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/mbg/ - Mount & Blade General
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You are currently reading a thread in /vg/ - Video Game Generals

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swadian supremacy edition
updated pastebin with the working link

(Looted) thread: >>122097434

READ THE PASTEBIN BEFORE ASKING QUESTIONS.

NEW BLOG AND BANNERLORD VIDEOS:
https://www.taleworlds.com/en/Games/Bannerlord/Blog/13
http://www.youtube.com/watch?v=pTbaWgLjN6s
https://www.youtube.com/watch?v=ZpkrdMAyCmo
https://www.youtube.com/watch?v=w66nHR7GTF4

PASTEBIN: http://pastebin.com/6QJ8afq1
M&B Wiki with pretty much all the info you need: http://mountandblade.wikia.com/wiki/Mount_and_Blade_Wiki

Noob guide: http://imgur.com/a/FMAqV

M&B VERSION ARCHIVES
>ftp://ftp.taleworlds.com/

>How to implement upstab, 1h upstab, crouching, pike bracing
>USE THIS ONE, ONE IN PASTEBIN IS OUTDATED
http://pastebin.com/b8KTnB9f

>/mbg/ Steamgroup
http://steamcommunity.com/groups/mountandbladevg

Module Flavor(s) of the Sometimes and Recommendations:
>Swedish Mayonnaise
https://forums.taleworlds.com/index.php?topic=211788.0
>Warwolf
https://mega.co.nz/#!lw0nkThD!Fi1am6YqNGOuWE93ZDzoNiqxqDukFkpRuJzIeuyy9-c
>Warphilia
https://mega.co.nz/#!tEAmwZYS!ZL8IQAvQaM3SE7aubY6TuvVtFhLBZBJI7X3icE4fsT4
>Sayazn - 2.0 out now! NOW WITH ADDED DISAPPOINTMENT
http://forums.taleworlds.com/index.php/topic,325987.0.html

Module system decompiler and PoP/ACoK/1257 AD/CIA source files - https://www.dropbox.com/sh/ucsmvc35ypgz5r8/AAAgGaMWKrD15iH60Mbr8Yyua?dl=0
Warband Co-op Mod - http://forums.taleworlds.com/index.php/topic,322770.0.html
Anon's modded Diplomacy - http://www.mediafire.com/download/7ex3306kg24jjd9/Diplomacy+Modded.7z
Anon's modded Tocan's Calradia - http://www.mediafire.com/download/k597985766ynf8b/Way+of+the+Sword.7z
Anon's Modded 1257 - http://www.mediafire.com/download/v5kz3me75lmgacp/1257AD_modded.7z
Tweakbro's Warsword - https://mega.nz/#!pA5ETB7D!v3FOXElTq-hDToBG6QVtAzeLgO-saWafMlQYP8XFJVE
Flails, upstab, crouching and more for Warsword and Tweakbro's Warsword -
http://www.mediafire.com/download/9k8bkyfmgfuocwc/Warsword+Flails%2C+Upstab%2C+Crouching+and+more.7z
>>
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what's up with these 2 villages in the north? are they neutral? can i conquer them?
also, why all peasants and up being spearmen? at close range they are hopeless. do i really need samurai if i want sword infantry aswell?
>>
Swadian Pride worldwide!
>>
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3rd for this basic ass bitch both stealing my memes and making the thread too early.
>>
How is Anon's Modded 1257 different from the normal 1257? If its less buggy I'm down for trying that
>>
>>122583662
All credit goes to you anon.
>>
>>122583335
Pls respond. Also, some of my troops randomly have firearms, which are not visible on their equipment.
>>
Which culture has the best designed cities and castles and why is it Swadia?
>>
>>122587214
Sarranids
>>
>>122587163
It depends where you get your recruits from.

Village recruits will always end up as Spearmen/Skirmisher

Castle recruits will always end up as Retainers/Mounted Retainers

Town recruits are the best, they have different type of troops depending on the faction of origin.

And don't bother getting those 2 villages at the north, their recruits are shit. I recommend getting Sado and Mii-Dera, they have really decent and efficent infantry.
>>
>>122587956
ANOTHER GLORIOUS BROTHER OF THE SULTAN DRAWS ARMS
>>
>>122589314
>>122587956
Disgusting, not only are they shit for tactical reasons they're ugly and smell of poo
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help
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>>122589427
absolutely haram
>>
Wasn't here for a while. Is that anon still working on the cavemen-stoneage stuff mod?
>>
if i employ one of my companions as a vassal, will he start with better relations with me? or 0?
>>
is there any more based faction than sarranids?
>cavalry on par with swadia
>weak infantry, but lords are smart enough to focus on cavalry
>archers that can decimate any besieging army
>sultan is fair with rewards and punishment
>is tactical enough not to hold a feast during an expedition
>BTFO of khergits and rhodoks 80% of time
>>
>>122593693
I think better relations but make sure not to promote one that isn't a noble/
>>
Does anyone know of an alternative to Thorgrim's map editor? It fails to open, without any error message, whenever I try to open it and I can't find a way to fix it.
>>
If I want to run as a swordsman, what sword type works best? One handed, twohanded, or bastard types that are both one and twohanded. I'm leaning towards bastards but they're also harder to get, especially Legendary while there are plenty of one or twohanders.
>>
Swadia = falling empire past its glory, buttfucked from every direction
Khergits - uncultured mongolian scum
Sarranids - mudslimes
Nords - violent barbaroi

