2 days to Space Jam.
> Demo Day (Nine) is Over. Play some games and leave some feedback.
https://itch.io/jam/agdg-demo-day-9
> Next Game Jam (Space)
https://itch.io/jam/agdg-space-jam
Collab: http://pastebin.com/NEPv0pPC (embed)
>Next Demo Day - Demo Day 10
https://itch.io/jam/agdg-demo-day-10
Helpful Links: http://tools.aggydaggy.com/# (Still in beta)
New Threads: >>>/vg/agdg
Archive: https://boards.fireden.net/vg/search/subject/agdg/
> Chats
http://steamcommunity.com/groups/vgamedevcrew
http://webchat.freenode.net/?channels=vidyadev
> Previous Demo Days
http://pastebin.com/Qi63yBxd (embed)
> Previous Jams
http://pastebin.com/hVhvNWLw (embed)
> Engines
GameMaker: https://www.yoyogames.com/gamemaker
Godot: https://www.godotengine.org/
Haxe: http://haxeflixel.com/
LÖVE: https://love2d.org/
UE4: https://www.unrealengine.com/what-is-unreal-engine-4
Unity: https://unity3d.com/
> Models/art/textures/sprites
http://opengameart.org/
http://www.blender-models.com/
http://www.mayang.com/textures/
> Free audio
https://machinimasound.com/
http://freesound.org/browse/
http://incompetech.com/music/
http://freemusicarchive.org/
cross posting
>>148190557
paddleshape isn't a thing appearently, paddle.get only shows .gethash and .gettype
>>148190582
So, how do I assign it to the paddle object I made in Game1.cs?
How do I fix the malformation?
help me /agdg/
i've fallen in love with one of the demo day 9 girls
just
I wanna meet that dev.
Postin progress.
Instead of getting rid of the old design, I've decided to do this. I'm also re-writing a ton of back end stuff but that doesn't make a good webm.
What are the prerequisites or benchmarks to making a successful Indie game?
There needs to be an official checklist or something somewhere so that we're all on the same page. Let's work together to raise the standards of all amateur indie game developers across the entire spectrum.
>>148190862
Video 4 of 7.
Travelers
https://www.youtube.com/watch?v=9JJIkIRQ7uw&list=PLQOFZ7Uvt6Wx9OGfxMSRadAYIoVZNLytb&index=4
>>148190582
>can you lean w/ the vive without falling over?
Without trouble, yeah. It's only disorienting in the 'fall down' sort of way if the automatic locomotion. Jumping can be unbalancing feeling, but manageable when expected.. Here's a clip showing that.
>>148191305
1. Have a waifu
2. Make it fun to watch
3. Be attractive
4. Be an extroverted normie
>>148191305
-RG/PG has atleast six months of solid effort on the code/gameplay alone.
>>148190990
>>148190909
In Game1.cs, in whatever function you use to create your ball instance, probably Start(), you can either have your Ball constructor require a Paddle to be passed in, which is what it looks like you do except you dun goofed because your ball constructor is lowercase so it isn't recognized as a constructor, and a parameter-less one is automatically generated which is why you aren't getting a syntax error for not passing a paddle in.
Or, where you create your ball, you can go
Paddle myPaddle = new Paddle();
myBall.paddle = myPaddle;
>>148191280
I really like this.
>>148191280
Whoa shit now that's what I'm talking about
>>148191408
What happened to the non-Vive fps that was like this? Glowy crabs and things
>>148191026
Tell me wich one, I can probably confirm if she loves you too.
>>148189635
Thanks!
Part 2 is now up!
https://www.youtube.com/watch?v=NTHNrD_5ivM
It's a bit much timelapse, and too few voiced explanations, but this is stretching out to a four-part episode, so there's more to come.
Hope some of you like it
>>148191305
There isn't such thing as a list of how to do good games.
>>148191305
Juice.
Too many people have decent ideas but never put juice into the game. And I'm not talking about just screen shakes. There's plenty of ways to make a game juicy without screen shake. Even text RPGs can have juice with good writing and interactive worlds.
>>148191857
Great tutorial, man. Very interesting to see the methods behind the sprites you post. Are you going to be animating as well?
>>148191696
No idea. How long ago was that? Curious to take a look at it.
>>148191493
Well I changed it where I generate the ball in Initialize to,
ball = new Ball(paddle);
but then vs says "'Ball' does not contain a constructor that takes 1 arguments"
I'm not sure how your (probably correct) naming convention translates to my (probably incorrect) one.
classes have upper case first letters, object don't.
>>148191925
>text RPGs can have juice with good writing
>>148191925
What other kinds of juice are anon? particles? smooth animation? dynamic camera?
>>148192035
Thanks!
Yes, this fish will be animated (a simple four-frame animation) and I'll cover the whole process.
Pic is the end result of this tutorial.
