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/dfg/- Dwarf Fortress General
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Last Thread: >>146652018

I feel nothing.

>Download the basic game here. Current version is Dwarf Fortress 0.43.04
http://www.bay12games.com/dwarves/

>Official forums:
http://www.bay12forums.com/smf/index.php

>Find a bug? Don't tell us! Tell Toady! Complaining in the thread will accomplish nothing.
http://www.bay12games.com/dwarves/mantisbt

>Have a question? Check the wiki first:
http://dwarffortresswiki.org/index.php/Main_Page

>Fireden archived threads:
https://boards.fireden.net/vg/search/subject/Dwarf%20Fortress/

>Dwarf Therapist (Out of Date):
http://www.bay12forums.com/smf/index.php?topic=122968.0

>DFHack (Out of Date):
http://www.bay12forums.com/smf/index.php?topic=139553.0

>Starter Pack (Out of Date):
http://www.bay12forums.com/smf/index.php?topic=126076.0

>More DF stuff:
http://pastebin.com/AnsHjQ40

>Dwarf Fortress General IRC chat:
http://en.irc2go.com/webchat/?net=freenode&room=dwarffortress
(to connect yourself: https://webchat.freenode.net #dwarffortress)

>A bunch of guides to various parts of fort-based living:
http://imgur.com/a/nGyRF#0

>Video tutorials:
https://www.youtube.com/playlist?list=PLBrdUj1adIBD-vgUodaaxebcdqQ4oEWtg
https://www.youtube.com/playlist?list=PLD1A3FE72C0DCAC66 (Dated, but good)

>Text tutorials:
http://dwarffortresswiki.org/DF2014:Tutorials
http://members.iinet.net.au/~morty/Getting_Started_with_Dwarf_Fortress.pdf

>This pasta:
http://pastebin.com/iAduXzjn

Strike the earth!
>>
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First for removing elves.
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>>146882375
Goblin master race
>>
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>>146882375
>>146882508
>Goblin Fags
>>
>>146882508
>the only goblins I've ever seen are visitors to my fort

how do i make these fuckers attack me
>>
>a vile force of darkness has arrived!
>close drawbridge
>they leave

Is it meant to be this easy or do I still need a military?
>>
I modded my elves to be 100% bi all the time and turned goblins into babysnatching spouse-converters who are all born male.
>>
>>146883153
>not making goblins all female and only steal male babies
>not making elves all sissy fags for dwarf cock
are you gay?
>>
I dunno what god I pissed off but he mad as hell.

>>146883045
Embark close to a bunch of dark fortresses and necro towers.

>>146883052
DF is as hard as you make it. Don't be a pussy faggot next time.
>>
>>146883293
>SS
>Wanting disgusting faggot elfs anywhere near your citizens
Are you?
>>
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>>146883503
>>
>>146883153
cuckgoblins don't work, you can't have a spouse converter civilization

or rather you can but it won't do jack
>>
>>146883612
It IS Tuesday...
>>
>>146883756
Maybe that explains why after I made the changes it keeps fucking rejecting every world.
>>
>>146883936
Yep. If you want mass cuckery, just set Night Trolls to 1000
>>
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>>146882880
>>
>>146884115
While the idea of making memeworld is pretty funny, I was going to use it for legends hoping to get some good drama out of it.

The bi elfs is just because that's how they should have been in vanilla anyway.
>>
Noob here. What happens if I press embark?
>>
>>146884751
You embark.
>>
>>146884487
>I was going to use it for legends hoping to get some good drama out of it.

1000 night trolls gets some pretty good drama.
>>
Noob here. What happens if i press create new world?
>>
>>146884845
You create new world.
>>
>>146883936
That won't cause rejections unless you've made goblins have a max age, made them the only playable civ, set the flag for playable civ required, and run worldgen long enough for them all to die off. Every rejection depends on meeting a rejection parameter that you control or failing to generate a feature that you specified in adv worldgen. "Goblins can't kidnap and rape" isn't one of those parameters.
>>
Noob here. What happens if I press Play Now.
>>
Noob here. What happens if i press fortress mode?
>>
>>146885051
I did also give both elfs and goblins a maxage, made goblins have to eat and sleep, and made a lot of adjustments to the advanced worldgen parameters. Guess I'll just have to swap the original raws back in and change things one by one to see which is causing total rejection.
>>
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>>146884845
>>146885142
>>146885380
>>
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>>146882880
>>
I'm tweaking appearances and other such raw elements, I never thought of it before now to give dwarves maximum broadness and elves maximum height.
>>
Word on the bay is that the horsefuckers have a porn mod they pass among themselves.
>>
i really hate using tilesets and I don't have to in any other game but for some reason I just can't get on without tiles
>>
>>146886789
And you care.. why?
>>
>>146887083
>I hate that I enjoy changing graphics in a single player game

