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Stellaris

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last thread archived, why is this game so unfinished?
>>
Paradox
>>
>divide my fleet so that I can defend multiple locations
>ai doesn't so they send the entire thing at me
>fucks up all my fleets seperately because each one is smaller compared to the ai

Fuck it feels like there's no point in not dumping all your units into a single fleet. Also the ai feels overpowered compared to the player, unless your fleet strength is quite a bit more than theirs, you're pretty much guaranteed to lose.
>>
>>337635903
It's nuts. 4x/gsg games are so fucking cheap to make. Paradox doesn't deserve the success they've gotten from Stellaris.
>>
What are the biggest gripes with this game so far?I've been away for the last few days.
>>
>>337635903
>why is this game so unfinished?
Look at how much DLC paradox released for their last few games and you'll see why.
>>
>>337636887
Artificially made the game longer by making surveying require multiple clicks.
Sectors are dogshit.
It's incredibly tedious to mass upgrade buildings.
Many alerts, which also have sounds, cannot be disabled.
>>
>>337636307
Do you not use a small force to scout their loadouts before you commit to an attack? I've seen a 17K fleet beat a 150K fleet just from having a counter loadout.
>>
Are Sectors still fucked up?
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>>337636887
It needs some quality of life improvements like map modes and reducing the number of clicks. The biggest issue is that the AI is absolute dogshit across the board and offers almost no challenge.
>>
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>>337637340
Even Paradox admits it was a mistake, they're telling you to just mod it out for now.
>>
Having more pop and more planets literally gimp you in the tech race.

Who the fuck thought that it was fun to do this? The "Sector" AI is broken as fuck too. I tried playing for a bit to reserve my judgement on sectors, but it is clear that the only way to offset research penalty per pop is to manage the planets yourself. Which is impossible to do because of core planets limits.

There is also resource problems. If a sector have Strategic resource nodes, YOU DON"T FUCKING HAVE ACCESS TO IT. Wtf. Also, energy is useless as a currency. Nobody fucking wants to trade it for anything. Even if I try to give them all my reserves for 1 measly mineral per month. You can't even expend more energy per month to gain something. It is completely useless as a resource. I have 20k Energy and I don't know what the fuck can I use 20k Energy for.
>>
>>337637557
Save compatible?
>>
>>337637557
I don't see them admitting anything there other than that they plan to improve them. I think they're a good idea in concept but have a fucking terrible execution, mostly thanks to their moronic AI.
>>
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>>337636887
>The game only lets you control around 5 planets. If you get more than that you need to start assigning them into 'sectors' or their resource drain becomes obscene.
>The game actively punishes you for war. Say some evil space Klingon empire declares war on you and you slap their shit and take sex planets. All nations around you will now have -200 diplomacy modifier because you took so many worlds.
>The game is slow, slow, slow, FUKING SLOW
>You can sometimes get absolutely fucked by world gen and forced to re-roll. which is horrid in such a SLOW game.

My only complaints so far.
>>
I don't play strategy games but I'm going to try this out as soon as I can stop my computer from going full retard every time I start it.

Anyway, for beginners; What are some good things to know? Whats the best starting weapon type? Whats the best form of FTL? Does your government type / traits extend beyond the bonuses they give you? If I chose direct democracy what the hell is core sector planets +2?

Any advice is appreciated.
>>
>>337636307
Ai always zergs into your nearest planet. If you really want to slap their shit send a single scout to see what kind of shit they have, load up a planet with defense platforms and retrofit your shit to counter their builds
>>
>>337635903
Is there any use for Ayylien pets strategic resource?
>>
Sectors need to work like Client States in EU4 - functions like a vassal with a discrete autonomous AI, but part of your empire.

In EU4, you could even customize your client state's names and coats of arms, and this would give each sector actual personality.

I can almost guarantee you that this kind of functionality will be one of the first DLCs.

They also need to revamp vassal AI so that they don't just stack all their fleets together on top of your largest fleet and follow you around, but actually picks and attacks vulnerable targets with their smaller fleets (EU4 vassals would do this).
>>
>>337638302
Xeno Zoo is all as far as I know.
>>
Upgrading fleets takes too fucking long. Holy shit, you can make a brand new fleet in the time it takes to upgrade. Paradox fucked up there.
>>
>>337638302

There's a building for the planet tile called "Xeno Zoo" that gives a happiness bonus.
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>>337637714
i just dedicated all my sectors to research and it works fine
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>>337638336

Not to mention it's useless if you deploy a wide variety of specialized designs (torpedo boat, laser generalist, PD defense, etc.). If you upgrade, they'll convert to whatever is the most recent for the ship class, not what's most recent for their individual design.
>>
>>337636887
>not being able to control sectors at least when you want to.
>not knowing how big your bortder range will be when placing outposts
>RNG tech
>>
>>337638305
This is honestly how I thought they would work when they first explained the concept to us and it seemed like its what they had planned given how sector priority was supposed to work. Like you would have militarized sectors that keep your fleet restocked and such. But the AI is dumb as bricks and all the modes are just retard.
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kek
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>>337637714
>If a sector have Strategic resource nodes, YOU DON"T FUCKING HAVE ACCESS TO IT.
I thought that too. At least when I made a sector I got an alert saying I didn't have enough of that special resource anymore. Then I decided to check it out. So I found a couple I was mining, added them to a sector and I still had the same amount. I think sectors won't use special resources and they don't build special resources. So I got the alert because one of my sector planets had a special building on it and won't use the special resource.
>>
>>337638957
Scientists: no sense of right and wrong
>>
>>337638957
Good for her.
>>
The fuck is with fallen empires.
I finally ran into one, and I was outpacing every other empire tech and ship wise to the pathetic level. But then boom, fallen empire, 15k fleet.
>>
>>337639191
All you had to do was follow the train
>>
>>337637837
it's best to just choose whatever you want to roleplay as. don't worry about min/maxing the gameplay because the little bonuses from government types, traits, etc won't matter in the long run. the only exception is maybe avoid warp FTL, since everyone seems to agree that hyperlanes and wormholes are much better

core planets is the number of planets you can have directly under your control before you have to start assigning planets to AI sectors to manage. it's normally 5, plus 2 from those government types
>>
>>337639248
Nigger, I ain't CJ
>>
>>337638957
>Mfw I have an admiral veteran who's a substance abuser and he's been in almost every major war at the helm of the Nen'Gein Empire Armada
>Mfw he's fucking 180 and still kicking

Old bastard won't die, too tough and has work to do.
>>
>>337637782

Just tried it myself. It is save compatible.
>>
>>337639191
They are empires that used to be relevant, but have stagnated into obscurity and are only hanging on by a hair's berth. Huge, opulent and almost dead apart from their massive automated fleets.
>>
>>337639191

You can look at every Fallen Empire's diplomacy screen and look at their personalities to find their triggers.

I had two relatively close to me in my game.

Holy Guardians that would declare war if I colonized the Gaia planets just outside their borders (which, if I clicked on the planets, had a feature bubble to identify them).

Another personality whose name I forget that would declare war if I purged and enslaved too much.

I've heard of at least one other that will declare war if you develop Synths.

All in all, very predicable and easy to avoid until you can bury them in fleet numbers and take their amazing planets.
>>
Paradox is about to go public as a company, thats probably why their newest game is an unpolished cash grab, they want to give the impression they can make money easily so their IPO price can be high
>>
>>337638582
this is why i don't play on ironman, so i can just use the add_ship command in the console
>>
>>337638336
Just split the fleet into smaller pieces and have each upgrade at a different station.
>>
>>337639403
I think that admirals are bugged. In my first game mine lived from start to finish and was over 500 years old at the end.
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>>337639586
Enigmatic Guardians and Keepers of Knowledge respectively.
>>
Has anyone conquered the entire universe yet?
>>
>>337640325
Four times on ironman. It's not difficult.
>>
Anyone else find "The Exile"? He's a random leader you find on an isolated planet. I found him while playing the UN of Earth. Thing is... he's 130 years old now.
>>
>>337639586
>take their amazing planets
>I'm full up and I rather like my capital so I put them in a sector
>enslave the previous owners and put them to work
>some time later, decide I could do without the slavery malus on energy production because I need more power for my absurdly oversized fleets
>start purging aliens and bringing in humans, some slots are empty but my people will breed
>come back later
>half of the awesome irreplaceable super buildings are replaced by basic hydroponic farms
>the governor keeps deciding to move pops away from the one alien super farm that can feed the whole planet and then some and then panicking due to no food and building hydroponic farms to compensate
>and all the while allow redevelopment is clearly NOT TICKED
It was at that point that I stopped playing. How did this get past QA?
>>
>>337639950
If they are then not all of them I suppose. Never seen immortal admirals in my playthrough.
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>>337640418
The one from the heretic quest chain opening? I didn't let him join.
>>
Do protectorates help you in war like vassals? Why would you make anyone a protectorate they literally do nothing.
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>you will never be alive in the year 2300 to see humanity take it's rightful place among the stars purging the xeno scum

feels bad man
>>
>Decide to make my bad ass military junta warrior Orc/Klingon race
>Declare rivalry with the first person I see. FOR HONOR
>Cue 3 nation alliance beating down my doors because I'm not a pussy ass xenophile

I hate this game already
>>
>>337639586
I've heard Fallen Empires can reawaken and become regular crazy powerful empires, not just respond to you or attack you but return to advancing and expanding like regular empires but with all of their former glory.
>>
>>337640480
I didn't have that, but I did have one that managed to command several fleets at once despite ostensibly being a single person. Since I had invented cloning by that point, I like to imagine that she was the Duncan Idaho of that universe.
>>
>>337640428
>How did this get past QA?
Its in QA right now
>>
>>337640698
>rivalling the first thing you see

