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/rpgmg/ - RPG Maker General 119
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Trial Download: http://www.rpgmakerweb.com/download/free-trials/trial-rpg-maker-mv
Trial Mirror: https://mega.nz/#!HNRDmQKS!6YhUUEA3YpRYEaruDgfUmFD2kZcOB7pv3rSssUOM2bs
RPGMMV Crack: http://s000.tinyupload.com/index.php?file_id=94706179999319730759

[MV] Base Resources:
https://www.mediafire.com/?ndx431biclng833
[MV] Cover Art DLC:
https://mega.nz/#!NhlnyZhS!VOOR6OvkVZYG6el9dzU8mELBBblqc8iSdthZNNMZK94
https://www.mediafire.com/?ndx431biclng833
[MV] Essentials DLC:
https://mega.nz/#!h1snEB7C!u89Cv_duppE6QBUC1N1ZKWxnccUfPK-1Fu8TAySj6ic
https://www.mediafire.com/?ndx431biclng833
[MV] Pre-order Plugins:
http://www.mediafire.com/download/afcef53z4d2retv/RPGmakerWeb_plugins.zip
[VX/Ace] Humble Bundle DLC:
https://mega.co.nz/#F!eJQEWLiC!Y66_MZgvuwB2ZUn2m6GzSQ

/rpgmg/ Wikia
http://rpgmg-games.wikia.com/wiki//rpgmg/_Games_Wikia
Getting started
https://docs.google.com/document/d/14ignTofv_bDRVHPUk9_sEpLUjuFyxpuy2Cr9mXDwkb0/
Art Resources
http://pastebin.com/FgVGxTqW
Updated DLC Pastebin:
http://pastebin.com/D1Nr8Zwd

[MV] Plugin Releases
http://mvplugins.com/
[VX/Ace] Master Script List
http://rmvxace.wikia.com/wiki/RPG_Maker_VX_Ace_Master_Script_List

Collection of old RPGM games
https://drive.google.com/folderview?id=0Bz0L3Pxrc8tqfnB1dFhTZHZwSV91cW1KMW9wcUM2WHhwSFFFMUVJX0pEYVExMndNLWtXbGs&usp=sharing

/rpgmg/ Chain/Collaboration Game!
Status: Part 12 is in development.

Done with their part:
- RPG Maker Maker !!nHmJbtdk7T2
- Cortop !QqL8nX9URE
- Duwang !yP15zzo8dA
- MEands !!sbyw5zs4GtT
- Alexander Guy !swIUti/LTA
- salt !AOUYhrDYgU
- Double Anon !WAnon.pOpQ
- Crunch !I1tYcLS8Ts
- Comp !MEJ8qE/3h
- Silent Maid
- Joakim Morgen !!4elh6dhvavq
- W.T.Dinner !LTqeha3bQk

Currently working:
- Firgof !aFqhsxkECQ

Queue:
-Silent Maid again

MIA:
- !YakshaO2qs
- Anonymous PhD !!QqXzW/bDL5y

Version 12: http://www.mediafire.com/download/4fgjv2fucr51c3r/rpgmgcollab_v12.exe
>>
>>128634957
Oh. The golden age
>>
How hard would it be to integrate online support into my game in VX Ace?
I know there's MaidenSnow Online that's an online (MMO?) type RPG made on the engine and I don know that you can add additional library support, but I just wanted to know has anyone tried it before and how much work is it?
>>
>>128634957
>>128634960
>1 second apart
>>
The DLC pastebin needs to be updated, the HUMBLE BUNDLE 2 megalink got deleted.
>>
>>128634957
This is so true.
>>
here is a attack animation i made.
https://www.youtube.com/watch?v=oVxaIS8IGQM
What do you guys think.
>>
>128625218
>Which one is better, MV or VX Ace?
Unless you care about Mobile and Web support, or know JaveScript much better than Ruby, VX Ace.
>>
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just made this for fun and it was very good
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>>128643395
It did?

That's shitty, anyone got a replacement?
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>>128634957
>well-meaning-but-worthless-edits
This is why I unfollowed Deviantart RpgM Groups. Recolors and frankensprites everywhere.

And that was before DA sorted updates by Groups so you could delete en mass.
>>
>>128646154
Looks Eric to me.
>>
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I want to make a fucking horror game based on this song: https://www.youtube.com/watch?v=fXlqjWCcw4Q

No not slenderman, just the song itself. I feel like it has an amazing horror game plot within it.
>>
>>128645739
That's not bad. Bit long, I feel like it might get frustrating to sit through over and over. Why is the child the policeman's beating up white, though?
>>
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So how was this? I didn't even know it existed... At the time though it was probably the shit.

I wish I had owned it.
>>
>>128651943
limited
>>
>>128651943
I have never seen it used for anything other than joke or meme games.

I wonder why it didn't spawn more horror games.
>>
>>128651943
That 's some misleading cover art, huh?
>>
YANFLY'S ITEM SYNTH IS OUT EARLY! YESSSSSSSSS

https://www.youtube.com/watch?v=Sv4xx_Zb9-I

ohgodohgodohgodohgod
>>
I want to balance a multi class system while keeping everyone unique. The trick is I only want one selected class per character but they can change via the menu. Any suggestions or ideas?
>>
>>128663107
Give each class a small skill pool of 4 to 8 skills. This way, there are less skills that spill over into other classes, making it possible for unique classes, too. To help compensate for the smaller skill pool, you can add in subclassing to make the combinations wider and allow for more player customization.
>>
>>128634957
Eh that opening image is inaccurate as fuck. I could actually list why XP is not even close to golden age. It didn't instigate creativity and code offs at all. Also XP is LAND OF RIPS from HENTAI games like from Seinarukana series. Whoever made that image didn't know RM history enough.
>>
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>can't script
>see scriptonline that could be useful
>"NOT FOR COMMERCIAL USSSEE! U USE U GET SUED!"
>recreate his script using a common event
>
>>
You do realise that the graphics that are show, alluding to them being made for XP - the different face graphics and all - were made for VX because XP didn't use facesets. They were made for VX to import over the characters from XP to an actual engine that worked.

