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/mbg/ - Mount & Blade General
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Blog Never.

(Looted) thread: >>137242286
READ THE PASTEBIN BEFORE ASKING QUESTIONS.

NEW BANNERLORD VIDEOS:
https://www.youtube.com/watch?v=xdSzGoTc_ns
https://www.youtube.com/watch?v=gnGNojC8XrE
https://www.youtube.com/watch?v=KVt0BR5GuMs
https://www.youtube.com/watch?v=bbrnPtybNd4

OLDER BANNERLORD INFO/VIDEOS:
https://www.taleworlds.com/en/Games/Bannerlord/Blog/14
http://www.youtube.com/watch?v=pTbaWgLjN6s
https://www.youtube.com/watch?v=ZpkrdMAyCmo
https://www.youtube.com/watch?v=w66nHR7GTF4

PASTEBIN: http://pastebin.com/xQq8jLch
M&B Wiki: http://mountandblade.wikia.com/wiki/Mount_and_Blade_Wiki

NOOB GUIDE: http://imgur.com/a/FMAqV

>Recommended new player's first mod:
DIPLOMACY vanilla or this one (adds upstab and more)
http://www.mediafire.com/download/7ex3306kg24jjd9/Diplomacy+Modded.7z

M&B VERSION ARCHIVES
>ftp://ftp.taleworlds.com/

Anon's mods and upstab guide:
http://pastebin.com/agwZu9Df

>/mbg/ Steamgroup
http://steamcommunity.com/groups/mountandbladevg

Module Recommendations:
>Gekonewer
https://mega.nz/#F!itxViDAT!PhBfJWsjATkdqN28V2kZ5g
>Swedish Mayonnaise
https://forums.taleworlds.com/index.php?topic=211788.0
>Carribean! Blood and Gold (on Steam)
http://snowbirdgames.com/blog/?p=1632
>>
>>137525479
1st for posting the thread too early
>>
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When do you think warsword is getting released, /mbg/?
>>
>>137525843
Never.
>>
we're using this thread right
>>
Will we have a defensive spear/xbow oriented faction or swadia faggots are still scared of Rhodok?
>>
>>137525843
Eventually. At least I want it to be released.
>>
I'm posting Cao Cao in honour of the poster who was posting in honour of the original Cao Cao poster until we get a good Romance of the three kingdoms mod.
>>
>>137526339
Empire.
>>
>>137525843
About 10 days from now.
>>
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>>137526414
Gods bless your soul anon
>>
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LONG MAY HE REIGN
>>
>>137524474
the empress is no lesbian! besides Nizar would never hurt the queen like that. and even if he did it would make for a neat story. Empress marries her black lover for that glorious bbc and romantic virtues. nignog gets greedy and takes half her lands, while remaining married. an epic civil war that spans calradia all over a marital dispute. when their armies clash, the night before the battle they sneak into eachothers battle tents and fuck

could this be a possible scenario in nilla warband? if not, mod when?
>>
There have been numerous undisputable masterpieces in Mount & Blade modding, such as the strikingly realistic classic 1257AD or its Japanese counterpart Gekokujo. Warwolf will not join their ranks; its surface is too generic, its presentation too provocative and its messages too obscure. Its take on the abysmal is an illumination in one person’s despair, but a paroxysm of another’s perversion. It will remain underground – treasured by the most avant-garde among intellectuals for its edifying if horrifying insight into the fundaments of human morality. Philistines and self-proclaimed critics alike will shun Warwolf, but you can’t fault them for that. It takes wisdom to appreciate its subtleties, and courage to side with the unpopular opinion. Sed domi maneas paresque nobis novem continuas fututiones.

Superficially, Warwolf appears to be a mod which caters to the most proletarian among men; aloof critics dismiss it as such often without a second thought. As complacent as these self-proclaimed "feasters of butter" are, they fail to realize that Warwolf is a cult classic, a chef d'oeuvrea buried under false preconceptions and unfounded criticism. This gem is hidden because it does not shine; it is buried because its tone is that of abyssal black. Warwolf pries into to the darkest corners of our subconscious, the most visceral of our cognition, the most carnal of our urges, and the most primal of our instincts.

As brilliantly put by Cattalus, "Pedicabo ego vos et irrumabo"; to describe the artistic qualia of Warwolf would be to describe music to the deaf, color to the blind or beauty to the philistine. The painting speaks for itself, and it is up to the player to fully absorb its depth. Its sublimity will ever be debated yet always remain objectively irrefutable; the fundamental insight it provides into human and perhaps animalistic nature may shape the basis of Mount & Blade modding for centuries to come.
>>
Anyone have a torrent for 1257?
I don't want to waste an hour downloading it from Moddb at 50kb/s
>>
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Is there any advantage to holding a lance with two hands instead of couching it under your arm? Will we be able to fight with this style in Bannerlord?
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>>137531131
There is a modded version of it in pastebin, under the "/mbg/ improved forks" section.
>>
WARSWORD WHEN
>>
>>137533507
T E N D A Y S
E
N
D
A
Y
S


Fucking araby
>>
>>137531382
It would be most useful when taking out routing enemies (as you can just ride up to them and relatively accurately stab them in the back while they're running away without risking damage to your lance) or picking off the sides of a formation too dense or well protected to risk charging.
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dead
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>>137535272
I imagine that wielding the lance with two hands instead of one also adds additional bracing to the spear - you can probably achieve a somewhat similar effect to a couched lance by holding the spear in front of you that way
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>>137526414
You're the hero we need.
>>
>>137535442
I'm not sure on that. When you give point, you're actually supposed to go slack right before hitting, since being tense could be very damaging for your wrist if you're in any position but a couched one.

