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/fcg/ - Factorio general
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Previous thread >135621672

Comfy Factory edition

>http://www.factorio.com/
>http://guide.factorio.com/index.html
>http://steamcommunity.com/groups/eggtorio

WebM for retards:
>gitgud.io/nixx/WebMConverter.git

>Official /egg/torio on friday and saturday approximately 8 PM Central USA time.

This thread is dedicated to autism factories simulator aka Factorio.

When posting a server please include version number and any mods used.

So what have you built so far?
>>
Obligatory ded general post.
>>
>Creed was the lagger
>He spent 10 minutes trying to pin it on me

WEEEEEW

You estonian fuck, lag is completely gone.
>>
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>>135854606
How many wagons can a single locomotive carry at full speed?
>>
>>135854761
Every car added to the engine reduces speed.

A reverse engine counts as a car for speed reduction as well.

Double headed trains are a shit.
>>
>>135854593
I think I know why, now.
Some motherfucker was uploading shit with my network, causing me and others inordinate amounts of frustration over many days. It shalt be fixed by next time.
>>
I hate laying tracks. I hate the station UI.

update when
>>
>>135855538
Sooon (tm)
>>
>>135855538
Laying tracks is fun when you have personal roboports and blueprints for sections.
>>
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>5x coal cracking to heavy oil plants and still can't max out a single plastic factory

Fucking plastic

How do I into plastic

There's never enough oil
>>
>>135856953
>night vision
fucking disgusting
>>
Solid fuel is superior energy production mean. One depleted (0.1/s) oil field turns to about 6 MW of energy, and proportionally more with modules. Solar power takes too much place and is too eco-friendly.
>>
>>135857246
>not using the oil for plastics and other shit
>>
>>135857246
Solar panels are a one time cost, but solid fuel will draining your oil fields forever, and you may need oil for something else.
>>
>>135857385
You can use it for both
>>
>>135857464
Its never enough
>>
>>135857463
Oil pipes are forever too. And energy oil usage will be a small fraction of what's used for everything else.
>>
>>135857121

How else are you supposed to see at night?

I'm giving myself eye strain from peering in at the screen when it goes dark, it's a ridiculous mechanic.
>>
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How am I going so far /fcg/?

I haven't even looked into green yet, whats a good setup for green?

I don't know why but this game is fucking sex tier satisfying, most fun I've had in a long time
>>
>>135857667
Build lamps or shoot.
>>135857693
Did you have sex to compare? Just wondering.
>>
>>135857829
>Did you have sex to compare?

>playing factorio
>doing sex

Pick one
>>
>>135857693
Why so many radar nate?

Doesn't look like you have a lot of power to spare on that many.
>>
>>135856953
>"not enough plastic"
>only one plastic factory
Gee, I wonder
>>
>>135856840
no
>>
>>135859305

The whole rest of the gigantic oil industry built around it can only just about supply that plastic factory.

It's being fed from at least 10 pumpjacks, everything is bullshit.
>>
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>tfw
>>
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So we found that Marek backed Factorio. What do you think ?
>>
>>135861351
CLANG
>>
>>135861351
He's playing factorio all the time instead of fixing space niggers.
>>
>>135861634
factorio cucked /egg/ so hard that not only did we kill their threads but also took their developers.
>>
How do you automate automating playing the game?
>>
>>135862157
Wish I could automate having fun
>>
https://forums.factorio.com/viewtopic.php?f=8&t=7370
Can anyone confirm if this still works or not?
I tried to use it and it still did leak to the low priority output. I had to use a pump with wires. It's more compact this way but i still liked the idea.
>inb4 it works in my computer
>>
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>>135862259
This one goes into my memes repository.
>>
anyone got a good setup for blue science pack? looking for ideas
>>
>>135861351
literally who?
>>
Ayyy what happened to the mods?
>>
How would you make enemy behavior/attacks more satisfying?
For example it would be fairly simple to send a few hundred mobs to attack the player at random times, whether you are in your base or out in the open. If you are in the base turrets should save you, but if you're out there you better have a vehicle nearby, or they could surround you easily.

From what I've seen the AI sends pretty much the same amount of units to attack even if you increase enemy density and frequency from medium to maximum, since it only seem to depend on your pollution amount how many enemies are sent.

