>meet fallen empire
>crush them
stellaris thread
How would I go about making the feudal empire from Dune? The spice must flow.
>>337688367
any way to set rally points for starports?
>>337688818
play a different game
>>337688367
>tfw my Jihadi Space Sharks became the gods of some primitives in bumfuck nowhere
Is there a downside to colonizing a ton of planets?
is there a way to indirectly genocide a pre-space travel race without using purge?
I have some bird fucks proclaiming independence in my glorious empire but unfortunately I can't purge them due to government
>>337689048
Only if you can't keep them happy and balance your resources right.
>>337688367
>in war with mushroom people
>send my 9k fleet to meet their 4k fleet in their capital
>wonder why they are taking so long
>warping to "unknown"
>my fleet proceeds to be stuck in FTL for 6 months and flying in the the middle of the map
>play with friend
>war with some guy
>counter his fleet
>vassalize
>go to war with another empire
>realize our vassal is sending his fleet
>3 4k armies
>instant wipe
>vassalize
>war a big empire
4 6k fleets for a total of 24k fire power
>fucking glorious battles
>vassalize
>1 year passes
>integrate
>suddenly control half the galaxy with the other half sending embassies and peace treaties
Fun
I dont have much war experience, just taking over small neighbours. If I were to wage a war against a federation with dozens of enemy planets, does the warscore go up? Or am I stuck with taking 3-4 planets each time?
>>337689120
If you want to purge you gotta take purge m8. Work around it the way your governemt type allows. Supress the faction or just vassalise them.
>>337688367
>>meet fallen empire
>>crush them
literally just doing this
>mfw all my vassals/allies
The game is just nibble away at border planets until you own the whole map.
How do I even play this game if I outnumber the enemy fleet 3:1 and they still do the same amount of damage as I am doing.
Not to mention that wormhole travel is broken af.
>send fleet to clean up a galaxy of crystal aliens so I can survey it
>right when they get into combat the admiral dies
>lose 5 ships
>Collectivist, Materialist and Militarist Empire
>go Science Doctorate
>1000 stars, 4 spiral arms
>exploring the galaxy, researching anomalies, colonizing worlds
>eventually research Warp Engine III
>start exploring further and further from home
>most of the races I've met have been friendly and xenophile, so we got along
>one time, my science ship is passing through some system
>suddenly, a Fallen Empire
>coo-
>Militant Isolationist
>demand I destroy 6 of my colony worlds in recompense for passing through their territory
>otherwise it's war
>look at my fleet
>80k worth of firepower, mostly Battleships
>tell them to fuck off and go to war
>eventually beat the shit out of them
>take their two Ringworlds for my own
>suddenly everyone in the galaxy is forming coalitions and federations and alliances
>all are viewing me as a major threat now
>because I defended myself when attacked
WHY?
>>337689472
Counter his fleet
Send a small squad, pause and analize his army
If he has armor use lasers
If he has shields use kinectics
If he has both use missiles unless he has counter measures but most AI never research them
>>337689472
Have you considerednot being such a scrub?
>>337689602
THEY DINDU NUFFIN, THEY WAS INNOCENT EMPIRE AND SHIET
>>337689619
torps counter shields tho
>>337689619
But upgrading my whole fleet takes like 5 years, what about the battleship-crusier-destroyer-corvette ratio? How many of each do I need for my fleet to be effective?
WE NEED MORE SHIPS!
>>337688954
>tfw when no modern dune game, where you can collect spice and ride Shei-Huluds with your bros
I'm about to attack a Fallen empire, what is the best equipment to counter their fleets? Currently my best tech are Heavy Cannons and Shields
>>337689472
You do know you have to upgrade your fleet after you research better tech right?
Also if your building custom ships you have to manually upgrade them.
Weapons:
Ballistic does well against shields but does little damage against armour.
Lasers do well against armour but not well against shields.
Missiles have the highest damage but can get intercepted and shot down.
So when your fighting make sure your enemy is not countering your fleet otherwise you can lose even if you have a "stronger" fleet.
>>337689965
what i did last time was using 1 destroyer and 6 corvettes to scout, the enemy army will draw aggro so just start jumping to bait them, upgrading the army takes time but its totally worth it because you know exactly what they have while the AI will never swap loadouts.
what i usually do for my fleets, is 1 battleship, 4 cruisers, 16 destroyers and around 30 to 40 corvettes, but you can use another battleship or a couple cruisers if you need then and have fleet space.
>>337689306
Integrating takes ages though
10 years until you can even start doing so, and when it's a big empire it can easily take 50+ years
>>337689965
It turns out that spamming corvettes with some battleships for aura support is goat
Is stellaris worth buying? I've heard complaints only the early game is good
Am I missing something when it comes to waging wars? How do I just wipe someone off the map without vassalising them or anything?
>endgame war between huge federations
>use jump drives to leap halfway across the galaxy directly into wargoals and home systems
>bombard and invade planets with ease
>enemy federation never seems to be doing anything
>win war without fighting any real space battles
>>337690372
Looks like I'm gonna have to do some remodeling to my fleet, do I have to make more loadouts for ships or can I just stay with 1 loadout per ship?
>>337690490
Thats what the enemy did to me basically
>47 hours played
>never even played a game to the end because I become bored around the time I research battleship, quit and never load that session again, wanting to try other ethics/traits
>game sessions become shorter and shorter and downsides of the game become more and more obvious
>never even saw the invaders from other dimension or a robot uprising
How do I have fun with this game without burning out?
>>337690087
>Using ayy armies instead of robots
>>337690667
This.
>>337689002
Did you mod your game or how come you have a limit of 65 planets and have 16 core worlds?
Enjoy your easymode
Who else /masterrace/ here?
>>337690651
multiple loadouts if you want to be jack of all trades, but its usually a pain in the ass to keep them all updated so i always go with full counter.
i forgot to mention that you should focus on evade/defense with the corvettes and destroyers while focusing on damage/rate of fire with cruisers and battleships.
>>337690667
you're already having the most fun you can have with this game. endgame isn't worth playing to because the crises are bugged and the AI doesn't even respond to them
>encounter fallen empire
>offer research agreement
>get an assload of minerals in return
I mean okay but this is kinda patronizing
Could I run this game at least decently with quad-core i5-2300 CPU @ 2.80GHz, 8GB RAM & GTX 660?
Also how hard is it to learn all the basics? I don't play much strategy games except CivV, but I guess this is quite different strategy game.
>>337689048
every pop above 10 adds a penalty to research speed
but if your staying ontop of your empire then more pops is more everything.
>>337690667
>start as pacifist xenophile materialist. planning on sciencing the shit out of the galaxy
>everyone around me is xenophobic spiritualist and/or militaristic
>just end up declaring war on everyone to create an empire and ignore the space exploration
where did it all go wrong
>>337691042
Do Fallen Empires ever stop treating you like dumb babies? I'm almost completely caught up to them in tech now but they're still either dismissive or patronizing.
>>337689602
considering you can beat up a fallen empire i'd view you as a threat too
did you steal their swanky tech?
>>337691146
I'm 'Equivalent' to them after completing all non-repeatable tech and they still treat me the same way
>>337690832
>playing with sectors
Enjoy letting the AI fuck up your precious empire
>>337690927
So basically make the corvettes and destroyers as tanky as possible while cruisers and battleships do their thing, got it. Is it because enemy first targets the smaller ships?
The research is slow as fuck, especially the physics one. Even tho it has a bigger modifier and more research points it still takes longer than any other research
>>337691047
It is extremely shallow, you just build stuff, research things one at a time, you also don't have to worry about tech trees, as all research choices are just random, you colonize, build fleets, send fleets into battle, you can't control the battles in any direct way, the game just plays itself
>>337689472
run 2 fleets. the ai always attacks the closest so make that one led by a trickster and use the defensive computer. the 2nd one will be the bigger fleet and put an aggressive admiral with offensive computer on that one.
http://steamcommunity.com/sharedfiles/filedetails/?id=682291921&searchtext=
This mod removes the multiculturalism from humanity. You're welcome
>>337690667
Easy.
You must BURN THE HERETIC! KILL THE ALIEN AND SHUN MUTANTS!
How do you trigger the prethoryn swarm?
I already defeated the unbidden a while ago.
So if you do Technological Enlightenment on pre-FTL species, do they then become a normal space empire like the others? How can I peacefully make them become a part of my empire?
>>337691343
exactly, when having alot of corvettes and destroyers its very likely that a ship will target them and having those extra 3-4 shots per ship can turn the tide of a battle
>>337689472
Stop being shit
>>337690925
>going fascist
>not taking the fasces
>mfw building my first robot pops
when can I get a robot rebellion?
can I purge my own people and get only robot pops so I become the robot overlord?
>>337691340
Whats so bad about them that you had to change a core mechanic of the game? You assign them, select the type of resources you want, thats it. Its not like they are doing much. Which is essentially my problem with them.
I wish they would be more like colonial nations in EU4, generating armies and all that stuff. Instead, it just seems like they create some defense stations which is totally useless
>>337691350
So, I guess it's not worth the full price. Could you recommend some good space strategy games with emphasis on diplomacy?
>>337690667
This happened to me too until I autismed out and made the dragon reborn empire. Now I'm just expanding Rand's borders and taking my time. It's fun when you put some love into your empire :^)
>>337691112
>Not letting them in
>Not forcefully suppressing your own people when they complain about the newcomers
>Not just understanding
Are you a racist!?
>>337691470
They become your vassals by using enlightenment.
Then you can integrate them into your empire after a while.
>>337689120
If you want to kill meatbags it's simple, remove all food production.
Use resettlement to put all the undesirable on the same planet of course, you don't want to kill precious loyalists/actual people ( i.e. your own race ).
There's also just putting them all on planet near someone you want to tenderly rape, declare war, give them the planets as peace offering, then declare war and bomb them from orbit until no one remains.