Reminder to join the /agdg/ Discord https://discord.gg/Wvm2T
There are successful devs recruiting in here :)
>>148192131
>your ball constructor is lowercase so it isn't recognized as a constructor
Fix your constructor, basically
>>148192370
How?
>>148192339
all of them were pretty much dead last time that link wasn't expired.
>>148192339
nice try invalid invite senpai
>>148192309
Sweet, if I go through all of them I'll try to make a fish that I'll post it here when I'm done.
>>148192370
Okay, to be more specific, its not that constructors aren't recognized if they're lowercase. Its legal to have a class that starts with lowercase. The problem is your class starts with uppercase (Ball) but your constructor is lowercase
ball(Paddle paddle), they don't match
so just like make it
Ball(Paddle paddle)
>>148190862
>(embed)
4chan x is really cool but you should check if you aren't copying unnecessary things
>>148192187
Different types of games benefit from different types of juice. Check out this video.
https://www.youtube.com/watch?v=216_5nu4aVQ
Free released 2D or 3D kawaii girl when?
>>148192541
changing it to
ball = new Ball(Paddle, paddle);
in initialize makes vs tell me 'Paddle' is a type, which is not valid in the given context
>>148171950
>[Placeholder Title]
>Ordinary Platformer Life
>Unnamed Pixel Platformer
>Untitled ARPG
>Generic newgrounds rpg game with date sim but improved
>>148192594
This channel is amazing. Except for that one video where he fellates Johnathan Blow nonstop
>>148192537
Please do!
I'm eager to see if my instructions actually are helpful or not
>>148192771
>implying you wouldn't give JB a BJ
But I agree, his videos are mostly all useful.
>spent 4 hours this morning trying to debug huge fps hits
>try again this evening
>no longer occurs
Drew her out, but she doesn't fit any good character archetype I don't think that I want in the game, going to replace her with a Slime Girl.
sign up for team placements in the jam here: http://pastebin.com/NEPv0pPC
It'll be good for you. I hear Jonathan from down the street signed up.
>>148191280
The top and bottom feel very skyroads, in a good way.
>>148192748
In Ball.cs, change
ball(Paddle paddle)
to
Ball(Paddle paddle)
in Game1.cs
ball = new Ball(paddle)
I am thinking you are lacking an understanding of the fundamentals of the language, friend
>>148192993
>thing happens
>hm guess I should fix that
>test again to be sure of the problem
>thing suddenly doesn't happen
>go back to implementing other thing
>thing 1 happens again
Sometimes I think computers got AI awhile ago.
None of the games here have any potential...except for one.
>>148192760
I still don't know how hoopo came up with the name for his game
>monitor is blurry
>tv has noticeable lag
>no money for a new screen
what do
I'll leave this here.
Almost there for this atari game remake.
going to sleep.
feels good to make shome shit after some months.
>what is
check the filename.
Airports are fun
>>148193161
Yeah. I'm trying to learn as I go, and it's not working very well.
I did what you said, and now I have 2 different errors.
'Ball': member names cannot be the same as their enclosing type. This is in Ball.cs
'Ball' does not contain a constructor that takes 1 arguments This is in Game1.cs
>>148193340
with a game like that you gotta go fast
>>148193297
iirc he looked up idioms for "chance" and came upon that. idioms make for pretty good titles, but they're not always the most google-friendly.
>>148192594
Thats some basic ass shit.
He's basically saying make things EXTREEEEEEEEEEEEEME
which anyone with a brain can understand.
Could someone help me out with game maker? I'm trying to get diagonal movement on a grid to work. Here is my code:
http://pastebin.com/TUWT7qRS
I just don't know how to get simultaneous button presses to work. I've tried stuff like "if keypress(up) and keypress(left){...}" but that doesn't work. It's probably an easy solution, but this is my first time programming. My code at the bottom of the pastebin gives me the result I want so I know I'm not too far off. I'm just messing up the if statement.
>>148193458
>'Ball' does not contain a constructor that takes 1 arguments
This will be fixed once you deal with
>'Ball': member names cannot be the same as their enclosing type
Its treating Ball(Paddle paddle) as a member function instead of a constructor because of the return type, I think. At least with C#, constructors don't have a return type, so just remove it.
Anyone know if it would be acceptable for an app store game to allow players to upload music and allow other users to stream it while they played a level based off of it? The level generation in Audiosurf looks like it would be real fun to program, and I think it would make for a fun quick multiplayer phone game sort of thing. Gets a bit harder to make matches with anything but Drake or whatever if both people have to have the same song on their phones already, though.
>>148191408
I could make a killer synth wave soundtrack for you mang
>>148193542
>which anyone with a brain can understand
Anon, that's the problem. Have you looked at indie games? 90% of them are boring as shit because the devs don't add the juice or game feel that should be basic.
>>148193787
you won't get appstore approved.
android sure.
