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Exploring the deeper designs of CLANG edition

previous ded >>148055994

The thread is dedicated to all games about building machines and systems out of blocks, in space or otherwise:

Corneroids, Space Engineers, Starmade, Avorion, From the Depths, Factorio, REM, Robocraft, Machinecraft, Garry's Mod, Homebrew, Besiege, Infinifactory, Scrap Mechanic, GearBlocks, and anything else welcome. Also, all these games are ded. Only ded games may join, otherwise they must have their own thread.

WebM for retards:
>gitgud.io/nixx/WebMConverter.git

Space Engineers:
>spaceengineersgame.com
>SpEngies for retards: i.imgur.com/IZekrGe

StarMade:
>star-made.org
https://www.youtube.com/watch?v=7YyxsW_2xmo
Server: NASSzone
IP: nasszone.com:4242

Avorion
>https://www.avorion.net/
>/egg/ approved server: 149.202.65.190

From the Depths:
>fromthedepthsgame.com
>/egg/heim idea bin: http://pastebin.com/Tmk14sf2

Factorio:
>http://www.factorio.com/
>http://guide.factorio.com/index.html
>http://steamcommunity.com/groups/eggtorio

REM:
>www.remproject.wordpress.com
>https://www.youtube.com/channel/UCzp2XM98-FcFWAqhFjnxSbg

Robocraft:
>robocraftgame.com

Machinecraft:
>hrpbk2 wix com/machinecraft
>upload/download designs at filescase.com
>TT Mech template: www.mediafire.com/download/0aalnmvvyvm75sq/TT-Mech-Template.rar
>Helpful starter guide: https://www.youtube.com/watch?v=iLVnW5exF3Q
Homebrew - Vehicle Sandbox
>http://store.steampowered.com/app/325420/
>http://www.homebrewgame.com/

Besiege:
>store.steampowered.com/app/346010/
https://www.youtube.com/watch?v=n-aG7E9gTNI

Infinifactory:
>zachtronics.com/infinifactory

Scrap Mechanic:
>http://store.steampowered.com/app/387990/

Robot Arena 2:
>http://gametechmods.com/forums/index.php?action=downloads;sa=view;down=4
>http://gametechmods.com/forums/index.php?action=downloads;sa=view;down=5

KOHCTPYKTOP: Engineer of the People
>http://www.zachtronics.com/kohctpyktop-engineer-of-the-people/
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>>
here's a pastebin for the OP for the next thread.
http://pastebin.com/3Knu243h
>>
So I've just started playing FTD and got to the tutorial where you replace the engine and gave up because the missiles on it suck fucking shit and if I'm going to have to overhaul the whole thing I may as well just start fresh. What would be the best starting point? The story campaign they suggested? I was thinking about setting it on the lowest difficulty for now while I get used to the physics and what not.

On a side note I love how the building system works but the UI could use a lot of work. Like the easiest example would be to lay out the engine component menu based on what they attach to and then have a 2d picture from beside and on top in that empty space in the right hand corner showing a simple drawing of what attaches where. Would make it a hell of a lot easier for retards like me to remember what I can stick on where.
>>
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Is this meme game any good? Things that kill spengies for me are performance (planets) and netcode (in general).
>>
>>148411332
>spengies
>any good
Honestly? Not really unless you have a hard-on for ship/base building, have friends to play with, or have an immense amount of patience to deal with KEEN's bullshit.
>>
>>148411487
I'm not sure if you're deliberatelly misunderstending me for comdeic effect, but what I'm asking is is Spengies 2: electric boogaloo (empyrion) any good.
>>
>>148411720
Oops. No, I'm running on not very much sleep, sorry. haven't tried Empyrion.
>>
REM is not an /egg/
Robocuck is not an /egg/
>>
>>148413178
9th for no u
>>
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I have spent an embarassing amount of time building Allahu Akbar droids and so far the only thing I managed to blow up is my own dumb ass when I tried to see if elite automatic rifle penetrates light armor blocks.

A bit disappointed with bomb physics in this game, cause I was trying to concentrate and funnel the force of the explosion in one specific direction, while explosive yield seems to be the only thing that makes any difference.
>>
CLANG DEMANDS A SACRIFICE
>>
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>>148414992
>>
>>148415726
Jokes on you REM is still fucking trash.
>>
>>148415809
Jokes on you, you're still a sad individual.
>>
>>148415859
Jokes on you REM is a sad fucking still trash individual you're gay.
>>
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>>148416048
>>
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>>148416048
>>
If you can recognize this monstrosity, I'll be surprised.
it's the Trans Am 20000 from Redline
>>
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>>148416949
>building the shit looking cheat bike
>not building the glorious original model
>>
>>148417150
I was going to make the grorious trans am but then decided to make it a cover that folds down over the trike. Currently, full speed it barely moves.
>>
FORMERLY SVGG IS SUPPOSED TO BE IN THE OP FOR A REASON

BEHEAD THE OP
>>
>>148418043
Well if that's the case, it hasn't been for a while.
Good night.
>>
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>>148418043
>he hasn't realised svgg died a long time ago, and could never sustain itself without the backing of literally all engineering games in general
>>
>>148418176
It was last general

Who will answer for this haram
>>
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Robocuck patch in a few hours.

