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/sg/ - S.T.A.L.K.E.R. General
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You are currently reading a thread in /vg/ - Video Game Generals

Thread replies: 255
Thread images: 116
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YOU let it die edition™

>BugTrap, crash to desktop, freeze/lockup?? Find your crash log.
Check your Documents or game install directories for the xray_[your name].log file. If you can't find it, look in the location specified at the top of fsgame.ltx. Copy the last few lines from the log and paste them here if you want any help.

>Start guide, beginner tips, and much much more
http://pastebin.com/FUPEbLiv
>HUD guide, modding basics, mod reviews, and AMK mod guide
https://docs.google.com/document/d/10yi79NUFhJrFO4hmGeKqaWSw35BJQv0Ve0OK94ioMEw
>Why Complete is bad and you shouldn't play it
http://pastebin.com/6AtetpMM
>Performance Guides, Steam settings
http://pastebin.com/nzXEevG7

>The Zone Manual: Every Mod You'll Ever Need for the True Ukrainian Experience
http://steamcommunity.com/sharedfiles/filedetails/?id=121125400
>Pasta summaries, streamer listing and more
http://cheeki.violates.me/
>STALKER General Steam Group - Join chat and ask for an invite!
http://steamcommunity.com/groups/BroZone

Reminder that MS Update KB2670838 breaks your DX10/11 games including Clear Sky and Call of Pripyat. Here's a fix:
https://mega.nz/#!LAAXlaIZ!uVbJ-gsIPm8Sn2ydh7btI_3VK7Mfr41qoO2L6M7FZfQ
>>
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Mods and Repositories | Often out of date; use only as a last resort!

>Shadow of Chernobyl
https://mega.co.nz/#F!R5tnxQab!u1LS76bEVBuIrAZw6Py_3A
>Clear Sky
https://mega.co.nz/#F!NoVzUJLZ!g4Qdy88rL3BG7WTlNXsGOw
>Call of Pripyat
https://mega.co.nz/#F!58lwDISQ!P-UNABvTEA7km2fLUIAU7A
>Game Repacks + Modding Tools
https://mega.co.nz/#F!Ql5CSLxb!gNkfqg-xAUfYezLuMaFtYQ
>Downgrading Patches (drag-and-drop)
https://mega.co.nz/#F!M4BmDRCL!vfze70GSJDyv-HzWn7Dwww
>Unpacked Gamedata + GSC Backup HDD assets
https://mega.co.nz/#F!V5hBzKab!wF7fgX6m5Tq29B_m5EX69g
>Old Builds (dated from June 1st, 2002)
https://mega.co.nz/#F!kFtnBTSb!K-RlA1TVxlJGl86yE1c6fw

>Lost Alpha
https://mega.co.nz/#F!nJEUgaKS!UdZXAwzMWmtjwfn_dFM3dg
>Oblivion Lost Remake
http://pastebin.com/ZUHS77ZS

>Call of Chernobyl
https://mega.nz/#F!Z01CVQgZ!kzFOBdGnnehBSk1OUQm6PQ
>Weapon Soup for CoC Repo
https://mega.nz/#F!O0hSmBAT!0u8yH2lQc-7Q3-yN6phXhQ
>Call of Chernobyl/Warfare Bitbucket repository
https://bitbucket.org/revo_lucas/
>Harpoon Knife/Alternate Flashlights for Arsenal Overhaul 3.x+
https://mega.nz/#!at5AACJT!_GFaRwe-D4XPY8bdD8DHrBY9njvc9T107hE-lc0J0vs
>Don't have Call of Pripyat but want to play Call of Chernobyl?
https://mega.nz/#!uoYinJ7I!Lqj2DNIAkaVkcFUa1PLZzj80cVhAFK5D-9zbU2Iy5KI

>Codebro's 1.0008 Patch for SoC - enter "menu_fps_cap 0" in the console to prevent crashes.
http://www.mediafire.com/download/6644yv6xekn73rr/Codebro's+1.0008b+Fix+1.zip
http://pastebin.com/CtQ7zfkA
>Xetrill's Modified LuaJIT for CS/CoP - improves performance, especially in script-heavy mods.
https://mega.co.nz/#F!BIISmQgK!KHZR01ljznUqJlcHUax-aQ
http://www.gsc-game.com/main.php?t=community&s=forums&s_game_type=xr2&thm_id=23321&sec_id=22

Previous Thread: >>145552698
>>
>>145590523
trader files are in gamedata\configs\misc\trade\
>>
>>145582804
not really, you probably just have a syntax error
>>
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w e a p o n s o u p
>>
>>145609416
I know how to change what they buy/sell if that's what you're referring to, I'm trying to figure out how to change which inventory is loaded in specific locations.
>>
>>145610274
each trader has its own file.... who are you trying to edit?
>>
>insurgentdude posts here
S-senpai so you read my occasional sh-shitposts here? S-such an honor baka desu

