what's the /v/erdict?
why are there 80k people playing this on steam?
It's fun if you are into global strategy and space. It does a few things very well. There are some huccups though
>try to colonise a world populated by barely sentient rodent people, was going to uplift the fuckers and use them as shock troops since my reptilian space communists were weak as shit
>can't land my colony ship on the planet because fuckers took all slots
>can't bombard them because formally they are not my enemies
>can't even invade them for the same reason
>can't build an observation post to capture the planet more sneakily because fuckers aren't sentient
I still don't know if there is a way to do something about that.
Good early game, awful from mid game on.
Tedious, bad combat mechanics, bad diplomacy mechanics, a severe lack of content.
Boring as fuck.
Stay away.
>>337267293
Pretty fun, not bad for 40 dollars, will feel like a 60 dollar game in 2 years with 80 dollars of dlc.
>>337267943
Can you war dec them? Or maybe purge them?
>>337270435
You can't declare war on non-spacefaring species. I don't know if I can uplift them without colonising the planet first, but I'm gonna try tomorrow.
>>337267943
>take army
>click on invade planet
WOW SO HARD
WE WUZ LEADERS OF EARTH N SHIT
>>337267293
put in 18 hours in two 9 hour sessions
pretty fun for noob in grand strategy like me.
tho there were downtimes when I just was waiting till build some fleet.
>begin near militaristic empires
>somehow beat them, vassal and integrate.
>vassal third one, expand too much to irritate fallen empire which steam roll me
>third one revolts and hardly let me build a fleet
>while I'm fighting with third vassal - Unbidden one empire down appears
>when I get back into control with decent fleet - Unbidden knocks in my doors already with 16-20k fleets.
somehow fighting it off, but if I not shut that portal down it'll be tough I think
>>337271425
>implying I didn't try
The only option an army got above that planet is "land on the planet" and it's wasn't available because for all intents and purposes it's a neutral planet without anyone to attack. Again, it wasn't a sentient species, I couldn't even build an outpost over the planet.
>Monarchies can't have an individualist ethos
This is incorrect irl
>>337272119
GJ you found a bug
>>337267293
>genetically modify ALL my people to be communal
>they all become aliens and second hand citizens which are treated as dirt in my dictatorship
>First class citizens have 0 pop and no way to change it
>>337272403
change policies
>>337269886
Why wormhole travel out of interest?
I've started playing today and am still learning the subtleties of it. Picked exact same ethics as you, but fanatic xenophobe with militaristic.
>>337269886
>German reich
>chooses celtic imagery
no
>>337272501
which one?
>>337273301
equal voting rights and shit
don't remember, browse thru f1
>Play as Galactic Empire
>Start conquering and vassalizing a few boarding xeno races
>Start purging filthy xenos for sabotaging all the time
>Fallen Empire wants me to change policies and tries to humiliate the glorious Galactic Empire
>Look up how far ahead they are
>Overwhelming in tech, fleet is just advantageous or something
>Decide to just fuck it all and don't accept their terms
>A few allies and all my concentrated forces might be enough to defeat single enemy fleets
>They declare war, while my fleets are just halfway through with the latest upgrades (although i split them into 8 fleets to save time on upgrades)
>Its a hyperspace only game
>They can use Warp over half the map
>Several 20k Fleets show up in different Systems, 80-100k max fleet size
>my fleet is just 40k
>Start hunting down individual enemy fleets
>They actually have Battlecruiser class ships, mine are just Battleships
>Take a few losses until my fleets converge and allies show up
>Enemies now start to run away like the scared little fungi they are
>Always take down a few ships before they can escape
>Have to carefully move into systems with enemy fleets, to cut off their escape routes
>Make a sport of hunting down these filthy xenos
>Have a few science ships follow me all the time
>Each debris gives like 10% in a dozen end game techs
>Warscore is still to their favor because they still destroy a few stations while i just manage to catch a few ships before their fleets escape
I might be forced to accept their stupid terms of non-purging and get humiliated after all, but hell, i will definitely get out of this war with a few high end techs fully researched through debris.
After this war, its probably time to hunt down fallen empires.
Fuck space slugs. Fuck em.
I have a Tall Empire with 3 planets main planets. Tall means an empire with highly developed territory as opposed to a Wide Empire that relies on vast frontier for resources. Playing with all methods of travel make defense impossible so I have to develop a Tall Empire cause fuckers keep warping directly to the capital to attack me. Good thing is I placed a shit ton of fortresses and Interdiction at the 3 main planets.
I haven't played online, but how does that going to fucking work? I just split my fleet and raid the fuck out of the AI with Warp Drives. There is no defense lane, no front line, no choke points. Just warping around and fucking up their shit and they can never catch me with shit AI. Imagine playing with a real player harassing you to death. I can only see online as being fun if people only use Hyperspace Lanes.
>>337274671
word
those fags spawned right near me as fanatic militarists
Something doesn't add up here
>>337274801
station made of what? Iron.
they are in Iron age.
everything adds up, anon :^)
I really cannot decide if I want to get this or not because I can't decide how dumbed down it is
>>337274801
I had humans at Sol get to early space stage, and their only space vessel was some kinda of a blob of light instead of spaceship
>>337275142
I've got something similar, they're in the bronze age though.
>>337274685
Good thing you have the option to do that
And you can stack defenses on top of your wormhole generators. Now they can't just destroy them before you wormhole in. Now you can build wide.
Is it me or Missile vastly underpowered? Got Tier IV Antimatter Missile and lost to Tier II Plasma Thrower on equal sized fleets and ship. Missile got travel time and slower firing speed. I just get DPSed down to death before missiles even land their hits. Had to switch to lasers to compete.
How I deal with factions within my empire when I cannot purge them?
Is there any way to just make them go away?
>>337267293
>/v/erdict
>>337275408
well I guess you can pass that up as some domesticated space alien thingies via spirits and other shit
gotta have those old myth be from somewhere aside of nature
>>337272980
>doesn't know history
The Celts and The Germans shared a lot of shit.
>>337267943
Build a frontier station first then you can build an observation post
>>337275142
>can't upgrade the warp drives on troop transports
Sasuga, Paradox, I didn't want any boots on the ground during that war anyway
>>337275570
Every single weapon and ship loadout is situational
You need to understand what each is good against and what your enemy has before you fight.
>>337275570
dunno if underpowered, but they clearly useless if your opponent got point defense
I had 2 neighbour civs with missiles and I got point defense early.
they never killed a single ship.
>>337275729
It was already in my borders. You can't build observation posts on planets with non-sentient natives because there's nothing to observe.
>>337275749
Didn't mean to quote.
how accessible is this game to someone who has never played 4x/grand strat before?
>>337275704
Make the dissidents population happy with:
Governor
Happiness Buildings
or
Spend Influence to snuff out their movement using Edicts or Manage Faction.
>>337275727
they were culturally distinct all the same, a better symbol for the space reich would be the valknut or just the swastika
>>337276185
Very
Honesty it might be the best introductory game for 4x
>>337276185
Very. It's like Civ. Not even sure what's the distinction between 4x and Grand Strategy.
>>337274801
I like to imagine that they used to be a space faring species, but somehow fucked everything up and now they're essentially an iron age tribe, stuck in an ancient space station, floating around a star
>>337267293
Can't really find a reason to play it over Distant Worlds.
Considering Paradox's whole thing is flavor text and stories and that's why the threads are fun and the game is fun, Stellaris is entirely lacking in personality. When your people die nobody gives a shit. There's no political intrigue, none of your Advisers mean anything to anyone.
>>337276185
Eh, it's OK. Not as good of a starting point as Civ in my opinion. Turn based feels more natural for me than pausing, giving out all possible orders, unpausing on maximum game speed, waiting until something gets done, pausing etc. A new player might get an impression that it's supposed to play like an RTS and that's definitely not the way.
I really fucking hate Paradox's DLC model. It's jew as fuck. WIll this game be the same?
>>337277038
Well duh. Also paid mods is in the works.
>>337277134
>Also paid mods is in the works.
Source?
I lived the dream.
can you mod the ai to actually be good?
>>337277382
The AI is good in cooperative wars
Sometimes
oh boy, I can't wait to play any 4X game after Civ announcement and this thread. but now i have to farm fomorian balor in warframe.
Is there someone good who I can watch to learn? I'm shit at this game and keep falling behind.
>go fanatical collectivism because spehs communism
>feel too sorry for my guys to ever enslave them
>>337277297
it's bullshit, Valve won't allow paid mods since that fiasco with Skyrim
We need a game that has both space civ and earth civ, so you can go the full length of an empire.
>Buying a Paradox game at launch
Why though? I'll pick it up when all the dlc and content is in.
>>337276690
the major gripe alot of newcomers have to Grand Strat is that your dropped into an existing nation/dynasty and have to manage 90% of the game right from the start, you need to manage your alliances/government/military etc all from day 1, as easy as EU4/CK2 is newcomers are completely overwhelmed by the amount of shit you can do day 1 of the game start.
4x on the other hand always starts you off with fuck all for example in civ all you get is a warrior and a settler and as you go through the game you encounter other nations and research new features (diplomatic actions and what not) as you slowly expand
>>337278181
Hear, hear.
Do you miss out on any events or special flavor by not picking one of the pre-existing empires?
>>337267943
I had a similar experience.
>find nice planet of my preferred biome
>it's full of pre-sentient arthropoids, though
>decide to colonize and uplift them later to use as slave labour
>the tech for that is still far off, so I go back to playing
>come back several years later
>colony still only has 3 pops
>apparently all the pre-sentient pops count when the game checks how much food you need for a pop to grow
>grumble under my breath, set purge to xenos and genocide all but two, putting it out of my mind as I let the colony grow
>some time later I start getting events about the pre-sentient aliens gathering in large numbers and making ooga booga noises in response to our presence
>later on, an event happens where they fuck up a transmission dongle for credit data costing the empire 300 energy
>because apparently my colonial security can't contain a bunch of nigger crabs who haven't even invented banging rocks together yet
>regretfully set aside my lofty dreams of tolerance and peaceful coexistence as I purge their race into extinction
Their mechanics are wonky as fuck.
