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/agdg/ - Amateur Game Dev General
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Through The Universe, Edition

>Waifu Jam (1D20Hs Left) You gonna make it?
https://itch.io/jam/wj2016

>New /agdg/ Website (STILL IN BETA! REPORT BUGS, COMPLAINTS, SUGGESTIONS)
http://tools.aggydaggy.com/#

>Game Dev Articles
boreal.aggydaggy.com

New Threads: >>>/vg/agdg
Helpful Links: http://alloyed.github.io/agdg-links/
Archive: https://boards.fireden.net/vg/search/subject/agdg/

> Next DEMO DAY (Nine) #9
https://itch.io/jam/agdg-demo-day-9

> Previous DEMO DAYs
http://pastebin.com/Qi63yBxd

> Previous Jams
http://pastebin.com/QwcSPdnx

> Engines
GameMaker: https://www.yoyogames.com/gamemaker
Godot: https://www.godotengine.org/
LÖVE: https://love2d.org/
UE4: https://www.unrealengine.com/what-is-unreal-engine-4
Unity: https://unity2d.com/

> Chats
http://steamcommunity.com/groups/vgamedevcrew
http://webchat.freenode.net/?channels=vidyadev

> Models/art/textures/sprites
http://opengameart.org/
http://www.blender-models.com/
http://www.mayang.com/textures/

> Free audio
https://machinimasound.com/
http://freesound.org/browse/
http://incompetech.com/music/
http://freemusicarchive.org/
>>
First for Java.
>>
>>143833158
Nice op picture man
>>
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Reminder that the /agdg/ soundcloud exists.
>>
>>143833548
SUCKS!
>>
>>143833561
What's the link? I'll add it to the tools site.
>>
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>>143833594
It's good enough for me
>>
>>143833810
https://soundcloud.com/groups/agdg-audiofriends
People seem to forget about it, it used to be in the OP until about a year ago.
>>
>>143833889
Man, that casting animation looks like shit compared to the others.
>>
>>143833158
>Atuin Galaxy Diver General
>>
>>143833895
Added it to the Assets section.
>>
>>143833889
What do you model your attack animations after (the actual pinkish attacks themselves, not the character motion) ?
>>
>>143834429
Concept was from Fate Stay Nightt, how he materialised swords. In this case it's a dagger and pink because I'm procrastinating fixing my falling animation.
>>
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>not sure why it's working now
>don't ever touch it again
A relief of sorts
>>
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added learning spells, and updated the spellbook to only show learned spells/skills. this was probably the last thing I'm doing for spells right now (only thing left is to add more spells), so I can finally move on to something else. maybe it's time to finally tackle saving/loading
>>
gamedev is a mental illness
>>
>>143833895
It is in the OP, and it's been in the OP that whole time too.
>>
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Jesus H. Christ
I cant belive how hard it was to make a simple xml save file that saves and load some INT's between on my fucking game

I dont know why it was not working
i dont know what i did to fix it
i dont know why is working now

but fuck it

a nice thing happened i guess
>>
>>143834807
Things are coming along! Were you streaming the book art some time ago? if so that was nice to watch. I don't know the first thing about art but thinking of giving it a shot
>>
>>143832586
Unfortunately, I deleted the original code of it but I tried recreating it from memory. It did a similar thing.

>>143832225
Kind of, I think? Moving the boxes with some other functions like mp_linear_step prevents the player from moving with the box when it is on top of it, but trying that was the best result I got so far. When I use paths for the segments it moves the player fine but modifying paths for the segments seems a bit confusing. Maybe I should just try paths harder.
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>>143835349
I posted a bunch of in-progress screenshots yesterday

I don't know anything about art either, I was just trying to roughly copy the game I'm copying (for now)
>>
>>143834627
I honestly think it could still work the way it is if you had in game portraits of her possibly holding said energy dagger in various poses depending on the conversation. If I saw that before even getting into the combat I wouldn't have questioned it honestly.
>>
>>143835132
>load some INT's
load some INT's what?
>>
>>143835812
Yea I was thinking of her having an animation showcasing that when you receive the ability.
>>
>>143835945
just some menu values
nothing like player position or something like that
>>
I tried to learn how to code but I seriously couldn't grasp it.