Rhodoks are the only chance for Calradia to reach its reneissance
>>
>>122595245
if you get bastard sword you will have a 30% penalty when wielding it one-handed, so you might aswell take a better one to use two-handed.
>>
>>122595861
yeah. if only they did something else other than defend their land from day 1 to day 6000000.
>>
>>122595861
slowdoks are a meme faction of peasants that hide behind walls and pointy sticks 2bh
>>
>>122596087
True there is a penalty, but it also means you can go in with a shield when necessary then twohand when not. Thats the main selling point to me, it saves weight since I don't need to switch weapons to use a shield, or go weaponless to use a shield. Guess I could stop being a pussy and not use a shield, even though thats suicide in a siege.
>>
>>122597007
you might aswell use a shield and a 1-handed axe.
>>
Been gone a while, whatever happened to modderbro and his project to make all recruits named?
>>
>>122597283
Then I wouldn't be an awesome swordsman, I'd be some pleb axeman.
>>
>>122583106
is there a mod for vanilla warband that makes it possible to become king of an existing faction or similar? Something that fleshes out that kind of thing? thanks /mbg/
>>
>>122583106
can someone explain me how AI lord recruitment works? and what determines the quantity and quality of their force?
>>
>>122597007
>it saves weight
weight from weapons is barely going to affect your performance
>>
>>122600147
I know but whenever I see the big 40 I start thinking maybe I'm too fat
>>
>>122600373
unless you're at like 60+ it doesn't matter for SP
>>
>>122600963
How do you even get to 60, carry 3 mauls or something?
>>
>>122601630
play a mod that isn't native
>>
>>122597824
No better feel than cracking a foot slogger's shield with one swing.
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>walking through a street in china
>fall through this "hole"
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Why even bother allowing the player to make choices?
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>>122603324
>upon inspection it wasn't a hole, but a hidden passage
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>>122603514
luckily, the door was passable. & i had a key.
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>>122603687
one..more..time
>>
I'm tired of my kek king but don't have enough money to go my own way, I need some advice as to where to throw down my enterprises. I already have a dyeworks in Rivacheg and an ironworks or whatever at Curaw.
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>>122603889
right, i'm in..the fuck is this?
>>
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>>122604094
o god, it's a platformer.
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>>122604295
tightrope eh?
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>>122604473
20 minutes later
>>
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>>122604703
i said fuck it & i rested up for the night in-game & tried again
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>>122605108
one..more..jump.
>>
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>>122605305
right, let's see what i invested my time in jumping for.
>>
>>122605305
lurking
>>
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>>122597307
Just woke up, I posted this in the last thread. Had my very last exam yesterday and today is the first day that I can work on this nonstop! Expect updates soon.

>>122574257
>Can I have this?

When it's ready, yes.

>Can I play it alongside mods?

It'll have to be merged with mods, but I'm going out of my way to make that very easy through use of the modmerger framework.
>>
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>>122605602
haha, look what i found, something that does 48c & 38p with 120 reach.
>>
>>122599750
There are things in the game called party templates; bandit parties for example have a template consisting of some minimum number to some maximum number of a specific type of bandit and the parties spawn with some random number in between those. With AI lord recruitment, there are party templates called "kingdom reinforcements" that have min and max numbers of various low tier troops and they basically have parties of those spawned and then all of the troops added to their party until they have enough. They don't need to go to villages, they can just chill in a castle or town and it happens automatically. You can check out the kingdom reinforcements if you use Morgh's editor and check out party templates.
>>
>>122605856
mod?
>>
>>122606448
16th century
>>
>>122599302
i know you can do that in viking conquest and hispania 1200
>>
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Why support this coward, he's clearly not progressive.
>>
>>122609142

