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/agdg/ - amateur game dev general
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Thread replies: 255
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> Next Demo Day (Nine)
https://itch.io/jam/agdg-demo-day-9

> Next Game Jam (Space)
https://itch.io/jam/agdg-space-jam
Collab: http://pastebin.com/NEPv0pPC

Helpful Links: http://tools.aggydaggy.com/
New Threads: >>>/vg/agdg
Archive: https://boards.fireden.net/vg/search/subject/agdg/

> Chats
http://steamcommunity.com/groups/vgamedevcrew
http://webchat.freenode.net/?channels=vidyadev

> Previous Demo Days
http://pastebin.com/Qi63yBxd

> Previous Jams
http://pastebin.com/hVhvNWLw

> Engines
GameMaker: https://www.yoyogames.com/gamemaker
Godot: https://www.godotengine.org/
Haxe: http://haxeflixel.com/
LÖVE: https://love2d.org/
UE4: https://www.unrealengine.com/what-is-unreal-engine-4
Unity: https://unity3d.com/

> Models/art/textures/sprites
http://opengameart.org/
http://www.blender-models.com/
http://www.mayang.com/textures/

> Free audio
https://machinimasound.com/
http://freesound.org/browse/
http://incompetech.com/music/
http://freemusicarchive.org/
>>
First for fire in outerspace
>>
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>Now I'm alone for like a week
>Still really sick
>Fever spikes throughout last night, first night alone
>Weird fucking dreams and/or hallucinations again
>Remember very little, except a vision of my floor being completely being overrun by rats
>Also memory of trying to keep them away from crawling into my mouth
>Reading lovecraft right before getting fever is a bad fucking idea

>About 11am this morning I wake up again, fever is gone but everything is soaked in sweat
>Laugh it off
>Put my feet on the ground
>Something soft under my feet, kick it away, fucking pillow or something
>Coughing is way worse today
>Suddenly freak out about wtf I stepped on
>Nothing soft on the floor in my bedroom now
>Nope

>Go out to the store for some cough drops and microwave pizza(Since cooking when sick sucks)
>Come back like 6 hours ago, overhear my downstairs neighbhours speaking
>Apparently their cat has been spazzing out to the point of jumping out of a window
>Second floor so nothing came of it
>Try to laugh it off, its a male cat and it's cat mating season so
>(My cat used to do similar weird shit during the summers)
>Carrying a rather big bag when I enter my appartment
>Something brushes against my feet
>Drop the fucking bag and almost scream, jump into the kitchen and grab a knife
>Just a wet-boot(don't know the english name) in the hallway
>Fucking hell

>Put the food in the fridge, eat some food
>Feeling alright, so I dev for abit
>But the pipes are fucking rattling
>They do it sometimes, but they've been at it for like 3 hours now
>Realize the boot somehow moved from a closet in another room to the hallway
>Can hear the cat downstairs doing those weird cats howls

Okay yeah I'm freaking out abit. Have the progress I made today.
>>
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One more thread, one more day, one more chance.
>>
>>147370152
'no'
>>
>>147370152
Stop being a nerd
>>
>>147370217
can you stop doing that. that's kind of my thing
>>
>>147370163
Nice progress but what the fuck is a wet-boot.
>>
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>>147370163
Are you alright spoopy?
>>
9th for what are oxidizers
>>
>>147370163
This game is sending you to hell, holy fuck.
>>
>>147370163
You need to record all this shit in a journal and put all of it in game
>>
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posted this in the wrong thread.
>>
>>147370586
what is the full genre gonna be?
>>
>>147370378
Pic related. I'm actually not lying about this shit so words are kinda hard to remember in english (found that from googling water-boot)

>>147370434
Don't even joke about that shit freaked as it is

>>147370436
If there's anything I learnt from Lovecraft it is to NEVER write shit down. Will base enemies on the earlier visions though
>>
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Alright, so, my project.

The idea is to create a visual novel/adventure hybrid with a horror theme. It'll have many puzzles and some minigames too.