Where can I go to learn from the very basic steps the knowledge needed? I want to make vn/rpg.
>>
>>143833889
Because you seem to be ignoring >>143833961, I guess because it was too frank and nondescript, I'll elaborate.

The other animations are really fluid. The attack animation doesn't have nearly the same frame rate, and it's just her waving her arm up and down without any weight put into it.

My suggestion? Make her bring her arm up, hold it at the top for a few more frames with a bigger flash to accentuate the dagger appearing, then bring it down fast and leave her arm down for a few frames afterwards.
>>
>>143836328
https://www.youtube.com/watch?v=WB2alpO62GM&list=PL9FzW-m48fn2ug_FSNnfozQs3qYlBNyTd
>>
>>143834987
Not directly in the OP, bud. That's what I'm talking about. Nobody goes to the github page
When it's directly linked in the OP it can be embedded, which is much more convenient and results in a lot more plays for everyone in the group.
>>
Is there a better way of going between objects in unreal instead of just casting all over the place like a drunk wizard? Kinda concerned at the rate that Im generating references. Dunno how much performance they're gonna eat in the long run.
>>
>>143836905
That doesn't sound like a problem with Unreal, but more like how your stuff is set up.

You could just store a pointer to something in BeginPlay() if you need to use it a lot throughout the class though.
>>
>>143836482
I did acknowledge your commend I was actually implementing something which would allow me to change the speed of the animations at different frames and I was going to post results once I was finished.
>>
>>143837364
Oh, I see, you just didn't have anything that actually allowed you to have different "frame lengths" short of duplicating frames.
>>
>>143837202
Yeah, my stuff is a mess but I dunno how to lay it out any better. Main worry is when Im generating stuff like slots in a list or grid squares. They all take a reference to another object so when they're clicked or whatever it can do something. There must be a better way to work this then having a few hundred references added.
>>
>>143837707
it's impossible to say without seeing it, but a pointer is also only like 8 bytes, so whatever
>>
>>143836328
I've pointed beginner's at the codecademy course on Ruby with some success. I think Ruby's overlooked a lot because of rails, but it is possible to love ruby and hate rails. If that's all meaningless to you it doesn't matter. Ruby was kind of designed to be fun to use, and it can also make production-ready things. But it is an interpreted language (like python) so you're not getting C++ speeds out of it.
>>
>>143838718
agdg needs to stop shitting /3/ with memes
>>
>>143838169
Probably nothing to worry about then.
>>
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>tfw you make OC for attention but you don't want to look like an attention whore, so you rename the file name with a 4chan name so it will look like a repost and you don't get a single (you)
>>
>>143839182
This is quite silly anon. Post your OC, let me give you attention.
>>
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>>143839182
>tfw you don't get a single (you) because you're shit
>>
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>>143839334
you just responded to his OC
good work, enabler
>>
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>>143839182
> not just reposting your OC with no remorse
>>
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Posting old game for motivational purpose
>>
>>143833889
Too many frames (and awkward frames) in that attack/cast animation man.
>>
>>143839979
>limiting jumps
rude
>>
>>143835737
>those portraits
oh man
>>
>>143840092
One of the hardest games ever produced by agdg

https://jack-o-lantern.itch.io/jacks-revenge
>>
Which do you use?
https://jii.moe/Nye_JTNX-.webm
>>
>>143840326
Tabs for indentation, spaces for alignment. EZ.
>>
>>143839979
those green punkins seem angry, I think they need to ripen up
>>
>>143840326
One man army, tabs. Doesn't even fucking matter.

If I worked with other people I'd use what they use!
>>
>>143840326
> meme comedy
why dont you just link a big bang theory webm and ask us which poorly coded nintendo 64 emulator we use
>>
>>143840282
Jeez that shit is hard. The lack of basic feedback juice is killing me though...
>>
>>143840705
Isn't everything comical a meme?
>>
>>143840326
>lol us nerd problems and culture wars xD
soft tabbing masterrace
>>
>>143840705
https://www.youtube.com/watch?v=P-hUV9yhqgY
>>
>>143840326
I use tabs that are two spaces wide
>>
>>143840810
>soft tab
What? Is that just another way to say spacebar?
>>
https://www.youtube.com/watch?v=_mVqv-NWW4E

