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/egg/ - Engineering Games General - Formerly /svgg/
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Spookgineer Edition

Previous jej >>120644921

The thread is dedicated to all games about building machines out of blocks, in space or otherwise:
Space Engineers, GMod, Starmade, Robocraft, From the Depths, Machinecraft, Corneroids, Besiege, Medieval Engineers, Infinifactory, GearBlocks, Factorio and anything else welcome. Also, all these games are ded. Only ded games may join, otherwise they must have their own thread.

WebM for retards:
>gitgud.io/nixx/WebMConverter.git

Garry's mod:
>garrysmod.com
>GMod Server Info:
>74.63.243.98:27015 (You may need to favorite it)
>Running:* SpaceBuild 3 + EP (custom build that actually works on GMod 14); * PewPew; * Wiremod; * Wiremod Extras; * SProps; * All this crap: http://steamcommunity.com/sharedfiles/filedetails/?id=407516070
>Yell in thread if someone is being a dick or if you need children removed. (HLDJ works, so micspam to your heart's content.)

Space Engineers:
>spaceengineersgame.com
>SpEngies for retards: i.imgur.com/IZekrGe

StarMade:
>star-made.org

Robocraft:
>robocraftgame.com

From the Depths:
>fromthedepthsgame.com

Machinecraft:
>hrpbk2 wix com/machinecraft
>upload/download designs at filescase.com
>TT Mech template: www.mediafire.com/download/0aalnmvvyvm75sq/TT-Mech-Template.rar
>Helpful starter guide: https://www.youtube.com/watch?v=iLVnW5exF3Q

Besiege:
>store.steampowered.com/app/346010/
>Trailer: [YouTube] Besiege Alpha Trailer

StarMade Steam Trailer
>[YouTube] Official Starmade Trailer

Medieval Engineers:
>medievalengineers.com

Infinifactory:
>zachtronics.com/infinifactory

GearBlocks:
>http://www.moddb.com/games/gearblocks

Factorio:
>http://www.factorio.com/

Robot Arena 2:
>http://gametechmods.com/forums/index.php?action=downloads;sa=view;down=4
>http://gametechmods.com/forums/index.php?action=downloads;sa=view;down=5

KOHCTPYKTOP: Engineer of the People
>http://www.zachtronics.com/kohctpyktop-engineer-of-the-people/
>>
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Can I make a hover platform on plants?
>>
>>120885968
You'd need to use atmos thrusters for it, and it's have to maintain a pretty stable orbit to keep solars always on.

It'd need some very careful construction, at the least.
>>
>>120886202
I mean a literal hovercraft.
Instead of using wheels for locomotion on planet.
>>
Okay, I just started dabbling in advanced cannons. Can you or can you not create all your ammunition elsewhere like before, then feed it into ammo boxes as per before for usage on a ship?
>>
>>120886552
Again, atmos thrusters.

Pretty high flight ceiling, though. Not really a hovercraft.
>>
Do shields do anything at all against plasma?

Seems pointless to use shields when 80% of people are using plasma
>>
>>120886639
All you have to do is use ammo outputs on your shell part boxes and inputs on your gun-loady bullet-holdy bits. And an ammo router on your hull and one in the turret. The ammo-making bits can be anywhere on the ship, just make sure the inputs/outputs are linked
>>
>>120886992
Shields can block a full plasma barrage of the same tier.
>>
>>120880918
Yeah, I think that pilot is two redesigns ago.
I truly hope they are picking that idea back up, I would love machinecraft-esque motion, or something like this idea: https://www.youtube.com/watch?v=uyEyppnE9c4
>Hide plasmas behind moving blocks
>Open hatch when firing, close when recharging

>>120885075
Looks like it's top heavy, what can you use to keep something like that upright?
>>
>>120886552
Yes, but you would be using a shitload of fuel, and keeping it stable would likely require some kind of clevery fuckery.
>>
>>120887054
So basically no?

Let me get this straight - since we're now using custom ammunition that has to be made in the ship if you're using an advanced cannon, old ammo crates and ammo processors aren't used any more except for legacy stuff like custom cannons, right?
>>
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>>120885736
does anyone remember that Bofors that was posted here a few days ago? Looking to mount this with either that or a Flak 38 if possible.

>>120887498
The rotors inside the airship itself will be at the very top of the structure. The COM currently is 4 blocks down from the top layer.
>>
How do you goys decide on the widths/lengths of your hulls when starting out? I've tried building them around potentially pre-designed cannon turrets but they always end up looking stupid for multiple reasons
>>
>>120887774
>fill the rest of the airship with ammo barrels just close enough to one another to chain explosions
we hydrogen now
>>
>>120887774
do balloons work if they're inside that thing?
>>
>>120888848

Not as well as rotors.

But technically yes.
>>
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>hand rubbing intensifies
Looks like jewing that other anons Bofors is going to work

>>120888712
3explode5me

>>120888848
Thats a good question, I'll test that soon.
>>
Why is SE MP so fucking awful?
>>
>>120891130
keen
>>
>>120887632
The ammo barrels and processors are used to refill the shell part boxes, you still need them
>>
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>tfw you will never take off of a zeppelin aircraft carrier with the battle raging all around you

