[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y / ] [Home]
4chanarchives logo

Zelda: BotW confirmed to have literally no story whatsoever


Thread replies: 538
Thread images: 68

File: 1461742459464.png (851KB, 1024x1024px) Image search: [Google] [Yandex] [Bing]
1461742459464.png
851KB, 1024x1024px
"Users may not actually get the full story depending on how they play this game and how they strategize and solve puzzles," producer Eiji Aonuma told Polygon. "Users are able to go to the very end goal without revealing why Link woke up the way he did and where he did. Whether you want to reveal the storyline and find out why Link woke up, or you want to just go straight to the goal, that's an option totally up to the user."

When asked, Aonuma confirmed that a player could go directly to the final boss of the game from its opening moments if they wanted. However, he also stressed that he didn't view this as an ideal way to play.

"Anybody who can go straight to the goal without doing anything else — there's two possibilities," Aonuma said. "Either they're a really good gamer, or they could be somebody that's a little bit crazy. But it's not impossible. I created the game like that.


https://www.youtube.com/watch?v=m_HXTt9YnUA

Dafuq is this game?
>>
>>341415393
>Dafuq

Epic reddit
>>
>>341415393
Is having the story/lore being completely optional supposed to be a bad thing?
I honestly like this idea.

Hopefully the final boss will be actually challenging and not piss easy like they usually are.
>>
>>341415393
It's a massive departure from the original Zelda formula, but what is that a bad thing? Finally Nintendo is introducing radical changes that aren't in the form of gimicky controllers. You should be happy. That entire quote seems like nothing but gold anyway, stop complaining
>>
>>341415393
This could be good, if the story is sort of told in a Dark Souls style: Lots of environmental storytelling, many hidden lore things hidden throughout the game, etc.
Or it could suck and there really is nothing there.
>>
>>341416027
Is there even another game out there which does this?
>>
>Being this retarded

>GUYS the story doesn't hold my hand and actually makes me do thing to figure it out therefore it literally has 0 story lmfao zeldafags BTFO
>>
>>341415393
It's like he searched the word "open world" up in a dictionary and then implemented that literally in the game.
>>
>>341416157
>It's a massive departure from the original Zelda formula, but what is that a bad thing?

Actually it's exactly like the first game. You could go straight to the end in that one if you were brave/stupid enough.

I didn't think they'd be so crazy to do something like this though. It's great.
>>
>>341416213
Dark souls does this frequently and there are regular debates about the story/lore etc.
>>
>>341415393
Sounds like a really cool and frankly quite original idea, but I LIKE the Zelda stories so I feel like I'll miss it. I think this is definitely gonna be the most "different" Zelda game released. As long as it's not tedious, it's bound to be a great game.
>>
>>341415393
If it's like the demo then your ipad will obviously give you hints on where to go next to advance the plot, so it's not like you have to worry about missing anything. There obviously IS a story, it's just "optional".

As for the final boss thing, presumably you could beeline straight to the endgame area (assuming someone tells you where exactly it is) and blast through it, but considering how we have HP counts in this game, and that one robot in the starter area had like 200 HP while very basic sword weapons do something like 2 per hit, it's probably insanely hard to do. Enemies in the last area probably have HP counts in the tens of thousands, and you'll probably need actual armor and shit or else everything will OHKO you. Not to mention sections with temperature variations that will constantly drain your HP. So like he said, it's possible, just insanely hard.
>>
>>341416354
Can't go straight to the final boss though, like you have to follow a couple steps before you can "clock" the game
>>
File: 1465932317324.png (3MB, 1920x1080px) Image search: [Google] [Yandex] [Bing]
1465932317324.png
3MB, 1920x1080px
>>341415393
They went all out with the open world concept. Sounds great so far.
>>
>>341416354
But for me Zelda is not Dark Souls and the other way round. I'll defininitely miss my quirky characters and their interactions in a tight packed story.
>>
>>341416213
Chrono Trigger.
>>
So there will be shit like the pitch black cave in Zelda 2 you could complete without the torch except it's very hard, or the graveyard that has invisible enemies that you could technically beat without the cross that lets you see them.

Fucking awesome.
>>
>>341415393
>optional story
thank fucking god, looks like they learned their lesson after SS
>>
>WAAAAAAH EVERY NINTENDO GAME IS THE SAME
>WAAAAAAH THEY CHANGED THEIR FORMULA
Jesus christ what do you want?
>>
>>341416213
Bravely Default
>>
File: Garf.png (213KB, 367x367px) Image search: [Google] [Yandex] [Bing]
Garf.png
213KB, 367x367px
>>341415393
This is just like Romancing Saga and I hate it.
>>
>>341416354
Dark souls has level design
>>
>>341416640
To complain.
>>
>>341416419
>but I LIKE the Zelda stories so I feel like I'll miss it.
Read the actual quote, he says there IS a story to be discovered, but you can totally bypass it and go straight to challenging the final boss if you're crazy enough.
>>
>>341416481
The quote doesn't say that though. Hes saying that there are story events that you can pass that would flesh out and fill in details
>>
>>341416640
A good game, nigga
>>
>>341416476
It will be cool to see people who can do minimalist speedruns. It's probably impossible to really go straight to the end without some gear and protection
>>
>>341416684
Puzzles requires level design.
>>
>>341415393
This game will hopefully be the crescendo in the open world craze. A massive game (while also being from a massively popular franchise) that gives you the freedom to do literally anything you want and go anywhere you want. It'll do open world to such a huge scale that no one will really do it again, so we'll have the open world games that are currently being made come out and soon we'll return to more linear gameplay and the meme will die. Sounds great, no downsides
>>
>>341415393
>no retarded story in the way
Excellent.
>>
>>341416759
I expect to see this game at AGDQ 2018 and it'll probably be some crazy shit to behold.
>>
>>341416806
>gives you the freedom to do literally anything you want and go anywhere you want
You mean Minecraft?
>>
>>341416884
I actually got Minecraft vibes from the tree cutting and cooking
>>
>>341416715
Nah I mean I like the straight up, head on corny Zelda stories where the helper fills you in and there's cutscenes and shit. Old school stories which are mildly forced upon you. Going out and figuring out the story from the surroundings is really cool sometimes, but I like how Zelda does it already, not sure why.

>>341416741
>When asked, Aonuma confirmed that a player could go directly to the final boss of the game from its opening moments if they wanted

>>341416884
I guess so, but the type of game is pretty different between this and minecraft. There's still a big bad to kill here, still an overarching goal to get to, you just choose how you get there. Minecraft is like the sims, the point of the game is to just exist and do shit.
>>
File: 1442423582463.jpg (31KB, 480x360px) Image search: [Google] [Yandex] [Bing]
1442423582463.jpg
31KB, 480x360px
But background story with hidden lore that you're able to experience at your own pace is exactly what I've been wanting for years.
>>
>>341416957
I got MEAN MonHun 3U vibes from a couple moments like the cooking and the diving into the water
>>
>>341416234
pretty much OP being a baby faggot
>>
Fucking called this shit.

It's going back to Zelda 1 for real. It's not going to be full of cutscenes and exposition. It's just a big fucking world for you to explore.

Nintendo are smart, they realized going Skyward Sword with this game will only weigh the open world down. Zelda doesn't need much of a story, just like Mario doesn't. Your own exploration is the story here.

Thank you Nintendo
>>
>>341416027
>Travel empty world to collect data logs
>Revolution in gaming
>>
>>341417469
Everyone wanted it to be like Skyrim, Witcher and Dark Souls, and all these games have extensive stories. But when it won't have a story at all, I don't understand why everyone is fine with this design choice.
>>
File: Fragezeichemeitli.jpg (94KB, 500x500px) Image search: [Google] [Yandex] [Bing]
Fragezeichemeitli.jpg
94KB, 500x500px
Will there be actual dungeons in this game, or will there only be those scattered shrines?
>>
>>341417705
As far as we know only the scattered shrines. At this point the dungeons are just rumors.
>>
>>341417705
They said Shrines are supplemental to Dungeons, but didn't say how many dungeons there are. I'd guess there are 1-2 dungeons per area, maybe more since some of those zones are fucking colossal. Not to mention bosses scattered around the open world not tied to dungeons.
>>
>>341417637
>But when it won't have a story at all
But it does, though. That's literally what this article is talking about. There are story beats, but you can skip past them if you want to.

>>341417705
>>341417763
They mentioned larger dungeons existed while they were playing through some of the shrines.
>>
>Not forcing you go through the motions of the story = no story

They literally say you would learn the story if you go through the game, just that you don't need to necessarily complete the story to approach the final boss. It's literally the same thing Chrono Trigger did.
>>
>>341417705
>>341417763
No, they specifically talked about dungeons somewhere in the 7 hour stream. They said that shrines and dungeons are different, and that there are dungeons more like what you're used to in Zelda games. As for shrines, there are over 100 of them scattered around.
>>
File: 1465741862689.jpg (188KB, 749x903px) Image search: [Google] [Yandex] [Bing]
1465741862689.jpg
188KB, 749x903px
>>341416556
>Nintendo takes a brilliant risk, new Zelda looks terrific, a shiny diamond in a cesspool of rehashes, quirks, and cash-ins
>I'LL MISS THE SESAME STREET TIER DIALOGUE IN SKYWARD SWORD

kys, this is the Zelda that Nintendo should have made after Wind Waker. TP is solid but it's also the beginning of stagnation in the series. Every other main game in the series pushed the envelope.

Dark Souls is close to what Zelda could have been if Nintendo wasn't a refuge of childhood innocence for infantile Nintoddlers.

The new generation hardly plays Nintendo, they like mobile trash and Minecraft.
>>
Empty open world meme game by Nintendo
>>
>>341417938
Wow I'm starting to really dig this idea. This might actually going to be the best Zelda after MM.
>>
File: sophisticated adults.jpg (43KB, 255x233px) Image search: [Google] [Yandex] [Bing]
sophisticated adults.jpg
43KB, 255x233px
>>341415393
>Zelda: BotW confirmed to have literally no story whatsoever
>Posts quote from Aonuma that says the game has story

why is /v/ so legit retarded?

>Dafuq

oh, it's not /v/
>>
>>341415393
>Reading comprehension

They just say you could skip anything story related if you don't care, which is fine by me.
I absolutely love how in this game you're into the game after 30 seconds and free to do whatever, unlike Twlight Princess that I will never play again because the beginning is ball busting.
>>
I hope this game captures the feel of a virgin SotC playthrough.

>>341418016
western open world games are usually lifeless and empty
eastern open world games are usally empty but at least feel like a lived in world
>>
>>341416213
Morrowind kind of.
>>
>>341415393
God dammit im already tired of seeing Zelda threads
>>
>>341415393
>it's okay when Dark Souls does it
>>
>>341417637
It does, its just not spoonfed to you, like looking for daedra and shit in skyrim
>>
File: Great.gif (2MB, 320x240px) Image search: [Google] [Yandex] [Bing]
Great.gif
2MB, 320x240px
>>341417938
>>341417837
>>341417835

Guy who asked the question here, that's a fucking relief.
>>
>>341418220
Make your own anonymous imageboard then and impose your nazi rules on it. So you can see the crap you like whenever you like.
>>
File: embarrassing.png (134KB, 334x393px) Image search: [Google] [Yandex] [Bing]
embarrassing.png
134KB, 334x393px
>>341415393
>Zelda: BotW confirmed to have literally no story whatsoever

>Whether you want to reveal the storyline and find out why Link woke up, or you want to just go straight to the goal, that's an option totally up to the user.