Hey retard last I checked militaries used strategy.
>>
Has anyone NOT encountered the bug where the other civs don't attack the Unbidden?
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>>337636307
>unless your fleet strength is quite a bit more than theirs, you're pretty much guaranteed to lose.
your ship designs and fleet composition are shit
frankly I'm offended by the idea that someone can be so shit at video games and not question themselves
>>
So what's the benefit of enslaving pops to work instead of just having them freely work? Does it force them to work despite being really unhappy?
>>
>>337640698
I did the same but knew to keep my fleet maxed out and won 5 back to back wars right at the start and went on to steamroll the rest of the galaxy.
>>
>>337640862
LOK'TAR OGAR
>>
>>337640731
It was a spy pretending to be your admiral and she fooled you.
>>
>>337636887
Retreating. Why would they completely overturn the very realistic option of running and losing health as you're shot at, and replace it with an artifical 25% loss?
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>>337640902
It gives a bonus to food and mineral production (bigger with the right government types), and prevents them from rebelling or joining factions, while also making it so no production is lost due to unhappiness. It's really good, and the only downside is a -33% to energy production and a huge negative penalty to science production for that pop. On one of my recent runs, I found a primitive civilization on my first survey. My first action was to build an army, invade them and make their planet into a dedicated mineral producer with a mine on almost every tile. It gave me a huge leg up in the early game.
>>
>>337640887
The only game I encountered the unbidden they warped into to the same sector my aggressive stanced 280K fleet was stationed in so they got swatted. The AI was completely ignoring the scourge in one of my games though even cohabiting with them in a few sectors that had multiple planets.
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>>337639339

Thanks.
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If I were to check out this game what build should I make to play something like The Borg?
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Is there any kind of late game tech that lets me enact exterminatus on planets full of heresy. In my empire or otherwise?
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>>337641397
Cyborgs aren't really in but you could get a good approximation with fanatic collectivist/materialist.
>>
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I just finished installing this game and about to play for the first time. What's a good starting race to play as? Something relatively easy to get into so I can figure the game out then learn the more complex strategies later. Preferably no pacifists because I'm going to want to learn how to fight.
>>
>>337636887
All the stars seem the same. Unlike EU4 where each province is unique (there is only one Sicily and it offers unique benefits for making claims on land in Italy for example), the only difference between stars in Stellaris is how many habitable planets there are, and once you're past 10 planets the specifics of a continental world vs an arctic world don't matter too much. They all just feel samey and sterile
>>
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I wish I could mod my game, but it's not legit.
I really, really need the flag color mod and robot race one.
>>
>>337636887
You know how their whole shtick was "it's kinda a 4X at the beginning and then it turns more into a grand strat game"?

well it's a bold faced lie. You do the same fucking shit at the end of the game that you were doing at the beginning. There are already 4Xes with better automation than Stellaris.
The endgame is just so fucking boring, there's nothing interesting to do. No trade, no advanced diplomacy, a couple of not-so-threatening endtime events, a game that starts lagging like shit, technologies that get less and less exciting, and so on

pop management is crap, industry is crap
it could have been vicky2 in space but no, instead we get the most basic "build power plants on tile" 4X
very very few internal events to go with that, no space-suffragettes, no nothing

fuck, I'm so disappointed
>>
>>337641513
Full bombardment stance that comes with militant ethos can turn planets entirely into tile blockers.
>>
> get this game as a time waster because I seriously need to distract the suicidal thoughts
> /v/ shits all over it

what the fuck should I play then asswipes I've never played a grand strategy before and the space theme sounded interesting
>>
What are considered the projectiles of the crystalline entities (crystal launcher, I believe)? Are they missiles or mass divers (ie what counters them, if I fit my ships with it)
>>
>>337641571
collectivist and enslaving in the early game can make it easier than relying on making your people happier so you get that much more resource output, also always be expanding/colonizing when you aren't at war.

also when you go to war, make sure you have enough energy credit output to pay for your ships.
>>
>>337641571
Pick the militant human premade race and use the tutorial.
>>
>>337641562
So a biological version of them? Particularly the assimilate others into the Borg aspect was what I was looking for.
>>
>>337641735
>letting /v/ sway your opinion
Stellaris has it's issues but it's fun.
>>
>>337641571
>complex strategies
wrong game
literally adopt any playstyle you want, it doesn't matter
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>Colonize a 60% habitable world
>Colonists start genetically modifying themselves to better survive
>Claim they're now more advanced and start calling themselves Post-myrace
>The only trait they've gained from the modifications is Xenophile
>They're no longer considered dominant race and can't vote

Bravo.
>>
>>337641735
Have you considered just finishing the job and killing yourself? I'm not sure there's hope for anybody that internalizes /v/'s opinion like you seem to.
>>
>>337641735
Stellaris is okay if you're new to the genre, but some of us are used to more potent strategy games from them and we're mad because we didn't know it'd be a simplified version
>>
>>337640612

>Why would you make anyone a protectorate they literally do nothing.

They give you money like a Sector, which vassals don't.

And once they reach 40% of your tech level, they convert to vassals (and can be integrated, etc.).
>>
Just discovered Gaia worlds, that always have 100% habitability

Neat
>>
>>337641735
Distant Worlds is everything Sterilis wishes it was
>>
>>337641916

If you have a better game suggestion please recommend it.

I want my first grand strategy experience to be a good one and not one where all I read is complains every time I see a thread about the game.
>>
>>337637714
you use energy to pay for your fleets when they need to be taken out of garrison, or to pay for robots/droids/synthetics.
>>
>>337642038
see
>>337642016
>>
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>>337642016
>Sterilis
>>
>>337640718

I hope so. That'd be a good late-game crisis.

In my map, I declared war one of my mine and liberated a bunch of their planets, forming a new standard empire with all of the their tech that I vassalized.

When I tried it with the other fallen empire, their new liberated empire refused and joined the federation I had been feuding with. Oops...
>>
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>>337641784
>>337641931
Alright thanks.
>>
>>337641867
Collectivists get mind control tech that will slowly shift a population's ethos to mirror yours. Furthermore fanatic collectivism gives you near absolute control over your empire as you can purge or enslave anything with no internal repercussions.
>>
>>337638582
They only do that if you delete the old design. Just save over it. I've had 4 or 5 different designs for every class and they never once upgraded to a different design.
>>
>>337635903

Paradox are the besthesda of grand strategies

except the base games are better
>>
>>337642016
Distant Worlds is just a Stars! clone.
>>
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This game is extremely, extremely boring.
Holy shit, and i was hyped shitless about it.
I thought "oh wow, endless space but in real time, sounds cool" yet making it an RTS didn't save it, at all.
It suffers from the same EXACT problems of Endless Space and any other 4x-sque games set in space, like SoaSe or Star Ruler.
There is literally nothing to do after a while.
Yes, sure, it's a sandbox game, but after you got your phat empire sitting in a corner and all your borders are close with someone's else empire, all you can do is either try your luck with war or try diplomacy, which of course is utter fucking bullshit.
The majority of the game consists into survey and colonizing systems before the enemy does, and to fucking chew as much as the galaxy in one single run, before alien empires show up and fuck you up.
And since it didn't actually flop, i guess i'm just an idiot.
Who /disappointed/ here?
>>
>>337642363
so its shit till mods/expansions?
>>
>>337642423
sounds like every space 4x/rts ever made.
>>
>>337637714
not only that but the fact that you can't relocate population in sectors is a fucking nightmare for slaver nations
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>>337640428
>giving sectors the superworlds

nigger it's your own damn fault. sectors are only for trash worlds you can't be arsed to manage.
>>
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>>337635903
>Play generic human race
>Start is completely fucked with very few resources and all the stars spaced too far for borders to reach
>Run into a few aliens and befriend some space penguins
>Fucking mushrooms declare war for no reason and attack
>Have less than half the size of their fleet because no minerals
>Penguins actually intervene
>Save my homeworld and obliterate the shroom shitters

M-maybe the purge button isn't necessary all the time.
>>
>>337642268
Keep in mind that your first game will be fumbling around in the dark for the most part and you'll likely do fairly badly. Playing as the UN is intended to be the softball introduction to the game since its FTL and weapon types are the easiest to understand but I started with the Commonwealth of Man and loved it.
>>
>>337642423
>Who /disappointed/ here?
b-but they'll fix it in DLC!

The only game I can muster any hype for anymore is the next Deus Ex, and just kill me if they fuck that up
>>
>>337642760
>mushrooms declare war for no reason
You were an easy target with an underdeveloped fleet. That's reason enough for warmongers. If you stay around fleet max you'll never have a problem since everybody will be too afraid to go to war with you. I've colonized fallen empire holy worlds and had them too afraid to fight me over it.
>>
>>337640698
similar experience
>take over one planet shitter and purge after I get a few pops on there
>4 nations to the north see this
>I rival 3 of them after a insult
>they form "beneficial axis" to protect themselves
>tfw I am the outside xeno threat to their federation
>they declare war to liberate planets
>I kick the birdfaggot leaders shit in and occupy his planets
>war has almost no negative affect at all on me
>war goes on for 30 years since stuck at 70%
>just keep killing ships for research
>finally take planets
>purge
>super angry so another war
>purge more
fun game
>>
>>337642352

>They only do that if you delete the old design. Just save over it.