Still looking for a relatively compact flak cannon for the flight deck. Then more detailing, some more work on subsystems, and propulsion and shes done.
>>
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I want to build an SCV but I lack the motivation
Fuck.
It doesn't even matter until planets anyways.
PLANETS
WHEN
>>
>>120887774
>Bofors
I've got a compact twin 50mm cannon turret that's deadly in groups at <600m range, useful as a backup system. I think they'll be good for overwhelming WF ships that try and get too close. I'll post the subassembly file on mega, but it will be 24hrs before I'm home to do it.
>browsing 4chins on my phone while out
I really am here forever
>>
Okay, I'm trying to make an embedded weapon system. If I increase the guidance delay and keep azimuth/elevation the same, will the missiles head STRAIGHT up? Like, straight enough that I could build an underwater structure with a heavily armored launching pad sticking out of the water, while keeping only a few tiny little holes in the ceiling to let the missiles out.
>>
>>120895961
In theory yes, if you delay the warhead arming they will harmlessly bounce among the inside of any 'shaft' you feed them up.
>>
Is there a point to front mount smg's?
>>
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Alright I'm going nuts trying to stop subs tilting when using air pumps.
Wot do?
>>
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why are we on page 10

also i finally finished my light frigate, it can double as a submarine, time to wreck some dwg.
>>
>>120897721
Hydrofoils with ACB/ACB air pumps control.
>>
>>120898193
Its airpumps are acb controlled
>>
>>120898162
New Cuntglomerate/10
>>
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>>120897721
What the fuck is this.
why?
>>
>>120898279

put a few hydrofoils in the front, tell an acb to set them to +45 when your pitch is < -3, set another to do the opposite.

>>120898352

wat. it's an extremely powerful ship for its mere 70k metal. you referring to the colors?
>>
>>120898450
So the opposite would be -45 when pitch is > 3 right?
>>
>>120899783

yes, -45 in the front of your craft is pitch down, and pitch >3 is if your nose is pointing 3 degrees up.

you can invert the positive and negative hydrofoil settings if you put the hydrofoils in the rear of the ship. you can also put them dead center along your CoM and use them for altitude, they're much faster at changing your altitude than adjusting bouyancy pumps.
>>
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now with more flak edition:

8x 105mm
4x 12.7mm CIWS
1x 40mm turreted
20x Long range heatseekers

Now do you /egg/ineers think thats enough or does she need more?
>>
>>120900961

your runway isn't flat.

also 12.7mm isn't possible, lowest is 36mm, i think you mean 12.7cm. where's the 40mm turret, rear mounted?

i think the amount of firepower is fine if you can sustain it, no idea where your ammo store is.
>>
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I think I'm actually going to rip my dick off
>>
>>120901221

the first sub i built was a goddamn nightmare, i couldn't figure out how to do the simplest thing, it eventually makes sense.

just keep your eye on the center of mass when you place your roll thrusters, judging by that picture you have the rear hydros down and the forward hydros up, that gives you some crazy pitch authority and is probably why you're at 45 degrees pitch. try setting it lower, like 20 degrees, or reducing the number of hydrofoils.

also they only work when you're moving, and the faster you go the more force they exert.
>>
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>>120901176
It's as close to a ski jump as I could get. I'm going to set the altitude of the aircraft higher than the carrier and see if that works, otherwise it'll go. For the 12.7s I was referring to the 6 barreled cannons which is mounted on each side. IRL they are 50 cal miniguns that are supposed to shoot down cruise missiles, but I digress.

The 40mm is bottom mounter and the ammo is in a double armored box in the center of the airship. This thing isn't meant to take a whole lot of punishment, since it is a carrier, but it can fend off against fighters and fast attack craft.
>>
>>120878725
obvious painting on robots
>>
>>120902000
How do you keep it so straight and flat in the air? Is it a matter of tuning the rotors so both ends are level? Or balancing the CoM right in the middle?
>>
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>>120902607
Its a mixture of tweaking the CoM (which is why you do it last) with lead and rotor placement.

https://www.youtube.com/watch?v=dHlpiy4Dh4Q
>>
>>120902607
You can do remarkable things with ACB's, although good balance and design simplifies matters
>>
>>120903617
don't you only need one output feeder on the hull?
>>
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>>120903732
whoops

>in other news
people bitch too much about the nucannons, this thing shreds the living hell out of anything that flies
>>
>>120904105
Or you could just devote a 10x10 square to swarm missiles and kill literally every single enemy in the game all at once
>>
>>120903732
>output feeder
Do you mean ammo router? Because I place one per ammo controller too
>>
Did they change the way robocraft tiering works so that it's tied to your cpu?

I'm trying to make a funny largehuge bot for tier 1 or two and it keeps forcing me into way higher tiers even though I'm keeping my robot ranking low.
>>
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>>120904369
But that's no fun, why even make anything outside of a 1000 m/s flyer and finish the campaign in an hour then? Half the fun in this game is making something cool that can kill shit. Making it have a dedicated purpose, aesthetic, and feel is the only thing that separates actual creativity and by extension fun from min-maxing and tediously balancing pointless crap which is as bland and boring if in excess.

The room I posted has no actual function, yet its one of my favorite on this shit because it looks sick as shit.
>>
>>120904517
yeah yeah I'm a bit retarded
>>
>>120904701

Your ranking is determined by your robot ranking total. It literally just adds up the RR of every part on your bot to get a total, and drops you into that ranking level.

It maxes out at 30 million, which is essentially the maximum level, which used to be called T10.

If you end up in a high ranking, its because you are using parts somewhere that have a high robot ranking number.
>>
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>>120905271
Is the robot ranking gauge at the bottom just completely lying to me about how long I have to go until the next rank then? It seems to be broken or something right now.

I successfully got my bot into tier 1 by putting only tier 1 parts on it, so shouldn't this bar be telling me how long I have to go until tier 2? It seems to be telling me how long I have until tier 8 or something. So how am I supposed to balance my bot around tier 1 or 2?

Are there up to date robot rankings for each tier posted somewhere so I can just go by that instead of this useless tier indicator? The wiki seems to be outdated all over.
>>
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>>120905176
>Battle stations with dials and radar images and shit
I like it
>>
>>120906025

>Are there up to date robot rankings for each tier posted somewhere so I can just go by that instead of this useless tier indicator? The wiki seems to be outdated all over.

As far as I know, no. Building for a specific "tier" doesnt really mean shit anymore with the new system. All matches are basically like the old mixed tier fights, with people from severla different levels all in one match. The only place where this doesnt happen is at the lowest levels possible where they expect new players to be, with only minimal building materials.