You're actually, legitimately retarded OP.
>>
>>341418152
>implying
Witcher 3 felt a lot more alive than MGSV. Japs can't into Open World
>>
>>341417705
Shrines are what you explore the "empty" world for. They're abundant, and come with many rewards. We've seen small rewards like crafting materials for whatever you're able to craft in this game, and we've seen more significant stuff like the time stop ability is something you get out of a shrine. Given how many random toys we've seen in Link's tool box at this point, I imagine a lot of them are gotten through shrines.

Dungeons however are still there as the significant story pieces and much more elaborate traditional zeldas ending in a boss.
>>
>>341418381
>counting glorious slav coding as 'western'
>>
Theres always a catch.
>>
>>341418452
West refers to anything that's not moon runes pretty much. Fuck, even Russia is considered a western dev.
>>
>>341416476
Remember, there's no levelling, just equipment. All you need to do is sneak up on a sleeping mook camp in the final area, steal a sword, and bam, you're at the lowest end of endgame damage already.
>>
>>341416584
No, not so fast CTfags. Nobody fucking actually faces the boss upfront on a first play through, hell, NG+ doesn't even unlock unless you beat the game "normally" first and then go back with your overpowered gear after that. The game otherwise isn't any more non-linear than any other Square RPG and only opens up near the end, otherwise it's entirely a straight line from place to place. The whole thing is a post game gimmick.
>>
So you can finish the game at any time and the devs assume you will automate sidequests while knowing this, knowing that the end goal is literally achieveable at any time.

Who play tested this shit? What a stupid, stupid model
>>
>>341418453
You can't get the true ending
>>
>>341416354
Majora's Mask did this. 80% of the game is optional and exists so you can get better endings post game.
>>
I don't get the people who are against this.

You want the game to force you to do story and side missions?
>>
>>341418652
Are you joking? There are story beats to find and shrines to explore and you expect me NOT to going looking for them just because I could go fight Ganon at any time?
You could get your shit pushed in by Lavos whenever you wanted in Chrono Trigger too, was that a stupid model?
>>
So... How exactly does beelining straight for Ganon and killing him without finding the blade of evil's bane work, exactly? Pretty sure that's supposed to be impossible.
>>
>>341418646
This is the exact reason why I fear the game will be a total mess in terms of progression and pacing.
>>
>>341416619
OoT also did this with the Lens of Truth.
>>
>>341415393
>Dafuq is this game?

Xenoblade chronicles X: zelda edition
>>
It just hit me. This is a good looking game but why is it Zelda exactly? If it was a new IP it would be just as good.
>>
>>341418646
Now hold on, There's no levelling in the demo, sure, but they've explicitly mentioned they disabled certain features for the purpose of the E3 build. Every time they got a spirit orb, they mentioned they had a very important purpose in the full game, and considering there's supposed to be 100+ of the fucking things, I have little doubt it's tied to making Link more powerful in some way.
>>
File: misakamisakamisaka.jpg (67KB, 1280x720px) Image search: [Google] [Yandex] [Bing]
misakamisakamisaka.jpg
67KB, 1280x720px
>>341415393
That would be impossible unless you know what you need or how to do it, or where to go.

So that means you have to finish the game in order to do that. So it adds a repetitive element to the game itself. Like "Oh, so if I did this at the very start, I could finish the entire game easy".
>>
>>341418820
They said you could do it IF you knew how. I assume your main goal is finding the Master Sword.
>>
>>341418820
has it been confirmed that it's Ganon yet?

>>341418949
Why not, I guess. People love Zelda games, it's easier to make, it'll be easier to sell, it won't be accused of being a Zelda clone (it'd barely have to be similar at all to seem like a Zelda clone if it was nintendo who were making it), plus there's a long history of pedigree with Zelda games. The teams are used to working together and making a certain product.
>>
>>341418807
>You could get your shit pushed in by Lavos whenever you wanted in Chrono Trigger too, was that a stupid model?

Yes, as I explained before, the only way to beat Lavos early is to spend a bazzillion hours grinding out at the starting area, or to carry over your shit from NG+.
>>
>>341418949
To be fair is the closest a 3D zelda game has come to being like OG zelda

>Litterally start the game and immediately begin exploring
>only NPCs are old men giving you shit
>>
>>341418949
>why is it Zelda exactly?

How is is not Zelda exactly? This is more Zelda than Zelda has been for over a decade.
>>
>>341419321
That doesn't make any sense. Are you saying Zelda is just the first game and the other eight billion or so games are a "departure" rather than the norm?
>>
>>341415393
that sounds fuckin sweet
>>
This could honestly be the first Zelda game I'm interested in since Wind Waker.
>>
>>341417996
>a shiny diamond in a cesspool of rehashes, quirks, and cash-ins
They're like every other game company then?
>>
So where do you think this game is placed? From the looks of the monsters and the old man that's obviously Hyrule's King it looks like it's in the far future of WW and its DS sequels.
>>
>>341415393

So it's similar to majaora's mask?
>>
sounds like Dark Souls to me

I would much rather have that than fucking 1 hour intro skyward sword. There is a story it's just minimal. You're obivously waking up in hyrtule to kill ganon or some shit, it's just Zelda 1's story.
>>
>less story and cinematics
Is this the rebirth of game play??
>>
>>341419235
Yeah, but you could still do it.
Aonuma says you'd have to be fucking crazy to try and fight Ganon early too, so it's probably the same kind of thing where he would completely wreck you instantaneously without shitloads of planning and skill.
>>
>>341416640
All I want is another Wind Waker to be honest.
>>
>>341418820
What they mean is you won't be railroaded into cutscenes and given way points that tell you "This is where you need to go next" setting up invisible walls until you do something. The cutscenes will still exist, but if you know where all the items you'll need are, you can get all the vital stuff to do the final dungeon and boss and do it before even clearing the first dungeon.
>>
>>341419213
Framed like that, that's true of all games, though. You can kill Demise right away in Skyward Sword, provided you do all of the things you have to do before you can kill Demise first.
>>
>>341416213
The Legend of Zelda
>>
>>341419221
>has it been confirmed that it's Ganon yet?
Yes. The Sheikah sages all refer to him when you clear their shrines.
More specifically, Nintendo is calling him "CALAMITY GANON", which is about the raddest shit ever.
>>
>>341419558
I can already hear the shitposting in the distance.

>Holy shit fighting Ganon at the earliest opportunity is INSANE!
>LOL HE COULDN'T BEAT GANON WHAT A CASUAL, HE'S ACTUALLY REALLY REALLY EASY (btw I haven't played the game)

Much like every challenging Souls boss.
>>
>>341416213
Myst, well one of them I think.
>>
It's like Fallout.
Tbh I never was a big Zelda fan but I did play most of them, if there isn't a 3 hour long handholding tutorial might get a Wii U for this and Smash
>>
I hope we get new bosses.
The golem dude was so cool and cute at the same time.
>>
>>341416640
I just want Link to be a shota again.
>>
>>341418820
There's nothing stopping you from finding the Master Sword first instead of working your way towards it area by area.
>>
>final boss roams the open world
>can fight him with wooden sword and 3 hearts

hype
>>
Do you think Link is clone or not? The computer(?) wakes him up and says Hyrule needs him again. Either they put a past Link to stasis to be woken up when neeed or they were like "oh shit things are bad again but we don't have a Link anymore. Wait, let's clone us one from old data!"
>>
Does it really matter how fast you can finish it? It's up to you how you want to go about things. It seems the only reason people would care is because they care how other people would play own their game, which is insane.
>>
like zelda 1 I guess.
while he say "you can go to the last boss " I believe that's an hyperbole, as the last dungeon requires the rune powers, and you also need the parachute to leave the plateau.
>>
>>341416619
Hell yes Famicom that AoL stuff was the tightest. That one OP quote above has, along with earleir footage sealed my buying of this game and whatever dead/new system will run it best.
>>
We want the SotC audience
>>
>>341417637
Dark Souls has a lot more in common with this form of storytelling.
>>
>>341419989
But SotC was just "we want the Zelda audience".
>>
I love getting to piece the story together myself from small details over a long adventure. It's a kind of mysterious, ambient storytelling only video games can pull off. I loved all the story of Bloodborne, even though most of the important events of the story had already happened before the game starts, you could only wade through the aftermath and draw your own conclusions.

I don't expect Breath of the Wind to have that much in way of backstory, but I'm sure it will be touching. I bet there was is Dark Souls influence on the dev team, which is cool since the Souls games owe at least some credit to Zelda.
>>
>>341419989
Considering SotC will never get a sequel, I'm very okay with this.
>>
Is the article editorialising? They say he confirmed you can bypass the whole game and head straight into the last battle from the starting area, but the actual quote just says you can "go straight to the goal". Is there a full context available?

If they are, I presume there are certain necessary steps and you can just ignore all of the lead-in and objectives being marked and whatever, but you still have to do certain things like clear specific dungeons and get the Master Sword.
>>
>>341419738
>There's an early Ganon fight midway through the game's storyline you're supposed to lose
>It's actually possible to beat him to skip to a later story mission, but he's just really fucking difficult

That would be fucking awesome.
>>
>>341419396
Okay, here's how it works.

This game is basically an ACTUAL SEQUEL, while every other Zelda was, more or less, variations on the original theme.

Every other Zelda just iterated on the basic framework of the original game. Always (usually, anyway) 8 dungeons, items in the dungeons, usually a gimmick to give you something new to do. They added their own spin to the original game's themes, without ever really touching on why they're there to begin with. None of the Zelda games thus far really ask what it means to be a Zelda game.

This game DOES, as pretentious as that might sound.

This new game might have dungeons and key items and a final boss that may or may not turn into a pig, but ultimately, it's trying to figure out exactly what Zelda is ABOUT. Really digging deep down into the spark that the original game is trying to evoke, and bringing it into the modern day.

If you can imagine the first Zelda is a window pane in a house, every other Zelda thus far have just been progressively shinier curtains. Maybe a windowsill planter or some of those plastic see-through stickers with animals on them. It looks different, but it's fundamentally the same.

Breath of the Wild is building an entirely new window. One that's actually up to code, using modern materials.
>>
>>341420284
Haven't you been reading, Aonuma said it's possible to go to the last boss relatively straight away. I doubt there will be a scripted encounter.
>>
>>341420197
shit journos interpretation. we saw in the first gameplay that the game has some sort of guidance and I'm sure he's talking about jumping from those objectives to another without doing the non-rune shrines and exploration.
Can't see accessing the last battle without meeting zelda for instance. It's kind of like Oblivion.
>>
>>341419568
>all I want is another rushed game with cut content, extreme padding and shit dungeons

Okay?
>>
>>341419450
>>341419932
>WW is like that because there was no Link to save their asses so the only solution was to flood the whole world
>To not repeat the same thing the elders decide to cryofreeze/clone him
>>
>>341420436
>I doubt there will be a scripted encounter.