I'm certain it could help with accuracy, so using it like that for a charge would make sense in that regard (provided you go slack at the right moment), but you don't brace a lance unless you intend to break it, since that puts a lot of stress on it. Its also needlessly risky.
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Are there any mods with working field cannons?
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>>137531382
iirc couching wasn't done till around hastings, but when they held the spear with two hands like that i'm pretty sure it was for stabbing off horseback since you can stab much more accurately, faster, and more powerful than with one hand
>>
>kingdom has been at peace for weeks now

I'm making mad cash from searching for tournaments but fuck
>>
The companion's performance with crossbows has sold me on the idea of making Siege Crossbows standard equipment for them but I'm less confident in what I want their melee to be.

For now they're getting Great Bardiches but I suspect they're only getting away with that because bandits have terrible archers. I don't know enough about how the AI will handle things to know what weapon to pair with the shield.
I doubt any good 1h axes or hammers have enough reach to be effective when I want them to be cavalry; though Mornignstars might be long enough and I may be underestimating the Fighting Axe.
I likewise have doubts about their effectiveness with a shield and lance, even a Double Sided Lance, on foot.
I'm pretty confident they could do well with Elite Scimitars but that's the bland option.

Alternatively, if:
>I'm mistaken about how important a shield will be when they're acting as cavalry or engaged in melee while under fire from good archers
>I find an extra bag of bolts to be mostly useless
>The AI could manage it with minimal babysitting
Then I figure a Great Hammer and a decent lance would make them rude in all situations.

I'll have an opportunity to test out most of this myself at some point but input would be appreciated.
>>
>>137538146
it's better to give companions a 1h weapon with shield if you want them to survive in melee the longest
>>
>>137538146
give companions great hammers or 2h swords so they can make a breach in the walls that everyone else can follow
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>>137538320
>>137538718
o-okay
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>>137535307
Sonadel a cute.
Why not make the lore of Calradia more extensive in Bannerlord? It would help and be fun to write I bet, make some phrases from pseudo Aristoteles, or whatever are the authors of some of the books, maybe find a relief of Alixenus the Great conquests in a imperial town.

Create some religions, without go in too deep, just some ambiguous lines that would even help the characters gain some more life.

"By Mithra I demand something from you!"

There its not hard.
>>
>>137275767
Is there a graphics mod?
>>
The mail used in the barding of one horse could be recycled to make hauberks for 5 men
and yet there is no shortage of warhorses for swadian men at arms and knights
a very balanced game
>>
https://www.youtube.com/watch?v=9MQtZE43ySY

I miss the warband beta
wish there was a way to download some of the older betas, they had some different animations that aren't saved in the files
>>
What are some good mods that aren't horribly unbalanced, bugged as shit or just bad? Off the top of my head, Silverstag is excluded.

Warsword Conquest and what else? Gekoujo? PoP?
>>
>>137542514
>silverstag isn't unbalanced and buggy
>>
>>137542752
That wasn't said. Read again.
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>>137542835
>warsword
>PoP
>balanced
>>
>>137539365
>tfw playing Harlaus in Toucan's Calradia and reclaiming the throne
>tfw making Based Grainwad and Future Queen Sonadel the top of my new empire.
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>>137544174
>all those new followers in tocan's and the merchants
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thinking about the old mount&blade and all the dead mods from years past makes me somewhat depressed in a nostalgic way
ive played this game for 10 years now, where has my life gone
>>
>>137544836
are those armadillos
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>>137544937
yea dude
>>
>>137545057
I love early unfinished stuff, it gives you that V A P O R W A V E kind of feel you know?

Can you drop me a few names?
>>
>>137544836
You know what makes me depressed? That 1866 single player will never be ported to Warband.
>>
>>137545263
0.751 - RPGmod
0.808 - Pirates!, Paleolithic
0.894 - The Tripartion (three kingdoms mod), band of warriors
.903 - Hegemony 268 B.C, Star Wars, Onin no Ran
1.011 - Timeless Kingdoms, Fire Arrow Into the Inferno, Solid and Shade, 1866, Gangs of Glasgow, The Wedding Dance, The Last Days

Warband: Pirates! & fishmod, The Peloponnesian War

there's a shit ton of other mods that i'm forgetting
>>
>>137545801
>>137545263
0.751 - Storymod, Fantasy Mod, Craftmod

the sad thing is that i'm sure that half the download links are dead, and that mount&blade 0.751 and earlier can only be played on windows XP
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>>137544261
I like the option to Have Gun.
The rest are all easymodo.
Really only playing it for the Harlaus experience, the only bits of it I actually like are the gun seller and having both Freelancer and Dip.
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>>137545801
I've played Solid & Shade and 1866 and really liked them both. They were the only mods that made me feel like I was discovering something, like the mods had so much to offer if I just put some time into them. Why is it that so few warband mods give you the same feeling now?
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>>137545965
1.011 - The Eagle and The Radiant Cross
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>>137545993
>I like the option to Have Gun.
you mean the firearm merchant? that could easily be resolved by having firearms sold in shops via source but yeah that's the only good one, rest are ridiculous
>and having both Freelancer and Dip.
doesn't freelancer have diplomacy though?
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>take a look at the mountain blade subreddit
>its filled with fucking RP faggotry and unanswered questions
Why is reddit such a fucking cancer on anything it touches?
>>
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rip BabyCat mod
the first and only real anime mod where every troop was an anime girl
too bad they got chased off the forums for 'stealing assets'
>>
>>137546203
Making your own kingdom killed M&B modding.
>>
>>137545801
0.903 - Peasants mod (let you manage your own village)
1.011 - Custom Settlements
.808 - mesoamerican mod
>>
>>137546203
>Solid & Shade
>look at the mod on the forums

>There is a lack in truly horrific mods out there, it seems. I think it's time we had a change of pace. Necromancy is the key. I have some practical knowledge of the occult, and therefore intend to make this mod as "realistic" as possible, without sacrificing playability or a certain amount of dark fantasy.
>>
>>137546530
thank god
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>>137546994
Yeah the modder himself is cringeworthy as fuck, but the atmosphere in the mod feels really good. Its almost as if Calradia itself is dying
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>>137546268
pretty sure it does, but toucan's again also has the "Usurp Swadia as one true king" experience
granted replacing harlaus with some bitch is still the dumbest thing
>>
>>137546230
i tried this and someone said it had halfswording but i can't find any halfswordable swords
>>
>>137508317

Checked Freelancer now. It's awesome but not what I meant.

