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Etrian Odyssey General
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You are currently reading a thread in /vg/ - Video Game Generals

Thread replies: 255
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>EO Information, Music, Artbooks, etc.
http://pastebin.com/6cmH2LjS

>Future Releases
http://sq-atlus.jp/sq5/ (EO5)

>EO2U Grimoire Collection
http://pastebin.com/uTt9sWvf

>EO2U Recipe + Advertisement
https://docs.google.com/spreadsheets/d/1Bh2wEBRjhpqPpTfZA5jIclHpE1ZXHzYtUeoS7nQO4jM/edit#gid=37367097

Previous thread:
>>126339336
>>
Die
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>>126947393
>>
think of a non eo character
got it?
they are now in an eo game, what class are they? or make a new class if you can't think of anything
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>>126947740
Juushimatsu from Osomatsu-san. Dancer with a land subclass.
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>>126947740
>toal fact

Demon or berserker, I guess?
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>>126947740
Jirou is pretty much Fafnir.
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>>126948538
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>>126947740
Uhmm I'll need help with this one.
Monk or Mace-Gladiator/Bushi could work but I'm not sure.
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Help me, Mediko. I've fallen ill and my throat is in pain, what can you recommend?
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Is this Etrian Odyssey general?
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So thanks to the $10 sale I got EO4. This is my first EO game, and I've been playing it literally for 20 hours straight. I'm now in the third land(snowy place), and things are falling apart for me. The monsters are incredibly difficult relative to the rest of the game(I'm level ~26) and I'm generally struggling a lot more with the mazes. I'm able to stay in the caves and dungeons for a much shorter period of time because of the difficulty, and I just feel stuck.

Is this zone an unusual difficulty spike? Am I possibly doing something wrong? Should I be a higher level? I haven't really taken time to grind because things have felt fairly smooth until now.

Also, I haven't unlocked dual class or whatever its called, and looking up some information for the previous cave I was in I saw mention of it. Did I miss this somehow? Is it tied to an optional quest or anything like that?


I know this is a messy post, but I hope someone more versed in the game can help me, because my motivation has gone from through the roof to disappointment. I just feel like I'm missing key information somehow. Other hurdles like the big ghost boss where i had to learn what leg binding was were one thing, but here I feel like the entire experience of beginning the third land is just overwhelming.
>>
>>126954632
EO4 is perhaps the easiest game. You shouldn't be having problems that early on, so can you share your setup?
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>>126954632
Subclassing is mandatory. Try to pinpoint your weaknesses and buy items that cover them
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>>126953078

Fork over all your macca.
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>>126955284
I'm using one of the tank guys with a setup that is admittedly a little all over the place, but pretty much 100% focused on taunting/defending and helping others survive encounters with necessary AOE damage.

I have a nightwhatever focused on damage but I use sand throw/nerve throw with spread throw pretty frequently for difficult encounters.

I have a landswhatever using the link abilities mostly.

I have a medic with what I assume is a very basic healer build. I don't really have any of the offensive options.

And I have a runemaster or whatever they're called and her main spells are glacier and the first lightning one you get.


It just feels like my party is really weak. Like my attacks do 1% of some enemies health, and while I can use heavy spells to get past enemies fairly easy, the fights just take too much out of my party for me to be able to stay in the places long enough to figure them out. I almost wiped in the bat cave and never did find anywhere to go past the third room. I attempted the labyrinth or whatever but I got to a place with a big turtle who was going to kick my ass if I tried to go any farther and I couldn't find any alternative routes. This area just seems a lot more punishing, and because I'm very new to the game I'm just assuming I'm doing something critically wrong(again, I didn't even know about leg binding until the end boss of the last zone)


Should I just grind levels? Is that really a viable solution? Levels come so slow fighting weak monsters that I don't want to waste hours to find it was something else setting me back.
>>
>>126955881
By mandatory do you mean I will naturally unlock it? What I'm saying is that I have not encountered anything about it, but in glancing at a guide for tips on the final boss of the last zone I saw it mentioned without context of how it is obtained. Again, I'm brand new to the series, so I don't have any idea if it just like becomes an option at a certain level or if I have to do a quest to unlock it or what
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>>126956384
You'll unlock it as you proceed through the dungeon for story reasons
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>>126956761
Great. Thanks.
>>
>>126956218
You can avoid nearly all the FOEs in the game so it's best to try to find away around them if you can't fight them directly. For the 3rd labyrinth specifically, there are 2 entrances to the dungeon so try to look for that if you already haven't. If you need to, you can rest your party, losing 2 levels but gaining the chance to re allocate your skills to try out new things.
>>
>>126959702
I've actually just found my way around the FOE I felt stuck on. I finished the first heat pillar thing, but lost a couple party members in an encounter right after. I've gotten my head straight and I'm not as concerned about the puzzle aspect of the dungeon, but I still feel abnormally weak, so any advice on my general party comp/mistakes I may be making as a new player would be great.
>>
10
>>
9
>>
>missy is best patron

That's a given.

