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Dwarf Fortress General - /dfg/
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I did not see a thread up so here is the thread.

No pastebin stuff.
Too bad.
>>
OP is a cocksucker and is to lazy to check the archive edition

>Download the basic game here. Current version is Dwarf Fortress 0.43.04
http://www.bay12games.com/dwarves/

>Official forums:
http://www.bay12forums.com/smf/index.php

>Find a bug? Don't tell us! Tell Toady! Complaining in the thread will accomplish nothing.
http://www.bay12games.com/dwarves/mantisbt

>Have a question? Check the wiki first:
http://dwarffortresswiki.org/index.php/Main_Page

>Fireden archived threads:
https://boards.fireden.net/vg/search/subject/Dwarf%20Fortress/

>Dwarf Therapist (Out of Date):
http://www.bay12forums.com/smf/index.php?topic=122968.0

>DFHack (Out of Date):
http://www.bay12forums.com/smf/index.php?topic=139553.0

>Starter Pack (Out of Date):
http://www.bay12forums.com/smf/index.php?topic=126076.0

>More DF stuff:
http://pastebin.com/AnsHjQ40

>Dwarf Fortress General IRC chat:
http://en.irc2go.com/webchat/?net=freenode&room=dwarffortress
(to connect yourself: https://webchat.freenode.net #dwarffortress)

>A bunch of guides to various parts of fort-based living:
http://imgur.com/a/nGyRF#0

>Video tutorials:
https://www.youtube.com/playlist?list=PLBrdUj1adIBD-vgUodaaxebcdqQ4oEWtg
https://www.youtube.com/playlist?list=PLD1A3FE72C0DCAC66 (Dated, but good)

>Text tutorials:
http://dwarffortresswiki.org/DF2014:Tutorials
http://members.iinet.net.au/~morty/Getting_Started_with_Dwarf_Fortress.pdf

>This pasta:
http://pastebin.com/iAduXzjn

Strike the earth!
>>
3x3 staircase
>>
Honestly OP how hard is it to
>open the archive
>CTRL + F dfg
>open pastebin
>copypaste
>>
64bit version is out.
>>
How to get an assload of vampires in the world at worldgen?

Willing to deal with FPS explosion.
>>
Guys it's too early here to shutpost, stay on /v/ if you wanna do that.

So, our succession fortress : Meatpit or Goryhole ?
>>
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Looking to pump water to the surface. I have the magma sea pierced into a 1-wide hall w/ bridges.

This is a lucky embark, I have infinite white sand lol so green glass corkscrews will lead me to victory in making my first ever pump stack and I don't want to lose dwarves.

Please lend me your wisdom, /dfg/
>>
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Yeah, i fucking lost already.. ill record i guess
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wew
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>>146453530
I like Goryhole.
>>
>>146453378
Well, there's a test 64 bit windows version up on the announcement thread.
>>
>>146458724
>>146453378
>http://www.bay12forums.com/smf/index.php?topic=158868.msg7061167#msg7061167
holy kek you're right
>>
3rd year into my high-savagery fortress, the only creatures I've seen are the same like, six giant fireflies. I can't even kill them cause they're always in the air and my marksdwarves refuse to kill them.

I was looking to capture some giant creatures and taming them but I can't get any other creatures to walk in. What's wrong with my embark site?
>>
>>146459328
No other creatures will spawn as long as those fireflies remain.

You should try stationing your marksdorfs beneath the flies before you give them the kill order. That might bypass any pathing issues caused by them being in the air.
>>
i haven't played DF in years

i never got very good at it

how active is this place nowadays
>>
>>146454956
how to pierce magma sea
and does it just lead to hell then
>>
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>>146459775
>how active is this place nowadays
it floats

most of the time
>>
>>146459775
The general is slow but persistent and not dead unlike some other generals (/cbg/ has died and /civ4xg/ has died a couple of times, /rlg/ is almost dead too for instance but is revived when a new game gets popular enough)
>>
>>146459896
Only way to get through the magma sea is to go through one of the adamantine pillars. Those lead to hell.

You can also reach hell through the underworld portals found in goblin fortresses, but those tend to be broken.
>>
>>146460043
Yeah I knew about the adamantine pillars, I thought you had another method
>>
>>146459994
The brexit shit was today so that no doubt lead to a different activity push.
>>
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>>146460434
what
>>
>>146459994
>/cbg/ has died
too good for this world.
>>
To that guy who was going to make some suggestions - I'm a bit late, but fuck you.

I'd want to see some life/community oriented magic. Something along the lines of a village healer or wise man (or maybe the god directly) who bestows charms of fertility, good health or luck, simple wards, blesses crops. Some spells like ones that ensure a certain party's success in negotiations or war. These might just be placebo spells also.

Magic focused on emancipation, breaking shackles, dodging blows.

Magic which lets you seal yourself away for centuries inside ice or some other prison, able to be awoken by a stumbling adventurer. Doing this to a fort would be... Interesting.

Certain gods follow rune-based magic. With all their power manifesting from certain inscriptions.
Tattoos also.

I'm sure there is room for exploration of the idea of contagious or sympathetic magic.

Innately magical trees or gems.

Magic which is alive. That is, it is the essence of a living creature which is held against its will and used up, but if released flees back to its god.
/autism
>>
>>146460434
ahahahahahahahaha omg luv
>>
>PowerGoal9, BETTIN' ON FORGETTIN', (Future): You make a cabin in the woods, decorate it with hides and get a table with utensils so that you can dine like a king.

