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/twg/ - Total War General
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>literally no one else has made a thread yet

Dead Game Edition I suppose

>FAQs & General Info
http://pastebin.com/gZ1T9VCN (embed)

>Steam Groups
http://steamcommunity.com/groups/totalwargeneral
http://steamcommunity.com/groups/twgmp

>Total War Warhammer
Launch Trailer -- [YouTube] Total War: WARHAMMER - Join the Battle 360° Trailer
Mods -- http://www.twcenter.net/forums/forumdisplay.php?2191-Total-War-WARHAMMER-Modifications


Previous >>143808543
>>
1st for Grimgor being the one true git.
>>
Orcs are the most underpowered faction. You know it to be true.
>>
I won't stop until you tell me the best mods for Napoleon and Shogun II.
>>
So...I run this game on a new comp with a 970 and it has ran mostly perfectly this whole week, fast load times, virtually no choppiness or lag, etc.

Then today, it started getting jittery and unresponsive for seemingly no reason. Clicking any button would give momentary lag and make audio stutter. Both battles and the campaign map were getting shitty frame rates. Anyone have an idea of wtf could be going on? should i ask /g/ ?
>>
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Aksum cucked da world. Hataz did! He took an Aksum army to Britannia. There wuz NO ONE left to cuck, da wimmiz wuz his.
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>Manfred and 2 of his lords against my 20 stacks of Demigryphs, Siege Tanks and Crossbow units
>Demigryphs ride through the entire army of undead zombies like it's fucking butter while they get carpet bombed by my 2 rocket units and the siege tanks

what a bunch of fucking losers
>>
When the hell does the Lord of change event happen? I've beaten the game already, long victory, turn 170 and nothing
>>
>>143838704
did nvidia update you drivers recently?
>>
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>>143838393
Like seriously, what the fuck?
>>
>>143838770
anti-infantry versus Vampire Lords is a fucking rape fest. Auto Calc will tell you that you'll lose because of the amount of units they have but Demigryphs just fuck everything in their path if they don't get pinned down.
>>
>>143838814
Undead can recruit new units on battle grounds

He hired your dead soldiers and used them against you.
>>
>all my shit assassinated
epic
>enemy armies always JUST out of range
epic
>reinforcing armies spawn opposite each other
epic
>chaos camping my shit
epic

im pretty upset lads

VC has been a nightmare
>>
>>143838793
Yes i just installed them, but i'm pretty certain I did it AFTER i noticed it starting to get choppy, hoping it would fix it. I restarted and everything too of course.
>>
>>143838814
did you honestly expect a leaderless rabble of men with pointy sticks to be able to take on a lord of darkness all by themselves?
>>
>>143838772

Some flash git must av krumped da chaos boyz.
>>
>>143838948
no idea then. probably should ask /g/. could there be a process running in the background eating up resources?
>>
I feel sorry for enemy heroes when they walk near Mannfred and a spirit leech devours their soul.
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>>143838939
>>143838982
>Literal trash units
>Muh lord
>>
>>143839083
Not that I could possibly see, I've had my comp on this week playing TW and haven't installed anything new. It worked beautifully earlier in the week and just now started running like shit.
>>
>>143838992
Well I mean I killed all of the chaos invaders, including that fucking bird thing, but the advisor is still with me. I saw a cutscene on youtube showing it but I've never seen it myself
>>
While i've played a lot of total war titles over the years, I've never really followed their support in terms of patching and optimization/bugfixes after launch.

What can i expect aside from the freelc and i'm sure tons of minor faction DLC. Think they'll work hard to appease the new crowd this game has brought in or will we need to wait for the next expansion?
>>
>>143839335
got a link?
>>
>Dorfs getting their shit pushed in
>Help them out by razing the Blood spears to the ground
>Dorfs then colonize it all
>PROCEED TO LOSE IT ALL
>LETTING FUCKLOADS OF ORCS INTO SYLVANIA

GOD DAMMIT YOU USELESS MANLET SHITS

I'm trying to prepare for Chaos and these fuckers are throwing
>>
Our boy Dresden hooking us up. I guess.

http://steamcommunity.com/sharedfiles/filedetails/?id=693684953
>>
chaos don't have an ambush stance

AI never leaves their settlements to stop raiding unless they have overwhelming odds

Chaos campaign is boring as fuck, literally one stack going around autoresolving garrisoned units because the AI refuses to engage.
>>
>>143839475
Useful

Hope it works for the enemy armies as well
>>
>>143839379
They tend to make big patches or dlc every month or so.

Im hoping we get a balance one soon, but they arent in a rush like Rome 2 since optimisation is generally good.
>>
>>143839419
https://www.youtube.com/watch?v=-ZELBOkAd8w
>>
>>143839475
FUCK. YEAH.
>>
>leave a steam review, 63 people have rated it
>check my hours
>58.4 hours, game hasn't even been out for a week
Fuck I need help. Also I played Joey in MP and got that CA achievement. Or at least someone pretending to be her that had the achievement.
>>
>>143839865
Dont feel too bad, I have 51 hours
>>
>>143838945

Yeah, vampire cunts aren't in a great place right now. The only reliable unit VC has is the varghulf, and bat pups can only get you so far, especially considering they need a lord to babysit them, and they get fucked by spears.

Vargheists and terrorgheists get bogged down by mooks way too easy, it's impossible to pull them out of a crowd, and crowds are their worst enemy because no area attack.

Everything else is just inferior to their counterparts in other armies as well. Which would be perfectly fine if the vampire cunts worked like their tabletop incarnation and their strength worked around bringing your mooks back to life. But that's not the case.

