[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y ] [Home]
4chanarchives logo
/sg/ - S.T.A.L.K.E.R. General
Images are sometimes not shown due to bandwidth/network limitations. Refreshing the page usually helps.

You are currently reading a thread in /vg/ - Video Game Generals

Thread replies: 255
Thread images: 155
File: QetYu8g.jpg (278 KB, 1776x1000) Image search: [Google]
QetYu8g.jpg
278 KB, 1776x1000
>BugTrap, crash to desktop, freeze/lockup?? Find your crash log.
Check your Documents or game install directories for the xray_[your name].log file. If you can't find it, look in the location specified at the top of fsgame.ltx. Copy the last few lines from the log and paste them here if you want any help.

Remember to switch to "Viewing" mode on the Google docs.
>Start guide, beginner tips, and much much more
http://pastebin.com/FUPEbLiv (embed)
>HUD Guide, How to Mod, Reducing/Removing Headbob, and More
https://docs.google.com/document/d/1DEbJvFWS3L4LY8OPMG5m9pw2FnJpegwjDFTN0BmM8uk
>Why Complete is bad and you shouldn't play it
http://pastebin.com/6AtetpMM (embed)
>Performance Guides, Steam settings
http://pastebin.com/nzXEevG7 (embed)
>Mod lists and reviews
https://docs.google.com/document/d/1zlWA6xTRYTbf8WgvxjBX1fo2LshPo6okHkNY1Ojgg9g
>AMK Mod Guide
https://docs.google.com/document/d/15-o_97gjEQRGO6QhUehY7LdqD3FJy84Pz_sWTTV46as

>The Zone Manual: Every Mod You'll Ever Need for the True Ukrainian Experience
http://steamcommunity.com/sharedfiles/filedetails/?id=121125400
>Pasta summaries, streamer listing and more
http://cheeki.violates.me/
>STALKER General Steam Group - Join chat and ask for an invite!
http://steamcommunity.com/groups/BroZone
>STALK-IRC - a universally compatible game-integrated chat client
https://github.com/TKGP/STALK-IRC/releases

Reminder that MS Update KB2670838 breaks your DX10/11 games including Clear Sky and Call of Pripyat. You can safely uninstall it.
>>
File: 1448342257727.png (160 KB, 1853x818) Image search: [Google]
1448342257727.png
160 KB, 1853x818
Mods and Repositories | Often out of date; use only as a last resort!

>Shadow of Chernobyl
https://mega.co.nz/#F!R5tnxQab!u1LS76bEVBuIrAZw6Py_3A
>Clear Sky
https://mega.co.nz/#F!NoVzUJLZ!g4Qdy88rL3BG7WTlNXsGOw
>Call of Pripyat
https://mega.co.nz/#F!58lwDISQ!P-UNABvTEA7km2fLUIAU7A
>Game Repacks + Modding Tools
https://mega.co.nz/#F!Ql5CSLxb!gNkfqg-xAUfYezLuMaFtYQ
>Downgrading Patches (drag-and-drop)
https://mega.co.nz/#F!M4BmDRCL!vfze70GSJDyv-HzWn7Dwww
>Unpacked Gamedata + GSC Backup HDD assets
https://mega.co.nz/#F!V5hBzKab!wF7fgX6m5Tq29B_m5EX69g
>Old Builds (dated from June 1st, 2002)
https://mega.co.nz/#F!kFtnBTSb!K-RlA1TVxlJGl86yE1c6fw

>Call of Chernobyl
https://mega.co.nz/#F!UpIFQAaS!azP78S8xIqsmRoZV3BOHkg
>Lost Alpha
https://mega.co.nz/#F!nJEUgaKS!UdZXAwzMWmtjwfn_dFM3dg
>Oblivion Lost Remake
http://pastebin.com/7bhDCP9A (embed)

>Codebro's 1.0008 Patch for SoC - enter "menu_fps_cap 0" in the console to prevent crashes.
http://www.mediafire.com/download/6644yv6xekn73rr/Codebro's+1.0008b+Fix+1.zip
http://pastebin.com/CtQ7zfkA (embed)
>Xetrill's Modified LuaJIT for CS/CoP - improves performance, especially in script-heavy mods.
https://mega.co.nz/#F!BIISmQgK!KHZR01ljznUqJlcHUax-aQ
http://www.gsc-game.com/main.php?t=community&s=forums&s_game_type=xr2&thm_id=23321&sec_id=22
>>
File: 1448571713181.jpg (14 KB, 400x400) Image search: [Google]
1448571713181.jpg
14 KB, 400x400
Let the cheeki breeki begin.
>>
File: anuuu.png (759 KB, 534x880) Image search: [Google]
anuuu.png
759 KB, 534x880
>>
just let it die families
until we get stalker 2 (read:never) we will be dead
fucking xray engine reee
>>
>you will never fuck a qt3.14 bloodsucker
>>
File: DawgPlebs.jpg (46 KB, 480x480) Image search: [Google]
DawgPlebs.jpg
46 KB, 480x480
About to play Clear Sky.
What are the mods i must have, in your opinion, to get a good expirience?
>>
>>124167551
None
>>
>>124167551

SRP 1.0.6

Make sure to check the optional addons
>>
File: AboutTime.gif (100 KB, 96x96) Image search: [Google]
AboutTime.gif
100 KB, 96x96
>>124167843
>>124167589
Well thanks.
>>
File: vanilla_CS.jpg (103 KB, 476x720) Image search: [Google]
vanilla_CS.jpg
103 KB, 476x720
>>124167551
>>124167589
>>
>>124172346
Thats the best part of the game th
>>
>>124172394
at everyone should experience
>>
File: xrEngine 2015-12-03 14-19-26-13.jpg (69 KB, 1280x800) Image search: [Google]
xrEngine 2015-12-03 14-19-26-13.jpg
69 KB, 1280x800
>be monolith
>take psy damage
what
>>
File: xrEngine 2015-12-03 14-21-11-28.jpg (139 KB, 1280x800) Image search: [Google]
xrEngine 2015-12-03 14-21-11-28.jpg
139 KB, 1280x800
RIP Kruglov
You were a worthy foe eating 7.62x51 like it´s nothing
>>
File: xrEngine 2015-12-03 14-39-42-52.jpg (147 KB, 1280x800) Image search: [Google]
xrEngine 2015-12-03 14-39-42-52.jpg
147 KB, 1280x800
o-ok
>>
What's the best pistol/assault rifle on STCSWP?
>>
>>124174209
The one you like the most
>>
>>124174209
The one you're the most proficient with.
>>
>>124174209
I really like either the AK74 Camo or the AK74 with the micro dot sight mounted on the handguard.

