[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y ] [Home]
4chanarchives logo
/rpgmg/ RPG Maker General 107*
Images are sometimes not shown due to bandwidth/network limitations. Refreshing the page usually helps.

You are currently reading a thread in /vg/ - Video Game Generals

Thread replies: 255
Thread images: 198
RPG Maker MV is out. There are bugs concerning auto tiles and music for some people. There has been a patch recently, so try reinstalling if you have MV on Steam.

Trial Download: http://www.rpgmakerweb.com/download/free-trials/trial-rpg-maker-mv

Trial Mirror: https://mega.nz/#!HNRDmQKS!6YhUUEA3YpRYEaruDgfUmFD2kZcOB7pv3rSssUOM2bs

Base Resources: https://www.mediafire.com/?ndx431biclng833

Cover Art DLC: https://mega.nz/#!NhlnyZhS!VOOR6OvkVZYG6el9dzU8mELBBblqc8iSdthZNNMZK94

Essentials DLC: https://mega.nz/#!h1snEB7C!u89Cv_duppE6QBUC1N1ZKWxnccUfPK-1Fu8TAySj6ic

Plugins: http://www.mediafire.com/download/afcef53z4d2retv/RPGmakerWeb_plugins.zip

RPGMMV Crack: http://s000.tinyupload.com/index.php?file_id=94706179999319730759

/rpgmg/ Wikia
http://rpgmg-games.wikia.com/wiki//rpgmg/_Games_Wikia

Getting started
https://docs.google.com/document/d/14ignTofv_bDRVHPUk9_sEpLUjuFyxpuy2Cr9mXDwkb0/

Art Resources
http://pastebin.com/FgVGxTqW (embed) (embed)

Updated DLC Pastebin:
http://pastebin.com/D1Nr8Zwd (embed) (embed)

Humble Bundle DLC
https://mega.co.nz/#F!eJQEWLiC!Y66_MZgvuwB2ZUn2m6GzSQ

RPG Maker VX Ace Master Script List
http://rmvxace.wikia.com/wiki/RPG_Maker_VX_Ace_Master_Script_List

Collection of old RPGM games
https://drive.google.com/folderview?id=0Bz0L3Pxrc8tqfnB1dFhTZHZwSV91cW1KMW9wcUM2WHhwSFFFMUVJX0pEYVExMndNLWtXbGs&usp=sharing

/rpgmg/ Chain/Collaboration Game!
Status: Part 11 is up.

Done with their part:
- RPG Maker Maker !!nHmJbtdk7T2
- Cortop !QqL8nX9URE
- Duwang !yP15zzo8dA
- MEands !!sbyw5zs4GtT
- Alexander Guy !swIUti/LTA
- salt !AOUYhrDYgU
- Double Anon !WAnon.pOpQ
- Crunch !I1tYcLS8Ts
- Comp !MEJ8qE/3h
- Silent Maid
- Joakim Morgen !!4elh6dhvavq
- W.T.Dinner !LTqeha3bQk

Currently working:
- Firgof !aFqhsxkECQ

Queue:
-Silent Maid again? Some anon? I didn't quite get this.

MIA:

- !YakshaO2qs
- Anonymous PhD !!QqXzW/bDL5y

Version 12: http://www.mediafire.com/download/4fgjv2fucr51c3r/rpgmgcollab_v12.exe
>>
File: theonewithharpiesinit0145.png (9 KB, 640x400) Image search: [Google]
theonewithharpiesinit0145.png
9 KB, 640x400
What's your game's method of fast travel?
>>
>>122326390
A map.
>>
So... why arent you working on your game anon?
>>
>>122327257

>work on mv project every day for like 2 weeks after its release
>haven't touched it since

I guess I burned out. I'm also not sure where to take my story from where I am.
>>
>>122327257
I'm working on a separate project at the moment. I'll be on it eventually though. Probably Monday.
>>
File: Map012.jpg (606 KB, 816x1440) Image search: [Google]
Map012.jpg
606 KB, 816x1440
I really like how this map turned out. Ahaha...
>>
>>122327257
Wait, if your boy robots are blue and your girl robots are red, do you have androgynous robots with red AND blue color schemes? Or just give them a normal color like green? Or maybe you don't even have androgynous ones.

Watch someone call me out on a super obscure reference.
>>
File: shopbot2.png (1 MB, 1665x2027) Image search: [Google]
shopbot2.png
1 MB, 1665x2027
>>122332467
>if your boy robots are blue and your girl robots are red
Actually that's just for the MC and his sister, I pretty much only did that because blue and red are common "Player 1" and "Player 2" colors.
If blue robots were boys then this one would probably be a dude heh
I don't get the reference... sorry ;_;
>>
File: hryiori-witch_costume.png (239 KB, 415x765) Image search: [Google]
hryiori-witch_costume.png
239 KB, 415x765
>>122327257
I just haven't had the energy between having to work on some commissions for extra cash and gearing up to move next month.
Going to have to make a big sprint next week to get this chapter done by the 22nd.
>>
File: shining up your arse.jpg (141 KB, 640x480) Image search: [Google]
shining up your arse.jpg
141 KB, 640x480
>>122327257
I might be!
>>
File: 1433645160024.jpg (4 KB, 130x135) Image search: [Google]
1433645160024.jpg
4 KB, 130x135
You haven't opened RPG Maker today, have you, anon?
>>
>>122337459
Joke's on you, I leave it open at all times so that the icon can mock me from the taskbar.
>>
>have a combat script and a dungeon script i want to use
>they combat script displays black for monsters and background
>have no idea how to fix it
https://www.youtube.com/watch?v=CSALQn0u9z4
>>
>>122337749
oh shit. now the back ground appears and the monsters fall off the screen lol
>>
bump for the love of god.
>>
>>122337734
Same...except so that I can work on it little by little.
>>
We've all seen our share of plus 1 Agility rings and Magical Amulets of Magicness, but what are some of your more creative magical items and accesories?

