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/dfg/ Dwarf Fortress General
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"Psst, hey kid, wanna buy some *large serrated discs*?" edition
Previous thread >>143421320

>Download the basic game here. Current version is Dwarf Fortress 0.43.03
http://www.bay12games.com/dwarves/

>Official forums:
http://www.bay12forums.com/smf/index.php

>Find a bug? Don't tell us! Tell Toady! Complaining in the thread will accomplish nothing.
http://www.bay12games.com/dwarves/mantisbt

>Have a question? Check the wiki first:
http://dwarffortresswiki.org/index.php/Main_Page

>Fireden archived threads:
https://boards.fireden.net/vg/search/subject/Dwarf%20Fortress/

>Dwarf Therapist (Out of Date):
http://www.bay12forums.com/smf/index.php?topic=122968.0

>DFHack (Out of Date):
http://www.bay12forums.com/smf/index.php?topic=139553.0

>Starter Pack (Out of Date):
http://www.bay12forums.com/smf/index.php?topic=126076.0

>More DF stuff:
http://pastebin.com/AnsHjQ40

>Dwarf Fortress General IRC chat:
http://en.irc2go.com/webchat/?net=freenode&room=dwarffortress
(to connect yourself: https://webchat.freenode.net #dwarffortress)

>A bunch of guides to various parts of fort-based living:
http://imgur.com/a/nGyRF#0

>Video tutorials:
https://www.youtube.com/playlist?list=PLBrdUj1adIBD-vgUodaaxebcdqQ4oEWtg
https://www.youtube.com/playlist?list=PLD1A3FE72C0DCAC66 (Dated, but good)

>Text tutorials:
http://dwarffortresswiki.org/DF2014:Tutorials
http://members.iinet.net.au/~morty/Getting_Started_with_Dwarf_Fortress.pdf

>This pasta:
http://pastebin.com/iAduXzjn

Strike the earth!
>>
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>>143738283
So after getting the walls set up and ready I blocked off the intersection, leaving a pair of doors I could pop out on the east fork. Then I covered over the lower part of the road, and walled the edges of the camp so it should flood all the way until it reaches the original river outlet heading east.

Course, while playing with magma I forgot to remove my waterskins so my booze boiled off, and I was in full withdrawal mode for a couple weeks while building until fucking pears and apples and peaches and shit started popping up everywhere.

Need to figure out what to do with it once I get the moat filled up.
>>
Is it possible to make it so fingers will heal in adventure mode?
>>
>>143739368
Only if you make them finger crutches.
>>
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>>143739368
Need to change the raws to do it if your race doesn't heal fast enough, or become a werebeast.

>>143739472
Totally brotatochip.
>>
>giant leopards stalking around
>don't even have cage traps anywhere near my entrance
>no military
on a scale from AYY OKAY to F U G E D, how bad?
>>
>>143741065
As long as your dorfs don't get outside you are pretty good, just start building those cage traps already
>>
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>>143741065
Zombie giant leopards, you're fucked.

Regular giant leopards, make sure your civvies don't start trying to gangbang one until they pass out and dehydrate?
>>
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>>143739472
you need to go back
>>
>>143741065
>Look up some data on wiki
>Turns out giant leopard is as big as a regular cow
TOAAAADYYYY!!!
>>
>>143743040
Get axes and picks, it's time to earn your meal.
>>
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>fortress starts grinding towards FPS death
>inevitably start running DF in the background while doing other things
>>
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This feels like a bad idea, but while I was waiting for the water to fill up the moat I got bored and started thinking about stuff I can do with my minecarts.

I could just fill/dump them, but that isn't nearly fun enough, nor does it run the risk of bouncing a minecart or speeding glob or water off my own skull!
>>
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>>143743365
Well, there is a significant difference between a fort mode water gun and an adventure mode one.

Trying to get the cadence as fast as I can crashes the game like clockwork. Slowing it down to a load, cock, aim, fire, type of pace seems sustainable.
>>
Are there still underground rivers/lakes? What about ravines and chasms?

I always liked those way back in 40d.
>>
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Man the one thing that Rimworld really has on DF is being able to easily draw a design with markers. I have to make this smoothed cave a hospital. It's a pain in the butt.
>>
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Huh something more exotic this time around
>>
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>>143746051
>>
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Damn, even the slower load/shoot/pause/pause/load/shoot pace ends up crashing if I get the slightest bit jumpy. Gonna try cycling multiple carts in a longer barrel to stagger it that way.

>>143745324
Can't you set it to marker only vs actual designation now?
>>
>miss a mandate
>miner who had absolutely fuck all to do gets the work order violation pinned on him for some reason
>alright cunty cunt Baron of soon to be the magma pool
>put up a quick justice chain in the tavern
>guy spends all his time chained up next to the booze and reciting poetry

>>143746283
Its not the same. That's useful for like, solid rock that you haven't carved out at all. Useful, but not what I want.
>>
disabling the fps counter makes me feel better. ignorance is bliss nah I know exactly how bad it is but its better than staring at it and feeling discouraged by how bad it is.
>>
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>>143746283
Accidentally had it come out looking like some sort of ray-gun, said fuck it and went all in.
>>
hey guys what do you listen to me i listen to https://www.youtube.com/watch?v=HsGRsDe3iRw ha ha ha not a big fan of you know who I just like a good beat PRAISE SLAANESH
>>
>>143749479
>>>/mu/
>>
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Trippin'
>>
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>>143750125
>unchillin with unfrens
Put a wall by a bandit camp, lined up a ton of carts with water and just started launching, hard to tell how it is going because you don't see the combat logs, but then you head over to the other side of the wall.
>>
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>check on why rapist says a guy has his legs uncovered in equipment overview
>see this
Shoes. Cloak. Quiver. Crossbow and stark naked otherwise.