The camo one looks cooler, but the other one I like to use more.

I hate to say it, but the Meme Eagle is actually really, really good; it's punchier than most rifles and the recoil isn't bad.

If not that, the 1911 or the Browning HP, depending on if I want .45 STRONK or the HP if I want to swim in ammo.
>>
> installed all STCSWP fixes in order
> it still crash when trying to upgrade some weapons
also
> gsh-18 deals more damage than the g36c
>>
File: xrEngine 2015-12-03 15-00-00-44.jpg (122 KB, 1280x800) Image search: [Google]
xrEngine 2015-12-03 15-00-00-44.jpg
122 KB, 1280x800
Military Warehouse if pretty much in Monolith hands
Time to move onto Bar
>>
So how far has anyone got in CoC Ironman? I got fucked in the ass by Monolith in the Red Forest, it's as far as I got.
>>
FT-200m or GP37?
>>
>>124176062
AUG
>>
Is there a way to use only the Dynamic Hud part from the CoCmod by Ddraig ? I have tried to add actor_effects.script, , all the textures and sound, and the two ui_mm things to add the option in the menu. When I tried to add the axr_addon and reference it in axr_main, the game started to crash on launch. Could someone help me ?
>>
>>124176338
You want the dynamic hud for the vanilla game or CoC? for CoC just download Anonguy's mod in the OP mega link for CoC
>>
File: xrEngine 2015-12-03 15-23-19-22.jpg (137 KB, 1280x800) Image search: [Google]
xrEngine 2015-12-03 15-23-19-22.jpg
137 KB, 1280x800
Bar assault in full force
>>
Yes, that is the one I am trying to get the dynamic HUD thing from. It has a lot of other things I don't need/want.
>>
>>124176704
Sorry, was meant to respond to
>>124176492
>>
File: xrEngine 2015-12-03 15-29-11-79.jpg (85 KB, 1280x800) Image search: [Google]
xrEngine 2015-12-03 15-29-11-79.jpg
85 KB, 1280x800
Fuck this is pretty intense
>>
>>124176704
use the asthma attacks mod, also in the mega under HUD options
>>
>>124176903
Oh, great, I didn't saw that one, thank you !
>>
>>124167551
Use the SRP + AO + SWTC merge in the repo, it addresses all the issues with the game and gives you more guns to boot
>>
Hey Warfare guy, the patch you posted 2 threads back fixed the crashes. Now it plays well.
>>
I won't let you die, not as long as I'm alive.
>>
>>124180526
sorry for being a memer but can you like to this fix and the latest patch or whatever

i'm totally lost
>>
>>124180526
then I found this crash :^)


FATAL ERROR

[error]Expression : cross_table().header().level_guid() == level_graph().header().guid()
[error]Function : CAI_Space::load
[error]File : ai_space.cpp
[error]Line : 113
[error]Description : cross_table doesn't correspond to the AI-map


stack trace:

0023:005D70A1 xrCore.dll, xrDebug::fail()
0023:04C1CD48 xrGame.dll, CDialogHolder::IgnorePause()
0023:04C22CFC xrGame.dll, CDialogHolder::IgnorePause()
0023:6FB6EA0E MSVCR120.dll, _RTDynamicCast()
0023:04C230EF xrGame.dll, CDialogHolder::IgnorePause()
0023:04C23145 xrGame.dll, CDialogHolder::IgnorePause()
0023:04C35378 xrGame.dll, CDialogHolder::IgnorePause()
0023:04C40A87 xrGame.dll, CDialogHolder::IgnorePause()
0023:005D8802 xrCore.dll, CInifile::w_color()
0023:005D8802 xrCore.dll, CInifile::w_color()

>>124183603
mega:///#!X9JgwLaD!WTwyeZbPuJSIhNPi2rvK9-0rTY7lSQgwN-6ddf4_PPE
>>
>>124183689
It seems to happen to me when I try to run from Darkscape to Dark Valley
>>
How do I do floating squats?
>>
File: 1428071938662.gif (2 MB, 231x239) Image search: [Google]
1428071938662.gif
2 MB, 231x239
Hot off the presses

https://www.youtube.com/watch?v=dpxf_5xmsL0
>>
>>124174209
all the .45 pistols are a lot of fun to use.
>>
File: 1392310089695.jpg (367 KB, 800x586) Image search: [Google]
1392310089695.jpg
367 KB, 800x586
>>124184772
I take it this isn't coming out any time soon?
>>
>>124184772
shiiiiiiiiiiet

