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/evn/ - Authentic Teenage Dialogue edition
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Discussion about the making or playing of English Language Visual Novels, save for the ones from /ksg/, or games released originally in Japanese.

Do you have a question about a Japanese visual novel or a translation of it?
/vn/ is ready to answer it.

>Developer Resources, Getting Started:
http://pastebin.com/7LsCvtq3

>Recommended Reading:
https://vndb.org/v/all?q=;fil=olang-en.tagspoil-0;o=d;s=rating
http://pastebin.com/zGVSpH0B

For Developers. Huge collection of guides on everything:
http://meganelover.com/post/122965940223/visual-novel-creation-masterlist

Ren'Py Download:
http://www.renpy.org/

Last thread: >>141364176
>>
boo
>>
hello friends
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>>141748413
hi there fellow /evn/ing
>>
We can do it.
>>
No we can't. We can't do anything. That's why we're here.
>>
We can, and we will. That's exactly why we're here.
>>
>>141749936
Nah, I used to think like you. You just need to go deeper. Get depressed to the point it turns into anger:

"Damn you, vomit-inducing cesspool known as /evn/! I'm going to make the best VN ever by doing exactly the opposite you penisheads say!"

Once you accomplish that state of mind, you'll work every day like a madman.
>>
mad person of indeterminate gender
>>
Any new kickstarters on the horizon?
>>
>>141753606

Deji's. Caramel Mocciato or something like that.
>>
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>>141755741
LIKE THE DARKNESS IN MY HEART!!!
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>>141755861
Go on. Date a goth. Open them up to the joy and wonder of the world.
>>
>>141756484
Being with me would make them actually suicidal and not just suicidal looking attention seekers.
>>
>>141756792
Aw, don't say that.
Maybe it would make them homicidal instead.
>>
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>>141760339
Give her the P.
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>>141760339
[x] show her my dick
>>
>>141760339
Give dem the cash.
I don't want no trouble.
>>
>>141762990
I'm looking, but I still can't see it. Is it invisible?
>>
>>141760701
The pussy?
>>
>>141763381
No, it's non-existent
>>
>>141763507
Aww. Let me kiss it and make it better.
>>
>>141763449
The potion.
>>
>>141760339
EVN making its own Recettear when?
>>
So it begins...
My journey to making a short VN.
>>
>>141768184
It'll be shit.
>>
Is it better to release a VN for free or charge money, if it's high enough quality for that?
>>
>>141768258
At least it'll be released
>>
>>141768390
>if it's high enough quality for that?

If you need to ask it belongs in the trash.
>>
>>141768801
I meant theoretically.
>>
>>141768390
Clearly it's always better to release a VN for free.
I don't want to be spending money on high quality VN. Save that shit for low quality VN. This is actually good. Why would you want to charge money? To cock block me from playing? For profit? You don't fucking need shit. Just release it for free like a good dev.
>>
>>141769163
But will it get more attention if it's free or if it's commercial?
>>
>>141769351
If it's free, obviously. There's nothing to complain about a FREE game. If has a price tags, fuckers will be all "This isn't worth 100$, worst game ever"
>>
>>141769481
But won't people think it's low quality shit because it's free and avoid it?
>>
>>141769638
Look at Lucid9 on Steam.
>>
>>141769638
Only a dumbass would pass up a free game.
Those people aren't people you want to pander to.
>>
>>141769745
There's tons of free games, who would want to play every single one?
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>>141769838
Someone who isn't a dumbass. Besides, even if a game is free, doesn't mean you don't need to do marketing. If you want people to read your shit, get people to read your shit.
>>
>>141769718
>lucid9 is free

fools...
>>
>>141770003
But it is. Steam says so.
>>
>>141769838
Do you really think you can't even get people to play your game for free? Is your art absolute trash?

The same can be said about games that have a price tag. You need to do everything in your power to convince them it isn't.

