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/kspg/ Kerbal Shitposting General
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>Too lazy to think of an edition
edition

> Can the game be considered a full release?
No, for all intents and purposes, KSP should be considered still in early access state.
The game is nowhere near being able to stand on its own legs both from a gameplay perspective (career mode is definitely not ready and balanced) and a stability perspective.
There are still major bugs and memory leaks that shouldn't exist on a finished game.

> Are there big issues with the game?
Bugs and instability are still real and frequent problems, as with every product still in beta. Ask in thread for details.

> What are the devs doing?
Modified versions of popular mods are being included in the stock game while the game engine is being upgraded to its latest version. The next major update (1.1) is supposedly going to bring a complete overhaul of the GUI, be 64bit friendly, have a refined physics/heating/aero model and generally perform better.
An external team with heavily questionable experience (Flying Tiger Entertainment) is being tasked with porting the game to PS4, XboxOne and Wii U. They seem to be rushing for an imminent deadline and they are also working on a version of the game that will be obsolete in a few weeks/months.

> Should I buy the game?
KSP is very enjoyable at first, then it usually needs to be modded to retain some sort of longevity, but doing so may dramatically increase the instability of the game. You will be very familiar with the word "Oops!".
The Developers, Squad, have shown many times that they can't handle the project and are trying to squeeze all the money they can with the least amount of effort and with controversial PR tactics.
The general consensus at /kspg/ is that you shouldn't purchase the game, not because the game itself is unplayable, but because most of us agree that Squad does not deserve your money.
>>
Trailer:
https://www.youtube.com/watch?v=BYwqjCj6kgc

Dev Stream:
https://www.youtube.com/watch?v=O5bTbVbe4e4

/kspg/'s (outdated) modlist and FAQ:
http://pastebin.com/vrFCBFYk

NEW MODLIST. Old FAQ is still retained above.
http://pastebin.com/vM6CE7YJ

>Game site
http://orbit.medphys.ucl.ac.uk/download.html

>KSP mods
http://forum.kerbalspaceprogram.com/index.php?/forum/34-add-on-releases/

>Flags
http://imgur.com/a/lIHNS#0

>Party-approved rendezvous and docking tutorials
http://imgur.com/a/S3Qxf
http://i.imgur.com/PBuWyVx.jpg

>Some useful calculators
http://alterbaron.github.io/ksp_aerocalc/
http://ksp.olex.biz/

>Official forum
http://forum.kerbalspaceprogram.com/

>Hotkeys for operating your craft that are never mentioned anywhere else.
http://pastebin.com/vLmE1QbY

>Official /kspg/ fan fiction
https://www.fanfiction.net/s/10607988/1/Structural-Failure
http://pastebin.com/HK7Qd6if

>List of IRL launches.
http://www.spaceflightnow.com/tracking/index.html

>View from the ISS:
http://eol.jsc.nasa.gov/HDEV/

>Race Into Space
http://www.raceintospace.org

>Original BARIS for DOSBox scaling and filters and shit
http://www.abandonia.com/en/games/183/Buzz+Aldrins+Race+into+Space.html

BARIS, Orbiter, Space Engine, OpenTTD, Bonnie Tyler, Kek, Take On Mars, ULA posting, and planes are also welcome ITT.
>>
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>>126519049
>Too lazy to think of an edition
seriously?

however:

https://www.youtube.com/watch?v=E8gmARGvPlI
>>
>>126519049
You should of made it duff mcwhalen
>>
>>126519049
One of my favourite screenshots.
>>
>>126519219
One of my favourite christmas songs.
>>
>>126519219
Can I just mention how much I hate this song?

I used to enjoy it, thought it had just the right amount of cheese to be a good Christmas song. I could actually stand to listen to it, unlike most other music played this time of year.

Then I worked retail.

I heard this song now easily over 500 times in the space of just a few weeks. Just thinking on it makes me somewhat irritated.
>>
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>>126520029
>over 500 times
>>
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Name a better duo.
>>
>>126521858
I only wish their European Tour wasn't cut so short.
>>
DED
E
D
>>
1.1 never.
>>
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My expirience in Kerbal so far.

Whats the best way to time a launch to meet something in orbit without going in circles for no reason?
Say I have debris in an elliptical orbit around kerbal that I want to get rid of. How do I arrange an ideal intercept?
>>
>>126524445
Launch a test rocket identical to the one you will be using.
Once you finished completing the final parking orbit, find a landmark on kerbin or use an info mod to mark how far you are from KSC, also mark the time it took for you to get there.
Revert.
Wait for when your target is that time ahead of the supposed arrival point of your rocket.
Launch, do everything as you did with the test launch.
Hopefully you will be close enough to your target that you will need just minor corrections to have a good rendevouz.

