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/rpgmg/ RPG Maker General #155
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Summertime edition

Trial Download: http://www.rpgmakerweb.com/download/free-trials/trial-rpg-maker-mv
Trial Mirror: https://mega.nz/#!HNRDmQKS!6YhUUEA3YpRYEaruDgfUmFD2kZcOB7pv3rSssUOM2bs

[MV] Base Resources, Cover Art DLC, Essentials DLC and Pre-order Plugins:
http://pastebin.com/QtQnqvf5 (embed)
[MV] Season Pass DLC
https://mega.nz/#!Yo5AlLxZ!yzS3PMn144EGsj9LMnXeaaJ_ZxyTGgbIvFf3Y4Z0YRw
https://mega.nz/#!ZxhjiaBD!lGIZEztZ8fhyyl9NuEoQ_TDw0BGa0LB6wEaSxmY01lo
[VX/Ace] Humble Bundle DLC:
https://mega.co.nz/#F!eJQEWLiC!Y66_MZgvuwB2ZUn2m6GzSQ

/rpgmg/ Wikia
http://rpgmg-games.wikia.com/wiki//rpgmg/_Games_Wikia
Getting started
https://docs.google.com/document/d/14ignTofv_bDRVHPUk9_sEpLUjuFyxpuy2Cr9mXDwkb0/
Storyline Creator
http://www.mediafire.com/download/dtlzmd145cr4sz6/SLC.zip
Art Resources
http://pastebin.com/FgVGxTqW (embed)
Updated DLC Pastebin
http://pastebin.com/D1Nr8Zwd (embed)
Pixel Art Tutorials
http://pastebin.com/SuXCN3pf (embed)
Other useful resources
http://pastebin.com/TyAHmtW4 (embed)

[MV] Plugin Releases
http://mvplugins.com/
[VX/Ace] Master Script List
http://rmvxace.wikia.com/wiki/RPG_Maker_VX_Ace_Master_Script_List

Collection of old RPGM games
https://drive.google.com/folderview?id=0Bz0L3Pxrc8tqfnB1dFhTZHZwSV91cW1KMW9wcUM2WHhwSFFFMUVJX0pEYVExMndNLWtXbGs&usp=sharing

The /rpgmg/ podcast (Updated every other Wednesday):
https://www.youtube.com/playlist?list=PLyrIVUR5VXKC9XxmtqJh0u0Wcdvu8VQ6A
>>
>/rpgmg/ Chain/Collaboration Game!
>Status: Pt. 14 (The Real Finale) is in development.

>Done with their part:
>- RPG Maker Maker !!nHmJbtdk7T2
>- Cortop !QqL8nX9URE
>- Duwang !yP15zzo8dA
>- MEands !!sbyw5zs4GtT
>- Alexander Guy !swIUti/LTA
>- salt !AOUYhrDYgU
>- Double Anon !WAnon.pOpQ
>- Crunch !I1tYcLS8Ts
>- Comp !MEJ8qE/3h
>- Silent Maid !ztOzYBnEEw
>- Joakim Morgen !!4elh6dhvavq
>- W.T.Dinner !LTqeha3bQk
>- Firgof !aFqhsxkECQ

>Currently working:
>Bubbles !u696zUYxpM

>Version 13B: http://www.mediafire.com/download/89tsrb5ka31g36h/rpgmgcollab_v13B.zip
>>
>go shopping to mall
>return
</rpgmg/ ded
You guys.
>>
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Why can't VX Ace just do nearest neighbor upscaling? I don't want to risk mixels, yet here I am, using 320x288px for a 160x144px resolution.
>>
Why u guys so dead?
>>
What the hell happened to Yanfly?
>>
I just picked this up during summer sales. What am I in for?
>>
>>147172507
Problems staying motivated
>>
>Yanfly will die in your lifetime
>>
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>Graphic Resources vending machine
>You turn the crank and a capsule falls out
What is inside?
>>
>>147173037
There's so much options to work with. I think I should do some decent planning first. Any advice on how do start organizing?
>>
>>147173823
Given my gacha luck lately? Something I already own three of.
>>
>>147171619
Got sick from getting too much shit done too fast.

Luckily, that is never happening to any of us, right?
>>
>>147173869
You definitely shouldn't over-organize before starting your project, but you should at least write down a few ideas that you have or want to put in.
Going in completely blind is a recipe for failure, but I've found that having everything completely set up from the beginning is also a surefire way to rapidly lose interest.
>>
>>147174685
If only we can have half the motivation he has to get shit done...
>>
We just keep dying to inflate our general number, yes?
>>
>>147169998
>Summertime edition
More like
>Summertime shit posting in other generals so /rpgmg/ keeps dying edition
>>
>>147175046
No, it's because we're all working so hard that we forget to bump.
>>
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>>147174096
Another Horse Wiener?
>>
Page 10 again bump
>>
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>create common event that tells NPCs to approach the player to a distance of 3 to 6 tiles and to retreat (facing the player) if they're any closer
>run this event in parallel process on 50 NPCs at once
>???
>PROFIT

This could also be really neat in a crowd scene, where NPCs make way for the player or something. And even with 50 NPCs, there's not a sign of lag.
>>
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>>147174096
>>147176597
Better than nothing.
>>
>>147175278
I'm working really hard and I'm absolutely not playing Virtues Last Reward or anything like that.
>>
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So around a year ago I tried really hard to make a visual novel in Ren'Py. However like an idiot I started with making resources but never made a solid plot first. After a while I ended dropped it like most of my projects.