All the extra units are just stationed around the spawners and do fuckall nothing. It should also be possible to increase the effect of pollution on spawners as time passes.
>>
>>135865886

you can actually change the size and frequency of attacks
>>
>>135866803
How?
I looked in the map_settings and only found configuration for enemy expansions and bases, but no attack frequency.
>>
>>135863873

The guy who made Minecraft, how can you not know that?
>>
>>135857829
Factorio is more fun than sex.
I can verify this.
>>
>>135867721

But just like sex, the more people involved, the more fun to be had.
>>
>>135863873
one of the guys who made Space Engineers. What's preventing you from googling the name?
>>
>>135861634
No, he started AI research, funded by his games.
>>
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i know the ratios probably dont match and it looks like shit but somehow this bit makes me prouder than my red and green production
>>
RSO is a good idea even if it's my first freeplay?

I've generated a lot of maps and resources are way too separated from each other and make me feel powerless
>>
>>135870172
RSO guarantees 1 of each mineral in the starting area, then uses your map settings to calculate distribution after that.
>>
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Trump would be proud.
>>
>>135871557
>1 tile width
You're gonna have FUN once the blue biters show up.
>>
>>135871557
No he wouldn't, he hates waste.
>>
>>135871407
Then it's fine to do it? Thanks!
>>
what's the latest version?
>>
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This broken train mission is a cunt.

It's completely draining me, should I just start a world and get on with it or power through this campaign?
>>
>>135871850
0.12.27
>>
>>135871557
We are about to increase the width.

It's from the online game btw.
>>
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>>135871557

Lets compare walls.

>>135871716

Meh, haven't had to increase the width yet, and stone is hard to come by for some damn reason.
>>
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>>135871961
It's not that hard though. Just hurry up and repair those tracks, then enjoy infinite resources.
>>
This KUSH guy, please dont join. You're fucking us up.
>>
>>135871961
Remember to use the fucking speed modules that are in the chest in front of you at the beginning of the mission. Those things are like super-endgame goodies, and speed up labs/blue assemblers a ton.
>>
>over 300 solar panels placed

he who dares
>>
>>135873324
>less than 2k
Step up senpai
>>
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>>135873324

Get on my level.

>>135873445

Halfway to yours.
>>
>>135873792
>All that shit
>No nuclear power that could output more than all of it from 30 tiles alone

wew
>>
>>135874646
Modfags need not apply
>>
>>135874646

Haven't gotten to modding yet.

Besides, who cares, not like building space is at a premium.
>>
>>135874868
Solarfag elves need not apply :^)

How's that unique and interesting power generation coming? Very fulfilling to build it and get it working, no?
>>
>>135875005
I want to generate my energy using solid fuel in the future, btw
>>
>>135865365
Ayyy, please reply.
When trying to join, you're just faced with a wall of nonsense.

>Orbital Ion Cannon is not on the server.
>Orbital Ion Cannon is only the server.
>UraniumPower is only the server.
>UraniumPower is not on the server.
The list goes on.
>>
>>135875202

Already doing that, discovering that it worked without reading any faggy guides was exhilarating.

Something funny about a tank powered by solid rocket fuel.
>>
>>135875320
He created a new modpack. Don't have the link anymore though. Go look for the last thread.
>>
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postan
currently trying to figure out blue science without it being a huge ugly mess
>>
>>135875320
>>135875534
That's not my serb, i'm playing on someone else's serb, I'll start mine up again if anyone is interested.

Mine was empty for a few hours so I went somewhere else.
>>
>>135875527
Wait, rocket fuel or solid fuel? I thought you can't use former as fuel.
>>
>>135875881

I meant solid fuel, but solid fuel of any sort, even dog shit apparently, can be used as rocket fuel.
>>
>>135875876
This is why we need a list of servers and their current modpacks (if modded at all).
>>
>>135872680
>Walls
>not just shooting everything with supirior firepower

if yyou want to build a wall build it out of turrets then places laserturrets behind it
>>
>>135875541
build your oil first for starters in the end you can just import all 4 products to a seperate place
>>
>>135875876
I'd be interested in hopping on again.
>>
>>135856953
check your crude -if it isnt at 10 that means youre running out
>>
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Meanwhile on the EU factorio serb.
>>
>>135878532
>downloading map
>5 kb/s
Guess I'll not be playing Factorio right now.
>>
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Ayyy here, map from earlier is back up, same mod list as earlier.