Thank you for your vids you glorious bastard

Also that czech smg you used in the coc vid is REALLY shitty.
>>
>>145610621
>insurgentdude

fuckin who? or right, idgaf
>>
>>145610621
he was the one who posted vids and webms from the beta build, and eventually leaked it
>>
>>145611035
You're mom m8

>>145611112
Kek, so the dev team was buttmad because of him
>>
>>145610621
how can a grown man think his animes are real
>>
>>145610392
The generic traders in Warfare that spawn at smart terrains that normally don't have traders seem to all share the same inventory file. Specifically I wanted to make the trader that spawns at the CoP military base in Pripyat Outskirts spawn with the same inventory as the military trader at Agroprom.
>>
>>145612572
Try this: https://mega.nz/#!T9oEjDQB!rIkblhGOlwLvl8F763sIZYs9FeT_gfcdcsx_83Rb1kE

I haven't tested it since I'm at work for another 40 minutes or so, but that should work.


And on the subject of WS:
Gonna be working on traders, the spawning script, and correcting more icons for WS tonight. I posted a small patch while I was here at work for the aug a3 and the pkm texture.
>>
Playing AMK 1.4.1 with AA2. I get this wierd shadow that's behind me? It appears at the edges of the screen as I turn around.
Anyone know a fix?
>>
>>145615058
The fix is to read the OP you dink.
>>
>>145613946
Oh, thanks a bunch. I'll test it next time I'm there.

If it's not too complicated/you aren't too busy, could you explain how exactly you changed it? Was interested in going through the different maps at some point and diversifying trader inventories. Don't know fuck all about stalker modding but I'll try my best to guess,

Comparing the two files to the originals it looks like you:

1. Combined every faction trader in the logic_stalker.ltx into one entry (mil_smart_terrain_7_10_freedom_trader) and set its inventory to trade_military.ltx

2. Removed any references to the other traders in pri_a16.ltx

Seems pretty straightforward, but are there any other details that I missed?
>>
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>>145615548
Thanks.
>>
>>145616245
That's pretty much it. Just pay attention to the suitable condition in the trader file - thats the main part of merging them. Other than that, that's everything really.
>>
>>145616841
Awesome, thanks a bunch <3
>>
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just re-installed AO , less than 20 minutes in I get this.

FATAL ERROR

[error]Expression : fatal error
[error]Function : CInifile::r_section
[error]File : Xr_ini.cpp
[error]Line : 520
[error]Description : <no expression>
[error]Arguments : Can't open section 'hide_bloodsucker'. Please attach [*.ini_log] file to your bug report


stack trace:

0023:00B4717F xrCore.dll, xrDebug::fatal()
0023:00B3A1C2 xrCore.dll, CLocatorAPI::get_path()
0023:00B3A262 xrCore.dll, CLocatorAPI::exist()
0023:05624D75 xrGame.dll, CDialogHolder::operator=()
0023:62F1C43D MSVCR120.dll, ldexp()
0023:62C2FA08 lua51.dll, lua_newstate()
0023:00B49105 xrCore.dll, CInifile::r_section()
0023:62BF7A62 lua51.dll, lua_setmetatable()
>>
>>145617103
For which game?
>>
>>145617708
CoC, sorry forgot to put that in.
>>
>>145617103
you installed item soup. OR installed over a mod that had item soup included in it.

unless they added that shit to the RC4 beta patch, which i dont think they did.
>>
>>145617934
ah okay thanks.
>>
>>145618035
>>145617834
If you're running the 1.4 RC4 beta or whatever, make sure you've followed these steps:

Installation
------------
1. Update Call of Chernobyl to the latest officially released version.
2. Replace your Call of Chernobyl 'gamedata' folder with the one included.
3. Back up and extract any other folders (example: '_bin') over those you already have.

Official Weapon Addons
4. Extract your weapon addon as normal EXCEPT for its 'configs' and 'scripts' folders.
5. Extract the weapon addon patch included in this release candidate to your 'gamedata' folder.
>>
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I thought /vg/ threads dont die easy, what happened?
>>
>>145618119
and now I've got my own question

In step 3, does "replace" mean "delete old gamedata and then paste this one" or "paste new gamedata and replace all"?

