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I don't understand why the animation thread was deleted.
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Thread replies: 255
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I don't understand why the animation thread was deleted.

Why are Japs consistently better at animations than western counterparts? It's not cherrypicking. It's true for every genre where Japan has a presence aswell.
>>
Do you have a dead link/number so I can see it?
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Japan hates first person games so they have to focus on pretty character animations.
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>>340259543
How cum dungeon crawlers are so popular in Japan then?
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>>340259518
>>>340252947
>>
>>340259543
First person games are fucking garbage
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>>340259431
I hate to ask, but isn't this pre-old hunters release footage?

I swear to god, amelia, wet nurse and the abhorrent beast didn't look a thing like that in game, amelia in particular looks so much more lit up and wet
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>>340259431
How come jap dungeon crawlers have no animations for sprites when western ones from the early 1990s do?
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dark souls 3 did not have animations like this at all maybe except for nameless king
what a shame
post more games with great animations
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>>340259431
because japan makes games only for playstation, not pc, not xbox

therefore, playstation is the best
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>>340259674
Get a better TV. This is what my game looks like when I play.
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>>340259518
https://boards.fireden.net/v/thread/340252947/
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>>340259431
>It's not cherrypicking.

It is cherry picking.

There's an assload of Jap games which have fucking awful animations and then you have western shit like Assassin's Creed which, for all the issues with the game, involved a fuckload of development time perfecting procedurally generated animations that look great.

I think what you are really complaining about is that western games tend not to have "anime" styled animations, for which the answer is most of the west are not weebs.
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Remember that western games weren't even relevant in 2D animations.
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>>340259926
>Assassin's Creed
anything else?
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>>340259727
Why did Silent Hill 2 and 3 look so good?
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>>340259431
>Why are Japs consistently better at animations than western counterparts?
they arent
that's a massive generalization and there are plenty of badly animated Japanese games out there just like there are badly animated western games.

There are developers that are amazing animators from both the Jap and Western spheres
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>>340259431
some western cuck got butthurt

japs are better tbqh
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>>340259926
It isn't cherrypicking. We're comparing high profile games between regions where it's blatantly obvious Japan does it better than west. Just compare any western fighting game to any high-profile Japanese fighting game. Or action game. Or RPG. And so on. It's not cherrypicking. The only cherrypicking are those westfags who use obscure Japanese games nobody has ever played to drive home a point.
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>>340259986
https://www.youtube.com/watch?v=_zyQ_OVyhNE

This a 1989 computer game.
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>>340260105
its not "objectively better" though, you just prefer the bombastic anime style and that's just your fucking opinion
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>>340260009

Just any game with a decent development budget in general.

I used Assassin's Creed as an example because Ubisoft as a publisher have always valued animation quality highly. I remember when the first Splinter Cell came out Ubisoft spent a good amount of time talking about how much effort they put into Sam's animations, which were all done by hand and looked damn good for the time.
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>>340260295
>all that sliding around and no start up instant punches and kicks
You could have picked something better m8
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>>340260295
I wish I had a Yakuza webm right now to show you how wrong you are. And Yakuza is a game being made on 1/10th of the budget.

Not to mention how floaty Uncharted animations are in climbing and overall movement.
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>>340260295
>he just gravitates towards enemies and it looks unnatural
>animation can't catch up
lol
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>>340260580

And then someone can post one of the Batman games in response.

We could be here all day. The notion that Japs excel at animation while the west suck is complete and utter bullshit, you prefer extravagant anime style animations over the western style.
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>>340260295
>posting Naughty Dog
it's so fucking janky. they averted the usual problem here of characters sliding along the ground. characters jerk around unrealistically fast, there's no buildup to the punches and kicks, they just fly out as if that adds more weight to them, but it almost looks like he's suffering muscle spasms
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>>340260068
Textures baby
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>>340260580
>Yakuza
https://www.youtube.com/watch?v=8KzwomBRuJQ (1:30 is fight)
This shit is the tightest. Great animations, great character models, great combat system, excellent music.
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>>340260208
>left
SO SMOOTH, fuck

love this
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>>340259431
What your video has is a bunch of flashy images, a lot of the animations are rather simple. Like a monster just swinging with it's head or arms is fucking bear bones. The physics/skeltal system takes care of most it.

