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/wowsg/ - World of Warships Admiral
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You are currently reading a thread in /vg/ - Video Game Generals

Thread replies: 255
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Standard edition

Patch 5.7 notes - postponed for a week:
http://worldofwarships.com/en/news/common/057-update-notes/

Stat tracker/Stalk your favorite wowsg
http://warships.today

>Useful Information:
http://pastebin.com/nuWhcW1K

>In-game chat channel
EU Channel: "Official /vg/ channel", password is "vidya"
NA Channel: Search for '/vg/' channel by Antibully ranger
SEA Channel: /vg/

NA: [KUMA]: http://na.wargaming.net/clans/1000021519
NA: [NTR]: http://na.wargaming.net/clans/1000007315/
EU: [NOFUN]: http://eu.wargaming.net/clans/500011239/

Previous thread:
>>146031140
>>
First for
>21 knots lmao
>>
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>>146179386
Why are burger ships so fat?
>>
poi
>>
TSF are the real winners of the supremacy league KANTAI a shit lmao
>>
>>146179692
Were Americans even fat back then?
>>
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Also, reminder to keep the thread civil.

While we're back to a standard OP, shipfus are fine, just post them in moderation and sensible numbers.
>>
>>146179793

Stay butthurt hat everyone got fucking rekt by weeb poi lovers :)
>>
>>146179701
nanodesu >.<
>>
>>146179913
>that forehead

horrifying
>>
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Thank you for opening my eyes to the FUN that is strike Ranger.
>>
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>>146179913
>>
>>146182107
strike is always superior
a shame they removed the pure strike loadouts. I would have played CVs if they did not force me to be a fighterbully.
>>
>>146181773
smart girl with big brain
a true waifu
>>
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>launch game today
>25 minutes after launching it is still stuck on this screen
wat do?
>>
>>146183067
the head of a girl is for one thing only
>>
>>146183257
Head pats?
>>
>>146183024
>>146182107
NOOB CV WHERE FIGHTERS!???))))))))
>>
>>146182107
How tf? My strike ranger was against nothing but fighter Rangers and the superior Saipan/Hiryu...

Any chance I could sneak a peak at a few of your replays?
>>
>>146183337
reported for lewdposting
>>
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>tfw pink Kraken in ranked
also
>nurnberg is bad they said
>>
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>>146183337
Yes.
>>
>18 Fuso shells into broadside Furutaka
>22k dmg
RNG is the cancer that's ruining this game
also; friendly reminder that WG literally thinks their games are e-sports
>>
WoT: HE damage > AP damage
WoWS: HE damage < AP damage
Can someone explain this contradiction?
>>
>>146186648
it's the other way around m8
also:
remember Tsushima ))))))))))))))))))
>>
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>>146186513
The tourney thing during the weekend was kind of cool.

It's a shame they fucked it up in the final match, but still cool.
GO KNTAI!
>>
>>146185119
Isn't playing less then rank 15 is the equivalent of seal clubbing?
>>146186513
>WG literally thinks their games are e-sports
If someone consider Hearthstone an e-sport, then why not WoWS?
>>
>>146185119
In tier 5-6 ranked, Nurnberg is good for bullying DDs and cruisers, but i find that Aoba is more useful due to her superior ability to deal damage to BBs.
It also has more hp and it's generally more resilient since you don't have to expose your sides to use 2/3 of your armaments.
Though, the best way to win ranked is USN gunbote.
>>
>>146183024
>a shame they removed the pure strike loadouts
What? Pure strike loadout is never removed.
>>
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>>146186648
It's more like
WoT: Gold rounds > HEAT >= AP >HE
WoWS: HE > AP
>>
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>tfw the ever-unreliable translated RU forum posts only said that pocket battleships 'might' be added this year
>also said the developers don't even know quite how to balance them
I just know this effectively means I won't see one for a long time if at all. I just want my Scheer. Stupid sexy Deutschland.
>>
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>Playing on Low and getting a cheeky 26FPS average
>>
>>146183998
There's not much you can do against competent AS CVs. Strike Ranger depends heavily on the MM. If the MM put you against a competent AS player, well, just hope your team is able to carry themselves.

Also, I don't even know there's a replay feature in WoWS.
>>
>>146186940
In WoWs both AP and HE have their uses and shine in different situations, although HE is used as default shell most of the time.

In WoT HE shells are a last stand measure, and very few tanks can effectively use HE.
>>
>>146187037
It'll probably be a T6 prem CA with BB levels of turret traverse. It would be great at bullying other CAs and lower tier BBs, but would suck against DDs. Implementing the Deutschland as a BB would be silly unless you slide it in at T4.
>>
>>146187037
>>also said the developers don't even know quite how to balance them
They should balance it as good as they balanced Atago. (better Mogami with heal) or Lultuzov. That would be perfect T8 cruiser trio.
>>146187405
Are you using Pentium 2 processor?
>>
>>146187740
The triple 11" turrets on Scharnhorst have a 180° traverse time of 25 seconds.

The somewhat lighter turrets on the panzerschiff would probably be even faster.
>>
>>146187770
>They should balance it as good as they balanced Atago. (better Mogami with heal) or Lultuzov. That would be perfect T8 cruiser trio.
I'm not too sure about that, I think Deutschland has to be tier 6-7 because
>6 battleship guns
>heavy cruiser armor
>that speed/maneuverability
It would probably get torn to shreds at tier 8 because it's not a small target, and its offensive potential isn't particularly high for how low its defenses are.
>>
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Once in a blue moon, MM gives you a nice gift like this one.
>>
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>>146187405
>>
>>146186895
are you telling me you can run cvs with out fighters again?