>>146887165
I'm shitposting to bump the thread
though i wouldn't be surprised if that were true
>>
>>146887083
there's literally nothing wrong with tilesets

sometimes I'll go without when playing nethack or dcss because it's comfier but for something as complicated as dwarf fortress or cataclysm:dda it's almost a necessity if you just want to play casually (not using that as a pejorative)
>>
>>146887341
Oh, alright.
Carry on, then.
>>
what are some good relationship mods?
>>
>>146887893

My personal favorite is doing a search and replace for [CASTE:MALE] to become

[CASTE:MALE]
[ORIENTATION:FEMALE:0:0:100][ORIENTATION:MALE:100:0:0]
>>
>>146887893
whats are relationship mods
>>
>>146885440
Before doing that, try removing every "minimum required x" setting, increasing the maximum subregions all the way, and if you've increased the minimum cave size by a lot try dropping it. I'm not aware of any way raw modding can lead to rejections unless it makes it impossible for a playable civ survive worldgen.
>>
>>146887083
>>146887385

Everybody uses a tileset. The default ASCII is a tileset.
>>
>trap elven traders in depot whenever i can
>eventually get some twat asking me where they've all gone
>throw him in the troll pit
>no elf armies
JUST FUCKING ATTACK ME DAMNIT
>>
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>>146890505
Fucking tileset fags are the CANCER killing dwarf fortress for the rest of us!

>he ACTUALLY needs some form of visuals in order to play the game
Git gud at clairvoyance, scrubs.
>>
>>146890795
>He didn't embark near elves
>>
>>146892052
I wonder how long the habit of people not embarking near fuckers and wondering why they're not being attacked will continue.
>>
>>146892052
They're sending him caravans, so obviously he did.
>>
>>146892371
The caravans appear via magic if you're within 20 tiles.

The armies have to actually be generated as things that normally exist, and then have to make it all the way over.
>>
>>146892573
30 tiles.
Access for the purpose of trade or diplomacy and for the purpose of war are both determined by being within a 30 tile radius. If traders can reach you armies can too. If you provoke them to war, they will attack your site if you're within that radius and they have the population to do so. The fact that their movement on the map is simulated doesn't change that.
>>
0-4 play something else
5-9 Load my shitty surface fort and start a war with the humans to end it already
>>
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>>146891071
Trufax.

>>146853201
Magic.

http://pastebin.com/MyqscCa4
>>
>>146891071
>mods for a singleplayer game
>killing it
I suppose DFhack and Dwarf Therapist are also killing it? stupid puristfag
>>
>>146887893
pls answer>>146889305
>>
>06/28/2016
>We've posted the new development page with artifacts and myths. This is the culmination of years of work on Dwarf Fortress and our other projects which never saw the light of day. We've been playing around with magic systems for years, ever since DRAGSLAY.BAS, and are looking forward to finally being able to place the dwarves into a more meaningful, mysterious and exciting universe!

>We'll start in on an artifact release once the 64-bit versions are complete. We might get away with one release there, but the myth/magic dev items will almost certainly happen over multiple releases, and we won't get to everything on the first pass.

>Work on the 64-bit version is ongoing. So far we have a windows test version and a linux test version. Here's a 32-bit Windows version that should clean up some DLL issues. We should be almost through with Mac as well -- just need to clean up the sound library situation.

Dev page has updated!

http://www.bay12games.com/dwarves/dev.html
>>
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>>146899020
>Some buildings/items used to display artifacts (all modes)
>>
>>146899020
Oh man, I'm so gonna make nothing but adventurers that collect all artifacts of the world and build a display library on the highest mountain or northernmost point or deepest jungle of the world.
>>
>>146897220
That is some interesting site differences between the bit versions
>>
>>146899573
Isn't it? You can see several spots where a site is still present but moved, some where it fell in one but not the other, several that are just in the same spot but possibly different level of development.

>dev stuff
thermonuclearjizzbomb.gif
>>
The change log has me completely erect. Adventure mode seems like it will be way more fun.
>>
>>146899020
>ability to have diplomacy with divine/supernatural beings
Sorry satan, if you want more virgins, give us more gold
>>
>>146900828
wut change log
>>
>>146901282
he means the dev page, the list of planned features has just been updated with upcoming plans.
>>
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Worldgen holy relics
Conflict over competing artifact claims
Worldgen thieves directed toward new artifacts
Handle kobold site maps
Some buildings/items used to display artifacts (all modes)
Quest to retrieve, steal or otherwise obtain artifact for somebody
Quests can be taken by player adventurer or other characters
Artifacts as rewards for quests
Player's fort mode artifacts can be the target of artifact quests
Invaders can demand artifacts and leave with them
Ability to send a squad off the map to fetch a stolen artifact
AND
Handle the squad's tale upon return or rumors if the squad is delayed or doesn't survive
INVADING ARMIES WHEN
>>
>trying to make a well inside my fortress
>Needs open space
There has to be a way.
>>
>>146901893
[d]esignate a c[h]annel
>>
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>Hostility settings: No death or violence to regular settings to bleak and horrifying
>>
>Recognition of where artifact is placed by player and others

This will probably entail fixing adventurer sites enough that a tavern/temple/library will get visitors properly.
>>
How do I clean up vomit in surface buildings?
>>
>automatons and magical prostheses
>>
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>>146903597
>tfw I thought it said magical prostitutes
when will he add brothels and STD's to the game
>>
>>146903597
I just noticed that.