What's skillful in animation is doing tons of little details. Having characters shift their posture slightly, do hand gestures, or have more detailed facial expression in a cut-scene would be an example of something impressive.

Souls series actually works to minimize animations as much as possible. This is a common thing in Japan. It's even found in their anime where they relay on shifting the camera and lots of zoomed in shots to make it so they don't need to animate bodies as much.

The height of animation skill is Western 3d movies like Pixar crap, it doesn't matter if you think the stories suck or whatever. They are objectivily the most detailed animation and are always at the for front for new technology that makes animation better.

Before the age of 3d the king of animation was disney. Snow White is from the fucking 30s and has more fluid and detailed animation than most just about every japanese movie not made by Ghibli.
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>>340260724
>Batman games
You mean FLOAT AROUND WHILE YOU MASH SQUARE
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>>340260868

We are talking just about animation here, not gameplay.

I'd never argue that the modern western gameplay is superior.
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>>340260781
You forgot the best part.

NEVER

MOTHER

FUCKING

EVER
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Because all the western 3D animators get sucked into the movie industry (where thanks to simplistic pixar and dreamworks designs can rarely show their talents well) while Japan is still dominated by 2D animation meaning the talented 3D guys are in games a lot more.
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Since we're on the subject, isn't Taito's Space Invaders, from 1978, the very first game to have animated characters?
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>>340260295
>middle aged man with short brown hair & middle aged man with short brown hair & middle aged man with short brown hair & middle aged man with short brown hair & middle aged man with short brown hair VS one middle aged man with short brown hair
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>>340260805
>detail is skill
No it's not. Overall sense of impact and how it complements the gameplay is what matters. Not how many fingers are animated. This is what differentiates west and east. Japan makes animations on the basis that will complement gameplay. West makes animations on the basis of little useless details and realism.

Just look at Street Fighter V. Look how well animations complement what is actually happening in the fight. What combos are being used, what attack (heavy, light) and what stun and health impact it has Small details aren't important. It's these large gameplay-dependent animations that matter.
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>>340260757
it just looks like he can move inhumanly fast. They arent going for realism in the animations, if that's what you are thinking; it's supposed to look like an over the top action movie. BTW if that kind of unrealistic animation is a problem, then every fighting game ever made suffers from it
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>>340260805
>Before the age of 3d the king of animation was disney. Snow White is from the fucking 30s and has more fluid and detailed animation than most just about every japanese movie not made by Ghibli.
akira
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anyone have a webm of that cutscene from that Star Wars game that has all the fighting with lightsabers?
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>>340260991
It's already announced coming west in 2017.
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>>340260805
>Snow White is from the fucking 30s and has more fluid and detailed animation than most just about every japanese movie not made by Ghibli.
That shit was rotoscoped. Stop talking about shit you have no idea about.
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>>340261359
I wasn't talking about that.
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>>340259431
I don't know why.
Witcher 3 is great but the monsters move very robotic and saw unbeastly. They don't hold a candle to the monsters in Monster hunter and Darksouls
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>>340261207
Nate is probably the floatiest character I've played in an action adventure. He floats towards enemies. He floats towards ledges. Hell he even floats when just walking normally. All those flashy explosions don't change just how poorly Nate himself is animated.
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>>340261171
They don't dare have Nate beat the shit out of minorities because it's too racist for modern western devs.
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>>340260781
GOD FUCK! I just finished the 4 mainline games and am at the Saejima section of 5 but shit am I hyped as hell for 0 localization. I've pretty much want to go into this blind so I watched so few videos and only listened to some of the music but this fight is tempting me to buy the jap version right fucking now.
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>>340261180

Spoken like a true weeb.

The only animations you care about are stupid anime AAAAAAAAAAAAAAAAAHHHHHHHHHHHH! animations.

