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/emugen/ - Emulation General
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http://emulation.gametechwiki.com/

Read the General problems FAQ before asking questions. If you still need help, post your specs (speccy screenshot), OS, emulator version number and details of what's wrong.

http://emulation.gametechwiki.com/index.php/General_problems_FAQ

Please contribute to the wiki if you discover any inaccuracies or have relevant information to append.
>>
Comfy.
>>
Is there a way to make shaders work in Retroarch 1.2, specifically the VBA-M core?
It always hangs itself once I apply the settings, no matter how I set it up.
In 1.3.4, it does work but I don't want to use it because the netplay doesn't load up the correct save file despite given the correct path.
It creates a save file on my system that wasn't there before.
In Mario's Picross for example, it loaded up a save that had the first three in Easy solved when playing via netplay. Even when removing all save file data. But offline, it loaded up the correct save file which I think is weird.
>>
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When using my DS4 with MAME, if I hit up on the d-pad, it registers as up, down, etc. for both player 1 & 2 inputs, even though I only have one pad plugged in. I had a similar issue with RetroArch, where depending on the game, it thinks two controllers are plugged in so If it hit a certain button, it acts like a second player is present and will trigger an event or action based on that. How can I fix this so all my emulators can detect only one player?
>>
>>147702976
>VBA-M
>1.2
>Mario's Picross
>netplay
VBA-M is totally deprecated by mGBA. But you should be playing GB/C games on Gambatte. And why, or how, are you playing GB Picross with netplay. And shaders should just werk on 1.2, but you should use a nightly build instead... I just don't understand.
>>
>>147703678
If you're using an XInput wrapper, like DS4Windows, check the 'Hide DS4 Controller' setting.
>>
>>147703704
I'm sorry for making such a confusing post.
Mario's Picross obviously doesn't work on VBA-M, I was just using it as an an example about the weird save file thing.
>And why, or how, are you playing GB Picross with netplay.
I am using gambatte obviously (VBA-M isn't even able to load *.gb/*.gbc files).
Also, it's comfy to play with a friend Mario's Picross, especially if you already did the puzzles and want to see him/her riddle it out. I like watching friends play games in general (although I dislike the idea of let's play videos).

Also, according to the libretro wiki, mGBA doesn't support netplay. So, there's that.
>>
>>147541113

Sigh.
>>
>>147535782
Sorry, being taking breaks off this place since it will benefit us all.
>>
>>147704423
wat
>>
>>147704828
Emugen has too many posters. He's helping. Keep up.
>>
>>147704361

This article is completely misleading.
>>
>>147703919
Tried that, no dice.

Also another MAME problem, in regards to the Atari 7800 driver. I've got the bios downloaded, but when I try to load a ROM via file manager, it crashes out to MAME with this error.
>>
>>147704917
Yeah, that's not the only problem..
>>
>>147704886
Yeah, figured I avoid this place every so often, helps with drama reduction.
>>
>>147706049
>pretending you're actually relevant
nice try :)
>>
What do people use to convert PSX ISOs to EBOOTs on Linux?
>>
>>147707798
Nothing as there is no tool for this, afaik.
>>
>>147707798
>>147708025
Actually, I was wrong.
There's apparently a tool called "GTK POPStation".
http://lgallardo.com/en/2010/05/28/convertir-juegos-psx-a-psp-con-gtk-popstation/
>>
>>147708121
That's the first thing I tried, download link is broken
>>
>>147708225
Was looking at the deb file, the other links seem to work, need to compile it for 64bit linux and I haven't done this shit for a while
>>
>>147707798
no one uses isos for playstatopm
>>
>>147707798
It's called PSX2PSP.
Playstation games are bin/cue format not iso, but PSX2PSP can do both.
>>
>>147708549
I know that's why I asked what to use to convert them
>>
>>147708652
>PSX2PSP
>GNU/Linux
Unless one is running Wine (which there is no reason to since free alternatives are most likely to exist), no dice.
>>
>>147707798
WINE
>>
Is there any way to get shaders in RetroArch to work with Vulkan? They work just fine on GL.
>>
>>147702976
It can't magically conjure a save file out of thin air. For netplay the host's save data will be used, and if what you're trying to accomplish is watching a friend solve puzzles it sounds like you're connecting as client.
>>
>>147701948
I've been thinking of installing a launcher for PCSX2 so that games have their own custom config, is there any one that is particularly good or they are all similiar?
>>
>>147710037
I'm aware that it can't do that. Still it does despite how crazy that sounds.
Also I am actually the server, not the client. I have always been since my internet is the best among my friends.
It's not the save file from him either because it even loads after both him and I remove the save file from the directory that's specified in the config (I move it from ~/retroarch/saves to ~ while he actually deletes it).
It's also not only Mario's Picross. It's in all games that I've tried (which are quite a few).
It can't even be a misconfiguration on either side because of the removal of the save file.
Again, it does load the correct save file when playing offline. But not when playing with netplay enabled.