XP was the worst of the engines and had only one redeeming quality - the mapping system, which, while great, also had the issue of being unintuitive and hard to work with.

XP, sadly, was not the Golden Age of anything, but more the Dark Ages - the communities that used it were all closed-in circle-jerks who pushed out every other engine. They started the 'this forum is only for this engine' bullshit, were the ones who started the whole superiority assholery that became an epidemic in the communities during that time and hated on anything that wasn't in that engine.

Nevermind that the RTP was the worst of the lot (even the music isn't on par with the tunes from 2k and 2k3, and they were using midis!). Only the monsters were worth using, and only because they had neat designs. The washed-out palette really made it look hideous and it was hard to edit the tiles properly due to not only that but also the weird pixelling that went into it. Even the painterly styles of the newer makers are easier to edit!

Honestly, the Golden Era was 2k/3 - the era of exploration and innovation. The era where rules were made about what was good map creation and what wasn't. Who could forget the classic games that came out of that era?
Sunset Over Imdahl
Hero's Realm
The Way
A Blurred Line
Love and War
Ara Fell
Legion Saga series
Romancing Walker
The Longing Ribbon
Dhux's Scar
The Frozen World
Three, The Hard Way
The Blue Contestant
The Book of Three
Aurora Wing
Kinetic Cypher
Push!
The Burning Grail
Wilfred the Hero
Alter AILA
Paradise Blue
Death Proclaimed
Diary of a Madman
Balmung Cycle
Forever's End
Demon Legacy
Iron Gaia
Power Trip
Legend of the Philospher's Stone
Rise of the Third Power
Backstage
And so, so many more.
>>
Which one is better, Vx ace or MV?
>>
Is LISA: The Painful the greatest RPG Maker game of all time?
>>
>>128667857
No, but speaking of that: how did Dingaling get the Joy withdrawal symptoms effect working? For the life of me I can't figure out how you'd program in a status effect that occurs randomly both in and out of battle and only effects characters that have consumed a certain type of item before.
>>
>>128651943
by using the dexdrive I absolutely adored this rpg maker. sharing and playing gems that'll never be played again. some pretty amazing stuff came out of it.

http://www.rpgmpavilion.com/index.php?page=rpgm1inforemote
>>
Anyway to make an item increase how much gold you get per battle?
>>
>>128667991
Well I know that it doesn't really affect those that have taken Joy (that you've given them) at least as far as I can tell. There's a handful of people who will always trigger it. Out-of-battle is just a parallel process deal with a timer I'm sure, but not 100% on the in-battle style.

>>128667857
It's probably the highest-grossing. I'm not sure on that statement, but if it is, then yes by some definitions.
>>
>>128651943
It's pretty limited, but its charming. I like it because the lack of features allows me to focus on making games instead of going ADD. Games are kinda hard to share, though

>>128654943
Probably because PC games are easier to share, and people had moved on to them long after this maker (and games like IB) came out.
>>
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I am really sad this has to be done in a cutscene. It's a word soup in here.
>>
>>128677995
Oh well.
>>
What could be a good puzzle for a volcanic / steam cave dungeon?
>>
Anyone know how to set stats (example attack to luck all 1) using scripts in an event? all i see is increase or lower a stat.. VX ACE.
>>
>>128687297
Change parameter.
>>
>>128686080
There's classic steam vents that you have to block off with stones that just cause them to erupt elsewhere.

Something like Legend of Zelda I think it was, where you have water/ice to throw in lava to make platforms but you need to nail it exactly right to proceed. This was also in one of the Lufia games iirc.
>>
>>128687740
its jsut the same though. can only increase and decrease by an amount. I just wanna set all the stats to the same value.
>>
>>128688069
Could decrease by a variable that is the current stat-1

Status have % reduction, could try doing it that way.
>>
Hey!

I'm trying to use RPG Maker 2003 musics for my RPG Maker VX Ace project but when I start the music, it takes like 5-10 sec before actually playing it.

Any ideas how to fix that?
>>
>>128694352
Convert them to .ogg
>>
>>128694584
Even when converted to ogg, it still takes time before playing.
>>
>>128694352
If you had Audacity or some other audio editing program you could try cropping out the first ten seconds of the song.
>>
So Yanfly's Item Synthesis plugin came out for MV today; anyone download and try it out yet?
>>
>>128700958
I'm wondering if I can slot it into my system
>>
>>128700958
Using it and I absolutely love it. It's way more user friendly than I expected.
>>
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sleeeeepy
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>>128665382
Depends on which community you're from. I mean youtube and 4chan where just starting.

>>128667109
Rmxp had a faceset script. Rmxp had scripts for everything. Sure, 2k/3 had some cool looking games but what did Sunset Over Imdahl do for the community?
I think OP is looking from a resource standpoint.
>>
Which character's based on you, /rpgmg/? Main character, best friend, one-off NPC or what?
>>
>>128703738
Need you some coffee.
>>
>>128706352
YESSS
>>
>>128706515
But in all honesty, that looks pretty neat. I like the D&D vibe that it's got with the base stats and the rolling. I was curious if you were going for something like that, or something more like Etrian Odyssey.

Any reason you're not just using Unlimited Adventures?
>>
>>128706815
>Unlimited Adventures
I played that. good stuff. I prefer Dungeon Master though. =)
Yep, I am making something like Wizardry.
>>
>>128707018
Whoops confused the game for another =)
Never seen that one. How did I miss it?
>>
>>128651658
the attack animation is meant for another character, i just used this party member out of convenience
>>
>>128705375
One of the secondary antagonists ends up just being a really gay artist that the pc can romance.
>>
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What am I doing wrong?
>>
>>128713106
Click on the class tab for hunter and post that screenshot ;)
>>
>>128713351
Ah so I have to put the gem within an armor type and can't just leave it at "None" ?
>>
>>128713504
Hmm I was trying to make sure that you had the class enabled to actually equip that type of item. You have to set the actor or class to have a parameter to equip the gem item class for that drop down menu to work.
>>
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Working on a forest area, turning out nice I think. Much better than my original attempt which was rather scribbly.
>>
>>128719428
Post your character face art again, I wanna show someone it!

