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/dfg/- Dwarf Fortress General
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Last Thread: >>145853443

>Download the basic game here. Current version is Dwarf Fortress 0.43.03
http://www.bay12games.com/dwarves/

>Official forums:
http://www.bay12forums.com/smf/index.php

>Find a bug? Don't tell us! Tell Toady! Complaining in the thread will accomplish nothing.
http://www.bay12games.com/dwarves/mantisbt

>Have a question? Check the wiki first:
http://dwarffortresswiki.org/index.php/Main_Page

>Fireden archived threads:
https://boards.fireden.net/vg/search/subject/Dwarf%20Fortress/

>Dwarf Therapist (Out of Date):
http://www.bay12forums.com/smf/index.php?topic=122968.0

>DFHack (Out of Date):
http://www.bay12forums.com/smf/index.php?topic=139553.0

>Starter Pack (Out of Date):
http://www.bay12forums.com/smf/index.php?topic=126076.0

>More DF stuff:
http://pastebin.com/AnsHjQ40

>Dwarf Fortress General IRC chat:
http://en.irc2go.com/webchat/?net=freenode&room=dwarffortress
(to connect yourself: https://webchat.freenode.net #dwarffortress)

>A bunch of guides to various parts of fort-based living:
http://imgur.com/a/nGyRF#0

>Video tutorials:
https://www.youtube.com/playlist?list=PLBrdUj1adIBD-vgUodaaxebcdqQ4oEWtg
https://www.youtube.com/playlist?list=PLD1A3FE72C0DCAC66 (Dated, but good)

>Text tutorials:
http://dwarffortresswiki.org/DF2014:Tutorials
http://members.iinet.net.au/~morty/Getting_Started_with_Dwarf_Fortress.pdf

>This pasta:
http://pastebin.com/iAduXzjn
>>
literally nothing wrong with settling on the surface
>>
a human poet kill on of my starting 7 and didnt get charged with anything by my useless guard captain. How can I punish this fucking dirt walker
>>
>female dwarves
>no beard
no
>>
fucking crazy this game is actually really crazy.
>>
>>146047310
Cast into Obsidian, display him like he's Han Solo.
>>
why the fuck are these little faggots complaining about a lack of decent meals

and they are still complaining that hey dont have enough time to pray even though I built them a temple too
>>
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>>146048484
forgot image of all the lavish meals that they claim to lack
>>
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Went ahead and cleaned up a couple more tiles, centered the text a bit better, and added in the translucent background stuff, I've got the one without said backgrounds too if anybody wants it.

>>146047334
Mah nigga.

>>146047310
>>146048076
Mah digga.
>>
>>146047310

Time to design your own custom made torture chamber, non-lethal enough so he can have a slow slow death

Bonus points if you heal him back so you can keep torturing him
>>
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>>146047310
Don't forget to mark their shit for dumping, make 'em wander around nude until you figure out what else to do.

>>146048620
Did a last check to make sure I had the corners and whatnot trimmed, figured since Rogue Yun went ahead and did a cleaner 24x24 that I'd do my corner clipping thing.
>>
Is there a way to see which civilizations are in range of my fort? I have gotten no sieges and am getting worried. The only people to visit me in 5 years are one human civ, the mountainhomes, and a single goblin ambush not even a full siege. I dont want to go to war with the humans but I am desperate to use my military

>>146049109
How can you strip somebody while they are alive?
>>
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>>146049640
Unless Toady fixed it, you go into their inventory and mark it for dumping, your dorfs will handle the rest.

>>146048620
Demo screenshot!
>>
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Begone, page 10!
>>
What's the highest dwarfbux you've gotten
>>
>>146053472
51mil
>>
16 for transforming your companions in trees after the magic update
>>
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I couldn't get an answer last thread. Dorfs won't brew above ground crops. They're in a food stockpile and accessible.
>>
>>146053975
>not transforming trees in companions to march against the elves
NOW WHAT YOU KNIFE EARED ANIMAL FUCKERS
>>
>>146054120
Are berries plants, Anon ?
Are they ?
>>
>>146054356
Aren't Rye, Barley and Parsnips plants though?
>>
>>146054410
Fuck if I know. Have you tried brewing from fruits anyway ?
>>
>>146054492
Same error message. Maybe I need the whole plant or something.
>>
>>146054574
Known bug, decon and rebuild the distillery.
>>
Well the option suddenly became enabled, maybe the plants got moved in storage barrels or something. Who knows?
>>
>>146054210
Actually, with the myth generator there, I can see elves actually becoming trees after they die.
If you see Toadys presentation, at the end of the explanation of the origin of a race, it tells you what does exactly happen after they die, so it could actually happen
>>
>>146047084
>nothing wrong with settling on the surface
>nothing wrong with drinking from a river
>nothing wrong with wood crafts

It's a slippery slope anon
>>
>>146056480
Even better.
>>
>>146056540
how do you make wood crafts without cutting down trees

checkmate atheists
>>
>>146056634
Have you not heard of "grown" items. It's how elves get away with creating wooden items without killing trees.