[triggered]
>>
>>122609142
I AM WOMAN!
I AM STRONG!
>>
>>122609926
>>122609664
You know Rhodoks I bet the Nords, Sarrainds or Khergits are more open minded about this.
>>
Do I need vassals? Can I just hold all the land myself?
>>
Do we have an official submod for Great Lady Useugi in Gekokujo?
>>
>Figure I'll try being Veagir for once
>Yaroglek gives me a freshly looted village
T-thanks my lord.
>>
>>122591072
bump?
>>
>>122615175
haven't seen anything about it in a while
>>
>>122615539
Shame. Looked like it could be fun for a while.
>>
>>122605856
What a shitty sword.
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What a legend.
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>>122603921
Literally everywhere, you pretty much are gonna have on in every town a couple hours into the game might as well make it all of them
>>
>>122595861
P I G S H I T
I
G
S
H
I
T
>>
>>122610193
>Sarranids
>implying Hakim will give a fief to a woman after he had to deal with Arwa
He knows not to trust a pretty face.
>>
>>122617279
Sorry if someone asked already before but will I be able to put it in a mod or is it going to be a standalone?
>>
I really hate the favor someone asks you to capture an enemy lord
>>
>>122618028
See >>122605834
>>
>>122617279
>>122605834
Does it have female names?
>>
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>>122618831
Yes. You'll also be able to add your own lists of names that you want used.
>>
>>122619083
singlehandedly saving warband modding desu anon
>>
>>122617431
No I mean which enterprise do I put where?
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Turns out I wasn't tracking the longest range kill properly, all sorted now.
>>
>>122621925

Impressive
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>>122621925
>111
>>
>>122622225
Only 3 posts off anon.
>>
>>122622225
>off by 3
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>>122622225
Christ, that was so close.
>>
>>122621925
Anon, one thing that I have noticed is that you always post specific report results; never mixed reports like "highest streak + dead soldiers + longest shot". How exactly do they work?
>>
>AI Generals will always break off sieges to chase Peasants
They must really want to rape those peasant women or something.
>>
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>>122623849
>implying you wouldn't go after these cuties
>>
>>122624269
B-but m'lord there are more peasant wenches inside the city!
>>
>>122623530
There are two reports basically, detailed casualties for names and descriptions of your troops dying and battle highlights for your troops' accomplishments. From the initial casualty report you can go to either (or skip both completely) and from either one you can swap to the other.
>>
>>122597824
>awesome
>swordsman
Its one or the other m8
>>
>Enemy lord catches me raiding a village
>Has like 3x more troops than me
>Get my guys all set up while the lord just charges straight at me
>End up taking out about 100 of his guys and losing 10 of my own
>He retreats when reinforcements show up, I do the same to prepare for the next wave
>He pushes his troops up to about 50m away from mine again
>Suddenly has horsemen flanking me, strafing back and forth throwing spears and avoiding any real engagement
>Constantly backing off the bulk of his troops when I get close, staying at just the right range for his spearchuckers to whittle my troops down
>Has a separate division of skirmishers flanking me on the opposite side as the horsemen, evading any sort of offensive push I make

What the fuck? In one battle he went from typical AI retard to full blown korean RTS wizard. I've never felt so fucking helpless and I've never seen them do that kind of shit before
>>
>>122626285
He got tired of you killing his villagers and said fuck your difficulty settings, I'm finally getting vengeance.
>>
>>122626731

Seriously, is that something they can do? There was a drastic, noticeable change, like a damn switch being flipped
>>
>>122626891
I was just joking around, I have no idea what happened. Are you playing a mod?
>>
>>122625691
Axes are for savages and plebs, which are you?
>>
>>122627057
>swordfags actually believe this
my dick > my spear >your shitty sword
>your dick
>>
>>122626978

No, just basic VC. I regret not recording it; I was just so freakishly overwhelmed all at once the thought didn't even cross my mind.

I'm kinda curious to try playing on maximum difficulty settings now, to see if that's how they behave beyond normal.
>>
>>122627213
the only mod i've played that i've been assfucked by the AI like that is 1257
holy shit those peasant revolts, the fucking cavalry always try and flank you 24/7
>>
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nth for plate armour
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>>122628240
>>122628960
jesus christ zoom out
>>
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>>122628240
>That Jeremus kill at the end
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>nope nope nope

>>122628960
i can't into webms, I just cut the resolution in half in OBS and set it at like 2500bitrate then I run it through webm for retards, been messing with it consistently for months and i've never found a good balance
>>
>>122629241
i mean in game, how do you play that zoomed in
>>
Do you guys not play in first person?
>>
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>>122629470
usually but I'm emphasizing the armour atm desu senpai
>>
>>122629470
>Not being third person melee, first person ranged master race
>>
>>122621821
dyeworks everywhere pretty much
>>
I feel like such a happy merchant in Gekojuko, owning both Kyoto and Tsu pretty much gives me the central cities in 2 East-West trade routes. Finally I can support my addiction to Oda Teppo troops.
>>
>>122634323
Don't let the japanese jew get you.
>>
>>122634830
But think of the mon, I will be able to crush anyone under tons of mon!
>>
>>122635069
It is too late.
You've already been infected.
>>
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Working on automatic looting atm, getting plenty of script errors. In the meantime;

>113 meter headshot of a mounted unit

Get fucking rekt desert bandits.
>>
>playing mostly vanilla
>just have PBOD and Diplomacy installed
>first time having my own kingdom
>own Shariz and Halmar
>struggling to keep vassals happy
How do I do it? I get that I gotta hand out fiefs relatively evenly, but even then some people get pissy quick. I try holding feasts to cheer them up, but the lords who are the angriest don't show up.