>bara dude at bottom

Odd. I suppose those were just nioses.
>>
Just unlocked Arcanist, should I replace my Medic for one?
>>
>>126968797
Optimally, yes. But EO4 doesn't require optimal builds. Do whatever you like. If you like your Medic you can keep her
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>>126968984
I'll probably replace her because my Medic only really feels useful for Patch Up and bosses.

Having someone to dump debuffs and help my NS not die as much would be useful.
>>
>>126969405
Debuffs are great. Make her the cutest and strongest
>>
>>126956218
>>126960701
A fort is meant to take hits, so you're okay there.

You should never be hurting for damage with a nightseeker, considering their class skill makes them hit like trains against ailing enemies. You should focus on the ailment skills that you prefer and shadow bite/assassinate for max damage.

Your landy and runemaster should have an easy time dealing lots of damage by working together using elements.

Medics heal, as expected.

You're appropriately leveled and your party comp is fine, so it seems like your issue is with what skills you're using. Also, FOEs are typically not to be fought the first time that you encounter them.
>>
What are some good builds for the EOU story characters?
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Nighty night.
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>>126969929
What's the skill priority on an Arcanist?
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>>126947740

Hexer or Arcanist.
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>>126970431
What should my landy be running? I think he is the one I'm closest to needing to respec. His base attacks do ok damage but his abilities all kind of stink. Links are decent value but overall my NS does way more damage and has utility too.


I love my runemaster she carries me in most fights with spells that do as much damage as 3 turns of any of my other character's attacks.
>>
>>126977463
Also, having just beaten Kibagami(the bull dude who requires you to prove yourself), it's becoming a fairly consistent issue that I can't get nerve throw to actually work on higher level enemies. Any advice on ways to apply conditions more reliably given my comp? Is this a flaw of my composition that I need to rework? Nerve throw works perfectly on normal enemies but I just used it like ten times on that guy and it didn't go off once. It's rank 5/6. Assuming the sixth rank doesn't make a huge difference i really need a different means of condition application.
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>Threadly reminder

http://pastebin.com/HRhxf2qH
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>>126978942
Since you should have subclassing by now, just level up to 40 and sub Arcanist on your NS.

Put some points into Ailment Boost and go to town with Auto Spread + Nerve/Venom Throw.
>>
>>126979323
Ah yes, I just now unlocked that.

Actually, I feel awful for asking so many questions, but can someone explain subclasses to me? Are there "standard" subclasses, optimized ones? Again I have a fortress, land, runemaster, medic, and nightwhatever. I'll definitely try N/A but I can't think of anything that would be useful alongside the other 4. Maybe A for my medic too? Maybe using that girl I got from the previous dungeon and making her A/M would actually be better than keeping the medic? Any advice would be great
>>
>>126979004

Reminder of what? Gary Stus and Mary Sues?
>>
>>126979814
If someone want to edit that shin sekaiju no anone, the translation was already done.
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>>126980370

>pls get yourself a scanned porn somewhere else and edit them kthnkxbai

As a translator, your kind disgusts me.
>>
>>126980824
Why?
The scanned version is also avaible.
Elaborate please why is this disgusting.
>>
>>126979648
Bushi works with any damage dealer
Status/Bind characters can opt for Arcanist
Arcanists use Medic or Nightseeker
Medics can use Arcanist, Dancer or Land
Land and the last bonus class can use Runemaster to boost their elemental damage.
Fortress basically only use Dancer is most cases.
>>
>>126981186

>reading scanned copies when doujin artists alike have shown their distaste over it
>asking others to edit some fap stuff for you

My personal opinion. You are free to disagree.
>>
>>126979004
Still planning to get to that for you guys, but not until I get the artbook comics done.

>>126980824
>As a translator, your kind disgusts me.
Professional or hobbyist?
>>
>>126981317
Thank you. Can you elaborate on the following few?

1. I haven't unlocked Bushi yet. I assume, like the Arcanist, that happens after this dungeon. So should I wait to respec my Runemaster and get those 5 points? What does Bushi actually offer RM?

2. What does Fortress get from Dancer? I'm totally inexperienced with Dancers, never even considered putting one in my party, so I can't figure it out in my head.