Well the west doesn't all love your chinese cartoons as much as you do.
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>>340261539
you're retarded
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>>340261213
Akira was good but still used a lot of corner cutting Japan animators use.
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>>340261614
so instead they got a strong independent black woman to beat the living shit out of him?
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>>340261624
No counter argument, can only speak in little buzzwords. You have no idea how fighting games function and why those animations are necessary to begin with. No wonder you suck westernshit dev cocks.
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>>340259839
What's your TV anon?
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>>340260805
>muh old Disney
rotoscoping and rehashed animation
wowwee

If you're going to try and talk about how great Western animation is, at least use Richard Williams or something.
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>>340261675
how dare you
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>>340261754
Basically yes. Western devs are cowards and faggots. They don't dare to display any minority in negative light. Amy Hennig was kicked out of Naughty Dog because she wanted old school adventure and not this modern SJW shit.
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>>340259431
To actually stay on topic, it's because Japan likes things to look and feel cool. There's a rule of thumb with art that if you can choose between looking completely accurate but not so hotor something looking really good but a little unrealistic, you go with the latter.
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>>340261180
>mfw comparing Street Fighter animations to Mortal Kombat
Is the West even fucking trying?
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The two most important things when it comes to animating an action game is 1. Impact 2. Weight
The best way to do this is to over-exaggerate the animation. Maybe this means to have a slight pause before someone does a fast slice, or a dramatic wind-up before the punch.

Western developers using mo-cap for every fucking thing doesn't allow them to have this over-exaggeration. Japanese Developers still do most animations by hand, it allows them to go over the top.
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>>340261624
Did you ever saw mortal kombat in motion? or killer instinct?
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>>340261861
damn, is this really what sonyggers are "NEVER EVER"ing over?
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>>340261849
Old Disney shorts and Tom and Jerry cartoons have far more fluid(hell they are better than most modern tv cartoons) animations than Akira. Akira uses lots of panning shots and "fake" camera movements to give the impression of movement. It's not bad it's just a different technique
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Western devs care only about realism because they are dumb shits without the slightest hint of imagination or artistic integrity.
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>>340259926
>There's an assload of Jap games which have fucking awful animations

this, off the top of my head MGS1-4 including the spinoffs (only ones with good animation are GZ and TPP)

from west comes to mind Naughty dogs games, ubisofts games, remedy games, rockstar games etc etc which all have good animations
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>>340259431
Because Japan try to make their animations look cool, and we try to make our animations look realistic.
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>>340262057
Speaking of Switch Axe the animation for the final attack of Translash III is sexy, I wish I had a webm of it
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>>340262220
>etc etc

Am I the only one who's noticed this basically means hey I'm out of examples but I need to make it look like there's more?
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speaking of god tier animation games
west could do a great animation in games but they don't want to
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>>340262057
Are you smoking pot?
Squeenix was one of the first to use mocap on a large scale with their shitty movie. Ff12+ have used mocap
Even souls games use a ton of mocap for humanoids.
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Are we all ignoring the elephant in the room? Western games, with a few exceptions, are made for PC. The ones that are console exclusive are the ones that have the better animations, such as Uncharted. Meanwhile, Japan RARELY makes games for PC, and coincidentally, those games are shitty in both a gameplay and technical standpoint, animations included. So it's fair to assume it's because the westerners have to appease a fucking cancerous platform, while based Japan does whatever they want.

GIVE ME THOSE FUCKING (You)S GOD MOTHER FUCKING DAMN IT
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>>340262147
you have no honor
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>>340262291
Yeah, I was hoping to find a webm of a good SA combo in order to show my point of over-exaggeration. But google showed nothing so I had to resort to that lackluster gif.
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>>340260781
Does Yakuza have co op? The battles seems too simplistic and dull to be fun on single player but the atmosphere and shit looks great for going through it with a buddy
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i was always amazed by monster hunter games: 240p screen, shitty textures, low poly models but then the animators always save the day. Everything just moves so... good.
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>>340262445
hey buddy I think you got the wrong thread, the console war club is two blocks down
>>340262195
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>>340262445
>such as Uncharted
lmao
no
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>>340262220
Sure, those western AAA studios have stepped up their game with all that booming industry money in recent years but as far back as I remember it was the Japs who really pushed the limits with what can be done with limited budget, technology, and visual communication.
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>>340262569
It's Capcom. They've been consistently good at animations for a few decades now, even when everything else around them crumbles.
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>>340262680
I hope youre not implying that the souls games have good animations, the only ones that are decent are the combat animations in DkS1 and BB and maybe the (constantly clipping) cloth physics in BB
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>>340262640
>im-fucking-plying Japan vs the world threads aren't stealth console war threads

Japan absolutely refuses to make games for PC. The rest of the world doesn't mind. Japanese games are also better than anything made from the rest of the world.
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>>340262057
Japanese developers use mocap.

