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Armature Gain Developement Genital
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You are currently reading a thread in /vg/ - Video Game Generals

Thread replies: 255
Thread images: 157
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>New /agdg/ Website (STILL IN BETA! REPORT BUGS, COMPLAINTS, SUGGESTIONS)
http://tools.aggydaggy.com/#

>Another new thing
boreal.aggydaggy.com

Helpful Links: http://alloyed.github.io/agdg-links/
New Threads: >>>/vg/agdg
Archive: https://boards.fireden.net/vg/search/subject/agdg/

> Next DEMO DAY (Nine) #9
https://itch.io/jam/agdg-demo-day-9

> Previous DEMO DAYs
http://pastebin.com/Qi63yBxd

> Previous Jams
http://pastebin.com/QwcSPdnx

> Engines
UE4: https://www.unrealengine.com/what-is-unreal-engine-4
GameMaker: https://www.yoyogames.com/gamemaker
Godot: https://www.godotengine.org/
LÖVE: https://love2d.org/
Unity: https://unity2d.com/
Source: https://developer.valvesoftware.com/

> Chats
http://steamcommunity.com/groups/vgamedevcrew
http://webchat.freenode.net/?channels=vidyadev

> Models/art/textures/sprites
http://opengameart.org/
http://www.blender-models.com/
http://www.mayang.com/textures/

> Free audio
https://machinimasound.com/
http://freesound.org/browse/
http://incompetech.com/music/
http://freemusicarchive.org/
>>
Can I just say something?

Sourcefam really is the worst person I've ever seen on the internet. He's not a bad person in the same way people on other boards are, like posting mutilated animals or anything. He's just rotten to the core, negative, and a bad person. He's a failure and he can't stop telling us about it all the time, and if it's wrong for us to point this out, then just ban us I guess?

It would honestly be a favor. Because lately it seems this place is an illusion where supposedly it's for gamedev but 80% of the posts belong to the same raving lunatic. It is hard to keep pouring positive energy into a place that is haunted by this person.

Anyway, that's my only input on the matter.

Fuck you, reek. You're shit and you know it. I hope something comes to you that removes you from the internet for good. I really do. You're so overdue for it.
>>
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Reminder: Report shitposting, ignore shitposting, post progress, respond to progress.

Good progress to you today!
>>
>>143688003
>>143688034
>>143688053
It's not implemented yet because I didn't want to put the work in if it was a stupid as fuck idea. Thanks for the blessings.

>>143688075
I'm gonna have a .ini file reference an inconspicuous file that doesn't exist. You have to create the file and structure it precisely because I'm actually going to have my engine try and load the file and run the code to unlock the class. This means decompilation of some sort will be required.
>>
>sourcefam gets caught tripfagging as birdmath in both agdg and /ic/
>is now spamming bob ross and /ic/ shit
man
just
LEAVE
fuck
you might be the worst presence on any 4chan board and that's not an exaggeration
>>
>>143688312
>tfw actual nodev with no progress to show
being here and not shitposting is at least not negative, right
>>
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Haven't put anything on itch before so looking at what it can do.

Posted a version on luvvie ducks on google play for anyone with an android device.
https://play.google.com/store/apps/details?id=com.gremonation.luvvieducks
>>
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I really need to work on this some more.
>>
>spent all day on a blender model
>it sucks ass

anyone know any good tutorials for low poly characters?
>>
>>143688565
I hope you aren't trying to make characters as a beginner modeller
>>
tfw you wanna show off crazy combat but none of your weapons are actually implemented

also REMINDER NODEVS GET THE FUCKING BAT
>>
dont post here he's taken out the waifu jam again
>>
>>143688632
>MMBN dev is the DD shitter
oh well
>>
>>143688629

I just want to get started with my game art so I can progress :(
>>
whats wrong wit construct 2
>>
>>143688565

I followed this tutorial when I made my duck, there is a subsequent video with rigging and animating.

The guy talks pretty fast so I was always stopping and starting the video, but I got through it.

He creates a low-poly, simple character too
https://www.youtube.com/watch?v=DiIoWrOlIRw
>>
>>143688632
Do you need any help with your game? Like at all?
>>
>source in the op
Why do you insist on fucking up the OP every time you can, sourcefam? You can't win here.
>>
>>143688936

Thanks man, your game is cool as fuck btw.
>>
>>143688819
start with a wooden log, a treasure chest, a pillar

get used to modeling first
>>
>>143688565
there is no shortcuts in 3D dude, either be a full blown 3D artist or move on

talking from experience.
if you really need a working model get one at opengameart
>>
>Dear diary, today I funposted with my friends in /agdg/! It wasn't sad or pointless at all, we had a great time, haha!
>>
>>143689230

Will do, I guess I can start building my less central game assets in the mean time.