Things get a bit more complicated when your target is in an inclined orbit, so stick with equatorial ones for now
>>
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>>126522460
Fuck yeah man, they promised us a Great Wall too to keep the jews and their American golem out.
>>
>>126525186
>tfw had a coffee with Keanu once in Toronto
>>
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>>126527367
>>
>>126519049
>The general consensus at /kspg/ is that you shouldn't purchase the game, not because the game itself is unplayable, but because most of us agree that Squad does not deserve your money.

http://strawpoll.me/6366960
http://strawpoll.me/6366960
http://strawpoll.me/6366960
>>
>>126530627
I voted other just to spite you
>>
TRUMP 2016
>>
>>126530707
oh same reason I'm voting sanders :^)
>>
>>126530887
how are you going to spite the niggers by voting them more welfare?
>>
>>126531057
the niggers have won, we are living in their world now

you should see my block, its like soup kitchen mardi gras here
>>
>>126530881
TRUMP WILL MAKE ANIME REAL
TRUMP WILL MAKE FUTA ANTHRO A-10S REAL
>>
>>126531352
TURKEY WILL FIX KSP
TURKEY WILL UNTANGLE MAX'S GORDIAN KNOT
>>
>>126531483
THE MAN, NOT THE NATION THAT SUPPORTS ISIS
>>
>>126531594
MAXMAPS ADDS NOTHING IS DEAD
WE MUST TURN TO THE NATION THAT SUPPORTS ISIS
>>
>>126531671
THE ONE WHO ADDS NOTHING IS DEAD
LONG LIVE THE ONE WHO MIGHT ADD SOMETHING
>>
>>126531881
WE PREPARE TO ENTER THE THIRD MOON OF THE GOLDEN AGE
WE'RE RUNNING LOW ON DANK MEMES SO WE TYPE IN ALL CAPS
>>
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>>126531942
space chameleons
>>
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>>126532107
ticklish baby tardigrades
>>
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>>126531942
I've got a meme for you, friend
>>
http://forum.kerbalspaceprogram.com/index.php?/topic/128660-dynamic-texture-loader/

>Without sacrificing parts or texture quality, this mod unloads and loads textures on the fly! Increase texture resolution to max again!
>On DirectX 9 with tons of parts, the system memory went from 3205MB down to 2520MB!

>Side effects include:

>increased loading times at start
>Slight lag when adding new parts when building craft
>Increased loading times when launching new crafts
>VAB/SPH low res "icons".
>Adding many more mods and/or maxing texture resolution
>>
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even the homeless people got presents
>>
>>126532734
Is this going to affect framerate?
Because I've been blessed with some kind of stars alignment and the game hardly ever crashes, so I only really care about framerate
>>
>>126533159
Try it and find out
>>
>>126532107
That thing looks cute.
>>
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>>126533491
I know
>>
>>126533198
I was asking because I thought the guy who linked the mod tried it
>>
>>126533874
That was me and I haven't, but thought you lot would like to know about it.
>>
>>126533908
Well, I'll try it then
>>
>>126534043
Not him but I'll give it a shot. Skeptical of it working on mac
>>
https://www.youtube.com/watch?v=hYuPNmSnrB4

Will 1.1 bring similar performance improvements? This video shows 10x performance improvements on a 750-part contraption simply by the switch to unity 5. Literally going from 5 to 50 fps.
>>
>>126534258
We won't know until we see it for ourselves. It's safe to assume it won't do shit though.
>>
>>126534118
thoughts so far: should be stock
>>
>>126534258
>Will 1.1 bring similar performance improvements?
I'm pretty sure it won't. I'm expecting little to no performance improvements.
I guess it will only prevent crashing for a bit longer.
Maybe I'm too negative but who wouldn't be?
>>
>>126534312
Pretty much, I'm actually expecting it to run slower actually. Also, the devs didn't seem to comment on a 2x performance improvement or anything so pretty sure it's not gonna happen.

It was still amazing to see those performance improvements on besiege though, they are just astounding.

>>126534456
yeah you're probably right.
>>
>>126534456
There's literally no reason to assume it'll bring improvements, because then if it does its a pleasant surprise. If you assume it'll be better, then if/when its shit you'll be disappointed.

Never get your hopes up for anything.
>>
>>126530707
You're the kind that deserves the mass graves.
>>
>>126534258
>Will 1.1 bring similar performance improvements?
No, because Squad wont actually do any work to make it run better using Unity 5
They're the folks that would strap a formula 1 engine to an electric car and say "hey we got this sweet engine for our car" and act like its actually being used
>>
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>>126534858
>>
>>126534928
That looks just horrible.
>>
>>126534858
>No, because Squad wont actually do any work to make it run better using Unity 5

But the thing is, unity 5 comes with the new physx SDK and the old one isn't supported anymore. Technically they don't have to do any work to get running faster and they should see some good performance improvements on the physics. But hey, this is squad, they'll find a way to fuck it up.
>>
>>126534454
That's cool, because for me it caused the game to crash on the first load
>>
>>126535025
Fun facts: it's Mexican, its actual name is "Exotic Car" and they used the unit "torques" to define the amount of torque the engine makes, I don't remember the number but they wrote something like "700 torques"

Not to mention the fact that every picture shows how fake and badly put together that car is. They probably took the frame of a cheap car and slapped a bunch of fancy bodywork on top of it.
>>
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>>126535427
that sounds familiar
>>
>>126532734
>>126535228

Tried again, still crashes as soon as it tries to load the starting screen.
>>
>>126535625
That definitely sounds like it'll be coming to stock soon then.
>>
>>126534928
Alienware makes cars?
>>
>>126535659
One thing I noticed while restarting the game is that module manager no longer loads patches from cache.
>>
>>126535687
no, just aliens
>>
>>126535625
working for me. successfully replaced the parts with shitty icons, things seem more stable.