Also, how do I get other kings to do trade agreements or non-aggression pacts? I have King Graveth at like 60 relations, and he still refuses all my treaties.
>>
>>122636261
If you're honourable then goodnatured lords will love you forever and you can just give all of the castles and towns to them since they'll never defect. Everybody else is eventually going to despise you and many will defect, there's nothing you can do about it, just give them villages so they can't take anything with them when they go. Don't waste your time trying to keep everybody happy, it's literally not possible.
>>
>>122583106
>there was still 10 posts to go on the other thread.
Bravo /mbg/.
>>
>>122636480
>Everybody else
Are lords binary? I mean are they only good natured or bad natured, or are some in the middle?

Will I really have enough lords just going with only good natured lords?

How can I tell who is good natured and who isn't?
>>
>>122636261
You can keep a small group of vassals tame if you and them both are very honourable, or if you BUTTER THEM UP (feast) constantly. With a large faction, defections are inevitable.

As for getting foreign lords to do what you want, relation is one factor. Another thing is making sure whoever is doing the talking for your sake has a decent charisma and persuasion skills. It also, obviously, should be a beneficial arrangement.
>>
>>122636910
>decent charisma and persuasion skills
How high is that?
I have Katrin up to 15 charisma and 5 persuasion.

Problem is she's like lvl ~25 and is levelling up really slowly now.
>>
>>122636752
There's a handful of set personalities. Some are goodnatured, some are fucking assholes ("pitiless" or some shit), some are kinda sneaky ("cunning"?), most are just normal ("martial").

>Will I really have enough lords just going with only good natured lords?

It's not like you have to restrict yourself to 1 fief per lord. There aren't a huge number of them but I usually have each owning like 1 town and 2 castles or more.

>How can I tell who is good natured and who isn't?

There are hints in various conversations, though hopefully you've got high honour in which case you can pick them up as the guys that automatically have good relations with you even if you've barely met them. You get an automatic +1 relations with all goodnatured lords for every 3 honour. If they're ever a dick in conversation then they aren't goodnatured. Look for the ones that say positive things about you letting enemy lords go in battle.
>>
>>122637226
Are those free relations permanent, or will I lose them via handing out fiefs to other people or not holding enough feasts?
>>
>>122637546
Nah goodnatured lords don't seem to lose relations over fiefs being handed out, so you can be confident that even with you doing nothing to keep them happy they'll just remain happy with you. That's another way you can identify them. If somebody gets mad at you for giving a fief to someone else, that tells you right away not to give them anything more than villages.
>>
>>122638010
Well I've certainly fucked that up then. Should I go through and indict all the assholes who I'd given castles to?
>>
>>122638204
Maybe. Indicting lords pisses everyone off so it's generally something you want to avoid; but you definitely want to do it if they might go negative and leave and if your faction is still in early stages and you see it as inevitable, then it might be better to get that out of the way while there aren't too many lords to upset. If you actually have reasonably high relations with them then it can still be manageable; especially if you give them turns at being marshal.
>>
>>122638513
How pissed off is too pissed off? I have a guy at -13, and he's lord of Halmar. Should I indict him?
>>
>>122638748
>-13
>Lord of Halmar

That's pretty worriesome m8. I'm not 100% sure on this so take it with a grain of salt, but I think they don't typically leave until like -50? I might be wrong though and he might fuck off with -20.
>>
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>tfw trying to start a rebellion and the king keeps awarding you the castle
t-thanks
>>
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>Spine cut open

I evidently still need to work on the phrasing of the casualty descriptions.
>>
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>>122595861
>implying rhokeks can even defend their homeland
How is that 'luke mace up in your ass
>>
>>122644489
>Horsefuckers being this much in denial over the glory of Pike and Arbalest
>>
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>Some faggot sea raider screams that he's gonna drink from my skull
>mfw I shoot him in the face and take his armour
>>
I was wondering why my bow was doing less damage than I'm used to and then I saw that it was doing cutting damage.