Forest looks fucking AWESOME! please stick with this style (though make the ground a more green hue so its not the exact same color as the trees).
>>
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>>128719428
kinda like this, breaks up the pallet a bit.
>>
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>>128719594
>>128720307
Good idea, may make the main path lighter like that to make it more visible. The other paths are off the trail, so I may leave them darker, but I'll play with it! Thanks for the input.

Also I'm assuming you mean these?
>>
>>128721154
Yes thats it! they love your work!

As far as the off trail grass, I think the saturation and light values are fine, but maybe just make it a slightly more orange/yellow hue. the trees are more blue so it would contrast a bit more and let them stand out.

keep up the good work!
>>
>>128721661
Please tell them I appreciate it, I'm really happy to hear it!

And perhaps, that may work, or slightly more reddish - the area's color scheme is green/green-blue and red, so I may try that. Thank you!

Also gotta say I'm digging your project too, can't wait to see more of it. Really cool style going on with it, and an interesting premise.
>>
>>128708471
Dunno but it's a lot of fun.
>>
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What else to add, lads?
>>
>Have everything you want to do plot-wise planned out in your head.
>This is your dream RPG, you want to make it more than anything.
>Realize it will take 2-4 years to make.
>Realize that probably nobody will give two fucks about your game.
>Aaaand all your drive to work on it is gone.
>>
>>128724276

Make sure there's a book store. I wanna be able to buy a magazine, at least.
>>
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>>128725015
Hey man, I'm working on my dream RPG and I've been working on it for a year and a half now.

You just have to go for it. It will never happen if you don't start it.

Also here is a cave I haven't finished the other room for.
>>
/rpgmg/, tell us about one of the more unique and/or interesting boss fights in your game.
>>
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Working on first village for my new project...
>>
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>>128725015

Work on something fun. My first 4 or so projects failed because I was too ambitious. I ended up quitting them all because it was too much hard work, I was unmotivated, and it felt like a chore to work on. I ended up working on something silly, and it was fun to work on it, and it so happens to be my only game I've actually finished. Now that it is, I'm taking a step forward and working on something a bit bigger and better. Rinse and repeat.
>>
>>128726303

Those graphics look great, any other media to show off?
>>
>>128726701
My game's combat is very much based on Final Fantasy X with a strong emphasis on things like FFX's Delay Attack - where you (and your opponents) control the flow of battle by manipulating the turn order with your attacks ans skills.

So in the very final boss fight (final boss's third form), it basically spends the entire fight charging up an instant party wipe attack. Your job is to balance delaying their actions (they have no resistance to delay) and boosting the actions of your more offensive party members to kill it while pushing it's turns back before it can unleash it's finishing move.
>>
>>128726701
You're in a forest and you keep finding these random ass little acorns everywhere. You don't know what they are for....

At the end of the forest there is a bunch of crows, mad as hell. We're talking like 30 of these fuckers, they will eat you alive unless you start throwing the acorns at them (each acorn pushes one out of the battle).

I mean... you can make it without the acorns but you'll probably die a few times.

Just one of the many ways I'm encouraging people to actually look around the map.
>>
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>>128727241
Woops, went to go eat something.
Heres's a part of the opening cutscene, teases at a map that appears later on in the game.
>>
>>128729904
jesus how long does it take to get around that map?

>>128730149
really cool artwork bro
>>
Does anybody know where I can find RPG Maker 2 soundtrack for download? I can't seem to find it anywhere, any links I've found on Youtube videos are broken. :(
>>
>>128731674
Seconding this actually
>>
>>128731378
depends on speed
>>
Is there a way to make the player stop moving? Like, to make them stand still until something is over? Because I cannot seem to find it, I feel retarded.
>>
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Making some enemies for my forest area. The stats are wrong since I'm not yet to balancing battle, but the monster is based on this old scientific description of bees:

http://bestiary.ca/beasts/beast260.htm
>>
>>128738394
>Healthpower
You're a madman.
>>
arise!
>>
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I'm having a problem with Yanfly's Menu Ace. The gauges keep overlapping. Anyone know how to fix this?
>>
page 9 bump
>>
I'm using rpg maker MV and I'm wondering is there a way to set minimum damage to 1?
>>
>>128747734
Good question...
>>
>>128743176
set resolution higher?
>>
>>128747734
Yes, in the damage box, with javascript.
>>
>>128713106
Oh, is this MV? I like the way that menu looks.
>>
>>128735547
Set Move Route -> Wait. They'll stay still until you tell them to move.
>>
What is Yanfly's plugin today?
>>
Is there a way to have a piece of armor or accessories change the actor's attack animation?
>>
>>128758891
https://www.youtube.com/watch?v=H8S83OkjXpI

Yanfly just released it. It's an extension for his Victory Aftermath plugin the level up windows.

This is actually a topic I like seen discussed. How do you anons feel about all those users who bug their plugin makers/scripters about adding features or removing features nonstop? I feel a bit of second hand embarrassment by simply reading up on their threads and seeing all those devs shamelessly request features to be added or dropped when the scripter is already generous enough to release huge systems like that for free.

And this plugin is one of those cases I specifically remember reading in Yan's VX Ace wordpress about people complaining about the script, which was the best script of its time doing this very function. Now that its released in MV its a totally skinnied out version of what it was in Ace and seeing all those people request back those features makes me wonder how come this was even complained about in the first place. BAKA so much.
>>
Is RPG Maker MV worth using right now? Or should I stick with VX Ace?
>>
>>128761380
Depends on what you need, but Yanfly is pumping out scripts pretty damn fast for MV.
I'm personally happy with MV
>>
So I pretty much got the ambience of a suspense rpg going, but I suck dick at writing. I want the main characters to undergo purgatory in similar fashion to that of Silent Hill, but without so much horror. Just the ambience and general theme.

What cliches should I avoid in order to separate it from Silent Hill?
>>
>>128761507
keep the main character silent.
>>
>>128761763

That's gonna be hard. I was planning on letting the main character have their input into the game. In what ways do you reckon a silent character would help the script be better/more unique?
>>
>>128760529
Yanfly Weapon Unleash, I think.
>>
>>128761380
VX Ace is only worth using if you use Yanfly.
MV is only worth using if you use Yanfly.