The mac version crashes every half hour with a regularity you could set your clock to, so I'll know soon if it is actually effective or not.
>>
>>126535752
ERECT FORTIFICATION
>>
>>126535940
CONSTRUCT BARRICADE
>>
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>>126535579
http://www.infernoexoticcar.com/index.html

Take a good look at the car from their official site and then look at pic related

The brakes in this are so small that they probably came from a Corolla or something
>>
>>126536019
DEPLOY PALISADE
>>
>>126536107
ESTABLISH BULWARK
>>
>>126535841
interestingly, the game hung up like it was going to crash, but recovered after about 5-10 seconds
>>
>>126536097
gaudy as fuck
>>
OK let's say I want to put two sats in the same orbit of a celestial body like Minmus, one in front and one behind.

What orbital parameter should I use to know the distance from Minmus of the first sat so I can try to replicate it (or cheat and change the number in the .cfg file once the sat is already parked) when I launch the second one?

I know I could just look at the distance between the close encounter values, but that is too imprecise
>>
>>126536362
ah, no found a glitch. the smaller mk3 cargo bays revert to their placeholder texture when the part isn't selected.

>>126536367
the gaudiness covers up the complete lack of technical proficiency. see
>>126519049
>>
>>126536460
Did you notice any framerate improvement?
I'm the guy whose game crashes at launch with this mod so I want to know if I need to find a way to make it work or I can just scrap it
>>
>>126537006
Are you fucking stupid? It's not supposed to give any framerate improvements, only RAM savings.
>>
>>126537281
ill humor him and see what happens when i spam parts
>>
muh dik
>>
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>>126537339
still some lag
>>
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>>126537878
might make a good /kspg/ icon

also wanted to make sure to display the reich's symbol right side up
>>
>>126538052
heil
>>
alright /KSPG/ CHALLENGE

who can build the best space swastika? conditions taken under consideration:

Sturdiness
Range
Stability
Size

Additionally: carrying capacity in either command seats or habitat pods (habitat pods can carry twice as many kerbals as normal)

And of course don't forget to go for the style the fuhrer likes.
>>
>>126538339
rather get gassed than reinstall ksp t͏bh f͏am
>>
>>126538385
fair enough
>>
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i might just try to cover the KSC in a giant shadow and call it a day. I hate this game.
>>
I am fairly sure that Mexicans did nothing wrong.
>>
>>126539384
I am fairly sure this is bait.
>>
Welp, wrong post in wrong thread
>>
>>126540986
get your shit together euroslimes, christ
>>
So I'm trying KSPI, but I get strange deltaV readings when using nuke engines.

The estimated deltaV changes wildly with the amount of throttle applied (using MJ deltav stats), is this happening to anyone else or is it just me?
>>
>>126541267
Explain, snekposter
>>
>>126540986
based on the post number, you got the wrong fuckign board too
>>
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>>126539046
I like your shadow.
>>
>>126541646
*hardens*
>>
>>126541680
She needs to hunt to thrive anon. You are letting her down.

you can't even do her laundry to keep her satisfied, because sneks don't need clothes, just live rats.
>>
>>126541613
Yup, i wrote the reply for another thread and board, then checked over this thread and then sent the reply while thinking I was still in the appropriate thread.

Shit happens
>>
>>126541883
europeans are so dumb lmao no wonder you left your borders open
>>
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WHO APPROVED THIS
>>
>>126542219
No idea
>>
Could a craft ever exist with one wing that functioned as half a carrying frame on the way up, served to stabilize on re-entry like a rudder, then flipped over for yaw control on the way down to a runway?

I spose the "way down to the runway" part would be problematic because it wouldn't have any lift surfaces for a glide but assuming that was overcome somehow, seems like a neat concept

>>126542467
for the billies in the crowd, this is not his real trip, but for all we know it still could be Max. :^)
>>
>>126542219
>hey Max, I'm not gonna get done with the heat shield fairing until patch day
>lol, like I care
>>
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Somebody gifted me this game for Christmas. What do i do?

You all seem kinda negative on this game. Do i need some kind of mod to fix it or can i just play as is?

How do i into space?
>>
>>126542809
uninstall it. this general is just a shitposting club, newfags aren't welcome.
>>
>>126542809
Play the tutorials first and foremost. Then piss about in sandbox until you get the hang of things, then maybe try career if you like it.

We're negative because the devs have fucked up a lot over the years.

You don't "need" any mods to make the game playable, there are bugfix mods (not many) and some other handy stuff, but they won't help until you know the very basics.
>>
>>126542809
We are angry about the devs, not the game. The game is a buggy mess anyway.

And I'd recommend you not posting here until you learned the game.

The early phase was the most fun for me. Just start a sandbox game and fiddle arround. Learning by doing.
>>
>>126542809
are you excited to learn about the science behind spacetravel or see big explosions?

If you say "both", you better mean it
>>
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>>126542809
WATCH ME!
https://www.youtube.com/watch?v=puC-YV_h9Us
>>
>>126542956
most essentially, DO NOT select "career mode" when starting a new game. Start with sandbox, once you learn the mechanics of the game, try career.
>>
>>126543231
Yeah, really this. Career throws a bunch of other shit at you on top of the difficult task of learning how to fly rockets and it can be a bit much.
>>
>>126542809
The only mod you really need is Kerbal Engineer, which shows you some vital stats that will be invaluable when you actually learn how to space.

For now, do the tutorials and get accustomed to turning your craft using the navball instead of the camera, learn how to build, launch and set some stages.
>>
A plane is mostly radially symmetrical, but a tail adds stability.