That's definitely what I've been doing. But when I sent my 15 Laser Corvettes, 5 PD Corvettes, and 5 Torpedo Corvettes to upgrade, they came out as 25 Laser Corvettes 2.0, which was the latest one I edited.
>>
>>337643013
>That's reason enough for warmongers
This, EU4 people will attack you just for your resources/provinces, at first its annoying but once you get used to it it feels weak if someone who should be able to obliterate you, doesn't. So stellaris feels weird for an EU player, sitting around with nothing happening
>>
>>337642383
ok? and every other space 4X is a moo clone
>>
>>337642760
>Play Human Fanatics
>Ally myself with a bunch of Space Jews
>We make a giant space empire
>Win multiple wars
>Split up any opposing empires
>Life is good

>Enemy must realize that my territory is the weakest link
>All destroyers and battleships, no defense
>3 different groups wage war on me at a time
>They swarm my strike fleet and destroy it
>They warp to my homeworld and destroy my space port
>Space Jews make peace and then mark me as a rival


I was a pawn ;_;
>>
>tfw I have no idea how to take over planets, make armies, even sectors
>>
>>337643513
>army tab on planet
>recruit assaults
>embark all
>right click enemy planet
>>
>>337643223
>Stellaris feels weird for an EU player
Hell I play the opening like its a fucking RTS. Max fleet cap, ultra expansion, no resource unspent, and I conquer pretty much everyone I meet in the early game since the rep mallus will have decayed by the time I meet anything that I can't just blast through (like an AI advanced start). I end up steamrolling half the galaxy every game.
>>
>make a race of physically weak cordyceps fungi whom are fascinated with biology
>find a pre-sentient race near my homeworld
>rush uplifting technology
>alter the xeno's genes, giving them +40% army damage and turning them into my main invasion force
>use them to conquer my closest rival
>enslave enemy pops
>rush gene editing technology
>start modifying enslaved xenos to make them even better slaves
>mutate my own people regularly so they can colonize normally uninhabitable planets, or further specialize in whatever resource they produce

This might be my favorite way to play so far. Society-focus best focus.
>>
>>337643120
Did you change the design name at all when editing?
>>
>>337643889
>not staying as pure as possible
>not purging even the slightest variention
>>
>>337644042
sounds like he did
>>
>>337643513
>f2 - empire
>planets tab
>top right - create new sector
>>
>>337643750
Isn't there anything else to take into consideration? Generals, strenghts and weaknesses (except the weak/strong traits), do I need several armies, do I need to build a transport ship or does it magically come? What are the advantages of that vs bombarding untill everyone is dead, can I choose to kill or enslave?
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Really? That fucking quickly? I'm on the largest map. Why the fuck am I literally surrounded by four fucking empires already? Every time I go to build an outpost, I get fucking pushed back. What the fuck.
>>
>>337644941
RNG
>>
Does "agressive observation" of natives have any cons compared to passive observation? I assume since you abduct specimens with your spooky rays the pops dissapear, making it longer for them to reach the next age?
>>
How do I win this game?
>>
>>337643223
>So stellaris feels weird for an EU player, sitting around with nothing happening

Think it's because the fog of war is much more restrictive in Stellaris; you never see others' fleets interacting unless they're dicking around in your space so the rest of the galaxy feels pretty lifeless.
>>
>>337644938
The only thing that matters for land battles are getting fort strength to zero and stacking damage numbers
>>
>>337644938
You can give armies add-on stuffs, hunter-killer drones etc. It's easy to miss
>>
>>337645102
Some races dont like it
>>
>>337645423
neat
>>
>>337645102
It makes that race hate everyone when they go space age and if you're xenophile scum government your people hate it
>>
>>337645227
Capture 40% of the map's planets or annihilate your opponents

So you'll have to annihilate them anyway to capture said 40%
>>
would you guys recommend this game right now? I kinda want to buy it.

Is this like a typical 4x4 where you wait for turns.
>>
>>337645891
No, it's real time. But you can pause and it's slow enough to be similar to turn based anyway.
Having never played a grand strategy game, I find it very similar to Civilization, just with more little awesome details.
>>
>>337645693
By opponents you mean all empires, or only non vassals/allies
>>
>>337646035
Bretty good balance between standart 4x features and paradox autism, game seems fresh compared to other space strategies popped out last few years
>>
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>mfw I keep running into other human empires

well time to restart AGAIN
>>
>>337645891
It's like a barebones/non-dlc'd crusader kings2/europa universalis 4 in space. If you haven't tried either of those, don't buy it.
>>
>>337646158
I don't really know actually, it would be weird if you could just ally with everyone and win
>>
What map size you guys using?
Galaxy type?
Number of empires?
>>
Is there a way to remove/destroy colonies? Maybe bombing them until the entire planet has no civs/buildings?
The empire next to me has some great science systems but he through down way too many garbage colonies so I would be able to annex every I need/want cleanly.
>>
>>337646757
800 or 600 stars, 4 empires. I still get boxed in almost at the start, there's some bias to making them spawn right on top of you
>>
>>337646757
I started off with 17 empires and realized that was too much. It was fine until I started getting harassed by everyone to trade fucking star charts
>>
It's very barebones like every other Paradox release. Hopefully after some expansions, it'll get better.

But what fucks me off the most is the lack of automation. I want my scout ships to auto explore straight out the factory. I want one click colonization. I want sectors to not be useless as soon as you create them.
>>
>>337646757
1000 stars, 4 arm and 20 empires hoping to avoid clumping but as >>337646912 says Parafuck is retarded and makes the majority of ai spawn in your asshole regardless.
>>
>>337645891
Wait a year or two and pick it up on sale with the loads of DLC it will undoubtedly have.
>>
>>337646757

Various

Elliptical seems best for 1000 stars

spiral sucks dick

Ring is cool, but at 1000 stars it's way full of stars
>>
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What should I look for when making a ship in the designer?
What weapons should I use?
>>
Ship question here:
Armor or Shield?
Or both?
>>
>>337647465
Corvettes focusing on evasion.
>>
>>337635903
i have this weird opinion of this game where i simultaneously love and hate it at the same time
>>
>>337647616
Explosive weapons good?
Kinetic seems absolutely lackluster.
>>
>observation post on an atomic age civilization
>use covert infiltration option to make the planet mine
>going well, even get an abduct scientist mission, but postpone doing it
>suddenly things go south and they nuke each other
>planet becomes barren nuclear wasteland
>casually do the abduct scientist mission decades after that incident
>i still get a scientist
my god this game
>>
>>337647697
Some weapons are good against shields.
Some are good against armor
>>
>>337647465
Armor penetration weapons are your best friend, deflectors are your best friends. If you're starting off in a new game use missiles until you get armor penetration weapons.
>>
>>337637714
The reason none of your rivals want to trade for E is because they all have shitloads, you can see this when you try buying Minerals. They'll trade shitloads of E for just 10 M
>>
>>337635903
So, idk if you remember CK2, but when it came out it was a visage of what it is now. They changed so much of that game, and updated everything not including the DLC.

Remember assassinations in original CK2? It was shit. Basically you got to a % chance and if you made the dice roll, it just happened. No role play, no intrigue, no bribes, just "that dude died". It was retarded that anyone who started in Spain could consolidate power in 2 days.
>>
what happens when you manage to integrate someone?
it's taking forever for this other empire beside me to be integrated and there's sometimes the unlucky year where he just declares war on me anyway (which I load a save because I really don't want to fight him, I went to war with him and won a big engagement using point defense against his missile ships, he became my vassal but right now his fleet is 'stronger' than mine)
>>
>>337637340
Whats wrong with them?
>>
>>337648118
You get everything from him at no additional unhappiness. It's best to integrate a population with close ethos to yours since that will mean no unhappiness.
>>
>>337646757
1000
elliptical
39 empires

thought it would go slow but it runs fine
>>
>do aggressive observation on an atomic age civilization
>civilization gets pissed over the abductions
>actually starts getting their shit together and unting
>form their own X-COM of sorts to counter it
>develop into a space-faring civilization and actually destroy my post
>finally get into space over a century or so
>promptly crush them with my massive fleet and make them into a protectorate
Almost felt bad about it desu
>>
whoever thought of putting a hard limit on planets is a horrible piece of shit. Sectors give maximum 75% resources to you? what bullshit is this
>>
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>>337646757
Daily reminder that ring is horseshit and if you hate getting surrounded by empires in a normal game then prepare your fucking anus
>>
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>>337635903

Is this a glitch in the game? These stations used to be mine, but now they're unidentified.
>>
>pacifistic hyperlane civ/military juggernaut
>Unbidden invade
>start fucking up neighbors
>can't reach them without declaring war on the neighboring federation because "lol no military passage"
>have to wait for the Unbidden to roll out four fleets before I can finally get an in on their core world
>decimate every one
>make it to the portal
>three fleets converge
>take them down one by one until they're left with a single battleship
>my fleet is almost dead
>another armada warps in
Fuck this shit.
>>
>>337649230
ring is ez mode
>>
The Dragon Reborn spreads!
>>
Decided to pirate first. Best decision I made in months.

The 6.3 IGN score was completely correct. Seems like most devs these days put a shit ton of effort into the early game, and completely forget about any gameplay past the 30 min part. Most people (ITT: retarded casuals) won't watch streamers/LPs past the 30min mark. They have a false impression of the game, waste their money, then come here to bitch saying "WHY DID YOU LIE TO ME, /v/???".

Always, and I mean ALWAYS, pirate first, no matter what the pre-order bonuses are. These devs are getting more cocky/sleazy with their tricks.
>>
godamn it I want this game. but anons telling me to wait a year.
>>
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I did a science event which gave me this ship, how do I reverse engineer the tech?
>>
So I have two neighbors, one is weaker than me and one has better tech than me. Which one should I go to war with?
>>
>>337651147
You can not
>>
>>337651147
get it blown up and pray. then get a ship to scan debris?
>>
How much area do Frontier Outposts give? Is it just for the star its built on or can it cover multiple?
>>
>>337651119
I got impatient and bought it early. While I agree with most of the stuff said here, I think it's still good enough that I dont regret my decision.
>>
>>337652030
Depends on the proximity of the systems.
>>
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>>337651119
it's still fun, i have over 28 hours already, it has problems but i still find myself enjoying it
>>
>>337652030
It can cover multip[le if they are close enough and it's border very slowly increase. Just save it and put one to test how much area you get.
>>
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I was able to conquer a rival empire. Now the little fucks do nothing, but strike. How can I get them to stop fucking around and get happy?

Should I just purge them? Replace them all with Humans and Robots?
>>
>>337652704
Enslave them .Or purge. Whichever you are in the mood for.
>>
>>337652704
Enslave them
>>
>>337652704
Slaves don't get to go on a strike
>>
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>>337652865
>>337652862
>>337652837
Ah, I didn't want to enable slavery, but since those little shits don't want to work I guess I have no choice.
>>
>>337646757
my last game was max size/empires, after 200 years my rig was starting to crawl

the new one is is a small galaxy
>>
>>337646757
600-800 stars
20 empires
no empire gets an advanced start
ellipse

next game I'm gonna restrict everyone to hyperspace, haven't tried that yet but seems fun.
>>
At what year is the best to start destroying other factions?