Dwarven fucking cyborgs.

Ermm... >>146905637 as in "fucking" the adjective, not "fucking" the verb.
>>
>>146905637
I'm like 90 percent sure there are porn mods for dorf fort.
>>
>>146905637
I could see it.
>dwarf walks into brothel
>goes to the office of a "performer"
>Attend Meeting
>Within the last month, Urist was ecstatic after attending a meeting in a fine setting, Urist was ecstatic next to a fine bed, Urist was excited next to a fine door...

You know where that's going.
>>
Can't wait, DF is going to finally be like a semi normal roguelike kinda
>>
>>146907596
Seems like its going to be even more detailed than before though. I thought most roguelikes were just "go to dungeon, kill the things, level up, get mad stats, die"
>>
>>146906001
I look forward to the science on adventurer self-mutilation.
>>
>>146907701
Yeah but the main things DF was lacking in was 1. acquisition 2. quests 3. magic.
>>
How do I make my dwarves store mugs/other cups in chests I've put into my tavern?
>>
This is hard to get into holy fuck but it's interesting
>>
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Last thread or the one before someone asked about pumping magma out onto a glacier.

The only safe thing you can say is that it gets weird.

This here is a glitched volcano tube where the caverns are exposed, the water freezes once it is exposed to the sky but the magma below melts it, so it ends up making really fucking weird results, like this spire of ice jutting up three levels above obsidian hanging above the SMR lava flows at the bottom.

>>146907910
Which I will do my part to contribute all sorts of awful findings to.
>>
>no monster hunter mod
>no mgs mod
>no stalker mod
>no doom mod
>>
>>146912370
Stalker is literally the only mod that would work
>>
>>146912778
You can add new kinds of Hellish fauna. Still very limited tho, but I can't wait for when they add the option of hellish civilizations.
>>
>>146901387
>Handle the squad's tale upon return or rumors if the squad is delayed or doesn't survive
This is beyond cool
>>
I'd like to see a [d]esignate "Ore" for mining or something, like if I discover a native gold vein I can designate a single tile and miners will dig out the rest of the visible tiles in that vein and continuing to designate newly revealed tiles of the same type, stopping only when it's all done or typical warm/wet/cavern cancellations.
>>
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Some of you may have been around a few months ago when I posted about the strange exploits of my fort's most accomplished doctor, Vucar Likotoddom, who was obsessed with climbing a pillar, jumping onto the roof of my jeweler's shop, and dehydrating. Eventually, after rescuing him from death 3 times, I made him a scholar and he started doing more sensible things with his time.

Now, a few fort-years later, his colleague Doctor Cilob Zonlelum is repeating the performance. Here is Cilob, sitting on the roof of the reading rooms with his pet duck Etur thinking about bandages.
I have no idea how Cilob got up there. I assume the duck flew. Luckily he's not hungry or thirsty yet, because we're too busy to deal with his bullshit right now.
>>
>>146913297
http://dwarffortresswiki.org/index.php/DF2014:Mining#Mineral_production_.28profit.21.29

You should read that section carefully.
>>
>dev page updates with tons of new shit
>general is still dead

rest in fucking pieces fellow autismos
>>
>>146915859
What new shit? 64bit?
>>
>>146914576
Fuck when was that added? I'm just coming back into df since .34
>>
>>146916039
http://www.bay12games.com/dwarves/index.html
http://www.bay12games.com/dwarves/dev.html
>>
>>146916159
Job priorities update in .40. Around september 2014, maybe?
>>
One dwarf has been possessed and suddenly around half my dwarves are working on "Construct Building" when I gave no such order.

What is this? I don't even know what to search for.
>>
>>146917872
Mandate.
>>
Does anyone have any good worldgens they like to go back to with some interesting features? Something like a holy/evil split with marble/metals/candy etc?

Do worldgens from previous versions of DF work with the newest version? I seem to recall reading in the current cookbook thread on the forums that they do not.
>>
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My fort has the gently-used clothing market cornered.
>>
>>146917872
BUILD THE WALL! MAKE ANVILFLAGON THE HAMMERFIELD GREAT AGAIN!
>>
>>146919496
Way back in the day I found quite possibly the perfect embark, it was a flat volcano with several werebeasts, including a werewolf, in a den nearby. I wonder if I'll ever find something that perfect again?

>Do worldgens from previous versions of DF work with the newest version?