Mine is the Quick Quiver. An archer with this equipped can attack twice. not sure if I can get certain skills to proc or not with it though.
>>
File: fuck off.jpg (740 KB, 1910x914) Image search: [Google]
fuck off.jpg
740 KB, 1910x914
>>
I have RPG Maker open.
>>
>>122337459
Had it open for 24 hrs nonstop gam mak actually...
>>
File: raid.jpg (151 KB, 640x480) Image search: [Google]
raid.jpg
151 KB, 640x480
huehuehue
>>
File: move over!.jpg (152 KB, 640x480) Image search: [Google]
move over!.jpg
152 KB, 640x480
>>122346609
jeez
>>
File: smirage-5.png (34 KB, 320x240) Image search: [Google]
smirage-5.png
34 KB, 320x240
>>122333906
Not exactly robots but yeah.
>>
>>122343231
As a joke, I made a necklace that maxed out your evasion... but also made you die instantly to anything that could actually connect.
>>
>>122343231
an amulet called Soulless Additive. Increases HP by 3x and reduces the chance of being targeted by 1/3, but increases all damage by 3x.
>>
>>122350114
>>122350603
release when
>>
>>122351763
who knows? not this year, that's for sure
>>
>>122351763
There's a demo of harpy game on the wiki. The item I'm talking about isn't in it, though.
>>
File: f4-logo.jpg (27 KB, 724x377) Image search: [Google]
f4-logo.jpg
27 KB, 724x377
>>122327257
>>
File: Eraga.png (26 KB, 626x544) Image search: [Google]
Eraga.png
26 KB, 626x544
Trying to create a unique magic system for my game, I ended up making this, sort of diagram of the different types of magic.
>>
Saving Bump
>>
File: hryiori-witch_costume-f-2x.png (3 MB, 1788x1548) Image search: [Google]
hryiori-witch_costume-f-2x.png
3 MB, 1788x1548
Well, at least I finished my dumb portrait today.
Here's hoping for lots of progress on Monday.
>>
File: Character_3.png (42 KB, 769x442) Image search: [Google]
Character_3.png
42 KB, 769x442
>>122327257
Because I want character busts and weapon concepts, but am unsatisfied with my own drawing skills. Also don't wanna spend the thousands of hours necessary to get good.

I've got five party members planned if any half decent drawfag wants to help me make them not look like ass. Physical defender and attacker are here:
http://i.imgur.com/uhw5sxW.png
http://i.imgur.com/j5A2pNk.png
The magic attacker is getting started in pic related. After that is a magic defense/healer role, then the fifth character will specialize in item use.
>>
File: Безымянный.png (41 KB, 1312x519) Image search: [Google]
Безымянный.png
41 KB, 1312x519
>>122327257
I am I'm moving the point distribution from being a separate menu into the Status menu.
>>
Don't you die on me, /rpgm/.
>>
What genres/types of games does /rpgmg/ enjoy the most and what genre are you working on?
>>
>>122364847
I like action rpg dungeon crawler thingies.

I'm working on a dungeon crawler, but its not action cause rpg maker action isn't the kind of action I want.
>>
What's a good name for a wind based MP regen buff skill?
>>
>>122367092
Second Wind?
>>
>>122367220
That sounds more like a revive skill though.
>>
>>122367092
Uplift.
Tranquil/Gentle/Spirit/[Adjective] Breeze.
Renewing Wind.


[Adjective/Noun that entails something nice happening that doesn't automatically make you think of HP] [Wind Noun]
>>
File: face196c.png (165 KB, 384x192) Image search: [Google]
face196c.png
165 KB, 384x192
>>122353459
Same here
though now i'm stuck between wanting to actually work on the game or turn on fallout
cuz' we all know once one starts it won't stop for awhile.
>>
File: winds of magic.jpg (32 KB, 275x355) Image search: [Google]
winds of magic.jpg
32 KB, 275x355
>>122367092
Winds of Magic.
>>
>>122364847
JRPGs with ATB combat, for both.
>>
>>122327257
A friend bought me Rocket League.

In all seriousness, working on it now
>>
File: Capture.png (63 KB, 1035x558) Image search: [Google]
Capture.png
63 KB, 1035x558
>>122327257
But I am. I made some music loops and I'm working on some gameplay.

Also, page 10 bump.
>>
>>122339282
More info, so we can help.
>>
>>122343231
My combat mechanics are all based items. There's a piggy bank that can be thrown and there's some chance to have money inside when it breaks.
>>
>>122377409
Sounds kind of like Riviera. Riviera was cool as shit, so I'm interested in your game, anon.
>>
>>122377298
I am using
dungeon script
http://save-point.org/thread-422.html
combat script
http://members.jcom.home.ne.jp/cogwheel/script/rtab.txt

Been trying to allow for 5 people party too. scripting is absolute madness. does what you say not what you want.
>>
File: chuggachugga.png (776 B, 128x128) Image search: [Google]
chuggachugga.png
776 B, 128x128
Choo-choo! It's the progress train!
Are you guys doing well?
>>
File: 1444769090690.png (32 KB, 130x280) Image search: [Google]
1444769090690.png
32 KB, 130x280
>>122379271
None because Fallout 4.
>>
>>122343231
My setting has a liquid currency tied to the magic system. Characters can drink a bottle of money to max out their MP in emergencies.
>>
Newbie to RPG maker general!
Recently, I got RPG maker MV, and I'm really liking it!

As of right now, I'm playing around with the engine, and I've got a question.
Does the engine only recognize ogg and m4a file types for sound?
I figured that I could get away with .wav files.
>>
What would be better, to parse regular expressions from notes of a custom skill or rather to have a huge list module that contains all the custom information that a skill needs?
>>
>>122381023
Welcome to the thread. Hope we see something cool from you, soon!

