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/agdg/ - Amateur Game Devvy Doo
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You are currently reading a thread in /vg/ - Video Game Generals

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As seen on Rock Paper Shotgun™

New Jam Next Month
>https://itch.io/jam/agdg-zelda-30th-jam

Helpful Links: http://alloyed.github.io/agdg-links/
New Threads: >>>/vg/agdg
Archive: https://boards.fireden.net/vg/search/subject/agdg/

>Chats
http://steamcommunity.com/groups/vgamedevcrew
http://webchat.freenode.net/?channels=vidyadev

> Demo Days
https://itch.io/jam/agdg-demo-day-7
https://itch.io/jam/agdg-demo-day-6
https://itch.io/jam/agdg-demo-day-5
https://itch.io/jam/agdg-demo-day-4
https://itch.io/jam/agdg-demo-day-3
https://itch.io/jam/agdg-demo-day-2
https://itch.io/jam/agdg-demo-day

> Jams
http://itch.io/jam/agdg-winter-jam-2015
https://itch.io/jam/agdg-jam-november-2015
https://itch.io/jam/agdg-halloween-gamejam
https://itch.io/jam/wj2015

> Engines
GameMaker: http://docs.yoyogames.com/source/dadiospice/000_using%20gamemaker/index.html
Godot: http://github.com/okamstudio/godot/wiki
Haxeflixel: http://haxeflixel.com/documentation/tutorials/
UE4: http://forums.unrealengine.com/showthread.php?483-Community-Tutorials-for-UE4
Unity: http://unity3d.com/learn/tutorials

> Models/art/textures/sprites
http://opengameart.org/
http://www.blender-models.com/
http://www.mayang.com/textures/

> Free audio
https://machinimasound.com/
http://freesound.org/browse/
http://incompetech.com/music
>>
lolidev did literally nothing wrong
>>
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>>
Reminder to add unskippable animations for actions that are done often. This will help pad out your game's playtime.

Example:

Pick up item - 1 second pick up animation
Open door - 1-2 second door open animation (you could increase this in tense games by making the door open slower)
Death - 3 second death animation, 3 second fade out/menu fade in time, 3 second score add-up time, then 1 second "restart" button fade in
Loading - Add an extra 5 seconds to the loading time even if it's already loaded

Those should help get you started with making your game longer
>>
inb4 jonny blow meme
>>
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Progress: Got some more maths right and did the unit tests for them. Next up is making it all efficient.

After will work on my ECS system a bit more. Kinda hard to work it out without adding singletons, though. Then I should be done with my engine and finally get to do the art. Been reading up on loomis and learning heaps.
>>
>>128523708
well he already made it
he will just donate the rest himself and get free $4.5k
but that will only pay for his living expenses for a year
>>
>>128523716
is this why jrpgs take so long to finish?

in smt iv you had to use an elevator or something a lot and there was like a 10 second animation every time
>>
>>128523716
this is something i'm worried about. making an adventure or rpg game you'd want at least 8 hours worth of gameplay. when you think about it, that's a shitload of content to make.
>>
How do I make the next Undertale?
>>
>>128523968
right click undertale.exe and change it undertale_2.exe
>>
>>128523968
you don't undertale was a phenomena.
>>
>>128523968
have a furry fanbase
>>
goodnight friends. perhaps tomorrow will be the day.
>>
>I can't believe he's using someone elses engine
>only babies don't make their own engine
>>
>>128524147
92% of people die in their sleep
>>
>>128523968
Make a game you like about things you like. Post a demo on V or VG and hope it gains traction from there.

You know your getting some form of traction when people naturally want to share your demo without you saying or they start waifu-ing your characters/requesting drawing of them in draw threads or on Tumblr/Fur-affintiy/DeviantArt/Etc.

The most important thing about the first step is praying that the things you like or find entertaining is the thing everyone else feels the same way about. And if not, how you can present it in a way someone who wouldnt, would like it.
>>
>>128524203
i wish

i just keep waking up
>>
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posted it in the old thread accidently
>no game, just juice
>>
>>128524212
Once people start waifu-ing my characters I'd literally be the happiest person on Earth.
>>
>>128523968
>How do I make the next Undertale?