Why did whoever mad Anon's Diplomacy think that was a good idea but not a nerf to Rhodok crossbows?
>>
>>122634323
>Not spamming bows

It's like you want to lose.
>>
>>122644489
At this distance, I can't even make it out whether or not it was a Mameluke that I just shot.
>>
At Gekokujo, which is the best approach to win offensive sieges without many casualties? A full samurai army to BTFO of the peasant defenders? Or a full archer army to take the city without even going inside it?
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believe it or not, sarranids are currently overwhelmed by desert rebels. they keep defeating lord after lord, murdering peasants, occupying villages and disrupting trade. the sarranid sultan just got BTFO by pic related horde. should i help them? wouldn't want the rhodoks get too strong.
10th page, what the fuck
>>
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wat
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>>122654986
#PlotTwist
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Does anyone know why I am suddenly getting such horrible performance? A year ago, I would get about 130% or so, and the game ran flawless on the highest settings. I only had to lower settings when I increased the battle sizes to higher than 300.
Now I am getting FPS drops down to mid 20s. I tried lowering everything to the bare minimum, but it only increased FPS by about 5.

All my drivers are up to date, integrated graphics are disabled. Only difference between now and before is my OS, I had windows 7 and I upgraded to 8.1.

PC specs are i5 4670k, gtx 770 2gb, 8gb ram.
>>
>>122655743
shadow quality is bad to have. hdr is a fucking useless performance killer. disable hdr and lower shadows. also enable intel graphics.
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>>122655743
check load textures on demand
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>>122617279
I say!
>>
I was wondering why we don't have a mod manager to mod elder scrolls style instead of the kinda shitty system of packing as many mods as possible into 1 and then releasing it.
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>>122613314

Yes, maybe?
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I have a bad PC that can just about run Warband. Are there any conversion mods that don't add stupid graphics addons?
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>>122658519
Because it doesn't work like bethesda modding at all
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>>122660432
rip
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>>122658519
Hopefully we'll get something like that when the Bannerlord comes out.
>>
>>122659967
>Bug where everyone has the same face
I don't know why, but it really annoys me.
>>
can i have my waifu blacked
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>>122660432
I figured you could just have one module and pack submodules into it
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>>122658216
Already enabled

>>122655983
Just did, performance increased 49% with every thing on low and turned off. Still have FPS drops.
Any reason why I should turn Intel graphics on? From what I got from searching for help, one cause could have been the game using the integrated graphics instead of my GPU.
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>>122662235
That's not how modding works for M&B.
>>
I want to play anime garbage, mod suggestions?
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>>122647802
My bow sucks dick at dealing damage to some enemies in gekonew. Also like some other anon said, I took one of the neutral castles and have monk nagintas now. Can I get some tips on which troops I should be recruiting? I just recently figured out that castles, towns and villages have different recruits. I'm getting btfo by lords I outnumber and I'm playing easier settings.
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>>122663764
Prophesy of Pendor for sure and that one mod made by the Chinese dude with a story
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>>122664161
First : The troops from neutral forts are mainly here as fodder. Except the Sado returnee (upgrade of the exilee) wich is pretty well armored and armed.
Second : In villages you can recruit the lowest troops (spearmen and skrimishers). In Castles and Towns you recruit samurai wich are more powerful and specialized troops.
and Third. Don't bother using the skirmishers from villages, especially bowmen. You can use the Teppos if you play Gekonew but that's it. Hire jizamurai and make them into either archers or gunners.
Upgrade villagers into elite spearmen (depends of their faction); set your gunners/archers; and enjoy pike and shot warfare.
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>>122664496
Ok that helps alot thanks. Explains why my village recruits get wasted so easily. What about bow damage? Do some armors protect better? Also I guess cavalry never really plays a part in this mod.
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>>122664776
>Also I guess cavalry never really plays a part in this mod.
It's more of an annoyance when the AI uses it.
>What about bow damage? Do some armors protect better?
Bows are only useful when wielded either by companions, hatamoto archers or Elite Onnabushis because they get the war yumi and ceremonial arrows. Any unit that do not uses this combination is bullshit.
at your level better use either the Samurai Gunners or the Teppos. (hint : firearms proficiency is not that different between ashigaru teppos and samurai gunners unitl the hatamoto grade)
Also you're free to not use it but here's how I display my troops at every battle : S (spearmen) H (infantry) R (ranged)
SSSSS
HHHH
0
RRRR
that way your spearmen will hold the charging ennemies. Then just tell your infantry to charge the speared ennemies and you've won
Hope that helps
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Any mods that expand on non-combat activities, not necessarily VC like activities but let me be a bard, or a doctor?
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>>122665681
You can be a prostitute in Warphilia.
That's something.
>>
>>122665808
I am not interested in genital warfare, at least not in M&B
>Warphilia
Isn't that the slav mod with poor English?
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>>122666053
>Isn't that the slav mod with poor English?
It is.
But for real I don't think I've heard of other mods where you can not-war-nor-trade
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>>122666182
Guess M&B is all about the combat, which is cool. How about VC, can you not be a combatant?
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>>122666760
>can you not be a combatant?
You can farm, mine salt etc... until you have money to trade and recruit mercenaries to protect your boats.
Its boring af
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Is Caribbean worth 20 bucks?
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>>122666760

Technically, I guess. I mean, combat is half the game.