>I've got a question.
>Does the engine only recognize ogg and m4a file types for sound?
Yes. This includes sound effects, background sounds and music effects (victory jingles, etc). Previous rpgm engines could use mp3, midi and wav, but not MV.
>>
>>122382634
Ah, that's no problem.
Converters are everywhere these days.

I'm hoping to make a light jRPG for my first project.
I enjoy playing with the system! It feels like a fun, creative exercise.
>>
>>122379271
You could say so. Stamped out a pretty major bug just now.
>>
>>122381023
Hi! If you need some visual inspiring games as motivations, check here:
http://rpgmg-games.wikia.com/wiki/Visually_Appealing_RPG_Maker_VX/VXAce/MV_Games

Also, I started this article but someone improved it A LOT! Thank you, Anon!
>>
>>122384573
As far as visual inspiration, I've always been a fan of the GBA Mario RPG series.
Something lighthearted, colorful, and fun! The Alphes art style is something I really like.

While I can't really do art myself, I do have friends who can help out.
...That is, if I haven't completely pissed them off, due to the fallout of the last project.

Though, to be fair, I didn't have much involvement in that. I was just a member of the room!
>>
File: 1446951205524.jpg (116 KB, 640x480) Image search: [Google]
1446951205524.jpg
116 KB, 640x480
>>122384573
Neat page. I haven't even heard of a lot of those games.

>Also, I started this article but someone improved it A LOT! Thank you, Anon!
Brickmeister's been cleaning up the wikia since it was made. He's a cool dude.
>>
When you are writing your game's story, how often do you go back and begin to change Lore and Worldbuilding because you've gained better ideas from developing your characters?
>>
Some more scaled icons from Yanfly
https://www.youtube.com/watch?v=NNzhpPgiHLs

Does anyone know the technique she used?
>>
>>122386834
Interestingly enough I do it how I write, which isn't something that one normally does, I guess. I just create a skeleton of the lore as I build and let things happen as they will, but then yes, I often go back to flesh out things I'll make more reference to in the future.
>>
File: 1362330779976.jpg (6 KB, 150x175) Image search: [Google]
1362330779976.jpg
6 KB, 150x175
I'll try asking again, because I've got no answer and this will be a good excuse to bump the thread.
I've reworked the base scripts of VX Ace a bit and as a result skills don't exactly work for me anymore, so I have to rework them a bit, but I can't seem to read off all the information of a skill, just by looking up its methods. So I wanted to find out, what would be a less stressful solution, for a PC, in terms of reworked skills, parsing notes on the go, to get the needed info of a skill, or having a huge module that contains 2D hashes that have all the needed information that a skill requires?
>>
File: tree i guess.jpg (137 KB, 640x480) Image search: [Google]
tree i guess.jpg
137 KB, 640x480
At least I can do somehting right.
>>
File: might n magic wannabe.jpg (158 KB, 640x480) Image search: [Google]
might n magic wannabe.jpg
158 KB, 640x480
>>122389604
>>
>>122390180
Do you have eight party members in battle at once?
>>
>>122392197
yeah. its a riot.
>>
>>122387068
Probably redrawing them.
>>
File: 2spooky.jpg (145 KB, 640x480) Image search: [Google]
2spooky.jpg
145 KB, 640x480
>>
File: MnM3.jpg (134 KB, 640x480) Image search: [Google]
MnM3.jpg
134 KB, 640x480
>>122394158
I need make some textures.
>>
>>122394901
I may assume your goal is to use ever piece of RTP available.
>>
Hm, I think the battle system I'm gonna go for...
Is a turn based trinity system.
You know, healer/tank/2xDPS.

That sounds interesting, right?
>>
>>122396920
I have none RTP stuff to use. Depends which looks better using the perspective.
>>
>>122397265
use one of those overhead shining force like battle views for it.
>>
Hey, /rpgmg/!

I'm not a fluent english speaker. May you guys help me? I'm starting to write some of my game's lines.

https://docs.google.com/document/d/1ei_jVlJIXdlR2Q0rXIH9u3YKkKzN-Bd_sL1dx5sHfnc/edit?usp=sharing

Please, guys. Point me some errors I could fix.

Thanks!
>>
>>122402069
>Two portraits. Which one should I check?
this is fine
>The one in the left.
should be "The one on the left."
>Phew! If it was a nightmare, probably my door would be stuck with a bunch of chains around it!
"If this was a nightmare, my door would probably have a bunch of chains on it!"
>Mom always reminds me to water this little plant. But I never do it.
"Mom always reminds me to water this little plant, but I never do."
>It's my bed. My comfy and reliable bed…
this is fine
>Should I take a nap?
fine, too
>>
>>122402942
Thank you VERY much!
>>
>>122402069
Not being rude or anything, man, but why are you making it in English and not your mother language?
>>
File: Untitled.png (95 KB, 353x686) Image search: [Google]
Untitled.png
95 KB, 353x686
>>122359096
Help.
>>
>>122406943
What type of style are you going for? I do commend you for doing your own stuff, man. Keep it up.
>>
If I can make music, work RPGmaker, write, etc., but I can't draw, is there hope for me? I can't believe how integral a bunch of scribbles are to making something.
>>
File: 1445906404527.jpg (20 KB, 720x405) Image search: [Google]
1445906404527.jpg
20 KB, 720x405
how do I get into the 'this is for practice' mindset?
I have trouble being loose and just making things for fun
I have a fear of people saying my work sucks even though it's not that big
I dunno I'm just a sensitive guy
>>
>>122407830
You could try learning to draw. Practicing in between working on your game will probably be enough to get you to a passable level by the time you're finished with everything else in the game, unless you're doing something really short.
Alternatively commissions are an option.
>>
>>122327257
Keep getting distracted by friend x wanting to play y with me or attempting to draw some concepts in photoshop and giving up after realising my "art" looks hundreds of times better when drawn on paper with a shitty pencil. Half tempted to make the whole game with pencil drawn graphics, at least with the lines.
>>
>>122407940
I don't know. Everybody says start with a small fun project before making whatever big "dream game" you have in mind, which was what I tried to do.
Then it kept getting away from me as more and more was added in. Now it's turned into the next big serious thing that'll never be finished.
>>
>>122327257
I look at MV and then I shut it down, I also do the same thing when I'm in Tyrano builder.