>>143689234

Not an option, I gotta learn to do it. What I want to do isnt super complicated in the grand scheme of things, I'll get there.
>>
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>sourcefam is FULLY drunk and FULLY ignored, so he put his nodev """""""""engine""""""" in the OP

Feeling territorial now, shitfam? Or have you just come to abuse /agdg/ because you're out of meth pills and tequila? Hahahahahahahahahahaha.

Glug Glug. :)
>>
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Hazard damage implementation.
Floor lasers and goo bombs damage both enemies and the player alike.

Not quite sure what I want to work on next. I've got a small list but its one of those "I don't want to work on ANY of this" kind of situations.
>>
>>143688453
sourcefam needs to get lost
hopefully 4chan will ban users in more sophisticated ways like mac address and locations
>>
>>143689528
Is using the mouse to place goo actually a part of the game or just for deving
>>
https://www.youtube.com/watch?v=7IPbGfDfGcI

In case anyone is confused about OP
>>
>>143689632
Debug tool
>>
>>143689526
This is a great use of your time! Really looking forward to laughing along with your funny posts my friend.
>>
>>143689528
i-is that slowdown?
>>
>>143689770
Oh are you using one of those "build your own game!" engines?
>>
Streaming some gamedev later. Working on a Smash Bros engine with a simple character builder.

Stream will be in half an hour, 3PM PST at twitch /digiholic
>>
>>143689574
this. he needs to be put in prison.
>>
>>143689867
No its Licecap being shit

>>143689903
Gamemaker Studio
So kind of
>>
>>143688468
nice LISA the painful clone
>>
anyone doing android games?
>>
>>143688632
I'm hyped. Love me some Battle Network combat. Make it online and give it ranked mode and I won't need another game.
>>
>considering shelving my third person adventure game in favour of something easier i will actually finish

should I do it? I'm new to this but I don't want to get into a habit of giving up.
>>
>>143688861
Not optimized very well from what I heard

Stick to Gamemaker m8
>>
>>143689574
>ban by mac address
They will when the internet starts to abandon the IP protocol and searces for alternatives but it will still be spoofable
>>
>>143690549
Putting it aside and working on a small project with a set schedule can help you build a habit of not creating too big a project.
>>
Why do you keep removing Waifu Jam of the OP?
>>
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>>143690278
nahhhh, you think so?
>>
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got some basic platforming working, need to get animator synced up next
>>
>>143690689

Do you think a 2d platformer is a reasonable step down?
>>
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>>143690763
almost
>>
>>143691060
I want to pat her head with a cinderblock
>>
>>143690913
how long did this take you to do if you don tmind me asking? Is this unity?

Thanks, looking great
>>
>>143690913
Add some friction buddy
>>
>>143688962
Nah i'm cool for now unless you wanna draw me some robot combatwaifus to impliment

>>143690407
Hopefully eventually. It'd be a crime not to.

>>143688740
I only post if i've got progress/feedback
>>
>>143691047
Yeah sure, that's a very basic project. Lots of things out there to support you on that one.
>>
>>143690913
I hope you're going to do something with the 3D

Otherwise you're just making a mountain out of a 2D platformer
>>
>>143687592
>Waifu Jam, 3 days remaining!
https://itch.io/jam/wj2016
>>
>>143691293
Then why are you shitting up /agdg/ with bad OPs and shilling your DD video?
>>
>>143690763
Literally trace a wideanime
>>
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>>143691397
>>143691397
I've posted it once, Not really interested in shilling.