3. For Medic, what can I actually expect from the subclasses? Do secondary A's get strong enough, say, leg bind circles for me to spec my medic specifically into doing that kind of stuff, or would I be better off subbing her for an Arcanist and just getting the really essential Medic stuff on my Arcanist?

Essentially this is a A/M vs M/A question, from a novice who doesn't quite understand the limitations of subclasses.
>>
>>126982454
Ah, okay, I just thought it was something more important than just your personal opionion.
>>
>>126982967
1. The main thing you get from a bushi subclass is Blood Surge, which boosts the power of every attack in exchange for some health. It's really front-loaded in terms of power and back-loaded in terms of health drain, though, so you probably won't want to invest more than 1 point. The final unlockable class has a lot of passives for boosting elemental damage and TP sustainability in battle, all without the drawbacks. I personally prefer the final class, but if you rest, the loss won't sting much at all.

2. The biggest thing fortress gets from dancer is an evasion passive, which even at half the maximum point cap from subclassing, provides a huge boost. Late-game, you'll be dodging a third of everything that attacks you and be able to shoulder whatever actually hits.

3. The main reason why people recommend arcanist/medic over medic/arcanist is because the medic's healing is going to be overkill in most cases. The arcanist's active skills aren't nearly as effective at half their point cap, and the class naturally has some passive healing on top of that. Even the higher cost of some of the medic's skills isn't a problem, because arcanists have plenty of passives for TP regeneration. Medics still get some play from their physical attacks, but even those work better on a land main class if you want to maximize their potential and give up on healing.
>>
>>126982967
1. Bushi subs just skyrocket the ammount of damage dealt. They have a Skill named Blood Surge, by a little of HP and TP for every action, the damage is vastly increased. For Physical attackers, make them dual wield and thanks to Blood Surge and Charge the punch they give is tremendous. Bushi / Landsknecht is a consistently damage dealer thanks to Vanguard/Blood Surge, and it can be a makeshift tank thanks to Weapon Parry and other defensive skills of the Lands that make well use of the good HP pool of the Bushi.
This said, Bushi is better as Subs than a main class. Nightseeker / Bushi just deals a ridiculous ammount of damage if built properly.

2. Fortress subs as Dancer to allow them to Dodge with the passives of the Dancer, so it not only will draw the attacks, it'll evade them. Also, if you have space to use one of the Tango (Attack or Defense), it can use Healing Step for an Emergency Heal. (I don't remember if Healing Step uses Tango or Waltz).

3. A/M > M/A. Maxing Circle Boon and the halved Heal Mastery heals more than the Maxed Heal Mastery and halved Circle Boon; and the first needs 1 Skill Point less.
Arcanist are fragile but they have high luck, so the ailments will land easily with the circles.
Also, their Mace Skills get better mileage by a Landsknecht / Medic. Also the revive Skills aren't based on TEC, so the Landsknecht can make use of them in a pinch.
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>All this spam
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>>126988973
?
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>>126988416
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>>126988973
!!?!!
>>
Should you be allowed to live?
I dunno...
>>
Is 2 Untold worth getting if I loved the original but don't care about story shit?
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>>126996393
Yeah
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>>126991005

>no one cared why the royalty never ages

I suppose Gutrune rarely shows herself in front of her subjects.
>>
Just defeated the Warped Savior for the first time, what is the "best" way to beat the Fallen One?

Team is L/B, F/D, D/N, M/A, R/I all lvl 89, non-retired (I want to defeat everything with my original team before I go for retire)

Also, does the Durandal really need you to beat the game three times to forge it?
>>
>>126996904
Just keep the Fallen One's head bound and try not to force your fortress to eat every single hit. Use geo-impact to stun it on every turn that is a multiple of five (or at least, I remember it being multiples of five) if the head is not bound, or else he'll nuke your party with an attack that's guaranteed to kill everyone.

You can re-fight the Heavenbringer by talking with the medium in the vessel village after beating the main game.
>>
>>126998608
Thanks, I didn't realize you could re-fight the Heavenbringer.

Might have to put on some BRS equips to generate enough gauge for the impact though, what setup gives the most BRS?
>>
any Dungeon Crawler cheap on steam?
>>
>>126986063
>>126985182
So I'm the guy these people were replying to.

I've chosen to sub my M/A for an A/M, and while I really love that the A can use nerve circle and bind feet on demand, I'm having some slight problems. Firstly, she lacks burst heal. Her big heals require 2 turns to activate with circle->dismiss, and her passive heals while incredible for most enemies, are just not enough to sustain the entire party taking AoE damage.