What about a detachable tail that can be used as an asparagus tank (i know, i know, impossible in the real world currently)

A tail, if it had the appropriate prerequisites, seems like one of the few shapes that could fly or glide on its own
>>
dodo
>>
>>126544585
For what purpose
>>
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>>126542809
>one mod to fix the game

That would have to be a hell of a mod
welcome to kspg, please ignore catfucker and please learn how to evade bans
>>
What if we built a big plane
and there was a rocket for a cockpit and then a heavy counterweight near the rear
and they both detatch and the plane glides down while the counterweight just falls because its cheap while the cockrockpit flies to space
>>
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>>126544658
throwing large amounts of shit into a suborbital vector so that a weaker engine can finish the job
>>
>get remotetech
>"I'm going to build the most fucking amazing network coverage anybody has ever seen"
>have a ton of fun building the network
>"now I'm going to actually do something, take advantage of the network and rape every celestial body with so many probes"
>launch first swarm of probes
>get bored
>close the game.

Why is it always more fun to prepare for something rather than actually doing something?

The same thing happened back in .23 or something when KSPI was still made by Fractal_UK and I spent hours making a power relay network to launch interplanetary probes without bringing a reactor with them.
As soon as I finished to build the painfully complicated network, I stopped playing out of boredom.
>>
>>126545253
You mean like a rocket?
>>
>>126545161
>carrying dead weight

I am sure it will be super efficient and practical, Anon.
>>
>>126545161
I recently did this but I hit my upload limit on the webm converter so I couldn't make a webm of it.

Basically the rocket had two exterior pods, but one had a weak engine and the other had no engine at all. After the pod with no engine was drained, it dropped, shifting the com to the side the rocket needed to turn, automatically starting the gravity turn.

At this point the rocket would use up all its juice and drain into the weaker pod which was burning as a counterweight thrust, this weaker pod detaches while full and orbits, while the main lifter then has some very serious shit to figure out.

Fun concept, ultimately too ridiculous to be meaningful.
>>
>>126545424
>making an imbalanced plane
>>
>Danny shilling for Eucl3d on his latest video
>Takes up more of the video than the non-shilling part
>>
>>126545661
>using a plane to launch a rocket
>>
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>>126545661
>>126545824
The idea of using a plane to launch a rocket from isn't too out-there, but I'm failing to understand the point of the counterweight.
>>
>>126546009
>launching right ontop of your carrier
0 chance of causing a fire
>>
>>126546009
In terms of infrastructure, it makes way more sense to scale up a reusable launch vehicle than it does to keep launching ridiculous rockets. I'm putting money on some sort of place with huge fuckin' jet engines that just hurls the payload really far, leaving it to then complete the burn or get caught by some other vessel in orbit. Then again, maybe the magical Musk will keep costs low and rockets flowing without any major incidents, but I don't see that happening if he's competing against the scheming bezos
>>
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>>126546139
>he worries about fire when you can blow the entire tail off
>>
>>126537339
for the record, been playing now for four hours without a crash. This is easily the longest I've ever played without a crash and I am almost having fun... this might be a "must have" for KSP on mac.
>>
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>>126546283
There's a fair few air-launch concepts in the works right now, first one that comes to mind is Stratolaunch. There is also the Pegasus rocket which has been used for small-scale launches for a while.

I also have this picture of another concept that I found hilarious because of >>126546386
>>
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Let me tell you guys about the bookazine from the 60s about the future rocket that goes to the moon
>launches the entire vehicle sideways with a rocket sled
>its a turbojet plane that takes off from it and pushes it up towards space
>turbojet goes back and lands
>third stage is expendable and gets the rocket the rest of the way to space
>4th stage is a nuclear rocket
>the rocket lands sideways on the moon
>they drop pieces of the rocket off to use for base construction later
>>
>>126546753
and keep in mind everything has that ridiculous 60's scifi rocket design
>>
>>126546009
I dont know the math behind launching with planes but it looks impractical for a number of reasons:
-cost: a plane isn't cheap, especially a plane fitted to haul rockets and made so it is flyable both before and after detaching from its payload. I get it may be reusable, but it will still need to be made from scratch, which costs a lot.

-speed: how high and fast can a plane bring something? Considering the speed you need to achieve to reach orbit, it seems like a plane, as powerful as it may be, will only net you a relatively small speed advantage compared to a normal rocket.

- size: this small speed advantage forces you to rely on the rocket's own power to complete most of the burn, which means you will basically need to bring an almost full scale rocket on top of a plane, which is quite big and heavy.
You will end up with a huge plane carrying a huge payload on top of it, I don't see how that could be practical, let alone feasible IRL

Again, I'm no engineer and I'm just speculating. I could be wrong, but at this point someone would have at least attempted something like this with modern tech.