Now I'm going through my folders and found a few songs that I had made for it. Most of them have too much bass or some volume inconsistencies with the others, but that can be tweaked in Audacity no problem.

They also have intro and loop versions as that's how Ren'Py worked.

Don't know if they'll be useful to any of you, but they're no help sitting in a folder never being touched. Don't need to credit or anything if you want them. Just take them if they fancy you (they probably won't but whatever).

https://mega.nz/#!5MkRxYhK!RFKDUFK5dc1bkBXosfeU20aCBRlpBm8xLx6mQORLkhc

Here's the songs in order if you want to listen to them before you download 200mb. Cut each one off after 60 seconds. Compressed it to fit on the web.

http://picosong.com/xh3S/

The order is creepy, jazzy, jazzy2, mystery, panic, sad, and theme.

Not sure if anyone cares, but I hope that they can go to use somewhere.
>>
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Stop dying.
>>
>>147181842
Thank you Anon, I think I can use a song or two from this.
>>
Stay up
>>
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>>147173823
An empty capsule?
>>
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>>147173823
Just a piece of paper that says "You are not the Father!"
>>
So what are you going to do next in your project[s]?
bump
>>
>>147186746
Focus more on end game and extra's. I made the world map on an island and decided I was going to finish a game and if I wanted to added stuff to it I'll do it after the base game.
>>
>>147186746
Figure out my world map, or at least the first quarter of it.
It's the only way I'm able to get started in the first place. Plus, making maps is fun.
>>
>>147186746
Finish the dungeon tilesets. Then to creating battlers and finishing up the ability trees, then to balancing, then city/town tilesets and story cutscenes, then attack animations and parallaxing..
>>
>>147186746
Still working on the story, the more precise it is the better I can implement it in the maker.
>>
>>147189083
I dunno about that. Incorporating mechanical aspects into the story is necessary to make the world compelling, and also to make your mechanics easier to understand, IMO. And you can only really get down to that once you have begun actually implementing gameplay, so having all the details set in stone might not be the best idea.

Moreover, you might find that certain of your ideas for story might be too difficult to implement mechanically or artistically and have to make changes accordingly.
>>
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>>147186746

>>147179005 here, need to work on the enemy "AI" (mostly lining up for shots, maybe running away at low health or some other quirks). Pic somewhat related.
>>
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>>147173823
>>
Latest woe:

In MV's side view battle system, if you add a party member mid-battle, they come running in from off screen. Great!

But if you remove a party member, they just fucking vanish with no animation.
>>
>>147194284
Is there a plugin to change heroes during battle?
>>
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>>147173823
Is this readable?
>>
>>147196315
I definitely can tell it's a key, but I probably wouldn't have thought "keyblade" without the image title.
>>
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>It's an I haven't made any progress since Wednesday episode.
>>
>>147198763
Work on your game Anon!
>>
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>>147170579
This looks cool.
>Why can't VX Ace just do nearest neighbor upscaling?
No idea. MV has slightly better scaling, if it bothers you that much.

>>147179005
Nice. Are you the guy who made that soldier and house sprite? The Metal Slug-esque ones? If so, nice to know you're still around.

>>147181842
Wow. That's very generous of you! I'll happily dig through them and see what I can use. I'll be sure to credit you somehow, though. You can't stop me.

>>147198763
Why not? Are you stuck on tedious part? Why not switch it up and do a something else? For example, if you're balancing encounters, do some mapping instead.
Variety is as important as discipline to keeping motivation.
>>
gump
>>
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I love making towns but once I get inside the houses I just get so demotivated.
>>
>>147203091
Don't add insides then with the exception of like key buildings. Make shops or whatever able to be interacted with from outside.
>>
Any scripts that allow you to change party members mid battle?
>>
>>147205827
you never needed a script to do that before.
>>
>>147203386
Not him but I disagree.
While you don't need to be able to enter every house (that would be silly) it adds to the game if you have some houses you can enter.
Even if there is not a lot inside the shop I really prefer if I can go inside to buy stuff.
When the shop menu is activated when I try to enter a house feels incredibly lackluster to me.
>>
>>147206113
What if, when you try to enter a house, a text adventure game appears?
>>
>>147171619
>>147173368
>>147174685
>>147174915

This motherfucker better stay alive long enough for me to finish my god damned game.

>>147186746
Balance enemies and make the first dungeon a taste of things to come showing the player that this game is going to be kinda hard compared to most JRPGs.
>>
>>147186746
I'm still trying to find some good modern tilesets for MV.
>>
http://picosong.com/xh6H/

So I did some EQing and replaced the snare and bass drums to give it some more punch. It sounds pretty OK now. I was also able to learn how to do pitch bends on my app(Caustic 3), but it's so goddamn unintuitive that it's not worth the trouble.

