[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y / ] [Home]
4chanarchives logo

Now that it is obvious Stellaris is a major success do you think more GSG games will


Thread replies: 522
Thread images: 89

File: 75800495.jpg (56KB, 640x360px) Image search: [Google] [Yandex] [Bing]
75800495.jpg
56KB, 640x360px
Now that it is obvious Stellaris is a major success do you think more GSG games will come out? And has Stellaris forever changed the way 4x games will be made?
>>
Stellaris is lazy and boring.
>>
File: Zerg.jpg (83KB, 1562x532px) Image search: [Google] [Yandex] [Bing]
Zerg.jpg
83KB, 1562x532px
>>337222613
This and I still play it for hours. What is wrong with me
>>
>>337222496

Stellaris is what MOO3 should have been years back. There's always going to be people that will either find it too simple or too complex.

Things paradox did right.

1) Easy tutorial advice similar to later sim games.

2) MOO research system/similar ground combat.

3) Developed a quest system to break up the repetitiveness of the empire building.

4) Handled a way to avoid micromanaging hundreds of star systems directly.

They did a bunch of things right that many other designers need to look at.
>>
How should I upgrade my ships to counter enemies? I am getting attacked by a nearby empire that has a 2k bigger fleet, how the fuck does combat work?
>>
>>337223227
Meant to say civ games.
>>
MoO2 is better than Stellaris.
>>
>>337223237
I've only clocked about 6 hours gametime so far so I'm no means an expert, but
>research tech
>design new ships in ship designer
>research naval cap
>build ships like crazy

I suppose improve your starport defenses as well.
>>
>>337223237

I've found that creating two smaller fleets is incredibly effective. I build out a tough decoy fleet with ships that are filled with shields, armor and point defense weapons. Then give them a light armorment. Warp them in first. Then when the AI chases them down send in a second fleet with missile gunships and fast brawlers.
>>
It has some issues and it's kinda barebones.
>tech tree is random
>diplomacy and politics is Civ5 tier
>most planets are completely useless you can't even fill them up with robots and mine them.
>ground combat is a joke
It has good colonization aspect but you lose all the micromanagment fun at some point.
There should be more content.
>>
>>337222613
>>337223226
The economy is simplistic and the midgame is boring but the species modification and ethics divergence and all that is quite compelling
Still not going to pay money for the game though, at least until a lot of mods come out or good DLC
>>
>>337223583
I unironically really like the randomized research because it prevents the powergaming mandatory research order that made Civ 5 stale for me, how to do well you ALWAYS beeline education techs and such
MoO2 had a similar random system but it had espionage and diplomatic ways of getting tech which made it more interesting, so I hope Stellaris gets something similar
Sure the random system prevents you from planning your tech order but I don't think that's necessarily a bad thing
>>
>>337223939
The game is simply neither fun nor immersive. You just scan shit and build +2 red minerals shit forever while doing some random research. It's a common problem of Paradox games, they're too abstract.
>>
>>337223583
If you expected a paradox game to feel complete at launch you were fooling yourself...there will be at least 5-6 Expansions over the next ~2 years.
>>
>>337224279
Its not a bad thing at all. Its actually the best way of doing research I have seen yet.
Having a set tech tree is utter garbage and invites repetitiveness.
>>
>>337224279
My only problem is that it can end up fucking you.
In my first game I started on the edge of the galaxy with Warp Drive.
I could go only down or left. The stars at the right were too far away for me.
I started exploring and expanding but soon found two empires that were allied and that surrounded me which completely stopped me.

I couldn't attack them and have a chance to win and I couldn't expand because the technology for bigger warp drives never came up. Eventually when it did it was too late as stars to the right were already being colonized by another empire.
>>
>>337222496
You can squeeze two play throughs out of it but other than that the game gets really fucking boring and tedious, especially with no plot what so ever or story line
>>
>>337223583
>diplomacy and politics is Civ5 tier
You mean almost every 4x games tier?
Only galciv2 did it better, and even generic stellaris diplomacy is still far better than endless legend and galciv3 ones
>>
How do I make it so that the alien races don't join my game? I want a human only universe with various human factions made by me.
>>
>>337224835
Kind of have to agree here the game has some flaws but its not like "most" 4x games are much better in those regards.
>>
>>337222496
No and no.
>>
I wish the ship battles were more intuitive, but it's still better than the worst 4x battle systems.

While the diplomacy is weak, it's average for 4x, the genre never really had mind blowing diplomacy.

My only real big complaint is more related to all Paradox games and it's being an ally in a war. If you're not running the diplomacy, it doesn't matter how the war ends or your contribution, you aren't getting shit. I got pulled into a federation war. My fleet won the skirmishes, my armies captured four out of the 5 planets captured in the war, and my fleet was the overwhlming majority of ships in the finap clash that ended the war. When peace is made, I didn't get shit while the fed leader took the one planet he captured. If your actions are 40% of the warscore, you should have some say in the peace or be able to demand concessions from your ally leader.
>>
>>337225193
Post it on the forums. There's probably a compelling reason why it isn't so though.
>>
File: stellaris.jpg (205KB, 640x960px) Image search: [Google] [Yandex] [Bing]
stellaris.jpg
205KB, 640x960px
>stellaris
lol
>>
>>337225193
>the genre never really had mind blowing diplomacy

Distant Worlds and Aurora, senpai.
>>
Wormhole and Hyperspace travel sounds kind of ass, what reason is there to pick it over Warp?

Hyperspace sounds like you're limited hard as to what areas you colonize and conquer because you want to control the lanes, and Wormhole sounds like you have to build five million stations to further tank the already scarce energy credits.
>>
>>337225193
>I didn't get shit
If you don't like civilization that being attacked you don't get shit from it
If you only one in federation who likes civilization being attacked, you won't get shit from it
If you and someone else loves civilization being attacked AI will give you claims
At first I thought that AI just cheated and could declare federation was everytime he wants, but nope he actually have some rules
Still retarded
>>337225438
>Distant Worlds
>diplomacy
So you never played this game? it was basic and generic even by 4x standards
The only nice diplomacy feature was the using pirates
>>
>>337225193
i agree about the battles, i'd like more control to get my PD/Heavy ships to be out front instead of hiding wherever in the fleet and stopping nothing
>>
If anything, Stellaris might be Paradox's least buggy launch game so far. I enjoy it, but i generally enjoy most games lately after a long gaming depression.
>>
>>337225441
Hyperspace is bad only on the ring maps, it's fast and nice otherwise
Wormholes allows you to teleport whatever you want
Both are actually more fun than warp
>>
It's practically Alpha Centauri and Galciv 2 mashed together. What did people expect? Two shitty memegames doesn't make a great game.
>>
>>337225441
wormhole let's you 'jump' past other empires at times
>>
>>337225568
Distant Worlds was the only game where I was able to do proxy wars and supply both my "allies" with weapons so they can kill each other while I 4x'd the fuck out of the galaxy.

I've never got into Aurora deep enough to pull this off but I heard you could do the same and more.
>>
Is it better than Space Empires?
>>
>>337225391
Stellaris actually makes building things a thinking process. MoO2 the only thing holding you back was cost. I'll take a thought process and limited buildings over picking citizens to farm, mine, or research and spamming every building on every planet.

Also the ant people were broken as fuck. I love MoO2 but it has aged. It was very min/max and basically forced you to play it the same way everytime.

I do wish Stallaris has MoO2's space combat. Stellaris needs merc heroes to show up too.
>>
>>337225441
Wormhole is best.
Huge ass range, only downsides are that you need to return to the Wormhole system before going to another one.
Put one wormhole generator on your border and you can teleport directly to the capital world of the enemy.
Also no, I had a huge ass empire and only needed 4-5 station to move around till I researched Jump Drives

Unfortunately if a wormhole station is destroyed and your fleet is out of range you need to build a new one till you can use that fleet again.
>>
File: 1426371767315.jpg (72KB, 323x323px) Image search: [Google] [Yandex] [Bing]
1426371767315.jpg
72KB, 323x323px
>>337225998
>a thinking process
>>
>>337225875
>Distant Worlds was the only game where I was able to do proxy wars and supply both my "allies" with weapons so they can kill each other while I 4x'd the fuck out of the galaxy.
You pretty new to the genre, right?
>>
>>337222496
Stellaris sold because of the hype.

The game itself is shit and will hurt strategy game sales in the long run.
>>
>>337226046
>>337225871
Trying Hyperspace now, I'll test Wormhole next.

How much maint is the wormhole stations?
>>
>>337225441
Warp is the worst by far. Even if you have to take a massive detour as hyperdrive you still get there faster than any warp drive would.

Wormhole is pretty good too because its even faster.
>>
>>337226197
this
>>
>>337226197
wew lad
>>
>>337226197
this 10x
>>
>>337226150
More than your MoO2 example? At first you want to min max buildings for the resources on the tiles (which may also determine whether you even bother colonizing some planets), then mid-late game you may find power shortages causing you to sacrifice that extra food for more power, or suddenly you want an academy in your packed homeworld, etc.

Opposed to MoO2 which was... lol can I afford it? Build it.
>>
>>337226197
>>337226473
samefagging is the most pathetic thing you can do on 4chan
>>
>>337222496
Stellaris is your typical Paradox game desu. It's mediocre right now but in time it will be great I'm sure. You just have to buy all the DLC they're going to put out. Also don't expect any fixes or features to come for free.
>>
>>337226391
warp may be slow, but hyperspace screws you over if the lanes connect in horrid fashions. I tried it my first game and ended up blocked into 10 systems with only 1 way out through swarms of hostile crystals, on a 600 star map of all things
>>
>>337226391
>because it's even faster.
Nah, my fleet got in system faster using lines than enemy one through already opened portal
>>
>>337226594
You a paradox shill?
>>
>>337226635
>Also don't expect any fixes or features to come for free.
I get that Paradox puts out a ridiculous amount of DLC, but for major expansion DLCs even users without the DLC get some of the extra content (like in Rajas of India for CK2, even those without the DLC still got the map that includes India, albeit without playable Indian factions).
>>
Reposting some ideas that i would like to see in DLC or updates.

Add something if you feel like it.

-Superweapons for late-mid game that can kill entire planets/system
-Parasyte/Hunter races that feed on other species in order to reproduce
-Playable Plagues/Nomads that aren't bound to planets but can settle down if they feel like it
-Events that can change the form/shape of systems like super novas
-More variety for systems like two-star systems
-Deeper diplomacy
-Some traits should effect the way a species looks
-On that note as an example: Robo humans or robo spiders if you play spiders should be available transformations - Replace robo with fungi infestation or whatever
-More events are never wrong
>>
>>337226814
And free feature from EU4 DLCs break the game if you don't own the DLC.
>>
>>337226635
>Stellaris is your typical Paradox game desu.
>Also don't expect any fixes or features to come for free.
You don't know shit about Paradox games desu
>>
>>337226197
>The game itself is shit and will hurt strategy game sales in the long run.
This doesn't make sense in any regard.
>>
>>337226883
I don't own EU4, so I don't know what you mean
>>
>>337226847
>-Playable Plagues/Nomads that aren't bound to planets but can settle down if they feel like it
Aw yis, craftworlds when
>>
>>337226894
I sure do and I also know that newer Paradox games are unplayable without any DLC. You can't argue that desu
>>
Is it moddable? I don't just mean the custom factions
>>
>>337226847
- Dragons and magic
>>
>>337225391
You are trying to point out the 3D visual city, right?
It's about gameplay you dumb fuck. Also good luck making 3D buildings for every race with fuck tons of variations so they don't all look the same. Then you'll be able to get some pleasure for those 5 seconds you are in the city screen. Because that's what matters, not gameplay, but how city-ful is the city. Also the stellaris tile system, with adjacency bonuses and hwat not is much better than just shitty MoO or MoM pop stacking.
>>
>>337226847
>-Deeper diplomacy
That's the only thing I really need at this point.