I've never seen this one before.
>>
>>143840875
hit tab and it indents 4 spaces automatically
>>
>>143841559
Hahahahahaha lol good one, agdg can't make like game! Hahaha my sides hahahhaa top kek
>>
>>143841803


Nodevs are driving yesdevs away out of jealousy. They want to see AGDG have as minimal devs as possible, this is their game to nodevs.
>>
>>143840564
nice
>>
>>143842819

It's hard to catch someone for making terrorist threats when they're literally a crazy homeless man posting from overseas. Lucky for shitfam.
>>
>>143839979
>>143840092
>>143840282
>>143840772
Games should be hard, like Dark Souls.
>>
>>143840326
Nobody actually does that, do they? Like the key is right there.
>>
>>143842963

they probably sniffed him out sooner or later and took a peak through his busted up 2009 acer laptop and saw all the hentai and the evidence that he's a genuine impotent loser in real life and decided he was just another crazy person of no value or real threat to anyone but himself
lucky for shitfam
>>
>>143843113
Apparently it's a real thing
>>
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starting to understand the animator better, but its still pretty wonky
>>
Things sure got sour after babby got his wrist slapped. Never change literallyinsanefam shitposters, never change.
>>
Which is better, Unreal 4 or Unity?
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>>143843281

and this masterpiece of gamedesign
truly an artist ahead of his time, hahahahahahahaha. :)
>>
>>143843725
Unity is the ONLY way to make a game.
>>
>14 posters in this thread
>74 posts

Posting hundreds of times in every AGDG thread doesn't make you a developer.

Posting hundreds of times in your shitty little anime thread that no devs want to be a part of, doesn't actually mean your thread is more popular.

You seem woefully unprepared to deal with the fact that nobody wants anything to do with you, your memes, or your failure of an existence as a nodev.

I sincerely feel sorry for your mother shitfam. When are you gonna make that game again? This week? Next week? Next month?
>>
>>143843918
Unity's been what I've been learning to use so far, but I'm curious about UE4.
>>
>>143843332
I know you said placeholder (I believe) but I could almost be 100% on board with the squishy cube because it honestly doesn't look bad at all. Maybe a different color though?
>>
>>143843797
>1068x890
>he literally posts screenshots at this resolution
>he is literally shitposting from a potato
Holy hell, shitfam. Just... Wow. Just wow.
>>
>>143844010
As soon as my laptop comes back from being repaired.
>>
>>143843797
>1068x890
Hahahahahahahahahahahaha. Still """"""""""""""""""""""""""""""""""""""""""""""""""devving""""""""""""""""""""""""""""""""""""""""""""""""""""""" from a literal potato, shitfam? Or do you honestly prefer "Reek" now? Riiiiiiiiiicolaaaaaaaaaaaa! :)
>>
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>>143844258
>>143844010
>>143843918
>>143843797
>>
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Made a webm, figured I'd post it in here as well.
>>
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>>143843797
>>
>>143844330
Right on. Not sure I care for the purple font in the little buttons, or the wordwrap, but looks like some fun progress.
>>
>>143844504
Those are placeholders for actual button icons. You can see what I'm going for with the pic of armor, sword, and shield for the equipment button.
>>
>>143844591
Oh gotcha, I should have guessed. Looks nice. Only other thing is that blue on blue in the bars.
>>
>>143844689
The GUI is colorable by the player, with a default color of blue. I need to consider what I need to do to mitigate stuff like that though, but the resolution is so small that it's difficult at times.
>>
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>he's changing the words of his posts a little after we called him out on being boring
This is basically an admission of wanting our acceptance. Stop being shy and just talk game development with us, shitter. I won't hold it against you. We can collab!
>>
>>143833889
Her tits look too saggy.
>>
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Spent lots of time the other day making this flower enemy, glad it's working out pretty well.

Still have to give it real shading, palette, beam coloring, and find a way to make the beam automatically reach the end of the screen. But that's for another day.
>>
>>143844438
has anyone in agdg actually ever played this
>>
>>143844918
Probably doesn't exist anymore except for one PNG in an assholes shitposting folder.
>>
>>143845078
Ok man, offer stands, I'd like seeing what you come up with game-wise.
>>
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Needed more storage-related enemies because this is a storage area.