What difficulty are you playing on by the way?
>>
I have a question about the chaos corruption mechanic. I just got the chaos has spawned event, and it gives +1 to chaos corruption in all my provinces. I have researched tech and built buildings to counter this, but it keeps going. Will it stop at some point or what the fuck am I doing wrong?
>>
Daily reminder that you do not need to think of a diverse army composition for Empire. Just take a bunch of Greatswords, 4+ Demigryphs, and 3+ Witch Hunters.

Stop trying to be original and just win with the best.
>>
>>143840084
With all the stuff you have research it will trend to a smaller number, but it is gonna stick around until you kick Archaon's butt. If you spec'd right then it shouldn't that big of a problem.
>>
>>143839962
Bat pups also have shit for health and Regeneration is tuned for small unit sizes so it doesn't heal for shit.

Don't forget.
>>
>>143840247
Alright, so the trend number is the number were it will stop?
Thanks anon!
>>
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>>143838481
dx12 patch when?
>>
>>143840361
Hey no problem I'm here literally all day. Please end my miserable existence. Anyway have fun! Kick Archaon's pussy ass for me.
>>
>>143840325
>Regeneration is tuned for small unit sizes
Why is this meme being perpetuated? Nothing's tuned for small unit sizes. Magic was just a bit overpowered previously (see the Bretonnia video they released some while back) so they nerfed it a bit too hard.
Buffs are still amazing and will do far more for an army than any damage spell.
>>
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>>143840416
That is a nice picture anon.
>>
>spread vampire corruption all over an enemy province
>send my ghoul king to lower their public order
>A vampire rebellion starts
>The rebels are at war with me, come and attack my army
>>
>>143840498
If regeneration and more specifically magic are intentionally this bad then CA are legitimate mouth foaming retards

Because that shit is worthless. Just like all of VC.
>>
>>143838894

Do you tell your Gryphs to just move to a spot on the opposite side, charge-retreat or just click on unit to kill then when it's ded click on another.
>>
All building tiers moved down one when?
Unit stacks increased to 40 when?
Heroes not counting as a unit and instead having a limit of 1, 2 with a last unlock ability when?
90% of units being not useless when?
The AI's arbitrary movement buffs because they're fucking retards when moving their armies removed when?
Actual fucking balance when?
Map variety when?
Replacing global recruitment with unique mercenaries when?
Magic scaling with unit size when?
Massive units AOE damage and size scaling with unit size when?

Why is it that whenever CA releases a total war game they have a few good ideas that are well implemented but the rest reeks of laziness and incompetence?
>>
>>143840762
Why are you expecting the game to be perfectly balanced on release? The first real patch hasn't even hit yet. If you got feedback for them then go the forums and tell them.
>>
>>143839865
step it up pls
>>
>>143839949
>>143839865

Could be worse, I have 91 hours
>>
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>>143840836
>>
>>143840498

No you idiot, magic does flat damage, meaning that it obliterates people at small unit sizes and is like getting tickled at ultra
>>
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>>143840925
fuck forgot my image
>>
>>143840836
Your complaints are bad and you should feel bad
>>
>>143840836

>No
>For the love of god yes, with reduced upkeep first
>No
>Yes
>Yes
>YES
>Maps are pretty decent desu
>I'd like both
>YES
>YES
>>
>>143839962

Their monstrous shit needs a boost like everyone else's monstrous shit. I think it doesn't help that at least for the empire it abounds in so much anti-monster shit with spearmen

Actually lemme go look up their book.

https://mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ!kF4GASgC

https://1d4chan.org/wiki/Warhammer/Tactics/8th_Edition/Vampire_Counts
>you will be paying a lot of attention to the enemy's psychology because that's crucial to victory. Never forget to take a fear test or your troops lose any advantage they have.

Maybe increase the penalty of spooky spooky units? Means it'll benefit non VC spookies though.

Also magic being shitty right now really hurts em.
>>
>>143841076
Looks like you have 99 problems and gaming addiction is one
>>
>>143840836
Because they rush it to get those sales for minimum investment.

Thats why Warhammer is as much an oversized Rome2/Attila mod, as it a new game.

If people werent so blinded by the Warhammer factions, there would be more actual critique for everything that reeks of cutting corners.
>>
So guys, DLC LLs, what characters do you think are gonna be tossed up?
>>
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>>143841076

You beat me anon
>>
>>143841243
Oh boy, here comes the historyfag

Why dont you keep playing M2 kid and let the grown ups have fun
>>
>>143839962
I was playing hard campaign, normal battle.

Gave up when Archeon and one other Chaos stack slapped 4 of my stacks to hell and back. I had a ragtag grouping of graveguards (shielded), bats, skeleton warriors/spears, a few knights, a few monstrous units, etc.

60 units massacred, having dealt very few kills themselves.

I realize some of my mistakes now. It was a learning experience.
>>
Has anyone tried going full army of darkness with an army of only skelly based units yet? Is it in any way viable?
>>
>>143841354
What are you even talking about?

See this kind of response is the problem. The game is fun, good, why beat down on people who would like to see it better?

Stop taking the fanboy approach and feeling threatened by criticism. Lets help CA make this game perfect instead of bashing anyone who points out problems.
>>
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>>143838481
Rollan
>>
>>143841243
>rush it
You fucking wot m8? They delayed the game a couple of times just so they could polish it.
>>
Does the AI get a free move after attacking something?

I have seen the AI on multiple occaisions run in and sack one of my settlements and then have enough movement left to return to his own nearby settlement..

What the fuck?

Does the AI get a extra move somehow?
>>
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Total noob here.

How to use Handgunners and Imperial Cavalry effectively? I'm not really great in TW games, I played Shogun 2 casually, mostly using turtling tactics with ashigaru spam and samurai archers, but that's really it. I also struggled with gun units here. Tried to get into FotS, but wasn't able to make it.