I leveled up the ijn cv line in beta playing with ONLY bombers, then they nerfed the loadouts the same time they widened the ijn torpedo spread.

>>146183856
Thats when you proceed to rush with your carrier into close range for and torpedo bomb things on the opposite side of the island you are hiding on before ramming the battleship that they sent to kill you

strike carrier was so much fun, you had to be super agressive to not get bullied by fighterbullies, so you were basically just a huge warbote throwing strike groups all over the plac ein all directions using your flood/burn damage to sink multiple ships at once and CCing enemys by keeping them circle-locked trying to avoid torps (from your empty planes :^) )
>>
>>146188410
Did you sacrifice a Fubuki to MM?
>>
>>146188359
>it's not a small target
It's not that big, either. it has around same size as Des Moines. with lower Displacement. And DM isn't that big. It has lower displacement then Takao,
>>
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>>146188948
>Bullying the qt gunbote
rude
>>
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Post filthy cum dumpsters.
>>
>>146189163
Yeah, but doesn't it still move like a poorly armed battleship with 80mm of armor? Tier 8 gets uptiered too consistently for it to be competent IMO.
>>
>>146189185
a cute!
would smile predatorily at while grabbing the head of
>>
>>146188284
That's not what WG thought when they made up the turret traverse rates for the Yorck or IJN DDs.
>>
>>146189163
It wouldn't really fit at T8. Only 6 guns, and two turrets. Whenever it loses a turret, which aren't armored enough for high tiers, it will be even worse than ognevoi.

And WG has already proven they don't have an issue with bringing big high tier guns to lower tiers. See, Molotov. Graf Spee would fit perfectly at T6.

I hope we get her at the same time Bong cruisers are released. Muh Exeter vs Spee duel.
>>
>>146188935
We're talking about USN CVs, anon.
>>
>>146190048
>Graf Spee would fit perfectly at T6.
This.
>>
>>146189526
Well, 26 knots top speed does kinda suck, but circle radius is completely made up parament. WG can turn her in T8 German Pensacola (with heal, of course), for example.
>The bow and stern were unarmored at the waterline.
Holy shit. it can be pierced by everything.

yeah you are right. T8 is to much.
>>
>>146126878
That was I, thanks for the upload.

>It was invisi-meming the whole time
I guess I should abandon gunboting in the Hatsu until I have AFT.
>>
>>146186839
should be, but since I never played ranked before...
>>146186884
Nurnberg is amazing against BBs actually, cause the highest tier you see is 6 you can just AP everything, did something like 20k dmg to NY at range
also:
>play Pensacola
>6 hits on broadside Aoba
>1300 dmg
what the actual fuck, even overpens would do 6k+
>>
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>reading patchnotes
>We've removed all the modules that were duplicated on several ships and corrected the names of some beginning modules. This creates a more systematic approach to researching and unlocking ships and their modules. Now each ship has her own unique modules. This change will have no significant effect on the gameplay process and all made by players before this change is implemented will be retained!

Fuck, I was hoping that I'd be able to research the Type 93 torps on Ibuki and not have to worry about researching it for Fubuki too. Thanks, WG.
>>
>>146191191
Ofc they don't want you to be able to kill two birds with one stone in the tech tree.
>>
>>146191191
Just research the torps before the patch
>>
>>146191161
>, even overpens would do 6k+
Lol what?
4600*0.1(overpen mod)=460*6=2760
Do a webm of this moment.
>>
>>146191630
Aaaah, so that's how it works, sorry, I was completely unaware it's a modifier, I thought shell dmg was min-max range where min would be overpen and max would be citadel. Thanks for that m8
>>
>>146191191
Wow fuck off WG
>>
>>146190827
Oh there you are.

I did my first few gunboating games in Hatsu without AFT. It's workable, but indeed AFT does make life easier.

Since harassing cruisers it's much more difficult (though not impossible), I focused mostly on getting cap points and fighting other DDs. Hatsu gets the advantage of seeing Minekazes, Mutsukis, Gnevnys and Ognevois, which are very easy to bully. USN DDs are considerably dangerous, but to fight them you need to run away and increase the gap so their guns are not as effective. At best you sink them, at worst you run away.

How many points left to get AFT?
>>
>>146191484
I can't, I don't actually have Ibuki or Fubuki yet...
>>
>>146191630
But isn't that for citadel overpens? Regular overpens on the "empty" hull/superstructure would do less than 460.
>>
>>146191803
overpen --10% works even with fully saturated ship sections
regular pen -- 15% into HP of this section+ 15% into total ship HP. (At least that's how I understand it) So after saturation -- 15% into total ship hp. Basically damage is halved.
Citadel -- 100% of listed damage.
Unlike WoT here at least there is no damage brackets.
HE is somewhat different story, I only know that it has penetration 1/6 of gun caliber. (and doesn't ricochet. Unlike AP, that can bounce, and to overmatch armor need 14.6 times difference IMO this looks retarded) And that if you hit citadel you'll also get full damage.
>>146192192
>How many points left to get AFT?
IDK, show your capitain build. It's a capitain tier 4 skill second from left
>>
>>146192405
10% overpen mod doesn't count actual place where shell landed. Be it superstructure, bow or citadel, you will always get 10%
>>146192192
By the time you get to bucky, you should have capitain with 10 points, even if you respeced for silver
>>
>>146192426
>IDK, show your capitain build. It's a capitain tier 4 skill second from left
I meant, how far are you from getting AFT? Just curious.