Go figure.
>>
>>128763090
>Creates tons of scripts
>Has an adorable mascot and videos
>Even hosts other stuff on his website like battlers and stuff
>He does it all for free

How can one puffball be so great.
>>
>>128762081
I love silent main characters because it is so much more immersive. The second a player reads something they hate coming from your main's mouth, they won't want to roleplay as him/her. I think its just way easier to make a silent protag, it adds immersion points at almost no cost. It also prevents you from overdoing exposition and forces you think of other ways to reveal the story.
>>
Installed MV, holy shit this character editor is way better.

What's the deal with the kadokawa plugins and shit from the zip i downloaded? extra stuff, or was it already installed with the normal installer?
>>
>>128764236

Great input. Thanks! It is true that silent main characters is pretty much a no risk / high reward kind of setup.

Are there any other terror/suspense plot cliches that make you go "Ugh. Not this again"
>>
Just finished my skill level system.
You use skills to gain experience for them and then at certain levels you unlock more skills.
>>
>>128705296
RMXP had scripts for everything that didn't work at each other unless you have a scripter dedicated to help you make a game with it. Been there, done that.

"Parallax Mapping" done right was Sunset over Imdahl. It had helped people to learn how to apply that to their games. If the current gen stop thinking that rm2k3 methods were outdated, a lot of the creative ways rm2k3 did things would still be applicable today.

The resources in OP? Gozaru is still making the same styled resources for VX/VXA. Naramura was around VX until they had to go professional. (He's the artist for La Mulana's remake/remaster whatever).

What OP failed to see is there's something Rm2k3 had a lot of great resources overshadowed by SNES rips. But if you were more observant and did research people like Ocean and Theodore (Teddy Plaza) existed. So did a lot of the Japanese users who follow the same mindset today by the EN community when creating a multitude of free resources. They even have dedicated wikis for this thing.

XP has alot of the same 'bad resources with good intentions' even at its time. Remember Sithjester?

Let's not forget XP is one of the reasons there's a great divide in RM communities purely because of how hard it is to create resources for it. Calling that the golden age of resources is laughable when only a few people in XP made unique "usable" resources.
>>
>>128764557
You're welcome!

The only "cliche" I personally dislike is blatant shock value, like Human Centipede stuff. Other than that, I think all of the horror chiches are charming in their own way. It's all about how you spin it, if you are going for 100% serious and scary/immersive, try to shy away from as many chiches as you can (its fine to have some though). But if your game is more lighthearted, try to be more lighthearted yourself about how you incorporate cliches. That's my advice, anyway.
>>
>>128762081
You could give your man a mate. Main character remains silent while their friend weighs in on all the spooky shit that's happening.
>>
>>128766759

Ye, some external source of info. Not gonna be a mate, it's gonna be some neutral NPC. Twisted, laughs at you, never really helps you. Now it's time for something to fall into place in the game without shoehorning anything..
>>
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Dude from a couple of days ago. Still looking for some people to play my game and give feedback. First game ever, it's only half an hour long and I've heard it's pretty good.

https://drive.google.com/file/d/0B8cR0m0iTFOpbEFnTHZEd19LbEU/view
>>
>>128667109
>Love and War
Shit I loved that game. What ever happened to pt. 2 and such? Was it ever made?
>>
>>128767805
Won't be home for about 7 hours but when I am I'll check it out.
>>
>>128763478
The guy has a really big heart.

I recall when MV was in the last month of beta or whatever, one of the beta testers told me Yanfly took a vacation week from his job around the time of MV launch so he can be on standby in case something went wrong with MV and up until then he spent his spare time helping Archiea promote MV. Youd think with that kind of dedication and doing it for free the official RPG Maker MV credits would at least put his name there but they didnt.
>>
In MV, how do you change what weapon attack uses? I'm trying to get a monk to work without a sword showing up.
>>
>>128767805
Is it for tablet too?
>>
>>128772085
You mean like the sprite animation?
Pretty sure every sprite is stuck with a single wep animation
>>
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>>128771887
Damn.
I give him five bucks on patreon, wish I could do more but I don't have a job.
>>
>>128769819
Cheers dude.

>>128772172
I'm actually not sure. It's an .exe file, you need the RPGVXAce runtime package to work it, but that's all I can tell you.
>>
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>>128766174

I couldn't help including some very tame and neutral inner monologue with some events tho.
>>
>>128772365
Even if you don't support him on Patreon, he's worth following because of his nightly posts. They encourage thought and discussions about game development and he posts videos from other game designers which are all geared towards your project becoming better.

I learned quite a bit about game design from following his posts. Plus, it's cool to see his point of view and other people's views on how something is tackled and it's pretty effective too.

Last month, my demo was shit and my friends didn't even want to play past the first five minutes because it was utterly boring despite all the cool plugins he made. Now, after following some of the discussions he's had in those posts and following some of the advice, my friends are asking when the next build is lol. I mean my game isnt the best, but those design changes and differences really extend out.
>>
>cant truly make a gambler class that has a chance of healing the enemies when dealing damage

MV, by the way
>>
>>128773310
This looks great!

I think inner monologue is fine, as long as you keep it between () or []. That's what I do, but instead of using "I" I use "You", hoping it helps players get into the game.
>>
Is there any way to either move the enemy location, or to set animations to play only at certain coordinates?
>>
>>128776461

Shit. Nice input. I really suck dick at writing. I'm gonna have to work hard, as I think writing and plot is one of the most important areas in suspense/terror adventures.
>>
>>128776461
>>128777301

Seconding this. Using "I" makes it seem like the character is separate from the player. By using "You" it's as if you're speaking directly to the player.
>>
Character-building exercise: tell me about the time your main character lost their virginity.
>>
>>128777931
Don't have a 'main' character but the starter party I got.