I meant like, when you fight and the Player Character dies, you can play as, for example, a Swadian Millita in your group instead.

I think it was specifically in a mod about Crusaders but IDK
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>>137547817
They might have meant the version for Warband.
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>>137547921
1257 does that
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>>137547008
http://mbx.streetofeyes.com/index.php?topic=1510.0
hey, to be fair it had some really decent assets for the time
>>
>>137547923
yeah that's probably it
http://www.nexusmods.com/mbwarband/mods/2086/?
i didn't think there would be since original M&B didn't have next item as melee
>>
>>137545263
Expanded Gameplay.

2 was the best, for .903. 3 got released for 1.011, but it took out some of the better stuff.
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well it didn't have halfswording, just 3 1h swords that you can swap to 2h mode
there's also throwable awlpikes for whatever reason
and this incredibly edgy weapon
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REMOVE MOV remove MoV
you are worst shitter. you are the shitter idiot you are the shitter smell. return to 10th royal muhreen. to our 37thRoF cousins you may come our communitiy. you may live in the zoo….ahahahaha ,MoV we will never forgeve you. hikkup rascal FUck but fuck asshole 10thRM stink MoV sqhipere shqipare..preb genocide best day of my life. take a bath of dead preb..ahahahahah10thRM WE WILL GET YOU!! do not forget EGA .GGS we kill the hikkup , 10thRM return to your precious MoV….hahahahaha idiot preb and MoV smell so bad..wow i can smell it. REMOVE MOV FROM THE PREMISES. you will get caught. ggs+ocg+guard brigade+ega=kill mov…you will be kill/ tuckers alive in ega, tuckers making recruitings video of ega . fast tokyo drift tuckers ega. we are rich and have servers now hahahaha ha because of tuckers… you are ppoor stink hikkup… you live in a hovel hahahaha, you live in a housings commission

tuckers alive numbr one #1 in ega ….fuck the prebonheart ,..FUCKk ashol prebs no good i spit in the mouth eye of ur flag and regimen. tukker aliv and real strong wizard kill all the preb farm aminal with tokyo drift magic now we the gee see rule .ape of the zoo prikkup fukc the great satan and lay egg this egg hatch and prebon wa;s born. stupid baby form the eggn give bak our troops we will crush u lik a skull of pig. gee see greattst regiment
>>
>>137550430
see this is why I say the NW community is a festering cancer pit
>>
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>>137550243
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>>137550628
>implying that's not kind of fun in its way
ya gotta chill, dawg
>>
>>137550821
>implying it is
autism in moderation, that is the way of truth anon
>>
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Despite the fact that we're vastly numerically superior to the Transylvanians, and that our enemies are just inbred mountain-Romanians, it seems like my fellow general just decided to ride up to Belgrade, fuck around, and individually attack all the enemies at once. I swear the friendly AI seems purposefully stupid at times.
>>
>>137550745
>those textures
if it weren't for the health bar at the bottom i'd have thought this was a mod for the original mount&blade
>>
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>>137551213
You only have yourselves to blame for what's about to happen, Vlachs. You could have have avoided this.
>>
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>>137551436
Actually kind of fucked up here, could have up a much better defence, taking fewer losses.
>>
>>137551262
that's because it is an original M&B mod ported to warband
the worst thing is there's a shitload of assets in this that are in mods like floris
>>
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>>137551715
Their entire army is wiped out, though we take heavy losses, losing nearly 60% of our men.
Less than a week later, the Transylvanians send their peace envoy.
>>
>>137551715
>>137551436
dunno how you can get over the troops and english in warwolf
it bugs the shit out of me
pretty sure it's in better english than gabby's 1860 though
>>
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>>137552624
I'm more than 1100 days into this save. You really just stop noticing the poor English at some point.
>>
>>137552794
that's some dedication
feodor would be proud
Moron Never Changes
>>
ded
>>
My nation is bullying the Nords too much. What can I do to stop them?
>>
>>137552794
Is there a manual or guide anywhere about all the new and poorly written features? I'll give the mod a try.
>>
>>137555880
nord a piss
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>>137555880
Negotiate peace
>>
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Kind of unsure what to do next. I could always travel back to America and continue colonizing the Tennessee area, or I could go pick a fight with a Euopean nation.

>>137555930
I wrote this back in August:
https://boards.fireden.net/vg/thread/112100867/#112175131
I hope it's helpful, even though it might be a bit incorrect.
>>
>>137556950
does warwolf have more or less cities than 1257
>>
>>137542982
PoP actually had quotes around it.

So what mods do you recommend?
>>
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>>137558313
More in total, though perhaps not as many in Europe as 1257 has. It's kind of hard for me to compare, since I haven't played 1257 in a really long time. There's also no villages in Warwolf.
Warwolf's map spans the entire world, and I think the total number of possible cities is over 800.
>>
>>137559030
i think 1257 has like over 100 towns, but it also has villages and castles which i know warwolf doesn't have
>>
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>>137559598
There's some achievement that says there's about 200 cities in Europe, but I also know that the number isn't functioning as it should. And I can't be bothered to count.
But let's assume that's correct, and that there's around 200 cities in whatever Feodor defines as Europe.
>>
>>137546586
>A good feature killed modding
>>
>>137561109
>Before kingdoms and conquering
>Unique mods that always brought something new to the table
>After kingdoms and conquering
>Just Warband in a different setting
>>
>>137561397
>correlation = causation
do you have any other arguments to back up your claim
>>
>>137562297
Yeah. Number 1: That's terror.