>tfw Toady sort of completed an important power goal
>>
>>146461084
I'm probably going to be happy with how magic is implemented as long as it's kept rare. It should definitely be a form of esoteric knowledge descended from gods and myth related entities at world gen. Practitioners should only adopt one or two followers in their entire life if any, very few beings should have magic affinity (multiple levels of affinity for learning could be interesting), and I hope they don't necessarily have to be sentient. Like having a god that appears in the form of a leopard occasionally generating sentient magical leopards in the world if none currently exist. These may or may not be hostile depending on spheres.
>>
>>146462951
That's the great thing about the idea of a "fantasy slider" - quantity of these elements is a widely contested desire but also easy to fix, so we will be able to tailor that to our liking.
I'm quite sure I would enjoy high-magic worlds more at the moment but I'm glad toady is planning on allowing a lot of range.
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haha, these little shits are getting fucked by my Spartans.
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>>146407049
Despite the thread being dead I have to say; Nice anubis, I remember what thread that was from, just like a dog finding his 'buried bone' or am I wrong? It could just be a good jackal pic for all I know

Have this exceptional engraving of twodog , humorous take on twocat
>>
So what's the advantage of 64?
>>
>>146459775
As much as you want it to be. create content and have fun
>>146461084
Im here senpai, I agree with almost everything you say, I didnt think of tatoos as runes or glyphs, its pretty rad.
remember, post your name if you want to be included in the thanks you
>>146462951
Thats what I intend to suggest, that its rare, among other things

So, yeah, Im back, hows gloryhole doing.
>remember, I was Urister
>>
>>146464414
twice more bits than 32
>>
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>>146464454
gotta get those bits
>>
>>146464454
Lmao 64bits
>>
>64 bit version supports full 16x16 embarks

wat
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>>146464443
I would love for tattoos to be a thing.
Also Malazan style warrens should be possible, especially if elements of the gods are open in the raws.

Oh and STALKER monolith. Would be sweet to have a "primordial shard" or something which oozes a corrupting power and has a group of fanatic protectors.

No name required.
>>
>>146461084
Expanding on the god magic, I feel almost obligatory that the gods will have the same, or even more mental complexity than dwarves. The reason for this is allowing the god to interfere with the earthlings in ways he wants. If he is a caring god, he´ll propose contracts with people to give them magic, and probably bless zones on the world making them infused with so much energy that they become alive, or something like that.
Or it could be a corrupt god that creates demons just to fuck up with us, and require sacrifices just to keep us alive.
This should all make sense in the myth part, as in, we already saw in this video(https://www.youtube.com/watch?v=49b7fUI7AEI 19:00)
There are things happening before the dawn of time that get made and destroyed, and cursed from gods.
If there were some god-psychologycal background behind those decisions, I would be erect for years.
What Im trying to acomplish with this bigass sugestion in the forums is a concise and well structured job detailing all aspects of magic the players should lnow and care, and how they should be implemented in the game using the standars toady wants.
>>
>>146465261
>probably bless zones on the world
I wonder if they can use this idea to overhaul good/evil biomes. A God of Death or something might be associated with a specific site on the overworld and an "evil" biome radiates out of it with effects depending on the god.

>Demonic God biomes spawning Demons out of surface magma pools
>Benevolent Gods of nature creating big areas where non-evil beings can recover from even the most grevious of wounds, plants bloom extremely quickly, Fluffy Wamblers thrive
>Gods of Magic creating areas where Mana flows freely and spells and magic effects are greatly amplified, wild creatures are magical, depending on the magic created at world gen

There's a lot of room for that kind of funky stuff.
>>
>>146464998
I dont know what malazan style warrens are, let me check it out..
Hmm, It makes sense, Im picturing it as a way of drawing energy from another plane.
Although very cool, the problem with that is that it would be very hard to balance in-game for technical reasons, like, what exactly gives you the power, a god?, then its contract magic, were the god wants you to follow their ethics or commands you to a mission,
If you draw energy from actual people in the other plane without giving anything in exchange, the mages would eventually kill the other people in the plane, If we consider mana as energy(whch I consider best choice)

Tatoos would be badass, and would make sense as glyphs or runes oneself ports.
The problem I have with rune magic is the same as the other types of magic.
If we consider magic logically, ´´a certain action is made in exchange for the adequate ammount of energy´´. That means equivalent exchange, Which is a good balancer by itself, and adds a point of realism that benefits the game.
The problem with that is that runes have the advantage of making magic available to non-users of magic, because runes are considered as an impression of magic the magician places on an object or person, buuut, they should still drain energy to function their intention (strenght bonus, or something like that). Unless the magician had the contract of a god that allows almost infinite energy, for the rune to god forever, we have two possible cases:
-The magician that implant the rune places a big initial reserve of energy on the rune, that makes it work for, say, 10 years, after that, the rune deactivates, or starts draining energy were it is placed. This is not a problem if it is placed on, say, a shield, but if its placed on a person, it could eventually kill him, by constantly draining his energy, until another magician recharges his tatoo or removes it.
>>
>>146464998
Sorry about all the rambling, it helps put my mind on its place about this stuff, and external input is always good. Its the first suggestion I make on the forums, and i truly want it to be somewhat trascendent.

Oh, the shard part exists, Toady even comments the ´´primordial egg shards in the video I placed before
>>146465460
That makes sense, as if minor gods could only have influence in certain parts of the world
>>
>Fisherdwarf interrupted by Great Horned Owl
>whatever
>he starts idling for no reason now
>not injured from combat logs or anything
>zoom to location
>he's managed to dodge up a tree or something and can't path down
Now what?
>>
>>146466075
Cut down the tree.
>>
>>146466075
grab that axe and d t enter
>>
>>146466178
>>146466202
>the spinning finger lime wood log strikes the fisherdwarf in the arm, shattering the bone!
Thanks.
>>
>>146466268
>getting experience for bone doctors
>fisher survives anyway

best option you had unless you wanted him to dehydrate and die
>>
>>146466350
I guess so. Fuck owls.
>>
>>146466268
>>146466386
>Someone feeds him raw Rat Weed while recovering
Maybe next time he won't be so retarded
>>
>>146466268

>not knowing that wood is an evil, elven infested beast that will attack your dorfs at every occasion

the only proper dvarwen way to deal with thesegreen branched devils is magma
>>
>>146465740
Malazan

The magic system in those books also has an entrenched series of positions, based off a deck of cards, which gods fill with chosen mortals. For example, the king of death, queen of death, knight, etc.
Also, magic users don't necessarily have the consent of the house whose magic they draw from.