might be annoying after a while though
>>
File: 1430409638055.jpg (53 KB, 360x512) Image search: [Google]
1430409638055.jpg
53 KB, 360x512
>>124185721
Most likely not. Still, it's nice that they are at least making visible progress. I'd personally give it another year before we see release, maybe less.
>>
>>124174209
The G3 is fucking great
Kills pretty much everything in a couple of shots
>>
>>124183689
Are you running the most up to date version of CoC? That would occur if you weren't, as they patched Dark Valley in a patch. My custom all.spawn file is built against the patched dark valley ai graph, which is why that error occurs.
>>
File: HLR5Srn.jpg (155 KB, 800x503) Image search: [Google]
HLR5Srn.jpg
155 KB, 800x503
Do any of you guys know the difference between
>A.I. Merge mod 2015
and
>Merge mod 2015?
The plain merge mod seems to be a larger file. does the one using the AI mod have to have some content cut?
>>
>>124186449
Well it's supposedly patched to 1.2.24 but apparently isn't
>>
what can I do with PDAs in CoC? I have like 15 of them laying around and no one wants them.
>>
>>124187151
Keep in mind I distribute my own _g.script which will say the version is 1.2.24 so if that's what you're going on it could be confusing. It's possible that the all.spawn file is wrong but I imagine others would have complained by now as well.
>>
>>124187273
sell it to traders
>>
>>124187273
you sell them to traders
the dialogue option is something like "I have something for you"
the amount you get is random, most I got was 1200RU
>>
File: xrEngine 2015-12-03 15-34-21-93.jpg (164 KB, 1280x800) Image search: [Google]
xrEngine 2015-12-03 15-34-21-93.jpg
164 KB, 1280x800
>>124187273
Give them to traders or in some cases the technician
>>
>>124188598
>>124188436
>>124188064
thanks
>>
>>124187484
Well i'm not entirely sure if I installed 1.2.24 right, I got it from the repo and the installation was so goddamn confusing that I might have fucked up.
>>
File: 1316893662417.jpg (1 MB, 1920x1080) Image search: [Google]
1316893662417.jpg
1 MB, 1920x1080
Let these threads rest for a bit.
>>
>>124189548
I had some trouble installing it as well, but I figured it out. What you need to do is get it from the repo, then download the auto-updated from the moddb page. If you run it, you'll get an error because you have a different .exe; if you rename the .exe, it'll run perfectly and you'll be able to update to 1.2.24.
>>
>>124193759
Okay, thanks
>>
>raining
>no money
>camp fire won't stay lit
>tfw
>>
>>124195842
fuck I wish CoC looked like that
>>
>>124195842
Didja use propane, Hank?
>>
>>124195842
My favorite eyecandyfu.

>>124196035
Might try some vodka.

“now
lighting new cigarettes
pouring more
drinks

it has been a beautiful
fight

still
is.”
>>
>>124196991
>My favorite eyecandyfu.
Obviously meant for >>124196010
>>
>>124188598
>Not getting this PDA
>>
File: xrEngine 2015-12-03 16-10-07-54.jpg (132 KB, 1280x800) Image search: [Google]
xrEngine 2015-12-03 16-10-07-54.jpg
132 KB, 1280x800
>>124199704
I never killed Barkeep in any of my runs
I like the guy too much to kill him and there is always the hesitation that he will end the world if I kill him
and since the assault on the bar yielded so much loot in good condition he was ideal to quickly get most of the useless stuff sold during the cleanup
>>
>>124200237
He was talking about the PDA with the pics
>>
File: xrEngine 2015-12-03 16-58-21-27.jpg (74 KB, 1280x800) Image search: [Google]
xrEngine 2015-12-03 16-58-21-27.jpg
74 KB, 1280x800
>>124200737
Oh Bloodsucker one yes
I´ve read that enough to not faze me anymore
Should´ve shown the one where they have the task to kill Strelok
the Oasis one is new for me though, does that actually give make the artifact spawn there or just more flavour text?
>>
>>124201054
I wouldn't know, I had to make efforts to go to Jupiter and there wasn't any artifact other than a droplet. That was some time ago though.
>>
>>124201054
Just flavor text.

Oasis artifact doesn't spawn at all in CoC unless you use the dev mode to give it to yourself.
>>
Not dead.
>>
I want to fuck Bloodsucker-chan!
>>
>>124174209
The one you feel better with.
>>
File: 1387816672438.jpg (69 KB, 720x960) Image search: [Google]
1387816672438.jpg
69 KB, 720x960
So playing as a monolith stop mutants from using psy damage on you? on the same time does the monoliths suits have psy protection? if that's so, why? on the final question can you go to the CNPP without any dangers and walk freely everywhere?
>>
>>124217257
> So playing as a monolith stop mutants from using psy damage on you?
No. Controllers will still fuck you. But you can survive emission (only if your health is full).

>>124217257
> on the same time does the monoliths suits have psy protection?
only the scientific one. But in general they have 3 artifact containers.

>>124217257
> can you go to the CNPP without any dangers and walk freely everywhere?
If you're playing with warfare no. The monolith starts at pripyat plaza and must conquer the CNPP (There is enemy squads there (don't ask me how they got there)).
>>
>>124217707
>No. Controllers will still fuck you. But you can survive emission (only if your health is full).
But WHY? aren't the controllers our natural allies on the game? makes no sense at all.

>But in general they have 3 artifact containers.
That's neat thanks.

>There is enemy squads there (don't ask me how they got there)
From Limansk anon, just like the sky blue faction did, and at the same time makes no sense.
>>
>>124217902
> aren't the controllers our natural allies on the game?
Controllers are mutated humans and so are part of the zone wildlife (same as dogs/pseudogiants/chimeras). They have no relation with the monolith faction.
>>
File: adolf look.jpg (25 KB, 209x203) Image search: [Google]
adolf look.jpg
25 KB, 209x203
>Still no Project Reality anim, model and sound rip
>>
Would you go to Agroprom and shoot some soldiers with me?
I was thinking about getting a CS-3a armor.
>>
>>124218561
Other than the fact that you're carrying 2 long guns, it's pretty good. Would stalk with.
>CS-3a
What mod is that? TFW? If so, you should really get CS-1.
>>
>>124218561
bitch ass military outfit, no of course not.

this is OGSE right?
>>
File: maxresdefault.jpg (138 KB, 1920x1080) Image search: [Google]
maxresdefault.jpg
138 KB, 1920x1080
So I've played Shadow of Chernobyl with AMK before and fucking loved it, but it was on a toaster. I now have a gaming PC and want the full STALKAN experience, however I want it to be sort of similar to vanilla and not fucking incredibly balls to the walls hard.

What mod combination would be best? AMK with a bunch of graphical shit and weather overhaul?
>>
>>124218436
scroll through this, project reality sounds are in there
https://mega.nz/#F!zIc03CKb!pw6x5WDZjuUBJCuGlub-PQ
>>
File: 420noscope.webm (2 MB, 800x600) Image search: [Google]
420noscope.webm
2 MB, 800x600
>>124218807
I can't stand pistols so I decided to take the spetsnaz suchka. It's light enough and has a decent range, ammo is also everywhere.
It's OGSE, the CS-3a is pretty good and has a nice night vision system but huge mask overlay and ugly char graphic.