>>337226883
No it doesn't. I'm pretty sure I know what you're thinking of, but I give you the opportunity to show how little understanding you have of the actual game and the change.
>>
>>337226980
>people fall for the hype of stellaris
>pre order it/buy it
>the game is shit
>next big new strategy game comes out
>less people interested after the let down stellaris was
>>
File: 1462606006143.png (113KB, 736x564px) Image search: [Google] [Yandex] [Bing]
1462606006143.png
113KB, 736x564px
>>337227050
>newer Paradox games are unplayable without any DLC
Obviously knowing nothing.
>>
>>337227119
Fuck off shill

The game is pretty shit right now, don't know why you're wasting your time defending it. It could and SHOULD be better
>>
>>337227153
So the whole grounds for that is that Stellaris is shit? HahahahaSo you have no point.
>>
Hey paradox, instead of shilling this thread, maybe work on your games more.
>>
>>337227191
lmao
>>
File: pep44.png (51KB, 657x527px) Image search: [Google] [Yandex] [Bing]
pep44.png
51KB, 657x527px
>start game
>black hole above me
>black hole below me
>send a science ship to each

>ABYSSAL HOST 713
>CHASMAL HORDE 717
>i have a babby starting fleet of 70

O-okay then
>>
>>337227249
We know it's you paradox, fuck off you cunts.
>>
>>337227116
>It's about gameplay
Funny, because MoO2 is much more fun to play.
>>
Gonna research Sentient AI.

What im in for?
>>
File: fuck you gabe.jpg (22KB, 616x50px) Image search: [Google] [Yandex] [Bing]
fuck you gabe.jpg
22KB, 616x50px
>Want to buy Stellaris
>Don't want to use steam wallet funds
>try to change payment option
>thinks I want to do two simultaneous transactions
>cancel, try again
>same shit
>cancel, try again
>this shit pops up
>can't buy game
Just let me spend my money on your store already, jeez.
>>
>>337222496
Distant worlds is better
>>
>>337226763
Yeah nice paintjob faggot

We still know you're samefagging
>>
Just tell me how I make robots

I researched them, but I dont see an option to build them anywhere
>>
File: 1459679807203.jpg (72KB, 720x690px) Image search: [Google] [Yandex] [Bing]
1459679807203.jpg
72KB, 720x690px
>>337227310
>mfw I didn't find a black hole so far.
I want to get gimped by black hole entities as well
>>
>>337226197
>universally liked
>positive scores on metacritic and steam
You are objectively incorrect.
>>
>>337227345
Ultron.
>>
Yesterday I did mention Stellaris being a GSG but one anon said it isn't so I just wondering if Stellaris is type of GSG game?

Haven't reach the end game yet and didn't really get into diplomacy side of game yet so I don't really know.
>>
>>337227353
codex
>>
>>337227465
I already pirated it, played it and liked it.
I buy the games I like.
>>
>>337227445
>positive scores on metacritic and steam

Like that matters. Bioshock infinite has high scores on both too moron.
>>
>>337227463
Na it isnt. The diplomacy is too simplistic. Its not as bad as something like Civ, but it sure as hell isnt near CK2 or other GSG games.

Its a 4x game
>>
File: 1462443390003.jpg (62KB, 449x600px) Image search: [Google] [Yandex] [Bing]
1462443390003.jpg
62KB, 449x600px
>>337227353
now they wont let me sells crap on the market if i dont download their shitty app

fuck you gabe indeed
>>
>>337227424
Want to know this too. But I'm stupid and its probably obvious.

Also, how do skills work when you make a custom race? I mean. what happens when you end up with like -5? What effect does that have? I went for a 0, so I don't know if its even possible to start with a negative skill threshold.
>>
>>337227445
>scores matter

Well then, looks like CoD is the greatest series ever made.
>>
>>337227445
I like Stellaris but positive scores on Steam mean absolutely nothing.
Most reviews are those
>I did thing
>Thing backfired
>Now I'm dead
>10000/10 best game ever xD
meme reviews people never seem to get tired of.
>>
>>337227564
You build them like buildings in the planet tiles tab.
>>
>>337227530
And?

Scores have no relation to the quality of a game. You said the game sold off hype, people were disappointed, and therefore 4x/GSG games would suffer

The second point is not true objectively, the scores show overwhelming support for Stellaris which would only mean more developers want to develop 4x, not less.

>>337227593
See above
>>
>>337227463
Stellaris is a mix between GS and 4x. It has too many grand strategy traits for a 4x, yet too little depth(at this point) to be a full fledged grand strategy game.

That said, Stellaris as it is now, is already better than any other 4x game with expansions. DLC will probably turn it into a genre milestone if PDX doesn't fuck it up.
>>
>>337227673
>>337227530
BTFO
B
T
F
O
>>
>>337227731
>>337227673
Nice samefag
>>
>>337227673
>the scores show overwhelming support for Stellaris which would only mean more developers want to develop 4x, not less.

They'll develop it, but the game won't sell as well you fucking retard.
>>
>>337223237
I snoop around my enemies borders with a ship with the best sensors I got and search around until I can find a military ship then retrofit my navy to be the hard counter. Sometimes I can get civilian ship access to them or one of there neighbors if I bribe them.
>>
>>337227530
And? The "infinite is trash" meme is literally only parroted on /v/ anyway.

>>337227593
Not according to user reviews.

>>337227624
>Most reviews
That's a fallacy due to visibility. Its only a fraction of the actual reviews. Besides, same could be said for the negative reviews.
>>
File: Capture.png (38KB, 1037x419px) Image search: [Google] [Yandex] [Bing]
Capture.png
38KB, 1037x419px
>>337227764
Nice try attempting to deflect.

>>337227837
>moving the goalposts with an argument that makes even less sense
More well received 4x games = more people interested = more sales for all 4x developers

This is basic shit anon, stop being a moron.
>>
>>337227716
LMAO please, how long have you played the game really? The game lacks any depth right now, you're not going to play this game through more than once.

It's really boring right now, and with DLC it might become mediocre, but not a fucking genre milestone what the fuck
>>
>>337227837
>but the game won't sell as well you fucking retard.
Are you from the future?
>>
>>337225097
You are playing the wrong game
>>
>>337227837
>I-ITS GOING TO KILL 4X STELLARIS WAS POORLY RECEIVED
>no it wasnt
>I-I WILL KILL 4X ANYWAYY PAAY ATTENTION TO MEEEE
Look /gsg/ we all know you are salty as fuck that no one cares about historical autism simulators anymore but you cant just go around making shit up and being retarded.
>>
>>337227905
Congrats, you know how to use paint you fucking retard.
>>
>>337227905
>thinking a screenshot proves anything

We know you opened the image in paint considering how long it took you to post it here.
>>
>>337227989
We both know you are just trying to save face, that or trolling. Either way, you're an idiot.
>>
>>337227989
Every fucking time
What was the point of that comment, you can't prove shit, it's utterly worthless
And the real boys use inspect element to make it literally indistinguishable from the real deal
>>
I've still not got the hang of the game.

Influence is my main problem. Spreading my Empire borders another. I don't have the Influence to build more outposts to spread my borders and I'm hemmed in, it seems. Guess I'll build up as much as I can until I piss them off into attacking. I made my army weak though with the -20% trait. Shouldn't be too much of a problem.
>>
>>337227989
>>337228068
>those post times
Now thats a real samefag

Fuck off idiot
>>
File: 1462805688234.jpg (44KB, 404x394px) Image search: [Google] [Yandex] [Bing]
1462805688234.jpg
44KB, 404x394px
>>337227960
Nice opinion. The game has already more depth than any other 4x. DLC can/will only lift it higher.

>mfw the plebs try hard to shit on its already a topseller with stellar reviews, expect by one IGN pleb
>>
>>337223227
>paradox
>doing a tutorial right
They never did any of the tutorials right. Not only this but the tutorial in either CK2 or EU3/4(can't remember exactly which) is bugged and that has never been fixed despite them shitting out over 45 dlcs.

Tutorial here is basically "tip" pop-ups narrated by a robot that you follow. It doesn't really talk about which resource is for what, how to do this or how to do that. Doesn't tell you jack shit really. Just tells you to build this or that, or to research. When I did the research I only started researching 1 thing at a time because I wasn't sure if the research points are going to be spread out between all three fields, later I saw that each field has a different research resource.

All of their games you basically have to learn how to play on your own, and they're not even as complicated as they seem.

Don't let me start about combat tactics in CK2 which you have to go to the wiki to see that it's an actual thing.
>>
There's no grand strategy in Stellaris, like, at all. Once the honeymoon period is over and people realize there's fucking nothing to do late mid-game and beyond, the hype will be killed.
>>
>>337228132
Post a video, not a screenshot moron.
>>
>>337224487
and it'll end up costing well over a hundred bucks
>>
>>337228218
Inspect element is still going to show the (you)
And do you really think someone would go through the effort of making a webbum just for your sorry ass that's going to claim fake anyways
>>
>>337228212
Yep, this is one of those games that has a clear path to victory that you can repeat every game, very boring. Also the diplomacy is utter garbage, no wonder they showed so much of the race generator since it's the only good part about the game.
>>
Is tech the only way to gain more influence?
Having only a few frontier posts at a time is killing my expansion.
>>
>>337228280
So there you go, you were a samefag. Fucking retard.
>>
I don't get the polarized hype/hate.

Seems like it was advertised as a Paradox flavored 4x and that's basically what we got. There are some issues but there's also some interesting stuff to do.
>>
>>337225097
Create 17 human factions, and set them all to "force spawn" when selecting your own
>>
>>337228385
I'm not even the intisual guy you fucking retarded waste of bandwidth
>>
File: i win.jpg (261KB, 1366x768px) Image search: [Google] [Yandex] [Bing]
i win.jpg
261KB, 1366x768px
>>337222496
I think I pretty much win at this point
>>
>>337228436
Thank you, anon.
>>
>>337228440
Nice try faggot, we know it's you.
>>
>>337228208
The "tutorial" in stellaris is perfectly fine. The tooltip style of tutorial is even better than isolated training maps you had in earlier(and much simpler) games. The general tooltips are doing 2/3 of the rest, and the last bit is done by literally learning by doing.

>It doesn't really talk about which resource is for what
LMAO. Nigger if hovering the mouse cursor of a ressource is already too much for you, then you have no hand here. Is this your first game ever lmao

>When I did the research I only started researching 1 thing at a time because I wasn't sure if the research points are going to be spread out between all three fields, later I saw that each field has a different research resource.
LMAO

Also, CKIIs introduction game was fine as well.
>>
>>337228489
What about the warp aliens on the left
>>
File: turk stellaris.png (862KB, 1050x700px) Image search: [Google] [Yandex] [Bing]
turk stellaris.png
862KB, 1050x700px
>>337223226
>>
>>337228552
Hey can you stop posting and go fix the game Paradox dev? thanks
>>
>>337228212
>there's fucking nothing to do late mid-game and beyond
I love how idiots who probably never even touched the game, or just pirated it to shit on it, parrot this completely wrong assessment over and over again.

If there's one easy way to dismiss an opinion about the game, then its idiots parotting "nothing to do late game"
>>
>>337228581
they have maximum 30k and haven't expanded for 2 decades now

I could go down there and close the portal but it helps me reduce the neihbouring empire's strength

really all I have to do now is declare war and blob the final empires, but the lag and freezes are so bad now that it's just not worth it

I'm going to call this game a win and start a new one
>>
>No espionage
>No assasination
>No bribery
>No state corruption
>No society infiltration/manipulation
>No fleet loaning
>No 3rd party influence
>No Covert ops
>No threats/backing
>No coup d'etats
>No religion/"higher entities"
>No substates except for vassals (i think)
>No embargos
>No uprisings (i think)

I could go on, but there's no point. And that'ss just one section of the game, which is barebones as fuck in most regards.
>>
I'm struggling to get Influence and I can't build outposts to claim specific star systems I want.

do outposts continually spread your boundries or is there a max amount they spread? I had to delete one to increase my income of Influence but dunno if it fucked everything.
>>
>>337228674
You have to be pretty shit at the game if you have something to do late game. Good players such as myself win the game quite early and it's just a boring fast forwarding from that point on
>>
>>337228660
Yeah, that's your level. Keep going anon, you're only wasting your own time.
>>
>>337228705
Half of those are wrong. What are you trying anon?
>(i think)
Shitposting obviously.
>>
>>337228703
I honestly think the unbidden need a buff

>they max wield 30k
>they don't do anything but attack the odd lone planet
>they only expand because the ai does fuck all to stop them
>they spam fortresses but little else


they really need to start snowballing out of control late game, right now it feels like their a mid game challenge and then just a mild nusiance
>>
File: whyy.jpg (110KB, 862x926px) Image search: [Google] [Yandex] [Bing]
whyy.jpg
110KB, 862x926px
>>337228650

can terzioglu ?
>>
>>337228705
>>No religion/"higher entities"

I did a quest line about Gods or some shit.