By subverting gamer expectations and tossing out overused gaming tropes:

https://www.youtube.com/watch?v=RLaAYIVFVJY
>>
>>128524415
Ive always wondered what the would feel like. You made something and someone else was like "yeah, that IS pretty cool dude" or "You always make cool things". It must be such a wondrous feeling.
>>
>>128524415
post your character
>>
>>128524203
[citation needed]
>>
>>128524580
[meaningful life needed]
>>
>>128524415

thats what you think
>>
>>128524478
I made a shitty mobile game once and my friends said those things.
It felt nothing.
>>
>doing gamedev for a far off feeling that hinges on other people's acceptances of it
hahahah enjoy your depression
>>
>>128525031
..go on..
>>
>>128525243
> < 60fps
dropped.
>>
>>128525243
oh god source please
>>
>>128525181
>>128525493
>>128525506
No. :^)
>>
:o !
>>
Why would you report/delete progress.
>>
>>128525973
that was an old old webm
>>
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>>128525676
>>
>>128525995
progress is progress
>>
>>128524053
Phenomenon, Phenomena is the plural form.
>>
>>128526040
Progress... Progress never changes.
>>
>>128526145
That wouldn't make for very good progress
>>
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10 points to whoever recognizes this
>>
>>128526230
rock papur sicsorz
>>
>>128526230
RRPS
>>
>>128526298
>>128526265
both wrong

better luck next time
>>
>>128526230
Nice RoR clone , faggot
>>
What exactly is this general for?
>>
>>128526209
Progress... has changed.
>>
>>128526381
memes
>>
>>128526230
Jan
>>
>>128526381
Shitpost between two sessions of nodevving.
>>
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>>128526230
>undertale clone
>>
>>128526381
Anime enginedev language amd API wars
>>
>>128526428
come on man don't make me block pepe
>>
>>128526381
For minor e-celebs to promote themselves, such as Ryan Jake Lambourn that faggot.
>>
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>>128526482
>>
>>128526482
It's pronounced pépé
>>
>>128526381
Boys clubhouse for salty failed-devs/nodevs who haven't got shit done in 3+ years.
>>
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Just you wait guys, me and my artbro are going to make the next 2hu
>>
>>128526690
ThAt Is fuCkING AwESoMe DuDE KEeP iT uP!
>>
>>128526565
Not everyone is a neet. If you have a job and a social life then finishing an undertale/ror sized game will take you about 3 years
>>
>>128526740
downvoted
>>
>>128520897
https://clyp.it/sutvwvyg
daily reminder to remember me for when your game needs music
>I strive to make music as cute as your characters every day
perhaps one day even as cute as you...

>>128526765
im pretty sure by "havent got shit done" he meant "didnt get anything done" not "made undertale"
>>
>>128526765
Hey, I'm fine with that kind of dude, really.

It's the people that give up, and bring everyone down to get their schadenfreude fill, that are kind of shit.
>>
I just want to become famous and my game to have its own general on /vg/ :(
>>
>>128526765
>spending 3 years on a game you likely won't see through to the end
Feels good to be a mobiledev
>>
>>128526765
LOL IT TOOK 3 YEARS TO MAKE UNDERTALE HAHA I COULD'VE MADE THE SAME PIECE OF SHIT IN 3 DAYS HAHA TOBY FOX YOU ARE SO FUCKING STUPID WHY DO YOU EVEN CALL YOURSELF A DEVELOPER HAHAHA I PITY YOU
>>
>>128526894
It's so funny how you keep posting this shit in every thread in a desperate attempt to justify for yourself the amount of time you wasted on mobile dev because you aren't capable of making a decent pc game.
Funny yet very sad.
>>
>>128526983
Where's your game?
>>
>>128526556
pee pee
>>
>>128526980
we get it, you're a NEET
>>
>>128527096
i usually prefer peep
>>
>>128527096
frenchfag here, the correct way to pronounce it is like when you say pentagon, then take the pe and make the e longer and you get peeepeee
>>
paypay le fraug
>>
>>128527182
Freedomlander here, you are wrong its pee pee.
>>
>>128526740
thanks : )
>>
>>128527523
>implying anyone will listen to opinions from a burger
>>
>Raycasting is a very useful and powerful tool available on the physics engine. It allows us to fire a ray on a certain direction with a certain length and it will let us know if it hit something.
>This however, is an expensive operation
>expensive operation
What the fuck? Literally all Unity users will tell you to use raycasting for ground checking for performances and then you're telling me that it's expensive??