1st- She wants to be a performer and tried to sleep her way to the top. It did not work.
2nd- He's an asshole and took advantage of a timid girl who didn't know how to say no, and was too afraid of him to report otherwise.
3rd- She's still a virgin
4th- He got drunk with a female friend and things just kind of happened. They're no longer friends as a result.
5th- His was with his childhood sweetheart. He buried her a few years ago.
6th- As a fortune-teller gypsy, she's a little promiscuous as it stands. Likely with a client or someone with money. She probably stole something from him too.
>>
Is there a way through scripting to make a random number generator work for an ability in MV? The ability I want is:

>1/6th chance for fire damage
>1/6th chance for ice damage
>1/6th chance for water damage
>1/6th chance for thunder damage
>1/6th chance for physical damage
>1/6th chance to heal target
>>
>>128777931
Done every one of these so far, aint about to stop.

>Jack
Lost it with Bailey (his first gf). They met at a social event, she came up to him and told him "listen, this is a fucking drag, why don't you take me home and fuck me?" and he thought "fucking yes, I only just met this girl and she wants to be my girlfriend! I'm awesome with women!", totally ignoring the fact that he'd had no female attention for the previous 20 years of his life. Was atrocious at fucking, obviously, to the point where Bailey shoved him onto his back and used his cock like a toy after about a minute and a half of deeply unsatisfying missionary.

>Joey
Still a virgin. Super-nervous about losing it. Awkwardly flirts with Ribbon but prob wouldnt even manage to build up the confidence to take his underwear off if she ever did invite him into her bedroom.

>Ribbon
Meets people online and takes them home. Discusses boundaries in great detail, draws up a contract and everything. Mostly only uses a guy two or three times before moving onto someone else, but has a couple of regulars she's been spending time with for a few years. Was 16 the first time she did it, she had her first ever screaming orgasm and she kicked him out afterwards because she was so embarrassed.

>Twix
Doesn't remember his first (or most subsequent) sexual encounters. Has puked on girls mid-sex before. Depending on what he's high on he either goes like a rabbit in heat or falls asleep in the act before anybody's finished. Easily worse than Jack in bed, but handsome so he gets a lot of attention anyway.

>Bailey
Been having casual sexual encounters since her v early teens. Her first time was with a 22-year-old who she lied to about her age(14), then revealed it five minutes into sex and threatened to go to the police if he didn't do everything she told him to.

>Cursive
Actually never fucked a girl before. Bailey's the first girl who's ever been nice enough to let him get her naked but even then he barely touched her.
>>
>>128780479
Cursive is a cool dude. He was probably my favorite character. His slow speech style reminded me of Trent from Daria.
>>
>>128772365
>>128774250
They're both pretty cool dudes. I liked 'em enough to step in on MV's launch to help moderate the MV steam discussion board because they were stuffed to the gills with work all around, people were getting sick, etc.

They definitely care about not just their own projects but the community and the people using the software themselves.
>>
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Is there any way to have items use script calls without the use of common events? Using Vx Ace.
>>
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>>128779170
You do this using a common event, I just set one of these up today actually.

Here is what the event should look like, you can call it by using the skill (you'll have to make separate skills for each element that is used during the script call in battle).
>>
>>128782009
Cursive's honestly probably the single most unambiguously likeable character in the game. He was a dick in high school but basically everybody is, and even though he has naturally low empathy he tries his hardest to be nice to the other characters. Cursive's a good lad.
>>
>>128784229
hmm
>>
>>128783238
call a script when you use them in battle or menu?
>>
>>128777931

Not him but I wanna add on. Any gay/bi/ace/pan/etc characters? Any characters at least a little bi-curious? Any inter-species relationships (human-robot, human-monster etc)?
>>
>>128774250
Got a link to the game development videos?
>>
>>128791719
>Any gay/bi/ace/pan/etc characters? Any characters at least a little bi-curious? Any inter-species relationships (human-robot, human-monster etc)?
Well it's a trap hentai rpg
>>
>tfw you get an idea for a game halfway through your current project
>tfw you can't get it out of your head long enough to focus on your current project
>>
>>128793872
Worst feel
>>
>>128791719
At least one character is asexual. The rest are straight, or unexplored.
>>
So how safe am I using random assets I don't own like pictures or music if my game isn't directly OR indirectly making me money of any kind?
>>
>>128795130
>So how safe am I

Not very, but it's doubtful your game will get enough attention for it to matter.
>>
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>>128796449
>Not very

Really? I wanted to make a secret boss from a TV show I like..
>>
>>128796678
Even if you're not making profit, you're causing a potential legal headache for them. The more people using their stuff that they don't vigorously pursue the less grounds they have that they're defending their stuff.

Your only real defense against that while using their stuff is staying 'off the radar'. If they can plausibly deny not knowing about your project, they can ignore it. So the more popular it becomes, the more of a target it becomes.
>>
>>128796906
Hmm, I'll take the chance.
Chances are less than 50 people will ever play it anyway, just my friends and hopfully you guys
>>
>>128796906
That said, limiting the amount of usage of copyrighted characters, properties, etc. makes it more of an annoyance for them to pursue you. Basically, if you do it keep it on the down-low OR make it something 'very similar but not quite exactly' what you're showing.
>>
party so far consists of:
>monk mc that uses stances
>gambler class with dice attacks
>mage that deals damage by increasing elemental weakness of the next spell in a series
>a High Wizard that is almost always a cat, not sure what to give this class ability wise
>Dark Knight, old gruff of a man who is kept alive by dark energies and can resurrect party members as zombies and deals damage with his def/mdef
>Paladin that deals damage based on her health, and is constantly arguing with the Dark Knight

Any suggestions? I'm having a blast making these characters.
>>
>>128796678
>>128795130
Space Funeral uses stolen music only and it has some following.

I have never seen a successful game that has random stolen pictures from the internet as enemies, though. If you can't draw, you could try to commission a popular Battler artist from the community to draw you some fan art.

I really doubt anybody would sue you for using stolen art in a non-profit game, though. You will just have problems distributing the game and get bad rap in any official dev forums.
>>
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>>128797403
I wasn't going to steal any art, I was actually going to commission someone to make a Battler image of the character.
Like I said I guess I'll just take the chance, I highly doubt it'll ever get out of a close circle/this thread.
Worst case they'd send a C&D first right?
It'd be a secret boss so it'll be easy to pull out too
>>
>>128797829
Possible, but using an Expy would be a better idea, anyway. Or just acoid using the character's name at all costs.