So grunt with box. Also he activates switches.
Tomorrow I think I'm going to give him a box-throwing attack.
>>
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Its sickening how long it took to get this little thing working.
>>
>>143845260
That wiring/switch system is awesome. Maybe storage enemies would pick stuff up and carry it around and stack etc? Looks good

>>143845264
I really like the CRT effects (though I don't think it's CRT, it has a name, what's it called?) Hard to tell what it is you got working, I assume the yellow pathfinding-looking thing?

>>143845315
you've been bringing up this shitposting card lately? what does that mean, shitpost along with you?
>>
>>143845639
Im just calling that post processing "CRT filter" for lack of a better word. Gotta fix that a bit because it doesn't look great on smaller things.

The yellow pathfinding thing is what Im talking about. The grid is actually just one long array represented in 2D, which turned out to be the least of my problems getting fucking A* to work on it.
>>
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>>143845797
Fine, now fuck off
>>
Real threads have AGDG - Amateur Game Development General in the title so it actually looks okay in tabbed browsers, and so it can be more easily noticed. This makes it more user friendly and makes it easier for progress from devs to get noticed.

This thread, this piece of shit right here just says "Video Games" because the weeb who made it isn't smart enough to even high jack AGDG properly.

Everyone point and laugh.

Hide and ignore weeb threads and post real game development and real progress in AGDG threads. You don't want to make the mistake of affiliating your game with this horse shit.
>>
>>143846087
Wat? Says the proper title for me.
>>
>>143845639
I think I'll just kinda have them grab the nearest box and arbitrarily move it to a different point nearby back and forth to make themselves look like they're doing something.
When on the attack, they'd just grab and throw any nearby boxes until they run out, at which point they'd just chase the player and bump into them.

about time I probably actually put some state machines into some enemy ai for once.
>>
>>143846087
>I don't like waifujam so I'm mad when they put it on the op.
>>
>>143846193
That seems like a solid plan. I like following your progress, keep it up. And state machines, fun stuff. How are they deciding to do things now? Do you do the art yourself? I dig the style
>>
>>143846671

Well I suppose you could argue they have one state, which for all enemies so far is just "active" which is just their awareness of the player. But haven't really needed anything beyond that yet.

And thanks, yeah I do the art myself. Characters are my favorite.
Hate/am bad at animating though.
>>
>>143846087
society reduced white males to cartoon vagina worshipping beta's. they post this garbage here because its 4chan so its allegedly their playground and they can do whatever they want, which is mostly garbage that repeats itself in the form of little cartoon girls that have exaggerated facial expressions, and you as a white male is supposed to accept that.

this is the future,enjoy your stay
>>
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Now it's even harder to tell what's going on
>>
>>143843725
>>143844046

UE4's blueprint system makes a lot of sense if you know how to code.

Everything in UE4 is a manually set up series of nodes. Making nodes is easy, the hardest part is the trying to make your game current (old tutorials often don't work,things got renamed, moved around, and/or removed entirely in favor of a different, newer way by Epic)
>>
>>143844140
He could just be using the snipping tool...
>>
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>>143839979
Caldron 2
>>
https://www.youtube.com/watch?v=-MFN3-Sx0Y0
come watch me model shit
maybe you'll learn something
>>
>>143848094
>modelling while doom
now THAT is hardcore
>>
how ironic that i just sodomized myself and now im listenign to a song called bottom haha im drunk post progress
>>
>>143847507
this looks glorious - twitter / blog plz?

if you need someone to make it multiplayer, I might be interested once I complete my current project
>>
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I modified Unity's water so that it'll wait arbitrary frames before redrawing the reflection. This makes the game a bit faster, but results in ugly artifacts at low framerates and may create frame pacing issues.

But in Crysis, which uses a similar trick, the reflection texture is re-projected in a way that allows the reflected objects to stay where they're supposed to be. Ddoes anyone here know what they could have done?

Crytek very briefly explained how they did it in GDC 2008, but not in any real detail. It's on page 12 in this slideshow: http://www.slideshare.net/TiagoAlexSousa/crysis-nextgen-effects-gdc-2008
>>
>>143847507
With a bit of a color change, those cooldowns could be a lot more useful.

