Mechanical Man Edition
Previous Mission: >>147096192
News:
1)Shen's Last Gift DLC Rleased!!!
2)
XCOM 2 officially coming to Xbox One and PlayStation 4 on September 6th.
>https://twitter.com/XCOM/status/740181548419272705
3)
Julian Gollop is working on his new game Phoenix Point. It's a turn-based tactical game with strategy elements, destructible terrain, geoscape and character progression much akin to XCOM. Lobstermen are confirmed.
>https://twitter.com/Phoenix_Point
>http://www.phoenixpoint.info/
>http://www.pcgamer.com/julian-gollop-announces-new-game-phoenix-point/
4)
Long War Studios are working on more mods for XCOM2. The first in a planned series of five is live on Workshop + Nexus now, and is called Long War Toolbox.
>https://xcom.com/news/en-long-war-studios-creating-more-xcom-2-mods
>http://steamcommunity.com/sharedfiles/filedetails/?id=674832831
Also cosmetic mod author Capnbubs - maker of the most endorsed mod on the workshop - has been signed onto the LWS team to model stuff.
The /xcg/ Mandatory Read:
>http://pastebin.com/k9pT8zx4
Piratez mod for OpenXCom: http://openxcom.org/forum/index.php/topic,3626.0.html
<<Helpful XCOM 2 Links!>>
Assorted improvements (Skip intros, alleviate stuttering, multi monitor support, and resolutions past 1080p)
>http://steamcommunity.com/sharedfiles/filedetails/?id=616682629
XCOM2 NEW AND IMPROVED MODLIST, updated regularly:
>http://pastebin.com/pTMatP5Z
NEW MEGA MOD LIBRARY - Contains all 180 mods from the new modlist:
>https://mega.nz/#F!HlgWjCqR!STJ0c0kW8Fs6jKynqKyerw
/xcg/'s Long War Library (New LW players read this shit or you will be ignored):
>http://pastebin.com/YmaXBKpN
Image Library of /xcg/:
>http://imgur.com/a/S1qfx
Music for Mechanical Men:
https://www.youtube.com/watch?v=iGuuOdD6iY4
Snek is only for love, not for shoot.Robotsneks when.
>>147238024
Overwatch kill notification mod when?
Its the first day of the month! And yiu know what THAT means! Every first day of the month is amonoeye day!Cyclops Mod when?
>>147238689
>First day of the month
>It's the 2nd
>>147238689
>Cyclops Mod when?
But anon, you can already havebeep boopcyclops: >>147164462
>>147238689
>first day of the month
>07/02/16
Confirmed. Cyclops can't see for shit.
>>147238807
:o
THE DREAM IS REALIZED >>147164462
This is a triumph. I now have at least a robocyclops operator for battle. Now all I need ishuman cyclops mod when
Alright /xcg/
It's been a month or two since I played.
What do you consider the must-have mods from the pastebin?
How's the new DLC so far? Are mods compatible?
Do you still need to start a new game with every mod you install?
Reposting from last thread: So i have a couple friends that like xcom, and we play dnd pretty often. Since they're (mostly) not shitters, would a tabletop xcom game sound fun with each person controlling an individual trooper?
>>147239749
>>147239914
You mean Only War?
>>147239914
I remember a pretty long thread on /tg/ that lasted for a while. Guy was explaining how he was doing it TTRPG style. Even reported back after anothing session.
He also had some base-building aspects and an over-arching story.
They had plenty fun, don't have archive tho
WHY THE FUCK CAN SNAKES PULL ME THROUGH WALLS
Time to try another campaign, last time it was too hard, so i wanted to see if there were any mods to make it a bit easier, but a lot of them feel like outright cheats, the only one i found that seemed like it would make things easier on the early game is "psi rookies" which apparently makes a psi class similar to the vanilla one but it works like the normal classes, so if you get one you can't make them as strong as the vanilla psi operatives. Seems like a decent trade off.
>leave xcg after first x2 playthough
>come back to cosplay cosmetics, nude mods, and no MELD
I don't know what I expected.