Mind you I'm decent or I should say below decent at drawing but I get overwhelmed when I look at the projects. Too much shit runs through my head of stuff I could or want to do that I do the same thing I do with my backlog. It's too huge so I guess I'll just go back to browsing the internet and encourage people to do their game. I'm a hypocrite, I know that.
>>
>>122406345
I'm planning to release it commercially, and I really couldn't profit in the Brazilian audience. I'll count with some north american friends to fix my grammar, and I know how bad it may sound, but it's the only way I've found.

>>122407830
How do you make music? Softwares or instruments?
>>
File: 1425250095184.png (547 KB, 400x295) Image search: [Google]
1425250095184.png
547 KB, 400x295
So... which is better?

>Calm final boss music

or

>Fast paced final boss music
>>
>>122412675
What is the Final Boss fight like?
>>
>>122412675
It deppends.
>>
File: Satoshi-Tajiri[1].jpg (33 KB, 166x178) Image search: [Google]
Satoshi-Tajiri[1].jpg
33 KB, 166x178
>>122374863
And thus, Missingno was born.
>>
>>122412675
Calm music that gradually turns into fast paced music
>>
>>122413528
Or the opposite, https://www.youtube.com/watch?v=f7JPN8-IBa8
>>
>>122412675
Something in between
https://www.youtube.com/watch?v=rVYHhcYWttY
>>
>>122385764
Brickmeister did great on wiki too but Nessarosa cleaned up that page btw.
>>
>>122327257
Well thaks for reminding me , you fucker.
>>
File: 6.png (144 KB, 355x507) Image search: [Google]
6.png
144 KB, 355x507
>>122415792
yer welcome
>>
For the rest of us who use MV's RTP I have a question.

Do you guys use the character creator for your main actors? or do you stick with the actors given by the game.
>>
>>122407338
I'm not familiar enough with different artists to have a style in mind. I'm just winging something vaguely manga.
>>
>>122416737
I use the Creator mostly for NPCs. That said, I find the default actors a bit boring, so I only have three as playable characters, while using characters from the Villains, Nature, Monsters and People sets to fill the other roles. Only one character was made in the generator.

That said, if I was doing SideView, I guess I would be forced to go mostly character generator, even if it meant customizing some assets.
>>
REVIVE
>>
>>122422951

Fuhahaha! You think such a pitiful spell can save you?! Bolt-3!
>>
I haven't touched these threads since a couple of days after MV's release. Did they patch any of the problems and bugs or change something? Anything I should know before I start messing with MV?
>>
>>122423698
There is a patch, but I still get some lag in maps with lots of water.
>>
File: house_with_skyrim_textures.webm (3 MB, 1280x720) Image search: [Google]
house_with_skyrim_textures.webm
3 MB, 1280x720
H-how is it going, /rpgmg/?
A-also, ignore the house's exterior graphics. Haven't finnished yet.
>>
>>122427414
WHOA JEEZ THATS PRETTY SPOOKY I LOVE IT
>>
>>122427414
I'm working on my demo's database. It's the worst slowdown I've ever been through. Jeez.
>>
>>122427569
Too much parallel mapping? I'm afraid of how much it will impact the performance in my game...

>>122427541
> Not sure if irony or compliment.
T-thanks!
>>
>>122428298
Demo is using default assets. I'll make custom assets once I feel the demo is worth continuing.

btw the webm reminds me of the littlest prince.
>>
>>122424401
Is there a patch outside of Steam? I've been using the pre-order version from the source and I don't know how to go about updating that.
>>
>>122428298
nah, I mean it, its pretty good
>>
>>122428960
There was a patch in kat that came with the crack I used, and I just installed it over my current version.
>>
>>122429271
which one was that?
>>
Anyone know the rpgmaker game I'm thinking of?

It involved the sun going out I believe, I wanted to try it.
>>
>work for several hours on my game
>leave to visit in-laws
>come home to computer having restarted
>nothing saved

RIP Progress and motivation
>>
>>122431360
this is why you save when ever you change something or every five minutes
>>
>>122431486

Yes. I actually thought I had. Created a full cutscene and thought I tested it. Apparently I had not. Time to work on it tomorrow.
>>
>>122431360
I keep everything backed up on a usb. Just incase. Hell, I kept stuff on CD-Roms back in the rm2k days. And with free time in computer class I'd save event system tutorials and graphic resources to a floppy disk to take home.
>>
>>122412675
Calm for epic, gigantic battles, fast pace for OH SHIT ITS ON NOW battles

Calm:
https://www.youtube.com/watch?v=bCYkpZ5vNrs
Fast Pace:
https://www.youtube.com/watch?v=Elb6A7iT6P0
In Between:
https://www.youtube.com/watch?v=z6M2xt_Ks4Y
>>
>>122431360
>>122433657
>not backing it up in Dropbox or some other free cloud service.
>>
>>122435232
It's not even like I lost the files. My computer just restarted and I lost the progress I'd made thus far. I have this same problem playing games- forgetting to save.