I posted my build here >>146133057. Got the extra T1 and T2 skills after getting AFT.
>>
>>146192426
>and doesn't ricochet
it does tho
>>
>>146192192
>>146192767
I've been playing it mainly in Ranked, so I've seen a high concentration of Mahans, Kievs and - worst of all - Blyskawiczs.

I have three points to get until I can afford AFT, but I already have both EM and LS, so I could re-spec after one more point.

Also that other guy wasn't me.
>>
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>>146193449
You're playing stock Hatsuharu in ranked? That is more cancerous than the forced memes Abrach comes up with here.
>>
>>146193094
No it doesn't.
>>
Best Tier 2 Captain skill for IJN CCs?
>>
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>>146193779
Fuck off you false flagging cuck
>>
>>146194014
Depends on ship.

>gunb--- flexible DDs: Last Stand
>stealth torpedo DDs: Torpedo Reload
>CA/BB: Expert Marksman
>CV: Torpedo Reload
>>
>>146193779
>Raptor calling anyone a meme
That's rich.
>>
>>146193817
yes, it does.
>>
>>146193779
Where did I say stock?
>>
>>146194294
>Expert Marksman
Thanks for confirming what I assumed, anon.
>>
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>>146194451
I'm not Raptor, don't mistake me for that sperg ever again on my wife's son website.

>>146194492
You're playing the worst DD without a 15 point captain in rankef battles, kys.
>>
>>146194458
proofs?
I litterally just now used a training battle, and coudn't do a single bounce with HE, while at same angle all AP bounced
P.S.
>The HE shells can't bounce, because they will explode on impact
http://forum.worldofwarships.eu/index.php?/topic/18034-basics-damage-mechanics/
>>
>>146194714
So say, Mr. Raptor, what is your position on Abrach and his push for IJN gunbote memes.
>>
>>146194884
Ignore him. He's just an idiot that thinks that an HE hit that fails to do damage IS a ricochet.
>>
>>146194014
the heck is a CC
>>
>>146196043
çheeky cunt
>>
>>146194014
>CCs
You'd want EM first for Kongo and Amagi, of course.
>>
>>146190390
Fun fact: Pretty much all cruisers are 'unarmored' at the bow and stern.
>>
>>146197057
I wish the site with the armor models wasn't behind a paywall...
>>
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Hotel: Literally, the QTest.
>>
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>>146197335
3 dollars sure is a high pay wall.

Anyways, unfortunately WG stopped including armor models in the client in 5.3, so only models that were in 5.2 or prior are included, and anything added or changed after that is not available for viewing.

Also, I don't know what the fuck the guys who runs the site is doing, but simply trying to view the visual models for new ships since the client restructuring has been fucked and it hasn't fixed it despite all the time that has passed. Or maybe my browser just doesn't play nice with his site. Either way something's fucked.

Still useful for looking at stats.
>>
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>>
>every new patch brings greater memory leak
kek, it started with WoT and 10 years later they still can't fix it
>>
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>>146198817
>tfw there is only like 60 photos of Sushi/Hotel
>>
>>146199352
SUPER SEKRET ORIGINAL DESIGN DONUT STEL
>>
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>>146199352
>>146199470
>Not building a time machine to visit Sushi/Hotel in their prime.

It's like you don't actually love them.
>>
>>146199773
Science killed all hope of Time traveling to past being possible
>>
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>>146199352
>>146199773
>You'll never enter their innermost secret place.
>>
>>146200058
love is more powerful than science
>>
So did they actually change anything in the patch or did we wait a week for nothing.

The new patch notes page doesnt seem to specifically say anything was changed.
>>
>Cleveland
>Bigger than most BBs
>Lower gunr ange than some destroyers

Why is this allowed again?
>>
reminder that turret traverse speeds are 'historically accurate', but actual ship maneuvering speeds are sped up several times.

You should not be able to out turn your turrets in reality
>>
>>146200646
Because it used to have more range. And was completely overpowered.
>>
>>146200149
this desu, he must have learned nothing from Nolan's last masterpiece.

>>146200091
One day I will find it, and I will enjoy my thoughts in there.
>>
>>146200308
Secondary mods are staying, other mods partially reworked as before.

Standard battle mode chance at high tiers reduced to 10% from 35%.
>>
>>146200716
How can a floating football field sized paper box be overpowered?

I wasnt joking with the "bigger than most BBs" part, floated close to a Fuso, i'm bigger and have a fatter ass - that thing catches everything!
>>
>>146200854
Because AFT used to affect the guns, so it would have closer to a 17km range, which means combined with its ROF you can set things on fire. It also had a better shell speed. Also, because of the engagement ranges, it was a lot easier to dodge shells.
>>
>>146200692
This is something that has always bothered me, since CBT.

On the other hand, pestering a BB while her turrets are turned to the other side and knowing she can't do anything about me in a while, is the best feel.
>>
>>146200646
>Bigger than most BBs

but its not
>>
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>>146200058
>>146200091
Fine then, you scrubs can go visit her 1 kilometer underwater.
>>
>>146201237
delete this
>>
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>>146201371
No
>>
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>>146201237
It's ok. I visit her everyday. In my heart.

;_;
>>
>>146201237
That prow is still beautiful, even when rusted over like that.