I usually put my Handgunners on a first row, they able to make few volleys before I advance my melee row and they go behind and mostly stay doing nothing. I'm pretty sure I'm fuckin up something. Should I move them and flank enemy melee when they get pinned fighting my melee formations?

And with Cav, I get that general gist it to charge flanks and employ hit and run, they usually do great and route weak units, but sometimes they get stuck fighting and just die out and It's really hard to pull them out. What I'm doing wrong?

Also, I'm not really great with 20+ stack armies, I really get overwhelmed and abuse pause commands which I feel is kinda lame, is there any tips to get gud? I recently fought a battle against two Norsca full stacks with mine 3 stacks and that was such a shitshow. I'm pretty sure I lost most of my range units to a two dog squads.

And in a strategic plane, I struggle with initiating battles, enemy stacks just keep running around, raiding and sacking my towns while my armies chase and almost make it but stay behind one step. Even +movement advisors barely help. How to counter?
>>
>>143841494
>n-no im the good guy!
Uh huh, sure thing anon. You keep crying about imaginary issues then.

No one who posts
>Because they rush it to get those sales for minimum investment.
Deserves anything better than belittlement for being an absolute and utter fucking moron of the highest order.
>>
>>143841281

>Empire
Valten maybe? Or maybe Luthor Huss
>Orcs
Wurrzag is already confirmed
>VC
Vlad I guess
>Chaos
If we ever get a fourth I'd like Valkia
>Dorfs
Thorek with the Anvil
>>
>>143841471
Well Grave Guards + Black Knights allows for a basic hammer and anvil strategy, though Hexwraiths could probably do it better since deploy anywhere is so fucking good. Having nothing but heavy infantry and cavalry with a possible Mound King really limits what you can do, better to wait for TK to get your fill of bonermurder.
>>
>>143839659
Happened to me in the Chaos campaign only, this sequence happens for the other factions too?
>>
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Turns out I'm not great at this game, but holy shit that was a close fight.

Got jumped by another army at the start of the VC campaign (not sure if it's supposed to happen like that or not) and literally only won through the crumbling after the enemy lord died
>>
>>143841572
You can move after sacking. It's razing that takes all of your movement.
>>
>>143841601
lol, look at this fucking tryhard.
Noone who wants the best Warhammer benefits from you, you are useless. You buy the product and dont ask for anything else.

The game is flawless for you? Ok shut the fuck up and play it and ignore anyone who wants it improved.
>>
>>143841835
I have valid complaints, you dont.

You shitting up threads and forums with your mindless ramblings and baseless accusations serves no purpose at all.

So go be stupid somewhere else, shoo.
>>
>>143841810
Oh, not sure. I didn't know if that was a global event or not

Just thought it was strange hearing all the buzz about that being a spoiler, but then in my game it just never happened.
I was playing empire
>>
>>143841835
>complains the game was rushed, when it plainly wasn't, and was even delayed multiple times so they could get it right
No one is against pointing out TWW flaws. But dont expect anyone to take you seriously when you are so stupid you dont even know anything about TWW and claims its rushed and its a Attila mod when it isnt.
>>
>>143841582
Hammer and Anvil is your friend as Empire. Get a line of Spearmen/Halbardiers/Swordsmen and then when the lines clash you move your Crossbowmen/Handgunners to the sides so they can shoot the enemy.
Same with Cavalry. Wait until the enemy is engaged and then move in from behind and charge them. Unless they're equipped with swords you want to move them out ASAP after charging so they don't get attacked from behind and get bogged down.

Don't feel bad about pausing or slowing down. I've played Total War games for 10 years now and I still do it all of the time.

The only way to git gud is to keep playing. Total War is a very difficult franchise to get into.
>>
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>>143841915
>I have valid complaints
>you dont.

just wow
>>
>>143841582

If you're amenable to cheats (mods) then http://steamcommunity.com/sharedfiles/filedetails/?id=691006940 or http://steamcommunity.com/sharedfiles/filedetails/?id=691057671 .

The combat one I'm noticing is a bit too slow for my liking but at the very least it's nice for units to not be sanic fast anymore and to allow for greater use of projectiles.

If not:

-I was positioning handgunners on the wings of my battle line with cavalry or some kind of infantry behind them to sweep in and stand up when the enemy hits your line. Once the enemy approaches you move handgunners back, then reorient them to fire enfilade on the enemy now engaging your line.

-Be wary of charging tarpit units (big large infantry blocks. Especially true of the vampire counts) as it can be hard to pull them out.

-I don't think pause command abuse is really too lame. Being able to command like we do at all is unrealistic and because the AI is brain dead if you aren't babysitting it (see those dog squads and idle melee infantry not being able to realize "hey maybe I should move 50 feet to help the guys being butchered"). Again, if you don't mind slower combat Id' recommend that one for making it possible to actually stop and smell the roses and enjoy the sight of battle or respond to threats.
>>
Does anyone have some strategy guides for total war I can watch, to glean so basic stuff from? I'll admit, I'm more of a auto resolver, but as a fan of the vamps, I feel like I'm getting shafted by it, when I have a perfectly good chance of viably winning.
>>
>>143841582
Handgunners can't arc shots and ranged units avoid friendly fire so if you put them behind anything they'll just sit there. If you must use them have them split and flank after pulling them behind your infantry.

Different unit types are easier or harder to disengage from, obviously ones with shit melee like archers are easy where anti-cav stuff like polearms are bad news bears.

You may want to work with heavily focused armies at first, like 3 unit types and maybe some artillery, remember to use ctrl+g to make groups and shit gets much more manageable.
>>
>>143842036
>The game was rushed!
False, they delayed it multiple times
>Its a Attila mod!
A completely hilarious accusation and completely false. The sheer existence of monsters, magic, legendary lords totally changes the game.
>People are blinded by Warhammer factions!
What the fuck does this even mean, you think the endless posting in these /twg/ threads on how unbalanced the factions are is somehow blind support for what CA has done?

