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/egg/ - Engineering Games General - Formerly /svgg/
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Feels edition

Previous clonk: >>127110945

The thread is dedicated to all games about building machines out of blocks, in space or otherwise:
Space Engineers, GMod, Starmade, Robocraft, From the Depths, Machinecraft, Corneroids, Besiege, Medieval Engineers, Infinifactory, GearBlocks, Factorio and anything else welcome. Also, all these games are ded. Only ded games may join, otherwise they must have their own thread.

WebM for retards:
>gitgud.io/nixx/WebMConverter.git

Garry's mod:
>garrysmod.com

Space Engineers:
>spaceengineersgame.com
>SpEngies for retards: i.imgur.com/IZekrGe

StarMade:
>star-made.org

Robocraft:
>robocraftgame.com

From the Depths:
>fromthedepthsgame.com

Machinecraft:
>hrpbk2 wix com/machinecraft
>upload/download designs at filescase.com
>TT Mech template: www.mediafire.com/download/0aalnmvvyvm75sq/TT-Mech-Template.rar
>Helpful starter guide: https://www.youtube.com/watch?v=iLVnW5exF3Q
Besiege:
>store.steampowered.com/app/346010/
>https://www.youtube.com/watch?v=n-aG7E9gTNI
StarMade Steam Trailer
>https://www.youtube.com/watch?v=7YyxsW_2xmo

Medieval Engineers:
>medievalengineers.com

Infinifactory:
>zachtronics.com/infinifactory

GearBlocks:
>http://www.moddb.com/games/gearblocks

Factorio:
>http://www.factorio.com/
>http://steamcommunity.com/groups/eggtorio

Robot Arena 2:
>http://gametechmods.com/forums/index.php?action=downloads;sa=view;down=4
>http://gametechmods.com/forums/index.php?action=downloads;sa=view;down=5

KOHCTPYKTOP: Engineer of the People
>http://www.zachtronics.com/kohctpyktop-engineer-of-the-people/
>>
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first for new line of jew-produced ships ready to sell soon
>>
Reposting from last thread.

>>127391079
>the arenas
Creative but poorly thought out. Mostly a clusterfuck of !!DEATHTRAPS!! and !!DANGERDISCOLIGHTS!!. Very creative variety but they're kind of just chucked in with only intent to look cool and they don't really think about how they should be in the arena. Having a giant, spinning thruster array in the middle of the arena just means everyone will want to camp at the corners, for example.

>the bots
I've only just got into their little minigame and I've already decided spear-bots are absolute fucking cancer. Especially when they're practically flying by propelling themself with pistons. Some of the bots don't look so cheap but the designs don't look very pretty at all. They're just flimsy frames with wheels on, mostly. Some are nicer.


Thing is, spike-bots will always be the best because they abuse the unholy power of clang.


With a bit of refinement this could be a great thing. I remember some people on /egg/ doing something similar before.
>>
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3rd for Battleships Forever.
>>
>>127394654
>!!DANGERDISCOLIGHTS!!
isn't that a reference to robot wars, though? in my opinion the disco lights during introductions that then suddenly cut off as the game starts were a really nice touch

i think they pulled it off pretty nicely overall, even with awkward introductions and blatant cancer bots
>>
>>127395441
Yeah, I guess the lights were fine.
Whoever made the arenas deserves a gold star. Whoever made the bots should be thrown and
locked into the arenas.

Oh, wait, that already happened.
>>
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Hello friends.

Tomorrow, the first work week of 2016 begins. When you're done - or NEET - we'll be there for you.

To join us in Spengies: http://pastebin.com/uPudaAyJ

Let's give our best today!
>>
Does anyone have a guide or any general tips to shipbuilding in From the Depths? Basically everything that I build will tip or rock uncontrollably.
>>
>>127396996
Keep center of mass low(press "\" to see it) with lead, build long and wide (or use pontoons) for more stability.
>>
>>127394763
That's not battleships forever.
>>
>>127397681
I know about the CoM, my main issue is that once i add basically anything inside the ship, the CoM goes up and destabilizes the ship. Things like an engine, ammo, etc.
>>
>>127398616
Have you tried adding a keel?
>>
>>127397898
closest thing we've had in years.
>>
>>127396996
No clue! I just bought it today after playing the yarhar version a bunch, and now I'm trying to figure out how the new engines work.
>>
>>127390548
Nah, only got Starmade recently, and I refunded it so I can hopefully get Cities Skylines... if Steam ever gives me my goddamn money.
>>127391827
No Anon, I shall bring the feels and we shall lament the loss of Mikko ;_;7
>tfw I was in /cg/ since the very first thread, wrote a bunch of the guides and the majority of the OPs for most of the year
I still miss working on the Monolith pack, it was fun probing around the engine to see what cool shit could be done.
>>
>>127399587
>he paid for StarMad
The demo is literally the game.
>>
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>>127399367
The BSF community got pretty creative by the end.
>>
>>127398805
Yes, but I guess I am building them wrong as they don't change much. The CoM only moves slightly.
>>
>>127399587
>>127399859

What that guy said. The Starmade "demo" is the full fucking game, and will stay that way until they release the game, or get far enough that they feel the game is actually worth paying for.

