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/a3g/ - ArmA 3 General
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Mission revival edition

>Steam Group
http://steamcommunity.com/groups/a3g
Check out the discussions!

>Getting Started
http://removekebab.org/getting-started

>Server Info
http://arma3.swec.se/server/data/62993

>Mission Making
http://removekebab.org/mission-making
https://github.com/Neefay/BromA-A3-Framework-Mark3

>Official Shitter List v1.9
http://pastebin.com/SWzXxHwx

>Official Zeus Blacklist v0.2
http://pastebin.com/hy6uhwCM

>Mod Changes
https://docs.google.com/spreadsheets/d/14m2yFqvl_oArtMAOC646m7XNmGRl9jOkek6oSfIXRaY/pubhtml

>Report Issues on the Devtracker
http://feedback.arma3.com/bug_report_page.php
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Operation Freedoms v1.4.3

Added extra 343s and 148s to the ammo boxes
Added working backpacks to the ammo boxes
Unable to remove shitty non-working backpacks from the ammo boxes
Updated spectator script to latest -working- version!
Zeuses may still be required to disable ACRE plugin and change TS channels in order to hear each other.


Escort Nikos Mini v1.9 TEST

Escort Nikos for small ops is now available but hasn't been put through a full battery of tests yet, so expect some bugs if you decide to play it. Please shitpost about anything that goes wrong so I can fix it.
>>
>>123794428
I might have fixed Shaker Loops on Bornholm so that it doesn't auto-kick people upon selecting the mission. v0.0.6 is the latest.

I'm working on another Bornholm mission, but it'd be nice if other people made some too. Operating on Takistan/Altis/Stratis/Chernarus tends to get old after awhile.
>>
You guys still active? I'm about to get a new computer so I can consistently play now.
>>
>>123795206
Yeah, and getting more active. Weekday ops are making a come-back. Less shitposting means the thread dies though.
>>
>>123795525
Nice nice, thanks.
>>
>>123795206
Nah, join Murshun, we're much more active
>>
>>123795206
Don't break it kuthar
>>
>>123802504
Wrong I only played for 2 months until I stopped coming so not that long.
>>
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Anyone remember what mission this was? I think it involved shutting down laptops so the automated defenses on a hilltop got shut down. Also, osprey.
>>
>>123806824
storm?
>>
https://www.youtube.com/watch?v=zRngdX_nio0
>>
>>123795206
Only active in the same sense tumor cells stay active after its host dies

The cancer finally killed a3g, there's nothing to look back to, only complete shitters are left in it.
>>
>>123806824
Niall you probably shouldn't dox yourself.
>>
>>123793415
guise,

how do i git gud at this game? I just picked it up and I'm having a huge problem sighting enemies. I'm trying single player to learn some of the mechanics, and despite me trying to sit by cover and watch for enemies, I never see any.

I'm suddenly flanked, and when someone is shooting at me, I can't find them. If I do, manage to finally locate a target firing at me, the sway is so damn bad that if i manage to get one hit, I'm usually dead by the anyway.

What gives? I figure I should be playing with a team to increase my chances; but playing campaign is frustrating the shit out of me.

I'm running out of keyboards.
>>
>>123794428
The problem with ACRE seems to be one of the Zeus players randomly losing the ability to hear the other.
>>
>>123825994
Single player is a joke and unplayable. Just join a3g and actually have fun with this game.
>>
>>123826128
aw, is it really that bad?
I was hoping to use it as a 'tip of the iceberg' tutorial to get used to shooting various weapons and be exposed to typical battle scenarios.
>>
>>123826509
It's good for learning keybinds and some stuff but most modded games will be much more playable.
>>
asdsad
>>
So when are we going to ban leto?
Oh wait
>admins
>>
I am watching clips like
>https://www.youtube.com/watch?v=qdP5VkuU4ZM

and is that the game? Like 64/32 humans vs. AI? There are no humans on the 'enemy side' playing?

I thought this would be slightly more complex Battleifled 2 where you are human vs. human.
>>
>>123830790
>3rd person fake marines

absolutely disgusting
>>
>>123830790
Oh and this player is editing the map while he is palying against AI?

Is there any 32v32 human gameplay in this?
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>>123830937
>>123830790
Yes and yes, Arma 3 is basically a framework where you can do anything with the correctly configured missions and mods.

There are mass scale team v team operations.


Everyone mostly plays generic PVE operations because of the ease of scripting/objective creating/theming and the necessarily smaller player-counts.
>>
QuiZNo literally getting banned right now
>>
>>123831474
Do you happen to know some good video material of humans vs. humans gameplay?