>>148193340
The ball isn't that slow in the original.
>>148193681
maybe you should use a temporary variable to hold the direction, like an integer using numpad values.
like after all they keychecks you decide using a switch.
>>148193787
>Anyone know if it would be acceptable for an app store game to allow players to upload music and allow other users to stream it while they played a level based off of it?
The bad news is, this is against the terms of service. The worse news is, there's not even an API for doing that.
>>148193713
Remove what, exactly? This is what Ball.cs looks like atm
http://pastebin.com/Rjs0iLke
Godot, Cocos2dx, UE4, or SFML? I wanna make mobile games and do my development on linux, if possible... if pressed, I'll focus on Android first, but if I could kinda work on iOS simultaneously, that'd be ideal.
>Still working on collision detection
>Swallow my pride and look up tutorials
>Best looking one cost $4 fucking dollars
>Look up Shaun's GM tutorials because he covers things well
>Platform tutorial
>Adapt his collision detection for top down movement
>Horizontal collision works fine! Finally!
>Vertical collision physically hangs the game and I need manually stop the game from GMS.
>Can't determine cause of the crash other than the fact that it's most likely my while loop
>Am upset with myself. Shot my pride and still failed like a loser.
I'm sorry.
>>148193845
>>148193467
I was thinking of a slow ball because it's hard to avoid shit like that so you need to be carefull.
Do you think I should make it faster?
>>148193936
libgdx if you want to do android.
>>148193971
i forgive you
>>148194002
>>148193936
LibGDX does iOS too
>>148193971
go to rest for a while, try to understand your code.
>>148193837
fug
Guess I could maybe make do with checking the hashes of files in the library to match people
The problem is people pirate so damn much that you can't match shit up all the time based on normal file information
It's why Audiosurf/Beat Hazard leaderboards kinda sucked a few years back
>>148193904
I have enough tools at my disposal that it's not a problem, but if it's ILL EAGLE to just stream something without saving it I'm boned anyhow
>>148194002
>>148194096
>libgdx
Haven't used Java in a while, but I'll look into that one. I'm sure it'll come back to me. Thanks, m80s
>>148194125
Why are you even bothering with mobileshit anyway?
make your own rhythms is a pretty bare genre on pc right now. And you can actually put it on steam.
>>148193065
Holy crap dude. That's pretty.
>>148194120
>try to understand your code.
No one "understands" code. They learn what lines produce the results they want by memory.
>>148193919
>public void Ball(Paddle paddle)
>public
This is the visibility or access modifier, it dictates which other classes can see this function (or variable)
>void
This is the Type of the object that the function will return
>Ball
The name of the function
>(...)
The parameter list, aka how many and of what type, in what order, this function expects you to pass things into it
>Paddle
The Type of the first argument/parameter
>paddle
The temporary name we'll give to what gets passed in, its only valid locally to inside the function
CatSword
>>148193971
Take a break.
Often to fix stuff like that you need to just take a step back and come back with fresh eyes.
>>148194263
>They learn what lines produce the results they want by memory.
>>148194328
Have you made any progress? Or are you just going to post the same webm more times?
>A moderator simulator where you do it for free
>Save CP and collect it before deleting it, or erase it quickly to be safe
>Manage hot pockets for energy
>Balance your sacred duty to keep the board clean and on topic with earning Good Boy Points
>Random bonus objectives that pop up such as manipulating board culture to support your waifu or forcing memes
>Hectic minigames where you have to mow the lawn or dodge questions about your personal life from visiting family members or go buy more hot pockets
>game only ends when you kill yourself
What do you think? Art/10?
>>148194263
maybe you need more practice.
I'm not a CS guy but I can understand another people code if I spend the effort.
>>148194318
Deleting this still gives me the error 'Ball' does not contain a constructor that takes 1 arguments
woooooooooooooohoooooooooooaaaaaaaaaaaaaaaaaa
>>148194079
>>148194120
>>148194376
Thank you Anons. I was prepared to be bullied but it's really nice to see some kindness. Yeah, I'll take a break for a while and try to make some sense of this problem tomorrow with clean eyes.
Good night Anons. Thank you again.
>>148194328
I hate when people have extremely good looking games but never make progress
>>148194437
If you make it into an actual game, /r9k/,/int/, and /sp/ would love you.
>>148194328
This is a prime example of "misplaced juice"
Your walk animation lacks the feeling of movement, and you've compensated by sadding some crazy nyan cat effect.
It doesn't save it.
You need to have a way better walking animation, then you can add that effect.
Same goes for the sword swing. It lacks the sense of impact.
This is literally lipstick on a pig scenario right here.
recently uploaded to Steam Greenlight. starting to shill since view count has gone down.
https://www.youtube.com/watch?v=Ln0AAy9OmMU
>>148194593
Do you even have a semblance of a game beyond bare levels?