Oh okay since you say so I guess there won't be one. Retard.
>>
>>341420506
Don't forget no real overworld. Every island except like 4 is a fly's shit in size and the rest is water.
>>
>>341415393
He straight up says that there is a story, but you can skip all of it to get to the final boss. You a dumbass.
>>
File: 1344152980004.gif (2MB, 235x240px) Image search: [Google] [Yandex] [Bing]
1344152980004.gif
2MB, 235x240px
I think this is the approach we all wanted for Zelda titles.
When first few games came out, and by extension OOT, what drew us in as little kids was the whole sense of adventure and stuff.
Zelda lost that sense over time. Nintendo games became more hand-holdey, the game worlds didn't really grow together with the technology that allowed it.
I fucking hated SS so much. I couldn't get myself to even play it to the end. The hand-holding, the linearity (which isn't necessarily a bad thing, but it was so poorly done in SS), not to mention the fucking generic Japanese high-school trope in a motherfucking Zelda game.

If they can pull off this game world without sacrificing much in terms of dungeons and towns, it'll be the sort of game we always wanted.
>>
>>341416213
literally all the good LoZ games did that
>>
File: 1252318673242.jpg (23KB, 550x550px) Image search: [Google] [Yandex] [Bing]
1252318673242.jpg
23KB, 550x550px
>>341420594
It's an open world game where you can do what you want.
We've heard it's possible to miss the story depending on how you play.
We've heard you can go to the last boss early on if you want to.

I'd say expecting a scripted "you have to lose" encounter is way more retarded than expecting there not to be one. Retard.
>>
>>341416837

>feel like playing TP again
>hours of snoozefest cutscenes
>feel like play Botw again
>instantly get into game no cutscene bullshit

best 3D zelda perhaps?
>>
>>341420506
>shit dungeons
You've gone too far anon. Wind Waker was 2 dungeons short of feeling like a completed game and the tri force hunt, while putting to use the exploration aspect, was a really lame way to pad out the time, but god damn it had good dungeons.

I'll agree that I wish there was more of it, but dungeons and towns was Wind Wakers strong suit.
>>
It's kinda good, actually. It's up to you to know the lore and hidden shit, unlike having a linear story with fucking boundaries here and there. Like skyrim's "you cannot go there". Fuck.

I kind of like this, actually.
>>
>>341420594
>Making an educated guess based on information available means you're retarded

Classic /v/.
>>
>>341420872
lol WW dungeons are utter fucking dogshit, and I'm not talking about the number of dungeons.

>towns
Like Windfall island and...
>>
>>341416213
OoT if you wrong warp to ganons castle
>>
>>341416027
The Demise fight in SS was difficult as fuck, and I imagine it will be the same here. Besides, with the armor/weapon progression system, it's very likely that the final boss would be able to one shot you AND take about an hour to kill.
>>
>>341416213
Metroid Prime. (In fact, what they're doing here is giving me Metroid Prime storytelling vibes)
>>
What happened to that new 3DS IP they were going to announce? Some RPG?
>>
>>341420958
I never got where this meme that WW has good dungeons and TP doesen't came from. Did some youtube reviewer say it at one point or what?
The dungeons in WW have verticality, most rooms feel different from each other and you need to use a number of items outside of the dungeon's gimmick in order to solve the puzzles. Meanwhile TP is a straight run to the dungeon's item, and then a run back to use it on every puzzle which only required that one specific item that you never used again. Is this an aesthetic thing? I honestly do not get it
>>
>>341416027
I hope the game will actually be more challenging. I liked what I saw in the gameplay stream but it might just be due to doing this out of order for presentation purposes.

>At max health of 3 hearts
>Eat meat to boost your maximum hearts to 6 temporarily
>Get hit by a laser beam
>Lose 5.5 hearts
>>
>>341421190
fuck, I meant to say this meme that TP has good dungeons and WW doesen't, I am retarded
>>
The final boss of the game can be fought immediately because the final boss ins't Ganon.
>>
>>341421206
I felt quite pleased at the fact that they seemed to get killed relatively often. I hope they fully intend it to be hard, or at least give us a hard mode from the get-go.
>>
>>341421013
Are you being serious right now? I don't want to be the "lol that fight is actually easy :-)" shitter but I distinctly remember the Demise fight being a major letdown because of how easy it was. I completely expected another form when I finished him because of how quick it happened but it was just over and I was like "o-oh". Even Ghirahim before him was more of a challenge.
>>
>>341421350
Hard mode is just wearing boxers. I mean with gear it's one of those games where you can make it more challenging if it feels too easy.
>>
>>341421324
Can you hit him, he seemed to react when link got a bomb out?
>>
>>341415393
and thats bad because you want 40 hours of cutscene forced escort missions and annoying story?
>>
>>341421278
It doesn't. They offer no challenge, and the "puzzles" are the most brain dead in the series
>>
>>341421324
I bet that's Daphnes.
I've thought it would be cool if having Ganon appear in a Zelda game, but not as an antagonist. They made him a somewhat sympathetic villain in WW, and with Demise being a thing they could easily for example claim that Ganon was but a vessel for Demise, and have them split apart. Ganondorf then turns out to be a pretty decent guy.
>>
>>341421484
In the first stream the dude hit the old man with a burning stick and he was just like "cut that out" or something. I don't think he actually got damaged. But improvement over NPCs not reacting at all.
>>
>>341421602
The worst part is that TP puzzles, while not hard, take time so they feel like annoying busywork. Like lugging the cannon balls around in the ice dungeon.
>>
>>341421186
It'll be shown today. They have another 8 hour Treehouse stream for non-Zelda titles.
>>
>>341421602
I don't even know which of the two games you are talking about. WW may have been easy but TP held your hand through the entirety of the game
>>
>>341421353
>>341421013

It's fairly difficult if you don't skyward strike him and force yourself to parry everything, especially if you don't have the Hylian Shield so there's a risk of losing your shield, but yeah he wasn't THAT hard. Also a bit disappointing at having one form. Might have been more of a serious challenge if you do a three heart run though.
>>
>>341421753
I'm not defending TP, I'm saying WW's dungeons were terrible.
>>
>>341421646
>old man reacts to when you attack him, not hurt but wants you to cut it out

It really is a looking at Zelda 1 for inspiration....
>>
>I don't have to experience the story so it has no story

Fuck you're an idiot.
>>
The game looks like it will be amazing. One of the things I'm afraid of though is an empty overworld. Just slapping some trees in the field doesn't cut it. It needs more flora (besides grass and trees) and fauna. Just make it feel like a living world. Not a SOTC type overworld that is devoid of almost anything. I want to have shit to do and explore.
The reason Morrowind was so great is that there was something interesting around every corner, even though the surface of the world was small as fuck. Not that every cave or dungeon was interesting, or that there was even anything to find everywhere, but all of the world was an interesting place to explore. It felt alive and natural. And because of the terrain design, they made the relatively small area feel incredibly complex and maze-like. I'd like to see Nintendo taking some cues from that approach in making the Zelda overworld.
>>
>>341421935
There actually will be people saying the game has no story, becaus they won't have the motivation to explore everything and every part of the world.
>>
>>341421013
>>341421353
>>341421764
Unlike every 3D fight with Ganondorf, defeating Demise requires skill and dexterity. If you're not good and fast at aiming your blows, you can't break his guard and you get shocked by lightning. The other Ganny just has you tapping A or B at the right moment, or using the right item.
>>
File: 1447433735161.png (158KB, 339x454px) Image search: [Google] [Yandex] [Bing]
1447433735161.png
158KB, 339x454px
>>341415393
Absolutely fucking based.

Zelda is saved.
>>
>>341416354
please stop reducing all games to the mediocre dungeon crawler that is dark souls
>>
>>341416419
just don't skip the content like a casual and you'll get the story
>>
>>341421324
>that nose
Welp, he really is Ganon
>>
>>341422021
I think the main reasoning is because Epona is very very fast in this game. You won't really get the same sense of adventure if you're stopping every 2 seconds to dismount and move a rock.

Remember, the main issue with WW is that the ocean looks exactly the same wherever you go. If the environment requires actual traversing I don't mind how far apart the eventflags are.
>>
>>341420825
I swore to never replay TP when that godawful puzzle popped out of nowhere right when you were about to finally get the fucking Master Sword.
>>
>>341421186
I wouldn't get too excited. Nintendo consider anything with Miis a "new IP"
>>
Fuck, I love these kinds of approach in games. Always something new to discover and you always get suprised. I wish more games do that.
>>
>>341422406
The ocean was great. It allowed for randomly placed, minor sidestuff making the world feel alive. It didn't force you to go through every minigame and all the other secondary content like SS. You could just stumble upon it and feel like you discovered something.
>>
>Story/lore is for you to find
This is my favorite form of story telling in video games. It helps that it takes advantage of the unique interactivity vidya has as a medium. Loved this shit in Souls, SMT, and TES. I can't believe it, but this game stole E3 for me.
>>
>Game still has a villain hounding you
>Evil demon lord pops up whenever you've taken damage while out adventuring and attacks you
>>
>>341422551
And unlike all that garbage, Zelda plots are generally comprehensible and not lodged way too far up its own arse.

Although I'm still expecting lots of bullshit like "50 million years ago something happened and that's why things are as they are"
>>
>>341422686
Zelda's been getting a bit up its own arse for the past couple games, don't pretend like Twilight Princess and Skyward Sword weren't self congratulatory wankfests
>>
>>341422686
>SMT
>garbage
come on now
>>
File: 1447440280409.gif (372KB, 555x666px) Image search: [Google] [Yandex] [Bing]
1447440280409.gif
372KB, 555x666px
>>341422686
>Zelda plots are generally comprehensible and not lodged way too far up its own arse.
Skyward Sword was so far up its own ass I'm surprised it couldn't taste it.
>>
Plot twist, it's a remake of LoZ
>>
>>341422818
SMT is basically "God sure hates the Japanese"

>>341422945
Boy saves friend. Uses the Triforce to drop an island on someone. Did I miss anything?
>>
The spooky mysterious plot is just AYY LMAOS.

We all know this already.
>>
>>341416524
>1080
Why?
>>
>>341422970
Yes? Zelda 1 is so far removed from any of the other timelines it wouldn't really change anything.
>>
>>341415393
>"You can do the story or skip it."
>GUYS THE GAME DOESN'T HAVE A STORY!
Your bait is shit.
>>
>>341416213
I guess Soul Sacrifice. You can challenge the big bad guy almost immediately, although it's pretty much suicide.
>>
>>341420383
bow is a sequel to zelda 1
most other games are sequels to alttp
>>
>>341423210

You do have to finish the story to unlock the actual ending though, and finish the expansion story to unlock the TRUE ending.
>>
File: 1465942825864.jpg (91KB, 480x640px) Image search: [Google] [Yandex] [Bing]
1465942825864.jpg
91KB, 480x640px
>>341415393
They made Zelda great again.
>>
So what items do you think will be superfluous this time around?