Checkmate religious scum.
>>
>>146056634
Growing wood you animal round-eared monster
>>
>>146056742
>>146056803

>not cutting down more trees than you need and making them into useless crafts just out of spite

good luck growing your items you fucking hippies
>>
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>>146056803
Gee, i wonder who could be behind this post
>>
>actual elfposters in /dfg/
What's next ? Avatarfags ? Tripfags ? Kobold posters ?
>>
Chopping down trees is literally murder, but I understand if those of stunted intellect can't grasp that.
>>
>>146056480
>Need to make steel armor
>shit, out of coal, better go chop some trees!
>I wonder why this reclaimed place was called the wooden ´´Nelara´´
>Oh well
>OH GOD, WHY IS THE TREE BLEEDING

Hilarious and original, I say. The future of this game is bright
>>
>>146057053
I'll make a 31x31 pyramid out of wood and there's nothing you can do to stop me.
>>
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>>146056980
I know right, fucking scum.
Anyways check out this chicks, they hot
>>
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>>146056980
>Kobold posters ?
>>
>>146057484
You're lucky I'm at work, else I'd show you what a single dwarf could do to a kobold """"""army"""""" in the arena.
>>
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Plumpbump
>>
A few minutes ago died. I feel nothing.
>>
Why do i feel pleasure when breaking every limbs of my enemies and undressing them, then slowly cut of each of their toes, fingers and ears till they are unconcious, then gouge their eyes out?
>>
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Is there a game more autistic then Dwarf Fortress?
>>
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New player here, is embarking on an aquifer really that hard? All the guides say not to do it, but pic related seems pretty easy.
>>
>>146063164
Minecraft
>>
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>>146063702
Also, if I embark on ocean tiles, will the aquifer be saltwater?
>>
>>146063164
Train Simulator.
You have to be autistic to like Trains
>>
>>146063702
It's more inconvenient than hard. Everywhere you go, you will find stone that you can't dig, because it's aquifer. I mean everywhere. All over the place.

Seriously do not recommend.
>>
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>>146063164
Dark souls and minecraft seem to attract far more autists.

Dwarf fortress is for the 1%, the transcendently self aware elite of gaming society that live behind the curtain and simulate the complex strings that toy with the lesser bourgeois.
>>
>>146063926
thanks, i thought it just meant 1 z level is all water.
>>
>>146048592
Probably some fuckery with bins. Create a new refuse pile that only accepts prepared food (and also remove the prepared food acceptance from your other refuse piles) and dump a bunch of them.
>>
Does starting civ effect anything or is it just lore??
>>
>>146065191
Embark item availability. IDK if that's based on location or if it's just lore based.
>>
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>>146065480
>Embark item availability.
So bigger civ = more stuff?
Seems cool.
>>
Can you turn off just the voices in SoundSense?
>>
if I add [TRAINABLE] to elves, will I be able to have them slave/work for me?
>>
>>146065770

Uh, different stuff. I'm not sure about more. Access to different ores/foodstuffs/types of wood kind of thing.
>>
>>146063164
Aurora 4x
>>
Do visitors to my libraries/taverns trigger traps?
>>
>>146067423
Only if passed out.
>>
>>146063702
that's easy unless it's a multi level aquafer, then you need pumps and crap. If it is just one z level though it provides a nice convenient spot for a well

>>146063816
I think so? check the wiki
>>
>toady refuses to give players a checkbox to prioritise sparring over other forms of training

God fucking damnit why won't this autist do things which are easy and quality of life improving
>>
Is squad equipment still a headache in .43 and above?
>>
>>146069198

No.
>>
>>146063702

It's not so bad once you learn how, like most things in the game.
>>
>>146069557
Really? Even the myriad problems with marksdwarves?
>>
>>146069989
Just send them niggas hunting, it's easy.
>>
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>>146063164
Factorio.
>>
Don't die on me, /dfg/.
>>
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How do stills work in this game?

Does beer take months to brew beer or is it instant?

Do I need multiple stills per brewer or is it 1:1?
>>
>>146072881
Your doing the lords work random bump anon.
>>
>>146072915

Instant. One brewer works one still at a time.
>>
>>146072915
You need two dwarves, one making barrels at a carpenter's workshop, one making booze. This can be done concurrently or consecutively, whichever you prefer. For whatever reason (specifically toady being a terrible programmer), you can't use a barrel for more than one production of booze.
>>
does anybody have more videos about toady talking about future game mechanics(preferably, myth generating and magic)?
need them to get a friend to play the game
also bump
>>
>>146072915
>>146073196
It's not instant, but it doesn't take months. How quickly it gets done depends on the skill of the brewer. Once your brewer is legendary+ it's pretty close to instant.

>>146074281
Did you already show him the GDC 2016 presentation that was posted in the last thread?
>>
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>>146074220
>barrels
>not stone pots
Who was talking about playing optimally and whatnot last thread?

