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/egg/ - Engineering Games General - Formerly /svgg/
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You are currently reading a thread in /vg/ - Video Game Generals

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Ugly racers edition

Previous ded: >>127642939


The thread is dedicated to all games about building machines out of blocks, in space or otherwise:
Space Engineers, GMod, Starmade, Robocraft, From the Depths, Machinecraft, Corneroids, Besiege, Medieval Engineers, Infinifactory, GearBlocks, Factorio and anything else welcome. Also, all these games are ded. Only ded games may join, otherwise they must have their own thread.

WebM for retards:
>gitgud.io/nixx/WebMConverter.git

Garry's mod:
>garrysmod.com

Space Engineers:
>spaceengineersgame.com
>SpEngies for retards: i.imgur.com/IZekrGe
>Warbros Server Information: pastebin.com/uPudaAyJ

StarMade:
>star-made.org

Robocraft:
>robocraftgame.com

From the Depths:
>fromthedepthsgame.com

Machinecraft:
>hrpbk2 wix com/machinecraft
>upload/download designs at filescase.com
>TT Mech template: www.mediafire.com/download/0aalnmvvyvm75sq/TT-Mech-Template.rar
>Helpful starter guide: https://www.youtube.com/watch?v=iLVnW5exF3Q
Besiege:
>store.steampowered.com/app/346010/
>https://www.youtube.com/watch?v=n-aG7E9gTNI
StarMade Steam Trailer
>https://www.youtube.com/watch?v=7YyxsW_2xmo

Medieval Engineers:
>medievalengineers.com

Infinifactory:
>zachtronics.com/infinifactory

GearBlocks:
>http://www.moddb.com/games/gearblocks

Factorio:
>http://www.factorio.com/
>http://steamcommunity.com/groups/eggtorio

Robot Arena 2:
>http://gametechmods.com/forums/index.php?action=downloads;sa=view;down=4
>http://gametechmods.com/forums/index.php?action=downloads;sa=view;down=5

KOHCTPYKTOP: Engineer of the People
>http://www.zachtronics.com/kohctpyktop-engineer-of-the-people/
>>
So, I hopped on the Discord Server that Keen has up, out of curiosity.

Text chat is blocked.
No one talks.
AkaMikeB, also known as the grande failure of Warframe, is a VIP.
Wilcoxmongler is the only "dev" around.
The channel is littered with pony and animu avatars.

>>127900171
If the game does not work or I can no longer maintain it, I have little other options. That is not the case yet. If it is, I will announce it right and proper and make the gameworld available on the workshop. Right now I am looking at 108€ monthly paid for a game that is inoperable 50% of any given time.
>>
>>127900824
>The channel is littered with pony and animu avatars.
the faces of space engineers.
disgusting.
>>
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>>127901190
Yes.
>>
>>127900824
i'm honestly surprised you've kept the server going this long. i'd have said "fuck this shit" a long time ago
>>
>>127900824
>>127901208

Kinda tempted to go in and ask about when the game will be actually playable again and watch the sparks and fedoras fly.
>>
>>127901919
>this guy does that
>Anonymous has been banned!
>"So, anyway, about Rainbow Dash..."
>>
>>127900660
>no line between machinecraft and be beseiege
>starmade's steam tailer has it's own line instead of just being under starmade
I only mention it because I was planning to post an OP with that fixed.
>>
>>127902007

Pretty much exactly what I'd expect honestly.
I hate how shit the playerbase has become.
>>
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This is about the fastest I've gotten anything to go in FtD, although the jets feel like they might be cheating a bit since it isn't water-based propulsion. On the other hand, since I didn't enable jet control in water mode, I can easily turn off the jets and just run with the props for a low speed, precise maneuvering mode.

Not really sure if this design has any practical applications, though.
>>
>>127901919
Enjoy yourself: http://forums.keenswh.com/threads/discord.7377888/
>>
>>127902394
You can suicide ram on full speed into enemy flagship, jump out and gun down mainframe.
>>
>>127901330
I do that, but I let a day go by and then I decide. I don't want to take away something other people use.