The Hookshot is going to be pointless since you can just climb the side of a fucking mountain. Even the double Hookshot seems pretty unlikely.
>>
>>341423515
>climb the side of a fucking mountain
Remember how annoying climbing was in TP? This climbing doesn't look much faster, and there's much more of it.
>>
>>341423998
+1
>>
>>341418901
>This is the exact reason why I fear the game will be a total mess in terms of progression and pacing.
But that is not unusual at all for gaming in general. If you know all he secrets in many games, it is common to have a way to quickly game power if you know where to go and what to do. But that require that you deliberately try to break the game's design and it isn't the game's fault that you look up tips online.
>>
>>341422525
Who says that they can't do the same here? We've barely seen the map and NPCs were disabled for the demo.
>>
>>341417637
>Everyone wanted it to be like Skyrim, Witcher and Dark Souls, and all these games have extensive stories
For TES, the story is optional. In Oblivion I didn't start the main quest for years IRL as I find that Oblivion Gates gets in the way of me actually playing the game.
>>
>>341423998
>>341423515
Climbing requires draining a stamina gauge. You can only climb so high and for so long. A hookshot will be invaluable in getting to those high or hard to reach places.
>>
>>341416213
>>341415393
Wasn't Majora's Mask kinda like that already? You could just do the main missions to stop the moon and miss all the good shit in the sidequests. Heck, aren't most Zeldas made that way? Haven't played all of them
>>
>>341416556
> I'll defininitely miss my quirky characters and their interactions in a tight packed story.

Interview literally said people can experience the story/lore at their own pace and order. No one said there won't be a story, or there won't be any npcs. Actually they confirmed that there will be a lot of npcs. Why are people acting like retards?
>>
>>341417068
>Nah I mean I like the straight up, head on corny Zelda stories where the helper fills you in and there's cutscenes and shit.

No one said those won't be in the game.
>>
>>341415393
OP confirmed for being completely unable to grasp simple explanations.
>>
>>341416353
This shit right here. I'm not saying it will be a good game but open world in this case isn't just trying to copy Skyrim, it's clear they are trying to emulate the original title
>>
File: zelda-art.jpg (613KB, 670x979px) Image search: [Google] [Yandex] [Bing]
zelda-art.jpg
613KB, 670x979px
>>341423515
Environmental stuff is now basic, so it would be more specialized i think.

Hookshot could be nice for climbing higher up where only your stamina can't get you. Maybe something for swimming or flying combat.

I'd also like some magic stuff.
>>
>>341424471
just drink a potion. there's b roll footage of link with double stamina bar climbing.

>>341424805
someone found the fire rod in the demo so there's that, and unless they cut it out again there's magic somewhere in the game.
>>
File: 1401051088958.png (598KB, 696x720px) Image search: [Google] [Yandex] [Bing]
1401051088958.png
598KB, 696x720px
That rock boss seemed to do a ton of damage, so I can only imagine how hard the final areas will be with three hearts and shitty armor/weapons.
>>
File: 1465941280993.png (287KB, 558x486px) Image search: [Google] [Yandex] [Bing]
1465941280993.png
287KB, 558x486px
>learn enough about the world
>true final boss reveals himself
make it happen Aonuma
>>
>>341418220
Why are you in one of them? Are you incapable of making rational decisions?
>>
>>341424805
>Bombos in 3D

>>341425004
Link has an inherent Once More skill, leaving him at a quarter of a heart if he takes a lethal blow. Watch the stream where he's hit by that laser and is brought from full life to a quarter.
>>
>>341425004
> so I can only imagine how hard the final areas will be with three hearts and shitty armor/weapons.

Grab a sword from a sleeping monster camp and you've just skipped every weapon from the rest of the game.
>>
>>341425016
>Final boss is some obscure plot device/ enemy from older game.

Please Anny.

You can do it.
>>
>We want the Dark Souls audience
>>
>>341425219
Bokoblin swords aren't all that much better than the travelers swords you find in chests.

Unless you mean steal a sword from a late game enemy, but we don't know if they'll even be sleeping in monster camps.
>>
>enemies in the starting area can 1 hit kill you and do 6 hearts of damage
>retards actually expect they'll be able to run straight to ganon with no problems unless they're a jap speedrunner
>>
>>341425219
We don't know if there will be sleeping monsters or camps in those areas.
>>
File: Horsehead_and_Link.png (225KB, 379x261px) Image search: [Google] [Yandex] [Bing]
Horsehead_and_Link.png
225KB, 379x261px
>>341425313
>NEEEIGH HERD U TALKIN SHIT LIKE I WOUDDNT FIND OUT
>>
>>341422315
Oh please.
>>
>>341425365
Then save and go mano-a-mano for the single enemy kill necessary, or run around until you find a chest. Either way, if you can go straight to the endgame areas, you can also go straight for the endgame weapons immediately after.
>>
>>341425536
I want these fuckers just walking around late game areas ready to absolutely wreck you if they spot you. 3000 HP points and a relentless AI that charges you unless you get on a horse and get the fuck out of dodge.
>>
>>341425326
I imagine tackling a overpowered monster wouldn;t be that hard.

>Set fire to everything
>Freeze a nearby rock and wail on it
>Telekinesis them off a cliff
>>
What happened to that dude that was apparently downloading the demo to leak it?
>>
>>341425967
Killed by the yakuza
>>
File: Miyamoto-Zelda.jpg (345KB, 757x545px) Image search: [Google] [Yandex] [Bing]
Miyamoto-Zelda.jpg
345KB, 757x545px
>>341425967
Explaining himself to Iwata

He didn't understandu
>>
>>341425967
as if that really happened
>>
>>341416157
It's literally the original Zelda formula. Fucking OOT babies.
>>
>>341416213
Fallout 1 & 2

In fallout 1 you can run straight to mariposa / the cathedral and blow shit up if you know what you're doing

In fallout 2 you can get into the enclave and kill horrigan with automated turrets or shitton of explosives
>>
>There are people who don't plan on killing Ganon naked with a wood stick
>>
>>341427112
>implying you won't freeze to death before that

Hyrule is cold mang
>>
File: aryan zeldafu.png (2MB, 891x979px) Image search: [Google] [Yandex] [Bing]
aryan zeldafu.png
2MB, 891x979px
>>341415393
>"Anybody who can go straight to the goal without doing anything else — there's two possibilities," Aonuma said. "Either they're a really good gamer, or they could be somebody that's a little bit crazy. But it's not impossible. I created the game like that.
Why is Aonuma such a god? This read fucking amazing.

11/10 game.

He gave us MM, WW and now this.

Oh, and reminder, ignore what retarded Zelda fans say. They will always find something.

>boohoo, too linear, too many cutscenes, too much handholding
>boohoo, not enough cutscenes, too many dungeons, too few dungeons
>>
>>341427605
>Everyone saying Aonuma was shit
>He fucking delivers

What the fuck happened in Skyward Sword then? Was he taking retard pills?
>>
>>341427969
Everyone else was because SS had some of the best moments in the whole franchise. It was just a bit rushed to release before the Wii was stone fucking dead.
>>
>>341428079
The core gameplay for SS is shit though. The forced motion controls are obnoxious and the dungeons were hit or miss. Though I will say it's nowhere near as bad as everyone makes it out to be.
>>
>>341427112
>not using a stalkid arm
Casual.
>>
>>341427969
It's not out yet boyos.
>>
>>341416353
>You could go straight to the end in that one if you were brave/stupid enough.

No you couldn't. You had to collect the Triforce or else the old man wouldn't let you into Death Mountain.
>>
>>341428195
I'm really surprised at how minimalistic the UI is this time. Did Aonuma just drop on his head or something?
>>
>>341428195
I loved it. Swordplay felt unique and required dexterity and reflexes. For better or IMO worse, there will never be another game like SS and I was glad to have played it.
>>
File: 1419958075151.png (1MB, 750x750px) Image search: [Google] [Yandex] [Bing]
1419958075151.png
1MB, 750x750px
>He doesn't know how to find the biggoron sword for dat reach right at the begining of the game.

Take a look at this scrub!
>>
File: 1462730783039.png (328KB, 526x512px) Image search: [Google] [Yandex] [Bing]
1462730783039.png
328KB, 526x512px
>Nintendo fell for the open world "see that mountain? you can climb it" meme

I actually thought that people were just shitposting when they said they Skyrim'd Zelda but the weren't wrong.

Prepare for an empty and dead world, barebones story and "revolutionary" mechanics that have existed in other RPG games for more than a fucking decade.

Nintendrones will LITERALLY buy anything.
>>
>>341420825
A friend of mine picked up TPHD for my birthday, and holy shit going through the whole intro was torture.
>>
>>341425536
Who drew this?
>>
>>341428523
It's mostly empty because it's based in a kingdom of ruin, which you'd know if you'd actually paid attention and weren't some useless shitcunt troll, but even the E3 demo has had towns/NPCs taken out so as not to reveal plot points.

Again, which you'd know, if you'd paid attention. But you didn't, because you're a shitcunt troll.
>>
>>341422204
Or you can just wait til his sword becomes unelectrified
>>
>>341428523
>Game isn't out yet.

>Assumptions.

K, but tell ya what you can laugh ALL you want when it's actually out. Deal?
>>
>>341428375
I'm glad that worked for you, me and most other people did not enjoy it but I guess you were the target demographic for it
>>
>>341428659
>Hahaha it's actually supposed to be an empty shitty world!!!1

I suppose the shit looking combat is some kind of epic design choice too.

Kill yourself.
>>
>>341419846
All gameplay shown so far show that theres no boring ass intro/tutorial like SS or TP, you just wake up, an dget straight into the action.
>>
>>341421646
Are you forgetting that people will get scared and duck if you swing your sword at them in Twilight Princess?
>>
>>341428523
It's far from empty, there's even bosses roaming around.

But you don't have Epona yet and Epona is very fucking fast so distances seem longer than they actually are.
>>
>>341428195
The motion controls may have been forced but if you learned them, they worked perfectly, and they were at least straightforward. Lots of games have shitty controls and you just have to get used to them. There weren't any times where I got them mixed up.
>>
>>341428808
>shit looking combat
What are you babbling on about, you delusional moron? Have you not seen the tight hitboxes, weighted attacks, variety of weaponry, intelligence of the AI and environmental combat options?