A conventional rocket seems much more simple and precise than a plane-assisted launch, especially now that our saviour Elon may have found a way to reuse part of a rocket.
>>
Just bought the game. Doing the launching tutorial now. Everytime I go to the map mode I can't see anything, just the stars in the background, no planet, no ship, no nothing. What gives?
>>
>>126547320
muh spaceplane 1 thing
>>
>>126547371
There is a small button in the middle of the bottom edge of your screen, click it and it will bring up your navball.
Keep in mind you can't stage while in map view, so remember to switch back to the normal camera when/if you want to stage.
>>
>>126547320
>strapping a tube of rocket fuel to a pansy plane that can undergo structural failure and collide with fuck knows what
>aerodynamic nightmare

Fuck the math and simulations, this is a bad idea right off the bat.
>>
>>126547320
>I get it may be reusable, but it will still need to be made from scratch, which costs a lot.
That's why many of these concepts reuse existing aircraft, it's only really recently that they've started designing custom-aircraft for the purpose. Pegasus has been dropped by a number of different aircraft over the years but its fairly small and only has a ~450kg payload capacity.
>how high and fast can a plane bring something?
High enough. The concepts I've posted already show the rough size of the rocket attached to the aircraft capable of putting something in orbit.
>size
Entirely depends on payload. Pegasus is tiny, Stratolaunch is completely batshit (I seriously suggest looking it up).
>>
>>126547320
>-cost: a plane isn't cheap, especially a plane fitted to haul rockets and made so it is flyable both before and after detaching from its payload. I get it may be reusable, but it will still need to be made from scratch, which costs a lot.
>>
>>126547320
a big factor is simplicity. they've got to build the rocket anyway, it's less complicated to make it bigger than it is to figure out the plane mounting system even if that's more efficient. complication generally translates directly into higher cost and higher failure rate, see shuttle. both of those matter more than efficiency.

that being said, there are anti-sattelite missiles that get launched from fighters and might reach something like a stable orbit before hitting their target.

t. mech engineer, doesn't mean i know what i'm talking about though :^)
>>
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>>126547371
you bougth a broken mexican game
welcome to the club
>>
>>126547795
There's a pretty fucking big difference between your picture and the text: the shittle doesn't launch from that
And that's before we all aggressively agree with each other that the Shittle was fucking awful
>>
DAE SHITTLE SUCKS???
>>
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>>126547527
>>
>>126547320
they are just a way to make the "first stage" reusable.
It's not impossible or impratical from a theretical standpoint, but the system it's mostly untested and not really in line with a KISS philosophy, so it's not feasible, especially when easier alternatives exist.

To put it simply there is a reason why spasex managed to land a first stage and those others are just concepts
>>
>>126548160
Press the backspace button. It resets the camera.
>>
>>126548084
That plane is flyable both with and without the shuttle. And it wasn't made from scratch, also didn't cost a lot. It's a fucking 747 with some small modifications.
>>
>>126548316

No dice
>>
>>126548084
His point is that they didn't need to custom-build an aircraft to carry it, they modified an existing one instead. They even did aerodynamic drop-tests from the fucker.
https://upload.wikimedia.org/wikipedia/commons/6/64/OV-101_first_flight.jpg
(file too large)
>>
>>126548434
Open the debug log with alt+f2 and see what it's saying.
>>
>>126548372
Yes but the shuttle is not able to reach orbit like that,
>>
>>126548434
>>126548316
Holy fuck is the game THAT broken now?
>>
>>126548496
No the point is that a plane with something that is orbit capable would be ridiculous and would probably never fly.

That 747 is designed to haul something that is already somewhat aerodynamically stable and is empty, if you fitted the shuttle with everything needed to reach orbit from whatever altitude that plane can reach, it wouldn't even be able to take off.
>>
>>126548245
>those others are just concepts
Pegasus has had 42 missions over 25 years, and has more coming up in future. They use it because they don't need to deal with weather (since they can fly over it), having to have a clear range incase shit fucks up, having to have a launchpad since they can just use a runway, and some other things that simplify the rest of the rocket.

Stratolaunch isn't just a concept either, they're actively building the carrier aircraft. MAKS was part-way into development before being cancelled (they made the engines which are a marvel in their own right).
>>
>>126548496
Put all the fuel and tanks needed for the shuttle to actually go anywhere and see if they can even fit it on a 747.
That example has nothing to do with what we are talking about here
>>
Just strap a Saturn V to an Airbus lol
>>
>>126549070
The original quote:
>a plane isn't cheap, especially a plane fitted to haul rockets and made so it is flyable both before and after detaching from its payload. I get it may be reusable, but it will still need to be made from scratch, which costs a lot.
Then the 747 Shuttle Carrier was posted, which was used for drop tests of the Shuttle, displaying it was capable of being flyable both before and after detaching from its payload.

Pegasus is also a (small) rocket that has been used over the last 25 years on pre-existing aircraft.

Quit moving the goalposts.
>>
>>126549287
It was implied
heavily
that payload meant "rocket that can reach space"
>>
>>126549353
So, the Pegasus then?
>>
>>126549243
Now I wanna do that in rss-ro>>126549287
>>
>>126548895
>pegasus
>Payload to LEO: 443 kilograms
yeah, it's a good system to launch small stuff, and it works against weather because the rocket is very small and pressed against the fuselage.
Bringing bigger, strapped on stuff is harder, and every time the payload CoM is different adjustment may needed to balance the craft.
>Stratolaunch
I wonder what its capabilities will really be and if it will be actually profitable. A failure of the plane would be much more of a disaster than the loss of a Falcon 9 booster.
And still, no functional prototype.