>play with the friend
>spawns literally 2 jumps away from me
>i have only 1 way to get out of my home system
>immidiately rush frontier outpost to secure my exit
>friends instantly butthurts because i took his *space*
M8 i had otherwise i would get stucked and i was first . Better dont anger the military dictatorship fanatic militaristic spiritualist lochness people.
He butthurted for a loong time geezus christ
>>337690594
Cede planet, once you have control of their planets, migrate one of your pops over to their planet, purge the xeno's
enslave them if they try to rebel
>>337691691
yes. some guy on reddit did exactly that. in fact I think he replaced every sentient being in the galaxy with robots
>>337691390
You do realize whites aren't the majority of the human population, right?
>>337691695
>I wish they would be more like colonial nations in EU4
That would be nice. Sadly, even Paradox themself said that right now, modding your core planet limit is a viable alternative and that sectors need reworking
I'll be fine.
how do you even mod your core limiton 1.0.0
>>337691807
Is it worth it though? What does that exactly give you?
Also how are the chances of Militarist Xenophobes liking me enough to be able to do it if I'm a Pacifist Xenophile? Our relations show -25 right now. Won't they just rebel and go full independent or something?
>>337691695
>Whats so bad about them
>incorporate two planets in a sector
>research and production drop in half
The AI is goddamn retarded.
>>337692264
as long as you dont use the jump drives or build any robots you're fine
>>337692305
Integrate and you get there planet. Then you can just purge it and put your people on it.
is the really no way to get influence besides some techs and making rivals? literally swimming in energy and mineral but can't do anything because 0 influence, plus i'm integrating a vassal which fucks things up even more
>>337692264
>mfw 300 years in and Administrative Efficiency still hasn't shown up
4 sectors and 5 core planets, I can't expand anymore
>>337692384
Nigga I'm Pacifist, I can't and don't want to purge.
>>337690164
Spice exist in Distant worlds as a super rare resource
>>337691845
>Hyperspace
dun goofed son, Wormhole master race
>planet on the otherside of an empire's borders
>build generator nearby
>jump across his borders and colonize it
>>337692406
Fulfill mandates
>80k fleet stuck in enemy territory
>was just at war and ceded their planet
>can't declare war again to get out for 10 years
>>337690651
Evasion is OP and bigger ships don't actually get exponential bonuses so corvettes are the best basically
>vassalise an empire
>your vassals are stagnant irrelevant shit till the end of the game because their pop is unhappy with the loss
>liberate part of an enemy empire and ally them
>have to wait 10 years until you get another go at liberating more planets, no way to liberate the entirety of the enemy empire in one go at all, if they only have one planet you have to conquer it
>freshly liberated allies are now stagnant irrelevant shit till the end of the game because their pop is unhappy with the new empire politics and there's not enough ways to change political affiliations of pops without enslaving them for 50 years while showering the planet with edicts - something that AI isn't smart enough to do
>expand, conquer and purge xenos
>have to create sectors ruled by AI so stupid it can't even upgrade a colony ship shelter to a planetary administration
>no way to change political affiliations of your vassal without directly annexing him
>no way to politically influence another empire to change ethics of their pops, cause uprisings, revolutions and shit
>no way to exchange technologies directly
The game is still good, but it has a lot of room to grow. I hope patches and expansions will improve it.
>>337692464
>>337690164
>>337688818
spice is in stellaris brobros, it's a psionic unlock so you'll want to go spiritualist
>>337692264
Synth's are easy to deal with, just give them citizen rights and eventually an event will fire that disables the ability to destroy/enslave them but they never rebel.
good luck making the AI make the smart choice however.
>>337688367
>it's a "enemy fleet rekts you two to one" episode
How so I solve this? I've tried all weapon types, railguns, torpedoes, autocannons and fighters. Their tech is equivalent to mine.
>>337692519
huh, what are those and how do I do them
>>337692756
mandates are democracy only and usually hard to do because it's build 4 mining stations/research stations when you only have 1 or 2 you can still build in your territories.
I really need to vent because this game should have been my dream game but is a frustrating piece of shit instead.
>slow as fuck start
>boring colonization system
>terrible map without consolidated options
>ugly as fuck white sector shit
>terrible random research system
>90% of traits are useless
>AI is either completely inactive or will form a 5 alliance and stomp you
>decide wargoals BEFORE your start the war
>only way to raise warscore is slow as fuck orbital bombardment + invasion
>can't conquer area without the above
>no balance between weapons, tachyon lance dominates
>useless CiV style diplomacy
When does the swarm come?
I'm at 2372 right now.
>>337691672
>wanting a picture of a faggot for your empire
suiting.
>>337693023
you have to trigger it trough an event
>>337691990
>implying minorities will survive after the Earth is purified, before moving onto clearing the xenos from space manifest destiny
>>337692756
If your empire is ruled by a democratic regime every time a president gets elected he will push a certain mandate. It could be something like "build 3 mining stations" or it could be something like "legalize slavery". If you fulfill the promise of the mandate you get some influence, if you don't that president loses some public support.
The system is pretty crappy right now because presidents don't change their mandates between elections, meaning that if you elect a guy that promises to build more mines you'll have to build those mines as long as he is the president.
>>337693090
And how do i get the event?
>>337692268
Have this.
>5 human races
>better battles
>more aggressive AI
>can build Administration on 1 pop planet
>resettling cost energy
>base core cap increased plus for most governments
>many other fixes
http://www55.zippyshare.com/v/tl6n1KX8/file.html
>>337692968
I'm right there with you, it's a flavor of the week game. Once you squeeze about 10 hours of fun from it you never want to play it again. I already uninstalled it last night.
>>337692595
Fuck that shit.
Battleship only, #YOLO
>>337692968
Truce after warscore is the worst, why do i have to designate which planets I want and then be cockblocked for a decade when I could just steamroll him
How is diplomacy in this game?
>>337693380
battleship with tachyon lance and slow movement aura plus a couple cruisers with tachyon lances will kill everything before it reaches you
>>337693561
It's not.
Come back in two years once all the patchs and dlcs are out.
Go play incest simulator in the meantime.
>>337693561
what diplomacy ?
>>337688367
Star Wars mod when?
>>337692268
edit 00_defines.lua
>>337693106
But whites are a minority of the world population. Asians are the plurality.
>>337693561
the declare war button is pretty good
>>337693662
>incest simulator
i'm intrigued, tell me more about this
>>337693917
He's talking about Crusader Kings 2 or Europa Universalis 4 or something.
Research is completely retarded. Everything is based on the total population you have, and randomized. You could make a robot-focused empire and take decades to get the chance to fucking research robots.
>>337693561
Non-existent. AI mostly will never want anything to do with you because reasons. They won't even allow you to become their own vassals. Eventually they'll only want to trade star charts and that's it.
>>337693917
Crusader Kings 2
>>337693917
Crusader Kings 2.
>>337693784
>>337693784
pssst keep the white dreaming, you will hurt his feeling if he knows the white is only 20% of planet
>>337694152
>have a gorillon people
>have less everything on any metric combined than the average european country
Except rape maybe ( though since we're importing you "people" this is about to change ).
No offense.
>>337694152
>inb4 the thread devolves into race based shitposting because a /pol/tard gets triggered and people are too stupid not to respond to him
>>337692640
i still need some sandworms
How do I get my carriers to get close to the enemy, so their strike craft can actually do shit? I already set their AI to aggressive yet they still hang out in the back of my fleet doing jack shit
>>337694003
>>337694016
>>337694070
Thanks for recommendation, I've heard of CK2 many times, but have never tried it out.
>>337694523
give them short range weapons
>>337694434
Every thread now has buzzards from every subculture waiting to turn any videogame thread into politics/food/porn/music bullshit.
By now everyone instictually understands that videogames are a stupid waste of time so they relish any opportunity to talk about literary anything other than videogames.
>>337694361
>hey guys everyone needs to hear my political opinion all the time
Literally no better than furfags
>>337692968
I feel you. The thing is this feels like an early access game to me.
Where is:
>Trade.
>Diplomacy.
>Different victory conditions.
>More galaxy types.
>More ships.
>More options.
I have no idea why I decided to buy this game instead of waiting for a complete edition.
>>337692968
>only way to raise warscore is slow as fuck orbital bombardment + invasion
this entire system needs a complete revamp. i know it's all about the coolness factor of having your xenomorph army or clone army or whatever, but as gameplay, it's just an unbelievably tedious process
>clicking into 10 separate planets to recruit armies (because it takes insanely long on just 1 planet)
>giving them attachments 1 by 1 and embarking
>getting the slow ass transports together to merge them
>getting your fleet to escort the slow ass transports to the enemy system, hoping you don't get into a battle that wipes them out
>very slowly bombarding the planet
>invading and hoping you don't lose the battle and have to do all of this over again
imagine if you had to do all those extra steps just to siege one fort in EU4
How and when do you get the Prethoryn pre-event?
>>337694786
Randomly
It can happen at any time mid to late game
You might not get it at all in a game
>>337693421
because the game is balanced around multiplayer, where they don't want people getting eliminated in one war
multiplayer is the single greatest reason why paradox games have been getting shittier and shittier
>>337694937
I am at year 2373 now, should i expect it soon?
How do I get these faggots happy and back to work? I can't enslave/purge them because of traits.
>>337695237
>randomly
You shouldn't "expect" it at all
It might not happen
>>337695382
Randomly implies it has a chance, i could stay in the game until the year 3000 and it would have a higher chance of happening.
>>337694612
Already did that, they only carry autocannons
>>337695376
enjoy the "feature"
How do i get over the base acceptance of -50 for alliances? I have some empires cordial and without any negative modifiers, but what positive modifiers can i get ?
