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Minecraft General - /mcg/ - Stuck in a Tree Edition
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Previous thread: >>128263787

We discuss mods, resource packs, projects, seeds, building ideas...
Share server stories and keep the screenshots coming, we want to see more builds!
If you develop mods or anything Minecraft related, keep us updated so we can give feedback.
Don't spam your server here; use the list from the link below to advertise it.
Please do not reply to shitposts, report them instead.

>==[Links]==<
OP text (use it to contribute news and info for the next thread!): http://piratepad.net/DWWLxyOdll
General FAQ and resources: http://pastebin.com/3h0T2ZK3
Modding FAQ: http://etherpad.mozilla.org/rj3xCSBmav
Server list and /mcg/'s launcher: http://docs.google.com/spreadsheet/ccc?key=0AiZ4nkhea5nXdERzVXFWVFp1SEN5SjM2WnNwVjZPUEE&usp=sheets_web#gid=0
Bob's server list, intended to replace the old list: www.mcgserbs.com
/mcg/ IRC circlejerk channel: #/mcg/ on Rizon

>==[News]==<
Minecraft for Windows 10 beta released, coded in C++.
FyberOptic ported the modloader "Meddle" to 1.9 snapshots.
1.9 Snapshots! The End revamp, beets, YMMV new combat, witch sounds and other features. Check the wiki for more info.
BluSunrize admits being Jewish https://github.com/BluSunrize/TravellersGear/issues/39
BluSunrise released a new update to IE
Another asie con is slated for Jan-2-16, http://btm.asie.pl/16/
The migration to 1.8(.8) finally started, spearheaded by Asie.
An anon released a "diet" Natura fork.
BetterWithMods 0.6.1 beta released: https://boards.fireden.net/vg/thread/125714872/#125846565
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Second for GoG Mob Edits download link.

https://mega.nz/#!r1wWHbTL!-FnWnNRX4EpW7_WSgKfYxZFpHK3-rzrk8B0ib-aPTl4
>>
>>128585903
Second for that maid is going to fucking die
>>
>>128586074
>maid
Uh, it's "Shrine Maiden" to you, bub.
>>
>>128586074
That is a Reimu, not a maid.
>>
SOMEDAY I WILL FINISH MY BUILD EVEN IF IT FUCKING KILLS ME
>>
>>128586179
That tiny japanese girl is going to fucking die regardless of her prior occupation
>>
Is there a chatroom or forum of people who make mods and shit that is actually somewhat active and not full of raging assholes
>>
>>128586269
Nope.
>>
Why is it so hard to come up with an alias that isn't super autistic? I wanna use forge modding as a creative outlet and a way to practice programming, but I'd need to buy a premium account for that to "go public" and I have no idea what the fuck I want my "gamer tag" to be
>>
>>128586269
you have to be a raging asshole to be active in the modding community, so no

if you aren't, don't worry, the ceaseless hordes of crying babies who can't even edit configs will fix that up quick
>>
>>128586356
>go to a fantasy name generator
>randomize
>look for a name that's not fucking terrible
>done
If said name is taken, add a single number, like Azanor2
>>
>>128586356
>but I'd need to buy a premium account for that to "go public"
No you dont, what you need is a github repository and download links and a place to have the links available. Get a github account, choose a fiesharing program, and update it periodically so that it can stay relevant and stay in the /mcg/ OP post.
>>
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>>128586356
just roll senpai
>>
>>128586742
>creating content for a "muh family friendliness" community with an expand-dong-themed name
yeah i can't think of a single way that's going to backfire
>>
What mod was it that had missiles and other weapons in it?

Was it Redstone Arsenal? I can't remember.
>>
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>>128586742
>Legendary Tit Expansion Pak
>>
>>128586269
I was going to mention the Forge IRC but I remembered Lex

so none
>>
>>128586356
You don't need a Minecraft account bought to post on MCF
>>
>>128588296
No... no it wasn't Redstone Arsenal.

Dammit I can't remember.
>>
>>128588296
ICBM?
Flan's?
QuiverBow?
>>
>>128586742
>Dank Anus Smasher
>>
>>128589741
Thanks Anon, it was ICBM.

But Flans looks neat too. Both actually give me shit to fill my bases with.
>>
>>128586356
There's a million things you can worry about as a Minecraft mod dev, but appearing autistic is not one of them.
Hell, when there are actual furries, trannies and tumblrshit around, you have to try pretty fucking hard to stand out.
>>
>>128586742
>top schlong massacre
yes
>>
>>128586742
Markus Persson
> Dangly Ballsack Massacre

Nathan Adams
>Erect Ass Smasher

Jens Bergensten
>Top Banana Massacre

Lex Manos
>Tropical Tit Smasher

Pamela Collins
>Titanic Cock Smasher

Adrian Siekierka
>Long Scrotum Sucker
>>
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>>128589925
I'd disagree about Flans. The only real blocks it adds are weapon boxes, basically shapeless crafting tables that give you guns if you have the right amount of materials. The vehicle content packs add engines and chairs and other fiddly bits to make vehicles (yay microcrafting), but even that's done with a vehicle crafting table. The official WW2 pack adds stationary machine guns you can place, but that's about it.