>>148194479
I didn't mean delete the whole line, just delete the return type part of it
If you just try random things when you're programming without understanding what you're trying, you're gonna have a bad time
>>148193312
>>148194687
Yes. This is an outdated screenshot I took a couple of days ago.
>>148193081
for what jam
>>148194593
You can't use copy written sound effects.
Those spikes clashing together is from classic megaman.
You will get sued, or C&D'd at the very least.
>>148194125
It's not illegal for your users to download the music. It's illegal for them to upload it so others can hear it.
As for your "tools" I don't know how you expect to grab files from people's music libraries but it clearly isn't something you're "allowed" to access.
>>148194236
Well, funny you should mention. I'mnot actually amateur.But my company, which makes mobile games, is doing a game dev jam sort of thing, so for a few days I'll be a semi-amateur game developer - just one with access to test servers and shit. I figured it would be a good learning experience, since I do want to make my own music-generated game for PC eventually. I just can't do it now because of non-compete.
>>148194812
Link me the sound effect, and if it sounds similar enough, then I'll change it. But all sfx were made by me in famitracker.
>>148194847
> I'm not actually amateur. But my company, which makes mobile games
Out out out OUT OUT OUT OUTGETOUT
>>148194406
>>148194515
thanks. i honestly didnt think anyone really saw or remembered. Ill post a new one soon
>>148194542
i agree with the walking animation, it needs work. and the effect is for dashing / weapon charging
>>148194812
>copy written
copyrighted
>>148194840
Ever played mobile Beat Hazard? It can access your library. On iOS, at least.
>>148194918
Sorry, friend. I only post when it's things I do that nobody's told me to do, if it's any consolation.
>>148194847
Enjoy your ban
>>148194714
Ahh. Okay.
Deleting the return type removes the error, but it still causes the program to hang/become non responsive as soon as it starts.
>>148194782
Also it's probably not the best idea to keep those SM64 animations in your greenlight. And the bleep bloops really clash.
Honestly it seems like a clusterfuck mess m8.
Think you're jumping on GL too early.
>>148194257
Thanks but it was kinda a waste after I realized I wouldn't use her, ah well maybe there's some place for her.
>>148194496
He is too LOOONG.
>>148193971
remove anything connected to the vertical collisions and just replace them with the horizontal ones and exchange x coordinates for y coordinates and hspd for vspd, you should be good
>>148194914
Yours is distinct, but it's damn similar.
https://youtu.be/NP697v8WtkU?t=8m24s
https://youtu.be/Ln0AAy9OmMU?t=23s
Whenever the boss gets hit.
>>148194990
>Sorry, friend. I only post when it's things I do that nobody's told me to do, if it's any consolation.
You don't belong here you belong on /biz/ where you can shitpost about how much money youre making NOW GET OUT
>>148195018
>this guy on greenlight
>the trump wall guy on greenlight
>all the terrible 1-weekend mobile-quality games on there
what is going through these peoples minds when they think "yeah, this is something people want to pay money for"
>>148194990
>Ever played mobile Beat Hazard? It can access your library. On iOS, at least.
I haven't. But if I remember right (haven't messed with the music API in a long time) you can access metadata, and see/control what music is playing, but you can't just read the actual file, and if you're gonna upload music, you kind of need that part.
>>148194918
You tell 'em
>>148195014
Probably you are not assigning the paddle reference once you've passed it into the constructor, and it dies on line 28 with a null reference exception. Aside from learning the absolute basics of programming, you should also learn how to set breakpoints and walk through debug mode
>>148194503
Okay I lied I didn't go to sleep, sorry.
>>148195121
Yeah, that's what really baffled me. That's exactly what I did which is why I was so confused when it caused major problems. I suppose I'll need to go through all my other scripts and check for a possible confliction?
>>148195202
There's no bar of quality anymore.
>wahh quality isn't objective, my 30 second 2d walking sim is just as good as everything else!
https://www.youtube.com/watch?v=0AAO92foBwA
>>148195158
alright. I'll go on and change it. It wasn't the spike clanging though, it was his mid air kick. I've just replaced it with a more fitting sound.
>>148190862
Working on my first enemy. It's a Mushroom that sprays poison gas when you get near it.
>>148195158
I love that music
>>148195437
>a Mushroom that sprays poison gas when you get near it
nice RoR clone
also mushrooms put out spore clouds, not gas
>>148195259
Just saying, I've seen it work. Never actually tried it, but there has to be a way.
>>148195273
I'm sorry I'm so n00b anon. How would I assign the paddle? I tried going
public Paddle paddle;
Doesn't work.
figured, okay, maybe I'm making an empty thing just called paddle, and I have to get the passed on paddle by assigning it to a new paddle?
so I tried
public Paddle paddle1;
paddle1 = paddle;
but that doesn't work either
>>148195495
He's actually copying the dark souls ones from the looks of the animation and spread.