Everytime I try to start conquer other worlds one of my neighbours is twice size of my own faction. And that scares me how fast did the grow compared to me.
>>
>>337651119
I pirated it. it's not that bad. I'll probably buy it when it goes on sale.

weird scenarios though, it's almost like you're playing a roguelike with the sheer number of anomalies you can encounter
>>
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Well, it was about time
>>
>>337652704
Or you can sell them to someone for a lot of money.

And then use that money to rebuild a fleet and attack the person you sold it to, and sell THEM to somebody else... and repeat.
>>
What weapons and defence should I use against the unbidden?
>>
>>337654552
I couldn't set to purge or enslave them. I decided to wait them out. When they finally break free, they fucking had a stronger fleet than my own! I was still able to win and now I'm going to bomb the planet until nothing is left. Fuck them. I'll purge their kind. Their other planet that lost their chance to repel is getting filled with Robots so they can't rise up like that.
>>
>assimilate neighbor
>wait literally 10 years
>you don't get their tech
what the actual FUCK is wrong with these devs
>>
>>337649282
pretty sure that the system has been pushed out of your borders
>>
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>Make 40k humans.
>Meet aliens.
They got one thing right.
>>
>>337635903
Why is the AI so fucking retarded in that they'll make federations with other aliens across the map so when you war them you can't win the war because there's enemy planets and fleets between you and five other alien empires capable of doing nothing, but somehow still being relevant?

That's the worst fucking thing, can't conquest for shit...why don't radical purifiers get the ability to bomb a planet into nothing instead of having to claim the planet and then purge it of all life? Fuck balance, the universe is a scary cold place
>>
>>337636307
That's funny because I have a game where I have two fleets of 23,000 and the moment I toggle "observe" on the AI that takes over my shit immediately splits all those fleets down to like 5k each and then goes full retard with them.

A better question is why does the AI pretty much only choose to drown you in shitty corvettes because 60% evasion is better than 60% armoured battleships, despite missiles having 100% accuracy and capability to wipe corvettes in one shot.

Or that M and L weapons are a waste of time because battles turn into giant clusterfucks at 5 range so the only weapons that matter are torpedos for the initial volley and then kinetic/energy close range DAKKADAKKADAKKA spewers, all small sized, for highest DPS.

Unfinished and terrible, but still quite playable. It sure does need a lot of fucking work though.
>>
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>colonized 75% of the galaxy
>'relative power of subjects' -1000 over all my vassals
>no one has revolted

When does this get challenging? Once you vassalise someone and then use your combined fleets to vassalise someone else and so on and so on you are essentially unstoppable.
>>
>>337636307
what matters is the war-score. So if they have just 1 colossal fleet, you can sleep your feet into maybe 2 or 3 small ones and make just like 3 groups of 3 armies each and you'll be able to pick off planets while they have to move around their 1 colossal fleet.
>>
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>Make two variations of each race from Starcraft
>Infested, Zerg Swarm, Khalai, Nerazim, Dominion, Confederacy and my race the Purifiers
>Start the game on a ring world, begin build and explore
>Come across artifact-temples in regions surrounding mine of Protoss origin, look for more
>Come across the Zerg Swarm soon enough, immediate aggression from their end
>Without hesitation, having coincidentally enough range on my wormholes to reach Char, I declare war
>I wait until their forces are halfway to my own before I send my fleet directly to the Zerg homeworld
>After destroying everything in that solar system, with Char down halfway its health, the Zerg surrender
>I make the Zerg Swarm my vassals and force them to cede Char, where I proceed to purge and purify the planet
>The Zerg are left to their own devices as I begin to surround them in territory until I find the bother to finish them for good
>While expending, I come across the wary Nerazim faction, suspicious of our empire

That's where I've gotten so far. The Nerazim and Terran Confederacy seem to be close-sh, in distance and diplomacy, so I'll continue to remain neutral to them for now. Goddamn it's good to feel the power of the Conclave set forth once more.
>>
>>337641990
>we're mad because we didn't know it'd be a simplified version
really?

How did you not know? I mean it's Paradox for fucks sake
>>
>>337656361

Beautiful, beautiful heretical xeno scum burning by holy fire.
>>
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>>337656361
>>
>>337651119

It's fucking $30, come on now.
>>
>>337656654
>vassalised 75% of the galaxy*
>>
Is there any way to SCORCHED EARTH some motherfuckers and just destroy their empire? Or are you just supposed to vassalize them?
>>
>try to build military empire
>always fail

>I attack too early = ships too weak to crush fleet and spaceport
>too late = already in an alliance

Fuck any tips how to be a succesful purger and enslaver?
>>
What's the drawback to wormhole generators? Other than having to build the generators in the first place.

Seem like the best FTL by far.
>>
>>337656361
>impirium
Really buddy? REALLY?
>>
>>337657262

You need to have them cede their territories. If you don't think you can do that and don't mind making enemies, then simply vassalize them and tear them apart piece by piece over time (if you don't mind the rest of the omniverse hating you).
>>
>>337657294
Reach cap asap, then declare war. Don't fight near their station and try to engage their fleet out of their planet

Pray to RNG gods that your neighbor is a pacifist and hasn't really built an army
>>
>>337656361
>Impirium
start over you fucking retard and kill yourself
>>
>>337657335
It triggers an event.
spoilers ofcourse
It brings interdimmensional beings to invade the galaxy
>>
>>337657335
the bigger the fleet, the longer a portal takes to spawn. It takes (200 + fleetSize) / 13 days for a wormhole to be generated, rounded up
>>
>>337646372
It plays absolutely nothing like CK2. I've never really delved into EU4, but if it's anything like EU3 then Stellaris isn't like that either.
>>
>>337646372
t. liquor lord
>>
>>337645891
Imagine Civilization 5 with less features overall but a few, and I mean FEW unique little features that are kind of cool and some small differences + RNG and then put it in space.
>>
>>337657534
>the bigger the fleet, the longer a portal takes to spawn. It takes (200 + fleetSize) / 13 days for a wormhole to be generated, rounded up
Can you not just build multiple wormhole generators to speed things up?
>>
>be human with preference of Continental World
>integrate some cool xenos with Arid World preference
>build a colony ship on their home planet
>try to colonize an Arid World
>don't have Arid World colonization
okay, I think it's time I uninstalled this piece of shit game. this is unacceptable.
>>
>Important custom portrait.
>Gas-mask wearing fellow in a hood.
>Looks like a Stalker crossed with the Death Korps of Krieg.
>Choose them to be communal, breed fast, and hardy, but sedentary.
>Autocratic government. They're all just small cogs in a massive war machine.
>Set up a glorious economy and industry.
>Have a pure empire of our race only, and robots.
>Most Xenos are purged. Only the humanoid ones can remain.
>Go on a crusade against Fungal xenos because fuck them.
>AI demands rights.
>They don't deserve anymore rights than our people have, who are basically glorified slave workers.
>It ends in our empire being toppled.
>But we stuck to our values.

Game needs more roleplay options to be honest. More play styles.
>>
>>337635903
plz buy stellaris
>>
>>337657294
Attack in the mid part then dummy
>>
>>337635903
I love the fact that the AI never declare war unless they know they can win. They'll never do shit even if you push them extremely hard, declare rivalry, steal borders, purge planets of alien life, insult them regularly...unless they have what seems like +20% bigger fleet size or what passes for SUPERIOR in all the power, they won't attack.

If they declare war, unless you can pump out ships or stall them in anyway, you know it's over already - unless you have fantastic fleet compsition such as corvette shield set up to shoot down missiles and the AI decided to go with missiles etc.

I set up a game once, gave my starting race max minerals/energy/influence and used the finish_research a bunch of times until they got the "dangerous" technology, then turned observe on, zoomed out, put it on max speed and went sleep. Woke up around year 2400 and the map had hardly changed...a couple of AI that struck first had ballooned big, surrounded by many smaller empires, and my original empire was only about the size of a fallen one.

AI needs a serious fix. They're fucking useless at everything.

Especially since there's only two fucking ways to win right now, take 40% of the planets in the galaxy, or kill every other empire in it.
>>
>>337657335

They're extremely weak, and if you chain single ones from Point A to B to C and they break B, your fleets will be stranded. You're right though, they're fucking great.

>Send out three construction ships into three different regions
>Build three worm holes
>Be able to warp in any amount of your army at any given time to any place in their empire
>>
>>337657729
>Can you not just build multiple wormhole generators to speed things up?
Sure, but that's just more shit you have to deal with. And I'm not actually sure the AI will use a "free" station instead of just the nearest one, even if it's in use
>>
>>337657746
it kiiiinda makes sense seeing how YOU are the one building the ship

it's all human tech, but you populate it with aliens. The problem is that your tech isn't up to par to actually be sustainable on an arid world.

Even though the aliens would love to live there you just don't know how to build them houses there yet.
>>
>>337657470
>Reach cap asap
?? What's that
>>
Can I see somewhere what the Gamesetup was?
>>
>>337657913
but they should be able to do that themselves

I think the problem is, and their ships are better than mine, by integrating them they suddenly lose the ability to use all their tech. their ship designs are lost, all the tech is lost.
>>
>>337641661
That's like 20% chance a month to kill one pop OR create a tile blocker. So that's literally a year or two of your fleet wasting time being anchored to an enemy planet instead of defending your empire, and that's assuming you hit that 20% every month in game.

We need shit like Novalith Cannons from Sins of a Solar empire, or the ability to use terraforming ala Spore to fuck a planet completely, cool the inner core so it turns barren, or nuke it into a toxic world, or make a desert world an ocean world...something cool and brutal.
>>
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>Spic/nip genes found to hold immortality
>>
>>337657516
Nope that's the fallen empire FTL drives.
>>
>>337657927
ship cap limit m8.
>>
>>337658038
>or nuke it into a toxic world, or make a desert world an ocean world...something cool and brutal.
There's already tomb worlds out there suffering from nuclear winter.

