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How's your game coming along, anon?


Thread replies: 443
Thread images: 94

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How's your game coming along, anon?
>>
I was literally just thinking about starting a new project, but then i remembered my video card just fried.
>>
im working on characters, is so hard when you suck so much at drawing
>>
Trying to figure out a way to calculate 3D fractals in real time so I can make a game that looks like this.

https://www.youtube.com/watch?v=E91yxk_pT_A

I don't think it's possible though.
>>
Any good software on Steam that'll help with animation?
>>
>>342527269
What kinda animation? and why only steam?
>>
>>342527162
>this poly count
>programatically
>in real time
My fucking SIDES
>>
>>342527162
Are you trying to burn some CPUs anon?
>>
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>>342526134
Hey it could be worse, you could be a Dreamworks artist.
>>
I just opened up GameMaker after not doing shit since March. Gonna try making a super simple shump for /agdg/'s Space Jam.
>>
>>342528574
3/7 animals aren't Dreamworks in that pic... oh bait...
>>
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Check out my loading screen I made for my mobile game.
>>
>>342525624
Okay what's the best and easiest engine to make a retro indie platformer?
>>
>>342529920
gammaker, you fucking faggot
>>
>>342529920
Defiantly gamemaker.
>>
>>342525624
My game already came along.
Made a 3d space shooter for a seminar at university, everyone was sucking my cock because of how awesome it was.
>>
>>342530456
really? post your game, faggot
>>
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I don't know

I don't even know what it is yet

Or what its going to be
>>
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Is Godot any good?
>>
>>342532391
It's not the best at either 2D or 3D but it's
Better than nothing
>>
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fine
>>
Posting a tutorial maybe this will help others with sprite making.
>>
what's the best engine to make a platformer? talking about what engine is more easy to understand and code for that type of game?
>>
Any good tutorials on 2D drawing?
>>
No. Today the person who gives me programming lessons told me that I'm not able to extract and analyse things about programming.

I feel like shit actually and I'm pretty demotivated.
>>
>>342531195
it looks charming
>>
>>342527162
Good luck anon, you're gonna need to wait about 50 years for anybody to be able to run it though.
>>
>>342535201
I mean, he told me to forget about programming and find another thing to do.

Feels like shit.
>>
>>342535317
Don't learn with tutoring then, there are plenty of tutorials online
>>
>>342535201
fuck that nerd everyone starts somewhere
>>
>>342532941
>Despawning on camera when you punt it off the rooftop
Nigga really?
>>
>>342535317
dont listen to that cocksucker, you can do it anon, just, try harder
>>
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>>342534440
If you're interested in making a 2D platformer I suggest you take a look at the Frogatto Engine. It's basically Mario Maker on steroids and is open source.

https://www.youtube.com/watch?v=5xvixSYTSC0
>>
>>342534508
drawabox
ctrlpaint

>>342535201
not to pat you on the back or hug you but everyone learns at their own pace. That guy might be right about you right now or he might be an asshole. Take what you've learned and keep going. I never had anyone tutor me, I've learned it mostly on my own from the internet.
>>
>>342535201
Then maybe he's not teaching you the way you need it to be tought. Try someone else that actually gives two shits about your learning style or try online tutorials
>>
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What kinda robots you wanna see in this?
>>
>>342529731
Aww that's cute, anon
>>
>>342536675
where are the multi-story mechs at my dude
>>
>>342536815
That's the dumbest fucking post I've ever seen on this board.
>>
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>>342537751
They're coming
>>
>>342531195
I like it
>>
I made a dialog system with choices and stuff... and that's about it so far.

So I guess I could make a visual novel or something.
>>
>>342534224
I don't speak french
>>
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If I make a really good game will you guys buy it?

I'm thinking about making a game with about 100 levels and I want to make it $1.

Maybe I'll charge more if it gets more popular.
>>
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just made this fat nigger jew right here.

https://www.youtube.com/watch?v=FNmbHkNFZ5Y
>>
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>>342538521
>this guy
>>
>>342538521
depends on the type of game and quality
>>
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Not at all
I often have pretty damn good ideas for stories and concepts and I know basic coding , but I can't into art or actually making the game
>>
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Making a home alone multiplayer game in unity, just made these yesterday, initiating dump
>>
>>342537793
i'm curious, explain yourself. how could you possibly believe that bad documentation is not a huge issue?

post your game bro
>>
>>342538817

Pretty much this, but I know the basics of almost everything except coding. Just not enough to actually do anything with it.
>>
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>>342538771
I think you all will enjoy it. I'm writing my master plan right now and don't want to reveal anything until its almost done.
>>
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>>342538527

this looks pretty damn fun to be honest, just needs more consistent art style
>>
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Made a main screen and some video options. Any common resolution I should add?
>>
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Last one

HARRY IVE REACHED THE TOP
>>
>>342539375
1600x900 here

what engine you making that in?
>>
>Want to kickstart game to fund cutscenes and voice acting
>Don't want to merchandise/whore out my creation
>Don't want to meet anyone for dinner
>Don't want people inserting their fucked up fantasies as donor rewards and ruining the consistency of the world
help
>>
>>342539525
I forgot about that one, I'll add it now. It's made in GMS
>>
>>342538856
What's the point when the greatest Home Alone game already exists?

https://www.youtube.com/watch?v=7ad5B0PE_aU
>>
>>342539825
You make up your own kickstarter rules, just ask for money for the specified purpose and nothing else.
>>
Just creating a bunch of classes for state/animation/attack/frame data. A system where every state knows what states it can cancel into, under what conditions.

I just want to make a 2D Metroidvania with Devil May Cry / fightan game combat.

The gimmick is that you can set different weapons for your light, medium, and heavy attacks, and dashes/dodges. So you could use the light attacks from a low-damage fast weapon, and the heavy attacks from a beeg sward. And some weapons might have additional attacks instead of dashes, so you could give up your safety dodges for even more damaging combos.

I don't think any sort of PVP is a good idea to try.

Honestly, I just wish I was better at art.
>>
>>342531195
This looks cute as fuck
>>
>>342527162
Why would you want to, though? It gets boring after ten minutes.
>>
>>342535201
Very few people have the skills/temperament to become true programmers. Fortunately for you, you don't need to be anywhere close to that level to make most games, and pretty much all indie-level games.
>>
>>342540213
Isn't that just state machines?
>>
LIKE SHIT
>>
>>342538856
god dammit you nigger you better finish this
>>
>>342536675

Skeleton robots
>>
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Mighty No. 9 was so terrible that me and the programmer buddy are gonna try knock out a Megaman game.

Started on all the main character assets, programmer is altering the engine of our other game to support more Megaman sorta gameplay.
>>
>>342540935
>just state machines
Yes.

The interesting part is figuring out what data each state needs to define, and a somewhat efficient way of governing what states can change to other states and under what conditions.

Although they're both finite state machines, something like this and the state machine for an AI would contain very different sets of data.
>>
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I recently finished a shitty RPG Maker project with barely any original assets to share with friends for shits and giggles.

I know fuck all about coding, but making games seems really fun. Even trying to fix big problems was fun for me, and that's something that barely happens. If I had more free time I'd definitely give game making a real shot.

Good luck to those of you making really cool shit.
>>
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Practicing parallax mapping in maker MV and map making in general
>>
Pretty good! Workin on the boss fight again.

Close-range shot attack is more or less functional, though I want the "dropped" Grunt grenades to spawn touhou projectiles since it's unlikely they'll actually hit you.