>NEW LEGENDARY WEAPON – CHAIN SHREDDER
>NEW LEGENDARY MODULE – EMP (ELECTROMAGNETIC PULSE)
>NEW RARE DIAGONAL AERORODS
>NEW TUTORIAL
>NEW SINGLE PLAYER GAME MODE – TDM WITH AI BOTS
>We’ve added a new intro movie to the game
>We now have an official ESRB rating for Robocraft which is E10+ with an advisory for User Generated Content, this rating has been added to the login splash screen and will be updated in all other relevant locations soon after this expansion is live
>>
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>>148418401
Let it die.
>>
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>>148410750
Was this ever built?
>>
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>>148418535
>legendary
oh boy more content i'll probably never touch
>>
>>148418535
>RARE
>EBIN LOOT
>retarded devs
It's like I'm in Warframe general.
>>
>>148418547
Fuck off factoriofags you're hijacking my space voxel games general, telling robocucks to get out, stealing our women, planting the wrong ideas in newfags

If you're gonna use this general you're gonna stick with the theme. /svgg/ goes in the OP for a fucking reason.
>>
>>148418043
At what point does it still need to be said, though? It's been there for at least a year or so; in that time anybody that cares would have found it, anybody who didn't know what /svgg/ is would have found it, and after that time people who used to frequent /svgg/ would have found this thread anyway.
>>
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>>148418750
Actually, I'm REManon.

SVGG, like any other general that's been absorbed into EGG, has died. These are engineering games, or at least games where you build something for a purpose.

Come to think of it, REM isn't even voxel based so it isn't SVGG anyway.
>>
>>148418798
The "formerly /svgg/" part is the only thing keeping this thread relatively orderly. Delete it and you receive modded minecraft, /kspg/, city builders, "IS [non-egg game] EGG?" posters, and people in general wondering why starmade, robocraft and avorion are in the OP

So fuck off and put it in the next OP.
>>
>>148418735
>>148418651

The funny thing is that they say this update will push them pretty close to "Beta", since they still like to say they are in alpha.

And once they hit beta that means the game is basically completed, and nothing new will be added, and they will push the game out into completion and move onto something else.
>>
>>148418907
>SVGG
>EGG
If youre gonna false flag you gotta be more subtle
>>
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>>148419065
>robocuck will finally FINALLY die
Thank god.
>>
>>148419042
I'm not even the OP, you're just getting upset over nothing it seems to me
>>
Whatever happened to autocraft? The proto-Besiege
>>
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Well discounting labor costs and silly things like gatling turrets 49 warhead suicide drone is about as cost effictive as 50 rockets, assuming minimal uranium was loaded into drone's reactor.
>>
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>factorio
>decide to actually win the game
>get a rocket silo and satellite
>"alright, let's do this"
>learn afterwards that you have to build the rocket itself
>each part increases the progress bar with 1%

Wait, what? Do I need build one fucking hundred pieces?
>>
>>148418651

DEJA VU
>>
>>148420163
I'VE JUST BEEN IN THIS PLACE BEFORE
>>
>>148420082
Yes. Now get to it. Also, put productivity modules in the silo to shave off some progress
>>
>>148418907
Just my opinion, but the green in this map and the super complex map is hard on the eyes and kind of ugly. Imo what if they were blue, and maybe neon in the Tron style you guys are going for?
>>
>>148421972
They should have gone with the more neutral textures instead of the tron style

The important modules could be highlighted by other things than tronlines. Chrome finish, blinking lights, warning decals, color in general.
>>
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Successfully disabled a mining carriage from 4.35 kilometers away. Putting gatling guns on suicide drones is a bit of a waste in retrospect.
>>
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>>148423305
Also expending 1 interior plate on a flight seat that immediately turns on dampeners on a damaged ship is fucking retarded.
>>
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MACHEEN
>>
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d
e
d
>>
>>148393621
>So it's fucking Macross
Checked that series, and it doesn't seem much close to theme of spess baBBy, but well, some boxes are ticked

>>148396694
>It sounds silly that they can so easily counter (relatively speaking) what is supposed to be an advanced futuristic warfare of an race of warmongers who kicked humanity ass and others for so long, but its been a long time and I don't remember things clearly.

Yamato has that deflective Wave shield, and any time it's out of it, entire ship gets fucked up big time.
Basically Gamilons get rekt because of internal strife between several factions that try to jew Dessler and each other out of business



>Also, they really didn't had nothing on the home planet capable to deal with a single capital ship? Its their most important planet, holy shit.
They had. Dommel took it all to Rainbow Cluster and managed to get sunk each one of those ships.
What was left on Gamilas were basically Volkssturm, full of greenhorn kids and vets older that Okita, Sado and Tokugawa combined
>>
Garry's Mod E2 experts here?
I feel like a retard, I've tried three methods of char/byte removal from virtual keyboard input. 127(char) produces a space, rather than a backspace. Enter also produces a space rather than a cartridge return - but I don't want to deal with those at the moment.
Debugging is seriously painful. Converting memory to char to number back to string just to view if I'm doing things right, and writing the debugging code isn't even working, though it's pretty simple.