Would be cool if you could artificially make that happen from bombardment.
>>
>>337641957
> Research Gene-Therapy
> Random planet immediately decides to abuse it
> Suddenly create a new race amongst themselves
> Called Radroach-Mutalis
> Start a chain where I aparently agree and that they attack and bomb the planets other pure species, sabotage buildings and protest is okay
> I aparently can only allow them to do more shit and stop people attacking them on the planet in protest of their shitty new race
> They begin experimenting with their young and now the population outbreeds and outgrows the original pure Radroach population
> Decide that even though I'm aparently 100% on their side to purge the planet of their filth
> Do so, all Radroach-Mutalis are dead, planet basically empty save for 2 pure Radroach.
> It's never mentioned ever again
>>
>>337658156
Yeah especially since a late game tech to colonise those worlds comes up anyway, it wouldn't make the game unplayable by filling the galaxy with dead worlds anyway. Would even be potentially adding a new CRISIS by making mutant aliens appear and attack the galaxy if too many tomb worlds exist in certain radius of each other.

Planet Earth exists in the game as a tomb world, and its full of mutant cockroaches that eventually achieve space flight and become a race among the stars, so I know that kind of thing is feasible.
>>
>obsessing over the most barebones and casual paradox game to date for this many days in a row

>playing humans in a game with aliens

You guuuuuuuuuuys.
>>
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>>337658449

>Planet Earth exists in the game as a tomb world, and its full of mutant cockroaches that eventually achieve space flight and become a race among the stars
>>
>>337658449
Planet earth was populated by Humans in my game.
They reached space age and became my protectorat.
They live on three planets now.
>>
>>337657470

You must go way above cap to win an early game war
>>
>>337658449
my humans were stuck in feudalism
>>
>>337658449
Planet Earth was populated by humans in my game but they had the EXACT same symbol and colour as my empire, so I purged them.
>>
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>>337658654

That's awesome
>>
>>337658449
>Planet Earth exists in the game as a tomb world, and its full of mutant cockroaches that eventually achieve space flight and become a race among the stars, so I know that kind of thing is feasible.
But what if my homeworld is already earth?
>>
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>>337658592
>>337658654
>>337658737
>>337658767
I have yet to encounter humans and now I want to. Thanks for letting me know they can come in other flavours than that though.

I figured SJW type faggotry was afoot in that PUTIN IS GONNA BLOW US ALL UP or something Swedish like that was the reason I only ever found it wrecked lol.

Cockroaches will be the only thing to survive!
>>
>>337658767
omb4 le epik 40k may mays
>>
they've gotta do something about this 'technology is lost when you're integrated' bullshit
>>
Is there a way to speed up uplifting? I've got a station that's reading +0 per month (it's still progressing, so I imagine it's <1 per month).

Also, I've found a planet with Bronze Age natives, but I can't put an observation station in orbit around it. What's up with that?
>>
>>337659082
>but I can't put an observation station in orbit around it. What's up with that?
not within your borders?
>>
>>337659082

Is the planet within your borders?
>>
>>337659082
was it in your borders?
did it already have a mining/research station?
>>
>>337658897
Uplift them, they deserve it.
>>
>>337635903
Ring maps suck don't ever play on those. No Fallen Empires spawn, and the AI will literally just make federations/alliances either side of your empire so whenever you declare war you have to fight both sides at once.

Also they'll make alliances so far back behind neutral territory that you can't even fucking fight them when you do go to war, leading to warscores stuck at 20%

They need to add areas of space that can't be controlled by any empire, so you can travel through space as much as you like without this border shit.

That, or add fucking cloaking that lets you go through enemy territory at major reduced speed or something...cause that shit's gay. I literally can't play my current game anymore because of it
>>
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Since everyone seems to be hating into this game, what are so good alternatives?
>>
>>337658897
I once found a planet under ww2, was p cool
>>
>>337659307
Hey bud, the use of the word "literally" wasn't necessary there.
>>
>>337659375
Sins of a Solar Empire

Spore (lol)

...and many more
>>
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>robot AI tells me to incorporate some of my planets into a sector to decrease my personal workload
>sounds cool
>throw two planets in
>minerals drop from +70 to +40, research bonuses cut in half
>what the fuck is going on
>click on my main colony
>sector ai disbanded practically all of my infrastructure

NIGGA WHAT THE FLYING FUCK

YEAH SURE THERE WAS A -1 ENERGY DEFICIT BUT WE HAD A THOUSAND CREDIT BUFFER

WHY DIDN'T YOU JUST DISABLE IT
>>
>Play game for four hours without realizing it instead of sleeping
Holy fuck I love this game but its going to kill me.
>>
>>337659375

I think only Distant Worlds is the same type of game that doesn't suck.

Stellaris will probably become the best in about a year or so.
>>
>>337659434
>Spore
please no it hurts too much anon
>>
>>337659419
Literally didn't think
>>
>>337658887

It's Sol III, you big dumby.
>>
Can I make it so when I uplift a creature they don't become generic ayy lmao?
I hate when I uplift a cool reptiloid and it becomes a retarded scaly ayy lmao.
>>
>>337659568
Need a Grox mod for Stellaris.
>>
sectors are the stupidest shit ever i hope the faggot that thought of them gets raped by a muslim
>>
>>337645102
>Find backwards world with steam age tech
>Have a big civil research project on so I decide to go for aggressive observation
>My guys start implanting brain chips after a while
>They start using the chips to try to affect the subjects' behaviour
>Eventually get a warning about subjects acting erratically and that I should maybe intervene
>Ignore it because figure fuck it
>A couple months later half the population goes berserk and massacres the other half and then each other
>Population is decimated, only 2 pop left
>Keep on trucking

Oh well
>>
>>337637829
>>The game actively punishes you for war. Say some evil space Klingon empire declares war on you and you slap their shit and take sex planets. All nations around you will now have -200 diplomacy modifier because you took so many worlds.

Sounds like Total War but worse.

In Shogun 2 if you capture enough areas, the entire country turns on you.
>>
>>337659776
That mechanic was called 'Realm Divide' and was only present in Shogun 2.
>>
>>337659395
I need to find Sol more, if it has many stages then there's a good chance it probably begins stone age and works its way up to tomb world status, before turning into a cockroach race and taking to the galaxy maybe? Depending on when you find it decides if you can save it or not?
>>
>>337656361
>impirium
FUCKING RUINED
>>
Fuck it, just bought it.

did you guys have to make an account? or is there no benefit?
>>
>>337659946

Making an account lets you post on their support forums. That's about it.
>>
>>337659946

The benefit is access to the hidden owner only forums

certain mods will certainly only be posted there unless someone decides to upload it elsewhere
>>
>>337659218
>>337659159
>>337659190
Yeah it was in my borders, I built a frontier outpost in the system.
Did not check to see if there was a mining station around the planet already.
>>
>>337659970
what about MP? is that all through Steam?
>>
>>337645102
I caused a species to create the XCOM project and then when they finally hit space age they were basically The Imperium of Ayy, Xenophobic Purists or some shit

..I almost feel bad for all those pre-start space empires that appear over time. Pathetic in tech, naval capacity and fleet strength...almost.
>>
>>337656726
I like this autism. My terran dominion got obliterated then korhal got invaded. Sad days for Mengsk
>>
>>337647723
>Live in a brutal, paranoid, totalitarian state teetering on the brink of nuclear war
>Shit hits the fan and most of the planets surface is turned into a radiation infested wasteland
>Our species has to cling to survival living in caves and eking out a meager living with the precious few resources left after the catastrophe
>Hear rumours about one brilliant scientist hiding out somewhere who may be able to return our people to their place above the ashes and undo the destruction we've caused
>Aliens kidnap him
>>
>>337660017

I haven't done MP but other paradox games don't need accounts to do it.
>>
>>337659845
Realm Divide sucked the fun out of the game in my opinion. At least it got better with Fall of the Samurai
>>
>>337660017
It's all through Steam, no extra accounts at all.
Works surprisingly well from the small experiment I did with a friend.
>>
I really went into Stellaris hyped, but after 5-6 hours the quest lines sort of dry up and there's just...not much to do.

Alien civilizations are pretty interchangeable and lack depth, no functional trade, diplomacy is superficial as can be.

I finished my first game and decided to wait for updates and DLC.
>>
There is an AI revolt terrorizing various empires across the galaxy including one of my vassals.
i bombed the shit out of the planet the robots took over but now everyone is mad because i'm "terror bombing"

how do i just kill the robots and not my alien bros?
>>
>>337660097
>>337659970
>>337659997
>>337660186

thanks anons
>>
>>337660193
ENEMY EMP, ELECTRONICS ARE DOWN

You pretty much have to cede the planet in war and then purge the synths off the planet without bombing the planet to dirt while doing so.
>>
What can I do with Stone Age Primitives?
There are no dudes on the planet only the perk.
>>
>>337660343
You can't do shit until they enter the fuedal era, but if you colonise the planet you get the option to let them roam free (later conscript them into your armies) or put them into reservations (causing infrequent fuck ups to your buildings/population and occasional requests for freedom) or purify the planet of the xeno scum.

You can observe shit until they're in the fuedal era I believe.
>>
>>337660448
can't observe shit*
>>
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My empire isn't even that big and I already lose desire to micromanage this all.

I can't even imagine what having 40% of the galaxy feels like
>>
>meet fallen empire like thirty seconds into the game
>they're fanatic xenophiles who want to suck my dick
>offer them literally everything I have
>trade deal stays at 0
>offer a research agreement
>+20
>wait what
>steal 1000 minerals from a fallen empire within the first few years of the game

This seems like a bug
>>
>>337658038
Can't you just split your fleets and have them all bombard to stack that 20% chance?
>>
I have some space amoebas in a system with really good hyperlane access, how do I stop my science ships from booking it?
>>
>>337660045

>That mass looming over Korhal

Holy shit how horrifying. Bad days ahead.