Is there Assassination in EU? Bribery?
>>
>>337223583
>There should be more content.

It's a Paradox game. Content comes one year and $200 after release.
>>
>>337228748
Winning wars nets you a good chunk of influence. As does declaring rivals.
>>
>>337228852
ALSO

if there was a way to reduce ship presentation in game I would completely do it

all those massive fleet haemorrhage performance, I would rather prefer just one big ship or the option to reduce the number of ships on screen
>>
>>337228660
4chan as a whole isn't even in the Top 500 websites in the world, you really think devs come to this fucking dump to sit in the equivalent to a toilet and shill? They go to Reddit, anon, which is a Top 10 website.
>>
File: 20160511144344_1.jpg (281KB, 1920x1080px) Image search: [Google] [Yandex] [Bing]
20160511144344_1.jpg
281KB, 1920x1080px
I'm just taking it slow. This game is comfy as fuck, probably because of the music.
>>
>>337228703
>>337228703
>I could go down there and close the portal but it helps me reduce the neihbouring empire's strength

say every villain ever before its backfired and destroy whole empire
>>
>>337228705

>no uprising

Did you even play anon?
>>
>>337228896
Guess I'll have to do that then. I was trying to keep everybody cozy while I built up enough shit to smash them.
>>
>>337228847
I'm not shitposting, this is what i have to say about the game. I haven't played much, but that's what i see so far. If you can tell me how to assasinate someone, make spies or bribes, etc, then please do.
>>337228868
Quest line isn't a meaningful mechanic, which i was reffering to.
>Is there Assassination in EU? Bribery?
No, except for some select events, which saddens me greatly.
>>
>>337229003
>spiral

reroll m8 spiral is pants on head boring late game

>>337229010
well I'm sure that 17k unbidden is really going to challenge my 50k fleet with researched fallen empire tech

the only thing that could beat me now is large enough fleet making me lag crash
>>
File: no picker.png (222KB, 652x648px) Image search: [Google] [Yandex] [Bing]
no picker.png
222KB, 652x648px
>People have been begging for an RGB colourpicker since EU4 ages ago
>AYY NO LET'S LIMIT THESE COLOURS FAMILIA
>>
File: swedes dlc.jpg (129KB, 495x738px) Image search: [Google] [Yandex] [Bing]
swedes dlc.jpg
129KB, 495x738px
>>337228705
>No espionage

Buy the DLC for $14.95.

>No assasination

Buy the DLC for $14.95.

>No bribery

Buy the DLC for $14.95.

>No state corruption

Buy the DLC for $14.95.

>No society infiltration/manipulation

Buy the DLC for $14.95.

>No fleet loaning

Buy the DLC for $14.95.

>No 3rd party influence

Buy the DLC for $14.95.

>No Covert ops

Buy the DLC for $14.95.

>No threats/backing

Buy the DLC for $14.95.

>No coup d'etats

Buy the DLC for $14.95.

>No religion/"higher entities"

Buy the DLC for $14.95.

>No substates except for vassals (i think)

Buy the DLC for $14.95.

>No embargos

Buy the DLC for $14.95.

>No uprisings (i think)

Buy the DLC for $14.95.
>>
>try to trade 1k minerals
>they never respond

i thought they were going to fix this shit
>>
>>337228552
>LMAO LMAO NIGGER XDDD
Kill yourself.
Tutorial should take 15 minutes and just steer me in the right direction, pop-out a colony ship, tell me what is what and give me a general idea how the game plays. The way it's now I'd rather just get into the game on my own without the annoying pop ups bombarding me with whatever I click.
>>
>>337226197
>will hurt strategy game sales in the long run
k.
>>
>Build a frontier outpost around a star
>Move a colony ship over the 80% habitable planet
>Our policy on xeno interference prohibits us from colonizing this world
>There's no xenos on the planet or anywhere in this system
>It's part of my territory

And why can't I fucking land my shit on here now?
>>
Guys, two questions, because everyone on /vg/ is REEEEEEE level autistic.
One, how do I increase my influence gained per month? Everything else has a station to increase it.
Two, why did one of my neighbor empire go from a white blob to half blue half white blob suddenly.
>>
>>337229265
Are there pre-stone age xenos? They don't show up as pops but as planet modifier.
>>
>>337229265
just change the policy brah
>>
Is a resource consumed when you terraform a planet?
>>
>>337229265
Must be a bug.
>>
>>337228552
>LMAO. Nigger

I think you need to go back to /b/ with the rest of the edgy teens and newfags.
>>
>>337229050
I agree i might have been wrong, since i haven't gotten any of this and in EU4 they can be brutal, but my point still stands - diplomacy in Stellaris is barebones. There's hardly anything to do and you can't even have a diplomatic victory. In a 2010+ game it would be cool to have a way of working towards indirect enemy control, like bribes, corporate espionage, population influence, biochemical terrorism.... There is simply nothing like that in the game, which is really saddening, especially for a developer creating grand strategy games.
>>
>>337228705
>No espionage
>No bribery
>No state corruption
>No society infiltration/manipulation
>No 3rd party influence
>No Covert ops
>No coup d'etats
>No religion/"higher entities"
>No substates except for vassals (i think)
>No uprisings (i think)
Wow, did you ever played the game? All this shit here
But funny because distant worls actually don't have anything from this list, and retards still praise it
>>
>>337229102
>reroll m8 spiral is pants on head boring late game
How so?

I've got wormhole tech anyway so jumping from one arm to the next is no big deal.
>>
>>337222496
anyone else having massive performance issues late game?
>>
>>337229331
No, I'm not seeing any of them anywhere

And I need this fucking planet so I have more than three planets

It was supposed to be my first real sector so I could stop worrying about influence as much
>>
>>337229461
>All this shit here
Screenshot espionage, bribery, corruption, infiltration, covert ops, coups and religion options in diplomacy. Or anywhere that's not a random one-time event.
>>
>>337229471
once the other big factions eat up and ally on their "arms" of the galaxy they usually create massive peace blocks, and as there's so little borer friction with the other arms these often lead to a mind numbing stalemate as you yourself get blocked in by allies or massive federations. Even the end game crisis can't do shit as they immediately get funnelled into one big empire and can't expand
>>
How do i create tabs at the bottom left?

I want fast access to my fleet.
>>
>>337229451
>you can't even have a diplomatic victory

I want Civbabbies to leave.
>>
>>337229603

ctrl+number

Like in literally every other RTS game ever made
>>
>Sectors are retarded and even when I drown them in energy and minerals they still never fucking build anything
>No way to automate construction ships
>no way to automate science ships
>no way to easily colonize planets
>no fucking list of colonizable planets
>no fucking lists anywhere
>you have 0 control over battles
>another race with a fifth of your planets and pop will be able to shit out more ships than you because Paradox still can't make a half decent AI so they just give insane bonuses to them
>fucking WARSCORE
>>
>>337229616
I think their also adding more victory conditions as well
>>
File: So Kawaii.jpg (100KB, 1043x659px) Image search: [Google] [Yandex] [Bing]
So Kawaii.jpg
100KB, 1043x659px
>Make this civilization
>Be tentacles
>Use slavery
>Breed

Hentai mod when?
>>
>>337229581
Play the game
I won't spoonfeed retard who never actually opened it
>>
>>337229451
>I agree I pulled shit out of my ass
FTFY
>>
>>337229616
>Army strong! Army kill!
I want militaristic cunts to leave, too. Alas, we can't have everything, so people have to endure simpletons such as you.
>>
>>337229691
>Fanatic individualist
I thought those couldn't use/hated slavery?
>>
>>337229743
You sound like someone who loves sucking cock.
>>
>>337229713
I did play the game and those options aren't there. There is no espionage or infiltrating or assasination or whatever.
>>
>>337229801
No, that's the faggots in the army. Which sounds right up your alley.
>>
>>337229760
That's not the civ I'm playing as.I'm playing as a fungoid, I wish Molluscoid had better options than a jellyfish,
>>
>>337229849
There is espionage and infiltration. You just have to pick the correct policy option.
>>
>>337229849
You can literally infiltrate another government anon. Maybe you should play for more than 30mins?
>>
File: 1455919636517.jpg (48KB, 1024x576px) Image search: [Google] [Yandex] [Bing]
1455919636517.jpg
48KB, 1024x576px
>>337229691
>Rapid Breeders
>>
>>337229743
Woosh! Way to miss the point, you drooling retard.

Victory conditions are casual Civ trash. It's hilarious that you're comparing the game to Europa Universalis and yet have no idea what GS games are like.
>>
>>337229849
>I did play the game and those options aren't there
It's obvious that you didn't
Now fuck off
>>
>>337222613

Even worse, it's derivative.

Stellaris is a worse Endless Space with even less interesting management options and even more annoying mid-end game 'cleanup'.

90% of the people singing the praises for Stellaris haven't made it out of the early game yet, and have not come to despise the all to typical endgame slog of so many space 4X games.

The random selection of research options is also a super retarded design decision that adds nothing but frustration and only exists to mask the absence of a robust and interesting technological progress mechanic.

I'm not sure who Paradox was trying to fool here. I guess Endless Space was not very popular, so maybe they thought they could pull one over on people by copying so much of it. It's kind of sad, really.

Now brb I need to get back to watching the AI blatantly cheat and shit out giant fleets while having no resources, then send them all directly at my home system with no regard for borders, space lanes, defenses, or presence of ships. Just charge the home planet, can't go wrong!

Seriously, if I want to slog through a 4x space game I'll just go back to ES. I'm really disappointed with Sellaris, and with Paradox for ripping off so much.
>>
>>337229987
I love that trait, although I might end up changing it.
>>
File: 1454322481346.jpg (40KB, 680x453px) Image search: [Google] [Yandex] [Bing]
1454322481346.jpg
40KB, 680x453px
>>337229906
>being a pacifist
>probably not even rolling a human, most likely a furry or a fucking bird
>sniffing flowers
>being a xeno enabler
>>
>>337229424
ebin response m8
>>
>>337230115
>i-i better reply to someone who insulted me on the internet
You're a fucking faggot, leave
>>
>>337230060
I mean that's what you get for having high expectations. I was expecting a usual paradox rng garbage, but I got slightly above average space 4x game. I mean I'm still not buying it but yeah
>>
>>337229223
>pop-out a colony ship, tell me what is what and give me a general idea how the game plays.
Thats literally whats happening lmao.

>without the annoying pop ups bombarding me with whatever I click.
You're literally asked if you want pop-ups or not.

Jesus, kids these days and their short attention spans. Maybe you should go back to ADHS therapy before attempting to play games that require attention?
>>
>>337226150
>let me reply this using meme
>>
>>337229306
>how do I increase my influence gained per month?
Techs and you get more if when you rival other empires.
>>
File: 1348479850779.jpg (31KB, 463x463px) Image search: [Google] [Yandex] [Bing]
1348479850779.jpg
31KB, 463x463px
>can't launch the game
>try everything in my power to figure out the problem
>give up andsend a .dmp file along with a ticket to Paradox
>get standard copy paste answers and tells me a hotfix is on the way
>tell them I've done all that
>they release the hotfix
>doesn't work for me
>write back to them
>they suggest I check if a certain folder is there on my computer
>the same one the .dmp files are stored in
>mfw

Seriously considering a refund here.
>>
File: 1436509686220.jpg (236KB, 691x625px) Image search: [Google] [Yandex] [Bing]
1436509686220.jpg
236KB, 691x625px
>>337230259
>>
>>337226197
>The game itself is shit and will hurt strategy game sales in the long run.

I agree. I want it to be good, but after two games all I feel is 'meh', another dozen hours of pointless cleanup to finish 'winning' the game.

Oh and 'war score' is quite possibly the dumbest mechanic for a 4x game that I have ever seen. Fuck you, Paradox.
>>
>>337230319
are you on windows 10?
>>
>>337230372
No, W7 64bit.
>>
>>337229616
You can have a 'diplo' victory by forming the biggest Federation in the game. You act effectively as a single diplomatic entity under the president and win when your friends get big enough.
>>
I don't understand how paradox games got such a rabid fanbase in the first place.