It's a story about four soldiers and their prisioner lost in the middle of a haunted forest that covers a group of mountains that, for reasons unexplained, hosts thousands of bloodthirsty abominations. There's no hope left for survival but one: bringing the radio to the peak of the highest mountain and sending an SOS.

I'm using Unity and Fungus to build it and Photoshop to create the assets. The game's visual assets are being made with collage/photomanipulation since I can't draw for shit and artists are assy to work with.

Picture related was already posted, it's where it all begins.

I'll be posting some more stuff in a few minutes. I don't know about posting videos since it's not a very action-y game...
>>
God I hate manually rigging models. Automatic weight never fucking works.
>>
>>147370681
ah! Rainboots
>>
>>147370163
Hope you live enough to at least complete your game
>>
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>>147370163
Spoopy wtf I missed you but wtf happened after you came home from that vacation?!
>>
>>147369732
https://en.wikipedia.org/wiki/History_of_physics
>>
>>147370163
Don't sleep with exposed mirrors or open windows.
>>
Think I can trick some eager beavers on /mu/ into letting me use their music for free?
>>
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>>147370163
You'll be fine. Sounds like regular every day mixed senses in the desert of the real.

Your progress reminds me of Evangelion somehow. Looks really ominous and cool.

ALSO

Thrust balancing is finally demo day ready. It gives "perfect" control even with asymmetrical and unexpected thrust layouts like the one in the webm, which isn't possible with just-take-the-sign PID control. Keep in mind there's no drag or auto-brake so I still drift around a bit.
>>
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I figured out how to do hueshifting in a material so now I have 3 spider enemies of different sizes/color (bigger == harder), plus the spider boss.
>>
>>147370586
will lighting burn grass?
>>
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I think I'm gonna go ahead get crouching sprited and implemented tonight, and hopefully be able to iron out the wrinkles in the player's movement so I can start getting some levels put together.
>>
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>>147371054

>desert of the real
>>
>>147370586
>that grass
>those explosions
is this the sequel to wind waker?
>>
hello my lovely narcissists
how is your game doing?
>>
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Holy fuck, I got an idea. And I'm fairly certain it will be successful. I'm going to dev this shit right now. Wish me luck!
>>
>>147371361
I'm speedrunning
>>
>>147370586
Nice FPS fag
>>
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There's more progress getting posted in this general than there was 3-4 years ago
>>
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>>147370875
AH, Kinda close then

>>147370936
Went to england, bought necronomicon (collected stories from Lovecraft, pic related). Got really really sick with fever spikes, been hallucinating some. Going to the doctor tomorrow hopefully.

>>147370956
I have mirror in my bedroom you fucker. But i'm more afraid of the walls.

>>147371054
Thanks man.

Kinda regret storing it next to my tiny meteorite piece.
>>
>>147371098
What engine are you using?
Also, did you model the spiders yourself? They look good.
>>
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>>147370826
This is a sample of how the sprites look. I apply a series of filters that creates this hand-drawn painting effect. It's the way I found to hide edition marks and/or upscale the images I use.

Since I use open source imagery because I don't want copyrighted shenanigans, I resort to using lots of vintage photographs that aren't always in a decent resolution.

I'm pretty satisfied with the results tho I recognise the limitations.
>>
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>>147371423

Holy fuck! ME TOO!!!
>>
I wish every single aspect of my life was completely different.
>>
>>147371615
I can see it looking good for the game, maybe a bit harder to get portrait with emotional faces since it's a VN?
>>
>>147371558
It's Unreal and the spiders are from Infinity Blade (free assets from Epic). I actually don't like them too much because they're like... armored spiders instead of spooky spiders. But beggars can't be choosers.
>>
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>>147371664
Let's get everybody together and have a circledev!
>>
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>>147371552
>Google image search
>0 hits

Wtf spoopy
>>
>>147371552
What is that thing in the mirror's reflection?
>>
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>>147371615
This is an example of a creature I did in a couple minutes to test the collage+filter combo.