>Raycasting against a mesh collider is really expensive.
You've got to be kidding.
>>
>>128527598
Oh god another unity tutorial babby.
How long till you start posting your shitty rolling sphere videos?
>>
>>128527598
expensive is relative
you can fire alot of rays per frame and it will still take a barely measurable amount of time
just do what they say and if it drops your framerate to 1/3 go do something else
>>
>>128527598
Firing a couple of rays per frame for ground checking isnt going to hurt
>>
>>128527668
Go away nodev

>>128527709
>just do what they say
They're not consistent about what they say 90% of the time which is why I was complaining. Yet another thing that I'll have to test by myself, you just really can't trust those fuckers for anything in their own goddamn engine.
>>
>>128527709
>expensive is relative
Everything in the universe is relative. Stop using words you don't understand dipshit.
>>
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imagine if you actually knew how raycasting worked! then you would be able to make informed decisions based on your own knowledge instead of relying on a tutorial to tell you whats happening
>>
Do I need to learn and get a good grasp on opengl with 3d stuff before I can apply it to 2d games which I want to make?
I want to use it for cool lighting and effects and just more control in games I make but I'm not interested in 3d at all
>>
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Slipstream dev if you are still here I think you can still save the campaign.
>>
>>128528026
>displaying the face instead of the crotch
unkickstarted.
>>
>Shit at programming
>Shit at art
>Shit at everything
>I am literally only capable of occupying space and resources
>Watching people improve themselves
>I can't even reach small goals
>The only thing I have to look forward to is that I might be able to get Autismbux and live alone in a shitty apartment
>>
>>128527929
explain to me why what i said was at all incorrect or misleading
and how is it not relative?
something that takes 50 milliseconds is short relative to a human walking around going about his daily life
something taking 50 milliseconds happening every frame when your aiming for 60+ fps is long as fuck
>>
>>128528148
If we lived on a spaceship, you would be spaced by now.
>>
>>128526381
This general is for posting the progress you make in your game, or commentong on other devs progress. Sometimes we have jams where we make games under a theme for fun. There will be a zelda one the link is in the OP.
>>
https://www.youtube.com/watch?v=f9gkt4UIFtc

top meme
>>
>>128528245
What engine do you guys usually use?
>>
>>128528026
Actually this could work.

>>128528148
>Shit at everything
That's impossible.
>get Autismbux and live alone in a shitty apartment
That's what I'm doing but rather than being depressed I'm using my free time to do hobbies I like like gamedeving and I even learned a bit of art it was shit though but art is just not for everyone
>>
>>128528283
Lots of different ones
The most popular are
3d: unity and unreal
2d: gamemaker, with construct 2d pretty far behind
2d has "frameworks" as well that do less work for you than an engine does, such as love2d or XNA or haxelflixel

usually 2d is strongly recommended for beginners
>>
>>128528283
i like making my own stuff :)