>>124218879
Yeah, v.0692.

>>124219553
Try AMK: Autumn if you want it to kinda look like pic related.
>>
>>124221245
The webm is just during a storm right? seems very grimdark.
>>
File: dude vodka lmao.jpg (271 KB, 1920x1080) Image search: [Google]
dude vodka lmao.jpg
271 KB, 1920x1080
i've had enough of CoC for now

Is misery still shit or is there a mod that removes the bullshit while keeping it unforgiving?
>>
Thinking of reinstalling CoP. Last time I played MISERY but couldn't get very far because of the difficulty.

This time I'm thinking of trying CoC. It sounds like people recommend weapons mods (OW3, AO3) in addition, is there anything else that would compliment a CoC run?
>>
>>124221974
It's pretty much like that all the time. Like about 85% of the time. Even worse if you don't have the shader setting for brighter color etc. installed,
everything will just be brown and grey.
>>
>>124222149
What?
>>
>>124222149
>e-sports
Kill yourself, m8
>>
>>124222037
les miserables takes away a lot of the artificial difficulty
>>
what file do I need to mod to change the angle at which I can lean out
>>
>>124222275
Sorry if I'm begging to be spoonfed but it seem the guides and shit are fucked up from what i remember them being. I don't like ZoA and I've only tried AMK... so the other mods seem overwhelming.

I basically want an AMK variant with weather, better blowouts, graphics, more guns, dynamic creatures npc, loot cache system, good nighttime,etc. but I don't know which mod to choose in the MEGA link.
>>
>>124223226
Just get OGSE, it's pretty much the best thing for SoC, in my opinion.
>>
File: EA.jpg (17 KB, 460x276) Image search: [Google]
EA.jpg
17 KB, 460x276
>try to download Lost Soul from MEGA
lol no file too big to be handled without our epic browser addon
>try to download Lost Soul from Yadi.sk
fuck you download speed limited to 64kbps you stupid faggot
>>
Should have an update for warfare soon with the full offline combat simulator enabled. Was able to fix a mysterious crash in Military warehouses about a level not being found as well, so that's fun.

>>124217707
I know it breaks lore but its boring as fuck to conquer completely empty levels. Originally it was just supposed to be an option. Perhaps I'll do that finally.
>>
>>124223740
alright, will do
>>
>>124224679
Hello. I have a bug in the warfare mod, when I try to go from Zaton to Jupiter, by the entrance that is near the plant where the Mercenaries were in the vanilla game, I get this crash :

[error]Expression : fatal error
[error]Function : CScriptEngine::lua_error
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 193
[error]Description : <no expression>
[error]Arguments : LUA error: c:\jeux ssd\call of chernobyl\gamedata\scripts\_g.script:536: bad argument #1 to 'gfind' (string expected, got nil)

I tried to use the commented line below the line that causes problem in g_script and it returned the same crash.

I will try to make a clean re-install to see if it's not coming from my end, I tinkered a bit with things yesterday.
>>
>>124223740
Do I need ZRP too? Like if I have ZRP will it break OSGE? Does OSGE have a sleeping bag? I just fucking love that feature
>>
>>124227296
You just need SoC 1.0005 and yes, there are sleeping bags.
>>
File: cheeki.jpg (201 KB, 1920x1080) Image search: [Google]
cheeki.jpg
201 KB, 1920x1080
Anyone have tips for newbie Stalkers? Im a quarter in SoC I think, playing on Master.
>>
>>124227446
Alright, thanks. Happy stalkan
>>
File: 1449180972182.jpg (214 KB, 546x784) Image search: [Google]
1449180972182.jpg
214 KB, 546x784
>>124227643
Know of your surrounding.
>>
>>124227973

Shits really spooky sometimes.
>>
>>124227973
trust no one... not even yourstalker
>>
>>124226723
rename gamedata\configs\scripts\jupiter folder to jupiter_ and let me know if it works
>>
>>124230615
It worked ! :)
>>
>>124222101
Just keep in mind that CoC =/= CoP. They're basically completely different games.
>>
>>124231057
cool, thanks for checking that for me
>>
Didn't really enjoy SGM 2.2. I think my install was a little corrupted because a lot of barriers were invisible, black enemies, all sorts of shit.

MISERY sounds kinda cool but I think I'm gonna give AA2 a shot.

Does AA2 come with a decent texture pack? Can I replace it?
>>
Is there some way to escape the bloodsucker's slurp attack or does it just come down to luck?
>>
>>124224229
not downloading it from moddb mirror if mega is giving you shit
>>
>>124242232
just luck, i swear i used to be able to spam spacebare , wasd, mouse and get free of it in CoP. but i cant seem to do the same in CoC
>>
>>124237752
AA2's default textures are high quality shades of brown. There's a 'deautumnizer' in the repo.
>>
nigga got striaght up mememed L;,AO
>>
>>124237752
should have played lost souls version
>>
>>124222101
STCSWP and the Faction Warfare mod
>>
fuck yes, the offline combat simulator seems stable now. Freedom was beating back a Mercenary invasion in offline combat inch by inch, kinda cool to see that behavior even in offline alife now.

This actually also makes having bases in certain areas more strategic. For instance, if you were in manual control, you could force squads to stay near level changers at lairs in order to intercept any enemy squads trying to invade the level before they get to their target. Should help people hold territory.

Offline squad interception also makes random patrols more sensible. Didn't have them before, but now they'll allow to add another layer of activity to the simulation if people want (it'd be an option).

I'll be working on a new faction control system soon too, where you can select the level you want your faction to invade from a drop down list similar to the atmosfear menu. I'll still keep the old fine control via the text box, just want an easier method for people who don't want to type in every target manually.