If it's anything to you, the it seems the Dominion on my end has yet to enter the scene, leaving the Confederacy to amass its forces in an arms race against the Dark Templars. Mengsk seeing Jim slap Razagal's shit would be extremely ironic and highly satisfying.
>>
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>>337660763
Change their fleet stance to passive instead of evasive.
>>
>>337660297
but, how can i declare war on the robots? they arent an empire
>>
>>337643304
That's what you get for trusting jews.
>>
How big is the galaxy compared to the biggest one in Distant Worlds?
>>
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>>337643304
The Jews did this
>>
>>337661045
1400 stars is the max in distant worlds. I think you can mod more than 1000 into stellaria.
>>
>>337661343
>le jews
>le 40K
>le muslims
Hi /pol/
Why are you always so insufferable, I'd imagine it'd get old
>>
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Do research agreements stack?
>>
Paradox games are never finished on release.
>>
is it just me or can you not upgrade transport ships?
is there tech for it?
>>
>>337661860
nope don't think you can
>>
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>>337661591
Require Swastika Nazi mod
>>
>>337661350
But what's the number of stars in vanilla Stellaris?
>>
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>>337661963
this fact alone makes warp the worst travel method. my armies literally were stranded where they were built because the transports dont have the long range warp like the rest of my ships.
goddamit
>>
>>337661982
150 (Tiny) through to 1000 (Biggest)

People have modded it to contain like 3000 but the galaxy looks like one giant square if you do that
>>
>>337662079
this game is shit.
>>
>>337661860
>>337661963
>>337662079
You need to have a flying troop transport then click on the auto-design box in the designs screen. Then you can upgrade the transports even if a design doesn't show up in the menu
>>
>spend all day working on my mushroom people
>get wiped out by someone who had a weaker army than mine according to the war tooltip
I have nobody to blame but myself.
>>
>>337663042
it's rock paper scissors, my 2k fleet wiped out a 3k fleet with no casualties because they exclusively used missiles and i had point defenses.
>>
>>337658156
>Would be cool if you could artificially make that happen from bombardment.
This. Would be kinda logical as well, seeing how the very first missiles are nuclear ones.
>>
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Is there a way to disable all the ships labels so you can actually see what's going on?
>>
>new game as a pacific, tech heavy race
>surronded by some custom made empires: Daleks, Sontarans and Zergs
>zergs end up being totally bros
>>
This post is dedicated to the memory of Admiral Cathiox who served the Serene Reshethi Commonwealth with honor. He who lead our fleets against the savage Priest Lords of Glost-Wertheni and Reyuub Oligarchs horde with distinction and brought us and our allies victory. I wish you didn't die because I just got crushed by The Unbidden and your nancy idiot of a replacement just can't do anything right.
>>
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>infiltrate
>usurp
>consolidate
>annex
>praised for it
feel good man
>>
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>>337659307
Would be cool if there were just a bunch of empty tiles, or tiles with no star just a bunch of asteroids and starless planets that empires would fight over for mining and research
>>
>>337641957
>Colonize a 60% habitable world
>Colonists start genetically modifying themselves to better survive
>Claim they're now more advanced and start calling themselves Post-myrace
>The only trait they've gained from the modifications is Xenophile
>They're no longer considered dominant race and can't vote
I think you just created SJWs. Good job?
>>
>>337641397
There's a mod on the workshop that lets you play as one of the otherwise inaccessible (future dlc?) ai races. I'd go with that.
>>
>>337658897
That's just Turkey
>>
>>337664836
If anything purist scum like yourself are the SJWs of tomorrow and will hold back humanity.
>>
>>337659375
Distant Worlds Universe

Everything Stellaris have times ten
>>
>>337665150
ENJOY SUCKING ALIEN COCKS
>>
>Integrate a enemy empire my size I vassalized and sectored them
>They all hate me for different policies and ruling over them
>Their massive faction for independence is slowly growing
Not sure what to do. I'm guessing a rebellion would be huge if I let it be, but would they go into that immediately if I purge/enslaved them?
>>
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>>337661343
>Jews
>not repugnant
>homeworld is not called Jewtopia
3/10, apply yourself goy
>>
>>337658449
>Planet Earth exists in the game as a tomb world, and its full of mutant cockroaches that eventually achieve space flight and become a race among the stars, so I know that kind of thing is feasible.
In my first game they had their own space empire in the middle of a militant isolationist Fallen Empire. Apparently the fallen empires don't give a shit if the AI borders them.
>>
>>337646340

>I run into another human race in a distant star system
>OH SHIT A LOST COLONY OF MAN
>its oogie boogie jungle beat blacks
>they are communist pacifist xenophiles
>they don't like me cause im a xenophobic space nazi empire

well, into the ovens with the mushroom capitalistic space jews
>>
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what the fuck paradox
>>
>>337649230

>empire of gor

the game...put goreans into itself....
>>
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>>337658696
Are you a shitter or something? Winning wars is retardedly easy, I hardly have to go over half my ship cap.
>>
>>337665391
>Everything Stellaris have times ten
Including the bad party sadly too
>>
>>337667914

The space station is pretty much equivalent to an entire army early game
>>
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The Dragon Reborn knows only conquest!
>>
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>>337659476
>four hours
>>
My Race just went Super Saiyan.
>Colonize some hellhole
>trying to counter the shitty happines
>suddenly get message that the population starts changeing their DNA
>now call themself Super-Humans
>hell breaks lose as the normal Pop and the Übermensch now battle for supremacy
>>
>>337668509
DRAGONBALL DLC WHEN
>>
>>337668509

>Colonize a tropical planet, original was continental
>Genetically modify themselves into "Post-Mankind"
>Purge them all

And then I terraformed all my worlds into continental planets
>>
>>337668058
You mean the space port? It does jack shit when it comes to damage, it's mainly good at tanking shots. Of course, if you don't observe your enemy and don't try to counter their fleet composition/ let them counter yours, you're in for a bad time
>>
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>>337668827
Good man
>>
so whats overall the best weapon type to go with ?
>>
>>337669286
torpedoes and lances
>>
>>337669286
Torpedos. Always.
>>
>Have the Venerable trait
>Some colonists mutate themselves
>They replace Venerable
I can't remember what they replaced it with but I'm pretty sure it was worse than living forever. I guess it doesn't matter when you're not a leader though.
>>
>>337639738
Only children cheat
>>
>>337669080

All it takes for heretics to win is for good men to do nothing
>>
>>337659476
>play game 20 hour first day
>less in next
>forgot to eat
>forgot to shower
Its bad game but its amusing.
Not good but good enough.
There so much potential wasted and it is still fun.
Damn.
>>
>>337640418
I didn't trust him. That station was build on top of a struture and he disappears.
>>
>territory clearly within your border on the glaxy map
>still says the planets are not in my border when i try to build anything in it

Bravo paradox
>>
>report says my ships are better than my enemie's
>go fight
>get absolutely rekt in 30s

Why? Even my commander was better (lvl3 against lvl2).
>>
>>337663860
No, not even with console commands it seems
>>
>>337669602
>potential wasted
None of it wasted friend they are just waiting to sell it to you for 20 bucks a piece.
>>
>>337670041

nogui will do the trick but it will disable everything else as well
>>
>>337669368
>>337669312
does the ai not build point defence systems or something?
>>
>>337670292
They will rarely put it on a very small number of their ships so you can easily overwhelm their point defense
>>
>>337670292
I heard others say they do, but I never encountered it. They usually use lasers and shield, so my torpedo/shield fleet fucks them up royally
>>
>>337642820
I feel you. I also am hyped for the new deus ex. But I'm scared as fuck if that'll fail.

I was also hyped about fallout 4. Hearing it had a faction system made me think they learned from new vegas.

FUCK was i burned hard. At least I had the sense to not pre-order it.

If the next deus ex fails to deliver I will only have cyberpunk 2077 to look out for. And if even that fails I will stop with gaming altogether.
>>
Well time to take on the unbidden
>>
>>337669286

Some good versus shields.
Some good versus armor.
None of it vulnerable to point defense.

Congratulations. Prepare for glory eternal. Throw on some point defenses, or fodder ships with them, and roll out.
>>
>>337636146
FIX YOUR SHIT
>>
>>337662103

There is a mod that gives you up to 5000
>>
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>>337635903
So they can sell you the rest of it later on at $14.95 a pop.
>>
>>337670731

>only +88 power
>>
>>337660861

> evasive is worse than passive for escaping since they'll immediately attempt to FTL even when the enemy is right on top of em


bravo paradox
>>
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Is this a bug that I'm supposed to scan habitable planets according to the log but I'm stuck at 0/8 even when I already build a colony and surveyed systems with habitable planets before I got that quest?
>>
>>337671914
It only counts ones you do after you get the event, I'm pretty sure.
>>
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>>337672068
I'm pretty sure I scanned a couple after I got the event. Unless it needs to be 8 planets like my planet of origin so 8 continental planets.

RNG kinda fucked me as I'm surrounded by hostile pricks, massive pirate fleets and some shitty energy beings with 5 stacks of 700 floating all over the place.
>>
>>337661591

>getting triggered by Islamic State in Space
>>
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What happens when i finally integrate these worms? I've been at it for some 600 months now
>>
>>337672650
Prepare for a lot of rebelions
>>
>>337671258
two in fact. Galaxy+ And Galaxy Unlimited.

There's already a better Sectors mod
>>
>>337672650
just sector them off and forget about them
>>
How do i trigger the Prethoryn swarm?
I already managed to push the Unbidden's shit in and crush them before they could even expand.
>>
>>337672650
prepare for every resource to drop to -200 and for half of the planets you integrated to be starving
>>
>>337637104
>right click system
>survey that shit
>shift click following planets
>divert as necessary with hostile aliens
Why is surveying such a big deal anon? Legitimately curious
>>
>>337657001
It's not about price, fuckwit. It's about getting a complete game.
>>
>>337656654
>When does this get challenging?

When you stop playing it on Normal.
>>
>>337658020
>by integrating them they suddenly lose the ability to use all their tech. their ship designs are lost, all the tech is lost.

I'll assume you're American. Americans built a space shuttle. Let's suppose that you and your family get conquered by an alien race. The aliens tell you to build a space shuttle.

