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/agdg/ - Amateur Game Dev General


Thread replies: 776
Thread images: 160

Through The Universe, Edition

>Waifu Jam (1D20Hs Left) You gonna make it?
https://itch.io/jam/wj2016

>New /agdg/ Website (STILL IN BETA! REPORT BUGS, COMPLAINTS, SUGGESTIONS)
http://tools.aggydaggy.com/#

>Game Dev Articles
boreal.aggydaggy.com

New Threads: >>>/vg/agdg
Helpful Links: http://alloyed.github.io/agdg-links/
Archive: https://boards.fireden.net/vg/search/subject/agdg/

> Next DEMO DAY (Nine) #9
https://itch.io/jam/agdg-demo-day-9

> Previous DEMO DAYs
http://pastebin.com/Qi63yBxd

> Previous Jams
http://pastebin.com/QwcSPdnx

> Engines
GameMaker: https://www.yoyogames.com/gamemaker
Godot: https://www.godotengine.org/
LÖVE: https://love2d.org/
UE4: https://www.unrealengine.com/what-is-unreal-engine-4
Unity: https://unity2d.com/

> Chats
http://steamcommunity.com/groups/vgamedevcrew
http://webchat.freenode.net/?channels=vidyadev

> Models/art/textures/sprites
http://opengameart.org/
http://www.blender-models.com/
http://www.mayang.com/textures/

> Free audio
https://machinimasound.com/
http://freesound.org/browse/
http://incompetech.com/music/
http://freemusicarchive.org/
>>
First for Java.
>>
>>143833158
Nice op picture man
>>
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Reminder that the /agdg/ soundcloud exists.
>>
>>143833548
SUCKS!
>>
>>143833561
What's the link? I'll add it to the tools site.
>>
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>>143833594
It's good enough for me
>>
>>143833810
https://soundcloud.com/groups/agdg-audiofriends
People seem to forget about it, it used to be in the OP until about a year ago.
>>
>>143833889
Man, that casting animation looks like shit compared to the others.
>>
>>143833158
>Atuin Galaxy Diver General
>>
>>143833895
Added it to the Assets section.
>>
>>143833889
What do you model your attack animations after (the actual pinkish attacks themselves, not the character motion) ?
>>
>>143834429
Concept was from Fate Stay Nightt, how he materialised swords. In this case it's a dagger and pink because I'm procrastinating fixing my falling animation.
>>
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>not sure why it's working now
>don't ever touch it again
A relief of sorts
>>
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added learning spells, and updated the spellbook to only show learned spells/skills. this was probably the last thing I'm doing for spells right now (only thing left is to add more spells), so I can finally move on to something else. maybe it's time to finally tackle saving/loading
>>
gamedev is a mental illness
>>
>>143833895
It is in the OP, and it's been in the OP that whole time too.
>>
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Jesus H. Christ
I cant belive how hard it was to make a simple xml save file that saves and load some INT's between on my fucking game

I dont know why it was not working
i dont know what i did to fix it
i dont know why is working now

but fuck it

a nice thing happened i guess
>>
>>143834807
Things are coming along! Were you streaming the book art some time ago? if so that was nice to watch. I don't know the first thing about art but thinking of giving it a shot
>>
>>143832586
Unfortunately, I deleted the original code of it but I tried recreating it from memory. It did a similar thing.

>>143832225
Kind of, I think? Moving the boxes with some other functions like mp_linear_step prevents the player from moving with the box when it is on top of it, but trying that was the best result I got so far. When I use paths for the segments it moves the player fine but modifying paths for the segments seems a bit confusing. Maybe I should just try paths harder.
>>
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>>143835349
I posted a bunch of in-progress screenshots yesterday

I don't know anything about art either, I was just trying to roughly copy the game I'm copying (for now)
>>
>>143834627
I honestly think it could still work the way it is if you had in game portraits of her possibly holding said energy dagger in various poses depending on the conversation. If I saw that before even getting into the combat I wouldn't have questioned it honestly.
>>
>>143835132
>load some INT's
load some INT's what?
>>
>>143835812
Yea I was thinking of her having an animation showcasing that when you receive the ability.
>>
>>143835945
just some menu values
nothing like player position or something like that
>>
I tried to learn how to code but I seriously couldn't grasp it.

Where can I go to learn from the very basic steps the knowledge needed? I want to make vn/rpg.
>>
>>143833889
Because you seem to be ignoring >>143833961, I guess because it was too frank and nondescript, I'll elaborate.

The other animations are really fluid. The attack animation doesn't have nearly the same frame rate, and it's just her waving her arm up and down without any weight put into it.

My suggestion? Make her bring her arm up, hold it at the top for a few more frames with a bigger flash to accentuate the dagger appearing, then bring it down fast and leave her arm down for a few frames afterwards.
>>
>>143836328
https://www.youtube.com/watch?v=WB2alpO62GM&list=PL9FzW-m48fn2ug_FSNnfozQs3qYlBNyTd
>>
>>143834987
Not directly in the OP, bud. That's what I'm talking about. Nobody goes to the github page
When it's directly linked in the OP it can be embedded, which is much more convenient and results in a lot more plays for everyone in the group.
>>
Is there a better way of going between objects in unreal instead of just casting all over the place like a drunk wizard? Kinda concerned at the rate that Im generating references. Dunno how much performance they're gonna eat in the long run.
>>
>>143836905
That doesn't sound like a problem with Unreal, but more like how your stuff is set up.

You could just store a pointer to something in BeginPlay() if you need to use it a lot throughout the class though.
>>
>>143836482
I did acknowledge your commend I was actually implementing something which would allow me to change the speed of the animations at different frames and I was going to post results once I was finished.
>>
>>143837364
Oh, I see, you just didn't have anything that actually allowed you to have different "frame lengths" short of duplicating frames.
>>
>>143837202
Yeah, my stuff is a mess but I dunno how to lay it out any better. Main worry is when Im generating stuff like slots in a list or grid squares. They all take a reference to another object so when they're clicked or whatever it can do something. There must be a better way to work this then having a few hundred references added.
>>
>>143837707
it's impossible to say without seeing it, but a pointer is also only like 8 bytes, so whatever
>>
>>143836328
I've pointed beginner's at the codecademy course on Ruby with some success. I think Ruby's overlooked a lot because of rails, but it is possible to love ruby and hate rails. If that's all meaningless to you it doesn't matter. Ruby was kind of designed to be fun to use, and it can also make production-ready things. But it is an interpreted language (like python) so you're not getting C++ speeds out of it.
>>
>>143838718
agdg needs to stop shitting /3/ with memes
>>
>>143838169
Probably nothing to worry about then.
>>
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>tfw you make OC for attention but you don't want to look like an attention whore, so you rename the file name with a 4chan name so it will look like a repost and you don't get a single (you)
>>
>>143839182
This is quite silly anon. Post your OC, let me give you attention.
>>
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>>143839182
>tfw you don't get a single (you) because you're shit
>>
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>>143839334
you just responded to his OC
good work, enabler
>>
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>>143839182
> not just reposting your OC with no remorse
>>
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Posting old game for motivational purpose
>>
>>143833889
Too many frames (and awkward frames) in that attack/cast animation man.
>>
>>143839979
>limiting jumps
rude
>>
>>143835737
>those portraits
oh man
>>
>>143840092
One of the hardest games ever produced by agdg

https://jack-o-lantern.itch.io/jacks-revenge
>>
Which do you use?
https://jii.moe/Nye_JTNX-.webm
>>
>>143840326
Tabs for indentation, spaces for alignment. EZ.
>>
>>143839979
those green punkins seem angry, I think they need to ripen up
>>
>>143840326
One man army, tabs. Doesn't even fucking matter.

If I worked with other people I'd use what they use!
>>
>>143840326
> meme comedy
why dont you just link a big bang theory webm and ask us which poorly coded nintendo 64 emulator we use
>>
>>143840282
Jeez that shit is hard. The lack of basic feedback juice is killing me though...
>>
>>143840705
Isn't everything comical a meme?
>>
>>143840326
>lol us nerd problems and culture wars xD
soft tabbing masterrace
>>
>>143840705
https://www.youtube.com/watch?v=P-hUV9yhqgY
>>
>>143840326
I use tabs that are two spaces wide
>>
>>143840810
>soft tab
What? Is that just another way to say spacebar?
>>
https://www.youtube.com/watch?v=_mVqv-NWW4E

I've never seen this one before.
>>
>>143840875
hit tab and it indents 4 spaces automatically
>>
>>143841559
Hahahahahaha lol good one, agdg can't make like game! Hahaha my sides hahahhaa top kek
>>
>>143841803


Nodevs are driving yesdevs away out of jealousy. They want to see AGDG have as minimal devs as possible, this is their game to nodevs.
>>
>>143840564
nice
>>
>>143842819

It's hard to catch someone for making terrorist threats when they're literally a crazy homeless man posting from overseas. Lucky for shitfam.
>>
>>143839979
>>143840092
>>143840282
>>143840772
Games should be hard, like Dark Souls.
>>
>>143840326
Nobody actually does that, do they? Like the key is right there.
>>
>>143842963

they probably sniffed him out sooner or later and took a peak through his busted up 2009 acer laptop and saw all the hentai and the evidence that he's a genuine impotent loser in real life and decided he was just another crazy person of no value or real threat to anyone but himself
lucky for shitfam
>>
>>143843113
Apparently it's a real thing
>>
starting to understand the animator better, but its still pretty wonky
>>
Things sure got sour after babby got his wrist slapped. Never change literallyinsanefam shitposters, never change.
>>
Which is better, Unreal 4 or Unity?
>>
>>143843281

and this masterpiece of gamedesign
truly an artist ahead of his time, hahahahahahahaha. :)
>>
>>143843725
Unity is the ONLY way to make a game.
>>
>14 posters in this thread
>74 posts

Posting hundreds of times in every AGDG thread doesn't make you a developer.

Posting hundreds of times in your shitty little anime thread that no devs want to be a part of, doesn't actually mean your thread is more popular.

You seem woefully unprepared to deal with the fact that nobody wants anything to do with you, your memes, or your failure of an existence as a nodev.

I sincerely feel sorry for your mother shitfam. When are you gonna make that game again? This week? Next week? Next month?
>>
>>143843918
Unity's been what I've been learning to use so far, but I'm curious about UE4.
>>
>>143843332
I know you said placeholder (I believe) but I could almost be 100% on board with the squishy cube because it honestly doesn't look bad at all. Maybe a different color though?
>>
>>143843797
>1068x890
>he literally posts screenshots at this resolution
>he is literally shitposting from a potato
Holy hell, shitfam. Just... Wow. Just wow.
>>
>>143844010
As soon as my laptop comes back from being repaired.
>>
>>143843797
>1068x890
Hahahahahahahahahahahaha. Still """"""""""""""""""""""""""""""""""""""""""""""""""devving""""""""""""""""""""""""""""""""""""""""""""""""""""""" from a literal potato, shitfam? Or do you honestly prefer "Reek" now? Riiiiiiiiiicolaaaaaaaaaaaa! :)
>>
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>>143844258
>>143844010
>>143843918
>>143843797
>>
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Made a webm, figured I'd post it in here as well.
>>
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>>143843797
>>
>>143844330
Right on. Not sure I care for the purple font in the little buttons, or the wordwrap, but looks like some fun progress.
>>
>>143844504
Those are placeholders for actual button icons. You can see what I'm going for with the pic of armor, sword, and shield for the equipment button.
>>
>>143844591
Oh gotcha, I should have guessed. Looks nice. Only other thing is that blue on blue in the bars.
>>
>>143844689
The GUI is colorable by the player, with a default color of blue. I need to consider what I need to do to mitigate stuff like that though, but the resolution is so small that it's difficult at times.
>>
>he's changing the words of his posts a little after we called him out on being boring
This is basically an admission of wanting our acceptance. Stop being shy and just talk game development with us, shitter. I won't hold it against you. We can collab!
>>
>>143833889
Her tits look too saggy.
>>
Spent lots of time the other day making this flower enemy, glad it's working out pretty well.

Still have to give it real shading, palette, beam coloring, and find a way to make the beam automatically reach the end of the screen. But that's for another day.
>>
>>143844438
has anyone in agdg actually ever played this
>>
>>143844918
Probably doesn't exist anymore except for one PNG in an assholes shitposting folder.
>>
>>143845078
Ok man, offer stands, I'd like seeing what you come up with game-wise.
>>
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Needed more storage-related enemies because this is a storage area.