Oh, I also threw in a check to make sure that squads spawn away from the player, so you won't have any enemy squads spawning on top of you anymore. I'll release an update hopefully in an hour max.
>>
>>124242316
Lost Soul, not normal SGM
There's no link for Lost Soul in moddb
>>
>>124254903
Looking forward to test that !
>>
>>124255539
Yeah I'm excited for people to see it. The offline combat simulator, specifically offline squad interception, was something that I considered very important to Warfare.

Another example of a unique situation is the flea market and the base heading to the bar in Garbage. Squads attacking either will usually be engaged by BOTH bases now due to their close proximity, which wasn't possible in the previous versions of Warfare since it was simulated between idle squads after they reach their destinations. The OCS now is going to seem a lot more fluid and probably less frustrating.
>>
Anybody got any good ironman challenges for the different factions in CoC? For loner I have "explore Chernobyl NPP" and for bandit I have "acquire 200k rubles and then leave the zone". I'm hoping to have one for each faction.
>>
>>124255492
hmmm i could have swore there was on on moddb, my bad.
>>
>hobo mode cs
>fighting military assholes
>manage to bring one down
>decide to go for it and sprint toward the dead soldier's gun
>grab the gun, drop behind some cover
>lean around the fence i'm behind to spot the other military assholes
>suddenly instantly die because helicopter

there really, really needs to be a way to disable helicopters. shit is fucking stupid, random and not even remotely fun to deal with
>>
How much RAM does CoC usually use?
>>
>>124259628
almost a full 3GB, windows 7 x64,enhanced full dynamiclighting DX10.1, medium settings.
would probably use more if i had a better system i guess.
>>
Playing AMK, some friends want to see the most creature infested places and I dont recall which ones might be, Wild Territories seemed empty except in ZoA.
Which are the closest and most wild places? Or do I have to wait until I go further in game and bloodsuckers start spawning in Cordon?
>>
>>124259628
3.1 GB for me
>>
File: aa21.png (15 KB, 529x387) Image search: [Google]
aa21.png
15 KB, 529x387
I keep getting this error at the "loading shaders" section of Autumn Aurora 2.1's load screen.

I've tried uninstalling and reinstalling without ENBs but it didn't work. I tried googling it and could only find a single GOG post with no help.

Any idea what could be causing it? My computer isn't an archaic piece of shit or anything.
>>
>>124263050
read first sentence in op's post
>>
>>124263245
That is entirely my fault, sorry. I ended up fixing it anyway. I did not realize the game defaulted to the static lighting preset and I had to manually set it to full dynamic in the options.
>>
Welp, here's Warfare 0.3 - https://mega.nz/#!u05BhZSC!jezN84oHSmCtCOBcOyh9GAqbSCN3Ldu8C-SW9Fv37Mo

The major difference is the full offline combat simulator is activated. Squads will intercept each other if they come within range.

A few more mutant spawns. Zombies in yantar. Squads spawn away from the player instead of on top of him, so no more teleporting enemies.

I'll probably put this on mod db tomorrow or something.
>>
>>124264265
So forgive me if I'm misinterpreting this as im a bit new here

You've successfully created a mod that'll allow faction wars to keep happening even after you shut off the game?
>>
>>124264938
>that'll allow faction wars to keep happening even after you shut off the game

you didnt even think about that question.... did you?
>>
>>124264938
No, you dinghus, offline combat means when you are either in a different level or x distance away from another squad, alife treats them as "offline," before this patch, any offline squads (even if they were enemies of each other) would basically just sit next to each other until alife turned them online, this patch makes it to where you dont have to be within a certain distance for the AI to kill each other basically.
>>
>>124265002
You say that as if there isn't fucking countless amounts of games that basically run off that concept alone, forgive me for thinking it was possible in STALKER.

>>124265171
Thank you, still sounds insanely interesting.
>>
>>124264265
>Squads spawn away from the player instead of on top of him, so no more teleporting enemies.
YES
>>
>>124265328
you're joking.... right?
>>
>>124265398
So you haven't played any of those kinds of games?
>>
>>124264265
Oh fuck, I forgot to mention: If you have used Warfare before, its probably a good idea to delete gamedata/configs/scripts folder before installing this version. Some people were having issues with it so I tried to minimize the files I touched in that folder. I only modify three files or so now so it should be fine for people.
>>
>>124265171
And yeah for the most part. This patch actually just enables the last half of the simulator though.

In previous version of Warfare, the offline combat simulator operated at the smart terrain level. What this meant is that only squads who were targeting the same base in offline mode would fight. This is obviously not how battlefields would evolve.

So enter my solution. I created a little class called combat_group which creates a table that holds the active squads for that combat group and stores their assigned target IDs. After that, I set their targets to null so they stop moving and have them simulate combat wherever they are in the world.

Combat groups are either created or found whenever the offline combat simulator updates and two enemy squads are within distance of each other (I believe 75 units right now which seems pretty natural, though I disabled enemy squad icons on the PDA so you can't see it). Anyways though, the combat group, being just an arbitrary container, lets me have squads targeting whatever the fuck they want to fight whichever squad is around them instead of only being able to fight squads with the same target when they were both at their destination. So no more will squads slip through the front lines in offline combat - they will be stopped by your factions squads before they get very far. Since combat groups consist of multiple squads, multiple friendly squads can enter a combat group and naturally destroy a single opponent like you would expect

The distance factor however makes paths matter. For the flea market and the base heading to bar in Garbage, if squads were to come from the road up the center of garbage they would engage both bases. If they went around and to the rear of the flea market, they would only engage the flea market squads and would be more likely to come out successful.