Number 2: That's terror.
>>
>>137561397
>Implying my mod isn't unique

Hey fuck you buddy, it's in the name and everything.
>>
>>137563224
But is it as unique as 1866?
>>
>>137561397
>every mod after player kingdoms is a rehash
this dumb shit was posted last thread
>>
>>137563505
What did 1866 introduce other than a different setting? Not a rhetorical question, I haven't played it and I'm curious.
>>
>>137563769
>he hasn't played 1866
come on son
but really it isn't that different from native warband besides guns and more quests
a lot of fun though
>>
>>137563769
Unique quests, special weapons gained only through doing quests for faction leaders, hidden locations, houses you could own, bounty quests that weren't terrible, etc.
>>
>>137559030
that armor and helmet combination is triggering me hard
>>
>>137561397
I think the problem is that when people experiment with something new, it falls flat. Player kingdoms contribute, but (to take example from Solid&Shade) a fleshed out necrourgy system would feel different.

Pike&Shot mods feel different from the regular game as well, though less often different from each other due to using similar mechanics.

I think the major issue here is the standardization of modding features. Think of the various things that are just expected; the OSP gives a lot of new resources to work with, so if they fit that's one less thing the modder has to do. PBOD or a personal variation in it is included in most major mods, and for good reason. But the more features that mods share, the less unique they are.

The biggest factor, in my opinion, is the taste of the creative community. You have people who like the basic feudal military where heavy cavalry is king and work with that (Perisno, POP, etc.), and then you have Pike&Shot (which is fairly popular right now in general). You also have some interested in greek or roman warfare, but they try to model the time period.

The overall thing is that people are trying to build it around a military theme. It doesn't take long to get used to the new units. Unique mods are more about finding a different way to play the game than it is making a new setting.

For instance; a Geko submod taking place post unification. Though technically possible, taking over from the Shogunate would be incredibly difficult. So focus around being a small group of wandering ronin fighting bandits to pay for food, or being a ninja and light cities on fire for money. Maybe even be a metsuke and hunt down dissidents. Rework the bounty missions to something new and interesting. Don't put the focus on the military, put the focus on the character. Do that, you get something different.
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>>137564268
I'm so sorry, Anon.
Is this better?
>>
>>137565198
I think the real problem is that everyone with a lot of talent never actually finishes their mods, or spends all of it on multiplayer mods that nobody plays

https://www.youtube.com/watch?v=AmQoxL5YbcU
https://www.youtube.com/watch?v=SKheZ2_Ybew

video related, it's Battle of Europe, complex weather effects for a multiplayer mod that 0 people play
>>
>>137565198
>Pike&Shot mods feel different from the regular game as well
it's good you brought this up
i don't think people understand that having a specific setting can make the game more interesting because of the limited amount of gear that's available, so you really have to make each weapon feel a lot more different than the others
which is why mods like floris are so boring, because they have equipment from all over the place but nothing feels any different
>>
>>137565720
Well, the multiplayer thing indicates a focus entirely on the military, which is an aspect I mentioned before; they either enjoy working on textures/units far more than anything else, or they don't have enough skill in anything else. Hence, if they switched over to campaign modding, it would probably be native+PBOD with a new setting and a relatively indepth unit system. Good things, sure, but it would feel very similar to native after a while, and we'd be right back at square one.

>>137566028
I was actually just referring to how the battles tend to become far more speedy and less slugfests that you can't move around in.

Good P&S mods tend to have fairly high damage compared to their defense, so its not that the weapons feel different so much as it is that the flow of combat feels different. You can achieve the same effect in a feudal combat mods by either gimping defense or buffing damage or both.
>>
>>137566341
well that's just balance
and it seems like a lot of mod authors don't really do anything about balance, which is terrible since it's such an important part of gameplay
but i've noticed mods that are set in specific time periods tend to focus on balancing changes a lot more than fantasy mods or native+ mods
>>
>>137566473
Which part? There were two sections, and I have two different answers depending on which one you responded to.
>>
>>137566583
bottom one, forgot to quote
also geko takes out shields which is pretty significant in terms of how the gameplay is changed, which is another example of how the limitations of a setting can make for much more interesting gameplay
>>
>tfw my most memorable scenes of m&b is me playing tweaked Floris and killing thousands of bandits

Also longass sieges with thousands from both sides. The closest I reached in other mods was in 1257 against 300+ peasants and those band of 160+ armored bandits.
>>
>>137566473
>specific time periods tend to focus on balancing changes a lot more than fantasy mods or native+ mods
That's because they have historical sources to draw from. Fantasy and native+ are both themed and make heavily different armies for different, which were something of a rarity historically. While big empires had that issue, smaller kingdoms typically found themselves with a very similar army to their neighbors, which is something that non historical setting mods often lack.

So in a fantasy mod, you don't have armies which are generally the same except that one has an extra tier for heavy cavalry and one has an extra tier for spearmen, etc., but you get the horse archer faction, the heavy cavalry faction, the heavy infantry faction, the gun faction, etc.

This means that the deciding factor is usually how the settings favour equipment. TEATRC, for instance, tended to result in the Reich (or whatever its actual name was) completely dominating on the field because its guns fucked everyone in the ass. Or in the case of most feudal type mods, the heavy cavalry faction being hilariously OP.

Historical instances of completely different armies facing each other is exceptional, and for good reason; you spend long enough being neighbors with someone, you'll pick up some of their habits.
>>
>>137566870
I wouldn't say its balance in the typical sense of trying to make the different factions competitive. While that's obviously a good idea, its not necessary for achieving something that feels like P&S within the limits of warband.

Though I do agree with you on shields.
>>
>>137567393
i don't think it's excusable for them to be so lazy about it though
>>
>>137567804
Its not, but I'm not excusing them, I'm explaining them.