So grunt with box. Also he activates switches.
Tomorrow I think I'm going to give him a box-throwing attack.
>>
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Its sickening how long it took to get this little thing working.
>>
>>143845260
That wiring/switch system is awesome. Maybe storage enemies would pick stuff up and carry it around and stack etc? Looks good

>>143845264
I really like the CRT effects (though I don't think it's CRT, it has a name, what's it called?) Hard to tell what it is you got working, I assume the yellow pathfinding-looking thing?

>>143845315
you've been bringing up this shitposting card lately? what does that mean, shitpost along with you?
>>
>>143845639
Im just calling that post processing "CRT filter" for lack of a better word. Gotta fix that a bit because it doesn't look great on smaller things.

The yellow pathfinding thing is what Im talking about. The grid is actually just one long array represented in 2D, which turned out to be the least of my problems getting fucking A* to work on it.
>>
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>>143845797
Fine, now fuck off
>>
Real threads have AGDG - Amateur Game Development General in the title so it actually looks okay in tabbed browsers, and so it can be more easily noticed. This makes it more user friendly and makes it easier for progress from devs to get noticed.

This thread, this piece of shit right here just says "Video Games" because the weeb who made it isn't smart enough to even high jack AGDG properly.

Everyone point and laugh.

Hide and ignore weeb threads and post real game development and real progress in AGDG threads. You don't want to make the mistake of affiliating your game with this horse shit.
>>
>>143846087
Wat? Says the proper title for me.
>>
>>143845639
I think I'll just kinda have them grab the nearest box and arbitrarily move it to a different point nearby back and forth to make themselves look like they're doing something.
When on the attack, they'd just grab and throw any nearby boxes until they run out, at which point they'd just chase the player and bump into them.

about time I probably actually put some state machines into some enemy ai for once.
>>
>>143846087
>I don't like waifujam so I'm mad when they put it on the op.
>>
>>143846193
That seems like a solid plan. I like following your progress, keep it up. And state machines, fun stuff. How are they deciding to do things now? Do you do the art yourself? I dig the style
>>
>>143846671

Well I suppose you could argue they have one state, which for all enemies so far is just "active" which is just their awareness of the player. But haven't really needed anything beyond that yet.

And thanks, yeah I do the art myself. Characters are my favorite.
Hate/am bad at animating though.
>>
>>143846087
society reduced white males to cartoon vagina worshipping beta's. they post this garbage here because its 4chan so its allegedly their playground and they can do whatever they want, which is mostly garbage that repeats itself in the form of little cartoon girls that have exaggerated facial expressions, and you as a white male is supposed to accept that.

this is the future,enjoy your stay
>>
Now it's even harder to tell what's going on
>>
>>143843725
>>143844046

UE4's blueprint system makes a lot of sense if you know how to code.

Everything in UE4 is a manually set up series of nodes. Making nodes is easy, the hardest part is the trying to make your game current (old tutorials often don't work,things got renamed, moved around, and/or removed entirely in favor of a different, newer way by Epic)
>>
>>143844140
He could just be using the snipping tool...
>>
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>>143839979
Caldron 2
>>
https://www.youtube.com/watch?v=-MFN3-Sx0Y0
come watch me model shit
maybe you'll learn something
>>
>>143848094
>modelling while doom
now THAT is hardcore
>>
how ironic that i just sodomized myself and now im listenign to a song called bottom haha im drunk post progress
>>
>>143847507
this looks glorious - twitter / blog plz?

if you need someone to make it multiplayer, I might be interested once I complete my current project
>>
I modified Unity's water so that it'll wait arbitrary frames before redrawing the reflection. This makes the game a bit faster, but results in ugly artifacts at low framerates and may create frame pacing issues.

But in Crysis, which uses a similar trick, the reflection texture is re-projected in a way that allows the reflected objects to stay where they're supposed to be. Ddoes anyone here know what they could have done?

Crytek very briefly explained how they did it in GDC 2008, but not in any real detail. It's on page 12 in this slideshow: http://www.slideshare.net/TiagoAlexSousa/crysis-nextgen-effects-gdc-2008
>>
>>143847507
With a bit of a color change, those cooldowns could be a lot more useful.

Something like:
red: ready to shoot
gray + dark gray: charging

The way you have it now the green (ever so slightly) blends into the background, and it's not as dead easy to check their status.
>>
>>143849443
>support animu fucking game that "might come out"
>its basically a visual novel with animations made in unity
>buying a vr headset
>all of that so you can have better faps
>>
>>143849738
:)
>>
>>143849513
those frames don't look arbitrary to me.
>>
What ever happened to the dad-rpg? was that dev driven away?
>>
>>143849808

What I meant is that the number of frames it waits can be changed in the Editor. What you see in that webm is once every 3 frames at 30fps.
>>
>30fps
>>
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>>143849865
knuckle sandwich crushed his hopes along with mine
>>
>>143849513
>>143849906
from reading the given slide.
My best guess would be they check the difference in camera position/orientation over a certain amount of time(maybe 1 tick?) and see if the difference is in camera position/orientation would have a negligible/unnoticeable effect of the visuals of the reflection.
>>
>>143850004

It's locked to every other v-blank to make the problem more evident. The game, unlocked, runs at 80fps when maxed and 110 on medium. But some people with toasters will have to run it at low framerates.

>>143850097

That actually makes a lot of sense. If I can get this to work, I'll share the modified Water4 script to you guys.
>>
>>143849783
whats so funny? there are thousands of hentai sites you can subscribe to for 30$
it just proves how dumb weebs are
>>
>>143850062
First I've heard of it, is it any good? I don't know your game but his was looking awesome, hope he didn't give up just because there's other games in the world
>>
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You can now swing on any part of the level. There wont be anymore hooks.
>>
>>143851063
What's the point of 3D?
>>
>>143851063
https://www.youtube.com/watch?v=_my8OrrUZ-8
>>
>>143851063
Looked way better when it was 2D

You can't have the resolution of your background boxes be higher than your MC.

Swinging physics looks nice.
>>
>>143851198
style & it looks nice shitter dont shit on ppls styole choices
>>
>>143851198

He could probably use 3D to differentiate even more between objects in the foreground and background and objects that can be grappled on.
>>
>>143849292
Right now all I have is a twitter
https://twitter.com/kirk_wald

Multiplayer would be cool but it would also be really far in the future. This project has been extremely slow-going, so right now I'm just aiming for a some single-player arcade action and maybe a story mode

>>143849668
Yeah, the HUD has been a pain so far. I'm mainly just trying to figure out what needs to be displayed and how before I start worrying too much about visual design. It will also depend a lot on the colors of the backgrounds, which I'm planning to keep somewhat consistent across different levels. But red would be a good way to go. since there's not going to be any red in the background
>>
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>>143835737
>>
>>143851063
go back to 2d for the love of god please
>>
>>143851063

Will it be possible to speedrun the levels through momentum based tongue platforming?
>>
>>143851063
Nope. I disagree with every other opinion. This semi 3d is perfect. PERFECT! Though frog is 2d it still fits in the picture. It makes you stand out among other 2d. Make more features using this. Like cool levels. Maybe even some mechanics, but that's probably too far.
>>
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>>143850097

Your suggestion worked, so now the reflection is updated depending on old vs. new distance and angle. Doesn't work when pointing at the water, which I'm assuming is due to water script flipping one of the cameras, but I'll fix that tomorrow. Thanks!

>>143851063

That looks really fun, but how easy is it to speedrun with the mechanic, using the tongue to swing quickly?
>>
>>143849865
That dev is notorious for dropping games. It's probable that he's already moved on.
>>
>>143851063
hey I know I'm always memeing you about making tutorials but I genuinely wish for a 3D tutorial because all the ones out there area heavily outdated
>>
>>143851063
oh boy..... how umihara kawase you intend on gettin there buddy?
>>
>>143851901
glad I could help.
>>
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>>143851505
>>143835737
>>
>>143851198
>>143851240
>>143851245
>>143851320
>>143851531
This is not how the levels will look at all. These crates are just to test loading in 3D models and the 3D camera. Ignore all the 3D for now until I get some actual models in.

I want it to look similar to Prinny Can I Really Be the Hero

>>143851680
>>143851901
The game will have proc gen so those parts of will probably be difficult to speedrun. Planning on it for it be somewhat similar to Spelunky.

>>143851880
thank you but it wont look like this in the final version. its all placeholder. I want it to look like Prinny Can I really Be The Hero.

>>143851915
I don't think I know enough about 3D in gamemaker to do it. I dont recommend working with 3D in gamemaker anyways.

>>143851939
not at all really. Umihara has pretty complex grapple hook mechanics. Mine will just be simple back and forth swinging.
>>
Why is it so hard to find people to work with?

Combined we could accomplish so much more, instead all of us do our own thing and get nowhere. Well not all of us, obviously, but I think you get my point.

Anyone want to make something with UE4?
>>
>>143852705
are you using ue4? what are you doing in ue?
>>
>>143852705
because people have insane standards and not enough time to git gud so that brews what we will call 1ma army and delude ourselves that we can pull off something a genius programmer/artist can pull off in his basement, and think because it happened once its possible to recreate because all people are equal and talent don't exist, only dedication
>>
>>143851063
umihara kerowase
>>
is ace combat guy still posting
>>
ideas
post em

>inb4 people just post settings and plots
>>
>>143854393
soldat but singleplayer in castlevania style
>>
>>143854393
a game where you play as the thing.
>>
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>>143854393
>not having hundreds of game concepts you want to do and pairing them down to 8 and having the public vote on them http://www.strawpoll.me/10311524/
>>
>>143854393
No. I'm sick of giving you guys ideas and don't ever implement them, and not even give me (You)s
>>
>>143854393
you are mitochondria in a cell and have to combine molecules or particles to keep your host cell alive or something, and maybe get rid of toxins idk
>>
>>143854568
> Soldat
why have I never seen this before

>>143854610
you mean the purple game with the one-eyed dude?

>>143854643
yeah but have you ever made a full game?

>>143854659
I'll give you (you)s in exchange for ideas

>>143854681
slick puzzle game idea
mite think about it
>>
>>143852705
got my own vision brah
>>
>>143854753
because youre not polish
>>
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So only 4 waifu games so far.

Are most of them going to be published tomorrow? I kinda want to make lame OC before reality fucks me up.
>>
no that thing, this thing.
>>
>>143855017
>>143854753
I can't do shit right
>>
>>143854753
>yeah but have you ever made a full game?
yes, check the name before you make a dumb reply
>>
>>143855256

He probably meant a good full game.
>>
>>143855287
wheres your good full game?
>>
>>143855256
> 2 minute long school shooter flash games
> incomplete multiplayer games with empty servers
> menu simulator that can't even make it through steam

Finish a full game before calling yourself a yesdev please.
>>
>>143854753
Ok here's your idea: Zombie survival game where you play as a dog
You can kill a lone zombie by jumping at its neck but if there's more than one they will kill you. You have to use your superior speed and superior dog intellect (no joke, zombies are more stupid than dogs)
You can't go through doors, only after zombies break them (or if you're quick you can rush past it as a human goes through)
Humans don't care about you but they will shoot zombies, so you can help them help you in some situations, but they will soon leave you. Or die.

This will be 700 Argentine pesos btw, plus tip.
>>
>>143855416
so what? at least he is finishing his games unlike you guys puting project after project on the backburner with no intention of finishing anything ever, if you two competed in making a full game gogem would beat you to it, he would make a better game than you could because he is more experienced.
anyone can start a game but getting that last line of code is what you should be proud of, not your backburner projects
>>
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>>143855416
>mentions full good finished games
>"finish a game"
how do (you) even?
>>
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Moving out tomorrow. Should be packing and cleaning, but drew some more on this instead.
Procrastinating OTHER work by working on gamedev is actually really effective, for some stupid reason.
>>
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>>143855609
Gogem, your "games" barely qualify as such. They are barebones, and bad, even at the conceptual level.
Maybe you could make something worthwhile if you hired an ideaguy and an artist, but right now, that seems but a distant dream.
Yous should probably stop spending so much time on shitposting, too.
>>
>>143855606
I made a pong clone. Your move, nodev.
>>
>>143855801
i made a 3d platformer, might not be the best looking and best playing but its there
>>
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>>143855784
>Yous should probably stop spending so much time on shitposting
you should stop wasting time trying so hard to implement depression in other devs and get back to trying to implement mechanics and gameplay and any sorta graphics in the default unity capsule emptiness that is your heart but seriously though stop being a projecting nodev
>>
>>143856039
I just want you to stop coming here, giving people "advice".
It's embarrassing.
>>
>>143855976
I guess we're both on the same level as googum then.
>>
>>143856128
i didnt even give anyone advice other than you right now to stop projecting that you want other people to stop coming here you know who you want to stop coming here
>>
>want to join in bullying googum with everyone else
>too unhappy to do so
>>
How do I decide which dropped project I should pick back up?