>>147710278
I don't think that there are any differences between the frontends for PCSX2.
Not that it matters much besides UI since they (should) work the same.
>>
>>147706808
leave muddy alone you fucking turd
>>
>>147710848
>Not that it matters much besides UI since they (should) work the same.
allright thanks
>>
>>147707798
There is the original popstation.

http://leandroufcgprojects.googlecode.com/files/popstation-1.0.0.tar.gz
>>
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Hey /emugen/

Anyone here made a retropi with raspberry pi and have it run on a CRT? I know the audio jack can be used as an RCA out on Raspberry pi 3.
>>
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>>147710848
I don't know what to tell you, it doesn't make a whole lot of sense. Maybe try letting your buddy host instead, the bandwidth requirements should be pretty much equal for both devices in RA netplay so I don't think it'll matter who's got the better connection.

>>147715212
I haven't bothered trying since it can't do 240p and isn't very good for emulation anyway.
>>
>>147708549
Somehow there are thousands of them, and they are being converted to PSP bootable games
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>>147716237
I don't get it
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>>147716437

It's the boot "animation" of the pocketstation, displayed using the terminal (each # would be a black pixel on the real LCD).
>>
>>147716375
What do you mean it's not good for emulation? And what is the lowest resolution it can do? Wouldn't the emulator just output the ROM image anyways? I don't think it would letterbox it or anything of the sort.
>>
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:3
>>
>>147716679
It's a cheap little ARM SoC, even when emulating SNES you'll have to make sacrifices due to the lack of power.

If the emulator "just output the ROM image" you wouldn't be able to play it. 480p, I think, is as low as the Pi can go over it's composhit output.

>>147716749
Aww
>>
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>>147717350

ily2bby
>>
>>147716656
Huh, I guess that makes sense. Do you use ncurses for that?
>>
>>147716436
then those are all underage idiots who created those isos and possibly deleted game content. RIP
>>
>>147717350

i wanna hav ur bbies simias <3
>>
>>147718619

Nope, just a good old nested for loop.

Nest step is the libretro port. Then somebody will have to help me make a fancy PocketStation console border shader.

>>147718685

lewd.
>>
Am I correct in assuming that most PSP games run at 30FPS and the odd game runs at 60FPS? Trying to gauge what I should be aiming for with PPSSPP. Crisis Core runs at 30FPS on a tablet with a few frame drops, some texture popping and some sound problems with default settings.
>>
>>147718976
PPSSPP should have an option to tell you if it speed is 100%
>>
What is the best dualshock 3 app for windows? There's that one that is full of ads and spyware and I don't like it. I use that scpdriver mask or whatever which works very well, but it doesn't make use of the pressure sensitive button which makes emulating metal gear solid 2 a pain in the ass
>>
>>147721419
>What is the best dualshock 3 app for windows?
>dualshock 3 app
>app

Don't fall for their nomenclature, anon.

Also isn't there one in the wiki? I don't know since I already had a PC controller.
>>
>>147721419
>app
>>
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>tfw Miyamoto designed a controller around Mario's Bouncy Happy Fun Time and no other games
>>
>>147721884
Checked and the xinput wrapper is recommended, which I'm using. I found out I had to use the custom lilypad plugin that came with the wrapper and all works bonkers now. Great!
>>
>>147725236
Well at least the emugen wiki informed you you were using the best option
>>
>>147725529
yup
>>
How the developers intended. FFVII on Android.

https://play.google.com/store/apps/details?id=com.square_enix.android_googleplay.FFVII
>>
>>147727105
dear god I hate mobile
make mobile games, but keep console and mobage separate ffs
>>
>>147727105
What's wrong with the shading?
>>
>>147727105
>This application takes up around 2GB of memory. Over 4GB of free space is required to download it, so make sure that ample spare memory is available before attempting to do so.