Maybe I'll just drop touhou traps instead. IDK. Point is, the animation is there.

Also, Big Jim can now walk across the arena, and turn around at the other end. Which is nice, makes him feel more dynamic.

Still to come: a stomp attack I've animated for "medium range" melee, which spawns huge radial waves when Jim is in the center of the arena and the player is hiding at the edges.

I'd have stayed busier, but I'm just rewatching Nier Automata footage over and over again.

Also: Retuned movement mechanics to give the player some inertia (and a little slide-stop animation), also added Free Slay mode and started working on trainer mechanics.
>>
Im writing the Story and im taking more time than im expected
>>
>>342541628
I know that feel. I wish I could give it all of my time.

>tfw ok job that pays well, but you don't love
It's either that or starving or being homeless
>>
>>342536815
What the fuck was the point of posting all these god damn question marks? Jesus you 3rd world monkeys piss me off so much. Kill yourself.
>>
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>>342539357
My main focus is to fix the artstyle, unfortunately, that'll have to wait until I get some money.

But inconsistent? How so? It only uses zoomed out pixels and drawn sprites. Maybe it's the filtered backgrounds that break it? I though they would be a fine inbetween the other two styles.
>>
>>342541115
>Mighty No. 9 was so terrible

Mighty No. 9 isn't terrible. Far from it. It's just not really good.
>>
>>342542130
I would've enjoyed it more if it was so bad that it was possible to laugh at it. Instead it was just so terribly boring, basically having everything that made me stop playing MMX games but with incredibly banal level design on top of it all.
>>
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Mechanics all set and first two rooms more or less finished.
>>
>>342536229
the killbox was broken then. It was suppose to just ragdoll/kill them but for some reason it was outright erasing them when I did this. :c
>>
>>342535201
Maybe you aren't thinking critically about it.

I personally get a shitload of motivation to prove someone wrong,
>>
>>342535201
some people just aren't made for it

i figured that out after a decade of trying
>>
>>342538817
>>342539031
Share your ideas anons. I have a feeling it's something that would require a team of many like usual. I can into code and art, and would like a good designer/story guy to help me out.
>>
I'VE BEEN WORKING FOR 10 HOURS STRAIGHT.

THE PROGRAMMER FORGOT TO SAVE AND WE JUST LOST 3 HOURS OF CODE.

MY FEET HURT
I WANT TO GO HOME

CUT MY LIFE INTO PIECES
>>
>>342546024
Your programmer sucks, hire me instead.
>>
>>342546024
Now you have the opportunity to do those 3 hours of code better, and you made good progress otherwise. Don't be so sad.

suffocation
no breathing
>>
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>>342527162
my computer is screaming just thinking about rendering that
>>
>>342535201
>>342535317
Anon, that's just more reason to double down and focus all your might into learning and perfecting it to show him how wrong he is.
>>
fucking steam giving it away 90% off without even my permission.
>>
Is $10 for a 15 story - 20 completion hour game good? How long should a game be for ten dollars?
>>
>>342548171
>length = price

Just base it off how much fun it is. 10 is probably fine unless your games presentation isnt very good.
>>
>>342541115
>thinks adding furries will make a game better.
>>
>Goes around town without wearing any armor or clothing.
>Villagers' attention is drawn towards the player character.
>The player character is embarrassed about the attention.
>Player character eventually gets used to it, and gains levels in exhibitionism.
>>
>>342547672
whats your game anon? i'll by 10 copies.
>>
>>342550412
I'm almost certain that is a thing in TiTS.
>>
>>342543743
Well, if you fix it, it's all good
>>
>>342532941
>Madness Combat game

I'd have loved it 15 years ago.
>>
>>342551264
It got fixed when it went to my coder's machine. I don't get full updates that often, I'm just the blender monkey using unity to assemble all the junk I put together
>>
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>>342551345
>madness interactive was 13 years ago
>>
>>342531195
Best fetch quest simulator I've seen
>>
>>342547672
Didn't happen.
>>
>turning your hobbie into work

Don't do that, you will regret.
>>
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>>342549187
>thinks all walking animals are furries.
I'm a different anon but devs make animal characters all the time.
>>
>>342552313
Not all animal characters are furries but this one for certain is. Furfags gtfo
>>
>>342552506
please tell me the difference between the two. What makes certain characters furry?
>>
>>342552313
does the character in >>342541115 really not look like a furry to you? Amaterasu doesn't compare at all to that gif.
>>
>>342525624
Went from Gamemaker to Love2d and now am trying out Godot. Rather liking the node system but am still figuring shit out. Luckily I just want to make a game as an occasional hobby after work and am not in any hurry, but it does get annoying starting over as I hit limitations. Also I fucking hate trying to setup custom screen resolutions, seems like every time something goes haywire long after I think it's solid and I can move on.

Gamemaker is great for quick demos, but as your project gets bigger it gets fucking hard as hell to keep organized or remember where you had to put some bits of code. Also felt rather restricting since you have no direct control over overall code flow and have to deal with begin step, step, and end step instead of just making one a line higher.

Love2d is actually pretty good, just most of the libraries and examples are 3-4 years old and no longer work as is. And Lua is so flexible that I have a hard time reading some of the high level code that is just in a different format from what I have been learning. Also apparently making an exe and packaging a game is kind of a pain in the ass I hear.

My 2 cents for anyone looking into these I guess.
>>
>>342553119
what about Godot? Or have you not tried that enough yet?
>>
>>342542027
The item pictures are too high-detailed, it's jarring. You have a pixel style for the characters going that seems slightly too tall for their width. My recommendation is to pixelate the pictures and change the resolution, like this.
t. Your Musician
>>
>>342531195
make it good, anon, it looks comfy
>>
>>342553107
Not really because most furries have out of place colours and usually wear clothes. That's just a bipedal normal coloured dog, yet Rare had constant animals that walk around.
>>
>>342539825
hey m8, what's yo address?
i'm coming over for dinner
>>
>>342553009
Not him but I think a big part of it is the style.

It's sort of hard to define but furries seem much more Japan/anime inspired while most non-furry characters seem more western/American cartoon inspired.
>>
>>342553245
Just done a tutorial video on how to make a breakout clone so far, waiting for this weekend to sink my teeth into it. Seems like it has potential, I really like the node idea and has very flexible file structuring.

Need to mess with it some more really since one thing he did in the 3rd video I can't figure out if it was just an example or if he had a specific reason for it (instancing the ball), but coding in it is a python offshoot and the code editor itself seems pretty good.
>>
Bad.

I have no idea on what to do. I recently started studying C++ but I just feel I am getting nowhere.

What method do you guys used (for those who self studied) to get the most out of your study time?
>>
>>342553119
>making an exe and packaging a game is kind of a pain in the ass I hear.
What? It's absolutely trivial. You just shove all the code and assets into a .zip file and attach it to the back of the Love executable like it says on the wiki.
>>
>>342553009
It looks like a fucking alien
>>
>>342553704
Do you realise that most of the furry fanbase is Western? Japanese style makes them less furry looking.
>>
>>342551595
I remember being genuinely amazed with that game when it came out, like I couldn't believe such a thing could be a flash game
>>
where's a good place to hire an artist?
>>
>>342553642
Rare's animals (really just Banjo, though he's the closest) look much less like furries than the gif. I'd say half of all furry stuff has out of place colors and clothes. The other half are normal colored, typically orange or grey foxes/wolves with large cartoon/anime eyes, and no clothes at all, being "nude" despite the fur which is what the gif looks like, despite apparently being a shiba.