>>145618238
Everyone's playing Werejew Weapon Soup (I hope)
>>
>>145618321
>Everyone's playing Werejew Weapon Soup (I hope)
I haven't even beat SoC for the first time yet.
>>
So is weaponsoup supposed to make my game freeze for 30 seconds every time I walk 10 feet?
>>
>>145618238
sg has been on life support for like a year. /vg/ threads don't die easy, but there's no compensating for hours without posts.
>>
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>>145618416
get to it, tovarisch
>>
>>145618867
no
>>
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>>145618238

We're at an awkward crossroad between high profile mod releases, namely a couple *soups, as well as the big boy CoC 1.4 patch which has been in various beta stages for over a month.

but we all know misery 2.2 is what we're all waiting for
>>
>>145618434
its a feature lad
>>
>>145618321
>In step 3, does "replace" mean "delete old gamedata and then paste this one" or "paste new gamedata and replace all"?

i would assume it means paste warfare gamedata over coc gamedata merging folders and overwritigng files. because the coc gamedata should have some files that are probably not included with warfare gamedata.
>>
>>145621191
I meant for the 1.4 RC4 beta patch
http://www.moddb.com/mods/call-of-chernobyl/addons/beta-patch-14-rc

butt fuck it I'll try it both ways
>>
>>145619017
>misery 2.2
Literally who cares.
>>
>>145610621
i ignore your shitposts
>>145611112
i dindu nfufin
>>
>>145623589
Thanks for turning me into a Rhodie along with Oxide nigger
>>
>>145623720
i did nothing rhodesia related
>>
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>>145619017
>but we all know misery 2.2 is what we're all waiting for
>>
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>>145619017
>missouri
>>
>>145623589
Jokes on you, I actually leaved the game (and general) months ago just to pick it up again yesterday because my own self-hate for not understanding differential calculus, which makes me unable to concentrate in its studies.
>>
>Go to check out campfire by rail for loners
>Get shot at from the ridge
>Armyfags
>Pull out Makarov and try to retreat
>Stray dog cheeki breekies them from behind while they're shooting at me
>Loot them sweet AK's

I love AMK already.
Seems like Sid and the loners don't want to trade 80% of my shit though. What gives?
>>
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>mission to find documents in X18
>get to the body with the code
>suddenly those gas leaks explode
>get ragdolled so fucking hard i go through walls and get asked if i want to switch zone

i wasn't ready
>>
>>145626751
press yes
>>
>>145626994

it respawned me on top of the laboratory, wasn't dead but had 0 health, couldn't move or open inventory

spooky
>>
>>145625778
>Seems like Sid and the loners don't want to trade 80% of my shit though

This is a big part of what makes the economy in 1.4.1 tougher. It's by design.
>>
>>145627396
I don't get why anyone would play 1.4.1 over 1.4. Why would you want LESS enemy spawns? It's a part of the AMK experience.
>>
>>145627848
There's a significant difference between 'more spawns than vanilla' or 'enough spawns for two vanillas'
>>
>>145627848
The hilariously batshit spawns (controllers starting zombie apocalypses in cordon, 7 electrochimeras at the entrance to radar) were my favorite part of AMK Complete while it was also least my favorite in soup.
>>
Hows armorsoup coming along? loved that shit. And Jew - much love senpai
>>
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what's with the conga lines
>>
T-thanks Vitya.

>>145631003
>Ivan you bought exoskeleton? YOU ARE FOOL.
>rookie carry 50kg each.
>3 layers of rookie are STRONGER THAN STEEL.
>>
Is the Joint pak 2 mod in the OP mega up to date?
>>
S.T.A.L.K.E.R. 2 when?
>>
>>145634421
never
>>
does the latest coc come with the Absolutes?
>>
>>145634861
no
>>
Why does my stalker SoC have "stalker complete 2009" on the title screen? Do I have it installed already for some reason? I tried uninstalling and reinstalling and looking for the mod on directories and it is nowhere to be found
>>
>>145635050
ok and does ws work with any other addons right now? eg itemsoup?
>>
>>145635375
delete gamedata
>>
>>145635408
item soup, no, it would need to be made compatible/merged

same with everything else.
>>
>>145635578
many thanks anon
>>
>>145635408
Honestly I wouldn't use it for a while unless you're wanting to help me test all shit and find bugs; the release up there is just a prerelease with the mindset that the community would help me make it good with input and finding bugs etc. Traders are fucked and world models are iffy / incorrect on shit, a few icons are messed up, etc etc. I'll be working on getting it to completion for the next week or two honestly.

Addons that don't modify any of the weapon shit or icons etc MIGHT work with, but I haven't tested it with anything but warfare obviously.
>>
>>145635968
and yet tards still come on here to complain, smfh.
>>
>>145635968
Is the 3.2 patch cumulative? I'd like to help, but last time I installed WS and 3.1 over 1.3.20 and got a crash on startup.
>>
>>145636926
Yeah every patch from now on will be cumulative. If it crashes at startup again just let me know and paste the log to pastebin.com or something.
>>
>>145635968
nah im planning on logging a list of shit i find to help out. tryna do my part.
>>
>>145637151
Hell yeah, that's what I like to hear man.