And even if they made one and it flew it can end up as an abortion like the space shuttle
>>
>>126546634
spoke too soon, crashed 3 hours in, still a huge improvement.
>>
>>126549396
see >>126549543
>>
>>126549704
I can't math. the post numbers match when I crashed. I give up.
>>
What do i have to do in career mode to be able to set target?
>>
>>126549543
Sure Pegasus is small but it shows its feasible, it's way beyond being a concept, the issue is scaling it up (that you rightly pointed out). I think one of the reasons the concept hasn't been pushed further is because of the relative lock down of commercial space projects until fairly recently, so the focus has been on using existing expensive rockets for pork reasons.
>>126549809
The size doesn't go against the original quote. Pegasus very clearly proves that quote wrong.
>>
>>126549070
>>126548372

Quit being stupid niggers, no one is saying you can launch a fully fueled shuttle or a saturn V from the top of a 747. The original post didn't even say or quote anything about orbit capability. And besides, you can probably launch small, orbit capable, satellite-launching rockets or something similar from a system like that.
>>
>>126549954
>Pegasus very clearly proves that quote wrong.
So how much does the Pegasus cost then?
Is it economically more efficient than a rocket?
>>
>>126549950
Unlock mechjeb.
>>
>>126548539

Got it now- was as simple of a fix as restarting the game.

Thanks though!
>>
>>126550191
Seems to be getting more expensive over the years (for whatever reason).
http://innerspace.net/current-launch-vehicles/pegasus-launch-cost-soars-to-55-million/
>Is it economically more efficient than a rocket?
They wouldn't have many customers if it wasn't. But the market is now being encroached on by other commercial launch services where Pegasus literally used to be the only one. I did some poking around since this is interesting as shit:

The recent SpaceX launch put 11 OG2 sats in orbit at once, each sat light enough to be done by Pegasus. (172 kg each, Pegasus payload of 443 kg) For comparison the F9v1.1 is ~$61 million a launch, and can do at least 12 sats per launch, Pegasus costs nearly as much as that for 2 (and a half) OG2 sats.
>>
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sorry for ontopic but I'm working on a version of die Fuhrer's HO-2 that has the mission capability of the A*erika bomber (I don't want to type that particular one out)

I should start a save with a proper flag. Does anyone have a better one than this?
>>
>>126550865
Hilariously Orbcomm used to be owned by Orbital (who made Pegasus).
>>
>>126551383
>naziboos
>>
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>>126551487
>SJW commie faggot
>>
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>>126551383
Try this one.
>>
>>126551903
>1 snake vs 60 trillion snakes
>>
>>126551903
>sadly Valve got what they deserved
>>
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>>126551826
Perfect, thanks!

I was gonna use this
>>
>>126551903
>And after a close battle, sadly Valve lost to 60 trillion jewish lawyers!!
what's the story? I've missed it
>>
>>126549950
I don't remember the specific buildings, but there are a couple of upgrades on different facilities that both unlock the patched conics (which allow you to see orbits, escapes and captures) and the ability to make manoeuvre nodes to actually interact with those orbits.

IIRC one was with the tracking station and the other with the astronauts complex, but don't quote me on that.

Until you upgrade those, you can do shit in map view
>>
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>>126551903
>1 poor innocent thing vs the entire might of satan's hell spawn army

It's WWII all over again.
>>
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>>126552615
Always welcome bruder!
>>
>>126535228
okay now it's doing this for me too. :^)
>>
>>126552723
Just google Steam and see the shitfest that happened yesterday
>>
>>126554751
had a quick look, that ounded pretty poor.
Hopefully some russian isn't going to use my credit card anytime soon
>>
>>126555784
Anyone that's buddies with Steam is criticising the fuck out of them
SteamDB has some real sass at them, especially when Steam hasn't evne sent so much as a tweet or email to anyone through their official channels
>>
>>126556069
wasn't steam pretty shit at customer support/communication in general?
>>
>>126556191
Yeah, it's always been shit and shit like this is a reason they need to have an actual fucking PR department
even the steamfanboys at leddit have had their loyalties shattered and GMG/GOG are getting an influx of customers

Valve is probably going to throw up HL2 for free for everyone and act like that will make everything better
>>
>leia is pregnant
>she volunteers to climb a tree on kashyyyk
>>
>>126556556
>shit like this is a reason they need to have an actual fucking PR department
>Valve hires Max
>>
>>126556556
>reason they need to have an actual fucking PR department

They need to fuck off and everyone goes to buy games in stores again.

Pre-alpha early access can fucking go die and Steam already showed its true colors when they tried to force paid mods. They quickly took it back after the outrage but the cat is already out; this is what they want and it's what they'll slowly work towards.
>>
>>126556826
>Valve pours oil on a fire
sounds reasonable for a business that has always had an F with the BBB
>>
>>126557809
A what with what?
>>
>>126558046
Better Business Bereau
Valve fails every class
>>
>>126558314
Oh ok
>>
>>126558314
>http://www.bbb.org/western-washington/business-reviews/computer-software-publishers-and-developers/valve-corporation-in-bellevue-wa-27030704/
Oh shit you're right
>>
>>126558314
>>126558848
Wonder what Sqead would get
>>
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>>126557809
I googled "F BBB" because I had no idea what you were on about and this shit came up as the first result.

Fuck this cancer is everywhere
>>
>>126559649
>getting angry over MLP
We should have another general in /mlp/
>>
>>126557809
>>126559649
Considering how the BBB is essentially just a scam where you have to pay to get an A or higher, that doesn't mean much.
>>
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HOLY SHIT

IT'S MOUNT FUCKING WHITNEY
>>
>>126559795
>liking stuff meant for little girls
>>
>>126561573
>liking a not a space simulator meant for 12 year olds
why are you in this thread
>>
>>126519049
Ok so important reminder that some anons are working on a shared doc in order to organize our feedbacks and politically sanitized shitpost to Dr Turkey.