How do you do it? You must know. It's not as if you lost as your tech as soon as the aliens took over. Right? So you should have no problem poducing your very own space shuttle.
>>
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>tfw minority in my own empire
>>
>>337673469
are you seriously trying to justify this shit
>>
>>337673487

>he fell for the multiculturalism meme
>>
>>337672895
>>337673101
Should i just purge them and replace with androids?
>>
>>337673586
>the majority it xenophobe
>I'm xenophile

Is race mixing possible? Will I get more Races through mixing? Can I become Brazil or USA?
>>
>>337638305
yeah usually the game is pretty basic when they release one, but stellaris is just unfinished as fuck
sectors, vassals, events, leaders, government forms and buildings
everything feels lacking
glad I pirated first
I haven't trusted Paradox since EU4 estates were introduced and the diplomacy system changed
>>
Do I still need the frontier outpost if I have colonized in that system?
>>
>>337673543
I'm seriously trying to explain that just because you capture a bunch of alien farmers, it does not follow that those farmers have detailed knowledge of advanced starship design and the colonisation of alien worlds.

Give back the extra chromosome and tell me what part of that is hard to understand.
>>
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>destroy unbidden portal but fleet get rekt afterwards
>load up new fleet with more torpedoes because fuck their shields
>have a equivalent ally and lots of smallish vassals
>decide to go to war with neighbor of unbidden so my allies follow me around
>mfw steamrolling unbidden
>>
>>337673920
No
>>
>>337673935
I captured all of them
their homeworld, everything
>>
>>337673260
Why does it piss me off?
>One of the streams they said there were no plans for automated exploring. They wanted the player to pay attention to it rather then click and forget.
So I'm going to shift click and forget instead. Why even add a survey entire system option if you want players to pay attention?

You're shit at giving advice, the fastest way is not opening the fucking submenu, it's clicking the button for survey (there is no bind because of a trash dev), and then shift clicking planets.
>>
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Armor doesnt count for the 'score' of ships. You are all losing against similar power fleets because you didnt pack armor plates on every empty slot. Its expensive but worth it.
>>
>>337673945
rip frame rate
>>
Can I redesign existing ships?

I have a large army now but it's all stock design can I change it like "upgrade" it or something?

Also how do I design things, what's good against the AI i don't know
>>
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Its time to panic isnt it
>>
How do i trigger the event for the Swarm?
>>
What's up with vassalling costing a flat 60 warscore
I'd first vassall the about equally sized neighbor, then I'd vassal the huge neighbor my occupying like 3 of his planets without even fighting his navy, and now I'm an unstoppable force for a decade when my vassals rebel. But then I can just have new vassals because nothing can stop my navies and I can use those new ones to curbstomp the older ones again
Maybed I'm missing somehting
>>
>>337674394
nah they're pushovers
>>
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>kill different crystal entities around my empire
>research them
>equip my ships with different coloured crystal cannons
>decimate enemy fleets in a sparkle in dufferent rainbow colours
>OPEN YOUR EEEEYES
>I SEE
>YOUR EYES ARE OPEN

Probably not viable later in the game but for now the emeralds power allows me to feel
>>
>>337674389
Update the existing design that you used and save it. Then select all those ships and click Upgrade.
>>
Can you build wormhole stations in unclaimed territory?
>>
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>>337673586
First non purge playthrough,

>always neutral
>4 embassies
>Quickly establish colonies with migration and edicts
>Stackan up dem energy and mineral shekels bonuses
>strike 10 to 30 year trade deals with the god goys giving me monthly transfers of minerals and energy along with non aggression pacts, guarantee independence, and sharing research for a measly cost of whatever tickles their fancy
>-1000 fanatic lunatics don't dare lay a finger on me lest the might of a dozen empires come bearing down upon them

Need to find more ways to diddle their fiddles.
>>
>>337674897
frontier outpost doubles as one
>>
>>337675015
nvm ignore that, i was thinking blackholes sry
>>
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Can someone give me some tips for building a slave empire? I'm not that familiar with how the mechanics work.
Also, how best to build my ships to steamroll shitty alien faggots?
>>
Goddamn, this game is super ultra fucking fun right up until your borders touch other people's borders, and then there's absolutely nothing to do unless you want to make a deathball and crush everyone.
>>
>>337675008
What I hate about this is you probably only succeeded because you weren't surrounded by races with the exact traits to instantly hate you until the end of time
>>
>>337675471
>Make collectivist spiritualist space monks
>Surrounded by individualist materialists
>They all hate me
fuck
>>
>>337675471
Got lucky, I find the diplomacy game much more fun than roughing it out though since I always end up with my shit kicked in eventually when several empires gang up on me.
>>
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>Build Facist Mankind Empire.

>Have five worlds, its time to start building sectors, and expanding the empire.

>Building right is considerably difficult, the worlds are all mostly uninhabitable and useless.

>The empire directly to my left are a self loving bug race with a bad attitude, constantly declare Mankind their rival, insult me and my allies, plenty of habitable worlds to terraform into Continental worlds for mankind.

Should I do it anons, should I dive into the Purge meme?
>>
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>use sectors so I have 5 planets max
>my resources go to shit and I have no control

>edit lua file to make the max planets higher so I never have to use sectors again
>now there is way too much to do and most of my time is spent micromanaging
How hard is it to include an auto-build checkbox on every planet screen? How hard is it to make decent AI that actually builds a building related to the tile? How hard is it to not be gigantic swedish hacks that can't make a video game?
>>
>>337675840
>Posts space marine
>Not purging xenos
KYS
>>
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>all this LE EPIC PURGE XENOS XDDDD
>>
>>337675471

I just ended a 40 year war with my three neighbors who formed a federation because they can't handle the fact that I like a little genocide with my slavery. Never mind the fact that I hadn't had the time to enslave or genocide anyone; they just thought they'd pre-emptively crush me. So, outnumbered three to one, I danced around them and pumped up the warscore by occupying their planets until I got a white peace.

Getting unlucky with your neighbors is no excuse for being a shitter.
>>
>>337675850
I just wish assigning sectors didn't just mean handing it off to the AI and leaving it out of my control. It's my god damn territory, sure I can elect a governor and they can even do shit on there own, but I should still be able to micromanage it if i want. Why do I have to sell my hard earned systems off to an AI for such an arbitrary reason?
>>
>>337676124
I try to make a multi-ethnic Roman empire here >>337673487
>>
Did vassal rebels against you?
As far as I play they always stay loyal even if they don't like me or have disloyal rating.
>>
>>337668170
Rand pls
>>
>>337676528
I have about 20 under me with nearly -1000 approval, for the past two decades so no.
>>
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Help an idiot out.
How the hell do I know where my Pops are located?

pic related, I have shitload of Pops I can use for Colonization since I have a lot of Migration Deals, but using Q on them just brings me to their Empire of Origin.

I want to know where certain Pops are located in order to make a Colony ship on the Planet I select.
>>
>>337676528
Vassals will only rebel against you and try to break free if your fleet is weaker than theirs. Otherwise they are too afraid to rebel since the AI knows that you would wreck their shit.
>>
>>337676528
Once a Vasal rebbelled.
But he was bigger and mightier than me.
Still crushed him with my other Vasals.
>>
>>337676684
I early vassalized 2 AI, and all the way from that point until I fully integrated both of them, their fleet strength and capacity was "superior" to mine. So, I really don't think that's true. I think the AI are just ass-backwards stupid
>>
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>>337676684
Vassals never rebel, at least for me.
And they're useful if you don't want do make fleets yourself.

Pic related, my Vassals around me.
>>
>>337675850
>create mining stations and research stations to fully utilize about 8 systems in a section of the galaxy away from my main sector
>create 2 colonies there and build them up
>now I have too many planets
>make it a sector and set it too minerals
>the sector is now generating LESS minerals and zero energy

Fucking AI just ruined the entire sector, I don't understand how when I had everything built already.
>>
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>>337677151
>I don't understand how when I had everything built already
>>
>>337677151
Disallow Tile replacemt.
It's really not hard
>>
Help. I joined an alliance and some dirty bird-men declared war and dragged me in with them.
Now the game wants me to set war goals but no matter what I do it says war score is too high. The alliance wants to liberate every damn planet the enemy has and that seems to be too much.
Is it okay if I set no goals at all?
Should have posted here first and not in that thread that's full of ass
>>
>>337677406
Only the Bird-man who started the war can stop it.
Except you're in a Federation then only the current leader can stop it.

You can fight in the war to fasten the process in reaching the goals for the Bird-men.
>>
Do governors/leaders do anything besides their unique bonus? Like do I need a fleet admiral if I don't care about his evasion bonus?
>>
How do I into influence? All my leaders are dying off and I don't have enough influence to buy new ones. I've already lost half my holdings scrapping frontier platforms just to get back to +0 so I can stay in my alliance and started declaring all the galactic assholes my rivals
>>
>>337678061
Get as many colonies as possible (5 before you have to get sectors)
>>
>>337678061
Do you get influence for declaring rivals?
>>
So, is there any game that's actually finished and does what Stellaris what to be?
>>
>>337678124
I have about 7 or so planets all together half of which are chopped into a sector right now. How do I make them produce more purple?
>>
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So,

Better or Worse than CIV:BE?

And by how much?