Is there a way to manage my goddamn workspace with code?
>>
I did it.
I woke up at a sane time.
Yay
>>
>>148430649
Meanwhile I'm going to bed GOOD NIGHT
>>
Whats the verdict on FortressCraft?
>>
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Suggestions for improving efficiency, /egg/men.
>>
>>148431221
>Minecraft with mods
>>
>>148433204
Redirect some of steel in your starting area and you should be able to squeeze one foundry more.
Also top area has some space that could be used.
>>
Really makes you think.......
>>
>>148436547
Rebuilt the starting area factory to adjust iron:steel ratios. Was able to sneak in a foundry. Bottom area converted to research area. Research is at 1.9/tick

Am I doing right?
>>
>>148437494
Probably.
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>>148437494
Oops. Forgot pic.
>>
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>>148437619
>>148433204
I hate to not be in the know, but what game is this?
>>
>>148439454
Filename.
>>
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I'm liking the camera options
https://a.uguu.se/bLYBCvdRMy3t_cameras.webm
>>
https://galacticjunkleague.com/

Robocucks on suicide watch
>>
FUCKING
FACTORIO
FUCKING
FORTRESS
FUCKING
SERVER
FUCKING
WHEN
>>
>>148439607
In other news, flying to planes at the same time is kinda tricky
https://a.uguu.se/AfriwdQiMZUT_twoplanes.webm
>>
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>>148439749
When planets in spengies run decently on a 2012 high end rig

Also airtight hangar doors as cockpit combat shields, best idea/bestest idea?
>>
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>>148441367
>not vanilla connecting ramps
>>
>try out Factorio before I buy it
>wants me to build a mine driller or whatever
>need to have a furnace in my inventory to craft it
wat
>>
>>148441367
Not a new idea
>>
>>148441639
you can mine by hand
furnace is made with 5 stone, it autocrafts the steps between
>>
>>148441958
It's just silly because I don't see how a furnace is a midway step towards an automatic drill
Are all machines in the game like that?
>to craft a computer you first have to craft a powerplant
>>
>>148442064
You blind or what?

Each recipes shows two sets of resources.

One is the very intermediate products required to craft said item, and other grand total of time and basic resources used to craft said item.
>>
>>148442064
it's just the burner drills, low starter tech, which uses internal furnaces to function .. it's just for a start, and you will soon have electric drills and shit all over the place
>>
>>148423482
>>148423305
>Mining Carriage
You know that shit has only 1 (one) turret that can be grinded off from the inside, right?
>>
>>148442275
I was just making an observation about it being a silly midway step, chill out
>>
>>148441558
1001 uses really. Wonder how rocket resistant it is, should fare a lot better against gatlings than fucking glass.

>>148441746
Well I am fairly new to spengies, but yeah seemed pretty obvious when I first tried that block.

>>148442334
But is it as fun as building a drone that's 50% warheads?
>>
>>148442064
It's a internal combustion powered drill.
As in it is powered by things burning.
>>
>>148442707
Yet the entire drill and all moving parts are directly crafted from steel plates with no steps inbetween
>>
>>148420082
4x productivity III's make it cost only '60%' and the other 40% is given for free from the modules.

The journey is hardly over.
>>
>>148442815
Because those steps only apply to this kind of drill. Any item in factorio is either placeable/usable or required to craft more than 1 type of other item.
>>
>>148442529
>1001 ideas
Saw people hiding solar panels with them, surely more resistant, or to hide oxyfarms with pistons.
>>
>>148443039
I know bro. Is the point of "heh you make a driller by adding some shit onto a furnace instead of the recipe telling you to directly craft it from raw materials" really so hard to understand? I'm not saying it's hard to figure out how to craft it or anything
>>
>>148411135
The missiles are currently broken due to changes made to how IR seekers work. Right now, just skip the tutorial and fuck around in the designer while asking questions in the thread.
Minimum-settings campaign should likely wait until you have something that costs less than 75k RP and can win a 1v3 against a Drake Light, a Riverhome, and a Sea Adder. I mention these exact ships since they're the "first wave" in the campaign.

It can also help to load enemy designs and dissect them to see how they work.
>>
https://www.youtube.com/watch?v=NWySdXedUiY#t=47
It's kind of silly how literally everything explodes under extremely high static pressure.
>>
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How do I into labs? At what rate do they consume items in their stock? Is maximum number of labs per research center limited by research center stock size? So far I've made it to plastic with just research centers and some labs but it's probably inefficient as fuck.
>>
>>148444496
>How do I into labs?
Smartly
>At what rate do they consume items in their stock?
One of each kind per cycle
>Is maximum number of labs per research center limited by research center stock size?
Yup
>>
>>148445006
That means having equal final production of iron and steel with 1 lab per 1 set produced in 20 ticks would be optimal, right?
I also have access to plastic labs but their upkeep seems way too excessive at this point.
>>
>>148445874
you need to provide one metal lab with one iron and one steel each 20 ticks to make it work 100%
which means you can feed multiple labs with one set of steel supply and still be able to divert some iron to them.
>>
>>148446005
Yeah that's what I meant. Thanks.
>>
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PIPES
>>
Fuck Factorio 0.13 is so gud. Already put way over 200 hours into the game and the new patch has me hooked again.