>Conquer alien planet
>Purge xeno-scum
>No more aliens
>The planet goes to the former alien imperium again
WHAT THE ACTUAL FUCKING FUCK
>>337277934Spore
It won't start for me. It shows up on the taskbar, and then vanishes without an error code or anything.
Help.
What's up with the tech progression? I feel like I am rolling some bullshit dice hoping for useful techs to pop up. My empire can build cruisers but I only have piddly fission engines to power them.
Any incite?
>Fanatical collectivists a d militarists like a propper alien hive
>notice some of my population is less enthusiastic about collectivists and militarism
Should I purge them now before they get out of hand or what?
>>337279047
You just have to get lucky. If you can research a tech or pick a race that gets increased research alternatives, you have a higher chance of getting it.
You can also kill people that have advanced engines and then salvaging the wreck. Doing so will unlock the tech at a discount.
>>337279196
Sure why not
>>337279196
That's because of ethics divergence. I dunno if you can undo it but you can just ship them offworld to some dumpster planet if you don't wanna purge them.
They eventually will form a splinter faction. You should try to quash it now rather than later.
>>337279047
it's semi-random based on certain factors one of the strongest government types the Science Directorate starts the game with +1 research alternatives and you can get atleast another +1 from physics research meaning right from the start of the game you draw 4 cards each time not 3 and can be bumped upto 5 and later 6 by upgrading the government, also if you have a military focused government your more likely to draw military tech, spiritualist draws more psi-tech, pacifist gets less war tech.
you can also change government types ingame with 250 influence just hit the government icon below your leader to see your options
if your not playing a science focused nation then naturally your going to suffer with tech at times, you can always attempt to take the tech from your neighbours by researching the debris left behind after destroying their ships, once you have some progress towards a tech it's always an option to research until you research it.
i sometimes research the quickest tech of my options just to reroll everything in the list as fast as possible.
>>337279791
I started my first game as a directorate because I wanted to do maximum science and it's great. Gonna miss the extra techs next game.
>>337279196
Better yet, enslave them. Slavery gives a hidden bonus to Ethics Divergence. That stat that governs how likely they are to change ethics - either away from the mainline if positive or towards it if negative. Being a slave in most cases should put any pop's divergence down into the negatives, meaning that given enough time even a fanatical individualist pacifist will become a collectivist militarist.
With max collectivism you should be using slavery as much as possible anyway. Whenever I acquire an alien world with different values I just enslave them and keep them that way until they think exactly like my people, and then I free the ones I need to run labs and power plants. It shouldn't hurt to enslave every pop that isn't working on power or research.
this is a stupid question, but I looked at videos and screenshots of this game and I just don't knowwhere the "tiles" are, are the galaxies just big tiles or what, how does movement work in this
>>337280250
Oh, and as a bonus, slaves can't start or join factions, and if you enslave faction members, said factions will see their membership eventually dwindle to nothing. Slavery is so ridiculously good right now that there's no way they're not gonna give it a major nerf in the next major patch or DLC.
>>337280298
tiles are solar systems
>>337280425
>I literally just won a war with my neighbors
>They surrendered and gave me ever single world they owned
>All these slaves
>>337267293
No blackholes systems
Silly diplomacy
No loli faction
Nice graphics thought
>>337280298
depends on your FTL movement, if you use Warp you can jump from any 1 system to any other system in range, if you use Hyperspace your locked into traveling specific hyperspace lanes that link up each star system, because your more limited hyperspace is faster, wormhole requires you to build a wormhole generator and it gives a massive radius around it that lets you wormhole to any system in range and back, the advantage of wormhole is that it's insanely fast but if you lose a wormhole generator your fleet could be left stranded in a part of space unable to leave.
eventually you can learn dangerous tech that gives you the Jump Drive thats the Warp Drive on crack
>>337271847
If legit youve sold the game to me. That sounds rad
>>337280708
You can make 'em. I did, now if only I could make dds file, I could make my own species.
All of the major complaints came from the endgame of single player campaigns, where the AI is too tight and rigid, and if they made some massive alliance because you were too scary, you get butt blasted.
Three solutions:
>Play with less AI opponents.
>Play with a lot, but be an aggressive dick early on and/or form alliances yourself instead of being retarded
>Play against actual people you sperg
>>337280923
I use photoshop with the nvidia .dds plugin to make my dds files. Worked like a charm since 2004 or so. Made some nice icons and such in civ 5 so I imagine it'll be fine for this too.
>>337280923
>B-but the mods will fix it!
There's no excuse for developers to not have lolis in the year 2016
>>337280923
>Xenophile
>Rapid Breeders
Your lolis are huge sluts.
>>337274685
Sauce on anime?
>made an alliance with some birdbros at the beginning of the game
>the birdbros were my only allies
>we traded with each other, sharing star maps
>even were bro enough to give me some minerals
>I would never ever hurt them
>start declaring war on other nations and annexing their space
>tfw birdbros start to turn against me
>tfw I will eventually have to wipe them out as well
Kaz...I'm already a demon.
>>337281094
I sadly use gimp, photoshop is too high class for a pleb like me. It sucks since the tutorial they have on the forum only covers photoshop,
>>337281405
I want every xenos to have a loli because everyone should.
>>337280740
so it's kind of like spore's space age?
>>337275118
More complicated and engaging than any other 4x games I've played without mods, but still lacking some features that could've made it significantly better. Still hard to put it down though - Get really caught up in it.
>>337280923
>xenophile
>pacifist
>weak
>charismatic
>not mentioning that FUKKEN LOLIS
[PURGING INTENSIFIES]
>try to play pacifist
>every time
>my surrounding systems have hostile aliens in them
>but I finally find a planet I can colonize
>lol pirate event xDDDD
I'm done with pacficism
Third most played game on Steam currently - It must be doing a lot of things right.
>>337281861
http://store.steampowered.com/stats/
Yes. Especially since most of the other games up there requires online play. I bet Stellaris has twice as many players, but that tons of people pirated it.
>>337278681
Nah that sounds like it might have happened irl
I wonder how many tribes were wiped out by the British Empire after similar situations
>almost generating negative influence
>welp, let's see how this war thing goes
>declare war on tiniest empire
>roll in 1k strong corvettes, destroyers, and cruisers with a few found ships in the mix
>wipe up the only other planet aside from the homeworld's orbital defenses with a single casualty
>all right let's take over the planet
>in orbit
>bombardment
>fortifications = 0
>somehow with simply orbital bombardment you still can't bring the planet to its knees because lolgroundwar I guess
>only have this guess because of a research mission requiring a "transport" ship
>literally have never even seen the tech for a transport ship
How fucked am I? Is there any way to win a war without taking care of the ground troops? This random research shit is a pain in the ass sometimes.
>>337281861
they marketed the game right and that's it, it's barely finished
>>337281856
>I'm done with pacficism
That's only right, anon.
There is no peace among the stars.
Can you blow planets up in this
>>337282106
You don't need a tech - just go to a planet, click "Army", train one (Assault for offense, defense for planet defense...) and when they're done training, just right click them and they will be put into a ship. They are however completely defenseless, so you should send them in towards the end.
>>337271179
>uplift them
How does this mechanic work? Can you uplift a race from like from the Iron age to the Space age?
>>337281861
Paradox make good games.
If you never played any Europa Universalis game, go download EU4 now. EU3 was great too and has more mods. If you want a different but also great take on Grand Strategy, look at Crusader Kings 2.
>>337281861
it broke all their records in sales
i imagine it'll be a top contender for the topspot until civ 6 arrives later this year and by then they might have already blown civ out the water with all the shit a space game can offer over civ especially considering that civ 6 probably wont have religion n shit in it at the start.
I boxed in a Fallen Empire. (Blue orb-shape on the right - Named: Bos'Pachtux) - Are they going to rape me now?
>>337282325
Thanks anon. If that's all it takes what the fuck is the point of a transport ship? Just a little bit of armor between the ground troops and whatever else might come at them before they're boots on the ground?
>>337272197
gj you made a shitpost
>>337282536
>+10 influence
HOW
>>337282536
>that red empire at the bottom
>GODDAMN SPACE JEWS
I bet they're riddled with nitrogen.
>>337282536
try to keep them above -70, else they will come fuck you up. going by all the borders you have around them though, staying above 70 will be outright impossible.
>>337282536
depends on the type of fallen empire, only one type cares about it's borders, check their government and it'll tell you what they care about.
>tfw you live nextdoor to the Xenophile Fallen empire
like a goose i dont even need to fatten up before i eat the fucker
Got a quick question about frontier outposts, can I get rid of the outposts I've advanced passed without losing territory or do I gotta keep them and just Star hop?
>>337282331
There are two ways.
First - you find a primitive civilisation on a random stage of development - bronze or steam age or something, then you build an outpost over that planet. It lets you observe them for some science income, aggressively observe them for more science income (and dyplomatical penalties with retarded AI), if they are above industrial age you can infiltrate their planet with genetically modified agents, replace their world leaders and annex them that way. Or you can choose to uplift them from any stage of development, which makes them a new space-faring empire that automatically becomes your vassal.
Second - when you find a pre-sentient species, you can colonise the planet and uplift them via genetic manipulation, which lets you choose some of their genetic traits and makes them a loyal part of your empire.
>>337282667
Most is from Rivals. I picked fights with the strongest people around so that I could keep them in line, and expanded a little bit in each direction. Also, I have 31 planets already whilst most of the opposition sits on between 5 and 15.