Why don't we have good photos of the Yamato wreck, anyways? She's sitting in shallower water, even, IIRC.
>>
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>>146201237
rip Sushi

I wonder how well the internal structure has held up. If you could scan it all, we'd finally have a rough interior layout of the Hotels... I want to believe it will happen.
>>
>>146200692
>Hotel in game has 2.5°/s traverse
>IRL had 2°/s
http://www.navweaps.com/Weapons/WNJAP_18-45_t94.php#Mount/Turret_Data
>Iowa in game has 4°/s traverse
>IRL had 4°/s traverse as well
http://www.navweaps.com/Weapons/WNUS_16-50_mk7.php#Mount/Turret_Data

Huh, so they are Historically Accurate™ to a degree bada tsss
>>
>>146201502
http://www.japantimes.co.jp/news/2015/07/28/national/history/ldp-lawmakers-aim-raise-battleship-yamato-wreckage/#.V2moG6JjKGU

Yamato's wreck was discovered in 1982 and there were only 2 expeditions.

Musashi's wreck was discovered in 2015, so camera technology has improved by a bit.
>>
>>146201508
is sacred grayvsite can net disterb (((((
>>
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>>146201716
>to a degree

That was awful and you should feel awful.
>>
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>>146202059
>>
Could someone explain the logic behind overpenetration to me?

"Your gun is so fucking massive, that your shell punched a hole the size of a fucking car through this dingy little destroyer instead of exploding inside it. Therefore, it did next to no damage.". Does the fucking hole in the enemy ship not count as damage? It should at least cause flooding or something.
>>
>>146202504
>"Your gun is so fucking massive, that your shell punched a hole the size of a fucking car through this dingy little destroyer and flew out the other side without exploding because the fuse was set for exploding after going through battleship armor and not through a tin can. Therefore, it did next to no damage."
>>
>>146202504
>It should at least cause flooding or something.
1) underwater penetrations do not cause floodings
2) hiting smokestack of Shimikaze should totally cause flooding. Is fun and balance mechanic
>>
>>146201756
And Bismarck was discovered in 1989 and we have wonderful pics of it.

Voyager flew by Jupiter in 1979, and we have great color photos of it.

We know where the Yamato wreck is, how it's broken up, and how it sits. Color photography in 1982 was hardly terrible, so where are the pics?
>>
>>146202504
Explain to me how a 16" hull through the ship's mess hall causes any amount of significant damage to the ship's battleworthiness.
>>
>>146203097
It can set soy sauce on fire.
>>
>>146202504
Because thats fucking stupid from a gameplay perspective just like every fucking HE shell having a fire chance is.

It's also stupid because there's fucking nothing vital in unarmored sections of ship, so it doing anything other than the slice of damage it does makes no sense.

Overpenetrations are only a problem for shitters and the eternally salty.
>>
>>146203573
Overpens aren't the problem; having RNG fuck you over so that a full salvo of 16" shells into the broadside of a NC only gives you 3780 damage (3 overpens) is.
>>
>>146202504
>underwater overpens causing flooding
Sure, just another way to blow that rep and having to wait another minute for it to come up, meanwhile you'll just get set on fire a couple times and start flooding again from another underwater overpen
>>
>>146203573
>Overpenetrations are only a problem for shitters and the eternally salty.

This desu.
BB's already do tons of damage. Even on matches where I feel like my shots keep missing or doing overpens and feel like I've done no damge, I end up with 80k+ damage thanks to the accumulated effect of 4k damage salvoes.

I get 67% WR in battleships anyway. I don't have issues with their damage capabilities.
I do have issues with fire hoses and the slow, stale gameplay at T10.
>>
>>146203760
Not really. NC's citadel is below the waterline, so the chances of hitting from the side at certain ranges is inherently low. If you hit the hull but fail to pen the armored deck, which is a very well armored 140mm or so, then that's not really RNG, that's just a consequence of static values working as they do.
>>
>>146204056
There are different types of hits besides overpens and citpens, y'know.
>>
>>146204206
Except when it comes to all or nothing, anon. Then its kinda one or the other in regards to big BB guns.
>>
>>146203573
>Overpenetrations are only a problem for shitters and the eternally salty.
>score 6 hits amidships on an enemy japcruiser showing her broadside
>6k dmg
>he happily launches toprs, sets multiple fires on you with superior RoF, launches another set of torps when he's completed his 180 turn
>fire again, score another x hits for x*1010 HP dmg
>die
great mechanic, almost as good as CAs counter DDs
and then you have pensacola which dies as soon as a BB looks at her, literally fuck off, all or nothing was a mistake USA, I sometimes wonder how you niggers won the war
>>
>>146204839
>which dies as soon as a BB looks at her
have you tried to turn sometimes? :^)
>>
>>146204839
>being this shit

how do you do it
>>
>>146204983
sure, let me angle... oh wait, I still get citpenned through bow and stern. And, oh joy, cause RNG is king even if I do waggle dispersion can still fuck me over
>>146205094
literally not an argument
>>
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>this is what baBBies want to happen whenever they look at a cruiser
>>
>>146204839
>literally fuck off, all or nothing was a mistake USA

>posted from my Anglo-German naval design office circa 1935
>>
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After a certain WR threshold you should begin to blame RNG less. Because that's when you realize RNG both works for and against you, and in the end your skills in maneuvering and map awareness will dampen and make up for bad RNG.