>>145636469
I guess its unavoidable. The help I've gotten has been really great though. Having posts to go through that have the issues is a lot easier to deal with than me playing and fixing as I go. I guess in a way its a nice form of organization, just ctrl + f for (you) and its easy to keep up haha.
>>
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Hey fellas, sorry to bother you so late in the evening / early in the morning, but I had a question. Downloaded CoC, installed it to my Pripyat directory, updated it, everything went fine, but now the "Survival Mode" is broken? I always spawn in the lab beneath pripyat, and trying to exit that area crashes to desktop with no error. Any advice?
>>
>>145637602
Got finals tomorrow but after like 1:00 itll be summer break for me so ill be playtesting most the evening and into the weekend. I'll try to come up with a good typed list of shit with details for you.
>>
>>145637870
>installed it to my Pripyat directory

That is where you failed.
>>
>>145637602
>I guess its unavoidable

yeah it pretty much is, and at least half are pretending to be retarded
>>
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Is there a mod that makes any of the three games look closer to the Tarkovsky movie?

Really, I want to play the shit outta this game, but the mud color palette always turned me off a little. The multi-colored HUD doesn't help too much either.
>>
>>145639023
Try tweaking the colour palette in your graphics driver suite!

Funny how things like that, and settings such as contrast, saturation etc, affect the visible results.

Also mud coloured? It's not qauke m8.
>>
What is the latest news on SS? Any significant changes over the past 2 years?
>>
>>145639023
I use SweetFX, look in the directory, there's bound to be a preset that you'll like.
>>
>>145631003
>the Rookie Centipede
>>
>Go to mercy kill bandit
>Hits his torso hitbox
>He's still alive
>He falls into an adjacent whirlygig
I tried.
>>
Does WS have its weapons and scopes in the debug menu yet?
>>
>>145644050
see
>>145613946
>>
>>145627848
You guys need to understand that just because 1.4.1 has supposedly "less" spawns than 1.4 that it doesn't equal vanilla gameplay.

I've run into crazy hordes of mutants in 1.4.1 so many times despite this fact that I'm convinced they only barely toned down the spawns.
>>
>>145645361
On this topic, I've just ran into a Controller and a Chimera in the Cordon.
I'm glad I killed the Chimera. Apparently some Stalker left a reward at the Bar.
>>
>>145644429
dumbfuck
>>
>>145644050
it's not hard to add them yourself
>>
>>145646076
I guess I'll also chew your food for you.
>>
>>145646730
Thanks but I chew my own food.
>>
>>145647331
This post >>145646076 also suggests that you want me to digest your food for you.
>>
>>145627214
Anomalies can do that, yes
The zone is a strange place
>>
>>145616771
You can bump that 20 to higher values on modern machines, it's not very expensive to begin with. Try 32 for eg or higher.
>>
>>145627848
It's not LESS so much as better thought out spawns. 1.4.1 can still do the crazy spawns, it's not just 10x one mutant in one spot and is better spread out.
>>
>>145628893
Jesus. Wonder how many of those you could light up at once with one round of buckshot.
>>
>>145634219
If it's at 2.09, yes. But use the pastebin that's floating around these threads instead, it has an up to date list of everything you need and the most recent translation.
>>
>>145634219
>>145651245
http://pastebin.com/yfTBRhid
>>
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>>145637870

Survival mode is broken, completely. It can not be played.

Also this >>145637986

Install it to a new directory
>>
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>mfw now it's raining so the internet is more shitty than usual
>mfw internet problems so it disconnects every 20 minutes
>mfw trying to use the mozilla for downloading OGSE 0693
>>
>>145656470
Don't fucking bother with OGSE, I really mean it.
>>
>>145656470
>rain
>affecting your internet
I feel so sorry for you
>>
>>145656470
If you want to play OGSE play 0692
>>
>>145656682
>>145657013
I really liked OGSE 0692 though. Already have amk. Shall that mod satisfy my needs for the Zone?