Should I be using Medic heals fairly often with her? I feel like this may not even be a viable substitution for my Medic until 40 when she gets the stuff to gain TP from her circles. She just seems so mana heavy to heal. Her heals which are weaker than Line Heal was on my medic cost 6 TP more and take two turns. In return for that I get on-demand status, but I'm just not sure that's worth it, and I'd like to know if I can do something different to lessen the pain.

Also dancer sub on my Fortress with dodge stuff is incredible. Thank you so much who ever said to do that.
>>
>>126998990
You have two party members capable of using dances, so you should be able to generate enough to get the gauge up using the passive. I failed to mention, it's imperative that you use geo-impact on the first turn as well, as the Fallen One will always use a skill that binds all of your team's body parts.

It's absolutely necessary that you have sniper or arcanist stay on top of the head bind and use releasal spell when it wears off. I don't remember being able to use geo-impact on the first turn and again by the time that turn five rolled around.
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>>127000118
You can get TP back by dismissing a circle, so there's that. A few points in line and party heal should be good enough early on. Using the circles for every random battle during the mid-game is a waste of your TP, wait until the late-game.
>>
>>127000419
What program is that?
>>
>>127001063
I believe that's Blender.
>>
>>127001147
Don't stick Ricky in the blender
>>
>>127001147
Welp, time to learn to use a new program then
>>
Hey /eog/, could you fall in love with a Vessel?
>>
>>127000419
SFM when
>>
If I was gonna try to get into this series which game should i play?
>>
>>127003991
All of them
>>
slantwise cut
>>
>>127003498

That can be a problem. They don't seem to have child-bearing hip.
>>
>>127003498
I love them
>>
>>127003991
This is the kind of series where each new installment is objectively better than the last, with the exception of Untold from 4
There are just quality of life improvements added in every game that you will just miss if you play any before that. For example, Untold added fast walking, and U2 added multiple save files.
>>
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>>127009375
>Untold added fast walking, the wrong way to play
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>>127009573
Fuck off Teachfag
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>>127009806

Nah, he's an impostor. A real one would complain about Floor Jump instead.
>>
>>127009375
>the most recent game in a series almost a decade old just introduced multiple save files
What is this bullshit
>>
>>127010009

Because one save file means business.
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>>127010009
Pokemon still uses one save file, doesn't it? Silly stuff.
>>
Does eo4 postgame redeem itself or does it still hold your hand?

Also Ricky isn't counting down to happy New Years. This triggers me.
>>
>>126999917
Wizardry 6/7/8
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War Revive
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>>127013741
Wizardry 6 review
>Why the do indie developers always have to use pixel art nowadays.
This is clearly a stupid indie pixel ripoff of Legend of grimrock, which is a real masterpiece within the RPG genre.
ayy
>>
>>127010330
EO4s postgame dungeon is great, especially the second floor which is just a brutal lesson in target priority and shutdowns. Assuming you don't grind past them the 3 dragons are also interesting.
>>
What should I put in my last two party slots?
Currently have L/RM/S and I'm thinking between RM/A or D.
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>>127014864
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>>127015903
Delete this.
>>
So how many of you have OCD about uneven levels?
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>>127016780
The only time I cared about this is in EOU2, where Chloe/Bertrand and the other three are equal. I'd rather have them all be unequal than that
>>
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Anyone here playing this? Anyone here got the soundtrack?
>>
>>
>>127016780
Where do you think you are? That pretty much goes without saying.
>>
>Playing EO4
>Unlock Arcanist
>My team building ocd resurfaces.
>>
Troubadour or Sovereign in EOU2? This is the conundrum I have currently. As I see it:

Troubadour
>party wide buffs
>fast but frail
>amazing Force Skills especially when paired with Force Shield
>meh portraits IMO

Sovereign
>can only buff lines
>kinda tanky
>shit Force skills
>passive healing up the ass
>better portraits IMO

Anyone mind helping me make up my mind?
>>
>>127020597
Sovereign reclassed as Troubadour?
>>
Dancers in EO4 seem interesting but I have a hard time slotting one in.