The games fun now if you like autistic building shit, but theres literally nothing to do and no incentive to do anything. You can make factions and fight over turf, but why bother when theres a near unlimited amount of space you can go inhabit?

The faction system and player economy and a load of other things need a complete overhaul.
>>
>>127400290
Well hey, now I know. And I did say I refunded that shit, after all.
>>
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Anyone know the formula to get the amount of fuel processing/second to cover a given growth rate of oil?
>>
>>127400229
I find that in addition to a ridge-like keel running the length of the hull, an extension like an upside-down T built beneath the centre of mass also helps.
>>
>>127401216
That's interesting. And the ship doesn't suffer speed loss because of it?
>>
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>>127397898
Nothing is anymore. Everything is kill.
>>
>>127401336
Of course it does. Build deeper hulls and put heavier shit as low as possible.
>>
>>127401336
Yeah, pretty massively. The best keel I've found for everything but interior space is a simple 45-degree V-line with no flat bottom. It gives good handling in all directions with a freeboard that isn't too high or too low. Plus it's an aggressive slope, so if you build the hull out of metal you're more likely to deflect shells.
>>
>tfw 40-steel furnace forge each for iron and copper with blue belts is becoming my bottleneck for production
fug, should i have had 100 furnaces for each or what
>>
>>127401336
It's generally completely unnecessary. Just use lead beams as fixed ballast. A lot of the old OW sailing ships had had poo like that, but they've mostly been redesigned not to, with a few exceptions.
>>
>>127401927
>freeboard
Define, please?
>>
>>127404195
Freeboard is the distance from the waterline to the deck.
>>
is their a /egg/ certified space engineers server?
>>
>>127401927
whats wrong with a low freeboard?
>>
>>127404195
Please learn basic nautical terminology before playing FTD, you filthy casual.
>>
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>>127405346
>>
>>127404195
Every sailors favorite song, they often yell out for it at concerts.
>>
>>127405446

Yes i am new here, i don't see anything in the thread info.
>>
>>127404385
Thanks

>>127405438
Not the guy he was answering, was just curious

>>127405346
"Warbros"
>>
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>>127404195
Here's a shitty diagram.

The top image is a typical hull design for a beginner. You build a boat-shaped platform and then extend walls directly upward to form the hull. This design tends to be very narrow and very buoyant, which lends itself to becoming top-heavy without too much trouble. On the bright side, there's a shitload of interior space to be exploited. You can fit big fucking guns into a very small ship if you build it like this. On the other hand, it'll capsize in a stiff breeze and steers like a cow.

The bottom design is more of a "boat-shaped" hull. It's generally faster and steers better. It's less buoyant, which is actually a good thing as it maintains a lower center of gravity. On the downside you lose a lot of interior space with these, so less space for guns. If you size up the hull to fit the same amount of firepower as the top design, you end up with a larger and wider hull, which helps with stability a shitload.

For a gunship, I usually recommend building the bottom design, but flatten the very bottom of the hull to give you slightly more interior space. Sort of a hybrid between the two designs.

>>127405362
Generally a low freeboard is better. It minimises your target above the waterline, and maximises the amount of ship below the waterline. This is good, because water is basically free armour.
>>
>>127405649
>>127405446

How does one acquire an invite to the serv?
>>
>>127406148
Find the guy who hosts it, add the guy, ask the guy, join the thing.

I'd post his name but IDK how he'd feel about that, so I'll leave it up to him whether to distribute it.
>>
>>127406148

>>127396398
HURR.

Literally the sixth post of the thread.
>>
>>127406389
>>127406335

S-sorry i just wanted to play some games with like minded people.
>>
>>127406617
It's okay anon, I did this once and nobody's figured it out
>>
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>>127405649
>>
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Welp, Crossout closed it's CBT server for the time being, I guess it's time to play Robocraft again.
>>
>>127408303
maybe it'll fucking start an open beta or shove a lot more testers into closed beta.
>>
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Post combat ships
>>
>>127408573
Gaijin probably either A)Don't give a shit about other games because War Thunder prints money or B)Doesn't want to spend money on another shit product like Star Conflict that fails to print money

Or both.
>>
>>127408607

Add legs and youll have a Longbow.

http://www.sarna.net/wiki/Longbow
>>
>>127408303
i'm so baffled by the implication that somebody has actually been playing crossout that i made a strawpoll for further investigation.

http://strawpoll.me/6446235

get in here eggs
>>
>>127409314
I won't know how to feel until I play it I guess.
>>
>>127408573
Well, currently it's in alpha stage, I assume that there will be some period of closed beta before open beta, but I hope open beta will come out soon, playerbase is kinda small. Like 3 - 4 players per match small.
Otherwise the game has enough content to go into open beta already, in my opinion, it's not bare-bones like other alphas and is on par with beta of other games.
>>127409314
I like it, the grind is real and having only two pick-up fenders for instance is pretty terrible, but the visuals and guns are far superior to Robocraft.
>>
>>127409314
thanks to shitposters, strawpoll is on my filter list

regarding crossout, it sounds like saving grace and I want it inside me
it's the last thing I can cling to before giving up gaming and becoming a casual
>>
>>127409963
but anon

grind parade matchmaking games are casual games
>>
>>127409690
Given the two major complaints I have with robotcraft are that there are basically only 3 guns in the entire game and that the game looks like it came out originally on the N64 and recently got updated to support modern shaders, I'll probably give it a shot if it ever comes out.
>>
>>127409690
can you paint your car in black and white?
>>
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>>127410184
>Tribes counts as casual now
I just wanted to git gud anon
>>
>>127410184
"They require no long-term time commitment or special skills to play, and there are comparatively low production and distribution costs for the producer."