CK 2 and HOI have hundreds of dollars of DLC between them, I checked metacritic on Stellaris and there was a guy that I don't know how poster a review basically saying "I haven't played the game but I know it will be an automatic 10" wtf?
>>
File: Galaxie.jpg (497KB, 1920x1080px) Image search: [Google] [Yandex] [Bing]
Galaxie.jpg
497KB, 1920x1080px
Stellaris is literally just a casualized, but slightly better polished version of Distant Worlds.
They copied so much it's not even funny. The only "unique" things Stellaris has over Distant Worlds is easier creation of custom races and tiny bit more advanced diplomacy, plus a bit more fleshed out GalCiv-like planet management. However, being casualized isn't entirely a bad thing since Distant Worlds went to the deep end of autism spectrum with its batshit convoluted ship design system or dozens of different resources and Stellaris streamlining those was an improvement in my opinion.

However, where Stellaris fails is that despite boasting about macro in favor of micro, you can't automate construction or exploration ships for god knows whatever reason, which gets extremely infuriating once your empire starts growing. If not full automation, how hard would it be for the devs to just add an "explore, build mines / research stations inside empire borders until running out of resources" option? Or being able to select and target items from an UI, f.ex. a list that shows all the possible habitable planets you've explored, all the anomalies you've discovered, different resource planets you're not yet exploiting, different tech phenomenons you're not exploiting, all your available constructors etc. without having to constantly zoom in to star level. In Stellaris you can't even colonize from universe map screen, and don't get me started on debris surveying.

If they just wanted to create a more accessible version of Distant Worlds, then fucking get the best parts right. Hopefully they fix this shit in the future and add some proper new content as well.
>>
>>337230060
That's all literally and objectively wrong. ES one of the worst offenders of botched 4X mechanics. The only thing thats not retarded, either because you're an obvious idiot who can't read, or because you have no idea what you're doing is the part about research, and that's totally fine.

Besides that, there's nothing coherent in your post whatsoever. If you want to criticize the game, please come up with more than the "boring mid-game" meme and your own stupidity. You can turn the AI bonuses off, you know that right? baka
>>
>>337230164
>i-i better reply to someone who insulted me on the internet
I could point out the irony here, but you probably don't even know what that means. lmao
>>
>>337230495
>Autism: The Post
>>
>there's also some interesting stuff to do

not really
>>
>>337230495
>All that visual noise
No wonder everyone is enjoying Stellaris better
>>
>>337230440
What the fuck is wrong with you, you fucking piece of shit?
>>
File: 20160511151718_1.jpg (280KB, 1920x1080px) Image search: [Google] [Yandex] [Bing]
20160511151718_1.jpg
280KB, 1920x1080px
Welp, after having tried the Hyperspace start for a century or so, I figured I'd try the ADVANCED PLAYER WORMHOLE start. Let's do this.
>>
>>337230495
So, there's not enough automation but too much of it? Also, why can't any strategy game be "simple"?
>>
>>337230583
HURR DURR I AM SO SMART
>>
>>337230060
>Stellaris is a worse Endless Space
This is how I know your opinion is worthless
>>
>>337230652
Distant Worlds is cool as fuck, but it's also literally unplayable unless you're actually autistic like me.
>>
>>337230060
>worse Endless Space

Fuck no. Endless Space combat was game breaking. Absolutely and cheaty. Also Endless Space had that 4x effect rhat once you figured out how to min/max the tech tree, the game never played differently.

Endless Space was also weak on amount of races. Annoying as fuck when if you picked random races, you'd have 5 of the 8 races all the same.

Endless Space did have an alright resource system, cool races (the few that were there), and some excellent music/ambiance. But everything else was lackluster and the constant tech/shipspam race with the ai took away from the rest of the game.

Also all 4x games have cheaty ai. Especially Endless Space.
>>
>>337230667
Wormhole a best.
>>
>>337228868
No assassination which saddens me quite a bit. When patch 1.16 came out there was an event where you could assassinate a king in a country that you had spies in but it was so random they removed it. I'd be fine with killing monarchs as long as it was something controllable instead of being an event with an average fire rate of once a 100 years.

You can however bride officials in other countries raising their corruption rate, which if you haven't played since 1.16 corruption increases how much monarch power it takes to preform an action and the cost of most things. It goes down really slowly if you have a stable goverment, or by paying money to route out corruption, which gets expensive fast. Only thing that keeps you from doing it is it's in the espionage idea group, which for the uninformed is one of the most useless ones. Not because espionage is bad it's a bunch situation abilities when everything else is long term benefits. When patch 1.17 comes out that gets changed and the good spy abilities are added to the main tech, and espionage ideas gets turned into bonuses to spies and diplomacy.
>>
File: sadutwig.jpg (110KB, 600x612px) Image search: [Google] [Yandex] [Bing]
sadutwig.jpg
110KB, 600x612px
>>337227446

:(
>>
>>337230732
Honestly It does look neat but the UI looks like it'd be hell on lower resolutions
Also all the coloured dots hurt my eyes
>>
>>337228753
Try playing with people instead of AI then.
>>
I love how people insist on comparing Stellaris to EUIV.

>oh my a game that's just been out for two days has less features than a game that has three years worth of patches and $250 worth of DLC, stop the presses!

This has easily been the best launch Paradox has ever had.
>>
>>337231134
Suck my dick, Johann.
>>
>>337230667
Wormholes are great. You need to keep building stations for FTL but the stations have huge range. They also move your navies instantly after a windup time for the station to open the wormhole. Biggest disadvantage is that if your ships are in a system without a wormhole station they must go back to the station before going elsewhere. You can counter this by putting a ton of stations everywhere but that can get expensive. Just make sure you have a few redundant ones and some defense stations near them for when war comes because the AI does like to kill the wormhole stations.
>>
File: Ur-Quan_Kzer-Za.gif (84KB, 485x213px) Image search: [Google] [Yandex] [Bing]
Ur-Quan_Kzer-Za.gif
84KB, 485x213px
Star Control races when?
>>
>>337230523

Another triggered aspie in a paradox thread. Everything I said is true, you mentally ill little troll.

Stellaris is shit. I wanted it to be good, and that is coming from someone who has put thousands of hours into various space 4x games as well as other Paradox games, which I liked. Don't you get it, you stupid shit? I'm disappointed. I was excited for this game and its a turd.

It is an utterly forgettable experience that has been done better many times before.
>>
File: 20160511152641_1.jpg (228KB, 1920x1080px) Image search: [Google] [Yandex] [Bing]
20160511152641_1.jpg
228KB, 1920x1080px
>>337230796
Just for some quick notes

The big orange dotted ring is the range of my wormhole station, right? Say I have a huge empire and all my wormhole stations overlap, ofcourse, does that mean I can instantly travel from on end to the other, or do I still have to go from station to station?
>>
Maybe I'm the exception, but my mid games are the best so far (on my 3rd playthrough).

Early game is just scanning shit and building mines. Maybe meeting other civs. Nothing riveting going on. Mid game I've been getting tied up in federations and hours of constant war. Then late game kind of peters out, but by then you're farting around with terraforming and uplifting races which can be interesting from the drudge of having achieved hegemony.
>>
>>337228705
>lets name one thing and then be redundant

oh noes its missing ONE feature
>>
>>337228249
Yarrrrrr matey!
>>
>>337231325

They go from station to station,
>>
File: 20160511092833_1.jpg (281KB, 1920x1080px) Image search: [Google] [Yandex] [Bing]
20160511092833_1.jpg
281KB, 1920x1080px
How do I make these stupid monkeys like me?
I want to create beautiful ayylmao human hybrids
>>
>>337222496
So what do you guys thing is going to be in the DLC for this game. It's a paradox game, they're going to have a boat load of it so I wanted to hear what kind of interesting ideas you guys had.

First things that come to mind are intergalactic threats of some description, planet killers, dreadnought class ships, and maybe a espionage dlc. What kind of ideas do you guys got?
>>
>>337231472
Wait for the embassy bonus to tick up, pickt he same rivals as them.
>>
>>337231531

Go away Paradox.

Do your own homework.
>>
>>337231531
I want to play as a migrant fleet, fuck planets
>>
>>337231472
Wait you can sex other species? lewd
>>
File: endit.jpg (24KB, 439x394px) Image search: [Google] [Yandex] [Bing]
endit.jpg
24KB, 439x394px
>>337230731

>he hasn't yet played ring around the rosy chasing the endless fleets the AI incessantly shits out forever to provide the illusion of difficulty

your time will come, faggot

then you will remember this post
>>
File: image.jpg (3KB, 120x120px) Image search: [Google] [Yandex] [Bing]
image.jpg
3KB, 120x120px
>Mfw having a civil war completely dick over my total income and slow me to a halt for a hundred years
>post civil war, empire has never been stronger, now starting to invade neighboring systems with massive armies for the first time

I fucking love this game and how it has civil wars and shit holy hell
>>
>>337230583
>irony
>he actually thinks he's talking to only one person
Enjoying your first week on 4chan? Did the notion that anyone can pop into a conversation on an anonymous image board ever occur to you dumb cunt?
>>
>>337231531
fuck off paracuck
>>
File: wormhole logic.png (25KB, 875x569px) Image search: [Google] [Yandex] [Bing]
wormhole logic.png
25KB, 875x569px
>>337231325
>>337231325
>The big orange dotted ring is the range of my wormhole station, right?
Yes.

>Say I have a huge empire and all my wormhole stations overlap, ofcourse, does that mean I can instantly travel from on end to the other, or do I still have to go from station to station?
It's a bit awkward so I made a drawing. Basically you can go from a station to anywhere inside its radius, and from anywhere inside a station's radius to the station, but not from a station to anoher station outside its radius. Picture related, the orange stars have a station and white doesn't.
>>
>>337231732
That could be interesting. Having mobile research and mining platforms that you attach to planets and planetoids. Everything being fine when you're going through unclaimed space. Then you start hitting borders. Do you destroy those inhabiting them? Do you fight for roaming rights? Or do you negotiate for them?
>>
who's streaming stellaris?

still not sold on it yet but I've played 100+ hours of FTL
>>
Stellaris isn't a GSG. It's barely even a 4X game. It's just an epic meme space gaem for epic memesters who love space.
>>
>>337231965
It's nothing like FTL.
>>
>>337231783
I never had civil wars. How do you get them?
>>
File: JohJoh.jpg (1MB, 1066x1600px) Image search: [Google] [Yandex] [Bing]
JohJoh.jpg
1MB, 1066x1600px
>>337231198
Maybe after you buy.
Please buy.
>>
>>337231472
Wait a while for the embassy to do its work, it gives up to +100 over time

>>337231531
While you say DLC, they also add shit through free expansions/patches at time, so I'll just assume for both here
>Expanded diplomacy
>Espionage
>Better/reworked combat/fleet engages
>Slave Uprisings
>Proper Robot start
>Ability to use multiple FTL mid/late game
>More inter-empire politics
>More options for religion (spiritual ethos)
>All the ethoses expanded general
>More colony development events/options (instead of dump ship, get 5 pop, done)
>More development in Robot/AI edge. (How close can you go with the dangerous AI research. "Dumb AI" vs "Smart AI", "VI/AI" as in Haloverse/Mass effect verse)
>Changing your species through genetics/robotics etc.
>Rebellions


>>337231895
Space Locusts now!

>>337231842
thanks, it's especially the third scenario I was wondering about
>>
>>337231531
>So what do you guys thing is going to be in the DLC for this game.

All the content they forgot to include in the released version.
>>
>>337232030
Having too many unhappy pops causes them to start a faction, if the faction becomes big enough they'll fight for independence.

Having lots of different alien types, especially with opposing ethics, seems to trigger this the fastest.

Also I think you can never get civil wars on your core worlds, only in space sectors.
>>
>picking an empire
>take my time to make the emperor look good and choose a nice name for the dynasty
>YOUR HEIR IS XXX HABSBURG
What the fuck? Why doesn't my heir have the same family name ffs?
Also why isn't there an option to only pick European names? I don't want Mugwabe's and Mohammads
>>
>>337232223
You can rename
>>
>>337232223
Mate the Habsburg's get everywhere. If one family could fuck/marry its way into control over the world it would be them.
>>
>>337232139
>Espionage
It's already in the game
You can send cyborgs to start rebellions in the enemy empire and do other shit
>Changing your species through genetics/robotics etc.
Contacts=>species
>Rebellions
Do you even played the fucking game?
>>
>>337232223
You can rename them. If that isn't enough, go to Stellaris/common/name_lists and open Human.txt and Human2.txt and edit them.

Easy peasy Japanesey.
>>
>>337222613
this
I mean what stops me from playing Distant Worlds, which has about 3 times the fucking content?
>>
>>337232413
>>Rebellions
>Do you even played the fucking game?