factorio.no-ip.org:34197

https://a.pomf.cat/ahpzkt.zip
>>
If I branch solar panels way out of my base are they safe from ayys because they don't produce any pollution?
>>
>>135880129
unless they run into them on the way to your base no
biters will attack shit that blocks their pathing even if it isn't polluting though
>>
>>135879830
Can't connect
>>
>>135883553
nvm, working now. odd.
>>
What the fuck just happened.
>>
I think whaaat killed it.
>>
Is this game hard? It looks cool and like something I'd like to get into, but I am afraid I probably won't be very good at it. All of my Dwarf Fortress Fortresses end 2 hours in with me hating what an inefficient fucking mess my fortress is with all the travel times between resources and workshops, and the locations of farms, and then abandoning and starting over with slight improvements, but then repeating the process again shortly thereafter.
>>
>>135884426
It's easier to survive than defeating sieges in DF (without drawbridges and full wall in). It's probably harder to make an effective base, the production chain is considerably more complex.
>>
>>135878801
>>135878532
it'd be cool if there was an option to do peer to peer map downloads; so for each person in the server would provide upload when a new person tried to join
>>
>>135884426
Enemies are trivial
Efficiency is hard
>>
do enemies get any harder without me destroying hives?
>>
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That feel when suddenly alone.
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>>135888134
Yes, they get very hard just watching you build your base.
>>
>tfw you want to start fresh but you have so much shit researched and starting someplace new is too much of a pain
>>
>>135888454
Wew lads.
>>
Whoever's joining Ayy's server should just kill themselves. End our pain.
>>
>>135888454
It could be worse, muslims could be invading your countries while you play your autistic game.
>>
>>135890263
>tfw you don't want to start fresh but you fucked up your game with mods
>>
>>135890938
Lewd lads.
>>
There we go, beltswitcher (more accurately described as lane switcher) is working again on 0.12.whatever. Now I just need some placeholder graphics that actually indicate direction.
>>
How do i take screen shots?
Win+PrintScreen takes a screenshot but it's about 5MB what the fuck
>>
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>tfw replacing my entire world with red belts
>>
>>135897598
Print screen, paste into mspaint, save as a jpeg
>>
Feels like no matter how I place out my boilers and steam engines it ends up biting me in the ass later on when I need to expand it.
I assume trying to build huge boiler setups is pretty pointless, and going for multiple setups is easier?

I tried putting two tanks after the boilers. The idea was to store up boiling water during times of lower power requirements, and once the surges hit I would have a few extra steam engines to handle it, and the tank would allow me to max out all of them without the temperature dropping too fast. Doesn't seem like it makes any difference though.
>>
>>135898916
Each water pump only supplies 10 engines, and you need 14 boilers to run them. Build your power plants in sets of 14:10 whenever you need more. Just remember to watch out for the signs of high power consumption, and check your usage by clicking a power pole.
>>
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tfw u suck at arranging... everything
>>
>>135903649
Why not just move that water pipe down one tile instead of having it go under the belt and forcing you to loop around it
>>
>>135903649
>>135904681
or just use an underground belt
>>
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>tfw start a new game and I get stuck within water

Maybe the game is telling me smething
>>
>>135898113
>he hasn't experienced blue yet
>>
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Before
>>
>>135906850
update to 12.27 it reveals a big area when you start a new map so you can see if you are already fucked and need to restart
>>
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>>135907279
After

I'd say this is an improvement; what do you think?
>>
>>135907551
where does everyone get so much stone to cover the ground? no matter how densely i pack miners on stone its always slow
>>
>>135910070
i don't know but i wouldn't do that until i get concrete at least.
>>
[Can't wake up]
>>
What happens if I remove a mod midgame?
Do all of its scripts stop running, or are they embedded in the save?
>>
>>135912497
do it and report back
>>
Starting playing with a mate and this is what we did last night

a-are we doing it right?

may or may not have stolen the refinery layout from someone else on /fcg/
also ignore the cog machine not being connected to anything, we crashed and never fixed it
>>
>>135913848
baka
>>
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>>135913848
>didnt even post the image
>>
>>135914079
We all make mistakes anon >>135914086
>>
>>135861007
The minimap shows us that your lake is, in fact, penis-shaped
>>
Press p.
Post results.
>>
>>135915334
Tell me about your childhood anon.