Pfthahah, you're an idiot.
>>
>>143839098
>spirit leech

Hands down the most OP move I've found. Barely misses and wrecks event generals. Made expanding against the proxy humans easy as pie early on
>>
>>143841725
>Vlad
I thought Vlad was dead?
>>
>>143842010
Excuse me, mr shill standard complaint acceptance committee member.

Do I have to write an appropriate application calling this the GOTY before I gently explain why its has problems.

Go to the fucking official forums if you cant handle the heat.
>>
>>143841582
>tfw CA wanted to do 20 unit battles but whiners kept complaining and they finally had their way and it's only hurting the real fans
>>
>>143842179
Sorry you're upset we're pointing out how stupid you sound claiming its rushed and an Attila mod when it isnt.
>>
>>143842047

>kind of want not shit guns
>but feel empire is already too good

REEEE
>>
>>143839659
I haven't seen it yet in my Chaos campaign, wonder what the trigger is. I've got the short campaign complete and I'm working towards 100 razed and the long campaign.
>>
>>143842187
>>tfw CA wanted to do 20 unit battles

elaborate for me lad
>>
>>143842047
>-slight buff to greatswords and slayers
Lmao.
>-zombies are much slower, they actually walk like zombies but their HP got major buff. Sure, they are slow, but they are very cost-effective "tanks"
And he made zombies even worse than they were before.
>-increased reload rates of ranged units
Ranged doesn't need buffs.

This guy is just like Radious - making changes for the changes sake and thus fucking the balance up even further.
>>
>>143842179
>posts complaints
>anons point out they are poor complaints, and actually false
>WELL FUCK YOU SHILL SHILL SHILL SHILL
Calm down
>>
>>143842335
We would have 20 v 20 battles with reinforcements coming in waves as you lost troops instead of trying to micro fucking 40 units at once.
>>
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>doing quest for Grimgor's armor
>fairly unbalanced unit comp
>getting my ass handed to
>select every single unit but Grimgor
>Tell them to withdraw
>Grimgor literally solos 300+ Chaos Troops involving Chaos Knights and a Cavalry Lord

so this is the power of the one true git....
>>
>>143842285
Guns are fucking great, what are you on about? They're always the big killers in my armies, often getting somewhere around 250-300 kills each battle.
>>
>>143842168
Technically he is, but then again, Azhag was lore-killed before this point in time as well. Warhammer is prone to leaving important characters in the various factions as
(name) - x period - y period
And then not letting game companies make their own stuff, so as to keep the lore safe. My guess is that they'll either do Vlad von Carstein, or Konrad von Carstein. He would at least provide a melee only vamp general.
>>
>>143842138
>M2
>Has monsters and new map added with mods
>this means the modders were actually making a new game

And no i dont play or intend to play M2 mods before you jump to conclusions like the retards you are.

The majority of TWW is clearly built off Rome2/Attila.
>>
Holy shit, why are Doom Divers so fucking OP, they literally destroyed my Hammerer unit in like 3 volleys.
>>
>>143840836
Oh, and reinforcements coming from the correct direction when?

As for the hero thing, I guess what I'd like to see is scrapping the current heroes and instead have 3 categories. The first is armies and their lords, the second are agents, these guys just provide passive buffs and perform actions in the world. The last are actual heroes. People from the setting that don't fit as lords. These guys are tough as hell, expensive as hell, extremely rare, and will solo entire units and each has completely unique traits, like Felix has a bonus against dragons. Then adopt a sort of battle system where one hero/lord when ordered to attack the other will initiate a challenge. A circle appears on the map and all units are forced out of it where the two of them spar. This would be a perfect opportunity to show off some neato animations like say felix is fighting someone riding a dragon and as a finisher he blocks the dragons fire with his sword, runs forward and stabs it under the chin into its brain, flinging the rider off, and then finishes him with a sword blow to the heart. Each lord and hero gets unique finishers and attacks based on the other lords. And if they get wounded they get a rivalry going with stat changes and what not. Losing a duel can cause permanent debuffs on said heroes.
>>
>>143842467
>he actually thinks M2 monsters come even close to whats in TWW
Oh god my fucking sides

Okay anon, you win, M2 = TWW.

Pfthahahahahhaahh
>>
>>143840325

Regeneration is pretty disappointing overall, I remember reading a booklet I got from the pax east booth, and it made it sound like the regeneration factor was going to be a huge strength of the varghulf and terrorgheist.

But that obviously changed since then, here's a picture of it.

>>143841369

Yeah, every one of the VC units have the strength level of mooks right now, so it's not surprising they got ripped through. Chosen, warriors, giants, and especially chaos lords and heroes will rip through your infantry like butter. A few more units here and there too.

It'd be even worse against kholek stacking ward save and/or magic resist, you'd never be able to kill him, you'd run out of magic long before leech could bring him down.
>>
>>143842465
What about the Bretonnian Vampire dude? Red Knight or whatever his name was.
>>
>>143842467
>>M2
>>Has monsters and new map added with mods
>>this means the modders were actually making a new game
Holy shit kill yourself historyfag
>>
>>143842467
If it's a mod then why do you need to pay for it dumb fuck histfag paradox shill?
>>
>>143842489
They're pretty fucking annoying when you're not Orcs, at which point they're fun. I was doing some Customs with brets, and they're like little demons when you've got a tiny units like pegasus knights, little gobbos constantly bouncing off of them for huge damage.
>>
>>143838663
From a power ranking standpoint, assuming best units available, I'd but it somewhere along the lines of

1 .Empire (largely because tanks and demigryph)
2. Vampire Counts (way to good at lord sniping and breaking morale)
3. Orcs (unless fighting a lot of monsters, which wreck their shit)
4. Dwarves (easy to counter, falls apart late game, lords are meh and artillary isnt that great against high tier stuff)
5.Chaos kinda sucks outside of Kholek being a beast.