I guess you could trade like a motherfucker, build up loads of money and pay bards and shit to increase your renown, become a lord, become a landowner, and let other guys do all the fighting for you. You can also pay off bandits and shit to leave you alone, and there's a minimal amount of intrigue and shit which basically amounts to shit-talking lords behind their backs.

I mean I guess it's possible but it doesn't sound particularly fun.
>>
>>122666945
haven't played it, but heard it was pretty good.
It's getting a content patch soon, adding injuns n shit. Might want to wait till after the patch, just to see how good it is
>>
>>122667515
>>122666874
Right, why did I ever think this would be a fun idea?

>Playing Floris
>Pick a banner
>Looks pretty good, red and white with a bird in the center
>Put on Heraldic mail and get into a battle
>The back of it is mustard yellow
>Can't pick a new banner
>>
>>122668585

You can change your banner in the cheat menu.
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>>122668753
I looked under the cheat menu and didn't see it
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>>122669000
If I recall correctly, it should be under
Camp > Take an action > Change your banner
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Regarding the mod that adds improved animations to spears, ie, upstab, crouch, one handed upstab, pike bracing, will this affect polearms that have both thrust AND swing attacks such as halberds? As we all know, all thrusting weapons from swords and daggers to polearms are completely fucked. Does the mod listed in the op and pastebin ONLY affect spears and pikes or all polearms?

Thanks /mbg/.
>>
Anyone have that sea raiders iphone picture? Keep forgetting to save it.
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>>122671102
There you go famille.
Join the Empire
>>
>>122670256
It affects whatever weapon you put the animation flags
By default you'd have to manually flag weapons yourself with morghs
You do have to choose between upstab or overswing though, but you generally decide depending on the weapon (ie you'd always put upstab on a spear but not a long axe, but maybe a halberd depending on the weapon)
You can still have sideswings though
>thrusts are bad
1h kind of and 2h are shit but polearm pokes are fine
>>
>>122670256
>>122672096
Oh wait you mean one of the OP mods
For the diplomacy/tocans it depends on the weapon
A general rule of thumb is that if it has a straight point then it has upstab, and poke oriented no shield polearms can be braced, and polearms usable with shields will probably have 1h upstab and upstab
>>
>Our Lord of Butter Tier
Harlus

>Good Tier
Ragnar
Sanjar

>Low Tier
Hakim
Yaroglek
Claimants

>Shit Hiding in the Mountains Tier
Graveth
>>
>>122674458
>Hakim
More like bro-tier
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>>122658216
That does nothing for performance
>>
Do claimants actually have different behaviors as monarchs that effect how they lead? Will Isolla be a markedly different commander than Harlaus? Will Lethwin really be more passive than Ragnar?
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>>122672096
>>122673175
Thank you. So in other words I should just leave pole arms that have good overhead swings such as halberds, alone? Of course spears and pure thrusters will be modded by me.

On a side note, I remember seeing in the OP or perhaps in the pastebin a user mod for Viking Conquest which had improvements including the added and improved spear animations. It's not there in this thread though.
>>
>>122677114
If you're playing one of the modded ones in the OP it already has it all done
If you're doing it yourself I'd advise giving shorter polearms overswing and longer ones upstab unless they aren't really thrust focused

The VC submod is in the OP and has all that, the spears also have sideswings for low cutting damage due to an odd quirck in VC where the AI won't upstab unless the weapon has sideswings
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>>122674458
BUTTER
U
T
T
E
R
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>>122636248
>>113 meter headshot of a mounted unit

Arseni deserves a medal. Also, that reminded me of this:

>be horse archer
>set the arrow loose
>watch it fly
>ppphhhiiiyuuunnnn
>didn't take the cavalry in account
>he rushed in and took a headshot
>it was fucking beautiful
>read the text
>Friendly fire!