does any of that sound like a grinding game?
>>
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>when Crossout comes out Robocraft will die
>>
>>127410719
the grind is specifically designed to keep players returning to a game, simplify rationalizing microtransactions, and create an illusion of content in a content-less game. if you're playing the game FOR the grind there is something wrong with you.

then again this is autism central
>>
>>127410898
>a new game I'll have to throw my money at
I got what I deserved.
>>
>>127410184
>not finding a way to make a casual game hardcore
No, you're the casual.
>>
>>127411165
>if you're playing the game FOR the grind there is something wrong with you.

it took me some time, but I've finally accepted that I WANT the grind. I think that that korean mmo in early teens ruined me
>>
>>127410356
The fact that you can combine weapons on your vehicle instead of having to stick to single one is great. There guns with turrets, cannons with firing arcs, all sorts of rocket launchers for higher tiers, drills, buzzsaws, dynamites-on-a-stick and other shit to ram enemy with. It's great.
There is also stuff like tank-sights, turrets, thrusters, drones, stealth modules, stuff that slows down overheating of weapons, ammo crates, barrels to gather fuel, etc.

>>127410509
You can paint each part of the vehicle with only one color like in Robocraft. So if you have race stripes in mind, then unless you'll get creative with some metal sheets or something, I'm affraid you'll have problem painting those.

But as I said, the grind is awful, once you hit level 10 with first faction it just slows down into snail pace.
The fact that you can't just buy some construction/cosmetic parts, but gain them by leveling kinda blows.
For instance, at level 5 with XY faction you get 4x Van window, 4x Metal sheets 8x Pipe.
To make clear that by reaching level you don't unlock certain part to buy however many you need, but instead you get limited amount of set pieces.
Also at the moment there is no gold premium currency, just the regular one, perhaps because you can buy vehicle parts from other players on marketplace instead of just buying them from premium store and hopefully it will stay that way. But I doubt that. Surely, they will fuck it up in some way.
>>
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>>127411609

>remove grind from vidya
>find out the game is shallow trash because the grind was what was keeping you playing
>>
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Finally got the Spruce repaired, time to get back into orbit, hopefully
>>
>>127411993
>no racing stripes
dropped

how do the cars handle?
>>
>>127412257
I wish I had more imagination than a sack of hammers. My builds always tend to be shitty boxes, while everybody else always makes such neat shit.
>>
>>127412379
>finish outline of Red Base
>no idea how to fill any of it in
>no idea what to do at all
>>
>>127412329
Pretty lame at the moment, to be perfectly honest.
>>
>>127405724
Deep draft vessels with low freeboard and shallow draft vessels with low freeboard have different properties.

Vessels like sailboats that are very shallow draft, low freeboard and have a tall mast will generally need some kind of sailing keel to counterbalance them.

Vessels with deep drafts and low freeboard like ironclads, Victorian era battleships and certain deep draft merchant ships don't need them, because the mass of their cargo, internal machinery and fixed and/or variable ballast keeps them upright.

Warships with deep drafts and low freeboard have often proven very susceptible to flooding, but have the advantage of having water between the enemy guns and their hull, whereas ships with high freeboard expose more of their naked hull to the enemy.
>>
>>127412003
let me explain

after a long hard day in advertising/publicity job, you are mentally tired, braindead, all you want is to "reset" so to say, you want to relax, even "be sorta cool" while playing a game

games that require twitch or strategy/plenty of thought is out of the question since you are after all tired, however doing repetitive tasks such as grinding against enemies you know well.

enemies need to be competent however not too good otherwise you can't mindlessly grind them.

there's a certain beauty blazing (or not, depending on class/build) through entire hordes with not much effort or getting hit much/at all.

what I say touches some aspects of casual, however not the most important one, you can't get that good w/o knowing the game very well beforehand, whereas casual games you're decent to actual good within 2 hours of playing.
>>
>>127412575
well, there goes all hope for the game
>>
>>127412495
it actually looks p cool as is, sort of like main court/parking area/landing area/agriculture field
>>
>>127412003
The real question is, is the grind:
1. Providing a challenge?
or
2. Turning your players into robots that click a mouse all day?

If there wasn't any sense of progress at all I wouldn't enjoy games as much.

I don't enjoy playing creative mode.

I enjoy playing survival type modes because then I have a REASON to make a house, a REASON to make shelters, rooms for storage, processing...

The grind creates a REASON to do something and to refine that technique.
Need 1,000,000,000 units of iron ore? Time to make plans for that server-killing drill minebot of death and a refinery that equals the sun in power.

On the other hand, if you can call it 'grind' then chances are it's already too grindey. If you're just doing the same thing over and over and you could probably write a bot script to do it...