>>337695376
>build happiness buildings
>issue edicts
>give them a governor
>wait for them to stop being mad that you conquered them
>>337695376
Build Happiness buildings
Install a governor
I HAVE THE HIGH GROUND
>tfw your federation members all gang up on a fleet bigger than yours with the helm and win
>>337695512
Embassies get you a total of +100 over time. Also maybe giving them shit (if they're willing to take it).
>tfw 115 months until the research is done
>tfw you know that the next technology will be as slow as that one if not longer
Just end me
What do i do when i go to war guys?
I always end up with shitty planets full of alien pops who hate me, when all I want to do is wipe them out?
How to genocide ayy?
Is it worth enslaving the ayy pops I got from wars?
How do I replace them with superior humans without purge?
>>337695580
From my perspective it is your empire that is evil
What is the cheapest way to buy this?
Green Man?
G2A?
>>337695852
You could always resettle them to a place they can't live in, maybe. Or maybe terraform the planet to a type they can't live in. But it'd be too slow.
I usually just vassalize them. They won't rebel even if they hate my guts, and will help you in wars regardless. It's way easier and quicker than than either integrate + purge them, or start chipping off planets every 10 years.
I had a ton of fun in my first playthrough but once the novelty wore off I realized the game lacks any sort of depth. It is piss easy to conquer everyone if you even remotely know what you're doing. There is no challenge or multiple valid ways to go about winning.
It primarily made me miss Dominions and Civ 4.
>>337696276
Torrents :)
>>337696276
Kickass torrents
>>337696276
kat.cr
>>337696593
>>337696620
>>337696647
>Torrents
>Buying
Wew lads
Is a fallen empire enough to stop a scourge from spreading, for a while atleast?
>>337696276
Buy for mods, torrent for game (skidrowreloaded)
the game is pretty fun at first but it needs to be made deeper, which can be done through DLC (you should pirate those too) and mods.
>>337696276
>game is obviously a skeleton for DLC
>have two options, buy now and pirate dlc, or pirate now and buy complete edition down the road
I know my pick
>>337692635
>AI so stupid it can't even upgrade a colony ship shelter to a planetary administration
Why do people keep lying about this. The AI is fuckall stupid but it does this just fine.
>have a good empire going
>find all kinds of cool anomalies that will make me have an ultra good early game
>oh wait, they're all inside the borders of a fallen empire
>Which is an enigmatic observer and very, veeeery unhappy with your whole 'we're a civilization built on enslaving' build
>oh wait, your other neighbor is a Xenophobic Militarist Spiritualist with Superior fleet strength and a "Purge the Heretic" personality that has already eaten one neighbor and is already beating you in tech despite having 9 planets
Oh
Great
>>337695537
>>337695539
>build entertainment forum
>pops destroy it immediately
>governor does nothing
>put on some happiness edicts
t-thanks for that 1% of happiness
>pirate faction.
>Slow moving space station that produces ships
>Not allowed to settle worlds or create colony ships.
>Gain energy/minerals and tech by blowing up enemy ships
>Science ships have a 'waylay' option where they can generate funds by setting up shop settled star systems
Space piracy when?
>>337697220
HAHAHA they showed you, faggot.
Just wait for them to stop being mad.
>>337692968
>>337692968
>only way to raise warscore is slow as fuck orbital bombardment + invasion
This isn't correct. Winning fleet battles and destroying stations raise your warscore as well. The only planet you usually have to invade is their capital. Most of my wars have been won by letting a huge fleet run rampant in their sectors in aggressive stance.
>>337697353
FUCKING XENOS
>>337695469
It's more likely for a rare event to appear in an extended range of time, but it is exactly as likely for a rare event to occur at any particular point in that range of time.
This is a very common misconception. The likelihood of a rare event occurring as time goes on does not increase on an individual basis. The 1000th roll on a 1/1000 probability isn't 1. It's still 1/1000.
>>337697565
Why are you playing as an empire that can't purge anyway?
Some people need to be killed.
>>337697689
I didn't know at the start that the traits I picked disallowed me to purge/enslave.
>Dangerous technology
Uh, should I go for it?
>it costs influence to be in an alliance
it costs influence to be in an alliance
>it costs influence to be in alliance
it costs influence to be in an alliance
WHY
THE GAME GIVES YOU NO EFFECTIVE WAY OF MAKING INFLUENCE BUT DEMANDS CHUNKS OF IT FOR YOU TO DO LITERALLY ANYTHING
FUCk
>other empires are bugged and don't end their wars
what a fucking meme, these fuckers have been occupying another empire for decades and never ended the war
>>337697965
It costs influence to be in an alliance because you can't do stuff without someone else's say so.
Research and putting Frontier Stations in sectors will help with influence gain.
Also declaring Rivals.
You are a dumb
>>337697915
yes it's just another RNG if shit goes bad
I killed my first space amoeba lads
I'm so fucking proud, fucking xenos
>>337698107
Wrong, throwing up frontier stations not only costs a chunk of influence but also costs influence each turn and is the only effective way to expand early game since the game refuses to let you colonize anything. I have 3 rivals running and had to scrap all of my frontier stations just to be able to stay at +0.
What the fuck is even the point of having an alliance if its just a negative?
>>337697965
get gud mate
>>337697589
Common misconception if you're borderline retarded maybe. I've never heard anyone claim that.
what a the fuck am i supposed to make with all the credits and minerals i have
>>337697054
Literally had this happen to me yesterday. Pulled out a planet from a sector for a few minutes to recruit armies from strong uplifted aliens that lived there and saw a fucking horror of a planet, with unremoved tileblockers, colony ship shelter and no improvements on most tiles, even though I was always feeding that sector money until it always had about 500 of each resource and had "respect tile resource" turned off.
I understand why they can't upgrade shelters to administrations - shit requires influence and them spending it without my permission would be kinda shitty, but it's stupid that devs didn't think of that. It could have been done as a simple dialogue pop-up from a sector governor asking for a fucking permission to build the thing.
>>337698305
Like I said, you are a dumb.
>muh early game
Don't expand too fast, you idiot.
And when you get sectors, PUT FRONTIER STATIONS IN THEM.
Declare rivals.
Research the society techs that give you influence gain.
git gud
>>337698504
>Minerals
Fleets, planet upgrades, defense stations, trade for shit
>Credits
Literally nothing
>>337698107
frontier stations cost influence though?
or are you saying after they've been sectored?
>>337698305
http://steamcommunity.com/sharedfiles/filedetails/?id=681684405
>>337698565
>Just edit the files like me
Fuck off
>>337691204
Just reverse engineered shit.
>>337698664
I'm pretty sure you just quoted the wrong dude.
>>337697965
>NO EFFECTIVE WAY OF MAKING INFLUENCE
Play a democratic empire if you want that. Otherwise just stop building shitloads of outposts. You should have 9+ or so a month even if you're a despotic goverment.
>>337698613
I dont want to cheat to win anon
I fucked up. I colonized my 3rd planet and it only has 10 squares, this is my first playthrough, as the unity humans.
Time to reroll, or do I play it through?
>>337698343
>-4 due to frontier outposts
>Need all.
>>337698748
it's ok, anon, colonies are mostly useful for their borders, so you can build more mining stations and shit. A spaceport on a small planet will work just as well as on any other one too.
>>337698504
Robots and boats, respectively. Don't have robots? Too bad. Paradox couldn't think of any other use for credits, and you can't even force people to give you CPM if you beat them in a war. Which makes this game's shitty diplo worse than CivV's, where you could, at the very least, get resources out of wars as well as territory.
>>337698031
yeah my 2 neighbours were stuck in a war with each other for the first 50 years of my game. i thought it was a bug but i guess it's just shitty AI
>>337698726
Fucking how. You can declare 3 rivals for 0.50 influence gain and thats literally fucking it.
>>337698748
It's not really a problem since you can have as many colonies as you want.
>>337698748
There's no real reason not to colonize every planet that has 60% or higher habitability regardless of tile size.
Is there someone who can give me a speed course in empire management?
I am bumfucking around with sectors but I don't know if that is a good idea. Otherwise I can't blob on the map and reach for other resources.
Also my energy cred input is always too low.
Some god emperor willing to help out this humble man?
I love bringing people together :^)
>>337698868
AI so shitty they don't end a war even though all the plants are conquered? jesus christ
How the fuck are you guys still getting enjoyment out of this barebones, buggy game?
We'll get there eventually.
>>337699082
Are you sure you have enough idle construction ships?
>>337698935
1. Use planets plot to compensate for what your empire's space lacks.
2. The game is slow paced, don't think you should be foreverly expanding. You'll need to research alternative colonization before you can really get anywhere.
3. Frontier stations are essentially temporary flags. You don't want to plant them everywhere, just in places you will eventually colonize or in places with absolutely crucial shit inside them. Always go back and remove your frontier shit
4. Save your Influence it is incredibly finite in late game and will likely go towards replacing dead leaders.
5. Make sure to put an embassy in the capitals of races who you think may one day make potential allies
>>337698876
Protectorates grant influence. There are a handful of techs that increase it and a structure that does as well. On top of that you can fulfill campaign promises for huge influence infusions.
>>337693708
>Star Wars
Hopefully never. Enjoy your big black cocks and tumlr mary sues.
>>337698876
The stronger your rivals the more influence you get.
>>337699124
>213 years
>>337699163
I need every single one
GENE. TECHNOLOGY.
>evolving a near-sentient species into the perfect solider for your invasion forces
>genetically modifying your colonists so they can live comfortably on any planet type
>turning xeno prisoners of war into your personal slave species, altering their genes to increase their mining output and increase their charisma for an added happiness boost to all other pops
>dedicating entire planets to one type of science output, then altering their citizens to be even more adept in that specific field
Researched robots. how do I make robot pops? I dont see a button for it
>>337693421
Some guy got rekt in multiplayer and cried
He probably belive that in real life if you get mugged you will keep some of your stuff. The casus belli and war goal system of paradox games are bull shit they only made sense in vic II because if you were ok to be gangbang by the entire world you could do anything.