Am I the only one that was legitimately confused by this?
>>
>>147709343
The Vulkan backend uses .slang shaders. These are the only ones so far:
https://github.com/Themaister/slang-shaders
>>
>>147729930
You need to download and install it, ergo double the space
>>
>>147730990
I meant because they call storage space "memory"

Thanks for the protip though
>>
does anyone have an emulator for denuvo virtual machine?
>>
>>147734606
That reminds me, did D44M ever get cracked?
>>
what happened to all the old mobile java games like prince of persia warrior within or assassins creed? are they lost 4eva?
>>
>>147738386
There are phone Java emus, but they are pretty shit, and the software is usually pretty hard to track down.

So yeah basically. The two you listed will probably survive, but there's probably a lot of shit that's already gone for good.
>>
>>147738386
http://emulation.gametechwiki.com/index.php/Cellphone_emulators

I reckon you can find dumps of big name mobile shit like Ubisoft spin offs.
>>
>>147711196
why are you defending that guy...?
>>
does anyone have an already riced out retroarch they are willing to let me steal
>>
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>>147744165
Just reminded me, we never got the MGS menu.
>>
>>147744635
>>147744165
just rice it yourselves, nerds
>>
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bump
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>>147751878
New version of this was released, looks like it fixed quite a bit.
>>
Any recommended settings for Berserk Millenium Falcon on pcsx2? Is there a way to get the HUD working in Hardware renderer?
>>
Is there a way to frame limit the desmume core on retroarch? I am running Dq4 and it is way too fast
>>
Is it possible to play Skyward Sword on Dolphin with a ds4? I keep getting a message to insert the nun chuck
>>
>>147757631
Technically, but don't bother.
>>
>>147757631
Just get the Wiimotion plus
>>
>>147758059
>>
>>147757728
What exactly was wrong with the way they did it long ago?
>>
>>147763193
The way who did it? SSs controls aren't going to translate well to a pad, no matter your configuration. Get a real motion plus Wiimote.
>>
>>147765479
I seem to remember dolphin supporting it back in 3.5 or so.
>>
>>147765997
Get a real Wiimotion plus. People already complain about the motion controls, and you honestly think jerry rigging them up to a controller is a good idea? Like what the fuck dude.
>>
>>147765997
It was a custom build that was never in master, it doesn't work well, and you have to switch settings mid-game when you use different items.
>>
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bump
>>
What does emugen think of this Cave Story port for the Genesis?

https://www.youtube.com/watch?v=nYwfpumeExI
>>
"Client disconnect while game running!! NetPlay is disabled. You must manually stop the game."

How the fuck do I fix this?
>>
>>147770646
>pcsx2 is a good emulator
>>
>>147776218
It's hps2x64.
>>
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Hey guys, slightly off topic but Im looking to fix up a retroarch overlay border using this as a base.

Using gimp, how would I change the GBA to another color, like pink? Anyone have an idea?
>>
>>147776860
is there a way to use gimp to open photoshop like a normal person?
>>
>>147777108

Could you explain it in photoshop terms then?
>>
>>147777197
make a rectangular selection around the text.
use the color-range tool to select the required amount of white.
use a solid color layer with the selection as a mask.
adjust the transparency and color to taste.
>>
>>147777749

Thanks
>>
>>147777749
/photoshop general
also, pretty sure anon meant the console and not the logo...
>>
I don't know what PS2 emulation is like nowadays, but is an i5 6600 enough to play pretty much everything at a good framerate?
>>
>>147782656
Well, pretty much everything that's actually possible get playable framerates on with any current hardware (and actually works to begin with).
>>
Whats the date cut-off for needing to adjust for over saturation in GBA games?
>>
Am I the only one who just prefers to play PS2 games in software mode? Is it weird that it seems so much better to me?
>>
>>147789574
I'm sure it's fine if you're running on a CRT, but stretching a 512x448 image to 1440x1080 with bilinear isn't pretty.
>>
>>147789787
I never really stretch shit out to crazy resolutions or play windowed, so maybe that's why.
>>
>>147789574
It is better, most of the time. The shadows are wayyy better. Only way to play Ratchet and stuff, too.
>>
What will you emulate during the race war?
>>
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A R I S E
>>
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>>147771990
that's pretty awesome
>>
>>147798896
Game?
>>
>>147771990
That's really nice. And I like the fact that it's free and not proprietary.
There aren't many free games that are also good.
>>
>>147738596
>>147738763
thx guys! gonna try out kemulator and the psp one!
>>
>>147800773
I kind of just assumed it was based on NXEngine anyway.
>>
>>147800665