I'll give the game the benefit of the doubt though, it looks like a furry to me, but that may not be what the developer intended. They were probably thinking more like a disney antho animal or something.
>>
>>342553815

I need HELP! guys

W-why ignore baka!
>>
>>342554432
dunno what kind of artist you're looking for, but Pixeljoint is a good place for pixel artists.
>>
>>342554635
so are you saying if the dog wears a pair of pants it would look less furry? The dev was probably intending to be like rare's animals.
>>
>>342553991
Actually, I take it back, they're more like Balto or Lion King inspired.
>>
>>342525624
Released version 1.1 of my shitty babby's first platformer recently. And made my first single penny off of it on GameJolt. I'm rich
>>
>>342552313
the guy who drew it is literally making a game about a shota anubis getting fucked
>>
>>342555318
post that shit, i'll give you 2 pennies
>>
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>>342555504
Oh I had no idea, he has nice sprite work but man using it the wrong way. shame.
>>
>>342553948
I just googled it and didn't look very hard since I'm nowhere near that stage. However doesn't everyone get full access to your code that way? That was the way I understood most of the methods I came across anyways.
>>
>>342555208
The dev is a known furry and has plagued /agdg/ for a long time.
>>
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>>342554635
I added underwear, I hope that helps you and your sensibilities.
Programmer and I were thinking that his underwear would change color / type depending on what subweapon you had equipped. Could be cute.
>>
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I have no motivation to go on since I started UI
>>
>>342555208
But Rare's anthropomorphic animals do wear clothes.

It really is a stylistic thing though, it's not so much about whether the character wears clothes or not, it's just how it looks in general. It's kind of hard to explain specifically, but Banjo looks more like a "cartoonish bear" than it does a "humanized bear." The character in the gif literally looks like a person running in a furry suit, complete with typical large head and all. Banjo really isn't much different from that, but I think he has more exaggerated bear-like features that make him seem more animal-like.

I can almost imagine Banjo running on all fours, whereas I can't imagine that with the character in the gif.
>>
>>342555519
> not my 2 cents
>>
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Any of you fags got more of these types of images?
>>
>>342556421
Why are there two Jesus
>>
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>>342556543
>>
>>342556472
damnit i fucked up
>>
>>342555852
>doesn't everyone get full access to your code that way?
It's Lua, of course they do. Though you can compile it to bytecode.
https://love2d.org/wiki/Source_Obfuscation
>>
>>342556297
Now this is not ok, I don't like it.

>>342556143
p terrible, people shouldn't force their furry things onto others. But I don't mind Animal Characters, I think it helps add gameplay.
>>
>>342556297
Even lewder
>>
>>342556635
Thanks, that was what I wanted actually. I'll bookmark it for whenever I head back to Love.
>>
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>>342556543
My personal favorite.
>>
>>342556297
You just made it worse.
>>
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>>342554635
>They were probably thinking more like a disney antho animal or something.
There is nothing "Disney" about that character design
>>
>>342527162
Looks great, but find a way to actually incorporate the geometry into level design, maybe preseeded and prerendered fractal dungeons?!?
>>
2 failed kickstarters. No one believes in us. We have a reputation as a scam.
But we are still working on it.
>>
>>342525624
I'm more of an "idea" kind of guy. Feel free to hit me up though.
>>
>>342556924
>>342556691
What if the robot dog is shown nude first just to verify that there is nothing underneath the underwear?
>>
>>342536675
Do you ever progress anymore?
>>
>>342557232
FUCK OFF
>>
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>>342555519
Literally just followed someone's 10 minute tutorial and turned it into a single-screen single-item collecting game with like 8 levels. That said, I did try to get as much variety out of the levels as I could, despite only having the barest mechanics possible (move, jump, collect diamond). It's called Roger the Hogger if anyone's curious to look it up on gamejolt.
>>
>>342557397
I have a job during the summer, it's hard to do shit during that time. Give me about 2 months.
>>
>>342553009
The difference is this game >>342542130
has gay anal sex scenes
>>
>>342554721
>>342553815

Why was I ignored!

I requested HELP and obtained NONE!

Werent we suppose to be /b/ros?!
>>
It's coming along great. But I'm an ideas man. I require people with skills like drawing/animating and programming to get my game off the ground. You guys don't know of any people willing to work for a share in the games profits do you?
>>
>>342529124
They actually are dreamworks. Not sure why he posted that though. Based on filename he's probably super new and just found the image recently.
>>
What are some good tutorials to start out?
>>
>>342558149
Some of ShaunSpalding's tutorials are nice if you're using Game Maker, but don't copy everything he does. Some of his stuff is a bit redundant/unoptimized
>>
Asked this last time, nobody answered it but I'm a faggot so I'll ask it again.

Is RPG Maker okay for babby's first RPG or are there other engines that can do it better with just about as much inexperience in coding
>>
>>342535201
There's nothing special about any skill, people with a long time invested in one reflexively say this sort of thing to protect their perceived investment's value, but obviously no one starts with more ability to do anything.
Motivation precedes learning, thinking anyone can or should learn 'abstractly for learning's sake' is a hilarious mindtrick of a meme, you won't remember that which doesn't include a reason to be committed to memory.
>>
>>342541687
Where are those assets from? They're pretty cool.
>>
>>342558305
If you want to learn, make a text RPG in your language of choice (Python is a good pick if you're starting). If you just want to make a game, RPG Maker will let you shit out a generic JRPG provided you're smart enough to follow instructions
>>
>>342556547
The lore deepens.
>>
>>342543159
No idea what this is, but that's a great line. Makes me think of something you'd find in Goblet Grotto.

>>342556421
Making UI is honestly boring as shit. If you want to get motivation back, start working on other more interesting systems.
>>
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>>342535201
I'm the sprites/artwork/level design guy and I gave up on trying to learn programming. I try to keep a basic knowledge of it so that I can easily communicate how something should work in-game to a programmer and how the sprites should be arranged, stuff like that. I also try to make sure with them the concept/idea is at least do-able before even working on the actual assets for them to assemble.
>>
>>342557724

pls respond
>>
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soon
>>
>>342553815
you won't learn shit by 'studying', try 'doing'

you won't remember shit if you have no context to apply what you're learning

I'd say start with UE4 BPs, they translate directly into engine functions which are completely exposed for editing
>>
Just finished this animation of Moth's overworld action.

Some frames are off, but it works for now.
>>
Currently trying to get tile collision to work in GM. Is there any way to detect which tile is placed is in a given area? I know you can check by layer, but checking by tile would be much more efficient.

Is it even worth it compared to object collision? I'm currently utilizing both.
>>
>>342560578
Why would you want to implement tile collision in first place?
>>
>>342557250
What's your idea then, ideaguy?
>>
>>342559523
>their dead
>>
>>342558149
what >>342558290 said and also heartbeast
>>
>>342541772
FUCKING beautiful. Demo, website, any way to donate? This is great, man
>>
>>342525624
I have written the story and made plans.
also have fleshed out the mechanics, combat and systems, i have yet to make anything happen yet in an engine or anything.

I'll never make my RPG
>>
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Getting info boxes sorted out for world interactables currently.
Next step, opening doors and doing room transitions.
>>
>>342557770
What's the game about? 3d, 2d?