Is completion percentage a good critera?
Or should I pick up the smallest one, scrap any unnecessary planned content, and polish it until it's ready for release?
>>
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>>143856408
it's not bullying, it's nipping at my heels
>>
>>143855314

http://store.steampowered.com/app/248820/
>>
>>143856408
Please get so unhappy that you kill yourself.
>>
Anybody else find it hard to think of a name or alias to be known by for game dev? Or am I just awful.
>>
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>>143856805
>>
>>143856429
>Is completion percentage a good critera?
Not at all.
Just look at the "games" Gogum has 100%'ed.
>>
>>143856938

I have the same problem

I also can't decide what game to make ATM. It's tough to come up with an idea that isnt a huge adventure game.
>>
>>143856938
I just came up with two words from the first letters of my initials and stuck them together.
>>
>>143856938
I am terrible with making up names so I just use a name I already came up with a while ago that I used for things.
>>
>PC freezing randomly
>Try some things, can't resolve it
>Few days of random freezes
>Internal HDD disappears (Main disk is an SSD), still gone after reboot
Fuck
>>
>>143856589
> my anonymous dogposter partner in crime was secretly googum all along

>>143856857
(you)
>>
>>143856938
Me too. What if I stop liking the name I chose? What if it's actually a stupid name and I didn't realize it yet?
>>
>>143857612
My thoughts exactly, then you get the envy when you see a good company with a great name.
>>
>>143856938
I like squares so I stick "square" in my names and aliases.
>>
Here's an idea.
A game with a scripting language that poses itself as dna. In the scripting language of said game, all functions,operators,and variables are represented in hexadecimal code.
To make a virus you would do something like:
>declare lifeform type
0xFFFF
>declare function that lifeform is capable of completing
0xABCF234
>This one is -OnInfect(F234) called when the virus infects something F234 is the lifeform infected
>destroy/eat dna of infected lifeform
0xDDF234
>replicate dna with available genetic material
0xFFFF0

each instruction would have their own energy usage and when that lifeform runs out of energy it dies.
>>
>>143858018
What's the point of making everything hex apart from being a pain in the ass?

You'd have to have the game's manual open permanently just to do anything.
>>
>>143857993
why do you like squares?
>>
>>143847507
>stealing assets
>>
>>143858254
They're the best, most space-efficient shape.
>>
>>143858132
It doesn't have to be hex.
But I would like the scripting language to be a little obscure and esoteric, similar to how real dna is.

I imagine the player examining a lifeform and trying to find out what hex does what.
>>
>>143844330
the sprites look like they have big sagging tits from the front
>>
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give me one good reason why you aren't making a dating sim
>>
>>143858512
I don't know shit about human social interaction
>>
>>143858440
I see
>>
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I love the smell of progress in the morning

twitch tv/artificialintelligencia

I am working on getting my research menu to appear, it was working a couple days ago.

What are you guys working on?
>>
>>143844897
>>143858486
what the fuck
>>
>>143858686
It's illegal to advertise your videostreams on 4chan, whodev.
>>
>>143858739
do I finally have an alias?
>>
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>>143858668
It all started when I began making these.
Now I use the names SquareAnon and SquareDev and my fansub group is called SquareSubs.
>>
>>143858739

He's been streaming for a while now, and streaming is one of the best parts of this general.

Fuck off newfag.
>>
>>143858856
Whodev is the opposite of an alias.
It's what we call people whom we don't recognize ever having seen here before.
>>
>>143858686
> HTML game
wtf
>>
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>>143858731
i cant draw for shit with a mouse (or at all really) but i did my best to outline what appears to be saggy tits
>>
>>143858686
Trying to figure out how I'm going to implement combat
>>
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>>143858557
have i got the game for you
>>
>>143859138
this looks alright! link pls?
>>
>>143859241
https://googumproduce.itch.io/sit
>>
>>143859138
Played it. It didn't teach me how to hold a conversation and I learned was bleep bleep bop bop
>>
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ah shit what do I add next
>>
>>143843098
Dark souls isn't hard it just takes time.
>>
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>>143859313
bruh its bwaam bwwa bwoo bwaaamp
not bleep fucking thats offensive
>>
I post the Luvvie Ducks game on itch if anyone is interested.

I added a purchase price but I've created a key to share with agdg.
Download for free here.
https://gremonation.itch.io/luvvie-ducks/download/RGtS8znu4S00Sp41m47DJ634vwkXa4ht1WlFKGZ4

There is an android version if anyone is interested. (also free)
https://play.google.com/store/apps/details?id=com.gremonation.luvvieducks

I was debating adding a purchase price, the game is still a bit amateurish, but I wanted to experiment.

Now, I'm either going to add more stuff to Luvvie Ducks if it proves to be popular, or look at starting a new game. I've have a starfox clone idea in my head for a few weeks.
>>
>>143859380
Damn, that's real nice. What are you making this in?

>What do I add next
>He doesn't have a long list of what he wants in his roguelike
Doors? Firing weapons, like a bow? A minimap?

If you're looking for something big: a spell system. (It's a good idea to make flexible, and build status effects, traps and special terrain upon it).
>>
>>143859138

>socially interacting with a cashier

I just want my stuff and to leave, i am not there for a chat
>>
>>143859681
If you don't socially interact with the cashier it's called stealing
>>
>>143859720

giving them money is interaction but Its not a social activity
>>
>>143859843
giving money is the basis of modern society, it can't not be a social activity
>>
>>143859293
>https://googumproduce.itch.io/sit

this is the best game Ive played in recent memory
5 stars & thx for link
>>
>>143859681
it's the first level because it's emulating the bare minimum
do you not like... answer when asked how you're paying? say like, "have a nice day" or "thanks" or whatever?
>>
>>143859967

I tell them to stop talking or I'll socially interact with their manager
>>
>>143859945
what is twitter ?
>>
just discovered particles, super fun
>>
>>143860159
Neato.
>>
>>143860336
>>143857550
>>143856408
is this avatarfagging?
>>
>>143860451
No, avatarfagging would be putting the same anime girl in front of all his posts. He's just putting a dog meme before all of his posts.
>>
>>143860451
Yes.
>>
>>143860451
thanks for the (you) my dude
>>
>>143860451
The worst part is, he doesn't have a game either.
>>
>>143860853
I do have a game but if I post it I'm going to get shitposted every time the game appears.
I made the mistake with my first game, and I won't repeat it again.
>>
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>>143860853
He has a game.

As well as a very obvious trail of shitposts, which he admitted to.

Do not give him quality feedback.
>>
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>>143858686
Your stream is still totally fucked up. It completely cuts out every second or so.

You need to lower your bitrate a lot and/or get better internet.
>>
>>143836228
He was making fun of your poor english brah.
>>
>>143859489
>makes charming game and posts progress
>posts a free version for AGDG

you're alright duckdev. I'll post a brief review next time I see you in the thread.
>>
Is this real life? Kill me.
>>
>>143859489
Nice work bro.
I'd help shill your game if I could, but I've got no twitter presence.
>>
>>143861086
I dropped it & started a new game that I post here often whenever I'm not dogposting. You'll never b able to bully me or my game again.
>>
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>>143861354
>casual lying
as expected of smelly uncut dogposter
>>
>>143860926
Why do you post here?
>>
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>>143861115
this looks lovely. thx for heads up

erm I will expeirment with my bit rates
>>
>>143860926
>>143861354
I know you're only like 16, but you should have learned not to tell obvious lies by now.
It would be more believable if someone had actually been posting a piece of shit Game Maker game with stolen art recently, but no one has, so how do you expect anyone to believe you?
>>
>>143861115
is it better if I stop the audio?
>>
>>143861624
Not at all, but at least you can't hear the audio skipping anymore.
>>
how can i make a game as fun as jet set radio guys

>inb4 people saying that game is bad

go back to skyrim fags
>>
>>143861624
desu i often join streams and use them as a radio of sorts playing in the background and checking out the stream itself rarely
>>
>>143861765
become a musicbro.

if you make nice songs i'm 100% positive you'll find someone here to program and model that shit FOR FREE here
>>
Someone post progress of promising games from here that are now dormant or dead
>>
>>143861868
How can you post progress from a dead game?
>>
>>143861936
progress they posted before they were dead
>>
>>143861936
revive it for a few minutes make progress kill it again
>>
>>143861765
But I don't like Jet Set Radio and I've never played Skyrim
>>
>>143845260
Does he drop the box that you can then use on puzzles if he dies?

If not, that should be a feature.
>>
>>143861162
Thanks, i've only been around agdg for just over a month but, for me, it has a nice amount of progress, discussion and people aiming for a simular goal.

Also developing Luvvie Ducks was a good experience too.
>>
>>143847507
This looks fun as fuck
>>
>>143859380
I'm telling you this before it's too late: define your goal, scope and hold on to them like it's your last breath. Feature hunting will lead to misery and away from a completed game.
>>
>>143861763
Hi,

Is it a bit better now?
>>143862297
looks great doesnt it!
>>
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>>143862482
nope
>>
>>143862327
Well that's where I'm stuck. I don't really want to make yet another dungeon crawler, since that genre is pretty much finished in terms of innovation. I can't really see many new ideas appearing when it comes to dungeon crawlers.
An open world roguelike is something I'd like to try, but it's faaaaar beyond my scope and will never be finished. Is there a niche I haven't fully explored the possibility of? I could try to create a cataclysm-like game or possibly a space themed one, but that'd require a lot of ideaguying.
>>
>>143859380
Implement ranged targeting.
You can later use it for spells, projectile weapons and other miscalanious things such as a "Look" command (if youll have one).

Above all make sure to follow what this guy >>143862327 said.

Also, is this the final art style you're going for? Are these placeholder? I've run into these DC:SS sprites before on some sharing forum or other, but im not sure if they're free to use or what. If not, are you interested in colabing with an artist?
>>
>>143862591
that looks pretty amazing, it must be my internets.
>>
>>143862730
>Also, is this the final art style you're going for? Are these placeholder? I've run into these DC:SS sprites before on some sharing forum or other, but im not sure if they're free to use or what.
I mostly chose these because they were free to use. If my game is in a fantasy setting, I'll probably use them since they're already made. If I choose another setting, I'll likely use other tiles. I'm still very much in the design (or even pre-design) phase of development right now.

>If not, are you interested in colabing with an artist?
Sorry, but I need a more solid idea of a game before I can even think about collabing.
>>
>>143862845
>it must be my internets.
it's his internets that's the issue
>>
>>143863083
I have 100Mb/s down and other streams work perfectly
>>
>>
>>143863382
delet this
>>
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>>143833158
>there will never be a good Discworld RPG
>Terry is dead
>TERRY IS DEAD
>>
>>143847507
pay someone to do assets that are really high quality and this would make a bomb on the appstore
>>
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>>143861868
>>
>>143863924
delete this.
>>
stealing ideas
>>
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>>143864013
>so many dead games
>current recap is now anime trash for some reason
Actually can someone explain what happened to the old format for me? Is it a new guy doing it?
>>
How triggered by anime can one guy even get

Lets watch
>>
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>>143864058
ah yes, I too would like to see some nice ideas
not to steal, of course...
>>
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>>
>>143864080
>tiling hexes on a sphere
Hey I read that paper too
>>
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>>143863924
>>143864080
>>143864237
i remember some of these
>>
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>>143864276
Please answer my question: Why is Recap Monday different now? Did the old guy give up? Have some more dead dreams for your troubles:
>>
>>143864237
Why is Space Dementia-dev so good at drawing high-res sprites?
What tools, techniques do you use to get that look?
Fuck, jelly.
>>
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>>143864343
>Dev or Die
>Chose death
A much more fitting motto than "just like make game" I feel. I mean just look at the drop off from August 2 2013 to January 1 2016

Anyways where can I find all the newer recaps? The last one I have is January 4 2016
>>
>>143864237
Source Robe and Charlotte are still going, bless them.

Gangster Tactics I think moved to reddit (or at least I saw a game that looks similar to that screenshot?).

Vampire of the Sands is on Steam.

I don't know about the rest. Presumably dead or left.

--

Which CURRENT /agdg/ games do you think will survive?
>>
>>143864368
the old guy decided recap wasn't good for the thread and stopped. the next guys disapeared without notice.
>>
>>143864237
> I can still remember the days when I was a fresh young dev and there was no such thing as namefags or dev drama
what has AGDG become?
what have I become?
>>
>>143864368
>Did the old guy give up?
Presumably. If you look at his site (which is where I'm guessing you're pulling these from) there's stretches of months at a time when he was inactive.