Even the tiniest tweaks to the RAWs, for example, wildly change it. Cosmetic alteration to races for example.
>>
>>146919712
urist spadehand pls go
>>
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>>146919496
They work but the results arent always predictable, plus the 32 bit/64 bit changes even using the same seeds: >>146897220
>>
>>146919712
SEND THOSE ELVEN PERFORMERS BACK!
>>
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fuck
>>
how much food do you typically have? I have around 13,000 lavish/prepared meals and was wondering if that was normal or if this is the power of fish
>>
>>146921857
its easy to go crazy on food

it makes a good trade item
>>
did the newbie pack ever get updated?
>>
>>146922302
just use masterwork
>>
>>146922498
>endorsing Masterwork

I suppose you would support Hitler and the jews as well?

Its got more bloat than fucking GOD
>>
>>146922909
>more bloat
how is turning "Were Alpaca right hand middle finger bone crown" into "bone crown" bloat?
>>
>everything that takes any amount of thought is autism
>everything that takes any amount of skill is autism
>everything that takes any amount of patience is autism
>everything that takes any amount of effort is autism
>everything that takes any amount of dedication is autism
>disavow the old ways
>become the new human lifeform: neomilennial prankster cuckold sapiens
>consume only epic memes
>live and breathe the irony culture
>attend the biggest and best neoliberal indoctrination campus
>convert to meme sexuality and give yourself a meme gender
>play only the latest SOCJUS-approved meme games
>live in alaska and fuck goats (only if they are male)
>write six thousand pages of gay furry fanfiction for other millennial cucks on the internet
>(mandatory) march in all SOCJUS rallies
>burn the flag
>kill all straight people
>kill anyone over 30
>kill anyone who plays dwarf fortress

is this what we've become now
>>
>>146923349
uwot?
>>
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>>146923349
>I engraved it again
>>
>>
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This is interesting. A migrant arrived already unfocused from unmet needs. He's a trader, so I can only assume that he was part of a previous year's caravan, and his needs accrued while he was standing around in my trade depot, and then just froze as they were when he left the map.
>>
>>146923349
You don't have to participate Anon. Just mock those that do until you die alone.
>>
>>146923130
It's bloated with the amount of shitty, useless content it has.
>>
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>>146923349
The fuck is SOCJUS?
>>
>>146925776
Wait, goddammit I just realized it's talking about that sjw faggotry isn't it?

I hate everything for the fact that I know what that goddamn acronym means.
>>
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Bump with the non-tilemagic version.
>>
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>>146927860
Or, this one with the old walls.
>>
>>146883045
If you want to have fun... add the ambusher tag to their civ because you'll fucking die.
>>
>>146913705
Should have but bars up there to keep the dwarfs from getting up there.
>>
>>146925879
Yeah, people who play masterwork, newbie pack, modest, etc.
>>
>>146928957
That room is 14z tall. A row of bars wouldn't do shit.
>>
>>146930243
__
I
I

_I
_I
I

Might have to try something because dwarfs just love getting into spaces like that because of combat.
>>
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So this is the next major update

http://www.bay12games.com/dwarves/dev.html
>>
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>>146930508
It doesn't have anything to do with combat. I built a rescue stair and he and got a drink then went right back up to think about bandages some more. With his duck. Some dwarves just decide they need to be in strange places. It was the same way with Vucar before.
>>
>>146931159
2020 is looking like a great year.
>>
>>146932481
>2020
Arent you a bit too optimistic?
>>
When creating a new world, does mineral abundance increase the number or metal or lessens it in favor of jewels?
>>
If I want to turn a friendly human civ hostile, what would be faster:
>Kill the Caravan. Meaning they dont make a report
>Sieze their goods, so they will report back to their leader
>>
>>146934730
Both will ensure the next year will be FUN
>>
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>>146931159
Digging when toady digging when!?

As an adventure
>>
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>>146934592
Mineral occurrence increases the amount of minerals that occur. So it increases everything.
>>
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>>146934730
Let them enter, raise drawbridge, seize all the goods, kill all but one, let the one survivor deliver the message.

Pic related
>>
What's the latest DF to support therapist and dfhack?
How long until they support 64 bit?
>>
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Do workshops block paths or can dwarves walk though them like stockpiles?
>>
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>>146936341
Most workshops have some impassable tiles.
>>
>>146936269
>What's the latest DF to support therapist and dfhack?
0.42.06

>How long until they support 64 bit?
They don't even support the current version so....
>>
>>146936269
>he's still reliant on third-party utilities
>>
>>146936464
I'm just hopeful is all
>>146936873
I could get by with just dfhack. Don't even know how to manage dwarves off the top of my head vanilla style.
>>
>>146937115
N I C K N A M E S
I
C
K

N
A
M
E
S
>>
>>146936873
>piplup's tail is rubbing into her vagina
>>
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Any reason why when you visit gob fortresses they'll always randomly be attacking trolls and beak dogs?
>>
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>>146890795
If the exploit still exists, just dump all their shit into your fort a good 6 times.

>>146892363
For as long as you don't improve the newbie articles and the worlds terrible education quality.

>>146902282
Google kicked out nothing, who's that from?