>>337267293
>What I wanted
>Vicky II in Spess
>What I expected
>Sins remake
>What I got
>EUIV in spess
The game in itself is fine, but it's not what I wanted. As usual with Paracocks, expansions and mods will fix it.
>>337283084
You do lose the political borders when you delete the outpost, if that's what you are asking about. Even if you have a planet in the same system colonised you still lose some borders.
>>337283084
Your borders will shrink a bit. I've found that placing the system the outpost is in into a sector will get rid of the monthly influence cost. I'm sure there's a downside to it, but I haven't figured out what it is.
How do I use sectors efficiently?
>>337282829
Did not know you could check that..
I'm gon' get raped..
I am playing it because no other 4x game besides I think civ 4 handles government and culture as in-depth as Stellaris. Multiple nuanced government options, multiple cultures with cultural diffusion, race, slavery, purge options, etc. Tired of this sterile bullshit that makes me wonder if I am playing a grand strategy game or a board game.
>Why are 80k people playing this on steam?
Because it's a brand new game just released by a developer with a large cult following? Are you an imbecile?
In a couple weeks/months it will simmer down a bit. New game hype will always work that way, but for what its worth it's pretty fun.
>Spent almost 2 hours on Stellaris already
>Haven't actually played the game yet, just trying to design and decide on what empire I want to create and play
JUST
>>337283508
HAHAHA.
LOOK AT THEIR SMUG FACE, THEY'RE GETTING THE LUBE READY
>Anons face image related
Is there a way to re-arrange ships in the outliner?
>finish conquering a coalition of Fun Guys
>Fun Guy's neighbours declare war on them
>You are now at war with the Furry Empire
>Furry empire sends a massive blob to my homeworld and blows up my spaceport
>Fleets rush home just in time for the Furrykins to fuck off back home
>2 of my fleets get stuck in FTl on the way home
I am so fucking fed up with combat and anything related to it, what a chore. And all I wanted to do was play as militarist xenophobes
>>337283736
Seconding this question. I want to switch order of my planets too.
>>337283761
Stop using Warp Travel, it's slow and shitty.
>>337283761
The AI gets confused if you attack who ever is attacking you.
So if the Furry Empire is attacking you, you send YOUR ships to the Furry Empires CAPITAL Planet. They'll EVENTUALLY, usually on the face side, go back home to defend themselves from you, stopping their frontal attack.
Now if a Federation or Alliance is attacking you, you want to attack whoever the leader is or whoever has the largest amount of ships attacking you; their Capital Planet.
It's the only way to fix this without playing hopstoch with another enemy fleet while not having the Add-On to prevent them from Warping in your ships area.
>>337272187
Are you thinking of a constitutional monarchy where the monarch basically doesn't have any real power?
I think Stellaris monarchies are the absolute kind where the ruler has total control over the government and populace.
>>337267293
Great game for purging zenos
I'm finding the early game so fun I've created 5 completely different races to see how they develop
>>337267943
You have to go into your Empire menu, go to demographics, display all species in the galaxy, find the one you're dealing with then click 'Uplift' underneath their portrait. Had the same problem with you and found that option purely by chance. You also need the Uplift tech, too. Hope that helps anon
>>337284216
Not him, but it doesn't matter either way. Monarchies aren't inherently collectivist or individualist, whether they're absolute or not. In fact, most monarchies were individualist rather than collectivist after the French Revolution.
>>337272187
I believe you misunderstand this game's version of monarchy.
It's less about a 'monarch kingdom is the opposite of a civilization that supports individuality' and more of a fact that a monarch is put into their position by birth and birth alone, ergo a common man cannot get elected to the position creating a kind of power difference opposite of what a 'individualistic' society would have.
The two are tangentially related, though it is minor. Remember that this is a video game, not everything is going to be 100% autistically perfect.
>>337284179
I ploughed through several defence installations on the way home so that might be why they left
>>337284102
I think i'll just stop playing the game instead
>>337283427
How do you make a sector?
>>337276346
>>337272980
I literally just did it because it looks good, calm down spergie.
>>337272540
Wormhole travel covers a large area and takes you directly to planets. Making highways can suck because you can easily get blocked off along routes. Wormhole can get you pretty much anywhere if you build snipers around.
>build enough tech 5 battleshits to have 15k fleet power
>declare war on gayliens with a slightly bigger empire than mine
>their 6k fleet power wrecks the fuck out of my fleet
>gg no re
>quit to desktop forever
>>337284546
Go to the empire panel (F2) and click create sector in the top right.
>>337284648
Thanks hombre.
Maygood worlds and victory go your way.
>>337281442
Legend of Galactic Heroes.
>>337284631
thats what you get for building armor ships against enemies that use armor ignoring weapons
i lost a 4k fleet to 1k aliens because my only defense was shield which their lasers shredded
> mfw people don't invest in point-defence
i would enjoy 4X games more if they weren't just fancy looking spreadsheets
the combat is always horrible and it doesn't have to be
>>337284770
I went armor and shields
Can I play as a USA style empire that brings democracy and freedom to other people by invading them?
>>337284904
I had tech 3 fighters and bombers on them
Im sure I'll play this eventually, but I'm playing the moo4 early access instead
one thing at a time
>>337284945
yes, if you declare war on aliens and choose to liberate them, it forces their population to adopt your ideologies and then you can vassalize them or conquer them.
all hail the space jellies of doom!
>>337285095
>intelligent
>conformist
>>337284904
This.
Also, point-defense is best defense!
I have 0% on every guy when voting starts, what gives?
>>337284765
What would be the best Galactic Empire and Free Planets Alliance build?
Is it possible to make a game where I hand make the races and make this scenario?
>>337285069
Nice. I feel like this was harder to do in other gs games.
>>337285151
Space jellies have complicated societal structures. They're smart but any deviation from ancient custom is grounds for arrest and execution. It's the only way to prevent moral & ethical decay.
>>337284945
There's literally a personality type called "democratic crusader".
>>337282578
How else can you transport hundreds of thousands of troops across the void of space?
There's no research mission for transport ships btw, do you mean there's a tutorial mission?
>>337285095
>he uses warp for ftl travel
I'm having fun but I don't feel like I'm doing anything.
>>337285193
9 cruisers and 6 destroyers and 19 batteshits
>>337285515
Just like most real life governments.
>>337285396
>There's no research mission for transport ships
I meant I got like a "side-quest" research mission to go root out some space pirates or some shit from a pre-space civilization planet and it required a transport ship to complete.
Like I said, I've never even seen shit for a transport ship.
>>337285404
The jellies molecular structure causes them to go completely insane if they happen to enter any wormholes. Experiments in jelly wormhole technology destroyed a small island on their homeworld of Hrothsk, and the army had to be called in because the survivors went berzerk.
>>337285404
i-i-it said you should use it i-if your a n-new player
>>337285634
I started with warp aswell but desu youre better off restarting now.
>>337285526
>no corvettes
You fucked up. This isn't Civ where you just build the biggest baddest shit you can. You have to have a balanced fleet or you will get dicked.
>>337285404
Not him but warp seems more useful toward the end game when upgraded warp drives have a relatively large radius, allowing you to easily bypass neutral empires in your way without needing military access. And also not needing any infrastructure to support them.
>>337285634
Warp a shit. Wormhole is good, hyperspace is okay, Warp is shit.
>>337285515
You're posting your Cuck-bird again?
>We're so tolerant!
>No, we do not need to breed.
>In fact, rape our women. We insist!
>Cuck fetish for life!
>why are there 80k people playing this on steam?
Because it's a game made to appeal to casual memesters, so casual memesters buy it in droves.
This is the final nail in Paradox's coffin.
>>337285560
That just means you need to get some troops next to it. Like the other anon said, when you embark assault troops you've built on your planets, it automatically and instantly creates a transport ship for them to get around.
Anyone ever read Ancillary Justice? I was reading it today and got a very Stellaris feel from it.
>warp is bad
How is it any worse than hyperspace? You can get cucked by having some faggot who won't open borders settle in between stars but at least you can jump out of pockets and shit.
Wormhole a best, anyway.
>>337282438
Paradox used to make good games.
Not anymore.
Kill yourself redditard.
How in the fuck do Sectors work?
Everytime I try they just sit there, lose power and move pop around into empty tiles so buildings aren't running.
How the fuck do you actually get into mid-game?
>>337286114
I did. A shit-tier space opera like the lot of them. Don't want those associations with muh 4x.
>>337286165
>have to wait for fucking ever before you can move again
Hyperspace may have limited movement, but warp has practically no movement.
>>337275118
It's better than CK2 and EU4 at release in terms of depth. Ultimately wait for expansions though.
>>337286282
I've used all the different methods and hyperspace is by far the best.
Fuck this, I'm going back to CK2
>>337283508
Yea, you are pretty fucked.
>>337285979
Basically this.
>random roll first civ I play as
>mfw lucked into wormholes
>>337286378
yea go back to your soap opera
Will it run on an i-5200u laptop with Intel 5500 graphics pls respong
>>337278376
No.
>>337286046
You could say they are a bunch of cuckoos
>>337285897
This.
Your fleet should not be all the same type of weapons and defenses either - It's not very efficient unless you know exactly what your opponent will be using and counter them perfectly.
For best results, your fleet should be something along the lines of these values: 25 Corvettes, 10 Destroyers, 3 Cruisers, 1 Battleships. Then just multiply.
>>337286481
>pirate it
>find out
>GTFO
>>337286083
Duly noted, duly noted.
All the shit they go over in the gorillion tutorials, not once do they even touch on how to build ground troops.