>>337699943
Build them like buildings. Not sure if it needed an empty square. The armies are done just like armies, though.
Why can you demand to liberate and cede the same planet?
I spawned next to two empires with my galaxy color. Is there a way to change mine?
I just vassal'd a world of ocean dwellers but dont have the tech to colonize ocean worlds. If I absorb them into my empire will I be able to build colony ships on their world and send them to colonize oceans or am I going to get cock blocked?
>>337688367
>upgrade ships to latest design
>go down in combat value
o-okay
>>337691340
>Build everything you want on the planet
>Set it so they can't rebuild shit
Sectors work fine as long as you take the extra two minutes to hold their hands
so I "helped" a spacial era civilization saving their asses from a asteroid, they ask me to join my empire and now they are rebelius pieces of shit.
Cant purge them or slave them, and I'm starving them so they dont reproduce anymore. Is the only way to deal with them to deport them to some shithole and liberate them? I want to keep their planet, they have resources that I need in the system
>>337700032
Yeah, multiplayer seems to take way to much priority when it comes to Paradox games.
>>337700447
>it takes 7 years to upgrade my fleet
>they're obsolete by the time it finishes because I got a lot of new technology from fedaration allies
Why do I have so many loyalists?
>>337699169
Thanks.
If I am colonizing green planets where I can I end up with a map covered with small dots in my color. nothing is connected, previously I used frontier statios to fill in the gaps and connect my empire, but I reckon that is not the correct way then.
How does one create a normal border for his empire instead of small pockets of colonies?
>>337700510
I'm fairly sure half the time that doesn't work.
I have a set of districts which I got from a Fallen Empire, and whenever I set them to a sector with Allow Redevelopment off and Respect Tile Resources on, they still try and make Basic Science Labs over my Dark Matter Generators and it's a real pain in the ass to watch them.
>>337700732
>tfw people are so loyal even citizens from other countries are loyal to you
>>337700716
I wish like hell there was a way to see the numbers of a given ship design.
>>337700202
WoT?
>be Fanatical Pacifist Isolationists
>spawn next to a fallen empire
>Demand I cede 3 planets to them
>Send a fleet of 28k strength to my border
>>337700790
The more populace you have in one area the further the map spreads out. Later in the game you will likely have multiple races or gene editing and the ability to colonize a multitude of world types. Early on, not so much and this is to encourage you not to spread aggressively. I'd reccomend you take your eyes off the frontier and look to fostering your pops while you wait for the proper tech.
Funfact: If you have a colony ship selected while looking at the galaxy map, it will put an icon next to any star systems that have colonizable worlds. Even if you can't colonize said world yet
Sometimes my energy credit income is +100, sometimes they're -40, and sometimes it's just +2
>mfw
Sectors man
>>337700910
Are those dark matter generators sitting on top of tiles that have natural science resources? I have a theory that maybe the Respect Tile Resources option overrules whatever you have Allow Redevelopment set to, aka the sector governor respects tile resources so much that he'll rip down buildings that don't utilize them in order to build new ones that do.
>All of my leaders start dying
>Two of my scientists are dead
Not sure how they seriously expect me to shit up 20000 influence out of nowhere like this
>>337701195
Maybe I'm indeed a bit too greedy about setting up my empire. Thanks for the tip.
>>337690667
wait a second....that man...
what sense is there in only being able to stop ships in solar systems?
HOSTILE FLEET DETECTED
>>337701312
No, it's not a natural science resource.
The Dark Matter Plant is actually sitting on top of a +1 food tile, but the AI STILL wants to make Basic Science Labs on it.
>tfw wager a white peace with only a single positive point
Thank god, I was getting my ass rekt.
>>337701635
>>337701312
It's also trying to do the same thing on an Industrial Complex which also lies on a +1 food tile.
Will something happen if I research Sentient AI? I already have the swarm on my frontlines, dont need robot rebellion on my back.
>>337694472
Then tough luck faggot, this isn't fucking Dune the game.
>declare war on some guy
>he's using hyperlanes like me
>his fleet of 3k manages to slip past and into my territory
>order my 10k fleet to attack them
>he literally takes me to the other side of the galaxy because we're both hyperdriving at the same speed
>realises I've started bombing his home planet
>turns around, emergency retreats out when I catch him and leads me all the way back again
>>337701748
Sentient AI allows you to get Synths, the +10% Research is also pretty good.
It will probably piss off a Fallen Empire that wants to keep dangerous technologies away though.
>>337690087
That looks awful.
>>337701854
It's safe then.
So what technology allows robots to rebell?
>>337702018
They rebel if ANY empire pisses them off which is at a pretty low happiness.
You can prevent this by giving them rights and not disassembling them.
>>337700732
Clearly their are spying on your behalf.
Or just they are weaboos for your empire
>>337702313
>He used the flying sword icon.
Every fucking time.
>>337702171
My galaxy is already pretty much fucked up so might as well research that.
I myself dont have any robots, just worried about the other empires. Will every type of robot be able to join the rebellion or just the synths?
>>337700202
You can't. Notice how the "Confirm" button isn't clickable?
>TFW absurd mineral and energy income but can do literally nothing because no influence income
I-I guess staring at the screen waiting for some kind of tech to show up and fix this is f-fun
Am I the only one who has trouble playing as anything but human?
The sector AI is so fucking bad that it's made me quit the game for now, I'll wait for it to get patched or modded. It's literally an anti-feature, the entire god damned point was supposed to be to reduce micromanagement requirements so you could focus on bigger shit, and instead it actively requires MORE micromanagement to keep it from repeatedly fucking you and destroying all your R&D, energy etc.
>fully developed planets populated entirely by synths
>AI: must build more hydroponics over everything who needs dark matter and all that shit
FUCK YOU
>>337702782
Nope
Humans are master race, anyone that plays something different is a heretic and should be purged, just like the race he is playing as.
>>337702782
Well everything else is a furry, a Cthulu-wannabe or a bird
None of those really appeal to me
>>337702313
>that ruler
Better do that emergency election and fast
>>337702581
oh yeah, thanks
>>337702782
>not playing as jewish bolshevik reptiloids
>not finding Sol system and infiltrating human society to plant the seeds of communism
It's like you don't know how to have fun.
>Try expanding by taking planets
>Tech grinds to a halt
>Everyone forms alliances against you
>Get fucking stuck
>Try expanding by making everyone around me a vassal or protectorate
>Tech is unhindered
>Everyone ignores my growing threat as I gobble them all up one by one
>Win before year 400
They really didn't think this game out very well did they?
>>337702782
>>337702927
I like the bird people some of the mammals and the fungi. But I could never fight our own race in game some reason
I've enslaved two primitive alien races. Some unhappy factions are appearing. What do?Also my rival next door will become a vassal, what could go wrong.
>>337703208
>Soviet union
>intelligent
you fucked up
>start as humans in the Sol system
>about 20 years in find a second Sol system
>it's exactly the same except planet Earth is a nuclear wasteland inhabited by pre-sentient cockroaches
>>337703372
Enslave and purge anon, enslave and purge. Comrade Stalin blesses you from heaven.
>>337703372
Vassals never rebel against their masters, so currently nothing could go wrong. Just autistic ally fleet following your ships everywhere during war.
Guys, I'm about to go to war. I really wanted to be a peaceful mercantile empire but one of my neighbours has forced my hand.
According to my intelligence, we are about equal in strength. What do? Should I build defence platforms?
>>337703372
Play with ethics/gov that give you 100% slavery or alien slavery toelrance.
>>337703512
Deepest lore
>>337703372
Make them happy lel
Or just purge them for ultimate hitler playstyle
Am I Lovecraftian yet?
I bet the Todd did this.
>>337693197
Jumpdrives.
>>337703512
>tfw turkroaches take over earth
Who biology-loving fungoid, here?
How the fuck do you fight the Preythorian Scourge?
>>337703512
Apparently uplifted cockroaches are godtier
>>337703480
That trait doesn't spread on the races they enslave :-)
>>337702782
Humans or a Hive of sentient Beetles for me.. no others.
>>337703667
There are no references in this game.
>>337702782
>All the races are literally space furries
This fucking game.
>>337702782
Nah, I agree with >>337703153. I'm not inherently opposed to playing a non-human race, but most of the alien ones in this game really just don't do it for me somehow (though in fairness there are certainly a few exceptions). In a lot of cases in fact my problem isn't that they're too alien but that they aren't alien ENOUGH, as-in they look like a human body with an odd head and hands, like a furry/scaly/whatever made them all. If I'm going to play a human-like, I want that, otherwise there is no reason for it to conform to human norms. They do have some of those at least.
I do think the lack of variant-humans is kind of a disappointment too. Given the kind of genetic engineering and cybernetics we'll have access to long before we touch the kind of tech you get in this game, there will be lots of opportunities for people to mess with the human form while still having it be base-human. Particular when choosing to make a race that's tech oriented I'd have like more variety there. Or for that matter same thing with aliens, I'd rather have many fewer base races but much more variation based on exactly what you choose to do with that race. Cyberized versions, spiritual versions, ones with tons of individualistic variation vs strong uniformity, etc.
>>337704085
>Halo invented Dyson rings
>>337703942
Are they? I've been trying to think of a good way to clear the fuckers off so I can have 2 Earths.
>>337703932
Prethorian*
>>337704085
>see all this energy in the ringworld
>sudden urge to take ovet the nearby fallen empire
>cant because that is the only thing keeping me from the scourge
Is there some benefit to varied fleet composition or should I just spam battleships once I get them?
>>337702782
I have trouble with it. I can play other races but I do have a little trouble being non-human in any space or fantasy game like this.