None.
>>
>>147771990
Looks okay I guess.
>>
>>147796021

> non integer scaling
>>
>>147805435
It is though, you idiot.
>>
>>147806280

How, my mistake then. I thought it looked a bit too tall for 1008pixels
>>
>>147805435
Does this make a difference?
>>
https://www.reddit.com/r/emulation/comments/4rtmbj/mesen_a_new_opensource_nes_emulator_thats_cycle/
>>
>>147806924
>I saw someone post a listing of a new emulator on the Emugen Wiki and thought I'd share it here.

Okay this is meta as fuck now.
>>
>>147730150

Extremely late replying, but thank you!
>>
Ayyyy`
>>
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Are you guys watching SGDQ?
>>
ded
>>
I'm chilling at the beach tbqh
It's not a good season for autistic emulator debates
>>
>SNES emulation is now perfect down to the input lag
/vr/ elitists BTFO
https://github.com/libretro/bsnes-mercury/pull/18
>>
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Does anyone have any of those old TV border overlays? Usually emulate fullscreen without excessive stretching or resizing of the screen, and it'd be fun to have something other than black around the screen.
>>
>>147818706
It'll never be 'perfect' - you can always go down to the atomic level
>>
>>147818706
Imperceptible lag gets less. Congrats.
>>
>>147813487
Yes. It's a good way to find new games to emulate.

>>147820034
Those things always horrified me. But I'm a res nut.
>>
>>147821438
I'm just looking for some border, not any sort of filter or anything. Seems like they're all built into shitty scanline filters tho
>>
>>147818706
SNES emu input lag was already such a non-issue. PCSX2 needs attention given to it in that department more than everything else. DMC, God Hand, Yakuza etc are a chore to play, even with v-sync off.
>>
>>147822712
> SNES emu input lag was already such a non-issue
But it is an issue again because If can kindly remind you, that nigga byuu removed the balanced profile so for no input lag and 240p output you need older versions, hacks or forks!
>>
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Can we go even composhittier? Integer scaling fucks up the slotmask. Intended for stretch.
>>
>>147820034
http://libretro.com/forums/showthread.php?t=4047
>>
>>147828086
Let /emugen/ rest.
>>
>>147829038
No
>>
Does anyone if there is a thread where people play netplay online on dolphin?

I wanna play some gcn online
>>
Easiest way to use my DS3 via bluetooth?

Last time I tried some drivers from the PCSX2 forum called SCP server or something like that, but it didn't work.
>>
Are there any Wii u emulators out right now?
>>
>>147830001
on linux it just werks even without a stick
>>
>>147830001
http://emulation.gametechwiki.com/index.php/DualShock_3

>>147831380
http://emulation.gametechwiki.com/index.php/Wii_U_emulators
>>
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>>147776860
here you go faggot
>>
>>147831881
Fug. Guess I'll wait.
>>
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Anyone have an idea where to download a english patched version of KH 2 final mix?
>>
Theres a Dolphin netplay thread on /v/ right now if anyone wants to play Mario Party or some shit
>>>/v/344303101
>>
>>147829885
bump
>>
>>147837280
KAT and TPB.
>>
How do I change the speed of the fastforward function in retroarch?
>>
>>147840716
Diablo was on the PS1?

wtf

Why?
>>
How the fuck do you look at the contents of a zip on internet archive without downloading it?
>>
>>147843912
Add a / to the end of the URL.
>>
>>147843998
Thanks!
>>
Ayyyy
>>
All these wonderful feels when I see emugen rotting like a dead skunk on the side of a road. Couldn't have happened to a better cancerous shithole.
>>
>>147849279
Sounds like you've never visited another /vg/ thread
>>
Does Citra emulate GBA/NDS?
>>
>>147850864
No.
>>
>>147851150
What makes you so sure?
>>
>>147849279
hi byuu
>>
>>147849279
hi squarepusher
>>
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>>147850864
>>147851150
Not sure if this is because Citra can't do it, or more likely I just fucked up with encryption somehow because I have no idea how to turn a cia into a cci, but this is as far as I got.
>>
>>147849279
hi the_randomizer
>>
>>147849279
hi vgturtle
>>
>>147849279
hi shigeru miyamoto-san
>>
>>147854905
That's way too eloquent and rude to be vgturtle