And honestly, just go up through levels as fast as you can to get to the max level. Theres no reason to waste your time in lower tiers. Its all just a grind to get up to the 30 million RR level where you can really build the fun stuff.
>>
>>120906385
Oh so it's mixed tiers now like war thunder/world of tanks?

That clears a lot up
>>
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Original ship, do not steal.
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>>120907351
And the assets.
>>
I can NOT get Space Engineers to launch
Any time I press play after like 4 seconds it stops trying to load. No black box appears for a moment, no error message, it just doesn't load. No netframework errors or anything either. Thoughts? Haven't played in months.
>>
>>120889878
ayy m8 that's mine
Not that it actually bothers me, I'm glad someone is using it.
>>
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>>120907537
Restart your computer and try again. That always works for me.
>>
>>120908045
>turn it off and turn it back on

I tell people to do this at work all the time, I just hate doing it at home because I don't a SSD with my OS on it yet
>>
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>>120907351
Stop making me feel remorse over my expensive game purchases anon.
This thread does that enough.
>>
>>120904105
Anything can shread slow flying objects. Now actually face a fast moving thruster airship or hard difficulty fighter with those same advanced guns.
>>
I can't log in after not playing since the MOBA meta was in the pre-release stage. Is anyone else getting the "unable to authenticate"?
>>
>>120912632
Forgot to mention that this is about Robokek.
>>
>hovers don't do shit
>new legs are slow as fuck
>let's try tank treads
>flying around the map at the speed of sound
Fucking what? Why are tank treads so fucking fast?
>>
>>120913606
They're one of the few things not nerfed into being garbage.
Which is why I'll never hold my breath for Robokek becoming a good game, it's infected by the ASSFAGGOTS mental disorder.
>>
>>120913606
>legs are just wheels with a shitty walking animation
I didn't know why was I expecting immersive walking from this game's engine.
>>
Robocraft servers are fucked
>>
>>120913896
It's pretty impressive how well they can climb, and they are even stable on hills for sniping.

Probably going to be nerfed I guess.

Strafing when?
>>
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>>120909971
>>
spoop
https://www.youtube.com/watch?v=3qvwUoe3QjQ
>>
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So are coffin nails meant to be really lethal as I was under the impression they're supposed to be.

fitted my AA cannon (the recoil supressed version), testing it prior to use in campaign as I've got a coffin nail coming at me.

Doesn't look like this is going to be a problem.
>>
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>>120918349
boat that AA cannon is fitted to. Can't see shit through all the shielding, though.

was previously a medium sort of class vessel but now its a heavy hitter. (in terms of where I am in the campaign now, as I'm still stuck with one decent resource location)
>>
>>120906385
Gosh, is it really that bad?

Well, I'm not sure if it's a good thing or not.
I like building on a budget and those tier limits were a budget.
But on the other hand I can now build whatever without having to worry about breaking the tier budget.

... Hmm. No, I think it'll be a bad thing.
>>
>>120886202
Are ion thrusters going to work in a planet's atmosphere? If yes, I think it'll be possible. It hinges on whether a solar panel generates more power than is required to keep the solar panel aloft. If yes, then it's just a matter of building enough solar panels.
>>
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How to make a better podracer?
>>
>>120920116
You don't
Because the way thrusters work doesn't make sense anymore
>>
>>120920519
Does this design actually viably work in game?
I miss shitty tier 2 jets when they were just released.
>>
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>>120920116
play machinecraft
>>
>>120920519
>see thruster stick
>know I can't kill it before it takes out my guns because it's fast and tanky
>see plane
>I can kill it in one hit
>so it's always thruster sticks
Epic game.
>>
>>120918349
>flak will never be comparable to hvap for AA
baka desu senpai
>>
>>120922219
motherfucker
>>
>>120919817
>If yes, then it's just a matter of building enough solar panels
No.
Thrusters have mass and an upper limit to the thrust provided, thus there's an upper limit to the possibilities of such platforms.

Let's consider a small ship large thruster (going by numbers from spengie wikia), which provides 218250N with a mass of 721 kg. To produce full thrust it requires 400 kW.
A small ship solar panel produces 30 kW with a mass of 52.2 kg.

Thus, to provide full force a large thruster will require 14 (rounded up from 13+1/3) solar panels, giving the complete arrangement a mass of 1451.8 kg.
Thus, the maximum possible acceleration for this setup is 150.3 m/s^2, corresponding to 15.3g.
If the planet's gravity exceeds this, the platform will fall.


Keep in mind that these numbers might be outdated, and that the solar power output is a best-case scenario.
>>
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tfw coastal defence battery actually turns out to be a good idea.

tfw it was fucking dark so thats the best picture I got

There's three guns in the picture, 2 AA type and 1 0.25 bore HE. Benefit of being fixed is the barrel can be long as fuck to up the accuracy and recoil doesn't matter.
>>
>make plane in Besiege
>go to save machine
>game crashes

AAAAAAAAAAAAAAAAAAAAAAAAAAAHHHH

It's been giving me this "duplicate handle failed" error a lot lately in the load machine screen but it's the first time it happens when saving, it's fucking infuriating

It never happened in previous versions of Besiege, only in 0.11
>>
At least I got a webm of a pretty spectacular crash
>>
>>120918349
They're probably just infamous because they're one of the few DWG designs that can kill shitty beginner missile boats fast.

Decent custom or advanced cannons can easily nail the nails before that happens.
>>
>>120898352
>ps2
>navy
pick one then sing me to sleep I don't want to wake up on my own anymore
>>
>>120922826
>150.3 m/s^2, corresponding to 15.3g
That's about fifteen times Earth gravity, so if those numbers are still applicable, we should be good to go.