I'm not exactly sober, so I guess I decided to rant about the offline combat simulator.
>>
Which builds of Cheeki Breeki game are the most interesting besides 1935?
>>
File: Super mod pack.jpg (124 KB, 1280x720) Image search: [Google]
Super mod pack.jpg
124 KB, 1280x720
What does /sg/ think about the Super Mod Pack for SOC ?
>>
>>124267239
that screenshot looks afwul
>>
>>124267239
that a picture of a screen
lol
>>
>>124267239
It's actually really good mod despite what everyone says, shaking my head to be honest family.
>>
>>124176626
What peestol?
>>
>>124271073
Fn FNX 45

scswp for Coc
>>
>>124271181
Aight, thanks cuz.
>>
File: xrEngine 2015-12-04 12-20-40-03.jpg (127 KB, 1280x800) Image search: [Google]
xrEngine 2015-12-04 12-20-40-03.jpg
127 KB, 1280x800
>>124264265
Where the fuck are all the traders and tech´s?
Every single one of them is gone
>>
>>124266287
Hmmm, it seems that in the new version of your mod, the merchant behave like they did in the older versions, moving around, not having infinite money, and the Monolith technician just disappeared :/
>>
>>124272128
The CoC Faction War flashbacks.
They keep coming back.
>>
File: xrEngine 2015-12-04 12-10-47-94.jpg (109 KB, 1280x800) Image search: [Google]
xrEngine 2015-12-04 12-10-47-94.jpg
109 KB, 1280x800
>>
>next target for faction to capture is Truck Cemetery
>can't go there without getting an out of memory crash despite lowering graphics settings
>stuck in Army Warehouses guarding the border against Duty scum
>turn on some good old country music
>feeling comfy as fuck

This has been a blessing in the skies
>>
>>124277205
>a blessing in the skies
it's "a blessing in disguise"
means you thought it would be bad but it turned out good
good on you for learning english though famsy
>>
>>124278616
I hole-hardedly agree, but allow me to play doubles advocate here for a moment. For all intensive purposes I think you are wrong. In an age where false morals are a diamond dozen, true virtues are a blessing in the skies. We often put our false morality on a petal stool like a bunch of pre-Madonnas, but you all seem to be taking something very valuable for granite. So I ask of you to mustard up all the strength you can because it is a doggy dog world out there. Although there is some merit to what you are saying it seems like you have a huge ship on your shoulder. In your argument you seem to throw everything in but the kids Nsync, and even though you are having a feel day with this I am here to bring you back into reality. I have a sick sense when it comes to these types of things. It is almost spooky, because I cannot turn a blonde eye to these glaring flaws in your rhetoric. I have zero taller ants when it comes to people spouting out hate in the name of moral righteousness. You just need to remember what comes around is all around, and when supply and command fails you will be the first to go. Make my words, when you get down to brass stacks it doesn't take rocket appliances to get two birds stoned at once. It's clear who makes the pants in this relationship, and sometimes you just have to swallow your prize and accept the facts. You might have to come to this conclusion through denial and error but I swear on my mother's mating name that when you put the petal to the medal you will pass with flying carpets like it’s a peach of cake.
>>
>>124278735
you cheeky cunt
>>
ah nuu
>>
>play SHoC
>have to go to Army Warehouses for Duty
>loading screen
>bugtrap every time
Anyone else have this problem? I'm not sure what part of the error I should copy.
>>
>>124278735
fuck you
>>
>>124281701
anon
Matherfucker i fuck your
family,your BITCH mather
suckdick in petrolium,your
faggot
father suck and lick dick again
for your grow up bestard.Say
hello to your BITCH mather
because i'm with blacks fuck her
too and she almost died like a
Street dog.
I want fuck your grandmather
and grandfather too(of course
with blacks) but they are already
dead but i can fuck their tombs
SON OF A BITCH.
Be assure this time we will fuck
again your mather but this time
she will die like a BITCH in the
street
After all your homo fag father will
suck many dicks to bury
your BITCH mother.
>>
>>124270513
Seconding this guy, it was the first mod I ever played after finishing SoC and it was really good.
>>
>>124277205
If you load your last save, you'll show up in Trucks Cemetery.

If you use -noprefetch, you'll last longer before running out of memory.
>>
>spawn in the Garbage, from Cordon
>walk down the road
>a Mica, just laying there

A few minutes later

>want to get stash
>guarded by two bandits
>scout them out, see one picking up an artifact
>kill them, loot them
>one has Mama's fucking Analbeads

Fresh outta Cordon, motherfuckers!
>>
>>124272156
>>124272128
Oh jesus christ. Well now you know why I only released it here last night. I'll patch it soon. I'm not sure why removing my extra config files did that since it should be using vanilla now but i'll look into it.
>>
File: maxresdefault.jpg (244 KB, 1920x1200) Image search: [Google]
maxresdefault.jpg
244 KB, 1920x1200
Is there such a thing as the best/most realistic weapons mod for SoC?
>>
>>124288308
SOUP
>>
if I install Arsenal to AMK, do I need to make a new game?
>>
Are there any console commands to spawn NPCs in Clear Sky? Someone I need for a task died.
>>
>>124278735
best shitpost i've seen in years
>>
>>124290259
take a wild guess
>>
>>124293185
Alrighty then.

>be at Garbage check dead body by the warehouse out of instinct even if I remember he has been dead for a while
>oh a new stash and here in Garbage too
>motherfucking AS VAL
I am glad this is not the first time I played the game but holy shit, between this and 200 rounds for it I found earlier it feels a bit OP.
Yes I am using Rare stashes for AMK.
>>
>>124296212
AMK's rare stashes are shit. Found a Gauss rifle in my first stash often enough, which is just bullshit. Makes no sense at all to find such a gun in Cordon.
I just found pic related in the Agroprom tunnels. It makes sense but still is a nice surprise.
>>
>>124296773
Is there stash option that balances between (meh,this is useful) and (holy shit how lucky I am)
I for one found the most rare artefacts only in stashes, I still dont know if I am supposed to look for them in specific points or I have to solely "cook" them.
>>
>>124296773
what is that artifact?
>>
>>124298421
Instant noodles
>>
File: 2015-12-04_11-33-00.jpg (343 KB, 1920x1069) Image search: [Google]
2015-12-04_11-33-00.jpg
343 KB, 1920x1069
So is there any other trader I can use as a bandit besides the cheeki one in the bandit base? I know the answer is probably no but I'm just holding out hope since I've got 30k rubles or so just sitting there but I'm still using relatively low end gear.