>>147854924
>>147854774
>>147854485
>>147853151
It's actually pretty likely that it's that faggot, Mooch
>>
>>147855127
what if it lady gaga?
>>
>>147855249
He's a faggot too
>>
i'm trying to compile fsuae on archlinux but I get this error:rm -f fs-uae.dat
cd . && -r /home/dustin/fs-uae/fs-uae.dat share
ar: `u' modifier ignored since `D' is the default (see `U')
/bin/sh: -r: command not found
make[2]: *** [Makefile:5075: fs-uae.dat] Error 127
make[2]: *** Waiting for unfinished jobs....
ranlib libmanymouse.a
ranlib libsoftfloat.a
ranlib libprowizard.a
make[2]: Leaving directory '/home/dustin/fs-uae'
make[1]: *** [Makefile:4276: all-recursive] Error 1
make[1]: Leaving directory '/home/dustin/fs-uae'
make: *** [Makefile:2362: all] Error 2
>>
I googled :

/bin/sh: -r: command not found

but didn't find anything
>>
>>147856517
This is why I would never use Linux
>>
>>147856517

Probably a variable that's not set, something like $BIN_NAME -r /blahblah

Look for this specific line in the script and try to see what it's missing.
>>
>>147849279
hi reverend sins
>>
>>147857740
You get shit like that building for any system.
>>
>>147856669
>>147856517
um ok I redownloaded from git and tried again and now it works for some reason
>>
>20 minutes to page 10

this shit is getting out of control
>>
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added a core<->system relationship editor for the peoples.
need some testers for the latest release:
http://romjacket.mudlord.info/retroinvader.zip
>>
>>147861395
Complain to hiroshimoot to make /vg/ have a larger thread limit so threads don't get bumped off the board so quickly.
>>
>>147862483
Neither
>>
>>147862483
Save up some money from your paper route or wait for your birthday and get a decent device.
>>
>>147863562
riding bicycles is too dangerous. Isn't there a good device i can get for one hundred dollars donny?
>>
I'm too dumb to download pcsxr + pgxp build so I can enjoy PS1 games without polygon warping.
The emulator just crashes when loading plugins.
>>
>>147864081
Then put in some overtime at your burger shack job. PSP is old and shitty.
>>
>>147864245
i want a gpd win. fuck the android crap tho.
>>
>>147864702
>lot of problems
probably, but so far so good:https://youtu.be/ONZc8XEOKRo
Seems like this will be really popular. Why is it being pioneered by a chinese company?
>>
>>147840151
bump
>>
Squarepusher should just write an emulator t b h
Preferably a PS2 one
>>
I've been looking at some low power i5 Based NUC systems for a possible dedicated emulation system. What is the minimum base clock speed that would let me run Dolphin at at least twice the standard internal resolution?
>>
>>147864702
>>147864081
>>147862483
I'm someone who was emulating on a PSP 1000 until the day it died and I replaced it with a 3000. Here's everything you need to know:

NES, Genesis/Sega CD/Game Gear, PSX, and Game Boy/Colour emulate perfectly

PC-Engine, WonderSwan, Neo Geo Pocket, and MSX emulate without major problems but you might experience some slight slow down in some fringe cases

GBA, SNES, and N64 are a major grab bag.

GBA is fine for like 99% of titles, and you can play the major games like Mother 3, Pokemon, Golden Sun, and Fire Emblem just fine. There might be some slow down in some games, you might need frame skip in others, or you might need to use 2~3 emulators to cover all your bases, but it's really fine for the most part

SNES shits the bed on special chip emulation, but you can play most titles without issue and at full speed. For reference, every major Nintendo, Square, and Enix release that doesn't use a special chip emulates at full speed without graphical issues. There's lots of options available to you too, such as a mixed software/hardware renderer, as well as a few forks of SNES9x, so you're pretty much set on everything that doesn't use a chip. It's way better than trying to emulate with BlargSNES on a 3DS, but nowhere near as good as trying to emulate with PocketSNES on a New 3DS.