On the other hand, the server alwas does this:
>announce it's new
>people swarm my friends list and the access group
>one or three guys still around after a month
>everyone else fucked off without a word
>le ebin 164 slots serbian

Was the same way last time. I guess I'll decide on the 28th if the server stays or goes. If it goes, it was a nice ~250 bucks experiment that failed. But as they say, don't throw good money after bad money, eh?
>>
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>>127902394
>might be cheating a bit since it isn't water-based propulsion
>>
>>127902727
>I guess I'll decide on the 28th if the server stays or goes
well maybe keen will fix things by then, eh?
>>
Alright so if spengies dies and the Serb goes down

what will be our next game?

still have a couple of weeks until scrap mechanic, and even then it might be shit
>>
>>127903824
Corneroids.
We'll threaten Mikko at gunpoint to release the source code.
>>
>>127903824
GMod, fuckers. It's such a fin game but nobody plays it because their first experience is DarkRP or TTT with 10 year olds.
>>
>>127903924
I just find GMod's aesthetic to be too depressing to be played too often.
>>
>>127904016
>aesthetic
Elaborate? There's a large variety of maps and props, don't really understand what you mean.
>>
>>127903891
>implying anyone here has the brain capacity to code a game in ASM

you guys gave keen money, after all
>>
>>127903891
Corneroids has no code obfuscation. you can just decompile it to C# if you're that desperate.
>>
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https://eu1.factorio.com/assets//img/blog/fff-120-spidertron.gif
>fff-120-spidertron.gif
>spidertron
Holy shit. How many antimareks is this?
>>
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>>127902394
>not going full jet

you can't call it speed until it uncontrollably veers into the ocean and rams the ocean floor with the momentum every time
>>
>>127902727
I thought I'd play, sent a message, and then I realized: SE multiplayer is unplayable unless you are an extreme masochist, so I didn't even log on the server once.
>>
>>127904785
>584m/s
Holy shit. What the hell are you even using? And are those massive laser arrays?
>>
>>127904494
jesus that's horrifying, i give it 0,12 antimareks
>>
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>>127904494
Scratch that. Have webm
>>
>>127904973
They're a bunch of air intakes for the custom jets.
Only weapons I see at a glance are the rams.
>>
>>127904973
those are custom jets.

it's basically just three dildos with oversouped custom jets welded together with some wings in between. custom jets trade the metal cost of making engines and engine powered jets, for fuel cost per time.
>>
>>127902727

What did SEToolbox do, exactly?

I can see about whipping together a little program that lets you view the XML data as a collapsible tree graph or something and let you edit the data visually, if that's what you need.
>>
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>>127904494
Holy fuck.
>>
>>127904494

That leg coordination is gorgeous.
>>
>>127905103
bewts when harbor autism rivaling sim city 4 when
plane when
>>
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One day...
>>
>>127905232
It displayed all entities, allowed to edit them down to the block level, export/import, colours, owners, positions, speeds, damage states, rotations, and displayed weight, block count, distance to players and other shit.

Essentially, it turned the XML into a workable asset overview.

Some functions, like asteroid import, have been depracted because keen killed them, to some degree.
>>
>>127905232
>>127906672
Can't that guy release the source or something? Sure there are people who would keep maintaining it.
>>
>serb is full of spacejews
>no Nazi moonbase
>SE on life support
Rave war never :(
>>
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>>127906040
Anon I hope that's on the warbros server
>>
>>127908029
Nazi asteroid base soon
>>
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http://robocraftgame.com/groundfightback/
>Next week will see a hail of burning wreckage fall from the sky…
But what does it mean?
>>
>>127908627
It means free premium to bait people into continuing to play or logging in again.
>>
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>>127908391
Reverse that gif. Even if the server was on and I had updated spengies, my average internet connection quality is terrible.

Besides, all those mods and not a single sword one.
It's not that hard :-)

>>127908627
Even more antiair
>>
>>127906672

It was a visual program, so you downloaded the world file from the server then re-uploaded it when finished with management, right? Or do I need to make it something you can run from a console?
>>
>>127908627
Possible nerf to SMGs against flying targets due to the implementation of AA guns.
Who am I kidding, SMGs will probably get a secondary flak mode
>>
>>127908627
>inb4 freejam goes skydiving
>>
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>tfw next "update" is just markel shitposting about shit that will not happen and break
>>
>>127910448
>wood in spess
>tree harvestan
>compound fucking blocks
might be gud if it actually happens
not that it will
>>
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>>127909586
Visual, yeah.
>>
>>127910687

Oh, that should be doable. Lemme see if I can whip up something similar.
>>
ded
>>
>>127910448
>I'm going to lay out what we are not going to do
>and we promise to break multiplayer every week
>>
>>127910639

>compound blocks
Honestly this would make everything okay.
Itll also clang to hell and back.
But still.
Imagine the comfiness we could manage.
>>
>>127900824
>Mike B
The one that ran Broframe?
>>
Any eggtorio tonight?
>>
>>127910448
At least a blog post can't break the game.