Akabur got rid of WB's cease and desist by changing his game's name from Hermione Trainer to Witch Trainer.
>>
>>128797829
>Worst case they'd send a C&D first right?

Probably, but still dicey. They could argue that your use of their shit, even if not generating a profit, tarnishes their brand by association, or they might be obligated to sue you because legally they need to be shown as protecting their interest in their IP. Bethesda HAD to threaten to sue Notch when he went with the Scrolls name, or risk losing their claim to it the next time. They didn't need to win and they didn't want the bad PR, but it's a defensive measure in the event something serious happens.

You're only safe with obvious parody.
>>
>>128798123
Well WB would have a hard time arguing that they invented the concept of 'witch' much more than arguing that they own 'Hermoine'.

He probably could've called her 'Hammy' and it'd have been just as hard to fight haha.
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>>128798123
>>128798284
Hmm alright, I won't take the chance then, thanks for the help.
Picture related (on the right) was who I wanted to use. I'll probably just turn him into a regular Tiger with really long hair but use the same name, that'd work right? Or is the name the most important part?
>>
>>128798484
Actually, given that you are dealing with animu studio in this case rather than a Western company, chances of suing seem low.

And I think the name is the most important part IS the name.
http://tvtropes.org/pmwiki/pmwiki.php/Main/Expy
http://tvtropes.org/pmwiki/pmwiki.php/Main/CaptainErsatz
>>
>>128799381
Alright, thanks.
>>
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>can't open ____.json
>load back up a few
days ago
>fast forward to today
>can't open _____.json
>mfw
I don't get it are the games supposed to be ticking time bombs? I think I should switch back to VX before this happens again
>>
>>128799381
Will sega sue me for art of naruto fucking my sonic OC? i think its really good and many people will look at him
>>
>>128801019
On that note would you guys play a game (RPG game) about naruto fucking my sonic OC? i dont wanna get sued so pls say no
>>
>>128801186
No.
>>
i really feel bad for all the people getting sued over their fan games and fan art.

dont go down that path, friendos
>>
>>128798383
If only he did call her Hammy then he wouldnt be such a piece of shit game dev.
>>
>>128801691
Oh snap
>>
>>128634957
So entabrain made two 3D RPGmakers for consoles over a decade ago.

Why are all their PC releases STILL the same old pixel shit? literally the only real upgrade they've had over the past, what, four? versions of MR has been doubling the size of tiles, and even then, having to make custom script to give your game a resolution change option is pathetic.
>>
>>128801901
>we can override the default behaviors and add new ones into the engine
>not a real upgrade

Anon, wtf.
>>
>>128801901
the pixels get worse each time

next release will look like farmville
>>
>>128802103
Wow that's amazing!
>>
>>128801901

The 3d rpgms were shitty imo. It's also a lot more accessible to learn sprites than 3d modeling and animation.
>>
>>128802335
>The 3d rpgms were shitty imo.
Ofcourse they were, they were on a console.

Believe it or not, its actually easier to make a 3D model look good or be animated than it does a sprite. It just seems like sprites are easier because you're using less tools overall.
>>
>>128801901
Two things:

2D assets are much easier to make for the average 12 year old highschooler and the average 40 year old doujin circle NEET artist. These are RPG Maker's main customers.

Also, Japanese otaku love this 2d pixel shit and didn't like the 3D RPG Makers. Japan is like 90% of the RPG Maker costumers.
>>
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>>128802612
>2D assets are much easier to make for the average 12 year old highschooler and the average 40 year old doujin circle NEET artist.
see >>128802552

3D is a lot larger margin for error compared to to 2D pixel art, if you're talking about making something look good, rather than just making it.
>>
>>128803238
There's also already a 'maker' that's specifically going after the '3d peasy' crowd: 001 Engine.
>>
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I still can't figure out this gauge overlapping issue? I didn't adjust anything on the script and I still can't get the gauges to line up like Yanfly's image on the right.
>>
>>128803238

Yeah, that's all true. But you can make pixel art with mspaint, a program anyone who's used a computer is at least a little familiar with. With 3d modeling you have to download programs and watch YouTube tutorials just to know what buttons do what, so it's more intimidating.

Also 3d looks like a great big barrel of cocks and will never have the same charm 2d has!!!
>>
>>128803589
what scripts are you using?
>>
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>>128803825
>Also 3d looks like a great big barrel of cocks and will never have the same charm 2d has!!!
>>
>>128804390

Sure, there are maybe two games that are charming in 3d. There's wind waker, NI no kuni, and uh...
>>
>>128791719
Joey's transgender. I wanted to make some mention of it in the story but I couldn't find any way to do so without it seeming shoehorned in or pandering. Like, when's that gonna come up in a conversation unless it's a game about the woes of being transgender (which I don't wanna make)? Joey's trans on the low.

Aside from that: Jack's straight, Joey doesn't have a preference, Ribbon would probably fuck girls but she likes boys better, Twix has nothing resembling either preferences or standards, Bailey's totally straight, Cursive has no opinion on sex whatsoever outside of the aesthetics.
>>
>>128796678
You fight Ralph Macchio in my game and the final boss music's Psycho Killer by the talking heads. So long as you aren't gonna sell it and it's not gonna get too much attention I think you're basically safe.
>>
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>>128804146
Yanfly's Menu Engine Ace seems to be the problem. I used it on a fresh project with no scripts and it still shows this.
>>
>>128801186
Make it right now or I'll kill your mum.
>>
>>128802103
You could already do that in XP/VX/Ace
There hasn't been any real upgrade beyond HD support and exporting since XP.
>>
is there a plugin i can use to make character walk under ceiling or bridges? i am trying to find one for commercial use.
>>
>>128804526
Okami, Dragon Quest 8, Rime, Valkyria Chronicles, Sly Cooper, Eternal Sonata, Tales of Vesperia.
>>
>>128805501
4 puts the timeline at 2k3.
>>
>>128804891
what version of the script are you using? and what version of VX are you using?
>>
>>128801901
Dawg have you even tried 3d animation and modelling? How about programming for that shit? Why are you not in Unity or Unreal yet when they're literally as user friendly as 3d can get?
>>
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>>128804526
>>
>>128806934
>Dawg have you even tried 3d animation and modelling?
Yes. I have.
How about programming for that shit?
Yes, I have, we're also talking about RPGmaker here so I'm not even sure what you're talking about with this question since you can make a game without programming in RPGmaker.
Why are you not in Unity or Unreal yet when they're literally as user friendly as 3d can get?
Who said I'm not? Why are you detracting from the question? I mean my question literally has nothing to do with mine, or anyone else's capabilities. And your response has nothing to do with the question I asked.
>>
There was a 3D RPG maker on PS2. I made a game on it. It was pretty fun and at the time I was really impressed that I could create a full world including a world map. Of course there wasn't a way for me to share the game on the internet since it was saved on the memory card, so only my friends played it, I'd lend them the game and my memory card so they could play my game.
>>
>>128807058
i hate the animation in xrd
>>
>>128807629
Why doesn't it also support isometrics? Why doesn't it have voxel support?