I just realized.
Botters on MMORPGers aren't bad people.
They're the only intelligent ones.
>>
>>127412734
This is the USS Monadnock, an oceangoing monitor that had like 2 feet of freeboard.
>>
>>127412495
That`s why I always build internals first, if you have an idea of how it looks in your head and you build your armour shell first, then you will have plenty of empty space.

I find that if you build something with a specific purpose, then you end up with a good looking result. the two in >>127412257 both had very specific purposes, nothing besides the paintwork was an aesthetic decision.
>>
>>127412956
this very much

GOOD GRINDS:
Factorio, Spengies, Minecraft/mods

BAD GRINDS
World of tanks, War thunder, subscription MMOs

WHY GRINDS
Korean MMOs, Runescape, Facebook/mobile timer games
>>
>>127413337
That looks like it would flood in the wake of even a small ship or if the seas were choppy.
>>
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>>127412257
Turns out, it can`t.

This thing was able to make it into orbit with the single large hydrogen thruster on the back, maybe the sim speed on MP fucks with it too much.

But now it`s turtled, so I`ll have to give up and use atmos thrusters.
>>
>>127413559
Factorio is an absolutely superb example of a good grind, I'd say
>>
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>>127412257

>bazcorp will never be a subsidiary of space israel
>>
>>127413337
For contrast this is HMS Mars, which has over 25 feet of freeboard.
>>
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>>127412734
Having a low freeboard is also a surefire way to get your deck riddled with holes but hey, it's pretty nice to be able to attach unnecessarily huge weaponry on small ships.
>>
>>127392703
Is corneroids free?
>>
>>127413424
I just have trouble actually focusing and coming up with a single vision of what I want to build. Even if I do think of something I want, I'm dumb as a rock and can't actually build anything
>>
>>127414090
corneroids is free anon

free of its future
>>
>>127414252
I know that feeling.

Right now I'm just repeatedly trying to get a single railgun working in FtD, but for the life of me I can't figure out how to get it working.

And even then, I'm sure my 'cylinders and carborators everywhere' engine design is basically just wasting more fuel than it's burning into energy.
>>
>>127413747
Water passing over the deck of a ship doesn't cause flooding. However ships with low freeboard generally don't handle waves well at all, which was a really big problem for earlier ironclads (especially the ocean going hybrid steam/sail ones).
>>
Is the serb lagging, or is it just me?
>>
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>make another playthrough because I finished my last one
>never change any of the settings because it feels like cheating
>hoping for a lot of oil near my spawn because my last world barely had oil
>get this
>my mother fucking face when I see that mini map.
>>
>>127414796
>>127413337
Also, at this point, is there any reason to not just make a quasi-submarine with just the guns (and a lookout tower) abovewater?
>>
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>>127413882
Maybe one day, friend.
Maybe one day.

>>127414252
Most ships take a long time to design until I'm happy with them.
Maybe the point at which you say "This ship is awful, and I'm awful at making ships" is the point where most of us say "That part isn't right, let me start that over" or "I'm going about this the wrong way, let me try a different train of thought"

What I do is describe a ship in a paragraph without using any aesthetic thoughts at all, and then build around that description with internals first. My ships were very boring, flat and coated in armour blocks until I managed to get out of that way of thinking, and to me, making the ships compact, and making internals the only important design element is what made me improve.
Pic is another such example.
>>
>>127414075
Can I look at the blueprint for these?
>>
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>>127414075
You know I am about that life hombre
>>
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>>127415174
Do you mean in real life or in FTD?

Because that is literally what happened during the American civil war. Putting as much boat underwater as possible, keeping only the gun deck or turret and smoke stacks above water was the order of the day.
>>
>>127405649
>"Warbros"
Why it has the same name as the Warframe general clan?
I remember then saying Warframe would die but they would move on but i can't imagine people migrating from a TPS to an engineering game.
>>
>>127415470
https://mega.nz/#!ZMhDHI5S!GIFWKlazSnAu4W0dq4Hhr-4Q3LrOdgZrPkzEySX_5jE

Here you go. Only added one of them because the wooden one has a pretty embarrassing keel.

The engines on this one get extremely taxed when the anti-missile lasers kick in though.
>>
>>127416149
anon, if you've heard about them in warfarm you should know how autistic they are

baka
>>
>>127416376
>if you've heard about them in warfarm
The clan still exists, but looks like most of the leading or founding members left a long time ago.
They say it will never be first again.
>>
>>127416907

>warbros will never join/overtake GTAG in GTAO
>warbros will never be the eternal number one
>>
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Please send help.
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>>127415170
bridges when?
>>
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Reminder than only you can prevent clang
>>
>>127416376
>>127416907
When i saw Warbros was the name of the SpEngies server i assumed this was where Wiawyr went after he left EVE then Warframe after that
i still assume that, because i dont play SpEngies
>>
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Ced KEEN'd up the weight on smallship armor slabs, so work on the Doc's Home Visitor is presently paused.

I am tempting CLANG with this, aren't I?
>>
>>127419543
I'm amazed it didn't disintegrate yet
>>
>>127419667
I got it spinning at 30 RPM at max rotor displacement.

then again I've done worse shit whil building this thing
>>
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>>127413820
Take 6. Added a second engine to the back. Didn't have enough ice to fill the hydrogen tanks, I only had 35k hydrogen to get by with.
The ship made it to about 0.7 gravity before hydrogen ran out, luckily I had enough momentum to make it high enough for the Ions to take effect.