The good thing is that it was 1257, so it took 0 (zero) damage
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>>122678546
*VC submod is in the pastebin
Woops
>>
I desperately need a new mod to play. Ive played 1257, native, weebshit, l'three years, and sayazn. I just want something that i can get immersed in dammit
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>>122671102
LESS TALKIN MORE RAIDIN
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>>122679128
Which weebshit?
>>
>>122680365
geko, but im not really a fan of weebshit at all
something with naval battles would be cool, or something with colonization type of stuff.
>>
>>122680456
There's some naval fighting in Floris, in that you walk planks to an enemy ship and if you fall into the water its death.
>>
>>122680456
caribbean is literally that, especially with the update coming soon with injuns
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>>122681654
>Can't make a female
>Can't be queen lady pirate of the Caribbean
Not that anon but that keeps me from considering playing that
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>>122681654
i'd get it if i had the shekels
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>>122683386
you could try nova aetus, it's kind of a clusterfuck but it has boats, colonization and injuns
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>>122683754
What mod for Warband if I want to relive 1866?
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>>122684292
there's no mod like 1866 for warband unfortunately, all the western mods are garbage
unless they're MP, but then you have to rely on the MP population
>>
>>122684707
Why continue living then, I just wanna shoot some injuns with my Colt Dragoon then shoot some Mexicans with my lever action repeater.
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>>122684904
then play more 1866
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>>122681654
Does that mean I can finally remove native in a mod that isn't Warwolf?
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>>122686168
In Gekokujo you can invade and take possession of Ainu settlements.
It's fun.
>>
Any mods where I can waste armies with my magic other than Phantasy Calradia?
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>playing acock
>own a few castles and towns, at war with north
>go to capital city
>tell recruiter to go get 50 northmen
>click wait button
>he literally gets maybe 10 feet away from city before getting instantly attacked my looters
>i can't even get out out of the city to help him, he just dies all within the 20 seconds i had hired him
>>
>>122691352
ACOK a good mod without the GoT influence? Like if I never saw the show, could the mod still be fun?
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>1v1
>lance cav vs range

why is this a thing
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and then i won the tournament by beating up a small girl with a wooden knife.
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>>122692854
>>122692635
Do you feel like a hero yet ?
>>
>>122692440
probably could, the armor is really pleasant and the overall thematic elements are good, some of the random events are autistic as fuck though and the campaign AI generally drolls on for a while

you don't need to really know much about GoT though
>>
>>122693553
>you don't need to really know much about GoT though
Then how will I avoid the rape and murder? Not go to weddings?
>>
>>122692635
>>122692854
if you've got an nvidia card you can just use shadowplay instead, it's pretty good
>>122692440
no, it's incredibly generic
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>>122694552
M&B mods are typically generic
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>>122695536
the fantasy ones are
ACOK isn't worth playing unless you're invested in the setting
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>>122678546
>>122678871
Ah, I see it now. The mods title made me think it only added new equipment. Thanks for pointing that out!
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>>122696676
I really hate that items from the garbage show were put into ACOK.
>>
>can't force lords in Gekokujo to commit seppuku
How will I ever kill bitch pussy Nobunaga now?
>>
>>122699283
>>122696676
Well if there was any way to see ACOK equipment I'd like to decide, love me some Mountain Blade fashion.
>>
>>122699401
download the mod and start a new game and turn on cheatmenu then look through the items
it's all uninspired boring shit
>>
I'm pretty sure this is very autistic

but I'm prepping my garrisons for what I hope can be turned into a rebellion w/ benefits, assuming I can actually get him to deny me a castle after I take it.

. A few more huscarls in my castles and I'm going to start roaming around with huscarl siege armies and hopefully can trigger I rebellion. If not, this campaign is done for me because rhodoks is 2strong4me and nobody can beat our marshal and his horde.
>>
>>122700040
it's a good plan if you intend to personally help defend most of these castles but you do realize that you could get 4-5 times as many recruits for the same price and it would be better for auto-resolve defenses?

though if you're just stashing huscarls around for backups and shock forces then its a good idea, if your garrisons JUST consist of huscarls you could be fucked if some rhodok shitter rolls up with a couple dozen more tribesmen than that castle has huscarls
>>
>>122700384
The big number is total garrison, and it's about 50/50 spears/crossbows, so they'd support the shield wall. Hopefully I can ride to defend most of these castles, but you never know how many wars you'll be in.

I'm doing three things(diplomacy) in repetitive runs around Calradia

1)enlisting large patrols/sending them back to reinforce
2)recruiting 50 nord peasants/50 rhodok peasants where applicable, and training sharpshooters/huscarls w/ trainer and whatever battles I can find on the way, then dropping them off in chunks into my castles
3)Ordering my Constable to train my shitty patrol garrisons into veteran spears/crossbows while I'm doing this
>>
>>122699832
Alright m8 I'll take your word for it

>>122700040
>This map orientation
Confuses me everytime
>>
is there any news whatsoever on bonerlord since the gamescom shit?
>>
It was the best way to get the full stretch of my settlements from the Weyyah to Yalen to Hrus, north orientation is far to narrow.
>>
>>122701463
i mean it's not necessarily the assets, the non show stuff is great quality but the way it's all implemented is really boring, severe lack of equipment variation
>>
Jesus Christ. Never leave autorecruit on and forget about it.