Picking between two of RM/D/A
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>>127021634
That's an option, but would that even work? Would a Sovereign's stats work with Troubadour's skills?
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>>127020597
You can stick both in an elemental team.
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>>127010137
game freak are jews
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>>127017893
Pls respond
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What if Ricky had a dicky?
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>>127024206
If? After the game there is no "if"
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>>127024206
>>
>>127024206
I might give it a licky.
>>
shiitake porn when
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>>127020597
Depends how your rows work out. If you can push all the offence or the fragile shit onto one row or if you have elemental chasers going, then Sovereign is great. Wouldn't overestimate their toughness though, it's much less than in EO3.
>>
does story mode explain why lolis are exploring dangerous dungeons?
>>
>>127030104
Yes, its their natural habitat
>>
>>127030104
it's fun
>>
Which EO3 classes do you want to have in the main cast of EO3U?
I think Royals are out of the question because of EO2U.
I unironically want a farmer in there one way or another. I don't know the exact term but I think it's "clumsy moe", she would be hilariously cute always saying sorry and tripping everywhere. And I think everyone should go through having a farmer in their party the whole way once in their life.
I could go on but I'd just keep describing lolis...
>>
>>127032737
Farmer-Hoplite-Bucanneer-EO2Gunner class Monk- And the new game class that is going to use the 6th slot
>>
>>127032737
Hero
EO4 Class
Buccaneer
Monk
Filler
>>
>>127033220
>And the new game class that is going to use the 6th slot
Yggdroid v2.0 reworked for class balance.
it's loli Olympia
>>
>Decide to bench my RM
>Go into Golden Lair
>Almost everything resists physical attacks
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Kujura a cute.
A.
Cute.
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>>127034342
Post more weeb
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>>127034342
call tiger
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>>127034342
gutrune a cuter
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>>127035060
Gomenasai, my name is Kujura-sama.
I'm a 27 year old Etrian Bushido (Ronin for you American Gaijin)
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>>127035750
Do you have a single image to back that up?
>>
Persona Q is on sale for $20 on the eshop. I love Etrian Odyssey games, and haven't played persona(but would probably hate the main games).

Is PQ enough of an EO game that I should enjoy it regardless of the story, or should I just not worry about it?
>>
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>>127036580
behold
>>
I've played the EO games to death, are there any other RPGs on the 3ds that focus on team building and have a fairly high difficulty? I'm not as concerned with the dungeon crawling as I am team building.
>>
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>>127037484
it has very nice dungeons and EO gameplay but a lot of the enjoyment comes from knowing the characters
it's also really easy because 99% of all enemies are weak to light/dark instakill spells so every random encounter becomes an instant sweep, especially since you effectively have infinite TP if you only use one spell per fight per character

it's probably worth getting for $20 if you just forego all light/dark spells
>>
>>127037484
Heard it's the worst of both worlds.
>>
>>127037484
The combat's super easy, even on expert mode, and the game balance is a mess that overpowers physical attackers across the board and light/dark users for random battles.

The story is actually pretty cute, but it doesn't really start moving until the 5th stratum.

The character interaction is nice, but some characters were written as caricatures of how they are in their original games, and I don't know how much you'll get out of them if you're not already familiar with the casts. There's a lot of dialogue, even mid-dungeon.

The dungeons, though, are pretty good, with the third stratum being better than even Etrian's best, but some of this comes with caveats.
>1st: Totally forgettable, if inoffensive
>2nd: Fun to play through in the moment with good music/mood, but again, kind of forgettable afterwards
3rd: GOAT dungeon to come from an Etrian engine so far
>4th: Apparently really polarizing. I really liked it, but I used a ton of auto-mapping to make getting through the puzzles easier.
>5th: Would be great, but the dungeon goes on too long, since you deal with a ton of smaller floors before hitting two full-sized ones.

The game doesn't have a post-game, unfortunately, meaning no 6th stratum, either.
>>
>>127039736
I also forgot to mention that Q is often at odds with itself mechanically, since it's trying to gel two separate RPGs together. There's little point to manual mapping, since the game forces you to walk on every tile to unlock certain treasure chests, and the game still primarily uses Persona-style skills. It also gives you things like links and circles (even blood surge), but everything except for links doesn't get a ton of support skills to make those builds viable, with links being the most overpowered skill set in the game.

Definitely not worth full price, but $20 sounds good if you don't mind a franken-Etrian game.
>>
So if you could create an entirely new class what would it be? What type of weapons would it use and name some of it's skills and what they do.
>>
>>127041204
I dunno, just off the top of my head I would do Scribe, uses staffs and would be used as namely a support class, skills are namely stealing abilities from monsters by recording them, recording skills of other classes in your party by using a skill I'd call Perfect Memorization (the said party member would have to use that skill during the turn he uses the memorization skill), another skill that could allow him to deduce new enemies info.
>>
>>127041204
>>127041941
Amazon, all female class that doesn't use weapons, skills would be kinda similar to a Bushi, immunity to fear based ailments.
>>
>>127041204
We need a Berserker class, high damage when using normal attacks.
We might be finally have some use for enchant weapon skills
>>
>>127042583
I agree, Berserkers are always a favorite of mine in the FE series. Bushi was closest.
>>
>>127042583
Isn't that basically one of the possible land builds for EO2U?
>>
>>127039736
What about the Hall of Darkness?
>>127040460
Ugh, I remember trying to get the Gobak-more.
not going to lie though, it feels very satisfying
>>
>>127000145
I always do the "Therica A turn 1" and save the impact for when he isn't head bound or blockable on a 5. Should I use Origin Rune, or Galvanic? He always ends up beating me if I go for full rune damage.
>>
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>2015 is gone
>no news of EOV yet
>>
>>127051336
>Not still being in 2015
Thanks for beta testing the year for me, nerd.
>>
>>127041204
As it is a lot of attackers get cool skills with time delay. I'd like to see that from a support role. Say, instead of giving one ally Quick Step, force the enemy to go after everybody, but in two turns time. Or a strong buff cancel effect, but again not immediate (you might put up the buff after deploying it). A weak buff which fills a slot for two turns, then becomes a really powerful buff for the next three. Maybe even a hide type skill like the bard in FF4.