As for the N64, believe it or not, there's a software interpreter available for it that doesn't suck major shit for Super Mario 64, Star Fox 64, and Super Smash Bros. The problem is that you'll need to play these titles muted without sound, and there are slowdowns occasionally. It's a neat proof of concept more than anything, but it does kinda work if you're really bored.

The only thing better than a PSP for emulation that's still a real handheld is a New 3DS, but the only thing the PSP beats it out in is PSX emulation, which is kind of a big deal for you.

Don't buy the Go. 3000 is the best model available as of 2016 barring the Vita
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>>147867868
>The only reason I was considering the Go over it is because I've heard the 3000 has really bad interlacing issues. Was this fixed in later revisions? And if so, is there a specific version of the 3000 that I should look out for?
The interlacing issues on a 3000 are only noticeable if you get a magnifying glass and go looking for them. As for a specific version, no, not really. Later revisions of the 3000 can't have a "permanent" CFW solution, meaning you'll have to do the exploit every time you reboot your console. This is a non-issue because:

1.) Most people never actually turn their PSP's off and use the sleep mode function instead.

2.) Running the exploit takes an overwhelming 8 seconds to perform with a 100% activation rate.

3.) I might even be outdated on this info and there very well might be a permanent solution available by now.
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It's not really interlacing as much as it is the subpixel layout.
>>
it breaks my heart to see how crippled the vita is.
I think about how awesome it would be to have as a portable emulation device and then i look down at the shield and am filled with anger.
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>>147818706
>https://github.com/libretro/bsnes-mercury/pull/18
Still not as good as standalone emulators.
>>147866518
>3000 is the best model available
2000 has a better screen.
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>>147868805
>Still not as good as standalone emulators.

No, it's better than standalone emulators because they lack that fix. And because they can't do frame delay...
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>>147868549
Blame how ruthless the PSP scene was for Sony locking it down so hard. That really killed most interest in the homebrew scene.

>>147868805
>2000 has a better screen.
Subjective. Every model has their own pros and cons, but the 3000 has the least amount of cons overall for a casual user
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>>147868805
>2000 has a better screen.

If you think ghosting and a less vivid gamut is better...
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>>147869015
>how ruthless the PSP scene was
i don't know what you're referring to. they had 0day exploits for firmware patches or something?
Fuck sony. to death. they can choke on the rootkits they deployed, the otherOS i paid for and the backdoor they gaped for the u.s.
>>
I just wanted to thank you guys for keeping a really tight-knit system of information

I just went from 0 to playing pokemon platinum again in thirty seconds because I read the OP, and the only problem I have is some AA bullshit but I don't care tbqhfam

you guys are neat, have a nice day
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>>147869861

Yeah, we're not bad. I personally never got any of the help I asked for. Luckily, it ended up not mattering.

I still help out where I can.
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>>147869430

I agree 100% with your sentiments. Pitying a corporation (but especially Sony) is the very zenith of naivety and foolishness.
>>
>>147869430
Did you do your part and got the money back for your loss of otherOS or are you just talking big on the web?
>>
>>147869861
Enjoy your weekend
>>
>>147872065

Even if every Sony customer got their court-mandated compensation from that settlement, Sony would just write it off as "cost of doing business".

Mere mortals can't touch these motherfuckers.
>>
>>147872190
>drop a piplup with modest nature on first try
indeed I will
>>
>>147872854
shareholders didn't lose a single dime after it came out that they infected their music cds.
Cost of doing business is apparently nothing at all.
>>
>>147858816
You don't have to build on Windows
>>
I'm looking for a SNES adapter to use on my Wii, but all I'm finding are ones that plug into the Wii remote itself. Are there really none that plug into the GameCube controller port?
>>
>>147872854
Actually I think there is gonna be a sttlement for that shit, at-least for US residents

>>147876551
Probably would be easier to grab an SNES to NGC adapter in that case, there's no reason I can think of they wouldn't work.
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>>147876858
>there's no reason I can think of they wouldn't work.
From what I'm seeing, they don't exist
>>
http://www.mesen.ca/
Libretro port when.

>>147876981
You're probably gonna have to make one yourself then.
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>>147877154
No worries SP will make sure that port is up to his top standards like PPSSPP and MAME.