I think about how it would be if that really happened. In the glorious future, I would much prefer that we ruled the galaxy rather than some wierd bird creature that uses us as slave labour. I don't want to see humanity taken completely out of the contest by being turned into lesser, second-class creatures that could never hope to become masters of the universe.
That goes for the fantasy games, too. I'll be damned if I'm letting elves be the master race.
>>337704250
>natural intellectuals
I hear that the automatic upgrading of ships is total shit.
Is it better to give a corvette, say, 1 small nuclear missile and one medium, or 3 smalls?
It seems like the damage range favors 3 smalls more, but I could be wrong.
So when do the robutts revolt? I've been treating them like shit for a century and they still haven't revolted.
>>337703942
JOHJ
>>337704617
Yes, varied fleet composition is important.
Battleships have piss evade and will have a hard time hitting Corvettes, etc, etc
>>337702782
no, aliens look like absolute shit, whoever designed them needs to get fired
>>337703552
Defense platforms are literally useless
>>337702812
>Sectors work so well for me that I terraform and colonize more planets in the sector for more shit
I wouldn't trust them with resource needed buildings though.
Then again, you do have core planets for that.
>>337704649
Tomb world preference means they can colonize anywhere and you don't have to spend resources on them like robots.
>go full despotic empire
>fanatic militarist
>collectivist
>spend most of the game collecting resources and researching tech for overgrown military fortress
>install said fortress's in my core systems
>declare war on everyone
>mfw they can't even
>>337703942
Any of the irradiated uplifts are. 100% habitability on tomb worlds is insane coupled with 20% permanent happiness bonus.
I'm honestly suprised at how long this event has been running. This is like the 10th choice I've had to make with the mole people
>>337704636
>That goes for the fantasy games, too. I'll be damned if I'm letting elves be the master race.
At least humans can breed with elves. So it's at least possible to imagine a future where, even if one side or the other started out totally dominant, they'd end up as partners in a glorious society with each contributing important aspects. And at the same time neither side is remotely as likely to go all genocidal or true full oppression on something that is overall similar. It's also fundamentally helpful that both share similar basic physical requirements and resource usage, so no real conflict there.
On the other hand some bug race or whatever will always have fundamental differences with humanity, or any other mammal for that matter.
>>337705161
>1 option
>choice
I just use sectors because I don't have to micromanage 50+ planets. I don't give a shit if it fucks them all up, I'll just colonise more and throw them into the sector. Just to claim more star systems.
>>337705402
because the logical thing to do there is take a dump on their heads. just take the fucking minerals you dumbass.
>>337704935
>Battleships ... will have a hard time hitting Corvettes
Got any proofs? I don't see anything in the game that indicates this.
>>337690667
This happens with every paradox game.
>>337705402
>>337705481
Its the outcome to a choice I made a while back of either arming them space age weapons or not arming them with space age weapons
>>337704686
2 small weapons do the same damage as 1 medium one. The benefit of using a medium weapon is it's range. But then there are certain weapons that actually get less range in bigger versions.
>>337705161
So you let them in?
Nice.
>nuked them
>they still alive
>gas them
>all dead
>almost all dead -- one city block all corridors and survive
>enslave survivors
>they work as slaves on farms
>few events that my explores find some treasures and stuff
>the guys I enslaved get modified and send to some backwater colony
>let them grow
>old pops still angry
>new become loyal serfs
>purge old ones
>emancipate the new ones
I kill their civilization and now their children serve me eagerly.
This game is really good at making me feels.
>>337705525
Well, it's more based off of Weapon Sizes, if I remember correctly, however, Corvettes have huge amounts of evasion. Which makes it even harder for Battleships to hit them if they aren't using small weapons, so you will end up having multiple Battleships with different weapon types that take forever to construct, when you could just make Corvettes and etc instead which are more cost effective and take less time.
>>337705161
if they just add dozens of event chains like this, the game would be a lot more fun. i only had that one and the migrating forests one in my game
>>337702782
A lot of the races don't appeal to me. I don't mind some of the more angry looking races for evil governments, and I kind of like those yak guys.
Hey guys, can someone recommend me a good sit back and relax build? I don't really want to focus on military and just wanna fuck with aliens.
Biological weapons when?
>infect enemy planet
>each pop has a chance to be infected
>once infected, chance to die
>causes massive unhappiness on planet
>if migration is on, both infected and uninfected pops try to flee
>can cause infection to spread
>can tune the weapon to target specific species or in general
>wipe out species if infection goes well
>new policies for quarantine
Also this game needs planet busters
>>337704276
*Prethoryn
>>337705640
>giving guns to savages
>giving guns to savages who will blemish your empire
>find cybrex homeworld
>can't do anything with it even after researching living metal
WAT DO
So is conquering and enslaving worth it? or is vassalizing and integrating the way to go? How can I get my one unified human imperium?
I just want a DLC that lets me roleplay as a star destroying empire.
>>337705289
>start the game as a human empire sprung from a lost colony ship far away from Sol
>one of the first planets I find is a huge world with a primitive feudal race of bug aliens
>invade straight away, enslave them and turn their planet into a giant mine
>years later, after a bunch have converted to my ethics, I start emancipating them and using them to colonize worlds that humans aren't adapted to but that they like
>their traits make them natural soldiers, and they soon become the brunt of my regular army
>start giving them positions of leadership, turning them into full-fledged citizens under the Emperor
>bug bros and humans have become equals, working together for the subjugation and enslavement of all sentient life in the galaxy under a single banner of Empire
I'd like to think that we can in fact all co-exist no matter the number of legs.
>>337706064
There are a bunch of builds like that and all of them probably have charisma in it. Charisma is a god send early on.
>>337706439
Full Orbital isn't enough to sate my destructive desires. Plus it takes way too long for my huge dickfleet to basically make the planet full of blocking tiles.
God it reminds me of when I used to play Star Wars Galaxies. I used to just use the Death Star on everything and win the game with mostly rubble.
>>337696818
>Buying
>Free
Oh my.
>>337702782
>>337702927
>>337703237
>>337704143
ITT: People with no ability to roleplay or imagine other perspectives. Thanks /v/
>>337706368
Slavery is way too broken. Integrating is shit tier because it uses up too much influence, takes too long, and still makes the people of the empire unhappy.
>>337706715
Destroying everyone living thing in your Galaxy is the same as conquering it right?
>>337706521
As long as we're all under one culture, then it can work.
Monoculture > multiculture.
>>337706005
Most weapons have pretty good accuracy, and even if a corvette has pretty decent evasion, it doesn't change the fact that only two or three hits from a big battleship weapon will completely destroy it, and even with all the stacked evasion you can get I think it tops out at like 60%. I'd rather have six kinetic batteries or tachyon lances than three piddly small guns and a 50% chance to avoid almost certainly lethal damage.
HOW DO I GET RID OF THESE FUCKING ALIEN POPS WITHOUT PURGE XENOS GET OUT
What's the best way to rush science? I've tried spamming science labs, but the AI always seems to have a technology advantage on me. Is it best to have a tiny empire and get most science production through research stations, or should I be expanding as fast as possible?
Should i just spam frigates?
Every time I go up against a mass horde of frigates my larger ships get rekt hard even thought my strength is higher than theirs.
>>337706809
Tell me why? Why is it broken? How do I use it? Won't the ayys just rebel? How do I replace them with superior humans?
>>337706783
>roleplaying as anything other than humans
It's like you want to be purged son
>>337706521
>No matter the number of legs
>>337707018
Use larger weapons on bigger ships, if the frigates have less range than them, they'll screen your larger ships.
>>337707058
>Not playing as synthetics
It's the natural evolution of humans to eventually discard the body.
>>337706907
>make them rebell
>bomb them until there is ont a single pop left
>>337706907
There are 2 ways to deal with xenos.
>purge them all in the name of the emperor
>suck xeno cocks all day
Up to you to you how want to play this game anon.
>>337707039
Fanatic Spiritualist, Collectivist, Transcendent Empire combined with any trait you want to increase material gain or whatever.
>>337706810
>He doesn't want a galaxy consisting of broken dreams and his core worlds.
>>337706809
>it uses up too much influence, takes too long
I disagree about it taking up too much influence since you have a huge income by the time you get to that point. But it takes waaay too long. We should be able to spend more influence to speed up the process.
>>337706593
Righto, thanks friend.
>>337707039
Wow, is that a picture for space ants?
>>337706064
I did a relaxing peaceful game with spiritualist/xenophile/pacifist ethos, moral democracy government, and agrarian trait. Agrarian doesn't really seem that useful but it fit with the theme in my mind, and the happiness bonus from spiritualist and moral democracy (and later irenic democracy) meant I never had any factions form. I just sat back and developed the whole game except for a couple wars that my alliance/federation called me into
But it may depend more on what kind of neighbours the RNG gives you. I only had one hostile neighbour that I prevented from declaring war on me by keeping an embassy on him the whole game. Everyone else was chill, even the fallen empire, a fanatic xenophile type with +30 opinion of me
>>337703183
>Wanna rp fourth reich
>sheboon empresses and nigger emperors keep popping up
thank god for mods
>>337707339
>Broken dreams
I want a galaxy consisting of asteroid belts and planets with only my people on them.
>>337703183
I always think it's fucking weird when you're playing some sort of autocracy and your kids don't share your phenotype.
Like one second you're a black guy with a chinese name, who has a chinese kid with a english name, who has a white kid with a hispanic name, who then has black kid with a german name.
You'd think an empire would lock that shit so it didn't vary so much.
>>337707039
Enslaved pops will basically never rebel and always have max mineral and food output regardless of happiness, 66% energy output and shit science output. You can enslave every pop on a newly conquered planet and immediately start seeing a profit with absolutely no downsides, with the added bonus of avoiding faction events and rebellions entirely.
>>337704318
Just wait until "The Scourge" weakens them, then invade.
>>337704617
Mixed fleets are best fleets.