Besides; like I said earlier; I'd like to see a mod where the focus is away from the military which isn't a reckoning level piece of shit.
>>
>>137567986
>I'd like to see a mod where the focus is away from the military
why not just play a grand strategy game
>>
>>137567986
thing is even if it is a small scale mod that focuses more on quests, equipment balance is still vitally important
it's one of the reasons why i don't bother playing floris or florislikes because i end up going "i've played this before"
>>
>>137568085
First, I do. A lot. Second, wrong direction. I wanna go small, not big. Its pretty well set up for playing a little guy in a big world, its just not something that gets taken advantage of in a lot of mods.

>>137568192
I'll grant that. I don't think its as big of an issue as you seem to think it is, but I suspect its just a different focus between us.
>>
>>137568449
>I don't think its as big of an issue as you seem to think it is
they're the things you primarily use to interact in the game with
it's pretty important
>>
>>137568449
April's Fools is over, you can take the name off.
>>
>>137563224
Hows progress?
>>
>>137568620
I have no idea what you're talking about.

>>137568576
You'd be going against AI, so unless you intentionally exploit it, it would be largely tolerable so long as its not POP levels of imbalance.
>>
>>137568793
>You'd be going against AI
that doesn't change how the weapon handles
and the funny thing about
>AI
is that the AI is better than a significant chunk of players, at least from what you see in MP
there are some real shitters in NW
>>
>>137568958
Having a terribly internet, I wouldn't know about the relative skill of players. I always assumed I was kind of shit, but I can work well enough with the AI even with shit equipment.

As for how the weapon handles... I've never really had a problem with that. At least, nothing that couldn't be traced to the warband engine.
>>
>>137569214
>Having a terribly internet, I wouldn't know about the relative skill of players
turn bot AI down to poor and that's what 50% of people in NW are like
>>
>>137569369
Oh. Huh. Well, I feel rather good about myself right now.

Thank you.

At any rate; if it keeps out the people who can't keep up with AI, I'm all for a bit of shit balance.
>>
honestly the thing that bothers me the most about mods is that when they tack shit onto native they don't bother to fix any of the bugs and annoying shit from the original game
gets old seeing literally every mod have the same bugs
>>
>>137569470
>I'm all for a bit of shit balance.
good balance doesn't mean the game is easier (at least to me anyway, maybe the concept of good balance vs bad balance is subjective i dunno) it just means the equipment is balanced in such a way that each item fills a certain niche, or it has multiple niches but suffers for it
and these niches are well defined by the effects of the weapon or how it handles, rather than in native or floris/florislikes where most weapons are practically identical in their statistics and handling
>>
>>137566870
Geko makes the PC as a horse archer way too powerful (and archers in general, really). I'm not sure how accurate that is with japanese warfare (it was pretty heavy on the archery as far as I know), but it feels... unbalanced (like a lot of stuff on M&B, really)
>>
everytime i play a mod based on native and i catch a lord raiding a village and get no loot after i win the battle it's actually just so infuriating
it's been literally 8 years since that bug has been present in Mount&Blade how do you not fix that
>>
>>137569994
you could always nerf bows
bows can be more accurate than guns but only have a fraction of the potential power
early firearms weren't that accurate (though in a lot of settings it's kinda over-exaggerated) and were slow to reload, but they did serious damage
>>
>>137569994
Not just the PC, mind you. I had 50+ long range troops, mixed between archers and firearms, and it was delicious to tell them all to fire at the same time and see the immediate results, I'll tell you this.
>>
>>137570053
my opinion on why so many mods suck is that it's far easier to release a mod that's just a compilation of code and assets that other people made
modders that don't have the ability to code won't be able to fix glaring bugs or add unique interesting features, and modders that don't have the ability to create their own assets won't be able to create a consistent style that doesn't look like the vomit of 100 different people's shit

all the people who actually have the talent to do the above though are generally more interested modding for the sake of it rather than creating a playable mod, and generally don't have the time to make a complete mod
>>
>>137570176
The problem with early firearms is that they were very accurate at relatively close range and completely inaccurate at far range, and the engine can't model this. So firearms in game either can't be used at the range they should be, or can be used at ranges they shouldn't.
>>
>>137570490
I think that a way to fix this would be to change the air friction value for bullets in module.ini so that the damage drops off rapidly if you try to snipe people from a long range
since you can't have bullets get blown off course at a long distance it's a better compromise since it means you will do 0 damage if you don't shoot at the appropriate distance, and you'll still be super accurate up-close
>>
>>137570490
> is that they were very accurate at relatively close range and completely inaccurate at far range
well the closer they are the easier they are to hit
but the reason why it won't work how it does irl is because once the projectile fires and goes on its path, it only descends (depending on the missile speed will depend on the distance it can travel before descending)
so it sort of can but sort of can't
but i would say the bows in geko need a bit of nerfing, and the script the author did for the ranged weapons they get is pretty dumb
>>
Gekonewer has felt pretty balanced so far.
Even with the nanban, who are glass cannons at the lower levels, and a pain in the ass to get up to max tiers.
>>
>>137571080
>well the closer they are the easier they are to hit
Has nothing to do with what I meant.

By 'accuracy' I mean if you set it up in a rig which fires it from the same spot with a functionally identical ball with the same amount and type of powder, spread will drastically increase at larger distances in amounts that can't be attributed to initial variances and are due to the ball tumbling, which results in far range inaccuracy. If it were entirely due to aiming issues, the Caroleans would have been fucking worthless.
>>
>>137571768
i was talking in warband mechanics
due to how spread works in the game
>>
>>137568720
Pretty good! Got a whole lot done with equipment management on Saturday, but spent most of Sunday too hungover to code.
>>
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>>137571768
basically the problem with warband's shitty ranged method is that they have a linear cone based system whereas a funnel shape that starts off accurate but starts getting more inaccurate at farther distances at a non-linear rate would be far more ideal
>>
Has anyone done a playthrough where they didn't join any factions?