If only they fixed train signals controlled by the circuit network being ignored by the pathfinder.
Will totally start my endgame then
> modular bases with a single purpose
> furnace, power stations, armory, train depot, ...
> connected via train networks
> 1 loop based with huge ass trains for raw mats, 4-20
> 1 with one way rails and intersections for intermediate and final products, 1-3-1
> 1 with a single two-way rail for personal transportation
> all connect to a humongous main station that acts as a central hub for everything
> pretty much infinitely scalable, only weak point is capacity of train network
> probably gonna do multiple parallel railways

Shit is gonna be cash
>>
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>need 26 million for the A5 expansion
>$52/tick

Kill me.
>>
>>148411332
>>148411720
I've played quite a bit of both.
First played Space Engineers when it first came out, it was pretty fun, you know about it, so I'm not going to bother going into detail.

Started playing Empyrion because one of my friends really wanted to give it a try.
It was really fun for the first few hours. Dropped on a planet, little to no beginning resources, have to build up a base, and make various ships.
It stops getting fun as soon as you realize how little depth there is to this game.
Base building is retarded, you don't need to worry about structure, so you canjust have a massive blob with all your crafting stations placed anywhere.
Building ships is also retarded, there is no physics. Thrusters don't need to be placed strategically. If a thrust points up, it'll make your ship go up, no matter where its placed. It could be placed on a 200 meter long stick, right at the end, the entire ship will shoot straight up as if thrusters were under every square.
The reason this is terrible, is everyone just puts all of their ship parts in a little ball, and then build out from that.
Things don't need to be connected, so theres no planning into ship building.
Physics doesn't exist. If I had a really wide wing span, and you were able to shoot one of my wings in half, the other side of the wing thats not connected, would still go with my ship. Even though there is a huge gap, it'll still follow along as if it was connected.
Because of the way thrustes work, all ships are the exact same, no ship is better than another.

The game was promising at first, but with every update, its becoming more and more like space engineers, and it can't do it as well. Its a dead shitty game.
>>
Could someone explain to me how horizontal vs. vertical focus on FtD particle cannons works?
>>
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R8
>>
>>148451174
unused space/10
>>
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Since everyone else is posting

Excuse the mess, I'm in the middle of a big upgrade spree and don't want to touch it yet
>>
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>>148451174
>all that wasted space for the sake of looking tidy
>plastic lab not being fed oil or gas
>no production numbers reported
>>
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>>148451856
>he's all the way up to guns and anal labs and he STILL hasn't moved his research to kilofactory
-$1.14 million, +7684 research/tick.
>>
Started reading Hyperion Cantos the other day. Is The Shrike supposed to be a manifestation of CLANG?
>>
>>148452087
Probably.
>>
>>148450153
have you seen the recent updates?
>>
>>148452058
Dude, I have engines

Why move it to kilo? its pretty kewl for production
>>
>>148452218
>Why move it to kilo?
So you can focus your upgrades. Production upgrades for money factories, research upgrades for the research factory. Also its floorplan is easier to set up research in.
>>
>>148452541
Eh, I might do it when I have megafactory
>>
>>148452657
Megafactory you say? $28.04 million/tick.
tfw 4 iron foundries and 2 coal buyers to 3 steel foundries
>>
>>148451902
>>148451358
I can't think of anything to fit the pockets at the leftmost edge.
Anyway turns out I'm retarded and steel is getting backed up because papers can't get to the last research center fast enough.

Oh and after squeezing in extra gas and diverting some oil to lab I'm at exactly +$1300, +21,5rp
>>
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>>148453237
Hurrrrrrr
>>
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>>148453958
Get that normie shit out of our autism safe space.
>>
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>>148442815
>why in every episode of stargate they don't spend two episodes learning the language of every planet they visit
>why I can't play autocad, at least it's realistic
>why I don't have a game where I'm forced to make individual bolts for a starter item
>>
How do you even stand playing factory idle?
I tried it a while ago, unlocked 2 of the unlockable areas and then the next research would take like 15 hours
>>
>>148453958
remove genwunner normieshit game pls
>>
>>148453958
>CP
MODS
>>
>>148453958
>>>/pol/
>>
>>148449582
Maybe you should stop playing shit """""""""""""games""""""""""""" that only rob you of your time with stupid psychological tricks.
>>
>>148418798
When searching the catalog, I look for svg first, /egg/ second
The former only returns one result, as opposed to the latter which can produce several.