Much in the same way a modding guide can't break it.
>>
>>127914994
>large grid hull with armored bulkheads
>small grid wooden interior
muh dick
>>
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Robocrafts max RP amount is being cut down to 999,999,999RP, so that they no longer have people reaching over 2 billion and fucking up the 32bit system.

Goes into effect next week, probably during the patch that will add the new Flak Cannons.

Sucks because I have 1.3 billion RP, and now Ill have to spend some dosh to bring it just under a billion. But fuck, theres nothing to spend money on anyway once you get to the top tier and play megabots for a bit.

They should just let people buy premium, or cosmetics, or colors for retardedly huge sums of RP if they want.
>>
>>127919009
>>>>>>Flak Cannons
wait what
>>
>>127919009
>32bit
>2016
Clearly the solution is to stick with it even longer.
>>
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>>127917746
>large grid
>small grid
I always wondered why there is no octree block building game.
>>
>>127905103
>that speed
Too fast, if they made it a bit slower than a tank but with more dekka I would like it more, that just seems OP
>>
>>127919878
I am guessing it could become a ton of blocks in a single grid too quickly
>>
>>127919202

See >>127908627

They do patches on thursdays, so next thursday we are apparently getting a new weapon. The picture they posted makes it look like either a massive gun emplacement that will be on all the maps that each team gets, or its a new weapon type to use on your bots.

Im not sure exactly what it is. But god help them if its a weapon you can put on your robot, because it would be fuckign hilarious if they put out an anti-air weapon so ground units dont get shit on so hard by flying units, only to have flying units use it against ground and be even stronger.
>>
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>>127919878
there was a mod that introduced a tiny drone grid, but keen killed it ded

http://steamcommunity.com/sharedfiles/filedetails/?id=364324510

RIP
>>
>>127920187
>implying it's not mega rails
>>
>>127920187
Probably bot mounted weapon. They are planning to add more of that stuff, make plasma shoot round-robin, and let bots have more than one type of weapon at the same time. Looks like they are going to start with weapons.
>>
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>>127920403
>http://steamcommunity.com/sharedfiles/filedetails/?id=364324510
looked nice
>>
>>127920550
>mega rails
>10 seconds to reload one shot :^)
They need to remove that stupid animation where your rails get loaded one by one though, it adds a few seconds more to an already long reload time
>>
>>127920187
Oh, also removing of "6 active guns at time" limit. I think they should call it "RAISE OF THE GUNBEDS" or something.
>>
>>127919885
It's still an alpha.
Just some early tests
>>
Has the multiplayer hot fix released or is server still ded?
>>
>>127920187
>But god help them if its a weapon you can put on your robot, because it would be fuckign hilarious if they put out an anti-air weapon so ground units dont get shit on so hard by flying units, only to have flying units use it against ground and be even stronger.

>freejew makes AA weaponry that does extra damage to thrusters and wings/rudders/rotors
>they make it too light, and people attach them to thrusterdrones
>ground combat becomes meaningless in high tiers unless half the ground units actually have AA
>and then they buff rail reload and damage, and increase damage falloff on smgs, and correct damage distribution for plasmaTHEN it would be fun
>>
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>robocraft with mixed weapon loadouts, and weapons all fixed so msall ones fire faster with weak shots, and big ones fire slower with more damaging shots

>rolling around in a cart with a ton of small dakka SMGs, a few plasmas, a powerful rail, and a Flak cannon up on the back

>to balance it they make it so only one weapon type can be fire at a time, and cant fire other weapon type until the one you are currently using has reloaded

>make it so all weapons are assigned to different fire groups like in Mechwarrior
>mouse 1 fires my SMGs, mouse 2 my plasma, mouse 3 rail, mouse 4 flak

Do it Freejam.
>>
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>>127921007
not again...
>>
>>127921007
>remove 6 active guns at a time for railguns
>>
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>Machinecraft update 0.163
>adds offset wheels
>make neato car, having fun
>go to one of my other designs, it works in test and build mode but PLAY is greyed out
>try other things, almost all like this, even simple machines

what the fuck nipdev what is going on? I can't see anything in the patch notes that would have lead to this. This kills the game.
>>
>>127908627
About time they added a new weapon, fucking christ
>>
>>127922907
rip bestcraft

i'll finish that f-15 someday
>>
>>127920403
>>127920894
>spend a while making teeny blocks, my first mod
>just as all the basic blocks are done keen remove the medium grid size and break the whole mod

I can't wait for scrap mechanic.
It can't be worse than spengies.
>>
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H O T F I X
O
T
F
I
X
>>
>>127925889
Aight, server has been update and is currently booting up the game world. Since the update also ruined SESE support, we are doing this with our low-tech fallback service. That means, no manual saves, only autosavves, and a couple other things that mostly affect Keo and me, but not you as players.