>>146907596
We'll still never get , for pickup all, collapsible categories, toggle pickup/drop for category, autoequip slots for quick changing between sets, readied weapon slot and a quickswap key so you only have to press ' to change between your spear and crossbow. Bunch of other QoL. More ways to cut down on the imput load for wrestling and other shit. Heck, stack merging is still gonna take like 20 years for it to filter down.

>>146910345
Read the wiki bruh. It's there.

>>146910528
It's not hard, there's just a lot of shit. Watch some vids or follow the newb guides so you can wrap your head around designating, digging and shit. Then just focus on learning one industry or aspect of the game at a time. Once you've made the rounds you slap it all together and you've got it.

>>146912370
You'd be able to make a stalker mod pretty handily. Once you make it so civs don't give a shit about evil terrain and minimize region size and max amount you have a fair bit of anomalies. You can then add in lots of plants, trees, and creatures to simulate more shit.

>>146922302
>>146937115
Read the tileset installation guide and do it yourself. Vanilla isn't even that bad to play. Use custom professions and further note specialization in their nickname and it runs slick.

>>146935569
Play an older version with some of the adventure mode mods to do so.

>>146937628
Toad man fucked something up so there's infighting. Great for when you want the siege to fuck off, no so much when you wanted a big strong siege.
>>
>>146938336
yes
>>
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Gangster...
>>
>>146939339
Remember to put everyone through their mandatory 5 year military service.
>>
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>>146931343
Yeah, I had offduty military dorfs clambering around on the outside of my fort once, one of them climbed down into the eastern pumpstack outlet and napped there.
>>
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I need help with bridges.
I don't get how the 1 tile tall wall thing works.
If I build a 3x4 bridge, and face it north, where does it block enemies when I pull the lever?


|= wall
B= bridge


| | <-Here?
|BBB| <--Here?
|BBB|
|BBB|
|BBB| <--Here?
| |
>>
>>146940473
If you have it retract it just becomes empty space
It if raises it becomes a 1 by x wall
>>
>>146939929
Got a meeting area? I had a bunch of dorfs hanging out in the magma room under the magma forges until I remembered I deleted the old one and never made a new one when I moved deeper.

>>146940473
Read the wiki article carefully
>>
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>>146940473
What's hard about it? You're building a raising bridge frame on one side and you tell it what way it's raising so it knows where to put the bridge frame up.

How do people keep having trouble with this?
How do they have trouble reading the wiki which is very clear on it?
Why are they so scared to just spend 3 days building, linking and using 3 or 4 of them just to see how it works.

It's a fucking drawbridge for christ's sake.
>>
>>146941367
Yeah, they just felt like doing parkour or some shit.
>>
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>>146899020
>Ability to send a squad off the map to fetch a stolen artifact

>Handle the squad's tale upon return or rumors if the squad is delayed or doesn't survive
>>
>>146942269
>tfw the new combat dunks on master level dorfs in steel anyway
At least we got the taverns for a revolving door of people you don't like.
>>
>>146881702
So I know he added equipment damage, but is there a way to repair that shit yet?
>>
>>146942793
Afaik, no. It's not a big deal though. You keep overproducing armor for more dorfs. Then periodically when you go to do your post-caravan melt orders check for X's in the stocks armor lists and melt them down.
>>
>>146942793
Recycle

Also how fast does shit wear down? These systems generally suck.
>>
>>146942963
>>146943029
Well that sucks. Can Adamantine be damaged?

And this is really more of a concern for Adventure mode. It's jank as hell to have to constantly recycle everything like a new age hippy, but that option isn't even available in Adventure Mode.
>>
>>146943029
From combating and traveling in adventure mode, armor and clothes don't really degrade unless you're getting hit with weapons.
And even then, it still takes 2-3 hits from a divine material weapon to destroy cloth and anything below bismuth bronze.
>>
>>146943302
Finding complete armor in adventure mode is a pain though, and that's going to add up if you're a long-term adventurer.
>>
>>146943202
Probably though probably not as much since it's the best and you wont be getting hit by steel.

It's more accurate. Getting fucked up and your silk robes are fine is weird.

>>146943384
Then wear a quiver and throw 50 iron bolts then throw carving knives. you shouldn't be getting hit much. And if you are you can just head home to your armory. If you're still in leather's it's not a big deal if you know your coverages since you accumulate so fucking much of it.
>>
>>146943491
I don't really get your mindset.

>It's fine because you can throw shit.
I mean sure, but what if I'm not using throwing? You know there are other weapons?
>>
>>146943384
>Finding complete armor in adventure mode is a pain though
I don't know how it is for you but on average across all my adventurers it takes like 4 visits to mead halls/human forts to find a complete set of bronze armor. But then again, I play humans/human sized animal people.
And if you're goblin-sized, you can collect steel armor bits pretty regularly if you just raid goblin patrols from dark pits since toady made armor more common among soldiers.
>>
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>>146940861
Yes but where on the bridge is the 1 by x wall?