>>143864559
>Which CURRENT /agdg/ games do you think will survive?
Mine :^)
>>
>>143864559
>Which CURRENT /agdg/ games do you think will survive?
Mine r-right..?
>>
>>143864579
>complains about drama
>shitposts dogs
Just stop? Is it so fucking hard?
Or just kill yourself, if you have given up dev.
>>
I can feel the pressure of all those dead games weighing down on me. How am I different that my game will survive? Statistically I am almost guaranteed to drop my game and fail. Help.
>>
>>143864559
>Which CURRENT /agdg/ games do you think will survive?
Mine, Mayhem League, Gods Gift, Knightvania
This is a mean game to play thoguh
>>
>>143864559
>Which CURRENT /agdg/ games do you think will survive?
Mine is thrice reborn.
What is dead may never die.

>>143855625
>>
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>>143864579
My sweetest friend, we will all meet again some day in dev heaven.

>>143864559
Slipstream seems to be doing well.

>>143864568
Damn that's a shame. When you say the next guys disappeared, I saw this image when I came back a couple days ago. Has this fellow taken over? I need all his images to complete my virtual hoarding, do you know where they are hosted?
>>
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Remember: practice
>>
>>143864685
Just let it go anon, you were born to be a McLifer
>>
>>143864818
holy shit that fanart
>>
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>>143864823
>>
>>143864823
>.gif
>doesn't move
fuck this always pisses me off
>>
>>143864823
I really like this image

>>143864818
He did take over temporarily but he stopped because some other guy is making some automated recap thing, I don't know the details. Also I don't think they were hosted anywhere in particular. You can search the archives for his tripcode or sayaka on the name field or something and maybe you will find them
>>
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>>143864779
>Knightvania
Thanks!
I'm going all in now, setting up a company. I plan on working full-time on gamedev for at least a year.
So either I make it, or seppuku. Or both.
>>
>>143864818
I'm hosting my own version online at recap.aggydaggy.com, I dont think the animeguy is hosting theirs anywhere. Theres another anon that wrote a scraper to make weekly ones automatically, again no hosting I think.
>>
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>>143864998
>have to search archives
Damn, thanks though. I need them to complete the set.
>>
>>143864982

what you using?

can never get crisp lines outside of paint
>>
>>143864818
You mean Sayaka. You could probably find them if you search the archives (linked in the OP) for that name.

That said, the recaps lately are a bit misleading since a LOT of the current /agdg/ devs don't seem to bother submitting their game for the recap. Just look at the picture you posted - it has fan art in the background from 5 games that aren't even in the recap (but definitely aren't dead since they were in the last demo day).

I think we need a recap system that's easier to submit your game to, and doesn't require you to submit to it every week. Maybe the new tools site will do that. Or maybe just a bot that somehow builds a recap itself just from the random pictures/webms people post...
>>
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>>143865070
>recap.aggydaggy.com
Cheers. Shame they aren't images. So have you only done May so far or do they get deleted after a month?

>>143865182
The old system was hardly difficult though. You just copy pasted those few lines of information, filled them out and posted a picture
>>
>>143864559
>Which CURRENT /agdg/ games do you think will survive?
sorcerobe
clarent
space dementia
slautios (i-it's still alive, r-right?)
mayhem league
s.o.l.d.a.t (at least i hope so)
>>
>>143865241
I've only done May so far.
>>
anyone want to collab? I now realize i have absolutely no ideas and mediocre art ability. I just want to make game
>>
guys I dont know what the fuck to do

all of my game ideas are impossible to 1MA and I'm at this point of frustration where i'm just not working on anything because I don't know what to commit to.
>>
sometimes i really wish i had an idea guy to help me
>>
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>>143863798
Why in the name of good did you have to remind me.

Are you aware that this is what was playing in the room when he died?

https://www.youtube.com/watch?v=7Cn7ZW8ts3Y&index=221
>>
>>
>>143865391
>>143865396
>>
do you have any skills?
>>
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fuck making a pretty ui
>>
>>143865492
I don't know
>>
>>143864509
God it's been 4 months since I stopped working on Spaceman Sam
ugh this blows
>>
>>143865435
>>143865396
>>143865391
Coincidence or dedicated shitposting? You decide.

>>143865241
>The old system was hardly difficult though
Nobody wants to lurk every thread. If you miss America-time mondays you're outta luck

>>143865182
>a bot
You could look for any post with both an image and the word PROGRESS. You'd have to do some manual filtering but that's still easier(?) than doing it all manually.
>>
>>143865484

Collabing just will end up fizzling out and be a waste of my time desu.

plus im insecure about my music and art
>>
>>143865241
Well, I guess the devs just need to be less lazy. Or we need to emphasize the recap more. The "combo" system from the old recaps looks interesting.

I think the new aggydaggy.com recap will be a lot better (it already has way more games than any of the recent recaps) just because it's semi-official, consistent and easily accessible.

(speaking as one of those lazy devs that did finally submit a recap to the new site)
>>
>>143865580
lets see your art
>>
>>143865605

>insecure about something
>post it on 4chan

nah mate
>>
>>143865510
Man I wish I could make stable progress on MY Animal Crossing clone. Haven't touched it in weeks.
>>
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>>143865396
Make a prototype of one of your game ideas. Set yourself a timeframe for finishing it in (e.g. 1 week) and make sure you make a completed product by the end of the time frame. It won't be a perfect 10/10 GOAT title but you will learn a lot, as well as gaining a lot of code you can reuse for next time.

>>143865452
Oh wow he always said that's how he wanted to go. I assume he killed himself then considering they simply stated he died to "complications" and he always said he would before he lost his mind completely. Oh well at least he got 41 books out and died accomplished.

>>143865562
>>143865590
You had 24hrs to post before it locked. I agree that looking at the new system, it seems more elegant.
>>
>>143864237
>>143864080
>>143863924
>>143864368
>all these dead games
>AGDG used to be good and was only occasionally derailed by shitposting instead of perpetually

CUT MY LIFE INTO PIECES
>>
>>143865510
your game looks comfy

(just fix that rock texture... i know it's probably a placeholder but i can't stand it)
>>
>>143865674
please don't
>>
>>143865664
It can't be that shit
>>
>>143865723
W-Why
>>
guys

what about an agdg on wizchan

its pretty chill over there
>>
>>143865717
i can't either anon, i really want it to go
>>
>>143865717
the comfy looking parts are stolen assets from animal crossing
>>
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>>143865703
>only occasionally derailed by shitposting
Now hang on a second it was always that way as I recall. Or am I wrong?

Anyways shitposting is easily countered by reporting that sourcefam tard and never replying to his posts. I don't even understand the nature of that "Danny" spammer though. What could force a man to such retardation?
>>
>>143865782
i'm a terrible dev, if i have any competition i'm fucked

>>143865830
also this, the grass and the café are borrowed placeholders from animal crossing
>>
>>143865830
>being THAT mad that someone is making progress and you're not
you could just dev, you know.
>>
>>143865698
Webcrawlers are fun as fuck to write anyway. I whipped up one to get star coordinates off wikipedia in an afternoon ages ago, with no prior knowledge at all.
>>
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>>143865905
>not using competition to spur your motivation into creating a better product.

You CAN do it, anon

>>143866024
>with no prior knowledge at all.
How would I go about even starting something like that? The only knowledge I have is with Java, and I make self contained games instead of things that go out and search things. I know that last sentence is terrible but it illustrates just how clueless I am about the topic
>>
>>143865905
You need to change that attitude
>>
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>no one in this thread thinks my game is going to survive

y-you too
>>
>>143866179
Goes without saying ;)
>>
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>>143866179
I believe in you anon. The problem is, I'm not going to be around for long. I come here for a few months, get demotivated, then leave for a few months. You have to believe in yourself because you're the only one who's going to stick around with you forever
>>
>>143864080
AGDG recap has gone through at least 4 people running it.
>>
>>143866179
>fate-of-agdg-recap-games.gif

except quadruple the number of characters that explode
>>
>>143866146
https://startpage.com/do/dsearch?query=java+web+crawler

You should learn some other programming languages. I did my crawler in python, its a good task for a scripting language

>>143866179
What is your game even called?

Since suggesting you make the input prompts optional in the special moves like in Superstar Saga I started playing it again. You have had an appreciable affect on my life with your game already.
>>
I've got about 4-5 projects in various stages of development currently in statis. How do I choose the right one to work on?
Should I list them?
>>
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It's a boy.
>>
>>143866745
Post them in order of estimated time to complete.
>>
>>143866745
drop them all, its what you're going to do anyways
>>
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Progress!

Got dialog working and a pause menu set up, also re-doing some sprites so that I have a more consistent colour palette.

Big negative right now is that if you press the 'examine' button too quick near the end of a message it exits and then instantly starts talking to the npc again, going to have to figure out how to put a delay on that for a half second or so.

Other than that now just going to move on to HUD and inventory stuff.
>>
>>143866760
you cant do this
>>
>>143866760
He must be very good at programming
>>
>>143866693
It's called Zero Quest.

(Since you play as a bunch B-grade "heroes" on a not-so-heroic quest)
>>
>>143867008
Well? What can she get for you?
>>
>>143862994
Sounds good.

I was toying with the idea of a rougelike a while ago. Was going to have a spell system that allowed for on the fly spell crafting/casting.

Pick an element, a shape (bolt, line, cone, aoe), distance, and power, and it'd cost you Mana depending on what shape, distance etc. you selected.

My coding is sadly not up to par, but i see youre going for a DCSS look, and its pretty much what i would have done. I have some pretty neat and easy to implement ideas if you feel like chatting, and i dont mind sharing since ive moved on to other, simpler projects.
>>
>>143867158
Well she's my merchant test NPC but I thought it'd be best to get the inventory set up first since I don't know how I'd test if a shop was working without one.
>>
>>143867008
maximum noisy
>>
>>143867008
Hey man, it's looking good! you should really get a pixelly font in there though. It'd help to get text placement and window sizes nailed down early. Plus it would just look much nicer ;)

You can find a ton of them here: http://www.dafont.com/bitmap.php
>>
>>143867371
Hey man, it's looking good! you should really ignore this piece of shit though: >>143867008

Pixel fonts take up way too much screen space and severely limit how readable / visually appealing your fonts can be.

That said your current font choice is kinda bad. Nothing you can't fix later!
>>
>>143844912
Does it eat things like Kirby? Is he/she the saddest Kirby? Or maybe I am just wanting it to happen.
>>
>>143867345
? If you mean the repeating textures that'll be sorted later, just wanted to throw together placeholders for now.

>>143867371
>>143867478
Thanks dudes, I know the font right now isn't great but I followed diestwares tutorial (frog game dude) and it needs a mono-spaced font, courier is the only one I have just now.

I looked into some others but they want like £200 to use their font in a commercial product so I may end up just making my own eventually.

Right now text placement and window size is pretty much how I want it, I'm just going to be adding a bit more code so that it scales with the window when fullscreened, right now it stays the same size which would just look silly.
>>
>>143859138
How the fuck do I do the second date level?
>>
>>143867804
Tell her about Whip The Vote™
>>
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>>143867371
>>143867478
Replaced the font for now since I didn't like the original either. Slight improvement, now on to getting a HUD set up.
>>
>can program
>want to like make game
>cant art for shit

Fuck
>>
>>143866950
My games aren't made of glass. Every time I drop them, I pick them up again, so I'm not scared of never making it. Even if it'll take me a long time.

>>143866901
Alright. Um.

Finished-ish Ludum Dare action game I could probably add more content and some polish to. 4 to 8 months.
Finished-ish SHMUP with a decent amount of features, but only 1 level. Considering adding more content. 6 to 12 months.
Shooter with a decent amount of content, on hold because I'm having doubts about my gameplay/design direction. 8 to 12 months.
Small roguelike with solid design, inferior to Pixel Dungeon or Brogue in scale and complexity. Tough genre. 8 to 12 months.
Metroidvania I've chosen to work on right now because it's better than working on nothing. Tough genre. Main mechanics implemented. 1 to 2 years.


Thoughts?
>>
>>143859442
This.

Just look at DSP
>>
>>143866760
I have the same haircut :O
And the same clothes at my appartment.
>>
>>143868330
Nice! And don't worry about using pixel fonts. There's absolutely nothing wrong with using pixel fonts. If pixel fonts were actually hard to read like a certain someone would suggest, then video gaming would have died out years ago.
>>
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>/v/ consider this a good UI
>>
>>143868824
>>>/v/
>>
>>143864559

g o d s g i f t
>>
>>143868806
>>143868330
There's a huge difference between "can possibly read" and "very easy to read". No need to shit on your players with the former.
>>
>>143867804
You need to look in the direction she's looking

>>143867008
Nice job, anon! Looking forwards to that shop GUI.