>>148195202
I don't know, probably too much confidence? But they always end with mixed reviews on steam, and people stop playing those games like 1 month after, so that will probably put them on place.
>>148195435
Just want to make sure you're covering your bases.
The first time I heard it I was 1000% sure it was from Mega Man. I would've gone on Maury Povich to prove it wasn't my baby.
Why is coding the only thing I feel at ease doing?
Rotating between insomnia and depression but once I start coding I feel fine. Forgetting to eat/clean/do anything but I don't feel like shit until I stop coding.
So is square root still slow to process? When I'm not doing anything that pertains to exact distances should I just be using a distance_squared function to skip the square root? (specifically this is to test if one distance is greater than another, but it doesn't matter how much greater).
>>148190862
Does anyone play the Demos?
Would anyone be interested in me playing through them? Either on stream or youtube?
Trying to gauge if its worth the effort.
>>148195495
>nice RoR clone
It's nothing like Risk of Rain. Unless Risk of Rain has some kind of similar enemy.
>also mushrooms put out spore clouds, not gas
Then it's a spore cloud.
>>148195782
It's called enjoying something anon.
you have your solace.
>>148195905
I would be interested in someone playing through them as long as it isn't you.
>>148171950
why was my game misssed i posted three timessss
Game Name: Guns n Stuff (temporary name, previously named Pu Me Mea)
Dev Name : me
Tools Used : blender, unity, FL studio, sai, photshop
Progress :
+Running Animation, Idle Animation, 1st Attack Animation
+modeled a set of clothes
+modeled weapons(2 swords, 2 guns)
+cooked bacon
-adding more animations soon
-another set of clothes
once all the character actions are done i can start to form something playable
>>148195857
Yeah, skip square root wherever possible. Since its literally just guessing until it gets it right, its a lot of equations.
Efficiency #1.
>>148195905
I've been gradually uploading videos
>>148191313
Nobody has made a comment on them yet, here or on Youtube.
>>148195905
it's not, work on your game.
Gah its so hard to use this work computer for spritework
I'm trying to decide if I should create sort of basic creatures that I could use as templates for NPC's/PC party members.
Probably the smart thing to do huh
>>148195905
Every dev would watch their own game at least.
Everybody got their ideas for the space jam ready?
>>148195857
You should always use integral values if you can. Division doesn't work on some processors so you should know how to implement that in software (basically subtraction in a loop).
When you absolutely have to work with fractional values, you should do that using fixed point math. It's still pretty common for desktop computers not to have FPUs. You want your game to work on a 286, after all.
>>148196057
You shouldn't add any extra text line me
>>148196142
locked and loaded
>>148195905
Just about every dev I made a video for (about 20 of them) has responded to my video (mostly here, but a few on the video). They were all grateful.
>>148195578
Would be lying if I said this wasn't where I got the inspiration from. I'll try to think of some things to differentiate it from those enemies but I don't have many other plans for said enemy, than to be an annoying poison enemy.
>>148195547
Like I said, trying random things until something makes the errors goes away is a bad way to learn, it leads to all kinds of superstitious coding and is frustrating. You really should watch some videos or go through basic basic hello world tutorials that explain syntax.
But I will be an enabler
Inside Ball.cs, inside your public Ball(Paddle paddle) constructor, put
>this.paddle = paddle
This is confusing because the Paddle variable on the Ball class is named paddle, but we are also saying, in the constructor, "we are expecting a Paddle instance to be passed in, and we will call it paddle"
So now when you type paddle, instead of referring to ball.paddle, it refers to the paddle that got passed in. So the fix is either to rename the Paddle parameter to something like inPaddle, to highlight its the argument being passed in and not the field that sits on the Ball class, OR include the "this" keyword, which always translates to "the instance which this code is running on", which in this case would be ball. So this.paddle is kind of translated to being ball.paddle. You might wonder why you can't call "ball.paddle" from within Balls constructor, but thats because theres no variable named "ball" inside the Ball class scope.
Anyway either change the name of the paddle parameter to inPaddle, and assign it via paddle = inPaddle, or leave the paddle argument named what it is (paddle) and write this.paddle = paddle
>>148196196
i never cared about recaps till now
guess im just triggered
>>148195537
I don't think you understood a damn thing I said.
Good luck, anon. I hope you figure out how to do that.
>>148196142
I got my idea ready.And I'm already working on it.
Except its scope is probably too big and I'll fail.
>>148196050
Okay. Well hopefully someone else will then.
>>148196067
Didn't realize someone was already doing this. Huh
>>148196096
Im a failure at my own games. I have no design sense. I've been working with other people, but I don't do media for that game. I like making videos.