Also the receiver for my wireless headset broke today. And I'm also the anon who lost their job Thursday. Things come in threes, so hopefully shit's done happening.
>>
File: 1446175463244.jpg (135 KB, 640x800) Image search: [Google]
1446175463244.jpg
135 KB, 640x800
>>122427414
nice undertale copy
>>
>>122435232
>internet connection.
The day you need it is the day you won't have it.
>>
>>122436072
Thanks!
>>
>change a tilset image
>go into game
>it hasn't changed
wat. its the right file cause there is no other.
>>
>>122438319
Change to a different map and then back, it doesn't update immediately.
>>
>>122438385
i did. i even restarted the editor. its wont change. this is spooky.
>>
Has anyone designed any male face shape graphics for the generator that don't look like grizzled middle-aged tough-guys and look like slightly-effeminate JRPG protagonists? I mean I don't want to go full-tranny for my main guy but I also don't want him to have a giant chin.
>>
File: spooky.jpg (489 KB, 1920x1280) Image search: [Google]
spooky.jpg
489 KB, 1920x1280
>>122438616
>>
>>122439108
I've been using the girl generator for the faces and then just making the sprites in the male generator, it works well enough.
>>
>>122439275
halp
>>
File: the fuck.jpg (108 KB, 640x480) Image search: [Google]
the fuck.jpg
108 KB, 640x480
>>122440956
So i altered it again. the bottom part changed but the top remains the same.
>>
File: fuck walls.jpg (97 KB, 640x480) Image search: [Google]
fuck walls.jpg
97 KB, 640x480
>>122441280
well its strange but the top part of the wall texture cannot be altered. how the fuck it remembers it I don't know.
>>
>>122442902
ah fuck it. found out there is a new editor. gonna try that
>>
File: grass.jpg (85 KB, 640x480) Image search: [Google]
grass.jpg
85 KB, 640x480
>>122445985
fuck! the new editor sure is unstable.
>>
File: water.jpg (97 KB, 640x480) Image search: [Google]
water.jpg
97 KB, 640x480
>>122447049
Can't add animated water afaik.

Wat do?
>>
>>122448250
Don't depict moving water.
>>
>>122448250
Can you make transparent tiles? If so, make the bottom half of the background animated water.
>>
>>122449329
yeah i can. how do i make a paralax animated?
>>
i gotta figure out how to make it mach up nicer with the grass..
>>
Making characters with realistic flaws is hard. I feel like my characters are low-level chess AI: Perfect until they perform a random fuck-up out of nowhere. Not even a realistic flub, either. It's so beyond context that it feels forced. Then again, if Hollywood movies can get away with it, maybe I'm just overthinking things...

>Spectre
>"I wanted nothing to do with my father's work"
>"Which is why I'm well-practiced in firearms and kept tabs on what he was up to"
>>
Why do you hate scripting so much, /rpgmg/?
>>
>>122459046
I can't pick it up naturally like I feel like I do with other things so I don't want to spend the time to learn it, especially since I don't need it to accomplish what I want in RPG Maker.
>>
>>122459046
Programming grinds my autism in the worst ways. I don't think God wants me to do it.

>Have modded some small games and ROMS successfully with either stat changes or new graphics through ROM editors for Zelda 1/FF1

>Play Flash games on Newgrounds where you have to program a robot to navigate pathways
>Pull some clever optimization but ultimately felt like it was frustrating

>Try RoboWar off a free games site
>Can barely write a robot that knew how to intelligently move
>Had trouble coding a robot that could move intelligently, much less calculate shots or avoid enemy fire

>Try to learn Javascript
>Hello World program from Java's own site crashes
>Find out years later that my version of Java was out-of-date, which is why it didn't work

>SpaceChem
>Equivalent to torture before the end of the demo

I hate coding, and I get disproportionately angry when a tiny detail throws everything off. I'll leave it to someone else
>>
>>122459694
>Game Maker
>Start making the demo game
>Importing everything and writing values felt like pulling teeth
>Still a step or two less complicated than coding
>>
>>122459694
>2005
>Buy a computer from Wal-Mart
>Comes with a Python parser
>"What the fuck is Python?"
>No internet, never bother learning/using it
>>
File: 1424717999748.png (533 KB, 1280x720) Image search: [Google]
1424717999748.png
533 KB, 1280x720
>>122459694
>>122462006
As a code monkey, this baffles me.
I really enjoy fucking around with code and eventually seeing how it starts working bit by bit and doing what I want it to do.
>>
>>122464767
Different strokes for different folks, really.

I view coding as a means to an end. I don't want to discover the deep subtleties of a language. I just want it to do what I ask, which is probably why I had zero trouble with graphical engines (outside of SpaceChem) and all the trouble in the world with actual parsing.

Much respect to you for understanding how all that stuff works.
>>
File: 1376722580410.gif (497 KB, 250x188) Image search: [Google]
1376722580410.gif
497 KB, 250x188
Haven't done a thing all morning.
>>
>>122473045
What are you having trouble with? What was the last thing you worked on?
>>
>>122473436
I'm one of the people trying to draw. (Can't make music or script either, but tons of those sources are available for free.) Things were going well for months until I hit this point, and it's like a brick wall.
Also don't wanna shell out hundreds of dollars at deviantart getting commissions on what's supposed to be a fun little hobby project.
>>
>>122476185
What about a little practice? I mean, do you have any experience with Photoshop? If don't, try to lurk a little on Deviantart, specially in categories like 'pixel art', for example. Also, check this to get some inspiration:
> http://rpgmg-games.wikia.com/wiki/Visually_Appealing_RPG_Maker_VX/VXAce/MV_Games
If you choose something simple, but that will make you feel happy while practice, I'm pretty sure it will result in something cool. Not trying to be romantic or something about game design, or anything else. It's just that I notice this in my own creative process and really think you should try. Also, if you have any difficulty, post here and anons will try to help.
>>
Searched around and couldn't find anything.

Is there a "learn and replace" plugin for MV yet?
There was one for Ace, basically you'd add notes to skill to make them replace others skills. For example, you level up and learn Fire 2, which replaces Fire 1.
>>
>>122477483
there is nothing vor MV .

You could be the first on this race for at least ending the game.
>>
File: Capture.png (134 KB, 816x616) Image search: [Google]
Capture.png
134 KB, 816x616
Alright, so I get adding new presets to the generator well enough. What about colors? Can you add any or just change what's already there?
>>
>>122481610
And by that, I mean like adding an actual "red" for hair color, or white for hats/clothes.