I'd label it a tactician, use spears for moderate damage from backrow or staves for TP, but make it fragile as a caster.
>>
>>
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>>127057107
cute boy
>>
>EOV got delayed a year because of this game https://www.youtube.com/watch?v=qurxBxaIo_Y
>>
>>127058535
>not being hyped for kowashitai
>>
>>127058690
>being hyped for kowashitai
at least now we have 0.5% of EOV not being an idolshit game
>>
>>127058535
that menu makes me sick to my stomach
>>
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>>127058690
>>127059893
>Nobody will ever forget that this is a thing
>>
>>127060405
me on the left
>>
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>New Troubador/Princess/Dancer class in EO5 is Idol.

what would you do in this situation
>>
>>127060479
idols are cute
i like cute
>>
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What if the new class in EOV is an idol
>>
>>127060479
>>127060618
>>127060836
time to panic
>>
>>127060457
Please be in London.
>>
>>127060836
Sounds good to me.
>>
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>there are people in this general that want EO games to remove the first person aspect of the game and they want shit like this >>127058535
for combat instead
>>
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>>127061124
>mfw not american
>watching shows like this and american gladiators as a kid
>all my whole life as a kid was being part of program this kind of program
>then I realized they were all hosted in america for americans
>>
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>>127060479

The problem with #FE is that idols are the central context of the game when idols do not intrinsically have anything to do with Fire Emblem or Shin Megami Tensei. Having -an- idol in the game, via a class or character, is not in and of itself damning. As long as it's "oh, look, there's a princess/troubador-equivalent class based thematically on idols" or "oh, look, an idol in the context of the demon apocalypse, look how they're faring" and not "oh, look, a game about the idol industry averting the demon apocalypse" then we're good. It will probably be a fun addition.
>>
>>127058690
going into the kowashitai threads on /v/ is fun.
but I'm getting scared reading shit like Atlus finished is contract with Nintendo so every game is going to be on play station for now on.

>pls don't make all the EOV for Vita jokes become true
>>
>>127061195
>there are people in this general who played EOU's story mode
>>
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>>127062771
>but I'm getting scared reading shit like Atlus finished is contract with Nintendo

because a crossover didn't do well? don't be silly anon, it was atlus' idea in the first place to shift focus of the game, it underperforming is all on them
>>
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>>127062843
>not playing story mode for her
>>
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>>127060479
>EOV idols
don't really like the idol theme that much, if they are not funny to play with, they will end as the furry lvl 1 to sleep 14 days at the inn to spawn FOEs and bosses
>>
>>127061682
Was that a problem?
>>
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New year and shit Etrian Odyssey General
>>
>>127067128
I want to drink with you, Canada.
>>
Hey, question. When one character is a lower level than their peers in these games, will they eventually catch up and be equal level to the other characters? Before maximum level, that is.
>>
>>127068461
All characters gain exp at the same rate, so unless you do crap like benching people or getting someone killed, someone who falls behind is going to stay behind. EOIV has a limited amount of leveling scrolls that can help someone catch up, or possibly even leap ahead of everyone in level though.
>>
>>127068461
assuming no one dies and they all get the same exp, no
>>
>>127068789
>>127068830

Is there, like, some sort of reasoning behind this design decision? The xp inequality is making me neurotic.
>>
>>127069121
As far as I can tell, the only reasoning behind it is "git gud."
>>
>>127069121
Isn't that how it works on every party-based JRPG? It's just that most others don't show the EXP gain after each battle.
>>
>>127071775

It depends. In games where lower level characters both need less xp to level up and gain more xp per equivalent encounters, they'll eventually catch up.
>>
Is fog of war a new thing? Or does eoiv just not have it for some reason
>>
>>127068461
They eventually will catch up, but it will never be exactly the same. A level 14 character in a party of level 17s will catch up to be the same level later on in the game. I had a level 15 character in a party of level 30s catch up to be the same around level 50-60 I think.
>>
On a scale of EOU2 red aura FOE to EO4 tree rat, how ded is this general (red being ded, rat being lel)
>>
>>127078470