>>148195782
coding = absolute truths, either something works or it doesnt, no room for subjectivity like with an artist or musician wondering if their craft is "good"
not to mention concrete progress, brain exercise, confidence boost, and feeling like a fucking wizard casting a spell when you hit certain complex keybindings in your editor
>>148196129
Its a peculiar kind of social anxiety to watch someone play your game
WHAT IS THAT THING ON HIS HEAD? FIGURING IT OUT IS MAKING ME LOSE ALL MY DRIVE, IT'S THE LAST THING IM DOING AHHH
>>148195960
That's the perfect word. Fuck. It really is my solace.
>>148196554
I completely agree. Subjectivity fucked with me throughout my life. Shit at school subjects with it, personal relationships make no sense, they change so fast.
But coding is permanent and functional. Its all on you. Computer won't do anything wrong, it just follows what you tell it. Bliss.
>>148193681
>http://pastebin.com/TUWT7qRS
Maybe it's getting confused because you're using the same inputs for other stuff.
So in the previous code at the top, instead of just saying...
if (key left)
{do this;}
...Try including the keys you want, but also include keys you don't want:
if (key left)
and !(key up) //not
and !(key down) //not
and !(key right) //not
{do this;}
Then for the simultaneous one just add the key like you originally did:
if (key left)
and (key up)
and !(key down) //not
and !(key right) //not
{do this;}
Also, most keyboards can only take a few simultaneous key presses at a time. Not sure what the limit is but that could also be an issue with your keyboard.
>>148196545
>Okay. Well hopefully someone else will then.
No, man. Do it so you can prove the arrogant elite are wrong.
>>148196463
>that spoiler
Ok, but with a free released 2D or 3D cute girl I would definitely be a dev. Just sayin'
>>148196938
does ideaguying before the jam count?
>>148196709
He looks like this guy
>>148196938
>tumblr gif
>sao
I share a thread with people like this?
lets say i say i want to make a game as an exercise in bettering my c++ skills. ive made games in GM, etc and i have experience with media libraries like SFML, but i'm not quite good enough to make my own engine. what do? do i just build my engine using SFML, build my way up from the "bottom", or is there some other place to start with c++.
please dont tell me to change languages or just us GM or w/e, i have a goal, i just dont know how to approach it in the context of make game
>>148197018
I literally googled "anime gasp gif" and that was the most appropriate one.
>>148196863
never mind lol, I should have actually read the code before commenting. You didn't reuse anything. Not really sure then.
>>148196545
>Didn't realize someone was already doing this. Huh
Well I keep posting them in the threads, not sure what else to do. No reason to not do so yourself if you want to. But yeah I'm not sure if many people are going to care at all even though everyone wants someone to play their game.
>>148197083
>i just build my engine using SFML
Yes.
We're all hacks, but we keep grinding away until a miracle happens.
>>148196890
Yeah!
For videos, better to chain them all into one video or separate them out into a video each? I'm thinking quick 3ish minutes each game.
>>148197083
make a roguelike. you'll learn a lot
>>148196993
AHHHHHHHHHH NOW I CAN'T UNSEE YOU'RE NOT HELPING AT ALL, I'M EVEN MORE CONFUSED THAN BEFORE.
>>148196378
Ah. Thank you anon. It works now. I'll start looking more into the basics of the language. I thought I could pick it up as I go along, but evidently it doesn't work that way. Sorry for being such a little shit.
>>148196385
You probably aren't replying to the right post
But don't worry, they keep updating the recap well into Tuesday
>>148196545
>Didn't realize someone was already doing this.
Irrelevant
Post your review(s)
>>148197018
aye... theres em an worse than em... i nodevs that could chew that non up an pick theyr teeth with es bones
>>148171950
Game Name: Game
Dev Name: Game dev
Tools Used: Construct, Blender
Website(s): agDg
Progress:
+Changed all animations to be able to scale properly
+ Added moving platforms
+ Blocks you can push
+ Switches
+ Key rebinding
+ Pause menu
- Still haven't fixed Z ordering
- Still haven't done any AI stuff
>>148197092
>windowsfolderofconfusedanimegirls.png
>>148196672
I never knew this until the previous demo day. It was a trip.
>>148196545
>Okay. Well hopefully someone else will then.
>>148195915
>It's nothing like Risk of Rain. Unless Risk of Rain has some kind of similar enemy.
>normies in charge of receiving bantz
>>148197161
It's tougher because most of the hype has died down. At this point, no one except the dev themselves will probably watch, but that's the only person you really want to see it anyway. It helps if you:
1. link the dev when you see them posting
2. when it's time to make videos, post first asking if anyone wants you to review their game, as they'll definitely be waiting and will remember to check it out
What's the best free 2D engine with free Android exporting?
GameMaker has an Android export module, but it's like $150.
>>148193681
Are you guys using your head sometimes? I mean, just look at your code and do a mental debugging.