They're targeting a different market, anon. 3D isn't a part of the market they want; so they are not putting in 3D. It's that simple.

Besides, they already own their only real competitor on that front right now so there's also no reason for them to worry; they get the money either way.
>>
In Yanfly's Active Turn Battle script, is it possible to have enemies attack multiple times in a row?
Like if the player is too slow to do something, the boss can get in2-3 attacks before they do one?
>>
>>128808338
>Why doesn't it also support isometrics? Why doesn't it have voxel support?
Slippery slope argument, we're talking about a product they've released twice, you're sidetracking the question again.
>>
>>128806883
I'm using the latest one I think thats on the site. I'm using VX ace but I didn't even know there was a version to it. I downloaded it recently so the latest one I think?
>>
>>128803238
Everybody learns to draw in school. You only need to learn to color to make 2d assets. Plus, there is always tracing for the shittiest artists. To make 3d assets you have to learn to model, create skins (which often implies coloring) and set up bones in your sculpture so it animates appropriately, which is an additional level of skill sets. Plus, if you don't have much experience in modeling and you don't want your models to look like shit, you will need to draw your model in paper before opening your modeling program.

The NEET making Erufu Bitch Queens III: Rape Holiday! would probably just sketch on his Waccom tablet, color the image ASAP and call it a day.

>easier to make than this
Sure, but the house in the image looks ten times better than the average RPG Maker game house. Most of the aforementioned 12 yos and 40 yos are attempting to mimic Dragon Quest V SNES in complexity, with maybe the most ambitious 5% even going for a Mother style.
>>
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I have no idea what the fuck I'm doing,
Map design? Pfffttt
>>
>>128809993
You're designing it more like a picture and not an area to walk in
>>
>>128809387
That is definitely a viable argument, I do have to say "but" though.

We are talking about RPGmaker here, there's nothing inherently flawed with your argument, but your argument applies to the medium as a whole, RPGmaker userbase by far uses only default assets, and this is what I'm talking about, RPGmaker 3D is a thing, and I'm merely wondering why they never even once tried to put it on PC.

You're arguing from the perspective of entire 3D game making and I don't blame you for it, I did expand the argument t othis and its really my fault.

But in regard to my original question, while this answer does work, its also a bit broad since, like I said, most users are content with default resources, and the argument still works on the asusmptions that entabrain would not offer resource packs like they do for the newer RPGmakers.
>>
>>128807629
It's related to the core values of RPG Maker.

RPG Maker is aimed for entry level Game Development. 3D development is not. Also quite frankly, I hate 3d shit because they make me nauseous and if the RPG Maker audience can't even get Battle Camera right *cough moghunter camera cough* then what the fuck else with pure 3D?

I would also argue that 2D appeals to me more even from an artistic standpoint. Just because you don't like 2D or whateverthefuck ever you are making a point here anon doesn't mean everyone does. I am glad that there IS a dedicated 2D JRPG engine out there that doesn't require me to buy 231221312 plugins in Unity Store.
>>
>>128811475
see >>128810424
>>
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>>128801901
I seriously wish I knew. I seriously feel like I'm cheated out of my money whenever I load up MV and then look at my Ace game and seeing my Ace game doing the same exact shit my MV game is. If it weren't for Yanfly carrying this engine, buying MV is the same as flushing my wallet down the toilet
>>
>>128801901
>>128803238
I really wish they'ld at least entertain the idea of a PC version of a 3d rpgm. I've been doing 2d for so fucking long, now.

All I want is a 3d version with most of the features of the current rpgm and a few assets. They could be reused assets from the console version for all I care. Just let me import my own shit, too. That's all I want.
>>
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It's late at night
Post comfy
>>
>>128812052
I feel like it's almost worth it for the html5 compatibility and the android compatibility if nothing else. Shitty though they may be.
>>
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>>128812247
My area design's garbage but I at least really like the way Jack's room looks. First thing I ever made in the game so I was just getting to grips with how everything worked and it took me like seven hours but I'm proud of it.
>>
>>128812425
Have you tried it on Android yet? I used it on my LG G4 and it's slow as hell and has the most awkward controls ever.
>>
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>>128812247

Attempting to make comfy maps is why I open rpg maker.
>>
>>128812904

I rate ir comfy/10
Good screen tone. Comfy TV setup. Room could be smaller though
>>
>>128813542
Ah, looking at this feels good, man. I wanna play your game.
>>
>>128813034
NOPE! I've been holding out on buying it because people have been calling it shit and it's still got a 70 dollar price tag on it. So I'm waiting for it to go way down. It's just that, coming from someone who hasn't bought it yet and is really just going off of complaints and the small amount of praise I see, it seems like it would at least be a little worth it for that. Just not at the price it is now for me personally.
>>
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Trying to get pic related list of plugins to work, but the changes don't happen.