Also noticed I messed up a couple of pixels and spacing so here's the plain version again for folks who wish the curses 16x16 was larger and cleaner.
>>
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>toady says the release should be today
H Y P E
>>
I fucking did it again.

I fucking did it.

Shit.

SHIT!

Just kill me already.
>>
>>146074791
yes, anything else?
>>
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How many farming tiles can a grower work?
How many growers do I need if I want to grow lots of all 6 underground plants?
The wiki's not really clear on this.
>>
>>146075429
One farmer per plot will overproduce anything you could want at the moment, they'll work one tile per task, but each tile doesn't take very long.
>>
>>146075235
No, that's the only video I know of where he talks about it in any detail. There are more details in recent FotF replies, but that's probably not useful for your purposes.
>>
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Is there a fix for this shit? Been bugging the hell out of me
>>
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>daily repeating work order to produce 6 wooden barrels if less than 10 are available
>works fine for two years
>run out of logs for a bit
>it stops working even after I make more available
>cancel and recreate the order
>still broken
>>
>>146075862
>broken
Broken how?
>>
>>146075429
The farmer's skill level, agility, endurance, how far they have to travel for seeds, how far they have to travel to eat/drink/sleep, and how many other personal needs they have to satisfy will all affect how many seeds a farmer can plant over any given time period.
As for how many growers for lots of plants, it depends on what you consider lots. You'll need somewhere between a few and a lot.
>>
>>146075960
It never becomes active, it's just checking forever.

I can make a one-time order for barrels and it goes through, but adding conditions stops it working.
>>
>>146075813
oh, how about member discussion on how magic will be, I just basically want to impress her into thinking this games is fucking huge and potentially endless. Also magic is kool
>>
>>146076491
Oh, I thought you meant workflow, not the built-in version Toady added. I would just chalk it up to new features being buggy.

Try stopping barrel production; move to pots and see what happens.
>>
>>146076951
http://bay12games.com/dwarves/
Ctrl+f future
Pretty much all of the recent FotF replies have been dominated by questions about myth and magic. The first reply in the 3/31 FotF especially is worth reading.
>>
>>146076951
You need to walk in the club like "WHAT I GOT A BIG FORT!" and she'll swoon.

Member discussion magic is stupid, show her some of the Threetoe stories, and the concept behind them where they are the sort of stories that DF is being built to generate.

Less a game, more a procedurally generated sandbox and story creation system.
>>
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Do I have to have plant gathering on for farmers to harvest crops?
>>
>>146078308
no. plant gathering is picking wild plants outside that you specifically designate.
>>
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>>146079052
>>
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>>146079249
>>146079052
>tfw no loli to lash you
>>
>>146079249
>and this is our son's room.jpg
>>
Can I change the distance I move when holding down shift? Now it's 10 tiles, I'd like it to be 8 for reasons.
>>
how do i make a site in adventure mode, can i edit its size?
>>
>>146080009
It's funny because the other two @ symbols there are Gar's mom and dad, brought them adventuring with me. :D
>>
Is there a way to see what civilizations are in range of my fort?
>>
>>146075098
sauce?
>>
new version is off guys.
>>
>>146080797
latest blogpost
http://www.bay12games.com/dwarves/
>>
>>146080415
>for reasons
An embark square is 48x48 tiles. Seems like a pretty good reason. Fuck, now I want this too.
Unfortunately I don't think it's possible. I just gave init.txt and d_init.txt a quick scan to make sure I wasn't forgetting about a setting somewhere, and couldn't find anything.
>>
I wish i could have nice square tiles, without text reading like:

h e f e l t n o t h i n g a t t h e d e a t h o f a r a b b i t

painful to read
>>
>>146081801
You can set different tilesets for your font and graphics font. Not sure if it would actually do that or not, I've never tried. Give it a go and report back.
>>
>carpentry and woodcrafting are separate skills
>masonry and stonecrafting are separate skills
>blacksmithing and metalsmithing are separate skills
>there isn't a general design skill that crafting skills are a subset of, where the crafting skills represent your skill with a specific set of tools, and design represents your ability to execute on an idea

Toady is not nearly autistic enough for my liking.
>>
>>146082365
I agree to a point. Carpentry / wood crafting and masonry / stone crafting are pretty different IRL. Blacksmithing is pretty much synonymous with metal crafting AFAIK though.
>>
>>146082548
>Blacksmithing is pretty much synonymous with metal crafting AFAIK though.
I'm not very knowledgable about RL metalworking, but they seem to be pretty different skillsets. Making tables and anvils and doors probably isn't very much like making chains and jewelry and decorative inlays.
>>
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At the trade depot, does requesting a merchant (r) make merchants come, or make your broker go to the depot?
>>
Am I supposed to be getting huamn diplomats? I have only gotten caravans from them, not diplomats

>>146084649
makes your broker go to the depot
>>
>>146084691
Yes, they tell you about shit, they were supposed to come in the first place but were bugged out.
>>
>>146084691
You don't get a human diplomat until you're promoted to a barony. It's actually the law-giver (basically their monarch) of the human civ who comes meet with your baron/count/duke, so if their civ is in a time of upheaval or the law-giver is imprisoned, recently dead or something like that they won't visit.
I don't know what >>146085031 is talking about, there aren't any bugs that prevent the law-giver from visting you.
>>
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>>146082113
Gotta use dfhack with twbt.