As a side note, Empire is my least favorite army to play, VC and Dwarves are my favorite.
>>
>>143842467
>this means the modders were actually making a new game
You are literally the stupidest person who has posted on /twg/

Well done. Its quite the accomplishment.
>>
>>143842496
reinforcements come in the wrong way from M2 too and your suggestions are terrible. Stop posting.
>>
>>143842703

>Counts second best faction

This meme must stop
>>
>>143842578

Do you think the game will be thoroughly balanced in the future with patches?
I'm really liking it so far but it definitely needs some balancing.
>>
>>143842520
>thinks TWW would have been released as quick as it was had it been built from scratch

Yea I would be worried if they couldnt make a more impressive overhaul. But they came through being a AAA studio.
>>
from the last thread
So what kind of occupation rules can you guys expect for the rest of the races? Skaven will prolly be orc and dwarf holds but everyone else that sn't hordey like beastmen I don't know
>>
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So when's the patch coming? I want to start a VC campaign with some Knights
>>
>>143842610
It would be interesting, I'd like that as well, and it would tie in nicely to a future Brettonian quest battle for Louen.
>>
>>143842703
No. Just no.

Empire/Chaos > VC/Dwarfs > > > Orcs

This is objective fact.
>>
>>143842467
You're right, and you know you are when the opposition has to resort to ad hominem attacks.
>>
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>>143842703
>Dwarves (easy to counter, falls apart late game
>>
Are there any bad ass orcs that have actually DONE THINGS?

I feel like every other faction has all these notable heroes in the setting but.. what about orcs? Like everyone knows who gelt is. Everyone knows about acheon and shit.

Like.. who the fuck is grimgor and azhag? Literally never heard of either of them before this game came out.
>>
>>143839335
Wait there was supposed to be a cutscene with the big bird thing?
>>
>>143842632
I like how histfag and paradox keep getting thrown in. Has nothing to do with the argument but you idiots will throw anything out there to distract people
>>
>>143842882
>>143842467
>samefagging
Oh boy, how the historyfags have fallen.

Why dont you go make your own historyfag only /tw/ since you obviously cant handle people talking about TWW and other TW titles in the same thread. Stop trying to shit up the thread with your crap.
>>
>>143842894
Grimgor is the baddest motherfucker to ever live. Kicked so much ass chaos got rekt and GW had to retcon it. He made slayers hide, Slayers!
>>
>>143842930
>>143842882
>>143842467
>every single thread
>every single thread some fag comes along and claims TWW is shit because it isnt a history title
Why cant you just accept the fact different people like different things?
>>
Historical Total War is a mistake.
>>
>>143842894
In old campaigns Grimgor became slightly famous for raiding up through the empire, and into the chaos wastes, and then headbutting Archaeon so hard that his magical eye MgGuffin busted, proclaimed his glory, then fucked off back to the badlands. Since been retconned though, unfortunately.
>>
>>143843075
Who claimed that? Just because it's not perfect doesn't mean it's shit.
>>
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>>143842703

>Vampire cunts
>Being above literally any other faction

>Dwarfs
>Easy to counter
>Falls apart lategame

>Chaos on the bottom
>>
>>143843159
Faggots who cant handle different TW games
>>
>>143842884
Their late game units are mostly fairly crap. The fire cannons are to situational for their cost and you'd be better off with a myriad other things. All their flying units are garbage. Slayers are garbage. Hammers are good but not that great.

It simply doesnt compare to what other armies start bringing late game. Its less that Dwarves stuff is bad. More so that everyone else is better. Add all this to their lords being average at best while other armies all field gods of war.

A lot of their balance is based on two things: magic resistance, and magic is shit anyway right now so thats a moot point. And being hard as balls to break. Which also is a problem that stops being a problem for other armies late game.
>>
>>143843091
histfag games were merely the beta for TWWH. 10 years of experience to build the one perfect game and people still bitch and moan. shakingmyhead.
>>
>>143843075
>>143842976
If I was a historyfag i wouldnt buy the game in the first place.

CA/Sega has really struck gold with this. No longer will there be a panic to patch things that are borked or missing. Now anyone who calls out faults is a dirty historyfag and is to be ignored.
>>
>>143842805
skaven will need human settlements because skavenblight is surrounded by humans
dark elves probably elf and norsca
light elves probably human and elf
>>
>>143843269
Thank you for proving my point, hating on the game because its not history rather than having an actual complaint.

If you want to prove me wrong, stop replying and start criticizing the game in a rational manner, rather than shitposting.
>>
>>143843192
>Doesnt know about VC's god mode buffs and debuffs.