Where's you're fuckin game anyways huh? Or are you just someone who likes to watch
>>
>>143691060
Smug enough for ya?
>>
>>143691957
>posting progress while shitposting
...
>>
>>143691230
per model takes maybe 3 hours to sculpt, retopo and texture

>>143691357
not really, just want to make a small summer project to actually 'finish' something, practice modeling and animation

>>143691252
what do you mean? don't really play platformers much
>>
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>>143691969
Only the smuggest
>>
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>>143690763
>>
>what is your name
>SOURCE TBQH LAD
>slap
>what is your name
>MOTHDAN FAMPAI ROTATE HOPOO NODEV
>slap
>what is your name
>S-S-SOURCEFAM
>slap

your name
is
reek

remember that while that jackboot caves in your head
>>
>>143692151
He stands still immediately when you stop moving. It's too "stiff"

Need a little bit of friction/sliding to give it more natural movement/stopping.
>>
>drama even in this thread
Fuck this.
Is there any point of posting on agdg anymore? It was never this bad and I've been here since /v/ agdg
>>
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>>143691060
>>
>>143692375
>yet more Full Sail nonsense from our local literally insane shitposter and biggest drunkard ever

How fully drunk are you right now, shitfam?
>>
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Project TUSSLE stream is going up in a few minutes, come hang out if you want to talk about some game dev stuff, or if you've got ideas for any characters or stages you want to see in a Smash style game.

Streaming on Twitch, username digiholic
>>
>>143691969
after attempting to finish several lowpoly characters, he is my advice

before i start i wanna say im not good on painting faces on flat surfaces and learned this lesson in the hard way, painting faces on flat surfaces becomes a problem later on when you make more challenging characters and designs

with anime its even a bigger problem because we don't actually know how 2d faces translate to 3d topology but its always good to have rough estimate where you are going to paint.
first have a concept, if you can make concept its fine too. just make sure you have visual landmarks when painting on a 3d model.

>>143692151
3 hours is alot, its good work none the less.
>>
>>143692571
where is the drama?
this thread is okay
>>
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>>143691969
>>
>>143690878
>>143692276
>>143692626
quality
>>
>>143692628
I think you replied to the wrong person, friend.
>>
>>143692319
Now that this shitposter has started to get banned/removed consistently do we just continue to report for rule violations or?
>>
>>143692747
>attempting to finish
yup sourcefam you totally made something of value and we all believe you
totally it's your game that you made and you're not a nodev at all
we can believe you that you're that good
>mfw youre too stupid
>mfw youre also too drunk. again. and again. and again.
lol
>literally
LOL
>>
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Today I'll try to get things moving on the map
>>
>>143692992
get lost shitcuck. stop restarting your router over and over, get out of this loop and start living YOUR life.

im trying to help you
>>
In UE4, is there a correct way to make an AI jump (not teleport) to a specified point in the Navmesh? I don't mean over ledges/breaks like a Link Proxy, just from one point to another.

Or do I just do it like I would an inanimate object
>>
>>143692806
No, it's for yo. Who do you think you are to give animation advice to others, Full Sail Shitposter? Where is your game?
>>
>>143693006
What is this?
>>
>>143692806
Any post that mentions "full sail" is okay to ignore.
>>
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>>143692806
>not recognizing a shitposter

AGDG NEWFAGS
>>143688312
this includes the pointing out of shitposting, random accusations, gossip namefaggotry, etc.

Report, ignore, discuss gamedev.
>>
>>143693006
Will your game also be available as non-moonrune version?
>>
>>143693632
Why? Is Full Sail not a real college? :)
>>
>>143693523
Waifu jam game. The idea is for it to be a simple strategy-ish game in which you type commands for doing things.
>>143693665
The game will be in English. Mostly
>>
>>143694119
Got a blog?
>>
Yesterday I came here to ask which was better, if C++ or C#, for vidyadev. Got linked to some neat frameworks and learncpp.com, which I'm currently reading and it's fantastic as I'm actually understanding stuff.

Which framework would be the best for making vidya? I mean, which one is the most flexible for 2D games? I was planning some simple Roguelike or something for a beginner project after I finish reading how to c++
>>
>>143694801
Unity.
Unity is the only way to make a game.
>>
>>143694801
SFML seems pretty beginner-friendly.
>>
>>143694801
SFML as it has everything a beginner needs.
But glad you liked and took my suggestion m8.
>>
>>143694891
>>143694920
Source Film Maker """""""Language""""""" is not game dev. Fuck off, /gif/ furfag full sail dropouts!
>>
>>143694801
SFML is probably the easiest c++ lib, it's not a game framework by any means though, you need to make your own stuff.
>>
>>143694801
Also, you should check out boreal.aggydaggy.com.
>>
>>143694859
Unity is nice, but I'm not interested on it right now. I don't really care about "Actually making a game", as I'm a hobbyist programmer who likes to do shit on his free time and I'm more interested on the "Wild Ride" that is coding something rather than what Unity has to offer. Unity is great, don't get me wrong, but it's not what I'm personaly looking for.