>>146465879
It's good to have some big rambles to read. I thought toady might have been thinking that way with the egg shards, so that makes me happy.
>>
http://poal.me/5ok93m
>>
>>146466986
>using a poll site invented by some edgy 15-year-old neonazi memer cuck faggot from cuckchan
fuck off
>>
>>146467032
http://www.strawpoll.me/10574419
>having autism
>>
>>146467110
>using a /v/ meme
you literally get worse with every post
>>
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>>146467140
>autism is a /v/ meme
>>
>>146467215
it was literally invented by the known brit manlet cuck tripfag of /v/ in 2009
>>
>>146467110
that's why i post in this general
>>
>>146467236
>a brit manlet cuck tripfag on /v/ invented the word autism
>>
>>146467293
yes
>>
>>146467305
you fucking autist
>>
>>146467939
nice /v/ meme dude
>>
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>this general right now
>>
>64 bit is out
>nothing but shitposts about memes
>>
So is the current version up on the front page of b12 just plain broken for a lot of people right now?
>>
>>146468852
You need a 32bit DLL to get it working - the link to Microsoft's download page should be somewhere in the forums.
>>
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>serpentman fisherman vampire
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Holy shit, this must be the biggest ruined town I've seen.
>>
What should I put in a barracks?

>bed, chest, cabinet, armor rack, weapon rack
>one of each for every soldier
Is this ok?
>>
>>146466350
>>146466386
No it wasn't. You could've just built a stair.
>>
>>146468852
>>146468912
If you are using windows xp there might also be a bug where C++ visualizer might not work, so you need to make a few changes.
http://stackoverflow.com/questions/35664861/how-to-target-windows-xp-in-microsoft-visual-studio-c/35666906#35666906
>>
>>146471206
>using a 15 year old OS

I bet these people were running 3.1 well into the 2000s as well
>>
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Lets see how well the bunny army can hold off the undead.
>>
>>146466801
Thanks man, its really encouraging to know people like reading what you post, If you want to ask more questions or say more suggestions just ask? Want your name to be in the ´´thanks´´ part?
>>
>>146461084
>>146464443
Why do you guys feel the need to collect suggestions? You know anyone can post on the suggestions forum, right? You don't need other people to legitimize or consent to your suggestions.
>>
>>146471893
Its just to know what people actually want from the magic system.
I have my own Ideas about it, but If I want to make a good sugestion, Its good to have feedback from people to actually know what people want.
Besides, I have to investigate the different kind of magics in the world, and sometimes other people know stuff you dont. I didnt think about tatoo magic before that anon told me about it, but now it will be mentioned
>>
>>146472160
What you're trying to do is what the suggestion forum is for. People make suggestions, discuss them, provide feedback about what they want. In your example of tattoo magic, if anon wants to suggest it there's no reason he needs a representative to do it for him under the guise of some imagined consensus of an anonymous image board.
If you want to know what people actually want, make a post on the suggestions inviting the discussion. You're not going to find out by collecting rambles from anons in a general that's died 3 times in the last 2 days.
>>
>>146472764
Maybe I dont want it to die 3 times in 2 days again dude
>>
>>
>>146472764
Ah but you see, I couldn't be arsed making a bay12 account and monitoring those threads when I could just hang out here on my phone and discuss stuff. I am glad he asked for suggestions, and it isn't hurting the thread any.

>died 3 times in the last 2 days
So it's good, yeah?

I'm surprised the 64bit release happened so quickly. Is that it? Is it done? Does it make a difference?
>>
>>146471407
98 was the popular "stable" OS, IIRC - the people still using XP are the ones who got burned by Vista and then missed out on 7 for whatever reason.

Hell, I'm currently on 7. That's two versions behind, and there's a free upgrade to 10 available. At least those other guys have an excuse.
>>
>>146473541
>upgrade
>>
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>>146471824
Not well. Not well at all.
>>
>>146473016
Don't pretend that was your reasoning, one has nothing to do with the other. We can discuss the game or any aspect of it without needing a standard bearer to carry our flag to the forums for us.
I don't object to the discussion. I'm just trying to wrap my head around what you think you're accomplishing. This is far from an ideal place to do what you claim you're attempting to do. The place that you want to eventually deposit the fruits of your labor is explicitly for what you want to do.
My theory is that you lack confidence in your opinion, but you want to give it anyway, and want to be able to couch it in other peoples' opinions and say "This is what the community wants." Because you're too chickenshit to just say what you want if you aren't anonymous.
>>
As anon >>146453530 said, we still need a name for our legacy fortress. So far "Meatpit" and "Goryhole" have been put forward. What do you people think?
>>
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>there are people who prefer square tilesets in this general right now
>>
>>146474280
And what is your reasoning for acting the way you are now? Did you have a bad day or some shit? At least this guy is contributing something to the thread and trying to bring people together by letting them express their ideas, rather than giving out bullshit psychoanalysis of anonymous posts for the sake of being a cunt.
>>
>>146453530
meatsticks
>>
>>146473638
Hey man, preaching to the choir there. Why do you think I'm two versions behind despite the free upgrade being available?

It's not like you're able to accidentally not upgrade, after all, not with the shit Microsoft is pulling.
>>
>>146475474
Yeah it sucks. Had to disable that on my parents PCs, they have satellite internet and 10 downloads almost destroyed them.
Glad it got some publicity recently but it won't stop them. The average person will never notice the crap that they do and will never fight it.
/defeatism
>>
>>146475006
I'm having a great day, thanks for asking.
I've been posting in /dfg/ for a long time, and played DF for even longer. I've made and discussed many suggestions on bay12's suggestion forum. Neither I nor anyone else here needs some self-important child's magnanimous offer of representation on the forums, and we don't need someone collecting our posts for a group suggestion in order to have a discussion.
See? We're having a discussion right now.
>>
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>>146474759
I bet you wear socks with sandals.
>>
There's always one fucking faggot in any given squad who'll only wear gauntlets and boots. Is there a guide to how to make dorfs wear shit properly?
>>
>>146476424
[m],[e],[r]
>>
>>146476474
Assuming you're telling me to set equipment to replace rather than over clothing, I always set it to that.
>>
So how do you make pit traps without trapping your dwarfs?