Remember to take your meds /xcg/.
>>147240775
Why not just use 'larger starting squad' to help edge out the difficulty while also allowing more variety in squads.
>>147240948
Thanks doc.
>>147240050
Was reading OW, sounds neat as fuck, but one member of the group (me) thinks 40k is kinda cringey. Looking into it though.
>>147240186
Awesome. I think we're gonna straight adapt the game onto the table, and modify it as necessary. What difficulty should we start with? Classic?
>>147240975
Because i forgot that was a thing. I'll get it later i guess, also.
>Soldier screams "T-Tell my kids i-i" when he dies
>>147241160
And by later i mean right now i guess.
>>147240948
Thanks doc.
>>147240948
Gracias medico
>>147241784
Round 4.
How strong is a full squad of beep boop?
>>147243167
two of them made the resistance haven defence a cakewalk so I imagine very strong.
>>147242216
Well i suppose this is better than the previous attempt at least.
>>147243449
We also got that new class that is on the front page of the workshop.
>>147238159
>Music for Mechanical Men:
>https://www.youtube.com/watch?v=iGuuOdD6iY4 [Remove]
Fucking based.
>>147244784
>C&C
I will never forgive EA for destroying westwood.
>>147244784
Fuck I miss westwood.Fuck you EA
>>147245424
>>147245427
That hivemind
Can you speed up Mechanical Man repairs in any way? I find they take almost prohibitevly long to repair, my current one is gonna take 28 days to bring back up from 2 HP. Assigned to the engineering of course.
>Watch old thread
>porn
wew. We came a long way
Also new shitty edit, rate
I'm told shen's last gift is out.
Is stop wasting my time still mandatory?
how bad is XCOM 2 again
is the version with the DLC worth it
is the base game even worth it
>>147246675
Not terrible.
As it's on sale, yes, It's cheaper to get the all-inclusive version rather then just the basic game and the MEC DLC (which is worthwhile).
Yes.
>>147243553
It finally happened, a mission went well. Too bad the mission took like a fucking hour.
>>147246776
is the DLC going to be of any value if put less than 70 hours into this thing
because ive got like 50 euros on my steam wallet and i was thinking of picking up something else alongside it and i'd be able to fit in Divinity: OS (20 european dollars) if i went with the basic version of xcom 2
>>147247048
These classes though, rangers never.
>>147247065
Well, you could easily enjoy the game without it.
Just get the base game and pick up D:OS then.
>>147247065
Anarchy's Children is just cosmetics, shitty ones at that.
Ayy Rulers are basically boss battles, some would say they break the game and are artificial difficulty.
Shen's Last Gift adds Mecs.
>>147247065
>divinity os vs xcom2
Do you have a friend to play divinity with? If so then definitely get that. Me and a friend have been playing it recently. We dove headfirst in on the hard mode and have been having a blast.
Mwahaha! Your tears of impotent robo-rage are as sweet ambrosia to me, Julian!
>>147247805
i don't think i'd be able to rope any of the people i know into buying it, so i'll likely be soloing my way through Divinity. hopefully its fun and/or interesting all the same.
So I bought the reinforcement pack, haven't played since release.
Loaded my ol' save, realized I could build the mech immedietly and it feels boring'ish. Seems I can't activate the mission cause I've gotten so far?
Same with Alien hunters I guess, saw some Viper King which escaped, I take it it's recommend to start a new save with the DLC?
>>147249362
You have to start a new game to enable the missions.
I can understand the kinetic strike being weaker in 2 compared to EW since it was a rocket-assisted fist in EW and in 2 it is just the sparks punching the target.
So, I'm on my fifth campaign and just thought, is there a benefit for capturing the enemy VIP instead of just PURGING?
>>147251743
Intel
>>147241160
>>Soldier screams "T-Tell my kids i-i" when he dies
Imagine if we had something like this for bleedout:
https://www.youtube.com/watch?v=ldNSMnEeKio
PROMOTIONS
>>147252612
>butt tattoos
>>147252612
so there was a nude mod, every great game has at least one
So, I downloaded the angry static cosmetic pack and the stuff I wanted (specifically eggsalt vests) isn't present.