Server should, hopefully, be up soon. Also, I had a pretty sit day at work, my back is acting up, and I am exhausted. Soo, no maintenance has been done and the mods for the streets are missing. I'll get that done tomorrow. Soz.

>Reminder
Build Racers. We start with the 14x class. That means, build a racer of your choice of form factor, can be wheeled, sliding or touchless hover. It shoud work in atmosphere and around 1G and be able to make tight turns. 14x means, a maximum of 14 blocks wide and/or long, with 1-2 blocks lenience for extra slim vehicles. When you got that, give the grid a name and message me on steam. I'll try and make them indestructible, so we can race despite clang. That also means, pls no rotor/piston stuff. I would have to make each subgrid indestructible individually...

See ya tomrrow.
>>
>>127928350
can we put weapons on our racers? even when indestructible, the push of explosions could throw opponents off course
>>
>>127928859
>gatling gun powered racer
>shits all over the people behind him
>>
>>127928350
Will it be creative mode?
ie no conveyors for reactors needed
>>
>>127928859
No weapons (yet).

>>127929370
No. You will need to run conveyors. This will be on the survival server as it is.
>>
>>127928350
>no rotor/piston nonsense

Well, there goes my racer. No spinning holographic swastikas will grace this track today.
>>
>>127928350
No height limit? Or 14 blocks high too?
>>
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>>127928350
>Build Racers
yes!

great renderings, source: https://www.artstation.com/artwork/wipeout-feisar-agility
>>
>>127930456
Yes, anon, 14x14, but you can make it 100 blocks tall. :^)

No. Orient yourself at the WipeOut form factor. >>127930547 Generally 50% height.
>>
>>127930997
I hope you guys are gonna record some nice webbums of those races.
>>
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>server sim speed is now separate from client sim speed

>tfw we're going to have more desync than assassin's creed
>>
>making a sailing ship with no mantlet, no autoloader nucannons
Needs AA, but fun
>>
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>big, ugly, totally utilitarian freighter
>literally just storage, drives, and a frame to strap shipping containers to

This thing makes my fucking dick so hard. Any of you starmad faggots being faggots on a server anywhere? I need to get my space trucker on so bad right now.
>>
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>>127931973
>>
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Server isn't letting me respawn in my Sparky.
>>
>>127932398
There is precious I can do right now. I hope you have another spawn point and your location GPS marked.
>>
I'm not sure what else to add to this thing, aside from shields, flares and maybe more missiles.
>>
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>>127931973
>space trucker
anon please stop, my dick hurts already
>>
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>>127905103
Damn, I was late.

/egg/TORIO SERB UP, SAME MAP AS LAST WEEK SINCE I SKIPPED SUNDAY

68.97.165.226:34197
v0.12.20

http://steamcommunity.com/groups/eggtorio
>>
>>127933763
It always boggles my mind as to why so many people are just excited by the prospect of doing something as menial as repeatedly moving cargo between two points in a computer game.

It's like getting excited about pretending to be a star ship janitor.
>>
>>127932398
>squid spaguethi won't allow precise orbits
>can't make stable sat networks becaus ethey'll just drift in 10 minutes
Goddamit
>>127933730
Nucannons
>>
>>127933730
>Oldcannons
Disgusting. Absolutely unacceptable.
>>
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>>127935935
let me trigger you:
>Lagrange points never
>>
>FtD forums has a thread dedicated to making tiny flying mecha

and suddenly its fun again
>>
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>>127936604
But comrade anon, FtD has always been fun.
>>
>>127935935
>>127936339
But custom cannons work almost as well
>>
>>127938558
The countdown on that has already begun.
>>
>>127938760
I know he plans to replace them, I'll get rid of them eventually.
But the almost zero recoil, good rate of fire and decent damage they do without getting held up with reload speed are too good to pass up at the moment. Maybe I'll put some teeny tiny AA guns on it.
>>
Post serb racers
>>
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>>127939203

Accidentally made it 3 blocks too long
Will probably remake something way thinner.
>>
>all the settings on the preload world are perfect
Thank you ced.
>>
This script might come in handy for racers.
If it even works in multiplayer.
https://steamcommunity.com/sharedfiles/filedetails/?id=567481214&
>>
>>127939989
Fuck it, keep it.
>>
>>127940509
neat.
LCD screens are not needed for debug, we can write to the bottom right control panel screen of the programmable block
>>
>>127939989
>modular thrusters
>atmospheric racer
>>
>>127941841
Should use the atmospheric modulars, yeh.
>>
>>127920403
Why the FUCK would they kill something like that? That sounds like so much fun.