Oh, of course you haven't. Because you're a troll.
>>
>>341424547
Because they are retards.
>>
>>341428523
Except we have every reason to believe that Zelda won't be shit like everything else, since its made by people who have proven they are actually capable of crafting interesting worlds.
>>
Are there no dungeon items in this game? Seems like you find bows and weapons everywhere.
>>
>>341429090
You get 'runes' for your smartphone that do the 'tool' things that dungeon items used to do. Things like a magnet, or this really cool thing that lets you store kinetic energy in a physics object before letting it go and fly off into the sky.
>>
>>341415393
>just go straight to the goal
>literally 10 minute long game
WOW
O
W
>>
>>341425153
I could see them doing something like that to prevent you from getting one-shot, but it could also just be something for the demo to keep them from losing progress. Having to retread ground they've already covered would be really lame when they're trying to demonstrate as much as possible.
>>
File: 1370382250593.png (148KB, 300x300px) Image search: [Google] [Yandex] [Bing]
1370382250593.png
148KB, 300x300px
>>341415393
>When asked, Aonuma confirmed that a player could go directly to the final boss of the game from its opening moments if they wanted

Rip Speedruns. Fuck. Gonna have to stick to all boss ones or someshit.
>>
>>341416213
Aonuma stated well before Skyward Sword that he wanted to return to the original Zelda formula. In which you could go everywhere from the beginning.
I guess they went full in with their idea, and I'm loving it actually.
>>
>>341429090
Things like the glider seem to be something you always have, so it'd make sense that you have the drop system for bows/arrows/weapons and the normal dungeon items for special or utility items like boomerang/lens of truth/bombs etc
>>
File: Omar-Mateen.jpg (25KB, 440x445px) Image search: [Google] [Yandex] [Bing]
Omar-Mateen.jpg
25KB, 440x445px
>>341429297
speedruns are for gays
>>
>>341419932

Punished "Venom" Link
>>
>>341429375
You get the glider from the old man in the cave. You give him four orbs, which you earn from completing trials in the shrines.

The demo lets you use the glider whenever, because it's a demo, but you do actually have to earn it.
>>
>>341429408

Watching a speedrun for a game I've beaten is pretty fun. Watching an MGSV one right now, the little tricks and perfections they pull off are always interesting.

TAS a shit
>>
>>341429297
Unlike which game? The speedrun for ALTTP is basically walking through 50 walls and straight into the credits cutscene.
>>
>>341429232
Hmm. I suppose that is interesting. I am just very attached to the items in Zelda. So no stuff like the hook shot, hammer, etc.?

Also, it seems like stuff has durability, do you eventually lose all the items you pick up? Like you won't be able to carry a spear and use it the entire game?

>>341429375
I hope it's something like that.
>>
>>341429461
>Zelda, I'm already a Gerudo
>>
>>341428523
Here's the difference between this and other open world games.Open world games are you going from one spot to another "completing missions" usually. That's generally THE ENTIRE GAME, maybe some bosses and townfolk yeah (maybe) but usually that's what it is.

In this, you've got an actual Zelda game UNDERNEATH all of that. You've got the puzzles and the dungeons and the bosses. The Open world "missions" in this will be side quests... Side content... Not the meat of the game.

This is why MGSV wasn't as amazing as it could have been. There were no real bosses, and the missions start out great, but then immediately fizzle out in chapter 2. Ask anyone, if the game had kept the momentum that chapter 1 had (and bosses), people would not have been disappointed in it.
>>
>>341416213
Far Cry 4
>>
Did they make Link less gay than the first trailer?
>>
Are town(s) confirmed?
>>
>>341429552
Timeshifting is a big thing so I'm guessing you can regenerate items eventually.
>>
>>341423035
yes, "girl" before "friend"
and that's how Link becomes the first king of Hyrule
>>
http://youtu.be/jdcVuUX0-JQ

Why do girls love this franchise so much?
>>
>>341429636
They shoved all his gay into Triforce Heroes.

You can put Link an actual proper suit of armor in this game, if you wanted.
>>
>>341421324

I'm more inclined to think its Ganon because of the way he freaks the fuck out when you pull a bomb near him. He's obviously terrified of you.
>>
>>341429297
100% is the most interesting category for all Zelda games anyway.
>>
>>341429552
The hook shot, honestly, probably doesn't even need to be in the game. Given you can get the paraglider and ride air pockets from fires, I don't know really what use the hookshot would have, other than "it's here because it's here".

>Also, it seems like stuff has durability, do you eventually lose all the items you pick up? Like you won't be able to carry a spear and use it the entire game?

Exactly correct, yes. Things break. Often, by the look of it.
>>
Did Link waking up at the beginning remind anyone of the new Doom?
>>
>>341415393
Literally that first quote says there will be a story but depending upon how you approach it, you might not experience it.
>>
>>341429789
>guy freaks out when a total stranger pulls out a bomb on him
>MUST BE THE KING OF EVIL IN DISGUISE

#hylianprivelage
>>
>>341429726

Yes. The removed them from the E3 version incase of spoilers

>>341429790

It's true, but I can't watch them all in one sitting. WW's is like 5 hours.

>>341429826

I can't imagine things like the Master Sword breaking. I'd wager common drops have very very low durability, and better end game items will almost never break.

Also are they selling those lens of truth shirts? I fucking want one.
>>
>>341429750
Because all demographics love Zelda. And girls are a demographic.
>>
>>341429826
>Exactly correct, yes. Things break. Often, by the look of it.
That's a pity. I don't want to be conservative with a melee weapon.

And you are right about the hook shot, although I suppose it could be used like it was in twilight princess though.
>>
>>341430024
>I can't imagine things like the Master Sword breaking

It was broken in Wind Waker. But no, I imagine once you get hold of it, it just stays, y'know, Master Sword-y.

Although how great would it be if you're holding the Master Sword, Ganon (or his minion or whatever) pops up for a RANDOM MIDDLE OF THE GAME FIGHT, like Ghirahim did, and you go to hit him with the Master Sword and it just fucking shatters.

That'd be so dramatic.
>>
>>341430220
>I don't want to be conservative with a melee weapon.

The game looks more or less designed around that idea though.
>>
>>341424471
That just begs the question of why you would climb at all though.
>>
File: 1428005783369.jpg (48KB, 370x359px) Image search: [Google] [Yandex] [Bing]
1428005783369.jpg
48KB, 370x359px
>>341430396
Yeah, which saddens me.
>tfw the spear looks so fun
>>
>>341415393
This sounds pretty cool 2bh

I really like the idea of a true open world experience Zelda
>>
>>341429789
Saw a text in the gameplay (I think it was one of the shrines) mention something about stopping the spread of Ganons evil or something so I'm pretty sure.
>>341415393
>confirmed to literally have no story whatsoever

>Whether you want to reveal the storyline and find out why Link woke up, or you want to just go straight to the goal, that's an option totally up to the user.
>>
>>341430232

I hope the Master Sword has oomph to it. In all the games it's always felt kinda weak.

Some basic ass bokoblin shouldn't be taking 3-4 hits from the fucking Master Sword, nigga should be getting one shot.
>>
>>341430490
My logic is this:

Enemies carry weapons
Fighting enemies breaks your weapons
You will always be able to pick up the defeated enemies' weapons

In theory it's not different from using ammo to kill enemies who then drop more ammo.
>>
>>341430451

Early game lower to reach areas?

>>341430490

They removed towns from the E3 version to prevent spoilers. I'm confident there's some salesman that sells repair power or something
>>
>>341430220
>>341430490
>>341430396


Those are just collectible weapons. I assume weapons will last much longer in the final game. They may have reduced the durability in the demo. Or not.
>>
>>341430708
Plus, it's almost a given that there's going to be a crafting element to the game.
>>
>>341430708
But they will not always drop the weapon you used, so if that really is the way it is going to be in the final game it kind of means you don't get to choose your playstyle.

>>341430772
I hope so.
>>
>>341430772
Everything in the demo seemed low quality too, a rusty broadsword? of course that durability is gonna be shit
>>
I'm sure it's going to be like you can go get the bow anytime you want and you can go get the light arrows any time you want and then you can finish the game. Like, you're somewhat free to choose how you progress but in the end there are still some criterias you have to meet, it's just that you don't have to walk in a straight line to get there
>>
>>341416213
Way of the samurai.

All 4 of them.

Ah.

Also Oblivion, I think ?
>>
>>341430708
I love the idea that you might be like, down to your last weapon, and then it breaks, and all you've got is this shitty tree branch you were keeping as a deku stick-type torch, and you need to beat this big bastard enough to make him drop his weapon.

That sounds so brilliantly tense.

And the best part is, I watched that happen, in a stream, yesterday. There's a really great idea that they've implemented and will make individual encounters with standard enemies actually interesting, rather than just 'cannon fodder'.
>>
>>341430853

Treehouse confirmed certain weapons will have different attributes. They showed off a Traveler's Sword that had a +3 damage modifier. Its likely that you can craft weapons and add bonuses to them in addition to finding them in the wild.
>>
>>341430963

Exactly. Just because you can go knock on the final bosses door instantly doesn't mean you can actually kill him. Or maybe you can, some crazy speedrunner will probably do it.
>>
>>341431069
I'm sure this is slightly inspired by how speedrunners play OoT. They do everything in funny order
>>
>>341430963
Well you can get a bow off of an enemy any time, but I see your point.
>>
File: maxresdefault.jpg (48KB, 1280x720px) Image search: [Google] [Yandex] [Bing]
maxresdefault.jpg
48KB, 1280x720px
REEEE STOP BREAKING MY WEAPON
>>
>>341431174

It's inspired by how the first game was played m8

Designing things around how speedrunners play would be a horrible idea for regular gamers lol
>>
>>341431069
Hide around corner, use magnet item to swing metal axe form afar lol
>>
>>341430995
>way of the samurai
this
>>
>>341431335
But Zelda 1 was full of roadblocks. Just because it's physically possible doesn't mean you were ever intended to tackle endless rooms of Wizzrobes that kill you in one hit.
>>
>>341431291
WEAPON DURABILITY WAS MY GIMMICK YOU FILTHY NINTENDO SCUM GIVE IT BACK REEEEEEEEEEE
>>
>>341423515
They had smooth walls in the shrine that were unclimbable Hookshot is needed
>>
File: 1448489257498.jpg (20KB, 303x303px) Image search: [Google] [Yandex] [Bing]
1448489257498.jpg
20KB, 303x303px
If they confirm backward compatibility for Wii and Wii U games + e-shop, i can actually see myself buying a NX after this Zelda reveal

It's early to judge of course, positively or negatively, and we don't know anything about the console, but still, i'm curious and excited enough
Heck, the last Nintendo home console i owned was the NES, literally. I can't wait
>>
>>341431491

That's the point though. You "could" do it, it's just unlikely and practically impossible your first time.

>>341431342

Speaking of that I hope there's a fist weapon. I want to freeze time on someone, beat the shit out of them and watch them go flying.

I wonder if you can steal from frozen enemies too, imagine binding someone in time, taking all his shit and when he comes to he freaks out and runs away or something.
>>
>>341431491
Right but the options there if you want. Of course it is meant to played to unravel the story(IMO), but if you want to head straight to the final boss, why not?
>>
>>341424198
Agreed the speed run of dark souls 3 is just over 45 mins
>>
>>341431623
Kekz omg this.
>>
>>341425360
>he thinks jp speedrunners are good
>>
>>341431694
>You "could" do it

No, you can't. You need the Raft to get to level 4, the Ladder to get around every level from 4 onwards and the flute to get to level 7.