But on this note, I'd rather you sell your game. Why do so many people opt to not sell their game? I feel like they are potentially damaging our market.
>>
>>141770148
People want to give back to their community who pirated VNs at no cost. If you put a price tag, you're on the wrong side of the community. If you want me to support you, just put a pay whatever the hell I want.
>>
>>141769718
What is this? Looks good. Authentic anime style art.
>>
>>141770397
Play it and find out.
>>
>>141770101
>“Lucid9 – Inciting Incident really is a gem amongst OELVNs, and I believe it has a chance to stand alongside some other big-name visual novels currently available in English[...]”
>9/10 – Gamerscape
So what are "some other big-name visual novels currently available in English"?
>>
>>141770253
This. Why would someone pay for your shitty game when they can easily pirate a professional-quality Japanese one?
>>
>>141770101
Part 1 is free. The other parts might still end up costing money. Have you learned nothing from Sunrider? The first hit is free to get you hooked.
>>
>>141770680
>Part 1
Fuck multi-part VNs, I hate this trend.
>>
>>141770792
If people were willing to not shit on full games at their full price, then there wouldn't be a need for multi-part. But nah, the Steam Community is fucking cancer, so that doesn't work out at all.
>>
>>141770924
It should just be for free, obviously.
>>
>>141770924
Sales tend to drop off for later installments anyway.

It's also not just about what buyers are willing to pay, it can be because the game still isn't finished and the devs need the money from the earlier parts to continue the story. This can end badly when they don't get enough to complete it, or loss the staff necessary to do so.
>>
>>141770924
The problem with multi-parts is they often get left hanging or it takes a long time for the next part to be released. Besides, it's not fun to only play a partial VN, I like it all in one.
>>
>>141771064
This, who else is joining our free brigade on Steam?
>>
>>141771263
>>141771456
Those devs sound like scum shitters.
This is why we need to return to our traditional roots.
>>
im going to release a multipart evn over the course of a year and there's not going to be any stopping me

even if i only sell two copies and one gets refunded, i will make my game.

i 100% believe in myself
>>
>>141771978
There ain't nothing wrong with that.
>>
>>141771978
Just make in all in one you piece of shit. If you can't even use capital letters there's no way your game will be any good anyway.
>>
>>141772069
i have to hide my identity

there are too good of developers here
>>
>>141771456
>takes a long time for the next part to be released

Sakura Fantasy Chapter 2 and The Reject Demon Toko Chapter 1 when?
>>
Are there any really long evns?
>>
How do you guys make good trailers for evns?

There's not much to show, so it's like just certain scenes that hook people, I guess? Preview of music perhaps. Maybe even some CGs to really attract those people who like art.
>>
>>141772473
Music and slides of random dialogue and scenes, and flash by some info about what kind of game it will be.
>>
Don't you guys ever think EVNs are weird? It's like you took out the interaction part of games and focused on only that without the whole gameplay part. It's like an incomplete medium, it's so awkward. It would be majorly better if you just did gameplay really.
>>
>>141772891
Only EVNs? Japanese VNs are different?
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>>141772891
b8/8 made me reply
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>>141772628
That's just what makes up a trailer though. What makes a good trailer?
>>
>>141773464
Good editing, good art, good premise.
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>>141773556
How do I become a good editor? I'm not very good at constructive feedback since if it looks good, then it seems fine enough.
>>
>>141773620
Practice, and watch successful trailers to take note of what they do right and emulate it.
>>
>regular edition is pay what you want
>enhanced edition adds extra character routes, fanservice events etc and costs some money
>the idea being that if you liked the game you can support it and get some new content too
Is this a decent plan? I don't really expect to make any money at all but happy merchant ancestors are calling to me through the ages.
>>
>>141774271
>>enhanced edition adds extra character routes, fanservice events etc and costs some money
It depends, will you be really missing out if you don't get this or will the regular edition be an enjoyable and complete on its own? It really depends on this. You also need to hit that sweet spot of adding enough content that it's worth paying for but not so much that people will be pissed you didn't just include it in the normal game.
>>
>>141774271
That's a legit terrible idea.
You're supposed to do what the nips do and make the extra routes and fanservice events a whole new VN itself.
This means they should both just be free.
Paying for fanservice? You like prostitution, anon?
>>
>>141774271
Yeah, that sounds good. If I liked the main one, I would definitely want to buy the next one to support you or just because it really is good.
>>
>>141774271
at this point the "pay what you want" version is basically just a demo

also by charging a set dollar amount for the "full game" you are basically removing the chance that people will pay more than that for the PWYW version