Strictly speaking, if you play well, you will never have to deal with rebellions.
>>
Anyone know how to do anything to a stone-age world?
>not unrestricted due to xenophile
>no species to uplift or study
>>
File: smile and optimism.jpg (11KB, 200x200px) Image search: [Google] [Yandex] [Bing]
smile and optimism.jpg
11KB, 200x200px
>>337230695
Do you have problems with reading comprehension? I said Stellaris streamlining resources and ship design were both great improvements, the problem is that despite deliberately copying Distant Worlds the devs didn't realize that what made Distant Worlds good was the amount of automation and easy navigation when coming to, well, fucking everything.

For example, if you knew you were running short on certain resource or type of tech buildings, or wanted to colonize a certain world, instead of having to manually shuffle around the map (both the galaxy map and zoomed in to star level) every time, you got a neat, nice list of items of interest that you've discovered so far organized with the most beneficial items on top. You *could* also do things the normal way like Stellaris and select a ship, then order it to build / colonize / explore whatever area you wanted, but Distant Worlds greatly removed this hassle by the player being able to select the item of interest from a simple list, clicking on the item and then having separate options like "send constructor / send scout / send colony ship to this location to perform its thing". The game would then automatically assign the nearest jobless ship to perform the task. Or if you wanted, you could also completely automatize the process, let the AI do it for you and have colony ships / constructors / scouts pick locations on their own

As a result of the list (or automation) the player was freed from menial micro-managing tasks like scouting, colonizing and resource / tech node map hunting and enabled them to focus on more macro level, though you could also do all this same shit manually if you really wanted to. Compare that to Stellaris, where no matter your game progress are forced to manually assign tasks to your scouts, constructors and colony ship even if you have a fuckhuge empire to run. This could be easily solved by simple "build X mines / stations inside empire borders until running out resources" command
>>
File: Untitled.png (68KB, 950x818px) Image search: [Google] [Yandex] [Bing]
Untitled.png
68KB, 950x818px
>>337232223
The name lists are just text files, so it's easy to edit them or make new ones.
>>
>>337232282
Didn't know this, neato
>>337232393
I can't stop thinking that my heir has a fucked up inbred jaw
>>337232449
Awesome, can take the time to custom make my names then. Also is there a way to only force white visual ethnics? Don't want a general named Tiberius Putin who's black.
>>
too many nigs and shitskin human portaits. paradox went full sjw. i dont want a black negress commanding my fleet
>>
>>337230495
Distant Worlds is total trash and a aurora for the wannabe artists.

You either end up giving 99% of your country to the AI control or see how horrible the menus are and how the ai will bug out extremely.

Its many years old yet a bug ridden mess.
I gave this game many chances, but it kept disappointing me.
>>
>>337232030
Well it was a neighboring faction that wanted independence, they decided they would declare the Vecktrap Alliance, splintering off of the Kar'Geth Empire. Somehow, they created a massive fleet and army in no time, hence why it was a hundred year war. Regardless, they were eventually defeated, and we reeducated the populace and now loyalty is 100% throughout the entire empire
>>
>>337232527
Every year there's a (very) small chance that they'll enter an industrial revolution which makes them a faction you can interact with (and potentially help them get into space and vassalise them).
>>
>>337232686
>>337232623
Someone made a mod for that but it should be possible to just edit the text files.
>>
>>337229461
>But funny because distant worlds actually don't have anything from this list,

Now he maybe a retard anon but don't refute his argument with another completely retarded and false argument.
>>
>>337232623
>Also is there a way to only force white visual ethnics?
Someone made a mod for that already which also includes a swastika flag option.
>>
>>337232714
Like Stellaris is any better
>Dumbed down as shit
>No AI whatsoever to do things for you, because the game will never be deep enough with your limited amount of controllable worlds

Also
>even mentioning Aurora
Fucking retard, it's the buggiest game in existence you can't play 5 minutes without running into error #whateverthefuck and ignoring that it's a spreadsheet simulator reserved for Reddit-tier faggots.
>>
File: 1459870878220.jpg (23KB, 352x356px) Image search: [Google] [Yandex] [Bing]
1459870878220.jpg
23KB, 352x356px
>>337232919
I was never protecting stellaris, and the fact that you can't even get Aurora to work makes your opinion that of a full blown retard.
>>
>>337232981
>Can't even get it to work
When did I ever say that you cunt? Even people who've been playing forever still get bugs DAILY.
>>
>current year
>not playing Stars!
>>
>>337232139
With EU IV there has been a handful of situations where their free stuff patch fucked up everyone who didn't have the corresponding DLC.

The patch that added the new development system but without the expansion you couldn't use it. Which made colonizing absolute shit since all colonized provinces had only 1-1-1 as development.

Can't think about a similarly big problem with CK2 though. I guess Conclave kinda fucked up a few education things in the patch but nothing that big.
>>
>>337225391

the pop and freighter management in moo2 was great and I really find myself missing it in stellaris
>>
>>337232714
I'm not saying Distant Worlds was perfect, and it did indeed have its problems with convoluted resource and ship design systems, but the actual macro empire management portions were top notch due to the items of interest list detailing everything important and enabling you to select and target those items from there, so that player didn't have to go on a fucking pixel hunt for the right star system, or even a fucking planet every time they wanted to build, colonize or scout something.

See >>337232571

I mean the list is such a simple little thing, but it cuts down the time spent on menial micro so god damn much it's not even funny. If Stellaris just added that or other forms of faster empire management / automation and actually more content, it could shape up to be a proper successor to Distant Worlds. As the game is now it's just Distant World with less content and more menial micro.
>>
>>337231965
holy shit just torrent it to see if you like then
>>
>>337233274
>Autism: The Post - part deux
>>
this game isnt /v/ related. its not cod blackops or obscure retarded animu fag fest loli rape for autistic neckbeard creepers
>>
File: V - no fun allowed.png (99KB, 666x2710px) Image search: [Google] [Yandex] [Bing]
V - no fun allowed.png
99KB, 666x2710px
>>337233683
>>
File: 20160511160402_1.jpg (269KB, 1920x1080px) Image search: [Google] [Yandex] [Bing]
20160511160402_1.jpg
269KB, 1920x1080px
Also, are all Gaia planets tiny? I've never seen a big one yet.
>>
File: 1456583120693.png (330KB, 330x319px) Image search: [Google] [Yandex] [Bing]
1456583120693.png
330KB, 330x319px
>>337233565
It's ironic, because Stellaris is actually more autistic game than Distant Worlds because the former forces players to constantly go through micro and repetition of same tasks. In Distant Worlds you *could* micro if you wanted, which was useful in early game but as your empire grew you most likely wanted to utilize the items of interest list or even full automation in order to focus on more pressing large-scale tasks.
>>
File: 1397502167386.gif (2MB, 290x260px) Image search: [Google] [Yandex] [Bing]
1397502167386.gif
2MB, 290x260px
>>337230060
>Worse than Endless Space
>>
What is good custom setup to be able to do abit of everything?
>also what species do you guys play?
>>
File: 1454465915089.gif (843KB, 500x487px) Image search: [Google] [Yandex] [Bing]
1454465915089.gif
843KB, 500x487px
Any tips for a new player? Stellaris is my first GS and it's daunting.
>>
>>337233940
>Any tips for a new player?

Yeah. Double-clickon uninstall.exe.
>>
>>337233940
Its easy

Just dont fuck up
>>
>>337222496
I don't complain because I didn't pay for it.

If you paid 30 eur + for it, then yea it's not worht it.
More like 15 eur for the state it is in right now and maybe ask 15 eur more in future for a game changing DLC. otherwise pirate the shit and ejoy it
>>
>>337233926
>Autism: The Post - Part Three: Denial
>>
>>337233829
There are big ones. I found a 24 before.

Just super rare planet type.
>>
>>337222496
Anyone seen any mods for reptilian races yet? I was kind of disappointed by the ones in game. I got really dead set on playing as raptors in space but there isn't really anything that works with that. Honestly I would just go to furry artists download their shit, crop it, then throw it in game but I couldn't code if my life depended on it so I know I would fuck up the "throwing it into the game" part.
>>
>>337233940
just try great paradox tutorial :^)
>>
>>337233940
Watch a let's play.
The first episodes will explain the most basic things and from there you can figure things out by yourself
>>
>>337232571
Oh god its you again. Mr I cant understand the UI because im retarded.

Kill yourself.
>>
>>337233940
Try clicking on different shit, watch a LP to try and grasp the basics. And don't go to /gsg/.
>>
So does anyone believe wormholes aren't the best form of FTL?
>>
>>337234260
I like warp
>>
I love Civ 5 and have like 500 hours in it with BNW not counting the hours I have in it when I pirated it. Beyond Earth was a fucking huge letdown for me. Will Stellaris be any good?
>>
I didn't play yesterday and I have literally no idea what I'm doing in my saves
>>
>>337234331
>Will Stellaris be any good?

Nope. It's shit. My second-biggest preorder regret after Dragon Age 2.
>>
>>337234260
I like how they are all viable but different.

Hyperdrive is my jam though. Fast but easy to use.
>>
>>337234331
>I love Civ 5
Wow, what a shit taste
>>
>>337234331
Youll probably like stellaris if you like civ

Ignore the shitposting. Its salty /gsg/ users.
>>
File: 1462382785951.png (2MB, 1440x615px) Image search: [Google] [Yandex] [Bing]
1462382785951.png
2MB, 1440x615px
Can someone help me make a covenant type empire?
>>
>>337233940
This guy plays tons of paradox games and he normally is decent at explaining what he's doing to the viewers. This is the guy that showed me how to play Byzantium in EU4. I haven't watched his stellaris ones so mileage may very. He did fuck himself over a couple of times in the dev streams.

https://www.youtube.com/user/arumba07/
>>
>>337234582
What do you want us to do? Come to your house and show you how to use the empire designer?

FFS.
>>
>>337222496
I'm kind of a dumbass, but this game looks really cool. Will I be able to enjoy myself even if I can't git gud ?
>>
>>337234582
Pick an ayy
make them spiritual
Make them religious
Subjugate and incorporate other races.

wooooooooooooooooooooooooooooooow.
>>
File: 1459367391108.jpg (47KB, 569x472px) Image search: [Google] [Yandex] [Bing]
1459367391108.jpg
47KB, 569x472px
>>337234148
Yes, I'm aware about being able to queue up actions on the galaxy map and simple stuff like "build all mining / research station" buildings in this system. You still have to constantly manually shuffle through the map again and again whenever your empire borders grow. You're on a constant pixel hunt for small map numbers and slightly differently colored sectors in case of scouting.

Did you actually read what I posted? Do you have problems with reading comprehension?
Tell me where is the button that turns on scout and construction ship automation. Or a button that commands construction ships to fill in all available mining / research station slots inside empire borders. Or the same command, but for scouts and unsurveyed sectors. Or even a button that allows scouts to research all debris in a star system. Or the button that allows colony ships to plant a colony without having to zoom in to star system level.

Oh wait, they don't exist.
>>
File: 5.jpg (329KB, 1920x1080px) Image search: [Google] [Yandex] [Bing]
5.jpg
329KB, 1920x1080px
What should I do?

How can I increase my fleet - what do I need to focus on? Making colonies to increase the size or first upgrade spaceport?
>>
>>337234652
fuck off deadpool you piece of shit
>>
>>337234802
No one cares about your autism.

Youre an idiot who cant even play the game. Thats that.
>>
>>337234857
Upgrading and making new space ports is the easiest way.
>>
>>337234776
what about traits and ftl method
>>
>>337234857
Why is the Rutharian Union an envelope?
>>
>>337234802
>WWWWHY DOESNT THE GAME PLAY ITSELF IM TOO BAD AT MICRO
Then this game isnt for you. Shoo child, shoo.
>>
File: 1458296475826.jpg (115KB, 300x269px) Image search: [Google] [Yandex] [Bing]
1458296475826.jpg
115KB, 300x269px
>>337234884
Did I touch a nerve? Please refer to >>337233926
If you consider constant construction and scout ship micromanagement deep and engaging strategic gameplay you've got some serious issues mate.
>>
>>337234802
>Autism: The Post - Part Four: This Time, It's Autismal
>>
>>337234970
Spitirual, Militaristic,maybe something with slavery/decadent since they did go around enslaving others.
>>
I need some space elves.
>>
>>337235070
Hes been at it for hours now. Sucks so bad he didnt even know you could open planet tabs while in the galaxy map.
>>
File: autism diagnosis.jpg (109KB, 600x600px) Image search: [Google] [Yandex] [Bing]
autism diagnosis.jpg
109KB, 600x600px
>>337235060
Look, we all understand that you have autism and we all sympathise with you greatly. We get that you are angry about the UI. We actually got that about two hours ago when you made the first of your 500 angry posts.