Remember to check your labors. He had hunting enabled and I never bothered to check. I set their uniforms to replace equipment and even made a batch of full iron armor to ensure I had plenty. Hunting labor fucked it up majorly.
>>
my bad name carried over from ss13
>>
is there a way to not have 100 dwarves attempt to pile drive their way into a 7*10 library during periods with little work?
>>
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If I could pick any one thing that really fucking annoys me about this game it'd be jewel crafting in general. If I don't watch them like a hawk they'll encrust the same random object a dozen times.

>>143752283
Yeah make multiple temples, libraries, and taverns so they don't all piledrive into one place.
>>
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noice. I was dicking around and caught a woodcutter get in a heavy fistfight with a visiting human performer.
>>
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>>143750438
Blame it on me rereading the Culture books, but when I went to check on the aftermath it struck me to ride my cart around and smash the survivors, and then I got yet another potentially awful idea!

>Can you drop and accelerate //other// minecarts while riding around on one?
>Oh shit, it's a goddamn fleet of murderboats!
>We Falling Outside The Normal Moral Constraints now...
>>
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How do I change ammo preferences? How do I enable bolts that ain't ticked off?
>>
>>143754194
You [c]an add something and then specify which [M]aterial it should use, and/or choose specific ammo.
>>
>>143754395
So if I set any material, it won't appear under assigned?
>>
>153 dwarves
>50 idle
>the same four farm plots I made at the start of the fortress feed them all fine
wish there was a mod to increase the amount they eat.
>>
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>>143754494
I'm confused what you're asking here.
>>
>deadly blood FB in cavern, a stegosaurid with wings
>it's lurking in a cave lake, send my militia squads down to wait until it emerges and comes around a corner
>they run well past my mark, see the beast, and charge after it
>one of the militia captains gets into melee range and immediately dodges into the water
>the FB follows him and now the rest of my dwarves are just standing at the water's edge doing nothing while the militia captain starts to drown
>fuck
>militia captain can't swim or attack, but he's dodging or blocking all of its attacks
>my 1 marksdwarf, the captain of the guard, starts unloading bolts into it
>every single one of her shots hits
>the militia captain keeps dodging and leading the FB around in a big wide circle through the lake, eventually turning up near the shore where he started
>after breaking bones in all of its legs and wings, one of the guard captain's shots finds an artery in the FB's neck and it bleeds to death a few dozen ticks later
>militia captain manages to climb out of the water totally unharmed
>nobody even touched the deadly blood because all the fighting took place in the water
solid plan guys, I should've trusted you
>>
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Does Toady have any plans to rework how mosaic windows work? I'd love to be able to choose in which order the gems blink, and it would be absolutely golden to be able to have more than three frames. It would make making animations much easier, and I might even be able to recreate some of my fav 3d gifs.
>>
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Doing these swarm attacks with minecarts makes me want to fuck around with magic, and shit like squad orders with companions.

>>143757782
I'm sure that'll be one of those "way in the furnishings/buildings overhaul post-update era" type things unless it just happens to be something he notices and goes "oh, I can just flip that to this new thing and it'll let you specify the materials/orders/etc" he pops in randomly.
>>
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well i'm not gonna say no to a free legendary armorsmith and a 168k increase in fort value.
>>
>>143758474
We can only hope.
>>
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God fuck just forget about storing it and do something else like sleep it off your fractured arms aren't gonna heal by storing shit.
>>
>>143758730
I wish all those spikes were actually doing damage. Fighting monk style in spiked platinum gaunlets would be fun
>>
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>human bard and a woodcutter get in a fight >>143753263
>laugh it off and grant the human bard residency so he can get medical care and stay
>bretty good guy

>later on a goblin bard tries the same shit
>30 nearby militia immediately swarm him and hack him to pieces

It's disgusting enough having goblins in my fort.

>>143760750
yeah that'd be nice.
>>
>>143761168
Oh excellent there was a second goblin bard that began fighting a human bard in my tavern during these events and after they concluded the human beat the goblin to death with her bare fists.

She's getting added to the residency list for eliminating that last goblin.
>>
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Those who live by the minecart, get bashed in the lungs by the minecart.
>>
>>143757708
This is actually a good little story, better than 80% of them with a surprise happy ending and instructive also. "The stegosaurid wash"
>>
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>Be a shitty adventurer
>Find an alligator recruit on a town
>It's shit at combat, even more than me
>Talk about my shitty kill to everyone
>Apparently now i'm a legendary hero
>It was just a shitty alligator recruit plz
>find soldiers in the city
>they're friendly
>try to recruit them
>"sorry but my duty is here"
>k, good luck
>leave city
>see star on the map following me
>It's the soldiers from the city
>"we're on an important mission"
>o-okay
>they keep following me
>a second star on the map appear
>It's fucking stray animals
>they're following me everywhere too
What the fuck is happening.
>>
Anyone know why all the shoes I find don't have left or right in the name? I can't even wear 2. Is there a way to fix this?
>>
>>143764973
All shoes are for both feet in DF.
>>
>>143765145
Wait I just figured it out. I removed a sock instead of a shoe, now I can wear both

I could have sworn they were separate a few versions ago.
>>
>>143765402
They still are.
>>
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When will Slaves to Armok III: Bannerlord be released?
>>
>>143765517
No I mean I thought they said for left or right before. It's been Luke a year since I played last and even then I haven't played much since .31
>>
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>>143766039
I'm pretty sure there wasn't a distinction in 0.34 or 0.31, either, although my memory is a bit vague.
>>
>>143766363
I'm probably just mistaken.
>>
What's up with adventurers crying for no reason? I'm in the starting area going through stuff to see if there's anything better than what i have and i noticed they have a coating of their tears on them? It wasn't stealing so what was it?

was it because i was running around naked in front of everyone?
>>
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>>143768454
>>was it because i was running around naked in front of everyone?
>>
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>>143768454
If you start a conversation and choose 'express you emotions', you can see a list of the most recent emotions your adventurer has felt and what caused them. From there, it should be clear why you're crying. Most of the time, it's from seeing death and violence.
>>
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>>143769447
>tfw you always thought that it's pure physiological reaction of eye moistening because you've never seen your adventurer without one
>>
>>143769447
Oh apparently they're just so fucking happy they put on a well crafted item that they started crying.