Get in there and add your suggestions/critiques:

http://collabedit.com/r7d5u

For the latecomers who didn't follow the last thread, the reason behind this wall of text is that Squad is, apparently via Dr Turkmen, willing to retrieve some of our harshest feedbacks to the game.

I personally think we might remain reasonably sceptical about the expected results of this rather lopsided collaboration. Because there's no guarantee at all, and y'know, most of all, how can we trust Turkmen and its troops ? But hell, he who tries nothing has nothing.
>>
>>126561249
HOLY SHIT
OH MY GOD
JESUS CHRIST
LORD ALMIGHTY
OH LORD

FUCKING COMSAT NETWORKS
>>
>>126561683
Nice strawman

You are still the one who likes cartoons for young girls
>>
>>126562345
Nice ad hominem

You are still the one who likes video games for kids
>>
>>126562149
Here's an idea, aim it at the community rather than solely Dr Turkey. Make it something postable on the subreddit and the forums to get more visibility and to get other people involved in it. Other people have the same grievances that we do, and good suggestions always get people going "oh yeah that's great actually" and get people talking about issues with the game in general.

For the conspiratorially minded, it also makes it harder to bury.
>>
>>126562149
I guess I'm a latecomer now, but who is mister Turkmen?
>>
>>126562149
>collabedit
Shitposters gonna shit everywhere so I made a pastebin to avoid the loss.
http://pastebin.com/CvBybnUJ
>>
>>126563376
The new producer.
>>
>>126562729
Better than liking cartoons for girls :^)
>>
>>126563480
wasnt he the new project manager ? i'm lost with those "PM" titles
>>
>>126563650
>I'm not as degenerate as you!
Degeneracy is degeneracy
>>
>>126563667
Producer Maximus
>>
>>126563667
No, producer.
>>
>>126563768
There's degeneracy and degeneracy.
You got the worst one
>>
>>126563909
You're the equivalent of gen2fags that attach themselves to gen1fags and say "only our gens are good"
Which is arguably worse than just being a gen1fag or just a regular pokefag
>>
>>126564112
I have no idea what you are talking about
>>
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>>126562149
>politically sanitized

Fuck that. Bare your soul and burn brightly.
>>
I just read in the suggestion text that porkjet is going to redo the rocket parts too. Is that true? They might stop sucking
>>
>>126564680
I thought both of us were just shitposting at each other since that's the true spirit of Kerbalmas
>>
>>126564806
Was mentioned in the last devnotes.
>>
>implying there's anything immoral about white nationalism
>>
>>126565054
But it's racist
You're under arrest for hurting the feelings of some jew with your racist ideas that nationalities should get their own countries
>>
>>126564760
That was said ironically you dumbass.
>>
>>126565210
oy vey sorry mister goldberg, i never thought of it that way :\
>>
Can I pick your brains /kspg/?

>Discovery mechanics (micro)
>Incentivise actually exploring the surfaces of bodies rather than "playing the UI" and going to places the player is told to go by contracts.
>Needs to be done in a such a way that the player can't mindlessly farm, and isn't sucked into doing despite not finding it fun (see biome hopping).

What are you suggestions for such a system?
>>
>>126565773
We post KSP wishes now?
>ego perspective
>cockpit only view
>viewing ship only using a camera
>>
>tfw
>>
>>126565773
Maybe spawn X anomaly to investigate in Y point in a radius from the Z site a vehicle/ship is currently.
>>
>>126566278
Now timewarp a year and see how much they drift.
>>
>>126566278
is it fixed yet?
>>
>>126565773
Tie it to the base building.
Like
A) Bases can only built on certain ore rich deposits & flat ground
B)You already need to scan from orbit for the ore
C)To build a permanent base, you need to build a mini ground base there out of normal parts (like bring a pod, mobile lab, five cupola along with drills and tanks, and if the area is flat enough you can upgrade this base to a permanent structure)

So the player has to reckon areas first before sending the landing party, maybe through small, single uses probes, rovers, jumping rockets, or even make their prototype base mobile and drive around, depending on distances.

Contrary to biome hopping, the player isnt going around to search for something he's been ordered to do, but to make missions easier, and he's free to look at spots he likes and selects, not forced to explore a checklist.
>>
>>126566383
I went full autist on their orbital periods so they're all within 0.1s of each other. Life's gonna be pretty good with these things up and running.