>>148418907
svgg became egg so that games like besiege and factorio could dance with the dead.
svgg is the all-consuming sponge that will claim what is mortal.
>>
>>148433204
>>148439454
>>148439530
>>148437619
Not him, but is this game the poor man's factorio? Or?
>>
>>148456497
>svgg is the all-consuming sponge that will claim what is mortal.
Can we sponge up Divine Cybermancy/Neotokyo/Dystopia general? I miss that thread
>>
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>>148457548
More like rich man's factorio.
>>
>>148457936
>p2w.png
Everything that's wrong with vidya gaems desu senpai. I don't care about some silly flash game with obnoxious color schemes, but I'd like to play war thunder for one if it wasn't f2p'd up the ass.
>>
>>148458196
Why are good games stuck with bad monetization and vice versa? Why can't every game have in-game exchange of premium currency for reasonable and/or user-controlled rates like Warframe?
>>
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>Space Engineers has stopped updating every week

So it's basically dead now isn't it? For any other developer, weekly updates is pretty stupid since you need more time for proper improvements, but with Keen this just means we'll get 1-2 more "large" updates, and then that will be it.
>>
>>148458538
Why can't every game be sold for a set and reasonable price in the first place. A guy named Edmund Mcmillen threw together a silly flash game in like 2 weeks and put it on steam for 5 bucks because he didn't expect anyone to buy it for any reason ever. Guess how many million copies he sold.
>>
>>148458878
>Guess how many million copies he sold.
None? :^)
>>
>>148459010
>>
>>148458538
Are you implying that any idle "game" is good?
>>
>>148458628
>small fuck ups every week
>big fuck ups every month

Pick your poison.
>>
>>148459750
Can I get no fuck ups at all?
>>
>>148460082
Remember wich version had less fuck ups to you, downgrade to it, and keep the most stable to you in paralel with the fuck ups they do every week
>>
>>148460184
Might be easier to make my own game with Clang and rotors at this point.
>>
>>148446292
Singing pipes?
>>
>>148428074
if you want to see the next series before it comes out just watch yamato 2, its probably going to be better t b h
>>
http://forum.keenswh.com/threads/update-01-144-stable-update-01-145-inverse-kinematics.7385749/


""""stable""""" branch update

1.45 dev:


Features
- inverse kinematics for all characters and fauna
- improvements to character tool/weapon movement and position
- added new idle sabiroid animation

Fixes
- fixed lag when placing blocks
- fixed projectors not loading blueprints in survival
- blocks in groups now remember last orientation used
- search in G-menu will find all hidden blocks now
- groups now remember the last selected block
- tweaked inverse kinematics for character in 1st person
- fixed grids list button being unclickable in terminal
- fixed character standing in cockpit after victory animation
- fixed entering cockpit while falling and exiting it
- fixed spider attack animation being too fast
- fixed rifle can't use more than 1 type of ammo
- fixed logging issues from SharpDX
- fixed Sorter draining all bouncing items in wrong direction
- fixed player position being under Cryochamber when actually inside
- fixed server rank desync
- fixed impossibility of camera rotation in front of hangar doors
- fixed rotor speed not coming back to zero at right click
- fixed stucked camera automatic zoom

cont.
>>
>>148465569
I don't know, Originals are full of, lets say, 1974 view of a world.
I'd rather stick to digital screens and control panels.
>>
Update 01.144 """"Stable"""" version fixes

Today's update to the stable branch contains all bug fixes from the past month. However, it does not yet include new features like the new building system and modding changes - for those, jump over to the dev branch to check them out.
- dx9 textures removed
- solar panels can be turned on or off
- 3rd person zoom and other control changes
- space master can cycle through GPS coordinates now
- added .NET environment in the log
- fixed color copying in mirror mode
- fixed cockpit toolbar issues
- fixed open doors grinding faster than closed ones
- fixed stretched control cube
- fixed backpack color changing
- fixed log saying "see log for details"
- fixed construction stage orientation for some blocks
- fixed cryochamber overlay sticking ofter death
- fixed tool tips covering jumpdrive countdown
- fixed hidden inventory slot behavior
- fixed grinder area of effect after merging
- fixed projected antennas broadcasting
- fixed incorrect inventory order after moving an item
- fixed screenshot crash in blueprints menu
- fixed crash in Havok when loading world
- fixed corrupted worlds with missing textures
- fixed speed mods corrupting world messages
- fixed Horizon and Altitude indicators distorted on triple monitor setups
- fixed piston top part gets separated on DS
- fixed issues when meteors are falling on DS
- fixed projection not matching the grid
- fixed check box in player terminal
- fixed pivot point have bad colors
- fixed refinery modules are functioning without power
- fixed particle effect of shooting (muzzle flash)
- fixed collisions ignored when pasting grid
- fixed rotor top parts shivering when placing
- fixed mirror mode switches on when reloading a world
- fixed manual Safety override (force weld) does not sync properly on DS
- fixed helmet flashlight sinks into grid/voxel
- fixed oxygen farm has wrong emissivity when powered
- fixed crash during meteor storm