Can you build/remove a ladder or something?
>>
>>146476424
http://dwarffortresswiki.org/index.php/DF2014:Squad#Equipping_Soldiers
>>
>>146476051
>Neither I nor anyone else here needs some self-important child's magnanimous offer of representation on the forums
You actually have the gall to call others self-important when you're bragging about how long you've been here as though it makes you some form of authority, then you went on to act like you speak for everyone else and their interests in representation.

I'm sticking to this thread and not going near the forums, and I thought it was fun to make suggestions to help that guy out in making what would be a single large collection of ideas. I apparently wasn't the only one either. The only one with a problem here seems to be you, acting unnecessarily rude out of nowhere even though nobody asked for that input from you.
>>
>>146476779
There are a few ways. The easy way is just dig an access tunnel at the bottom of the pit. You can wall it off when the pit is done, or secure it with a raising bridge to allow later access. The micromanagey way is to dig staircases instead of channels and then remove the stairs with channels starting from the bottom. It's a real pain in the ass to do it without trapping dwarves at the bottom, but it's doable. The fast, fun and dangerous way is to use a cave in to collapse the floors where you want the pit to be.
>>
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>>146477143
>You can wall it off when the pit is done, or secure it with a raising bridge

Can't some NPC's break player made walls and bridges?

I thought some could do that.
>>
>>146477570
The only way to collapse a construction(i.e. walls) is to remove all support beneath it. No NPCs can destroy walls.
>>
>>146476909
I'm not claiming to represent anyone. I'm stating the simple fact that anyone who wants to make a suggestion can do it without anyone else's help, and further that anon's stated goal of establishing a consensus of the community's desires can't be achieved here. That's why there's a suggestion forum in the first place, and if that's really what he wants he can make a post there, without needing any legitimacy that he imagines he's gaining by claiming to represent a group.
It's unfortunate that it bothers you so much that people are mean on the internet. If you want a hugbox then your decision to stick to 4chan and eschew bay12 is probably a bad one. Kindness in enforced there. Fortunately, if I have a negative opinion of a person or an idea they express, I can freely share it on 4chan, and I don't give a shit if you find that offensive.
>>
>>146477570
Bridges and constructions are immune to building destroyers.
>>146477842
It's all orthogonal support, not just from below. Every tile has 6 points it can be supported from.
>>
>>146478140
>Bridges and constructions are immune to building destroyers.

So what you're telling me is that a drawbridge will prevent building destroyers from entering my fort if I use it like a gate?
>>
>>146478808
Yes, that's what makes the game easy mode. I don't know why Toady never had a creature that could destroy them outside something like dragonfire if the material's burning point(?) is low
>>
>>146478029
>I'm stating the simple fact that anyone who wants to make a suggestion can do it without anyone else's help

Nobody is denying that, but the whole point of a collection is that it doesn't need to be a bunch of different separated posts on the forums but rather a compendium that combines the ideas of either those that don't visit the forum or those that would go unnoticed in the forum. It's far more efficient and compact than telling people who aren't dedicated in their interest enough to step out of 4chan, sign up to the forums and make their own lists to go do that anyway. How is this so hard for you to wrap your head around?
There was no reason for you to go off on a tangent where you try to "psychoanalyze" someone acting nice to feel justified in your own disagreements. You could have just said you thought it was pointless, but instead you revealed to everyone how petty you really are by attacking the guy with unfounded assumptions and projecting. I don't want some hugbox either, but if you're going to be mean do it with some real cause otherwise you just wear out the impact for the rest of us by wasting it on pointless stuff like this. Any child can cuss and insult.
>>
>>146475994
Hey, at least it'll be over soon.
>>
>>146478808
Yes, they're used for that more often than for actually bridging gaps. They're only vulnerable to melting, so a magma safe bridge will protect you from anything but a dragon, and an adamantine bridge will protect you from them too.
>>
>>146479345
>>146478927
animegirldrooling.png
>>
>>146479137
Have you put in votes on the eternal suggestions list?
>>
Any reason besides common politeness to not use visitors to train my squads? Will murdering all the elf-bards cause the elves to war me, for instance?
>>
>>146480701
>Will murdering all the elf-bards cause the elves to war me, for instance?
Yes. That's the exact reason.
If you want more sieges go for it.
>>
>>146480701
God I wish it would, but no, elves don't give a damn about killing elves, just trees.
>>
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>>146474759
Square ASCII is literally the patrician's choice and comes with DF by default.
I'm a fan of using Rawberry as a muted colour, but surely we're not petty enough to debate that, right?
R-right?
>>
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>>146481474
Using a square tileset ruins the sense of depth in the game screen and makes the text harder to read.

It's objectively the worst choice.
>>
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Reminder that Elves are the superior race.

Dwarves are obnoxious manlets, nothing but sacrifices, little nuggets and treats for Arbok. That's why you don't live too long, that's why you reproduce so much, and that's why you die with such tenacity.

Elves are the favored race, put on this world to oversee it as a part of nature itself. Elves don't become tempted by unnatural deities, elves cannot be corrupted by foul necromancy, and elves are definitely MORE attractive without beards. Only weak little Dwarves need armor of metal and mineral. Real elvish men can live and fight for thousands of years wearing nothing but a home-grown suit of wooden armor.

Elves>Dwarves, this cannot be refuted.
>>
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>>146481901
Gee, I wonder who's behind this post.
>>
>>146481901
All I know is that there's two types of races in Dwarf Fortress - those that consider using soap heresy and those that aren't elves.
>>
>>146481901
>manlets
But dwarves and elves are the same size...
>cannot be corrupted
They are already cannibals...
>>
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>>146481856
>Sense of depth
That's actually an interesting point. My eyes are shit and in all these years in DF and playing rouges as a kid, I've never gotten any visual other than the view being top down.
Do you see it different? Do rectangles let you see it at a bit of an angle? Like an SS13? ( despite using squares )

Text is also a fair point, which is why I usually run with whatever that nice renderer lazy newb pack has that allows for a different text font.
My main struggle is a trouble judging distance with rectangles. What could be a 10 tile hallway one direction is only a 6 tile the other.
>>
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>>146481856
>mah digga
>>
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>>146482132
>actually being such a smelly troglodyte you NEED soap

Disgusting. Foul inferiors, literal CAVE-men, if you can be called MEN at all.