idk I don't see the point
>>
>>141774453
>>141774690
Yeah picking the rght amount of content is going to be tricky. I was thinking the actual story line with everything resolved and stuff, 1 romance route and friendship routes for the rest of the characters for the free version, and more SoL "the crew is hanging out together" stuff plus romance subroutes for the remaining main cast members in the "enhanced".
>>141774531
>prostitution
hell yeah I'd sell my daughterus to faceless old men for a quick buck
>>141776682
Eh, I just want people to play it mostly. I see the point about no one paying for the free version if there's a better one available, but t b h if I don't think people will shell out money for a game from a no-name dev (and obviously I'll try to make it look as good as possible, but there is a good chance it will still be average at best), yet I still want it to be read.
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page 10
>>
ayyy
>>
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Mockup for the demo. I don't really have any room to change things at this point, but I'm still open to suggestions so I can improve in the future. Text is obviously memes.
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>>141785597
Looking nice. Maybe it's just me, but I find it a bit unappealing when choices are that large and obscure that much of the sprite and background, especially when they lack opacity like the choice you have selected.
Who's the artist for that background?
>>
>>141787992
Thanks! Dao is the background artist, they have a thread on lemma right now. I agree with you also, it really does obscure the art. I wasn't sure if it would be all that much of a big deal since the choices are up fairly infrequently, but since you mentioned it I'll look into what I can do about that.
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>>141785597
What will happen if there will be 4 choices ?
>>
>>141788478
I'd need to reposition things for sure, and it may look a bit cluttered. I'll most likely just avoid having four, the GUI was designed with three in mind.
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>>141772331
Not yet.
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>>141788227
Or maybe just remove the sprites during the choices?
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>>141789919
I like that idea, I'll give it a try and see how it feels.
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>>141794216
Do we really need to post gayshit to stay alive ?
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>>141795307
No. You can post progress.
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>>141795307
Look at the time gap between that and the post before it. The answer is clearly yes.

If you'd rather, have some minor reddit drama:

https://www.reddit.com/r/visualnovels/comments/4iqzmj/magic_matchup_a_fully_english_voiced_small/

>"Please comment on my game! But only if you've paid for and played the full game, or your opinion isn't valid."
>>
>>141795478
No progress here.
no project either
At this point I would kill for an idea guy with finished concept, without blank spaces.
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>>141795728

I was reading that earlier, had a good laugh out of it.
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>>141795778
i have more ideas than I'll ever have time to complete :(
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>>141795728
Played his demo, shit is soulless and tedious.
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>>141795918
there is difference between an "idea" and "finished concept"
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>>141795728
>the feedback has been overwhelmingly positive!
>by that I mean no one wrote a disparaging review on newgrounds
>>
>>141795728
>>141796867
Why should he give a shit about any of that when he's making bank on SEVERAL patreons?

Why is the bar for success set so low, yet at the same time feels so elusive?
>>
>>141795778
I have a 200k words script done and an additional 50k words file containing barebone descriptions of the remaining scenes. I can also program in java.

Are you capable of providing top tier sprite artists, bg artists, music and are you willing to accept me having the final saying on what goes on the final version of the game?
>>
>>141797857
what's it about
>>
>>141798608
Mages.
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>>141798683
You better learn how to chuu2 shit up with ATL if you're using renpy, otherwise wasted potential.
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>>141799404
I'm using renpy to test the flow of the game, but the final version will probably be implemented in libgdx because it has some gameplay too.
>>
>>141799637
>libgdx
cool, never heard of it
>>
>>141799978
If you are going 3D (in java) jmonkey is probably better. But just for 2d libgdx might be better.
>>
Should I consider a fantasy-ish UI for a magic in the 22nd century game of sorts?
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>>141800276
Maybe you could use Shadowrun UI as an inspiration? The setting is kind of similar, although perhaps less cyberpunky.
>>
>>141797857
>I have a 200k words script done
No, you don't :^)
>>
>>141774271
Rising Angels Fates seems to be planning to do something similar. See how it does, and if it doesn't do well, don't follow suit.
>>
>>141795728
If people pirate your game, then it makes sense not to care what they think, since they're not someone who's going to support your work.
>>
>>141801035
Okay.
>>
>>141801160
Read the thread first, that's not what the issue was.