If you are above 65% WR and still blame RNG for everything then you're an entitled little shit who thinks he deserves to win 100% of his games because he's an special snowflake.
>>
>>146204839
>all or nothing
>CAs
You seem to not understand ship armor, because one has nothing to do with the other.
>>
>Fuso avg WR:51.85%
>my WR 27.27%
>Fuso avg dmg: 45.790
>my avg dmg: 72.860
why.jpg
>>
>>146206090
number of battles?
>>
>>146205887
>not involved in any battles with ranges less than 100km since 1918
>still thinks they can preach about ship design
nice planes USA, but go post on WoWP thread
>>
>>146206189
29 now and I'm getting desperate, I love the ship, it's great damage dealer but I simply can't win
>>
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>>146206341
>what is Kirishima vs South Dakota, the proof that all or nothing worked


I accept the plane compliment though, we are plane masters.
>>
>>146206762
>all or nothing worked
https://en.wikipedia.org/wiki/Battle_of_Jutland
sure it did... you guys just got lucky RNG in one engagement
>>
>>146206090
Push objectives, focus cruisers first instead of BB's, disengage when you find yourself in a slow, lengthy slug out into a corner of the map with another BB instead of pushing or helping your team win.

This is a thing that commonly happens in WoT too: You end up with high damage and low WR because you farmed damage on stuff that was not important (at least not at the moment) to winning the match. So you end up with high damage but no results. Or you are the last surviving tank/ship, so nobody else can "stealing" damage from you while you retreat and farm damage that will not contribute to victory in any way.
>>
>>146206958
What does a battle where no one used all-or-nothing armor have to do with this? Are you the salty britbong from the other day?
>>
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>HMS Dreadnought revolutionises ship design with her all-big-gun armament
>herp lets put 127 mm secondaries on our 152 mm main armament cruiser
Will burgers ever learn? Why not get rid of the secondary wing turrets and replace them with main gun wing turrets?
>>
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>>146206762
>Kirishima
Glorified WWI battlecruiser vs two of the most modern USN battleships.

It's literally a T5 fighting a T8.
You sure showed up those japs who's boss! :^)
>>
>>146206958
I'm confused

Jutland was one of the defining moments when naval designers realised medium armor was fucking useless.
>>
>>146207287
>QTree
no bully pls
>>
>>146207209
>What does a battle where no one used all-or-nothing armor
>brits practically invented it in that battle. Brit BCs were lightly armored to be faster and look what happened to them. look what happened to Hood as well.
>>
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>Enemy BB at 17 km
>See him firing
>Turn, change speed
>Tripple citadelled
>Devastating strike
>Dead
>>
>>146207217
>hurr lets ignore AA armament because planes aren't a threat

t. Billy Mitchell's opponents in the US Navy

>>146207287
>Kirishima knocks out SoDak's power and spends the next few minutes pummeling a helpless SoDak
>not a single shell got through SoDak's citadel
>SoDak remained afloat despite heavy damage elsewhere

The fact that Kirishima got curbstomped by Washington coming out of nowhere is not relevant here.
>>
>>146207217
this is b8
>>
>>146207602
>BB at 12 KM
>fuck this tirpitz with my amagi
>line up every shot
>fire
>half my shells go over his deck and half my shells hit the water before him.
>hurr gitgud
>>
>>146207628
>>Kirishima knocks out SoDak's power and spends the next few minutes pummeling a helpless SoDak
>>not a single shell got through SoDak's citadel
>The fact that Kirishima got curbstomped by Washington coming out of nowhere is not relevant here.
First of all, I'm not discussing the pros/cons of all-or-nothing armor. I think it's a good idea that makes sense.

But using the Kirishima vs Washington battle as an example is a rather poor argument, because the ships were not equals by any metric.
Kirishima got curbstomped because she was using 14" guns against a much heavier, modern battleship designed to withstand fire from 16" guns. In turn, Kirishima's armor, even if she had been using an all-or-nothing scheme, would've never withstood 16" fire, because she simply didn't have the displacement to hold that kind of armor.
>>
>>146208190
>12 kelvin-megas
???
>>
>turn on AA defense
>target his torpedo bombers
>waiting for the plane kill flags to start rolling in
>none so far
>maybe soon
>oh fuck he dropped torps at me
>fuck fuck fuck
>torps are leaving
>they're almost out of my AA range
>get one plane kill at the very end
>Better RNG next time kiddo
>>
>get 2 fires started on me
>repair
>get set on fire 2 times again right after my repair goes out.
>>
>>146208326
But I wasn't talking about Washington's part in the battle? I was using South Dakota as an example, not Washington. If South Dakota hadn't lost power immediately, then the outcome would have been even more one-sided. But she did, so that allowed the armor to be tested to the extreme, a test it passed. Like I said, Washington's part in the battle is not relevant because Kirishima never stood a chance against a fully operational modern battleship.
>>
>be in my ranger
>fighting another ranger's fighters
>don't get a single fighter kill
>lose all my fighters to one thing because of RNG

I'm really hating this RNG shit
>>
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>People asking for less RNG in a game about a type of warfare in which gunnery was mostly RNG.
>Game already has less RNG than IRL had
>People still whine

The ESPORTS crowd ruins everything.
>>
>>146208843
>type of warfare in which gunnery was mostly RNG.
No

You can't have a good competitive game with this much RNG shit. Its why no one takes CSGO seriously
>>
>We want to make a competitive game
>but we're not gonna remove any of the worst RNG mechanics because consistency is too hard to have
>>
>>146208663
>Kirishima never stood a chance against a fully operational modern battleship.
Because she was never designed to penetrate that kind of armor. Guns capable of penetrating 16"-proof armor was not a thing in the early 1900's.
That's why it's not a fair comparison.

Now, if it had been Nagato vs South Dakota, that might have been interesting.
>>
>>146208925
>muh competitive game
Fuck the ESPORTS crowd.
>>
>>146208843
> The ESPORTS crowd ruins everything.
Why do you hate esports Niff?
>>
>>146208843
Yes, it does.