Fuck you, Keen.
>>
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Does anybody want to buy this mofo once I'm done
>>
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>>127939989
>no atmo thrusters
>3 blocks too long
absolutely haram
>>
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>>127939203
>>
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>>127942484
fuck, this atmo placement triggers my autism.
I need at least air-conveyors.
>>
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is the FtD resource distribution in the campaign totally random every time you start or am i supposed to have barely any natural resources in my start zone and neighboring zone yet drown in metal?
>>
>>127946415
it's a fixed value, but changes randomly with every patch
>>
>>127946415
The natural in this patch for the starting zone is low for some reason. I think it's being fixed.
Also, I'd rather take low natural than be forced to slowly grow all the crystal at the start again.
>>
>>127946913
>forced to slowly grow all the crystal at the start
yeah fuck that

at least for natural you can go dismantle one of the DWG's towns
>>
yeah well im finding myself editing my early game vessels to be all-steel hulls

kinda nice but kinda weird at the same time
>>
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>>127939203
>>
>>127948153
fuck i think it's too blong
>>
Hello does anyone here a robot fighting game (not mecha) from 10-15 years ago where you build your own robot for it to fight in the arena? My childhood memories are fuzzy but I remember being intrigued by that game even tho I didn't know how to play very well
>>
>>127949850
robot wars?
>>
>>127902709
Gunning mainframe is basically hacking. Ship guns can't kill players 99% of the time.
I beat a 25 strong fleet with no ships of my own, just a shielded base.
>>
>>127950716
i think thats the one
thanks a lot buddy
>>
>>127946415
Inexplicably the debs believe you'll be smelting all of your metal into scrap for some reason, so give you loads of metal.
>>
>>127950837
They've started putting AI robots in ships now, which are pretty fucking lethal if you just run into one. Makes hijacking ships a lot harder, especially if there's multiple ones.
>>
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>>127939989

>Cut ship in half
>Replaced hydrogen thruster with 2 T4 atmos
>Accelerates to speed cap in just over 3 seconds

Oh.

Are there actual modular atmosphere thrusters? I can't seem to find them in the preload world.
>>
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>>127928350
>>127939203
14x13x7
>>
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ded
>>
>>127952397
's sum F-Zero shit right thar i tell you what
>>
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>>127952397

Track should be double that width and smooth curved guards to keep racers inside.
>>
>>127955679
>guards to keep racers inside
>imblying a collision won't mean instant death
>>
>>127959025
He's making the raceboats indestructible.
>>
>>127960059
oh
>>
>>127942232
What's your price?
>>
Anyone know anything about the formats/dimensions of From the Depths flags?
Can't find much about it, or what kind of links to use.
>>
>>127962794
4:3 aspect ratio.
>>
>>127962794
It wants you to put a URL to imgur or whatever image host you want to use.

fuck knows why it works like that, but it do.
>>
>>127966192
Thanks anon.
Seems like the symbols are upside down on the map too, any idea why?
>>
>>127966557
You can put in files on your computer too, with just file locations.
>>
>>127948153
sex
>>
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>tfw wasting time making purely decorative shit like a fake crane on a working turret on a salvage ship
>>
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>>127967331
At least you don't waste time making command variants of existing ships like me.
>>
Are there any actually good guides to building units in From the Depths?

I feel like I'm missing some really basic points despite building what seem like well-proportioned and properly-weighted ships. It takes me something like an hour to make a tiny boat with a little cannon or a single torpedo launcher.
>>
>>127966557
Puush would be a good option here.
>>
So despite having the preload world downloaded and copied, I still have to load everything everytime I join the server. Feature or fucked?
>>
>>127968104
>sitting in your command vessel, watching battles play out, sipping on oil
Sounds comfy as fuck m8, that makes it worth it
>>
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https://www.youtube.com/watch?v=XvYV437Zvqw

Shill bump.