>>146482204
That's just what dwarves want you to believe.

Cannibalism is a respectable practice. We honor the falling dead by returning them to nature as nature would deem fit. You unnaturals would let your corpses rot inside a mountain and choke on the putrid rot before realizing that true efficiency has not limits, and that true elegance is that which perseveres the savage and brutal.
>>
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>>146481901
Go milk yourself tree hippie.
>>
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I think my king is a luchador that accessed the throne by winning the king's belt.
>>
>>146474280
welp, you got me, I aint even mad, thats one top notch psychoanalisis.
If you want a proper explanation, as you sure do
Im also ´´warping my head´´ on how exactly I should make the forum´s suggestion, and its a project that I have found surprinsigly hard to do exactly as I want to be. Im a little lost and overwhelmed in all this info I have found about magic, and was trying to find some inspiration to do this project right in an anonymous chinese board were the explicit theme of the talking is what I actually want to talk about.

Im not a representative of the community pal, I just prefere to post the definitive work on the forums After having gathered opinions everywhere. Or did you, when you had to give a paperwork on middle school (bout three weeks ago) just give the teacher hundreds of post-its and said:¨there ya go m8, enjoy´´.
Nor Am I trying to steal anybody´s ideas (thats why I actually ask for names) nor I want to explicitly say in the Df forums:
Hey, these are all the ideas the I+D group of 4chan has decided to be implemented in the game.


>I'm stating the simple fact that anyone who wants to make a suggestion can do it without anyone else's help

Jesus christ, does it bother you that much that I ask for opinions on the internet.

>>146474574
I prefer Gloryhole
>>
>>146478927
>never had a creature
Building destroyers used to destroy bridges all the time. This meant that the easiest way to protect your fort from a building destroyer was to put a bridge out front over a moat: the building destroyer would run up to the bridge, destroy it, and then either fall to its doom (if the drop was high enough) or be trapped outside the fort (if the drop wasn't high enough).
>>
>>146479137
>the whole point of a collection is that it doesn't need to be a bunch of different separated posts on the forums but rather a compendium
It's a forum, not a blog. It's designed as a place for dialogue. Dropping a manifesto on the forums doesn't foster discussion or make it any more likely that Toady is going to see your idea. It will probably have the opposite effect. I'm not having trouble wrapping my head around the idea, I'm saying it's a bad idea, because my head is wrapped firmly around it.
And you're right. There was no need for me to post at all. But I wanted to share my opinion about what was being discussed in the thread. That's how these things work. You don't like my opinion and that's fine by me. I'll share another one.
I don't think you're naive enough to believe that anon's motivation was "being nice". Despite your slyly dismissive punctuation of psychoanalysis, it applies pretty well. The archetypal behavior of the impotent narcissist is as easy to recognize on the internet as in real life. Seeks attention with his "big idea", soliciting the validation and approval of those upon whom he bestows it by conning them into owning it. A classic manipulation method of attention whores throughout history. His oh-so-subtle namefagging only makes it more obvious.
As to my motivation, slapping an attention whore just because I can is all the motivation I need.
>>
>>146484609
Seems like the easiest way to fix that is to get building destroyers to distinguish between raised bridges and lowered bridges and only destroy the former, but I've never been able to understand toady's particular brand of autism.
>>
>>146484609
You're misremembering, bridges have never been destroyable by building destroyers.

>>146484572
Holy shit. I hope you get a native english speaker to proof your masterwork suggestion before you post it.
>>
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Anyway, he can post wherever the fuck he wants, I couldnt care less, if other anons want to give suggestions Ill read them , but I wont ask anymore for them.
I just want someone to place elves in ´´GloryHole´´ and drop more elves on them from a 100 tiles of height.
So plz start talking about dwarves
>>
>>146485267
Actually, yes, English isnt my mother tongue, so I proposed a friend of mine to correct it, after i write it
>>
>>146485326
*kasplat* being the end result.

Bridges can be destroyed by trying to smash a huge creature, had this happen with a zombie giant snail that was worrying me.

Built the bridge, waited, BASH!

Bridge is in pieces, snail keeps sliding towards the fort.
>>
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>>146481901
I dunno why I'm seeing that pic as ksenia solo
>>
I'm trying to give [GRASP] to a mouth. Wiki didn't help. Can anyone tell me how to do it?
>>
>>146470798
Archery Target and some stockpiles for armor weaps and ammo
>>
>>146487257
Someone else, I haven't touched archery in a couple years because last I knew training was bugged. How is it now?
>>
>>146487313
It's still buggy

Creatively use burrows or ensure that your marksmen do NOT spar/train at a different building if you want them to shoot.

Shooting at targets is lowest priority as of the job priority overhaul, so if you don't give them the option to spar, then they'll only shoot at targets. Super lame imo.

I equip all of my marksmen with a ranged weap and a short sword
>>
>>146474574
Both of those names are awful.
The junior high creativity kind of awful.

Just hit the random button based on the last number of this post and use that name.
>>
https://vimeo.com/171824119

55:35

Gee, I hope nobody mugs Toady, It would be horrible if somebody had the source code
>>
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>>146486570

>>146487123
Needs to be in body_default.txt I think.

>>146487661
Random once huh, not bad.

I like how childish Goryhole is.
>>
How does stuff work around here
Im new
Would it be funny if i record my aimless flailing around on my fortress?
>>
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>>146489291
If you make it funny and engaging

Pls don't ask /dfg/ to dissect what makes something funny
>>
>>146489445
That was actually kinda brilliant.