As for not caring about the opinion of pirates - well, yes and no. Pirates are just gamers, and many of them steal some things and buy some other things, or steal one game and then support you in the future. Depending on what their complaint about your game is, it might be worth listening because it might represent larger reactions.
>>
>>141801160
They liked your game enough to play it, but not enough to support it. What could the reason be? Assuming that there's some critical issue that renders them incapable of wanting to buy it (like a certain word spelled incorrectly you missed the entire time) it'd be worth listening to them. Anyone who's just a cheapskate or has a moral aversion to genuinely supporting you will, in all likelihood, not bother wasting their and your time explaining their rationale.
>>
>>141801669
>They liked your game enough to play it, but not enough to support it. What could the reason be?
Money.
Almost always.
Some people simply do not want to pay anything, ever.

The number of people who will pirate a game to see if it is really (whatever they want) and then pay for it if it is? Well, these people do exist, but they're a minority. More commonly you run into people who liked the game enough to play it all the way through, and then find some minor issue to nitpick and claim that this is why they won't support it. "Oh, it didn't have voice acting, it's cheap, I won't pay for that." (Maybe that's why they can't afford voice acting, genius)
>>
>>141801883
I said
>anyone who's just a cheapskate ... will likely not bother wasting their and your time explaining why

>minor issue to nitpick and claim that this is why they won't support
Then you can file that down as appropriate.
>>
>>141795728
>this guy is making a cumulative total of 7,700 dollars every single month
>>
>>141802557
Do you think that gives you the right to criticise him?
>>
>>141803247
Are you him?
>>
>>141803289
Yes.
>>
>>141804341
I believe you. Regardless of how much or how little money you make, criticism is good and appropriate.
>>
>>141804514
You're just jealous.
>>
Dont die on me
>>
So, I just bought WWLOS. It's a shame about the weird anatomy because the characters are pretty well written.

Not the best thing ever, but it's worth the 5 bucks.
>>
>>141810346
I'm failing to parse that acronym. You bought what?
>>
>>141811358
Where We Lay Our Scene. Took me a while to figure it out myself.
>>
>>141811358

Yeah, what >>141811475 said. Sorry about that.
>>
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>>141815708
that's one long torso senpai
>>
I've found Nekopara for women.

http://store.steampowered.com/app/447180/
>>
>>141816270
Nah, thats just yet another pets-become-boys game, it's not proper nekopara without animation and petting action, that beastmaster game at least had skinship options
>>
>>141816270
>http://store.steampowered.com/app/447180/
> mogabe port

ha ha ha
>>
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>>141816270
if my pets transformed into guys, one would be a fat lazy neckbeard, the other a neurotic midget with respiratory problems oh and neither of them has balls
>>
>>141816937
They still can fuck you.
>>
>>141817881
now there's a scary thought
>>
>>141816270
Got me thinking.
How's the pet-human age conversion applies in this fantasy eroges? Your 13y.o. choco lab might come out as either a 13y.o. boy or 70-something man with erectile dysfuction.
>>
>>141818963
Don't worry! No matter what, he'll always come out fuckable
>>
All I want is a Scottish or Airdale Terrier to have classy facial hair in his refined human form. Bearded dogs are glorious.
>>
>>141818963
old faceless catmen are the new orcs
>>
Do you guys smoke while playing vns?
>>
>>141821721
Wouldn't you risk burning yourself, senpai?
>>
>>141821721
bruv
wazzgiblets
titter
>>
>>141821721
No, I drink.
>>
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Will ACE Academy be better than Sunrider when it's out of Early Access?
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>>141826530
Early Access never really changes that much.
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>>141826634
They've been implementing fixes and doing updates to the GUI and some of the art.
>>
>>141826634
Some projects do change over time, but in many cases the enthusiasm slowly runs out and eventually they just call it 'done' wherever it lay
>>
>>141826634
Its early access consists of an episodic 4 part release and beta testing. Part 4 isn't out yet. Once it is and they apply whatever fixes, that's when the game will be released.
>>
>>141770003
You'd be surprised to know how involving money with our project would make everything so much more complex. I don't think I'm qualified enough to handle budget for Lucid9, and it would bring more infighting if anything. Heck, even accepting mere donations sounds like a minefield. Unless a lot of people in the team start going "Hey I can't continue working on this project because of financial reasons", involving money would have a greater chance killing the project atm.