>>143694891
>>143694920
Aight, I'll look into it.

>>143695075
> you need to make your own stuff.
Sounds like fun
>>
>>143695158
Please ignore anyone saying "unity is the only way" or source etc, it's a retarded shitposter plaguing these threads. Don't give them any replies.
>>
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>>143694989
>Source Film Maker """""""Language"""""""
>>
I really really hate the """"" meme, where did this even start.
>>
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mfw source shitters think theyre still allowed here after the
>STATIC
>LIGHTS
>ON AND OFF
fiasco hahahahahahahaha lol
>>
>>143695634
>Falling for the bait this hard
>>
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>>143694801
Working on my roguelike, I used C# and Monogame. However, if you're using C++, you should look into SFML or ncurses (but I suggest sfml).

Good luck roguelikebro.
>>
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Does /agdg/ like my slime?
>>
>>143695692
>STATIC LIGHTS
>ON
>AND
>OFF
how do you explain that one?? try not to spill too much beer on your keyboard lol
>>
>>143695718
That looks pretty neat, anon. Good luck to you too.
>>
>>143695880
Thanks. I'm actually switching to SFML/C++ myself, so we'll be taking this ride together.
>>
>>143695725
It's very cute. Not much of a walk cycle though...
>>
Did Stronghold dev die?

Missed his comfy cubes. Bet you lot bullied him away because of his terribad code
>>
>>143695956
Out of curiosity. What IDE (If any), do you use?
>>
static lightning is just baked lightning?

no?
>>
>>143691397
>shilling
>hasn't posted the video at all

Your move
>>
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>>143695725
but seriously its very cute, lovely
>>
>>143649609
Yeah, I got it showing up in a material, but when I try and apply the material to anything it turns out black. Its an unlit shader so I think that means it doesn't need lighting. Weirdly, the effect shows up in the material inspector somewhat
>>
>>143696070
I use Visual Studio 2015. It's what I use at work so it's what I'm most used to.
>>
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Dance dance dance
>>
>>143696221
>this is how I dance
She's a really good dancer
>>
>>143696106
see
>>143689748
then see
>>143691957
>>
>>143696106
Stop replying to bait
>>
Out of curiosity, who is/was Sourcefam?
>>
>>143696461
A Full Sail dropout and literally a terrorist who would doxx devs like myself and then mail them bombs...
>>
>>143696613
Sounds like he was fun at parties
>>
>>143696461
was a guy that was spamming (at first) his gmod levels, then people started calling out on him that modding is not gamedev.
then he got caught in a big argument with tripfag named mothdan and they shitposted this general so much it left a mark
>>
>>143694404
Not yet. I wonder if I should make one.
>>
>>143696404
Do the triangle one
>>
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>>143694801
Well, learning C++ will help you further down the road in game development, nothing wrong with that. But if considering how fast Computers are nowadays, C# would be the easier and simpler choice to dive in for 2D and even most 3D games.

C++ is recommendable if:
>you think you won't lose your motivation
>don't need fast results
>you are okay with a challange of brainbreaking
>maybe want to do some AAA stuff in the future
>>
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I just uploaded the title theme for Luvvie Ducks I actually made it around a month ago.

https://www.youtube.com/watch?v=7j1coKyexcA

I don't have any music theory at all, so I was kinda pleased with this.
(picture is the title screen)
>>
>>143688632
My body is ready for more Battle Network gameplay. Don't let this die.
>>
>>143696461
you start to wonder if there ever was actually such a person, given that there's some near-daily shitposting frenzy that happens about it.

But really, it's just best to ignore. If there even is a story, it's not that interesting. Boredom and lack of social stimulation is probably the real story.
>>
Guys, Turn-Based-Fighting-Game.
>>
>>143696947
I'm going to play around with C++, and read some more about C# to check if this is necesarily the "best" choice for me. But so far, I already started learning C++, so dropping it halfway through to learn C# might not be a good idea. Also, isn't it harder to port C# to other systems such as Linux or MacOs?
>>
>>143697267
Restricted RPS
>>
>>143697267
Toribash
>>
>>143697396
out now
>>
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>>143696830
Are you talking about how shitfam would always tell yesdevs his Full Sail Shitposter """"""""""""advice""""""""""" to modelers about how they have to use triangles only? Or did sourcefam finally lose it and stab someone with a triangle lol
>>
>>143697362
Stick with C++ if it's going well so far. You can second-guess yourself on those kind of choices forever. Make a finished game with C++, then look at C# if you feel like it.
>>
>>143697445
this
>>
>>143697396
>You can literally just steal something from an anime and make it into a successful video game
screamingpepe.jpg
>>
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>>143692626
>>143692276
I don't understand
>>
>>143697490
C++ is not a real language. Unity C# is the only way to make a game.
>>
>>143697362
If you learn c++, learning c# will take you 0 time and effort. Stick to it if you already started.
>Also, isn't it harder to port C# to other systems such as Linux or MacOs?
No, c# has mono which unity uses and unity works on all sorts of oses.
>>
>>143695725