What do you see on this card?
>>
>>135915909
A battlecruiser
>>
>>135915909
A penis battlecruiser
>>
>>135915909
It's a butterfly that looks like a penis
>>
>>135915909
Moose
>>
>>135915909
feminist nightmares.
>>
Oi, whose serb's up now?
>>
Fun fact: it seems that the game's planet is called Nauvis.
That's how it's referred to in the lua scripts.
>>
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>begin setting up mining outpost with trains in mind
>time runs out; I need iron more imminently than the time it will take to set up trains allows
>set up a huge ugly bus back to base
>set a ton of efficiency modules on the mine so they dont attract as much ayys
>turns out the amount of efficiency modules I set means it doesnt attract ANY ayys
>6 electric drills are producing barely more pollution than 1 burner drill
everything turned out better than expected
>>
>>135920152
MULTI PLANET TRAVELING CONFIRMED

SPACESHIP PORTS
TRADING VESSELS
MASSIVE PERSISTENT ONLINE UNIVERSE
>>
>>135920917
and then I realized there's no fucking oil where I need it

I really dont want to stop playing on this map but it's cucked me for the last time

fuck
>>
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Since I got disappointed with Misanthrope, I'm trying to write a script that sends waves of enemies to attack you. It picks a random turret in your base and tells enemies within a certain range to go and attack it.
Unfortunately after the first blob of enemies waiting next to spawners are sent in, all the spawners just keep rallying units one by one as soon as they are made, so gotta balance it and leave for a few minutes between attacks to let the enemy regroup.

This is what it looks like when an attack is generated every 5 seconds on a random turret. They are coming from every direction, but only in small lines one by one.

Also that big blob in the lower left is not actually attacking. For some reason the AI just stations some enemies at random places that do fuckall nothing, and can't even be made to attack even with the script. Gotta research what is actually happening there.
>>
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Also this game has really fucking bad pathfinding.
All those units are stopped by that tiny lake.
>>
>>135922813
spawners have rally points before raids; that'd be the lower left blob
>>
>>135923359
Wiki says that they should wait 10 minutes tops, but I'm fairly sure some groups have been standing around for hours. Maybe some mod fucked up the enemy AI, my game is fairly heavily modded.
>>
>>135923571
I had that happen and had a simple solution: I ran over there, shot at them, and ran like hell.
>>
>Play several random maps of factorio over the two weeks I've had it.
>Notice that it's most efficient to drop a few burners instead of trying to go straight to power production and electric mining, so I spam the shit out of them.
>Pollution out the ass when I finally do get power, facing massive biter waves with only a few turrets spread across a sprawling base.
>Read how pollution works, try to go green with solar panels and energy reduction things, still makes no difference in pollution levels or range over time (Though I think the enemy groups were a little smaller).

>Get an idea to build a base with a contained enemy spawner town in the middle of it, turrets to shoot the biters and spitters that make it close.
>It becomes a black hole of pollution negation, sucking the majority of pollution out on the side of my base where it's located.

Are there any other tricks to reducing pollution or at least directing it? At least now I know where the majority of biter attacks will come from, so I don't have to defend the entire perimeter.
>>
>>135928350
>>Get an idea to build a base with a contained enemy spawner town in the middle of it, turrets to shoot the biters and spitters that make it close.
>>It becomes a black hole of pollution negation, sucking the majority of pollution out on the side of my base where it's located.

So when do the big ayyys break out and tear through your base?
>>
>>135928350

Not overproducing, using pollution reducing modules, making clean energy.


A common trap you might fall for is to use electric furnaces while you are still using majority coal power. Stick with coal powered furnaces for a while until your solar power is covering at least majority of your other electric demands like assemblers, inserters and bots.
>>
>>135928879
unless you can mass produce efficiency modules; then electric furnaces are always better
>>
>>135931502
I hope you mean always worse. They are only better if you get significant portion of your energy from solar power.
>>
Hey guys, i need alittle help because the wiki and the FAQ haven't been helping me so much, i'm trying to host a server so i can play with a friend, but he can't connect to me, do we need some program like hamachi or Evolve or whatever?
If not why can't he join me? It tells him "couldn't establish connection" if i recall correctly.
>>
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>>135931502
Once you can, though, the sky is the limit.
>>
>>135932079
https://forums.factorio.com/viewtopic.php?f=5&t=6657
>One level 1 efficiency module for the electric furnace will reduce all the pollution with 30% giving 4,61*0.7=3,27, so 1 efficiency module is enough for the electric furnace to be less polluting than the steel furnace.
1 efficiency module makes an electric furnace superior in all but space
>>
>>135854606
what the actual fuck is going on
did you unlink them while the train was running?
is that even possible?
>>
>>135932363
Use Hamachi, easy to set up and it will fix that problem

Just make a Hamachi network, and have him use your Hamachi IP to connect, you shouldn't even need to input the port.