Is it on another mod or it hasn't been ported?
>>147253602
I don't know about that one but the "XCOM EU/EW Ports: Extras" mod has the exalt vest
>putting a sectopod at the end
>tier 1 weapons
>on legend
thank you Jake, you fucking shithead
>>147253897
When I mean vest, I mean the tactical one, like the dude on the back, not the suit vest.
>>147254081
You have lily there to hack the thing.
Anyone else see the new Independence Day movie?
Stupid movie as a whole, but it got kept me thinking about XCom throughout it.
>>147254817
it has a million HP and you cant MC it
>>147255064
>Playing on Legend without savescumming and mods to tone down the difficulty
>I mean, "balance" and "fix" the "bugs"
wew
>>147254419
I don't think we have that yet.
>>147239514
As far as I know most mods are compatiable, at least people with huge mod pools seem to be able to still run the game fine.
>What do you consider the must-have mods from the pastebin?
The only essentials from the pastebin in my opinion are the quality of life and fixes mods. Honestly everything else is kind of up to your discretion right now on what you want. If you're looking to get a more specific experience out of X2, people here will be able to recommend the combination of mods and .ini edits that would be a good start. There's no "Long War" equivalent right now, so you'll have to experiement more.
You don't have to worry about new mods in the middle of a campaign, and for most you don't have to worry about turning them off mid campaign as well.
>>147255064
You can hack the other MECs though to help distract/wittle down his armour
He has fuck all aim so you're bad if you didn't bring anything with suppression to keep him useless while you shred his armour.
It's not that tough, the MEC spam is the worst part about it,
Quick, post cinematic screenshots!
>>147255312
>You don't have to worry about new mods in the middle of a campaign, and for most you don't have to worry about turning them off mid campaign as well.
That's good news.
I remember that you couldn't turn off a single mod without crashing this save with no survivors at first
>>147255792
>>147255734
it rapes shen and misses no shots so get off your veteran horse
the generators supposed to help but its not enough
>>147255852
Yeah, I pretty much avoided mods except for the really big cosmetic ones and a few quality of life ones in the first month.
Pretty far past that now, just the usual DLC patches that break mods, which is too be expected. This one wasn't even that bad, just a few offenders.
>>147255312
>quality of life and fixes
>Most of them are actual, literal cheats
>-4% Squadsight
>on melee attacks
JAKEEEEEEEEEEEEEEEEEEEEE
>>147256293
Do you want to get bayonetted that badly?
r8 my new squad, /xcg/
>>147256139
I had Shen in heavy cover and a suppressed Sectopod failed to hit her or the SPARK next to him.
>>147256293
>Body on the ground with loot
>Loot icon on unit you're targeting as well
What cheater mod is this?
>>147256770
Bloated UI Mod
https://steamcommunity.com/sharedfiles/filedetails/?id=646244015
>>147256897
No, I mostly meant why you have a second mob dropping loot. Only one should per mission. Being able to see which unit is carrying loot is definitely a cheat as well though, but may as well go full force I guess.
>>147256770
One that gives me not one, not two, but SIX loot drops per mission, fully configurable of how much loot drops you get.
After playing a vanilla L/I campaign I'm just enjoying life with cheatmods for fun
>>147257027
Well I suppose you deserve a cheat break after that.
Pistols are Useful.
>>147257107
Yeah.
Current cheat mods include:
No avatar project
Lootboxes with opening time tweaked to instant
No rookie training times in GTS
No time limit on missions
12 man squad thanks to LW toolbox
Not created equally and hidden potential thanks to LW toolbox as well
A couple of extra classes
Some shit that I forgot
and all that on difficulty just below legend because playing on normal is just too cheaty
Coming soon lads.
So are these supposed to be the new and improved Ethereals?