>>146941609
Just answer my question.
The bridge is built with the directional arrow facing up.
The lever is pulled.
Where is the wall?

|____| <----A
|BBBB| <------B
|BBBB|
|BBBB|
|BBBB| <------C
|___| <------D

>How do they have trouble reading the wiki which is very clear on it?
It's not at all clear and while it goes into endless detail about thing's not related to what i'm asking about it only has one sentence giving a vague description about what i'm asking.

>How do people keep having trouble with this?
Because it's not at all clear.
>>
>>146943774
My mindset is no matter what you're eventually gonna get headshot/kicked in the head or something broke until you finally fail your willpower roll. You can practice your melee, weapon, and misc obj skills on wildlife. Once it's go time you should be minimizing your exposure to attacks as much as possible and just flat out fleeing if so you don't get sucked into a brawl.

xbow/bow/blowgun have a delay that will get you killed even at legendary+5 and high agility. Bolts/arrows are everywhere, they autostore into your quiver, and you can chuck a good bit at anything hostile, land a few and it goes down like a bitch.

>>146944280
Actually read the wiki instead of skimming cause it tells you even if you can't be fucked to spend 3 days trying.
>>
>>146944363
>Actually read the wiki instead of skimming
I have, several times.
Maybe you should reread my post instead of skimming.
>>
>>146944280
>the bridge will become a wall along the edge selected with the wadx keys when placing the bridge.
How is this sentence not clear?
>>
>>146944363
I just have more fun with the combat system rather than flinging shit. That's all this really is about. Fun.
>>
>>146944280
When you're building it, it should tell you which direction it raises/retracts. That's where the wall forms

So like:
bridge
raises west

down
w
====
====
====
w

up
w
=
=
=
w
>>
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>>146944425
I did. Since the wiki is crystal clear I can only assume you're retarded and skimmed.
>>
>>146944548
Yeah. It literally does.
>>
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>>146944526
>the bridge will become a wall along the edge selected with the wadx keys when placing the bridge.

>Before placing the bridge ensure that the bridge raises in the direction you want it to using wadx or retracts using s.

These two sentences are a contradiction. A real bridge does not work like that.
>>
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>>146943774
>You know there are other weapons?
>not mastering all combat disciplines so you can best any challenger in any way possible
If you survive long enough as a long-term adventurer you're either going to have multiple sources to re-armor yourself or better yet, armor will be a tertiary defense for when all of your other defensive maneuvers fail.
>>
>>146944795
I just prefer fighting in melee instead of being a pebble tosser.
>>
>>146944794
>These two sentences are a contradiction.
I don't see how.
The second sentence does not make a statement about how wadx influences the direction, only the first one does. In fact, the two sentences talk about separate things altogether.

If you have a better suggestion how to formulate it, tell us.

>A real bridge does not work like that.
I assume you mean "it's counterintuitive compared to a real bridge", so how would you expect it to work then?
>>
>>146944795
>tfw you have a high percentage of miners
>tfw some of them are angry little fucks
>tfw they just bat bolts out of the air and kill shit that fucks with them despite having no dodge, shield, or armor
>Depending on material they cut limbs off, destroy internal organs, or crush bones
Why is mining best skill?

Did you not start wielding a crutch as soon as you found one in a mead hall?
Didn't feel like using a macro to climb in a square?
>>
>>146899020
Myths? Monsters will have myths to them that they will respect for repelling, drawing or recruiting them? As in eating apples while dancing maybe required to tame a Dragon? Cool
>>
>>146945062
I've just remembered I need to add canes alongside crutches so I can make platinum ones for all my dwarves.
>inb4 fedoras

What other mundane items would add some nice flavour to DF?
>>
>>146944918
And that's perfectly fine.
There's not much to worry about with the new material handling since most enemies won't be wielding steel weapons and bronze will resist any other material perfectly fine, on top of having decent enough dodge skills will mean you'll basically never get hit.
>>146945062
>tfw caught a bolt out of the air once
>never happened again
I decided to crutch swim across an ocean after I became a vampire but I got bored a couple miles off shore and decided to swim west to raid the mass of goblin pits and murder more titans.
Luckily for me, there were 2 demon vaults and I finally found a dark fortress with an underworld spire, and after I get rid of all these damn elf kids I rescued, I shall return and go off to fight the demons.
Haven't been assed to level up climbing and I'm starting to suspect there might be some fuckery in the raws since I'm playing a jaguar man and I had to mod in SWIMS_LEARNED so I could actually level up swimming- so it might be the same case for climbing.
>>
>>146944972
Nevermind, I see what you mean. I changed the wiki article like this:
>[...]ensure that the bridge raises _FROM_the direction you want it to using wadx