cont.
>>
- fixed no fuel reported when recharging docked ship during the day
- fixed Jump Drive destination selection issues
- fixed muzzle flash staying in place when changing weapons
- fixed Large atmospheric thrusters breaking
- fixed sound of getting out of cockpit when merging/unmerging ship
- fixed merge block on piston could not be merged
- fixed grinding Sliding doors at Earth EasyStart destroys different blocks
- fixed inventory screen screen filters showing wrong inventories
- fixed issues when remote controlling from cockpit
- fixed Small oxygen generator not consuming Ice on DS
- fixed debug menu warnings
- fixed block remains in terminal after being removed
- fixed reversed thusters (MP, creative)
- fixed respawn ship selection issues
- fixed thruster issues in MP
- fixed pasting from clipboard for the first time
- fixed crash when loading a world
- fixed character moving with rotor
- fixed player being able to control ships from cryochamber
- fixed character with no head when in remote control
- fixed impossible to move issue during lock on merge block by landing gear
- fixed clicking on the slider for Suspension Travel greys out controls on the block
- fixed respawn on DS not working correctly
- fixed crash on loading blueprint
- fixed "safety locked" Large to Small rotor moves around a lot
- fixed controlled ship falling down on planet
>>
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I've done some really horrible thing in this one, can you spot it?
>>
>>148466112
>the rotator chain for the blue double blocks
Cute.
>>
>>148466112
Yes, not making it a perfect loop
>>
>>148467197
>>148466112
Unfamiliar with this game, is there a reason to do so or is that just for the hell of it?
>>
In factory idle does "production bonus of each metal report: 2" mean it produces 2 more research for each metal report or needs 2 metal reports to research 1 more?
>>
>>148468694
The former
>>
>>148468694
it means it produces 2 more research for each metal report.
>>
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>>148468970
>>148468953
But that's insane, one lab and I already produce more reports than it can hold
Also, how can I make this setup better?
>>
>>148469258
>one lab and I already produce more reports than it can hold
you should build another lab that can use those reports then
>>
>>148469258
Upgrade the research lab storage, they use all reports stored for massive bonuses
>>
>>148469673
The 500k to upgrade that would take 25 hours or so. I guess I'm gonna tear down the research once I get the chronometer one and go for better steel stuff
>>148469615
I just realized the actual problem is that one iron foundry produces too much iron
>>
>>148469881
>I just realized the actual problem is that one iron foundry produces too much iron
try to place some iron seller and sell the excedent
>>
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R8 my money raker (atm), /egg/men.
>>
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>>148468540
It moves faster in diagonal direction this way.

>>148466112
And this is the shit that makes me crazy about here.
>>
>>148460082
Yeah, you get no updates.
>>
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>>148442707
As opposed to external combustion
>>
>>148465760
I feel that. But if you're just there for the story, it's the same deal.
>>
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>>148470820
Needs more upgrades and intricate design
>>
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>>148471712
Familiar.
>>
>>148470820
Thos gas belts are useless, move them closer to the plastic and piggy off the coal and oil belts instead
>>
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>>
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Just finished decompiling and fixing Nanite Construction Systems so it'll run on the dev branch.

Going to test in-game in a bit.
>>
>>148476484
REM?
>>
>>148476715
>SpaceEngineers.core
No it's fucking Robocraft.
>>
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Has anyone played Galactic Junk League and is it any good or is it just Robocuck in space?
>>
>>148477154
>robocuck in space
they even use similar songs in their trailers.

https://www.youtube.com/watch?v=rm6MqrABaq8
https://www.youtube.com/watch?v=7UFdc4wBUwo
>>
>>148477154
It's REM meets Robocraft.

Part hollow and uninteresting, part casual shitfest and usual pub multiplayer rubbish
>>
>>148476715
We don't use Microsoft visual studio. Its pretty awful, even in comparison to the free monodevelop.

>>148477823
Worth noting that Galactic Junk league doesn't have even the slightest notion of break off physics. Even robocuck has always had that.

>>148422903
We tried neutral textures, but neither of us are artists so it looked pretty bland and awful. Difficult to see what the fuck anything even was. Once we get enough traction to get some volunteers or pay somebody, we'll gladly replace all the textures with something more detailed. That 'tron' style is litterally the UV maps placed on the emission texture and the HDR turned up a bit with a little bit of color. Easy, simple, good enough, we're working on shit that matters. The panels, unfortunately, are a little bit more difficult to texture nicely. Because the mesh is stretching, the texture stretches with it. We'd need to autogenerate caps on the sides, like struts, in order to even begin texturing them.

>>148421972
That green is a bit of a eye fuck, and thankfully, will not be in the next update. That map is just a unity store asset copy/pasted a few dozen times to create an extremely dense environment that is still navigable in order to test the AI. Good news is that the AI is now a whole lot better at moving around. Bad news is that it still runs into poles. Working on that.
>>
>frogs got hit with another terror attack
poor bastards
>>
>>148482420
I've watched a dude walking along the road where lorry rode.