>>337286209
>being this much of a contrarian retard
I'm sorry you're incapable of enjoying new things without your anus bleeding, anon.
so uhh i'm no expert but since reviews kept mentioning CK2 and EU and grand strategy genre, it's just a straight real time space 4X, isn't it? i don't know what the grand strategy tipping point is, but i thought it had to be more involved than a sid meier game to qualify.
bare in mind i'm only early on, and it seems like it could be almost as good as smac and better in some aspects, i'm just wondering what you think.
>>337286552
>pirate it
A-anon pls I'm a changed trans-lesbian man
>Have this pre-made idea for spess empires in spess empire games
>No robot faction but ethics are flexible enough to get it kinda right
>Fucking RNG quest both gives the empire a mysterious pre-cursor background that defies logic AND science defying prophecy for greatness exactly how I made them up
Fucking uncanny.
>Next time starting system is amazing for material
>Adjacent system has 20 FUCKING DRONE FLEETS HOOOOLY SHIT
>Camping an even better, more resource rich system with strategic resources to boot
The way this game is completely dynamic shits on every other game regardless of genre.
>>337275118
Its slightly dumber than EU4 or Distant Worlds, but FAR deeper and larger scaled than pretty much every other space 4x game.
>>337286654
grand strategy is misused here 2bh, its really only "grand" because paradox has their name on it and its a very slow game.
>>337286282
Upgraded wrap-engine empires can run circles around hyperspace empires. One warp AI empire had me on the ropes because they could fly their fleets all the way across my empire in a couple of jumps, but because of the way the hyperlanes connected I had to take this massive detour to the bottom of my empire just to fend them off.
STOP ENJOYING THIS GAME
STOP BUYING IT
STOP GIVING MODERN PARADOX YOUR MONEY
YOU ARE KILLING GRAND STRATEGY YOU FUCKING CUNTS
What's best for early game combat, Projectiles, Energy or Missiles?
I know Missiles get shit on by point defense but are OP if they don't have any, so I'm thinking that.
>>337267293
Slow, decisions do not matter as much, it's entirely linear in what actions you should take.
A pretty nice idea but it's fucking paradox so of course it's shit.
>>337267293
Does this game have a cinematic mode like star wars empire at war did? Like when there's a space battle you could watch the battle play out from different perspectives
>>337286654
It's not GS. It's 4x for certain. It does share some aspects of EUIV (which is the most casual GS by far) andbarelyincorporates some previous POP systems, but that's as close as it gets.
>>337286650
There's nothing to enjoy, Stellaris is painfully shallow and unimaginative. I bet 95% of people who "enjoy" it have never played a Paradox game in the lives, and of the 5% who did 4.9% only played Memeropa Universalis 4 and Crusader Kings 2.
>>337286853
>implying
>>337282164
No Paradox game is ever finished.
>>337287081
>tfw was expecting Vicky II in space
>tfw got EUIV in space instead
>>337286209
>>337287081
You sure do sound like you enjoy video games!
>>337287135
At least once they tried.
Now you can bet your ass they've intentionally withheld features and rushed development to make room for future DLC.
>>337286821
They litterally the only company that does Grand Strategy
>>337287081
Let me guess you still play the first CK full of fucking bugs that crashes every half an hour. Or maybe EU: Rome that's full of bugs that crashes every half an hour. It could be you only play the first HoI that's full of bugs, unintuitive and crashes every few hours.
Man, Paradox don't make 'em like they used to.
>>337287178
>tfw was expecting Vicky II in space
What the fuck made you think that?
Everything about it leading up to release was screaming it's going to be shit, and as it turns out, it IS shit.
>>337287270
They used to.
Now they operate under the "grand strategy" label while making shallow little map painters for retards.
>>337277009
That seems like a very boring way to play.
People actually do this?
So what are your favorite 4xs /v/? How well does this rank up there?
>Tried once again to make a dds file for lolis in space.
>Failed once again.
pleb casual here
Is this as nauseating as Galactic Civilizations II on a huge map?
>>337287334
I didn't keep up with the dev diaries at all. I just glanced at a few and saw POP system and buildings. I didn't know that buildings mean EUIV style buildings and that POP system meant "you have some people here and it doesn't really matter all that much but look at that pop."
>>337287178
How the actual fuck could you expect that when they've had dev diaries, the blorg blog and so on with videos being posted for months with full gameplay?
You did this to yourself, tardboy.
>>337287237
Oh definitely. It's a love/hate relationship with Paradox. They make good games, but will make you pay for every bit.
>>337287438
>Comfy way to play
Fixed for you. Not that guy too. If you want APM spamming autism of RTS, by all means do so and never pause. People like to leisurely make decisions.
it get pretty tedious after you survey and control 20+ systems and the diplomacy is shallow. Would play to kill time though and god hack.
>>337283235
But the game was basically being presented as EUIV in space. They were pretty honest about it.
>>337287625
niggaa prease I'll PLAY but I'll never BUY. What the fuck is wrong with you?
Is it just me or is the early game really slow?
I colonized one planet but it took me like an hour to get to that point. Research takes 4-5 years minimum and all the resource giving areas are like +2 or +3 minerals.
>>337287792
Turn up the speed
>>337287625
>They make good games
Their last genuinely good game was Vicky 2 (arguably CK2 before it got meme'd on), and that was over half a decade ago.
Face it, Paradox are shitty Jews now that make shitty game for reddit idiots.
>>337287625
At this point,and who's kidding, at every point in Paradox history,it's better to just buy the game and pirate the DLC.
>>337287792
Are you really not playing on fastest and just pausing to issue orders?
>>337287639
No that shit is also gay
Why not just play at your own pace without pause?
Theres no way it will affect you too much.
So how's the multiplayer? Was considering picking this up with a friend.
>>337286378
Why does CK2 crash a lot?
>>337287978
I thought they fixed that? So it's total pirate copy or nothing.
Been thinking of getting either this or Distant Worlds.
As someone who has played a fuck load of EU3/CK2, which one is a better experience?
>>337287438
I literally get triggered every time the research finishes and the game doesn't automatically pause. It might look boring, but it's the most efficient way. I don't usually go into grand strategy games looking for thrills.
>>337287237
How long do you think they can keep it up?
CO gets regularly shit on for raping the Total War series, but somehow Paradox has been releasing endless streams of garbage 14.99$ DLC and nobody is calling them out on it besides a small clique of /gsg/ autists. At some point even the steambros will have enough, won't they?
>>337288064
>I thought they fixed that?
Not that I know of. If they did, joke's on me because I haven't purchased any Paradox DLC since HoD and I can play EUIV, CK2 and Cities just fine.
>>337288089
well this is only £35 in your local currency whereas distant worlds is about £70 in your local currency but going by your preferences I'd say DW if you wanna fork over the money or pirate it.
My first impression is that the interface is awful and the randomized research system is hot garbage but beyond that it seems alright.
>>337288089
Stellaris is 4x.
Distant Worlds is MAXIMUM AUTISMO grand strategy.
EU3 and CK2 are grand strategy so Distant Worlds would be more recommended, its a fuckload to take in though.
Although luckily it autopilots pretty much everything.
>>337288112
It's because the first few batches of DLC so really improve upon the game. But people are starting to get fed up with the tinkering with EUIV and CK2. I think with Stellaris and HOI4 coming out, it's a signal that they're going to stop development on EUIV and CK2 soon,aside from a patch or two. I mean Johan has already moved on.
>>337287834
>>337287990
I am, it's still taking a while to do things.
Maybe I'm just impatient.
>>337288329
>the first few batches of DLC so really improve upon the game
...because it's shit they literally left out the initial development to artificially force DLC.
>>337287081
Can Liquor Factory 2 autists from /gsg/ please keep their shitposting in their fallen general.
>>337288225
Christ, just checked on steam and its £45. How is it so expensive when it released 2 years ago?
>>337288186
Do you need to tinker with the files again when the games update out will the pirated dlc stay playable
>>337288480
>Liquor Factory 2
What is this meme?
>>337288509
its a double edge sword kinda thing, game is extremely niche and caters to enthusiasts so they charge a higher price for it thus excluding people who want to try it to see if they'd like it or not
if they lower the price permanently its arguable that they would make the same money but I imagine they would, half the price to 3x as many people is profit and I would be included. I just don't wanna fork over that much on something that isn't fucking train sim or something.
>>337288516
I haven't needed to. The thing about Paradox DLC, at least non-cosmetic DLC, is that they treat the DLC like a mod. The base files are updated while "DLC files" go untouched. Essentially what the DLC file does is check a little box that says you have access to the content. That's it. If you have the file that ticks the box then you're golden. Or at least, that's how it used to work.
>>337286564
Keep in mind though that transport ships cannot be upgraded. Meaning, they will only have the basic FTL drive, so if your ships are upgraded to say warp 3 and can cross dark space, you transports cannot.
>>337281636
That's the best way to describe Stellaris.
It's like spore's space age, but a lot more in depth.
>>337288509
It's a very niche game so the devs effectively have a monopoly.
See
http://store.steampowered.com/app/321410/
http://store.steampowered.com/app/370540/
>>337288768
>wormhole master race
Easy peasy.
>>337285914
Mid-Late game you can get access to the Jump Drive tech, it's "Dangerous" but it's the Warp Drive on crack
went from wormhole dominance to just dominance
>>337267293
I hard this was easy as fuck to torrent.
Is there any downsides to it?
It looks so fuckign easy I'm wary as all hell.
>>337287792
How on earth did it take an hour to colonise your first planet? Did you get really unlucky with the tech cards or something?
>>337272886
Enjoy all the rulers after him being called Privat Suriyaravat and Bing Bong and Burrito El Beano
>>337289005
Paradox doesn't give a shit about pirates, their games are DRM free
>>337288784
No it isn't and it's embarrassing you're using Spore as a reference for anything. Have you actually played Spore?