>>146489291
It'll be funny to look back on yourself if nothing else, do it.
>>
>>146489291
Absolutely. Post screenshots of your failures. Ask the wiki before you ask us about basic game mechanics or you'll get a lot of replies that consist only of a link to the wiki. Although on a slow day (we've had a few of those lately) someone might hold your hand anyway.
Remember to dig deep and greedily.
>>
Time to vote for the name !

http://www.strawpoll.me/10577531

Took the liberty to add two other choices.
>>
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What is the deadliest(or just messiest) fighting style in adventure mode? I want to murder
>>
Goryhole is leading the poll right now. Keep on voting !
>>
>>146497030
Wrestling with emphasis on pinching and biting+shaking.
>>
>64-bit version is already out

That was fast
>>
Hey faggots, the Dwarfmoot video is up

https://vimeo.com/171824119
13:35 to skip to Toady being shy as fuck during the autistic speech by Capntastic
19:45 to skip the autistic speech and get to Toady answering questions about myth generation, multithreading, boats, etc.
>>
>>146497920
I cant wait to be able to do more stuff with the enemy´s guts and other organs.
Dont get me wrong, being able to hit someone in the head so hard that they break their nerval neck tissue in this new version is great, but i need/expect more stuff on the combat system
>>
>>146498791
This show was condensed cute autism, I like it
>>
>>146498791
What was up with that, he rambled for 10 years about buffaloes. Then he said we've got tons of internet questions, and recited two. Toady likes answering questions more than anything else I think, he should honestly just get five good programmers and direct the game rather than doing it himself. There's no fucking way dwarf fortress is actually going to survive at this rate. Shit changes Toady. Accept it and do what is best for everyone.

I'm not even trying to be a con or ploy anything. Work on your other projects or something, but for the love of FUCK admit defeat already.
>>
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>>146497920
Holy shit. Just made a mock character to test this and this is more brutal than I could have anticipated. If I don't break all their limbs and slowly gouge out their senses one by one, I can punch them in the head and disable them from the neck down for life. Unarmed+wrestling makes me a god in ways that mastery of a hammer or sword never could.

>>146498974
Imagine the ability to punch into someone's stomach, pull out their intestines then strangle them to death with them. That would be pretty metal. I wish that they lost the ability to talk or spoke all muffled when you tear out their tongue too, I tore out the tongue of a lord and made him yield when I was trying to lead an insurrection, yet he just went about life like nothing really happened. You'd think something like that would have an affect on his life.
>>
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>>146499405
>mfw
>>
>>146499405
>Anon is throwing a tantrum!
>>
>>146498791
>literally no plans for the future of fishing

God damn it
>>
>>146499405
>>
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Toady's kawaii as fuk.

I love how he has zero control of his movements and tics.
>>
>>146497030
Deadliest: Knock 'em out strangle
Bite their throat
Shake

They'll die really soon after
>>
>>146499405
>Summer has arrived on the calendar.
>>
>>146500818
Does being a vampire affect biting? I feel like it should.
>>
>>146501046
Aside from making you stronger and more agile, no.
>>
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>>
>>
>when he speaks about moving map sections
I guess having floating islands is more or less confirmed now.
>>
Do adventurer sites count as settlements for your civ? Can you help expand your civ's territory this way?
>>
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>>146502024
I thought they counted at first. then I got bummed out when they weren't, yet
>>
>>146502024
Nope. They count as camps, and as far as I know, they technically don't even "exist" in the world, history wise.
>>
>>146501912
He's talked about those before. Old FotFs have a lot of crazy shit he's talked about over the years, particularly when he got on the subject of spheres and magic. If only half of what he's mentioned in the past makes it in, we're gonna have some wild worlds to play with.
>>
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>dwarf fortress.exe has stopped working
>>
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>>146501912
Either that or giant turtles/other animals

>a giant half submerged creature doubling as an island that moves around
>A civilization upon it's back that deals in trading around the world
>someone manages to kill the it
>rot and decay set in
>ginormous parasites and insects begin to surface
>island is taken over by corruption and evil
>a couple of years later, the island begins to move again
>the civilization that once lived there has been wiped out, but their corpses still walk along side the bestial monstrosities on the island
>ruling over them all is a powerful coven of necromancers
>the island is an animated corpse enslaved to the head of the coven, traveling around and spreading disease and despair
>>
>>146501046
I played a mod where it did : )
>>
Here we see half of the civilian dwarves assault a poor defenseless Ettin until the militia came and brutally killed him. They even forced several babies and children to kick at him!
>>
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I like Taffer's, but I'm into checking out a similar (pretty ASCII-like) tileset if anyone thinks one is superior.
>>
>>146499984
>>146500560
>>146500882
Honest question here:
I've been here since 0.34, and I still don't understand what'd be wrong with Toady getting a team to develop the game. Why would that be bad?
>>
>>146503149
#justiceforthemsol
#ettinlivesmatter
>>
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>>146501635
No more memes ever ever

Look at this filthy elf gROSS
>>
>>146502221
Darn. I hope Toady turns his attention to some more post-generation world progression. Civs don't really expand right now other than taking over other civ's settlements.
>>
>>146503218
It's his dream. Toady declared that he'd make it his life's work to develop this game. I believe that if they are both to die or something awful like that they would make it open source.

I'm personally very optimistic about the development of DF and I wanna see it go for fifty plus more years.
>>
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>>146498791
>when that one super spergy voice asks the Toad why the forums are so great
>>
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This is different.
>>
newfag thats gonna post his progress through the game here, is it bad if im gonna use a texture pack?
i cant look at those damn ASCII shits, i have even less of an idea of whats going on
also should i have a name so i dont have to be saying who it is at all times?
>>
>>146503495
Yes of course, obviously me too. I fucking love this game. But I'd also love to flourish even more. I don't see how DF being Toady's dream is incompatible with getting help.
>>
>>146503661
No, just play with whatever tileset you like. It's just cosmetic, and it's your game.
And no, you don't need a name, nor do you have to say who you are. It will be apparent enough, and you can link to your own posts if necessary. We're like the last general left without namefags and tripfags.
The guy trying to start the succession fort gets a pass, he has a good reason to wear a name.
>>
>>146503661
>is it bad if im gonna use a texture pack?
Doesn't really matter, it's a singleplayer game and it all depends upon preference.
>>
>>146503952
huh, im so used to everyone on anything else always being incredibly autistic and being all like
>actually using texture packs
>it sure is summer in here
i never considered people could be normal
>>146503961
same for you
>>
>>146503661
Either namefag if your posts do not [reply] to each other, or DO NOT namefag and make sure that each of your subsequent posts replies to it