There are other complications, though. I don't think being able to hover with the sun directly overhead is quite good enough. The platform would need to carry batteries to last through the night, and produce enough surplus power to charge them when the sun is up. Landing for the night is an option, I guess, but then it becomes just an ordinary solar-powered aircraft.
Of course, there's always the option of going nuclear. It'll need occasional refueling, but uranium is cheap.
>>
>>120924658
>That's about fifteen times Earth gravity
Did that really need to be said?
>>
>>120923280
Games need more fixed cannons
Like, seriously

They're 10x cooler and have more tactical play with trying to line up shots.

Unlike robocraft weapons.
>>
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I wasn't entirely satisfied with the 1290 kph record so I added some rockets and pushed it to 1514.

But of course rockets are kinda cheating so this doesn't count as an official record.
>>
>>120924751
Probably not. I was a bit confused about what conclusions you were actually drawing from your numbers, since you started your post with "no", but I think I get it now. You weren't saying that the thruster-panel assembly couldn't fly, but that a larger assembly would need multiple thrusters.
>>
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>only 1 airship and a boat, no hassle
>deploys things everywhere
>oh bollocks its a carrier

lost 1 helicopter and 1 wooden jetboat (which I use as a lure). AA's did their job but the map gave a good picture of the chaos that ensued
>>
>>120927406
>You weren't saying that the thruster-panel assembly couldn't fly, but that a larger assembly would need multiple thrusters.
No.
The conclusion is that you can't just add more solar panels and expect anything to fly anywhere.
A thruster+power supply can only support its own mass against a limited gravity pull, which ultimately limits the possibilities of such platforms.
In the case of the smallship large thruster + solar panels, the limit is about 15g, as shown previously.
>>
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>marek posts new screenshot on twitter

it's finally happening boys
>>
>I am looking forward to play the game with other players once new MP and Planets are out.
>NEW MP
Who gives a flying, walking, or orbiting fuck about planets, non crippled MP is the hype.
>>
>>120929197
Look at the first character.
It has floaty bits (?), but the character entered in translator does not.
>>
>>120929580
it's a metaphor for wings, representing the freedom in gameplay planets will allow next week.

pretty clever and subtle move by marik.
>>
>>120929580
I thought that too for a moment but I ran it through my extensive weeaboo skills and I can confirm it's all okay and it means something roughly like what the translator says

Basically half life three confirmed planeds next week get hype for Marek to instead release a game-breaking update with no planets
>>
>>120929103
But... you can? If you're using nothing but thrusters and solar panels, the thrust-to-mass ratio will remain constant.
If a small large thruster + 14 solars gives you 150m/s^2 acceleration, so will five small large thrusters and 70 solars.

The maximum thrust is a limitation, obviously, but not a meaningful one. We aren't going to see planets with fifteen times Earth's surface gravity. The actually important factors are the maximum payload of the thruster-solar assembly can push at 9.81m/s^2, and actual power efficiency.
>>
>>120930184
>tfw starmade will never have big planets like spengies
>>
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I wonder, could 2 planets spawn in close proximity to eachother and block the sun for eachother?
>>
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>>120930931
NEITHER WILL SPENGIES
REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
>>
>An entire thread went by while I slept
What year is it?
>>
>>120931498
1984.
I'm afraid it's been 9 years.
>>
>>120931125
do you know how logic works
>>
Why doesn't FtD have some kind of customizable skirmish mode? It's perfect for this kind of game.
>>
>>120933256
i think it has a skirmish mode in multiplayer
>>
>>120905176
post link for that radar block?
>>
>>120929580
>the character entered in translator does not
It does though
>>
>>120936413
>block
>>
>>120930552
>We aren't going to see planets with fifteen times Earth's surface gravity.
>he actually important factors are the maximum payload of the thruster-solar assembly can push at 9.81m/s^2
It is irrelevant to discuss what the possible planetary gravity is, because the maximum acceleration of a platform is directly related to its maximum payload against a given gravity field.
Besides, I leave theorycrafting for the shitters.

Consider the previously mentioned 1 large thruster + 14 solar panels.
With a total thrust of 218250N, the total platform mass may not exceed 22247.7 kg for it to maintain altitude aginst 1g.
Knowing that the propulsion system (thruster+panels) has a mass of 1451.8 kg, that leaves us with a payload of 20795 kg.
Notice that the mass ratio of complete platform:propulsion is 15.3. Has that number occured somewhere else?

tl;dr: you're still a fucking retard
>>
>>120936547
well what is it?
>>
>>120885968
Why not just orbit?
>>
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Hey, machinecraftards.

I want to make a lorry-truck-wagon sort of thing.
Whatever you call them. I'm new to all this stuff.

There's a wagon with no engine and a vehicle with an engine that tows the wagon along.

So when the vehicle turns the front part should turn first and the joint should bend before the wagon slowly realigns with the front of the vehicle.

How do?
>>
>>120937328
A freejoint could work.
Setup the joint so it has 2 "neutral" controls set to 0.
>>
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This little shit simply refuses to turn on command, constantly circling around on it's own.
How fix?
>>
>>120937974
>turn on command
Is that command given via the RTS map or a vehicle controller?
If it's the former, don't fucking bother. Take any vehicles out of play before giving orders via the RTS map.
>>
>>120937974
Slap some outward-pointing jets on the tail, set them to thruster-reverse
>>
>>120937510
That looks like it'll work.
.. Once I manage to get it moving, that is.
>>
>>120938245
Via RTS mode and the constant circling is outright fucking annoying when it actually attack something.
>>120938261
I want to build an engine- and jet-less helicopter.
Is there no way other than with jets?
>>
Am I the only one migrating to /kspg/ to get their fill of planets right now?

Fuck these floppy dong-rockets.
>>
>>120938554
ehhhhhhh

the only vehicle I've managed to make work without an engine is pic related, made it a while ago. Moves at about 3m/s just made it to have something to slap down to defend resource points for next to no resources.

The problem is that you aren't going to get very much lift using rotors and no engine drive or whatever it's called. Tailplanes do nothing unless you're travelling at a decent speed.