It's a combat mod, not a construction mod.
>>
>>128593228
Did Flan ever fix the vehicles controlling like hot ass? I only ever saw Etho drive them in the old Mindcrack FTB series and it looked like they were all but impossible to control decently.
>>
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Good things are coming. I need ideas to take up all this extra space.
>>
>>128593771
Post modlist
>>
>>128586742
Top DongMan

I love it.
>>
>this whole time I've been searching NEI for immersive engineering blocks and couldn't find any
>because I never installed it
fuck
>>
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>>128593886
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>>128586742
>dangly dong revengeance
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These guys who took over Growthcraft are alright.
>>
>>128594065
Do- Do you have extensions hidden, anon?
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>>128593449
lolnope. Ground vehicles and helicopters are shit, but fixed-wing planes are at least somewhat possible if you practice. Start off with the wooden biplane in the Ye Olde content pack before you start bombing villages.
>>
>>128594230
What extensions.
>>
>>128594331
File extensions.
>>
>>128594331
.jpg
.gif
.jar
shit like that
>>
>>128594387
>>128594408
Yeah I have them hidden, why?
>>
>>128594723
I didn't know there were people who still did that. Why on earth would you keep them hidden?
>>
>>128593771
>>128594065

Could get a Growthcraft vineyard and/or brewery going in all that verdant courtyard space you've got. You've also got Growthcraft Bees which may or may not warrant a little apiary somewhere for all your mead needs.
Also, a metal smeltery with an automated furnace setup with hoppers to smelt large quantities of metal.
And a sort of Nexus with portals to the Nether and Twilight might be cool, too. Runic Dungeons features portals you have to build too, right? You could put those there as well.
An IE aero-/hydro-electric power plant would look nice and also prove quite helpful to you.
Make a big maid hotel to hold all your non-CustomNPC companions.
And if all else fails, a storage warehouse is never a bad thing to fill space with.
>>
>>128594839
Because I can tell what most files are by their icon.
>>
>>128594895
>Growthcraft
Thats a good idea, I like it.

>Also, a metal smeltery with an automated furnace setup with hoppers to smelt large quantities of metal.
I had an idea for a later build using IE excavator dumping to a crusher which gets transported to a TC smeltery furnace thing to get magic involved.

>And a sort of Nexus with portals to the Nether and Twilight might be cool, too. Runic Dungeons features portals you have to build too, right? You could put those there as well.
I could put portals on the large circular platform I suppose since its not being used for anything yet. Runic dungeons are ass to setup though.

>An IE aero-/hydro-electric power plant would look nice and also prove quite helpful to you.
I could whittle away some mountain and fake a stream to get hydro going, aero is more of a hassle and not worth the time spent setting it up.

>Make a big maid hotel to hold all your non-CustomNPC companions.
Theres 16 of them into those little apartments, i've got a maid rec area planned for inside the main building though.

>And if all else fails, a storage warehouse is never a bad thing to fill space with.
I've still got spare rooms built and unused. I had a few of them planned for things like witchery, but I just cant get into witchery.

I like you anon, you've got good ideas.
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>>128595547
>maid rec area
Go on...
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>200 HP

Are you fucking kidding me?
>>
>>128595547
>IE excavator dumping to a crusher which gets transported to a TC smeltery furnace thing to get magic involved.

Careful. The output of some veins (esp Magnetite) will alloy with themselves and give you extra bronze and shit.
>>
>>128597214
TC is thaumcraft, no alloys will be made. What youre thinking of is ticon.
>>
>>128585546

Has everyone here seen this video yet?

<iframe width="854" height="480" src="https://www.youtube.com/embed/nCKkHqlx9dE" frameborder="0" allowfullscreen></iframe>

It's pretty cool.
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>first growthcraft brew is finally ready to be drunk
>drink it
>hunger is restored
>no side effects
>bottle's still there, and there's still brew in it
>drink it again
>restore more hunger
>bottle still full, still no side effects
>go into test world and test out the others
>none of them work
What the fuck is happening and more importantly how do I fix this? dudealcohollmao potion side effects were one of the biggest reasons I installed this over pam's microcraft.
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>>128597685

how does I embed
>>
>>128586179

That's still a maid.
>>
>>128586554

>Adding numbers to names

Never ever.
>>
>>128597884
Wrong.
>>
>>128597685
>terrafirmacraft.webm
>>
>>128586742

>Incredible Dong Massacre
>>
>>128597815
Is it the community updated one or the OG one?
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>>128597815
>>128598420
The community one, 2.4 update.

>notice I couldn't place or pick up liquids either or eat cake in test world either
>delete test world and make another one
>suddenly everything works
I'm confused and spooked as hell. I guess something broke last time I was in the test world?
>>
>>128597119
Which mod is it that gives you the HP display?
I'm looking for the one that has the hearts in it.
>>
>>128598948
WAILA. You can toggle between hearts and numbers. It automatically turns into numbers if the mob has too much HP anyway, but even then some mobs manage to stretch the fuck out of the window and block your view, so you really don't want hearts.
>>
>>128598647
How does the community update compare to the one before? Did they fuck it all up by adding a ton of shit or has it remained faithfully small?
>>
>>128599626
The dev mentioned in the forums they'd do their best to remain faithful. The 2.4 update even splits the mod in modules like the original dev did so you can ditch stuff you don't want.