Sorry if this is a retarded quesiton but wouldn't human vs. human gameplay require less scripting?

How good is the A.I. in this game?
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W O W
Dindu Nuffin
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>>123831659
AI don't get bored and aren't hyper-lethal like a halfway competent player.
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>>123832314
until they headshot you instantly laser kebab style
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The face of a murderer.
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>>123831659
I have no idea, most PvP gameplay is pretty fucking boring, m8o.

Our TvTs typically turned into 15 minutes of preperation, sneaking, and then five minutes of furious and disjointed engagement as you steadily lose contact with your squad in bursts of gunfire, cowering in your chosen house with the HVT keeping the door covered, just waiting for that knob to turn.

Shitty, IMO.

No way to control someone's rules of engagement without massively autistic rules, right?


Also
>blobbing
>2015
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Why the fuck is my dam fucked every time I play this map with you goyim?

There must be a reason.
File corruption? It seems oddly specific.
>>
>>123832715
Eh, if the PVP is that bad the game is not for me. I don't see the point or even like multiplayer online games against A.I. Absolutely loved the PVP of BF2 outside the 'nade spamming shit.

Thanks for answering the questions.
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>>123832940
You don't really understand Arma's PVE until you play it, the AI can range from absurdly good with certain modifications turned on to relatively average.

With the addition of body armor, support assets, and a zeus taking control or nudging them in the right direction to fuck with you, it can be a pretty engaging experience.

After all, it takes you three shots to knock them down with most rifles, sometimes as many as six with 5.56 against body armor.

They can drop you in one.
Depending on the difficulty it can be quite the slaughter for your team even against AI.
Add vehicles to the mix? There goes half the squad.
>>
>>123833135
'Zeus'? That is the option/player controlling the battlefield of Arma III?

In Jester's videos, he was both playing and controlling the battlefield.

Is it always like that - that the 'Zeus' is also a player? If he is always a player (and not 'observer'), why?
>>
>>123833272

refer to this webm for what Zeus sees: >>123833130

He's a player given limited control of the game's editor and the ability to assume control of certain AI.
He's there to make the mission more difficult, structure it to his demands, add new objectives, help you out if something is fucked, and generally operate as the "game master".
For example, in the operation we played before there's only limited numbers of AI on the map to start out with, Zeus is given a relatively clean slate and certain objectives premapped for us to do.
He can reinforce certain areas as he sees fit, spawn vehicles, create roadblocks with enemy infantry backing them up, emplacements, etc.

It's something you really can't get anywhere else in video games when done correctly.
>>
>>123832715
Wasn't that Friendly Fire? That whole compound was clear.
>>
>>123833485
It was a space kebab, possibly Zeus controlled, who was in and didn't count towards the objective, somehow.

He tossed a frag or two into that blob.
>>
>>123833272
It depends on the mission maker's intent. SOme missions have objectives already set and the zeus can add a little spice here and then and make the AI behave a bit more intelligently. Or they're responsible for setting up all the enemies at objectives, even creating new ones.

Zeus can start out disembodied or have a body of their own so they can participate. Either way they can also take direct control of units to play in first person a little too.
>>
>>123833485
That was a single space kebab in a building you guys missed. I directed him to leave the building and head toward the commotion, which lead him to the edge of the compound where several bluefor were blobbing. He had his pistol out which leads me to think he was out of ammo, except for grenades. He was not under direct control. Apart from setting his waypoint, he operated on his own.
>>
>>123833781
Ah fair enough. Does make me wonder why the person who took that screenshot is using the space kebab weapon which must have no ammo.
>>
>>123834267
There was another space kebab that I stole the gun from as
>5.56mm
>ever

Enjoy pumping five to ten rounds of ammunition into a guy and him not dropping depending on what AI and carriers they're using for the operation.