>>147257307
>and all that on difficulty just below legend because playing on normal is just too cheaty
I can't play on less than Commander myself. It's just not the same game anymore. I'd love to be able to say that about Legend, but the gap in difficulty between the two is just too damned vast.
>>147257402
That neck looks fearful flimsy.
>>147257504
No, that's Super Saiyan Future Cyber God Super Saiyan Goku. He's just trying to help the ayyys have a chance against the might that is XCom.
>sectopod as final boss in a mission that is available pretty much in the first month
Bravo, Firaxis, yet again you prove what fucking hacks you are.
>>147257731
Nobody's forcing you to go to it in the first month, should've learned your lesson after blacksite/snek lair
>>147257780
That doesn't make it less retarded. The entire rest of the mission is clearly designed for an early game squad, and then they throw a fucking late game mech at you. Even by XCOM2 standards, that is beyond bullshit.
>>147257224
>battlerifle infantry with gunslinger
>pistol is basically assault rifle
How much damage does Bombard on sparks do?
What research unlocks tier 2 bits? I've already one MEC autoposy.
>>147257543
Got the head done.
My new GTX 1080 came in. Turns out that even with it I can't get constant 60 FPS on absolute maximum settings (IE, everything max AND MSAA 8x). Only at 1080p right now too.
Going for MSAA 2x is an easy 90 FPS though, and MSAA 4x is 75, so still pretty nice overall. Not even overclocking the card beyond the OC it came with. Game is pretty solid 120+ FPS on max everything and FXAA.
Definitely a pretty nice boost over my old 670.
>>147258646
>>147257402
Don't suppose you could make the rusty chassis of the Feral MECs a customization option?
I FUCKING HATE THIN MEN
>>147259625
Don't worry. We hate you, too.
>>147258646
Is it hard modding the Mecs or is it like regular armor mods?
So /xcg/, I just got my hands on XCOM 2As a birthday presentbut I have a challenge.To make it run on an Intel HD 3000 and 6 GB of RAM.
What's recommended for making this journey easier? Any .ini edits in particular I should try first? I'm not above total fucking toastermode but I'd at the very least like textures to look good if I can have it.
Can someone please tell me where the fuck I can find the new Robot classes skill tree?
>>147260469
Just give up and go toastermode
>>147259425
Can't access DLC files breh.
>>147260262
Exactly the same and Soldier customization.
>>147260817
>exclusively on PC
Someone should update this.
>>147260010
So when's someone gonna mod these cunts into xcom2
>>147260985
>>147258646
>>147257402
http://steamcommunity.com/sharedfiles/filedetails/?id=715887476
>>147261317
What's the matter, Anon? Don't you likesnek
does xcom 2 run better no than release?
>>147261383
Well that was fast, only a matter of time before all those crazy pitches that one guy made happy
>>147261405
>>147260010
I hate the explanation for the change "they dont need an infiltration unit anymore"
Infiltration sludge enemy suddenly appears next mission.
>>147261579
I just figure they found a better infiltration unit when they got the faceless and decidea to let the vipers be vipers now
>>147261770
same desu
>>147261579
Well it was all just bradford's conjecture, not an actual explenation
>>147260950
My autism won't let me just plummet to N64 level. I want to acquire at the very least 22 FPS while having something I can enjoy. It's what I played XCOM 1 on, at the least.
>>147261579
Faceless should disguise themselves as cute girls and capture the hearts and minds of X-Com.
>>147261770
Faceless don't really strike me as the intelligent types nor do they seem to be informers or information gatherers. Oddly enough they feel like their just terror units which seems odd. The game just never really comments on whether they actually relay information, or if they just sit around waiting to rip someone in half with their claws.
Kind of an important detail.
>>147262259
They don't seem to be an informer, just a plant that makes terrorizing resistance cells easier by sowing paranoia in the ranks.
>>147261383
I giff rate up, good job mate.
>>147261383
Good work man. You're pretty good.
>>147262358
Which is why they aren't really an infiltration unit like thin men were, who could speak multiple languages and actually were intelligent and gathered information.