I dumped funds to recruit more troops for two castles in ACOK, forgot about it, then within two weeks was wondering why I was losing around seven thousand gold a week. Turned out that I had two thousand extra troops that were highly trained and sitting around.
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>your recruiter has been slain
>>
>>122701714
So what mod has good armor, in that the assets are good and the variety is solid. I've played Floris and 1257, I consider them to have both good assets, style and variety for a reference.
>>
>>122702189
geko has good quality and ok variety, VC has pretty good quality and ok variety
really the best way to get both quality and variety is to learn how to do it yourself, since modelers/mod authors are always horribly autistic about muh credit
it's pretty easy to add new assets to a mod too
>>
>>122659967
Link to it kind anon?
I want to marry her
>>
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>>122701618
nope
it's a good thing captain lust is busy reporting bannerlord information!
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>That one enemy that flees
>Thinking he's going to make it
>Almost there
>Axe throw perfectly hits him in the back
Why is it such a great feeling?
>>
I see some people shilling The Conquerors of Coultchorn

Anyone played? Its worth ir?
>>
>>122629470
>playing in first person
literally "muh immersion" scrub tier
>>
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>>122705994
that's pretty vicious man.
>>
>>122708678
>Not posting the gook version
>>
So what is the way into a girl's robe, like I know you can keep declaring a tournament win to her but for some it only nets like 2 approval.
>>
>playing Nova Aetas
>enjoying it, like the armors and shit, going around doing odd jobs until i can afford a ship and troops to remove savage
>'XDDDD U HAVE A HEADACHE PAY 2000 FLORINS OR YOULL GO CRAZY'
>i don't have 2000 florins
>apparently now i'm senile
is there a way to disable this retardation
>>
>>122709767
pottery
>>
>>122705451
God damn it I fucking hate him.
>>
>>122583335
What does anon's modded 1257 change?
>>
>>122714130
>>122583852
Nobody seems to know.
>>
>>122714130
>>122715047
Last time I played an Anon's modded thing was Anon's diplomacy where I found he had changed all bows to cutting damage.
>>
>>122715185
Upstab, 1h upstab, crouching, pike bracing, loads better weapon variety, versions of the normal spears that don't break, armor and weapon balance was overhauled
>>
>>122715760
>armor and weapon balance was overhauled

See that's what they said about the last one, what could one do to the balance of 1257? It's pretty good already.
>>
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>>122715956
They could make it not buggy as all shit, try playing 1.11 and see all the errors and oddities like clones of yourself that do nothing.
>>
>>122716318
>play 1.11
>take one step
>drown in red error messages
>>
>>122715956
armor was tiered from shirts to splinted coats of plate:
12/6, 24/12, 36/18, 48/24, 60/30, 72/36, 84/42
helmets were tiered:
40, 50, 60, 70, 80, 90, 100
helmets with aventails/trailing coifs were given body armor:
+2 for cloth ones and +6 for aventails
spears were rebalanced, instead of shorter spears hitting harder the longer ones hit harder
+1 damage, +.1 weight, -1 speed, and +10 value for every 10 reach points, starting at 30p for 100 reach/100 speed/2.0 weight and scaling linearly
axes were rebalanced in a similar method, with +1 damage, +.12 weight, -1 speed, and +5 value for every 5 reach points, generally starting at 30c for 40 reach/90 speed/1.50 weight and scaling linearly
cont
>>
>almost bankrupt
>save a village from bandits
>they offer me a gift from the village inventory
>really want the honor, but even a 100 gold item can save me at this point
>"accept the gift"
>empty inventory
fuck you too gisim
>>
>>122716525
polearms generally had a more varied balance style, with poke oriented ones doing less cutting damage and the chop oriented ones doing more cutting damage
the cut oriented ones were generally shorter, most 2h polearms have upstab to prevent AI retardation in sieges, poke damage was based off of reach like spears
crossbows were switched to pierce to be not shit with high missile speed but tend to reload slowly
throwing weapons have a melee mode again and don't do extreme amounts of cutting damage
maces and hammers had their weight increased to increase knockdown chance dramatically in order to simulate anti armor potential, but they're slower than axes and have short reach
swords were buffed to keep from being outclassed by axes
>>
>>122716930
Does it work with Pretty Faces mod?
>>
>>122715185
bows do cutting to balance out the fact that they scale
>>
>>122716318
Last I played was the version when they announced that they had ceased development, 1.03 I think.
>>
>>122717248
So whats Anon's modded 1257 work off of, 1.03?
>>
>>122717094
i dunno probably, it's 1.03 it's basically just item and troop changes
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