>implying that this general
>>
>>146504165
Oh, some people will give you shit. It's practically an every-other-day tradition in /dfg/ to hash out the tired old graphical vs ASCII tileset debate. But I assume you're old enough to post here and can handle it if someone doesn't like the thing that you like. You can engage them if you want to participate in the bantz. Or not. It doesn't really matter, no one here has the authority to revoke your autism card.
>>
>>146504241
Don't encourage him to namefag just to post his fort. No one does that here. Forts can be visually identified easily, and we've done it for years without anyone ever needing to don a name. There's no need to start that bullshit now.
>>
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>>146503186
same
>>
>>146504241
hmm, im probably gonna be posting every once in a while, so i think it would actually be better to use a name, although that would be autistic and require some thinking, so im gonna just see what i do
>>146504549
hmm, oh well, im gonna just use the tileset thing anyways
>>
>>146504848
He is newbie
>>
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>>146503952
>using a texture pack
don't even bother anon
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>>146502567
please anon, keep talking, where is the corpse heading? whats god´s opinion on this?
>>
>>146505212
So? We get new people all the time. None of them wear names or trips or avatars because anon doesn't need to be identifiable to post a fort or to ask for help. You're going to get the same advice whether I know your name or not. Well, maybe not. I filter names on other boards. I've never had to here, but maybe this summer will be the summer.
>>
Is it possible for world gen to create an island that can be covered by a standard 3x3 or 4x4 embark, or is it specifically told not to do anything when land doesn't extend to one edge? I want that desert island feel, but I guess there'd be no caravans or anything.
>>
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>>146505804
Kinda, but it isn't easy to control.
>>
>>146505913
So they're just rare?
>>
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>>146505186
Is it normal to have a few dwarves not doing anything?
it kinda bothers me to just have them sitting around instead of doing something useful

anyways, heres what i have right now
>>
>>146505804
I've played since 2008 and have seen it happen exactly twice over hundreds (probably more) of worlds. I was looking for them both times, so it's probably not as rare as that implies, but it's still pretty damn rare. If you want it to be more likely, increase the minimum required ocean squares in adv worldgen until you get spammed with endless rejections, then decrease it by little bits until you get a whole lot of rejections before a successful mapgen.
>>
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>>146502567
>>
>>146506369
It's normal to have some idlers, but how many you have depends on you giving them work to do. In a new fort you should be trying to keep everyone busy, because there's shit to do.
>>
what are best default settings?

>125 years?
>large world?
>low savagery?


I need help anons
>>
>>146506676
ah, but theres some who dont seem to have a currently useful job
can i force a job onto a dwarf?
>>
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>>146506808
>what are best default settings?
Depends on what you want.
I always go medium size, low history, high everything else.

I'v found more Joyous Wilds in high saver worlds then I ever did in low.
>>
>>146506808
Depends on what you want. There's no optimal configuration, unless you mean performance-wise. As you might expect, the smaller the world, the smaller the embark, the fewer entities to track, the better your performance will be.
>>
>>146506970
That's because Joyous Wilds is high savagery.
>>
>>146502567
I kinda want more stories about future releases.
Is there a place in the forums for that
>>
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>>146506147
Yeah, as >>146506461 says, you're gonna have to deal with edge case behavior to get it to work.

I'm not sure how much the Vanod world-gen settings would have to be changed but it is a good starting point.

>>146506369
Yeah it's normal if they don't have jobs.

Got workshops setup?

Build a still, craftsman shop, carpenters, mason, and mechanics shop. You'll be able to cover early needs well enough, enable plant gathering if you haven't yet, you can designate a zone for it and they'll grab shit they can brew.

You need a 3 tile wide path to a trade depot. Once you get your carpenter making beds and mason making tables and chairs you can build them and [q]uery (set building tasks/prefs) them to create rooms off of them for bedrooms, offices, dining areas, and tavern/inn/library/temple stuff to keep them happy.
>>
>>146506876
Yes. v p l
Read this: http://dwarffortresswiki.org/index.php/DF2014:Labor
>>
>>146506876
>can i force a job onto a dwarf?
I think they have to give them a preference for it.
>>
>>146506876
You can. You also can use wiki for this kinda questions.
http://dwarffortresswiki.org/index.php/How_do_I_assign_tasks_specifically_to_dwarves
>>
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>>146507078
ooooooh. I'v been confusing them with Mirthful wilds this entire time.
>>
Can someone link me to ninedots' website? I remember visiting it in the past, but I've forgotten the URL.

The paranoid fuck's good at keeping his internet activity separated.
>>
>>146507120
im actually working on making a still, craftsman shop and all that stuff, and i have a few beds, doors, and chairs queued
>>146507156
ill do that then
>>146507165
thanks
>>146507313
the accuracy with which that anon predicted that i would get links to wikis suprises me a bit
>>
>>146507313
>wiki for this kinda questions.
Not him, I had no idea the wiki had pages in question format. I thought it was pure topics.
Like to find the answer you would have to look under the labor topic, and it would be somewhere in the middle of the page.
>>
>>146507165
What are you talking about?
You should also read the links >>146507156 and >>146507313 posted.
>>
>>146505913
I wanna make a desert island in the 64 bit test.

How can I ensure that I can make a 3x3 to 5x5 embark?
>>
>>146507443
Never mind. I found it by reverse image searching my own post.
>>
>>146507443
He has a website? I've only ever seen his stuff on bay12.
>>
>>146507562
UMHK resize your embark on the embark selection screen.
>>
>>146506369
Generally until the first migrant wave you shouldn't really have anyone idling (at least in my experience), even then you should try and avoid many. Your miners should be constantly mining, to plan your fort and to obtain the stone you need for various constructions and items, you should have farms on the go being planted and probably gathering plants as well to sure up your early supplies, a woodcutter should be desolating the entire map until you get a carpenter's workshop (I normally take a woodcutter/carpenter) after which you might have hundred of logs and should focus on shitting out beds, bins and barrels. A mason should start with doors, tables and chairs (you'll probably end up needing a lot) which let you define rooms and meeting areas, stuff to keep your dwarves happy. That should account for 5/7 dwarves constantly having something to do, the last two depend on what you take. A fisherdwarf should constantly fish and clean fish, and many people might take a stonecrafter to help with pots for the barrel need early and mugs/crafts to get things you want from the first caravan, or maybe a brewer if you didn't take too much with you at the start.
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>>146507532
I did, and I don't see where I'm wrong?