I'm playing right now and I have an army of Khergit troops, and I'm just riding around looting villages and attacking Lords and it's actually so much fun.

I never do Sieges so I never suffer from having 100% Cavalry and I'm so strong in the field.
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>>137572725
in case lust is reading, i fucking hope the way ranged spread is modeled isn't the same dated cone-based algorithm in bannerlord
accuracy should follow a gabriel's horn type shape where it is perfectly accurate within a certain distance before rapidly spreading
>>
>>137573370
in addition, I hope that archers will be able to arc their arrows at a 45 or greater degree angle to either reach maximal distances or to shoot over a row of infantry that are in front of them
>>
>>137574010
it would be good if projectile arcing like that came into play
since that actually works well with bows, slings, and throwing weapons but it doesn't work for crossbows or firearms
it'd make a more interesting dynamic because crossbows would be useful in some situations but not others, same with bows
>>
What are some good multiplayer mods that a lot of people play? Preferably ones that don't require Napoleonic Wars.
>>
>>137574109
it sucks cause in warband it's coded that the arrow projectile will disappear if it's in the air too long, and it just so happens that if you try to arc an arrow in the game your projectile will actually not even touch the ground
>>
>>137574440
Fucking what? I actually wanted to try to make a mod where archers in a siege defence stay behind the wall and volley over it, but I guess that's just not possible.
>>
>>137574440
really? or is it just because it hits the skybox?
>>
>>137574914
it wouldn't be possible anyways cause as far as i know there's no practical way to alter how or what the AI aims at
>>137574939
disappears, you can try it yourself by shooting upwards as high as you can
>>
>>137575717
yeah i thought so, 1257 has a script on all the ammo of ranged weapons which gives you the distance report of how far the projectile went (same one they use on the targets in the tutorial) and it doesn't report a distance if you shoot straight up
pretty lame, and it isn't because projectiles can't fall back down because if you set the missile speed lower then the arc is much more significant over shorter distances
>>
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So this is right after entering the game. This Swadian lord has Swadian Hunters in his army, which is not something I've put in any of the party templates. But he doesn't have any Swadian Lancers, which I have put in the first party template from which the Lords are supposed to have a 60% chance to recruit from.

It's the same story with other Swadian lords, they all have hunters but none have Lancers. Why is this? Do lords recruit from a pool of troops besides the party templates? If yes, how do I change that?
>>
>>137578951
You could look for clues in module_scripts.py in the source files for any version, or even the Native module system.
>>
>>137578951
>Swadian Lancers, which I have put in the first party template from which the Lords are supposed to have a 60% chance to recruit from

Why would you do this when garrisons get troops from that template as well? Why wouldn't you put them in the third one?
>>
1550 (Rhodoks, Me) Vs 1950 (Sarranids)

Floris Evolved Mod.
It's been two hours, I've been knocked out yet the battle rages on Rhodoks strong on their hill and Sarranids can't get them down.
>>
>>137579385
I will balance things out like that later. I'm currently just trying to get an idea of how this shit works.
>>
>>137579173
>You could look for clues in module_scripts.py in the source files for any version, or even the Native module system.
The source files for this version of Silverstag hasn't been released.
>>
>>137581916
Read it again, slowly.
>>
>>137582394
Ok daddy
>>
Looking at 0.27.3 source files then, afaik there aren't any troop changes planned so there shouldn't be any difference.
>>
Well, I have no idea what to look for.
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Could this have something to do with what I'm looking for?
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Maybe this is causing them to fill remaining troop slots with cheap troops, hence the Swadian Hunters despite not being in the party templates?
>>
>>137569994
You could always set all the bows to cutting damage
>>
>>137583372
None of the part of the script shown adds anything to the party.
>>
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>>137583993
I'm sorry I don't know this shit. I can only play around in Mogh's Editor.

Anyways, I wouldn't be able to change it anyways, I'll just have to make sure the lords and garrisons recruit good armies through the party templates.
>>
>>137584245
Not him but just do like I do lad. Learn c# and wait for Bannerlord
>>
I'm considering between two approaches to garrison and party reinforcments, one is forcing them to basically recruit every type of troop available to that faction in equal numbers everywhere, so as to let the strengths and weaknesses of the troops speak for themselves in battle. Or to include/exclude certain troops from garrisons, and increase the amount of reinforcments for some troops and decrease for others, according to faction, so for example more archers less infantry for Vaegirs, more cavalry less infantry for Swadians, less infantry more horse archers for Khergits, etc. .

What do you guys think I should do?
>>
>>137585116
I've spent the past three days balancing Silverstag troops, currently working on party templates, primarily for myself because I've always felt that the weakest point about Silverstag was the fact that it was horribly unbalanced. And I'll upload it so you guys can play it too.
>>
Alright, something I was suspecting for a while was just confirmed true.

So basically instead of just focusing on the J-K-L party templates (meant for very hard) and entering the game to see my changes on very hard, I made all the party templates the same, and now that I enter the game, on very hard, for the first time all the lords from all the factions are recruiting correctly.