Replace your metal with alloy, rebalance it and see where that takes you. You don't have a chance of making it work with metal.
>>
>>120938554
>the constant circling is outright fucking annoying when it actually attack something
If it is making small circles when there's an enemy around, it's due to faulty design.
For whatever reason, your vessel is incapable of making controlled yaw left and/or right.
>>
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>>120939071
fuck, forgot pic
>>
>>120939262

you can use the heliblades on a spinblock and get pretty good forward momentum, i'm gonna make a no-engine prop plane to demonstrate. it's not really that hard, it'll probably get nerfed in the future though when resources for fuel are actually a consideration, can't be having everything runnin around with free props.
>>
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>>120939071
wrong wrong wrong

this thing is 100% rotor powered. goes only 10m/s and turns like a brick but it has 0 power. 100% metal.
>>
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>>120939783
this alternate version was heavy enough to warrant cramming an engine in it however
>>
>>120939783
>>120940264
huh, interesting. I still think that for tailplanes to work you need speed, which you can't get without an engine. I recommended replacing metal with alloy because less mass to turn means faster turning.
>>
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>>120940808
it turns like a brick == it turns

if it works it works, if its engineless its engineless

here, have an abomination
>>
>>120940808
>huh, interesting. I still think that for tailplanes to work you need speed, which you can't get without an engine
You're a fucking retard.
Consider for a moment that you're replying to pictures of helicopters.
Then remind yourself how a helicopter stays airborne.
>>
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>>120941503
By creating enough lift by forward motion to float, of course. :^)
>>
>>120897721
Lua tied to Ion thrusters, if it rotates too much, kick the ion thrusters on to reorient it

It's relatively simple code, too.
>>
>>120941503
I don't get your point. I usually use at least a little engine power on my helicopters for extra lift or thrust.
>>
>>120915891
>>120913896
Doesn't help that walkers seem to be immune to anything 95% of the time when jumping.
>half the enemy team is walkers
>just jumping up and down somehow makes them immune to most damage
>mass team v team gunfights with them become pointless as a medic heals whatever damage they do end up taking
Fuck this
>>
>>120941940
I'll try in Simple English.

Gravity pulls down. Helicopter does not fall down. Helicopter does not need engine.
Conclusion: Helicopter makes force without engine.

To move forward, vehicle needs force. Helicopter can make force without engine.
Conclusion: Helicopter can move forward without engine.
>>
>>120943474

A tailplane is a control surface that relies on the air movement of the aircraft.
A helicopter produces air movement an order of magnitude less than an traditional fixed-wing aircraft.
Conclusion:
Tailplanes on an helicopter are going to operate an order of magnitude worse than Tailplanes on a fixed-wing aircraft.

Build a tail rotor to precisely neutralize the rotation of the main rotor, then add a tailplane to adjust beyond that.
>>
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>>120946076
>Build a tail rotor to precisely neutralize the rotation of the main rotor
No need. Dedicated spinners do not produce torque.

On a side note:
>>120939783
I stol- took as an inspiration this design and evolved my shitcopter into a bigger gray heliturd.
Kind of works now. It's the AI's turn to fuck around now.
>>
>>120946076
ftd doesn't have torque

>>120943474
Modern passenger planes can fly without one of their engines.
Conclusion: modern passenger planes do not need one of their engines

Humans can survive without arms or legs.
Conclusion: humans don't need arms or legs.

Just because it can fly without an engine doesn't mean it won't be absolute shit without an engine.
>>
>>120936724
I don't disagree with any of this, but I still don't see why you said that strapping more solars on wouldn't help. Two thrusters with 14 solars each are going to lift double the payload of one. With enough thrust, you can lift arbitrarily large payloads.
>15.3
You're definitely right about me being a retard, though. That never occurred to me. :(
>>
>>120936724
>>120948341
Um... Why not just use few batteries, charged by a much smaller amount of solars?
>>
I'm not quite sure what I was aiming for here, but massive steel airship. hovers around 450ish, goes about 40. shitton of power to spare though, so might make a big prop extension out the back.
>>
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>>120949582
>invisibleairship.jpg

pic now included
>>
>>120948868
Because the idea is to have the thing flying nonstop, inside a planet's gravity field. There's no downtime to charge the batteries, the thrusters need to stay powered.
A realistic application would actually need batteries, with MORE solars, since the sun is on the wrong side of the planet half the time.
>>
Any chance of FtD going on sale?

I have only 12 gabebucks and FtD is 20.
>>
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Halo-style warp drive in Spengies when?
>warp drive opens a slipspace rift in front of the ship
>you have to manually enter the coordinates for the rift
>pic related happens if you enter the wrong coordinates
>>
>>120950197
it's 75% off on some other site last I heard
>>
>>120950197
FtD is currently 75% off on another website somewhere.

If I'm correct you'd have to make an account and pay without gabenbucks though.
>>
>>120950197
Oh, here we go.
https://www.bundlestars.com/en/game/from-the-depths

Other people here have used it and got it to work.

I think I'll finally bother getting it now.
>>
>>120947407
>>120946076
No one is trying to argue that adding an engine is completely without benefits.
The simple point is that a helicopter can achieve minimum functionality without an engine.

>>120948341
>I don't disagree with any of this, but I still don't see why you said that strapping more solars on wouldn't help.
Because no matter how many thrusters or solar panels you add, the maximum acceleration will never exceed 15.3g.