>>342561541
Share it m8, I like to dev but don't no ideas or story. Maybe we can help each other.
>>
How do I learn 3d modelling and animation?
How difficult would it be to create low poly animations and environment? I'm talking Ps1 level graphics here with chibi proportions.
>>
>>342561943
Not to difficult if you know how to mess with the program.
Look up on youtube, it literally took me a few hours to make my first model (which was pretty much just a bunch of cubes but it helped make more complex ones as I tried)
>>
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>>342556543
>>
>>342561725
i wanted to make a RPG, based around dwarves being assholes and dragons being innocent.

The game takes place entirely without a colossal mountain. The Player plays as a husband-wife couple of dwarves, a shield maiden and a dragon poacher (remember dragons are people)

Plot is that the dwarves stole the foot of a thunder god and that pissed the god off, the god began rampaging and destroying everything but the dwarves have been running away with the thunderfoot still in their possession, the dwarves come across the dragon mountain and try to ask for refuge, the dragons refuse, the dwarves break in, killing dragons and escaping the gods wrath as it destroys the countryside in an orgy of lightning and fire. now theyre stuck inside this mountain with these dragons.

Wanted to have a 4-character party, turn based RPG with grids for placement and movement in battle.

Wanted to make the game pseudo 3D, like FF7 and Crono Cross, 3d characters and battle arenas but with pre-rendered areas while exploring, also along the lines of Crono Trigger, i wanted enemies to be completely visible and have ways to run around and avoid battles.
>>
Polling for features because I'm always too tired to keep working on a WebGL engine.
>>342557857
>>
>>342560785
Everything I've read has stated that too many objects leads to poor performance. Although as far as I'm aware, that's only true when the objects are given code to execute. I'm worried just about performance in the long run. Placing objects over every "wall" tile is also tedious and time consuming.

>>342557770
I have no idea how to program either, anon. You just have to give it a shot. No one will take you seriously if you won't put in the effort to actually make a game. Just try to create your idea using an engine of your choosing and get your game into a playable state, even if your code is shit. As long as it works, you can show it around to try to get others on board.
>>
>>342562785
As long as you're not spawning a bunch of stuff it should be fine, remember to deactivate objects outside the view and check for collisions on the moving objects instead of the walls.

>Placing objects over every "wall" tile is also tedious and time consuming
Don't you have to place tiles manually too?
>>
>>342527743
>>342527830
>>342535246
>>342546350

come on guys, 15 year old PCs can render the mandelbrot set in 2D. Adding a 3rd dimension doesn't suddenly make it impossible, you just have to cluster small geometry the same way you'd only show a single pixel in 2D.
>>
>>342562613
i have only had experience writing game systems for tabletop games and pen n paper RPGs, but i think making something close to a JRPG in regards to gameplay, but a CRPG with mechanics and dice rolls might be interesting.
>>
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>>342525624
Working on the beginning area as it is on my todo list in preparation for demo day. Trying to have multiple ways to go through areas. Wallkicking will always be known but it won't be required for anything non-optional. Also you can walljump off a single wall by attack canceling the walljump, but I think I'll just keep it.
>>
>>342563903
looks smooth as fuck actually
>>
>>342527162
It is possible in real-time using LODs and/or somewhat complex shaders
>>
>>342563903
Looks pretty solid so far
In terms of physics that is
>>
>>342527162
Live 3D fractal rendering is already possible.
In-browser using nothing but a single fragment shader script, in fact.
http://glslsandbox.com/e#33504.0
>>
>>342563903
what did you make this in?
>>
>>342564103
>>342564413
Thanks anons. Hopefully the boss fight isn't considered literally impossible by anyone who bothers to play it and get to it. Or it has some game breaking bug I didn't know about.

>>342564920
Gamemaker Studio.
>>
Any good program to replace photoshop that i can make sprites for unity?
Dont feel like paying for that shot...
>>
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who wants to play my prototype?

I want to make a turn based RPG like the ps1 Final Fantasy games.

https://pandan.itch.io
>>
>>342563185
It's good to know that I'm doing the right thing. However, I'm currently using a tile map for a height mechanic using tile layers, so I figured I may as well use it for collisions as well.

>Don't you have to place tiles manually too?
Well yes, but placing wall objects over them is twice the work.

Performance is one issue, but workflow is another.

Thanks for the replies, anon.

>>342563903
Looks better with every post. Well done.
>>
>>342565572
Gimp
GraphicsGale
Aseprite
>>
>>342565572
Paint.net
its free, and lightweight
and for sprites, its perfect
>>
>>342565771
Thanks
>>
>>342556893
fuck nodejs and everything about it. Such a shit fucking language that suddenly became used everywhere
>>
>>342565572
>photoshop
>paying

anon i've got some good news for you
>>
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>>342556543
>>
>>342565572
You hardly need photoshop if you're using sprites, unless by sprite you mean high definition drawing.
>>
>>342560997
Open world SRPG. You roam a grid-based overworld and choose when to engage enemies. Then the immediate area turns into a battlefield and you place your units and battle ensues. The open world less allows the player to choose the ideal situation for any encounter. Flank enemies and gain the high ground before engaging for a tactical advantage, choose to engage near a corridor for kiting, or fight with your backs against the wall for no back attacks. As you roam the overworld, there is an "engagement" ring around you and enemies. When the two overlaps, you can choose to engage in battle. Weather and other conditions affect visibility, so if you choose to walk through a foggy wood, you might be ambushed by a pack of wolves. Battle revolves around a similar "engagement" system, where classes gain bonuses based on how many enemies are targeting them or vice versa. For example, warriors gain a defensive bonus for every enemy engaging them in combat, and posses a skill to force nearby enemies to target them. Rogues, gain an immense attack bonus for attacking enemies not engaged with them and posses a skill to make enemies break target from them, and etc.
>>
>>342565661
got anymore screens?
>>
>>342566486
>>
>>342565771
>>342565801
Thanks alot ill check it out.
>>342565861
I know i can pirate it, i installed ps6 long time ago, and for some reason the crack was identified as a virus and removed to the vault or some made up shit, dont feel like dealing with it last time took my a few days to install it.
>>342566164
Just some basic character design and stuff, dont need it to be super hd.
>>
>>342566486
>>342566665
its a 3 "room" prototype demonstrating camera swaps and movement relativity and shit
>>
>>342565661
that's a cool idea, pre-rendered shit is pretty comfy. good luck
>>
>>342557770
Indie teams generally don't have room for ideaguys. There's so little money to be made that you can't afford more than a couple dudes and usually everyone has to bring some talent (programming/some sort of art/music).

If you ACTUALLY want to work in games you gotta learn something other than ideas. Everyone has ideas.
>>
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>>342566760
>>342566665
>>342565661
p cool

>>342563903
Showing some real commitment here, I remember seeing this way back. Looking good.

>>342560497
report all moth posters


Anyway, tiny video from me since I posted one in the other thread. Still working on vehicle physics.
>>
>>342566771
Looks like it's rendered real time though.
>>
>>342567454
this looks fun
>>
>>342567529
i just assumed from the angle and the general look and feel of the screenshots that it was pre-rendered. i guess with modern technology it's pretty easy to do ps1 era pre-rendered stuff in realtime
>>
>>342562321
I tried doing this just for an exercise and it ended up being more complicated than I anticipated. Is there any reason you'd ever want to avoid using an operator or is it just a brain teaser?
>>
>>342567935
uh... do you know what a loop is?
>>
>>342567935
>and it ended up being more complicated than I anticipated
It can be done in a single for/while/repeat loop. It can also be done recursively
>>
>>342568036
>>342568072

I didn't say I didn't know how to solve it. All I asked was if there was a reason for it.
>>
>>342568240
you also said it was complicated which it clearly is not
>>
>>342568306
actually i'm sorry i did not need to insult you
>>
>>342567454
wow its really coming along, nice wrk
>>
>>342568306
I'll take it you don't know the answer to my question... Thanks/
>>
>>342568240
The point is to weed out people who can't think for themselves.