The RNG isnt even bad in this game. It's nowhere near strong enough to override actual player skill and input.

The only thing keeping it from espurts is watchability which no esports manages to achieve and popularity
>>
>>146209234
fuck you, WG wanted a competitive game and wanted to put none of the competitive tools or effort into building a competitive game. So they took a casual game and just said "hey we're hosting competitive shit on it" even though there were no competitive elements to the game

Even then half this bullshit with RNG isn't skill based at all

Fighters dogfighting isn't fucking working with RNG shit which is honestly the biggest reason I hate doing carriers because they're so poorly balanced.

The skill ceiling is really low because of RNG
>>
>>146209552
fuck off
>>
>>146209526
>override actual player skill and input.
>BB fires at an enemy well within its firing range
>misses every shot because of dispersion being so ass
>fighters being entirely based on RNG
>fires being entirely RNG
>>
>>146209709
wheres the part where it totally overrides player input
>>
>>146209656
nice retort
>>
>>146209709
>>fighters being entirely based on RNG
Strafe is RNG mechanic?
>>
>>146209859
>FIGHTERS KILLING ENTIRELY ON RNG NO SKILL WHAT SO EVER
there you go.

The fact that you can miss entirely even if your input is spot on is completely skill avoiding
>>
>>146209972
It actually is, you just happen to have increased fighter strength but the entire thing is still RNG. Whats even worse RNG is where yours and an enemy fighter squad get glued together and theres nothing you can do about it because their dogfight is entirely RNG. What skill is there in any of it?

AA has no skill input what so ever either and all thats RNG.
>>
>>146209997
>The fact that you can miss entirely even if your input is spot on is completely skill avoiding
There's more to skill than just twitch snpashooting. Those are the parts that are entirely skill-reliant and make up for RNG. Positioning both on the individual and tactical level is where this gets interesting, but a shitter would never comprehend this.

If shots were 100 accurate it wouldn't be a naval combat game anymore. Next, people would be asking for ships to be faster so they could pull off the ebin skillful maneuvers and make the game more interesting.
>>
>>146210575
>Those are the parts that are entirely skill-reliant and make up for RNG
This actually means that whether or not you get a citadel hit is also entirely RNG since dispersion RNG and whether you get a hit or not is RNG.
>>
>Remove RNG
>BB's now strike each other every single time
>Bow-on reverse meta further entrenches itself as the only way to play the game
>Cruisers get deleted the instant they are spotted

so fun and so skillful! I can't wait for the glorious revolution tovarisch!
>>
>>146211014
>>Cruisers get deleted the instant they are spotted
or if you turn you never get hit by slow ass archs ever at all
>>
>>146211069
You just need to stagger fire from individual turrets across the easily predictable path. And since every shot now falls pinpoint on the desired spot, you hit that cruiser citadel without issue.

It just makes the game worse. Makes sense, since twitchshooter esports are the most boring kind of game to watch.
>>
>>146209409
Why is Niff tsun?
>>
>>146211014
>wow I get set on fire when my repair ran out for fires AGAIN
>well here comes the RNG fires
>oh boy I didn't shoot down a single plane because AA is all RNG, how skillful
>wow my fighters couldn't kill a single enemy fighter in a deadlock dogfight, thanks RNG incentivizing skill since day 1
>wow my guns completely missed because the dispersion was so high
>wow that guy got 3x citadels on me from 17km, he must be SO skilled and no RNG involved at all
>>
>>146211315
>And since every shot now falls pinpoint on the desired spot
dispersion is RNG
>>
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>>146211324
>t. shitter who can't break past 55% WR
>>
>>146211493
I already have beyond 55% winrate and even then its irrelevant
>>
>>146211615
>56%
wow you're so good!
>>
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>>146209997
>miss enemy ship
>oh no muh RNG screwed me over!
>Oh wait I have teammates because this is a hypothetical competitive team and they are all shooting the same ship because we had enough skill to position our ships in such a manner that they could effectively focus down this enemy ship while also minimizing the risk of our ships being focused down

accuracy RNG doesnt completely override player skill because accuracy RNG doesnt dictate where your ship is and what its doing. Positioning and teamwork are more important than individual performance. This is why a randomly assembled group of total shitters that do things like showing off their broadsides or zerg rushing can't beat a well coordinated team of uncums. RNG surprisingly doesnt actually have that kind of influence.

The occasional total miss of a correctly led salvo from one ship in the fleet doesn't have a significant impact in the context of all the weight an entire team puts out.

Image is just meant as an example of MUH TEAMWERK and MUH TACTICS. It wouldnt work ingame because no one gives a shit about shooting over teammates.
>>
>>146211694
>brings up an irrelevant point
>w-w-wow haha sarcasm
>>
>>146211721
It wouldn't work in-game because gunnery battles were really in the context of fleet maneuvers and formations, none of which really exist in game. Real-life naval gunnery was inaccurate enough that bringing all your available guns to bear was more important than MUH ARMOR ANGLING.

Real-life fleet maneuvers designed to cater to real-life military objectives are a poor fit for 4-cap Estuary fought between 12 randoms per side.
>>
I haven't played since they added German cruisers, is this game still shit?
>>
>>146212968
yes
>>
>>146212968
nothing has really changed beyond some new acheivements, dailys and shit
>>
Scharnhorst AP is going to be very similar to Wyoming's in terms of muzzle velocity with only a 6m/s difference in speed, but its going to be lighter and have lower krupp, so generally it will perform worse.