MH animations were done with mocap.
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>>340261834
post the cards
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>>340262220
Rockstar uses a really good physics engine, not animations. And this thread has already gone through why Uncharted has terrible animations. Especially for such a massively budgeted game.
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>>340262814
I hope you're not implying you don't suck cocks.
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>>340262814
Not at all, just wanted to post something art related. The west may have streamlined conceptual design and art into the video game production pipeline, but in terms of innovative animation techniques and just the creation of countless visual tropes, I gotta hand it to them nips.
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>>340260068
Shitty enviorments with a low poly count leaving room for amazing character models.
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>>340261861
I don't think she just up and got kicked out, but ND fucked up by letting her go regardless. She's great.
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>>340262983
im saving myself until im engaged

>>340263047
never claimed otherwise, however thats less about western studios lacking talent than the management and producer culture being different/ worse which means that the people who might actually be better at making something wont get the job because a pink haired tumblr woman will be a better candidate to increase diversity
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>One problem well familiar to anyone in international business is that things which have a nice, simple word in one language turns into a drawn-out explanation in another that still manages to lose the meaning. Case in point is merihari, a Japanese term with roots in kabuki theater that literally translates to "modulation," although that doesn't really explain it.

>"For example," said supervising producer Hideaki Itsuno, "let's say you're making a punch motion. If it's going at the same speed from the time you start swinging to the end of the follow-through, it's not going to feel all that forceful. There's a sort of charging-up period at the start, and then a snap or a whoosh as you quickly push forward on it; that's what makes it feel good. But at the start, it was all going at the same speed."

>Explaining merihari to Ninja Theory took time, as did Capcom's expectations of DmC's violence level.
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>>340263330
Itsuno's life is suffering. Seeing your hard work outsourced to western SJWs who want to turn it into some punk rock star shit.
>>
I don't think Japan is better.

I just think the US is getting lazy. Miyazaki games are basically all animation. Not that many cutscenes. It's a good focus for them since people like the realism--or at least the gauged challenge.
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>>340263330
So basically it's because of culture, their arts and performances depended heavily on conveying convincing actions.
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>>340261473
I want to see what's under that skirt
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>>340260295
I feel like TLOU had better animations. Almost everything felt brutal.
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>>340259926
>>340260009
>>340260105
>Why are Japs consistently better at animations than western counterparts?
I don't think I've ever seen any game that could compete with Ass Creed or Uncharted as far as character animations go. Not to mention all of Rockstar's games, like GTA and Red Dead Redemption and Max Payne 3.
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>>340263450
Not to mention his spotlight being taken by an employee who is no longer there. Especially when it comes to Japanese developers, there's always "the guy behind it all" and "the guy with the simpler name".
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>>340261420
The point is it's better animated than all but a handful of Japanese media is fromt he 1930s, when everything else looked like shit.

Japan has made rotoscopping too (aku no hana) and they couldn't even come close to what Disney did 80 years ago.
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>>340262393
>>340262845
>some guy doing crawling snake mocap
lol
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>>340263641
>The death animations
Honestly I was unnerved by those.

Kinda the same vein as Issac being stabbed in the eye from that machine.
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>>340263450
This is the face of despair
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>>340261420
>>340261834
Rotoscoping wasn't common at Disney, most of the time they used live-action references for the animators to study rather than tracing over.
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>>340263716
this is so stiff and wooden
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Western devs have a pathological obsession to mimic Hollywood to the point where realism is taken to absurd levels. They want their games to be taken seriously as interactive movies. Meanwhile if Japs are making a game, then they're making a game and not a fucking movie. Even MGS for its cinema aspect has gameplay that excels most western games.
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>>340263893
Yes, your shitposting has very poor form, but what about the webm?
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>>340263716
Uncharted has shitty fucking animations. Every example is floaty as fuck with Nate teleporting all over the place because Naughty Dog has no fucking idea how to pace his movements.
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>>340263625
NEVER EVER
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>>340264012
The latest Uncharted game has fantastic character animations. Everything from a character slinging a weapon on their back, to climbing and reloading guns looks great. Only things that look off to me are certain stealth kills that exaggerate the neck snapping to a ridiculous degree, and sometimes melee attacks don't match up. TLOU has much better animations across the board considering it's a slower paced overall.
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>>340260163
It's also rotoscoped
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>>340264191
How about platforming where Nate does the same exact animation no matter the distance jumped making it seem he's actually floating in the air to make up for the animations missing. It's so akward. It's amazing how ND made Uncharted four times without ever nailing interaction being animated properly.
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>>340261675
I don't recall Akira using limited animation much, hell the movie even had lip-syncing.
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>>340264339
>Nate does the same exact animation no matter the distance jumped
This is bullshit for the latest game. I haven't played the old games in forever though, so I can't comment on those.
>>
Mods delete anything these days even vidya related