You need all 8 pieces of the Triforce to get into Death Mountain.

The first Zelda is reasonably open, but it isn't really. You have to do it in a certain order from a certain point onwards. You just do.
>>
>>341431694
That would be dope. There's time runes!?
>>
>>341431917

Fair enough, good points.
>>
>>341416213
Uncharted
>>
I think this doesn't really matter. Think back to previous Zelda games. For the most part, the stories have been a sideline to the gameplay, and for Zelda, that's how it SHOULD be. I don't need epic cinematics every other step to explain to me what's going on and/or make me care about the characters. We know the deal already. The hero (Link) is set to save the princess (Zelda) from the evil power/dark lord (Ganon), and in the process he'll stop the destruction of the world (Hyrule). That is the gist of nearly every Zelda game.
>>
>>341431948

Yeah and the visual for it is fucking awesome too, some yellow chains come out to keep whatever you froze in place. Maybe someone has a webm or something.
>>
I'm willing to bet there's one last dungeon/boss fight after the final boss you can only access if you've completed the story.
>>
>>341415393
>Make idiotic claim
>300+ replies

Welp, shows the smart guys how it's done.
>>
>>341415393

Does it mean that maybe JUST maybe nintendo found a way to include story that will be a bit more complicated than "x stole the x so you must stop him" but at the same time the one that won't piss off 4 year old kids and 'casual' gaymers that only want to mash buttons like shit happened to paper mario. Now they should figure out the same about difficulty, so the make a challenging game and include 'normal' mode that will hold your hands and shit so I can finally play nintendo's games with challenge.
>>
>>341431917
I was referring to BotW, misunderstood I guess. Im not sure if you could like literally travel to where the final boss is and fight him, surely there would be an item or two needed to get through a puzzle before you get to him or something. You know, without revealing the story. I posted right after the guy you responded to btw
>>
>>341431694
>>Hit something frozen in time with your piddly sword
>It goes flying like a damn missile

I'm not good with science. Even with all the energy buildup on a frozen object I don't think that would work.
>>
>>341432195

Maybe they realized kids are a shitty scapegoat for bad game design.
>>
I'm really worried about the bombs though, they were infinite in the demo and did fuck loads of damage. Why wouldn't you just go full aloha snackbar and bomb rush everything?
>>
>>341432148
I think its more likely you can just keep playing after you kill the final boss
>>
>>341432338
Cooldown.
>>
>>341428654
Concept artist that was on both Link to the Past and Link's Awakening.

I keep collecting his things but keep forgetting his name.
>>
>>341415393
I think you totally misunderstood his words. You can choose to follow the story or not. It's up to you. But there is a story.
Or you think the first Zelda game had no story?
>>
>>341428523
Nintendrones won't be able to buy the sun so they can't LITERALLY buy anything.
>>
>>341428808
>shit looking combat

Way to make people not care about your opinion.
>>
>>341432434
It's art for the Player Guides. They were commissioned.
>>
>>341417494

>playing the game for the gameplay
>a bad thing
>>
>>341416213
All dead spaces
>>
>>341432282

It's a videogame mang.
>>
>>341432338
They were weak enemies. 13-17 health. Bomb arrows dealt 10 damage to a guardian but idk how much a bomb does, or how much damage differs b\w creatures. I'm sure it won't lower the difficulty too much, especially with stronger enemies likely in other regions but idk
>>
>>341432338
There's a cooldown on them, but yeah hopefully either the cooldown is longer in the full game, or there's some incentive to not just blow everything up. Maybe later game enemies throw your bombs back.
>>
>>341432282
He was using a heavy looking two handed hammer. Also, video games.
>>
>>341428523
>mechanics that have existed in other RPG games for more than a fucking decade.

I have literally never seen an open world action game with a grasslands-catching-fire-that-spreads-with-the-wind-direction mechanic.

I'd be delighted to see it though.
>>
>>341432631

I don't think it's too big a deal, those were just some weak ass enemies. Bombs were doing jack shit to Guardians.
>>
Naked 3 heart stick run
>>
>>341432789
Far cry 2 I think?
>>
>>341432542
Ah, makes even more sense then.
>>
>>341418901

You're young as fuck, aren't you?
>>
What if there are no heart containers, only better and better food/potion combinations that give you more temp hearts, or even hearts you can refill once or twice.
>>
>>341415393
Sounds good to me. Better than a fucking cinematic and tutorial shitmess slapping me in the face for the first 2 hours of the game.
>>
>>341432914
What, but not 3 and 4?
>>
>>341432789
Far Cry 2 did it (i think the sequels too?), but i don't remember it being implemented in any fun way, it was more like a neat detail to have. But then again, i never completed Far Cry 2
>>
>>341432971
:(
>>
>>341415393
You are worse than faggot game news publications with this click bait ass op
>>
>>341417494
Probably more like talk to NPCs, do quests, find out tidbits of information in return, like in Majora's Mask.
>>
>>341433051
:D
>>
>>341418901
Well excuse my Hylian, but fuck that jazz.

I could possibly deal with voice acting, but if they put levels in Zelda, I really would not play it.
>>
>>341433034
Nope. It came back in primal tho

>>341433047
Didn't really see it in 3 or 4 but could be wrong.... I had fun burning guards in the tall grass.
>>
>>341432971
TGA 2015 footage had Link with 4 hearts and a magic gauge. That could be cut off though.
>>
>>341433174

'_>'
>>
>>341432759
In one of the shrine videos she whacks something with the sword (The battering ram puzzle I think) and it still goes flying.
>>
>>341433047
Okay, so it was just an eye-candy element?

Or could houses catch fire and out some enemies?
>>
>>341433295
>>
>>341419142
They said that you would trade the spirit orbs for items. Collecting the first four give you the paraglider, they may set up a shop like ALBW where you buy the dungeon items before entering them.
>>
File: 1439571631615 (1).png (877KB, 900x1346px) Image search: [Google] [Yandex] [Bing]
1439571631615 (1).png
877KB, 900x1346px
>>341433186
>if they put levels in Zelda, I really would not play it.
>>
>>341416213
Even though it gets a bad rap, I feel like Fez did this. You can kinda piece together a story even though it never tells you one
>>
>>341433349
No you could burn people. Not houses though I think. It was in Africa, lots of tall grass and the trees would catch too. You could lure guards and burn em or if they were already in grass burn em. No houses tho I think
>>
>>341433412

I hope not, that kinda ruined the sense of item progression.

But I guess if you could just sneak around to some high end area and steal good shit there's no difference.

Actually no there is, the latter requires work and skill.
>>
File: socialmedia.png (268KB, 771x1024px) Image search: [Google] [Yandex] [Bing]
socialmedia.png
268KB, 771x1024px
>>341415393
just a reminder a 2 gen old game won e3
>>
>>341433454
No U

literally.

Levels have their places and uses. Zelda is not it.
>>
>>341433509
That's fun.
>>
>>341433579

>Crash that high

If that's not a fucking message I don't know what is.
>>
File: Zelda 2.jpg (49KB, 480x320px) Image search: [Google] [Yandex] [Bing]
Zelda 2.jpg
49KB, 480x320px
>>341433582
Tell me what you see in this image, anon
>>
>>341433582
Zelda 2

:^Y
>>
>>341433754
A Zelda game I didn't play.
>>
>>341416640
People want Nintendo to die.
>>
>>341433785
Then refer back to my original post you ignorant faggot.
>>
It's okay when Souls does it
>>
>>341433856
I'm casual for not playing a game I don't want to play because it has levels in a game I don't want to have levels?

I don't get it.
>>
>>341425314
>He hasn't played the first Zelda
>>
>>341433754

To be fair they did that once and that's considered one of the worst zelda games. The other anons right.
>>
>>341433579
>Skylanders that low

Is the amiibo meme over now?
>>
>>341433856
That's not a level retard.
>>
File: 1465478385186.png (1MB, 1091x1424px) Image search: [Google] [Yandex] [Bing]
1465478385186.png
1MB, 1091x1424px
>I play children's games for their stories
>>
>>341433965
Considered one of the worst by OoT children who are also in this thread shouting "But I don't like CHANGE"
>>
>>341433971
>is the amiibo meme over now?

>the most talked about game just had three toys-to-life companions announced

It's never been an actual thing if you don't buy them.
>>
>>341434087

>New IP
>Shitposting

Here's your (You), now leave.
>>
>>341415393
>people complain how LoZ games have gone out of its way to make plot highly relevant and become tedious

>now people complain when you are given the option to man up, skip the plot and go fight dragon ganon out of the gate
>>
>>341419425
This

I was so let down by TP and SS. This looks like what I wanted after WW.
>>
>>341434092
Hey I was an OoT kid.I never beabeat 2 but I played it and it was decent :'( and Im loving the hell out of this game (I just turned 21)
>>
>>341416213
New Vegas.
>>
>>341434092
You're trying a little hard right now.
>>
>>341421324
He looks like the character I made in Dragons Dogma.
>>
>>341433965
Everyone liked it when it came out.
I love how much shit zelda 2 gets, while zelda 1 is considered a masterpiece when you pretty much have no way to complete it without a guide since it was designed to sell magazines.
Not shitting on zelda 1 mind you, it's just funny to me how selective most of the fanbase is when they never actually played either game
>>
>>341434087
3/10, got me to respond.
>>
>>341433454
Not him but I think that levels are one of the shit that makes a game more casual, because instead of having your skills growing up, you relate on your character leveling (in short, you're not rewarded for your skills but for your amont of time spend on your save)
>>
File: bomb fishing.webm (3MB, 772x362px) Image search: [Google] [Yandex] [Bing]
bomb fishing.webm
3MB, 772x362px
>>341434115
I can almost smell the Skyward Sword threads after launch. Someone will find a way to miss 6 hours of handholding and tutorials and even a companion who constantly nags on you.
>>
>>341419183
>That would be impossible unless you know what you need or how to do it, or where to go.
they already said they were breaking the 1:1 item/puzzle/boss formula and istead decided to tackle its as :1 puzzle or enemy can have many ways to be solved:

hell, in OoT, after you get the bow. you can skip the 1st temple, and go to the ice temple to get the fire arrow. after you get it, you can back to the 1st temple, and instead of doing half the temple to get to a platform to fire an arrow past a torch to trigger something. you can go straight and use the fire arrow
>>
>>341417705
They said in E3 that dungeons and shrines are separate things. They didn't talk about dungeons at all beyond saying they exist.
>>
>>341424526
No. You still had to do the main story.
Its just that the main story in majoras mask is shit and that the game is 90% sidequests.
>>
Are we not getting heart containers anymore? That's an original LoZ thing so that would be interesting
>>
>>341434551
>dynamite fishing
I cant wait for PETA to bitch
>>
>>341434551
>that webm

Pretty cool
>>
>>341434569
I feel like the game is going to fall for the open world curse and dungeons will be low key or nonexistent. This feels more a open world experiment than a Zelda game.