>>141769351
You'll get a lot of attention as a free game, granted you manage to get featured on the popular release section of Steam. But you'll easily get at the very least 10k downloads. (Though only around 20-30% of the people will bother playing). It's an efficient way to build a fanbase, but it's a very long term investment if you plan to use this fanbase to sell future paid works.
>>
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>>141827269
I can't even imagine how much of a nightmare it would be splitting revenue between all the people you guys have on your team. Screw that.
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>>141829092
This is why few serious projects want to hire strangers for 'profit share' either. What a mess.
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>>141827269
>Unless a lot of people in the team start going "Hey I can't continue working on this project because of financial reasons"
Good luck relying on the good nature of game devs.
>>
>>141827269
So naive, so inexperienced.
>>
>>141832954
Hey, they actually released something, that makes them more experienced than a lot of evn devs
>>
>>141827269
>but it's a very long term investment if you plan to use this fanbase to sell future paid works.
I don't care about making money off VNs, but my friends told me its stupid not to charge money for something you spent time to make.
>>
>>141835909
I bet your friends think contests are just a way to swindle artists too.
>>
>>141835909
>but my friends told me its stupid not to charge money for something you spent time to make.

Good things are always worth charging for.
>>
>>141836080
you mean, you think he has smart friends?
>>
>>141835909
Your friends are right. A Wild Catgirl Appears, some hideous low budget tripe, charges money, there is no reason in the world that somebody else shouldn't charge money for their work, even if it's a short kinetic VN.
>>
>>141836895
I mean his friends are up their asses.
>>
>>141837061
ah, okay. you should work for me for free then.
>>
>>141837248
Are you making something that I'd be willing to work on for free?
>>
>>141837025
>A Wild Catgirl Appears, some hideous low budget tripe, charges money
They also spent the first batch of money they made by plugging it right back into the game's budget and improving their artwork.
>>
>>141837405
But they still charge money for it.
>>
>>141835909
So they also think that any kind of benevolent work is stupid?
>>
>>141837494
I don't take your point.
They worked on the game. They take money for their efforts. They also spend some of that money on improving the game, which would not be possible if they hadn't charged for it.

In general, sales of any one product, especially with indie games, go towards funding future projects.
>>
>>141838006
What I mean is, never undersell yourself, and A Wild Catgirl Appears set the bar. Your conscience can afford to charge a few bucks.
>>
>>141837694
Writing and releasing a video game is not 'benevolent work'. I'm not saying it's a bad thing to do, obviously, but it's hardly a great and noble gift bestowed upon mankind. Don't blow things out of proportion.

There's an argument that can be made that giving away commercial-length work for free is scabbing. Personally, I think that's also overreacting because the amount of such 'scab' work that can be produced is naturally so limited that it's not really undercutting the industry. On the other hand, any time you hear someone say "Why should I pay for your game when Katawa Shoujo is free?", you will see exactly why some people do get upset about free work.
>>
>>141838174
But why would anyone want to pay for your game when they can pirate professional studio made 500 hour ones from Japan?
>>
>>141838343
Because it's cheap and not an expensive 80+ dollar experience like they charge.
>>
>>141838006
>spending money to make a VN
If you're not outsourcing any of the assets there's nothing you need to pay for.
>>
>>141838528
> my life is worth nothing
>>
>>141838528
I despise this meme and wish it were cleansed from the lands forevermore.
Time is MORE VALUABLE than money. The least you can do for yourself is try to recoup that time a little bit.
>>
>>141838610
He said they were using the money to improve the game.
>>
>>141838528
How many of us are independently wealthy one-man-bands who write, code, compose, and draw, without needing any remuneration?
>>
>>141838780

the implication is that if the assets are free, you have no expenses - but you still put your time in it, which is literally your life.
>>
>>141838767
He said they were using the money they made to improve the VN, but how so, unless you're buying a more expensive artist? Are you paying for VN-making lessons or what?