If you can't do a simple multiply without the * then you can't program on your own. So you won't be hired.
>>
>>342568551
the answer is no for basic operations like + and *, and maybe for advanced operations like sqrt or pow (which are technically functions and not operators)
>>
>>342568551
function mult(a,b){
var answer = 0;
for(var i = 0; i < b; i++)
answer += a;
return answer;
}

console.log(mult(2,3));

result: 6

please kill yourself
>>
>>342568072
You should never do that recursively. You'll blow the stack very quickly.
>>
>>342569340
Actually I just realized I'm also retarded and should kill myself. Forgot about negative values.

function mult(a,b){
var answer = 0;

if(b >= 0)
for(var i = 0; i < b; i++)
answer += a;
else
for(var i = 0; i < -b; i++)
answer -= a;
return answer;
}

console.log(mult(2,-6));
-12

This is a bit better
>>
>>342569694
>this answer
whew, don't apply for a job any time soon
>>
>>342569909
why? what's yours?
>>
>>342569694
Code duplication is awful, you should kill yourself. Even if it's for such a simple example, you're setting yourself for acceptance for such garbage. If you know it's negative then just mult the result by -1 before returning.
>>
>>342567695
>>342568514
Thanks!
>>
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p. good so far
>>
>>342570298
>that cool attack from stick man
good shit
>>
>>342569340
Not only did you fail to answer my question, you completely failed the example you thought was so simple. This is getting embarrassing.
>>
>>342570298
Fuck yeah, loved me some battlenetwork.
>>
>>342569340
function mult(a,b){
var answer = 0;
for(var i = 0; i < b; i++) {
answer += a;
}
return answer;
}

console.log(mult(2,3));

result: 6

Don't format your code like a fucking mongoloid.
>>
>>342570510
hurrrr
>>
>>342570416
It's a stretch to say anon 'completely failed' but it's also absolutely telling that you still imply that it was a hard question when it totally fucking wasn't.
>>
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>>342570298
You better finish this
>>
>>342531195
your sprites look nice.
>>
>>342565948
this one is kind of meh, but are there more? Some of these others had me chocking with laughter.
>>
>>342569340

you'd also have to account for double negatives
>>
>>342570909
Check >>342569694
This will work on ints perfectly. Won't do floating points correctly though. That gets a bit more complicated.
>>
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>>342570895
They're saved somewhere, but I can't find them. Sorry m8, instead have a solution to fizzbuzz.
>>
>>342571006
That doesn't work with negative numbers, anon.
>if(b >= 0)
Means it doesn't run if it's a negative. If you want that shit, you have do something like
function mult(a,b){
var answer = 0;

for(var i = 0; i < abs(b); i++){
if (b > 0){
answer += a;
}
else {
answer -= a;
}
}
return answer
}

Although, I'm tired as fuck, so there might be a mistake in there. Also what the fuck is that coding style, it looks like a pain to read.
>>
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>>342571006
oh fuck, i've had too much whiskey tonight to be commenting about anybody's intelligence fuck
>>
>>342570298
>copy/10
cant come up with something original can ya buddy
>>
>>342571330
nigga you honestly think 4chan is keeping your formatting? Also you didn't check the quote, it has the fix for negatives because I too am tired as fuck
>>
>>342571330
you might need to check your glasses
>>
>>342570696
>>342570363
>>342570463
thenks senpaitachi I'mma keep up the progress

>>342571403
I don' know what you're talking about ;;
>>
>>342571429
Probably not.

And regarding the fix, I just realized that the else was for everything. Fuck me. For some reason, I thought it was for the for loop.
>>
>>342571330
This code is worse than >>342569694

Honestly it's worthy of one these >>342556543
>>
/v/ help, everytime I try making art for a game, wether its backgrounds or sprites or whatever, I erase them because I just feel they suck :c

any tips?
>>
>>342571707
why? unless you want to get into bit shifting this is the best way
>>
>>342571803
Git gud
>>
>>342571521
i kind of like the shrinking
>>
>>342571810
>constantly checking if b is negative
>b never changes in value
>>
>>342572107
Are you retarded? The check is only once
>>
Guys, how do I make a main character flashy but not cluttered or "preteen OC"?
>>
>>342572151
it's in a for loop so it's going to check every go aroun, jesus man
>>
>>342572151
I seriously hope you're joking.

for()
{
if(b > 0)
{}
else
{}
}

Is what you have. Every loop will check b.
>>
Almost finished everything I need for the input.c file of my engine.

Using SDL2.0.4 if I recall correctly.

The gamecontroller events didn't work, even though I have a 360 controller. So I have to use joypad events instead.

SDL_JOYDEVICEADDED and SDL_JOYDEVICEREMOVED doesn't work though.
>>
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>>342572417
>>342572454
No it's not you mouth breathing retards.

function mult(a,b){
var answer = 0;
if(b >= 0){for(var i = 0; i < b; i++){answer += a;}}
else{for(var i = 0; i < -b; i++){answer -= a; }}
return answer;
}
>>
>>342572662
see
>>342570085

You also made yourself sound like the other guy considering that's who I was replying to.
>>
>>342567935
Those pictures with the student in them are in general easy programming problems with really stupid or failure solutions.
>>
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>>342572810
In small situations like this, code duplication isn't really that big of an issue. I typically avoid using the ? : syntax entirely because it is confusing to look at to most other programmers. Plus, doing a Math.abs may be slower than just doing a branch. Although, branches are typically pretty slow so I'm not certain with this case. Also, I don't use javascript so it may vary language to language.
>>
>>342572350
look up 18th and 19th century noble attire, fancy without being slutty
>>
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>>342573128
Actually, I guess I just broke the rule. But it's the same as just using a -, so who cares.
>>
>>342561725
still here anon?
>>
>>342573223
there's always
return (b >= 0) ? answer : (answer - answer - answer)
>>
>>342572810
>implying i would reply
I know my code is shit, why would I bother to defend it?
>>
>>342573158
but I like slutty girls in gaming. I guess the female dresses are nice.
>>
>>342573352
just show mroe leg n cleavage, or look up fem pirates and bandits
>>
>>342573128
>In small situations like this, code duplication isn't really that big of an issue.
You're right it's not, but it sets up for bad habits.

>>342573349
I just want people to understand the bad of said code. It sets up for bad habits.
>>
>>342570085
wasn't the point to NOT use multiplication?
>>
waiting on our programmer to get a new computer, then hoping they have the drive to catch up on the backlog.
>>
>>342573462
That makes sense.
>>
>>342572662
Maybe it's a pet peeve, but damn do I hate looking at code that doesn't use the fucking { around loops and if statements.