The nice guys over at RNM extended the deadline, so I was able to submit the track. Here's the wav if anyone wants it:
https://rpgmaker.net/content/events/sos/files/Desperate_Battle_for_Justice_.wav
>>
>>147206575
This would be pretty interesting, I think I would like that.
>>
>>147206818
You could always make your game: "in loving memory of Yanfly"
>>
>>147205827
You mind showing it then?
>>
>>147173869
Definitely don't plan everything right off the bat. It's entertainment you're creating, not a high school essay.
>>
Work on your game
>>
>>147186746
Add more flavor events now that I have the main Strip scripting figured out. Finally start fleshing out the other maps and see what I can do. I may tinker with my scripting a little to try to make more than just 2 sets of NPC replies based on state of dress but that may be more complex than I can manage.
>>
>>147207650
[Spoiler]torrent fl studio[/spoiler]
>>
How does /rpgmg/ feel about walk-and-talk scenes?
For example, having dialogue occur at certain points as you move through an area or at a fixed speed as you follow an NPC

Is there a point in using them? I've been thinking about using some, but they seem like they might be more trouble than they're worth
>>
>>147203091
I love making houses but I dunno if I'm doing a very good job of my neighborhood/city layouts. I'm gonna be redoing my City before long though. Even if it's a simple room though, make them! separate them on an "Indoor rooms" map if you have to to save organization, but it makes it that much more explorable/interesting/alive.
>>
how the HECK do I think of a title for my game? T_T
>>
>>147212779
Couldn't hurt as long as it doesn't drag on for ages.
>>
>>147212972
What's your game about?
>>
>>147212972
Read some poetry books, particularly things with a theme similar to your game. It is what I do when I have to think up taglines/catchphrases for advertisements.
>>
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>>147181842
I'll take a look through it, you make gud shit.

>>147207650
I really like this. Song has a great flow to it! Nice work man. Sounds better overall I think though it has been some time since I heard it last.

I reworked my last theme a bit as well. A cool anon posted something really useful about EQ and I understand a lot more now I think. Kudos to that guy if he's around.

https://soundcloud.com/mondo-nugget/mystic-future-betrayal-eq-practice
>>
bammk
>>
I keep looking around yanfly's site and can't find the "main plug-in" some anons mentioned could be used to resize the window.

I know that's a terribly n00b thing to ask, just tryna improve my quality before I start promoting my Patreon too hard (I'm the guy who shared Love Station 9 awhile back if anyone recalls).
>>
>>147216276
http://yanfly.moe/2015/10/09/yep-1-core-engine/
Pretty sure you are looking for this one
>>
>>147216894
>http://yanfly.moe/2015/10/09/yep-1-core-engine/
Wow I'm incredibly thick for missing that, thanks friend!
>>
Tell me about your villain, /rpgmg/.
>>
>>147219235
The narrator has convinced you of a fabrication that makes you a free wheeling bounty hunter when you are in fact his pliant pawn (to begin with anyway).

He has sent you to deal with a threat to the status quo, a cunning and deadly Synthesized Lifeform that threatens to unite all SLs together under one banner and spread across the stars to cast down their creators who spurned them (humanity).
>>
>>147213568
I don't understand any of the technical aspects but I like this version better.
If you keep at it you'll make some pretty cool music, I'm sure of it.

>>147219235
He is pretty much a frail but obsessed author. Surely you can beat him with ease, can you?
>>
>>147219235
I can't tell you anything about my villain. Because the shocking reveal that they are the villain is the crux of my entire plot.
>>
I've seen this thread die like 3x in a row since I've been busy, but I think I'm back.
>>
>>147223037
You are the hero we need.
>>
b u m p

How do I into pixel art? I'm seriously so fucking bad at that shit.
>>
>>147225220
It's really hard to do, just keep trying.
>>
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Struggling to make progress on this cutscene. Not very happy with the result so far.
>>
Good night bump
Please don't die again
>>
>>147228519
What parts are you unhappy about or want to change?
>>
good luck
>>
>>147234402
Looks like we needed it
>>
>>147228519
Well, the guard crowd should probably have a little bit more movement and reactions. Like looking at each other and approaching slowly.

You probably need a better expression for Bill than just going black.

Other than that, I don't think there is much wrong.
>>
>>147228519
Are the enemy and the guy who jumps in to kill the enemy supposed to look like the same guy?
>>
For the guys making custom assets for their games, how many NPCs are you making? Do all your Store Clerks look like the same guy?
>>
>>147228519
Consider nametags in the message boxes.
In a scene with so many characters onscreen, it's good to point out who exactly is speaking.
>>
Thoughts on the VN maker they just teased?
https://www.youtube.com/watch?v=G7E4ocgh2So
>>
>>147245579
I'd be more interested if they actually showed features / UI. You know, give me a reason to care about this one over the three programs I already have that do the same thing.
>>
Bumb
>>
New Yanfly Tips & Tricks: https://www.youtube.com/watch?v=gyTWRv9yu98