Why they didn't make faceless do the same thing is beyond me.
>>147258225
>>pistol is basically assault rifle
And that's really great to have as a back up for when the firefight goes on for too long.
Man suicide breaching UFOs with a rookie strapped with HE is great. There were 3 ayys in there and he didnt even take out the elerium.
>>147257656
ARE YOU TALKING ABOUT KAKAROTO?!
>>147262489
Because advent already won. All they need to do is crush kill destroy the resistance cells and make their morale disintegrate. To do that, they need a paranoia-inducing unit. Not one who could infiltrate a hierarchical system like thin mints.
>>147262489
>>147262891
And when they do need a real infiltrator they can just set up a resistance informant, genuine human, no risk on their part
>>147263052
exactly
in fact there's a dark event specifically about human resistance informants.
>>147263153
>>147263052
>>147262891
I find it hard to believe they wouldn't see the benefit of a shapeshifter as an informant. There has been resistance cells/resistance since they first "won." The concept of them not needing an infiltration unit anymore is pretty silly.
Just spread those suckers out like a net with real lives and identities and you're gonna be able to have an even tighter control on the population. Why rely on humans anyway? I was never under the impression they were experiencing resource shortages. Hell, they created an entire military/police force instead of recruiting among the population or using aliens they already had.
>>147263551
Ultimately it comes down to xcom being a kinda pulpy setting, so there will end up being silly things like evil snake women, silver haired super sayiens, humans being randomly importaint in the universe etc.
http://steamcommunity.com/sharedfiles/filedetails/?id=715700207
Longer Names V2 to replace the original longer names which is not being supported and broke after the most recent update.
Is modlist anon still around? Feel like I haven't heard from it for a bit and I don't think the pastebin has been updated since mid April.
>>147263881
Well sure, just making that point since other people were saying that they really didn't "need" an infiltration unit according to what we knew about the xcom 2 universe.
>>147241089
Whoever(you) thinks 40k is cringey needs to sit the fuck down and stop trying so hard to be an adult. It's made to be over the top hilarity and by god does it succeed.
>>147265063
>40k is cringey
If I had to guess, they probably think the 40k community is cringy, and by extension 40k.
>>147265301
Well, yeah. It. Yeah. There really is no defense for the vast majority of the 40k community.
EVA customization options for Sparks when?
>>147258561
7-8 damage
and I think the BIT is tied to the armor
>>147265532
Its not THAT bad....Just ignore the smell
>>147255792
Don't you love it when units bunch up like this?
>>147238159
So is Grimy's loot mod fun? Can you still interchange and apply weapon mods or is it just fully random loot
Post ayys
>>147268080
DELETE THIS
>>147268080
>LGBTQIA+
>>147268080
What is the appeal of Muslim religion?
>>147268889
>>147268080
Wait a minute, really what is the appeal when he's of a nonstandard sexuality!? Muslims would despise him!
>>147268889
"I'm from a predominantly [not Muslim] country and want to be a special snowflake."
>>147267885
>Makes a post
>gets overshadowed by people getting triggered at sjws in the next post.
>>147268889
I hear its a really explosive atmosphere.
>>147269094
I'm sorry anon, but I just haven't ever used the mod.
>>147267885
I didn't find it that fun, probably because I kept getting shit like a grenade launcher with -6 mobility and +1 actions or something. Didn't use it for very long though.
Any nice usability mods for LW beyond tactical info and inactive alien sight range indicator?
>>147269738
Meh, if it is that much of a rng fest fuck that mod then
>>147265063
Bloodletters hurt
>>147270615
>2d10+12 +2 for every kill they get
>>147270324
it is kind of an rngfest but then what loot mod isn't? There's some sweet mods on it tho, like +2 armor for every sword slash (Long Crusade) and so on
>Shen dies on the mission.
>Quit game
>Come back
>there is a save file on the mission, load it.
>It autosaved during the Evac cutscene.
>Shen is ded.
>Get back to base, Shen acts as if nothing happened.
What do?
>>147271536
Use the Shen fix mod.