Worst was little girl crying "Help my mommy"

BAN LEFTIES NAO!
>>
>>148482578
>BAN LEFTIES NAO!
this tbqh
>>
>>148482578
>ban
>not gas
Where the fuck is the zyklon when you need it?
>>
>>148482420
A runaway truck is hardly a terror attack, the guy didn't even bother engineering a bomb or anything, what a loser! As such it doesn't really belong in this general
>>
>>148483073
He had grenades and guns m8.
Death toll is up to 70ish.
And happenings belong everywhere.
>>
>>148482973
'Zyklon Ben' Garrison is busy making new pics.


Anyways...

When this madness will end?
With WW3?
When last of White or Asian countries will fall?
Never?


Let me off this ride, famalams
>>
>>148483239
>Let me off this ride, famalams
Irony is one hell of a drug.
You might learn to enjoy this neverending ride.
>>
>>148483226
>grenades and guns you buy from some dude now qualify as engineering
When will we get another unabomber
>>
How long does it take to research stuff or unlock upgrades in the factory idle endgame?
>>
>>148483372
I do not want to.
>>
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rip france
>>
>>148484404
>RIP France
>not Nice, where someone mowed down more than 70 people in a cargo truck before getting shot by police
>>
>>148485162
>nice
>not france
fuck me i'm tired
RIP France.
>>
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I guess you could say....
It's not very nice in Nice.
>>
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And no one will do anything like allways because there is no bargain.
>>
>>148484404
it's smoke from fireworks, not the tower being lit, because Bastille Day
>>
>>148418605
Probably.
>>
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just started. bretty fun game. but already need to wait one hour for next interaction

> tfw didnt know that you need to supply labs with both iron and steel
kinda made it work without tearing everything down
>>
>>148487406
how much research/dosh are you producing per second?
>>
>>148487640
2.82 research/tick, $60/tick.
The current 4 iron / 3 steel ratio fucked my shit up.
Will get plastics soonish, ready to tear everything down again. Or maybe I'll just get Chronometer 2/10 and get some sleep lol.

Do I need to keep the game running or do the fast ticks make up for that completely?
>>
For building large FTD ships, do people tend to design the citadel and systems and construct the hull around it or go from the hull to the systems?

I'm starting to think I end up having no space for what I need when I build the hull first.
>>
>>148489645
Now, I know nothing about building big in FTD, but I think most people build sort of a frame, then components, then fill it in when everything's nice and in place
>>
>>148488206
Keeping the game running is a lot more efficient than killing it to collect fast ticks. Also, be aware that if your computer goes to sleep with the game running, it will neither run nor collect fast ticks.
>>
>>148489945
Thanks senpai. Just gonna spin up a VM on my homelab I guess
>>
>>148483239
>With WW3?
lol
>poor ching chongs are being gassed by the evil nazi flips
>their waters must be liberated from their fascist tyrant
>japan gets nuked again just for keks
calling it now
>>
>>148490768
>oooh baby a triple!
Japan for three time nuclear strike champion.
>>
>tfw America will never put to use all of it's hidden tech, bombers and engineered atomic bombs to use by purging mudslimes globally
>>
>>148491752
>electromagnetic deer fryers will never be retrofitted to become electromagnetic kebab fryers
>>
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>>148490921
>two nukes brought us godzilla
what would third one give us?

https://www.youtube.com/watch?v=xu9JdmpSMLI
>>
>>148491752
>america cleanses hajibobs
>UN freaks the fuck out
>russia/china/Nkorea take the chance and declare war on US
>europe splits into "think of the poor brown people" and "they did it not us"
>RIP USA
>RIP 4chan
>RIP valve/steam

So, probably for the better.
>>
>>148492668
>implying russia and china don't want to remove kebab along with the burgs
>>
>>148492725
>burgs remov kebab for the world
>political shitstorm
>eurasian superpowers use shitstorm to justify removing burgs
It's a win win for them, really.
>>
>>148492865
how?
>burgers get shoad
>china becomes center of global economy
>everything is now chinese design
>explosions and asbestos everywhere
i predict around a 30% increase in european explosions
>>
>>148493541
Win.

Win.
>>
>>148493541
>>burgers get shoad


with what
>>
>>148493765
themselves
>shillary steps up as new warlord
>2nd amendment repealed
>civil war

>>148493846
toot toot truck-kun
>>
>>148493846
>implying it's not actually monarchists butthurt about bastille day
Bourbon restoration when?
>>
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>>148493846
>not even the right truck
>______________¶__
>|religion of peace ,“”|””\
>|_____________|||_|_|]
>***(@)@)********(@)
>>
>>148494083
>civil war
It'd be a stomp. Either it's a tiny insurrection that gets rekt quickly or 90% of everyone just turns around and points a gun at anyone who doesn't.
>>
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>>148494217
>destroy infrastructure
>government instantly in shambles
You are aware that it's super easy to cripple the US?
>>
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>>148419882
>>148423305
Can this thing run on its own? Or does it have to be manually controlled? IMO drones aren't drones until you can release a swarm of them to fend for themselves.