its not ideal because it takes longer

but i feel like im learning more :)
>>
>>128528260
liked and followed
>>
>>128528359
>Impossible
Not really.
>>
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>>128528245
>This general is for posting the progress you make in your game
You should warn him that agdg only replies to specific progress.
>>
>>128523563
Looking for a guy who really knows how to use rpg maker to do some yumme nikki shit
Im the artist
>>
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>>128528472
Anon, your statement is innacurate. Here's a counterexample.
>>
>>128528781
>only cute girls butt's get attention
>counterexample
>progress of a cute girl lighting another cute girl on fire
you really got him good anon!
>>
check out my cute girl progress
dont reply too much silly boys
>>
>>128528836
It's true though. When i posted progress for my game about pugs i got never any replies. People only started to care after i snapped and killed my actual pug ;_;
>>
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>>128528836
>only cute girls butt's get attention
That's not what they stated in their post. Either way here's a counterexample.
>>
>>128529038
What he stated was just incomplete.
Agdg reacts to cute girls and unnecessary juice.
>>
[YouTube] AGDG reacts to cute girls (embed)
>>
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what about a game where you abuse an imouto to turn her into some sleeper agent shit
>>
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>tfw no musical character in your game to write music for
just end it
>>
>>128529143
I can't say it doesn't.
>>
>>128529327
Just add one? It's your game.
>>
Can a point and click or I guess adventure game in the style of Shadowgate be successful in this day and age?

Or would you be better off doing something like Legend of Grimrock?
>>
been browsing agdg for a few days, has anyone ever made anything known?
>>
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nnnnnnnnnnngh
>>
>>128529340

racing game
>>
>>128529486
A semi successful take on rock paper scissors was actually made by a guy who used to come here, its on steam

>>128529398
>implying he has a game
>>
>>128529521
I like those colors
>>
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Rate my delicious studio apartment yesdev lunch.
>tfw this makes me feel like making a game about growing potatoes on mars
>>
>>128529590

what's it called?
>>
>>128529670
Risk of rain if i remember correctly, by a guy named gogem
>>
>>128529486
there is a bluff based game on steam. RPS or something.
>>
>>128529486
Risk of Rain
Cavern Kings
Monster Girl Island if you consider $2,200 a month on patreon successful
>>
>>128529486
Ones that have received some form of recognition outside the threads;
Risk of Rain
Dreaming Sarah
Aerannis
Cavern Kings

Also Momodora dev was in here briefly but we're a bunch of bullies so he's not anymore.
>>
>>128529610
how poor
>>
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>>128529521
>>
>>128529814
I'm against bullying but in this case MomodoraDev was the actual bully.
>>
>>128529486
minecraft and ror
>>128529826
you are just jelaous because i live in the great land of freedom which allows me to pursue my dev hobbies while recieving free money from the gov
>>
>>128529596
what you working on maybe we can uhhhh you know
>>
>>128526690

HEY

YOU

FUCK OFF

DONT STEAL MY GAME ASSHOLE

I DIDNT NOT MAKE A PLATFORMER JUST SO YOU COULD WALTS IN AND KEK ME

YOU FUCKING PUNK
>>
>>128529945
waawawa I'm just a nodev don't mind me
>>
>>128529610
Dude I'm poor too but have at least the decency to cut and cook properly your potatoes.
And what is it with that plate arrangement? Truly lacks elegance.
And don't use ketchup, save money and make your own sauce.
>>
>>128529945
What are we lookin at here man?
A little game stuff?
A little gay stuff?
>>
>>128529865
I never saw it but I'll concede that things happened that shouldn't have and now some devs do not post here anymore.

>>128529872
>minecraft
We like to pretend sometimes, but everyone knows that didn't come from here.
>>
>>128530048
>cut and cook
>cutting potatoes BEFORE cooking
HOLY.
SHIT.
Next time you tell me you peel them before cooking too.
Do you know ANYTHING about food at all? Holy shit.
>>
>>128530102
it kinda did

it came from /v/

i dont think agdg was around then

heck i dont think /vg/ was around then

that was kind of the start of it all
>>
>>128529486

the big one everyone will talk abour is ROR because it made millions

there are a few others that were successful but not to that degree.
>>
>>128529945
seriously tho im program if you art and want to do a thing...
>>
>>128529486
Aviary Attorney dev used to post here
>>
>>128529521
not cute
>>
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spent the day remaking this jellyfish and scrapping some old systems
>>
>>128530162
That is a good point.

It was posted about in many different places though and the "official" claim is he posted about it on TIG first.
>>
>>128530474
i didnt lurk tig back then

i just remember the regular progress threads on /v/
>>
>>128529724
>>128529775
>>128529790
>>128529814
>>128530185
>>128530373

Cool stuff, Risk of Rain is a pretty known tittle, I didn't know he posted on agdg.
>>
>>128530162
There were definitely regular gamedev threads, and he definitely posted in them.