Jump from FF4, Fly from Pokemon
>>
>>147241409

My clerks are all different, mostly because there are few of them (4) and each one focus on their own stuff, so why not design each clerk? Make them interesting.
>>
>>147241409
too damn many.
>>
Post ramdom screenshots of your projects
>>
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>>147252776
>>
>>147245809
Are there other VN Makers with live2d support?
>>
>>147254827
Tyranobuilder. It has a nice UI but the features are lacking and doing anything other than the most basic of shit means you'll just be scripting the whole thing anyway.
>>
Don't die, /rpgmg/.
>>
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>>147248307
>All those scripts to make Jump work
>>
>>147253729
lewd
>>
bamp
>>
>>147186746
Basic story is this:

There's a giant prison where the world's worst criminals are sent. As a form of ironic punishment, all prisoners' memories are wiped of whatever crime they've committed, so no one knows why exactly they are in there. The prison is so big that it sort of functions as a self governing city, with the Warden as it's ruler. It's separated into the A, B, C and D wards. Travel between wards, while possible for guards and prison staff, is usually prohibited for the inmates. All wards have a certain purpose in the grand scheme of the prison. The security inside the wards themselves are rather lax, mostly due to no one caring if the prisoners live or die. The prison guards mostly serve as protectors of the staff of the prison.

The protagonist is sentenced to this prison, but while most prisoners only forgets about their crime, the protagonist has no memories at all. They are sent to serve their sentence in the A ward. The goal of the game is to go through all the wards and escape the prison any way possible.

That's all I have right now, anyway.
>>
bamp again
>>
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>>147253729
I think I remember you.
Did you draw this?
>>
What is more important: post-game or replay value?
>>
>>147266123
Wow that's old, yeah I drew that, I didn't expect anyone to save or even remember it.
>>
>>147253729
booty booty booty
>>
How do I remove the main menu and have the game start as soon as you open it?
>>
>>147268925
look at scene_boot.prototype.start, and make it scene_map instead of scene_title.
>>
>>147269160
Where do I find that? I'm using VXace
>>
>>147268091
I saved it back then because I liked it and wanted to get into pixel art.
>>
>>147269393
oh, then it's not the exact same. but you'll just look for something similar.

something that looks like scene_boot, and start.
>>
>>147269521
Hope it helped you even if it was only a little anon. Pixel art can be a bitch.
>>
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What do your protagonists/antagonists wear to the beach?
>>
>>147269579
>>147269160

Not sure whether this is the right one, as I'm an amateur when it comes to RPGM scripting myself.

It appears like what you're looking for is on lines 25 to 30 in the SceneManager.

The way I understand it, the main process is run first, which in turn runs the scene manager. The scene manager gets its first scene, which is set to Scene_Title in line 29 (default).

What does work, however, is turning off the music blaring into your ears when you just want to do a quick play test.
Go to Scene_Title, line 18 by default, and comment out play_title_music.
>>
>>147271439
Nothing, as always
>>
>>147271439
A suit of armor.
>>
>>147272898
All of them? Are they all chicks or are there some dudes in the mix as well?
>>
>>147273726
They all are cartoon animals, so they wear nothing or almost nothing. Main character only wears a scarf
>>
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How can I improve her side sprite?
>>
>>147274931
Make the face less flat
>>
>>147274931
arms curvier
>>
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>>147271439
>>
>>147271439
The hero would probably wear ordinary swim trunks.

The antagonist would wear a one-piece swimsuit.
>>
Page 10
>>
>>147271439
>>147277928
>>147277928
>>
>>147277928
again
>>
>>147280102
How does a hero wear page 10?
>>
>>147280257
They tear out various page 10s from books and newspapers and uses that as an outfit?
>>
>>147228519
My suggestions:
Make an AoE version of Break for the guards, it's wasting alot of time killing them individually.
Illana has a whole friggin' platoon of Soldiers with him but none help, why is that?
Why does Taggart escape at the end? That seems silly and out of place. It should be a Pincer attack if you can implement it, have him backstab Bill instead.
Also, Bill's art REALLY sticks out compared to the MV battler and bandit sprites.
>>
>>147281560
One extra note on the art thing - A non-Unified art style hurts the game more than it helps. Even if your art isn't amazing, use it for all characters or none at all so it's at least a clean, unified look. Unless you're making an Amazing World of Gumball RPG, having clashing styles doesn't look very good
>>
I want to use a skill out of battle, but it only works when in battle, and when in the main menu, it says "cannot read "isfree" property"

The problem is, it works JUST FINE if executed in battle. All it does is give the "No Encounters" state, and it works after use in battle. I just want to use it in the menu. Any ideas what's wrong? I'm using most of yanfly's plugins
>>
>>147282273
You'll probably have to post the skill in question from the editor for someone that knows skill stuff to give you any idea.
>>
I'm working on a little thing and it's almost done, if I post it here in a bit will you guys try it out?
>>
>>147282637
Yes.
>>
>>147281829
Not him but I assume the normal sprites are just placeholders
>>
>>147282741
It's a bit weird, I hope it won't come off as pretentious...
>>
>>147283201
Nothing's too deep
>>
>tfw you haven't used RPG Maker since it was 2k3
Did it ever get a decent battle system?
>>
Er... Why is the VXA crack not in the OP? My computer shat itself and thankfully I had all my project files backed up but not the actual RPG Maker itself.
>>
>>147288303
Nevermind. Disregard my extra chromosomes.
>>
>>147282637
Nevermind, I'll finish it tommorrow, it's 3 am
>>
>>147288909
Now I'm sad Anon.
>>
bymp
>>
How feasible is a Wizardry type dungeon crawler game in either MV or VX?