Give it some eyes to make it even cuter.
>>
>>143697243
there was such a person, the thing is its been so long since the original shitposters might not be here anymore
>>
Let's settle this once and for all, sourcefam.

http://www.strawpoll.me/10336708
>>
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I fuckered the rigging and their feet go through their boots but I can't be assed to fix it anytime soon.
>>
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>>143697476
you saved my picture! I still think you should make some art. If it wasn't impossible, I would collab with you.
>>
I look at John Carmack for inspiration and as a model of what I want to become. What is your inspiration, anon? Who do you look at and say "I want to be like him"
>>
>>143697362
If you have already started C++ and you don't have any problems, then you might as well continue of course. But even if you drop it and start C# or another Language, transitioning isn't that hard, because most programming languages have fairly similar logic syntax.

Also i am not aware of any c# porting problems, Engines like Unity even allow you to directly Build/Port C# to all Systems.
>>
>>143697995
Hopoo
Dude is rich, has his own office, and drowns in bitches every other day
>>
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>>143697678
>just steal
>successful
stop triggering me, it's not stealing if you have to redesign it for a different medium and end up changing and adding a ton of things to make it worthwhile outside of a linear story.
and it's not successful
>>
>>143697995
there was this guy that is making his own mmo (with another friend) with good graphics too, when i asked him about it he was like "meh" and "you always need to learn more"
those are the type of people i admire
>>
>>143697803
tell us the tale, story man

who is sourcefam and what did he do to make this man so upset
>>
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>>143697995
the ghost that haunts agdg, I admire their dedication
>>
>>143698146
>and it's not successful

I don't know why but this made me chuckle
>>
>>143697995
Everyone who created a succesfull Game before anyone could even download full Engines on the Internet like nowadays.
>>
>>143697995
carmack is pretty gangsta. i hope to one day have a studio where i can chop down people's doors with a battle axe for losing their keys
>>
>>143697995
The guy who made Banished.

Made a good, non pandering game by himself, made mad dosh and isn't in the public eye.
>>
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>>143698146
Woah my bad man, last time I ever heard something was in 2015.
Rest in piece dude.
>>
>>143698146
>it's not stealing if you have to redesign it for a different medium and end up changing and adding a ton of things to make it worthwhile
i can say the same thing about me stealing assets and ideas and just gluing all of this together, you know because:
>for a different medium and end up changing and adding a ton of things to make it worthwhile
why not make a game about that new LEGO movie? copyrights? but man i worked hard on it, and its for PC!!!
i dont get the logic in what you said?
>>
>>143698456
I more admire the heyday of game modding. It was the perfect middleground between terrible wysiwyg and delving into Assembly to make a pong game. It took just enough skill and talent to be fun, but was easy enough to do as a hobby. And a lot of truly fun stuff came out of it that's still relevant today.
>>
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>>143698318
shadenfreude chucklefucker
>>
>>143698251
it was a guy that dropped (or finished) diploma in game design in full sail university, he also had a nasty habit of getting drunk.
i don't really remember what the argument was about but he was triggering this guy named mothdan, his point was that gamedev is useless and there is no point of going on.
so everytime sourcefam posted "progress" mothdan pulled out the drunk card and started insluting him. then sourcefam pointed out that mothdan had a unity game with store assets that he was trying to push through greenlight or something. he even had a trailer in youtube if i not mistaken.
over time over shitposters joined the party like rotatedev, and it formed what people call "boogeyman" not one really knows who is shitposting anymore
>>
>>143698667
what exactly did googs "steal" that everyone is up in arms about now

are long necks patented by someone's Static Light Flickering LLC or something
>>
>>143698847
>what exactly did googs "steal"
my heart
>>
>>143698680
Don't feelso bad Googs.

It's proven that people like myself who gloat at other people's failure most of the time have low self-steem, so it's a lose-lose situation.