The only differences I've noticed were a couple of new additions: the new hive recolors in >>128594123, yeast (no idea what that does yet), a culture jar (ditto) and a more convenient liquid container so you don't have to juggle empty and filled bottles.
>>
>>128600291
Oh, is that what that leather pouch thing does? How does that work, does it hold multiple bottles' worth or what?
>>
>>128600510
Yes, it holds a really odd number, either 1.333 or 1.666 buckets, I forget which.
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>>128597685
I have never felt so inadequate before watching this video. Truly, these are the most primitive of feels.
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Does anyone know of a portable horse system that works?
>>
>>128601754
Thaumic Horizons lets you turn your horses into Ender horses or nightmares and/or bottle them up.
>>
>>128601754
I'm not entirely sure what you're asking, do you want to just be able to carry a horse in your inventory and bring it out when it's needed, then pocket it again when it's done its job?

Thaumic Horizons would be my choice, in that case.
Not only can you store horses (and literally any other mob) inside jars and unleash them at your convenience, you can turn them into ender horses who can teleport and hellhorses who don't give a shit about lava. You probably want to give them a reusuable jarring infusion so you don't have to keep spending jars though.

If tech's more your cup of tea, there's always MFR pokeballs, although that involves installing MFR.
Pretty sure Golden Lassos from Extra Utilities work on horses too.
>>
>>128551553
>seeing the yower again

memories
>>
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If anyone has experience with immersive engineering, I'm trying to troubleshoot these watermills. I had them set up and running but moved my base, now I can't get them to produce power anymore.

The wheels are moving as they should so they aren't obstructed. But I just can't get any power from the dynamo. Bashed it with the hammer to rotate it all 4 possible ways, no output. Tried wire connectors from all available faces, nothing. Tried with fluxducts, nothing. Even putting an energy cell/capacitor right next to it does nothing no matter which side I use.

I'm at a loss as to why it isn't creating any power. When I first had them set up, I used a wire connector on the top of the dynamo, but that doesn't work anymore. I'm probably missing something obvious here.
>>
>>128607028
the square ring side needs to be pointed at the waterwheels, the top needs to likely be the correct color and whatever it accepting energy needs to be at the top
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>>128594234
this made me want to play AoS .54
>>
>>128609014
You are right, the square right side needs to be touching the water wheels. The top can't be changed though, it seems to always be an output.

Anyway, it kinda works now. I set the square ring side properly and it did nothing. Left and did something else for a minute, went back to it producing power. I have no idea why there was such a delay, but at least its back up and running. Thanks m8.
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>>128609651

that game was awesome, ww1ish atmosphere and fun as hell.
>>
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I think this will work for a crazy pollution Magitech tower. Complete with output drains of nasty water.

>>128607028
Question: Did you put the kinetic generator down and then the wheels, or the wheels and then the generator?

If you did Wheels->Generator, redo it the other way around. Placing the wheels on the generator will cause the generator to "see" them, whereas if you put it on the wheels it doesn't know what it's looking for. IE is weird like that.

>>128602682
EnderIO's Soul Vials should work too, and they're a little cheaper than MFR's pokeballs. I think it's also cheaper than the lasso as well.
>>
>>128614496
Soul vials are absurdly cheap. I carry a dozen on me at all times.
>>
>>128614496
That may have been it, I put the wheel down first and then the dynamo.
>>
Yo beeto, does dorf worldgen stone just magically melt into lava or something?
>>
Put my 1.8.9 ore "doubling" mod on GitHub.

https://github.com/CombatFrogs/SimplySledgehammers

Footage: https://www.youtube.com/watch?v=mEhDGcAjuLI

Will upload a jar in a bit.
>>
>>128618209
It takes a while, but yeah, some of them end up melting.
>>
>>128594234
That gun model looks like complete shit, not to mention the obtrusive ammo hud. How can you play like this?
>>
>>128618607
That's easy.

You don't.
>>
>>128618458
Is there any way to disable that?
>>
>>128618747
Yeah, "melting stone" config option.
>>
>>128618846
Dorf Worldgen didn't start with a cfg.

unless I'm on an old version.
>>
>>128618941
Oh I'm a dumbass. Please ignore my stupidity.
>>
>>128618330

Wasn't there already a hammer mod that turns ores into gravel/sand/dust?
>>
>>128619208
That would be Ex Nihilo.
>>
>start new world
>first thought is ore doubling
>second is quarries
>third is AE2
>>
>>128619208
well there was that ex nihilo thingie.
>>
>>128619298
IMHO your priorities should be
>Ore Doubling
>Power
>Storage (AE2/GhettoAE)
>Quarry