Is it really that hard to code like an adult?
>>
>>342573424
I like legs, but I guess ill look into images. I guess I'll make the main character a female.
>>
>>342573686
make the main character a femboi
>>
>>342573549
Oh right. Guess I'm the real retard
>>
>>342573771
I wonder how much people would hate or like it, it'd kinda be very divided. I'd worry about upsetting the masses. I like fembois, I also like being dom in that situation
>>
>>342573983
make it a crocodile then
>>
>>342573610
Don't push him too hard so that he doesn't burn out. Also what do you do if you have to wait for your programmer?
>>
It's interesting how this thread is still alive when /agdg/ is at its most deadest hour.
>>
>>342574092
But there's already a special Croc. I guess I'll do the femboyo.
>>
Good, just posted the coming soon to steam http://store.steampowered.com/app/477310
>>
>>342574205
Gee professor, it's like there's some sort of connection.
>>
>>342574342
i had a fucking seizure and i enjoyed it, pretty weird but neat.
>>
>>342574356
Actually you'd think the posters would be more or less the same people.
>>
>>342574534
I should probably put a seizure warning, there's a lot of bright lights and stuff.. or does that sort of thing go without saying?
>>
>>342574205
the fuck is /agdg/?
>>
>>342574665
a warning might help, it is a little bit seizure inducing.
>>
>>342574205
I refuse to go over to /vg/
>>
anyone know how I would design a character that goes well with a forest/night time kind of level? I want the colors to match
>>
you guys sound like the kinda faggots that'd have a bottle of tabasco on his desk
>>
>>342574684
Fucking moron.
>>>/vg/agdg
>>
>>342572417
>implying any halfway decent compiler won't move that out of the loop
>>
>>342573650
No brace with the statement on a new line is horrible practice that just causes problems when things get changed of if you're throwing in print statements, but if the "if" and its statement are on the same line it can be a good way to keep things short

ex:
if (num < 0) return;
>>
>>342536675
A robot with a head on a really long, flexible neck that ends at a disk shape that has two legs going out and it can curl around the dick to be more compact.
>>
>>342574930
>ever leaving /v/
No thank you
>>
>>342574342
looking up that band only nets me like four songs, where do I find that one
>>
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Mocked up the HUD for this not-megaman game.
>>
I've got a couple ideas for some games I want to do, I've got relatively okay programming skills so that's not an issue but I just can't into art.

I really just need to step back and focus solely on figuring out how the fuck to actually draw competently before I can do anything I'll actually be satisfied with.
>>
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Which game should I continue working on, my stealth project https://dl.dropboxusercontent.com/u/9876544/webmspicturesanddemos/WatchingyourAIisfun.webm or my strategy project https://dl.dropboxusercontent.com/u/9876544/StrategyGame/newcustomprojectilemovement.webm game.

http://www.strawpoll.me/10573170
>>
>>342576961
It should be noted I'm asking which one looks the most fun and not which one will net me the most money as I don't care about that.
>>
>>342576365
Cool HUD
>>
>>342577467
I answered which one would be buzzword for me, my friend.
>>
>>342577467
stealth isn't a very fun genre, especially compared to comfy town-building genre
>>
>>342576534
Why not get an artist, use free art, or make something abstract that doesn't really require it? Art isn't something you can just buckle down for a week or month and be able to make professional quality. Shit's excruciating.
>>
Smw hack. Made a new level and done the graphics for my yoshi equivalent
>>
>>342525624
How do I start making my own game? I'm being serious about this. Please help. I know absolutely nothing about anything.
>>
>>342577881
Can you code?

Learn code.

LearnCpp.com
>>
>>342577881

Learn your toolset.
>>
>>342577715
For game dev specifically it's just cause I don't really enjoy working with other people unless I have to (primarily cause this is more of a hobby than a job, unless I have any success which I doubt), and using free art feels cheap and weird kind of like when you see those games all made with Unity asset store shit with barely any alteration to them.

In general though I'd just really like to be able to draw, but I've just never made any serious progress in doing so cause I get bored of the basic tutorials too easily.

>Art isn't something you can just buckle down for a week or month and be able to make professional quality. Shit's excruciating.
I know, that's why I'm saying that I think I need to step back and not do any other dev/creative shit until I figure it out cause it's going to take loads of time and energy.
>>
>>342577952
After you learn the basics of it how do you learn how to write your own code?
>>
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>>342576365
Shit that's one cute ass dog. Give that motherfucker a cape he's a blessed little hero pupper
>>
>>342578465
Game Maker Studio is for people who don't know how to code. There are plenty of tutorials.
>>
>>342576961
Both?
MGSV. You make your town while stealing resources, assassinating rivals, spying, etc.
>>
>>342527162
Don't listen to these shitbrains, there are plenty of demos showcasing realtime 3D fractals.
>>
anyone got RPG HUDs?
>>
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>>342531195
>you simpleton
It's nice, keep going.
>>
>>342578165
You'll probably burn yourself out on drawing if you just bunker down and only do that, especially in the beginning stages of learning. I think you are better off working on your game while improving your art. Allot like 30 min - an hour a day just focusing on fundamentals, then maybe doodling or drawing things you like for 30 minutes or whenever you have a minute when you're away from your computer.

Being satisfied with your work might never happen. The more you draw, the better you get (provided you don't practice bad habits). And if you are waiting until you can reach your own standards before you begin to dev, you may never begin. You can always redraw or modify assets later.
>>
>>342577952
>>342577968
I don't know code. I read through the intro and halfway through the second part, but then stopped and asked myself what am I even doing. What is this for? Where am I going with this? I said I don't know anything and I really don't.
>>
>>342578912

It's a hobby nigger, don't take it so seriously. Everyone that ever meant anything had to practice and learn their skill, they weren't born with everything they knew.
>>
>>342577881

Read Learning c# programming with unity 3d by Alex Okita, pretty good book m8, it goes from noobish to advanced has like 680 pages (with 20 or 40 errday u will be good in a month), just download the pdf, if u like it buy it!
>>
>>342553009
The proportions. It looks like a man in a suit.
>>
>>342578912
You need actual classes. Sign up for them in person.

There's also online classes like in edX. They're a far better alternative to online tutorials but still shit compared to actual education.

You feel like that because you need to practice. You need to code on your own. Then you'll hit roadblocks, limitations, then you'll understand what's "that" for.
>>
>>342579061
What is this post supposed to tell me? I said I wanted to make a game and I am pretty serious about that. I just don't know where to start.
>>
>>342579187
and dont learn code just by watching yt...
>>
>>342579187
good book that
>>
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>>342525624
It isn't. My idea is way too complex for one person to handle, I can't code, and the only person who actually responded was interested in something else. I guess I'll just wait it out and start learning 3D modelling while trying to get good at music writing.
https://clyp.it/5lasnhmy
>>
>>342531195
How did you make this anon
>>
Anyone know where I can pay someone to do 30 minutes or so worth of music? Or prices. Its a snes style horror game and I want the music to sound like the Liquid Television theme.
>>
>>342578912
If you want to make a game, you have 3 options.
1. Make it yourself by coding.
2. Find someone else's game and contribute to it with good art and music.
3. Pay someone to make it for you.

Video games run on computers, so learning code and understanding how computers work is the first step to making them.

Even if you want to be a designer you need to learn how to code.
>>
>>342579581
If you've got pay, try the agdg steamgroup.
>>
>>342563229
>>15 year old PCs can render the mandelbrot set in 2D
they don't do it using polygons though, huge difference
>>you just have to cluster small geometry the same way you'd only show a single pixel in 2D
again, that's not using polygons...that would require a voxel-based engine, and that shit is tedious as fuck to deal with.

learn your shit.
>>
>>342528807
What's that then?
>>
>>342579402
Post idea anon. We'll make it true.
Remember, there's always something to scale back.
>>
>>342579681
I don't wanna drop more than a thousand dollars, any more than that and I'd just do it myself.
>>
>>342573352
You could go with a stylized version of a Chinese style dress (qipao?). Flashy, lewd display of legs, animates nicely with action, etc.
>>
I want to make a shitty text based porn game with maybe some simple graphics and animations for UI.