They want this place to be a forum, never straying an iota from the topic of discussion or a specific way of discussing it.
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So is this a glorious nippon is better at everything thread? Am I too late to pretend that stuff like Assassins Creed doesn't exist, or just call it shit despite all available evidence?
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>>340262393
The only souls game to use mocap is 2 and it's floaty as fuck
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>>340263727
>tfw we will never get a game by Itsuno with Platinums degree of free lancing.
>He will be held back by capcom till he dies.
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>>340263938
the animation is horrible and unrealistic, the only good looking thing there are particles
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>>340264681
If that's true then every Jap game is even worse. God, how can a country be so shit?
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This entire thread just seems to be either cherrypicking or applying standards and practices that work for some things and don't work for others.

I can say how Bloodborne doesn't have the incredible psuedo squash and stretching that the older and newer Ratcher and Clank games have but those two games are trying to do something entirely different so it doesn't really matter if Bloodborne doesn't have it.
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>>340259431
Varying markets. There's more opportunity with VFX studios, doing television/movies for Americans than there is for Japanese. So the talent pool for animators who will work on video games is limited.
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>Japan will never animate their milfs as well as the west
Commit sudoku now weebs
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>>340261614
But in that scene there in a prison in Panama.
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>>340261614
The enemies he's fighting in that very webm are fucking hispanic you stupid meme spouting fuck.
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>>340263928
>Even MGS for its cinema aspect has gameplay that excels most western games.

funny considering the only thing it beats is modern splinter cell

it has consistently lost to every stealth game and every third person shooter other than SC past the third one
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>>340261614

>Nate doesn't beat the shit out of minorities
>implying
>>
>>340264668
To be fair he got a lot of freedom to basically make his dream game with Dragon's Dogma. Capcom didn't have the time or money to let the game live up to its fullest potential, but I doubt Platinum would be better in that regard.
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>>340259431

I'll bite op, a lot of it is because western devs are shackled to the unreal engine and so much of their skill is reliant on it.
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>>340264345
>the movie even had lypsynching
Even the most basic of kids shows have decent lypsynching.
Anyway when you do something like pan the camera from the left of the building to the right that requires no animation technically speaking. All it needs is one big drawing and the camera panning from the left to the right. Lots of anime uses techniques like this
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>>340265251
If you're playing mgs for the stealth your doing it wrong.
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>>340265491
What do you play them for then?
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>>340265008
lets compare budgets of that and other japanese stuff shall we?
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>>340264920
I do like the new Ratchet animations
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>>340265008
>using the worst example for your counter argument
>>
>>340265008
>murrican portrayal of an asian milf
See. Even the west think asians look whiter than they really are.
>>
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>>340265681
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>>340265581
The over the top story, the bosses, all the little details, fucking with the guard AI with all the shit they give you. It's basically a stealth/action sandbox, not really pure stealth game.
>>
>>340265408
My point is,lip-syncing is rare in anime and Akira did it properly and avoided many of the typical animation shortcuts in anime.

>pan the camera from the left of the building to the right
Sounds like you're describing a film-making choice rather than an animation shortcut. Panning shots aren't necessarily done just to save money, it has its purpose. Anyway, my point is that Akira doesn't use many animation shortcuts. It's a very animated film with little animation "downtime", so to speak.
>>
>>340261180
I'm interested to see how much Ninja Theory have learned from Capcom in the development of DmC. Specifically, how little they know about making a visceral, challenging action game using proper visual and audio feedback. The latest promo for Hellblade looks promising in that respect.

https://www.youtube.com/watch?v=aKE7rKl4w6c
>>
>>340265681
The blur looks really nice but see >>340263330
The animation lacks weight because the speed of the swing is constant.
>>
>>340265710
>asian
u wot?
>>
>>340265779
So youre saying they are terrible "games" made for kids who want a tech demo to fuck around with while following a terrible anime story?
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>>340265854
I was talking more about the enemy rather then Ratchet. Shots like this are really cool where the characters are warping
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>>340265696
>has no example of a better jap animation
Thanks for admitting defeat weeb.
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>>340265595
We were comparing animations, not budgets. If you don't have anything better you lose.
>>
I believe Japanese people have a word for when a game feels good, that doesn't really have a direct English counterpart.