Why quarry when you have nowhere to put it?
>>
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So. any suggestions for additions?
>>
>>128619842
oh right. trying to keep it focused on Essentialcraft 3 if that's of any concerns to possible choices
>>
>>128619842
Maids for cutes.
Roguelike Dungeons for quick early game access to exp, base materaisl like iron, and spawners.
Grimoire of Gaia for a genuine fear of possible death while playing.
Metallurgy 4 for extramaterial options for armor and weapons.
Witching gadgets addon for tc4 for the abacus to tell you how stable your altar is.
COFH Core for quick and easy mob and dropped item removal (/cofh killall <item/mob name>
>>
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Alright so what Im playing is Hardcore with hard recipes, I have Sync and HQM, I wrote a bunch of quests for it and added some of the mats needed for the clones.
So far I've lost count how many times I've died and lost my world before I even made it to the 2nd day.
I had infernal mobs but I have to take it out because it was just way too much, mobs were way unbalanced. Also had to lower the spawn rate of Octoroks and a more than halve the spawn of the GoG mobs.
Still getting my ass handed to me D:
Its ruff to say the least.
All that being said, any thing you guys think I might be missing that would fit the sort of theme? anything that doenst look like it would go too well?

Also I need random phrases or sentences to use as seeds. I go through a lot of them :S
>>
>>128620787
Right click > Sort By > Name
>>
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>>128620962
sry, had to have it by date to check for some issues I was having
>>
>>128621105
You have way too much bullshit in there, what, did you download every mod on curse? Jesus christ.
>>
>>128621220
He probably installed FTB.
>>
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>>128621517
well it does have FTBUtilities in it...

hmm. regular under my feet, bricks to the left, or smallbricks far away?
>>
>>128621105
>FTBUtilities
>Big reactors
>tons of outdated mods
>bloatallurgy
>portal gun
>ProjectRed
>Anything from iChun
>weather
>binnies (instead of Forestry 4)
>Thermal*
>Anything from BluSunrize
>Computercraft instead of OpenComputers

>gendustry
>IC2
>MFR
>EnderTech
>FTBLib
>Openblocks
>ae2stuff
>AE2 rv2 instead of 3 beta
>extra utilities
>TiC
>ProjectE
>>
>>128621220
OR... I downloaded what I wanted... there is also that option
>>
>>128621998
Sync works well with what Im going with
>>
Also, Beeto;

Any way to add a toggleable config to have broken tree logs give you logs instead of planks, sawwood and bark?

Or at least use axes to get logs.
>>
>>128618330
http://combatfrogs.xyz/
http://combatfrogs.xyz/files/simplysledgehammers-0.1.1.jar
>>
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>>128623357
>>128618330
>CombatFrogs
GFDI. At least it's not Fighting Amphibians
>>
so. what's the command for generating chunks?and does it require a specific mod?
>>
>>128623485
I use CombatFrogs on any site it's available. I use FightingAmphibians if it's not.


Tested to be compatible with Foundry for 1.8.9 btw. Modelled the copper/tin/lead/nickel/silver textures off its' because it seems to be "the" ore-gen mod for the time being.
>>
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>>128621821
too bad I went with this and looks sexy
>>
>>128624243
I need to get the textures from tc2, those shards look way better than the current ones
>>
>>128624632
You know, I mod other mods jars all the time for textures, but it never occurred to me to change the shard textures in tc4. I'm going to go do that right now.
>>
>>128624564
it does look pretty crispy to be honest desu
>>
>>128624632
Shit the shards arent independent textures, theyre one texture with a palette swap overlay.
>>
>>128623865
I gripe about that because FightingAmphibians and CombatFrogs are ancient as fuck TF2 server groups that I used to frequent and turned into "We're better than 4chan" circlejerks.
>>
When is microcrafting okay?
When the end result is extremely good?
When the microcrafted items are used in multiple different things?
When do you personally think microcrafting is an okay thing?
>>
>>128626394
When my AE2 network does it for me.
>>
I wish Not enough IDs worked right and not just fucked everything up while letting you load things
>>
>>128625672
A spin-off of FA, the Weeabootique recently closed its doors btw.
>>
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Vinyard done, so far so good.
>>
>making a suit of shadowmetal fortress armor

324 ignis/metallum/alienis JUST to make the metal for the armor (9 blocks of metal), not to mention the other shit and essentia needed

Void fortress armor is already great shit, I can't imagine how giganigga this armor will be
>>
>>128626394
Excessive microcrafting is not okay. A creative mod developer can figure out a way to keep a cost high without being tedious as fuck.