What we're saying now is that you're autistic and your increasing rage about the UI is very funny to us.
>>
I've never played a 4X in my life before this one but gazing into your community from the outside is really fun.
>>
File: wh40k rape.jpg (901KB, 1202x2914px) Image search: [Google] [Yandex] [Bing]
wh40k rape.jpg
901KB, 1202x2914px
>>337235203
>>
File: 1435274565040.jpg (34KB, 462x463px) Image search: [Google] [Yandex] [Bing]
1435274565040.jpg
34KB, 462x463px
>>337235027
>>337235070
>>337235251
>4x game lacks basic mechanics like functioning scout and worker automation
>"You don't get it! It's a feature!!! Paradox can do no wrong!"
>>
>>337235341
Well in anime style, still though I should check that mod out.
>>
>>337235203
Yes.
>>
>>337235394
Jesus Christ, guy. You've been crying about this for hours. Give it up.

If you were normal, you'd have made your point and that would be it. But because you're autistic, you have to keep on fucking banging the drum about something that, for neurotypicals, is a complete non-issue.

Stop fucking obsessing. Just get a grip on yourself and if it's making you this upset, stop playing the came and close this tab on your browser.
>>
The possibilites of mods are infinite

INFINITE
>>
>>337228650
My roach niger
>>
>>337235735
I await a hentai mod.
>>
File: turk on the internet.jpg (165KB, 582x802px) Image search: [Google] [Yandex] [Bing]
turk on the internet.jpg
165KB, 582x802px
>>337235751
>>
Are Battleships the biggest ship class, or is anything bigger?
>>
>>337230419
Kek
Found your answer anon.
>>
ITT: children who have never played a paradox title in their young lives

for better or for worse, vanilla paradox games are always bare bones at best. yes, they are jewish as fuck with DLC. but this is nothing new. literally everything they have released in the past 10 years has followed this pattern. if you dont like it, play something else.
>>
>>337235923
I'm using W7 64bit and the game runs fine. Admittedly, I'm using the Codex version because I'm not a buyfag.
>>
>>337228650

TOP FUCKING KEK
>>
File: ck2 old dude dead.jpg (337KB, 1920x1080px) Image search: [Google] [Yandex] [Bing]
ck2 old dude dead.jpg
337KB, 1920x1080px
>>337235986
Remember when CK2 looked like this?
>>
am i suppose to build a wormhole thing in every star system i visit?
>>
is it any good? i like victoria 2 and ck2
>>
>>337236235
Yup.
>>
>>337236062
>>337235751
>>337228856
>>337228650

looks like we found the babbies that just discovered /pol/
>>
File: turkposting.gif (639KB, 765x759px) Image search: [Google] [Yandex] [Bing]
turkposting.gif
639KB, 765x759px
>>337236261
Looks like we found the turkroach.
>>
>>337236246

it's kind of a cross between 4x (like civ) and GS like ck2/vicky.

in that regard it's a lot simpler/less cryptic than most of paradox's GS titles.

if you like 4X games & you like GS games, you'll probably enjoy this but like everyone has said repeatedly, there's not a ton of content yet.
>>
File: 1339273882850.jpg (48KB, 600x600px) Image search: [Google] [Yandex] [Bing]
1339273882850.jpg
48KB, 600x600px
>>337235549
>But because you're autistic, you have to keep on fucking banging the drum about something that, for neurotypicals, is a complete non-issue.
>Stop fucking obsessing. Just get a grip on yourself and if it's making you this upset close this tab on your browser.
Pot calling the kettle black. You know you have no argument, but have your head too up your ass because of severe post-purchase rationalization and denial that Paradox just copy pasted a less well known, but mechanically superior game. Does people criticizing your favorite developers trigger you?

I'm not even trying to stop you from liking Stellaris altogether, in fact like I previously said I'd be very interested to see Paradox improve the game, and despite being blatant copycats maybe actually surpass Distant Worlds with future patches and DLC. Like I said, some streamlining they made to Distant World's formula was actually good in my opinion, it's just that right now Stellaris is the same exact game as Distant Worlds, with less content and more needles micro that could easily be solved with a better UI or addition of simple automatize scout / construction ship command. How about trying Distant Worlds out yourself some time?
>>
39 AI too much for a huge map?
>>
>>337235394
>>337236415

see >>337235986

stay in school little buddy
>>
Am I the only one that refunded this? Its beyond lame
>>
>>337236415
>You know you have no argument,

I know I don't have an argument, son. That's why I haven't argued with you. I have made two posts both of them asking you to calm down.

You are hysterically spamming the same stuff over and over because you are in an autistic rage over your faggy autism simulator Distant Worlds.

Calm down, stop obsessing and get your caregiver to give you some medication.
>>
File: autism darth.png (605KB, 944x527px) Image search: [Google] [Yandex] [Bing]
autism darth.png
605KB, 944x527px
>>337236415
500 posts, all saying that you hate the UI.
>>
>>337225391

Jesus fucking christ that UI.

>year 2016

what the fuck is that even supposed to be? hurr durr look at da pictures. what is this some fuckin android game or someshit?

Why can't they make things clear and organized like the one on top, like you can at least see them coins indicating how much u get, dem food and dem workers and dem science nd citizens.

>bottom

>iconshts.
>dont display your total yields
>>
File: 1359379072432.png (20KB, 241x230px) Image search: [Google] [Yandex] [Bing]
1359379072432.png
20KB, 241x230px
>>337236618
>You are hysterically spamming the same stuff over and over
Pot calling the kettle black. You guys sure seem passive aggressive enough to keep responding to my posts. If you want a safe space where no one triggers you I'd suggest Paradox forums.
>>
>wanted to be warmongerer
>first war like 6 hours in
oops
>>
Are there any other structures with adjacency bonuses? So far it only seems the Planet Admin building/capital/palace has any effect and only on resource gathering tiles for power, food and minerals.
>>
>>337236926
>Pot calling the kettle black.

This is my fourth post in this thread. This is the third post I have addressed to you.

You're seriously telling me that my three responses are equivalent to your 10,000 increasingly deranged posts? Fuck this. I'm not dealing with your autism any more.

>If you want a safe space where no one triggers you I'd suggest Paradox forums.

That's rich coming from someone who is literally hysterical because of the UI. I mean, FFS. You need to step back, take a hard look at yourself and start to make some changes in your life.
>>
File: autism mackie.jpg (76KB, 720x540px) Image search: [Google] [Yandex] [Bing]
autism mackie.jpg
76KB, 720x540px
>>337236926
>gets triggered because the game isn't automated
>accuses others of getting triggered when they laugh at him
>>
Is it worth micromanaging ship building/design or let the AI do it?
>>
>>337236926
Its a game which you have no interest in playing and moreover, played by like 20 fedora-wearing armchair politicians.

Why shitpost a niche game? Got bored of Overwatch or something?
>>
File: ohyeah.jpg (11KB, 308x313px) Image search: [Google] [Yandex] [Bing]
ohyeah.jpg
11KB, 308x313px
>>337233829

I found a 25 tile Gaia planet that was not a Holy World.
>>
>>337228147
>The game has already more depth than any other 4x.
What the fuck
Did you only play civ 4 or something?
>>
File: this is you.jpg (135KB, 500x375px) Image search: [Google] [Yandex] [Bing]
this is you.jpg
135KB, 500x375px
>>337236926
The irony of that picture is not lost on me. You are not laughing_coolguy.jpg with a drink and a smoke. You're a raging butthurt autist and right now your heart is beating faster than it should, you're sweating and you're going to be angry for the rest of the day. All because you can't handle that a shitty hyped-up gsg in space has a UI that is too hard for you.
>>
>>337223227
You still micromanage your core planets in the single most unfun way possible - brainlessly upgrading tile output. And you have to micro all the surveying and station building, which is as fun as watching paint dry since there's no real decision making involved.
The main problem with Stellaris is that when you take that micro away there's nothing left to do.
>>
File: anna lee fisher.jpg (510KB, 2000x2334px) Image search: [Google] [Yandex] [Bing]
anna lee fisher.jpg
510KB, 2000x2334px
Missiles or torpedoes?

Does sector AI actually work or do you end up having to babysit the sector AI to not screw up your planets?

Do you go for space monster tech like shard throwers or is it better to advance the weapons you already have?
>>
File: 1339454132088.jpg (43KB, 554x439px) Image search: [Google] [Yandex] [Bing]
1339454132088.jpg
43KB, 554x439px
>>337237096
>>337237176
>>337237371
Woe someone actually discusses video games in a manner that isn't circle jerking the newest flavor of the month as the second coming of Jesus. They're just words. If they hurt you close the browser, pick a website with a more hugbox mentality, or just go to /vg/.

If you have no intention of listening to criticism of your favorite game or arguing about the matter, that's fine too. Like I said I'm not here to make you stop liking Stellaris altogether as I myself find it still redeemable as well, though I find it slightly hilarious how easy it is to get so many Paradox fans assblasted when anyone points even the slightest amount of flaws their newest title has.
>>
does it have a solid tutorial or will I spend half the time playing and half the time reading shit on wikis and /v/ about what's what and how this and that works?
Never played any 4X or GSG games before.
>>
After the release of this game
I move to rename /v/ to Shit Posting or /Shit/
And /vg/ to /ShitPostG/
I've never seen a game cause this much shitposting.
>>
>>337238086
It's got a solid tutorial robot advisor.
Almost too solid, as he's as annoying as Navi
>>
>>337231134
Pretty much this. I have enjoyed the shit out of this game. Games on /v/ either have to be the greatest gift to mankind or complete nonredeemable shit.

There are definitely things that need polish though. Federations and everything about them suck ass. Why the fuck would they make it a everyone gets a turn system. Now my civ has to listen to this fucking 3rd world piece of shit civ with like 10% of my army. At that rate we will never get anything done
>>
>>337238103
The grand strat thread is hilarious

People have been waiting to moan about stellaris for months

>>337238086
It has a very good in game guide, every single menu has an explanation for it

It's much easier to understand what's going on than in EU IV, there I had to look up external help
>>
>>337238214
>>337231134
Paradox games (and most 4x games nowadays sadly) have always relied on DLC and expansions, I guess the bad thing was that the hype set unrealistic expectation for substantial content.
>>
>>337238186
>>337238380
Neat. I have the game installed already, just haven't launched it. I'll get to it later tonight. Thanks.
>>
>>337228705

Some of this things are indeed in the game through technologies (i think).

That said the game does feel incomplete in many aspects. I hope they will improve on that by the end of the year since it doesnt feel that hard to implement.

>No substates except for vassals

I heard in Leddit That there are around 5 different types of Vassals. However i cant find the option..
>>
>>337235871
If you're Fanatic Militarist, you can build the biggest ship in the game, per leader.
>>
>>337238103
>I wasn't around for bloodborne release

You must be the newest of the newfag. This is nothing
>>
>>337237936
Shard Throwers didn't seem worthwhile, they consume almost double the energy of a regular laser and only do ~10% more damage. I think maintenance costs are bigger too.
>>
File: 139355560424.gif (10KB, 467x158px) Image search: [Google] [Yandex] [Bing]
139355560424.gif
10KB, 467x158px
I really don't understand what my endgame as a pacificst trading and science race is supposed to be.

I'm sitting on more minerals and energy than I need and I can't trade them for anything because there's a) nothing I want from others and b) most empires flatout deny trading me star charts, border access, non agression treaties or research pacts unless I put up the same thing. No one even reacts to me showering them with resources.

I can't upgrade buildings on my planets except to get even more minerals and the only things giving me anything aside from that are policies and edicts that don't actually need minerals and energy but political gain.