It's when a game has that oomph that makes playing really satisfying. The animations and sound effects are just uplifting. This is really apparent in great action games like Ninja Gaiden and Devil May Cry, hitting stuff just feels good.
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>>340266101
many capcom games have better facial animation then that
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>>340264920
Overwatch does it too which makes some funny screenshots
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>>340265929
You could dismiss them out of hand for not being as deep mechanically as Thief or Chaos Theory, but I think calling them tech demos sells them short since they're for the most part well designed games. They just don't focus on the same things that pure stealth games do. Like most stealth games don't have bosses for instance and I love boss battles.
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>>340259607
that's actually a small niche thing
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>>340265008
They're better at designing them
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>>340266017
https://vimeo.com/113761700
whatever make you sleep at night
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>>340266483
So why don't you post an example of it then?
>>
>>340260781
>dude clenches fist
>sound of tightening leather

I fucking love it when japs do this shit
>>
>>340260781

I wish I could get past the terrible fighting. Seems like an interesting series
>>
>>340267591
He did. Stop being a faggot.
>>
>>340261861
Who triggered this man.
>>
Am I the only person that can't stand hit stop?

The Japs love it, they put it in everything and use it for every impact. It's the same shit as the west's love of shaky cam, used liberally it might be effective but using it everywhere and all the time just makes it irritating.
>>
>>340268706
its good in some games. but it doesnt need to be in every single goddamn game for every last hit.
>>
Does Dust count, despite it being an indie game?

https://www.youtube.com/watch?v=UjfHqf95FF8

It's a shame the dialogue animations are so stiff, but dear god everything else. The way he spins his sword in his hand while entering/exiting combat. That windup on the grab mechanic making it feel like it has real impact. God, that's the good shit.
>>
>>340265854
Actually R&C is one of the few western series' that actually does that. Notice how, while the first two swings are quick, the third has the spin and delay to it from Ratchet himself before he swings to give it more oomph as a combo ender. Also when he does the jump attack, he hovers in the air for just a moment preparing to swing down.
>>
>>340269027
I'm not really a fan of 2d skeletal animation. Most of the enemies use it a lot
>>
Japanese developers often have to go for artistic decisions because their games are often either fap bait or something trying to strike a feeling through ambiance like souls
Western developers care more about making an actual game.
/thread
>>
>>340269501
but the nips created ikaruga and pacman
>>
>>340269847
It took me till Pixels to realize Pacman was made by Japs
>>
>>340270928
>BANDAI NAMCO
>not the most https://www.youtube.com/watch?v=E1wcuoxs4mU company name you've ever heard
>>
>>340259727
Those facial expressions are horrendously bad.
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>>340270928
I sincerely hope you're joking
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>>340271387
>Those facial expressions are horrendously bad.

You do realize that is a 13 year old PS2 game right?

Silent Hill 3's character models shat on absolutely everything at the time.
>>
>>340264285
Still looks good though, doesn't matter how it's made as long as it looks good.
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>>340259654
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>>340259431
i haven't played bloodborne but all the footage i've seen of it looks nothing like this
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>>340271387
They didn't have facial motion capture back then did they? I assume it's just animated in way similar to the exaggerated acting style common in Japan (even though the voice acting is English)
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>>340262057
DELETE THIS
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>>340263893
it looks no worse than the animations in Yakuza
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>>340262445
>uncharted
This is a board for video games, not movies anon.
>>
>>340262057
>implying you cannot exaggerate mo-cap

good studios will spend a ton of man-hours fine tuning their motion-capture anims to give them more weight and impact. It's tedious work though

>>340272830
nice meme
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>>340261624
People like you are why nobody on the face of the planet can have nice things.
>>
>>340273084
Yeah you can make your game look pretty as fuck when it's just a set sequence of events. The only time you ever get freedom to do what you want, the game either punishes you hard for not taking the path the developers had in mine or it's just ass and broken. It's good if you like actions flicks, but it's a terrible as a game otherwise.
And I do like actions flicks so I did like it
>>
>>340274027
mind*
I need to sleep damn it.
>>
>>340273451
>tumblr

go away.
>>
I might have actually came once or twice to the trick weapon transformation animations in Bloodborne.
>>
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>>340274125
>getting triggered by the file name of an image searched on google.