>my fleet of 20 Cruisers and 30 Destroyers got curb stomped by a fleet of 1 Cruiser, 20 Destroyers, and 44 Corvettes of comparative tech level.
>>337707315
That's not very helpful anon, what for?
Do you try to explore galaxy as much as possible in the beginning of the game before the AI empires get bloated and many areas become inaccessible?
>>337704085
>thinking Halo invented Niven rings
>not knowing about the Known Space series
disgusting
>>337707505
>Wanna rp fourth reich
jesus christ, how much NAZI/Space muhhreen in here? Cant you guys try to be space jews at least?
>>337707523
>make the god emperor of mankind
>perfect white male masterrace
>dies after the age of 150
>his heir is a nigger woman with a chinese name
ARE YOU SERIOUS PARADOX?
>>337706305
It was their world before I colonized it Anon and they are entitled to defend themselves.
>Start on elliptical galaxy.
>Expand outwards and grab a bunch of wealthy worlds with frontier outposts.
>To my east, there's a giant alliance of three xenophiles, they won't let me join because my war methods differ from there's.
>To my west, there's a giant theocratic fanatical spiritualist empire, they hate me since we're completely opposed to each other.
>Find a couple of primative tribes, wind up speeding up their technology and making them protectorates.
>Make my own damn alliance since I can't make friends with anyone.
>When the theocrats come back, we manage to wreck their fleets and reclaim several frontier outposts.
>My empire remains secure with masses of shocktroops from primitives.
>>337707841
>Want to make space Wei lead by space Cao Cao
>No option for only asian phenotype
Hopefully it will be modded in soon
What is the best corvette build for dealing with crystal-niggers?
How do you manage research project, I always feel like I'm not teching fast enough. How do I make the most of research projects without fucking my tech progress
>>337707841
>not using a white only mod
>notice battleships are slow as fuck
>just build mass corvettes with torpedoes
>it's super effective
>>337707753
I find exploring and dealing with anomalies to be the best part of the game to be honest.
>>337707753
best way to start for me is to divide up those 3 attack ships you start with and send them out in all directions trying to visit all the stars around me so I know if it has anything I can settle and beeline my science vessels and colony ships that direction. snagged 2 gaia worlds that way.
I'm convinced it's the same fucktard who keeps opening these threads about this shit fucking game. Either that, or /v/ is even worse than I thought.
>tfw purging xenos
>take all the traits and ideology that boost happiness
>create the happiest race of peace loving pacifists around
>+25 Happiness
>end up conquering a bunch of aggressive aliens
>they're so happy to be around my happy people we get no rebellions
>>337707791
It's harder to be a space jew here because unlike CK2, I can't blow it on massive mercenary armies to defend myself with, and unlike EU4, there's not a lot of things to spend energy credits on. I wish I could use up tons of energy credits to add tiles to worlds with terraforming stations or something.
>>337699124
>Juss
>Jews
>>337706827
>the feels of a shattered Canada.. fucking PET, the FLQ should have shot his ass after he said "Just watch me".
>>337707753
cant when you have wormhole tech. But its nice, it lets you focus on your area
>>337708159
Go back to whatever /vg/ hugbox you crawled out of.
>>337708216
I strongly suspect orbital colonies and similar will be a DLC
>>337708076
i dont waste my time trying to decipher anyones language. other than that I try and beeline colony ships so anything that slows that down I ignore
>>337708176
This is the greatest gif in mankinds history.
>Meet gaseous race
>They wanna move planets using my science ship
>Go to gas giant in one of my systems
>"Well okay."
>Move them
>Years later they contact me saying they have grown and need to move again
>"Okay, sure. You're nice enough."
>Years later they contact me again
>"Greetings comrade!" Full on communist rebellion
>Escort their commandos to their "capital" because this shit is hilarious.
>They announce their victory and celebrate us and our assistance
>Haven't heard from them in so many years
Not gonna lie. Somewhat worried for my gaseous friends.
>>337706827
That works for humans, but for alien space critters it may not be the case because they'll tend to drift from human culture.
I don't really mind putting other races in my empire though, because eventually I replace everyone with machines anyway.
>tfw you can't convince a fallen empire to join your empire
feels bad man
>>337707705
It pretty much makes everyone happy to be enslaved, and increases their output, and combine those with habitability and slavery output increases, you have tons of early game resources.
>>337707009
Playing small or expanding wide doesn't really make a difference since science labs will only negate the increasing tech cost from pops
You could dedicate planets to one type of research on as many tiles as possible, then genetically modify the pops on that planet to be natural physicists/sociologists/engineers
Or play as fanatic materialist/science directorate of course
>not making a Francophone galactic empire with full French name lists
>>337708436
I got those guys too. I was okay with them at first but now they want to move into Neptune and that's a little too close to home. I've still got that quest unfinished in the situation log.
>>337708216
There's a placeholder in the game files for "military order" government type so I suspect they're coming soon which will give me something to use my energy credits rather than riding 5000 all the time.
>>337708517
Wipe them out. ALL OF THEM
>>337708436
Don't worry if you make a bad choice Paradox made it so the same event can happen several times in one game so I got that event 6 times.
>>337704085
What about the Russel Pot anomaly?
>>337708703
ANON NO I'LL GET REKT
>>337708517
I convinced them with orbital bombardment and gene warriors.
>>337708084
Battleships are useful for having a mobile modifier. If nothing else I like having 2, one with the fleet repair ability and another with the anti FTL field.
As a combat unit they're fairly meh until you get supermegadeathlasers. At which point a completely viable thing to do is create two fleets. One entirely of Corvettes or Corvettes + Destroyers, and a second entirely of battleships with your balanced 60 range lasers. Just have your corvettes follow the battleship, then when combat starts they'll rush in at warp speed ahead of the battleships while your battelships stay at maximum range raining death.
I can't see much use for Cruisers honestly unless you create them to use Flak Batteries. Battelships are too slow to use them and they only have 20 range, but require a Large slot. And for 20 range and a large slot it just seems better to use the Proton Torpedoes anyways.
Early game a couple Destroyers with shields > Corvette groups
Mid game Corvette spam > all
Late game Battleships with 6 Tachyon Lasers and a meatshield fleet in front > Corvette spam
>>337708597
That's what I've got so far. Fanatic materialist space birds with intelligent and natural physicists, with free thought turned on. Even so, other races usually match me in technology despite placing labs on every single tile that has bonuses to science (And some that don't).
I know some of the AIs start with higher tech and a planet or two, but it seems like just about everyone matches me in tech except for a couple of other empires that bog down in war.
>>337708436
Do you observe them / are they vassals within your Empire.. or just random Communist Farts living in the sticks without contributing to your Empire?
>>337708130
And will see if sanctuary is close by so i can but frontier close of it waiting until i can claim that sweet sweet ring world.
>play space roaches
>encounter Sol system
>scan it
>turns out some sort of civilization is living on Sol III in the bronze age
>human portraits
>life them up so roaches become the overlords of humans
>lifting the humans up turns them into horse people
Good game Paradox.
>>337688367
Can someone explain the love of hyperspace people have to me? Warp just seems better all around
>can cut off retreating hyper fleets by manually controlling flight paths
>don't get boxed in a cut off due to hyperspace lanes
>easier expansion in the beginning not as weak to rng
I played a game with it and still do not really see the appeal.
>>337708950
I've never bother with tachyon since I always take down a fallen empire long before I get to them so I have the tier two version reverse engineered.
>Game is super slow so you can alt tab out or all together walk away from the PC for a little while
>All threats and possible directions from which they may come is fully outline in the galaxy map.
>Fleets are largely most effective when bunched together, not a lot of micro managing outside of scout ships.
>Only five or so planets can be under your control, so not much micro managing in that regard.
>tech is random and you can research three branches at once.
Gotta say this whole '4x game played casually' is quite comfy
>>337707841
>>337707994
http://www55.zippyshare.com/v/FMPgo3U8/file.html
Batch of mods for pirates.
>MR have many improvements(resettlement cost energy not influence, can build planetary with one pop, increased core cap, etc)
>BB have better battles(longer range and fixed strike crafts)
>MR2 have 5 human subspecies Liberators, Orientals, Sand 'people' , Aryan Slavs, and black Swedes.
Have fun.
>Take a small step closer to this fallen empire
>they bitch and bitch and threaten me
What is their fucking problem
>>337709091
They make it so the gas giants I have produce some social research points. But other than that. Nothing.
>All these people making Empires
My alliegence is to the republic, to DEMOCRACY.
>>337709256
You can warp from gravity well for max hit and run strategies.
>tfw enslaved my first race
>Fex'Klanga reptilians
feels good man.
Is there a mod to prevent Sectors from building anything yet?
I'm tired of having to babysit these Fallen Empires I've captured because the AI wants to make Science Labs on top of Mines and Dark Matter Plants.
>>337709275
I mean, tier 2 is the Tachyon. You normally have to research all the energy weapons first but taking down a FE lets you instantly skip to them.
I have this tiny 1-colony empire in the middle of my own, and we're on good terms. Is there any way to peacefully absorb them? I feel like I have to declare war to get anything done, even the 2 (TWO) victory conditions seem war-driven.
>>337709285
Their problem is that they're fanatical xenophobes living on giant artificial ring planets that are starting to decay and are mentally incapable of working alongside a new galactic life cycle.
>>337709512
Allow redevelopment->off
Dunno if they can still upgrade though
I wish you could start out as a primitive species and play a Civ or RTS-like game on your planet, your ethics developing based on how you play. And you work your way to the main game when you hit the space age.
Kinda like Spore but the end-game isn't shit.
>>337709159
Uplifting people turning them into different portraits has to be a fucking bug. Its so stupid and dumb and I hate Paradox for even considering it a good idea
>>337709574
You can either invade them or vassalize and absorb them
>>337709660
Tried that, they still do it.
It's a huge pain.