2 months after crash landing, the Spruce is safe and back at base.
>>
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qt scout shaps?
>>
>>127419350
>Wiawyr
>Left EVE
Aren't clans or the equivalent in EVE, like, real serious stuff? He was the leader of one there too?
Who even is this man
>>
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>>127420130
qt repair drones?
>>
>>127420321
yeh
that's pretty qt
>>
>>127413559
>spengies
>good grind
>.25 sim speed mining
>cruising asteroid to asteroid praying to RNG
>good
>>
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>>127419297
>Prevent
>Clang
>>
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>>127420228
>Who even is this man
This is the question that has plagued many a spacemen, in many different space games.

perhaps we're not meant to know
>>
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>>127408607
Got Spengies a few days ago. First thing I built that wasn't just mindless screwing around.
>>
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JUST
>>
>>127422212
>russian runes

fuksake
>>
>>127422212
Is that a flying rainbow lobster mostly in a gift box?
>>
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>>127420117
>Finally get ship safely to base
>Decide to go to the pole to refill hydrogen
>Touch down gently at less than 1m/s
>Spontaneously explode

FUCK KEEN
IT WAS GOING SO WELL
>>
Last thread i read someone claim Nu-Cannons in FtD sucked compared to the old custom cannons

how true is that argument? are old cannons actually more potent than the new ones

seems like both major updates meant nerfs to their specific areas i.e. engines and guns..
>>
>warbros in spengies
>wat dis

Warbros plays many games, sometimes for a week, sometimes for longer. We still haven't found our home again after the exodus from warfarm. We tried Firefall, ArcheAge, Skyforge, had hopes for Eternal Crusade. All poopy. Some of us have their eggs in the basket of Shill Shitizen. But we also play Spengies - some of us do, at least. We had a server a year before and we do again now.

>wiawyr wat

Wia used to lead us in Warfarm, and he took over in Syforge, despite many of us dropping that game. Wia does as Wia pleases, and that's his prerogative. He's always welcome on the Spengies server, even though he isn't playing because Keen ruined the one thing he enjoys the most: eating asteroids. And eating planets is plain up impossible.

>but who are you

Ced. Of questionable Warfarm and Firefall fame. Not a founding member, but a pretty known name during the rise and eclipse of Warbros - without stroking my dick too hard here. There is also other Warbros' playing on the serbian, of various stages and renown, if such a thing exists.

>how handle namedropping

Just link the pasta, gents. All instructions are in there, including a link to profiles of those who can put people on the access list. My name's neither a secret, nor is it something I want plastered all over threads. We got that pasta to answers most questions, my name's one of those.
>>
>>127422991
>Firefall
Is it ded now?
>missed the days of warcucks in Firefall
Fug
>>
>>127422991
So where is Wia now?
I assumed people stuck with him because of the sheer gravitational pull caused by his autismal field and perseverance in coralling a bunch of shitbags from 4chan into a clan structure
>>
>>127416135
That's pretty interesting. As someone not from the US, I'm really interested what other stuff the civil war develops.
>>
>>127423176
TOTALLY NOT DEAD OR DYING YOU GUYS
http://www.gameinformer.com/b/news/archive/2015/12/28/firefall-red5-christmas-employees.aspx
We rolled with NTA, No Thumping Allowed, by invading it by the hundreds and overtaking control.

>>127423206
Wia is currently either playing factorio or Skyforge., I think. I used to run the clan and a massive pasta with game infos there, but I burned out hard and he took over from me.
>>
>>127423417
Trench warfare.
>>
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>>127408607
And now I put together an interceptor to go with that anticap.
>>
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>>127422612
>Get ship fixed up enough to function again
>Tap ground again
>Spontaneously explode again

FUCK FUCK FUCK
Every time I spend a few hours on this game trying to make some progress, things get fucked up even worse than before.
>>
>>127425146
have you into shields yet?
>>
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>>127423434
>link
Um...
>>
>>127425298
How's Best Korea treatin' ya?
>>
>>127425198
Triple fuck. I forgot those were added back in.
That will be my first port of call tommorow. Goodnight /egg/
>>
>>127425512
yeh, just started using them but they've saved my ass a couple times, plus you don't have to go over everything with a welder after every dockan
>>
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>>127425298
I kek'd at the massive support they got. :^)
>>
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>>127425472
>slavrunes in filename
>Korea
Nigga what?
>>
>>127426161
For a brief moment I forgot that Putin's Czarhood is look East for inspiration.
>>
>>127426161
Best Koreans are filthy Communists and filthy Communists speak Russian thus by the Law of Transitive Properties Best Koreans use vodkarunes
>>
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/egg/, what the fuck?
>>
>>127422991
>everybody look at me I'm so important that's why I have a name

Fuck off, nobody gives a single shit about you here.
>>
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HAHA, robots.
>>
>>127427256
Thanks doc.
That mech's pretty cool though.
>>
This is the anon who wanted to make a rocket out of a sharpie

Did a test today, and the results were astonishing: the alcohol burned for maybe 1/10th of a second but gave the pen a massive push and it travelled the whole hallways in my apartment in like half a second no it didn't, it just made a high pitched sound and a tiny blue flame and didn't move at all

Guess it's too tiny to contain any significant amount of fuel and the nozzle is too big in relation to the body of the rocket to build up any pressure and thrust at all, trying with a soda bottle next

/blog
>>
>>127426723
>Fuck off, nobody gives a single shit about you here.
You are misintepreting the situation. I am not interested in pointing out how important I am, at all.