Fucking kek
>>
A dragon happened, so I did a little testing.
It does melt anything a person caught in flame has with it - swords, armour, arrows, but not shields. You still can block using a wooden shield. Couldn't test bridges tho.
>>
>>143773152
>dragon fire can't melt wood shields
>>
>>143773152
>so I did a little testing.
do you mean got rekt? cause thats what it sounds like.

how do you even kill dragons now?
>>
>>143773448
Well, it should at least set them on fire. Not sure tho, I used steel ones, cause I love picture my militia as invincible warriors in full-plate armour with only eyes exposed and shields as big as they are.
>>143773470
Kind of, it killed 2/3 of my militia and some useless migrant haulers(they were buying some time), entered underground and was killed when I collapsed hallway all way down into magma
>>
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>>143764514
I asked Toady about that actually, usually if you check you'll find that they know you, and it's almost always a squad of recruits with a couple skilled soldiers at most.

Actually surprising that you got a mix of hammer/xbow/axe in there, was that a lasher or recruit?

The animals... yeah, that one happened a lot in 40.24, less often in 42.06 (let's not talk about the age of the horse) and I haven't seen it yet in 43.03, but I've been running around doing stupid shit like dueling bandits on a minecart.

This one fucker I swear figured out what to do, and every time I came back around for a pass, whichever direction I tried, they would run and get right near that damn cactus, cutting off my angles of approach, and I swear it seemed deliberate because they could pick all sorts of directions to run, but they consistently beelined for the nearest cactus like they knew it would keep me from mowing them down.

10 damn passes before I got a solid hit and was able to do more than wing them. Well played little elite bowelf.
>>
Just starting DF again after a hiatus. How do I change the font size? I'm in a 42" TV screen and can't read the damn text because I'm an old fart that sits in bed with his broken laptop and cat all day.
>>
>>143738729
>I deconstructed a road
>a magma

What?
>>
>>143775854
Shift + '+' for scaling (looks like shit) or replace tileset
>>
>>143776526
Didnt do anything, but apparently there's a built in larger font, that works fine for now.
>>
So, I could be wrong, but Masterwork seems like it's just better than vanilla DF in every way.
>>
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So I was trying to get through an abandoned gobbo fort into the underworld. Although I can't be sure until DFHack gets updated, I'm pretty sure the fort was disconnected somewhere, so I just gave up and began exploring the caverns underneath. Then, I came across this sight.
>>
>>143777885
Try scrolling, it scales the font for me
>>
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>>143778160
What's up with these caverns?
>>
>>143778160
benis :D
>>
>>143778148
you're not entirely wrong. but it's not updated to .43 so it's objectively shit
>>
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>>143778148
No.

Is by fag, for fag.
>>
>>143778148
I want Meph to leave.
>>
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Oh god, the downside of rampaging around minecarting all the things, every random creature that gets whacked by a stray minecart across the screen becomes a histfig, and it takes a good 30 seconds just to pull up the "bring up a rumor" lists due the nearly 1600 pages in there.

Gonna go set up a site and retire to clear that shit out, fuck.

>>143775905
Find somewhere that has a paved road between towns/hamlets/hillocks/etc, put a campsite on one, you can deconstruct bridges, paved roads, and so forth. They're just "rock" instead of a specific material, so rather than leaving a granite block or obsidian boulder it just defaults to [INORGANIC:NONE] or magma, it evaporates pretty quickly, but if you scoop it up you can fill your backpack with it (it'll set you on fire!) or put it in a magma safe container and play with it.

>>143775854
If you want to keep the vanilla looking tileset: save this >>143422534 into your df/data/art folder, then open up df/data/init/init.txt and replace the lines that say curses_640x300.png with the new filename. I don't have many options for large square sets, and I'm superwhoremode with the vorpal curses+1 there, but I've got a collection of sets that'll fit 1920x1080 to 2560x1440p and the like natively that seem like a good fit if the tiny little 8x12 or 10x10 tilesets kill your eyes. You can always zoom OUT to see more screen, but the game won't zoom in above the 80x25 grid without dfhack/twbt.

>>143778160
>>143779259
Guess you're talking about the magma, not the wangcaves right? Bet there's one of those weird leaky volcano tubes in there, where it's just draining into the caverns.
>>
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>>143775854
Ah, and there's that one, the less fancy but still cleaned up and large screen friendly version of the 10x12 pixel font.
>>
I think I messed up during my first trading. I selected items I brought to depot on the right, and offered them to trader. They disappeared from the list.

But now when i select on left side what I'd like, it says I don't have anything to offer and they will get angry.
>>
>>143784974
Offer means "give for free". Select things from both sides, then attempt the trade.
>>
speaking of tilesets. does anyone have a sharp, high res tileset that looks basically like default?

also how do i get menus to display in a different set than the game screen?
>>
>[MOUSE: YES]

after 8 years I still don't know what it does.
>>
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>>143785539
Text Will Be Text is a dfhack plugin that lets you set different sets for map and text use.

This is the closest I have to a totally stripped down HD version of the 640x300 set. The kobold soldier/goblin soldier tiles are unused, as is the column tile, so I left them, don't know which layer of the .xcf if any has the original tiles anymore.
>>
How do you know in adventurer mode if a weapon is too big for you? Are size penalties actually taken into effect?
>>
not sure but if it has to be twohanded it's probably too big unless you have the skill also you can look at your speed and chance to hit.
>>
>>143789335
meant for>>143788284
>>
>>143749479
>>143749529
https://www.youtube.com/watch?v=ypuaJLHK_LQ
>>
>>143753892

teach me how to minecart joust
>>
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>Mom, I'm going to visit the library.
>Ok, make sure your brother helps you strap your armor on, and don't forget your shield! We don't need //another// double amputee in this home!
>Geez mom, I'm wearing the full plate and mail set dad smithed for me, he said he had a polar bear woman mathematician gnawing on it while he was passed out drunk once!
>...I'd hardly call his crazy ex a mathematician, but never mind, just be careful sweetie.