Something like:
red: ready to shoot
gray + dark gray: charging

The way you have it now the green (ever so slightly) blends into the background, and it's not as dead easy to check their status.
>>
>>143849443
>support animu fucking game that "might come out"
>its basically a visual novel with animations made in unity
>buying a vr headset
>all of that so you can have better faps
>>
>>143849738
:)
>>
>>143849513
those frames don't look arbitrary to me.
>>
What ever happened to the dad-rpg? was that dev driven away?
>>
>>143849808

What I meant is that the number of frames it waits can be changed in the Editor. What you see in that webm is once every 3 frames at 30fps.
>>
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>30fps
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>>143849865
knuckle sandwich crushed his hopes along with mine
>>
>>143849513
>>143849906
from reading the given slide.
My best guess would be they check the difference in camera position/orientation over a certain amount of time(maybe 1 tick?) and see if the difference is in camera position/orientation would have a negligible/unnoticeable effect of the visuals of the reflection.
>>
>>143850004

It's locked to every other v-blank to make the problem more evident. The game, unlocked, runs at 80fps when maxed and 110 on medium. But some people with toasters will have to run it at low framerates.

>>143850097

That actually makes a lot of sense. If I can get this to work, I'll share the modified Water4 script to you guys.
>>
>>143849783
whats so funny? there are thousands of hentai sites you can subscribe to for 30$
it just proves how dumb weebs are
>>
>>143850062
First I've heard of it, is it any good? I don't know your game but his was looking awesome, hope he didn't give up just because there's other games in the world
>>
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You can now swing on any part of the level. There wont be anymore hooks.
>>
>>143851063
What's the point of 3D?
>>
>>143851063
https://www.youtube.com/watch?v=_my8OrrUZ-8
>>
>>143851063
Looked way better when it was 2D

You can't have the resolution of your background boxes be higher than your MC.

Swinging physics looks nice.
>>
>>143851198
style & it looks nice shitter dont shit on ppls styole choices
>>
>>143851198

He could probably use 3D to differentiate even more between objects in the foreground and background and objects that can be grappled on.
>>
>>143849292
Right now all I have is a twitter
https://twitter.com/kirk_wald

Multiplayer would be cool but it would also be really far in the future. This project has been extremely slow-going, so right now I'm just aiming for a some single-player arcade action and maybe a story mode

>>143849668
Yeah, the HUD has been a pain so far. I'm mainly just trying to figure out what needs to be displayed and how before I start worrying too much about visual design. It will also depend a lot on the colors of the backgrounds, which I'm planning to keep somewhat consistent across different levels. But red would be a good way to go. since there's not going to be any red in the background
>>
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>>143835737
>>
>>143851063
go back to 2d for the love of god please
>>
>>143851063

Will it be possible to speedrun the levels through momentum based tongue platforming?
>>
>>143851063
Nope. I disagree with every other opinion. This semi 3d is perfect. PERFECT! Though frog is 2d it still fits in the picture. It makes you stand out among other 2d. Make more features using this. Like cool levels. Maybe even some mechanics, but that's probably too far.
>>
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>>143850097

Your suggestion worked, so now the reflection is updated depending on old vs. new distance and angle. Doesn't work when pointing at the water, which I'm assuming is due to water script flipping one of the cameras, but I'll fix that tomorrow. Thanks!

>>143851063

That looks really fun, but how easy is it to speedrun with the mechanic, using the tongue to swing quickly?
>>
>>143849865
That dev is notorious for dropping games. It's probable that he's already moved on.
>>
>>143851063
hey I know I'm always memeing you about making tutorials but I genuinely wish for a 3D tutorial because all the ones out there area heavily outdated
>>
>>143851063
oh boy..... how umihara kawase you intend on gettin there buddy?
>>
>>143851901
glad I could help.
>>
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>>143851505
>>143835737
>>
>>143851198
>>143851240
>>143851245
>>143851320
>>143851531
This is not how the levels will look at all. These crates are just to test loading in 3D models and the 3D camera. Ignore all the 3D for now until I get some actual models in.

I want it to look similar to Prinny Can I Really Be the Hero

>>143851680
>>143851901
The game will have proc gen so those parts of will probably be difficult to speedrun. Planning on it for it be somewhat similar to Spelunky.

>>143851880
thank you but it wont look like this in the final version. its all placeholder. I want it to look like Prinny Can I really Be The Hero.

>>143851915
I don't think I know enough about 3D in gamemaker to do it. I dont recommend working with 3D in gamemaker anyways.