>>147371732
Until I can afford an artist I guess most sprites will be static. I'm testing a way to edit emotions in the faces of the original photographs before I apply the filter but the results could be better.
>>
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>>147371552
>Necronomicon
>Weird thing in plastic bag
>A hand fetisch of some sort
>A Meteorite

Spoopy you where fucking asking for it I hope you have salted your windowsills cause you are in for a ride.
>>
>>147370681
I should get myself some of that fever-dream inspiration.
>>
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You know the drill, anon. How close are you to finishing your demo?
>>
>>147370960
There are plenty of agdg musicbros of decent quality
>>
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Who /making progress/ here?
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>>147371747
Count me in!
>>
>>147372084
It's not happening.

Maybe demo day 11
>>
>>147370681
>NEVER write shit down
why not?
>>
>>147370960
no such thing as free
>>
>>147372112
Im making repairs to things that used to work, does that count?
>>
>>147372084
I just started, I don't even know where I'm going with it.
>>
Construct, GM, Clickteam

Best one for metroidvania
>>
>>147372174
Not him but in most of lovecrafts stories if a character writes something down he then kills himself and/or brings the horror upon others, or speed the horror to coming for him.
>>
>>147372086
I don't see them post often
>>
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I was tricket into the wrong thread. Why would you trick me? What have I done to you? >>147371060

>>147369109

I will give the player an infrared or some Electromagnetic Field vision camera that serves to spot enemys and also as a navigation tool.

As of now its a lot of wandering around but the camera thing should help you where to go.
>>
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spiders, spiders everywhere
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>>147371423
>>147371664
>>147371747
>>147372115
Remember to post progress!
>>
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>>147372383
but anime is progress
>>
>>147372383
Sure thing!
>>
>>147372341
>>147372174
What that guy said.

Kinda considering going to the hospital right now incase I collapse or something, then i'd at least be around people.
>>
>>147372376
Does the spoops helmet get progressively more shattered? It was way scarier at first when you couldn't see what was inside but that could be a cool way to show progression
>>
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>>147372376

Also here is some alternative design for the space spook moster in case anyone wanted to see. I dont know if you can make out anything as it is just defaul metrial without textures in blender as it is not textured yet.
>>
>>147372376
How can SPACE be so beautiful and yet so frightful at the same time.
>>
>>147372792
post progress in regular intervals, we'll call an ambulance if you stop.
>>
>>147372968
Too sick to dev properly. I have a friend checking with me every hour or so who works nights.
>>
>>147372806

Well I kind of wanted to make it transform into more grotesque forms as here >>147372925
>>
>>147372341
Huh was that that a method of lovecraft spooking himself into getting in the mood
>>
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>>147372380
>can't see anything
>wallhack outline

delete this
>>
>>147373068
ignore >>147372968
you'll never get better if you don't let your body rest.
>>
>>147373529
good enough to blogpost on agdg good enough to dev
>>
>>147373615
Its easier to reaccount memories than to program i find personally.
>>
>>147373615

retarded parent logic
>>
>>147373384
yeah I was posting yesterday how I can't figure out how to get bounce lighting to work, so everything is way darker than it should be

I'm still not sure about the outline yet. I like it for highlighting items and NPCs to pick up/talk to, but it might be too much for enemies.
>>
https://www.youtube.com/watch?v=-z4o8CwJR8E
>>
>>147373706
>programming is the only form devving

>>147373724
t. lazy bum
>>
>>147373615
True, but I have a headache and its like 1 am here.
>>
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>>147371732
Just did these to test if I could pull it. It's a first attempt but I guess I'm on the right way. What do you think?
>>
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still have yet to get to adding planets
>>
>>147373384
You can't even see the game through all that UI
>>
>>147373949
get that alpha support on those engines
>>
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>>147373769
just use ambient lighting?

outlines are generally shit, just have an interact icon
>>
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Why didn't anyone ever tell me how awesome Asesprite is?Why did I keep getting directed over to Gimp for pixely things.
>>
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>>147374191
I do have something like an ambient light but it's very subtle. I kinda gave up yesterday and just left everything as it was instead of trying to keep tweak it. Here's with the ambient doubled in intensity, which might be decent. There's probably a sweet spot somewhere. I want to add fog to the forest eventually which should also make it slightly less dark.