>>146081801
Well, this is close to square with a bit more readable text.
>>
>tfw figuring out that golbins can climb one level high level walls the hard way
>>
>>146086125
Slap a fortification overhang on them.
>>
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>doing aesthetic big ass fortress
>have to go all the way down to find a damn magma pocket
>finding a vein of adamantine, I decide to mine it since it doesn't look like one of those tubes
>eerie cavern

All is well.
>>
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I want to have FUNâ„¢ in DF Adventure!

I have months of experience in Fortress mode, dozens of fortress lost and dozens of FUNâ„¢.All this time in Adventure mode I've just killed random civillians, and then cut the feet, hands, ears, eyes and tongue of their children to watch them suffer. But once I try to find a beast to slay, shit is boring as fuck. I go around asking people "Tell me about the beasts" and they say "The horrid sand titan Jagulraskrem has been murdering ours for years!" , "Where can I find the sand titan Jagulraskrem?", "I do not have that information."

And once I find someone who can tell me where to find a beast, it takes me a fuckton of time to get there, and once I get there, I CAN'T FIND THE FUCKING SHITTY TITAN.

All this time in Adventure mode I've just killed random civillians, and then cut the feet, hands, ears, eyes and tongue of their children to watch them suffer.
>>
>>146087158
Become a necromancer and start cutting their feet, hands, ears, eyes and tongues AND THEN reanimate them and make the severed parts beat the children.
>>
>an ambush curse them!
>the legendary fisherdwarves are all on the other side of the map despite you having a river right next to your entrance
>>
>>146087313
How can I find a necromancer tower?
>>
>>146087158
ask the lords m8, they usually know every site they have a problem with

>>146087564
purple I on the map
>>
>>146087363
>3 pages of goblins not including their mounts
this kills the fps
>>
>>146087564
If you go to the wiki, there a map legend explaining each symbol. For necro towers is a purple capital i. Just go there, kill them all and read them books.
>>
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w e w

spoiler to not trigger cave people
>>
>>146056742
How does that work? Do they grow these items like any old tree?
If so, wouldn't removing the item from the ground after it's grown kill it?
Oh snap, Elves aren't any better than any other race that chops down trees, boi!
>>
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>>146088329
>1X2 houses
>>
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>>146088625
>not making migrants live in the slums
>>
>>146087613
I once thought of doing that. I went to a village and asked where their lord were, and they said "head east". I went East, and asked EVERY SINGLE PERSON THERE where the lord were. Half said "head east" half said "head west". I never found the lord.

I'll look for the tower though, thanks
>>
>>146089385
If there is a lord there will be a mead hall, on the travel map when you cycle the right subscreen until it shows building names, one will show up as purple or some shit and it will be where you want to go.

Better yet, find a tavern in a town and ask the tavern keeper, or ask a soldier in a tavern.

All else fails, if you see an asterisk on the map which doesn't ambush you, check if it is a soldier, they should say like "I'm heading to Somesuch to find work" or whatnot, ask THEM where shit is, they'll probably know a fuckton.
>>
how to make marksdwarves not rush out of their burrows to beat the enemy to death?
>>
Will it eventually be possible to design a world tile by tile? I'm imagining that people who are really dedicated could create all sorts of fantasy franchises in Dwarf Fortress.
>>
Update is out, OP is updated.
>>
>>146075817
dats rayciss

nameless horrors can like music as well
>>
>put markdwarves in a tower next to a bridge
>they run out
>start shooting at the enemy while standing on the bridge
>beak dogs rush them
>kill 2 beak dogs at a distance
>the main beak dog horde is here
>start attacking my retarded marksdwarrves
>3 of them dodge into the water
>one gets his hand mauled by a beakdog
>the others just beat on the beakdogs until the main goblin force shows up and they all dodge into the water
>>
>>146091293
Oh yeah my question was how do I fish their corpses out of the water? I just need the armor back. Going to just make another melee squad since markdwarves are shitty
>>
>>146091437
with magma
>>
Question about dormitories how much space do I need to put between the beds?

And do they need space on each side, or can I just have rows of beds next to each other, like a capsule hotel.
>>
>>146091738
dorms are just slave housing, doesnt matter how much space you have between beds.
>>
>>146091805
Can dwafs walk through beds in use? Would a 1x10 fill of beds work?
>>
>>146091983
Why the fuck do you people even feel the need to construct such abominations? For every embark I do I've never built fucking dorms and I dig few rock layers down before I even start room planning. Build them some bedrooms.
>>
If I station an entire squad somehwere, will they starve themselves? Or will they leave the station to go get food?
I need to station them there for an extended period of time, and dont want them to die
>>
>>146092314
They will use up their supplies and then fuck off to get more/sleep and then return to station.
>>
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>>146090983
Heyoooo, time to try out some gobbos and bandits with full armor!
>>
>>146092314
Oh and also you can control the amount of provisions your dwarves carry in military menu.
>>
>>146092213
>Why the fuck do you people even feel the need to construct such abominations?
Because this is my second fortress and I need to cover all the basic needs. I lost my first fortress because I tried to give every dwarf a room instead of building more important things.