>>143851939
not at all really. Umihara has pretty complex grapple hook mechanics. Mine will just be simple back and forth swinging.
>>
Why is it so hard to find people to work with?

Combined we could accomplish so much more, instead all of us do our own thing and get nowhere. Well not all of us, obviously, but I think you get my point.

Anyone want to make something with UE4?
>>
>>143852705
are you using ue4? what are you doing in ue?
>>
>>143852705
because people have insane standards and not enough time to git gud so that brews what we will call 1ma army and delude ourselves that we can pull off something a genius programmer/artist can pull off in his basement, and think because it happened once its possible to recreate because all people are equal and talent don't exist, only dedication
>>
>>143851063
umihara kerowase
>>
is ace combat guy still posting
>>
ideas
post em

>inb4 people just post settings and plots
>>
>>143854393
soldat but singleplayer in castlevania style
>>
>>143854393
a game where you play as the thing.
>>
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>>143854393
>not having hundreds of game concepts you want to do and pairing them down to 8 and having the public vote on them http://www.strawpoll.me/10311524/
>>
>>143854393
No. I'm sick of giving you guys ideas and don't ever implement them, and not even give me (You)s
>>
>>143854393
you are mitochondria in a cell and have to combine molecules or particles to keep your host cell alive or something, and maybe get rid of toxins idk
>>
>>143854568
> Soldat
why have I never seen this before

>>143854610
you mean the purple game with the one-eyed dude?

>>143854643
yeah but have you ever made a full game?

>>143854659
I'll give you (you)s in exchange for ideas

>>143854681
slick puzzle game idea
mite think about it
>>
>>143852705
got my own vision brah
>>
>>143854753
because youre not polish
>>
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So only 4 waifu games so far.

Are most of them going to be published tomorrow? I kinda want to make lame OC before reality fucks me up.
>>
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no that thing, this thing.
>>
>>143855017
>>143854753
I can't do shit right
>>
>>143854753
>yeah but have you ever made a full game?
yes, check the name before you make a dumb reply
>>
>>143855256

He probably meant a good full game.
>>
>>143855287
wheres your good full game?
>>
>>143855256
> 2 minute long school shooter flash games
> incomplete multiplayer games with empty servers
> menu simulator that can't even make it through steam

Finish a full game before calling yourself a yesdev please.
>>
>>143854753
Ok here's your idea: Zombie survival game where you play as a dog
You can kill a lone zombie by jumping at its neck but if there's more than one they will kill you. You have to use your superior speed and superior dog intellect (no joke, zombies are more stupid than dogs)
You can't go through doors, only after zombies break them (or if you're quick you can rush past it as a human goes through)
Humans don't care about you but they will shoot zombies, so you can help them help you in some situations, but they will soon leave you. Or die.

This will be 700 Argentine pesos btw, plus tip.
>>
>>143855416
so what? at least he is finishing his games unlike you guys puting project after project on the backburner with no intention of finishing anything ever, if you two competed in making a full game gogem would beat you to it, he would make a better game than you could because he is more experienced.
anyone can start a game but getting that last line of code is what you should be proud of, not your backburner projects
>>
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>>143855416
>mentions full good finished games
>"finish a game"
how do (you) even?
>>
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Moving out tomorrow. Should be packing and cleaning, but drew some more on this instead.
Procrastinating OTHER work by working on gamedev is actually really effective, for some stupid reason.
>>
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>>143855609
Gogem, your "games" barely qualify as such. They are barebones, and bad, even at the conceptual level.
Maybe you could make something worthwhile if you hired an ideaguy and an artist, but right now, that seems but a distant dream.
Yous should probably stop spending so much time on shitposting, too.
>>
>>143855606
I made a pong clone. Your move, nodev.
>>
>>143855801
i made a 3d platformer, might not be the best looking and best playing but its there
>>
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>>143855784
>Yous should probably stop spending so much time on shitposting
you should stop wasting time trying so hard to implement depression in other devs and get back to trying to implement mechanics and gameplay and any sorta graphics in the default unity capsule emptiness that is your heart but seriously though stop being a projecting nodev
>>
>>143856039
I just want you to stop coming here, giving people "advice".
It's embarrassing.
>>
>>143855976
I guess we're both on the same level as googum then.
>>
>>143856128
i didnt even give anyone advice other than you right now to stop projecting that you want other people to stop coming here you know who you want to stop coming here
>>
>want to join in bullying googum with everyone else
>too unhappy to do so
>>
How do I decide which dropped project I should pick back up?