>>145656956
End my suffering familiar desu.
>>
>>145657216
If you haven't played AMK but you've already played OGSE, you might be a little underwhelmed.
>>
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https://www.youtube.com/user/OCedMyToaster
nvr4get
>>
>>145657216
Allow me to shill the little OGSE 0692 Autumn thing I made.

https://mega.nz/#!1QdHlL7Z!7yDfnS-DOg98LhyF8e0bhF-tvEy7omSwfNkMIciKZ7U

It's just OGSE 0692 with AA2 eye candy and some other stuff like AA2 mask overlays and fixed weapon values but maybe you'd like to give it a shot.
Didn't hear any complaints the last time I posted it, so I guess it's at least OK.
>>
>>145657890
Is the flashlight in that the vanilla OGSE flashlight or the AA2 one?
>>
>>145658087
It's the OGSE one but it shines 35m instead of 16m.
IIRC, it's not much different from the AA2 file.
>>
>>145658319
That's what it is, I thought there was something up with the brightness or whatever but it does go much farther.
>>
>>145658386
It was the former value I took, the AA2 torch actually has 28m (at least the AMK AE one).
Here's the file from AMK AE, maybe you'll like that more.

I actually should've added it before posting. I also wanted to change some weapon textures to the AA2 ones.

https://mega.nz/#!0QkFTJxL!zwQrwsVAKFfLKM1D_ZzSiggcGSJoXw4gNHyywWes-Io
>>
>>145652242
>nipple
MODS MODS MODS
>>
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bĂĽmp
>>
>the force of weaponsoup being a reality has killed /sg/
Beautiful
>>
>>145662020

A lot of people are playing it, I'm biding my time. Gonna wait until it's finished and hopefully working with the next CoC patch
>>
Do you want to live forever?
>>
CoC needs AI balancing. Player footsteps are too loud, whereas the NPCs don't alert me to their presence by merely walking around. AI sees me through bushes and tall grass. AI gangs up on me and ignores each other every time.

Of course the only replies to this post documenting very real issues will be met with git gud responses, as if I haven't already gotten pretty gud.
>>
>>145667059
cool, let us know when you're through modding that in
>>
>>145667085
Cool, somebody agreed with me, it's not all in my head, I'm satisfied
>>
>>145639023
https://www.youtube.com/watch?v=Dj1eCp9iHyc
>>
>>145663429
Same, gonna just lurk while i wait for a stable version
>>
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>>
>>145667681
what is pepel, it's not related to ashes in any way
>>
>>
What's the best weapon mod for CoC, excluding weapon soup? AO3 or STCoP?\
>>
Which OS is recommended to run all/most of the builds of SoC? I'd guess Win 2000 up to some point and then XP. I'll reformat my hard drive soon and will have a second os partition so I might as well try to play some builds.
>>
>>145672361
I prefer AO3, has more guns. STCoP has more quality weapons but less of them

Pick which you prefer
>>
>>145673567
I'll take the good o'l AO
>>
>>145672946
Windows 10
>>
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>>145671938
>Gas mask AND metal protector
>>
>>145672946
I think XP can play most of the worthwhile not-crashing shitbuilds
>>
>>145673849
It's to protect from falling debris
dumb frogposter
>>
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>>145673921
>falling debris
>in the zone
>>
>>145674113
>What are gravitational anomalies
>>
>>145674113
https://youtu.be/XDV0QjuyQzg
Wouldn't have happened if he was wearing his hard hat
>>
Getting a CTD on CoC beta 1.4 when trying to access the options menu while playing
Expression : fatal error
Function : CScriptEngine::lua_error
File : ..\xrServerEntities\script_engine.cpp
Line : 193
Description : <no expression>
Arguments : LUA error: c:\lour\coc\gamedata\scripts\axr_main_options.script:47: attempt to call field 'get_icon_list' (a nil value)

stack trace:

0023:008C719F xrCore.dll, xrDebug::fatal()
0023:09EE4E1D xrGame.dll, CDialogHolder::IR_UIOnKeyboardHold()
0023:09ECF6CB xrGame.dll, CDialogHolder::IR_UIOnKeyboardHold()
0023:09ECF0C6 xrGame.dll, CDialogHolder::IR_UIOnKeyboardHold()
0023:09EFEFD3 xrGame.dll, CDialogHolder::IR_UIOnKeyboardHold()
>>
>>145674524
Stupid little strielok
>>
>>145637602
Hey Jew. Do you have a list or spreadsheet of the items in WS? Might be easier to itemize errors for you and keep us organized.
>>
>>145674552
pls help
>>
Playing OGSM, not everything seems to be translated. Can someone translate that german sentence?
>>
>>145676513
He's offering you cash if you go behind the counter to blow him.
>>
>>145676513
"do you have anything special to sell?"
>>
>>145676513
fuck you and your eurotrash language you walking sack of horse feces
>>
>>145676513
>not "Du"
Disrespectful little shit.
>>
>>145645987
he sure is.
>>
>>145671938
>1280x720
>977kb

m8
>>
>>145674552
post it on moddb where you got it from
http://www.moddb.com/mods/call-of-chernobyl/addons/beta-patch-14-rc/
>>
>>145677030
Thanks. Does he sell only suits tho?
>>
Well, this is going to be the second general death I witness first-hand, first it was the Barorauma General, /barog/ and now /sg/ is going to die too.