>>143785539
For comparison, this is the fully glitz version, with the translucency and tilemagic and my faggy diagonal walls. The vorpalcursesclassic has black backgrounds for the grass and the regular walls and such, oh and the round dorfs instead of the beards, though I can whip one up with the beards too, just switching out a layer in GIMP.

>>143788284
They don't really matter in adventurer mode. If it's really too big you will get slowed down by it, otherwise it's just a matter of if you want to use it one handed or not. There's no real penalty from multigrasp that I can notice.
>>
How the hell am I supposed to get water anywhere its cold? All the rivers are frozen and I can't find any settlements with wells.

Been trying to drink tears and blood of animals but it doesn't sate anything.
>>
>>143790834
make a fire
>>
>>143791529
and do what with the fire, it won't let me fill my waterskin with ice, and I dont think a campfire can thaw a river
>>
Why cant I find a breastplate anywhere
>>
>>143784974
Restore that and do it over right.
>>
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>>143790834
Fill your skin with snow, light a campfire, interact with your waterskin, heat near campfire, enjoy.

>>143790476
>Full armor is a must
>Seriously, you're gonna get fucked up
>No, I mean really fucked up, I've been skidding face first across the ground with an adventurer race using the steel hard dragon bones and scale tissue properties
>Mangled lung, guts, bruised and smashed open my arm, both legs, and my chest
>If I ended up hitting a hard enough wall not even steel bones would help
>So yeah, expect to get mangled or die
>Now with that out of the way...

Drop a minecart and interact with it, use push off and ride in a direction, then you can just use the regular pushing north/south/east/west.

They can corner pretty well but you gotta set it up because they can carry a lot of momentum.

Overjudge your turns, if you wanna be going south and you're going southwest, start feeding in east pushes, plus south if you're far away, or north if you're up close.

The opposite direction is the only way to slow down that doesn't potentially involve blowing apart on impact.

When the "on minecart (NW)" indicator changes, keep going past it some, you'll keep heading northeast for a bit even when the main push is indicated as northwest or whatever.

You can literally ignore rivers up to, say... 8~10 tiles wide at normal speeds. You CAN get across the big 30~40 tile wide rivers in a cart, but you're gonna be going fast enough to kersplode if you hit anything on the other side.

Trees are life and death: you hit a trunk, you're wasted unless you glitch through it, but you can grab hold of branches to dismount without bouncing off the cart face first, so keep your hands empty!

If you've got the hang of scooting around decently enough, put some more carts in your backpack, then when you come up on some enemies, if your reaction time is fast enough, you can drop a cart and input enough commands to get it going pretty fast before you move out of range!
>>
>>143792478

no snow on the ground but rivers are frozen over
>>
>>143775905
That is rather an exploit for the knowledgeable.
There ain't no reason the inorganic anynone underneath a road has to be fluid hot magma.

Rivers CAPTCHA but one of the other ones was a stegosaurus, the CAPTCHA reads the thread and puts in some items connected with the text it has seen. I bet.
>>
>>143775854
TRANSCRIPT OF THE CARING ONE

"Nurse. Can you adjust the text on my screen."

"Well let's see now. The program you are using is Dwarf Fortress. ...um... Oh fuck. no, wait (shit) Oh fuck. Fuck."
"Tell you what mister, I am going to have to look at this later..."
>>
>>143775854
Get a new cat, that ain't broke.
>>
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A poorly placed upstairs/downstairs while I was digging a well has forced me to wall off my stockpiles with 5 dwarves trapped inside.
>>
>>143787491
Wastes CPU cycles checking the mouse for clicks?

I set it to no since I am notusing the mouse within DF and I had no problems with NO.
>>
>>143793109
Well, under the road is actually sand usually, sometimes stone, it's just that the game expects the deconstruction job to produce a construction item with the properties of said construction. So you get slade boulders taking apart walls in a dark fortress, whatever random shit you find in a town keep (rutile, rock salt, hematite, native platinum, take your pick!), and so forth.

You do that with a "rock floor" and it just ends up putting the first inorganic material, magma. Usually magma is actually templated on something, like molten bronze or whatnot, but you can see it now if you get a dragon around some statues, bursts of boiling magma for everyone!

The single "unit" of magma is pretty useless, except that Toady "fixed" the ability we used to have to fill a minecart directly from lava.

I can understand a meltable creature being unable to do it, but when I'm swimming around in the stuff reciting poems for magma men, it's silly that I can't scoop some up in my cart.

You CAN scoop up magma if it's in a pool on the ground though, so you pick it up (you can grab a handful of a liquid), insert it into your minecart, dump it out to make a pool, fill the cart from the pool, voila, accessible magma!

Can't make a volcano or whatnot with it, but for precision casting dams in your campsite it's damn handy.

>>143792478
It took from the time I posted this until a couple minutes ago for me to land after jumping backwards off of the cart to shotgun it into the scholar moshpit there. Jeez.
>>
>>143793926
sure but what does the mouse actually do?
>>
>>143794989
Well, when I am notusing the mouse it ain't not doing nothing at all anyway.

That seems like a reason to turn it off.
>>
>>143795257
you're a cheeky cunt aren't ya?
>>
>>143794989
it moves the camera when ner the edge of the play field in fort mode. and i think lets you put the cursor somewhere. but its fucckey and weird.
>>
wait what? you can level your reading skill now? well that was wasted points...
>>
Does anyone else here sometimes get adventurers that can't climb for shit, regardless of their climbing skill?