I remember trying his game from the thread and being like "man this is ass, maybe with some content in it..." Little did I know the game wasn't that far (feature wise) from being finished
>>
>>128530542
He still does fairly often
his wife makes a frog game
>>
>>128530462

This games has potential.
>>
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Skeletal Dance Simulator progress:
* Translation system hooked into option system.
* Translated most of the game into Swedish.
* Translation uses xml files in a /translation folder

Bugs:
* The translated text does not always fit the text box.
* Need to restart for language switch.
* Translations does not work in build mode. Need to fix path to translation files.
>>
>>128530574
I remember those threads too.

Though it seems he wants to forget about them...
>>
>>128530130
>Next time you tell me you peel them before cooking too.
Depends on how I want to cook them or what kind of recipe I have in mind.

>Do you know ANYTHING about food at all?
Do YOU? Or are you assuming that there is just a single way of cooking potatoes?
>>
>>128530285
alright so how do we do this?
>>128530423
you too
>>
>>128529521
qt
>>
Anyone post progress to TIG? What's the community like?
>>
>>128530789
All communities are the same and only react to good looking stuff. If you're an artist go for it, if you're a programmer then get fucked.
>>
>>128530704
add yarn or solbeary (whichever one works) on skype
i dont have a mic/im shy dont worry
>>
>>128529610
enjoy your sickness. try not buying ham. learn how eat cheap and properly. Try cooking grains lentils are cheap and if you do it properly they are tasty, rice is basic and cheap.Eggs are normally cheap protein source. exchange potatoes for sweet potatos almost same taste but with more healty stuff in it. eat smart.
>>
>>128530789
I also want to know. I need to expand my shilling.
>>
>>128529610
basicly this : https://www.youtube.com/watch?v=qiSg6lwIItU
>>
>>128531691
>>128530789
Just take a look. AGDG is full of misinformation.

You should only really accept shit here that doesn't hinge on the speaker making shit up.
>>
what do you guys think about the fact that unless your game is 2 hours long, it's effectively worthless on steam because people can just refund it once they're finished
>>
>>128531752
if your game is less than 2 hours long and doesnt have any replay value you dont deserve to get payd for it anyway
>>
>>128531752
If they enjoyed themselves and the price is right, they're less likely to refund!
>>
>>128530968
>>128530704

ok well you have my skype i gotta go to bed in a minute
p-please respond
>>
Have to start an NHS job tomorrow.

That is gamedeving gone. Its impossible to make progress with 6pm to 11pm window each day.
>>
>>128531752

If a game is good, I'll keep it, but it's no easy task making a 2 hour good game.

Try making your game 2:30 that why they can't refund.

Refunds are a good thing for the consumer and should be welcomed.
>>
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>>128531752
>his games aren't free as in freedom and free as in beer
>>
LISTEN UP YOU PRIMITIVE SCREWHEADS!

This is a collection of random shit I've done in game maker over the years. It is my firm conviction that beginners, or some of the more braindead retards on here, should look through this as there's a bunch of content and tricks to using game maker that I've accrued over the years. Off the top of my head, there are:
- dialogue boxes
- perfect platforming mechanics (and simple too)
- stealth mechanics
- top down shooter gameplay
- various implementations of inventories (array-based, object-based)
- about 1/4 of a decent puzzle platformer (called Phil.exe)
- a random level generator that saves rooms from 1 game maker file to a folder, then in another file collects those cells into a 100-cell (or something) grid
- other procedurally generated content
- a hamfisted extremely basic raycasting proof of concept using the 2D drawing functions of GML (extremely slow)
- art assets you can use
- tile based collision detection (vs. object-and-sprite based collision detection that you'd normally use)
there's a readme file with a couple of other things in there as well.

tinyurl / jx8oyhx
>>
>>128532115
>Try making your game 2:30 that why they can't refund.
I got a refund on a game I had 4 hours of playtime in a few days ago. The 2 hour thing isn't actually a hard rule.
>>
hey guys i'm the creator of risk of rain how are we doing guys? you guys good? what are we talking about
>>
>>128532363
can i borrow twenty bucks?
>>
>>128532363
Can I have a copy of risk of rain?
>>
>>128532431
>>128532465
nope sorry i'll give you a big smile tho :)
>>
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Trying to make a comfy thing. It's browser fed, try it.

https://dl.dropboxusercontent.com/u/81435475/TestWeb2.html

What do you think would make it more comfy
>>
>>128532534
Screamer.
Don't click this link.
>>
>>128532586
lies, it is not.