I just hope that with CoC 1.4 and Misery 2.2 the general ressurects
>>
>>145683310
Never.

NEVER I SAY!

AAAAHAHAHAHAHAHAAA
>>
>>145683310
>Misery 2.2
pls go
>>
>>145683767
I don't want it either, but if that makes at least some people revive /sg/, I'll welcome them
>>
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>>145683310
Misery is the hero we need, but not the hero we deserve.
>>
>>145674113
>What are grenades
>what are anomalys
S T U P I D
F R O G
>>
why is this game so shit?
I hate SoC
Help me
>>
>>145675216
I can export a list of all the weapons to a spreadsheet real quick. I'll do every weapon section + every hud section in a list.

Ended up drinking last night and not getting a whole lot done, though I did do a couple things. I switched to using the ump45 from stcop 2.8 and attached the aimpoint pro to it. Looks a lot better than the one I had previously. Also the ak9 w/ pso was misaligned so I fixed that.
>>
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dead
>>
>>145675216
Here is a list of the sections: https://docs.google.com/spreadsheets/d/1HrUwVImvwFcIy6kyjFPD1tyK9BoOdAy4vKdGPriblSo/edit#gid=1245037553
>>
>>145688183
Because you haven't fucked off back to /fog/ yet.
>>
>>145688183
Shoot your enemies. Don't walk into anomalies.
>>
>>145689594
I don't like fo3/4
>>
>>145689861
That's surprising since you obviously have shit taste.
>>
>>145689943
I hate you.
People like you are why people hate STALKER.
I don't even play bad games, like you.
>>
>>145689387
thanks buddy
>>
>>145690074
>wah
>>
So, /wsg/, what's the taste-of-the-week mod?
Had a blast with CoC until I got tired of some of the bugs (namely the psy-helmet never reaching completion and mechanics being drunk 24/7), and missing some of the functionalities from CoP like guides and so on.
Playing OGSE now but I'm getting real tired of some shit, like quests requiring me to use fucking buggy-ass vehicles. The weapon and item selection though looks much better there. Why can't I have the best of both worlds!?
>>
>>145690074
You're right, stalker is a bad game and this is a bad general and I am a bad person. A fine upstanding citizen such as yourself shouldn't sully themselves by posting in such an awful place.
Don't let the door hit you.
>>
>>145690359
I know it sucks that some one is calling you out on being nothing but a living breathing bag of malice.
I'm sorry your life is so empty and sad you have to try and degrade every one around you in order to feel personally accomplished. :(
>>
>>145690687
I wasn't even the person you said that to.

also

>wah someone was mean to me on a korean basket weaving imageboard
>>
>>145690657
>I need to justify being an asshole so it no longer hurts when my father calls me an asshole
>>
>>145690649
>>/wsg/
I'm a retard.
>>
>>145690804
>I wasn't even the person you said that to.
Then why are you talking to me?
Do you need to validate your own procrastination?
Nothing wrong with being useless, friendo.
>>
>>145690981
>wah
>>
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please dont die
>>
>>145690649
Weapon Soup beta is up. People are bug testing right now.
>>
>>145691039
>im just having fun on the internet guys
>my life is fine
>>
>>145691219
>>145690981
>>145690826
>projection

Everything will be ok anon i promise :)
>>
nice blog
>>
>>145690649
A preview of Weaponsoup for CoC is up. You can give it a shot if you're REALLY itching for it, or want to do some bug testing and quality control (Werejew works on the clock to make it better for you, and he's here). Just remember that the word 'preview' does not mean any of the following terms: final version, official release verison.
>and mechanics being drunk 24/7)
Disable mechanic feature from options.
>and missing some of the functionalities from CoP like guides and so on.
CoC would be no fun with guides though.
>>
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reinstalled SoC, installed Doom's Mod Merge, currently sitting around as military in the cordon base typing this out

>ambient music
>atmosphere
>authentic (and delicious) boredom

so relaxed right now, Stalkers.
>>
>>145691323
Same to you buddy :)
must suck living with a bunch of pleb SJW's who will never understand your patrician tastes :(
>>
>>145691637
>even more projection
:)
>>
>>145691689
>haha this guy must be talking about him self or something
>surely he cant be talking about some one as perfect as me?
Never fucking change, Anons.
>>
>>145691790
>wah
>>
>>145691840
I can't tell who's more retarded, the guy who keeps spamming epic bait or you for falling for it over and over. Stop replying.
>>
>>145691941
>wah
>>
>>145691941
Found the retard.
It's okay when YOU shit post
and when YOU fall for bait
but youre so quick to call out other Anons for it
your life must be fucking great dude
>>145691980
>mocking people for mocking you
Kill your self.
>>
ded game ded general
>>
>>145692183
>projecting your emotional and spiritual state onto an arbitrary and non-sentient existence
what the fuck bro?
What did the game and gen ever do to you?
besides be shit?
>>
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>>145692183
Nah it's fine
>>
>>145691567
>>Disable mechanic feature from options.