And at T7

So I guess its really just going to be an anti cruiser BB, which should be pretty cool. I hope it has accurate guns.
>>
>>146186769
Thanks for the support anon. Also yes, this spectator system they currently use needs to go.
>>
>>146211924
IGN?
>>
>>146214064
NOOOOOOOOO
>>
>>146214893
H-hey at least the AP wont overmatch as easily and do 10% damage every time...
>>
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>>146214064
>Wyoming guns
>at tier 7

holy kek
>>
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>>146214893
>>
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>>146214064
>accurate guns.
Because that worked so well for the tirpitz right?

Have some turtleback armor, enjoy your shitty ship, fucking nazi lover.
>>
Can someone explain to me just how Hydroautistic search works?
>>
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>>146216671
TIRPITZ USED TO HAVE GOOD ACCURACY BEFORE THEY FUCKING STEALTH NERFED IT FUCK YOU
>>
>>146216859
you deserve it for wanting jew killer ships before elegant RN
>>
>>146216683
You throw an autistic kid into the water and use the waves from his autism to detect torpedoes and ships.
>>
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>>146217013
JIDF pls go

>>146216859
Play samurai ships anon, they're just as good.
>>
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>>146216683
>>146217057
>>
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>>146217057
kek
no but seriously, I can't tell if I'm using it incorrectly or it's actually useless.
>>
>>146217013
RN ships were disgusting pieces of shit to be honest.
Even an old design like the Tirpitz was better than the KGV class, lmao.
If you really wanted good modern BBs the only legit country has to be the USA.
>>
>>146214064
>So I guess its really just going to be an anti cruiser BB
Well. That's exactly what it was, really. Now if only WG can program in some merchant shipping for me to shoot.

You're really just gonna have to play that thing like a big cruiser, complete with long-range HE spam against BBs. With a spotter plane, would it be able to invisifire? I don't know the formula for change in detection after firing.
>13.1km non-firing surface detection range with camo and CE
>23.9km gun range with spotter aircraft up

It'd be neat if you could bring a little taste of Zao-like flamethrowers to bully tier 5s.
>>
>>146216683
>>146217423
Depending on the tier and nation, your range is going to be 3km- ~8km.

Also, torps have even lower range.
>>
>>146217423
Read the tooltip. It's just what it says:
increases detection of torpedoes to that number.
increases absolute detection of ships to that number (you detect them even if they're behind an island or in smoke, as long as they're within that radius.)
>>
>>146217423
There are two circumstances under which to use HA:
Expecting incoming torps
Enemy ships in smoke nearby

You can check the max range of HA by hovering over it in port.
>>
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>>146218021
>With a spotter plane, would it be able to invisifire?
>>
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Tupac always said, "legends live forever"
>>
Does Concealment Expert apply before or after changes to the base range?

I.e.: is it
>([base range] * 0.9) + [Guns firing debuff]
or
>([base range] + [Guns firing debuff]) * 0.9
>>
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>>146217710
Oh look a nazi burgerfat. I understand you have an inferiority complex over the superiority of RN armor vs shoddy amerishit, you will regret everything when you shoddy montana can't even make it through the 15in belt let alone 18in of cit armor on the L3. Royal navy second to none tbqh
>>
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You ever finish doing something and just immediately wonder what in the actual god damn shit fuck was going through your retarded fucking head when you decided to do it?
>>
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>>146218894
>>
>>146218371
Cool.

So the answer is "yes, she should be able to invisifire". In fact, even without CE, she has a tiny window for invisifiring with the spotter plane.
>2.3km invisifiring window with CE + camo
>0.2km invisifiring window with camo only

Neat.

>>146218883
I think it's the former.
>>
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>>146219078
>image.jpg
>first hit is know your meme
Reminder that all burgerfats in this gen autists from deviant art
>>
>>146219031
Yes. All the time when I play this game.
>>
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>>146219573
>>
>>146219696
>be cruiser
>focus on a DD
>accidentally walk into the aim of 3 BBs
every goddam time this happens with me
>>
>>146219031
That actually looks kind of cool. What is it referencing?
>>
>>>/k/30360705
>>>/k/30360774

Who let Wave out of his /wowsg/ cage?
>>
>>146219263
They can always slap in an special "fuck you" concealment penalty. Just like they did with RU DDs.

Because, fuck you. And of baranse )))
>>
>>146221037
I don't know, but close the cage and never let him back please.
>>
>>146221037
Serve your perma ban Autistmati.
>>
>>146221489
This, why does he even come here anymore?
>>
>>146221093
Actually, with the concealment penalty, RU DDs are fairly balanced. For once.
>>
>>146221489
>>146221610
t. Wave
>>
>>146221610
Autism?
>>
>>146218894
Aside from napkin paper shits, RN ships sucks.
RN was not relevant during WW2 and today it's only a shell of what it was.
The only relevant navy from WW2 onward has been the USN and it's going to stay like that for at least another 20 years at least.
The period in which your navy was relevant was during the age of sail and early 1900, sorry to burst your bubble britbong animuposter.
>>
>>146221709
t. boogbot
>>
>>146221815
>paper napkin
>10 years worth of design studies
>2 lion class keels laid then scrapped after the war
neck yourself you fake historian fagfuck get educated
>>
>>146221816
t. not chain_chomp
>>
>>146214064
The AP will rape cruisers, becaseue it will practically never overpen.

It will be able to pen Nagato's and Fuso's upper belt, but it will be practically helpless against any US BB.