What about custom character creation in-game?

Is an auto-map with tiles / walls that reveal permanently as you walk over them possible?
I know nothing of scripts unfortunately.

I want to make some kind of brutal, long, dungeon crawler but having the map visible would spoil the fun.
>>
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How do these armors look lads?
>>
>>147291837
There is a Script for Wizardry-like dungeons in MV. I've never tried it, though

Custom character creation will require you to jump through a few loops, but is definitely possible. EXCEPT there is no way other than the Class system to modify stat increments with the current level up.

The only way to do it is with events with two states. But they will occupy the same z-layer as the player, and it will require a lot of resources tto make entire corridors become visible upon having the player come in contact with 1 of these events. Not sure how it could work with the Wizardry script, though.


>>147292537
I love them.
>>
>>147291837
I think one Anon is exactly doing a project like this, I'm sure that he can help you out.

>>147292865
Looks pretty good
>>
>>147292537
Medieval: Warfare is already on Steam?
>>
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>>147282610
Here's the skill and common event.
It's set to the battle screen now(since it works there) but when set to Menu Screen or Always it just gives a javascript error.
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>>147292916
That'd be me. I'm not using RPG Maker for own project, though, so unless you're willing to switch to an even more obscure engine you're somewhat out of luck.
>>
>>147295479
Not him, but what engine are you using anon? Your work makes me really curious about how you're making that game.
>>
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>>147295803
The OHRRPGCE. I'm having to override a whole bunch of the default stuff, but most of the actual graphics display comes from just turning specific graphics on and off, and I can put it all together [albeit annoyingly] in the regular map editor.

I put up the scripts and whatnot here: http://www.slimesalad.com/forum/viewgame.php?p=119815 if you have any desire to try and decipher them yourself.
>>
>>147297083

Thanks anon, I'll play around with this to learn with a side project. Your game looks great visually so it motivates me to learn how to do something like that too.
>>
>>147297083
I like your work, Anon
>>
Page 10 prevention bump
>>
>>147298050
>>147300153
Thanks. Hopefully I can get a demo of this together by the end of the month.
>>
Bumperoo
>>
Aren't we even slower than usual? What is happening guys?
>>
Don't let it die again!
Work on your game!

>>147308172
Hopefully everyone's working and making progress.
>>
>>147308172
I'm not playing games or anything.
>>
I'd be so happy if I could get my demo out ;_;
>>
>>147308172
video game patch came out, so i've been slacking
>>
>>147308172
Thinking about it, Steam Summer Sale might indeed be to blame.

I've been finishing Metro Last Light.
It was fun. A bit cutsene heavy though.
>>
Progress bump
>>
>>147314585
Progress:
Went and watched Jojo's Bizarre Adventure at my friend's house instead of making progress.
>>
>>147314585
I'm playing Virtues Last Reward very intensively
So I can play Zero Time Dilemma after that
>>
>>147314585
Progress?
Collab'd with another RPG podcast group, then recorded our own cast a week early. Maybe one day I'll find time for actual game dev again.
>>
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I made secret passages in my game, but with followers it pretty much ruins the immersion, is there anything I can do that changes them walking through it?
>>
>>147315793
>>147316569
>>147318217
All progress is progress, even if it's mental progress or doing something else to gain some distance.
Just remember to work on your game in some way!

>>147319054
Maybe an overlay (looking exactly like the trees) that covers the secret passage, and thus the party when they walk through it?
>>
>>147319054
You can turn off followers before going through the passage then back on when exiting it.
>>
>>147319774
I do that and that's how pic related happens, they still follow you and when you turn off the passage they are solid.

>>147319251
I tried that, the problem is it affects the trees themselves and makes it very obvious that there is something weird going on.
>>
>>147319995
Could getting rid of the trees in that very spot you put the overlay, and having only the overlay instead work? I have yet to play around with that myself.
>>
good night bump
>>
>>147321678
I'll join you, you better have a big enough bed.
>>
Remember
>>
>>147325678
The third of july?
>>
>>147319995
Gather followers before turning them on.
>>
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So I've been working on this game and toying around to get stuff working, really getting the hang of it too, aim is to have an alpha ready next week that would have one playable stage with working mechanics so I can start working on the rest of levels and... animations/arts.

I've been looking throught the scripts and the like while ive been at it to confirm few needed features, and already am using one animation helping script, and the masterlist/yearepo have lot of choices up there as I've been looking through it.