>>147271536
Whoops wrong screenshot.
>>147269830
Ragdolls one
>>147271689
Should I restart or should I just be glad for a bug in my favor?
>>147262003
then upgrade your fucking piece of shit toaster retard
What happens if I save her to the character pool?
>>147272551
And holy shit she's 2036 years old.
Is she secretly Jesus? Does this explain how she came back to life?
>>147272551
I have no idea, but you should do it for science.
No problems so far.
Thanks to mods we can even dress her in her regular outfit.
um jake???
>>147273794
I don't understand, Its just another ADVENT MEC?
Giving her any kind of hat will make her temporarily bald.
>>147273794
what? thats just a robot assistant to help you with your car of course
nothing out of the ordinary
Editing her face or hair will cause you to lose her custom appearance and become a generic soldier, Same with changing her voice. Editing her name or nationality will also corrupt those as well.
IDK if she will keep her voice if you import her into a new game, lets see what happens.
>>147274141
look at me
i am central officer now
New games do not seem to want to load her, even when she is the only character in the pool and the game is set to load from character pool only. So I guess that's the end of this experiment. Maybe I'll try keeping her in the pool to see if I can recruit her latter.
>>147274530
Have you tried forcibly loading her with a mod like 'Load from character pool'?
Unfortunately there does not seem to be any mod which lets you use the scientist lab-coat, just engineers and dark vips.
>Day 1 start building lab on Commander
>Get an early scientist from map scanning site, another from early council mission
>Keep buying any research discounts from black market I can see
>Get plasma weapons in May
>The toughest enemies I see are Mutons
This is getting trivial
>>147274530
Can't you import a character from pool when editing someone?
>>147274691
>>147274678
I'll try that latter I guess.
When did Firaxis art start going bad? EW Gene mod armor? Earlier?
>>147274957
>When did Firaxis art start going bad?
That's a big subjective opinion there
Fucking christ
https://a.pomf.cat/ywntqs.webm
>>147275149
That's some nice removing right there
>>147274957
They never did like sleeves.
is robot punch as good in xcom2 as it was in EW? Or should I pick the other skill?
I just wanted to post this
>>147275149
I did the same, but with a reaper ranger
It was so fucking satisfying, I put https://www.youtube.com/watch?v=N3472Q6kvg0 on and just sliced and diced
This ingame encyclopedia mod is a good idea but the implementation needs work. I have no idea what it's trying to tell me.
>>147276030
I don't know what its telling me either. I feel like I could decipher it if I studied it for a bit, but it looks like that would taek effort.
Apparently you can get psi ops without a psi lab if you use the respect character pool classes mod.
Should I keep her on my bench until I have a psi lab? Will XP from kills be wasted? Right now she dosn't even have any abilities, just a rookie with white hair.
>>147276802
>Will XP from kills be wasted?
Yes, psi doesn't use xp.
>>147276880
What a dumb mechanic.
>>147276030
>playing long war
I thought we couldn't add to mec stuff. http://steamcommunity.com/sharedfiles/filedetails/?id=715887476
>>147278149
Why don't you just ask the mod author. He's in here:>>147258646
>>147278149
>>147278427
They use unified bone names and skeletons, it was as simple as importing the already weighted MEC models after splitting it into parts.
> haven't played since before Alien Hunters DLC but after the Anarchy's "Witness me" Children DLC
> got tired of dealing with HP mountains and RNG bullshit
> didn't play Alien Hunters because it looked like more cheap RNG bullshit would happen thanks to free moving uniques.
ok lets start a new game. wew, none of my guys look like retards in spite of having Road Warrior DLC enabled.
oh, i can take shen on the mission
oh shit SHE HAS EVERY ABILITY
OH SHIT, IT'S FUCKING TERMINATORS
oh come on, this isn't my first videogame, i know this wave-hold-and-retreat area design
i... i'm not crying, it's just the poison gas!
cool rocket boots. very rockety.
HOLY SHIT I'M OVERDRIVING EVERYTHING
THE AUTOCANNON SOUND MAKES MY DICK WET!