>>143866179
Your game is fucking A+ and you're making progress at the speed of light, there's not a chance it will die.
Have you considered making the death animation more dramatic? Right now it's very sudden and doesn't convey the "oh shit, things aren't going well" vibe that a party member KO should give, IMO.
>>
>>143868536
work on the ludum dare game.
>>
>>143868824
Can you critique it or give a better example? I know nothing about UIs.
>>
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>>143868824
>good UI
>>
>>143866693
Thanks man
>>
>>143864779

>God's Gift

this dev doe.
>>
> people think god's gift will succeed
the gameplay is flawed at a fundamental level

Why would I play lemmings but harder to control and I'm limited to a much smaller screen area because I have to follow my player character around (who seems to not do anything in terms of gameplay aside from restrict where I'm able to interact with)
>>
>>143869428
>lemmings but
How to spot a complete shit eating retard who hasn't actually formed opinions by thinking about things.
>>
if you make a porn game with UE4 could they tell you to stop. I'm reading the terms and service and it seems like if you make anything controversial they can tell you to stop. Unity does not have these conditions.
>>
>>143869489
the game is literally lemmings but
>>
>>143869428

it worked for pikmin. Plus the question wasnt 'what will be a big hit' it was 'which will survive.'

it's better than your game at least.
>>
>>143869428
said it over and over
just wait for it to flop
>>
>>143869625
Yeah but that's a safe bet for every last game here.
>>
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>>143869140
Lots of wasted space.
Geralt should never cover the items.
And it's just messy and doesn't have a clear flow of things.

And yes, Ruenscape 14 years ago with 2.

>concise
>little wasted space
>character preview doesn't cover anything up
>everything is clean

And your inventory was right below
>>
>>143868517

That reminds me. I can program somewhat decently, decide to learn art.

A year goes by and I still have about another three years to go. Now I'm doing 8 hours a day everyday.

That feel when people do 12-14 hours a day.
>>
>>143869654
a majority of the people here are untested devs with no history or past experiences who could go either way

the guy behind god's gift is the kind of guy who runs consecutive failed kickstarters and samefags on imageboards to look like people are into his game
>>
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>>143866146
have you got the link to this youtube video I nee dle motivations - thank you sir

>>143865452
my fav painting of all time
>>
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Just gonna fix one more bug, then I'm going to sleep
>>
>>143869567
>it worked for pikmin
Pikmin was "lemmings but goodstuff", at the moment, this game seems to having nothing going for it aside from nice pixel art.

>Plus the question wasnt 'what will be a big hit' it was 'which will survive.'
He dropped the point & click adventure game the moment nobody picked it up. Pugdev is in it for the money. When nobody wants to buy this game either, he'll drop it, mark my words.

>it's better than your game at least.
I doubt it's better than my game. I mean I made The Witness
>>
>>143869502
Where did you read that?

I'm pretty sure the only restriction is on gambling and like not using it to run nuclear facilities.
>>
>Comparing GG to Pikim
Gas yourselves, Pikmin doesn't deserve that.
>>
>>143869812
Nah, we already have an excellent track record of failure. Even the most promising looking games tend usually die here.
>>
>>143869851
I googled "Japanese never give up"
https://www.youtube.com/watch?v=KxGRhd_iWuE
>>
Wasn't there an anon saying he wanted to put a patreon with pixel art tutorials, etc?

Are you still going to do it?
>>
>>143870137
What is this new meme to respond to a specific post but not actually reply to it?
>>
>>143867008
>>143868330
As said a few threads ago I hope those tiles are placeholders because it's obvious what you used as a reference.
>>
>143870395
It's responding to the conversation without quoting each and every person involved new-friend.
>>
I know right? I don't get this new meme at all.
>>
>>143870012

ok so the 'goodstuff' youre referring to, what is it exactly? you drag your pikmin around, sometimes throwing them at the pill things that make more pikmin, sometimes to gather ship parts and occasionally to attack enemies. That about as deep as the gameplay goes.

god's gift has more of a puzzle focus but pound for pound id say its as deep/fun as pikmin, which it is far more like than lemmings.

also, i dont blame you for not admitting whatever game you do/dont dev. I really dont.
>>
>>143870395
Just people rotten egos. Disregard their posts.
>>
>>143870395 (you)
>>143870473 (you)
>>143870496 (you)
>>143870567 (you)
>>143870583 (you)
>>
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Gravity in Bokube has been fixed without bugs. I can finally get to making the newer levels that take advantage of different floors.

I think I will have different colored lighting on each floor just to help the players reference to which floor they are on.
>>
>>143869851
What? I'm not the only jet set radio fanboy in this general?
>>
When i was in school i was like "lol math is dumb i will never even use that shit in real life"
and now i fucking have to do it fucking constantly to implement like almost any feature
i wish i could put a hot poker in my younger self's dumb ass
>>
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>follow aggy dagger
>they don't follow back
>>
>>143870610
>tfw my idea still has no you
>>
>>143870767
Selfcest is my fetish.
>>
>>143870769
I'd hate it if people followed me just because I followed them.
>>
>>143870932
Same.
>>
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>>143870445
Oh yeah they are just placeholders don't worry, I just started to learn how to do this art stuff like a week ago so there is going to be a little while where everything I produce looks like the tutorials I'm following.

Once I've learned more about pixel art and colour theory stuff I plan to slowly go through and replace everything, for now I'm just focusing on learning how to get the actual game stuff working.
>>
how do you code a dash in GM? i figured it would be kind of the same code used in HeartBeast's double jump tutorial but maybe im wrong
>>
>>143870932
>you follow them back
>they unfollow you
even worse
>>
what are some cool things you could do with more advanced enemy AI for a first person shooter? like they could collect weapons/powerups, use the map layout strategically to flank the player, catch the player by surprise. what else? could enemies cooperate among themselves somehow?
>>
>>143870708
Gosh, people really just use these engines because they're afraid of programming, don't they?

So many games that are completely inappropriate for big 3d engines get posted, its surreal.

I mean I guess you want to just get stuck into it and not have to bother learning to program or whatnot. But you're spending so much effort learning and using the wrong tools. In the end you'd be so much better off just doing your 2d platformers in your own engines based off some graphics framework that isn't loaded with presuppositions about what your game is and with an atrocious licensing.

t. drunkposting engine dev who's never completed a game
>>
>>143871274
this

you could easily do that kind of game on your own with opengl and simply knowing how to program shaders
>>
>>143871224
https://www.youtube.com/watch?v=EvYXRefDQHU

There is heartbeasts tutorial on dash states.
>>
>>143870567

dont try and engage these venomous shitheads with logical gamedev discourse pugdev, they arnt devs let alone intelligent human beings.
>>
>>143871270
>what else?
Bait the player into wasting his ammo and then after he's out, the AI goes into horror-movie mode.
>>
>>143871367
oh wow, didnt even see that. thanks anon
>>
>>143871270
Squad AI is a thing. The first FEAR is so on point with its FPS mechanics, play that for some inspo
>>
> pugdev facing the realization that he's going through the same patterns as he did with the point & click
go samefag on 7chan, that'll make your game successful buddy
>>
>>143871270
You won't be able to implement even half of the shit you said let alone more, ai is complex as fuck. Each of those is easy to implement alone but to combine everything together is the hard part. You currently of course think "not for me lol!".. heh you will see boy... you will see. i was in the same ship as you once.
>>
>>143871270
Use decoys, attacking from multiple points at once, all rushing the player at the same time instead of 1 by 1
>>
>>143871518
>tfw you will never have an autist shitpost about you unendingly
Why live?
>>
So is Gaffer's thing still the definitive dt "guide" or did someone improve it?
>>
How do you choose when to post progress?
>>
> make a bad game
> get shit on
> this guy must be autistic that's the only possible explanation for my game being shat on
>>
>>143872069
If you see some shitposting starting to brew, do it

And never after 700 posts.
>>
ot: is there a very good all-in-one messenger with skype and irc?
>>
>>143871274
Bokube isn't a 2D game. Everything is 3D models I wouldn't dare make it all sprites in gamemaker.
>>
>>143872220
>And never after 700 posts.
Please don't slow down the thread like this.
Posting after 700 is fine, actually it's a good time to do it because of this very mind-set.

And nothing says you can't re-post the progress for the next thread.
>>
>>143872446
Pidgin, probably.

May or may not require third-party plugins.
>>
>>143871358
Nor is Bokube a 2D platformer. I have Unity Pro for free, I don't need to pay any licenses.
>>
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>>143871175
are wood tiles impossible with even numbers?
>>
>>143872923
for 3d it's still basic high school tier math, heck your game could run 60+ fps on mobile if you programmed it properly, but with unity you're lucky to get 60 fps on desktop
>>
>>143866179
looks like tumblr trash anyway

i mean look at your post.. its just attention seeking
>>
>>143865520
You nigga even stole my art at some point for your Space Cunt game
>>
>>143873071
t. salty nodev
>>
>>143873071
why you so salty man
>>
>>143871175
Gotcha. Keep up the good work then.
>>
>>143873071
Here's your (You), fellow attention seeker.
>>
>>143873187
Why are you signing your post as if you are a salty nodev?
>>
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>>143873028
Honestly probably not the best person to ask but I just screw with the amount of planks till it works.

If you want to do it smart there is probably math of what goes into 16 or 32 easy to help you cut up the tile.

>>143873284
Thanks kind anon.
>>
>>143873561
not him, just a side thougth

why leave 3 out of the multipliers, i.e. avoid pixel sizes of 24, 48 etc.? align the width internally to 4 and there won't even be imaginary performance boogoeymen
>>
What dimensions should twitter .gifs be?
>>
>>143873029
I run the game at 120+ FPS on desktop without any optimization. I'm sure I can optimize it for mobile when i'l have to.
>>
>>143871274
>>143873029
Perhaps that person is trying to also learn the engine and not just make a game?

I've made 3 shitty small and buggy as fuck games in UE4 so far. Could I have done it with OpenGL? Yeah sure, they're not too complex. Would I have learned anything about UE4 and prepared myself for possible more complicated games in the future? Doubtfully.
>>
>>143873434
> LOL! you get to play as the final fantasy cursor! haha i've seen final fantasy played by markiplier
you have dyed blue hair, you think Undertale is the best game of all time, you started deving after the indie boom, you think your game is the best thing on agdg, you spent 90% of your dev time on juice for tumblr gifs, you think being post-modern is clever and new, you are 19 years old, you have zero innovative gameplay features, your story is paper thin, your game is trash and you know it but "its ironic" so you can avoid facing criticism
>>
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>>143873028
Not at all.
>>
>>143866760
Good
>>
>>143874358

I'm sure you will post your game and show how superior you are to what you just described. Surely you aren't just projecting.


Right?
>>
>>143874009
No idea, I know nothing of this stuff and I chose to make my sprites all in 32 because it fitted in my rooms better than other sizes I tried at first.
>>
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>will never have a good organized wiki a la /emug/ to help newbies
>will always have to wade through gallons of shit to find anything of educational or scholastic merit
>will forever come back to a sea of nodes complaining about things
>will forever open a tab in r/gamedev before closing it because it will always have some asshole "speed coding" an 80's arcade clone in Python as the top post
>no one will ever make it because they keep bickering over pointless shit
>>
>>143874652
> doesn't respond to criticisms
> le projection
as i suspected
>>
>>143874710
I'm gonna make it.
>>
>>143874789

>nodev edgelord

as i suspected
>>
>>143874701
so it's basically all fud? 3 should be nice to have as a divisor
>>
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====Weekly Recap===
Hello everyone, it's time for another recap.

Do not stray from the format below or else the scraper will probably miss your response. Try not to use things like additional line breaks or quotes.

A 1.5x1 .png file works best. A .webm will probably look awful since I just use the thumbnail for those.

====Recap Format====
Game Name:
Dev Name:
Tools Used:
Website(s):
Progress:
(+ For positive progress)
(- For negative progress)
>>
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>>143874358
>>
Will pay someone $5 to make me a pixel art planet right now, cash on delivery.

If its good, I would be willing to pay you up to $25 per asset after that
>>
>>143874916
Kind of, 3 COULD be used in some instances but it'd tile weird or not look right on certain screen ratios because all computer shit starts at 8-bit stuff.
>>
>>143874710
you are posting this to a general made for professional procrastinators
>>
>>143875101
More details would be helpful dude, size, terra like or just any rocky ball?
>>
>>143873071
>Bullying ZeroQuest dev of all people
Stop.
>>
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>>143867560
Almost. The main mechanic is absorbing your enemies and controlling them directly, almost like ghost kirby

Also the design changed slightly to make him less sad, I just haven't updated all the animations yet
>>
>>143875101
Guess I could do something but I'll need a way more detailed description of what you want. If you can do a shitty mspaint mockup of it even better.
>>
>>143875570

>implying he isnt just going to take the asset and never contact you again or pay you
>>
>>143875394
>Whole game about being ghost Kirby
Yes please! Preorder when? Ghost is my favourite Kirby power.
>>
What genre should my first (original) game be. I've made all the basic/tutorial games already and I am using unity.
>>
>>143873561
Damn this pic was so small I didn't even notice someone beat me to it.