Even though thaumcraft is tedious at times, it has a good idea. If you want to make the powerful stuff, you not only need a set of items, you also have to have some source of disposable items to power the crafting. With proper control of how this works, for instance, you can make an item with a low material cost, but still gate it behind a certain type of resource.
You could even go as simple as to make a machine that says "give me 64 diamonds, 64 redstone blocks, 100 ender pearls, 30 blocks of iron for your item"

Items that are only used for crafting can be okay if they are use plentifully and the tree of items doesn't go down too deep. No Dimatrix Recombiners that turn into Auxilatratic Ion Arrays that become Oxidatic Boost Capacitors that become Tritenic EndgameFuckium. Basic resources to crafting component to goal item is ideal.
>>
>>128632146
>Basic resources to crafting component to goal item is ideal.
Agreed. This is the best course of action if you want to complicate production or increase material costs. Common parts used in different combinations for most of the mod's machines; for instance, machine frames, motors, batteries and what have you. The absolute worst thing is a microcrafting ingredient (or, god forbid, crop/mob drop/dungeon loot) that's only used for one or two recipes so that it's pointless to stock up on the part and you just have to bite the bullet and make a new one every time you want one of the machine that uses it.
>>
>>128630081
The Tique was always a fun place away from the dramatics. A shame it closed up, though nothing lasts forever.

>>128632146
I don't mind a tree of items that goes a little deep if there's multiple paths to the end goal. Like Enderium. You can:

>Take a Shiny, Silver, and Two tin dusts and combine them with a bucket of liquid enderpearl, then forge the powder with Pyrotheum.
>Meld a bar of Shiny, Silver, and two bars of Tin together to make a base alloy, of which gets further infused with Enderpearls and Pyrotheum.
>Melt Shiny, Silver, Two bars of tin, and 4 Enderpearls in a Lava-fueled multiblock forge and cast the ingots or parts you need for tools and items.

Same end result, same general materials, just multiple paths to it.
>>
>>128632752
>and 4 Enderpearls in a Lava-fueled multiblock forge

Huh. Was this added to TiCon recently? I remember not being able to melt enderpearls in a smeltery, but in Regrowth's version of TiCon, I can.
>>
>>128632995
It's in Infinity's TiC version. Enderium, Lumium, and Signalium.

Then again, it could just be a modtweaker script, as is their "Bullshit Overgrind" mode.
>>
>>128633137
Yeah, I knew you could do the alloys in a smeltery, but melting the redstone/glowstone/enderpearls down wasn't always possible. I think redstone and glowstone still need a pyrotheum-fueled smeltery to melt them into fluids.
>>
>>128633327
Which is just silly, why waste Pyrotheum when it's far easier to just magma crucible it and then just input the liquid into the Smeltery? That's what I did to get the Signalum I used.
>>
>>128633327
Solid blocks, yes. Dusts, no.

>>128633460
I usually do an Alloy Furnace for Signalium. 10 redstone and the two metals.
>>
>>128633524
I did that once I finally got enough materials for the darn thing. Evolved made that far more of a pain then it needed to be since Machine Chassis require freaking Machine Frames. That's not even getting into the fact that the capacitors require Lapis electron tubes.

I like the mod interaction, I think it's something that's been needed for quite a while to make all the mods feel like a more cohesive whole rather then just a bunch of things competing for your attention. But I hate the absolute grind.
>>
>>128633696
Think of it as motivation to learn Logistics Pipes autocrafting. Machine Frames are no big deal once you can click to request one and come back for it a minute later.
>>
Does the light spell from Ars Magicka ever go away? I feel like it might lag my game down something fierce if they don't disperse after a while.
>>
>>128634382
Yeah, I know. I was just getting to that point a while ago, but then I was building a new computer and the thing updated and I have yet to get into it again. The crafting grind isn't THAT bad, it's just the very early game is kind of tedious and I'm not sure I want to experience that again.

>>128634572
They don't have a duration, hit them to get rid of them.
>>
>>128634661

Damn, would they produce more lag than a torch would? Or should I just forget the light spell and use torches?
>>
>>128635140
I don't think they do. The game calculates light the same way as a torch from them and their texture shouldn't cause anymore issues then a torch would. You would get more lag from a Thaumcraft Magic Lamp really.
>>
>>128635221

Alrighty then. Looks like I can use them as doecoration in my house and light exploration. Thanks.
>>
>>128632752

It's actually still alive, but under a different host than nogames, look at the steam group.
t.not->>128630081
>>
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>>128633137
It's been in the most recent versions for at least a year. If anything you're seeing modtweaker scripts to disable them since TiCon is such a cheap mod.

>>128633460
>uses TiCon
>complains about how it's constantly giving an easier, cheaper and/or more powerful option even if it's nonsensical in terms of progression
It's like you're completely unaware of shit like Alumite instant-endgame sequence breaking.
>>
>>128636858
What are you talking about? I'm not even complaining. I know how to exploit TiCon, it's no energy requirements for alloys is why I still use the darn thing at all.

If anything, I'm saying the opposite of what you are suggesting. That TiCon threw up a roadblock for something should be simple.

That's also only for the dust, if you craft it into blocks, then you can still melt it down regardless, so why bother having it require pyrotheum? I can understand it for the Ender Pearls, since it's suppose to try to have an equivalent cost for Enderium as everything else.

Just seems like they overlooked it when it came to their so called meticulous "balance"
>>
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>>128636858
Is it terrible that I usually have a Fortune 3 Moss Alumite pick that I use, even in endgame? Because pic related when I use upgraded Cobalt, or any of the "Fast" metals.
>>
>>128638503
Naw, I usually keep a slower pick as well, mostly a silk touch one since it slows it down a bit to be manageable.