THIS BOSS FIGHT AGAINST A SECTOPOD IS ACTUALLY ENJOYABLE SOMEHOW?!
Wew lad this is the best game DLC everi expect the developers to be in tears by what they'll see the rule 34 do with it, lol
also I played the Alien Hunters intro mission with the Viper King almost immediately after the mission. Though i didn't lose anyone it wasn't nearly as enjoyable, in spite of how awsomely OP Central is -- he dodged 3 viper grabs for fuck sakes.
>>147278687
>THIS BOSS FIGHT AGAINST A SECTOPOD IS ACTUALLY ENJOYABLE SOMEHOW?!
It's not though. It's pure agony.
EXALT
X
A
L
T
>>147277706
>playing literally anything in the XCOM2012 that isn't Long War
>>147278901
Is that an xcom declassified modle for that gun?
>>147278851
>>having combat protocol
>>capacitor discharge
>>haywire protocol
>pure agony
how? haven't played the mission yet but shen looks fucking ready to murder any bot in her way
>>147278901
The hell is that pistol?
>>147268080
I'd abduct and probe that one if you know what I mean.
>tier 1 repeater procced on julian before he got to do anything
Well shit, I actually wanted to fight him.
>>147279115
>>147279197
>>147277706
I mean I'd switch to XCOM 2 but I hear there's no long war yet.
>>147278851
>It's not though. It's pure agony.
I was being ironic.
Of course the boss fight is shit, it has an HP mountain and serious armor. If i wasn't playing on easiest i would've been pulling my hair out too. Almost no one got out of the mission without some damage, but everyone did get a promotion thanks to spawn farming.
>>147279602
Ah. For some reason, I can't get the game to let me upgrade the Alien Hunter weapons, I'm unsure as to why, so I've never seen the upgraded ones.
So is spark actually good member of squad? Also how the fuck do you use mecs, I've almost never used them in EW, how do I deal with the fact that i can't use cover?
>>147279183
Shen can hack the bots to death, but her abilities have cooldown and the bots spawn really fast.
Also they have 3 HP and 2 armor. Their own guns do one point of damage to each other if you hack them, so that tactic isn't as useful as it could be, and because your guys will do 5 damage on average with basic weapons, you can just shoot them.
The result is a slogfest.
>>147279959
You use the patented strategy of killing everything on the turn you activate, just like the rest of the game.
>>147279959
>how do I deal with the fact that i can't use cover?
BREAK
L
O - USE CORNERS
S
>>147278901
the fuck is wrong with his face?
>>147279851
Apparently you also have to do the mission that comes with the DLC to unlock them. Or at least kill the viper king. I did both on that mission and it let me upgrade the stuff.
>>147280258
Those alien gene mods fuck you up good
>>147279959
Mecs (and shivs) not having to use cover is the best part of them, it more or less breaks the game because you can use them to safely scout out areas, flush the enemy out of cover, and flank without having to worry about being counter flanked.
Their base defense is high enough that it dosn't matter that they have no cover, and they have more HP than normal soldiers anyways. Because they will be drawing fire, they will protect the rest of your squad, and since they can engage the enemy on their own terms without having to hide in high cover, they will get more accurate shots.
What I like to do in long war, is have two or three shivs on my team. They just scout, flank, and suppress, while the organics go in for the killshot so the XP won't be wasted (Unless it's an enemy that needs to die immediately ) The Ayys freak out, and half the time waste ammo trying to suppress the SHIV.
>tfw
>>147280364
See, I've done that but no dice. It may need to kill the King, which is hard because he's a bitch about things.
>french julian
sexy af
>>147280546
Apparently he isn't immune to cryo grenades so use those and rupture if you have it because fuck that hp bar.
>>147280659
he isn't immune but every time you take an action it counts as a turn for him so he thaws out really quickly.
>>147278901CARTER?
I noticed that SPARKs have a non zero Will stat. Can they panic?
>>147279409
Oh wow, a Marfan body.