Damage magic may be kinda shitty. But the buffs the VC bring are amazing.
>>
>>143841369
Use Crypt Horrors as main infantry vs Chaos. Grave Guards and Wraiths won't work. Also Terrorgheists for large stuff.
>>
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>>143843269
SMELLY DUMB HISTFAG SCUM
>>
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>>143843327
>light elves
>>
>Empire almost dead
>Bretonnia gone before I can get to it
>Dorfs are huge with 24 settlements

Going to be fighting stunties for days in this slog of a Chaos campaign.
>>
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>>143842894

>Head butts Archeon twice
>Successfully sieges the second largest skaven city(known for creating skaven monsterous units) and goes last stand mode and kills wave after wave of ratment monsters all on his own, untill he got bored and got sick of the smell of corpses and left the city
>Grimgor made his way to fight the biggest challenge he knew of. The Slayer Cult. The fucking Dwarfs who worship the idea of gloriously dying in battle and don't wear any armor to increase the probability of that happening. The Slayer Cult, after a few battles, sealed themselves in their kingdom of Karak Kadrin. That's right, the Dwarfs who live to die basically said "Fuck that, we're staying in here."
>Conquered the ogre kingdoms
>Conquered Cathay back from chaos, won so hard that the chaos gods turned away from the east
>Burned nippons fleets, destroyed most of clan eshins holdings
>Conquered the Chaos Dwarf empire setting all the slaves free resulting in Hashut's destruction.
>Became the Incarnate of Beasts, despite orcs having no affinity for the winds of magic.
>Defeated and killed Greasus Goldtooth, Skragg the Slaughterer, and several other ogre tyrants when they challenged him for leadership
>Killed the necksnapper, the hobgoblin khan and borgut facebeater
>Easily defeated a keeper of secrets at the final battle. Also slaughters his way through hundreds of daemons and chaos knights
>>
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>>143843331
>proving my point
>hating on the game because its not history

So you are just making shit up in your head now and believing it as fact.
Man, if I was that dumb i wouldnt need video games.
>>
>>143843608
I really hope you realize you just proved me right again. Whatever, thanks for the laugh.
>>
Haven't played that many TW games before. If I have a Cemetery (building that lets me recruit Grave Guard and Spearmen) in my capital, then capture a city in the same region that also has a Cemetery I should demolish one of them right? No reason to stack them is there?
>>
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yeah, ok
>>
>>143843608
>he continues to shitpost

I hope you're not getting paid for this. This is pitiful, even by paradox standards.
>>
>>143843673
Yup, no reason to stack them
>>
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>>143842015
>>143842047
>>143842083
Thanks, anons, I already feel a bit smarter now.
>>
>>143843550
All of that shit been retconned you Orc loving scum
>>
>>143843668
>>143843684
You guys cant even mental gymnastic fanboy properly.
Fall apart into namecalling and off-tangent shitposts in minutes.
>>
>>143843192
>monstrously cost-ineffective units
>essentially no passive income
>each stack needs its own expensive-ass buildings or has to mooch off daddy
>can't replenish worth a shit since your only allied provinces are in the north pole
Chaos is a hot mess m8. Good thing they do actually have some good units and they've got VC near by to beat up on should the Empire put up too stiff of a resistance at first.
>>
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I play as the dwarfs, it's about turn 60ish and the Greenskins have about 2 provinces left

What comes after that?
>>
>>143843776
>le fanboy meme

proving my point, once again. Why are you so bitter? CA will give you your precious histfag diarrhea soon. Don't expect much from it though, they're preoccupied with their new, wildly successful title.
>>
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>>143843776
>>143843684
>>143843668
>>143843608
Can you two faggots stop shitting up the thread.
>>
>>143843375

>Boring debuffs
>Somehow justifying every one of their units being bad

>>143843260

>Cannons
>Copters
>Slayers

Are all well known to be ass, but the dwarfs have ironbreakers, which is one of if not the best unit in the game. They have more than enough oomph from quarrellers and thunderers to make up for the cannon.

>magic resistance
>being hard as balls to break

You seem to be forgetting very durable units, and a massive amount of missile power, along with their missile units being on par with dedicated melee combatants.
>>
>>143841512
rollan
>>
>>143843849
Kill more greenskins
Kill Vampire Counts
Kill Chaos
Kill Skaven once they're out
>>
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>having 2 Thanes, 2 Engineers and 2 Runesmiths with anti-Chaos/Vampirism skill
>allying with every human around Sylvania
>Vampirism at 16% after a bajillion turns
>Karl Franz with three full stacks out of nowhere
>>
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>>143843935
>get rekt
>i-i'll just pretend to be neutral to get him to stop trashing me!

Pathetic. Just pathetic.
>>
>>143843890
>criticize previous total wars, arguments stay on point, rarely devolve into fanboyism
>criticize Warhammer, must be cause you are historyfag and not someone who's called out CA on issues every release

You hotheads need to cool off the hype.
>>
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>>143844071
Kill your self.
>>
>>143844101
Mate you can shitpost all you want, but nothing you said is true

The entire last thread proves that, everyone knows that except you.

Here is your last (you)
>>
>>143843982
Where will I find more Greenskins though?

Also I didn't expand north at all, I tried taking Mount Gunbad or something but Zhurfbar was already sieging it on turn 3 or 4 so I just gave up and made the guy an ally

He's always at war with the vampires and holds them off for me
>>
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Those Empire fucking shits are next.
>>
>>143843550
Dont forget that he is the leader of both Orcs and Elves as Malekith surrendered to him in the end times.
>>
>>143842703
I hate playing Dwarfs because of how slow their army is so you can't chase routers and cut them down as they run. The enemy thus ends up with more people escaping which you have to chase down.
>>
>>143844071
>>get rekt
which side was that again?
>>
>>143844314
>Where will I find more Greenskins though?
Oh, you mean Greenskins as in all the Greenskins? No other tribes left? Well then you can finish the campaign and wait for DLC or the first expansion
>>
>>143844343
Why the fuck do the Bjornlings always go to the bottom of the fucking map?
>>
>>143843937
Cannons arent bad. Theyre good vs single targets like lords.
>>
>>143844249
I wasnt in the last thread. What fucking delusions are you guys in?