But at least those shrines looked pretty nice.
>>
So this game is basicly the SkyrimSouls of Zelda?
>>
File: zelda golem.webm (2MB, 772x362px) Image search: [Google] [Yandex] [Bing]
zelda golem.webm
2MB, 772x362px
>>341434702
I doubt there would be no perma upgrades. We saw attacks that took 6 and half hearts and even a one hit death from a mini boss.
>>
>>341434736

Like Japan gives a single fuck what PETA says or thinks.

Almost none of them wore fag ribbons. I think it was just Aonuma and his translator
>>
So they pretty much confirmed hearts don't drop from vases, grass, or monsters anymore right?

It looks like raw food you find in the wild heals you whereas cooked food gives you buffs and temporary heart containers.
>>
>>341434948
Idk about souls lol
>>
>>341415393
So basically, what I am getting out of this, is that this game is some sort of magic mix between Dragons Dogma, Dark Souls, Don't Starve, and Zelda.

Dragons Dogma climbing elements, including climbing up larger enemies. The cooking system actually just looks like a way better implemented version of Dogma's combining system. Hell, even the way the inventory is organized looks like a smoother version of Dogma's.

Dark Souls style Lore and story told optionally through scattered optional NPC Questlines, Item Descriptions, environments, and lore hidden throughout. Dark Souls style you just getting dropped into the game world near instantly. Dark Souls style lack of direction- figure out where to go on your on, Aunoma stressed- no prompting in this game. At the very least, prompting will be very minimal.

Don't Starve style cooking, temperature, survival elements.

And of course, Zelda.
>>
>>341428079
Wow. It really is happening. The Zelda Cycle is truly quality-proof.
>>
>>341434551
Reminds me of the shit you could do in RE4
>>
>>341434702
Yeah, i cant see you relying on only 3 base hearts with food buffs forever, especially once nastier guardians start reactivating and stronger enemies start showing up.
>>
>>341435045
>muffled "The Opened Way" playing in the distance
>>
So are we going to get an eshop demo or what
>>
>>341435095
>So they pretty much confirmed hearts don't drop from vases, grass, or monsters anymore right?

They did confirm that during the first or second showing.
>no hearts drop from cutting grass or pots
>you use food to heal up instead
I assume there will still be true heart containers you get from the dungeons, not just the food buffs.
>>
>>
>>341435534
Pretty sure you could do that in WW and TP.
>>
>>341429789
I think anyone would be terrified if you placed a bomb close to them.
I mean, look at France, you can't even forget your bag at a restaurant without being accused of being a terrorist.
>>
File: link shivering.webm (938KB, 374x542px) Image search: [Google] [Yandex] [Bing]
link shivering.webm
938KB, 374x542px
>>341435652
I'm just posting webms
>>
I just ordered TP special edition so that I can have a woflman following me in the game.

I pirated TP back then so I guess I'll get to pay for it now.
>>
He's doing this to annoy speedrunners.
>>
>>341435534
Watching that woman getting up the wheel in the first shrine was insufferable.
>>
>>341435652
Light it before you shoot? Thought you had to shoot through a torch. And you could catch vines on fire?
>>
>>341435759

I hate all the twink boy shit, but he seriously looks female here.
>>
>>341435759
This makes me question my sexuality.
>>
>>341435652
Not really. You could only shoot an arrow through fire (in OOT, MM and TWW I think, not TP IIRC) which would make it a fire arrow, but not light your arrow and then walk around until you're ready to shoot.
>>
>>341435879

At least she had a cute accent
>>
>>341436000
Anon...
>>
File: 1444560436421.png (188KB, 492x440px) Image search: [Google] [Yandex] [Bing]
1444560436421.png
188KB, 492x440px
>>341436065
I'm sorry, but I really have to disagree.
>>
>>341421082
Exactly what I thought of. Metroid Prime had no story outside of the scans, which meant you could skip the scans and find out nothing about the game.
>>
>>341416213
Might and Magic.
>>
>>341436112
this confuses the boner
>>
I wonder if Iwata's name will appear in the credits
>>
>>341436136

That's fine m8.
>>
>>341435121
I'll give you the Dragon's Dogma and Don't Starve elements, but everything you mentioned in the Dark Souls section was done by Zelda before Souls was ever a thing.

Souls is and always has been a darker combat driven version of old-school Zelda and Castlevania.
>>
>>341436261
>beat final boss after hard work
>everything is happy and saved, a new glimmer of hope shimmers over hyrule
>long credits with comfy music plays as the camera pans around Hyrule
>final scene is zooming up on a grave
>written on that grave is
>"rot in shit iwata-kun you filthy kike"
>>
>go back to try and finish Skyward Sword after watching the BotW stream from yesterday
>it is painful to play
I used to defend SS as not being that bad and the controls not being as bad as everyone says, but after seeing how good BotW, I honestly can't say that SS was a good Zelda game.
>>
>>341415393

The only game that ever did this was fallout 1 I think? Aonuma what the fuck happened to you, how did you become a fucking genius of game design? Did someone hit him repeatedly every new zelda he made until he made this? I'm fucking wet.
>>
>>341433579
That doesn't make sense
I thought no one gives a shit about Nintendo
>>
File: 1409948594618.png (703KB, 522x579px) Image search: [Google] [Yandex] [Bing]
1409948594618.png
703KB, 522x579px
>>341436437
>>
All u know is that they're calling him Calamity Ganon so he better be dope.
>>
>>341433579
>FFXV is there twice
>>
>>341436450

Yeah SS has some good bits, but too many bad ones to bother, I just watch chunks of a speedrun when I get the urge.

Meanwhile I've played WindWaker like 8 times and Twilight Princess about 5.
>>
>>341416354

bullshit, you have to follow a set path and kill a number of bosses before the end, unless you count glitching out of walls a game mechanic
>>
>>341436554
No matter how many console sales they have, no matter how many games they bring to E3, people will ALWAYS care about Nintendo.
>>
>>341416213
Every Elder Scrolls game.
>>
>>341436450
It's full of flaws but the controls are fine.
>>
>>341432169
>obvious hyperbole
>300 infuriated autists
>>
File: are you kidding me.png (104KB, 164x385px) Image search: [Google] [Yandex] [Bing]
are you kidding me.png
104KB, 164x385px
>>341423081
Do you see that mountain???
>>
>>341421324
thats totally ganondorf
the nose knows
>>
>can scan enemies to know their stats
>ponytail
>wakes up from coma after X amount of years
>can sneak and surprise buttsecks the enemies
>girl playing during treehouse is called Chico

STANDING
>>
Hey When Chico(Chiko? Cheeko?) Was playing she shot a flame arrow trying to catch a tree on fire. Arrow went through the tree. Twice. No collision detection!?!?
>>
File: smokin style.webm (3MB, 960x540px) Image search: [Google] [Yandex] [Bing]
smokin style.webm
3MB, 960x540px
>>341436261
There will be something I'm sure.
>>
>>341434948
No, it's the Tony Hawk's Elder Underground Dogma Xenosouls: Prepare to Cook Edition of Zelda
>>
>>341421324

>ganon conquers all
>everyone dies
>gets bored
>clones Link with ancient technology so he can kill some time

OH BOI
>>
>>341437339
Sounds great to me
>>
File: __(29).png (346KB, 858x725px) Image search: [Google] [Yandex] [Bing]
__(29).png
346KB, 858x725px
>>341416640
i want something but i don't know what
GIVE IT TO ME
REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
>>
>>341437236
I know the moment. IIRC it was this pretty thin fir tree. Since they showed you can climb up thicker trees in the huntan and cooking segment, it's probably just some tree models. Could maybe still work if you put fire on the ground next to it though.
>>
>>341437247
AND THEY RUN WHEN THE SUN COMES UP
>>
>>341437083
>Bad Luck Bootsy.jpg
>>
>>341437459
Yeah, I'm just being nit picky. I know its likely to be fixed, and it was just one tree so no biggie lol
>>
>>341437235
CHAPTER 3
H
A
P
T
E
R
3
>>
>>341432971
Some food heals more than 3 regular hearts. One healed seven red hearts.
>>
It's just souls story telling you faggot. IE you can play to play but if you give a shit the story can be found as well.
>>
File: parry.jpg (61KB, 1214x626px) Image search: [Google] [Yandex] [Bing]
parry.jpg
61KB, 1214x626px
WHY DIDNT THEY TALK ABOUT THIS

I WANNA KNOW IF THERE'S A PARRYING SYSTEM OR IF IT'S A SHIELD BASH

THIS IS IMPORTANT
>>
>>341415393
HE ACTUALLY DID IT THE ABSOLUTE
M A D M A N
A
D
M
A
N
>>
>the old man is actually a shapeshifted ganon like shiek
>he hides from someone
>if you rush to the endgame you fight ganon
>if you learn the truth about the world you fight the true villain Zelda
>>
>>341437616
no I agree
Chico seemed to expect it to work but either aimed too high or you cant shoot those trees
Considering they bothered to make ropes have a model and can be hit with arrows, I wanna know if they got lazy on those trees
>>
>>341437835

We'll probably learn more about that today
>>
I can't wait to see the game with NPCs and towns. So far it just looks big and empty, but the characters will change things up again.
>>
>>341438047
They better
I need to know if I go Guts or sword'n'board on my first playthrough
>>
>>341438016
>tfw Hylia was as much of a cunt as the other three goddesses
>>
>>341434702
maybe is a boost. like an integrated easy mode.

there are enemies that normally do more damage than your hearts, cause teh game dont seem to be a linear difficulty progression
>>
>>341427969

everyone keeps forgetting he didn't direct skyward sword, it was the minish cap dev, ironically skyward sword has a link with a green hat despite minish cap coming after SW, good fucking job
>>
File: parry.webm (1MB, 1048x464px) Image search: [Google] [Yandex] [Bing]
parry.webm
1MB, 1048x464px
>>341437835
They didn't really seem to get into charging attacks and things like that either. Like we saw some footage of spear being charged and then releasing to stab multiple times until it broke.
>>
File: auskeks.png (2MB, 1234x1258px) Image search: [Google] [Yandex] [Bing]
auskeks.png
2MB, 1234x1258px
>>341438016
>Not only did they not make a female player character, they made the female the bad guy

MY KEKS WHEN THIS HAPPENS
>>
The strangest thing about /v/'s reaction to this game is that you all seem to think that this is the first time in decades that we've had a Zelda game that feels like a Zelda game. That's not true though. This feels like a remake of the original Zelda, but really the majority of Zelda games are what determines what a Zelda game feels like.

When you say that this is the first true Zelda game we've had in decades, basically what you're saying is that there's over 15 different Zelda games and none of them feel like Zelda games. That makes absolutely no sense.
>>
Okay i'm confused is this Zelda Wii U or Zelda NX.

>Tfw got a wii u and already feel so gypped i don't want to get an NX but if this game is on it i'll have no choice.
>>
>>341438042
I thought it was hilarious. She shot, aimed, shot and then quickly walked away without mentioning it. On another note, when she first approached a metal box, her partner there was like "We'll find out how to get in those later" but at the same time chico changed to the magnet rune like she was gonna use it. Stood there for a sec confused looking and then moved along
>>
>>341438398
Both. They also reported that there will be no difference between the 2 versions.
>>
>>341437835
>>341438235
That looks exactly like the shield parries from Skyward Sword.