My 'fast' stuff is either a Terra Shatter, or an Enderium Hammer. Though I would rather have the Terra Shatter since it can be enchanted. Shame it takes so long to get to it in Evolved.
>>
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>>128638503
>tfw toggleable speed

based, sadly unenchantable though., but it's great for basework
>>
>>128586742

roll
>>
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>>128638792
My ST is usually my fast pick, as I usually favor Fortune over Silk in my mining tools. And I usually go with Steel for a hammer, though since I am running Metallurgy in this pack I'll see what all my options are for an RF-based hammer. Who knows, I might actually get a third tier capacitor on one this time.

>>128638889
>Not a Vajra
Though I don't have IC2 nor Gravisuite in this pack. I am testing out a lot of other really interesting things, and one seems like it should belong in every pack ever; Practical Logistics.
>>
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>Page 10
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>>128586225
ME TOO
>>
>>128586742
>Top spaghetti expender
>>
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>>128641884
Why did I read this in Ordis's voice.
>>
>>128586742
>top tit massacre
>>
>>128632697
So basically what GregTech does
>>
>want to make a growthcraft rice farm
>it's by far the hardest farm to maintain since it needs to be destroyed to be harvested instead of right-clicked and the block in grew on must be re-watered after harvesting as opposed to the others' "set up and forget, rightclick to harvest"
>have to make an ugly-ass floodgate system next to the farm that harvests everything at once while also watering the paddies
suffering
>>
Anyone have any pictures of tube based essentia automation/storage? I want to figure this shit out but I have no fucking clue.

I know I can use golems, but I do want to figure tubes out
>>
>>128643986
Welcome to the Rice Fields, Mofukka!
>>
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>>128644153
Have you seen pic related yet? I wound up learning more about TC essentia tubes from messing around and experimenting with the build in a test world than any other guide so far.

I wish the Thaumonomicon did a better job at explaining the suction system, though.
>>
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>>
>grass is spreading underwater
>this fucks up BetterFoliage and removes its shallow-water decorations
I don't suppose any of you would know any mods that include the underwater grass-spreading feature? PlantMegaPack is my prime suspect, I'm currently restarting the game without it to confirm.
>>
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>>128645147
How the fuck is this even possible.
>>
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Hah! That fading node I posted a few days ago was stabilized and is now a pale node!

Too bad it's so shitty. Maybe I'll energize it just to power that furnace.
>>
>community Growthcraft update adds TC aspects to items
>neat
>honeycombs have greed
>can become an apiarist that turns figurative liquid gold into literal solid gold
This excites me more than it should.

>obligatory useless waste as a side product in the form of limus
>>
>>128639086
what is this?
>>
>>128646190
honey confirmed for liquid gold, as a fellow apiarist this makes me hard
>>
>>128586742
>Dangly Cunt Raider
best name for muh dick ever
>>
>>128647620
you don't wanna know
the author's choice of resourcepack should be a big enough warning sign to stay away
>>
>>128652135
but these screens look really awesome
>>
>>128645372
If OptiFine enables clear water by making water let light through, and they don't check if it's the client side...
>>
Making an artificial desert biome island on a terrafirmacraft server http://gae.cavelis.net/live/Yukki
>>
>>128652135
>being on a horse THIS tall

jesus
>>
>>128631558
>Ignis, metallum, and alienis being hard to get

Nigger, just get a knight grinder for that shit, Their armour is both metal and alienis

if you have the alchemical boiler, boil lava for ignis and terra out the ass
>>
>>128653329
I already made the armor, it's not that they are hard to get, it's just a surprising amount of essentia required for something that isn't the infusion itself
>>
>>128631558
>ignis
Charcoal. Centrifuge potentia for even more ignis if you need it that bad.
>metallum
seriously nigger? 9 nuggets contain more metallum than a single ingot has, you can make infinite iron with this.
>alienis
This is the only one that causes any trouble if you don't have easymode ExU ender lilies or don't want to make a knight farm. Your best bet is to beat the shit out of endermen in the end.
>>
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>>128621105

>all that bloat
>>
>>128655526
Literally look ONE POST ABOVE YOU
I already made the shit, it's not hard to get the essentia at all, I was just commenting on the amount needed pre-infusion is surprising, nothing else i've made required such a large quantity of essentia before the infusion itself
>>
okay so i've posted here 2 other times, and i havent found the help i need, so maybe this time I will. Whenever I try launching hexxit i get a failed to write minidumps error. People here just tell me that im not admin of my own computer, but I am, so what do I do?
>>
>>128586742
Top cock man
>>
>>128586742
>Cranky Coconut Smasher
>>
Shutting down Blightfall server til Monday afternoon as I will be in Canada. Sorry!
>>
>>128645783
It's too shitty to do even that

Best use of that node would be to just feed it to another node
>>
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>>128658860
you've already mastered the Canadian tradition of apologizing. now all you need is a moose hat and your maple syrup and you practically live here.