Is this some Night Goblin mushroom eating roleplay?
>>
>>143843838

>Massive income from just attacking settlements
>Can literally get 15k gold just from attacking one small settlement later on in the game
>Two amazing lords
>Some of the best units in the game
>Amazing auto battle, where you lose much less soldiers than you would in a normal battle
>Cannot be given the run around by the AI because no settlements

I can list features of the faction too, everyone has downsides, but chaos certainly don't deserve last place.
>>
So when are we getting halfling skirmishers from the Moot?
>>
>>143844415
I'm not sure if there's any other tribes, the map ends down there

There's the Greenskins faction and one more with a white banner and instead of banding together they just decimated each other
>>
>>143844453
>he's not even a /twg/ regular

paradox shills exposing themselves
>>
>>143844443
They spawn there. It's a scripted stack.
>>
>>143844448

Forget to differentiate the cannons from the organ gun, my bad
>>
CHRIST ARE WE MAKING 10 THREADS A DAY
>>
>>143844658
That's the power of Total War: Warhammer
>>
>>143844658
This is when these threads run the slowest, when all the eurokeks wake up they go through 2-3 threads.
>>
>>143844658
Never would have seen this much talk in a history TW game
>>
>>143844529
Some of us actually play the game, hence seeing what problems it has.

Maybe you should too instead of sitting on the general trying to drown out anyone who has issues.
>>
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>>143844719
It's ok

We'll make it

Meanwhile I am actually enjoying these skeleton gangbang armies.
>>
>>143844740
This is just sad to watch.
>>
>>143842894
>Like.. who the fuck is grimgor and azhag?
Azhag is one of the older Warhammer characters that's stuck around since, I want to say 4th edition? and Grimgor is da best.

I think you must be more of a 40k player to have never heard of at least one of them. Or you only ever got exposed to 8th ed.
>>
>demigryph knights

Why is this allowed?

The empire is crazy broken right now.
>>
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>>143843668
>>143843684
AHHHHHHH FUCK ITS ALL TUMBLDING DOWN
>>
Its funny that all the fantasy units are junk so empire is the best faction by default. Maybe they should have implemented core/rare/special limitations from the tabletop
>>
What's the best unit size to play at?

I mostly play ultra but battles get really messy and I can't focus on anything properly...
Also single target skills/spells seem to become extremely op on lower unit sizes.
>>
>>143845109
>Its funny that all the fantasy units are junk
"no"
>>
>>143845007
But anon they are slow
:^)
>>
>>143845197
Ultra or don't play at all. Magic doing shit to ultra units is a bug and will be fixed.
>>
>>143845197
I mean what ever you want to play on.
>>
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Wew Lad. I didn't expect this like turn ten.
>>
>>143845007
CA polished this game to perfection.

There is nothing wrong with Demgryph knights, they are meant to be op.
>>
>>143845237
Only reason why I am not playing on ultra desu senpai
>>
>>143845357
false flagging is pathetic
>>
>>143845109
>should have implemented core/rare/special limitations
I still don't know why that's not in.
A limitation per army would be more than enough, only one unit of demigryphs and two greatswords in an army would make weaker units needed too
>>
>>143842703
Dis git said da pale 'umies wuz da second best

But seriously what.
>>
>>143844343
Bjornling/10
>>
>>143845357
Stuff is overpowered in a lot of total war games.

Except you pay the right amount for them.

Empire units on the otherhand are underpriced as all fuck. And way too strong from a lore standpoint anyway.
>>
>>143845197
I dropped down to medium so that all magic is worth a shit, having more fun than ultra even if battles aren't quite as epic looking.
>>
>>143845427
Thats boring as fuck

Stop being boring and have fun
>>
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>>143845332
>LOST THE HELL CANON
>>
>chilling in sylvania as chaos pours over the Empire
>see bird man walks through the shadows
>and another
>and another

WHAT THE FUCK IS GOING ON
>>
>>143845609
Must've been the doges
>>
>>143845427
Just balance them fuck that
>>
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http://steamcommunity.com/sharedfiles/filedetails/?id=693684953&searchtext=

Thoughts, friends?
>>
>>143845593
Boring is spamming a stack of all the best units cause the others are redudant.

I remember Empire having those special rifleman, and it was always neat that you had to treasure them instead of replacing the lower tie completely.
>>
>>143845894
Might as well.
>>
>>143845894
That guy has a point about Chaos getting screwed, is it fixed yet?
>>
>>143845924
Doing something boring =/= being forced to do something boring

If you want to play with an average army, go play with an average army. Dont try to force others to obey by your arbitrary limitations.
>>
>>143845924
10 Greatswords 5 Demigryphs 3 Witch Hunters 1 Bright Wizard 1 Karl

This will beat anything with ease, it's worth twice its cost.

Reminder to all Empire players to spam something similar over and over so the game gets stale pls and ty
>>
>>143845894
I'd rather see higher tier cities produce better roads with enemies having movement penalties on your roads
>>
>>143846083
>You can cheese in TW games
YOU DONT SAY

Why is this suddenly fucking news. I never saw anyone bitch that M2, Rome 2 or Attila was fucked because you can literally win every single fight with nothing but pikes and a handful of ranged.
>>
>>143846160
People want something to be angry about, even if they have to make up reasons to be so.
>>
>>143846269
Well lets be angry about how shit the Orcs are instead

Man, FUCK those Orc quests. Particularly the helmet one.
>>
>>143846068
Doesnt have to be strictly forced.

Set it on the harder difficulties and on quick battles in multiplayer.

The point of Warhammer is to have units that can all fight in the army, there isnt the same concept of upgrading and never looking back.

Thats not always possible of course, but you would generally try to have it balanced.
>>
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Look at what I found hidden in the data, maybe the first mini-campaign will be Grom?
>>
>>143846301
I've never had any problems during my Orc campaign. What do you need help with?
>>
>>143846379
>Doesnt have to be strictly forced.
>Set it on the harder difficulties and on quick battles in multiplayer.
Those two things are contradictory.