>>126566545
UNLIMITED SATELLITE INTERNET
Now for $39,999,999.999
>>
>>126566809
they'll drift way out of sync in a single eeloo mission no matter what you do.
>>
>>126566809
Floating point errors that accumulate when the craft is saved to being railroaded (not actively being worked on by the physics system) will mean whatever you left the sats at will not be what they are saved at.
>>
>>126566990
By the time I start going to Eeloo I will have replaced those satellites with more powerful and efficient ones anyway.
>>
>>126567143
>career
hey there reddit
>>
>>126566764
To add to this, add bonuses for bases that are near easter eggs or point of interest, but give a way to sort of know where those are without putting a big red arrow over them.
Like every montly report a kerbal you have stationed in a orbital station over Duna will tell you that he feels uneasy when passing over area X, or add a orbital telescope part that
-gives rough informations on the planet surface and constants
-sometimes notices a spark or something like that on area Y
>>
>>126566346
>>126566764
Thanks guys, post more suggestions, expand on these ideas and shove them in the working document in >>126562149. There's a little sub-section and a spot waiting.
>>
>>126567190
Hi sandboxer, how were those 2 hours of playtime?
>>
>>126566809
Set the period down to the hundredth of a second or those things will drift apart pretty fast, even with a tenth of a second of precision.

or, you know, edit the semi major axis in the persistent file so they are all the same and then they will never drift as long as you never fly them again or go within physics range.
Also, activate all the antennas so you can change targets from the tracking station without actually flying the sats and screwing their orbits again.
>>
>>126567361
>I'm physically incapable of roleplaying and not straping mainsails to everything when I play sandbox
science sandbox master race
>>
>>126567361
those 2 hours back in 2014? not very fun
>>
>>126566346
And anomalies should be interesting, like gas being shot from the surface, odd mineral deposits, artifacts.

Give them some extra layer too, mineral deposits have extra concentration of minables, artifacts give some decent science with witty descriptions about aliens or failed kerbal experiments, gas anomalies could appear in atmosphere-less planets and could give free non-common fuel like methane and hydrogen and some science of course.

Mix it with >>126566764
and it could make self-dependent bases with its own supply of fuel and minerals to build upon a completely new KSC in other bodies.
>>
>When did you first post on kayespeegee?

http://strawpoll.me/6370944
http://strawpoll.me/6370944
http://strawpoll.me/6370944
>>
>>126567361
>I need something to unlock to cover the shit gameplay
lel
>>
>>126567902
>Denying that KSP has shit gameplay
>>
>>126568006
What? That's completely the opposite of what I said.
>>
>>126568006
yeah, what?
>>
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>>126567902
>>126568006
>>126568147
>>126568318
>>
>>126567865
>2014fags report in
>>
>>126567865
I don't know when I first posted here, but I know I got the game in 2011
yeah, late to the party, I know
>>
>>126562149
ok, I just want to comment on a bunch of stuff.

>catering to casuals
>Catering to people who don't want to bother putting in effort and only bought it because; a) it was on sale and TB told them to, b) lelsokerbalexplosions, c)marketed to the "wrong" audience (ie, those people mentioned in a+b). Seeing as they bought it for stupid reasons it could be argued they bought it for the right reasons since they are easy sales, but how long are those people going to last? Can merch be marketed to them as well? A passionate fanbase who are truly involved with a game will buy nearly any shit you peddle to them (see Star Wars).

I don't think we should focus on the marketing side of development, we are not going to change that. As far as sales are concerned, they made an outstanding job marketing and hyping the game, they sold millions and you can just have a look at the forums and reddit to realise they already have a passionate fanbase.
we should focus on the game, not ranting on how much cancer the fanbase is.

>Science system itself has no depth (hurr durr right clicks) and the tech tree has no depth.

what "depth" are we talking about here? The right click rgument has been discussed a lot already and it clearly cam out that the alternative to a single right click is only a series of right clicks, which only makes the game more repetitive, boring and annoying. What I don't really understand is what kind of depth should a tech tree have? it's just that, a tech tree to unlock. Does this mean the progression and the arrangement of tech nodes are wrong or nonsensical? if yes, then "depth" is not really the word to use, it's just confusing.

>Suggestions for late game: [...]
that is cool stuff, but Turkey made it pretty clear that they are not going to make huge changes, the game will not be rewritten, planets will not be reinvented. I'm no coder, but most of that stuff looks like it would take a considerable amount of effort to do, so it will be ignored.

..cont
>>
>>126568573
late reporting
>>
>>126569009


>Do away with the shitty lelsokerbal experiments and texts and introduce some actual scientific information that people can learn from.
you are basically asking to wipe a huge "feature" that makes the game appealing to first time players and a good portion of the fanbase. Like it or not, but KSP is also that.
I absolutely support the addition of scientific notions, but I don't think they will ever stop using that "comic" side of being kerbal.

oh, I saw someone already commented on this directly on the document..

>Automation [...]

Again, this seems way too much work compared to what we were asked, as cool as that may be, this is not supposed to be a wishlist, we are here mainly to point out what is broken, pointless or needs urgent correction; automatic resupply and recovery missions don't really fit in any of those categories. They would be fun, but they are basically a completely new feature and we should not concentrate on that.

>Discovery mechanics (macro)
>don't give me that science-system-one-click shit

we were asked for actual suggestions, nobody came up with an alternative to the one-click science yet so there is no need to bring this up if you can't come up with something that can be deeper than oneclicking, without being a chore too.

>It would be hilarious having a plotted trajectory do something while your ship does something completely different.
we already had that and it was an annoying as fuck bug. everyone will just think is a bug at first, then they will discover it's a feature and then be all like "what the fuck". This is, i think, one of those things that everyone would just stop doing after the first time it happens: people will just stop sending ships until they have the tech to have accurate orbits, which kinda defeats the whole point of having inaccurate orbits in the first place.

the rest seems fine, sorry to be the pedantic little bitch.
>>
>>126569009
>the alternative to a single right click is only a series of right clicks, which only makes the game more repetitive, boring and annoying
Should make it no right clicks, then its less tedious
>>
>>126536293
ASSEMBLE BARRIER
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