Also for the latency option, set it to whatever your current ping between each other is plus a bit (so if you have a ping of 100ms, use 130ms). If you get lots of lag spikes and 'player is not responding' messages increase it a bit. Its a system they use to hide the lag by making all inputs be delayed, as long as the number is bigger than your ping it works to make the game appear flawless on your own screen with no input lag.
>>
>>135932363
Evolve has decent built in VOIP as an option over hamachi
>>
>>135932525
Except you don't need to bring a coal belt around to it, so it's not REALLY that much worse in terms of space usage
>>
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>>135872680
>>135871557
Best wall coming through
>>
>>135933115
>not using discord
i-ts l-ke yo- w-nt to h-v- shi-tty conv-rs-tio-s or som-th--g
>>
>>135933271
>not using trains
it's shit
>>
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C-can we maybe merge this general with /cbg/ (city-building general)?

It's just that /cbg/ is perpetually dead and needs a home and Factorio is the similarest game.

please

Seeing as /cbg/ is so ded it would remain 99% Factorio anyway. I just want somewhere to post cities.
>>
>>135933691
>trains clearly visible in the minimap
anon, how does it feel to be retarded? laser turrets don't need resupply
>>
>>135933738
Too different

An autistic manufacturing general would work, but city building and these games are too different.
>>
>>135933738
Put tiny robotic arms between those buildings and we'll talk.
>>
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>>135933948
I thought so, but it was worth a shot. Considering the low volume of city building posts the general really needs to find some other general to partner with and limp along, but it really is a unique general.

>>135934179
What about tiny moronic delivery vans?
>>
>>135934332
Maybe /egg/?
>>
>>135934179
>the streets lined with robotic arms that toss people from one side to another
>>
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>>135934509
I was thinking something like management games general or systems-based strategy games general. /cbg/ is even less /egg/ than it is /fcg/.

/cbg/ does have trains though.
>>
>>135934736
You could try expanding your gerneral to include things like OpenTTD/OpenRCT2
>>
>>135933738
rip cities skylines
>>
any compact blu science design?
>>
>>135935593
put things that make blu next to labs

there you go
>>
>>135935593
here you go
tried to make it as compact as I could
>>
>>135934908
/cbg/ already welcomed ottd
>>
>>135934667
I'm okay with this.
>>
>>135936837
Then just add in that entire genre of games and mention that in the OP.
>>
>>135936936
Still ded, sadly.
>>
>>135861007
why the fuck didnt you harvest that tree, you could have at least done that
>>
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>>135936587
>one rocket
>>
>get sick of that low power announcer mod
>shoot the thing to get rid of it
>it crashes the fucking game
REEEEEEEEEE
>>
>>135939932
shouldn't have provoked CABAL
I use Red Alerts too but don't find it that annoying as I got room to quickly add more power
>>
>>135940343
If it was just an alert like attacks/construction I wouldn't mind, but the voice gets really annoying because of the fluctuations at limited power
>>
>>135915909
a pretty flower
>>
>>135915909
an amputee with an afro
>>
So im doing new hope. up to the oil manufacturing part. think it might be bugged though since it wont go into chests. thought I was putting it in the wrong place at first but I fully covered it with chests and nothing.
>>
>>135935003
They could have fixed the million of annoying problems with transportations. Instead they added day/night cycle, weather, snow and other pretty useless shit. Way to go devs, way to go.
>>
>>135943608
What are you trying to put into a chest?

Oil?
>>
>>135944865

nevermind just researched the water chests.

anyone have a good image for the red/maroon circuit board set up?
>>
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>>135945210
this mine currently. I dont know what I was doing and the spaghetti kicked in but I didnt stop. its bad family
>>
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>>135945210
>water chests
>>
>>135945210
>water chests
>maroon circuits


>>135945354
>That image

Ayyyy


A good tip is to look trough the ingredients and time it takes to make one set of each product and see how many assemblers you need to make each input.