Ambushed by shiny mandragoras ded
>>
>>127078689
Which game?
>>
>>127079637

2u
>>
What does "this skill can be strengthened through training" mean in EO4?
Should I put points into it or is it trying to say that there's a better way to raise it without using points?
>>
>>127080316
fug, I remember now. I also remember when the same thing happened with evilroots in eou1...
>>
>>127080469
pls respond
>>
>>127080469
What skills are those? Are they just the passives? If so, that's just flavor text.
>>
>>127083235
Boost to Defense on Fortress, Boost to TP total on Runemaster, Boost to Attack on Landsknecht, etc.
So I think the passives right?
>>
>>127083505
Yup, those are just generic passives. The only way to increase their effects is by leveling them up.
>>
H...happy New...

;_;
>>
>>127084556
Thanks
>>
>>127084563
Don't worry, anon. We're all going to make it to 2016 whether you like it or not.
>>
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>>127084563
spit it out already
>>
I feel like maxing out Sword Dance right away was a bad idea.

Especially now that I found out that it was a 33% proc rate at 10. Granted I am fishing it twice per attack command since I subbed NS but still.
>>
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>>126947740
Big Boss

Gunner + Sovereign sub
>>
>>127084956
I love male Farmer
>>
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>>127087260
gay
>>
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>>127087260

Ricky Jr pls go
>>
>>127076080
EOU2 postgame?
is a new thing
>>
>>127088723
>>127076080

There's areas in EOIII's 6th stratum with similar areas you can't map in if that's what you mean, though unlike in EOU2, there's no way to turn those into mappable areas.
>>
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First post of 2016 belongs to Feng!
>>
>>127091491
But this >>127067128 was the first post of 2016
Dumb fangposter
>>
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>>127091631
It's now 2016 in the correct timezone. All other posts are irrelevant.
>>
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Last year was the year of Ricky.

This year the best girl is...?
>>
>>127091708
>It's now 2016 in the correct timezone.
Japan's new year was 14 hours ago anon.
>>
>>127091945
Official 4chan timezone is east coast, bud.
>>
>>127091812
Sarashi
>>
>>127091812
Innkeeper boy
>>
>>127091812
Her daughter.
>>
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DUDE HOMEBREW LMAO
>>
>>127096736
You wish
>>
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>>127096769
But it's real
>>
Is there a way to change the appearance of your guildmembers in EO4 after they've initially been selected?
>>
>>127098704
Only retire
>>
>>127096769
you can make custom badges and stuff
>>
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Happy New Year!!!
>>
>>127099257
oh, that's nice
>>
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Fug, missing a single chest for my card in EO4.

Also, what's the item above soft patagium and the item above frog belly skin?

Happy New Year!
>>
>>127101439
Nevermind, missed the Black claw.
>>
>>
We should add 世界樹の迷宮 in the subject of the next OP like our ex-husband /smtg/. It looks real cool to do that
>>
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>Several hours into 2016
>Still no EO5
>>
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unhappy ded thred year
>>
Just started EMD and I got some questions.

Does solo fuck with the balance of the game? It just seems so much easier with the extra xp and no micro.

Does tec affect the strength of the Wanderer's killer skills?

Do Yggdrasil leafs res you if you're solo?
>>
>>127110352
1. Kind of, your burst gauge fills up EXTREMELY quick when you're alone compared to with a group of four, and you don't have to waste it on formation commands. The extra exp is really not that big a deal since you need to level up quickly to survive when alone and guild members gain exp even when not in the party, especially when placed in forts. There's also a lot of optional quests that require soloing, including many for class specific burst skills.

2. I have no idea, but I doubt it.

3. Yes, those work when soloing, and in fact that's the only time I tended to take them with me.
>>
>>127112036
Adding to #1, soloing removes the issue of terrible AI, so it generally makes the game easier.
>>
>>127060836
Idol will be the Troub class in EO2020, nothing to worry about.
>>
age
>>
Wrapping up U2 Classic and already starting to think about Story. Did people ever find a way to reliably stick ailments for Chloe? Changing Flavio to DH or something?
Or I wouldn't mind reclassing her to Medic, I've already used a WM in my first run.
>>
>Fighting Boiling Lizard
>Never actually notice that you could use the Ice Stakes in battle until after I died the first time.
>>
>>127119709
Come on, Anon. They look exactly like what you've been using your stakes on.
>>
>>127121826
I wasn't paying attention until like halfway through the fight.