Is it better than Final Stage at least?
>>
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>>127970660
>>
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>>
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D E D
E
D
>>
can vehicles from lower race tiers compete in higher tier races?
>can I run my qt 7x racejet in the 14x racan
>>
So I built my racer in creative. How can I test it in survival without having to manually weld it together with a projector?
>>
>>127974521
dont dead open inside?
>>
>>127974876
you must be new here
>>
>>127974861
Turn your world into survival.
But it should react exactly the same in creative shoudn't it? Except for uranium usage, but that's not important to know.
>>
>>127975728
I'm using hydrogen thrusters.
>>
>>127975034
you seem to be the new one actually, falling for that bait
>>
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>>127975785
>>
Kromkar here.

I'm about 1/3 of the way done with the Rocinante. It's a lot of heavy armor and interior walls, so it'll be expensive as fuck to build in survival. But, it's as close as I can be to source material, including the "vertical" deck orientation with the nose of the ship being up and the engines being down.

When it's finished I'll publish it to the workshop. After I finish the Roci I plan on building the Canterbury, maybe an Earther Frigate, and I've been tossing the idea of building that fuckhuge mormon generation ship cum battleship.

Ced, how mad would you be if I abused gravity generators and using connectors to dump stone to build an actual mass driver?
>>
>>127977849
>Caring about what Ced wants
Do it
>>
>try playing robocucks
>enemy team is almost entirely flying robots
>my team only has a single flyer
>they just spam my entirely ground based team with SMGs and plasma
>can barely even damage them, and when they do take damage they just fuck off for 15sec and come back at full health
>they completely stomp my team
>no enemy kills at all
>didnt even have any chance of beating them because of how overpowered they were

GG I guess?
>>
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>>127979192
What you need to do is git gud
Or pray flak cannons can let you pull something like this
>>
>>127979287

>guy gets 1 good match out of 100 fucking awful ones where people dont instantly rush him because he has rails

SEE RAILS R FINE GUYS. I HAVE NO PROBLEMS WITH THEM.
>>
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Okay, why are my thrusters not getting power? I can't figure it out.
>>
>>127979461
fuckers died in two shots
>tfw you use mech legs
>tfw you get fucked even more
>>
>>127979567
They are getting power, just not fuel. not sure if those mod pipes actually act like conveyors.
>>
>>127979669
>just not fuel

Yeah that's what I meant. They aren't working with regular conveyors either.
>>
>>127979567

Have you checked the Thruster Bearings? It should be in one of the tabs as an ON/OFF function.
>>
Will we ever get god damn rails?
>>
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>we might get mega flak cannons on thursday
>blowing tesseract assholes out left and right

>slight possibility they might make Flak cannons only top mountable and super heavy
>>
>>127968104
I make a command ship, I strip off weapons, load on resources and combat repair tentacles, with anti missile defence.
Doesn't require direct input, but assists the fleet greatly, especially early on.
>>
>>127980020
>yfw those flaks will be turrets that act as towers in ASSFAGGOTS
>yfw they won't be heavy nor mountable only on top and flyers will ironically wreck ground units even further.
>>
>>127979192
>air overpowered

no, your team was full of brick shitters with the attention span of an alzheimer patient and the tactics of a 3yo

never before in robocuc history has it been easier to maim, cripple and shit on air. your entire team has been outskilled. deal with it crybaby.
>>
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Building an Ork Gargant megabot. Should I go plasma, or SMG?

I feel like the huge kaboom of plasma blasts firing every which way would fit a gargant better, and be alot more fun.

But SMGs are literally the only thing able to kill flyers, and megabot matches are filled with flyers.
>>
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>>127979567
Oh god, there is something definitely wrong with these thrusters.
>>
>>127981094
> should I go with flavor or something that will make my playthrough an enjoyable experience
SMG, obviously. Plus SMG is more dakka.
>>
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>>127981106
That length though.
>>
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>>127980913
Yeah that's what I did too besides the missile defenses. it's really useful.
>>
>>127981106
>>127981263

https://www.youtube.com/watch?v=ygE01sOhzz0
>>
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>>127981313
This race is mine.
>>
>>127935784

> not getting excited about being a space janitor

The thing is, put 'space' in front of something and it automatically becomes better. Watch:

space paper
>>
>>127981703
Space waifus.
>>
>>127981703
Space Marek.
>>
>>127935784
I played Viscera clean up with /v/ for weeks, don't start with me about space janitors.
>>
>>127981810

Putting Marek in space would get him off the dev team. So yeah, better.
>>
>>127981913
Space Keen.
Space GoodAI.
>>
>>127981703
Space engineers.
????
>>
>>127981703
Space Medieval Engineers.
>>
>>127981703
Space sword mod
>>
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>feet clip through the armor skirt

REEEEEEEEE
>>
>>127981703
space spiders
>>
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>>127981703
>>
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wow today is ded
>>
>>127983979
people busy designing racers with limitations
>>
in FtD how do i edit a torpedo ballast tank for anti-submarine duty?
>>
>>127984652
If you're looking to take out barely below surface vessels, setting a depth may be appropriate, but for 3-dimensional tracking in water, simply set the ballast tank to 0 boyancy and nil depth.