But still, I have no idea what I'm doing when it comes to proper lighting. I need an artist dude to figure all this stuff out for me.
>>
>>147373939
First and second are right. Third and fourth seem way too exaggerated. Try to make them more natural, less obvious.
>>
>>147370659
Puzzle fps

>>147371112
No

>>147371328
Yes, authorized by shigura miyamoto himself

>>147371484
Thanks
>>
>>147374317
Is that fucking Majin Boo?
>>
>>147371552
svenska...

swe fag huh?
>>
>>147374852
This isn't even his final form.
>>
What's a good setting for a Metroidvania that hasn't been done yet?
>>
>>147374996
Your mom's anus.
>>
>>147375058
>that hasn't been done yet
>>
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>>147375058
>>
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>>147374317
Upload it to MEGA, senpai. I want to try it out, but I don't believe in Trial Editions.
>>
>>147374978
Jajjamän, If you can make out the other letters you could theoretically be sure I was one of like 20 people.
Men förfan skriv inte på svenska var stattyetten är ifrån. Pinnigt
>>
Need some good mecha anime openings for inspiration
>>
>>147375339
disgusting
>>
>>147375340
Oh now I see what that is!
Ingen fara, jag kommer inte skvallra.
>>
>>147375417
This has less mecha in it than I remembered.
https://www.youtube.com/watch?v=cZ7zQbMxm28
>>
>>147375417
https://www.youtube.com/watch?v=VHGPl7vPJyA
>>
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Character system is now fully set up

Today I did some stamina based mechanics
Sprinting costs stamina.
Doding and jumping too.

Dodging and jumping with little stamina causes shorter jumps/dodges.
>>
>>147375698
Thx senpai. Not from the östergötland area I presume?
>>
>>147375794
born and bred in östergötland, men bor nu i malmö.
>>
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Finished programming a portal I don't have a model for it yet or art but its functional and allows you to get to higher tiles that you couldn't reach.

Took me like a month to finally figure this out, because desu boku's source code breaks the gameplay if he goes up at all, so iv been making stairs, ladders, and elevators for so long trying to figure out if the bug couldn't happen with some other solution.

Now finally it dawned on me that teleportation is the way so he is able to reach higher area's but still fall down.

Later in the game I plan on introducing a new puzzle cube that is the portal cube, and you have multiple ones to move your portals etc.

Also made the old toony rifle trap. The point of this trap is to trip the laser and the gun will fire so you have to block it with the cursor shield or dodge it. (Not sure if I will keep a colored laser pointer on it, or just leave it without one so the player will trip it while its invisible and get shot at).
>>
>>147375765
I'd advise against penalizing the dodges and jumps.
It may feel more realistic, but in practice it's frustrating because real fatigue gives you feedback, this would feel random and frustrating.
>>
>>147375985
Why in the name of god would you move there from this beautiful place?
>>
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Made the background color less strong, and added a score multiplier.
>>
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Killing enemies with lightning.
>>
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Anyone have experience with xna/monogame? I'm sitting here trying to make a control for winforms so I can actually write an editor and I think I can feel my brain cells dying. Should I eat my own shit and switch to unity/gms or is it worth it to hold out and go through the initial grind so I can stay low-level and multi-platform without having to worry about engine limitations and including a ton of stuff I don't need?

I'm pretty good at programming but I'm not a pro and I feel like I can skip a lot of the low-level things and reinventing the wheel, but I've already committed myself to this and I'm not sure if I'm ready for the limitations of an engine. Pretty retarded but thoughts nonetheless?
>>
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a citybuilding game, except instead of an overhead view, you have to run around the city, mirror's edge style
>>
>try to do the most basic of things
>something weird happens
>turns out the engine doesn't allow for this most basic of things
>have to do a really dirty and stupid workaround instead
game dev
>>
>>147376334
What 'most basic thing' would that be?
>>
What's a good setting for a Metroidvania that hasn't been done yet?
>>
>>147376093
I went to university in halmstad and got a job offer in malmö, so it was the logical choice.

I still visit my parents who live there, and you are right, it's a beautiful place.
>>
>>147376334
>unity problems
>>
>>147372084
I've come to terms with the reality I'll never be able to release another demo. Feels bad, but I do keep making progress here and there.
>>
>>147376319
So you're always in first person? Like a Sanctum type thing?