It would seem that the Silverstag devs attempts at changing which party templates are recruited from depending on mod difficulty isn't working out too well.
>>
what do you guys listen to until the release of bannerlord?

https://www.youtube.com/watch?v=sOS9aOIXPEk
>>
>>137586714
Kripparian
>>
>>137585134
>more cavalry less infantry for Swadians

So a nice big Swadian rape train, very balanced.
>>
>>137586932
I'm open for suggestions. I realize what you mentioned can be a problem with the Khergits aswell, they have really good troops
>>
I'm like I said earlier leaning towards all factions recruiting an equal number of their various troops, so as to let the troops speak for themselves rather than giving Swadians and Khergits more cav, Rhodoks and Vaegir more crossbowmen/archers, Nords more infantry and Sarranids more... everything?
>>
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Its like every time i visit the warsword thread gsanders has said something ridiculous
>>
>>137586714
https://www.youtube.com/watch?v=yQzNZR-LXZc
>>
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IT'S BEEN A MONTH SINCE PCGAMER PRESENTATION

WHERE IS THE FUCKING BLOG

SLUUUUUUUUUUUUUUUUUUUUT
>>
>>137587757
Why the fuck does that guy even play M&B then?
>>
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>its been 2 months since the "10 days"
>>
>>Strength-based skill, heal 0.5 HP for every skill point whenever you kill an enemy

Would his be broken in vanilla single player? I feel that it would be useful, especially in sieges.
>>
>>137587757
This is the dumbest fucking shit I have ever read in my entire life and sanders continues to be a raging piece of smeg-smeared cockflesh.
>>
Sometimes I feel like fate itself has something against Warhammer Fantasy fans.
>>
fate? more like autism honestly
>>
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>>137587757
We've all seen enough of gsanders that none of this shit should surprise me, but god damn, how is he this retarded? Can we put him in the triumvirate instead of Gabby already?
>>
>>137589059
>Get 10 in the skill
>5 HP gain every time you kill an enemy
>Probably have 10 Power Strike by that point so one-shotting everything
>Would have the best armour by then too
>Enemies lucky to get 3 damage in
>5 HP regained with every swing

Of course it would be fucking broken.
>>
>>137592035
>>137589059
I feel that a flat heal of 1 or 2 would be fairer.
>>
>>137585207
God speed to you then
>>
>>137589059
seems fine to me
>>
>>137589059
Alternatively, make it int-based so it would be less likely to have a high score in it
>>
>>137589059
>>137592035
>>137592134
There's in-combat healing mechanics in Silverstag and it's pretty balanced, since everyone has access to it, not just the player.
>>
>>137592687
>and it's pretty balanced

It's honestly pretty broken in Silverstag. In siege defences you're fucking invincible.
>>
why would anyone try to take a castle using 1 ladder?
>>
>>137586714
https://www.youtube.com/watch?v=vgL-OJPaMSU
We've got our Marching Orders!
>>
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>>137587757
>no intrest about writing about the horned rat/nurgle
>>
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are there any mods that bring back the dark hunters, black khergits, zendar, four ways inn, salt mine, dhorak keep?
are there any mods that make hiring companions more complicated than just talking to them in a tavern (e.g. quest based, like in original M&B beta where you had to free borcha from prison, give marnid a padded cloth)
>>
>>137593524
Damn that sounds so much better than what we've currently got.
>>
Hey, newcomer here, is there a good Minecraft mod for M&B? I only own Warband for Napoleonic Wars.
>>
>>137546271
The Rimworld one has always been alright at least?
It's a fucking wildcard the more niche the game gets.
>>
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>>137593916
yeah i didn't really like the overhaul to companions that made all of the interactions with them into generic tavern conversations, it just made them all feel like the same, except with walls of text to try to make them seem interesting. really a classic case of show don't tell, what gave companions their charm in pre-.894 M&B was the little RPG-type things you had to do to hire them
>>
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>>137594003
>Minecraft mod for M&B?
>>
>>137525479
B A N N E R L O R D

W H E N
H
E
N
>>
>>137593524
>those graphics
>dat framerate
Jesus christ how horrifying
>>
>>137589059
Broken and silly
But if you wanna do a fantasy mod who cares
>>
>>137591894
>not just making it a quadrumvirate
>>
Should I install Age of Calradia or Floris?

I want pike bracing
>>
>>137593524
looking through the mods, it looks like Light & Darkness is exactly what I'm looking for, in a lot of respects it seems to be an homage to the first versions of mount&blade
>>
>In Way of the Sword, you play an adventurer who arrives at the land of Calardia. Once home to a great kingdom, Calardia has fallen after decades of internal strife and is now under the threat of invasion by two powerful forces: On the west, the warlike nordsmen have occupied the border town of veluga, whereas on the east, Khergits, a nomad people from the steppes pillage the land with their incessant raids. But nowadays people talk of a new, darker threat. It is said that in many villages, common men turn into monsters and even that the dead rise from their graves to punish the living.
>>
>>137595295
I'm glad they dropped the fantasy bullshit.
>>
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i want xerina to beat me up in the final round of the tournament
>>
>>137595295
>Urusuge, the daughter of Barthai Khan, the Khergits' leader, is sick with a dreaded disease which has taken the lives of the Khan's sons. He asks you to find Akhad Thell, a healer. Thell tells you that in order to heal her, he needs the Hand of Tsannuh, an amulet with great power, which is currently in the possesion of a witch. You go, cutting through the witch's undead ghoul minions, and she relinquishes the amulet, warning you of its great power. Thell heals the Khan's daughter, and Barthai Khan enters alliance with the kingdom you're a vassal of, swearing to see your enemies drown in rivers of their own blood...
>>
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>>137595517
Comic sans
>>
>>137595702
>Battles in Way of the Sword require a high degree of concentration and user involvement. A few powerful blows can take you down, and there is no such thing as a "healing potion", therefore you must stay alert and parry or dodge each and every blow. This is difficult, but when you enter a pitched battle against five hellknights, and emerge as the last man standing, you will know that you deserve your reputation as the finest swordfighter in Calardia.
https://web.archive.org/web/20040610180902/http://www.taleworlds.com/
>>
>>137595507
Would be fun as an alternative tho
>>
>>137595507
agreed, but it would be good material for a mod imo
its kind of a shame that they scrapped all of the fantasy story without adding any new storyline elements, which is why i'm glad that bannerlord is going to have more of a central storyline regarding the breakdown of the empire
>>
>>137595734
I never understood why people hate comic sans
>>
>>137593524
Try Light&Darkness. chinese piece of shit, hurry up and translate L&D 2 already.
>>
>>137596191
>translate
you mean it's already out? i'd just play the chinese version then, that mod sounds right up my alley
>>
>>137595995
That's what mods are for.
>>
>>137596285
I saw somewhere in the forums said that L&D 2 is completed but the download links are in some obscure chinese forum.
>>
>>137596381
>obscure
that site's been up for as long as the taleworlds forums, it's the main chinese M&B hub
>>
>In the year of 1352, the Land of Calradia was divided between two rival kindoms. In the west, the once all-powerful kingdom of Swadia had lost most of its former glory but remained a formidable power with its heavy knights. But the eastern lands had been recently lost to the rebeling Vaegir nobles who united under. Having gained their independence, the Vaegirs were quick to take the offensive and set off to conquer their former masters. But Swadian King Larec was now fighting in friendly soil. Soon the war degenerated into a series of skirmishes and raids devastating the countryside. It was a time of suffering and pain. Farms were burnt, villages were destroyed, thousands were killed and enslaved on both sides. But it was also a time of opportunity for some. Mercenaries and adventurers flooded into the land looking for fortune, fame and glory. But these newcomers would find war to be a harsh master.
>>
http://store.steampowered.com/news/?appids=48700