But
>>146215307

The wehraboos will buy it anyway.
>>
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>>146217013
>elegant
>RN
Jesus christ, are you blind?
>>
>>146218024
Max reach on German cruisers is not even close to 8km.
It's slightly more than 5.

The skill is utterly useless shit as it is right now, it needs a serious buff.
>>
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>>146222446
If you can't recognize the most innovative treaties designs to make it out of the Second To None design projects as elegant than I'm sorry for your autism. Enjoy your ships with masculine bows, ugly cluttered towers, and slut armor.
>>
>>146221960
Point stands, britbong, an incomplete ship does not count.
If it counts then should we also count H41s as well?


>keel was completed
Wew, a keel is literally nothing, just a crapload of metal welded together.
A ship without electrical system, propulsion, weapons, FCS and all the various system which overall make a warship is as useful as a wooden plank.
They can both float but not much else.
>>
>>146222908
>Oil Tankers
>Elegant
>>
>>146222908
>innovative design
>elegant
It can be innovative and still look like complete shit.
Which, in this case, it does.
>>
>>146222908
Oh, it's that spastic deluded britfag again.
>>
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>>146222991
cool meme I'm glad you can steal shit from wikipedia about things you know nothing about. Congratulations on having zero aesthetic, but what else would I expect from an american you faggots literally ruined art. Some day you will realize that american ships are the artistic equivalent of that woman farting paint eggs out of her vagina onto a canvas
>>
>>146223374
"No fear! Royal Navy is he...REEEEEEE"
;_;
>>
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>>146223313
>It can be innovative and still look like complete shit.
yet it doesn't look like shit in any way you uncultured americuck see>>146223374
>>146222983
So I guess the Montana should be removed aswell then friendo. face it lion class vs iowa. Lion has better armor in ever way better secondaries better aa similar main guns and slightly worse speed(not by much 29.6kts). Had they been finished they would have been easily better than the myth that you burger fats believe the Iowa to be. The H41 was literally a thought experiment get a clue you illiterate retard they never intended to do anything with it. The lion on the other hand was already fully funded and had begun construction. Neck Your Self Aspie
>>
>>146223374
And the Royal Navy is equivalent to your brain, it doesn't exist
>>
>>146222908
>The designed loading-cycle for these mounts was 30 seconds, but in practice, it was 35 seconds for one gun. As the shell loading in the handling rooms required 50 seconds, the maximum sustained rate of fire was one round per gun every 50 seconds. However, because of the necessity of firing wing and center guns of turrets in different salvos [in order to reduce dispersion problems], the firing rate was further reduced to one round every 60 to 65 seconds. Even with modifications, the Director of Naval Ordnance considered it extremely doubtful that a greater rate of fire than one round of every 40 seconds for the first four rounds and one round every 45 seconds thereafter would actually be achieved.
>"British Battleships of World War Two" by Alan Raven and John Roberts

Defend this Britcucks.
>>
>>146222908
>>146224010
5) The all forward design of these ships proved to have disadvantages during their firing trials. Firing "A" and "B" turrets on forward bearings damaged many weather deck fittings and made conditions in the mess deck areas directly below very uncomfortable. The muzzles of "X" turret overhung the deck at nearly all angles of train and elevation. As no astern firing was possible, the superstructure had been cut away to allow large training arcs, but this feature also had its drawbacks. Considerable damage was inflicted to the superstructure and bridge whenever "X" turret was fired abaft the beam, with the bridge becoming almost uninhabitable when the guns were fired at close to 130 degrees and at high elevations. It was suggested that bridge personnel might be moved to the conning tower when "X" turret was firing at angles of 120 degrees or more. Baffles and other additions eased the problems to the bridge area, but they by no means solved them nor dealt with the weather deck problems. Peacetime restrictions on arcs of fire were instituted as a result. The training arcs shown in the table above are the maximum possible arcs, but the actual firing arcs as restricted were probably significantly less. Not everyone felt that the blast effects were too severe. For example, Constructor H.S. Pengelly made the following report after witnessing a firing exercise aboard Rodney on 16 September 1927:

cont.
>>
>>146223963
>similar main guns
Theyre slightly, I repeat SLIGHTLY, Better than Colorado's guns.
>>
>>146222908
>>146224336
During the firing of 'X' and 'B' abaft the beam, I remained on the middle line at the after end of the Admiral's platform. The firing from 'B' was not uncomfortable, but there was considerable shock when 'X' fired at 130 degrees or slightly less, but at 40 degrees of elevation. The shock was aggravated by one not knowing when to expect fire, but apart from this point, it is understood that the blast recorded at the slots on the Admiral's platform were about 9psi and on the Captain's platform about 11psi. It was noted that 10 degrees more bearing aft made all the difference to the effect experienced on the bridge.
The bridge structure was, in itself, entirely satisfactory, and I was informed by the officers occupying the main DCT forward, that this position was extremely satisfactory, and they would have been ready, throughout the whole of the firing, to fire again in 8 to 10 seconds.

The only damage was to the signal platform - 1 x 18in projector at the fore end - glass smashed, and shutter of another broken.

On the Captain's bridge, four windows broken, a few voice pipes loose. On Admiral's bridge, four windows broken. Number of electric lights put out of action. General damage was little, and the extra stiffening inboard after Nelson's gun trials appear to have functioned well.

Defend this Britcucks.
>>
So what are the best cruisers available at tier 8-10, and which are trash?

I want to see 4chan's taste in botes
>>
>>146224490
Atago
Roon
Zao
>>
>>146224490
Atago, Roon, Moskva/Zao

all t10 cruisers aren't really """fun""" except Des Moines
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