Are you trying to make a functioning city or the best parkour area?
>>
>>147375339
Will it run if it's using SteamAPI?
>>
>>147376487
Spore but with genetic algorithms.
>>
>>147376565
>I'll never be able to release another demo.

what are you dying or something
>>
>>147376528
Yeah work is a really really good reason to move anywhere, assuming it pays well enough.
>>
>>147376526
your moms anus
>>
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>>147376653
I doubt it. But there's only one way to be sure.
I already found it after search a million years on Google.
>>
An RPG with bathrooms.
>>
Is GameMaker a good engine to make a Metroidvania?
>>
>>147376870
this sounds intriguing...
>>
>>147376870
GameMaker is fine for all things 2D.
>>
>>147376870
It's good, but if you really want your game to have depth I would recommend you use your mother's rectum.
>>
What went wrong?
>>
>>147376675
Aren't we all, anon? But to be more specific, I just can't stop changing shit in my game long enough to make any forward progress.
>>
>>147377070
You decided to post.
>>
When should I start posting progress? I guess you guys don't want to look at a babby trying to program movement into a red square in a blank level.
>>
>>147377070
Rogue Legacy is a great game, I've taken a lot of inspiration from it.
>>
>>147377070
wrong with what? didn't that game find some success?
>>
>>147376037
How it works at the moment is that e.g. dodging costs 30 stamina. If you only have 20 you will still be able to dodge. Just not as far.
What kind of feedback would you suggest?
>>
>>147377070
rix mixels
>>
>>147377295
Yeah but it has a lot of broken crap and bad design on top of a really good concept.
>>
>>147375765

Are you using unreal? Are you using blueprints?
>>
>>147377253
On the contrary, AGDG seems to enjoy watching newbies get to grips with game dev provided you don't ask stupid questions which you should have googled

The only frowned upon progress is when nearly finished games suddenly rock up, coincidentally around the same time their greenlight page is made.
>>
>>147377070
The most mixel and rixelated game ever and it was a big success
>>
>>147377070

Lich + Crow combo is too powerful, the other classes can't compare
>>
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>mfw we have the best demo this demo day
>>
>>147378086
What demo?
Is hopoo making his new thing?
>>
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>>147378086
There are no 'best' demos
>>
>>147377523
>The only frowned upon progress is when nearly finished games suddenly rock up
>mfw i never post progress because i feel people don't want to see a bunch of grey shit just moving around
>mfw i then get carried away and get so far along that i feel i shouldn't post anything at all
>mfw i have no face
>>
>>147376530
>Shitty dev problems.
>>
>>147378598
You should post even late progress here, just don't ask people to support you when that happens or people will get grumpy.
>>
>>147378598
Post it now assnoodle.
>>
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Here's another look at a minimalist astronaut I made for the upcoming space game jam. What do you guys think so far?
>>
>>147370586
Pretty irresponsible to just leave lightning laying around like that!
>>
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I fixed the problem where when I was checking attack/movement ranges, it was using the center of enemies. This was fine for the smaller spiders, but the giant spider would get right up in your face since the target distance was nearly the same size as his radius. So now it takes the radius into account, and they stand at a reasonable distance away.
>>
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>>147379043
Shocking
>>
>>147379021
Looks like a space teletubby. Kinda cute.
>>
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>>147379043
because of dragons
>>
>>147379021
that's really nice, senpai. for how long are you into 3D modelling?
>>
>>147376203
getting cool
>>
>>147378987
well my final goal is to make shitty (but pretty cool) freeware games, so i guess i won't have to worry about people getting mad at me?

>>147379020
but anon, it's babby's-first-copy/paste-game-concept
it's not even supposed to be a serious thing, just something to have before moving onto more "serious" projects
>>
>>147379021
If you look at the webm without opening it, it looks like glover.
>>
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>>147379021
>That elbow joint
>Lack of normal groups
>>
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>>147379438
does it? I can't see it
>>
>>147379021
Looking good, the left arm looked a bit fucked up though.
>>
>>147379285
A couple years in general, but I only just got into Blender recently.