I don't get it /v/.
>>
>>337233940
it's much, much more simplified than their other GS, you can pick things up just by messing around. there's not much complication here, just start with the tutorial and branch off and you'll figure just about everything out
>>
so wormholes have a minimum of 2 jumps unless i have one in every system which i assume is a waste?
>>
>>337238742
I thought that was just a system base thing?
>>
>>337234764
yeah, it's a lot of fun. just take your time and enjoy things, and you'll git gud eventually
>>
>>337227153
http://www.metacritic.com/game/pc/stellaris/user-reviews

Except people love it.
>>
>>337234883
underrated post
>>
>>337238593
I honestly was not let down at all. The game was exactly how I expected and no one actually appreciates this was paradox actually making a not glitchy as fuck release. I mean did the planets align or something because that shit never happens. That being said federations were obviously left as some sort of placeholder for a better system.
>>
What do i pick with fanatic materialist?
>>
Do I still need the frontier outpost if a settle a planet on the system?
>>
>>337238975
>as a pacificst

why would you do this
>>
>>337227319
>He called me out and asked me to give actual reasons that this game is nonredeemable shit. I better call him a shill

Wow. This anon is a faggot
>>
>>337239394
Because the game let's me?

And I like Star Trek
>>
File: galassia_settori2.jpg (102KB, 1024x432px) Image search: [Google] [Yandex] [Bing]
galassia_settori2.jpg
102KB, 1024x432px
Who /GalacticEmpire/ Here?
>>
>>337239452
Being a pacifist basically turns into joining up with all the sensible ai and then dog piling the currraazzzzyyy so you can force them to release slaves and vassalize them.
>>
>>337239353

no
>>
Influence is fucking retarded and basically hurts you for doing well...

My last empire ground to a halt as I had no ability to recruit and leaders/admirals/scientists because for some reason I had too many outposts, this despite having all my rivals picked and everything.
>>
File: 1440604479651.jpg (31KB, 852x480px) Image search: [Google] [Yandex] [Bing]
1440604479651.jpg
31KB, 852x480px
>Uplift mollusk people
>The final result looks nothing like what they were as pre-sentient
>They become pacifist and hate me for having a military

I JUST WANTED TO LOVE YOU
>>
>>337239353
No, they both expand your empire in the same way

You should be using outposts only really to claim areas with shitloads of resources
>>
How the fuck do I win a war

I went pure military start, researched as much stuff as possible, had a massive fleet upgraded but the ai was still as powerful as me
>>
>>337240049
I know this feel.
>>
>>337239919
>making outposts

That's your problem right there. Don't waste influence on outposts, they're meant to only be used on systems without habitable worlds. Colonies expand your territory at a greater range. Hell if I suddenly get the appropriate terraforming tech or colonization tech, I scrap the outpost and settle a colony in the system. At best, outposts can demarcate borders before some expansionist empire comes in and takes all your resource rich planets.
>>
>>337239919
Rivalry is the one thing the game really doesn't explain enough

That shit's important as fuck
>>
>>337238975
I guess get into an alliance with everyone willing. Whoever is left is your enemy. But... I'm afraid you end up having to invade everyone and break the roleplay at a certain point. There's just not enough mechanics and victory conditions in the game. If you could make them dependant on you through trade for example, basically take over their economy - you shouldn't have to conquer them with bombs.
>>
>>337240390
>they're meant to only be used on systems without habitable worlds.

You mean like 90% of them unless you're getting extremely lucky with rolling other colonization research?
>>
File: 1454874566840.png (342KB, 500x522px) Image search: [Google] [Yandex] [Bing]
1454874566840.png
342KB, 500x522px
I'm losing 100 energy a month, almost all of it from station and building upkeep. How the fuck do I start making a profit again? I've built every power plant I possibly can without stifling resources. Should I deconstruct all my planetary space stations except the one over my homeworld?
>>
File: cluster[1].jpg (295KB, 1440x900px) Image search: [Google] [Yandex] [Bing]
cluster[1].jpg
295KB, 1440x900px
>>337238975
>I don't get it /v/.
Unfinished game / future DLC. Or if not those, the devs probably thought of creating something like their previous games where there's no one strict end game goal, though the big problem with this is that Stellaris doesn't really have any fleshed out domestic policy stuff or other small goals and achievements to do that would keep the player busy. Just waiting.

If you want any sort of enjoyment out of the game as it's right now you're pretty much railroaded into playing a military conqueror. Endless Space, a game with different victory conditions still had a very similar problem, forcing all factions into crazy military conquerors (even the pacifists) in mid-game, because sooner or later you simply ran out of space to expand and there was literally nothing to do apart from waiting for your research / economic / wonder victory ticker run its course. In the end your race stats only influenced how you played your early game.

Let's hope the devs realize this and don't leave it the way it is like was the case with Endless Space.
>>
>>337240572
Not just systems though border systems too

Like I used one because I had an event that generated 18(!) minerals on a planet far away from me with no planets on it
>>
>>337240390
this.

People don't get the idea that the outposts are a temporary measure to grab stuff for later use, or secure important resources against expanding neighbors.

>>337240270
The first thing is to get your fleets big and strong, and then choose an engagement that isn't pants on head retarded (an enemy fleet right by a hostile starport isn't a good idea).

You also should make your ships accordingly to whatever they use, if they are missile heavy throw some point defense in there to screw up their alpha damage.
>>
File: images.jpg (7KB, 304x166px) Image search: [Google] [Yandex] [Bing]
images.jpg
7KB, 304x166px
>>337240049
>settle world with primitive primates.
>they multiply and fuck up my colonists
>purging

>get uplift technology
>uplift
>teach them about gods "gained spirituality"
>they want to be independent, say no "gained fanatic collectivism"
>get invaded by some other Empire and have to scrap colony

>some 20 years later

>notice blob in coner,
>10 system of uplifted primates
>+300 relation
>"we welcome you our savior."


So this is what it's like to play god.
>>
>>337238975
Federation
>>
>>337240630
Survey more systems, trade with other ayylmao's, construct mining stations around celestial bodies n shit
>>
How come individualist increases energy gains

shouldn't it go down because nobody is paying tax?
>>
Assuming you haven't bought the game, have you tried 1.0.1 hotfix from CODEX? Not sure if it works, the games still says 1.0.0.
>>
>>337240958
Wonders of capitalism and free market.
>>
>>337240572

yeah, i have a lot of trouble colonizing anything outside of my starting planet, too. I thought adding a new race to my government would help but even though they're from freaking tundra planets I don't have the tech for to colonize tundra planets....
>>
File: 1445166591566.jpg (13KB, 180x206px) Image search: [Google] [Yandex] [Bing]
1445166591566.jpg
13KB, 180x206px
>join alliance
>member sends war proposal
>"all the planets for me, of course :^)"
>decline

>war proposal
>decline
>war proposal
>decline
>war proposal
>decline
>war proposal
>war proposal
>war proposal
>>
>>337240958

i feel like playing fanatic individualists with thrifty is kind of cheating.
>>
>>337234331
Its ok but i recommend waiting for a few expansions and then buying. Instead, get Crusader kings 2 with all dlc. That game is awesome now.
>>
File: Earth tiny Moon.jpg (326KB, 990x620px) Image search: [Google] [Yandex] [Bing]
Earth tiny Moon.jpg
326KB, 990x620px
>>337239919
>>337240390
>>337240572
>You mean like 90% of them unless you're getting extremely lucky with rolling other colonization research?
Are you supposed to colonize everything you can, even if it's just 20% habitable or something? I ignored all yellow and red marked planets in my borders and kept looking for green. I used 2 outposts to expand. This approach made my expansion slow and my region small. The AI holds regions twice my size.
So... are you supposed to jump at every colonizable planet you see, even if you can barely survive there?
>>
File: 1458895865927.gif (734KB, 858x1072px) Image search: [Google] [Yandex] [Bing]
1458895865927.gif
734KB, 858x1072px
>>337236261
>>
>>337241245
dunno

I was playing all out militarist pricks and I had shitloads of energy
>>
i have a question, when you liberate someone from being a vassal, is it normal for them to hate your guts more than the guys you just fought as saved them from? you'd think with their changes to your style would be positive, not negative
>>
>>337241281
It's all about the question if its worth it.

A world that is 20% habitable for you might be 80% habitable for your neighbor who hates you.

Maybe that planet also gives you access to lots ressources.
>>
>>337241281

i dont think you can even attempt to colonize the red ones but i never saw yellow ones.
>>
>literally 30 seconds into new game
>meet alpha aliens
ffs let me have an early game
>>
File: Slaughs.jpg (162KB, 1048x716px) Image search: [Google] [Yandex] [Bing]
Slaughs.jpg
162KB, 1048x716px
Who /sloths/ here
>>
>>337241281
I jumped at any planet I got and it still took me forever to even find a secondary colonialization perk.
>>
tfw literally no minerals on new start
>>
File: 1359153684973.jpg (194KB, 569x629px) Image search: [Google] [Yandex] [Bing]
1359153684973.jpg
194KB, 569x629px
>Start game
>Emperor is 45
>Princess is 43
>mfw
>>
>>337241281
You cant colonize yellow or red worlds without pre-req technologies or terraforming, although you can conquer uninhabitable wolrlds and then relocate your species pop there with happiness penalty.

Newly colonized planets extend border initially by 3 and expand linearly with each planetary admin upgrade until 12. This is further expanded by ~15% for each population beyond 1. Note that the homeworld has an additional 100% modifier to its border range

So if you want to paint the galaxy your color, start colonizing. And learn to make sectors once they're establish to maintain efficiency. Otherwise you'll run out of credits fast.
>>
Aliens mean nothing in this game so far.
It's only visuals.

Humans die as fast as mushroom people or insect people.

That means the game either needs more traits or a complete overhaul.
>>
File: 20160511175722_1.jpg (424KB, 1920x1080px) Image search: [Google] [Yandex] [Bing]
20160511175722_1.jpg
424KB, 1920x1080px
>>337242448
>Princess is sister
>Princess is appointed
Plenty of options lad.

Also, how exactly does stored research work? If you don't research anything, your stored research goes up apparently, as well as all the research points from debris/special projects/whatever going into the stored pool. But how do I view the stored research pool? How quickly is it expended?
>>
>>337242406
ironically, you can just straight out get colonization techs from scanning anomalies. I got Jungle colonizing in a random planet not far from my homeworld, before i had even had my first colonizer out.
>>
Only 4x game I ever played was Master of Orion 2. Will this game please me?
>>
>>337242830
>Princess is sister
>Princess is appointed

you know what, that didn't even cross my mind. I guess that makes sense.
>>
>>337242830
>Also, how exactly does stored research work? If you don't research anything, your stored research goes up apparently, as well as all the research points from debris/special projects/whatever going into the stored pool. But how do I view the stored research pool? How quickly is it expended?
Good question. How does it work? Do I have to click something to finish a research project instantly using up all the stored research points?
>>
>>337242826
>Aliens mean nothing in this game so far.
So just like in every space 4x game so far?
>>
>>337242927
Wasn't there a 50% research cap on what you could get for free from events and debris and you had to research the rest yourself?
>>
>>337222613
Only as boring as you are, if you are finding midgame boring then play in a way that isn't boring to you, like starting wars.
>>
File: 20160511170515_1.jpg (284KB, 1920x1080px) Image search: [Google] [Yandex] [Bing]
20160511170515_1.jpg
284KB, 1920x1080px
Found my first black hole, cool
>>
>>337243193
Sorry, I'm not an autist.
>>
>>337243415
then the game isn't for you, go play call of duty instead.
>>
>>337243193
I like Paradox game but HoI is still better than Stellaris. Mid game being shit is a valid point.
I realized that during my first two games. What are you sopposed to do when you are boxed in with a shitty fleet to yourself ? You just wait for the research timers to run out
>>
>>337243473
Or play a better and actually fun space 4X game like MoO2.
>>
Knowing Paradox one of their first DLCs will be about aztec invasions and Cthulhu

>Old aztecs build spaceships way before the europeans arrived in the new world
>Those spaceships colonized other planets but got kicks out of the galaxy by other species
>Now they are back and want revenge

>Great Old Ones randomly appearing in the galaxy resulting into basicly everything getting fucked
>>
>>337243190
it wasn't debris or anything, it was just an event on a planet, my science vessel found an old colonizer and just suddenly went "hey we can make these"

>>337243130
stored research applies to whatever you start researching, but at something like no more than what rate you are already generating it.

so 100 points stored would bleed 10/turn if you can only make 10/turn, causing it to total for 20/turn till it runs out. I think it's mostly just to help with min/maxing specific high cost techs you want really specialized researchers on to lower the costs of.
>>
File: 1457625612894.jpg (139KB, 747x1241px) Image search: [Google] [Yandex] [Bing]
1457625612894.jpg
139KB, 747x1241px
>10 leader cap
How do I increase it?