>>128626661
I will goddamn get to a point where I can do that and it'll be fucking great.

meanwhile, waiting for these niggers to grow.
>>
>>128660252
get crystal growth accelerators you faggot
>>
So thoughts on Advent of Asention and Divine RPG used together?
Seems like both mods use a shiton of bblock ids, that bothers me a lot
>>
>>128660252
I'm gonna have to brush up on my shitposting as well. Also
> designated liquor store
>>
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>>128626394
>ancient modpacks
When my logistics pipe network does it for me
>modern modpacks
When my AE2 system does it for me

I am above the peon work that is manually crafting
>>
How do I into Custom Ore Gen? I want big infrequent veins like those anons.
>>
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ten page
>>
>>128639041
are you retarded
>>
>>128664234
We need the Weebs to keep us alive.
>>
>>128586742
>Cranky Cunt Man
yeah nah
>>
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>>128647620
Practical Logistics. Lets you basically monitor everything in the game; How much fluid is in a tank, how long you have on a furnace, etc.

My only main gripe so far with it is that it requires sapphires for everything. Granted, the ore is plentiful, but you only get ONE without Fortune. But considering that I could use this to monitor a base at a glance...
>>
Do most of you play mainly survival softcore, hardcore or creative?
>>
>>128665852
>infographic mod
>ore worldgen

Does it have other shit that uses the ore?

>>128666226
Softcore survival with a creative testworld on the side
>>
>>128666298
Lemme load up my instance and see, but it does use oredictionary with BoP Sapphires and (I'd also assume) ProjectRed Sapphires.

Do bear in mind this is a fairly new mod (Posted to curse January 8th) and I'm sure it'll have more to come. But as an infographic mod, and a pretty comprehensive one at that (Cross-dimensional information, Automatically enabling/disabling redstone signals based on data, etc.) it might be worth considering as a lazy variant of Computercraft.
>>
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Anyway update on the world of Industerra (yeah I know, not a very creative name).

This is pretty much the surface now, since I'm building underground, because fuck those mobs that break/blow up torches.
>>
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>>128668517

I put my farm underground because mobs kept trampling/blowing up my crops. I have a pretty huge variety of stuff, so food isn't a problem anymore.
>>
>>128668517
>>128668858
Is this the same guy who did ChromatiCraft? What wonders are you showing us this time?
>>
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>>128669003

I'm showing yet another tech based modpack known as Survival Industry. It's completely tech based, with absolutely no magic involved.

But it also has things to make things harder, like several recipe changes (like requiring bedrock to make more OP machines like AE2's inscriber or anything Gendustry related), limited stacks, hunger overhaul+spice of life, zombie awareness, special mobs+specialAI, and harder wildlife. Oh and all the sounds/music/ambiance are all different.
>>
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>>128669532

There's also many other things, like you can't just simply get leather, you actually have to tan rawhides you get from cows/pigs to get leather. Speaking of, passive mobs such as pigs/cows/chickens/etc and trees automatically repopulate and will age until they die off. Also they will fight back if you attack them.

And this pack has a "Fatigue" meter, where you have to sleep or you'll suffer, and sleeping is different too. You don't just sleep and it immediately skips to morning, time actually passes by quickly instead, so if you try sleeping in the middle of nowhere on the surface, chances are you'll get jumped on by every mob.
>>
>>128666226
Peaceful.
>>
>>128666226

after years in gregtech, I now build places for walking simulator. I reaaaaally like creating abandoned places
>>
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For whatever reason, these boots make zombies jump super high.
>>
>>128672512
That's SpecialAI giving special attributes to mobs randomly. Like Pumpkin heads, spawner heads, red/black helmets, etc. That one was probably a leaper.
>>
>widespread grief with no positive edits
lol
apparently they dont take too kindly to riding the minecart subway and destroying every accelerator track behind me
>>
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Neat. Don't need to craft an item to scan it.
>>
>>128676870
Remove Kebab
>>
>>128657836

Have you tried using the run as administrator option?
>>
>>128630458
what forge version are you using for Growthcraft to work? It keeps throwing me the Cannot create a fluidstack from a null fluid bullshit
>>
>>128677694
i've using a growthcraft version thats nearly two years old, I can't use the kettle without crashing, which is fine because the only good thing form growwthcraft is wine.
>>
>>128677980
Mesisng aorund in the forums I found this https://drive.google.com/file/d/0BxVifClGzDWmN05FX3lJVHZkSzQ/view

seems like a working fix for the newest version of GWC and the latest Forge versions... will try it out and report back
>>
>>128678162
I'm in no rush to update, wine only needs the presser and fermenter.
>>
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Doesn't look like the mobs attempt to break these.
>>
>>128586742
dangly ballsack man

word
>>
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>>128678395
Working, it didnt freak the shit out when I access the barrel interface
>>
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>>128676870
haaaaa wow that is not the picture I clicked on
>>
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>>128678490

Looks like it still doesn't stop the creepers from blowing them up.
>>
>>128680072

Actually they just blew up a torch that was on top my house, so nevermind.
>>
>>128586047
what are these mob edits for GoG?
>>
>>128680665
Yes.
>>
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Unfortunately, the game didn't like me teleporting inside one of those Candelabra blocks, and now it refuses to load for me. So it looks like I'm done here.