I turned ctb on via the battle engine core, and I'm not sure whats wrong.
>>
>>128812904
>>128813542
>>128812247
Jesus you guys make me feel bad for using mostly stock assets.
I can't into art
>>
>>128816140
git gud, asshole
>>
>>128816140
>He thinks they made those tilesets.
kekekekekele
>>
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>>128816623
That was unnecessary
>>
>>128816727
I'm sorry, anon
>>
How the fuck do you get the LDS Save Screen script to work? I keep getting the errors everyone seems to have in line 176.
>>
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>>128815958
I just want a CTB system.

Am I missing something?
>>
>>128812425

Not that anon, but I like mv just because the scripting is completely idiot proof. I'm an rm2k dinosaur who skipped xp, vx, and vxa. Figured I would upgrade to mv and man it's nice to just plug scripts in and turn them on, unlike vxa where you have to figure everything out and if you don't know how the script works it's impossible to troubleshoot.
>>
>>128817186
Core Engine, maybe?
>>
>>128819518
I found what my problem was.

I didn't save before doing a test battle in the database.

I'm dumb.
>>
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>>128812904
fuck im using the same asset pack, the only thing thats custom atm is the NES and the carpet.
>>
>>128821868
The carpet looks good! The NES and the characters' outlines are a different size to the outline on everything else, though, it looks jarring.
>>
>>128821557
kek

No worries, I did that sometimes too, back when I got my first taste of RPG Maker with VX.
>>
How important is originality?
>>
>>128826005

Originality to me is drawing from a thousand sources and making something unique from it. Basically stealing concepts until they are so distorted it becomes something else
>>
>>128821868
that asset pack uses 16x16 doubled to 32x32. ALL of your assets must do this as well or else you get mixels.
>>
>>128826836
IE what I'm doing with current political events with my game.

Currently working on the "Elves are Syrians" questlines.

Remove Elves.
>>
>>128826005
0%, not at all.
>>
>>128821868
fucking triggered
>>
>>128827583
>>128828045
>>128822086
i know i know, fucking im planning to make my own tilesets based off of these, i just want to fucking start making maps because if i only do graphics then i wont have anything to show for it after a while because all i have is graphics but no levels
>>
>>128827905
So if I released a game that used the same plot, writing, characters, etc. as yours it'd be fine?

Don't say originality isn't important. It's just an easy thing to get stuck on, so if you're ever concerned, just ask for a second opinion instead of mentally paralyzing yourself.
>>
>>128826005
Originality is important, without a doubt.
But you also have to be realistic, everything has basically been done, you'll never have something 100% unique. Just do your best
>>
>>128828380
Well what I really meant was that it is 0% useful to think about it when doing a project. You will almost always be borrowing from important artistic influences that have acted on you, and that's a good thing. You are 100% right though, it is a total trap and people get stuck in it so easy.
>>
>>128828834
That's a good point, honestly. Worrying about originality isn't gonna benefit your game, you'll get stuck thinking "nah, this was in that other game, I can't use that" and you wind up taking all the interesting elements out of your game and you're left with the least interesting parts.
>>
>>128827725
LOL

Nice. When combined with good writing that should make for goot plots and scripting
>>
I'm listening to a bunch of Run The Jewels and it's giving me the itch to collaborate with somebody on something. Does anybody wanna make a game together?
>>
Would you play a game with this as your party?I hope so cause i'm working on the game as we speak
>>
>>128829505
I really like all those characters. Your art's good too.
>>
>>128829613
Thanks anon I didn't draw it though, friend of mine did. Wish I could draw 1/10 that good
>>
>>128829735
Yeah, I know how you feel. Got a friend of mine to draw the little character icons in my game and I love em but I couldn't draw anything like em.
>>
>>128829505
Plague doctor mask character is amazing. Really like it.
>>
>>128829505
do they have light backstories
>>
>>128817405
I half agree with you in that plugins are leaps and bounds above scripts, but having been a person who used XP, VX, and ACE in each iteration and seeing the minimum effort put into each one, it is seriously a fucking let down.

The HTML5 is nice. The mobile porting is decent but needs serious work. However, there is next to nothing changed about the engine itself except it is a lameass JavaScript version of the RGSS3 base code with a Final Fantasy 1 sideview system slapped on top of it and stolen some poor scripter's mouse system.

Once again, we have to depend on Yanfly to make our games any bit special and I am seriously tired of having to rely on him all this time. I have nothing against Yanfly, in fact, I'm sure he's a great and wonderful person, but needing to relay on the same puffball for over 8 years just to make an engine playable is a testament to the fact that RPG Maker is unchanging through every single release and is making no effort to change that. If it continues like this, I'm not even going to buy the next RPG Maker anymore. Just going straight for Unity like I should have done this time around except I'm a broke sonnuvabitch.

All they ever do is reskin the RTP, which is where they probably spend all their money, have the same programmer switch around a little bit of code, and then market it as a new maker. Over 3 times they did this and over 3 times the disappointment is real. The only thing that makes this maker even worth the $70 is the HTML5 support, the character generator, and generous people like Yanfly and AEkashics supporting this sad excuse of an RPG maker (which wasn't even a part of the packaged deal).

If you like it, all the power to you. I'm just expressing my disappointments because I was converting my ACE game over to MV and it literally felt no different than playing it on ACE except in higher res. That's it. Oh, and I can click-move my sprite. Woopidy doo----
>>
What types of enemies belong in a snowy forest at level 1?

Aside from like, wolves.
>>
>>128834754
>Eight years
Jesus
>>
>>128834782
Snow elementals? Snow hares? The absolute weakest minion of whatever is the main villain? Really, it depends on what you're going to be fighting elsewhere in the game, and how powerful they are.
>>
>>128829505
Main character seems interesting. I like the gauntlet/katar dealie. Unique weapon choice. Katars used to be super common back when D2 was big but they've sorta fallen off.

Plague doctor lady looks interesting, like a support class with all of her stuff that she's got.

Paladin/cleric lady looks like someone who would smite just about anything that got in her way. Maces are underrated as well.

Overall, good designs, good weapon choices. Seeing them, I'm mostly curious about the lore of your world. The latter two remind me of Darkest Dungeon in a sense.
>>
>>128829505
Is that a cooker? and yes would play
Thread replies: 255
Thread images: 144

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