>>337694016
Research is retarded, but definitely not completely. If you hire a scientist that is into the fields necessary for robotics for example, you have far more likely to get those things showing up as your options.
>"Free" some planets from someone
>they explode into a clusterfuck of 3 republics
This isn't what I wanted at all. At least I have some vassals now
>>337709512
Why not just add them to your core sector?
>spend years uplifting a race
>wait a decade with them as my vassal
>spend more years annexing them
>watch an empire launch a land invasion, take a planet, and enslave and scatter the natives in under a year
I am playing the wrong government type.
>>337701762
Shit game.
>>337709705
I'm pretty sure it is a bug unless it's really my game that's bugged since 0 of the species I uplift change into something else.
>give synths full citizen rights and allow AI leadership
>they all have -5% happiness because i allow xeno leadership
I didnt realize that i programmed them to be racist
>>337709705
>be reptilian communist jew empire
>uplift a cockroach
>it becomes a human
>it looks like a turk
Goddamnit
>Elect to liberate a world instead of cede it
>It becomes an independent faction that I am sworn to protect for 10 years
>Isn't even a fucking vassal state
So there is basically no point in liberating with the current build?
>>337709753
Then I'll have 4 extra planets which'll make me go overboard on my core sector, force me to buy 4 more governors that I can't buy due to leader limit, and will then allow them to start up their own factions because they're directly controlled.
>>337709317
Well good, at least your getting something from it.
I haven't gotten that event.
I got one a moment ago where my science ship entered a wormhole / anomaly and then a month later it returned, with a cloned crew in a 2nd not-my-empire science ship.
I'm worried it's a spy..
>>337709783
I hate that too. Uplifting pre-space age guys is slow and still punishes you with unhappiness, at least with enslaving them it's quick and goes away sooner.
>>337709534
Yeah I had that backwards, my mistake. I don't find it very hard to take down a fallen empire when you have 3 or so vassals. I really want this game to be harder but given how difficulty was never really a priority with previous Paradox games I'm not holding my breath.
>>337709882
You don't need governors for all your planets. You get a small boost to happiness and whatever minor effects the leader's trait has, but otherwise there's no actual penalties for not having a governor. You can still issue edicts for the planet and everything.
>>337709872
If you wait about a month or so, they will accept becoming your vassal if you ask them.
How difficult is it to run this game? My laptop has issues dealing with the ram usage on CK2 for example so idk how it will perform with this game.
What do you guys think of my Kar-Du Union?
>>337688367
So I just vassalized some mushrooms on the fringe of the galaxy that I uplifted to spess age.
It says I can incorporate them into my empire after 10 years, is there a catch to it or something? Assuming they don't rebel in the meantime, I just press a button and it's done? No influence cost or anything?
>>337709882
They're more likely to start up factions when they aren't directly controlled. There's no real reason that your core planets have to be next to each other. You can and should cherry pick them from your entire empire.
>>337709845
The machine people view your race as the Creators, and all others are not worthy. Nothing is allowed to come between them and their makers.
>>337710242
When you press the button its going to tell you it costs X influence at a rate of X per turn
So how do you actually take down a fallen empire? Form a massive alliance and rush them down with hundreds of shitters?
>>337710173
I think you need to build more ships. If you aren't constantly near your max you are fucking up.
can anyone explain to me how to build proper ships?
How many interceptors should I have? What kind of weapons should each version have?
Same question for every ship, specially the battleship, where the posibilities are limitless.
>>337710153
Game runs fine for me, but the end game is a bit sloggish. Huge pauses in gametime when empires try to trade with me, every month starts taking a few seconds to load.
I think you're good m8
>>337710278
Well you see, about the next to each other part, all 4 districts of a Fallen Empire's ring planet are in 1 area as 4 different planets.
>>337710173
...You drew a black dick in space?
>>337709845
A lot of things don't make sense with synths.
>Planet with nothing but synths on it produces no food.
>Planet starts starving.
>Synths are unhappy because they have no food (But they don't actually consume any?).
>Synths are unhappy because the planet is inhospitable to organic life.
>Synths immigrating away from their planet because of poor conditions.
Only thing that I kind of understand is that some AIs might develop political agendas, but I wish they'd refrain from that as well. Doesn't make as much sense when a synth is campaigning for the emancipation of xenos when I'm the one that programmed them in the first place. They should be locked to whatever your faction's ethos are.
On the planet Cuque-Shaq, orbiting Wyfe's Sun, the C'ukhold Conglomerate lives...
>>337710242
It costs influence per month for a certain amount of time which harshly scales with the size of the vassal you're attempting to integrate.
>>337710153
Runs worse than CK2 and when a crisis happens the game shits itself even more and I get a silky smooth 15fps when I look at a system with a battle going on
>>337709872
All liberated species adopt your political system, so it's useful if you wanna have many allies.
>>337710323
Machines are yandere for me?
What a time to be alive.
>>337710047
Combat is really loose. And the rock paper scissors combat doesn't help either, you either easily overpower someone or get curbstomped based on fleet composition.
Doesn't help that there's absolutely no penalty for deathblobs or really anything at all to dissuade them unless you're using wormholes. In which case you can halve the time to create a wormhole by halving your fleet and having two generators, and then just have one fleet follow the other for the same effect but faster travel time.
Wormholes are pretty broken, I'm considering disabling them and just having Hyperlane travel for my next game. Would make it so that choke points for a sector are a real thing.
Of course the AI won't be able to comprehend that at all.
Defense stations would be a lot better if you could upgrade them as well.
And if they had lower energy maintenance. You basically pay for ship that can't move when you build one, basically no reason to actually build one especially since if you just want a ship to sit there you can build -upkeep station pods so your ship maintenance is halved when you're at peace.
>>337709872
Liberating a world forces them to take a government matching your ethos. You can use that to convert the populations there to match you before you actually annex them.
They usually accept vassalage requests as well, might take a few months with an embassy to get them to do it though.
>>337710487
just hoard a massive swarm of corvettes they are fast and industrious.
>>337709872
They have the same ethics like your empire.
>liberate few close planets
>they form small new independent state with your ethics
>ask them to become your vassal
>enjoy happy vassal
Problem is that if their population ethics is different they will be broken and poor for some time(10-20 years) so you need to help them with minerals and stuff.
Liberating is good choice non purging Hegemony. Democratic.
>going into universe to bring aliens DEMOCRACY and BURGERS.
>>337709376
>democracy
I want to see a 4x/grand-civ game where, if you lose the democratic vote, then you instantly lose control of your faction and the AI takes over. Then you either quit the game or have to watch as the AI plays the rest of the game for you.
Maybe there would be a chance at getting re-elected, then you'll take control of the faction again and have to deal with the bad choices of the AI.
>>337710510
I know. And its totally worth it to make that your core sector.
>>337689965
Split your unupgraded fleet into 5-6 fleets, upgrade them at different starports.
>>337710153
Looks better than mine and I can run it, I don't even have a graphics card, only the intel integrated trash that can't even play yu gi oh on ppsspp.
I also can't fast forward in Stellaris, its hell.
But trust me, you can run it.
>>337710242
It costs about a million influence at a rate of 3 per month to integrate a one planet empire and you can only integrate a single vassal at a time.
>>337710496
>>337710593
>>337710869
all is well then, installing as we speak
>>337710569
Synths are sentient creatures with personalities and wishes and desires and beliefs, exactly the same as organics except they're made of metal instead of meat.
That's why they're a dangerous tech to research.
But yeah they're really unfinished. The entire game is.
>>337710819
You should at least have the chance to refuse stepping down if the military is loyal to you and become a dictatorship.
>engage enemy fleet
>wreck his shit
>he warps out
>get 0 warscore
>main fleet chases him out of the system
>the very INSTANT that I engage warp his splits off the chased ship and returns with his big fleet to the same system
>meanwhile
>he zip around shooting my mining stations
>garners 2-3 warscore per
>mfw i've been at -17% warscore for 20 years because this coward faggot is pulling extreme bullshit AI instant warps shenanigans
altf4'ed and uninstalled
>>337710713
>no penalty for deathblobs
The game actually encourages them with how leader limits work since admirals lower fleet upkeep the higher their level is.
>>337710710
>Empire of synths forcing you to become their vassal so only they can have control over you
I didn't even know I wanted that.
>>337710819
Play CK2 as a republic. If you lose the vote for Grand Mayor, another family takes over for you, but you maintain your family holdings. Basically, you have a private army and all your trade posts, so you can still make a lot of money and go to war, but you lose the income of cities and their levies.
>>337694641
It's a Paradox game. You have to buy the DLC if you want any of those things.
>>337711150
Synth becoming leader of your empire, synths enslaving your people, now you control the synths as a race who only refer to your almost extinct race as 'the Creators'. Then you lead a great machine crusade to take over the galaxy.
COME ON WHY DONT THIS EXIST
>>337710569
>>Synths are unhappy because the planet is inhospitable to organic life.
That's because they want to see their owners and potentially hold hands with them
>>337711067
Le Warpfag.
>>337710713
Hyperlanes works good enough.
Still Fleet beats defence any time.
Especially that Star bases with FTL blockers make enemy land on them(which mean your base blow in seconds). It doesn't help that you can't stack defenses.
The best gameplay system would be Hyperlanes but jump could be only done near the nodes so fleets still need to travel through system.
>tfw /v/ shilled me into buying this trash
Of course the game becomes the most boring PoS after 2 hours, just enough so I can't refund it
>>337711067
War AI is pretty shit. Don't bother with defense, they'll send you on a goose chase and you'll never catch up. Just rush their capital, they'll come defend and you kill their fleets there. Once they suicide their entire military on you, go back and retake any worlds you may have lost. Then you're free to rape and pillage their defenseless empire until you have enough score to take your wargoals.