Good god you're a faggot.
>>
>>340259431
Because most of /v/ is full of self-hating weebs who hate themselves for not being japanese
>>
>>340259431
I don't care what you say about CoD but it had some God Tier scripted Animations, even in Modern Warfare 2
>>
>>340273451
>tumblr gifs
Among all the shit that they get triggered about, this isn't it? Shit framerate and shit cutting, every time, no fucking exceptions, always and dependably shit.


Yes I'm triggered god damn it.
>>
>>340274221
I totally believe you, landwhale.
>>
i'd like to see an interesting japanese fps
>>
>>340274350
I agree the framerates are shit, but it's expected when the compression axes most of the image quality.

>>340274383
Stay fuckin mad.
>>
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>>340274238
>I enjoy Japanese games
>OMG OMG STOP HATING YOURSELF OMG OMG

And then westerncucks complain there isn't enough niggers and trannies in their cinematic movie shooters.
>>
Why do so many Japanese games have this weird character frame pausing when they hit another character and vice versa? Its fucking stupid.
>>
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>>340274492
I like it. Makes the hits feel more impactful.
I hate in a game where you hit an enemy and it feels like you're just slashing at air.
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>>340274514
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>>340274492
They're called impact frames you fucking retard.
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>>340274464
I'd rather people never use such shitty fucking gifs at all, it just grates to see that shit quality. Or just use webm, fucks sake.
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>>340274603
Holy shit. This is amazing.
>>
>>340269501
>Western developers care more about making an actual game.
is that supposed to be bait?
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>>340274647
Fair enough. Ease of access leads people to use those kinds of gifs more often, but I understand the gripes you have with them.
>>
>>340268126
It's really fun once you get the hang of all the possibilites.

I got hooked on it and love to punch in some shittalkers face.
>>
>>340274663
it looks like shit
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>>340274806
This is a PS4 game.
Holy cow.
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>>340274806
Capturing Reality=/= Good animation.

Why can't westerncucks understand this?
>>
>>340274782
It's pretty good for a strategy game where you don't zoom in that much.
>>
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>implying western games aren't BESTern games
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>>340262220
>mentioning Rockstar after that Blandfest, no punch included GTA V
https://www.youtube.com/watch?v=GWVtZJo-HqI
>>
>>340274938
see >>340274928
>>
lol at the weebs praising their shity over the top animations.
watch less anime retards
>>
>>340274928
if they just captured reality and nothing more that would mean that there is a real life version of Elena out there that they recorded who has exactly the same face. But there isn't
>>
Why does Uncharted 4 have shit animations in gameplay? Nathan Drake controls like complete ass. Just compare him to how Lara Croft and other action adventure games and you notice there is something very wrong with how Naughty Dog is making games.
>>
>>340275287
yeah nah
>>
As someone that works in the industry, it's because of fatass devs generally spend 5-10 minutes with kinects and greenscreen recording animations and then throw them on characters that don't have the same proportions which looks fucky on a fundamental level no matter how hard you edit them. Japs are better at it simply because most Asian devs are short and thin desu
>>
>>340275287
This is some bad bait.
>>
>>340275396
>then throw them on characters that don't have the same proportions
this is why everyone in GTA is exactly the same height
>>
>>340274383
go kill yourself retard
>>
>>340275373
>>340275431
https://i.4cdn.org/v/1465277864129.webm

Go make shit games somewhere else, ND employee. Tomb Raider games from a decade ago had better animations. Meanwhile Nate is a fucking rubber band.

https://i.4cdn.org/v/1465277864129.webm
>>
>>340275604
Lol umad
& wrong
>>
>>340275781
Why did you leave your Neofag circlejerk, ND shill? They literally eat whatever you shit down their throats. Go there instead.
>>
>>340275781
to be fair anon, modern Naughty Dog is pretty shit.
>>
>>340275142
You know motion capture doesn't have to synch up 1:1, right?
You know the big wyvern in The Hobbit was mocapped by a normal shaped human man.