>>147379504
>>147379716
Yeah I still need to clean it up a bit, I just wanted to get the gist of the pose down.
>>
i am subtracting a number from another number in gm:s and its subtracting 1 every time even tho i'm trying to subtract 0.75 wtf
>>
>>147379918
integers, man
>>
>>147380037
yeah im well versed in all that stuff but since when does gml have types lol
>>
I have this code:

if (Mix_Playing(4) == 0)
{
repeatable = false;
}


if (GetClickedOn() == true && repeatable == false)
{

if (Mix_Playing(4) == 0)
{
Mix_PlayChannel(4, mSound.mSound.get(), 0);
repeatable = true;
}
}

if (GetClickedOn() == true && Mix_Playing(4) == 1 && repeatable == true)
{
Mix_PlayChannel(5, mSound2.mSound.get(), 0);
}


What I want is that when you click on the player, the sound plays, but if the sound is already playing and you click on the player again, the sound for channel 5 plays, and can be spammed.

But my problem is that whenever sound on channel 4 plays, it instantly follows with the sound on channel 5 without it being clicked on
>>
>>147378279
The tier list needs to come back, my game was making steady upward progress
>>
>>147376237
What, in your mind, would be an engine limitation you'd run into?
>>
>>147377523
>The only frowned upon progress is when

AGDG feedback is totally random. Progress can be perfectly fine and
>be shitposted because an autist was triggered by something in the progress or has a vendetta against the dev
>receive a few decent feedback posts
>ignored because everyone is having side conversations
>ignored because it sucks
>>
>>147380523
I remember once I posted the same progress twice in the space of 24 hours, got 0 and 10 replies respectively.

AGDG is an unpredictable mistress.
>>
>>147380523
Or the bystander effect, where no one resbonds because everyone thinks someone else will take care of it
>>
>>147380662
>I remember once I posted the same progress twice
REEEEEEEEEEEE
>>
>>147380523
I wouldn't have it any other way
>>
>>147380139
put the last if block above the second or put it in an else clause
>>
>>147379021
>memepoly visor

Fuck you
>>
the more i dev
the worse my game gets
>>
>>147380838
?
>>
File: TheSmellofDemoInTheMorning.webm (3 MB, 720x480) Image search: [Google]
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Welp, Big Jim is done.

I mean, he probably needs some retuning and his animations need polish, but he can be killed, which means his objective can be cleared and his Tier can be advanced through to Tier Infinite.

And that was my criterion for releasing a demo, so I'll do it.

I'll continue to polish his fight (particularly his stomp attack which I need to work on), the Magplate Stadium level design (I have a lot of targets to place), and add more particle effects, IK curves and training mode indicators to player animations and such until Friday, then I'll cook down a demo for demo day.

Hooray!
>>
>>147377560
I've been reading this meme for a year now and I'm done lurking. What the fuck are mixels and rixels.
>>
>>147379396
>(You)
>trying to justify not posting progress
That's not how we do here.
>>
>>147380726
I'm doing that with >>147379083 right now.

I used to be the guy who posted progress everyday and made a point of replying to everyone else's progress but if I had no critique to give I would just give positive replies like good job, nice work.

This sparked immense butthurt and shitposting from some autist(s) who considered themselves a game dev critique connoisseur. Nothing upset them more than seeing feedback like that.

This started
>NICE!
posting and accompanied a long period of frustrated shitposting.
>>
>>147381085
Lurk moar
>>
>>147380523
you forgot to mention the bandwagon effect

none of those things are random, though

what you write in your post, what progress you post and when you post it are all things you can control
>>
>>147372084
fucked hard, but will release my current level of shitty game
>>
>>147380986
That screen shake is obnoxious.
>>
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>>147381185
No!
>>
I've been trying to get into making amateur games and started using Stencil, but i don't see too much threads or pages talking about it... Does it sucks???
>>
>>147381241
You know, I considered that.

But if you minimize it or take it away, the explosions look stupid as fuck. Trust me, I tried.