>>337288707
>>337288793
Wow, yea I see. I'm glad I'm not that autismo enough to want those.
>>337288265
Thanks anon, I'll look into Distant Worlds some more.
>>337289092
It's not surprising either. People who pirate paradox games usually buy the game once it goes on sale anyways.
>>337289001
I've seen some of the late-game crisis dudes being able to cross half the galaxy in a single jump, is it basically the same as that?
>>337289095
>being embarrassed on other peoples behalf on an anonymous imageboard
>>337276787
Distant worlds is shit.
I liked it and would love for it not to be shit, but it is so, so, so very easily broken.
At least Stellaris has some thoughts of multiplayer balance so the worst you can do in SP is abuse the AI rather than abusing the game's basic mechanics.
>>337285314
Stop rping, it's gay.
Any tips for space combat? I'm getting my ass kicked here.
>>337286046
I'm not a very aggressive person, famalam. Also it's the only image I have and I'm still playing them.
I'm finally starting to conquer people/make them my vassals.
I guess it's not a good game if you like diplomatic victories.
>>337290065
Don't neglect shitty ships.
Cover most defense types if you can.
The AI seems to fairly consistently get good military tech cards so consider them more strongly to keep up.
Don't ever engage in a big fight without a good admiral ever.
>>337289014
Well I got colony ships as a second research, but then I went with hydroponics instead so I could actually get colonists, then it didn't offer me colony ships until the next next research.
>>337290065
make more ships than the enemy does
beyond that, create your own ships and choose weapons and defenses selectively. don't fit every ship with pure shields or pure armor or pure point defense because you will get countered. shields are great early game because nobody does any damage so you don't have to worry as much about losing ships or spending money on repairs. armor is only good on bigger ships. try to get destroyers unlocked fairly early as they are far superior to corvettes and can fit medium weapons which are godly if you use missiles and lasers. kill any and all space octopuses and space amoeba and salvage their corpses asap because they unlock real good weapons in the early game for no real tech investment.
>>337290306
How do I get better admirals if I'm at peace all the time? It's not like they'll let me take them piecemeal.
I can't progress because I keep restarting my game till I find a primitive planet of those cute foxes so I can abduct and rape them, what do I do?
>>337287548
As someone in a similar boat, the way POP works in this game disappoints me tremendously.
Should i?
>>337290431
I lost to a combined arms fleet of massed corvettes and a couple of destroyers with only 300~ points less. I wouldn't discount corvettes so soon.
>>337290496
Is there a difference between the admirals available when at war and peace time? I'm still pretty early game and not fucking around much with attacking outside of housekeeping in my own sector and I've only ever needed one admiral for my single bigass fleet.
>>337289765
>Stop having fun!
>>337290518
It disappointed me so badly that I went back and finished my Russia game in Liquor and Bureaucrats Sim. It's hard for me to keep playing Stellaris. If I hadn't already passed the point of no return, I would've returned it by now.
>>337290661
im not dismissing them, just destroyers are good early on if you pick missiles because of how high their accuracy and damage are. they will murder most small ships and have enough HP to take down many of them before dying.
>>337290632
Yeah, it's only dangerous if it's in red.
>>337290190
>you will never be conquered and enslaved by a bunch of xenophilic birds that can barely stop themselves from saying "s-sorry, please rape my wife in front of me in retaliation" every single second
>>337267293
Is it cracked yet? wouldn't mind trying it before I decide to buy it, dun have the money until friday.
>>337290687
The experience gain makes them better, I think. They can also learn new traits.
>>337290825
Yes, it was pirated on day 1.
I tried to play this yesterday. So fucking bad, controls are total shit.
Sad because creating my alien race was a lot of fun to make. Gameplay is utter shit.
>>337290831
My one admiral learned a new trait just from fighting trash around my homeworld at peacetime so that's probably just random.
I was pretty psyched though.
>>337277482
dunno what people are talking about here, i have two vassal empires under my belt, and they regularly send sizeable fleets with mine when i go on the offensive. If they joined forces, they'd almost stand an even chance against my military, with what they contribute.
>>337290714
Paradox was clearly too lazy to put any effort into simulating the development of an interstellar society. Where's the economic stratification of Megacorps and Corporate Oligarchies? The malleability and turbulence of a Democracy? The stagnancy of Despotism? Escalating dissent from wars? Ethical divergence as-is doesn't do nearly enough to complicate the game as you advance, often because it doesn't do anything at all.
Can you automate certain part of gameplay?
>>337289765
You're on fucking 4chan, faggot.
>>337267293
streamers are desperate. as soon as there are a couple of established channels for a game nobody else gets views
think about unrelated genres for a second. like a sandbox type building game. besiege has like 4 guys who have all the viewers .any one else who tries wont get past a couple hundred at best
its not about the game being that great . endless space 2 looks way better but isnt out yet and civ is still the reigning champ for 4x
>>337291117
RPing is looked down on by 4chan, go back to second life you fucking autist furfag.
>>337281604
There is a plugin for gimp that lets you export files as .dds
It's what I've been using to create my space angel Amazon race
I done fucked up.
Started in a horrible position between Capitalist Monkeys and Commie Bugs. Manage to keep a fairly good relationship with both, expand downward, all was good. And then the goodamn Commie Bugs, I don't know what they did, but their territory began just consuming mine. Two of my main planets became islands in their empire. Whelp, I says, time to liberate my planets. Tooltip says we're equal fleet strenght, shouldn't be -too- hard. I had a fleet of around 1500 attack, whatevs. Declare war, move fleet in, curb stomp their first planet oh sweet jesus two 2k stacks warp in and wreck me.
And of course I'm playing on ironman. I closed the game in shame. I don't want to be slaves to no Commie Bugs....
>>337291239
You're confusing ERP with RP and you're confusing /v/ with all of 4chan. Good job.
>>337291332
It's all pretty gay.
>>337291332
Dude don't try to argue with these guys. They've got honest to god autism. They don't like anything that's new or different from how they always do it.
Why do you think Stellaris was forced to have its own general in the first place?
>tfw one day there will be so many people that they will have to be managed purely in terms of numbers, percentiles and statistics
>tfw one day the little pleasures and misfortunes along with the great tragedies and passions of an individual human being will be as insignificant as the beings you govern in games like this
>>337291498
Yes, yes, we know you're 14, you don't have to keep reminding us.
>>337291608
RPing is for 3 year olds. It's time to stop wearing your cape and running around with your arms out pretending to be superman.
>>337282667
Sectors
>>337291605
Life is already like that. Do you care about the individual dramas of all the people in the cars on the highway or all the people working in all the buildings you pass everyday?
>>337291608
this
>>337290937
>controls are total shit
>strategy game
>>337291791
But the purpose of video games is to play the role of something else that actually has a purpose
>>337291901
You can do that without boring /v/ with a wall of text about your special unique snowflake slug aliens.
>>337291791
I'm Batman, not Superman
>>337291262
Yeah i've got that as well, how do you do it? Do you use the .pds or the .dds file? It can't be that difficult, the Pdox tutorial just isn't working for me.
>>337290632
As somebody already said, the dangerous ones are specifically marked.
Based on cheevos I think they are only sentient AI under Physics, which is +10% research speed.
And I think an experimental drive that fucks up interdimensionally.
>>337290496
Hold influence, just hire and fire if those offered are shit.
I just mean a good trait and ability, you can get like +20% fire rate and +15% evade and other such shit. Which are obviously hugely important.
How the hell do sectors work?
There seems to be no limit to the number of systems or colonies and stick in any single sector. The only restraint is that they have to be adjacent neighbors.
I currently have two huge sectors with 20+ colonies each, one I either side of my core worlds. Is there going to be anything holding me back from continuing to feed them?
>>337291605
They already are.
Won't stop our individual yearnings for them and thus the popularity of their depictions.
>>337291506
They made their own general? That's great news for it. /gsg/ is probably the worst general I've seen after whatever the SC2 general was called.
>>337291847
Are you saying there are diminishing returns on certain benefits of peaceful relationships? Peaceful relationships are maximally effective in small communities where each person has a clear and defined role and they rely on each other in a tangible and direct manner. But then again, our societies of millions have allowed us to reach the level of technology we currently have.
>>337289056
>Other rulers
>With venerable as a trait
oiamlaffin.jpg
>>337285281
Not until the DLC comes out anon
What does Negative Energy even do? As in 0, none, nada Energy in the bank and -Energy gain per month. I want to know because I am destroying all Energy producing building of an enemy and they seems fine and fielding huge ass fleets.
Does it even affect the enemy? If not, then I fucking hate cheating AI that doesn't have to follow game rules and mechanics.
There needs to be some kind of sensor relay that you can build in star systems to increase your sensor coverage.
How good are guns and missles? I'm playing with lasers right now and they seems pretty great, especially plasma with 100% armor ignore.
>>337289056
http://www.stellariswiki.com/Empire_modding
>>337292509
Well I mean it's literally impossible to have a meaningful relationship with everyone in a society of millions. I recall it was suggested the human mind can only handle 150 or so relationships before individuals stop mattering to you.
So yeah. A small, tight knit community would be extremely beneficial to the individual, but beyond populations of like 2-3 hundred you lose a lot of the perks.
>>337287418
how do you know that anon, you didnt buy the game
>>337267293
AI SUCKS DICK
everything is still pretty good though
>>337292945
Missile suck ass. Lost to Tier II Plasma ships of the same class and fleet size despite having Tier IV Missile ships. They didn't even have point defense.
Haven't tried guns.
>>337292832
you say this like they can't have any stockpiled. Running out of energy mostly just makes your research and minerals start coming in a lot slower
Shit, i can research space marines.
I believe everything that uses it for maintenance stops giving what it would normally give.
>>337292916
I got a rare tech that I think was a spaceport addon for increased sensor range.