Is completion percentage a good critera?
Or should I pick up the smallest one, scrap any unnecessary planned content, and polish it until it's ready for release?
>>
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>>143856408
it's not bullying, it's nipping at my heels
>>
>>143855314

http://store.steampowered.com/app/248820/
>>
>>143856408
Please get so unhappy that you kill yourself.
>>
Anybody else find it hard to think of a name or alias to be known by for game dev? Or am I just awful.
>>
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>>143856805
>>
>>143856429
>Is completion percentage a good critera?
Not at all.
Just look at the "games" Gogum has 100%'ed.
>>
>>143856938

I have the same problem

I also can't decide what game to make ATM. It's tough to come up with an idea that isnt a huge adventure game.
>>
>>143856938
I just came up with two words from the first letters of my initials and stuck them together.
>>
>>143856938
I am terrible with making up names so I just use a name I already came up with a while ago that I used for things.
>>
>PC freezing randomly
>Try some things, can't resolve it
>Few days of random freezes
>Internal HDD disappears (Main disk is an SSD), still gone after reboot
Fuck
>>
>>143856589
> my anonymous dogposter partner in crime was secretly googum all along

>>143856857
(you)
>>
>>143856938
Me too. What if I stop liking the name I chose? What if it's actually a stupid name and I didn't realize it yet?
>>
>>143857612
My thoughts exactly, then you get the envy when you see a good company with a great name.
>>
>>143856938
I like squares so I stick "square" in my names and aliases.
>>
Here's an idea.
A game with a scripting language that poses itself as dna. In the scripting language of said game, all functions,operators,and variables are represented in hexadecimal code.
To make a virus you would do something like:
>declare lifeform type
0xFFFF
>declare function that lifeform is capable of completing
0xABCF234
>This one is -OnInfect(F234) called when the virus infects something F234 is the lifeform infected
>destroy/eat dna of infected lifeform
0xDDF234
>replicate dna with available genetic material
0xFFFF0

each instruction would have their own energy usage and when that lifeform runs out of energy it dies.
>>
>>143858018
What's the point of making everything hex apart from being a pain in the ass?

You'd have to have the game's manual open permanently just to do anything.
>>
>>143857993
why do you like squares?
>>
>>143847507
>stealing assets
>>
>>143858254
They're the best, most space-efficient shape.
>>
>>143858132
It doesn't have to be hex.
But I would like the scripting language to be a little obscure and esoteric, similar to how real dna is.

I imagine the player examining a lifeform and trying to find out what hex does what.
>>
>>143844330
the sprites look like they have big sagging tits from the front
>>
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give me one good reason why you aren't making a dating sim
>>
>>143858512
I don't know shit about human social interaction
>>
>>143858440
I see
>>
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I love the smell of progress in the morning

twitch tv/artificialintelligencia

I am working on getting my research menu to appear, it was working a couple days ago.

What are you guys working on?
>>
>>143844897
>>143858486
what the fuck
>>
>>143858686
It's illegal to advertise your videostreams on 4chan, whodev.
>>
>>143858739
do I finally have an alias?
>>
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>>143858668
It all started when I began making these.
Now I use the names SquareAnon and SquareDev and my fansub group is called SquareSubs.
>>
>>143858739

He's been streaming for a while now, and streaming is one of the best parts of this general.

Fuck off newfag.
>>
>>143858856
Whodev is the opposite of an alias.
It's what we call people whom we don't recognize ever having seen here before.
>>
>>143858686
> HTML game
wtf
>>
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>>143858731
i cant draw for shit with a mouse (or at all really) but i did my best to outline what appears to be saggy tits
>>
>>143858686
Trying to figure out how I'm going to implement combat
>>
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>>143858557
have i got the game for you
>>
>>143859138
this looks alright! link pls?
>>
>>143859241
https://googumproduce.itch.io/sit
>>
>>143859138
Played it. It didn't teach me how to hold a conversation and I learned was bleep bleep bop bop
>>
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ah shit what do I add next
>>
>>143843098
Dark souls isn't hard it just takes time.
>>
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>>143859313
bruh its bwaam bwwa bwoo bwaaamp
not bleep fucking thats offensive
>>
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I post the Luvvie Ducks game on itch if anyone is interested.