Tho I'm interested, are there like, some scripts that are like, considered generally useful/life easening/must have's I should know of? Cause like I dont wanna fall into that classic; "dude why arent you just using this instead of all of that"
>>
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It's done!

https://pep.itch.io/n-demo
>>
>>147330639
What the heck am I playing right now
>>
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>>147330639
>>
>>147331805
That's the default RPGmaker, search it on google
>>
>>147332370
rpgmaker font*, I'm retarded
>>
>>147330639
Okay, finished. I suppose I should have guessed by the picture that it would be a Yume Nikki clone -- I don't really "get" games like this, but you do you.
The menus had no cursor, so fix that. Or disallow menu access, as I assume you intended.

>>147332370
So? You don't distribute a game without essential components. I own Ace, and I still needed to manually fix it. Anon should have included the font folder.
>>
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How would I go about making a rpg about government conspiracies?
>>
This is a friendly reminder that at 9:30 PDT today the week long SGDQ event starts (google it if you don't know what it is). If you're like me and want to be watching something videogame related while you chill and work on your game, this is definitely something nice to have on in the background.
>>
making
>>
>>147336392
I've actually thought about this a bit. I wanted to make the main character this nosy female reporter who is constantly looking for a big scoop. You know the type of character I'm talking about. And so she'd get this lead in some mysterious case and she'd end up going down this rabbit hole of corruption and conspiracy and have to learn to fight to protect herself as she tried to find the truth behind it all.
>>
>>147337778
Oh shit, nice!
I have four days off starting today, gonna make some good progress I hope.
>>
>>147337778
Is this the one that got taken over by SJWs a couple years back, who basically ruined it by forcing everyone to keep quiet during the runs or is this another speedrunning thing entirely?
>>
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makin' assets for this prologue dungeon and all....
Nothing perfect, but it'll get the job done.
>>
10
>>
So is Victor like copying 100% everything Yanfly is making? He just made this: https://www.youtube.com/watch?v=vt4jK3u-Xns

Like a day right after Yanfly released his: https://www.youtube.com/watch?v=gyTWRv9yu98
>>
>>147346872
Pretty much. Victor's the China of RPGMaker. Copy whatever successful thing someone else has made but make it slightly worse.
>>
>>147346872
He's still doing stuff? I completely forgot about him since Yanfly does pretty much everything.
>>
>>147336392
First, pick a conspiracy. That will guide the rest of the process. Second, evidence. Goverments will do everything they can to hide said conspiracy. The character will need a smoking gun (eg the Germonik Scriptures in FFT) in order to convince others. It's all about subterfuge and diplomacy. If they detect you, and can find a way to jail you for jaywalking, they will
>>
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These are awfully sketchy, but which of the three seems most appropriate for the competent, overly shy but also somewhat smug underling for a generally incompetent demon lord [in terms of composure, hairstyle/bodytype, etc]?
Might also combine features of the three.
bump
>>
>>147350612
They all look the same. Any subtleties you intended are hidden by several kilograms of pink blargh.
>>
>>147350612
Maybe A or C judging by the pose. I can barely tell what's what in those sketchs.
>>
Hi guys, I'm not really good at RM even if I know it since a while now.
I finished a small joke game about a private joke I have with a friend on VX Ace, and I compiled it.
The thing is the compiled file WON'T open.

The cursor is loading eternally and the actual game isn't even opened.

Any idea about the source of the problem ?
Thanks.
>>
>>147353442
Have you tried recompiling? Maybe it got corrupted during the compilation process.
>>
>>147350612
A is the only pose that says shy yet smug.
>>
>>147353669
Yeah I tried but the result seems to be the same.
>>
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>>147314585
Posting progress

https://soundcloud.com/mondo-nugget/mystic-future-kat13s-th3m3

First character theme! It's for an android that will serve as the initial party's medic during the prologue. Give it a listen and tell me if the EQ is ok.
>>
>>147346872
Don't forget, he has a history of not making very good scripts and then getting mad when most of the community or anyone has a question about how to use it.
>>
>>147354357
I'm also pretty pissed that he released a plugin for custom combat windows and showed a whole bunch of awesome preview images and then when I asked "Hey could you post the exact configuration you used for some of those preview images?" he was like "No, because I don't want everyone's games to look the same."

Well fuck, excuse me for wanting a battle window that just so happened to be almost exactly what you posted a picture of, you conceited asshole.
>>
>>147354138
Is this on your friends computer, yours, or both that it's not running?
>>
>>147355105
On mine. So I didn't give it to him yet.
>>
>>147355173
Hm. Maybe try compiling it and putting it here to see if we have the same problem?

Or if you know how VMs work, you could try running it on one of those to see if it's your machine specifically that's having problems with it.
>>
>>147355478
Ok I'll try to upload it here but be careful, it's utter trash and in another language.