For this adventurer, I've grinded the climbing skill up to competent, yet I can't climb more than one level before I lose hold of even rough rock surfaces. Anyone else have this problem?
>>
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>>143796663
Forgot pic.
>>
what is the most challenging challenge you have ever put upon yourself?
to be honest for me it was going down to the third cavern layer and staying there, with no contact to the outside world
of course i waited for 2 migrant waves worth of dwarves, any thing else and it would have been boring and impossible
>>
>>143793910
It was inevitable.
>>
>tfw starting 40 layers underground.in a sprawling cave network.

please i just want out...
>>
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r8 my fortress
>>
>>143798056
What, you mean you embarked in a cave?
>>
>>143798976
where the fuck are the bedrooms?
>>
>>143798976
Needs more plump helmets.
>>
>>143794690
In cases like that the boiling magma message is actually a bug, the same one (or at least directly related to the one) that causes generic rock constructions to result in magma when they're deconstructed. They used to make a magma glob that was a contaminant and wasn't hot, but it got changed the same time magma crabs spitting apparently-edible basalt globs was fixed. You often get the same erroneous message from cave ins, where the game fails to find the right material for dust and just calls it boiling magma, or another iteration of it fighting forgotten beasts (clouds and coatings of "frozen forgotten beast extract"). A bronze statue getting hit by dragonfire should become boiling bronze, not boiling magma, so next time you see something like that you should zip up a save and leave it on the tracker. Not that it's likely to make a difference, this constellation of bugs has been around since before there was a bug tracker.
>>
>>143799973
helm pooms
>>
>>143799189
started as an adventurer in a dwarf fortress.
>>
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>>143792478
Treecheck!

In all the chaos and lag I didn't notice til I was RIGHT FUCKING NEXT to that trunk, I think the cart was going to glance northwest enough to miss it, but I bailed, not gonna take the chance.

>>143800296
I was talking about stuff like granite statues getting melted by the updated dragonfire, in which case bursts of magma seem less buggy than the other situations.
>>
>>143796889
Do failed challenges count?
In my final 40.24 fort I tried to make a double fort. The idea was that I would set my pop cap to 40, dig out basic facilities above the 1st cavern layer, and then dig out the proper fort under that. Then all dwarves except the baron/mayor/broker/bookkeeper/manager/captain of the guard (all the same dwarf) and his wife would be sealed in the lower fort with the goal of mining adamantine and conquering the HFS. Pop cap would be raised to 80, and a minecart and/or water logic timer would be set up to cause a cave in 10 years into the fort, which would open a path between the upper and lower forts, whatever may have happened in the intervening time. It failed because I'm not smart enough to get the timer right, and apparently noone on /dfg/ is either. I was still experimenting with designs when .42 released and abandoned the fort to the oblivion of unrevisited old version saves. I've gotten a little better with minecart logic since then, so I might revisit the idea some day.
>>
Why am i gaining insane amounts of tracking when i'm not even tracking anyone?
>>
>>143804307
If you turn on tracking mode you're tracking 100% of the time whether you're following anyone or not.
>>
anyone have that vaporwave tileset?
downgraded to windows 10 and can't find it anymore.
>>
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>>143806235
>>
>>143806839
that doesn't look like it. it was colored with hues of purple. sorry. i will use this for now, though.
>>
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>>143807037
Oh, that's the color scheme itself, which I do not have... waiiiit... I did!

[BLACK_R:0]
[BLACK_G:0]
[BLACK_B:0]
[BLUE_R:173]
[BLUE_G:140]
[BLUE_B:255]
[GREEN_R:135]
[GREEN_G:149]
[GREEN_B:232]
[CYAN_R:135]
[CYAN_G:149]
[CYAN_B:232]
[RED_R:199]
[RED_G:116]
[RED_B:232]
[MAGENTA_R:199]
[MAGENTA_G:116]
[MAGENTA_B:232]
[BROWN_R:199]
[BROWN_G:116]
[BROWN_B:232]
[LGRAY_R:192]
[LGRAY_G:192]
[LGRAY_B:192]
[DGRAY_R:128]
[DGRAY_G:128]
[DGRAY_B:128]
[LBLUE_R:135]
[LBLUE_G:149]
[LBLUE_B:232]
[LGREEN_R:148]
[LGREEN_G:208]
[LGREEN_B:255]
[LCYAN_R:148]
[LCYAN_G:208]
[LCYAN_B:255]
[LRED_R:255]
[LRED_G:106]
[LRED_B:213]
[LMAGENTA_R:173]
[LMAGENTA_G:140]
[LMAGENTA_B:255]
[YELLOW_R:255]
[YELLOW_G:106]
[YELLOW_B:213]
[WHITE_R:255]
[WHITE_G:255]
[WHITE_B:255]
>>
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>>143806235
>>143807037
Here it is.

>>143806839
is Tilesetanon's HD version.
>>
>>143806071
That's what I mean it's not on.
>>
>>143808320
Don't question it. You are getting a free stat improvement.
>>
>>143808540
I guess? It just feels odd and kinda like cheating.
>>
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The sad truth about libraries: even if assholes like me weren't chucking minecarts into them, they'd still end up with limbs and heads and blood everywhere.

>>143807609
Yar, which does zoom out to be pretty much indistinguishable from aestheticanons original, it's just so teensy though!
>>
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Bump.
>>
Can someone post their hospital, i never built a hospital before and im not sure how to do it
>>
>>143812410
What's hard about it?
Just put some beds adjacent to each other, add a few traction benches and tables and you're done.
>>
>>143812061
>man pumping his own ass.gif
>>
>tfw embarked on obsidian beach
Guess who is exporting obsidian swords and focusing on aboveground settlement to be able to mine as much obsidian as possible?
>>
I like playing as elves in adventure mode and finding fun ways to get them killed.