Then when I noticed, my NS found something useful to do in the fight since he couldn't land a maxed Nerve Throw for the entire fight.
>>
>>127122385
Yeah, I remember assigning the same job to my NS. IV doesn't show it like 2U, but all the monsters definitely have different resistances and weaknesses to ailments.
>>
>>127123239
My thoughts exactly, Kibagami pretty much got hit with Nerve Throw without even trying but this thing took like 5 tries.
>>
>>127117781
Flavio gets blind, para and sleep skills naturally which can help Chloe. Arianna is better suited for reclassing to DH though, put Flavio in a gunner role for extra elemental damage (MC won't be using his elemental attacks as often as you'd want)
>>
>>127117781
Flavio can pull of Survivalist, Gunner or Hexer.
>>
I just picked up EO4 after finishing Untold 2 and I feel like a complete newbie again - maybe it's just because my class choices are so limited.

I want to go with landshark/protector || medic/survivalist/runemaster but it seems like I'm bound to fuck up along the way.

Is this setup viable or do I need something else?
>>
>The general opinion was that Snipers in 4 are mediocre
>End up getting carried by a Squall Shot spammer in Golden Lair because of a mish mash team setup.

I wonder which one of these two teams I should run because Links aren't really working out as well as I planned.

L/NS/F/RM/S
L/NS/S/RM/A
>>
>>127125784
I had the same party, and is a fucking awesome party
>>
>>127126003
>The general opinion was that Snipers in 4 are mediocre
wut?
>>
>>127126242
Back when I was asking around, a bunch of people said that Snipers in 4 were bad.

I'm starting to feel like those people were only using them for Binds.
>>
>>127126356
Even for binds they are reliable. I never used an arcanist since I just stick with medic, and I managed to land 2 binds against Warped Saviour easily.
>>
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>>127091812
The year of Shiitake
>>
>>127126356
>Back when I was asking around, a bunch of people said that Snipers in 4 were bad.
You were lied to. A Sniper teamed up with a Landy is the perfect two-man link team.
>>
>>127126003
Links don't hit their stride until at least level 40, but if you can stick it out it's quite worth it.
>>
Holy shit I still haven't finished this Princess chess piece quest.
>>
>>127131210
You finish it in endgame.
>>
>>127119709
>tfw an npc in the bar tells you to use them
>>
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"Atlus Co." to "Etrian."
Commencing development, adverts on.

"Atlus Co." to "Etrian."
Test the gameplay, and hope that players will love you.

This is "Atlus Co." to "Etrian."
You've really made the grade.
And the players want to know which game is next.
Now it's time to make the reveal, if you dare.
>>
I feel finished with EO4. I've never played another EO game. I like 4, but from what I've heard of the other games being harder and having more cohesive dungeons/caves I'm very interested in trying one of them.

Since the stories don't seem related for any of them, I want to know, what is generally the best EO game? Should I play the remakes or originals, noting that with the remakes i likely wouldn't do the story mode or whatever.


I really like the team building aspect of EO4 and I've remade my team multiple times to try something different, so if one of the 3 other games in particular has a lot of flexibility in teams that gives huge bonus points for me
>>
>>127132309
I am in endgame. Just 2 floors and some bosses left.
>>
>>127133967
You won't like any other EO games if you started with EO4 and became accustomed with its shit.
>>
>>127134067
What do you mean by that? Can you elaborate some? Do the remakes of 1/2 bring them closer to 4 in any way?
>>
>>127134185
Not them, but it adds a whole bunch of convenient features such as floor jump and running. It also removes the subclass system in favor of skill grimoires (equippable items). There is no lands or caves, and the strata are larger, with five floors each.
>>
>>127134185
4 is like the black sheep of the EO series because of how casualized it was. You really won't like any other game of the series.
>>
>>127134607
This anon is right. EOU and EOU2 are a shit ton more difficult than EO4 (except for maybe the unweakened Savior). You can play EOU2 on a piss easy picnic mode if you want though.
>>
>>127133967
The only reason to play the originals now is to see what they were like, or because you want to play all of the games. They can be easily emulated.

3 is pretty good, but it has issues with class balance. Some classes are too good not to use for a normal playthrough, while others are irredeemable unless you center your setup around making them useful. The difficulty is nonexistent passed the first stratum until you reach the postgame bosses, save a spike in the fourth stratum. Give it a try to see if you like it. It can also be easily emulated.

U and 2U are the most recent installments. Personally, I'd say that standard mode is somewhere around 4 in terms of difficulty, while expert is closer to the originals with changes. Class synergy is still a thing, but there is no subclassing. There are also new features mentioned by >>127134505.
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