That or your failure is just hilarious in general.
>>
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>tfw your parents find out you've been a nodev for 4 years instead of going to college and getting a job
>>
>>143699152
Do they know about your inane blogging too?

I hope not.
>>
/r9k/ here.

Can you take your shitposter back please? " >>>/r9k/28889702, >>>/r9k/28886745

Thank you.
>>
>>143698778
do you have any sources for any of this
>>
>>143699356
>implying he didn't come from r9k
YOU KEEP HIM!
>>
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>>143699152
>tfw you're parents find the zombie loli in your closet
>>
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>>143699054
ayyyyyyy

>>143699074
that's alright i feel fine, posting a crying kaiji to imply i felt bad was simply a part of my scheme
>>
>>143699356
That's not us m8.
I posted exaggerated quotes here once and I got it from /int/.

More than likely it's a brit or aussie.
>>
>>143699356
>>143699532
Yeah, it's an /int/ thing.
>>
>>143699152
how were you able to keep it a secret?
why have you done that?
you had 4 years, what was stopping you?
how did they find out?
did your parents kill you and dump you in a nearby dumpster yet or are you still alive?
did you see god?
what colour is his hair? or is he bold?
to be or not to be?
>>
>>143699381
i never took screenshots because why would i, but if you want you can look up in /x/ mothdan is posting there with a trip.
it was a really short period of back and forth, but they wrote walls of text. i don't know if you would be able to access this through archive
>>
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I would miss our shitposter if he really left for good
>>
>>143699682
Are you kidding? I fucking wouldn't.
>>
I have so many things filtered now, half the thread is hidden.

I should just stop visiting this place I think. It's just a waste of time.
>>
>>143699639
oh nevermind found this

https://www.youtube.com/watch?v=97IDWBeohAg
>>
>>143699532
>>143699560
That's what I thought but >>>/r9k/28889936.
>>
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>>143699152
>tfw suddenly moved out to flee home at the age of 21 and never looked back
>>
>>143699729
post screenshot 4proof
>>
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>been hunting an infinite loop for two days
>>
>>143699889
He went there because you gave him the idea to.
>>
>>143699889
>post a link to a board here mentioning a shitposter
>surprised when a shitposter comes to shit it up
Robots are dumb.
>>
>>143699971
Should have used a total functional language!
>>
>>143699971
Hope you like commenting out half your game to figure out you forgot to include a break or closing brace.
>>
>>143699809
see
>>143699968
>>
>>143699971
just run a debugger, kill the process, and see what function it stops in
>>
>>143700356
I know whats function is causing it, but I dont know why its happening. Its just a basic pathfinding algorithm, and from what I can see before it locks up and dies, it is working. No clue where its getting stuck.
>>
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How is monogame nowadays?
Last time I tried anything in it the IDE was a complete mess shitfest and the build tools were too vague and there was 0 documentation for them.
>>
>>143700541
breakpoints
>>
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>>143700169
http://www.strawpoll.me/10336922
>>
>>143700865
That is fucking perfect, didn't even know that was a thing. Learn something new every day. Thanks.
>>
>>143697995
I want to be someone who owns a studio like Vanillaware and makes cool weeb action RPGs.
>>
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proc gen was a mistake

reminder to hand craft everything in your game
>>
>>143700972
>>
>>143701347
I failed spectacularly when trying to make a Minecraft clone to learn shit. Could not get the terrain to procedurally generate at all. Wasted 2 weeks on that thing

Stick to hand crafting from now on
>>
post anime death dev music
https://www.youtube.com/watch?v=obQJA9Q4avA
https://www.youtube.com/watch?v=dobgPojWva8

>>143697995
People I idolize the most are people who can take junk and make useful or artistic stuff out of it. So my dream is to buy a lofty type building in my old neighborhood, fill it with tools and computer work spaces, and invite people who just make *STUFF* in general to live there on the cheap as long as the content they produce credits the loft place. A literal Design House. (I wanna make stuff too, butI don't have tons of tools, I don't even own a hacksaw 2bh)
>>
>>143696221
was that all done today?
>>
>>143701347
>>143701523
>mfw understood proc gen
>made something that worked perfectly
>couldn't make a game because can't art anyway
And here I genuinely hoped I could finally make a game.
>>
>>143700875
thats a sick car
>>
>>143701675
Man, if only this was viable right now.