>>337292945
I use that combo, which appears to be the best combo to me. The AI and autodesign seems to favour shields, which makes lasers not as good.
Best use for lasers seems to be the largest possible ones only to blast through heavy targets quickly and not too much else.
What's the advantage of using sectors? when should i start using them?
Oh fuck.
I should have exterminated those dumb fungi that brought them here. Pretty sure I need more ships to take these fuckers on.
is it worth while colonizing every planet (that you're able to) that you see. I have like 3-4 planets that I can colonize3 but they are right next to my already colonized planets so my area of control won't really increase and their resources/tiles aren't very good.
>>337292945
Guns in my opinion, seem to be the best overall weapon once you close range, since the high fire rate helps mitigate things like evasion. Missiles are good for initial strike damage, but are lacking for extended fighting against the other two, so it depends a lot on shooting off that first volley and knocking down some enemy ships in that attack to help even the odds.
My reoccurring wet dream and fantasy was/is something very similar to this game but more of an always online version.
Can someone tell me there multiplayer in this at least, and if there is, whats it like?
>>337293091
Time to make some Space Romans then.
Is there a mod that adds in Neps yet?
>>337293247
>I got a rare tech that I think was a spaceport addon for increased sensor range.
Yeah, I have that tech. The problem is that it's limited to systems you have colonies in. I was thinking of something similar to frontier outposts that you can build in systems without colonies.
>>337293281
When your planet cap is reached. Usually 5 planets but other government (direct democracy I've heard) and research can give you more.
>>337293346
It's okay you can still stop it, hurry and send everything, every last ship, every last man woman and child with a gun in their hand and throw everything at them.
There is an option to make another faction go to war against a third party, right?
>>337293630
What game is that?
I got smashed between two empires who were stronger than me and didn't have enough influence points to expand or hire leaders
How do I earn influence ?
>>337293807
>>337293936
Star Ruler 2
>>337294015
you earn influence by upgrading the main building on your capital and declaring other races as rivals
>>337293916
>There is an option to make another faction go to war against a third party, right?
Ahaha, no. Unless you're in an alliance, you cannot make someone else declare war.
>>337293593
It has online, not tried it yet. Look up some videos or something.
>>337293649
Yeah I don't know if there are other options, that was all I've experienced so far.
The sectors system sucks. Glad there's a mod already to get rid of it.
Sectors: I have a large (25+) planet empire.
What planets do I keep direct control over?
Right now I just keep control over my homeworld and whatever I happen to be colonizing / conquering at the moment.
I've been giving each sector one of my "good worlds", but I wonder if it would be better to retain control over my most productive worlds myself, and let sectors basically be storage for meh systems.
What do you do?
>>337294041
Thanks, i will look for torrent.
So just to check if the game is retarded, if I have 100% slavery tolerance do my people care if it's xenos or not?
>>337294324
The system is fine. How unilaterally it is forced is shit.
>>337294407
The best worlds by output or best fitting the 'core worlds' aesthetic geographically.
You can also take worlds in and out of sectors quite easily.
What speed do you guys play on? I was playing on Fast but now I'm trying to play on Fastest, I just end up pausing a lot more
>shill GalCiv2 for years on /v/
>Parajews release Stellaris
>80k people playing on Steam
>GalCiv3 isn't even in the top 99 games played on Steam
>>337294838
galciv 3 is pretty shit though anon
its just a prettier, dumbed down 2 with less civs
>Research genetics
>Some fucks started upgrading themselves
>Start pushing naturals around
>Start armed shit and death naturals
HAHAHA TIME FOR PURGES
>>337294838
Isn't GalCiv3 supposed to be a downgrade from GalCiv2 though?
This game looks pretty simple. I'm waiting to buy it until a few DLC/Expansions come out and it will have a little more to ithopefully
>>337294015
Frontier outposts also reduce your influence by 1 for each of them
Do you guys micromanage your ship class designs or just autobest it?
>>337295520
Automanaged through first game learning the ropes. Much better idea going forward and manual control is far more important so I'll be doing that in the future.
I want to buy this but I bought Endless Legend and never even played it. I never get around to it
also I just bought overwatch
>>337295520
autobest I cbf with that shit
>>337295853
Nice blog faggot
Picked it up
Played it
Looked at the clock after getting steamroled by the forgotten empire
3 am in the morning, played for 10 hours.
If anything its a good time sink, but the tutorial/tip bot is -shit- at helping you figure out the awful shit, like I got ameoba breeding early, but I didn't know it was carriers only, and I didn't even tech cruisers
>>337295970
thanks
>>337294407
I have control over my major staging areas, the places where I stage my fleets. They are in completely different corners of the galaxy and the planets in them are mainly doing energy production. My fleet takes stupid amount of energy to maintain.
The sectors just have everything else. I don't care if the worlds are good or bad, but they ain't got my main spaceports so I don't care what happens there. Only interaction I had with the worlds outside of my staging areas is enslaving some pops who thought it was a good idea to disagree with my policy of xeno genocide.
>>337294838
Galciv 3 is garbage
A downgrade from 2 in every way
>playing
>get attacked
>6k ship comes in
>totally wrecks me
>his navy is huge
>he's spread so far
>he easily takes my planets
>I can only colonize 5
>I spend all my time and money on making a big navy
>Get up to 7k
>-65 energy a turn
>lost two planets
The ground combat isn't really explained either. So I restarted. Also, -1% dislike via 'repugnant' is a lot more than you think.
How can you have a slave/genocidal empire and deal with the xenophile fallen empire? Is your game pretty much over if you discover them? Wish there was a way to prevent these specific types in the settings.
>>337279493
If the ethics divergence value goes negative, they'll start diverging back to your empire's ethics.
>>337296192
>i can only colonize 5 (planets)
that´s why you need sectors.
>>337296385
Well, don´t be a slaver/gneocidal empire for the first 60 or 70 years, build up you military to 60k and go on being space Hitler all day.
is there any purpose to adding systems without planets in them to your sector?
>>337296458
Why do all my planets disappear from the side panel when I made a sector?
>>337296458
Oh does forming sectors free up more slots?
>>337296867
Yes.
The Sector AI is mentally retarded however.
compare this to CK2
>>337267293
tyranid event is broken
it was fun till the third wave but now I think its bugged
been fighting these fuckers for about 20 years now, its been nothing but a headache
killed atleast 120k of their troops still no elusive queen appearing.
have to camp a 20k fleet at the border, meanwhile other civs keeps expanding
cant conquer their planets not even with robots
if they hit you directly consider reroll
>>337297034
Yeah, their infested planets are bugged too.
You're supposed to be able to glass them back to barren but they remain 0hp infested planets instead.
>>337291605
Not really anon.
As standard of living increases, birthrate declines.
In fact we're nearing our projected peak population, (something like 8-10 bill).
Can't really give you a good source on where I read it, so I just googled an image to slap on here.
>>337296838
Because you're no longer the administrator of them. You have minimal control over them. You can still enslave and purge the pops and use the spaceport, but that's about it.
>>337267293
Good structure, most errors are stupid small basic ones that are almost certainly going to be expansioned on. There aren't any major structural flaws like EU4 and the mana system.
Pretty fun now, hopefully will get more fun later when Paradox sells more content in exchange for your entire savings account.
>>337297383
So the human civilization will just die of populational decline? Now that´s lame.
Why sometimes fleets move so fucking slow in fight sometimes
they move so slow the that by the time second row in wedge get in range ship at the tip dies
also sometimes point defense works sometimes wont
I have no idea why
Armies are so useless literally no reason to the strong traits or not take the weak trait because you can just rape everyone with your ships until they give in to your demands
>>337297196
>their infested planets are bugged too
heh
>>337297737
Really? That sucks. I guess I'll re-roll again. I was struggling to maintain income + decent fleet.
It's spreading borders to relevant areas that's my problem.
>>337297737
I had an early war where I had to land armies since I killed all of their ships but didn't have enough warscore yet. But yeah, they're mostly useless.
>tfw workshop is not working for you
http://steamcommunity.com/sharedfiles/filedetails/?id=682190594&searchtext=
>>337297737
It makes sense that strong/weak doesn't matter in an age of mechanized warfare, but they really should just massively reduce the trait cost. Like remove the strong trait, make very strong the normal "strong", and then reduce the cost to like 1.
>Decide to give this game a go
>Start a custom military regime ala Starship Troopers
>create a thriving economy to fund my war machine
>build enough ships to take over some allied aliens around me
>start the war, wipe out all their fleets, station armies on all 3 capitals and then get mad
I cannot exterminate them, can't purely take over, i have to annex them. Fuck this shit. Fastest refund I've ever done of a game.
>>337296172
>>337295056
>>337295226
>implying GalCiv 2 is even in the top 99 games played, either
>>337297693
More like we stabilize at a rough high. That low estimate is in case our birthrate overshot our global living standard; it'd normalize back down.
>>337298196
Annex then purge. What do you mean by "purely take over"?
>>337298196
You can purge their pops once you've annexed them
What the fuck even is your issue
>>337298196
Each planet has a 'pop' type. Don't want them working that planet with X bonuses? Then kill them.
How is this hard?
I'm starting to think IGN was right. This game IS too hard for normies.
>>337298389
Why is there no option to purge them outright?
Why do I have to jump through hoops to annex them first then to purge population.
I want remove all trace of their existence in the first place.
>>337298560
The Jews didn't just disappear when Hitler marched into Warsaw. He needed time to build the camps first.
>>337298527
>>337298389
>>337298269
Have you people even read Starship Troopers? Fucking illiterate retards. The government there had 0 tolerance policy towards any aliens.
Annexing would technically violate that because you would be tolerating them for a time.
On a scale of 1 - 10 how realistic is this game?