>You should (v)iew a dwarf's (p)references and (l)abor, in order to see a list of jobs. Select which jobs you want that dwarf to do, and deselect the jobs you want it not to do.

Am I just retarded and not seeing a way to do it without messing with preferences ? Because if a way exists, I want to know about it.
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>>146507660
Here it is:
acidyblog.blogspot.com/

He posts there several times a month.
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>>146505649
Who can say

>surrounded by an army of undead sea creatures from the depths of the ocean
>possibly even has appendages like claws or tentacles, maybe even both claws and tentacles, which it uses to rend coastal towns from the earth and bridge itself to the land so that the army of insects and undead may spew forth from it and collect more bodies
>possibly the result of jealous deities that dislike the islanders of old referring to it as a god
>possibly even a god itself, with the life on it's back being of it's sphere, and in it's death the populace corrupted to match
>covered in terrible vile fauna, carnivorous plants and devious natural traps alongside the rot-drawn populace

How would you even end such a beast? Would you slay the necromancers that raised it? Take that power for yourself? A corpse fortress? Imagine if this all happened in early history, and you now had to live in a world of corpses and decay that was conquered by a roaming island of death, trying to carve out a bit of civilization while uncovering the lost and forgotten artifacts of the lost that came before the reckoning?
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>>146507917
I think you're confused about what preferences are. Dwarves have skill levels showing you what they're good at, and have certain labours enabled by default under p > l, but those highlighted labours are just stuff they're allowed to do, you can let any dwarf do any task as long as it's highlighted in that menu, even if they don't have it mentioned in their skills.
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>>146505079
>>146464179
is that from the same set as that anubis pic?
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Are silver weapons monster kryptonite like in other fantasy settings, or are they just weapons made out of silver?
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>>146508263
I think so. The dude that draws stuff like that is here http://silverfox5213.deviantart.com/gallery/30182173/PatchTogether
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>>146507917
Ooh, my bad anon. I thought you were refering to preferences as in the ones listed on dwarves' thoughts and preferences screen. Typically when preferences come up that's what is meant.
FWIW I think the preferences in the context you used it means the (v)iew preferences, not the dwarf's preferences (which are explicit in its status). Though I see how it's ambiguous enough to make the alternate assumption.
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>>146507976
Cool stories aside, do you think dwarf fortress will reach such fantasy relativism where a world might be spawned on the back of a giant and you would become a titan slayer with the help of magic gadgets and blessings from various gods?
Is the, for now, little power to affect the mythologycal world thats presented on the magycal/myth update the precursor for all this stuff?
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>>146508296
Don't bother with them, unless they're warhammers or whips.
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>>146508296
werebeats have a random metal that affects them a lot more than the other metals, otherwise, no.
>>146508591 listen to him
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>>146508296
Werebeasts and night trolls have one random metal weakness and take reduced damage from every other metal. Silver's main benefit is that's very dense and heavy, thus making effective blunt weapons.
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>>146508296
My silver short swords have done work in the past when I had no good cutting metal.

I melted 'em down after that but I just wanted to make a lot of crundle/rutherer leather.
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>>146508552
Yes, shit like that is kinda the point of the myth arc, setting up a framework where these stories can emerge.

>>146508296
Worth noting that werebeasts take reduced damage from most materials and extra damage from a specific metal, not always silver.

Silver is great for blunt weapons though, only beaten by non-weapon metals, lead, gold, and platinum. Oh and of course slade, if you hack in a slade weapon or whatnot, bash people in the head with a chunk of stellar core, KERSPLAT!
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>>146508296
The only real "kryptonite", as far as I know, is whatever random metal the werebeasts are weak against - some googling seems to indicate that they take ten times the damage from the weakness and half damage from all other materials, but I don't know the accuracy of that.

As far as I know, the only way to figure out what werebeast is weak against what is to go around in adventure mode and ask people about it.


Also, by the way, silver being monster kryptonite isn't a universal thing in fantasy - the Witcher does it because that's the way it works in Polish folklore, IIRC, but there's all kinds of other wundermaterials out there in other myths. Generally iron and anything to do with meteors.
Silver is a popular one, though. Mostly because it's the Hammer Horror Wereman weakness, and that's what modern werewolves can be traced back to, but still.

>>146508929
Generally silver is too soft for cutting, I think? It doesn't have much of an edge, at least.
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>>146508954
I really like the fact that he added the fantasy glider, because I dont always look for a world as messed up and weird as that, but the fact that its gonna exist, puff, Its gonna be the golden age of adventurer/legends stories.
I would only need some music for battle and travelling in adventurer mode, and i´d be set
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>>146481901
Ducks. Actually, some of the local pond ducks, polymorphed into little humanoids "more frequently with deformed feet" why should Scandinavians concern themselves with some colony of little duck peoples and their affairs?
Amazing they can manufacture anything.
The other race, with the 'protruding eyes' are actually lobsters, polymorphed into a colony of little - hey, please pass the butter
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>>146509712
wat

are you sure that you're posting on the right board?
>>
>>146509712
u wot lad
lay off the plump helmets
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>>146509828
It's an escaped AI experiment, catch it before it brings about a non-utopic singularity, bad enough we've got CASE NIGHTMARE TWEED going down over in britbonglandia.
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Any changes to data/init/announcements.txt that any of you think are essential?
>>
>>146510553
i presonally remove the pause and recenter from citize birth, warm and damp stone locations, thiefs, snatchers, strange mood and building claiming.. oh and migration waves, makes the gae play more smooth for me
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>>146510026
>>146509712
Never go full autist.
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Is there any way to stop the game from pausing when digging damp/warm stone, but only assuming that the stone is damp or warm from a source known to the player?
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>>146511302
Yes, announcements.txt. Dfhack has a script that automatically redesignates cancelled designations for you.
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>>146511573
>>146511302

Oh, wait. I ignored the "source known to a player" part. No, it's all or nothing.
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So this is a fantasy game about ASCII characters?
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>>146512204
yup. stay away or you might catch the autisms

or just try to get into it. the general needs more activity
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