I'm also asking because I want to know how pathing works with beds, im not actually making a 1x10, I made a nice big 11x11 that I plan to furnish.
>>
>>146088585
No, they grow items ON the trees. Like a fruit tree, except it grows boots instead of apples.

>>146090342
Soldiers ignore burrows entirely except in the case of a defend burrows order, but those aren't very useful, basically a less specific station or patrol order. If you want marksdwarves to not charge enemies, do these things:
1) Station them behind fortifications with a roof.
2) Ensure they have access to ample ammunition.
3) This part is trickier. If you do 1), there will still be some situations in which marksdwarves climb through fortifications to get to enemies. Sometimes roofs and overhangs prevent it, but not always. To make them less likely to climb, leave a walkable path from where your marksdwarves are stationed to where the enemies are coming from. This part is important: make sure that the marksdwarves have to break LoS with the enemies to walk that path. Place an ammo stockpile near where the LoS break occurs. The marksdwarves will lose their target, grab ammo if they're out, and resume their order. It sucks that you have to go to these lengths to workaround marksdwarves' irrational aggression, but that's just how it is.

An additional thing you may want to consider is making them train with hammers 2 or 3 months out of the year, and then giving them copper crossbows. Crossbows use the hammer skill in melee and do blunt damage, so you can make them at least somewhat effective in melee.
>>
>>146092685
You know what you can do? You can take seven miners, yes, seven fucking miners and get the basics set up within one season, there was even an embark profile for that.
>>
Why is beekeeping so much work for so little reward
>>
when will masterwork update to the new verison
>>
>>146090983
Come on guys, now the game is harder and funnier, dont you wanna talk about that?
Please dont die

Soo...does the update mean that armor can be damaged and that you still suffer damage even in a steel armor?
>>
Ok I had been digging for a while looking for iron with no luck, got pissed and used DFhack.
The only ores available to me are
>Tetrehedrite
>Native silver
>Horn silver
>Native Gold
>Sphalerite
>Galena

Is there any point in keeping this embark location or am I fucked?
>>
>>146092596
please, post info and pics about the new combat changes plz
>>
>>146093896
Well it says some damage. I guess that people will have to do some SCIENCE before establishing how much is that.

Also, I like that armor can be damage, but seriously, I'd put way many more things in the game before damaged armor.
>>
>>146094038
You don't NEED iron you know, you can use bronze gear and it's decent enough, or you can just import iron and steel from merchants
>>
>>146094038
If you have goblins, take their armor and melt it. Also demand the mountainhomes more ores/bars. Train metalsmiths with the shitty metals and then make your militia equipment when they're legendary.
>>
>>146094038
You could wait two years, when the magic scenario is implemented and transmutate gold into iron bars.
At the cost of a puppy each time, using its blood as body paint
>>
>>146094038
I won't have any tin though, the only metal I'll have is silver gold, lead & copper
>>
>>146094038
Do what every city in existence has done, and trade with others
>>
>>146094307
well then do what
>>146094210
said

At least you have gold so you can build lots of wealth
>>
>>146094323
I'm a new player, never really done trading. I could try it though, I guess gold is pretty valuable, and maybe silver too?
>>
>>146094465
Make a gem stockpile and automatically set a jeweler's workshop to cut and you'll build enough wealth to trade with without even realizing it while you mine
>>
>>146094091
that's not why he did it though, he did it because seiges and stuff like that havent had armor on them for years because how the armor would block stuff, so basically what's going to happen in this update is joints and stuff will be affected by force, so if you hit someone in the head with a mace it can now snap their neck instead of just being deflected by their helm.
>>
Is there anything where you really NEED marksdwarves to kill it?

I locked them in a 2 level high tower with fortifications on top, and they just climber over the top and down the tower, over the wall defedning my fort, and ran out to the enemy. They immediately drowned.
I dont want to deal with marksdwarves anymore.
>>
>>146094815
forbidden beasts
>>
>>146094815
lol, also wondering this. I don't even take hunters on embark anymore, so sick of ranged bullshit
>>
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ITS FUCKING OUT

http://bay12games.com/dwarves/
>>
Do the color of tamed animals mean anything? Some of mine a red, yellow, exc.
>>
>>146095195
jesus
>>146090983
you guys are slow, right?
>>
>>146095396
xD i guess
>>
>>146095195
changelog?
>>
>>146095195
>can't start due to missing MSVCP140.dll

thanks toad
>>
>>146095704
https://www.microsoft.com/en-us/download/details.aspx?id=48145
>>146095636
Here's another bug-fix release. Assuming no issues crop up immediately, we'll now dive into 64-bit land for next time!