Bad anon, stop being stupid, bad.
>>
>>143846160
>>143846269
Could it possibly be because tons of factions had access to the unit type that was broken and in Total War Warhammer the factions are locked to completely different units so the ones that are retarded broken and game ruining stand out like a cancer?

>even if they have to make up reasons to be so.
>make up reasons
>the reasons exist plainly for all to see

Strange, anon.
>>
>>143846301
>>143846406
>>143846301
>level 12
>azhag's 'ard armour
>heya boss, we'z figured we can git you some shiny new armor
>yeeearh, just git youself one o dem arachnorok spiders. yep, just need one o dem arachnorok spiders and we can get you that armor okay boss
>boss?
>>
>>143846383
people have found ship cards and stats for elves and shit.
>>
>>143841725
Vlad would replace mannfred as faction leader, it won't happen.
>>
>>143846509
Lets list all the TW games that are balanced:

Okay that was a fun experiment.
>>
>>143846473
But you want to play it on broken mode so you should stick with easy anyway.

Theres no restriction on you.
>>
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Any reason to use hellblasters or hellstorm rockets? they get way less kills then my cannons.


Also Tilea and Estalia mod when.
>>
>>143846726
Totally irrelevant to what is being discussed
>>
>>143846813
Helstorm rockets are amazing at fucking up formations.
>>
>>143846827
>Totally irrelevant

I know you are, we are talking about balance and you dont care about balance.
>>
>>143846905
We were talking about your shitty idea of arbitrary limitations on unit counts rather than just balancing the units

But you just go off on a tangent to save face. Ill just ignore you.
>>
>>143846581

Isn't manny on vlads shit list for betraying him?

We could also get krell by the way.
>>
>>143847035
Limitations allow us to have units that are as powerful as they can be without taking on the headache of perfecting an economy or gimping special units till they arent that special.
>>
So having played through 2 campaigns (VC+chaos), I've noticed something about the units, and was wondering if anyone else experienced this stuff.

So first I played as VC and obviously noticed that the varghulf's regeneration and damage let it basically solo armies at the beginning. But then I had trouble with the auto resolve being shit and killing him off randomly (is there any way to fix this?), and with him being surrounded and then decaying because of low morale.

So then I checked out crypt horrors who have 9 dudes so they don't evaporate when you autoresolve, and they don't get surrounded as easily, and they tend to take up more area so they tank more hits in melee. They seemed like the strongest thing available, just like 6-8 crypt horror squads and then some filler dudes. Then I did the same thing with Chaos's armored trolls and also felt like they're just the best unit.

Anyone else experiencing this? I noticed a lot of people saying the varghulf is the best, regen is shit, etc, but I didn't really experience that.

Also yeah is there a way to make autoresolve not kill all your heroes?
>>
>>143847280
Oh good you decided to stop shitposting.

They are still arbitrary limitations that you think are a good idea rather than just balancing the units themselves which is the smart option.

You'll just have to learn that.
>>
>>143846575
>and stats for elves and shit
Gimme source please, I've seen the whole map and the ships but not the other hidden units.
>>
>>143847413
What unit size did you play on, I'm interested.

I have a feeling the unit size scaling bug applies to regen etc too.
>>
cheapest place to get warhammer?

I'm a poorfag and need to save every shekel I can.
>>
>>143842451
I did the same...
Grimgor is so fucking strong
>>
>>143847574
Large. Would that make it better or worse?
>>
>>143847414
I never said dont balance them, but limitations go a step further as a failsafe for anyone who has a period of time where they are cheesing insane amounts of gold.

Its fully believable that giants, arachnoroks, demigryphs etc are rare resources that cant be recruited on mass.
>>
>>143847832
See >>143847414
>>
>>143847593
I got it from Greenmangaming for 32 £ with the 20OFF voucher.
>>
>>143847818
Worse, I've barely noticed the Varghulf has regen on Ultra. Strange.
>>
>>143847871
Whatever, im not going to agree on that point.
>>
>>143848017
There is nothing to agree on, you're just wrong.
>>
>>143847818
Worse, but no the Vargulf feels really good early on against garbage units but later on when you make a new Vargulf and it isn't Gold Vet 3 you realize it dies fast as shit to any real troops especially Demigryphs, and the Regen is almost non-existent.

Vargeists are the actual shit unit though. Beyond worthless. They'll get a total of about 20~ kills between them before they die.
>>
>>143847795
I had spent the last few turns adding big boar boyz, giants, and spiders to my other armies, so I thought "I'm probably fucked, lets just reload and upgrade this army then try again" but when I saw how much health Grimgor still had, I decided to try it, and I was so surprised it worked.
>>
>>143848059
No your wrong.
>>
>>143847993
For me, it seems like as long as the regen units don't get surrounded they soak up insane amounts of damage. Like I put the crypt horrors/armored trolls on the front lines and put fodder in behind them to help, and the fodder behind generally ends up dying first.
>>
>>143848161
Objective facts cant be wrong. Arbitrary limitations would harm the game. No more replies for you since you're just shitposting again.
>>
>>143848161
What about his wrong, anon? LOL
>>
>>143848231
>>143848214
>>143848161
>>143848059
>>143848017
Can you guys stop behaving like children please
>>
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I know everyone says fighting VC is easy, but winning against them while outnumbered 3-1 is satisfying as fuck.
>>
>>143848214
You dont even know what objective means moron.

>tribes would be known to fight over who would get the giant

Clearly this would happen in a universe where giants are just walking around waiting to be recruited into any ol army.
>>
>>143848101
I'm only playing on normal, but i fought the Tzeench rebellion thing as Chaos and between my vanilla chosen, forsaken, giants, and armored trolls, the armored trolls always survived the longest by far and got the most kills, despite being on the front lines.
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