Is this better?
>>
>>146945520
Yes, in fact that clears up everything. Thanks.
>>
>>146945520
That means the opposite of the bridge mechanics.
>>
>>146945520
So literally:>>146944548
>>
>>146944548
This is the best way to explain it.
>>
>>146944972
The confusion comes from where you interpret the rising starting from.
> the bridge raises in the direction you want

rises in the rest
down
www
===
===
===
www
^
rise starts

up
www
++=
++=
++=
www

wall in west


rises in the south:
down
w===w
w===w
w===w <-rise starts here

up
w===w <--wall in the north
w+++w
w+++w
>>
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>A live rat has gnawed its way out of containmentx99
>A live bat has flown out of containmentx99
I just want muh cave spiders goddamnit.
>>
Can werebeasts destroy walls? I got half of my military bitten by a werepangolin so I walled them up in the hospital but I'm afraid they'll escape and wreck my fort.
>>
>>146947725
I'm 99% sure they have building destoyer, so unless there's a door they can reach they should be closed off.
>>
>>146947725
What's the wiki say bruh
>>
>>146947951
Thanks.
>>
>Over 4 years 3 web FB's spawn in cavern 2 which is entirely lake
>fps drops from >200 to 30
>Once the sieges get larke I'll be bombarded by 2,000 items a year until my fps dies
I think I'm just gonna start turning off invaders
>>
>>146937982
>Google kicked out nothing, who's that from?
http://www.bay12games.com/dwarves/dev.html
>>
>>146949647
Picture
>>
>>146923349
>everything that takes any amount of thought is autism
>everything that takes any amount of skill is autism
>everything that takes any amount of patience is autism
>everything that takes any amount of effort is autism
>everything that takes any amount of dedication is autism

Judging from the quality of this shitpost, you definitely don't have autism,
>>
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>killed the demon ruler of a goblin civ
>been running around all night bashing gobbos to death with its skull
>been rescuing elf children and as a reward for enduring such hardship, gonna take them to the circus
>>
>>146902282
Wow, he talked about the fantasy slider, but he didnt talk about this
>mid-high fantasy
>max hostility
At last a true berserk mod.

But really, what do you think it will exactly affect the hostility slider?
>>
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>>146951046
>But really, what do you think it will exactly affect the hostility slider?

Wat

But seriously, I imagine it would be all sorts of things hostile to human/dwarf life. A mix of current savagery/evil area effects, and then some.
I would love to see some carnivorous plants posing a threat to dwarf-sized creatures.
>>
Is there a way to increase the artifact rate of creation in the init. files? Or will I have to wait for DFhack to update.
>>
How do you do your workshops, /dfg/? Do you do each as a separate room with a large stockpile room, or do you just have one large room with workshops and stockpile together>
>>
>>146953370
Separate cause muh fps
>>
>>146953370
Production trees with small stockpiles inbetween and set of small separate stockpiles on input and output. Easy to keep eye on how much I have and how much I need and keeps haulers from doing nothing.
Should also help with fps issue 'cause all stockpile workers are supposed to be burrowed but I never really cared about it.
>>
>>146953370
Four workshops at diagonals to the central stairwell, eight craft workshops on one level because they're all using stone anyway.

Is there an easy way to get dorfs to bring stuff killed by my military to my butcher's workshop and then to get my butcher to butcher it? All I can think of is designating them for dumping but I can't figure out how to butcher them. butcher dead animal doesn't seem to work.
>>
>>146955461
I'm talking about things like how I train my dorfs in wrestling on camels and shit, not butchering goblins, btw.
>>
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>finally make it down to hell with my band of 20 elf children
>first three greeters have deadly dust
>mfw half the time trying to fight these assholes is spent in the air or scrolling through the fucking clouds trying to actually locate them
>>
>>146955461
>>146955541
Put a corpse refuse pile down and have a dedicated refuse hauler and a butcher?
>>
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>>146881702
THERAPIST WHEN?!
>>
>>146956539
WHEN YOU USE CUSTOM PROFESSIONS AND NICKNAMES IN A COHERENT FASHION.
>>
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What is the deal with dwarves climbing trees then dying of dehydration? Are they pretending to be elves?
>>
>>146957487
Side effect of climbing. Toady did shit tier testing as usual and not enough people reported it on the forums so it's went by.
>>
>>146957487
wtf is happening in that webm
>>
>>146958000
Science
>>
>>146957487
Dwarves are basically cats.
>>
>>146958000
Basically, foam has a lot of air in it and the shit itself can burn. Modify the mixture and you can make some really explosive shit. It's the same as sawdust explosions in principle.
>>
how come the dwarves you embark with are always like 70 years old?
>>
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What should I do with my prisoners?