This arbitrary leader cap garbage is seriously fucking up my galactic conquest.
>>
>>337243595
or something even more silly, like tomb worlds spawning precursor races out of them.
>>
>>337243595
>Space Aztecs
>Space Romans
I'd play it.
>>
>>337243595
They're already in
>unbidden
>fallen empires


>>337243702
Social has some techonolgies that increase cap
>>
>>337243702
yeah, get planetary unification first, then another one after it has a high chance of showing up the more planets you have. Adds 2 leader cap and is only like 360 points or something
>>
>do a military run
>never get improved spaceport
>do peacefulish go
>get it immediately
>>
Frontier outposts that get merged into a sector don't cost influence. Definitely helps with expansion.
>>
Should I bother with Frontier Outposts if I already have colonized planet in the system?
>>
>>337244267
no
>>
>>337243521
Make more than a shitty fleet and get out of the box. Have 4 guys around you? Befriend 3 of them and take the other one out with your combined "shitty fleets"

I'm starting to think you guys are just bad at the game, the only time I "had" to wait for a timer is when I was waiting for a truce to expire.
>>
Is there a way to make sectors not visible on the map? They are ugly..
>>
>>337244331
They should just remove the fleet cap and tweak the overall balancing. It's utter shit and would make this game much more interesting.

Right now I have a cap of about 50 but 10k minerals because why not
>>
What are some good ship designs?
>>
>>337244505
It's not a hard cap senpai. You can go above it if you have the money to spare.
>>
How the fuck do I build any stations? When I click it the game just deselects it every time.
>>
>>337243595
Are people still mad about aztec invasion?
Gameplay wise it was god tier because western europe was boring as fuck in mid game
>>
how do i enslave primitives?
>>
Steam should update your Stellaris version to 1.0.1 momentarily.

This hotfix contains the following:
- Fixed CTD when showing tooltip for an ambient object that gets destroyed
- Fixed CTD when an ambient object gets destroyed while selected
- Fixed fleets getting stuck trying to use wormhole stations belonging to other empires
- Improved performance issues and fixed issues with stuttering in early game
>>
>>337244517
Tick autobest.
>>
>>337244636
What were the penalties again ? Reduced credits and there was something else that was bugging me
>>
>>337244809
Colonize their planet and choose the appropriate option in the event that happens.
>>
It gets boring 5 hours in
Has no replay value
Shit combat
Shit diplomacy
No fun whatsoever

Space simulator? More like a "play on fastest speed while you wait for anything to happen" simulator

Fuck this game, I pirated it and I still feel like I got robbed.
>>
>>337244887
No combat penalties. Increased maintenance costs for every ship, not only the ones over the cap. It's exactly like EU's forcelimit.
>>
>>337245037
If only it costed more minerals. Credits are a pain to get
>>
It's a Pradox game and people think it ill be good?
Paradox are D-tier at best.
>>
>>337245142
Not moreso than minerals. I think you're experiencing git gud issues.
>>
>>337245028
>play on fastest speed while you wait for anything to happen
Isn't that every paradox game?
>>
>>337245274
More like missing balancing. What's the point of having multiple ressources when you get flodded with one and the other one is just not there
>>
It's not a very good game.
>>
>>337245374
Everything costs energy to maintain, nothing costs energy to build. Everything costs minerals to build, nothing costs minerals to maintain. What's the problem?

Yes, military assets cost both to maintain, so sue me.
>>
>>337245554
To each their own. For me the game appears to be somewhat lackluster and I doubt that DLCs will fix this.
As someone else pointed out it's Distant Worlds light with a slightly better interface
>>
>>337244056
there's definitely a "Sweden, Yes!" bias against xenophobia and militarism
>>
Is it just me or are defense platforms/stations just big resource hogs that don't really contribute much to anything? i mean the minefield one is ok, but it's like the only aura that actually has any real range to it
>>
>>337245292
To an extent, but the best Paradox games had a ton of complexity that allowed you to fuck around and do shit while waiting. This has you waiting for shit to happen for decades.
>>
>>337245770
I agree, they're shit. You're better off with standing fleets. Remember that crew quarters + engineering bay spaceport modules, as well as the innate 25% maintenance discount for fleets orbiting a spaceport make this completely economical.
>>
>>337245791
>>adagio in D minor
wut
>>
File: stellaris.jpg (209KB, 1040x708px) Image search: [Google] [Yandex] [Bing]
stellaris.jpg
209KB, 1040x708px
>>337245765
Don't even get me started on the default Human faction.

>Ooga Booga Female Leader
>Thrives on cultural differences
Yeah, because that has worked so well in Sweden and other European countries.
>Integrate well in Alien population
Pls gib welfare
>>
>>337246590
To be fair, that seems somewhat realistic if our current united nations somehow came to rule Earth without changing.

You're free to create your alternate universe Earth where the Habsburgs or the Mongols conquered the world.
>>
>pick hyperlanes
>immediately stall because of enemies on chokepoints
this seems really bad compared to warp
>>
File: ....png (12KB, 222x193px) Image search: [Google] [Yandex] [Bing]
....png
12KB, 222x193px
>>337246590
>nomadic
>fanatic individualist
I guess xenophiles make sense since you always have a "I want to fuck <Alien species> in the ass" guy
>>
File: god emperor rip.png (1MB, 1366x768px) Image search: [Google] [Yandex] [Bing]
god emperor rip.png
1MB, 1366x768px
>>337246869
Not him but thats what i did.
>>
>>337247040
You're gonna have to build a fleet sooner or later anyway
Hyperlanes is usually better.
>>
>>337246869
Space Nazis should be an official faction.

Not being able to purge xenos as a fanatic xenophobe is retarded though
>>
>>337247186
Is there a way to lock out certain ethnic groups?
>>
Are Vasssals a good idea or should i just completely annihilate/slave?
>>
>>337247329
Yeah but if you don't prioritise it you can totally skip the corvette stage
>>
>>337247448
Yeah, by overwriting all the black people and brown people in the image folder with whites.
>>
>>337247376
There IS, the Deneb human faction.
Unless you mean literal nazis, in which case you're delusional if you expect nazis to be an official faction.

Also, you can purge aliens.
>>
File: terran_federation.png (919KB, 1042x657px) Image search: [Google] [Yandex] [Bing]
terran_federation.png
919KB, 1042x657px
>>337246590
It's ok, I got you covered.
>>
MIght be a bit of a noob question but what year/tech do you guys see as mid and late game? havent got a handle on it myself
>>
>>337236261
Go away Reddit, turks are trash.
>>
>>337232513

it gets boring stomping ai that taxes their colonies into negitive growth?
>>
how is the sector mechanic supposed to work? can you no longer do anything on the planets?
>>
File: 20160511191221_1.jpg (313KB, 1920x1080px) Image search: [Google] [Yandex] [Bing]
20160511191221_1.jpg
313KB, 1920x1080px
Meh, at least it' a good waifu simulator
>>
>>337246590

>president of earth
>isn't a karling
>>
since the hotfix I can't start the game anymore, it just crashes back to desktop upon finishing loading

bravo paradox
>>
>>337244717
Normal Paradox DLC's > Conclave > Sunset Invasion > Cossacks > Mare Nostrum > Wealth of Nations > Common Sense
>>
File: stargate_54_1024x768.jpg (140KB, 1024x768px) Image search: [Google] [Yandex] [Bing]
stargate_54_1024x768.jpg
140KB, 1024x768px
>>337243595
>Pyramid spaceship DLC
Would buy
>>
>tiny corner of space
>a quarter of the factions in the game are right next to each other
>>
>>337240838
And thats why you go lizards, terraform all your planets into desert sandwastes and eat the previous owners.

Or make them slaves, but I would prefer the eating DLC
>>
File: 1368397444480.jpg (81KB, 388x1308px) Image search: [Google] [Yandex] [Bing]
1368397444480.jpg
81KB, 388x1308px
>>337246590
Well to be fair, Eurofags mix well with other eurofags.
>>
>>337248118
Wow she is sexy...
>>
>>337223583
>You will not hold us back
>>
How the fuck do I make friends ingame? The highest level of affinity I've gotten is 130 with a race on the other end of the map.

Is there no way to bribe an empire into liking me? How can I earn some brownie points?
>>
>>337238975

Diplomacy seems a little fucked right now. I was trying to curry favor with a member of a Federation I wanted to join, so I was just going to outright gift him 1000 e-creds, no strings attached. And he wouldn't take it.

Maybe that's a consequence of a trait he had? I guess we might not know all the intricacies yet, but it was weird.
>>
>>337230060

endless space is as deep as a puddle
>>
>>337244178
Didn't know that thanks
>>
>>337239353

They need to make it so you can differentiate plant borders from outpost borders. It can be difficult to tell when planet influence has engulfed one of your outposts and you no longer need it. Can't afford to leave them lying around, influence is fucking scarce and precious and those outposts suck it up.

Given how spotty planet placement can be and how important outposts are to expansion early on, they really should tone down the cost a bit. Or give us better ways to generate influence. It's silly that only the very highest level of planet capitol provides any, and by the time you have that you hardly need influence anymore.
>>
File: HaUXe6A.jpg (134KB, 1680x1050px) Image search: [Google] [Yandex] [Bing]
HaUXe6A.jpg
134KB, 1680x1050px
ready
>>
>>337242079
I immediately met two. One was hostile

They were just random seafaring "animals"
>>
What happens if you elevate a species in a solar system you own?
>>
>>337227153

95 % steam score mate

how is it possible for people do be this much in denial, it's as if any time a game is being hyped upp some retards start rooting for disaster because no fun allowed
>>
>>337253339
Yeah it's usually space cows first

However on my first fucking save I had two xenophobic military empires above and below me
>>
There's literally no fucking minerals on my start

none

I've now surveyed loads and expanded and there's still none

I can't build shit
>>
>>337253425
Damn, I have some xenophobes but they're small
>>
File: Baal_pepe.jpg (42KB, 640x360px) Image search: [Google] [Yandex] [Bing]
Baal_pepe.jpg
42KB, 640x360px
>>337251324
>>
>>337253527
>what are buildings on my planets
Even if you got no minerals, you must have a lot of everything else, so dedicate your worlds to mining.
>>
So what's GOAT weapon and traversing systems?
>>
>>337242830
Nice turtle people were my first choice too. Nice planet name.

Somebody is the gsg thread said it stored research doesn't work.
>>
>>337253982

Weapons each have their advantages. Lasers cut through armor but deal no extra damage against shields, missiles have long range, projectiles have good overall dps.

You're going to want to mix and match on your ships. Try to have weapons that pierce armor, weapons that are good against shields, maybe a heavy missile mount to get some early hits in at range before everyone gets into the furball. The starting weapon choice really isn't super important, though lasers are probably your best bet since they come with an immediate bonus against armor. I'm not sure how much armor space fauna employs, however, which is what you'll be fighting early game. So it may not really matter at all.
>>
>>337253982

Wormholes are probably the best once you know what you're doing, but losing a station can strand your fleets. Warp drive is idiot proof, but it's slow. Even with warp drive you can't fly directly to places, it'll still hop from system to system; it might have a maximum range for each jump. Hyperspace is fast and doesn't require additional infrastructure you must build and protect like wormhole, but it can lead to bottlenecks and can also force you to expand in weird directions. Sometimes a very nearby star will be like 10 jumps away because the lanes happen to take a roundabout route to that area.
>>
>>337254547
Yes, but 3-5 lanes is still faster than wormhole
And let's not even speak about warp
>>
File: 20160511201433_1.jpg (341KB, 1920x1080px) Image search: [Google] [Yandex] [Bing]
20160511201433_1.jpg
341KB, 1920x1080px
W-why would I want to make a colony that is lacking a species trait? Why is this even possible?
Thread replies: 522
Thread images: 89
[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y / ] [Home]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
If a post contains personal/copyrighted/illegal content you can contact me at [email protected] with that post and thread number and it will be removed as soon as possible.
If a post contains illegal content, please click on its [Report] button and follow the instructions.
This is a 4chan archive - all of the content originated from them. If you need information for a Poster - you need to contact them.
This website shows only archived content and is not affiliated with 4chan in any way.
If you like this website please support us by donating with Bitcoin at 1XVgDnu36zCj97gLdeSwHMdiJaBkqhtMK