>With enough thrust, you can lift arbitrarily large payloads
That is only correct under the assumption that the gravitational pull does not exceed the platform's maximum acceleration - in which case it'll unavoidably crash.
For anything less than that, you can of course just make a bigger platform to carry whatever fuckheavy payload you have in mind.
Your assumption about surface gravity never exceeding 1g seems severely ingrained into your way of thinking.
>>
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Do you want to play a minigame, /egg/?
http://steamcommunity.com/sharedfiles/filedetails/?id=546238866
>>
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>Attempt to face off a bulwark

well, I should have guessed airship vs castleship wasn't gonna work out.
>>
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>>120946748

I used your image as a concept and made my own supercheap attack heli. my only complaint is that it's really slow, and as usual missiles are fucking wonky and rarely do what they're supposed to so it has to be laser designated.

any idea how i can make this thing go forward faster? 12m/s is not really 'attack' helicopter, more like flying missile platform
>>
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Other than being excessively slow, fragile and inflexible, and also taking a fucking year to setup, advanced cannons are pretty good for broadsides. A single input on the firing piece or a beltfed autoloader if you're insane, a couple gauge increasers, a stubby barrel and you've got a ship that skips 30 meters to the side every time it obliterates whatever is to its left/right
>>
>>120954129
10/10

Now put downward-facing propellers on the bottom and slap some jets on the back
>>
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>>120954129
>>
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>>120954518
>>
>>120954036
>12m/s is not really 'attack' helicopter, more like flying missile platform
Well, that worked for my long-range heliturd.
>any idea how i can make this thing go forward faster?
Probably by adding more pole and blade extenders or with jets/motor drive or whatever it's called for spinners.
>>
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>>120954793

it's a no-engine attack craft, obviously a thrustercraft with a main blade up above and thrusters everywhere else would be infinitely better, i'll probably build that next as a bomber.

i considered putting a bigger prop at the rear but after i actually did it only gaind 1m/s so i reverted it to it's previous config. it is extremely cheap, i could theoretically field a few of them, but i can't get any AI to actually fly the fucking thing, has to be manually piloted, real shame.
>>
>>120955028
generally to make an AI fly this type of thing you need a couple things

first make it never bank to turn, do this by cranking up "angle before roll to turn" and down "maximum roll angle"

second, let it fly as high as it goes without AI, note the altitude, and set that as both cruising and minimum altitude. otherwise it's going to start trying to pitch up or down to match whatever was set.
>>
>>120954753
>>
>>120950221
>Implying that's the result of wrong co-ords
Kamikaze Drive Drones
>>
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>>120927582
I remember fighting my first Barracuda. I'd been kicking ass for a while with my small fleet and wondered how tough something like that could be.
>mfw it starts shitting out fighters right after it spawns
Mistakes were made
>>
>>120953147
it looks like a smaller version of that derelict republic warship at peragus II from SWKOTOR2
>>
Is a captured Paddlegunner worth keeping? Fucker cost me my flagship, so I might just keep it out of spite.
>>
>>120957883
they are good, but you might want to up the armor on it since it's pretty fragile
>>
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Steam powered tank status: not moving.
>>
>>120958054
That might be an issue, since I only have like 4k metal left. Would a pair of sticky flare launchers help with survivability?
>>
>>120958754
Because you've got it hooked straight to the shaft? Gear it down.
>>
>>120958754
We steampunk now?
>>
>>120958989
yes and no.

a pair of sticky flare launchers, a couple shields, an anti-missile missile, some smoke deployers, yes. really though, when you can afford it slap a layer of metal on top.
>>
>>120937216
Floating city.
No need to leave the atmosphere with expensive muh balance thrusters.
>>
>>120955028
>no-engine
I don't think custom jets need anything but fuel to run. Give it enough fuel capacity to keep the jet going for a few minutes and work out how you want to resupply it.
>>
>>120931125
Binary stars are a thing, so I'm sure there's a binary planetary system, although they'd both suffer crazy volcanic activity and extreme weather as they try and rip off each others' atmosphere.
>>
>>120958754
With your designs in general, try pointing the steam cannons forwards rather than down on the wheels. We already know that troll physics are in action for Besiege, so it should help a bit.
But yeah, follow >>120959082's advice and gear down.
>>
I just made this thing, what's your opinion on it?
besides being shit
>>
>>120960736
I meant in spengies, silly.
>>
>>120960928
Small, surprisingly stocky and probably overgunned - almost a caricature of a warship.
If you have some sort of AMS, kawii.
If you don't, kawii deathtrap.
Post webms of it doing rude things.
>>
>>120961550
will do

It doesn't have AMS yet, i just finished the outsides
>>
>>120959352
Alright, I have some questions.
>a pair of sticky flare launchers
I know how to do these, but does it matter where I put them? Do they still work if they immediately touch the water, or do I have to shoot them into the air?
>a couple shields
I also know these, but I'm not ever 100% sure on where to place them. Also, what's the lowest effect strength I can really get away with?
>an anti-missile missile
Does just one work? What's the structure of a proper anti-missile missile? Does it just hook up to a missile warner, or is there a special connection needed?
>some smoke deployers
I've not even seen lasers in the campaign yet. I just plonked down my third outpost (which I fought the Paddlegunner for), is the pain train incoming?
>>
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>>120960924
>pointing the steam cannons forwards

That's only possible on the front engines. On something like pic related where every wheel is powered, the steam coming from the front would kill the middle and rear engines.

And fuck remaking the whole thing to fit flamethrowers in it.
>>
>>120938758
I'm a refugee from /kspg/ fuck that game.
>>
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>>120963339
You can't hide from us
>>
>>120961550
Had to cut half of the battle because muh file size
>>
>>120960406
>expensive
>as opposed to to designing, constructing and powering a floating city
Guess again.
The only reason to really build anything to hover in atmosphere is because you CAN. Not because it is easy, but because it is hard.
If you're looking to conserve time, effort and materials, basically any other option is better.
>>
How do ships IRL have their propulsion placed?

In the stock FTD ships, there's either

>flat ass with wall of propellers
or
>propellers loosely attached to the bottom along the length
>>
>>120966090
>>
>>120966090
>>
>>120966852
>>120966394
Oh, so the problem is FTD doesn't have propellers that function on the required scale?