Does this please you?
>>
>>143814184
Nice, I'm jealous. I remember once back in like .31 or so I embarked in the middle of a desert, and found out that under a layer or two of sand I had several z-layers of solid obsidian. I immediately set forth with the goal of building a massive obsidian tower fortress, glistening in the desert sun. Unfortunately I had little experience with big projects at that point, so it never got anywhere. Been searching for a similar embark ever since (several layers obsidian near ground level in an interesting location, like desert/beach/large river/etc), but never been able to find one.
>>
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>>143814196
I mostly do it accidentally lately.
>>
Hey not bad; though I had to reload the save for reasons being I left it running while asleep

hoping to get the cup again
>>
>>143814184
>not making tenochtitlan
4shame
>>
>when one of your haulers is an idiot or a cheeky vampire
>>
>in the middle of a glorious battle the baron withdraws from society...
>>
Where could I find a crutch? My companion has lost his ability to stand.
>>
>>143817462
lol what a fag
>>
>>143818306
unless you're near a town where you can buy one just end his life.
>>
>>143818464
I'm in a town but I don't know what shop sells them
>>
>>143818507
if i remember right it's usually general stores.

no idea if you can craft them in the new update.
>>
>trading 50 troll fur socks for a barrel of dwarven beer just to get the shit off my property
>>
>>143818507
The only place I've ever seen a crutch in adv mode is in the random loot piles in the lord's keeps in human towns. I've never seen one for sale in a store.
>>
Any way I can edit my adventurers opinions and values even after creating him?
>>
>its a "I forgot to edit my tissue_template_default.txt file and someone just died of an infected toenail" episode
>>
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>>143821321
dfhack gui/gm-editor usually works in fortress mode, now I think It can work in the adventure mode if you select him or her with the (l)ook command
>>
>>143821321
If you're in a version with dfhack updated.

gui/gm-editor df.global.world.units.active[0].status.current_soul.personality(???).needs (I think it's just under personality or maybe personality_traits, you'll see it, they renamed it and I didn't check, it was unk42_01 or something) but they aren't fully documented last time I checked, so it's very trial and error to figure out what is what.

>>143821103
Bandit loot piles, mead halls in hamlets, tombs, I don't recall seeing one at the depot in a dorf fort but I feel like they should show up there?

Go into the save folder regionwhatever/raw/objects/reaction_adv_carpenter.txt and the last three entries are a. bugged by a typo anyways, and b. for useless training weapons (which you CAN find all over the place anyways) and replace:
[PRODUCT:100:1:SHIELD:ITEM_WEAPON_SPEAR_TRAINING:GET_MATERIAL_FROM_REAGENT:log:NONE]

with this

[PRODUCT:100:1:CRUTCH:NONE:GET_MATERIAL_FROM_REAGENT:log:NONE]
>>
I like how ASCII looks, but it fucking hurts my eyes.
Is CLA any good?
>>
>>143824363
Yes, CLA is the "if you're gonna use a graphics set, don't be a fag, use this one" set.
>>
How do I get people to recognize my adventurer as a legendary hero?
>>
>>143828641
Like this - see middle blue passage
>>
>>143829989
But how did you do all that? By deeds alone or do you have to take a break from adventuring to parade around, shouting of everything you've done to every houseful of people?
>>
>>143830657
just be yourself
>>
>>143830657
Tell the head priest at the active temple in a big town (ask them about the structure too, interesting shit), tell tavern keepers, tell stories in the middle of the marketplace.

Search by site or region rather than for the creature name.

Remember the page with your big kills, like the character I was doing the minecart shit with, page 9 at the bottom is a roc, then page 10 at the top is a bunch of bandits, simply telling people about those gets me treated as a legendary hero and hunter, and a protector of the defenseless.

If you see random bards and soldiers wandering across the map going to a town you haven't visited, tell them what you've done, they'll spread the word bit by bit.
>>
>>143830657
Killing bandit camps for one thing, and for another thing I went on a wild goose chase looking for a vampire to kill. This one named Cor Searingentrance was the most arduous task relative to the others, for I still remember the name somewhat by memory because of the lengths I had to rely on rumors and outdated or old bywords the townsfolk in the various hamlets he used to inhabit in order to track him down, only to find out he is currently residing in the fortress I just left four weeks ago (damn vampires travel fast). Then he was kil, and I celebrated by telling each and every passerby my deeds, had a few cossack dances in my 1-5 fps fortress and retired forever. (and made another adventurer to be her lover)
>>
I changed my font size earlier so I can lay on my TV, and all the sudden when I start up the game, it shrinks down to the original size after a second or two, what gives?
>>
>>143831693
Never mind, turns out when I turned the mouse off on my laptop, it was doing it.
>>
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>>143790815
Wait CAN you have dwarf marring non-dwarfs now?

That's amazing
>>
Why is my adventurer always drowsy even after sleeping for ten hours?
>>
>>143834078
Have you tried eating meat & water?
>>
>>143834292
doesn't seem to make a difference
>>
>>143834078
could be a syndrome you picked up somewhere. been passing through any evil region mucks, or fighting any titans or forgotten beasts?
>>
>>143833593
No. Maybe with some dfhack nonsense.
Although there was a thread like a year ago where an ettin showed up as part of the monarch's entourage, and I IIRC anon said it was the queen consort. It was beaten to death by every dwarf within LoS shortly after arriving. We never really figured out wtf was going on with that whole thing, but it made for an entertaining thread.
>>
>>143833148
That's weird.

Also that sounds super comfy. I wish I had that setup.
>>
noticed there's a new version, are multi tile beasts a thing yet?
>>
>>143833593
Nah, was just me being loopy from lack of sleep and tossing it in as a jokey but almost plausible bit.

>>143836296
I remember that, I poked around at the save with dfhack and it was damn weird. I didn't know some of the stuff I've learned since, now I think I could do the necessary changes to make them at least capable of being around your fort citizens without everyone flipping out by doing some serious surgery in the histfig entries and if nothing else I think I could fake in a syndrome that made it no longer terrifying/auto-aggro for everyone.