Not like "I what the top of the hat to be changeable."
>>
>>122481610
>>122481743
gradients.png in the generator folder is the colors used. You can't add new colors to the selection afaik, but you can change the colors to whatever you want.
>>
>>122481920
Damn. Alright, thanks. It can't be too bad though - you can just swap different gradient sheets for each character.
>>
File: 7.png (110 KB, 277x467) Image search: [Google]
7.png
110 KB, 277x467
Finished a portrait after hours of procrastination... how slow are you in your game?
>>
>>122482752
Just about finished redoing a cutscene that was lost yesterday. I liked it better how I did it before but I can't remember the dialogue from the first time, so I'll just deal and touch it up later.
>>
>>122482752
Considering I still need to learn how to draw and make my own art assets, I'm a few years behind the schedule.
>>
>>122482752
Just trying to finish up writing the final sections of my games' story in the design document. Taking longer than it should because of disgusting real life people wanting to do shit with me.
>>
>>122483082
I should really make one of these. I'm just letting it organically grow to see what happens next. Probably not the best design philosophy.
>>
>>122483241
Some people do it, some people don't. Give it a try and see whether you're more comfortable with improvising or planning it out on paper and then stick with whatever you like better.

Personally I work better with a document, planning every detail out. I hate deviating and improvising as I feel I can sometimes go too far and end up making sections/characters/whatever that feel out of place among the rest of the project.
>>
>>122482752
Enough. Gotta make a hotel website and it's killing me to make this shit when I could be living the dream.
>>
Yanfly's plugin poll is up
https://www.youtube.com/watch?v=NaBx4qWON1E

Can I ask you guys a favor? Even if you don't use MV, can you help vote for the Gab window? It's something I really really really want for MV and it's been something I really enjoyed using in Ace.

Thanks if you do, I fucking owe you guys one!
>>
>>122484650
Pretty much everything there is better than gab. Even status core and more drops.
>>
>>122484650
Nice! Visual HP gauges! <3
I was about to vote in Status Menu Core and Extra Enemy Drops, but instead of the second, I'll vote on Gab Window. Just for you, anon.
>>
>>122481610
It could just be the 3/4 view, but MV's character creator looks worlds ahead of Ace's. That shit was just shameful.
>>
>>122486496
I <3 you
>>
File: water3.jpg (90 KB, 640x480) Image search: [Google]
water3.jpg
90 KB, 640x480
>>
>>122484650
I don't get why so few people want the button common events. It seems great combined with the Main Menu Manager and I bet you could do cute minigames like dancing and shit.
>>
>>122491684
I do want it - but I want the gab window more
>>
What else do you put in a design document aside from story, characters, locations and gameplay ideas? How fleshed out should this thing be?

Also bump
>>
>>122495767
Depends on how large your team is and how confident you are in your ability to design gameplay.

Could range from even less from that to much much more than what you're listing.

TDDs include discussions such as standardized controls along with justifications for those controls, UI and UX design, etc. GDDs can include things like retention cycles and other such loops and how they're meant to co-mingle with the gameplay/story and why they're justified.

Standards and practices for how and where to place doors/savepoints/etc. Considerations to have for designers making levels as regards to the game's pathfinding and AI, etc.

GDDs and TDDs can be enormous and expansive and can cover a whole lot of crap - but you only need that much detail and work if you're working on a very large game with a large group of people working in a space where everything hasn't already been invented yet, mechanically and otherwise.
>>
>>122495767
Put a deadline.
Watch how much faster you work rather than nothing at all.
>>
Man, this thing is intimidating. Why is this little collab thing making me worry just as much as whenever we launch a new game?

I really need to learn how to relax.
>>
>>122497102
That's what happens when you get a deadline and think people are waiting on you. :3
>>
>>122489852
Looks nice
>>
>>122498382
would look nicer if i could get the water to animate. XP has no built in tileset switcher sadly and i can't get this script to work. http://www.gdunlimited.net/forums/topic/2051-change-map-tileset/ =) halp!
>>
>>122498282
Both of those things are true though.
>>
>>122499075
little help, guys? not sure what command I use and where I put it.
>>
>>122491684
I voted for Button Events, too. The mass just don't like eventing and would rather plugins make their games for them with as little work as possible instead.
>>
>>122495767
I just have 2 text documents.
One, that's purely technical and is just a list of changes to the engine that I've made and still need to make.
The other one is just ideas, base story and character bios.
Everything else I just usually make on the go unless it's something really interesting and big, so that I can't fully implement it in one go, then I just scribble it down in some other txt file and check upon that.

>>122501334
Sorry, anon, I'd help you but I have zero experience of working with RPGM XP.
>>
File: Capture.png (137 KB, 783x620) Image search: [Google]
Capture.png
137 KB, 783x620
>>122501538
>>122491684
>>122492125
Out of curiosity, isn't this what you're looking for? It's one of the plug-ins already included.
>>
File: knucklesfuck.jpg (19 KB, 192x305) Image search: [Google]
knucklesfuck.jpg
19 KB, 192x305
>>122497102
I know that feel broseph

But it only makes you work twice as hard. Which is good because I like to slack off.
>>
>page 10

Fags.

Keep your gay ass general in check or it's gonna dissapear.
>>
>>122504607
Nope. You're looking at a context-clue plugin. The Gab Window is a little dialogue box which auto opens, displays, and closes on demand in the topleft corner.