Holy shit thank you. Just checked today again if the psy-helmet has been completed but Sakharov is still being an asshole.

Gonna give Weaponsoup a spin later this week.
>>
>>145694643
It's a surprisingly common complaint, no problem. Sakharov being a dick was fully intended though.
Just to remind you, Weaponsoup isn't in a complete state. Bugs and whatnot are to be expected, but feel free to report them here to werejew. He's doing an amazing job ironing out all the kinks.
>>
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>tfw a NPC unloads an aks-74u into your back and you die
>in the Cordon
>wearing a fully upgraded SEVA suit and with a fully upgraded VSS and Stinger
>as a Master
Is there a more humiliating feel?
>>
>>145695483
"Buying" the "Gauss".
>>
>>145691592
Which dmm? I use the extended version.
>>
>>145691085
What is this
>>
anybody make a mod yet so we dont always have to go to forester to get t3 upgrades? its seriously starting to annoy me
>>
>>145698365
its called '.ltx wizardry' pham
>>
>>145698365
Are you seriously complaining about this?
You get retarded amounts of toolsets in the newest patch of CoC
>>
>>145698597
>newest patch of CoC
not gonna use a beta patch if i want to play with weaponsoup buddy.
>>
>>145699015
Newest official, 1.3.2
>>
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Just killed a man with my mosin-nagant.
>>
Does anyone have a working link for the FOV switcher? trying to make the DIY starter pack for CoP and I can't find it in the folder nor the link in the txt file is working
also any other small mod I should download for my first run? that is not included in the txt I mean
>>
What was the most annoying STALKER you ever had to deal with? Regardless of game or mod?

I mean a STALKER that just easily defeated you over and over again, that you could not kill, no matter how often you quicksaved and -loaded and how often you changed your tactics?
>>
>>145699110
dont see any
>>
Can anyone post a weaponsoup youtube video please. I really want to see what it is like.
>>
Where is itemsoup?
I can''t find any link
>>
>>145657013
Why is that?
>>
>>145701302
Because it has turrets
>>
>>145699271
It's right on moddb dude
>>
>>145701347
Nothing a good ol git gud won't fix
>>
>>145699271
Install owr
>>
>>145701485
No, because 0692 has turrets
It's a positive
>>
>>145701703
Now that I think about it it's for the better. I mean they're obviously removed them for a reason.
>>
>>145701969
It's really not, turrets were the only reason to play OGSE
>>
was it AMK the mod to go for weapon customisation and realism? on CoP for some reason I uninstalled SoC fuck
>>
>>145704284
>CoP
>AMK
Nigger what.
>>
>>145704284
meant if there is something similiar on CoP for weapon realism and customisation
fuck I'm too sleepy
>>
>>145666542
Hard question Anon. One answer may be: I just want to live happy with myself, without any major worries.

>>145699641
The fucking retarded controllers with a literal 500m radius psi aura in OGSE. What the fuck, one of these spawns somewhere and you NEED to snipe him from a kilometer away while watching a whole veteran duty squad kill themselves and having your screen moving around because the fucker has already targeted you from anywhere in the map.

Also the ninja chimeras.
I'm happy checking anomalies after blowouts and HRRRAAA there comes the pseudodog and wild cat bastard offspring from behind, dazing me, applying bleed, applying radiation and applying a buttplug. Then the furry wet dream runs around like a retard saying "durr hurr i'm teh bezt tumant u die now i hungr" FUCK YOU EAT SLUGS
>>
>>145673871
Thanks, will try and post results.
>>
>>145704284
>>145704567
seriously tho the closest thing to what I'm looking for is Shoker mod, is there any mod that adds the possibility to check bullets present in mags and the possibility to add bullets to single mags?
I feel like doing a masochist realistic run
>>
>>145697051

https://mega.nz/#F!zEtSxC4J!eRsovn-n098UpRtLDmr5_w

found it through the stalker subreddit, on the right, 'mod repository' (doom's merge is in the SoC folder)
>>
anyone know if it's possible to mod SoC so the military guy on the loudspeaker in Cordon has a longer interval between quotes? don't get me wrong, I love the guy, but having him shout every 10 seconds does sort of take me out of the experience a little bit when I'm loafing around there.
>>
>>145707406
EVERYWHERE YOU LOOK, SHIT! SHIT AND IDIOTS!
>>
Ded
>>
https://www.youtube.com/watch?v=ShoOjLj_euQ
>>
>>145689660
If you shoot your enemies, they win
>>
>>145707150
Not for CoP
>>
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Might be of interest here - Black Dragon Press just announced their print based on Tarkovsky's STALKER