Major bug fixes
Fixed error deciding when patients should be moved
Fixed initialization problem with tools causing stone axes to be thought of as ranged
Stopped completed work order jobs from checking off every matching order
Stopped masterpiece trades in containers from triggering artwork defacement
Stopped storage from always failing in the second tavern/library/temple you define
Stopped broken crash-prone entry from appearing at the end of the stocks list

Other bug fixes/tweaks
Attackers will remove armor from unconscious opponents if it is blocking attacks
Made people wear more armor according to their roles again
Allowed new citizens with some previously site-wide occupations to be reassigned
Allowed some site-wide occupations for dwarves
Made combat damage weapon and armors depending on material differences etc.
Made dwarves prefer undamaged equipment during the periodic uniform upgrades
Allowed strong attacks/shakes to translate some force to joints and parent parts even if blocked by armor
Reduced clothing stopping power based on penetration depth
Made paper slurries stockpile-able (won't work without updated raws)
Fixed problem with adv mode tribute demand check
Fixed ghost initial positioning problem
Made macros save correctly even if the macro directory is deleted
>>
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>>146095537
And to think that I never believed the summer meme
>>
>>146096094
:)
>>
>>146094901
Forgotten. And no, you don't need marksdwarves to kill them. Marksdwarves are really shit against enemies that big. If you can't kill them with melee dwarves, your best bet is traps.
>>
I'm mobile right now and can't dl the new update. Can anyone tell me if the armor damage changes are raw-based or hardcoded?
>>
>>146075161
Did what, exactly?
>>
>>146075161
how do you get that h thing down there?
>>
>>146096602
It's a dfhack thing. Shows the happiness of your population.
>>
>>146095884
thanks mango
>>
>>146095884
reinstalled, didn't help
>>
>>146096939
which one did you reinstall? try 86x as well. i literially just installed this
>>
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>The dwarves suspend construction of the X
>>
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>>146094041
>>146094091
Here's my first findings:

Soldiers aren't wearing gear, but so far I've just found bandits and the random fuckers standing around in mead halls, gonna check out some goblins next.

Oh god, did I just smash that guys hip through his Xsomething robeX?
>>
>>146097739
>soldiers aren't wearing gear

what soldiers?
>>
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>>146097739
>mfw maces and mauls are finally worth a shit
>>
>>146097739
its a little bit confusing, it says fracturing the bone twice, but I dont know what it is exactly reffering to.
does it says shattering the bone twice at the end, what does it mean.
Does the description of the robe tells how is it exactly damaged? as in scars for people?
>>
So has the game difficulty been balanced at all with the new update or is it just infinite logs infinite fruit everywhere no sieges?
>>
>>146098087
Maces were already good, and this won't make mauls good.
>>
>>146098349
it'll have like xwornx before robe etc.
>>146098349
the force of an attack ripples now (like whiplash) so not just one bone was shattered due to the strenght of that attack, is what i can guess.
>>
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>marksdwarves
>>
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sum gay azz rhinos playing in the water (refrain: in the water)
>>
Did marksdwarves get fucked in a recent update or something? I swear when I played years ago they weren't quite so retarded and my main defense strategy was assigning hunters and then drafting them to a squad when they hit legendary and replacing them with a new migrant, and I wiped out enemies this way
>>
>>146099981
they have been permafucked for a long time
>>
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>checking out dwarven pantheon
>one god rules over fire, volcanoes, mountains and the sun
>another rules over day and light
>the god that rules over day and light does not also control the sun
How does that work, exactly?
>>
>>146099981
You just need to make sure they are in a room with with no possible way for anything to escape. If they can see even the tiniest chance of leave their post to charge into the enmy horde, they will.
>>
>>146100114
day and light god is the bitch of the mountain god
>>
>>146100114
Because the gods aren't real and dwarves don't know shit about science so they don't understand the correlation between the sun and daytime
>>
>>146100506
Shut up you heretic.
>>
>>146100506
>>146100393
You will see when I ask my god to banish you to the sun
>>
>>146100506
I don't think this is something you can blame on scientific ignorance. I mean, in the daytime the sun is right fucking there, and during the nighttime it isn't. Doesn't take a genius to figure out the day-sun connection.
>>
>>146100919
Dwarves are pretty far below genius
>>
>>146101049
The dumbest, most knuckledragging cavemen that we descended from figured out this link with ease. There HAS to be a deeper explanation for this.
>>
>>146101239
They dont live on the surface so how the fuck would they know about the sun
>>
>>146101336
They put their mountain, fire and volcano god in charge of it, so clearly a few expeditions to the surface made them painfully aware of its existence. The question of why the sun is not assigned to the deity of day and light remains.
>>
>Sometimes citizens will just carry books around with them while they work

So THAT's why my library counts are constantly getting lower and lower

It must take decades to fill up a medium-sized library when all the books are constantly being checked out
>>
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>>146098027
Any that I've seen, they're not wearing gauntlets and shit, I've got some mods but nothing which should change this, they wear helmets and body armor but nothing else that I've seen.