>tileset
>>
>>146960132
Put them in arenas and have them fight beasts. Bonus points if you have a stocked FB zoo. Pretty classy to have 1v1 fights vs your dorfs, letting them go free if they win. See how many master goblins you can train in your arena

Otherwise uh, dump weapons from the stocks menu and pit the non-thieves into an arena for trainees with training weapons to bang on?
>>
>>146912370
>no Berserk mod
>>
>>146960490
I like this idea. Any beasts specifically? How would I go about acquiring challenging beasts?
>>
>>146960132
What tileset?
>>
>>146961272
GemSet
>>
>>146960875
Wall up the sides of caverns 1,2,3. Make a little exit gatehouse out of one of the edges in each cavern and trap it with bait animals. For FB's it's in the wiki and a couple megaproject threads and wiki pages. Doesn't hurt to kick up a breeding program either. Only shame is you can't give gobbos better arms and armor.
>>
>version 43.04
>people are STILL using tileset

Sm fucking h, /dfg/

Where my autistic niggas at?
>>
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>>146961665
Mah nigga
>>
>>146962059
You use therapist or full stock?
>>
>>146951912
I'm guessing things like the existence of hell, bogeymen and goblins for starters.
>>
>>146962438
Stock. It's easy to just use custom profs and nicknames.
>>
>>146962518
Eh, i like the ease of therapist cause im a lazy faggot
>>
>New wizards beyond necromancers: by race, by skill, by object, by corruption, by deal with another power
>Wizards that wander
>Wizards that live in isolation
>Wizards that form groups (councils, covens, etc.), must have rationale (group magic, mutual protection, research, etc.)
>Wizards that involve themselves with civilization
Things are about to get pretty magical in the next two to five years.
>>
>>146962518
Actually, how do you name your dwarfs? Like what kind of naming scheme do you use?

Eg, if you had a dwarf Urist McDwarf how would you change his name?

And what do you mean by custom profs?
>>
>>146962893
Like, farmer prof, then gatherer nickname so I know he has herbalist and wood cutting. I'll add more notes beyond that for whatever else i've lobbed on him. After about 30 dorfs I have my core done and it's all haulers I reassign to whatever I need or into the military
>>
>>146960132
>Traps
You're not a fucking dwarf.
>>
Ah interesting
>>
>>146963446
ur mums a dwarf lmao
>>
>>146963446
>Having to throw 2 years worth of tavern immigrants in every year
Yeah, sure. Post your "dwarfy" fort.
>>
How do i set up an animal/elf/gobbo/fb zoo? I've been playing this game for like 2 years and have never trapped anything
>>
>>146963446
No, but he sure looks like one.
>>
>>146964001
Use walls and traps where they'd pass through and either spook em with a wrestler or wait. If they're hostiles, you can bait them with wood doors and chained animals.
>>
>>146964121
Ill give it a try

>tfw just want to leave work and play dwarf fortress

Come on 3pm
>>
>>146964270
If you channel up the surface then trap the crossings or just setup a cavern rape point you get more than you know what to do with
>>
>>146963818
Everyone died to the endless wave of goblin arrows and bolts, giving them the ambusher tag was a pretty dwarfish way to die.
>>
>>146964520
Keep your wealth and mining low for 2 or 3 years to dodge triggering ambushes. Then you'll have a good bit of bait animals and forbidden doors at L-bends. If you take soldiers and beat on shit with training weapons and get 3ish dorfs a lot of practice shooting animals. That's what I did back in 31.16
>>
>>146964520
Did they lose their ambusher tag? What happened?
>>
>>146965384
Whats an ambusher tag

>>146964503
Can you elaborate a little more for me please?
>>
>>146965481
Baitanon go back to sleep. We were having a fine morning so far.
>>
>>146965618
I seriously have no idea what an ambusher tag is. Is it like the ambusher token?
>>
>>146965665
yes, except its not a token, and its a tag, duh
>>
>>146965384
Goblins never had the ambusher tag. The ambusher tag doesn't make civs ambush, it makes their sieges show up in ambush. It's the same as a normal siege except you don't see the invaders until one of your units detects them. Like a typical elven siege.
Same way that the sieger tag (which goblins also don't have) doesn't make civs siege, it makes their sieges use DF's closest approximation of siege tactics. Which as of now just means milling around in a cluster on the edge of the map instead of trying to rush your fort. Humans do that.
>>
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>third migrant wave
>6 adults
>19 children


Are migrant waves random?
This is the first time iv ever thought about savescumming only because they just tanked my FPS.
If I savesscum will I get the same migrants again?
>>
>>146966314
Yeah
No
>>
>>146966314
>Set pop cap to 1
>tfw having to breed the entire future of my fort at => 200 fps for decades
gud times.
>>
>>146966314
>cheating

>not lava tubs for new migrants to cleanse themselves in
>>
>>146966410
Thanks
>>
>>146966631
Oh great god emprah, why have you used time majicks to undo them? Why have you not forced them to live in squalor and hardship until they make themselves great or perish?
>>
>>146966610
>Lava tubs by third migrant wave
2 1337 4 M3 M80
>>
>>146966781
>take 4 proficient miners
>Macro a 1x3 ramp
>Make some blocks
>1 guy gathering plants and brewing
>Ram through 3 caverns
>Magma smelting before autumn
>Depot like 15z above the magma sea
Do you even dorf
>>
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>>146966781
Thread replies: 255
Thread images: 163

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