>>143867040
Dude, you should really consider changing the name of your game. "Zero Quest" is the most generic shit ever. People will likely assume the game is boring and uninspired, not to mention it's hardly searchable.

I'm sure you can come up with something nicer.
>>
Progress: block that get destroy only with condition.
The solid block 1 is destroyed when all breakable block 1 are destroyed, block 2 are destroyed when a switch is down and comes back when up (not on video because I can't decide a final aspect for the switch...)
Oh and I decided to make a devblog (http://maggotdev.tumblr.com/) but it's empty because I just finished subscribing and I have no idea what to put in or how it works.
>>
>>143875782
Well is a risk you already know about here in 4chan, specially on /agdg/ that is mostly populated of 12 year old kids that think making a game is as easy as downloading mods for a game.
>>
>>143876062
That's for you to decide. The answer is simulator.
>>
>>143875570
Something to replace that circle in the middle, 200 x 200
>>
>>143876081
Will follow the devblog, I have been thinking about doing one too, but I get stuck exactly on the same as you.
>>
>>143876221

Decide for me. I can't think of anything that isnt "enormous open world rpg/platformer with immense storyline"
>>
>>143875570
Going to make a throwaway email here two seconds, don't post the image here, email me it so I can send payment
>>
>>143876367
>mfw thinking of how fun non-traditional games like Katamari Damacy and Mr. Mosquito are
>mfw trying think of unorthodox game ideas is like trying to imagine a color you've never seen before
>>
>>143875570
email is [email protected]
>>
>>143876561

oh my god I know this feel

>favourite games are all wonderful, self contained things that can be as long or short as you want because they have wonderful mechanics
>try to make a game
>it's legend of zelda but worse
>>
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>>143875071
Game Name: 2D Dogfighting
Dev Name: Kirk
Tools Used: C++, SDL
Website(s): https://twitter.com/kirk_wald
Progress:
+ Got flak cannons and shells working again
+ New sprites for bombs that give a better impression of height
+ Bombs and missiles now have separate cooldowns
+ Some HUD changes
- Ground units still don't change target when they lose their current one
- Flak cannons are using jet sprites as placeholders
>>
>>143876719
>[email protected]
Good I'll work on it late at nighttoday and I'll email it to you then, since I'm at work right now.
>>
>>143874358
this
>>
>>143875945
Thanks dude, glad to hear it. I don't have a site yet (no dev name) but the working title in the recaps is Whimp the Bold, so you can follow it if you want
>>
>>143877017

t. not developer
>>
>>143876998
Awesome sounds good, even if it's not what I want I will pay you for the first piece if you are interested in making some more stuff in the coming weeks, just keep hold of my email sure and we can work from there.
>>
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>>143875071
Game Name: VitoMiom
Dev Name: Deppressed trap dev
Tools Used: GM
Website: http://maggotdev.tumblr.com/ (empty for now)
Progress:
+ A dash
+ Some block who have "conditions" to break
- Less time to work, sadly
>>
>>143876817
You would make a fucking bomb if you made this for mobile and payed for marketing and nice sprites. I guess thats not what everyone wants from gamedev, but shit it looks great.
>>
>>143877464
Mobile would be pretty cool but I don't know the first thing about it. If I did a mobile version it definitely wouldn't be a 1:1 port, since most of the sprites would be too small and fast to follow on a small screen with your fingers in the way

I figure it wouldn't be terribly difficult to copy and paste the hard stuff like AI, projectile behavior, and level source code and then adjust stuff like gameplay speed, sprite size, and controls. So mobile does sound pretty appealing, but I'll finish the PC version first
>>
>>143877464
How in the world would a dog-fighting game, even a basic 2d one work on mobile?
>>
>>143877317
Sure, sounds perfect to me.
>>
>>143876273
https://managore.itch.io/planetarium
>Not just using planets made with this
All you need is to credit the developer, according to what they said.
>>
>>143877876
a 3d one could work with accelerometer/gyro controls
>>
>>143877876
Tap to aim, virtual joystick to maneuver, map some advanced moves to buttons
>>
>>143875071
Game Name: [Placeholder Title]
Dev Name: N/A
Tools Used: GM:S, GraphicsGale
Website(s): N/A
Progress:
+Implemented basic Water
+Implemented the Heavy status Effect
+The Mimic can now use Iceblocks in the air if it is learned
+Minor fixes to hitboxes
+Rising upward attacks, while dashing, will carry some of your horizontal momentum while rising
+Fixed and redesigned the pause screen
+Started work on Leviathan
-Spent way too long learning how paths work
>>
Is there a lightweight 2d engine using C#?

I want to make a 2d game but I also want to make 3d with unity later on.
>>
>>143878257
>virtual joystick
i bet none of you or any game at all has as responsive, smooth and accurate a virtual joystick as i do
>>
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>>143875071
Game Name: Knightly Terrors (WIP name)
Dev Name: Razmig, Theonian
Tools Used: GM:S
Website(s): http://theonian.tumblr.com/
Progress:
+light/shadow masking added to the game
+several new background assets
+company logo(s)
+decided to go all in and work on the game full-time
+laid groundwork for grant application
>>
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this has happened every time Ive run the game, is random not really as random as i thought? or is gm just saving my game without telling me.
>>
>>143878549
Use randomize(); at the start of the game.
>>
/egg/ is writing a design doc for you guys.

https://public.etherpad-mozilla.org/p/amateur_egg_dev_general
>>
>>143878549
retards like the GameMaker devs can't into randomness, it isn't easy
>>
Asking again in this thread (since I still didn't get an actual answer), anyone know places for a musician to find work or others that need a musician on their team?
>>
>>143879070

why dont you just post your music here?
>>
>>143879145
But then I'd get called a fag.
https://soundcloud.com/dr-doomsday/midnight-strike
>>
Anyone know places for someone to discuss amateur game development?
>>
>>143878549

It's using the same seed every time.
Put randomize(); in the creation of the room or the creation of an object that spawns before everything elee
>>
>>143879207

I'd work with you but I'm a beginner programmer making my first game so nvm.
>>
>>143879441
Don't be so hard on yourself.
Post progress.
>>
>>143864982
It's like if Samus' Varia suit only had an optional combat top and the legs were actually part of her normal outfit.
>>
>>143870708
I still don't know why you dropped our contract.
>>
daily reminder im saving all your progress
don't become another dev that never posted progress again cuz i'll notice
>>
nth reminder to take a break and play some vidya every now and then.
>>
>>143879937
You the Music Anon? What was your rate of the profits again with your contract?
>>
>>143880317
Originally it was a deferred payment of $25 per song for every 500 sales of the game, but I was willing to cut the guy a break because there was a higher number of short songs he was asking for.
Unfortunately, he terminated the contract (for some reason)
Either way, my rate is not set in stone, and I have worked with others, so a discussion is on the table.
>>
>>143879207
>he posts some shit he slapped together in an hour
you'll fit right in in agdg
>>
>>143880730
How about this one
https://soundcloud.com/dr-doomsday/town-theme
>>
>>143880784
pretty good actually
>>
>>143880876
Thanks.
https://soundcloud.com/dr-doomsday/blades-of-grass
>>
Hey anons, I need some help here. I'm trying to make a super basic Dungeon generator on Python, so I wrote some code to make a 2D Array that I can then use for drawing the dungeon. My attempt is to basically pick a random location on this 2D array called dungeon, change the 1 on it (Which represents a wall) to a 0 (Which represents the floor), and then use this code to randomly build simple corridors:

http://pastebin.com/Ei1htSB5

But instead of building, say, this:

http://pastebin.com/YES6g1YF

It just changes two 1s instead of 20
>>
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>Had throw out 2 hours of work on a model because I got a superior idea
>Doesn't feel bad

Is it common for these kind of "frustration" feelings disappearing after you've been devving for awhile?
>>
>>143879207
>>143880730
on second listen this is actually good too

maybe good for some retro-ish shooter kinda like doom or quake

>>143880975
pretty cool
>>
>>143881089
Thanks man.
Now to hope that some guy needs music and is willing to commission
>>
>>143881249
What software do you use for making music? FL Studio or something else? Just curious, I'm anything but good at music.

>tfw using loonix so no FL Studio-like software
>>
>>143881435
FL Studio
>>
>>143881557

>fl studio

when will this meme end
>>
>>143881435
Don't worry, I wasn't either when I started. I actually began using Soundation.com, which while still gimped when compared to FL, let me learn a few things. Give it a shot if you want.
>>
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>>143875071
Game Name: TacticalRPG
Dev Name: HowDoGameDev
Tools Used: OpenTK, GIMP, Blender, VS
Website(s): howdogamedev.itch.io/tacticalrpg
Progress:
+ Buttons/input can now have a sound assigned
+ Adding support for common menu objects/values/themes
+ Created game state to test skills and related visual effects/events
+ Started research into mouse support
- Tactician AI will not seek out player
- Height calculations still broken
- Lighting is still broken
>>
>>143881703
>FL Studio is bad because it's easy to pirate so lots of people make shitty trance
Boy the guitar sure is a shit instrument because of all the wonderwall covers.
>>
>>143881072
well print out debug statements every loop and see where it's marking
>>
Guys, let me do music in your projects. Been a while since I posted here. Here's some of my stuff (finally got a soundcloud now): https://soundcloud.com/soravme/demo-reel

I'm not that big a fan of electronic. But I can also try that if you want.
>>
I'm making a hand-drawn game in gamemaker. What resolution should I go for? Do enough people have 4K or 1440p monitors that I should optimize for them?
>>
>>143881853

It's just an inferior DAW desu.
>>
>>143882165
Compared to what, Pro Tools?
Obviously, but Pro Tools and FL have two very different purposes.

Compared to Live?
Absolutely not.
>>
>>143880975
Wow this has a really nice and mellow feel to it. Wondering if something like this would fit in my game, but music is so far ahead right now. I'll definitely keep your name though, in case I do want to use a piece of yours
>>
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>>143882103
>https://soundcloud.com/soravme/demo-reel
Do you do spoopy battlemusic?
>>
>>143882476
Thanks man. Here's hoping.
>>
>>143875071
Hang on a second didn't we just have an extensive conversation about how this doesn't exist anymore? Anyone got May 1 and 2?
>>
>finally i fixed all of the bugs and can move onto that new feat- oh fuck another bug!
it's fucking endless
>>
>>143882103
>https://soundcloud.com/soravme/demo-reel
Holy shit real chord changes

I'll keep you on record my man, this stuff is sick, even I'm not sure it fits the tone of my game. Jus tout of curiosity, if we cameup with a theme or motif we want for a track, would you be able to implement it?
>>
>>143870769
I always follow back aggys except those that reblog fucking everything
Not clogging up my dash with memes man
>>
>>143868824
Compared to the horrible list-based ones in Skyrim and TW2, its pretty good.
>>
>>143882303

Pro Tools, Logic, and Live are all worlds better DAWs than FL studio.
>>
>>143882554
of course
>>
>>143882871
>Logic
Oh god no.
Never again, I have no idea how people do get shit done on Logic.
>Pro Tools
Alright, let's have it, why is PT better?
>>
>>143882816
I do that all the time man! That one song I had there that was like an RPG theme, I also made a battle theme version of it based off the same theme. Don't know why I didn't include it here. I always love doing that. It's a lot of fun. That's what I love about music. The same melody can have so many different contexts.
>>
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>>143882931
Shame my game is in such early stages, will harras you via your soundcloud later though if you're up for more of those choirs and maybe some organs.
>>
>>143883062
What are your rates/standard proceedings when working with devs?
>>
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>>143875071
Game Name: Luvvie Ducks
Dev Name: Gremolin
Tools Used: Blender, Unity, Paint.net
Websites: None, but I post progress here https://www.youtube.com/channel/UCSFGPhu4aNWqJDicFUuOxHg.
Progress:
+ Added Wood Duck and Muscovy Duck
+ Posted game on Google Play https://play.google.com/store/apps/details?id=com.gremonation.luvvieducks
+ Post game on itch https://gremonation.itch.io/luvvie-ducks

Currently seeing how the game does, seeing what the feedback (if any) is like and thinking about some additional features.