Do I recommend this modpack? NOPE LOL
>>
what mods would you guys recommend to make my minecraft look better on 1.8.9 without resource/texture packs?
>>
What does immersive engineering go well with? I don't know much about it but it seems cool.
>>
Newserb guy again

Pregening my map using Dorven Realms and Dwarf Fortress.

Also what's anyone's opinion about Tinker's Construct? Never used it but was looking to add it to my mod pack.
>>
>>128672512
what are those tools?
>>
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Question. Why immibis microblocks are darker with optifine? There's a fix? Even without shader

I'm trying to make a loophole and it looks like shit.
>>
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>>128684459

Here's the world map, by the way.
>>
>>128665852
>All Rights Reserved
>>
>>128684459
Its a pain in the ass at the beginning, and its unbalanced af. The top-tier crossbow, which is not that hard to make, can shoot every .25 seconds, and does about 8 hearts of damage, possibly more with upgrades. IMO its not really worth it.
>>
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>>128684649

external without shaders, only optifine ultra
>>
>>128684554

Metallurgy 4 tools, because for whatever reason that was a thing in this pack.
>>
>>128684459
its alright. the Smeltery is nice, it would probably fit in with a dorf-themed world.
tool construction is nice, of course there's a way to minmax everything but that only matters to minmaxers and whiners.

it has a couple addons, but I'd always recommend Steelworks. Adds a copycat of the Smeltery in the High Oven that makes steel. Its simple as fuck to make, and adds nothing to worldgen so its pretty much perfect. also adds the deep tank, which is for storing molten metals and it won't alloy anything together.


There's others like Iguana's Tweaks which pretty much overhauls most of the mechanics and makes it pretty grindy. ExtraTiC just adds overpowered shit, though if you WANT a crossbow that can one-shot everything go for it.

replies like >>128685130 are idiots that assume that TiCon comes with iggy's grind and extraTiC and other bullocks. it is, on its own, a nice mod to have.
>>
>>128643007
me TOOOoooOOOO
>>
What is the best tech modpack nowadays? I haven't played MC in forever and I'd like to give it ago with a quality modpack.
>>
>>128685891
>WANT a crossbow that can one-shot everything go for it

Even without ExtraTiC, crossbows are still OP as shit. Throw some quartz on the bolts and even an iron crossbow can one shot a player. Saw someone make one that could one shot a vanilla iron golem.

Sure it didn't fire fast, but that's not what the crossbow was made for anyway.
>>
>>128671605
I want to see some of these abandoned places.

For INSPIRATION.
>>
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FINALLY
>>
>>128688174
>>
>>128685891
>thinks ticon comes with extratic
>mentions a crossbow that does 8 hearts of damage
>not 80 hearts
>>
>hardcore quest mod only looks good with gui scale on large
kill me
>>
xer what version of infinity are you running
cant connect to with the prev recommended (2.2.2)
>>
I keep trying to run BoP, but I get "Forge minimum version required is 10.13.4.1566"

What the hell? The version of BoP is 1.7.10, and as far as I know I'm using the latest version of Forge.
>>
>>128690125
what
>>
>>128690976
SEMICOLON CARET CLOSE PARENTHESES
>>
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>>128690636
>as far as I know
There's your problem.
>>
>get to spires in blightfall
>out of nowhere hear POP POP POP POP POP POP POP POP POP
fug
>>
>>128691114
you quoted the wrong guy
>>
sup /mcg/

i havent touched the game in about an year. last time i played it, was with some ftb modpack which was like survival but had some additional shit like buildcraft

can you guys recommend me a vanilla+ modpack that doesn't have over 100 magic mods or some other shit like that

cheers
>>
>>128691114
oops, meant for >>128690763
>>
>>128691242
vanilla+ (ftb)
>>
>>128691257
Fuck, I'm an idiot. Thanks.
>>
>RWG or BoP caused no meteors to spawn
AE2 is such artificial difficulty bullshit.
>>
>>128695201
I've got meteors in rtg/bop. It's random.
>>
okay ive never used FTB before
it's really confusing looking
i just started the launcher
what mod pack should i use for beginners
>>
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>>128695201
>>128696138
>set AE2 meteor spawn rate to a really high number
>meteors spawn everywhere
>set AE2 meteor spawn rate to a really low number
>meteors spawn everywhere
>>
>>128691114
Alright, an addendum to my issue: I'm running the installer with Java, and it's clearly booting up, but it doesn't say "successfully installed forge". It just opens a command window and closes. Should I try to reestablish Java with .jar files? I don't really know what that would do, since I'm already running it with Java.
>>
>>128695201

Meteors are shit anyway. Use minetweaker and make presses cost iron blocks and certus/gold/diamond
>>
okay so FTB is saying that ive got 32 bit java on a 64 bit system
but i downloaded the 64 bit java

why wont it work
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