Well it's something
>>
>>137596673
So the Rhodoks, Nords, Sarranids and Khergits got rekt by the Vaegirs and Swadians, kek.
>>
>>137597067
sarranids aren't canon
khergits were reduced to raiders and bandits
sea raiders were still bumming around on the coast
>>
>>137597265
What about the rhodoks?
>>
>>137597425
utterly rekt, just like the battanians
>>
>>137572927
yeah i tried to play as a slaver, doing exactly what you're doing but with manhunters and mamlukes. i couldn't handle killing and looting innocent people. so i gave up my life of crime and started my own faction. it happens everytime

but if you have the guts for it, keep going with it. maybe take a castle from somebody to store your troops and prisoners in. or try taking lords prisoner. end game goal would be to have all 6 kings, sultans, and khans as prisoner
>>
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>>137597067
>rhocucks got rekt by swadians
>>
I love Matheld!
>>
>>137597265
>sarranids aren't canon
What
>>
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>>137598196
this is the final version of mount&blade
i don't see any sarranids
>>
>>137598301
Why did the map change so much for Warband?
>>
>>137598651
Sandniggers
>>
>>137598651
no idea but the new map is worse, it's literally anatolia
>>
>>137598748
>vanilla M&B LOADS-OF-NOTHING map was better!
>m-muh greener grass
My favorite meme. Warband is better than vanilla in every single regard, cut with your nostalgia nonsense.
>>
>>137599030
?
the original game had:
better animations
better lore
better scenes
better balance
better combat AI
better melee combat
better mods
fewer bugs

literally the only thing warband has going for it is better graphics
>>
>>137599290
(You)
>>
>>137598748
>a map that slightly resembles the developers country and has a fiction spin on it is bad

hey did you seen the warband weapons too? they're literally swords! liek whadafuk tailworlds!?!?
>>
Aren't there any mods that change graphics and sound only? Maybe cosmetics, too?

I don't want to change the base gameplay, but I'm sick of the redundant music, sounds and battle field textures.
>>
>>137599290
Ah yes, that's exactly why Warband is dead, Vanilla is just better :^)

>vanilla m&b had better mods

Did someone invite that TW forums guy to /mbg/?
>>
>>137599814
it's no wonder that the mods are worse for warband considering that warband's existence itself was an exercise of the ultimate 'uncreativity' possible by just upgrading the graphics engine and adding an uninspired multiplayer mode
the singleplayer core of the game just had 1 faction tacked on to it with some unpolished kingdom management that had already been implemented in dozens of 1.011 mods. what's worse is that in the process of working on the warband singleplayer they broke a whole bunch of features from the original game that were working and never bothered to fix them

1.011 is obviously "dead" because it's really old and most of the new players that came during warband literally have no taste
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>>137600304
>>
>>137599290
>>137600304

Next level autism
>>
How do I keep the sarranids from attacking Almerra Castle? Shit is really annoying, I just recaptured it with 80 soldiers and 2 days later I had to defend it from 200 sandniggers including the sultan, they just won't let go of that castle
>>
>tfw i come across a deserter party consisting of 50 swadian man at arms
how do you win against this?
>>
>>137601764
Almerra is just THE castle the Sarranids and Rhodoks always fight for. Kinda like with the Nords and Vaegirs always going to war over Alburq Castle.
>>
>>137601918
If you have 50+ knights
F1 F3

If you have a strong infantry army
F1 F1 on hill
F2 F4 until nice and tight
>>
>>137602064
Too bad it was my first castle,what should I do now? I don't seem to be progressing very much now
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>>137602359
I mean you can probably defend it pretty well, 80 to 200 is not a hard fight when defending

If you want a stronger starting fief, wait until somebody takes a town and then take that, they are usually not very defended after changing sides
>>
>>137600304
They were on the same ground back when Warband was released, though. If Vanilla was truly better then Warband would be a dead DLC; however, it was due to Warband being a really good game that not only people played it more but TW also focused more on updates regarding Warband to the point they mention more features from Warband, when talking about what changed to Bannerlord, than from vanilla. Do you see people talking often about WFaS?
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>>137599814
It's not that I don't acknowledge that overall warband is superior, it's just that it has several aspects that are actually worse than the original game and its beta versions. Aside from horse archer AI though, all of them can be fixed by modding so it's not a big deal.
I'm not some sperg running purely on nostalgia I swear, I just don't agree that everything in warband is an improvement
>>
>>137602968
well yea warband is beyond a doubt better overall, it's got multiplayer and far superior graphics, which has a lot of mainstream appeal
the singleplayer also has marriage and player kingdoms but i'd argue that all the campaign innovations were already done in earlier mods, and far more extensively.
obviously 90% of players don't play mods though.
>>
>>137603172
>Aside from horse archer AI though, all of them can be fixed by modding

1257 treated horse archers really well desu
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