If you check the thread, people have been talking about the server, who to contact and whether it was kosher to refer to me by name. You will find that I only slap a name (and it's the name of the server, not "mine") on posts if they are related to the server, and otherwise, post as anon.

Please be mad at any and all self-important tripfags you encounter, to whatever extent you desire. But don't be mad at me for responding to questions. Also, it's okay to give a shit about people. Even if you don't know them or only know them by some internet handle. Why would people run /egg/torio or other games as servers if they didn't give a shit?

>>127427256
>Timber Wolf
>Nemesis
Good choices.
>>
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It seems really hard to make effective economical ships in this game.
>>
>>127427473
I'd be interested in seeing that recorded actually.
>>
>>127412379
embrace the cube
>>
Tried to create the most cancerous fleet I could, in the literal sense of the word.
It completely murders my sim speed with both plants and ships whenever I enter a farmer sector.
Each ship can be colonized by plants for resources and each also produces resources independently.
>>
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>>127427832
any reason why you used wooden blocks instead of pillars? I swear those things have the strength of wet tissue paper.
>>
>>127427924

What, the sharpie? It was a whole lot of absolutely nothing

If you mean the soda bottle then have these
https://www.youtube.com/watch?v=wuz0curb_hg
https://www.youtube.com/watch?v=BDQmfo2SnyU

I can't be arsed to build a launch pad like in the first video though
>>
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>>127428887
>Hull-mounted cannon
>>
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>>127428963
It was my first campaign ship and I still had no idea what the hell to do. Here's my actual first ship for reference.

Spoilered for visual terrorism.
>>
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>>127423417
It marks a massive turning point in the history of shipbuilding.

The battle of hampton roads, which saw the first ever use of ironclads simultaneously established that they were utterly devastating against conventional sailing ships, that those ships basically couldn't do a damned thing to them, that steam power trumphs sail power in a fight and that the only way to do deal with iron clad ships was other iron clad ships.

There's a bazillion documentaries about it. Just google USS Monitor (or CSS Virginia if you like that sort of thing)
>>
Too bad that in FTD, putting most of your boat underwater will slow it down to a crawl, nagating whatever advantage you could've had.

Its either hydrofoil fast ships, huge battleships that are slow anyway, or subs.
>>
>>127429946
>designing ships for speed
what are you a white flayer of something.
>>
>>127430940
Steel Striders pls go.
>>
How much of a dick move would it be to embed tons and tons of beacons in your hull and activate them in combat?

It would light up your position like a christmas tree but the names of the beacons would make it impossible to see the ship.
>>
>>127431486
Can't they disable hud to remove beacons?
>>
>>127431486
>press tab
>see your ship
>all those targets for turrents
>>
>>127431486
That's retarded because you can disable hud, but what you CAN do against AI and maybe players is make beacon countermeasures. Ive dropped some once during combat with AI and had them totally ignore my ship.
>>
>>127431328
if you motherfuckers arent modeling your fleets like you are fixing to fight the Battle of Jutland something is fucking wrong with you
>>
>>127431731
I wonder how mad Ced would get if I made my combat ships shit out an endless stream of decoys.
>>
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imagine one day when sensors are usable in multiplayer
>>
so how do you turn on DX 11 on spengies ?

it resets to dx9 every restart
using Nvidia 670m
>>
>>127432652
>they dont even avoid eachother

shit/10 try again
>>
>>127432652

>using micro grinders and torpedo mod
>release a swarm of grinder missiles towards enemy ship
>they tear the hull apart to find the reactor

I need this
>>
>>127432225
I made a test the other day, where I had a 3x3x9 missile detach four subsections, a battery and a grav gen each. The grav gen burned through the battery as fast as it could, and then those grids got picked up by trash removal and got baleeted.

So, in other words, if you drop your decoys where no one is, you should be fine.

>>127432652
pls post yellow retards dance
>>
>>127432745
>pointless complexity

I also just realised these should work in multiplayer, the only sensor controls the grinder. It uses the code form a pirate drone brain to track the player. Could just leave the grinder on and spread them out.

Only issue is it just tracks the nearest player.