New world generated in 43.04 too so, dunno.

Nice volcanos though.

>>146098087
Mauls will always be shit, too large a contact area.

>>146098349
Not sure if it means it was shattered twice or whatnot, it broke the thigh and hip, and then the force made them ragdoll a bit I think.
>>
Do you retire your crippled dwarves from military service, or just slap a crutch on them and hope they're good at using it by the time they're needed again?
>>
>>146101917
second one
>>
>>146101917
If he is a war hero, he can retire after the battle.

Regulars stay and fight to their last breath
>>
Hey, is the dreaded fps death still an issue with this game? Am I going to lose a big fortress I've spent several ingame years on to lag?
>>
>DOWNLOAD DWARF FORTRESS 0.43.04 (June 20, 2016)
>Stopped masterpiece trades in containers from triggering artwork defacement
Hnnnng. Dunno how happy I am about what looks like us finally getting armor wear though. We need wear level filters on the depot and other shit.
>>
>>146102614
It still only uses one core so probably
>>
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So this is what happens when you keep attacking the same target to destroy gear, despite my strength it took several hits to wreck this robe.
>>
>>146102614
Yes and it will always be an issue. Atom smash pets. Don't do a textile or bag heavy industry like milling or glass works. Don't make massive hoards of shit incl barrels. Trade or melt ammo away. Use ramps instead of stairs. Worldgen with only 1 cavern and wall it off soon as you can. Embark to a glacier/desert, ramp down to magma and irrigate. Don't dig in soil and shit so there's 12905099059025900925902905092590 fungus and grass tiles updating. Work with something reasonable like 80-110 dorfs and you'll be cruising around 50 for a couple decades. Read the other tips from the fps page. It's not like it's a big deal anyway. Once you're all good to go your fort runs itself and you can go watch anime for a couple hours only taking the occasional break to activate your siege alert level to handle problems.
>>
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>>146102945
Kinda weird phrasing on this one, haven't remembered to target armor on someone wearing it yet.

My punches are way more brutal than normal, and have an edged property, so imagine hacking away at them with a pickaxe or something to get a similar effect, for the record.
>>
>>146102945
hehehe
>>
One of my goblin citizens got wounded pretty badly a while ago, but he was treated at a hospital, and now his condition is gradually worsening, he has severe blood loss now and will probably drop dead at any moment

Do dwarven doctors just not know how to properly treat other races or something?
>>
if my dwarf gets injured while I gave him a move order, will he automatically leave to get it fixed?

A goblin smashed his ribs and he isnt going ot the hospiital
>>
>>146103191
>smashed his ribs

that nigga need picked up and moved to the hospital xd
>>
>>146103191
>A goblin smashed his ribs and he isnt going ot the hospiital
That doesn't sound like a problem.
>>
>>146103156
>Use ramps instead of stairs
All of your other advice was on point, but that won't help your fps at all. A ramp and a stair have the same pathing cost.
>>
>>146103189
Probably a nail or cartilage injury. Add [HEALING_RATE:1000] to the entries for nails and cartilage in tissue_template_default.txt. Might as well do the same for claw and talon while you're in there in case you run into this issue with a prized animal.
>>
>>146101681
>>146097739
Probably something fucked up with the apply soldie armor template. Are they not wearing high boots either? That'd be the same issue as there is with the over clothes uniforms.

>>146094038
Fucked in what way? Trade wise you'll be trading well without abusing prepared food. Silver gives you plenty of war hammers and war hammers in weapon traps. Wood and bone are always in vast supply for crossbow traps and just shooting 60 bolts/second until something hits something important.

With such high value trades, you'll be able to order a lot of armor and weapons as well as iron/steel things to melt and flux to smelt steel. In the future when goblins are fixed, traps and bait animals will get you a good bit of goblinite.

With the new training system, even if you didn't embark with soldiers you can easily train them up in time for early attacks anyway. With trade you'll have a solid 5 in decent mismatched armor and around 10 skill so good enough for whatever.

So uh, don't sweat it. Even in full copper, the skill difference is pretty solid and you'll be buying better so it's fine.