What upload site should I use ? Mega ?
>>
>>147355646
Mega is fine, yes.
>>
I've given up on my projects long ago, but I still come here. It makes me feel warm inside seeing others advance in theirs. And maybe hoping one day this thread will motivate me enough to seriously work on another project again.
>>
>>147354278
Sounds great for a dialogue theme (or a prologue)
>>
>>147346872
Victor is a big fraud. I'm surprised people still buy into his bullshit.
>>
>>147358279
I know this feel.
>>
>>147357220
Here it is:
https://mega.nz/#!40RlDDZC

tell me if it works please. If not, I hope you guys can help me fix it.
>>
>>147359719
Your link is missing the encryption key
>>
>>147359719
>>147357220

sorry wrong link
https://mega.nz/#!40RlDDZC!6Beo7ICr_4700R_gQb7OTb7hS5q08D_idLTHT1oyplY
>>
>>147330639
Is it gone? I want to play!
>>
>>147343646
Is that M&L ?! It looks fucking awesome anon.
>>
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>>147358279
I feel you, anon. I definitely feel you.

>>147354278
I like the theme itself, but I think you need to focus on volume a little more. The song itself is too quiet with these loud snapping/clapping sounds that spike the volume. I think the best way to fix this would be to lower the volume of this instrument (a lot), and lower the eq at around 4 to 8k around 12 - 24dB. Then increase the master volume (or if the master is already at max, just normalize the song in audacity).
>>
>>147359846
MY EARS
>>
>>147359846
Game uncompresses and starts up perfectly fine for me. Not sure what the problem would be on your end, considering you made it.
>>
>>147359846
You did this on purpose, did you not?
>>
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>tfw no new information from the blue waifu game
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>>147363326
Looks like they got their ear stuck in a taffy machine and fused a size 5 skate shoe into their foot.
>>
>>147362006
>>147362164
>>147363015
really ? Thanks I guess. I swear I didn't thank you guys.
I'll send it.
>>
>>147359896

Fixed menu access and added font.

https://mega.nz/#!sYFlCRjC
>>
>>147367654
You forgot the encryption key.
>>
>>147368073
Sorry, first time using mega
!NKeywazKImFvYD7sRXSu5M1rkhIW-b30WQu7PXhBnjI
>>
>>147368073
>!NKeywazKImFvYD7sRXSu5M1rkhIW-b30WQu7PXhBnjI
That is ok. Note that when you have the options of copying a link. You get: Link, Encryption Key and Link with Encryption Key. Always pick the latest one for sharing your projects.
>>
So a big reason that my mixing has been wrong has been for the most retarded reason. If you make music, listen up because it's easy to miss it like I did.

On windows, go to your sound properties (for your playback device) and disable all the enhancements and sound effects. I had all kinds of crazy shit enabled there including EQ (which is BAD BAD BAD for mixing). Had no idea all that shit was enabled until I was using ASIO4ALL as a driver and noticed that it sounded different than usual.
>>
>>147359582
This was what Victor just wrote in his video:

>Victor Engine
>Actually it is the same principle applied to two different engines. The fun part is a random retard spaming that I stole YF idea, even though I started working on this far before YF released his.

I find it hard to believe when everything he's made so far is an iteration of Yanfly's or some one else's. The guy is the textbook definition of a copycat programmer. Down the video format and Patreon setup, he's copying everything about Yanfly, except Yanfly is actually successful whereas Victor isn't.
>>
>>147368213
>>147367654
>>147330639
Ok, some comments.

I think switching between two "sides" of a room is a good idea for this kind of game and adds exploration and puzzle values. I don't remember the exact game, but I believe there is already a yume niki-ish flash game that used a similar concept (although it quickly became about exploring an apartment complex with that method, I think).

I noticed that the end of the game is reached by clicking the TV a certain amount of times rather than item interaction. Is there a way to reach Room 3 if you have the fight interactions?

On the character and NPC design, they are a little bit bland, IMO. You usually want characters to have distinguishable silhouettes and some kind of symbolizing item/clothing. Think Mickey Mouse's trousers and gloves.

On the overall experience, I think the changes look a little bit too random. The blob, poodles and "worm man" look somewhat organic, if cartoony, in origin, but there are also mechanical things like the bell and musical buttons. And then there were keys, symbols of seemingly unrelated things and the box. I believe a dreamscape feels more like a dreamscape if you are just going with a single theme in which other stuff starts to "slowly dip in".
>>
>>147360161
Not really, but my game is pretty much inspired by Mario RPGs.
From the overall mapping style of the dungeons to the game being divided into chapters, with a certain character being playable in the interlude between them.
>>
>>147370051
Shit dog I had no idea about this. Thanks for the heads up!!
>>
>>147336392
Reinstall Deus Ex for research.
>>
>>147371883
Exactly. It's kind of funny seeing that loser trying to justify himself. He said someone got into his Youtube and said:

>that I stole YF atb and dragoon jump
>it's not like I have done both back in 2013

>After 3 years, coincidentally decides to make a video about it not even 24 hours after YF does it.