If you cant do it right the first time, "FIX IT YOURSELF!"
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>>147877154
>Libretro port when.
Never.
>System Requirements:
>Windows Vista, 7, 8, 8.1 or 10
>DirectX 11
>.NET Framework 4.5+
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>>147879367
>>DirectX 11
Ah fuck.

>>.NET Framework 4.5+
Pretty sure It's just for the UI which isn't relevant in that case.
>>
>>147879367
>>147879474
It's also missing support for almost half the mappers, and the ones that are emulated aren't complete.
>Some of the implemented mappers are only partially supported at the moment:
>MMC5 (Mapper 5) - No vertical split mode
>SunSoft 4 (Mapper 68)
>VRC7 (Mapper 85) - No expansion audio
>Etc.
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>pepsiman is trending right now because of SGDQ
/emugen/'s always ahead of the curve.
>>
super mario RPG a best
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>>147885835
How the hell did you record the game switching back to low precision right as you hit the wall, is there a hotkey or something.
>>
>>147888782
Either that or it's a replay and he just spliced videos.
>>
>>147888782
>>147889228
It's spliced because it just looks funny to get bumped out of texture perspective correction.
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>>147885835
When is retroarch gonna get this?
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>>147890736
Well fooled me, I wouldn't have thought it would have been spliced the transition just looks too clean.
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>>147890936

lolwut

Pepsiman was NTSC-J only if I remember correctly.
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>>147891380
the texture fix
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>>147888782
>>147889228
Yep, it was spliced. The last part is actually on RetroArch, just to make sure the wobble was as accurate as possible.
>>147891094
There's a checkpoint right before, so as long as you don't hit anything the timer will be the same, and if you follow the same line you'll get the same can count, and hit the same place.
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>>147891094
He doesn't have the same pepsi can count.
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>>147892759
Timer in the upper right is different, too.
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Any guides on how to setup Retroarch?
That thing is like a mess to me, and looks overly complex.
>>
>>147894896
http://emulation.gametechwiki.com/index.php/Dummies_Guide:_RetroArch
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>>147894896
are you serial?
http://romjacket.mudlord.info/INVADER
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>>147865378
I fear his coding skills are limited to API refactoring and frontend basic thinking.
>>
>>147892991
>>147892759
Well Im just blind and focusing on the wrong things then.
>>
Ayyy
>>
>went to sleep
>just woke up
>emugen still alive

today is a good day

>>147905456
thank you
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>>147800234
In the interest of bumping this thread and things, is it okay if I use that image from time to time too?
>>
>>147869015
the 2000 has ghosting. the 300 has "scan lines" and no ghosting. obvious choice
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>>147879474
Core is C++ which helps. GUI uses a shim basically for the core.
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>>147771990
Fuck, that's rad.

How did he do it? I know you can build GCC/binutils to compile for the 68000.
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>>147906103
what kind of question is that.
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Perfect.
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>>147906665
A question so people don't have to bite my head off over it, since some people can be that finicky about certain things/subjects.
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>>147907957
has this happened to you before or something? i wouldn't worry about those people.

this whole website is made for sharing images. i don't think you need permission.
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>>147906103
Save it, it's all yours my friend. :)
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>>147898031

You keep up this disrespect, then wonder why nobody wants to do anything for you guys anymore for free.
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>>147908943
I doubt it's the same people.
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>>147907138
>>147907382
kek
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So it freezes when I press any button. I don't think that's accurate.
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>>147910319
>Gameboy Pocket Emulates Modern Games.png
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>>147910383
>pocket station
>modern

okay
>>
>>147910483

It's kind of modern by GB standards I suppose.
>>
Any GUIs or something where I can use my mouse in retroarch or make it more like a traditional emulator GUI like Dolphin?
Does not using integer scaling make pixels uneven?
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>>147840151
bump
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So here's a question that might not be about emulation in general, but I feel this might be the most relevant place since I'm doing this on an emulator.

How can I mod dissidia 012 with skins on the PPSSPP? All the tutorials i can find on it are outdated as all hell, for jailbroken handhelds or are recorded on fucking bandicam typing in notepad at the slowest speed possible.
>>
Anyone have experience with emulation/retroarch with a 144hz monitor? Changed the refresh rate in the cfg file to 144, it still say my estimated refresh rate is 60 though.
Obviously, not looking to get fucking 120+ fps in snes games, I just want to make sure it runs smoothly
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