Yours requires interaction/context, the gab window requires neither.
>>
>>122504607
No, that's just for the mouse. Yanfly's button events from VX Ace were ones you can bind to keys and shit to do fantastic things.
>>
Yanfly posted this on her patreon as an open beta for anyone who wants to try it out.

http://yanfly.moe/beta/YEP_X_SideviewEnemies.js

Apparently, it lets you use SV actors to replace enemy graphics and they're even fucking animated. This one totally kicks Rexal's out of the water because it doesn't require you have to matching filenames for both the SV Actor and SV Enemy and reduces the bloat on your project size by a ton.
>>
File: 7.png (130 KB, 311x481) Image search: [Google]
7.png
130 KB, 311x481
Now there's a proper "you fuckin' kiddin' me?" edit.
>>
>>122515285
Highly fuckable / 10
>>
Is it possible to do a text scroll sound in 2k3?
>>
>>122516760
>Have sound effect (like a 'blip')
>Go into Audacity and space blips as fast as the text scrolls
>Make ~150 sound files, for anywhere between 2 and 300 blips
>Add the correct sound file for each line of text
>Pray nobody mashes through the text and discovers your secret
>>
File: 1414771176421.gif (1 MB, 853x480) Image search: [Google]
1414771176421.gif
1 MB, 853x480
>>122516382
Do not fuck the robots please.

Unless it's Sniffer
>>
>>122518976
Robots are literally made for sex.
>>
File: 1434559812118.jpg (43 KB, 1000x1018) Image search: [Google]
1434559812118.jpg
43 KB, 1000x1018
>>122519028
Do NOT fuck the robots!
>>
File: toybot.png (5 KB, 407x145) Image search: [Google]
toybot.png
5 KB, 407x145
>>122520475

Literal dialogue from a NPC

>Some people tend to ask robots if they have... you know... "parts"...
>Well, if their creator is a perv then I suppose they can under the excuse of "realism", but that's unlikely, for industrial units that is... I'm not sure about domestic units though, as I'm not one.
>But there definitely are "special" robots out there who do... you know... "that" with humans for the sake of giving their
creator a buck or two, on places where it's legal that is.
Both the MC and his sister are "domestic units", so assume what you want.
>>
>>122521218
>>122521040
I know what you're assuming and I know what I'm assuming, friend.
>>
File: at.png (122 KB, 517x605) Image search: [Google]
at.png
122 KB, 517x605
>>122521542
I dunno, what are you assuming, anon?
>>
File: papyrus.gif (6 KB, 80x110) Image search: [Google]
papyrus.gif
6 KB, 80x110
So... why should I hate you villain to the point of wanting to kill him/her?
>>
>>122526582
Because he's a homosexual hellbent on making the entire world gay.
>>
>>122327257
Burned out after re-making my game, I have to work in the final part soon™
I should be done by the end of this year hopefully.
>>
File: 1438173637792.jpg (48 KB, 640x480) Image search: [Google]
1438173637792.jpg
48 KB, 640x480
>>122526582
Reminding me I don't even have one yet.
>Party finished, along with setting, skills, items, states, combat system, and a couple towns and dungeons with puzzles.
>No plot.
>>
>>122526663
That bastard.
>>
>>122526582
Because she is a loli and all lolis must die.
>>
>>122526582
Because the villain is the entire reason that the world is overrun with monsters that are far stronger than the normal humans can manage, let criminals from another world run amok in the human world, and the worst part is that the villain is just chilling in their lair without any concern for what happens to you or their forces.
>>
>>122526582
His childhood friend accidentally got a crush on one of the protagonists. At the end of the game, all the protagonists want to do is leave. The villain, being immature as he is, would rather see them dead.
>>
>>122526582
You're an emotionally fucked up kid trying to find your mother who went missing a year ago, when the villain leads you on a ruse the entire game claiming he knows your mother and can help you find her, but ends up trapping you in the final room and telling you that not only was his mother dead the whole time, but he killed your mother.
>>
>>122533179
*not only was your mother dead

I don't know how I fucked that up lol.
>>
Oh man I'm glad I found this thread.

So I have VX Ace on Steam, now that MV is out, should I just download all the DLC for VX I don't have and continue using that?

Or should I look into procuring a copy of MV and work from there? Is there a significant difference?
>>
>>122537480
Read the features. Download the trial. Not trying to be rude, but this will certain be the best way to answer if there's a significant difference.
>>
>>122538918
No you're right, I should have done that first.
>>
Is there a way to make an storage system in MV? or a way to need items in order to attack, think Rosa of FF IV.
>>
>>122533179
Sounds too broody for me just going by that description.
>>
>>122533179
I could see it working if it was done really well. The details would make or break a plot twist like that. Jar Jar would've made a good Sith Lord if his initial setup wasn't so clunky
>>
>>122526582
Because they're an important character in your party and has the best skillset. Only that you can't use them on the final battle since they are the final battle.
>>
File: 1318681667332.jpg (246 KB, 787x768) Image search: [Google]
1318681667332.jpg
246 KB, 787x768
>>122527519
>Coming up with the party, towns and dungeons before the plot
>>
>>122527519
You can go the FFTA2 route and just have adventure for the sake of adventure. Hell, Season 2 of Slayers was all about finding a relic (Claire Bible), and it was still an enjoyable anime. Excuse plots can be leagues better than badly-written ones.
>>
>>122526663
can I let him
can I take it up a notch and make the entire world bi
or even outright kill the earth's sex drive entirely
>>
>>122526582
>to the point of wanting to kill him/her?
You don't. You can just become her sex slave or make her your sex slave.
At least that's how I have it so far.
>>
File: 2015-11-17_20-36-43.png (160 KB, 1433x861) Image search: [Google]
2015-11-17_20-36-43.png
160 KB, 1433x861
You can now create maps with TileD for MV. http://forums.rpgmakerweb.com/index.php?/topic/50752-tiled-plugin/
>>
File: 1377940720018.gif (288 KB, 800x600) Image search: [Google]
1377940720018.gif
288 KB, 800x600
Where are all the MV games

I wanna play an MV game
>>
>>122544697
I think the simplest way would be having a check at the start of every turn in battle to see whether a certain item is equipped, then learn/forget the skill based on that.
Outside of battle, it'd probably take a parallel process.
>>
I've thought of an idea for a boss fight but I'm not sure if I can do it properly:

Boss is a Tank and a Sniper.
Tank and Sniper each have different skill sets.
Party not allowed to target the sniper because too far away or whatever.
Battle ends after Tank is defeated.