I think it's just gonna have to be something that's a little obnoxious. It only happens once, and only because there are so many damn explosions.
>>
>>147380986
neato anon
good work
>>
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Added seeds, tilling soil, planting and harvesting.

It looks like shit because everything is a placeholder except the hoe, which is my literal first 3D model :^)

https://www.youtube.com/watch?v=w4Beb8Td4jA

Will I make it to DD9? Make your bets lads
>>
>>147381085
Pixels of varying size or rotation. It's something sadfags get upset about in the same way that gogem gets upset about smears. Things that players don't notice or care about.
>>
>>147380523
Well, there's really no problem with that, shitposters will always shitpost and there's a lot of people who are legitimately envious of others, so they will fling shit in your direction.

It's all about wading through the shit and interacting only with the ones providing legit advice/discussion.

Then there's the fact that people tend to exaggerate their emotions in this board, so instead of saying, "x could doesn't look good because of y", they sometimes go with something like "x is shit and you should learn how to do y". This is perfectly fine because although the language is harsh, the advice is perfectly valid. Anyone who can't handle getting advice this way would probably be better off in any of the hundreds of hugbox forums for game dev
>>
>>147381124
I've had a couple people post once like "hey it's nice seeing your progress even though I never say anything"

so I will keep posting stuff since I know at least someone is looking at it, even if no one responds
>>
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>>147380986
nice explosion you got there
>>
>>147381435
>mixels
>rixels
>not noticable
kek
>>
>>147381249
I got you, anon.

Mixels = Mixed pIXELS, when pixel art is inconsistent because assets are scaled up/down, so the pixel scale isn't consistent across all assets. Some have 2x2 pixels, some have 3x3, some have 4x4

Rixels, as you might have guessed, = Rotated pIXELS, and refers to when pixel sprites are rotated using modern game engine tech rather than new pixel frames being drawn for these poses.

In both cases, the illusion that the art is actually fitted to a pixel grid is destroyed and it just looks like a modern flash-style 2D animation system with pixel art sprite sheets (I mean, that's what most modern pixel art games are, but you could at least pretend it wasn't).
>>
>>147381416
I've been curious how you made the path. Is it painted from the landscape material, and then the rocks are foliage on top of it?
>>
so uh
How do I make a pixel game that isn't a blurry or distorted mess when resized.
>>
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Any programmerbros wanna just like make game? It doesn't have to be 2hu.
Send progress [email protected]
>>
>>147381512
I ain't even mad, that's some terrible bait.

As cartoon style explosions go, mine aren't the best I've ever seen, but I ain't got no pizza and you and I both know it.
>>
>>147381320
i haven't used it but it most likely doesn't suck.
it depends on what want, engines are just tools.

if you want something with more code i recommend Phaser
>>
>>147380986
The explosion should emit some light
>>
>>147381665
the rocks are actually splines! Makes it much easier than foliage
>>
>>147380523
>nice tumblr nose faggot
>that fishing line has smaller pixels than everything else kill yourself
>that gif you created to post this decent progress has a few glitches lol delete your post
>nice stolen assets faggot
>nice ____ clone faggot
>having _____ in your game : JACKBLACKSTOPSIGN.jpg
>i don't like this feature that is central to your entire game delete everything and try again
>>
>>147381646

i dont usually say this

but legitimately nobody but 4chan autists gives the slightest fuck about this
>>
>>147381728
Resize at integer scales, 2x, 3x exactly etc
Use point filtering to get rid of blur
>>
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>>147381512
my god those are awful. that skateboard shootin gaem explosion looks better
>>
>>147381665
He downloaded the Stylized Rendering example from UE4 and used the assets as placeholders
>>
>>147381837
Nothing wrong with having personal standards.
>>
>>147381646
>>147381435
Thanks, I know it's just an ironic meme but I was curious where it comes from.
>>
>>147381803
>nice tumblr nose faggot
>nice stolen assets faggot
>i don't like this feature that is central to your entire game delete everything and try again
Those are legitimate issues.
>>
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>>147380139
Not sure I even understand what you want, but I tried anyway.
>>
>>147381770
Sorry i don't work with weebs

post your art
>>
>>147381443
>interacting only with the ones providing legit advice/discussion.
This works in the event that agdg doesn't have active resident psychopaths which unfortunately hasn't always been the case. Those people will repost a dev's progress and impersonate them while starting arguments with other anons just out of spite. Doesn't seem to be much of that happening lately though which is cool.
>>
>>147381770
I want to cum in youmu
Is that your art?
Can you animate?
>>
>>147381837
I didn't say I gave a fuck.