>>337298527
>This game IS too hard for normies.
Fucking please. This game was made for normies.
>>337298769
Yes
>>337298560
>not accepting their surrender and 'annexing' them
>not using their willing subjugation to land your troops, establish processing plants and prepare without resistance
>not striking when the moment is right in order to efficiently dispose of the swine
It's like you WANT to waste resources.
>>337298683
then immediately purge them after taking the planet
fuck.
it's such a pointless autistically minor complaint.
>>337298683
That's how the war mechanics work in this game. Deal with it.
>>337298683
You kind of have to take the enemy planet before you can kill them. Just saying. Or I guess it would be theoretically possible to just do orbital bombardment. I don't know how much the hardcore bombardment does, but I hear it kills pops.
>>337267293
I think it's time to quit it, I open it have loads of fun but time flies like never before...
Do defense stations get built at the shipyard or by construction ships?
Because I can't find the option to build one.
>>337299127
construction ships, its the icon with a bit of red in it near the other stations.
>>337297731
You can speed time up.
>>337298917
>>337298874
>Alright men, we are off to kill our sworn enemies
>But don't forget! We have to make peace with them then wait for a while and only then butcher them. Because that is how it works!
>>337298683
I find it strange you can´t drop the Exterminatus from space.
>>337298234
pretending to be retarded or serious?
>>337299197
Ah. The military station one. Threw me off with the name of it
>>337299203
Sorry a 3-second gameplay contrivance completely ruins your alien holocaust wankfest
I wonder how free patch friendly Stellaris will be, The CK2 and EU4 free content patches that lasted for years were mostly driven by basic historical needs.
I mean, I see it having updates to military, but nothing close to the new free mechanics that usually comes with CK2 DLC patches.
>>337293630
No neps, but I'm making a magical girl name list so you can have ships named Raising Heart, Gungnir, fleets named after cures and planets named Akemi, Sally, etc.
>>337271847
I hope your cleaving and smiting go well.
>>337299208
Wait a second. In this game about warfleets and space empires, orbital bombardment isn't a thing? Why can't we glass planets if we have fleets and they don't?
Im currently creating an empire for each board on 4chan
Time to watch this clusterfuck
I don't suppose anyone feeling generous would gift a poor /v/irgin this, would they? I'd be awful grateful.
Can you start this game pre-space age tech?
That's always my favorite option in 4x
>>337290632
how the hell is a sentient science computer dangerous while a sentient combat computer in charge of a space ship isn't
>>337294528
It's a lot worse than Star Ruler 1, don't bother.
>tfw can't expand borders
Am I screwed family?
I'm Nanotrasen
>>337299497
Just pirate it, it's not that hard.
>>337299473
You can bombard them but it doesn't have as many lasting effects
>>337299497
Just pirate it familia.
>>337299507
No, there isn't any gameplay for such a thing.
>>337299604
shouldn't put clowns on your station you fuck
>>337299604
What do you mean? You have a shitton of space to expand into
>>337267943
change your policies so you can attack neutrals
>>337299473
orbital bombardment exists.
but you cannot enact full bombardment policy unless your government is fanatic militarist i think.
only the heavy duty bombardment kills citizens and not just buildings
>>337299615
>No, there isn't any gameplay for such a thing.
That's very disappointing, I always love having to grow out slowly with each empire growing into their area.
I guess I'll go back to Distant Worlds.Even though I fucking suck at that game
>>337287418
>Shallow little map painters
I thought this was all the genre had to offer besides the popular media mods and Kaiserreich
OH FUG
>>337299604
Just kill someone and take their empire.
Non-humans are expendable.
>>337299817
And even then you need to sit there and bombard them for YEARS before anything happens.
It's absolute bullshit.
>>337299662
Honk
>>337299759
>no Influence
>can't expand
>can't get new leaders
halp.
should I just end my alliance with this one empire?
>>337299978
>only settled 2 out of 5 worlds
Build colony ships and take over habitable worlds
I dont know why you guys make frontier stations, they are too expensive and give too little, you should only use them to fill in gaps between your worlds.
How do I get the quick-key icons in the bottom left corner back?
Why can´t i write descriptions to my race like the prescripted ones?
>>337299924
>isnt a pacific or xenophile
Enjoy that war
Space is full of rude people
>>337299964
>>337299817
What kind of piddly-ass bombardment is that? Taking years to kill a population? What is this, Hegemonia all over again?
The ground invasion game better be good or else this is a no-buy from me.
>>337300259
>Taking years to kill a population?
Hes wrong, you can do it very quickly
It depends on how big your navy is.
>>337300204
Thems fighting words.
Fuck him up.
>>337299817
Medium bombardment kills population too, 5% chance per day or month. Heavy bombardment has 20 or 25%.
Light bombardment will only disable structures
But I wonder, if you just leave one corvette bombarding, is it the same as having a 10k army?
>>337300259
just pirate it, anon.
GODDAMN EXTRADIMENSIONAL CUNTS
FUCK OFF, WE'RE FULL
I think I'm the only person on Steam that has this achievement right now. Ironman is objectively the only way to play these games.
>>337300259
It inherited from their other games where navies clean up the coast and armies go in.
Surely there will be mods to fix that.
Land invasion will be shit until the DLC
Also
>Buying
Don't be a cuck, just pirate it already
So can I eventually dismantle frontier outposts or what?
>>337275708
shut the fuck up /v/aggot, go back to your /v/aping and your /v/edora
>>337300204
>be a warmongering dick
>surprised others dont like you
He has a point
>>337300259
It isn't. No x4 game has ever got ground invasions good. This is more detailed than Endless Space, Galactic Civ 2 + 3. MoO was so long ago.... but MoO prob got it right.
Just uplifted a race of disgusting witcher/snail people. I gave them all this cool tech shit and what do they do? Thank me quietly and go back to their shells.
CLIMB OUT OF YOUR SHELLS, PEOPLE.
>>337300198
>isnt a pacific
I know right
>>337300508
I don't think you get any refund, but yeah you can just scrap it
>>337300508
I dismantled them and the borders didn't drop. I think you can just build, wait till they max expand, then destroy, rebuild etc.
>>337300445
Well duh, I got that event once, and they just spawned at the other side of the galaxy, behind 10 other empires.
Then like 1 year later I get a message "lol that other empire captured their queen and now they are growing chtulu babies as slaves"
>>337299845
Yeah distant world's pre-warp start is fairly thematic.
If you're shit at distant worlds and want to ruin any challenging experience ever playing it again then:tax your starting planet on 0% until it is max population, you should get enough shekels from private industry, if you need a small infusion just bump up the tax shortly. When you get full population tax as much as you can while maintaining happiness. Medical and recreation techs let you grow faster. With a max pop max taxed first planet you will be making more money than an ai civ with almost a dozen planets. The second and final step to breaking the game completely is just violently invading every pre-space civilization you come across. Tons of free land and launchpads for your own colony range.
>>337299817
Mildly militarist, mildly collectivist and mildly xenophobic, as an advanced version of military dictatorship, I could enable full bombardment.
>>337300259
It certainly needs tweaks but should be simple to mod.
You can always take it and just exterminate the populace that way. But yeah I'm a big fan of glassing in such games and its absence really hurts. I get that for balance you shouldn't be able to remove their control of a planet entirely through bombardment. But they could always just make one pop survive in a sort of super desperate bomb shelter deal.
>>337299924
Save your game and wait for a patch. They're bugged at the moment. Legitimately bugged. Not pun-bugged.
>>337300445
I'd have the anti-tyranid cheevo by now if above wasn't the case.
Also the build robutt cheevo is bugged. Obviously.
>>337300593
>>337300606
WHAT
WHY IS IT EVEN A THING AND WHY DOESN'T THE GAME TELL YOU?
I was wondering how the fuck you can get more than 3-4 with that retarded influence cost
>>337300550
>Greetings!
How very...neutral of them.
>>337267293
>Fighting a war of conquest against a major empire that is using wormhole tech
>They have wormhole generators in every single system
>Every time I conquer a system and move on, they PSHH NOTHIN PERSSONNEL, KID me with their gigantic fleet
>Can't leave a token fleet behind to prevent raiding because they raid with their major fleet
>Every time my major battlefleet warps in they just instantly teleport to some system 10-20 sytems away
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
>>337300591
>he isnt an ocean
Lol land lubbers pls go
>>337300750
All you need to do is select it and there's a big "Disband" button.
I dunno how you'd miss that.
>>337300358
That's exactly what I did.
>>337300517
Maybe I wouldn't be a warmonger if he was nicer to me. Some ugly ass spiky creature empire just under him split up into two later as part of some rebellion, and the rebel spiky people were really friendly to me. Established an embassy and everything. When some "democracy" declared war on him and went to spread their vile ideology, I in turn declared war on the democracy. Wiped the floor with their alliance alliance with my good friend the fallen empire getting in on the fun too.
It did not end well for Space America. Let me tell you.
>3000 years later
>Finally start maxing out all technologies
>Game slowed to a crawl with all the shit going on, barely playable
>>337300750
Borders actually do drop; you're supposed to use them to capture resources in the early game, then disband them when you've expanded beyond that point manually, with colonies and shit.
>>337299508
Perhaps because they aren't given bodies?
>>337300852
I'm talking about how destroying them doesn't make you lose your borders
I dunno how you'd miss that.
>>337300852
He was talking about how scrapping your posts doesn't also remove their border effect.
>>337300852
on a side note, wouldn't it flip sides if someone else places something on their side of the border near it, since it doesn't project any control anymore?
>>337300902
>When some "democracy" declared war on him and went to spread their vile ideology, I in turn declared war on the democracy.
Should have gotten an alliance with your friend which would have led to you being dragged into the war
The AI cant tell the difference between you attacking people randomly, and you attacking people because those other people are your friends. Not unless you get into an alliance.