I saw a preview of this nearly a year ago and have been dying to get it
>>
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>>145712491
Also ltd edition variant perhaps more faithful to the film's tones
>>
I've gone all the way up to Zaton looking for Expert Tools, am I at least on the right track? I figured go towards Chernobyl.
>>
Performing CPR on dead General
>>
Did a repack of WS in order to fix a couple things. Somehow grenades were fucked and weren't being spawned on NPCs, and of course there was the knife issue. I'm going to include the no weapon sway for now as part of WS, just as a temporary thing. Gonna fix some icons, get the spawn script going, and then upload it.
>>
>>145657013
meme man, will you ever stop with your bullshit
>>
>>145671938
Try again with higher bitrate, like 3000, may be make it a few seconds shorter
>>
>>145695483
Watch your arse STALKER.
>>
>>145715396
You should remove st_quests_general, i think that's the one, because the 1.3.2 patch version is much different.
Also did you notice the NPCs running out of ammo?
>>
>>145718243
Yeah I'm thinking they were running out of ammo because of the same bug that caused them to not have grenades, but I'll have to test a little further to make sure that doesn't happen anymore. And looks like I didn't include it in this new build so thats taken care of.

Going to add in the m134 and m79 in this version as well. Just finished the icons so shouldn't be much longer.
>>
Hey Werejew, not sure if it's been brought up yet, but the VSK has no world model or inventory icon. Also, the Kobra sight and suppressor seem to be permanently attached?
>>
Why don't NPCs ever run out of ammo? Is there any mod that makes that more realistic?
>>
>>145718501
gonna include the debug script too? couldnt find a mateba yet
>>
>>145718801
Yeah I'll be doing that as well for this next one.

>>145719108
Yeah. Actually reminds me that I need to recompile the mateba model since there are some floating rounds in it >.>
>>
>>145719180
>Yeah. Actually reminds me that I need to recompile the mateba model since there are some floating rounds in it >.>
shweet, thanks babe
>>
>>145718868
Because otherwise they would spray through it all in five seconds flat and then run around like headless chickens for you to slaughter.
>>
>>145720273
The real question is why do they only drop 8 fucking bullets for AK.
>>
>>145720273
Then give them like 200 rounds, like I do. I mean, it's not like you go stalking with only 20 rounds for your AK and 30 for you Makarov, because that's what I always find in them. But then it would be unbalanced, having so much ammo
>>
>>145720573
Not like I do, I don't give them ammo, I carry 200 rounds. Sorry for my bad grammar
>>
>>145720476
So you wouldn't swim in ammo and have incentive to look for it in stashes, buy it from traders. Balance
>>
>>145718868
Because it looks dumb. AI realistically responds to being a guy with no weapons in the middle of the zone which is to just run and hide. And if it can't hide it just runs around in circles. If you've ever had Nimble glitch out on you then you know what it looks like.
>>
O nuu bumpi breeki iv damke
>>
>>145718868
Because the AI is fucking retarded, and it never replenishes ammo. Memery has an option for turning off unlimited AI ammo, and it breaks quests.
>>
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>>145718501
Hey werejew, I figured I should report some things while you're here.
SR1M basically has the icon and description of the MP-443. Is it also supposed to use 9x19mm like it? Also, there's a bit of a funny glitch with it as seen on pic related, basically an empty round teleports onto the ejection port when the gun is cycling and stays there until the animation is complete, looking as if the gun had a stovepipe. I can try to get a webm of it if you want.
The Vityaz also seems to have a hefty recoil, almost like an AKM. Was it intended? Its sights are also misaligned.
A whole bunch of AKs also seem to have misaligned sights. Aside from the Vityaz there's the AK-74 variant with that RIS handguard, and the RPK I think. The SVD and Beretta M92FS have misaligned sight as well.
>>
FUUUCK I downloaded OGSE on a whim and it fucking sucks, who thought these weak ass guns and retarded quests were a good idea. All the new quests except for one or two are awfully designed and rely on vague hints and trial and error.
>>
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>>145723340
The SR1M's sights don't look too great as well, but I'm guessing there's not much to be done aside from aligning the iron sights.
>>
>>145723356
>weak ass guns
just the hobo phase ones, the rest are ok
The ideas for new quests are cool, but you're right about how poorly they are executed.
>>
>>145696056
Am I the only one who buys it every time just so I can have a good reason to kill everyone ?
Thread replies: 255
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