What happens if I press left for example? First, it knows that it needs to go left BUT THEN you put isMoving to true.
Now, use your head and figure out what would happen if you're also pressing up or down in the same frame. Remember, isMoving is already on true because of the left key.
>>148197274
Also is he nude or something? it seems like that pink thing is his torso
>>148197446
>"If you're good at something, never do it for free."
Your problem is that the people who make successful game engines are familiar with this advice.
>>148197446
Unity maybe? Albeit a bit clunky on android, Its free to export at least.
Quick and dirty text rendering "in scene". This will be useful for getting debugging info from in-world objects without ugly prints to the console or getting overwhelmed by orthographically drawing info of every entity.
>>148197083
Building an engine using SFML sounds like a good idea, since it's only a library for getting input and graphics to the screen. You'd still have to handle things like entity updating, rendering, and memory management yourself.
>>148197428
Hmm, I don't really care about coming up with a title when I've done almost no work on my game's universe or charactersSo.. any ideas?
>>148197161
>not sure what else to do
Post them as comments on the demo pages
>>148196709
>>148196993
I don't see either of these
>>148197454
many bugs are the result of forgetting one of a dozen assumptions that you made while writing the code, or making a new assumption about what the code does now.
people usually are thinkng logically about their code, they just forgot something. stepping your way through the code like you are doing there is really the process of removing all of the assumptions that you are making
>>148197632
Suplexium
>tfw creatively bankrupt
>>148197795
You're free to make cashgrabs anon.
>>148197795
t. the industry
>>148197632
The Impossible ManBecause in the SJW future, there is no gender silly.
>>148193681
Your system is very unfavorable for it.
I would reccomend checking out Shaun Spalding's platformer tutorial.
His movement code can very easily be applied to a top down game, its a great system and it takes up about a third of what you have typed there.
>>148197201
>For videos, better to chain them all into one video or separate them out into a video each?
Chain them all, in my opinion.
>>148197749
>stepping your way through the code like you are doing there is really the process of removing all of the assumptions that you are making
Yes..? You mean, after you realize that something is not working like he did?
You artists have to remember that coding is all about logic, so double checking is not a luxury.
>>148197716
Fuck this, I'm drawing a television and get over it. I couldn't find a scifi character to hang with not megaman.
>>148197231
i've made an admittedly basic few in GM and SFML, the question was more about how to approach doing graphics in c++, if not with SFML
>>148197171
cheers, thanks for letting me down easy brother.
>>148197623
yeah, its not incredibly terrible, i was more wondering if yall had any other suggestions since i'm relatively new to media stuff. but if not i'll probably just get the ball rolling with what i got and hopefully have something to show you guys within the month.
cheers
>>148196121
I can't stop gushing at all of your spritework.
>>148197794
Sounds cool
>goggle it
>rick and morty
I think I'll pass
>>148197910
My game has only two genders: the living and the dead
>>148197972
Looks like he has a big floppy dick
>>148198068
Well shit, I guess all the good ideas are takenI've never read that comic
>code for 30 minutes straight
>it works after compiling once
Do you do any drugs while you dev agdg? Nootropics?
>>148198140
Slowly being able to do whole things without compiling after every line is a nice feeling.
rate mywaifubaitaggy dag
idea guy here. A game where you organize things into its parts. Call it "The Knolling"
>>148198140
""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""works""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
>>148195495
Thanks.
>>148197418
>It's tougher because most of the hype has died down.
There was no hype. The submission deadline ended less than 48 hours ago. Everyone was just excited about the prospect of getting attention for their own games. Aside from the pedos playing Idol Comm@nder only like 5 people took the interest to play and provide feedback for other games.
>>148197418
>1. link the dev when you see them posting
Haven't seen a single one of them since I started uploading lol
>>148197670
>Post them as comments on the demo pages
Sure, why not
>>148198140
I think you mean
>write two lines of code
>browse agdg for 20 minutes
>it works
>>148198241
No bad at all
>>148198269
If it makes you feel better I've watched all of the vids you've uploaded
Even if it's not for my game I think seeing blind runs is always constructive
>>148197716
I made this little thing trying to represent what I can see
>>148198241
Nice cave story clone
>>148197976
Thats okay
I can't animate for poop so that kind of balances out any potential talent I have
Thank you though
>>148198139
It's okay, I'll think of something :)
>>148198241
>bare midriff
>toned tummy
>shaggy unkempt hair
>comms headset like she's a team player
>clothes look like they're all hand-me-downs
>roguish "please don't hurt me" facial expression
>approachable "let's be friends" body language
I wanna take her home
>>148198436
i like this better
More C# questions
>>148198241
Isn't this just a Cave Story character?
>>148198241
Looks like a little boy
No thank you
>>148198371
>If it makes you feel better I've watched all of the vids you've uploaded
Thanks, I'm actually a little surprised since I assume that would get boring (I don't know how to make it more exciting nor did I try to really), but it's hard to look at it objectively. I hope at least the devs will find something in there they can take as constructive.