It would have avoided a lot of the negative warmongering penalties.
Since a large chunk of the game's mechanics are broken, what type of space empire gets fucked the least?
>>337300259
Ground combat is just sitting there watching health bars go down on a bunch of icons nothing fancy.
At least in games like distant worlds or moo2 you got to see a bunch of units advancing and firing their lazors, albeit in a crude fashion.
Haven't played that much through the game, do they have espionage and crazy ass end game superweapons? It looks prettier than distant worlds and much more simplified which is not necessarily a bad thing.
Oh boy.
>>337301060
Yes
I do that all the time to take space from neighbors, you can actually force yourself into their space pretty easily but it can seriously piss them off if you do it a lot.
>>337301124
Slavery's broken, and authoritarian empires are a bit unbalanced, so space democracies basically
>>337278685
with no people to inhabit it, it gets uninhabited. Resettle some of your race first
>yfw perfect planet
>>337301268
How's slavery broken?
>>337300930
Same here. Exactly every 7 days in game it stops for a couple seconds.
>>337301416
They don't revolt.
>>337301416
Slaves can't revolt. I took a large chunk of space from a neighbor, and when their pops started coming dangerously close to rebelling I just enslaved them all. Everything went back to normal.
>>337291791
>stop liking what I don't like
>>337301487
>>337301587
Do you think it's intended that way?
>>337301587
>>337301487
That seems backwards from how it should be.
>>337301416
Completely abusable broken.
Slaves can't revolt.
Conquer 800 ayylium POPs to be ruled by your 10 POPs in an extreme example. They'll all form factions to fuck off out of your empire.
Make every last one of them slaves. They can't revolt.
They're in a faction. Factions are designed to revolt. But they don't. Completely trivializes conquest of other aliens.
It's apparently "duct-taped together WAD" because all slaves on all planets being part of the same faction was a design oversight and their rebellions were too powerful. Or something.
>>337301762
Nah.
If I recall they made a statement that essentially came down to "we didn't know how to handle it so we said fuck it we'll patch it in later"
>Dark side of inhabited planets has city lights
TECHNOLOGY
>It's a static texture, as the planet rotates the lights will be in the middle of oceans
Heh
>>337301375
>niggers
>""perfect""
Help me I'm lost - I just need to get the maximum damage, from what I noticed none of my enemies countered my missiles - I was able to turn everyone into my vassal - but now I have to fight an huge alliance and they have bigger ships... so I need bigger ships.
>>337301064
They didn't want an alliance. They were scared shitless of me even though they were relatively friendly. I didn't get any penalty for warmongering anyway, at least not with the spiky people. I attacked the democratic alliance with a wargoal to liberate a random planet and basically just went in and destroyed everything that wasn't nailed down.
Not that I have to care about warmongering penalty, it doesn't do anything. It just makes some people not like you, but considering nobody ever liked me I guess that's not much of a problem.
>>337301939
Wow that's disappointing.
>Galaxy full of peaceful civilizations and anyone who is rude is too scared to actually attack cause im too stronk
SECTORS FUCKING SUCK EAT A DICK PARADOX
>>337302064
Well then you just have to hope for the battleship tech, don't you
Isn't RNG fun
Btw there are 5 levels of weapon techs (at least that's what I have with lasers)
>colonize 5 continental planets before researching colonization tech
>dozens of various colonizeable planets around me and I can't do shit because of 5/5 limit
This is stupid. I want to have 20 planets not fucking 5.
>Be pacifist Space Thai Pigs
>Got lucky and got a bunch of turtle bros that wants to build a federation. Use them to shield me from expansionist assholes while I grow economically and survey the entire galaxy
>Center is full of bickering advance blocs of bigots or ugly aliens
>Discover some pre-sentinal Mothmen in the fringes of the galaxy.
>Oh jesus, they are so adorable with thier wittle feelers- holy crap they are really damn good social engineers
>Uplift them and guide them towards a peaceful coexistance to minmax them when I place them in my capital
>Little fuckers are insane, qucikly uplifts or alter another bunch of Waterbug Einsteins, Monkeyman Supersoldiers.
>Opened borders to liberated nations brought in a bunch of Repulsive Space Tucacns that are awesome Miners, quickly alter them to suit my mining planets.
>Final step is to alter the Space Pigs to be Immortal, fast learning Leader Caste with so many Leader slots thanks to my Spiritual Oligopoly.
>MFW I spill out from the Fringes of the galaxy towards the Decandant center with a vast diverse empire of min-maxed species and brainwash/culturally appropriated conquered races.
>Spiritual and genetically altered communal behavior helps negate the war-unhappiness from fighting as a Pacifist nation.
Silly humans, do you think that being a bigot in a galaxy full of aliens with bigger guns than you is going to work?
>>337302398
It's not a hard limit, you can colonize as much as you want as long as you have enough resources saved to counter the income penalties.
>>337301863
That was exactly it.
Instead of one slave pop fighting back, you had an EMPIRE-WIDE REBELLION AT THE EXACT SAME TIME.
So it was either
>Make it so the player can be OP at launch
or
>A player can lose his entire empire in the blink of an eye.
They're working on a patch but apparently it came up really late in development.
>>337302398
You can allocate extra planets into sectors. Make sure you upgrade their planet admin centers to the max and plop down unique buildings cause they can't spend Influence points to do so.
You can go abit over the limit since the first planet only cost 10% in influence.
What is the best way to use sectors? Should I just make one little sector for each planet over the 5 or is it worth it to give them extra tiles?
>>337302524
wouldn't the solution to it be, albeit stupid to say, each planet have a different slave ID instead of a shared one?
I'm sure it's probably a ton of work to do that, but then you'd only have to worry about slaves rebelling from planets they are unhappy on.
>>337301602
>Stop making everyone around you uncomfortable
Fixed that for you.
>>337291791
Yeah, pretend to be the king of a space empire, like a grown-up.
Should I build one of every "planetary unique" buildings on every planet?
- Power Hub
- Mineral Processing Plant
- Military Academy
- Researh Institute (Empire unique)
Am I missing any?
Also, do Military Academies damage bonus stack? I suppose so, as it says :
- Planet modifier : +25% army build speed
- Empire modifier : +10% army damage
>>337300606
>>337300750
No, dismantling frontier outposts will decrease the size of your borders unless they're in the middle of your empire or something. You can lose systems if you're not careful.
>>337302398
Then press f2 go to planets tab and press create new sectors button on the top. Planets in a new sector become automated based on your preferences (industry, research,military etc...) freeing you to colonize more.
I think it said in the game there is a limit of 3 sectors initially but you can expand number of planets you colonize and number of sectors with new tech.
I don't like the Ai managing sectors though, does a poor job at it and you don't reap all the profits at best you can get 75% or lower you taxes further to let them use the money to grow. You can also offer a sector resources.
You can still build stuff inside sectors you own, and click on planets to manage them but the Ai will probably change whatever modifications you make to a planet surface.
why is the combat in this game so bad?
I want some Hearts of Iron tier autism for military, not this EU4 "just get bigger numbers" bullshit
>>337302812
u dun fucked up
>>337301487
>>337301587
>>337301863
Why don't they let slaves revolt but allow you to build higher and higher "security measures" on individual planets in order to reduce the chance of an uprising. Go full Gestapo on dangerous slave planets.
>>337302998
Combat isn't the focus of strategic-level space games. It's usually pretty bad when they try.
>>337302998
It's bigger numbers, generals and better tech, which is realistic. There's no terrain, seasons and weather in space.
>>337302608
>You can allocate extra planets into sectors. Make sure you upgrade their planet admin centers to the max and plop down unique buildings cause they can't spend Influence points to do so.
So the way I should be handling the colonization of planets after I hit the limit is to just foot the bill for the over-the-limit penalty, fully develop the place, and then put it in a sector instead of just letting the AI manage the building?
Shit.
>>337303110
What's probably going to happen is that they're going to let slaves revolt, have it be horribly broken, then three weeks later release DLC for 20 shekels that does exactly that.
>>337302030
10/10 was gunna post
>>337303110
>>337302524
All they need is to split up the slave rebellions into planet specific(may flood the factions screen a lot) or perhaps sector specific.
Thread is about to 404 by the way, past bump limit.
>>337303297
a true shoah
it's a shame this is what the industry has come to
How do I delete spaceports?
>>337303148
>>337303127
So then what's the point of having all those branching paths for army/navy composition?
There's no point in trying to be clever with your ships, since every single AI uses a bit of each weapon type, some shields and some armour. They never pick one thing and stick to it, so the only way to counter them is to do the same but have more.
Same goes for armies, only thing that changes with bonuses like psy-ops is a straight attack modifier that is impossible for the AI to counter unless they have enough units to counter the attack. They give the unit a new name but it functions exactly the same and has no unique or hard counters to it.
>>337287237
>>337287625
>they've intentionally withheld features and rushed development to make room for future DLC
How's the tin-foil hat working for you guys?
>>337302809
did the big mean rper rustle you delicate jimmies?
go back to anywhere but here
>>337303256
No, don't go crazy with the expansion cause it kills your influence income and focus on upgrading the admin center. Once that's maxed out, you can safely passed it to the AI to let them do their own thing. Alternatively, you can pass it to them before they are upgraded and then get them back to upgrade at an extra 25 influence cost then return them if you really need an extra planet.
>>337303657
It's rock paper siscors. If you charge in like a retard with your main fleet, you are going to either be fighting on equal grounds or get horribly hard-countered. If you sent in a scouting fleet, you can get intel and quickly retrofit your main fleet to hard counter them for minimal losses.
This game is broke as fuck. Which especially sucks since at least it doesn't crash like their other games do. God damn it they should've delayed it 2 months.