But maybe you can make this possible anon.
>>
>>143696974
Well, thankfully game music doesnt need to be "good" in order to be good. Its memorable alright. What you need though is a lesson in basic audio editing
>>
>>143701802
Team up with an artfag who is interested in your idea. Or just do really funky programmer art and people will play it anyways because the game's rad.
>>
>>143696974
Didn't you have a musicbro for this?
>>
>>143699971
hahahhaah this thumbnail encapsulates games programming for me
>>
>>143701883
Well, there's that Maker Space/Hacker Space concept, and there's plenty of those throughout the world. My idea is more like a dorm with a workshop, though. Some student housing places kinda-sorta try to have common spaces, but they're not full of lathes and servers, at best you'll find a public-use painting easel and some couches.

Maybe work it like, the rent is however much is typical in the area, but for 50 bucks more on a separate contract you can use the workspaces all you want, and branding any works you sell lowers the price? Maybe add some intangibles like stocked food or parties or free building materials or w/e so while your rent isn't decreased, your grocery bill is cut down and you don't have to buy your own supplies? idk. it's a pipe dream though and probably wouldn't work as a public thing
>>
>>143696974
I... kinda liked it.
>>
>>143702273
Hello read it.
>>
>>143702226
>Team up with an artfag
Let's just be realistic here.

>just do really funky programmer art
I'm considering this but I'm trying to find some programmer art that doesn't look like total shit. It's harder than I've anticipated.
>>
>>143702273
as I've become a better programmer, that's no longer what I do after I code something, but when I'm thinking of what to code

still just as many bugs, but I can catch the bugs before I type now
>>
UI artists where
>>
>>143696974
LuvvieDev, that's great. I really like it.
Though I think it could do with some balancing.
>>
>>143702543
Honestly, if you're at the very start don't worry about it looking like total shit. Get your proof of concept going for the backend, once you've got your game actually working you can freak out about trying to make it presentable.
>>
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>>143696974
i think I am experiencing a high order of perfection
>>
>>143702591
Just steal a UI from an obscure game
>>
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>>143702543
I've got some top tier programmer art here you can reuse
>>
>>143702575
this
instead of curling up into a ball due to bugs, its putting your head in your hands trying to architect it and come up with requirements on the fly

>but I can catch the bugs before I type now
fucking love this, but it becomes a problem when trying to design a solution that covers ALL possible scenarios, rather than just writing a hack to deal with specific cases
>>
>>143702591
opengameart
>>143702543
maybe i can do isometric tiles depending on the complexity
>>
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>>143702272
Yes, kinda, I think he saw the game and made a theme to fit the game.
Which I think was really good.

You can hear the theme play in the game here. (it plays when the duck reaches a certain level of happiness).
https://www.youtube.com/watch?v=eJc_J5cmxQM

Or you can listen to the music, and his other stuff here;
soundcloud.com/strohfielt-1

He really came out of the blue with this song, I haven't had much interest in the game, then all of a sudden he replied in an agdg thread saying he did a piece of music for the game.
>>
>>143701675
>>143701883
>>143702336
so, the Bauhaus if instead of being a school, it's just dorms and no classes

mite b cool
>>
I'd like to make a dungeon crawler RPG in the style of Etrian Odyssey

Would that be feasible in GM?

Kinda feels like it might be easier building the levels in 3D, but I'm not sure
>>
>>143702705
>once you've got your game actually working you can freak out about trying to make it presentable.
Depends on the game but that's where I stand.
Or more precisely, getting something to work is easier than what people think. I have tons of prototypes lying around but at some point you really need to make some graphics because you can only go so far with primitives, and they're not that great to look at.

I've been looking around at all kind of programmer arts but I feel like they're not even trying so they're not really good references.
>>
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Don't worry Yesdevs. Keep working on your fighting games and soon you'll see your game on the big screen at ComboBreaker, streamed on Twitch with hundreds of viewers!

https://combobreaker.org/
>>
>>143703009
You can easily fake 3D in DC style.
>>
>>143703201
what type of art are you aiming for, give me an example and ill tell you if its programmer-able or not
>>
>>143703330
No thank you, CB-dev.
>>
>>143703201
Do you have any examples of the prototypes you have at that phase? People can toss ideas around for ways to make easy art for a certain genre if they know what you're making.
Hell, you could always just ASCII it if you're really not feeling up for arting and you just want to get the point across.
>>
>>143702705
Without good art you won't get any attention
in AGDG or otherwise
Devving your game to mechanical completion or at least a vertical slice is hard with zero outside support after the first couple years
>>
>>143703201
Why not use programmer art in the older sense of abstract boxes, lines, and other simple vector drawings?