Gives me a good idea for one tho.
>>
What are some good free ways to promote your small game?
>>
>>128532534
Would be comfier if the player didn't have stiff neck who can look up and down.
>>
>>128532586
Oh man, if only I could dissuade people from reading shitposts so easily.
>>
>>128532746
>promote your game
shill on /v/ and /agdv/
>good free ways
sell out.
>>
>>128532534
WHERE IS THE GAME EGG-MAN
>>
>tfw finding out your favorite game+soundtrack was using a bunch off 99€ loops
granted it was just for small cue effects like opening chests and stuff, but still
>>
>>128533235
where else do you get it
>>
>>128533235
>what ost ?
>>
What do you guys think about publishers?
Do you think it's worth it?
What about small publishers?

Yes/No?
>>
>>128533410
Obsolete garbage
>>
>>128533289
they make them themselves, but the soundtrack is pretty old so it was a lot harder to make effects back then i guess
>>128533294
Heroes of might and magic 3 ost
the sounds that play when you open chest, win a battle/lose a battle etc are from a 99€ loop bundle by EastWest
everything else in the game is still 11/10 music though, it's just those little sounds were really good at building atmosphere
I suppose it doesn't really matter, I just won't be able to play it the same way again without thinking "stock sound" when i open a chest
I always thought a genious like him just hired an orchestra and wrote those effects himself or something
>>
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>>128532818
this post gave me a dumb idea
>>
>>128533513
You can tell by the sound it isnt a real orchestra though
Thats shits expensive
>>
>>128533748
The chest opening sounds and such? that's the thing, they literally are, they are live recorded orchestra loops
the songs in the game are a combination of older DAW and live singers and stuff though
the sound is probably because it's like 1990s surround mics or something
>>
>>128533853
No i was just thinking of a different game, nvm me
>>
>>128532256
I'm going to take a look
>>
>>128530968
i added you idk if it worked
yam impossible to find
>>128530740
thanks i just started
>>
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Background more or less done for one of the levels.
Behind the ship will probs be mostly simple two tone shapes.
>>
>>128530629

Good progress my fellow Somali
>>
how many polygons you think a road of 20 meters is in gta 5? just the plane of the road itself. im trying to replicate the effect of not having a really flat road and not sure what i should be aiming for
>>
>>128534750
METROID?!
>>
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Does the mech look too busy? I'm thinking of having only one weapon available at a time except the sword.

Now I have to start actually building the dungeon and the enemies.
>>
>>128535517
noep
>>
thred ded
>>
>>128536189
ya
>>
dead thread dead progress dead devs dead games dead dreams RIP in pieces
>>
I shouldn't have posted progress then.
Progress kills Agdg.
Agdg shitposting at heart.
>>
How can I stay motivated when I'm currently reworking my turn system and as such cannot test my game, and am dreading all the bugs to come
>>
>>128535615
Legs/feet looks weird.
>>
>>128535615
I think the smoke coming out all the time is a bit over the top. Maybe only have the smoke coming out when it gets increasingly damaged.
>>
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Lets try this again.

https://dl.dropboxusercontent.com/u/81435475/Test4/TestWeb4.html

Comfy? do i need spiders?
>>
>>128536189
Alan Rickman died. Some of us are now too sad for dev.
>>
>>128536852
who?
>>
>>128536917
Not today, anon. Not now.
>>
>>128536917
rick wakeman https://www.youtube.com/watch?v=d_hM1dtRolY
>>
>>128536917