In other words, shit we've already seen.
>>
>>341438398
It's on WiiU and NX. All the footage shown so far is WiiU. Pay attention, anon.
>>
File: !.gif (124KB, 320x240px) Image search: [Google] [Yandex] [Bing]
!.gif
124KB, 320x240px
>>341438235
>Disarmed
>>
>>341434551

>kill board
>instantly becomes steak
>kill fish
>doesn't instantly become sushi

preorder cancelled
>>
>>341438398
It's going to be on both like TP. The NX version will obviously be better though.
>>
Wait OP so are you saying it's like the first Zelda? Because I'm fucking fine with that
>>
>>341436496
I've been to Japan.

Japanese businessmen go fucking spastic at night. They literally pour hot sake into crab skulls and drink the cooked brains and alcohol and start singing karaoke out of nowhere.

I had a guy just randomly pull out a fucking guitar from WHO KNOWS WHERE and start singing. 2 minutes prior he looked like a fucking yakuza member.

Aonuma literally probably did shrooms and meditated on a mountain in kyoto for 3 days in his own piss and came home with the revelation of what to do next.

The japs are weird like that.
>>
>>341438552
I liked that in Wind Waker when you disarmed the bigger enemies they immediately did a melee attack.
>>
File: 2.0% Mad.png (254KB, 401x455px) Image search: [Google] [Yandex] [Bing]
2.0% Mad.png
254KB, 401x455px
>>341438523
>Inb4 Wii U version is scrapped or severly cut down from the NX version.

>>341438573
I honestly hope it's only graphically. Otherwise i'm gonna die. I won't even mind if it's a bonus item like wind waker HD.

I just want 3D Open wurld zulda damnit
>>
>>341438674
>They literally pour hot sake into crab skulls and drink the cooked brains and alcohol and start singing karaoke out of nowhere.
I'm living in China right now and it's almost the exact same.
>>
>>341438312
Nigga people are excited about the big overworld, non linear progression and exploration like the original LoZ.
All Zelda games are good (some for the better some for the worse) but the series is finally going back to its roots. We're getting an actual overworld, unlike SS. We're getting exploration. The story isn't important and (hopefully) you won't be locked out of places because plot demands you be somewhere else. It's giving us freedom.
>>
>>341438443
She in general came across like some literally who office worker they had standing around who snuck into their demo station room all the time and fucked around in the game too much
Especially when she pulled off ssstylish shieldboard jumps but then kept fucking up on the clockwork puzzle
>>
>>341438674
>They literally pour hot sake into crab skulls and drink the cooked brains and alcohol and start singing karaoke out of nowhere
They sound like a fun bunch
>>
>>341438573
So wait. You think the Wii version of TP is better? Kek
>>
>>341415393
I hope there's a better ending for finishing the game insanely fast.
>>
>>341438674
Really I'm just picturing a day at Nintendo playing out like Green Eggs and Ham with Aonuma and Miyamoto or something.

>Won't you try Zelda 1?
>It's really good and very fun!

>I do not like it, Miyamoto-san!
>I will not play it, understand?
>>
>>341435121

there's also tony hawk skating, SSX snowboarding, shadow of the colossus horse combat, GTA avatar customization (can change Link's hairstyle for example), Bullet Time from max payne, Half Life 2 PHYSICS puzzles, Dead Space Stasis power, Far Cry 2 fire physics and Snake Eater random fauna in the grass.

This shit is literally the ultimate TECHNOLOGY game.
>>
When does the stream start today? in 2 hours?
>>
>>341438862
Oh how I wish I was that office worker.
>>
File: 1459668230702.png (489KB, 700x990px) Image search: [Google] [Yandex] [Bing]
1459668230702.png
489KB, 700x990px
Not counting the art style, this is almost exactly what I wanted of Zelda.
I know though that collecting numerous resources across an open world is going to get annoying like it was in MGSV.

They'd have to make getting resources feel like a good thing, rather than like just something you do when you pass by.
The physics powers are pretty ridiculous, I'll probably never use them other than for required puzzles, and they forced the idea of this "not-a-tablet" to implement the gamepad.

I hope they can actually give it some personality, but jesus, this game would have worked perfectly with an artstyle like twilight princess. This actually is one of the worst artstyles for Zelda I've seen. Skyward Sword would even be better. That game was pretty
shit, but it was beautiful.
>>
>>341415393
Sounds like the direction they need to go in, honestly.
The story was getting in the way of the adventure far too much. If I'm being put on rails instead of given some basic things and told to fuck off and be on my way, I'm not on an adventure, I'm just on a roller coaster.
>>
>>341417469

I don't mind a great narrative to raise the stakes, but Zelda is the kind of game which can do well enough with just a basic plot.

Nintendo got me interested, They'll probably win E3 with this one game.
>>
File: 1465963229008.png (3MB, 1200x1715px) Image search: [Google] [Yandex] [Bing]
1465963229008.png
3MB, 1200x1715px
>>341439048
>can change Link's hairstyle for example
Can you post a picture?
>>
>>341438914
Try reading my post again.
>>
>>341435759

HOLY SHIT LOOK AT HIS CHEEKS THEY ARE ACTUALLY GETTING REDDER AS HE GROWS COLDER
>>
>>341422315
>d-do I fit in yet...?
>>
File: 1453525181438.png (2MB, 800x700px) Image search: [Google] [Yandex] [Bing]
1453525181438.png
2MB, 800x700px
>>341438956
>game has different endings depending on how long it took you to complete it and how much of it you actually completed

This has so much fucking potential, I'm literally cumming. This is the first game I've genuinely been excited for in a long time. I'm so sorry I doubted you Aonuma-san.

Also, another thing I just realized. If Link is this cute, imagine how Zelda will look.
>>
>>341416347
How do you figuratively implement an open world?
>>
>>341439193
>I'm just on a roller coaster.
That's not always a bad thing, Kid Icarus Uprising is pretty neat.
>>
>>341439491
>tfw Zelda is a tomboy
>>
>>341439501
Fair enough, I actually really like KIU and Star Fox, but on Zelda? I want to be some lad on an adventure, venture forth with a bare understanding of the world and seeing what I can find.
>>
>>341439179
It would have worked with an artstyle like tp... but not on wii u.
Also, I love how unique it looks despite the Aliasing, hope that the NX will correct this
>>
>>341416027
No, not a bad thing if the world where you have to search for them is not as big as this one.
Good luck not missing them.
>>
I'm hyped for the first innovative Zelda in decades.
>>
File: 3433434.jpg (88KB, 631x640px) Image search: [Google] [Yandex] [Bing]
3433434.jpg
88KB, 631x640px
>>341439179
>forced the idea of this "not-a-tablet" to implement the gamepad.
What do you mean? I think it's playable on a pro controller too.
>>
File: Gannondorf Trident.png (523KB, 709x1016px) Image search: [Google] [Yandex] [Bing]
Gannondorf Trident.png
523KB, 709x1016px
>>341438956
>Land slowly degrades the longer you take

>Take long enough and all the greenery will be dead.

>Dead trees and grass everywhere

>Eternal night just like in WW with ganondorf's curse.


>Congratulations link! You saved Hyrule.
But the damage cannot be undone...

[spoiler[>Finish game fast.
>BRIGHT SUNNY DAYS FOREVAH
>>
>>341439669
Yeah, I agree. It's part of the reason SS was pretty bad Fi just made it worse
>>
>>341438674

>punished Aonuma, a visionary robbed of his sanity
>>
>>341439273


>>341439279
Read it again. Sorry, I assumed you assume the NX version will be better because you thought TP was better on Wii. I'm expecting it to be a port on nx instead of taking advantage of whatever its strong points are. (Like tp was a port to Wii)
>>
>>341439804
All the other Zelda titles support the Pro controller, I imagine this wouldn't be different.
>>
>>341439998
Can't see shit senpai
>>
>>341437247

>everyone mocking him in 2015 saying the teaser was prerendered
>smug asshole shows final video where he replicates the teaser action during gameplay

he bloody knows, he joins the hunt
>>
>>341427969
I think SS was just him going "Fine, you want a time line? Here's your fucking time line" in the same way that he said "Here's your fucking gritty Zelda" with TP.
>>
>>341440169
Sorry. Its around the 24 minute mark on "Beyond the plateau" gameplay video. They mention he has a different hairstyle here than earlier
>>
>>341438235

>parry is even a guard breaker and disarming tech

its over souls is finished
>>
>>341440305
Checked it, thanks
>>
File: 1464876740001.jpg (26KB, 319x469px) Image search: [Google] [Yandex] [Bing]
1464876740001.jpg
26KB, 319x469px
>>341440432
>You will never parry a chaos blade faggot in souls only to disarm him and then pickup his own faggot weapon and end him with it
>>
>>341440620
No prob
>>
>>341439491
what if link is zelda
>>
>>341440728
No titties :(
>>
>>341439179

no shut up faggot the anime artstyle is literally perfect and will make sure the game survives through the ages and pnly gets more beautiful with higher resolutions, just look how fucking horrendous TP HD looks with those awful low poly models with good textures slapped on them
>>
>tfw they didn't show zelda


PLEASE HAVE A HIMECUT LIKE IN SS
>>
>>341440878
I like TPs art style more, but I have to agree with the whole it lasting thing
>>
>>341439840

>nights grow longer
>moon turns red
>perma Green bokoblins with 200HP
>villagers in cities throw rocks at you for not saving them
>castle guards hunt you down
>zelda goes BAKA DESU SENPAI
>>
>>341440728
>>341440874
>Link gets increasingly feminine the more dungeons he clears
>begins to grow tits by the 2nd
>wants to wear skirts after the 3rd
gets raped on Game Over after the 5th
>>
Anyone else getting Ghibli vibes from the art style?
>>
>>341441219
Just goes to show you the average 4chan poster...

my dick.
>>
>>341439947

>Zelda U development stages
>>
>>341437835
maybe today
>>
>>341441219
Kek. Yes.
>>
>>341440994
a what ?
>>
>>341441390
Release a home demo today. I'm dying
>>
>>341441508
I would if i could.
>>
File: Ck7HRidUUAIzsw1.jpg (91KB, 1024x512px) Image search: [Google] [Yandex] [Bing]
Ck7HRidUUAIzsw1.jpg
91KB, 1024x512px
>>341441263
This is the Japanese logo of the game. So yeah.
Thread replies: 538
Thread images: 68
[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y / ] [Home]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
If a post contains personal/copyrighted/illegal content you can contact me at [email protected] with that post and thread number and it will be removed as soon as possible.
If a post contains illegal content, please click on its [Report] button and follow the instructions.
This is a 4chan archive - all of the content originated from them. If you need information for a Poster - you need to contact them.
This website shows only archived content and is not affiliated with 4chan in any way.
If you like this website please support us by donating with Bitcoin at 1XVgDnu36zCj97gLdeSwHMdiJaBkqhtMK