>>141838860
There's something called working in a team.
>>
>>141838953
>There's something called working in a team.
You've found a whole team of independently-wealthy individuals? Do you meet up at private gentlemen's clubs?
>>
>>141839076
It doesn't cost money to write, draw, code or compose music beyond buying the programs or tools to do it with.
>>
Can I have some advices?
I want to make "brothel sim" game. But there's too many "brothel sim"s.
I need a unique name for that game, but it should be theme-related.
>>
>>141838953
>He said they were using the money they made to improve the VN, but how so, unless you're buying a more expensive artist?
Exactly that.
Their first release was shit because they couldn't afford an artist so they just cut and pasted bits of the sprites and called them CGs. It was terrible.
They took the money and hired an artist.
>>
>>141839208
Make it gay and call it BRO-thel sim.
>>
>>141839268
I don't think you should even sell a game if the art is that bad.
>>
>>141839369
Perhaps not. But if they hadn't sold it, they wouldn't have raised the money to pay for better art. Sometimes you gotta take a chance in business.
>>
>>141838485
But no one has to pay the 80 dollars, VN players are spoiled because they get fancy Japan games for free, so why would they shell out money for your shit?
>>
>>141839307
Bros not always gay.
>>
>>141839529

Someone who pirates EVERYTHING isn't going to be your audience, anyway.
>>
>>141839183
And if you're independently wealthy, you can afford to perform this 'free' work for a year.
>>
>>141839602
Why not?

I honestly wouldn't care if I had a commercial VN and people pirated it, I wouldn't encourage it but in the end I just want people to play it.
>>
>>141839208
There are tons of synonyms for brothel, use a thesaurus
>>
>>141839529
It's the principle of it. You can say that something isn't necessarily worth 80 dollars, but is it really the same thing for a very cheap game? Besides, as >>141839602 says, if they're pirating absolutely everything they aren't really on my radar. Not like they'd play it if it was free anyway, so why should you, or I, or anyone else, cater to them?
>>
>>141839612
You just spend all your meager free time slaving away at the game as a labor of love, no matter how much blood, sweat, tears and sleep it costs you. You have too be dedicated.
>>
>>141838340
It depends on how you see benevolent work I guess. I agree it doesn't compare to stuff like helping miserable people and giving them shelter and food. I do consider that spending your time in order to give free entertainment for people is something charitable, and is not that different from people who go retirement houses in order to play games and distract the pensioners.

It's also worth considering that a free product is the best gateway for people to try out a new medium. Sure, you'll get a few cheapskates who will pirate everything (maybe more than a few), but you'll also get people who will be willing to pay to read other works (granted their gateway was a positive experience).
>>
>>141839760
You're clearly not running a business or interested in anyone else doing so.
>>
>>141839961
It would just be side money, I don't have any expectations of making a living off of visual novels. And I was only talking about myself.
>>
>>141839936
I'm very dedicated. I work full-time on the game.
>>
>>141839936
I already spent two years on that kind of thankless work, thanks anyway.
>>
>>141840151
Are you independently wealthy?
>>
>>141840137
Yeah, it just seems like in that case you wouldn't be selling a commercial game anyway, more likely a PWYW setup.
>>
>>141840297
Not independently. I'm funded by sales of previous projects.
>>
>>141840462
You got wealthy off of selling an amateur evn?
>>
>>141840561
If he's doing it full time doesn't that make it a professional evn?
>>
If you had to choose between all sprites or all CGs, which would you use?
>>
>>141840785
The costs don't usually let that be a free choice. I'd like to make an all-CG game if I could though.
>>
>>141840785
Depends.
>>
>>141840785
I'd choose Bernie.
>>
>>141841126
Too bad he's not an option.
>>
>>141840785
Probably all sprites. More flexibility. If you can get full body sprites, you can try to play with the perspective of your background as well.
>>
>>141840949
Assume equivalence. Are sprites more useful than CGs?

>>141841653
Could you elaborate on that? Not that I don't see what you mean, it's more that I want to hear your perspective.
>>
>>141842175
>Are sprites more useful than CGs?
You can get far more mileage out of a single sprite than you can out of a single CG, which is why the costs don't allow it to be a free choice. Telling the same amount of story in CGs needs a lot more pieces of art created. However, those pieces will be better-matched to the events than the sprites would be, and have more dramatic impact.
>>
>>141842175
Are you really going to make a full CG for every single scene and char? Either your VN is very short, has a LOT of text and uses a NVL style, or text and art won't match.
>>
>>141838340
>On the other hand, any time you hear someone say "Why should I pay for your game when Katawa Shoujo is free?", you will see exactly why some people do get upset about free work.
I don't. Make your product better than what's available for free and maybe you won't get that remark.
>>
>>141843327
>your VN is very short
That's the idea. From my current estimates it'll only be about an hour or so. If it's a short VN like that, would it make more sense to go all-in on CGs?
>>
>>141843953
This. If you are, however, making a game about cripples that looks and reads worse than KS, tough titty.
>>
>>141843953