Hans Gruber
>>
>>128536917
Hans Gruber (Die Hard)
Metatron (Dogma)
Snape (Harry Potter)

Those are the biggest three that even twelve year old has probably heard of.
>>
>>128535272
Salam.
>>
what's with famous people dying at the age of 69 from cancer? is it some ancient spell to invoke success and fame but at the cost of dying before you reach 70?
>>
I was wondering about marmoset toolbag for 3d modeling and rigging. It apprently has .fbx and .obj export options, does anyone here have any experience using it for unity/unreal that can tell me if it's a good choice if I can't afford maya/autodesk?
>>
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>>128537178

they didn't die from cancer, they died mid-sex, which is why it's covered up

>implying Bowie wasn't banging young chicks at that advanced age
>>
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Progress time

Post it
>>
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>unity
>>
>>128523563
>Amateur Game Devvy Doo
That's not even /agdg/.
>>
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>>128537286
DOES THIS COUNT AS PROGRESS
TELL ME YES
>>
ok fuck it aggy daggy, i'm going mobile


ideaguys hit me with some
>>
>>128535615
You could tone down the intensity of the some and increase it when you walk or dash
>>
>>128537932
The some?
>>
>>128537893

a mobile game where you simulate game dev of PC games
>>
>>128537953
*smoke
>>
>>128523831
>4.5k
>a year
Thats ~4 months tops if you're a cheapskate
>>
>>128537893
A megaman Battle Network clone should work well on mobile
>>
>>128538008
>>128537932
Oh that makes sense. I'll give it a try.
>>
>>128537286
I created the project directory
That's better than nothing right?
>>
>>128537871

the horror
>>
>>128537871
Is that Haskell?
>>
>>128538061
he lives in brazil, 4.5k dollars sounds about right for a year.
>>
>>128538113
>>128538136
yep. I'm trying to learn haskell by making a game with it
>>
Getting fanart is weird, yo.
>>
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>>128537286
Created new shitty animations for those old characters, specifically top left dude's walking cycle. Probably will lead to nothing.
>>
>>128538264
show it
>>
>>128538178
>18 thousand brazilian dollarydoos
thats almost two times minimum wage
is good
>>
>>128538061

>all countries have the same living standards
>all cities within one large country have the same living standards

Come the fuck on you underage NEET.
I pay $1150 per month in rent, so that money would have me kicked out in two-ish months (factoring other expenses)
>>
My game is a 2D platformer. The player is always centered on the screen. Is that okay, or should I change it so he's on one end of the screen? The player can move in both directions, it isn't like Mario where you can only move right.
>>
>>128538475
you should make that decision on your own
>>
>>128538475
Depends, there are quite a few ways of doing it. This article is pretty gud

http://gamasutra.com/blogs/ItayKeren/20150511/243083/Scroll_Back_The_Theory_and_Practice_of_Cameras_in_SideScrollers.php
>>
if you dont give me a mobile game idea in TWENTY (20) seconds something bad will happen
>>
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>>128538680
It's a mobile game, that is actually good
>>
>>128538731
garbage

here comes d*
>>
>>128538680
TWEWY Clone. that's almost twenty
>>
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>>128538731

I received a physical shipment of those recently
>>
>>128538781
no please not again
>>
>>128538816
Is that forbidden porn?
Is that what would make a great mobile game?
>>
Would an open world 2D platformer work?
Like the whole game world is one single level and you can choose where to go every time.
>>
>>128539145
A metroidvania
>>
don't be too hard on yourself, sugardev
>>
>decide to use Unity for my vidya
>watching tutorials
>hey, this is easy
>so far so good
>"now, open the script edito---"
Haha, time for UE!
>>
>>128539450
why what happened did she only have 200 guys ask her out today
>>
>>128539506
Oh, so you're going to work with blueprints and C++ instead of extremely basic C#?
>>
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>>128539506
Yeah blueprints are much easier to understand!
>>
In a letter ranking system, what should the top rank be in your opinion?
>>
>>128539665
S rank
>>
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Trying to figure out how you model the mouth to have proper topology. This is confusing.

I can't believe that ICO came out 14 years ago.
Thread replies: 255
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