Instead of lavishly dressed animu characters, make them hexagons with target information like on some kind of futuristic command centre console screen, nah mean
>>
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My GF tried pic related in VR. She said the waves where "soothing". Back to the drawinboard.

>>143696974
I wish i someday could be as great as you are mate. Keep up the good work
>>
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post easily maintainable code

this little snippet here earned a Weissman Score of 5.4
>>
>>143703760
>Weissman Score
>The Weissman Score is a fictional perfomance score for lossless data compression algorithms devised by Tsachy Weissman and Vinith Misra at Stanford University and used in the HBO comedy series Silicon Valley.

So it means nothing.
>>
>>143703606
Thank you once more for that obsessive Full Sail Shitposting, circlejerking literally insane stockholm syndrome shitposter. Are you done, yet?
>>
>>143702226
>>143702543
>Team up with an artfag
Or just pay an aspiring artfag next to nothing if you're that bad
>>
>>143703469
>what type of art are you aiming for
Something I can do by myself but is not just hexagons. I mean, everyone can make hexagons.

>>143703519
Not going to post but I have like, counting only the most completed ones : one fightan, one action-rpg and some procedural dungeon going on.
Actually I always stop when I need to think of enemies of characters. Drawing that is just out of my league currently.

>>143703606
Try to picture an action-rpg with boxes and lines. You keep that in your HDD, because clearly anyone can have boxes slashing other boxes with lines, you can't get anymore generic than this.
>>
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>>143704340
>Try to picture an action-rpg with boxes and lines.
worked for Introversion
>>
>>143704340
If you're worried that without a good artstyle you won't be able to get interest for the game, it seems like you don't have a particularly novel concept. Games like Defcon get away with a super shitty, lazy artstyle and so can you so long as you make it fit the mood.
>>
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>>143704340
>Try to picture an action-rpg with boxes and lines.
well, here's one that uses fucking text and gets the job done
>>
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fresh programmer-art spellbook, hot off the presses
>>
>>143704340
i don't know, if you never touched graphics editors before it might be a problem.
i don't even know what you are trying to do and how you render it but i can direct you
>>
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>>143704340
>Try to picture an action-rpg with boxes and lines.
>>
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>>143704617
FYI anon Im doing an Uplink clone
>>
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>>143704340
Yo if you really want to improve art skills I highly recommend drawing from the right side of the brain by betty edwards. It'll give you a good understanding of the basics
>>
>>143704850
That's got some charm anon.
>>
>>143704617
>>143704826
Look, I'm all for old/retro/simple games being an oldfag and all but I still find that shipping a game with graphics like that nowadays is extremely lazy. That's just my opinion though, and that's something I don't want to do because I know I wouldn't play those games.

>>143704651
>>143704861
Well if you remember I'm the guy who had the gothic lolita girl fighting with her umbrella, can't find my webm right now. I'm trying to find a simple artstyle like that but lack creativity I think. I'm just ranting a bit.
>>
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>check tigsource devlogs
>everything is 1 million times better than my shit
>even the generic action platformers look good
>>
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>>143705506
Sall good bro. I'm in the same boat. I want to make a more detailed sprite for an action rpg but all I've done is shit like this,
>>
>>143705648
That doesn't look good though.
He's trying to emulate NES even though he's never actually played a NES game.
Let alone the Ninja Gaidens he's clearly trying to rip off.
>>
>>143705648
tigsource is mainly populated by teams and artists. Going over there as a 1MA for motivation is a bad idea.
>>
>>143705506
hire someone then. programming and art don't go together
they are both heavy subjects that require years of training
>>
>>143705893
It's a 2 man team, with 1 of those being music guy

It's done in Construct 2
>>
>>143705907
>hire someone then.
Never going to do that for purely non-objective reasons, thus why I'm looking at alternatives instead of "giving up" altogether.

I'll eventually find something, I just need to think of it. But sometimes someone else can give you a good suggestion so this is why I'm talking about it.
>>
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How do you guys even think of all these complex algorithms? What the fuck is wrong with you people. Fucking nerds.
>>
>>143707014
Training. I suck at math but after 2+ years of programming algorithmic thinking comes naturally for me now.
>>
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>>143707014
>want to make video games
>can't add double digits or multiply single digits
Thread replies: 255
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