Okay, cool, thanks.
>>
>>120967064
Wait for engine overhaul. Direct drive will be possible and will include custom screws.
>>
>>120967064
Yep.
>>
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>>120967064
Yeah.
>>
>>120967064
I'm not sure how rudders / steering works in FtD but it's also important the rudder is right behind the propellor. You could probably have lots of little rudders, though.
>>
>>120968380
Huh, then again
I guess rudders could work even if they're in front of the propellor

I don't know how boats work it seems.
>>
>>120905176
Is that radar display just a poster?
>>
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>have almost 20 million robobucks saved up because of this weekend with everyone having premium granting a near 200% bonus every match
>dont know what to spend it on
>>
>>120971418
>spend my robobucks
>turns out everything I spend them on is shit because of stupid nerfs
>no reason to use anything other than redundant smg bots or my rail tank
>exit game
>>
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How do I tell my robokek rating/tier now? want to try putting the vase of merriment on mech legs
>>
>>120972363
Just noticed the 18K, but how does this correspond to the tiers there used to be?
>>
>>120972518
It's the same except now tiers allow for 1-5 tier difference in matchmaking.
A really massive improvement according to the devs.
>>
>>120972518

>Just noticed the 18K, but how does this correspond to the tiers there used to be?

30million is the new T10.

15 million is the halfway point.
>>
>try to land on a planet
>it goes invisible
>your last save was an hour ago
>the bug won't be fixed for a week
>>
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Did pistons get some sort of change? It seems like the refire rate on my old artillery has improved.
>>
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This troll physics shit is really cracking me up.
>>
>>120973141
>>120973376
noice, thanks for the help.
>try moving mechbong to line of symmetry
>game crashes after 5 steps
Ah, good ole robocunt
>>
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>HEY BRO THAT MEGTA LOOKS BEAST

>THANKS BRAH

>proceeds to get anally rape by the enemy team because literally NOBODY will look into the air to kill the single plasma bomber circling over their head like a vulture
>>
>>120975101
You see, even after the nerfs to plasma and air,

they can't buff the average robokek's intelligence.
>>
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>previous railgun didn't really charge as quick as I'd hoped
maybe this will work
>>
>>120971763
I refuse to believe they've managed to make rail bots viable at T10.

Have they given rails massive buffs?
>>
>>120975403
what kind of engine layout are you using?
>>
>>120975101
>tfw nobody ever praised my megabot until the end of the match where it had proved itself
>tfw people quitting at the sight of it
>>
>>120963126
>stickies
however you launch them, make sure you launch them away from the ship. if they fall back down and stick on your ship you just dun goofed. it's a good idea to launch them pretty far.
>shields
10. always 10.
>lasers
if you're still up against DWG and OW, you won't see any lasers. the first factions you will encounter that use them heavily are LH and TG, and since they have pretty fast moving ships they can surprise you on the campaign map if you're not prepared.

to be honest i'm not 100% sure how anti-missile missiles are built, but they are a good and cheap way
>>
>>120975741
A shitty one, from the looks of it. That much space should put him well above how much power he has right now. Pic related is how I usually set them up. L&R2U connectors every other block along the side of the crankshaft
>>
>>120975741
piston either side of crank, carbs on all piston sides, 3 fuel tanks and 1 or 2 superchargers per carb.

gap between each pair of pistons. Easiest to think of it as a H layout with crank down the middle and pistons at each corner. Then extend as far as needed.

Dunno if anyone else has a better formula but I find it tends to make enough power usually.
>>
>>120975542
I just like shitting on kids by removing their weapons.
I don't play rail to win.
>>
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>>120975940
I prefer to add smoke so I can screw up laser guided missiles.

>>120976065
Fuck, forgot pic
>>
>>120976065
that's why i'm asking, i remember getting the same power with 1/10 of the space on my cruisers
>>120976093
gap with each pair of cylinders, carburetors conected to cylinders, fuel tanks connected to carburetors, or superchargers when i can connect them with 3 carburetors, the cylinders on top of the crankshaft get beastly energy production with ridiculous energy consumption
>>
>>120976245
Since they added mediguns that became a lot less fun.

Nowadays if you take out an important part of someone's robot they just get it healed. At lower ranks there are a lot less medics / less people hang around the medics and it might be okay.

At T10 if they haven't buffed rails, rails are literally a fucking joke.
>>
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>>120975542

>Have they given rails massive buffs?

hahahahaha. no.

They actually gave them nerfs, and then buffed SMGs some more. Im not even kidding.

>patch nerfs rail damage to the point of near uselessness
>next patch removes SMG damage dropoff, so SMGs now do full damage at their max range
>release walker legs, which tons of people use, and make them so strong they take at least 5 rail shots to destroy, and then get healed back instantly

Rails are 100% worthless right now. And Plasma is still doing that fucked up thing where they do less damage up close, and seem to do random amounts of damage any other time. SMGs are still the best of the best of the best of the best weapon in the game to use, at all ranges, in any situation. Muh unlimited rnage hitscane machine gun.

They are also going to add in a long range HOMING version of SMGs, which fires slower, and builds up a "charge" attack which fires one big bolt of energy, like a rail shot.

I dont know what the fuck Freejam is even thinking.

But then is is from the same company whos figure head says he hates the idea of dogfighting aircraft in his game, didnt even want flying robots in Robocraft to begin with, and doesnt want to let megabots be able to fly ever. Dudes a fucking moron.
>>
>>120975940
>>120963126
>anti-missile missile
I find flare countermissiles to be an interesting solution to both problems. Even if it's just a flare+countermissile warhead, because cleaning missiles that go for them improves the framerate.
>>
>>120976279
>exposed carbs
>only 3x5x15
>20k power
what the fuck? are you putting points into engineer? teach me the secret
>>
>>120976961
no points in engineer, gimme a few minutes and I'll make a layer-by-layer pic
>>
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I refit the atlas to suit my needs.
>>
>>120960928
comfy/10
>>
>>120976628
>But then is is from the same company whos figure head says he hates the idea of dogfighting aircraft in his game, didnt even want flying robots in Robocraft to begin with, and doesnt want to let megabots be able to fly ever. Dudes a fucking moron.