This will cause your torpedo to sink or float only due to its propulsion.
>>
>>127981267

I really enjoy building a laser focussed on range and using it as a fleet wide anti missile. Saves putting it on everything else.
Excess engine power on a crazy batshit frontal shield is cool too.
Though I think of command ships as kind of a rear bulwark, not something that something that sits way out of the fight.
So that might be a change in preference.
>>
>>127984964
yeah i fiddled with 0 buoyancy and it seems like the propellers move it up and down depending on the depth of the enemy

thanks
>>
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>>127983979
>mfw busy
>>
>tfw 400 blocks away from max limit and still so much to fill in

fug
>>
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>>127985394

FUG
>>
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Hey /vg/, I think this is my first time posting here, so please bear with me.

I wanted to start the construction of a jet/hoverbike. I mean a vihicle that would float above the ground in atmosphere or on stations, but woudn't require to manually compensate for bumps and other changes in the ground height. So basically, like a normal bike, but with thrusters instead of wheel.

Now, I started to work with thruster ofc, and sensors were a natural choice for this work. After creating a test frame with thrusters and a sensor below, I found a problem:
While the sensor did trigger, when the distance to the ground was smaller than 1m, and then increased the override of the thruster, thus increasing the height. The problem was, that I was unable to decrease the override after the sensor wasn't triggered.

After a bit of trying (and failing) I decided that probably using the programmable block would be the way to go. Now, I did a little bit of C++ a few years ago, but I can't say I'm fluent in C#.

So I came up with [pic_related], but it says that the method used for increasing override is wrong.
Also I'm not entirely shure if this would work, as this is my first project with programming in space engineers.

Could any wise anon help me with this?
>>
>>127985556
Stompa?
>>
>>127985386
what game
>>
>>127985782

Falling asleep. Will help you tomorrow morning if not answered yet. Check example scripts for safe way to call methods on objects :

object.GetActionByName(action_name).Apply (object)

Or something like that. Directly calling methods on downcasted objects can work but is iffy and unreliable in my experience.

Also even though it's C# you'll still need parentheses to call functions, unless you just want to reference said function.
>>
>>127986338
AutoCAD MEP
>>
>>127977849
>Ced, how mad would you be if I abused gravity generators and using connectors to dump stone to build an actual mass driver?

That literally does nothing.

the expanse is bretty gud so far
>>
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I had to cut it down to 6 guns to have enough blocks to fill shit in.

I am disgusted with this pitiful amount of dakka.

I could probably shrink it down a bit and shave off 500 blocks to place 2 more guns.
>>
>>127981042
>"Awww! Awww! Two attachment points for seats suck! Meanie rails rape us! Help us!"
*sigh* Fine, now pilot seat has more connection points.
>"Awww! Awww! Seven connection points for seats suck! Meanie rails still rape us! Help us!"
*annoyed* Fine! No seats, then! Also regeneration is implemented! Will you shut up now?!
>Yis! Ya all 'ere outskilled! Eat dirt, peasants!
>>
>tfw nu-guns hurt like a mother but missile systems are outdated

i cant make a Long Lance like this

what's my weaboo fleet gonna do now? every goddamn non-capital ship in the IJN worth a damn depended on those..
>>
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>>127952346
Seems like you use an old version of the preload world, my friend. They are deffo in.
>>
>>127987593
everyone complaining about ground bots here needs to take a vacation to /ps2g/ so they can see what real airchav shittery looks like

protip: the answer is everyone is crybabies, ground and air alike.
>>
>>127987338
I'm a Choppy supporter myself, but I do see Dakkas points.
Looks fine anon.
I should redownload and make a repair trukk to hide behind it.
>>
if machines can target and engage each other from several kilometers away why do i need radar and trackers? they have ranges of like 500 meters...
>>
>>127987665
You can always stick an IJN rising sun flag on a min/max ship to piss off the nearby koreans but I guess that's not fun enough.
>>
>>127988195
I believe the dev mentioned they do nothing at the moment.
>>
>>127988356
Yet for some reason, they're still available for use.
It only confuses people, really.
>>
>>127988663
Yeah, though things like the supply pump do mention doing nothing currently.
>>
>>127988705
the supply pump is at least labeled as such though
>>
>>127988356
>>127988195
LOS-only detection of enemies when? Laser detectors or strategic antenna required for detecting when? Modular radar arrays when? Underwater being beyond LOS when? Sonars when? Trackers required for motion prediction when?