On another note this is a pretty nice problem to have since it means my ironman is going decently well. I even managed to infiltrate the Bar and assassinate a stalker for Sultan.
>>
>>124299349
not that one, the green thing in the top right
>>
>>124300291
Landmine
>>
>>124300392
the toppest right
>>
>>124300261
Try Sid or the merc trader.
>>124300291
Oversized paramecium caudatum.
>>
>>124300486
Don't you mean the toppest kek?
>>
>>124300624
S.M.H. T.B.H. F.A.M.
>>
ALCOHOLIC AND A DICKHEAD
>>
>>124301205
Kill yourself
>>
>>124301263
Kill yourself
>>
>>124301362
Kill yourself
>>
>>124301474
Kill yourself
>>
>Today a Stalker sowre to me, that he saw a group of zombies at the abandoned factory in Cordon. Could it be the work of a controller?

I am at Agropom so I cant really check, but could be telling the truth?
>>
>>124301540
Kill yourself
>>
>>124286894
After some extensive testing, apparently only the unique npcs that are in your level when you initially start a new game will spawn (so if you are clear sky, the mechanic, guide, medic, trader, and barman in Great Swamp will spawn, but they will be marked as trader, but if you spawn as Duty Petrenko, Barman, and Mangun will spawn) but nobody else will besides Pidrovich and Forester, they seem to be common throughout every faction's spawn.
>>
>>124301638
Kill yourself
>>
>>124301578
Andre you fucking retard kill yourself
>>
>>124301578
agroprom isn't that far away, just go and check.
>>
Y'all kill yourselves.
>>
>>124301723
>>124301875
Kill yourselves
>>
>>124301924
Kill yourslef
>>
>>124302001
flesrouy lliK
>>
>>124302084
ikeerb ikeehc
>>
>>124302258
tidder ffo kcuf
>>
>>124302258
Please don't kill yourself
>>
>>124297831
Not that I know of.

>>124298421
Something rare and useful.


>approach bar
>shooting full auto because a Chimera is right in front of me
>game freezes because lol gotta switch AI to online
>runs again
>somehow game thinks I still press the left mouse button but I don't
>keeps firing 5.45x39 like there's no tomorrow
>don't know what the fuck is going on, swing around like a retard
>shoot a couple of Dutyers, guarding the Bar's entrance
>they kill me
>>
retards got looped
>>
retards got looped
>>
>>124301657
Thanks for letting me know. Try this maybe: https://mega.nz/#!OpQxyKCY!5X7DDRa8dxMD3r7eXrqcQ9BcOlaUwgW3kEAB1tS014Y

Fucking weird that they started disappearing. Maybe its my trader respawner fucking with things. Probably going to go back to simulation squads in the next update and just give them a fuck ton of money or something if this doesn't work.
>>
depool tog sdrater
>>
depool tog sdrater
>>
>>124303479
babek evomer
>>
hey, does anyone know what to edit to lower the sway while aiming of all guns at the same time? I am playing a mod that is pretty cool other than the fact it's like having a seizure every time I look down the sights
>>
>>124304625
Stop playing complete you fucking retard
>>
>>124304729
it's not complete, it's lurk. I hear a lot of shit about it but I like it outside the weapon sway.
>>
>>124305343
Oh no
>>
>>124304729
But anyway, I figured it out. It's in effectors. Anyone know how to increase/decrease spawn rate? That's for my own project
>>
>>124305575
what
>>
>>124305736
Don't
>>
>>124305995
Um. Ok, whatever. Know anything about spawn rates?
>>
>>124306923
No
>>
>>124303168
Doesnt work, just tried a clean install from 0.2.3.4 and it works fine, so it must be from something you added in for 0.3. I'm going to try the configs/scripts folder from 0.2.3.4 and see if that solves anything
>>
>>124303168
I found it, you need to check your sim_squad_scripted.script, as that is what is causing almost all unique npcs to disappear.
>>
>>124306923
Yes
>>
File: w8ing4thenxtbl0out.jpg (191 KB, 1920x1080) Image search: [Google]
w8ing4thenxtbl0out.jpg
191 KB, 1920x1080
Are you comfy, stalker?
>>
Does CoC feature all the artifacts from the Stalker games or just the ones from CoP?

Or does it have its own list?
>>
>>124318629
I couldn't be more comfy right now to be honest. But by any means I wouldn't call sitting outside on an Eastern European, rainy, Autumn day comfy.
>>124319695
I think it's only the ones from CoP.
>>
>>124319782
>Install CoC, autopatcher, and AO3
>CTD when starting new game

Is there a version of AO3 compatible with the patched version of CoC?
>>
>>124322002
>>124319782

Didn't mean to reply to you.
>>
Anybody have any clever Duty, Freedom or Monolith challenges they'd like to share? I have every other faction pretty much covered.
>>
>>124322002
You must have done something wrong. I have the latest version of CoC + AO3 working here.
>>
Got a temporary fix + more PDA brokers + other general fixes for anyone that wants it for Warfare 0.3 mega:///#!EgECUCTA!e6i0ePG0vJ9KQ-cUxR6dt2-dT_2ply-6_k0CyGVc-Os
>>
Been a while. How is that OpenGL render build coming along?
>>
>>124322627
This should fix the traders in Warfare: https://mega.nz/#!ehQGQIbD!dLVW9aswTE-DtJuzUlkMj8FQRfZMVbCzx1kQ4d_iKQE

I needed to add one more part to an if statement. If this doesn't fix the traders for anyone let me know.