I don't understand this mentality. Is he literally retarded? I understand it's his project and his game and so forth, but he's not the playerbase or the customer. It's the equivalent of a chef making food that HE would want to eat, as opposed to making food for the people he's serving. He should be making the game fun and interesting instead of shitting on anything he "doesn't like".
>>
>>120976628
They already fucked up with hover megas.
Megas should be heavy ground-based vehicles. Hovers had almost every advantage over wheels. Wheels had the challenge of making smaller megas to make them easier to move about.

Wait, what, homing SMG?
You mean like
The game becomes a RTS you could write a simple 'hold click, release click' script for and sit back while having a cup of tea? You can already do that with medics, almost.

Don't hate them not wanting flying megas.
A thrusterstick mega would be awful.
A bomber plane mega would actually be pretty awesome.
>>
>>120976592
There was an indirect rail buff in that the healing rate of the mediguns themselves was nerfed. If you take out a couple of a medic's mounts it takes a pretty long time for them to return.
>>
>>120975101
>>120975801

fliers are so scarce nowadays it's literally a myth for most players. the perfect killer is the one you do not believe even exists. freejew thought they nerfed air for good, but those that survived became gods.
>>
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kinda feel like I should put the legs on pontoons to the side so the perspective isn't so high
>>
>>120977207

nice guns bro, you must have almost acceptable levels of accuracy with barrels that long.

in other news, how do we compensate for recoil on ships so the horrible recoil-roll effect in >>120963976
doesn't happen all the time? I don't really want to turn all of my craft into trimerans.
>>
>>120978303
live with the recoil, become one with it

propulse your machines with it

or put hydraulics on it
>>
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>>120976961
alright, here you go. Step by step guide to something that's going to be irrelevant in a few months
>>
>>120977649
That's actually a nice change.

>>120977984
>the perfect killer is the one you do not believe even exists
Providing:
1. Your team doesn't leave in disbelief of you
2. They don't nerf it again anyway because why not
3. That one person who made an ultra-specific counter to you doesn't show up for no reason other than to spite you on lady luck's behalf.
>>
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>>120977610
>A bomber plane mega would actually be pretty awesome.
Too bad Ahwassa would look like shit with robokek fun and creativity limitations.
>>
>>120978676
Actually, I'd like to make a point there.
3. doesn't really apply to Robocraft.

There isn't really a counter-counter system. Tesla people have a much easier time attacking mech-legs, sure, but...

If you play T10 it's really just smashing SMG bots into SMG bots. Kind of like how the game was when it first started, except with medibots too.

>>120978785
I'll UEF your ass.
>>
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>>120978874
UEF this, fag.
>>
>>120978505

my guns have 8k recoil with no hydraulics, 4k with the absolute most i could fit on the gun, they still roll the ship to about 20 degrees when firing to the side.

i'm thinking of going for a very wide boat instead, not a trimeran, more like a barge with the firing pieces recessed into the hull so they're almost at center of mass. that'd solve most if the issue, i'd still unintentionally strafe when firing but that's not really as much of a problem.

in other news, retrofitted my destroyer to be a mine launching sub, wrecked a marauder in a single pass beneath it but it only goes 16m/s, i think i might end up making some kind of mine-launching speedy turret ship instead.
>>
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8M shells, Gunpowder and 1 Sabot head.

120 Barrel Length for optimum propellant burn.

Center of Mass, above the ship.
>>
>>120978662
are you leaving the final carbs exposed because of cost efficiency or space efficiency?
>>
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>>120978979
>attempt to nuke base
>base moves
>no way to redirect nukes
Whoever designed those nukes is a genius in the most sarcastic of ways.
>>
>>120979464
mostly space efficiency, but cost factors into it as well
>>
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>>120979419
>>
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>>120979570
>SC2
When did everything go so wrong?
>>
>>120979419
super high velocity advcannons are over rated. a single miss leaves you with such a long reload time, and at the ranges where it'd be most effective the step-wise aim fucks you over.

medium sized rapid fire HE / HESH / HEAT is where it's at for adv cannons. which is exactly what is the case with custom cannons, too
>>
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I'd really hoped this would work.
>>
>>120979841
>200 hours on SC FA
>never actually bought SC2

I never played it in a serious sense. Just messing about with a friend or two.

I tried making a couple of things in robocraft based on SC designs but honestly I should stick to machinecraft for that. I made a tier 1 tower and that wasn't even satisfying.

Think first real thing I'll make in machinecraft will be a remake of this.
>>
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>>120977318
and this is why we got so frustrated we refuse to even acknowledge the game's existence.

he had a literally perfect fun instant jump into the fray game that won him his awards he boasts upon every game start up, and now it's this shit.

first he wanted to cater to the cancers in the playerbase that where too vocal, then player count started dropping after the constant nerfs to helium blocks (remember those!?) and air/plasma in general, then shit got somewhat buffed/balanced out and most where happy, then they added le epic MOBA that literally killed the game.

desperate to hold onto whatever was left of the palyerbase (to be exact the extreme SMG cancerbase), freejew nerfed the living shit out of air, plasma, smg, and even nanoheal.

and now, they have the fucking nerve to ask you to give them shekels for ugly as sin bat wings.


and this is why we do not talk about robocuc/why we hate robocuc/GET THE FUCK OUT ROBOCUCS!
>>
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>>120980278
That's better.
>>
>>120980278
make it a sort of crossbow instead of just a launch ramp.
>>
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>do some small ship drill mining in SE
>have to clean my save immediately afterwards because of over 9000 1.1kg meteoroids flying off into space everywhere
>>
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>>120979938
Shhhh, it's fine.

Also, my design to get her floating again.


I'm waiting for the first shell to rack to test fire it.
>>
>>120980786
make a funnel with a large ship and gravity generation.
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