He loves to play the victim. It's hilarious. I wonder if he's fooling anyone.
>>
Ayy I finally got a track done

https://soundcloud.com/user-344218426/tranquil

how's my mixing on this track?
>>
>page 9

not if I have anything to say about it.
>>
>>147376272
Not to mention that the thing Victor made in 2013 were taken from Yanfly's 2010 script, Battle Engine Melody. That would have been the go-to script back in the day had the scripts in the time not ganged up on him and made him quit.
>>
>>147377000
nothing blatantly wrong, so it's good enough.
>>
>>147378840
scripters*
>>
>>147377000
I like it. It's simple but calm.
>>
>>147378840
What happened? I thought Yanfly quit at that point because he was burnt out?
>>
>>147375693
>>147336392
Also: (Re)watch The X-Files for research.
>>
>>147378923
>>147379103
Hey thanks! I'm super excited to really get this project rolling <3
>>
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>>147377000
This was pretty chillax, I really liked whatever pad you used for the ambiance. Piano melody was nice too! Mixing-wise the only thing I can think of is maybe the piano is a bit loud, the first note jumped me a bit at max volume. I'm no expert though.

>>147370051
I fixed this too, you were right, those clicks were pretty loud, also reworked it a bit.
I think I had the same problem you did.
When I went to upload the first time, the clicks didn't sound quite so loud when I was saving the track to upload. Then afterwards, they sounded louder, even though I didn't touch them. Strange, I could be imagining it though lol. Has that ever happened to you?

The sliders in Fruity Loops EQ2 thing were kinda confusing. I get the dB areas better now though, and how they affect each other.

https://soundcloud.com/mondo-nugget/mystic-future-kat13s-th3m3-1

Sound better?
>>
>>147378840
Meant to say 2011. Melody was released mid-2011. Pretty sure of it since I was one of Yanfly's testers for Melody.

>>147379762
Oh boy... Story time. Everybody sit your asses down. It's gonna be a long read.

Yanfly only ever said he was burnt out to save the face of the people officially working with RM. At around that time, Tankentai was the "strongest" engine available for VX. The problem was, it was in Japanese and the documentation for it was unclear even being translated. The other problem is that it fucking sucked with compatibility with anything else. No scripts worked for it. The scripts that did work for Tankentai didn't work without it. It was a giant mess. Not only that, if you messed up any of the action sequences, the whole game would crash without any fail safes.

So Yanfly decided to step up. He made Battle Engine Melody, a battle system that contained good documentation, compatibility with 90% of RPG Maker VX scripts, and fail safes for action sequences in an extremely easy format. Yanfly went as far as creating an entire wiki dedicated to explaining how it worked, and on top of that, added ATB, CTB, and PTB. His testers (including me) spent 2 months trying to break the Melody engine by making it crash and installing fuck-knows whatever scripts with it. After testing was over, Yanfly released it to the public, free of charge, free for commercial use, the whole 9 yards.

So what happened? The scripters in the community felt threatened by it, to the point where Nick released an analysis made by Jet (another scripter in VX community) with false claims on Melody: http://blog.rpgmakerweb.com/tips-and-tricks/cbscomparison/ As you can see, there's no detail on the write up on Melody. It totally shits over Yanfly's hardwork by saying it's hardly compatible and the ease of use is the lowest (Melody is fucking plug and play). Fed up, Yanfly quit the community at the time.

tl;dr Yanfly quit because of betrayal.
>>
>>147381090
That just reminds me why I hate 90% of people...
>>
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>>147380612
>Has that ever happened to you?

Hm, not quite to that extent. What might have happened was there was some weird problems with encoding or you may be talking about Soundcloud's compression.

Soundcloud compresses its songs much like Youtube compresses the videos. You end up with minor artifacting on both extremes on the EQ spectrum (your extreme highs and lows).
Which is why if you're listening to a track on Soundcloud and are looking to critique the mixing, it's best to download the song (not sure if it's the original song or the compressed one, however).

>The sliders in Fruity Loops EQ2 thing were kinda confusing.

I use FL Studio 11 Totally-Legal-Edition so I'm not sure if it's the same exact plugins that you use, but are you talking about Fruity Parametric EQ 2? It looks complex, but it's actually pretty simple. There's still some bits that I don't know about, but here's what you need to be aware of. I diagrammed it to make it easier to explain. I'll refer to the bits by the color of the circles.

Red shows your octaves along with your general EQ references if you don't know frequencies. Pretty self explanatory.
Blue shows your frequencies in Hertz and Kilohertz. So 100Hz is your general bassy area while around 6kHz is your treble.
Yellow is your decibels. The big slider to the immediate right of it is essentially your volume for all the bands (which is basically master volume).
Pink is where you can choose the envelope (high pass, low pass, shelf, etc) for your bands (the circles you drag around). You can leave them at default if you don't want to experiment/don't understand them. The sliders underneath are for fine tuning the band volumes rather than needing to drag the bands themselves. The knobs underneath labeled FREQ move them up and down the spectrum. Couldn't tell you what BW does, however.

If you're not using this plugin, hopefully this helps someone who is, lol.
>>
>>147381090
I wish I had Yanfly's work ethic. No matter who shits on him, or how he's feeling, he keeps working
>>
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>>147384417
I use FL12 and yes, that's the plugin I meant. Thanks for the diagram, I find those help a lot since I learn better visually rather than text.

The red I figured out myself, the blue was where I didn't quite get it at first. I get how the hertz works now though. Thanks mang. I think the BW fine tunes each band individually, makes them flat or wavy.
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