They can take mocap data and use it to animate a differently shaped model.
>>
>>340275906
I'm not a sonypony, nd shill, or whatever other buzzwords you decide to throw out
You're wrong anon, stay mad
>>
>>340274938
Mocap is the rotscoping of 3D animation.
>>
>>340275142
one can dream

>>340275906
fuck off cunt
not everyone hates modern games on principle like you do
>>
>>340274928
The faces in Uncharted are mostly key framed
>>
>>340276021
yeah and adjusting the mo-cap animation to perfectly fit the model while adding weight and impact takes a lot of animation work. My point is mo-cap is not about simply capturing the animation and you're done. There is still a lot of work behind making good mo-cap animations
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>>340259674
It is. This is the trailer for it. Actual game looks worse and has more fps drops.
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>>340276116
who fucking cares they both look glorious
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>>340276859
pew pew shoot everything explodes without even aiming pew pew
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>>340272145
They did
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>>340259431
Animations in Splinter Cell Blacklist are pretty good actually
>>
>>340261207

I want to play a Captain America game with this engine.
>>
>>340277014
>I'm desperately scrabbling for reasons to criticise Uncharted
Lol anon can you into hipfire?
>>
>>340276859
The lightning in this game is incredible no matter what you say. The environments look amazing
>>
>>340277445
Shh, you're not allowed to say positive things about Sony games on 4Chan
>>
>>340277606
Read the fucking thread. Even the fucking OP is Bloodborne. Gravity Rush has been posted, Yakuza has been posted, even Ratchet was posted. It's just ND's cancerous game design that's hated on here for good reason.
>>
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>>340259431
/thread
>>
>>340277839
for no* good reason

seriously all the shit you guys try and talk about their games is debatable at best and totally false at worst. You want them to fail and you are salty when they dont
>>
>>340277839
>great gunplay
>fun rope physics
>top tier animations
>incredible graphics

>MUH NIGRESS! WAH WAH WAH
Yeah, stay mad
>>
>>340277839
If you were complaining about TloU I'd agree whole heatedly about that steaming pile of shit. UC4 doesn't seem so bad though.
>>
>>340269027
Too bad you can't actually see anything by the endgame because FIREBALL AERIAL DUST STORM NUKE THE SCREEN.
>>
>>340277994
me want move penis but me get sad because me no see bumpy bits
>>
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>It's a weeaboo thinks Jap does everything better than the West episode

you people are cancer
>>
>>340278157
>>great gunplay
This thread alone has been spammed with one guy hip firing his way to completion and conveniently hitting red cans that conveniently hit well-placed enemies as he then makes auto aim swing into punch. It's pretty fucking awful.
>>
>>340278140
I haven't bought a ps4, i was going to befopre i found out that rnc is running at 30, if the new consoles can't push as many frames as my ps2 it's fucking trash, ps3 ratchet looked incredible and ran at 60, i've never been interested in uncharted, bloodborne looks neat but the more i hear about it the more i get turned off.
>>
>>340278294
it has great gunplay though, and you can do more than hip fire and melee

if you ever tried the multiplayer you would know that
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>>340278272
>modern western games
>main character is stronk feminist racemixed genderqueer otherkin furry

nty
>>
>>340259431
This is what Bloodborne could be on PC, but you retards still want exclusives.
>>
>>340278272
>its a 'anon uses "its a x epispode" episode"
Kill yourself you parroting fuck
>>
>>340278294
>I'm a retard trying to criticise the game based on a few 5 second clips where the player is using unlockable bonuses and easy mode
Stay mad
>>
>>340278393
Name one with a budget bigger than your height.
>>
Honest answer; anime, and animation in general.

Animated works force artists to often rely on concise movements and exaggerations to indicate and present actions. Animation, anime included, is predominantly unrealistic in proportions, perspective, and motion. Animation by nature lacks the nuanced, subtle detail our mind digest from input stimuli to find patterns, and so actions are generally exaggerated to better convey their intent and effect. Faces are the best example of this, though it applies to everything.

Given the huge anime industry in Japan, a lot of video game animators are either influenced heavily by the anime industry and conventions of animation, and/or have direct experience working in anime. In short; many Japanese animators have a lot of influence from or experience in exaggerated animation principles.

A lot of animators in the West do not have this influence, simply due to the medium differences.
>>
>>340278407
bloodborne could be the exact same game with doctored camera angles and color/ contrast filters applied on top? Time to buy a 1080 i guess
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