Guy better watch his heart.
So my game crashes every time I equip my soldier with a hat or something. Anyone have the same thing?
>>147281185
I had the same shit. Just disabled all my mods and started a new campaign, was at the beginning anyway. Looks like some mod is breaking shit.
I'm going to be doing a replay of XCOM 2 now that all of the DLC is out, but I haven't even touched the game since February. Any must have mods I should pick up?
>>147281185
DO you have any mods that modify soldiers names? Something like expanded callsigns or the longer name mod. They're known to crash games when equipping cosmetics.
Don't ask me how that works, but it does.
>>147280513
I have to wonder why it has taken so long to mof the Shiv back in with its limited animation pool
This is actually fucking hilarious
https://www.youtube.com/watch?v=MmE9vvsaass&feature=youtu.be
>>147281402
shit, I do.
Guess that's it then, wasn't there a mod that makes you able to play old saves even with mods disabled?
>>147281547
That feature is built into the game, it'll come up with warnings about missing mods but there will be a 'load anyway' button.
>>147281524
Hah, he wanted to inhabit the spark, well now he gets to, careful what you wish for and such
>>147281524
Is that...Brandon Keener's voice?
I have two questions:
One: Is there a voicepack for russian voices? Not having russian is a travesty when they have fucking Italian.
Question two: Is there any way to make a punch from the mec have the enemies flying across the map like in EW?
>>147281661
Thanks, that must've been added in an update, because I recall that wasn't the case before.
>>147281821
There's a Cheeki Breeki voice pack
>>147281524
> "comply with all operational directives as indicated by Chief Engineer Lily Shen"
> she's put shackles on Julian
So...Lily Shen is into bondage?
>>147281821
http://steamcommunity.com/sharedfiles/filedetails/?id=623812197
Not sure, we're all hoping for a mod that returns KM to it's glory days.
>>147282109
More of a lobotomy.
>>147282109
Not only that. it's incestuous because Julian is her half brother.
>>147282302
>>147282435
The "fan art" gonna go places, oh damn.
>>147279959
>how do I deal with the fact that i can't use cover?
The same way you did it in 94com
So what's everyone's favorite voice packs?
I like using STALKER bandit, Bob Ross, and Ainsley Harriot myself.
>>147283016
I tend to use default or the russian ones here >>147282192
Most of the custom ones aren't mixed right and sound completely out of place.
>>147279959
This is actually a damned good menu backdrop.
>>147283098
As a guy who had enough fun with playthroughs with a serious atmosphere, I don't really mind much about ones that don't feel like they belong.
I'm just going to enjoy having solaire, ainsley harriott, and a stalker bandit taking out a sectopod.
Recommend me YOUR favorite mods.
I'll use them no matter what.
>>147283098
How much banter is in the Russian one?
I know Russian fairly well, and I recall absolutely loving the EW/Long Dong Russian voices due to how hilarious they were at times
>>147283297
It's not that they don't belong, It's like, barely any of them have radio filters or are the correct volume.
Do Sectoids still never take a shot on the first turn (unless flashbanged), or did they fix that?
>>147283690
They will shoot at flanked/exposed targets now. Don't taunt them.
>Pick up Xcom 2 because sale
>Spend nearly 3 hours downloading it
>Crashes without even reaching a menu for no discernible reason
Kill ayys
>>147283836
Was it the first launch.
>>147283997
Yes, but the second through fifth still crashes.
>>147284118
Well that is problem then. I hate to tell you this, but verifying the cache is probably the next step.
>>147284208
Already did that. Still crashes.
Thought it was the fullscreen, forced it windowed and still crashes. Currently reinstalling.
>>147284330
Post toaster specs
HAHAHAHA A SECTOPOD IN MONTH 1
MAGNIFICENT JAKE
TRULY FUCKING MAGNIFICENT
FUCK YOU
>>147284493
>>147280195
I'm getting flashbacks from that one faggot from /v/ who was crying that Long War was too hard & artificial & impossible.
He was keeping us alive back then.