Although with the advent of quadcopters, drone no longer seems to mean a largely autonomous vehicle. Is this description official?
>>
>>148494336
There's both redundancies and isolations out the ass. You'd need a massive, coordinated effort across multiple fronts to actually cripple anything and not just triggering emergency services.
>>
>>148494536
No, there are three key weakpoints in the US power grid m8.
Take them out, we're fucked.
>>
>>148494659
How about the Texas power grid
>>
>>148494475
There is some sort of autopilot you can make, but i never used it, and also there is a fleet mod that let you control multiple ships.
https://www.youtube.com/watch?v=XspFfFN2KF8
>>
>>148494873
Impenetrable.
>>
>>148466112
You should see mine. I don't know how or why, but it only works every third time, and produces horribly deformed blobs the other times. So I sent the output through a maze where a series of sensors, pushers, obstacles, and destructors prune out the bad ones.
>>
http://i.4cdn.org/wsg/1468548565196.webm
>>
>>148495532
>trump did 7/14
CONFIRMED
>>
>>148495616
7/11 WAS A PART TIME JOB
>>
>>148495532
Fucking hell, you Burgers better do everything you can to make that man president.
>>
>>148495764
okay, I chuckled
>>
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>When the autism is too strong
>>
>>148496630
>autism
>too strong
niceme.me
>>
>>148496718
thank
>>
>>148496630
sieg heil
>>
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>trying out Robocrafts new update

>new gattling gun
>takes 4.5 seconds to spin up, which is agnoziingly
>uses energy to spin up, so by time its actually spinning fast and firing your energy bar is already half gone
>guns stops firing literally the instant you let go of the fire button, which means you need to spin up AGAIN, but LOL you cant fire, because it takes half your energy bar just to spin up the fucking thing again and you are at zero energy
>gun is alost the biggets gun in the game, with a massive hitbox preventing you from building anything near it, meaning it can only be mounted to a massive completely flat surface
>gun is worthless

>EMP module
>EMP only blasts a tiny area, and enemies can see the blast zone ahead of time giving them enough time to escape easily
>makes it very hard to actually hit enemies with
>when you actually do hit somebody with it they are only stunned for 3 fucking seconds, which is nothing
>its only use is for tossing into the middle of an enemy murderball to make them scatter, and hope it caught an idiot or two in the blast
>module is incredibly meh

>they fucked up thrusters, so thrusters dont add extra speed to anything right now past the minimal level

Get your shit together Freejam.
>>
>>148497907
>freejam
>getting anything together
anon, stop doing this to yourself
>>
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>>148497907
>they fucked up thrusters
>cars now so gutless they can't break traction
>no more hektik skids
>shitters finally got what they want
JUST
>>
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never

EVER
>>
>>148452190
For Empyrion?
Not too sure how recent we're talking here.
I don't play it often, because everything it attempts to do, Space Engineers does it better.
The game IS slowly getting better, I'd like to point out. But its still no where near as complete, or good, as space engineers, and it never will be.

The best thing Empyrion has going for itself, is the ability to take off from the planet, fly in the athmosphere, go into space, pick one of the planets, and fly to it without any loading screens. Its really fun to venture between them with friends.
If they focused on that more, added more planets, made base building more important, made capital ships more important, it would be a unique game.


Until then, its Space engineers 0.2
>>
>>148499186
:(
>>
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>>148485162
>>
>>148499298
we must meme harder so quec releases us from our suffering
>>
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>>148418605
Sorta.
>>
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>>148484404
>>148499519

I CAN'T GET TO PHOTOSHOP RIGHT NOW SOMEBODY PHOTOSHOP THOSE SUNGLASSES ON THE BURNING EYEFUL TOWER ALONG WITH THE very nice BIT
>>
>>148500693
https://pixlr.com/editor/
Gotcha covered.
>>
>>148497907
not /egg/

>>148499186
shit game and spengies is shit /egg/
>>
>>148501197
that was actually for a drawfag that never fagged his draw.

the fag.
>>
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>>148500693
Comme ça?
>>
>>148501409
Lep
>>
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>>148501409
>>
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I haven't touched factorio in forever. I have a bunch of mods installed I don't even know what the fuck they do. Anyone have recommendations for needed mods?
>>
what is the best /egg/?
>>
>>148502380
/egg/ is best /egg/
>>
>>148502318
update to .13 first
right click factorio in steam
hit properties
go to betas tab
select biggest number
>>
>>148502565
Okay I did that.
>>
>>148502380
needs categories
>>
>>148502663
Now you can PURGE XENO
and install and update mods through the ingame launcher, makes it a whole fuckload easier.
You'll need an account though, like every other bullshit these days.
>>
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>>148502453
None.
>>
>>148502905
>REM
>no survival

Why would you even want that?
>>
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>>148502779
Why is there no fucking register button anywhere? No register button here. No register button on the fucking screen in the game asking you to log in. I don't get it.
>>
>>148503108
Check the website, sempai.
>>
>>148503108
You have to go to https://www.factorio.com/, register, then login.
It is experimental after all.
>>
REM dev should save his fucking time with his trash game and actually work on something GOOD for /egg/
Thread replies: 255
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