>>337709376
I love democracy
>>337710970
Yeah, press the civil war button and get a chance of staying in charge but losing half of your territory.
>>337711067
Chasing fleets is pretty shitty. Defense stations help since they snare them and force them into engagements, but you can't really afford to put them everywhere beyond colonized planets.
I wish mining and research stations would just go inactive when killed and let you pay to rebuild them that way rather than needing to maneuver your construction ship to replace them.
>>337711380
why not just play in offline mode so it doesn't track your time or family share that shit to an alternate.
>>337692863
Have you tried destroying your own shit and building it again? It's just like real populism.
>>337711380
>buying a paradox game before at least a year has passed
ERIC.
SIMBLY ERIC.
Pirate it, play around with it, have some fun, then wait for the true game to begin later. Thats the way it is with these games.
>>337694152
>20% of the planet
>100% of the inventions, technology, innovations, high culture and worthwhile countries
>>337709376
Military republic is one of the best government types for militant empires since you can farm election promises for huge influence bonuses and the fleet upkeep bonuses keep you from redlining energy every war.
>>337711067
Several ways around this
>build defense stations
They have to be alive long enough to let your fleet get there and engage his. I've noticed the AI will rarely try to run in this instance because they're trying to kill the station.
>just go kill his shit and take his planets
Destroying his shipyards, occupying planets and destroying his mining stations makes the AI panic. Either his fleet will try to run back to his homeworld to defend or the AI will panic surrender at 60% warscore.
>>337711373
Yeah I noticed that, hopefully that gets added in. I was quite annoyed that you can travel along a hyperlane from any outer point in a system, doesn't make thematic sense even.
Holy shit these massive battle take for fucking ever and there is literally nothing you can do but much
>>337711639
>Norway number 1
Its not that great. Every little problem becomes so much bigger because I have so little real things to worry about. I bet other countries are much happier.
My 17k vs their 8kpls tell me that this isnt bad
So this game is basically just an advanced version of Spore's Space Era?
>>337711771
*but watch
>>337711934
Someone needed more missiles.
So how's the MP? I haven't tried yet but I'd like to.
And can you use mods during online play if the other person has the same mods?
>>337711948
It's pretty much Master of Orion with more little things to do and a harder to cheese early game.
>>337711934
You only lost 1k fleet so yeah, I'd consider that acceptable.
Large fleets will do a lot of damage no matter how far ahead you are unless you've got like a 100k fleet versus his 15k or something and just one shot him.
What's best starting weapons?
Mass drivers?
Lasers?
Missiles?
>>337696946
>complete edition
>paradox
Pick one. Even when Paradox puts out a bundle it's still missing heaps of DLC. If you really want to buy anything they have you're better off buying the base game and stealing the DLC. They work together even on steam.
I know missiles are shit compared to torpedos, but how about those Swarm Missiles?
>>337712337
there is no best. Each one has a strength and a weakness
>>337702782
>>337706783
>>337703153
>>337704193
>>337704636
>>337704937
>not playing humanoid sharks IN SPESS
Your loss fampaitachi
>>337712337
Lasers feel nice, since no one at the beginning have shields.
>>337712553
There are shark aliens? When?
How does this game compare to Sins of a Solar Empire?
>>337712327
I was worried there for a second, thought that I would wipe them out without a single loss, but it looks like thats how this game rolls.
Can anyone suggest some tips for better fighting?
>>337712337
They all have pros and cons.
>missiles are very accurate
>hardcountered mid game by point defense
>leads to early torpedoes which fucking wreck so long as you can overwhelm point defense
>lasers are fairly accurate and counter armor
>leads to earlier plasma and access to Lances which are da bess Large weapon if you ask me
>mass drivers have the most dps but lowest accuracy and starts off with slightly better range than lasers
>tier 2 actually loses range though
>and artillery is inferior to lances because 20% less accuracy
>and Flak only has 20 range but takes a large slot making it borderline useless since it becomes a defensive weapon against Corvette swarms attacking your battleship, but the best counter to that is having your corvette swarm in front of your battleship
>who the fuck uses strike craft
Also mining lasers seem entirely useless. They have complete armor pen but their damage is so low and regular lasers still have 50% armor pen, and early game nobody has armor anyways, so they just seem pointless as hell.
What do I do with Stone Age primitives? Found a planet with em but I can't see any pops when I view the surface.
>>337712781
One of the reptile races look like hammerhead sharks. I don't know if they're supposed to be sharks, but I immediately decided to play them as such. Love me some space sharks
>>337712967
If you colonize the planet with them you will get an event
You can enslave them, put them into reservations or limit your colony
What's the easiest way to get rid of separatist factions?
>>337712337
Missiles. Hands down. You can get an early start conquering neighbors before any of them develop point defense.
>>337712896
How well does AI use point defense weapons? I'd like to try out torpedo spam.
>>337713140
Purge or enslave its pops.
>>337713271
They dont.
Well not really but you dont have to worry about that.
>>337713318
Does getting Ethics Divergence in the green have the same effect as slavery? Or does enslaving them and then emancipating them have the same effect?
>>337713271
Pretty badly actually. They're viable on their own well into late game and you can swamp enemies before they figure out to retrofit their fleets to counter them.
>>337713472
Not really. It takes far too long and the influence you'll spend keeping them in check isn't worth it.
>>337713271
They don't.
Even if they do, point defenses only have 40% accuracy (and a .9 second cooldown) so you can still overwhelm point defenses if every single ship of yours is firing torpedoes. Unless like every small slot they have is a point defense.
But the AI won't make significant use of point defense so it's fine. I wouldn't advise going full missile spam against humans though.
Human players will quickly just make ships with full armor slots and have entire corvette screening fleets with 3 point defenses each. Missiles are SHIT against armor.
A really good combo is lasers and missiles though. If they go full shield your torps will shred them. If they go full armor your lasers will shred them. If they go half and half then your lasers and torps will both do a lot of damage.
>>337713503
*Missiles are viable...
>>337713107
>colonize
Eh, that's gonna be a no-go for right now. Last time I settled over in that section of the Galaxy the neighboring Fallen Empire didn't take too kindly to my race.
Not in a position yet to take them on either.
>>337689472
just use lots of corvettes with high evasion and armor/shields they tank better than cruisers
why the fuck is the ironman autosave every month? it's fucking irritating when it stutters every 10 seconds.
How do I attack one faction if I can't get border access from other factions that are in my path? Is there any way to circumvent this beyond trading for border access?
>>337713140
Make them happy.
Materialists is the best trait for a species.
You can build a Hyper Entertainment Forum which is +15% happiness. It does use a fair bit of influence and general resources but it's fucking 15% happiness.
Integrate ANY species eliminate ANY factions and have your normally happy species at 70%+ happiness which gives you giant boosts output. And materialist comes with bonuses to output anyways.
It's hilariously broken compared to other race perks. You don't even need Fanatic, you can build a Hyper Entertainment Forum and the Galactic Stock Market with just Materialist.
>>337689965
>upgrading my whole fleet takes like 5 years
split them into smaller fleets and upgrade them at separate stations
>>337698794
Put them in sectors
>>337713846
Does it have to be lasers or with any energy weapon do well enough in conjunction with torpedoes?
I'm not a big fan of energy beam weapons. Just from a visual standpoint.
>>337711771
>>337711962
You now know how every General in history felt when they set their plans into action.
Bonaparte, Montgomery, Schwarzkopf.. they all had to sit by and watch (or as Montgomery did often, go to bed and pretend / actually go to sleep) it all unfold.. hoping for the intended outcome.
>>337714153
Declare war on the factions in your way.
I'm finding that factions really, really don't like giving the player military access.
>>337713846
What should your defence be though?
>>337714402
Lasers have 50% armor pen, plasma and lances have 100% armor pen, disruptors do double damage to shields making them pointless to use with torpedoes but good to use with other energy weapons and Arc Emitters penetrate 50% of armor and shields but deal half damage to shields themselves.
>>337714171
Is there any way to improve happiness for a race without materialism? I've got some gene-altering pops that are getting uppity.
New thread when
>>337711639
>100% of inventions in worthwhile countries
Pyrotechnics were invented in china.
China were also the first ones to use paper, compass and designed a system to find out where the earthquakes are happening.
Arabs were doing surgeries before christianity was a thing.
Although I do agree that the said countries put original findings to good use and improved upon them.
new thread pls
>>337714251
Holy Space-Jesus, why does combat look so cluste-fucky
>>337712802
They are very different games. SoaSE is a RTS with 4X elements. Stellaris is a 4X game with GSG elements (and it feels pretty barebones right now).
>>337698504
>>337698580
>credits
essentially, it's just there being high enough to support your military indefinitely (or as long as temporarily possible) when not orbiting a station
>>337700716
see >>337714336
also, when upgrading your fleet, when it's finished it'll be upgraded to whatever the current ship design is, not what it was when you started upgrading it
>>337714687
Evasion is the best defense.
Meatshields of hundreds of Corvettes is the next best defense.
The third best defense is armor or shields or point defenses.
>>337714751
Spiritualists get happiness bonuses, edicts improve happiness by 10%, certain events and anomalies can get you happiness, government types can have happiness modifiers.
There's a lot of ways to do it. Certain playstyles lend themselves to making a pop happy while others are about exploiting and then putting down the ensuing rebellions that follow.
http://www.stellariswiki.com/Happiness#Happiness
>be a warp using empire
>declare war on a wormhole based empire
>want to engage them in a large battle that will end the war the moment it started
>they just keep warping to random locations of both my empire and theirs
>ofcourse they destroy everything on their way
>the moment I warp to the system their fleet is in they just disappear and appear in my other system.
FFFFFFFFFFUUUUUUUUUUUUUUUCCCCCCCCCCKKkkremind me to restrict FTL travel to warp only in my next game
>>337715034
Go into their territory and destroy their wormhole generators. Stops that bullshit real quick.