What do I use. Is flash okay
>>
>>342579681
there are several steam groups by that name, which is the real one
>>
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>>342579791
I don't want to see my idea being realized by other people, /v/, I want to take part in it. Besides, I posted it one of the previous threads.
>>
>>342579947
http://steamcommunity.com/groups/vgamedevcrew
>>
>>342579993
If you want your idea to be made real you have to
1. Make it yourself
2. Pay someone to make it for you.
3. Convince someone to pay you to pay someone to make it for you.

Also in gamedev, ideas are literally worthless.
>>
>>342580015
>vgamedevcrew
Will I regret joining this group?
>>
>>342575720
You're a newfag, youll leave this shit board eventually.
>>
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does anyone know if Sugar & Spite is still being worked on?
>>
>>342579940
Sure, why not.
>>
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got excited when i saw this thread, thought i would throw in what i was working on before i started working. managed to get the layout for a bar done and some neato materials in unreal. one more pic coming
>>
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>>342580215
2nd pic, has a pool table and the blue shit moves around and comes in and out of existence. pretty proud of that despite it being basic as shit
>>
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>>342580103
>ideas are literally worthless.
I know, I'm just not a coding/modelling person. I make music and write stories, that's all. And even then good 90% of people here wouldn't be interested because I usually write my stories in russian, since it's my native language.
Besides, I honestly don't have enough free time to learn coding and 3D modelling/rigging as well, because I'll turn 30 by the time I finish.
>>
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i have ideas for a game but i'm afraid somewhere in the world its already a thing
>>
>>342579402
>start learning 3D modelling
>trying to get good at music writing

Threads for devs, not ideaguys desu
>>
>>342580342
Don't worry about that, there are no new ideas.
>>
>>342580346
Fuck you, anon, I've got enough shit on my plate as it is, I don't need your condescending attitude to boot.
>>
How many of you see this >>342576365 as furry but not these >>342579993 >>342580309 ? I think it has something to do with the designs but that's how it is for me.
>>
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Pretty good homies. Posted this before. Spent yesterday doing hitboxes and gore. When your hp drops below -1 you explode in guts and body pieces that bounce everywhere. I honestly press my test death suicide button constantly because its so damn fun. Doing enemy animations today.
>>
>>342580346
Threads for anyone, you're not the fucking boss
>>
>>342580342
It don't matter. That happens all the time. Even in AAA. It actually makes me think there's some high level corporate espionage going on stealing gameplay ideas.
>>
>>342580476
Like I said before, its down to proportions. If proportionally it looks like a guy in a suit then its furry.
>>
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>>342580307
modelled it all myself. textures are for the most part ripped from images and tiled or taken straight from sites that offer tilable textures.
either way, just dont have time to do it anymore unfortunately. would have loved to get the mats looking more realistic
>>
>>342580551
>>342580476

They're all furry honestly anon, Got a snout? Kick it out. Or a beak, or a muzzle.

It's just that >>342576365 has greater emphasis on the big dog nose, so it looks "furrier".
>>
>>342580472
Like a lack of discipline and a inability to learn something that doesn't reward you instantly?

>>342580501
>How's your game coming along, anon?
>it's another "Idea guy thinks his idea is the hottest shit and posts about it but actually doesn't even have a decent idea" episode
>>
>>342525624
I'm actually programming a role-playing game in Java right now. I haven't started the game yet, still working on the engine. The hardest part is asset development
>>
>>342580657
I kinda wished people like you just died. You're worse than the fucking furries. Just like fags and SJW's you only needed to ignore them for them to stop mattering.

Now we can't have fucking games with animals because people like you cry furry all the time. Fuck furries but fuck you specially.
>>
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>>342580681
>Like a lack of discipline and a inability to learn something that doesn't reward you instantly?
No, like having an actual job and lack of time to learn four things at once. That, and I live in Russia - you don't get a lot of distractions here.
Fuck, man, I didn't even say that my idea is that hot or anything, I'm just trying to justify my incredibly slow progress.
I'd pay for someone to do coding and art, but I don't think there's a lot of honest anons here, especially taking in account the fact that I wanted my game to be free.
>>
>>342580309
Scale back the concept to 2D, express it through basic pixel art of your own creation or free assets you find online, and just hop into a game engine. Learn coding as you go along, it's honestly not as hard as you're setting it up to be in your head. I'm sure you could do it. Maybe the first project wouldn't get done optimally, but you'd learn a lot.
>>
>>342580779
>I'm actually programming a role-playing game in Java right now
>I haven't started the game yet, still working on the engine
Enginedevs everyone.
>>
>>342580875
Well it's hard to make a game when there aren't any good isometric engines in my opinion. I want to create a roleplaying system more realistic than any computer RPG, even the Infinity Engine ones.
>>
>>342571803
Stop erasing them. Save them and you'll probably involuntarily think up ways to improve them.
>>
>>342579262
You don't need classes. Just get some good e-books and go to town on them. You can pretty much solve all your problems with google.
>>
>>342580842
>like having an actual job and lack of time to learn four things at once
That's why you pick one thing and learn it. Flooding yourself with so much knowledge will only slow your progress and hold you back.
If you really want to make a game, like really, really want to make a game, then you definitely shouldn't be getting better at music AND art. Start coding and stick to it, forget music and art for the time being, learn how to actually make a game yourself so you can make the game you want.

>I'm just trying to justify my incredibly slow progress
>can't art
>can't code
>progress
>>
>>342581081
THAT'S RIGHT I DON'T NEED GLASSES
>>
>>342532391
venezeulens made it
>>
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>>342581102
Not everybody has their brain wired towards coding, anon. I am absolutely inept in that area, all I can do is music and story. These things don't make a game by themselves, and honestly, I don't want to learn coding just because I have one idea that I want to see realized. Frankly, I don't give half a damn about scripts and programming languages, let alone animation rigging or creating models, because I consider them to be boring and mind-numbing, but I'm sure someone out there does. And I respect that. Because people tend to have talent in some areas, not in everything at once.
Maybe one day I'll find that person, or group of people.
But it sure as shit isn't going to come soon.

Alright, gonna post some more music and fuck off now, I'm just waiting on my coffee break to end so I could get back to working. Peace be upon you, anon.
https://soundcloud.com/tretijrebenok/mission-confirmed
>>
I've just written an awesome game in unity. It's basically just a pretty, static screen. I would put more in but I have no ideas and I would get discouraged but I have been led to believe that 'ideas' are not important.

Where is the best to publish it? Steam or GOG?
>>
>>342581552
>I'm just trying to justify my incredibly slow progress
>Doesn't even want to try make progress
>Doesn't even want to make a game, just wants others to take his idea and do it all for him so he can fuck around making music

Okay, your idea is either going to have to be amazing or you're going to have to be content sitting in your music corner having no other involvement with the game outside of the OST.
>>
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>>342580681
Who is this thread for, Mr Threadmaster Sir, It's not for ideas guys, apparently and it's definatly not for coders; I know this because I posted a code example and was told 'this thread is not for you'. Is it just for you? Is it? Are you lonely and you just need some human interraction.
I pity you, here, have a treat.

I know that you're not supposed to feed the trolls but this one is so danrned cute.
>>
I got a story I want to make so badly but I've had a lot of trouble coming up with a story for the characters to fit into that hasn't been done before.