(If anyone from agdg wants to play Luvvie Ducks without paying then use this link)
https://gremonation.itch.io/luvvie-ducks/download/RGtS8znu4S00Sp41m47DJ634vwkXa4ht1WlFKGZ4
>>
>>143883103
Ah I'd love to do more choirs or fugue esque organ stuff. Always a lot of fun with those minor progressions. I'd be pretty down bro. Just mail me like you said.
>>
Game with Warioworld style-gimmicks
But also a health bar.

Bad idea?
>>
>>143884509
Do you actually mean WW or WL?
>>
>>143870769
I try to follow back every AGDGer. But, and I hate to sound smug, a lot of people follow me and sometimes I miss the notices. Social Media is really hard to manage when you don't really care that much, but your stuff has a bit of a following (not much, but enough to make it a lot to keep up with).

If you leave a comment on something, I'll definitely see it.
>>
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>>143884763
I meant Warioland.

Fuck.
>>
>>143883226
I'm pretty flexible. What's your email/skype?
>>
>>143885301
but can you lick your elbow?
>>
>>143885268
I personally prefer 3 as a whole but 4 definitely has the better atmosphere and gimmicks.
>>
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>people discussing the best DAW
The best DAW is whatever you like the most.

Just face it, the reason your music sounds like shit is cause you're shit. Has nothing to do with your DAW.
>>
>>143885504
dat projection tho
>>
>>143885626
>I've never been to /prod/.
We're more self-hating than nodevs.
>>
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>someone is making Gogum's political game
>except it look fun and interesting
>https://www.rockpapershotgun.com/2016/05/29/political-animals-sim-announced/
>>
Holy shit i wish i could understand quaternions, they are so fucking difficult to grasp. When i'm deving stuff with rotations i basically have to randomly fling shit at the wall until bruteforce the correct solution
>>
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>>143875071
Rough draft of recap for this week. Uses theme selected last week.

>>143882674
I guess I didn't get the memo. I think I have an older beta recap from the scraper, but I think Sayaka did the final one for May Week 2. I don't think there was a Week 1.
>>
>>143885768
>generic mobile UI
>SO WHACKY animals

They're both shit.
>>
>The phrase "object-oriented” means a lot of things. Half are obvious, and the other half are mistakes.
Thoughts?
>>
>>143885301
[email protected]

That's my anonymous email, I'll hit you up with a better method of communicating once we get in touch. Just to reiterate though, I don't think I'm at a point in my game where I can be worried about music too much. But I'd love to keep your info until that point
>>
>>143886076
>Paul Graham is an English computer scientist, venture capitalist, and essayist.
>He is known for his work on Lisp
Opinion discarded.
>>
>>143886076
Make a damn game
>>
>>143886076
I don't even know what that's supposed to mean. Half of what?
>>
>>143886380
OOP impedes your ability to JLMG.
>>
>>143886478
A press
>>
>>143886623
Get the fuck out of here "Henry"
>>
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Remember: practice
>>
>>143886870
>draw the rest of the fucking girl
>>
>>143886076
kys
>>
>>143886092
Sent you an email.
>>
>>143886870
Oh jesus enjoy making a walking animation for all that shit
>>
>>143886930
Everything follows from the forms.
>>
>>143886930
the hardest part is constructing a good base the rest is just rendering and polish
>>
>when you finally found a decent suitable mainstream-sounding and popular track to use for a vidya trailer
>but it's actually kinda generic and you keep forgetting what it even sounds like
not a good sign is it
>>
>>143887403
Did you contract some music guy for it or just find it royalty free somewhere?
>>
>>143887291
theres way more to it than that you retard

you will never finish a game in this style, you couldn't even finish a black n white zelda clone and half resolution, but thats probably where you should start
>>
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>>143887547
>>
>>143887528
found it royalty free, don't even have to pay the $20-50 others ask, just gotta give credit

ideally i'd contract a custom song but it seems like either it would cost too much or i probably wouldn't be happy with the result
>>
>>143887547
nice projection
>>
>>143835737
whats your stream?
>>
>>143887649
We should call this place /proj/ because all the negativity here is just projection.
>>
>>143887048
replied
>>
>>143887797
A lot of it, yeah.
>>
How difficult would a baldurs gate clone be in unity?
>>
>>143887858
About two Ue4s.
>>
Why have /agdg/ turned to shit: lets be honest
-Devs post here with few to none replies, nothing productive except "cool gwaym bruh" or shittalking about his progress
-nothing but shitposting, OOP, dogs, suicidal no devs, boats and general "why your solution sucks" talks, alongside with masochist enginedevs
-remember practice, remember practice, you can do it bruh, bruh..............
-shilling music, no problemo, its art yo!
-devs slowly disappearing, or more accurately running away from this shithole
-no constructive arguments: here i will give you an example:
whats better, unity or unreal?
what are the advantages of using C++ rather than C#?
now i am ether going to get no replies, or going to get shit posting, or "back to /a/ animu-fag, or tumblrfag" or going to get "unity is da only way bruh"... you watch :)
>>
>>143888029
Right, it's all the enginedevs' and musicbros' faults and not because of the fucking rabid shitposters.
>>
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>>143888029
Remember: practice
>>
>>143888029
Music shilling isn't bad because it saves people the trouble of having to seek out musicians. The problem is a lot of nodevs here don't have enough progress to even think about music yet.
>>
>143888148
That's one of his gimmicks, and you replied.
>>
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>tfw want to start a dev blog to share progress but can't settle on a good dev name
>>
>>143888464
Find some band name generator online and work from that.
>>
>>143888148
so why not moderate this place?
or like only allow posts with attachments?
maybe require a word count higher than something?
apply extreme filters to this board?
there ARE MANY solutions
>>
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>>143888387
Yeah, I realize my mistake now.
>>
>>143888586
Those all sound like decent ideas but we'd have to move off 4chan to have that level of moderation
>>
>>143888029
>smiley face
opinion discarded
>>
How long does a game have to be before I need to bother with save games?
>>
>>143858970
HTML5 is actually fairly decent for writing small browser game type things, I've heard. Better than flash now apparently.
>>
>>143888958
Longer than one sitting.
>>
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>>143888029
>>143888936
>smiley face
>opinion discarded
^see? thats your example, a very constructive argument :)
>>
>>143888958
Longer than 45 minutes I'd say.
>>
>>143888958
Don't listen to those first two nuts.

Longer than 10 minutes.
>>
>>143889170
:)
>>
Do you keep all your ideas in one single folder? I often have ideas for specific characters or whole games but sometimes I also need to remember ideas for one project in particular. Should I have an "idea folder" for each project or should I have one for everything?
>>
>>143889296
Have you never played a roguelike? Why would you need to save after only 10 minutes?
>>
>>143889369
I have a Game doc and Game notes for separate DD stuff from quick/broad ideas.
>>
>>143889170
it's a shitposting redflag bruv. check the other posts that have smiley face in this thread. if you don't know this much it speaks a lot about how much of an agdg regular you are
>>
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>>143886870
>>143888332
>making a top-down RPG
>been browsing free assets trying to figure out exactly what style would be good to render my characters in
>mfw this is literally perfect

My spriting probably isn't good enough to execute on that yet, so practice it is.
>>
>>143889748
>top down RPG
>using isometric sprites
What
>>
>>143889369
All of them in a single txt
>>
>>143889845
OC idea
>>
>>143889953
Well have fun with that. You'll look like a giant stomping over the whole town.
>>
>>143889845
Something like what you normally see in RPGMaker, call it a typo.

Still, anyone have a source for these?
>>
>>143889369
Wikidpad
>>
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Tell me I can do it agdg, tell me I can finsih and sell this game for a project,.

I motivate you guys, please motivate me now in my hour of need.
>>
>>143890231
Sure
>>
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>>143889845
>>
>>143890231
Of course you can do it.

No one else has the vision you do.

Someone, probably lots of people, want to play your game and will play your game.

Keep going
>>
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>>143889894
another example, yay :)
i am losing IQ like a motherfucker!
>>
>>143864818
>Has this fellow taken over?
I did for a month. Than some cool guys did a scrapper and the /agdg/ site was launched and stuff.

>>143864998
>>143865070
>I don't think they were hosted anywhere in particular.
This. Just /agdg/, never expected to replace Homph.

>>143865182
> I think we need a recap system that's easier to submit your game to, and doesn't require you to submit to it every week. Maybe the new tools site will do that. Or maybe just a bot that somehow builds a recap itself just from the random pictures/webms people post.

I agree, and can definitely see why Humph stopped the old recap completely. Yeah it was nice at first, but after awhile you stop caring if your game is on the recap or not. And just post every other month, or just stop in general.

I like the idea of the monthly recap the /agdg/ site is doing.

>>143882674
Here's week 2 of May, will post first week next.
>>
>Have absolutely nothing to do today, perfect day for progress
>Have had gamemaker open since I started my PC
>Already 2pm and I have made basically 0 progress

How do you guys find the motivation?
>>
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>>143890231
>>143890319

Tahnsk guys thats all I needed.

Right I will get back to work.

God speed
>>
uh oh, danny's back, someone create a containment padded cell thread for him in /qa/ please
>>
What kind of animation is used in baldurs gate? Is this a sprite?
>>
>>143882674
>>143890560
May 2016 week 1.
>>
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>people who typedef absolutely fucking everything
>>
Making a game with bog-standard OOP:
>okay, time to implement this new enemy
>we need the features these base classes together
>we can either waste time refactoring boilerplate up the inheritance hierarchy, or we can just copy-paste and make our solution brittle and a potential time sink later on
>ehhh...I guess we can scratch that enemy out of the design doc

Making a game with procedural programming and composition:
>okay, time to implement this new enemy
>we need the features from these components together
>done
>>
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>>143890693
>gif
yep, that's a sprite.
A sprite is anything that the end visual product is stored and shown.
Animation is when (usually 3d but also sometimes in 2d) the things has joints that are moved in the game and the final product that you see is generated as the game plays.
Basically:
Sprite: Will always be the same, hard to make
Animation: Can be fucked up by game, easy to make/adaptable
>>
Why does it seem like hardly anyone uses UE4?
>>
>>143890862
The book I used to learn C++ did it so that's how I learned :^)

Suffer more
>>
>>143891051

Thanks, that clears it up nicely.
>>
>>143891083
Because you're not paying attention
>>
>>143891083
because only successful devs use unreal, and you are in /agdg/
t. /agdg/, the hipsters of gamedev
>>
>>143890843
Here's the last of the 4 Recaps I did. The ones prior to this was when Homph went MIA.
>>
ignore and report, folks
>>
>>143891083
Because whats his face only posts large progress.
>>
>>143891345
what happened to "spooky cute anime girl game"?
that game was promising
>>
>>143891319
>the hipsters of gamedev
Hardly.
>>
>>143891179
welcome
>>
>>143890862
>libs that all use their own typedefs for common types
>>
>>143890843
If you're going to use a Patton quote, it should have been "May God have mercy upon my enemies, because I won’t."
>>
>people still idolize vine
>vine doesn't even post here anymore
>>
>>143891689
>Vulkan uses the types from stdint.h, float and double
>>
>>143891479
Hopefully they're still here, but I think they stopped posting progress around back then unfortunately.

>>143891715
I probably should have, because it's the truth.
>>
http://store.steampowered.com/genre/Free%20to%20Play/#p3
4chan's pride
>>
>>143891479
I haven't seen him around m8.
>>
>>143891948
did he release any demo?
>>
>>143892135
Nope
>>
>>143892464
you know by having shitfam, """""""''s, ahahahahah's, and/or source as image title gets you filtered right?
you need to step up your game, be creative
>>
>>143892801
I like Code Blocks.
>>
>>143892667
You tricked me damnit
>>
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>>143892667
>new thread at 670-ish posts
>>
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>>143864490
I'm not even that good at high res. Pic related is probably the best I can do for now.
If you mean specifically picture from that recap, it was pixelart blurred because of scaling.
>>
>>143893354
look at the link you melon.
>>
>>143891942
Really? I expected vkint typedefs and such
>>
>>143893289
hammer isn't that hard to use, it just breaks a lot because it is quite old
>>
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I'm trying to conceptualise my boss fight against a giant clown, here's what I have so far.

You release his hands, unknown to you that he wants to kill you. He then proceeds to try and hit the player by sweeping his hands across the screen or slamming his fist on the player, there is also a flick ability (represented by the dark red box with a lighter one inside).

A lot of this fight is based around using the chain ability (represented as a blue line from the player(green box)), to pull the clowns head down to attack him after dodging X amount of abilities; his nose will change to indicate he can be pulled.

To finish the fight you have to damage him 4 times. The first point of damage will be done by getting him to clap his own head, in turn removing his ruff (this stops you chaining him from the side). The second and third points of damage are from pulling his head sideways after a clap where you can attack his nose (you will have to do this on either side to break his nose).