"muh overhauls"

how about nick actually adds in the shit that isn't in yet before he gets into a cycle of constantly overhauling shit and forcing us to redesign fucking everything ten times over
>>
>>127988865
Dunno man, it's a game where you could really just keep adding and adding and adding.
Still one of the better devs out there, if a bit neurotic.
>>
>>127988865
Well, they already have an outline for how that might work.

Both for detection and antidetection
>>
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KLEAR OUT YA GITZ

BAWSS IS COMMIN THROUGH
>>
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ENEMY MEGABOT A SHIT

WAAAAAAAGGGGHHHHH!!!
>>
>>127989532
faggot
don't try to attach W40K to that shit game
>>
>>127938383

Aren't those pipes just purely non-functional drill shafts?
>>
>>127989532
>>127989673

KLOBBA THE WHOLE LOTTA YA

>>127989679
Man that's the closest roboshit gets to being fun. Make an artbot and beating bricks.
>>
>>127987665

What about the Mogami refit?
>>
>>127989679
this
build it in machinecraft and rape the nips
>>
>>127989679
Yeah, we couldn't have robocraft getting any more cancerous.
>>
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>keep getting fucking teams with no medic while enemy team gets 1 or 2 which keeps their team fucking invincible

BUT DEN WHO IZ SUPPOZED TO HEAL DA BAWSS
>>
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>oh look, enemy team gets 4 fucking metagaming flyers and 3 fucking rails ensuring my team is absolutley fucked

Thanks matchmaker.
>>
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>>127990785
>>127991314
are you retarded? are you literally retarded? you fucking know how shit the game is. you know how barely breathing retarded the devs are. you know how jaded egg is about it. you know the game is dead to us.

while I have nothing against build posts since game is still part of OP, but bitching about game problems is cancer and you know it.

fuck off
>>
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>>127991603
Took the words right out of my mouth
>>
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>>127991603
>>127991831

Come join the fun. Ill even send you an invite.
>>
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>>127991603
This

Shill, make a team, post your 2-3-kills-per-game always-surviving block, but there's no salvation for or from FreeJam
>>
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>>127991941
I'd rather shove a dildo up my arse, but you have fun with whatever fresh meat you can find that isn't yet jaded.
>>
So, for the racing stuff ...

I am hitting a drag. If I want to use a 2x3x3 fusion reactor and have a comfy cockpit that's nicely sloped, I already hit a length of 11 blocks.

I am starting to think that we should go 21x.
>>
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>>127991603

>while I have nothing against build posts since game is still part of OP, but bitching about game problems is cancer and you know it.

>screaming about KEEEEEEEEEN constantly, all the time, every day of every week is fine in the thread

>but no, dont you dare complain about Robocraft a few times! You are ruining our thread!

fucking kek
>>
>>127991941
But it isn't fun.
Its shallow bullshit.

It is on the same level as posting about minecraft in this thread.
>>
posting old stuff

I tried to remake this ship in spicneggineers but its just not possible without metric fucktons of mods
>>
>>127992991
>>
>>127992991

>I tried to remake this ship in spicneggineers but its just not possible without metric fucktons of mods

Spengies wont even be around this time next year. So dont worry about it too much.
>>
How the fug do I build antimissile in From the Depths.
With Ai plugged up to missile warner, I can get lasers to fire at it, but even big lasers on continuous or pulse can barely hit missiles, they only land hits about a third of the time, can maybe stop one.
Anti missile interceptors don't actually track onto missiles, and even if they did, I doubt they'd have the agility to actually hit them.
I feel like I'm missing something obvious.
Lasers just seem shit atm, need an insanely huge laser to actually take down missiles.
With anti missile interceptors, what gives?
I've got missile warners plugged up to the AI and everything.
>>
>>127991314
Look! Fliers! Fliiiieeeerrssss! Our enemy hides in THRUSTER STICKS! THE COWARDS! THE FOOLS! We...We should take away their THRUSTER STICKS

I want a reason to have less than six weapons on my bot
Thread replies: 255
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