Yes Undertale inspired.
>>
>>342581854
>someone actually wrote this whole post
>all because he's assblasted someone called his code shit

The other guy admitted his idea was nothing special and then went on to say he doesn't want anything to do with actually making a game so idctbhfam
>>
>>342582041
No, I'm assblasted by negative pieces of shit like you. You should kill yourself, no one likes you.

Sorry, I'm all out of scooby snacks.
>>
>>342581686
Didnt't say ideas aren't important. We said they're worthless. Air is inportant but nobody is interested in yours because they have their own and yours probably isnt much better.
>>
>>342582001
>Yes Undertale inspired.
>>
>>342579506
As in engine?
Gaymaker.

Graphically, Aseprite.
>>
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>>342582114
Sorry, I forgot this is meant to be a hugbox where we tell everyone they have the best idea and that they're going to get their dream game made by doing literally nothing.
>>
>>342582652
You talk big, but you don't seem like a person who ever bothered with anything aside from shittalking. Are you sure you're in a right place?
Sure, not everyone is a good game dev, but at least some people here are trying to follow their dreams. Perhaps in their own, clumsy way, but at they're trying.
>>
>>342525624
Hey, right now I'm making a visual novel and in future I want to expand to something like persona 3/4 but without combat, basically a dating sim.
Is gamemaker enough to do that? What are it's limits? I'm slowly learning programming but I can't see the bigger picture at all.
>>
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I've been working on my game's main menu. Just finished the controls screen.

Next up is getting saving/loading to work.

(and continuing to think of alternative less generic sounding game names)
>>
>>342582823
>Is gamemaker enough to do that?
More than enough for the VN, and is alright-ish for the expanded version of your idea.
>What are it's limits?
As your project gets bigger, be prepared to experience slowdowns. It's also quite limited for 3D and shit, but it's fine for 2D-based games.

If you're thinking of doing a basic dating sim that isn't 3D, go Game Maker. At the very least, you can prototype it out to see how it'll play etc. (which Game Maker is incredibly good for)
>>
>>342582823
>Is gamemaker enough to do that? What are it's limits?
If it's going to be 2D then yeah it should be. I think it CAN do 3D but it's a lot more difficult to do it in Game Maker than it would be in Unity or Unreal.
>>
>>342582986
>press to bind keys
THANK YOU
>>
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Try it out yourself. "Dega Madness" on Android. It's free.

Currently working on a first person space shooter now.
>>
>>342536675
wha wha what is that anon kun
>>
>>342581686
>It's basically just a pretty, static screen.
Sounds like it's not a game at all. More like a screen saver.

>Where is the best to publish it? Steam or GOG?
I don't think people will pay for screen savers.
>>
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Just put in a new bomber model for a demo day that's coming up.
>>
>>342557276
now your thinking with portals
>>
>>342583550
Looks like it would be fun on VR
>>
>>342525624
i dont make games because im not delusional
truth is without millions of dollars and hundreds of developers your game will probably be bad
you know how many games made by 1 or 2 people turned out great
0
you know how many games made by few people and a limited budget turned out great
demons souls
i dont wanna play some stupid pixel indie shit i want to play something good
if youre a "indie dev" youre a fucking loser end yourself
>>
>>342577627
Thanks friend.

>>342577635
I love both genres, but so far the strategy project seems to be winning.

>>342578651
I've actually been thinking about taking the climbing and stealth code and add it to the strategy project for a fun little "cheat" mode.
>>
>>342558762
thanks bud, thats exactly what im aiming for.
>>
these are the only threads worth a damn on /v/
>>
Making a rpg text adventure in Java, so there's no view of your surrounding, only text.
Might include ascii art for item visualization, stuff like that.
Need to choose a specific artstyle though. Should I go with vector graphics or pixel shit?

Showing progress would not be interesting though, the UI is shit, and the shit I learned in HCI course isn't applied.
>>
>>342583707
>your game will probably be bad
so what?

>i dont wanna play some stupid pixel indie shit i want to play something good
so you're just a graphics whore I get it, there are games out there for you go play those and let us be
>>
>>342583707
>LISA
>bad
lmfao
>>
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>>342583707
But look at all the games made by hundreds of people backed by millions of dollars and still turned out terrible. The biggest difference between a terrible AAA game and a terrible indie game is advertisement budget and high profile voice acting.
>>
>>342556297
That filthy anthro deviant is trying to tempt me with its body.
>>
>>342583550
Looks dope. Bring back the old psx-era Ace Combat playstyle.
>>
>>342566420
Have you formalised the rules in any way? It might be a good idea to try and make a table top board game. That way you can define the systems then playtest and iterate based on the feedback. It might also help you get others interested in working on your project. Although I can't really imagine anyone would be willing to split profits with an ideas guy on a nonexistent IP.

You could just give up games and make board games if you lack the technical skills for jeugos. There's a pretty thriving community for that, apparently.
>>
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bump
>>
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>>342539939
game looks fun, but what the fuck were they thinking with that art style?
>>
I got my company registered so i can sign docs with with the ID@Xbox program (actually pretty nerve-racking, legal stuff is totally out of my experience)
>>
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Finally getting new artwork from artists as well-
>>
imma make me a total war lite one of these days.
Just you watch /v/
>>
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I need to get better at this webm thing-
>>
would you play a game where you play as a detective hawaii space skeleton solving mysteries?
>>
>>342588560
yes
>>
>>342583707
>you know how many games made by 1 or 2 people turned out great
Dwarf Fortress.
>>
I have been on the fence about going 2D or 3D
I have some skill at 2D, but theres only so much I could do with 2D time span
Then theres 3D which I have not touched besides making the cup in Blender Tutorial
I think I should just make a 2D platformer right now
What are good ones of late?
>>
>>342589687
Don't go 3D unless you're skilled at it.
>>
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>>342588560
>Would you play a game where you play a cool job, but in Space
Who the fuck wouldnt?
>>
Ran a successful multiplayer test, progress towards the next major beta build is on schedule. No screenshot today not like anybody ever replies anyway
>>
guyse
pls help

I want to make a game, pixel stuff, but I have no idea what language to chose

I tried in pygame but for some weird reasons it lags like fuck
c++ looks nice but complicated and I'm kinda affraid it will lag there too

I want something where I write all my shit without drag & drop tiles from a menu to make a map or something like that
>>
>>342589989
>Who the fuck wouldnt?
alot of People
>>
>>342590250
Pick any 2D framework and stick to it, what you pick doesn't matter nearly as much as how skilled with it you are.
>>
>>342527162
https://www.shadertoy.com/view/4ds3zn

wtf is everyone on about? besides should fractals be pretty simple when it's basically the same shit applied again and again as needed?
>>
When's the next demo day exactly? I don't want to rush anything, but I'd like to get something playable out for feedback.

>>342588560
Yes. I love point and click adventures.
>>
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need to get off my ass and work on it more
>>
>>342555318
Hah. Congrats
>>
>>342591064
>Yes. I love point and click adventures.
No no, it's not a point and click, you're a 2D skeleton in a 3D world
>>
>>342592263
Well that wouldn't necessarily stop it from being a point and click. How else would you do it? visual novel? beat-em-up where you have to beat the shit out of witnesses to get testimonies?
>>
>>342592330
>where you have to beat the shit out of witnesses to get testimonies?
i already have that planned as a option, but it's like a freeroam for the area your in giving you options with about everything
>>
>>342590489
what would you suggest?
>>
I've no idea how to code. Can a kind anon point me in the right direction on how to get started?
>>
>>342592925

Gamemaker
>>
How's monogame?
Thread replies: 443
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