>>146094815
Not really. It's nice to have them for pincushioning web/vapor/deadly dust/blood FB's. Often enough they fuck it up a good bit and it's just a quick pushover but your spear or axe squad.
>>
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Does this look like a decent cave-in trap design for forgotten beasts? On the top left is a bridge, when a particularly nasty beast shows up I'll raise it to force them into the chamber, and the statue and puppy inside will hopefully work as bait and keep it busy in that room long enough to collapse the support
>>
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>>146104098
Nope, they've got socks/leather boots, gloves/mittens and shit like normal.
>>
>>146104501
Yeah, just the uniforms being shit like usual. Report it on mantis. We really need a prefer uniform option so they keep their clothes but if there's a conflict it shucks the piece of clothing.
>>
>tfw I always play with cave-ins disabled
>>
>>146102798
Will this ever change
>>
>>146104259
Yeah, that will work. It's bigger than it needs to be, and you don't need both a furniture piece and a bait animal. You can use one or the other.
>>
>>146104672
How do you deal with flying web-spitting metal beasts
>>
dfhack and therapist for 42.06 work for 43.04?
>>
>>146104813
I dont
>>
>>146104769
No cause it requires toady to essentially re-do everything from scratch. all 10+ years worth. at least we're gonna maybe get 64 bit so we don't have to use large address aware every new release.
>>
>>146104501
Could be the change is only for fort mode. In fort mode the creatures genned in a siege are naked except for torso and head armor, which is what the change specifically says it addresses.
>>
>>146104870
No. They never do.
>>
>>146105042
>creatures genned in a siege are naked except for torso and head armor
I don't know why I just typed that, because I know it's not correct. They do normally wear leather and cloth clothing as well.
Anyway, my supposition that the fix was only for fort mode genned creatures stands.
>>
>>146105042
Creatures aren't supposed to be spawned at the edge of your map like they were, they gotta head out there now.

If there were still a mechanic to just spawn sieges at the embark edge we would have a working method to force sieges with dfhack instead of having to find an existing army and teleport it to your map.

Got a report up, though random dragon said they've seen one soldier with more armor, so that's encouraging if it is just bad luck on my part.
>>
>tfw multi stage sieges where the invading army occupies half of my fort while I occupy the other half
>sending in small squads to hit their rear and ambush their forwards units through all the tunnels
>retreating back to the area I barricaded myself while they still roam the halls
pretty fun
>>
>>146105942
The siege isn't spawned from the ether, but the majority of the creatures are. They're pulled from abstract populations of nonhistorical characters and don't have names or skills or attributes or gear or anything like that until they interact with the player. The armies are moving on the map, but they're abstract until an adventurer runs into them or they arrive at your fort.
>>
>>146105042
Is that only for goblins? I dont mind gobllins being lightly armored faggots, but if my humans invaders arent wearing full plate armor I will be upset
>>
>>146106889
If you're playing a version before .43.04, yes. It's theoretically fixed in the update that released today. It doesn't appear to be the case adv mode, and no one has posted about a siege in the new version yet.
>>
I'm trying to start up a meat/leather industry.

I have a leather works, tannery & butcher-y set up in a room together.
What kind of stockpiles should I put near them?
What stockpile is used for leather and hides?
>>
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>>146105934
>Hit worldgen
>Forgot to give elves roads
>Forgot to lower the ambush/siege triggers on goblins
Fuck. Oh well, pick where I should settle and build a goat farm+tavern /dfg/
>>
>Set one of my elite soldiers as hammerer
>Someone violates an export prohibition because I didn't notice there were amulets in the finished goods bin I shipped out
>He gets chained in the prison and bashed in the head with a bronze war hammer by a legendary hammerdwarf, dying instantly

Welp I learned my lesson
>>
>>146105987
>decide to put one of my squads off duty so they can rest
>after a bit decide it is time to strike again
>give a move order
>URIST HAS BECOME A PIKEDWARF
>ok so where the fuck are they
>still waiting
>waiting
>they are sitting in the tavern socializing in full gear
how do I make these little cunts stop socializing and go to my move order
>>
>>146107172
Put some stairs that store meat to be moved, bones, hooves/horn/hair, skulls for crafting, corpses

Leather stockpile
Refuse -> items -> Fresh/rotten hides

You kind of shouldn't though outside of having a couple sheep for wool/horn/hoof/bone/skull strange moods. You can buy 12905902095 leather bins just by using dfhack to set the whole category to +1/2 then filter on bin. Meat is crap outside of roleplay. Bone bolts are much less effective than they used to be.
>>
>>146107574
>you can buy x leather bins by using dfhack
I could also be using x ray vision right now with dfhack... what does that have to do with anything?
>>
>>146107796
No, I'm saying it's easy to order 1,500 leather every season without wanting to cut your dick off from using the depot ui to do so thanks to dfhack's ui improvements. The industry is crap
>>
>>146107152
It seems that they might be able to but not automatically go full armor, gonna generate an older world to increase the number of weapon lords and such.

Also didn't notice that the reason I was never able to demand tribute was a bug, I figured they were just being assholes, so despite my ridiculous intimidation skill and beating them up they wouldn't bow to me.
>>
>>146107574
>Meat is crap outside of roleplay.
What is that even supposed to mean?
Meat is a renewable and often high value food source. Are you one of those players who just puts down a 10x10 farm plot and set it to year round plump helmets?
>>
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>Watch a deep mountainhome fall in worldgen

>>146108258
Muh sugar. Muh leaves. Gotta get muh bajillion autismbux roasts
>>
>>146107574
Ok I've forbidden most of the stuff... how can I now forbid stuff like "fish" "raw fish" etc? pressing f forbids everything. I still want to permit meat and hides.

Also what stockpile is leather under?
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