I said that's what it meant.

Frankly I don't care for pixel art anyway, I'd honestly rather see something like Ori or Castle Crashers, where the 2D art is just 2D art and isn't emulating the style of SNES games.

But I suppose I could see the case for "if you're gonna go for the SNES look, at least go for it."
>>
>>147381770
I wish this game existed so hard.
>>
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Rare progress.
>>
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>>147381925
don't reveal my secrets!
>>
What's a good setting for a Metroidvania that hasn't been done yet?
>>
>>147381801
oh I think I've seen videos of that, I need to learn how to use them
>>
>>147381837
This is false.
>>
>>147380986
>>147381241
Daily reminder that AGDG shits itself over screen shake, not realizing that the effect is magnified for them because

1) The resolution is smaller
2) It's a short video
>>
>>147382157
The arrow+hit effect is kind of satisfying to look at
>>
>>147382187
Medieval castle. :^)
>>
>>147381792
A good note, and I can add that to the particle system.

It might be tough to see if not up close, though, as the cel shader I use makes ambient blooms really not come through.
>>
>>147381646
>Rixels, as you might have guessed, = Rotated pIXELS
Actually, that one was alluding me. Thanks for answering the question senpai

>>147381837
>legitimately nobody but 4chan autists gives the slightest fuck about this
Guilty as charge
>>
>>147382187
Post apoc.
>>
A game entirely set in a bathroom.
>>
>>147382450
So it's like Silent Hill: The Room except an even BIGGER ripoff of Saw?
>>
CASH_OUT dev why did u stop posting? I didn't mean to bully you too much
>>
>>147382250
It's just not very good screenshake.
>>
Someone post latest recap pls
>>
>>147381774
I know, just pullin' your leg mate!
>>
>>147380986
>this dev is finally releasing a demo
This is kind of a big deal.
>>
>>147382565
his game is released, he's not an amateur anymore
>>
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Remember this game?
It just vanished out of nowhere, the dev even got a news article
>>
>>147382680
This is my first major demo UPDATE (this is 1.1 to the existing one's 1.0.4b or whatever), not my first demo.

It is my first Demo DAY, though, so I can see why nobody knows about the other one.
>>
>>147382680
But he already had one
>>
>>147382157
That looks nice, I like it. Minimalist, but still visually satisfying.
>>
>>147382680
he released a demo. it performed so badly because of unreal engine 4 and blueprints that nobody could run it
>>
>>147382879
I like pretending to know things on the internet too
>>
>>147382620
Too sinusoidal? Like it rolls left and right rather than bouncing?

I've been thinking that lately, actually. I feel like the sinusoidal shake is good for basic hits because it feels more "musical" (it seems to thump like a drum) but for explosions it's not really cacophonous enough.
>>
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>>147382736
wow, thats depressing
then again the gameplay looks pretty standard, that art tho
>>
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0-2: Watch Gundam Unicorn ep1
3-5: Work on game
6-8: Play Persona 3
9: Shitpost
>>
>>147382736
Not a big fan of 2d skeletal animation
>>
>>147382736
I do remember that. I wonder where he went, I liked that game.
>>
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>>147382959
Where's your argument?
>>
>>147379396
>well my final goal is to make shitty (but pretty cool) freeware games
I'd like to see it, anon. I make freeware games myself.
>>
>>147382879
That's very true. Not toaster friendly at all.

This go around I'll be using C++ nativization of Blueprints though so we'll see if that doesn't help.
>>
>>147383048
That image is all the argument one needs to stop talking to you.
>>
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>not only will your game never have environment designs as perfect as Metroid Prime's, but you'll probably never see environments like that in a game again
Thread replies: 255
Thread images: 164

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