>>143834078
Sounds like a syndrome, as >>143835515 said. I don't think cave spiders do drowsy, they're the perma-dizzy ones, but I wouldn't be surprised if there was something that would do that to an adventurer.

I remember trying to do a "rawr, me caveman" outsider, refusing to wear anything or use anything but my hands, feet, and teeth.

It went pretty well and then I walked through what looked like a patch of sand, which made me fall unconscious for over a day before a giant scorpion came by and stung me until my brains rotted out.

Shoes rock!


>>143840927
Not yet.
>>
any major changes to fort mode since 42.03 worth abandoning the old fort for?
>>
>>143841539
I think the cave spider permadizzy bug was accidentally fixed with the syndrome tweaking that came with .42. I did a major dig in a badly infested cavern not long ago, and I had at least 3 dwarves get bit who never showed any symptoms at all. One of the miners got bit twice, but no dizziness. I tried to find a bug report about it to share my experience, but failed. I don't know that it was ever actually reported.
>>
>>143837116
Screen died on mu laptop so I just removed it. If it weren't for the HDMI cable and power cord, it'd be great.
>>
>>143834078
Same thing is happening to me. The only things I've fought were a troll, and a bleak freak I think.
>>
>>143842390
There have been some pretty serious improvements to manager orders and workshop jobs. You should probably just read the devlogs for the past few months. Also a lot of bug fixes:
http://www.bay12games.com/dwarves/mantisbt/changelog_page.php
You won't have to make a new world for every new feature, but some of them might require one. Not sure, I haven't tried.
>>
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>>143843558
might as well.
>>
a long time ago I downloaded a bunch of meme maps from /dfg/ that someone had painstakingly molded, including north america, japan, westeros and europe. I have no idea how to use them. I thought I could just generate them from a seed but they're all .pwset files, which I've never heard of. Halp?
>>
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does this come up often now? seems rather specific.
>>
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>>143812410
>>143812528
The hospital requires beds, chests, tables and traction benches. How ambitious you want to be is entirely up to you.
>>
>>143846597
Do traction benches still have to be right next to the beds, or will dwarves properly drag their patients to them now?
>>
>planning to make my standard winding circular staircase style main entrance chasm
>discover my expedition is called the Curled Citadel after the leader dies in a cave-in
neato.
do bridges no longer work for gantrying up sections of earth to plug the aquifer?
>>
>>143844374
https://www.reddit.com/r/dfworldgen/

Try something on the right sidebar. I don't know.
>>
>>143815964
I cannot into architecture, but I made a wooden dining hall standing on pillars, being planned out to be 3 usable story high.
But using obsidian for building seems like nice idea.

I hope necromancers and goblins won't rekt my ass.
>>
>>143849074
worth a shot. cheers. I can never find anything useful in the wiki
>>
>>143846305
I don't think that means what you think it means.
>>
>first dead walk
>it's just three dwarven warriors
>phew
>wait
>have dingoman corpses outside
WELP.
>>
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>>143850468
>storing corpses outside
>>
>>143850665
Well, I drove necromancer away withoit dingomen rising, but it turns out those 5 (not 3) undead warriors were too much for my two macedwarves and civilian militia. I'm down to 4 from 13.
No obsidian aboveground settlement for me, I guess.
>>
>>143846983
many of the medical bugs in the previous versions were fixed a while ago, hospitals should be fully functional according to the wiki page.
>>
Huh, never seen that, wonder if it's new, uncommon, or I just never checked enough?
>>
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>>143853714
Worldgen duels are surprisingly detailed.

Anyone know which factors decide the outcome? I know that hist fig skills are tracked in worldgen, but what about attributes? Does the game check the individual hist fig's attributes, or does it just take the mean attributes from the species it belongs to?
>>
Is my 0.43.02 save compatible with 0.43.03?
>>
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>>143858706
Try it.

:>)
>>
>>143858706
It should be. I can't imagine bugfixes mssing with the save structure.
>>
>>143858756
>>143858816
Trying it now, may Armok have mercy on my soul.
>>
>make a library and assign dwarves as scholars
>they write a shitload of scrolls and read all the books i buy from the caravans
>as time goes on they start getting doctor skills
>those skills are very much needed after a necro siege
>months pass but the doctors never budge a fucking inch from the library
>no personality traits preventing them from helping people, it's just that the scholarship job takes priority over basically everything else
>since they won't actually use the one useful skill they can learn, scholars are completely pointless
at this stage I'm convinced toady doesn't even playtest the new features he adds
>>
https://www.patreon.com/meph?ty=h

why is this allowed
>>
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>>143861931
>hi, I make simple raw-based mods for an obscure management game and get sponsored by major corporations to take full-time vacations
>please send me all your hard earned shekels so I can keep doing this :DD
Why couldn't the Lebanese army finish him off?
>>
Now I'm training 4 dwarves that I managed to save from undead, all they have are obsidian swords, one wooden shield and one copper axe. There is enough food for few years.
>>
>>143862320
What's up with Meph and Lebanon?
>>
>>143862401
Nevermind, when I deconstructed wall blocking the closed door to get some material for building, undead took over it slaughtered my dwarves, fin.
>>
>>143862581
Meph goes to Lebanon on a sponsored vacation. Host family kicks him out because muslim wife doesn't want males under the same roof. Meph camps by the roadside. Lebanese soldier points gun at Meph and shouts in Arabic while looting his tent. While biking back to the nearest town, Meph gets a flat tire and has to spend the night walking in the rain. Local authorities tells Meph that a Syrian refugee did it and that they can't tdo anything.

The bottom line is that Meph wants his "fans" to pay for the things he lost.
>>
>>143862971
>Syrian refugee did it
But what he did? Playing as lebanese soldier?
>>
>>143862320
do you have that post when putnam went full autistic like he usually does with his ego
>>
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>>143864010
Sadly, I don't. I didn't even know of its existance.