For some reason I think this was possible in VX Ace but I've not made enemy battles in a long time.
>>
>>122526582
Almost-mindless creature perpetually in pain.
Would probably kill itself if it was still capable of feeling anything other than mind-numbingly hatred and pain.
Would probably end up killing all/most humans in the continent, or even the world, if left unchecked.
>>
>>122565549
Not sure how you could totally disallow an enemy from being targeted. If you just give him 100% evasion and magic evasion, he could still be hit by "certain hit" types of skills.

One sure-fire way I know to do it would be change how the "substitution" flag works to protect allies at <=100% instead of the default <=25%, which would have the tank jump in front of all attacks that would target the sniper, even if they're group-hitting attacks.
>>
File: lastmap.png (207 KB, 1280x720) Image search: [Google]
lastmap.png
207 KB, 1280x720
Hey, /RPGMG/! How is the last map you've made for your game?

Mine is a alternate version of your house, after you talk to the boy with the same visual as you (besides he's like your shadow).
>>
don't die
>>
>>122571350
I'm actually not spending a lot of time making maps 'nice' right yet. I'm getting their general layout down and any important events before moving on.

I'm trying to get the plot all lain out and then go back to add battle systems, tweak interactions, fix up dialogue, etc so the game will be done (and playable, if not lackluster) at first.

So right now, my maps are like most dicks. Functional, but not exciting.
>>
>>122571350
>How is the last map you've made for your game?
Test map.
I'm still working on scripts at the moment. Actually I haven't done Jack Shit in the past few days since I've been following world politics.
I need some motivation to go finish some of these scripts.
>>
>>122575592
Probably you're right. I couldn't do it like that because I really feel that each part should be visually complete before I start a new one. But as I said, you're probably right.

>>122576630
What kind of scripts? How there's no RPG Maker ISIS game until now?
>>
File: 2015-11-18_1-50-03.png (532 KB, 1152x648) Image search: [Google]
2015-11-18_1-50-03.png
532 KB, 1152x648
>>122571350
Looking Good!

I'm just testing a custom plugin to take into account how many chars will appear on the vehicle raft. So mostly a test map of a stage where it's applicable.
>>
>>122577471
Cool! I miss many VX / VX Ace plugins, on MV.
>>
>>122577353
Yeah it helps a lot that I'm not really a visual guy. Presentation's important and all but what good's the presentation if the game's never finished, y'know?
>>
>>122577353
>What kind of scripts?
Well since I've changed a lot of shit in the scripts, the current way the skills function don't work for me, so I have to rework the skills completely. Another few scripts that I'm fucking around with at the moment are the Status menu scripts. I've made a point distribution system, but the problem is that it's a separate point in the menu and a separate scene. I just want to make it so that when the character gains a new level, the player can just go into the Status menu and upgrade their character from there.
When I will be done with those things I'll be around 85 to 90% finished with scripting my game.
>How there's no RPG Maker ISIS game until now?
Good question. No idea, maybe the recent events will spike some interest in removing ISIS in videogames as well?
>>
How to make a chicken event zeldalike?
send help
>>
File: zzz.png (189 KB, 613x494) Image search: [Google]
zzz.png
189 KB, 613x494
>>122571350
A house for 2 old people.
>>
Quick question, what's the latest version of MV?
>>
File: testmap.png (157 KB, 561x461) Image search: [Google]
testmap.png
157 KB, 561x461
>>122576630
Just a test map for getting different script and events working
>>
File: 1446692532905.gif (565 KB, 147x154) Image search: [Google]
1446692532905.gif
565 KB, 147x154
>>122583009
>IMPLYING THEY PATCH IT
>>
>>122577471
neat, would you mind uploading it?
>>
>>122584505
They patched it a few days after release, right?
>>
>https://twitter.com/RPGmakerweb/status/666705781782396928
Wut? Is there a built-in way to do NG+ now?
>>
>>122587859
No idea about MV, but, as far as I know, VX Ace doesn't have one. So I'm working on making one for my own game.
>>
>>122587859
I don't think so. They could just ask it anyway though, Someone is going to make a New Game + script for MV. If there isn't one already maybe that post will inspire someone to.
>>
>>122561984
Sorry, busy trying to get this collab contribution to not suck.

>>122565549
Are you going to queue up for the next contribution to the game? If you are I'll make sure to package things neatly for what you were describing you wanted to do a few threads ago.
>>
>>122565549
I'd love it if RMMV had a way to implement rows in combat. Melee can only attack the front row. Ranged could be in the back to prevent getting hit by melee attacks. Stuff like that.
>>
How come I can't find any Steam Badges for this game on the marketplace? Every forum thread and even some developer posts claim they exist but I can't even find the game on the marketplace.
>>
>>122593134
I mean MV. Whoops.
>>
>>122571350
How long did it take for you to do all those custom sprites and backgrounds? Did you just draw them with a mouse or what?
>>
>>122427414
How do you do that smooth camera following? What's the script called?
>>
File: wacom-bamboo.jpg (27 KB, 678x571) Image search: [Google]
wacom-bamboo.jpg
27 KB, 678x571
>>122593474
I use an Wacom Bamboo. Pretty cheap and useful. The scene from the screen shot (with main character and the animations) took me about four hours. It's less than it seems, 'cause most of it was me undecided about coloring and easy stuff.
Thread replies: 255
Thread images: 198

banner
banner
[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y] [Home]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
If a post contains personal/copyrighted/illegal content you can contact me at [email protected] with that post and thread number and it will be removed as soon as possible.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com, send takedown notices to them.
This is a 4chan archive - all of the content originated from them. If you need IP information for a Poster - you need to contact them. This website shows only archived content.