The Katiba is also a very satisfying sounding weapon in my opinion.
It's quite thud-y.
>>
Do you pronounce Leto's name Lee toh or Leh toh.
>>
>>123835474
le toe
>>
>>123835474
why dont you ask him you beta twat
>>
Going to settle this once and for all.
https://strawpoll.me/6139550
>>
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If I have the server keys for ACE3 on my server and I am running a vanilla Arma 3 mission, is there a way to use the ACE3 interaction menu without having the actual mods installed on my server? As I can use the goggle effects and other things such as gforce and extra ammunition, but is this possible?

tl;dr, can you use ACE3 as a client-side mod and have interaction menu.
>>
>>123836081
ACE3 is modular, so you can delete everything except for the interaction stuff if you really wanted to.
>>
http://yourebeingreported.com/webms/ARMA.3.-.RIP.Mansion.webm
>>
>>123832715
http://yourebeingreported.com/webms/ARMA.3.-.Blob.Squad.webm

Its just easier for me to self upload VP9 webms with sound, deal with it nerds.
>>
>>123806824
Operation Roving Bear, made by draxel
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daily reminder that the best milsim unit is 16aa
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>>123862157
literally who?
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>>123862314
>/a3g/
literally who?
>>
>>123862553
>>123793415
>>
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>>123862569
>24 people at max
lol
try 70
>>
Nerves is the scripter. Banning when?
>>
>>123862553
Milsim groups are fucking autistic. Having actual ranks in the groups and requiring people to use RP names is a little too much for me senpai.
>>
>>123862157
iirc there are some guys called murshun who are itching for a group vs group, shitfest, bragging-rights-on-the-line grudge match
>>
>>123863484
>implying a3g isn't even more autistic
>>
>>123863587
We just want to operate not pretend we are army men.
>>
https://www.youtube.com/watch?v=ttcRy_EyQbk
>>
>>123868885
Thanks, nerves!
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Meh pls
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>>123863484
They're not even the RIGHT ranks.
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>>123848647
Even if that was Zeus, they deserved it to be honest.

Having your only security be on top of the blob and blobbing that hard is begging to be fucked.
>>
>>123848647
So that's what happened to infantry literally 5 minutes into the op.
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I have not played ops since it died before summer. Can we resurrect European Ops?
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>>123892757
No, Sonix.
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>>123892854
Yes. I am a dutch guy with a fedora, who spends his time scavaging the group called TMTM for twink boys.
>>
>>123892757
No. Play at burger time like the rest of the yuros.
>>
>>123894264
If you are not Sonix then you may play euro ops. Gather euros. A few have started showing their faces again at burger ops.
>>
Was our greatest victory bullying out Sonix or bullying out Comfy?
>>
I'm not sure if this is necessarily the right place to ask, but since it's a mod for the game, I hope it is.

Is there any sort of DayZ mod for this game yet, and if so, which one is the most functional currently? I see a few things on the Workshop that say they've got zombies, and google brings up a few servers and sites, but I have no idea which ones are actually the right ones, if any. Could someone help, please? I'm new to the game.
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>>123904516
Exile mod is what you're looking for.
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>>123905209
Thank you.

Which version, though? Searching on the Workshop brings up several of them.
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>>123905545
http://www.exilemod.com/downloads/

There are some servers that require others mods as well. A few of us (in a3g) were playing on a server hosted by TPG that required Chernarus (AIATP mod), Ryan's Zombies and Demons, and RHS.
>>
>>123832924
BiS broke inland water when they released Arma 3.
So in breaking that they also broke how dams worked, and no mod maker has been able to fix it yet.
>>
goddamn steam sale newfags and their retarded questions

>"is there PvP in this game? hurrr"
>"is there zombies yet? hurrr"
>"I hope this game isn't hard to get into :^)"
>>
>>123906379
Given that I'm incredibly new to this, what's the best way to start learning? I'm going to go through the tutorial later tonight when I get a chance, but I don't know if that actually gives enough to be not complete shit.
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>>123906907
The "Learn" tab on the main menu is enough tutorial to get you going. Showcases on the "Play" tab are good for new players as well.
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>mfw seeing that flood of scheduled ops
Reinstalling.
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>>123909298
it's good to have you back, jiffypop/comfyblanket/crustycumsock/tagus/castiel/hg80/weras
>>
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>>123911710
where kerri at?
>>
I'm leaving you for Just Cause 3. Prolly be back though.
>>
Do I need the DLC?
>>
>>123912507
B-but this looks like the spawn.
>>
>>123916943
You'll be back after 5 hours because that's as long as it takes for you to hit the bottom of game as deep as a children's pool.
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>>123917085
lel just attached a cow to a wind turbine. This will never get old.
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>>123917001
no. mission makers either avoid DLC content or put in scripts that get around the limitations.

The Tanoa expansion coming out next year will be a different story.
>>
>>123917209
Great, I'll wait then.
>>
arma in the new just cause engine.
>>
Is there still any playing Battle Royale? I do not like the H1Z1 one
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>>123923406
no
>>
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Thread replies: 100
Thread images: 25

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