I hope someone else has it, though, because I'm curious.
>>
>>143864010
>that post when putnam went full autistic
Which one of them?
>>
>>143864553
he was bragging about how much hes done for the community. someone posted it like a year or two ago. shit was funny
>>
>>143864921
http://www.bay12forums.com/smf/index.php?topic=142622.0

Is it this one? It's pretty funny, in any case.

>what's going on with you lately, Putnam?
kek
>>
>>143866335
thats one of them
>>
>>143864553
I wonder what would happen if I went full autistic, would I invert into a... console-only FPS gamer?

>It is terrifying.
>>
>>143867392
This one too, I guess?

>http://www.bay12forums.com/smf/index.php?topic=144161.msg5689585#msg5689585

Good on him for hating mastershit and everything, but it really seems like he's mostly mad because his own mods lack mastershit's fan following.
>>
>>143868018
Only neat thing I liked from masterwork was warlock fortress. was a cool concept that had a good idea. rest of it is trash
>>
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>5 amulets
>>
>tfw play dark souls 3
>hear about new df update
>play df
>can no longer tolerate souls combat
Fromsoft should hire roady
>>
>>143862320
hasn't he stolen mods and put them in masterwork?
>>
>lady consort of some bumfuck nowhere hamlet and a bunch of other humans chilling in my tavern
>all they want is an usmok (some sort of glass panpipes) so they can play their music
>can't build on myself
>import one from a human caravan
>nobody will take it to the tavern or to a goods stockpile, have to get them to dump it in the tavern and then reclaim it
>lady consort immediately picks it up
>never uses it
>her buddies are still having to "simulate usmok" every time
there's about 5 of them, I can probably only import one per year. I guess I need one for everybody though
>>
>>143869941
I'm pretty sure that you need two different chests in the tavern: one for mugs and one for instruments. If there isn't a free chest for the instruments, the instruments will be left outside.
>>
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Is DF "politically correct"?
>>
>>143869150
>""""""stealing"""""" mods
>>
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Ok yes, having your buddy get their head smashed with your weapon when the wall of beard and armor chucked it at them after tackling you and ganking it, and then landing on your leader so she could promptly stomp their head into goo is NOT what you call a successful mugging, but really... it's a little melodramatic to just keel over when you land, don't you think?
>>
>33fps
>>
>tfw vampire necromancer
Time to destroy all beasts and become a litteral benevolent god to the defenseless mortals
>>
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blowout soon fellow stalkers
>>
>>143869150
Most of masterwork is made from other mods, but meph says he either got permission from the mods' authors or used mods where the authors gave blanket permission for reuse. I don't know if anyone has ever bothered to verify that, but there are enough turboautists in DF's community that someone probably has.
>>
>>143878726
holy fuck the absolute mad dwarf walked outside and fell asleep in the grass she's gonna blow
>>
>tfw checked my posts from years ago

I cringed so hard, christ.
>>
>>143878891
Inactivate hunting labour. Hunters tend to sleep in weird places. That's probably what go her so stressed out in the first place.
>>
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>>143880509
winner winner

I never knew that.
>>
What do you guys think is the most challenging embark?
>>
>>143882520
Scorching terrifying desert with no trees and huge aquifer?
>>
>>143882520
ur mom

:DDD
>>
>>143882520
Bring absolutely nothing with you but seven dwarves and the clothes on their backs.
Embark in the middle of the ocean (via embark anywhere)
Good Luck!
>>
>>143882957
Are you for serious
>>
>>143882520
0 points.
>>
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it's not shown but the troll lead a good force of 120+ beak dogs, trolls and goblins

this happens often I am sure of late
>>
>>143798976
>3x3 stairways
>>
Hanging out in here is making me want to play again.
>>
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Anyone know if the "smoking weed" thread is still popular.
>>
So I haven't played dwarf fortress in like 4 years. I'm slowly making my way through what's changed since but could anyone give me a tl:dr summary in the meantime while I try and remember how to play this underground disaster simulator?
>>
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>get a magma-safe bookcase
>fill a bunch of flammable shit up with magma
>chuck it in the bookcase
>walk around casually and wonder why everyone is losing their shit
>>
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>>143888563
Weeee, it's all so pretty and flickering!
>>
>>143888504
dwarves have many more feelings and motivations.

goblins and everyone else are simulated outside your fortress. your trade caravans and sieging armies will no longer be called by a function, check a list, and show up. they have to march from their shithole (where they can meet anyone along the way and maybe get in fights who knows) to your great fortress.

unfortunately this means the games a great deal easier because you're not getting your shitter slammed every winter by 200 goblins.

manager orders are greatly expanded

above ground crops are greatly expanded

temples, taverns, and libraries are part of the game and very useful in keeping your dwarves sane

training has been buffed to where danger rooms are no longer required

trees are multi tile

(and sadly the game is slower)

some more shit
>>
>break cavern layer
HUNTER COULD NOT _____ X100
HUNTER COULD NOT _____ X100
HUNTER COULD NOT _____ X100
HUNTER COULD NOT _____ X100
HUNTER COULD NOT _____ X100
>>
>>143891461
>flip the alert switch to civilians get the fuck inside right now
>JOB CANCELED
>JOB CANCELED
>JOB CANCELED
>JOB CANCELED
>JOB CANCELED
>>
>>143891795
and i mean that in general burrows aren't useful to me because if you burrow a guy he will CONSTANTLY try to find jobs he can't complete, start them, cancel them, and let me KNOW ABOUT HIS PROBLEMS I DIDNT WANT HIM TO HAVE TO BEGIN WITH

Fuck its annoying.
>>
>>143891795
you can avoid that by making everything they need to do for their job (like woodburning) inside the burrow, or just have a massive stockpile room which holds all your Wood,stone,food in the burrow.
>>
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>>143892025
I know a way you can fix that problem.

Here's a hint: it starts with "M" and it rhymes with "quagma-filled-minecarts"!
>>
which is better to build walls with, blocks or just regular rock pieces?
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