I added a purchase price but I've created a key to share with agdg.
Download for free here.
https://gremonation.itch.io/luvvie-ducks/download/RGtS8znu4S00Sp41m47DJ634vwkXa4ht1WlFKGZ4

There is an android version if anyone is interested. (also free)
https://play.google.com/store/apps/details?id=com.gremonation.luvvieducks

I was debating adding a purchase price, the game is still a bit amateurish, but I wanted to experiment.

Now, I'm either going to add more stuff to Luvvie Ducks if it proves to be popular, or look at starting a new game. I've have a starfox clone idea in my head for a few weeks.
>>
>>143859380
Damn, that's real nice. What are you making this in?

>What do I add next
>He doesn't have a long list of what he wants in his roguelike
Doors? Firing weapons, like a bow? A minimap?

If you're looking for something big: a spell system. (It's a good idea to make flexible, and build status effects, traps and special terrain upon it).
>>
>>143859138

>socially interacting with a cashier

I just want my stuff and to leave, i am not there for a chat
>>
>>143859681
If you don't socially interact with the cashier it's called stealing
>>
>>143859720

giving them money is interaction but Its not a social activity
>>
>>143859843
giving money is the basis of modern society, it can't not be a social activity
>>
>>143859293
>https://googumproduce.itch.io/sit

this is the best game Ive played in recent memory
5 stars & thx for link
>>
>>143859681
it's the first level because it's emulating the bare minimum
do you not like... answer when asked how you're paying? say like, "have a nice day" or "thanks" or whatever?
>>
>>143859967

I tell them to stop talking or I'll socially interact with their manager
>>
>>143859945
what is twitter ?
>>
just discovered particles, super fun
>>
>>143860159
Neato.
>>
>>143860336
>>143857550
>>143856408
is this avatarfagging?
>>
>>143860451
No, avatarfagging would be putting the same anime girl in front of all his posts. He's just putting a dog meme before all of his posts.
>>
>>143860451
Yes.
>>
>>143860451
thanks for the (you) my dude
>>
>>143860451
The worst part is, he doesn't have a game either.
>>
>>143860853
I do have a game but if I post it I'm going to get shitposted every time the game appears.
I made the mistake with my first game, and I won't repeat it again.
>>
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>>143860853
He has a game.

As well as a very obvious trail of shitposts, which he admitted to.

Do not give him quality feedback.
>>
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>>143858686
Your stream is still totally fucked up. It completely cuts out every second or so.

You need to lower your bitrate a lot and/or get better internet.
>>
>>143836228
He was making fun of your poor english brah.
>>
>>143859489
>makes charming game and posts progress
>posts a free version for AGDG

you're alright duckdev. I'll post a brief review next time I see you in the thread.
>>
Is this real life? Kill me.
>>
>>143859489
Nice work bro.
I'd help shill your game if I could, but I've got no twitter presence.
>>
>>143861086
I dropped it & started a new game that I post here often whenever I'm not dogposting. You'll never b able to bully me or my game again.
>>
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>>143861354
>casual lying
as expected of smelly uncut dogposter
>>
>>143860926
Why do you post here?
>>
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>>143861115
this looks lovely. thx for heads up

erm I will expeirment with my bit rates
>>
>>143860926
>>143861354
I know you're only like 16, but you should have learned not to tell obvious lies by now.
It would be more believable if someone had actually been posting a piece of shit Game Maker game with stolen art recently, but no one has, so how do you expect anyone to believe you?
>>
>>143861115
is it better if I stop the audio?
>>
>>143861624
Not at all, but at least you can't hear the audio skipping anymore.
>>
how can i make a game as fun as jet set radio guys

>inb4 people saying that game is bad

go back to skyrim fags
>>
>>143861624
desu i often join streams and use them as a radio of sorts playing in the background and checking out the stream itself rarely
>>
>>143861765
become a musicbro.

if you make nice songs i'm 100% positive you'll find someone here to program and model that shit FOR FREE here
>>
Someone post progress of promising games from here that are now dormant or dead
>>
>>143861868
How can you post progress from a dead game?
Thread replies: 255
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