Free bonus hint: 5:2:1 isn't even close to the proper ratio

You can also move stuff directly between the assemblers, this is even faster than belt tranporting once you research the inserter stack bonus techs.
>>
>>135915909
I see God.
>>
>>135945738
your god's a dick
>>
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>>135945769
My god has ion cannons.
>>
>>135945879
BRING
SAJUUK
TO
BEAR
>>
What's the best big mod?
>>
can't join the serb
why ?
>>
>>135946301
Bob has several good mods in his overall pack, but I don't like his enemies, ore, or electronics mods.
>>
>>135945583
Maroon circuits need 4 cooper wires per 8 seconds. That can be done with 1 easily. Also needs 2 green per 8 secs. Can be done with 1. Emerald needs 1.5 copper wire for max right? Lets just say 2. But we dont need max since we only need 1 circuit per 4 seconds which can be done with 1 copper attached to it.

So for 1 emerald its 2:1
and 2:1:1 for maroon?
>>
>>135946605
>not just using factoratio
>>
>>135946605
Sounds about right.

You could even go as far as adding several crimson chips per one malachite chip since there is a lot of spare capacity in the jade circuit production.
>>
>>135946605
You shouldn't be dsigning your factory around having one red fab.

One decent design is to have a belt with wire and plastic coming on one side of your machines, with G on the other, so you can pick up G and deposit R on the same belt.
>>
>>135947050
thanks senpai
>>
serb is dead guise
>>
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>>135945210
>>135946605
>Maroon
>>
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>>135945210
I redid that level yesterday on Old School. Guess I'll share my setup.

I started the production of engines early on so when I had finished researching electrical engines I just moved all the finished engines to a chest next to the electrical engine assembler.
>>
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>>135946605
>>
>>135948284
can you explain how i should read this and what it all means
>>
So, the ratio should be according to my calculations...

G:R:B
6:32:3
Outputs 12 Blue, 71.25 Red, 0 Green per minute.
>>
this game is a good distraction for when you want to put a bullet in your head
>>
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>>135945354
>plastics
>plane
https://www.youtube.com/watch?v=3AT1GdI0Rbo
>>
>>135948284
To supply one Advanced Circuit Factory lvl3 you need
1 Electronic Circuit Factory lvl1
1 Plastic Bar Factory
1 Copper Cable Factory

The Circuits in return need another 0.86 Copper Cable Factories, etc..
The whole thing will give you 9 red circuits / minute.

If you use a lvl2 Circuit Factory you actually need less then 1 (0.57), so keep that in mind when scaling up.
>>
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>>135949961
Here's the ratios for Science Pack 3
>>
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Spaghetti factory in all its glory. Shit that was inefficient ended up working because I was taking ages making the next new thing inefficient. Crimson circuits were the worst though
>>
>>135950064
so the count is how many of those factories i need to get the units of what i need?

and i see two iron plates at 2.92 count which means i need 6 iron plate factories yes?
>>
>>135936587
I know that's from the intro video, but I just noticed some of the shit in it.

>Wire and iron plate belts being split and combined in 2 different places
>Both of those combined belts being merged
>loops
Devs a shit.
>>
>>135951245
What intro video? And if you're referring to the trailer that's not the one.
>>
jesus christ blue science is resource intensive if you want it at a decent rate
>>
>>135950530
There's also iron plates that are hidden in the green circuits. Just go to the website and lick on ratio view. It shows you just how much you need.
>>
live
>>
ENGINEERING
>>
Is there a EU serb up?
>>
what's this serb meme
>>
>>135955092
serb = server

Lots of /vg/ generals use the term to refer to their community servers.
>>
0.13 when?
>>
>>135937854
how do you connect those speed module assemblers with anything else? (source of circuit boards and control module assemblers)
>>
>>135956298
Robots probably.
>>
>>135956298
Do you even robots?
>>
>>135956490
>>135956569
Thank for reminding me to actually build a roboport in my factory!
>>
>>135956569
Robots are cheating.
>>
>>135956490
>>135956569
just bought the game

can robots just transport everything from one arbitrary place to another?

doesn't that take the "fun" out of actually having to plan your stuff so it fits together? if robots can just transport everything everywhere anyway.

also, what's with people having problems with the monsters? i am 30 hours into my first game and they just make sporadic useless attacks. 4 turrets and some wall in selected locations and i never had any problems with creeps at all.
>>
>>135956723

>Not making everything by hand

goddamn casuals
>>
>>135956808
You have half of your base built before you can tech into robots, so you still need to plan ahead.