Could set a timer to activate them, kill yourself and let the drones activate,
>>
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>have great confidence in my fleet
>spawn ONE (1) Steel Strider Kitakami
>it sinks my 4 ships within a minute
>mfw

Welp, back to the fucking drawing boards.
>>
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>>127433116
yellow retards dance?
>>
>>127433336
Yeh, the one with the yellow fliers that chase one another.
>>
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>>127433548
can't remember yellow
>>
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Someone please post the screencap of the time when /egg/men discovered the fucking mess that is the spicneggineers coding
>typos everywhere
>mundane shit done the most complicated way possible
>occasional czech word instead of english
>>
>>127432652
How those work?
>>
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>>127428963
>>127429280

I think this can work.
>>
>>127434898
TAPERED HULLS DO YOU KNOW THEM
>>
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>>127433548
implying i am tumbols
>>
>>127435029

It's so much work building things that aren't boxes in this game :(
>>
>>127435372
sorry bb

is that u sov
>>
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>>127435573
yes
>>
>>127435620
>that one guy ramming the dildo
>that other guy literally allahu ackbaring the top
kek

I finished the sbcs for the pestool.
Will test later.
And I cannot find a decent model for a rakket lawnchair.
We might have to use yours. :^)

... without the sight. And with a larger tube container. Like, almost the same size.
>>
>>127435786
Do my laser next. : ^ )

Also >not wanting half your view obstructed by ugly circles
>>
>>127433197
Why would you send grinders after players? Just use some gimballed gun with a short tracking range.
Alternatively you could niggerrig some rangefinder script to turn the grinder on.
>>
>>127435919
Yeah, I'll do that. If that werks out, how much work do you think would it be to make static versions? If it isn't too much work on your end, it'd be nice to have control over some of these models, especially since phaser guy is a bit of a princess if I recall correctly.

Also. Shiet.
LargeMissileTurrent: Base/Mid/Head
LargeGatlingTurrent: Base/Mid/Head/Barrel
Right?

Can we nigger existing parts and replace them with new subparts that have the links to new subparts? We have the textures, we have the base parts. It would be fucking NOICE if we could turn the MexPex guns and the Eikester turrent into LargeGatlingTurrent definitions for RoF control and no reload.
>>
>>127436251
I don't know if we can do the mexpex shit, it needs to call for subpart barrel in the head I think. Find some promodder who can figure out how to inject dummies. :^ ) Or a way to reverse engineer MWMs.


Making a static version of the laser wouldn't be too hard, would just need to merge the barrel and tip model and rename some dummies.
>>
>>127434898
>Blocks, not beams

Your funeral
>>
>>127433243
Most of the higher end faction ships are trained to rape your mouth. Heck, even the DWG and Onyx Watch have some nasty ships.
>>
>>127433243
Steel Striders ships are shameless cheese boats.
>>
Is Simple Planes welcome here?

It's a plane building set. Bought it today, it's quite OK.
>>
>>127438073
the DWG paddleboat thing is some of the oldest models around and made of fucking wood but its still gnarly aint it
>>
>>127438628
Only game with available turrents are welcome here
>>
>>127438628
yes it looks very autistic so its ok
>>
>>127438703
It is available.

>>127438713
It's quite autistic. To get anything good looking there's a lot of tweaking and it's physics simulation is quite decent.
>>
>>127438628
looks like KSP without rockets.
>>
>>127438817
It's pretty much KSP without rockets or space but with weapons and more control
>>
>>127438073
This the Paddleguns,Plunderer and its sister ships,the new catapult and that new DWG zeppelin are all overturned for when you encounter them.The catapult in particular can likely one shot your ship if it connects with all its shells.
>>
>>127438970
>barracuda with nucannons
Flying rape train.
>tfw made a promise to myself that I would not waste my whole vacation in FTD until he adds nuclear reactors, shafts and rpm management.
>tfw even left home for some hours
>>
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>>127438628

Tell me more about it, I'm always interested in games where I can build planes.
>>
>>127440115
You build planes
you get a number of parts you can modify, eg add blades to engine, add/remove hp, edit shapes of wings/fuesalages/control surfaces and then you try out the plane/do challenges.

It's pretty OK

2 hours to refund.
>>
>>127440672
Steam really should allow us to download and use any game license for 2 or 3 hours for us to try it out and not have to deal with demo-less games

i mean come on its 2016 this shit should be a thing by now
>>
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>>127440672

Sounds like something I'd enjoy.

Besiege is basically strap wings to anything and watch it fly, I'd like something a bit more complex.
>>
>>127440672

do you get every block and part from the beginning or do you have to unlock them?
>>
>>127440943
>IT'S CURRENT YEAR
But really, Steam wouldn't have to deal with refunds as much if people just released proper demos for their games, developers should be encouraged to do that more often.
>>
>>127440943
That's why I just pirate shit these days, fuck expecting us to just buy things to try them.
>>
>>127441103
all parts unlocked in the begginning.
It's not like you can unlock a better wing since all you do is modify 1 template wing in every way imaginable. It's pretty flexible, you can change all dimensions, angle, control surfaces, amount of them, their properties etc.
>>
>>127415170
Doesn't respawning fix that?
>>
>>127433243
dat KTKM
>>
>>127441767
Does the shape of your wings actually do anything to the aerodynamics?
>>
>>127443475

If the game has anything close to realistic aerodynamics it should
>>
So i'm trying to play on the warbros server but my game keeps crashing due to not enough memory? I have 8gbs of ram and a 280x. It's using a shitload of ram when i looked in task manager.
>>
>>127441767

Awesome

How much can you fuck around with engines? I want to make jet engines and shit
>>
>>127441716

This

I'd buy this Simple Planes thingy if it had a DRM-free option, but it doesn't. And fuck Steam.
>>
>>127443807
>8GB
Its 2016, not 2006. Fix your shit.
>>
>>127443945
>implying 8GB isn't more than enough for 99% of games
>>
>>127444046
Spengies falls into that 1%
>>
>>127443945