Also posting my fav sci-fi art.
>>
>>337678663
Civ games are more like board gamers where as Paradox games tend to have a role playing element to them. So it depends on what exactly you're looking for. The AI in Stellaris won't play to win, but it will play like what you should expect from their respective race.
>>
>>337635903
so they can milk us for dlcmoney

Hopeful for HOI4 though
>>
>>337678663
Apples and oranges mate
>Which is better, EUIV or CIV IV?
>>
>>337678932
Fair point
>>
>>337676610
have you tried going to planets they might be on? or look at your planets list and find them?
>>
>>337679164
You can't see the planets because they're in sectors.
>>
>>337678472
bump
>>
Are military stations (all sizes) actually useful for anything? They seem to be awfully inadequate for stopping anything but a single stray ship, Maybe I'm slow with researching them, though I tried to pick them asap this time.
Also a tip about them: Auto-best is retarded and doesn't equip them with special modules like a mine field, do it yourself.
>>
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>200 years into a game
>still haven't got the tech to upgrade my government

I WANT TO BE CHIEF EXECUTIVE REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
>>
>Play as a democracy
>100+ influence every 4 years
>But my leaders constantly get switched out.
>And I have to sit around dropping 400 minerals in that time to keep rebuilding the same dame mineral station

Does every goverment have its own way of getting influence or is demoracy the only one that actually lets you have purple points? Cause this is some gay ass shit
>>
>>337675840
>"The void is an unutterably vast and inhuman place, a place of ancient dangers and unknown perils. In this cold darkness have bred things as obscene, terrible, and dangerous as any daemon of the warp… In the face of such dire knowledge, you must hold onto this single truth: it is mankind’s destiny to rule the stars and rule them alone."
>>
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do I want to know what that is?
>>
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>>337635903
>you now realize IGN was right
>>
>>337679989
You're fucked
>>
>>337637557
is the AI coded to use these defines? or will they stop at 5 and give me a dumb advantage.
>>
>>337680030
What?
>>
>>337679672
Not every types of government need to rely on boatloads of purple point.
>>
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Fugg :DDD
How much time do I have before they rape me to death?

will the event still fire if I load a save before it?
>>
>>337679989
It seems some retard researched jumpdrives. If they go haywire, you see this tear in your galaxy. after a couple of years invaders from another dimension will attack your galaxy.
>>
>>337680159
How do they re-hire leaders then?
>>
>>337675850
>edit lua file to make the max planets higher so I never have to use sectors again
if you do this is there any point at all in using sectors? it's just a fucking retarded thing
>>
>>337680208
Rivalries give shitload of influence too.
>>
>>337676528
yes
when that happens I load my game to before he did that. and then he doesn't anymore.
it's a random thing apparently
>>
>>337679214
click on the sector to open its list
>>
>>337680187
The scourge is probably the weakest end-game crisis you can face. If there wouldn't be the fact that once they infest a world you can never purge it, you wouldn't even notice their presence in the galaxy.
Unbidden or rogue AI are much worse.
>>
>>337680272
it's pretty bad when you can only have 3 at a time.
>>
>>337679580

I didnt get that tech before pretty late myself. I am currently researching it. Haven't really been focusing on social research that much tho, mostly for habitability upgrades.
>>
>>337667557
That face looks SO SMUG holy shit.
>>
>>337680382
Oh shit, this was it, didn't knew I could expand this crap.
I always clicked on the leader.

Fuck sake, thanks man.
>>
>>337680504
But I really doubt that I can fend them off with my fleet, 20k isnt enought right? my vassal has somewhere about 9k and my ally has 10k.
Might be able to push it to the 30k before I run into energy credits problems.
>>
is there any point at all in trying to covertly infiltrate the pre-FTL races when they just give you sweet-ass research from aggressive observation
>>
>>337680742
Only if you want that POP type.
>>
>>337680628
np, I thought you could only rename it too

>>337680742
only if you want that new colony years down the line
>>
>>337680843
of course I want that colony, but it's troublesome to go through the trouble of making them vassals and shit
>>
>>337680742

I just upgrade their tech and make them vassals, then integrate them later.
>>
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sucks to be you heh
>>
>>337669440
or people who don't want to deal with the broken upgrade mechanics. if i make a new class of battleship, there's literally no way to upgrade some of my battleships to it unless i delete all my other designs
>>
Post pranks
>>
>>337651119
well I was expecting its launch to be a disaster like sots2, so it exceeded my expectations.

Such a damn shame kerebros dropped the ball on it. Was expecting a good polish after several years of updates like sots1
>>
>>337681134

>no choice to strip scientists naked and leave them stranded on the planet as a warning for future scientists to fuck around
>>
Is there a best way to build ships? Give me your tips and tricks bros.
I heard someone saying spamming small weapon mounts is best, thoughts?
Good weapon techs to go for?
>>
What's the best way to expand early game with wormholes? They're pretty powerful late game but I keep getting fucked on good worlds nearby worlds early game and it hampers my build up. It feels like I'm playing the lottery with where to put my outpost initially.
>>
>>337681134
I swear modders will have a field day in making this game so much deeper and expansive.
>>
>>337681209
>choose the middle option
>a religious war starts on the planet
>many have perished
>those that survived the war are terrified and have mental scars forever
>planet is devastated

>but it was a prank bro
>>
>>337681293
I've been going with the largest size mounts I can get, since they increase range a ton. Killing shit before it even gets in range to kill you back seems practical.
I generally just hit auto-fill for the actual parts though, seems to be doing the job alright.
>>
>>337681293
>https://www.reddit.com/r/Stellaris/comments/4itolj/so_i_wrote_up_a_little_fleet_guide_for_anyone/
It's pretty well written, don't discount it so soon
>>
Guys, how do i deal with integration of alien species? Every time regardless of the race they just drop to 0% happiness, even with me converting their pops to my ethos through liberation ahead of time.
>>
Guys. I think I figured how to divide humans by races.
I will name it the
>True diversity
It will contain 5 races:
>Mongol
>Nippon
>Arabs
>Slavs
>Swedes(the black one)
As I have only pirated version I can't upload it on Steam. Let them suffer false diversity.
>>
Are there even other types of locations? I've only found single stars and black holes, are there not binary and trinary stars or rogue planets?
>>
>>337681872
Nope, who do you think made this game?
It's coming in the next DLC :)
>>
Some things are just unpolished as fuck, and there's barely any resource managing.

Take Distant Worlds for example, that has a fuck ton of resources compared to Stellaris. In Distant Worlds you need actual freighters to take mined ore from mining stations back to your colonies. Can't build parts if you don't have the specific resource available.

Then there's ship designing, don't even get me started on that because Distant Worlds blows Stellaris out of the galaxy in that aspect. So many god damned parts if you manage to research everything.

The one thing it has over Distant Worlds is the neato character portraits.
>>
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>>337681949
>Distant Worlds

No thanks, I'm not autistic.
>>
>>337681949
DW resource system is bloated and its shit.
Most resources are used in ship construction only.
Colonies consume only luxuries.
You need only fuel for ships on regular basis.
>no need for resources to develop colony infrastructure or industry
>no need for resources to feed population
>no need for resources to make colony wealthy
>no need for resources to sustain colony industry
Wasted potential.
>>
>>337681949
>So many god damned parts if you manage to research everything.

Laser 1 > Laser 2> Laser 10> Laser 25> Laser 100
>>
>>337681949
Every space 4x game blows Stellaris ship designer.
>>
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>buying a paradox game at release
>>
>>337681293
i've heard it every way, that pure corvette fleets with high evasion, high accuracy, short range small weapons are the best, and that pure battleship fleets with long range large weapons are the best, and that balanced fleets are the best. it probably doesn't really matter against most AI
>>
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>>337682550
>not having fun with the release version
>not playing nonstop as it gets better and better with updates
>vicious cycle of unending good gameplay
CHAT
SHIT
GET
BANGED
>>
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Appropriate.
>>
I don't know why they even bother with ship designing system. Shit's exploitable as fuck.

Should've just scrapped it to improve on other interesting aspects instead (POP, trading, diplomacy).
>>
>>337680223
governor bonus
highly skilled leader can give straight up 10% happiness
>>
>>337682550
>buying
I didn't buy it
>>
I want this mod

unique AI race made by the fallen
>everybody hates you guts
>extreme production, research bonuses
>early game must play stealthy and avoid interaction
>once the word gets around the fallen will unite the other civs against you
>>
can you move reassembled ship shelters?
>>
>>337683901
I don't even know how to build proper ships, shit is complex as fuck and the posibilities are limitless.

If only the game told me what is better, an aircraft, an L size gun, or 4 small ones, or maybe 2 mediums and shit.

If only the game told me what is better, energy, missiles, or guns.

I will never know thought, so I will always make half assed ships, hell I don't even know how many AA turrets a ship should have, don't know if 1 is enough or you need like 2 and shit.

I'm specially buttblasted when trying to design a Fortress Station.
>>
>thought the game was a little laggy during 50+ ship battles
>it's running on the iGP
wow this game isn't badly optimized like I thought i'm just an idiot, so people who say the game needs reasonable hardware are just idiots?
>>
>>337683901
>>
>>337685398

On a forethought, might have been kind of cool if ships were subject to having sections destroyed at a time.
>>
>>337685398
Too bad ship designing totally breaks the AI.
>>
Why are wormholes so good senpai
>>
>>337669832
Dont look at the planet, look at the hexagon under/above it, scrub
>>
>>337685985
It gimps your early game expansion.
>>
>>337639950
>he's fucking 180 and still kicking
Perhaps because he is out in space so much you get the time dialation thing time is passing differently in his lonely cabin somewhere in the warp as he pumps so dank alien drug into his system.
>>
>>337686162
>have to spend a few minerals to move around at the start
>able to warp straight to your enemies' home system
p good tradeoff desu senpai
>>
>>337686537
Like he said. AIs are too stupid to deal with Wormhole user.
>>
>>337686537
>minerals that could be spent on literally anything else
>you can warp directly to the enemy's home system using any of the FTL methods
It really shines early game, but god help you if you've got a weak start.

>>337686620
AI is too stupid to deal with almost anything.
>>
>>337683216
>Sergal
Know how I know you're a faggot?
>>
Research Alternatives in Science Directorate gives you more option during random events to get something better right?
That seems a lot better then getting two more core planets. Really only the +10% happiness from Moral Democracy looks to be even better.
>>
>>337659776
>People get nervous when you start expanding
DAMN SON WHO WOULD'VE THOUGHT
>>
>>337687063
No, it gives you four options in the tech tree instead of three
>>
>>337681293
Particle/Tachyon lance on battleships m8, reks everything from half the system away
>>
>Enslaving the fuck out of everyone then gassing them when they complain

/pol/: the game
>>
>>337638081
No. They ALWAYS rush into your capital if there is not a fleet present.
>>
>>337685398
Where can I read rest of this?
>>
7k AI fleet does almost the same amount of damage as my 22k fleet, how is this even possible wtf.

JUST FUCK MY EMPIRE UP
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