>>148198629
>no link
KYS mate
>>148198359
>PewDiePie
I'm still angry that this idiot is so popular.
>>148198269
I mean hype as in friday/saturday was all demo day posts, and sunday there were nearly none. So that was the key time to release videos as people wanted to see the other games without bothering to play them themselves, but now no one cares at all anymore.
I didn't get too many views except for the videos I directly linked here, but I did personally hear back from 75% of the creators of each game. I posted both at morning and in the evening and super late at night. About half of my videos were from requests, so those ones were easy to get the dev to notice.
>>148198068
It's one piece of Deviantart fanart. There were only three results total for "suplexium" anyway.
I hardly think that invalidates it as a title choice.
>>148194376
>>148194503
Preferably the eyes of a Samoan virgin.
>>148198695
>idiot
Eh, he's been trying to get away from his old stuff for a while now.
He's slowly turning into a mild filthy frank.
>>148171950
>>148192760
>>148135796
Game Name: Bitstream Battle VR
Dev Name: Anonymous
Tools: Unity, Blender
Web: None
Progress:
+ Glow added to terrain
+ Added glide to jump
>>148198847
It's the damnedest thing, they never seem to stay virgins once I've picked them up. Go figure.
>>148191313
I didn't see you post the video last night, but thanks for trying out Project Shmoop.
The stuff you commented on has been pretty much the general feedback, so I'm working on it.
>>148197454
Thank you. I fixed it. I just check if isMoving==false first before inputting any direction.
>>148197923
I'll take a look at it. My game is top down with grid movement so that might be why it looks weird. Also I'm not very experienced so there's that.
My code is shit so any help/criticism is appreciated.
>>148198668
How many times do you want me to spam links dude?
https://www.youtube.com/watch?v=-IiJrM4yM7Q&list=PLQOFZ7Uvt6Wx9OGfxMSRadAYIoVZNLytb
>>148198719
>So that was the key time to release videos as people wanted to see the other games without bothering to play them themselves, but now no one cares at all anymore.
Well I had to take the time to download the demos, figure out the recording, record everything, and then hours a piece to upload them, so I'm not exactly equipped to deliver videos for people in the minutes after they've uploaded. 4chan culture is pretty weird about its pacing.
I'm sure the devs will want to watch them once they know I've made them.
>>148198241
Nice!
>>148191408
Holy motion sickness batmanOr are you just going to ignore that like Windlands did?
>>148199068
I'll be looking for it anon, good luck with that
>>148198371 >>148198472 >>148198535 >>148198578 >>148198589 >>148199257
Thank you, i appreciate all your feedback.
>>148199397
Looking for what exactly friend? Are you a dev?
What are some ways we can innovate on the Mario Party/100%Orange Juice/Fortune Street gameplay? How do we incorporate deeper tactics and strategy into the gameplay?
>>148199947
More rng
>>148199312
Will have to mostly ignore it. However, this is easier on the stomach than Windlands since you can walk around which allows body rock to be taken into account. Also, the controls are more like a racer, which are easier on the stomach than the jerky style.
>>148199947
More RNG and joystick spinning.
>>148199947
Less RNG, more items to use on and off the board. Perhaps incorporate more property management?
>>148199947
Assuming it's 4-8 players, socially engineer them through mechanics to form alliances and rivalries. Then, to keep it from becoming too settled, allow backstabbing within alliances lategame.
Mario Party has that sort of flow where the type of tile the player lands on (red, blue) determines whether the minigame at the end of the round is FFA, 2v2, or 1v3. It's a pretty good system that makes alliances feel fair
>>148199947
Mario Party only removed the skin from one of your hands. See if you can remove skin from both hands at once.
>>148199696
Oh sorry you are not gonna do it, I didn't read it right, forget it.
Anyone else feeling lethargic after demo day?
>>148200523
>record a 30 minute video of myself playing my own game
>find 5 bugs
I got work to do
>>148200523
Yes
I dropped out of space jam because of htat
>>148200508
D-don't cry. I don't understand what you want anon.
>>148193971
had the same problem, make a counter for the while loop, if its run more than 4 times exit it.
>>148200508
best girl
>>148199947
Less RNG, More joystick spinning, less items to use on and off the board, remove any semblance of property management, make it difficult to have skin removed from either of your hands
My game needs a visual hook the way The Matrix had its falling text, or Deus Ex has its pissfilter. Where/how is a good way to come up with something like that? Just go through Tumblr logs?
>>148200964
matrix copied the falling text effect from original Tron end-credits scene.
you should do the same.
>>148200523
Yeah I took the last two days off, jesus even starting up again these last few hours has been tough.
>>148201196
>>148200964
forgot the image