This is what I have so far, thoughts?
>>
>>143893442
The joke was deployed too early.
>>
>>143893449
Nope, it's very reasonable. There's stuff like VkInstance, VkDevice and whatnot but they're just opaque pointers/handles.
>>
>>143893657
EYE: Divine Cybermancy
>>
>>143893717
Don't reply to him
>>
>>143893657
hammer is the level editor for source
>>
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Water reflection guy from yesterday here. I've finished getting the water reflection to update based off whether the camera's moved or rotated far enough. What I'm having trouble with is getting the reflection to stay aligned with the scene when not updating.

In Crysis, you can see that while the reflections aren't updated every frame, it shears the reflection texture somehow so it's not as noticeable. It may have something to do with projection matricies, but the math is over my head. Where should I start with this?

This all sounds autistic as fuck, but that's optimization for you.
>>
>>143893657
CS:S
>>
>>143893449
>>143893709
Also, all the enums are actually enums instead of just integer constants with a single VkEnum typedef. There is a VkEnum typedef, actually, but only for structures that don't currently have flags that might have them in the future.
>>
>>143891083
Unreal is perceived as "harder" than Unity even though it's not really hard at all.
>>
>>143893843
>I literally turned on a premade feature and made word soup on AGDG to impress them
>>
>>143893843
Can't really help without knowing exactly how you do the reflection.
>>
>>143893993
It certainly isn't for a beginner. Someone with no coding knowledge would just be wasting their time.
>>
>>143894095
He's asking for help you autist
>>
uguu
>>
>>143894258
Literally nothing to do with what he's talking about, fuck off poser.
>>
>>143893993
It is harder in so far as literally every question you could possibly ask about Unity is online, it's basically impossible to get stuck.

Worth it though.
>>
>>143894359
Heyyy you got the hat to stay on
>>
>>143894359
The fuck is up with those eyes?
>>
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>>143894095

It's not premade, at least not in Unity. Its Water4 prefab normally updates water every frame.

>>143894254

Pic related is what I have now. You'll notice that it actually updates more often than Crysis' water, but looks jerkier.

>>143894258

Cubemaps don't contain enough data for water reflections.
>>
>>143893489
It seems good, if not very overdone

There are dozens of bossfights in famous games that are floating head and hands. However, this doesn't make it a bad thing necessarily, you seem to have a pretty good idea of how you want the fight to go.

How well the game actually plays only comes from giving it to a playtester and seeing if they can figure it out. I say go for it.
>>
>>143894489
True, it definitely does have more support, which is pretty nice. And every fucking Unreal answer is in blueprints which isn't helpful at all because it takes 5 times longer to parse 50 nodes rather than 10 lines of code.
>>
>>143894490
yeah, i fucked up three times on the way after yesterday.

>>143894560
i'll eventually get someone else to paint my models i hope
>>
First try at making a forest background, it will be the farthest back in a 2 tiered parallax background.

I know it's shit, so I'm really asking for advice, criticism, tips, anything.
>>
>>143894919
Make it bit more dense I guess. What are you thinking of doing for the layers closer to the foreground?
>>
>>143876081
Good to see you are doing well. May I suggest you speed up the ball a bit and add more damage steps to the blocks? I also have a few ideas you could use for bosses.

As for your devblog, that's exactly what it's for. Just post game updates, and whatever is on your mind there.
>>
>>143894919
nice dual nuke test you have going on
>>
Started working on new idol models since the chibi ones, while CUTE! CUTE!! don't fit well with the rest of the game.
How's it look?
>>
>>143894590
If you didn't write it yourself and you don't know how it works, I can't help you. This sounds like something you'll need to take up with whoever wrote it or whoever knows how it works.

I mean, in general, reflections are pretty easy. You render the scene flipped around the reflection plane, masking with the reflective surface (either through stencil or through sampling in the surface's shader). The sampling approach is what allows you to not do it every frame, so I'm guessing that's what happens. To "skew" the reflection, you somehow need to change where it samples based on how the view has moved.

Also, be aware that if the reflections are still expensive, that will just lead to stutter. I would opt more for the "do it regularly every few frames" approach instead of "do it when the camera moves far enough" so that you can stagger it with other operations that don't need to happen every frame and get a smoother result.
>>
>>143895251
looks like you stretched out the stomach like laffy taffy
>>
>>143895251
>>143894359
more flat shading memes, great
>>
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>>143894359
S.T.A.R.S...
>>
>>143895148
I think the foreground would be probably 3 or 4 smaller trees and maybe some ferns/bushes

I'm not sure, I'm completely lost when it comes to backgrounds/tiles.

I know that the farther things are from the player the less saturation they have, but I don't know if this nearly complete grey is justified.

I also don't want it to be a spooky forest, which I believe this is conveying
>>
>>143895483
Where are your models?
>>
>>143895001

I'll see if it can be done with Unity's reflection probes.

>>143895365

You're probably right. Unity's water uses the normal of the plane to place the reflection camera under it, but I'm lost on everything after that. I guess I just need to do more homework.

I actually did do it regularly every few frames for that exact reason, but it looked awful at low framerates.

Anyways, thanks for all the help.
>>
>>143895809
on my hard drive
>>
>>143895251
p good overall

but then I just got done looking at that other guy's, so maybe my judgement is skewed
>>
>>143895365
>>143895812
I have an idea, not sure if I'm going to be able to explain it well enough.

Whenever you render the reflection, you also capture where (in screen space) the vertices of the reflective surface are. You then store them as UVs in the reflective geometry. In the fragment shader of the reflective surface, you sample the reflection render texture using the interpolated UV at that fragment.

If it works at all, of course, it only works if the reflective surface is static (which I don't think is an issue for you).
>>
>>143896031
Can I see them?
>>
>>143894359
It feels like the first two Alone in the Dark games
>>
>>143896089

I think I understand what you mean, but it'll take me some time to implement it. Thanks!
>>
>>143895192
Thanks my friend

;__;
>>
>>143896126
i guess
lemme find them
>>
>>143896313
I look forward to seeing the result.
>>
>>143896671
Eh, I'd fuck it
>>
where is your game
>>
>>143896916
But that looks like a little girl
>>
>>143896671
not flat texturing, flat shading, faggot. yours is great
>>
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>>143896916
Delete your post or I'll kill you.
>>
>>143897060
>>143895251 is mine too, I just haven't textured it yet. There's this thing called WIP, you know.
>>
If I wanted to make a homepage for myself would just using github pages be fine? (url would be username.github.io)
>>
Source shitposter, get fucking banned.
>>
>>143897629
Don't see why not anon. What did you have in mind?
>>
>>143897830
you cant ban an engine
>>
>>143891345
Thanks for these
>>
>>143897861
Honestly no idea, just want to try making a website.

i-in case I ever get famous one day or something like that.
>>
>>143891345
>tfw Spooky cute anime girl game is dead
>>
>>143898151
That was fast
>>
>>143897960
Yes you can. 420 did it, and here will too.
>>
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it's not a microwave
>>
>>143895173
The ball speed is controled by the player. Here it doesn't go fast because my portable computer doesn't work well when webmmaker and an application are both on..

The damages for the block are easy to add, just that these one aren't made to have multiple "life point".

For the boss, I already have 4 ideas, so I'll see later for more.
>>
>>143898434
The colored buttons make me think it's a microwave
>>
>>143888029
True, but of course dev aren't gonna be a lot. That makes 2 years I come (I'm the dev of vitomiom), and summer always seen a lot of stupid person coming and the dev going on vacation.
>>
>>143898085
Why not get a domain? They're usually super cheap and you can get your github website to use it very easily.

Or if it's something gamedev related that other people can benefit from and I like it I can toss you an aggydaggy subdomain like I did for boreal.aggydaggy.com.
>>
>>143896671
The low poly high res models makes me think of pic related.

I love it.
>>
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Dear /agdg/, redpill me real quick

If I want to make a complex, top-down strategy RPG, is RPGMaker a good system or should I bother with something more versatile

The idea is with pic related, small/medium/big tiles that the player stands in the middle of. The bigger the tile, the more vulnerable they are. You'd have to avoid open spaces as much as possible while trying to flank opponents. I'd want to make something with a ton of status ailments too, because I'm a sucker for that kinda thing.
>>
>>143896126
man i didn't even realize how long ago i dropped moddeling
>>
>>143899839
Cool
>>
>>143899839
thats the fucking mako
>>
>>143896671
How'd you make that head? I'm struggling to make a suitable head.
>>
Question:

Why do most indie devs decide to go with 2D? Because gamemaker makes it easy to develop in that environment?

Not only have I heard from multiple sources that modeling and animating in 3D is easier than 2D, but I think it helps make your game stand out as well since so few indie devs make 3D games.
>>
>>143900042
I modelled it.
>>
>>143898494
Figured as much. But I'm just adding the suggestions if you're interested. Most devs usually want open to feed back. I don't mean to tread you if that's what you thought my friend.
>>
>>143900048
3d modeling is easier but texturing is a bitch. It basically requires all the same 2d art skills plus some 3d ones ontop.

It's why so many indie devs use the flat shaded style.
>>
>>143900048
It's not easier, and 3D games require a bit more math than most 1 man armies can handle.
>>
>>143900042
Take a cube, subdivide it a couple of times, smooth vertex a bunch of time then tweak it.
>>
>>143900048
Making the environments in 3D takes so much longer
>>
>>143900195
I'm interested in suggestion, just not for the bosses, mostly because I'm not going to program the bosses before the rest of the game.

But if you have any ideas, I'm all listenning.
>>
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i need a 3d artist.
>>
>>143900486
Do you have a prototype?
>>
>>143899828
RPGMaker is ok but you'll have to do some modding to get it to work like that. unfortunately, modding is not game dev. get out.
>>
>>143889369
I have a "Gamedev" folder with a subfolder for every game/project, where I put my ideas.
It's more useful than stashing everything in the same place, especially when you're like me and you've got fifteen txt files for every aspect of a future game.
This is useful when you've got few projects and lots of ideas.

>>143894359
KILL IT WITH FIRE

>>143898434
Try putting the buttons on top, it'll help get rid of the microwave look.
>>
>>143900568
yes
>>
>>143900236
There are so many tutorials for Unity and UE4 out there, not only that but the inbuilt functions and asset stores should help streamline 3D devving right?
>>
>>143900586
That's stupid, I'm not leaving for that. I'm not trying to mod Skyrim or something. I just want to make my SRPG.
>>
>>143900794
Yes.

But still not to the point of a 2D game.
>>
>>143899828
Don't bother with RPGMaker.
>>
>>143900693
Present them.
>>
>>143899828
Use gamemaker
>>
>>143900048
2d is easier on all fronts -- simpler graphics workflow, easier game design, the tools are often easier, and the games themselves are lower profile to distribute and play.
>>
You know there's an engine LITERALLY Designed for RPG games? Yeah, that's right! It's called Unity.
>>
>>143899828
That seems to be complexe, but if you mod rpgmaker that may work.
>>
>>143900048
>modeling and animating in 3D is easier than 2D
this. so much this.

i think people go with 2d because they're afraid and because they're stupid and suck at math

if you're even remotely mathematically inclined, knowing math will make your game look pretty good by default with the shading effects and such while with 2d game it can end up looking like an mspaint mess or something extremely generic and boring
>>
>feel like im doing well with my 3d hack and slash game
>all this posting about how it's super hard to finish 3d games

am i gonna be ok?
>>
>>143900929
>>143900970
>>143901057
>>143900586
Alright, I'll try Gamemaker. Thanks.
>>
>running a `find . -name "*.blend"` on my laptop to find my old modeling shit
>it somehow managed to wander off into my pc which is windows
i already looked there you shit
>>
>>143901407
don't worry about what agdg shitkids consider to be hard
>>
>>143901407
Finishing any game is hard. 3d is just the hard mode of hard.
>>
The great wizard Carmack explaining what's going on when you add a point light
https://www.youtube.com/watch?v=IyUgHPs86XM
>>
i don't remember why i made this but it's dope as fuck
http://web.archive.org/web/20150612065626/http://a.pomf.se/yfjwht.blend
>>
>>143899464
I should really study this kind of models. Anyone know where I can find reference picture of them?
>>
>>143901407
Post it, I'd love to see

If you're the anon whose game has the comic sounds and the massive robot enemy, then you certainly are doing well, and I'm incredibly excited for your game
>>
we in it now

>>143902536

>>143902536

>>143902536
>>
Actual new thread
>>143903226
>>143903226
>>143903226
>>
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>>143902631
>>143903359
ohhhh nooooooo
>>
Fuck GameKit is a mess for multiplayer, such an afterthought by Apple.
>>
Get a life instead of (You)s
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