You may need to start a new game but my files should respawn the traders if they were removed from the previous version so you shouldn't have to.
>>
>>124326427
Yeah it works. If you also want to merge in my various fixes part here's an updated version of something I forgot. (Forgot that the Jupiter lab doesnt have any ecologs, lel)

https://mega.nz/#!A591xKyS!2b55kcp4AdmzOJ1D6H23JrG9hL78_h7CSOBWOakmSoM
>>
What does the following do in warfare:

DEFENSE_SQUAD_COOLDOWN
SUPPORT_SQUAD_COOLDOWN

INITIAL_SPAWN_SQUAD_ITERATIONS
INITIAL_SPAWN_SQUAD_CHANCE

MIN_ZOMBIED_UPDATE
MAX_ZOMBIED_UPDATE

randomMutantTime
randomAssassinTime
randomBattleTime

???
Also are those timers influenced by the alife.ltx time_factor? I remenber setting those to 60 and maps were flooded by non stop spawnming.
>>
>>124328164
it's almost like there's a readme or something
>>
How can i make squads go faster to their targets (offline too)? They take forever by just walking and even longer when offline.
>>
>>124330825
You might be able to speed up time_factor.ltx to make squads move faster, or see if you can change it in m_stalker.ltx under [stalker_movement speeds], if that doesnt work, i dont think you can.
>>
>>124331732
speed up time_factor in alife.ltx*
>>
noob here. can someone please tell me if autumn aurora is compatible with atmosfear/absolutenature/absolute structures?
>>
>>124335478

Autumn Aurora already includes all those things familia
>>
>>124335569

oh shit thats dope. ty
>>
>>124331732
I think its normal_time_factor that speeds up offline alife if I'm not mistaken.

I'll check with alundaio about making squads run. I've tried setting a few things but with no success.

>>124328164
Quick run down.

All timers in warfare are decremented when the faction brain updates. So these are not timers in seconds, these are timers in however long it has been since the last faction brain update. This update occurs once every 2 to 15 seconds, mainly as an attempt to make things a little more unpredictable though I'm not really sure it accomplishes much.

DEFENSE_SQUAD_COOLDOWN + SUPPORT_SQUAD_COOLDOWN are the cooldown times for defense + support squads.

The next two options are used for populating the initial simulation.

There are two methods I use to populate the simulation board in Warfare. One is fill_level_bases, the other is fill_level_lairs. fill_level_bases uses the following: function fill_level_bases(faction, level, chance, spawnPlayerFactionSquads, registerWithFactionBrain) or something like that.

For each level, there are multiple calls to this function for whichever factions I want present in that level. All of these calls to fill_level_bases are found within a for loop, which runs from 1 to INITIAL_SPAWN_SQUAD_ITERATIONS. So INITIAL_SPAWN_SQUAD_ITERATIONS is the number of times that each level will be filled with each faction randomly. I just do it for a unique experience whenever you start a new game.

MIN_ZOMBIED_UPDATE and MAX_ZOMBIED_UPDATE... I forget if those are used right now. Zombies technically update but do not own any bases, so they do not respawn and gain territory.

If you were to do something like: fill_level_bases("zombied", "l08_yantar", true, true) then you'd get zombies respawning and fighting ecologists for yantar. I'm just speaking from memory so the minor parts may be wrong but it would be easy as hell to figure out with context clues.

The other three things are used internally.
>>
The new arsonal overhaul literally just came out, looks really good. anyone try it yet?
>>
What is the best mod combo to make COP look as beautifal as possible?

ATM im using atmosfear/AO3.1/absolute nature/structures.

It looks pretty damn good with these but im thinking there must be more I can add.
>>
Is there any fix for crashes in STCSWP when removing the other PSO from rifles?

Every time I try to take one off of the VAL/SR-3, I get a CTD. I think the config is pointing it to the wrong unscoped gun? Not sure.

Also, that stupid infinite C-More bug.
>>
>>124341642
I have a maybe theoretical fix, but idk if it works but ill post it and see if it does, but there's a simple workaround: put another sight on there (for the PSO 1m-21s, but like a cobra on there, for c-mores put an acog or something), then remove sight on the acog/cobra and you wont crash/money print. link: https://mega.nz/#!p8FgGZLT!ka0Gc_V2NARnw5T3UA-JB9aZLfwvvwvxHnCw0eviu8Y
>>
Sexy guns? Sexy guns.
>>
>go all the way to the cordon because the bandit base trader sells fuck all
>reach loner camp, take 5 minutes clearing them out, visit sidorovich
>sell shit, buy better armor, fix up new rifle and buy some ammo for it
>go back to the bandit base satisfied
>as soon as i get back the bandit trader is suddenly selling new armor and shit
>sultan's new quest is for the great swamp near the Cordon loner camp
>get a stash location as a reward for hunting mutants
>it's at the loner camp in Cordon

fuck you too, breekis.
>>
>>124341642
Lemme know if that fix i gave you works, I havent tested cause I dont use STCSWP anymore
>>
Which traders tend to sell 9x39mm besides Duty in CoC with STCSWP?
>>
>>124347821
Doesn't seem like it, along with the fact that it consumed the scope remover, when I used it.

Sorry.
>>
>>124349960
Alright, well that means that fixing that is going to take alot more effort than intended, so you are better off just swapping sights with something else (carry an acog and ekp with you at all times so you always have a scope to swap with), also replace the modifed m_wpn_addon.script with the original STCSWP one and it will revert
>>
>>124349428
Monolith Trader.

>F2000
Kill yourself.
>>
>>124350582
I'm not using it because I want to, I'm using it because I have had awful luck with weapons.
>>
>>124336098
Is it possible to reduce the CPU usage of your mod by changing some settings ? With the 0.3 version, I get peak at 100% CPU usage that stops the game for half a second. I assume it's because of the new offline combat system you add (which seems to work quite nicely by the way !)
>>
File: 1448385296219.png (260 KB, 427x472) Image search: [Google]
1448385296219.png
260 KB, 427x472
>>124350912
Sell it, use a AK in 5.45. stop being a faggot.
>>
>>124351016
I hate AKs because they're inaccurate. I stopped using it because I got frustrated about my bullets going fucking sideways at mid range.
>>
>>124351102
No, it's because you can't be gud in the game. fucking NATO dog.

Everyone knows the AK-74 is the best weapon in the game.
Thread replies: 255
Thread images: 155

banner
banner
[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y] [Home]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
If a post contains personal/copyrighted/illegal content you can contact me at [email protected] with that post and thread number and it will be removed as soon as possible.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com, send takedown notices to them.
This is a 4chan archive - all of the content originated from them. If you need IP information for a Poster - you need to contact them. This website shows only archived content.