Do i really need more than 8gb to play on the server? Disappointing i really wanted to play on it, i'm not buying more ram to just play this one game that needs it. Literally no other game i have played uses more than 4-5gb max.
>>
>>127443475
Yes, a lot.
You also choose wing modes and such to balance the plane.
>>127443809
There's allready jet engines in game but with regular prop engines, width of blades, blade shapes, HP, blade lenght and prop pitch options.
>>
>>127444280

Anon theyre shitposting, I have 8gb and I can run the game fine.
What's the rest of your setup?
>>
>>127444870

Well i restarted my PC and it seems to only be using about 3gb now. I have an 4690k and a 280x.
>>
>>127445064

That sounds a bit more like it. Probably just shat the bed due to excessive keen.
>>
>>127445120

Yeah it's playing great now. Another question, started in the mining sparky ship but when i am drilling nothing is coming into my ships inventory and even going out and manually mining it shows up in my inventory but the second i try to put it in my refinery it disappears and isn't refined.
>>
>>127445862
Could be that you are desynced? It probably is in there, you just don't see it displayed? Try relogging.
>>
>>127445862

That... is odd, I've not seen that one before.
At least, not when playing singleplayer.
>>
what happens if I convert a asteroid base into a ship?
will I be able to fly away with my rock?
>>
>>127446964
Yeah. The asteroid becomes part of the ship and you can take it places. Try it.

:^)
>>
>>127446964

Nope. You'll clang yourself to instant death.
>>
>>127446964
your pc will crash if too much of your ship is in the asteroid. it will caculate the damage times infinite
>>
>>127446964
No. You station will become a really shitty ship that is partially lodged into an asteroid.
>>
>>127434898
>blocks, blocks everywhere.
>no slopes

pls anon at least pretend physics exist.
slopes makes it go faster.
beams have 30% more hp than the same ammount of blocks, and wooden beam doesnt look like shit
>>
>>127447684
>muh wheelchair access
>>
>>127447764
yes, handicap accessability are why ships have curving hulls. you gotta allow those wheelchairs access to the bottom when it capsizes
>>
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>>127447953
>you gotta allow those wheelchairs access to the bottom when it capsizes
kek
>>
>>127447953
Also make sure a hearing loop is installed, thank you.
>>
>tfw can't tell distant asteroids apart from the skybox details
>>
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>>127416135
I guess the question becomes, when did they start adding more freeboard again, and why? Just to make these things more sea-worthy?
>>
>>127445862
Are you sure it just disappeared? Everything is defaulted to on and uses conveyor. It might be that the ore are instantly being refined as you obtained them, try checking the storage, see if the ingot number are going up, or try turning off the refinery.
>>
tfw forgot how fun boarding ships was at the start of FtD campaign
>>
can someone gift me FtD?
>>
>>127451525
>not devoting yourself completely to the pirate's life
>not capturing one of every ship and every single structure/fortress as you conquer the DWG using their own shit
Give em a taste of their own medicine, m80.
>>
>>127449835

Maybe when torpedos became a thing.
You couldnt just hide everything underwater and kek anymore?
>>
>>127451762
Their shit gets too damaged before I can finds the mainframe on most of em
Got a nice fleet of plundered ships tho
>>
>>127446483
>>127446197
>>127450206

Yeah i relogged and it was fine. So i have a pretty good amount of resources (except magnesium can't find that so far) refined and components built, is my next move to find a place to build a nice comfy base? Should i build a jump drive.
>>
>>127453101

Jump drive is if you wanna go huge distances.
If you're comfy where you are and have a lot of asteroids in range, you dont so much need one yet.
Comfy base is always nice though.
>>
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Anyone know why the sideguns aren't elevating? They blow up if I try to fire them as well
>>
>>127453636

Well i also want to meet some people, and yeah maybe i will just cruise around in my comfy ship for a bit. It's getting pretty heavy though might need to add some more thrusters. Could maybe scrap the starter ship and build my own comfy mobile palace.
>>
http://fromthedepthsgame.com/forum/showthread.php?tid=14495
New dev cycle began an hour ago.
>optimizations and shit also different jets
>>
>>127449835
The answer (unsurprisingly) is that the British did it. Specifically with Majestic class battleships.

Largely the benefit is much better handing in heavy seas than a lower freeboard vessel and more internal space (sometimes).
>>
>>127449728
Try moving to the side or up and down, asteroids/ships will twinkle
>>
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>KEEEEEEEEEEEEEN
>>
>>127453760
Never mind, they lacked azimuth rotation and therefore shot into the turret somehow
>>
>>127453871

>meet some people
Oh youre in MP?
IN that case yeah, use up everything you can on the asteroids near you, and then head out in whatever you fancy
>>
How do I set turret rotation limits for turrets in the back?

The limits work with ship orientation, not turret, so I don't know how to set a deadzone for those.,
>>
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post bulk freighters
>>
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>>127455923
The black shape in the center is your ship, green cone is a frontal turret and red cone is a rear turret.
How does the rear turret angles relate to the front turret angles? Picture is valid for both elevation and azimuth.
>>
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stors.jpg
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>>127447764
Designing ramps is very important
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