And the main challenge of the game, unless you heavily mod enemy attacks, is not defending your main base, but cutting a path through enemy hives to new resources before the ones you have run out, and keeping your expansions/mining bases supplied so they don't run out of repair packs.
>>
>>135956723
not really
they are far less efficient than belts
>>
>>135956808
Robots are pretty far down in the tech tree. You need to get at least blue science with belts.
Also, the throughput isn't as good compared to belts. I mostly just use robots in the endgame for crafting buildings, so that construction robots are always supplied.
It's so satisfying watching your swarm of robots assemble a huge factory in a few seconds.
>>
>>135957017
so they can be used to transport stuff like speed modules that you don't produce that many of? but not stuff like iron ore that you produce a ton of?

didn't use robots yet, just finished my first game in 30 hours.

>>135957010
they should really make an option for more frequent and more heavy alien assaults. some sort of "turret defense" mode thing, would be really fun to play with a couple of friends.
>>
>>135956808
>can robots just transport everything from one arbitrary place to another?
Only between your inventory and certain chests.

>doesn't that take the "fun" out of actually having to plan your stuff so it fits together?
Robots are mostly end game.

>also, what's with people having problems with the monsters?
well personally im playing modded with misanthrope with enemy settings maxed out. they are so fucking dense its crazy, they also attack every 3-4 minutes and the attrition is killing my sanity.
>>
>>135857693
You do know a single offshore pump can support 13/14 boilers, and 10 Steam engines. You should just chain them on a single pump instead of having three.
>>
>>135957017
>>135957159
Robots are great for less frequently needed items that's not on your bus.
It's still best to place your assembler next to that steel plate belt, but you can get that battery through the requester chest for example.
>>
>>135957239
>Only between your inventory and certain chests.
Do you even requester chests?
>>
>>135957206.
strictly speaking they're actually pretty good for ore unloading
but you need 700+ idle ones per cargo wagon and good a shit ton of roboports to recharge them afterwards
>>
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>mfw /egg/ is now dead compared to this comfy place
>>
>>135957591
what happened to get us expelled?
>>
>>135957534
why not just use fast inserters instead then? fast inserters can unload a full wagon in like 25 seconds or so i think.

anyway, robots should certainly just be nerfed.
>>
>>135957620
Some autist kept complaining about how factorio has no voxel cubes
>>
>>135915909
Mr. Elephanté, who wants some kisses.
>>
>>135957623
The idea is that you unload them with fast inserters into active provider chests and feed all your furnaces with requester chests.
>>
Gonnahate.org serb is up. Join EU fags.
>>
>>135957620
It's less us getting expelled and more us leaving on our own.
>>
>>135854314
more high rez industrial factory porn pls
>>
>>135932525
If you're burning coal to power the steam engines that run your electric furnaces, then they're less fuel efficient than regular steel furnaces.
You would need at least 2 T1 efficiency modules to compensate for the energy loss in boilers, making electric furnaces a very expensive investment.
>>
>>135959536
Is there any point in making lead plates from led oxide instead of just smelting the ore and things like that.

Bob's mods naturally in question.
>>
>>135959536
>not burning solid fuel
>>
>>135964001
Oil is scarcer than coal
>>
>>135964098
Oil produces a shitton of solid fuel per reasonable amount of oil
>>
>>135964001
The type of fuel is irrelevant, as you're still losing half of the fuel value in your boiler.

>>135962945
>Is there any point in making lead plates from led oxide instead of just smelting the ore and things like that.
I have no idea how things work in furtorio, but that's how it's done in the real world.
Far the most metal ores occur as oxides or sulfides, usually fixed within another mineral.
Roasting a sulfide (in presence of oxygen) will convert it to its corresponding oxide, which can then be reduced with coke - similar to how steel is made in the bessemer process.
>>
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>t: bob


>>135964931
That doesn't actually matter if you don't have oil but have plenty of coal to spare.
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