This would be sound logic if people already didn't undervalue their work by a lot.
>>
>>141843997
Well, in that case maybe... It could work depending on how you go about it. Wouldn't hurt making a bunch of different expressions for the characters in the CGs if possible.
>>
>>141843953
Murder anyone who tries to release games for free and then there won't be anything for people to compare it to.
>>
>>141845263
I'm way ahead of you.
>>
>>141846364
I'm right behind you.
>>
>>141848314
He's fast!
>>
>>141848314
m-masaka
>>
File: bamp.jpg (506 KB, 1737x974) Image search: [Google]
bamp.jpg
506 KB, 1737x974
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>>141852634
Is this ero?
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>>141853049
Not overly, but you can patch in sum titties, yes.
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>>141852634
The way her head connects to her body makes me think of a 3D model.
>>
What time length (in hours) would a VN have to be to justify a $10 price tag on Steam? Suppose I'm looking at like 3 different endings, with lots of minor dialog choices along the way and then the actual "point of no return" branching happens 30-60 minutes before the final conclusion. I assume that the total word count across all 3 routes matters less than the total amount of time from start to end.
>>
>>141854281
I think 10 hours is a good minimum to shoot for.
>>
>>141854281

> length equals price

Anon, no.
>>
>>141854238
Her head is tilted in that pic.
>>
>>141854281
It's not all about the length, it's about the satisfaction. Length is only part of it.

I could say "Your game should have at least 5 hours total content" but that might not match up well with your particular game.

A 5 hour game for $10, some people are going to say it's amazingly great value and others are going to complain that it's super short and overpriced.

I paid full price for a JVN that I played for five hours before deciding it was a piece of shit, it happens. If only that game had been $10. I've paid $15 for VNs I 100%ed in four hours and been okay with that as long as I enjoyed those four hours.
>>
>>141854987
Is it tanned?
>>
Did Katawa Shoujo ruin the evn market?
>>
>>141854281
>lots of minor dialog choices
I don't think that would matter much to me when considering what price I'd consider fair for a game. Not saying they're bad, though.
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>>141855696
How would it ruin it? The number of commercial EVN projects has skyrocketed since then.
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>>141856003
Then why hasn't anyone topped it in terms of quality?
>>
>>141856134
Can't we find anything better to bump the thread with than pointless bait?
>>
>>141856431
No.
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>>141856595
Besides, UAB is clearly superior
>>
>>141855064
No, her face is red of anger.
>>
>>141856792
>UAB
I can't read acronyms.
>>
>>141856929
Unteralterbach.
>>
>>141857312
If you say it three times are they summoned?
>>
Tangentially related question to the above stuff: Are there -any- well known western animu artists who draw loli? All I ever see are tittymonsters.
>>
>>141859002
Well, I think the guy who made that doujin titled "I don't need feminism because I love my big brother's dick" is a westerner.
>>
>>141838340
>benevolent work somehow means something as grand as a noble gift bestowed upon mankind
>don't blow things out of proportion
The ironing.
>>
Is there a spreadsheet for average CG pricing?
>>
>>141861994
No. Welcome to the world of international freelancing.
>>
>>141862651
>international
I buy American.
U
S
A
>>
>>141859002
Off the top of my head, incog, apostle, fuchur rip in pieces you glorious bastard, ghettoyouth
Whether or not you like their style though is another matter.

There's also a guy who posted loli in here, but I don't know if they're well known.
>>
>>141863509
Okay, I guess "well known" wasn't a good qualifier, even I know those guys.

>There's a guy who posted loli in here
Got a post link?
>>
>>141859002
Do you mean artists who can draw cute young characters, or artists who will draw cute young characters naked?
>>
>>141864016
I'm honestly looking for the former more than the latter, but I have admittedly thought about a fanservice scene so hopefully they can do both.
>>
>>141863634
>Got a post link?
It was a few threads back. I don't think they've posted anything recently.
Are you making a loli game?
>>
It's dead, Jim.
>>
>>141869856
It's just sleeping.
Thread replies: 255
Thread images: 20

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