After the shitshow that was DS3, it's high time you apologize to this good game.
>>337146847
>shitshow that was DS3
I agree, it-
>Chariot
Now I don't agree.
>>337146847
Why would I? It's the best game in the series.
>>337147835
>>337147193
Yeah NOW you're saying this, a few months ago you were SHITTING on it non stop.
Fucking hypocrits.
>>337146847
Why would i apologize to the garbage game? Trash remains a trash, no matter how hard you force your shitty meme
>>337146847
>posting pictures of DS2 that aren't grey and washed-out to shit
Stop kidding yourself
3>BB>1>2
HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA
/!\ REMINDER /!\
The oversaturation and endless shitposting featuring the le Dark Souls 2 is le shit meme is a semi-recent event strongly-linked to Bloodborne's release
/!\ REMINDER /!\
DS2 apologists remind me of SW prequel apologists.
ds2 fans are so ridiculous they make me laugh every time
like what the hell happens in their head, they hate all games that arent ds2
In all seriousness DaSIII was pretty bad, I think people are just pretending it's good because muh Miyazaki,
>>337146847
Even with all its UI and mechanical innovations, DaS2 has and always will be the black sheep of the series due to its shit graphics and shit enemies.
>>337146847
That boss really sums up all das games.
>Bosses are highly telegraphed and straight forward to beat
>random trash enemies are a whirlwind of pain and torment
>>337150186
agreed
but DeS>bb>3>1>2
>>337146847
Did the chariot fight look that good? the lighting makes it look like an early view from the trailers before the downgrade.
Also I don't get why people keep posting this. We all know it's not a bad game. And while the souls games might not be better or worse we wanted it to be a souls game and expected that BECAUSE THAT'S THE TITLE OF THE GAME. It's bad in comparison for the same reason mgs5 isn't seen as very good. It failed in a lot of areas that we like about souls games in the same way mgs5 was still obviously a metal gear game but changed so much it put it in a negative light because it wasn't a very good metal gear game.
Ds3 is a better dark souls game because it does what souls games do better than ds2.
Now stop trying ro turn this board into /tv/ with these shit memes to bait out responses like the hundreds of threads just like this one but with George Lucas in the pic instead of a game we didn't all praise unanimously.
>>337150536
i didnt even knew miyazaki didnt made ds2 and i didnt saw any trailer or anything, i thought it was a direct sequel to ds1, and it was a fucking piece of shit, my biggest disappointment in a game ever. the only good part is the war against the ass faces giants in the past.
>>337146847
>directional input locked to 8 different points
>adp
>graphical downgrade
>adp
>adp
>soul memory
>adp
>a
>d
>p
yeah no go fuck yourself das2 was the fucking worst of the series.
>>337151070
The only other thing I'd add is how sluggish and floaty it all felt. You could roll or see others roll and they would glide across the ground. Same with some weapons when attacking. Everything just felt so slugish. If you attacked immediately after rolling and your attack was aimed in the oposite direction of the roll your character would just attack the wrong way. It was realistic since the couldn't snap around but it felt so wrong.
>>337150518
Since the game is slow and boring after the nerfs to all weapons and magic to the point where 90% are trash, they think it's balanced, even though it's less balanced than DS3
>>337151070
>adp
git gud. you don't need the stat for pve.
>>337151327
They made everything more sluggish and slow to be realistic or something, it really hurt the game like you said woth shit like roll attacks being useless half the time, stamina use being more fucked than DS3, etc
>>337151526
Sure if you want to faceroll with ranged attacks or a greatshield. If you don't raise agility to at least 99 there are literally undodgeable attacks in the game
>>337146847
I have always said that DS2 pvp was the best in the series. I remain convinced of this after playing the jerky r1 spamfest that is DS3 pvp.
Best pve content in the series goes to DS1 though.
>>337146847
nah all souls a shit
>>337146847
>DaS2 was a good game
This is a shitty meme.
>>337151664
>If you don't raise agility to at least 99 there are literally undodgeable attacks in the game
Are you confusing ADP for agility? Because you don't need to raise ADP to 99 for effective rolls, 20 or 30 is more then enough.
>>337151070
>Trash mobs
>Bosses with giant hitboxes bigger than their weapon
>Teleport into a enemy grabs
>All enemies able to spin around
>Rat bros being able to dominate you and just waste your time
>Blue sentinels never seemed to work
>Torch system really useless and going without one is better in all areas
Too early to judge, DS3 needs to get its DLC. I prefer DS3's main game over DS2's main game, but not by much. 3 was so fucking unfun at points that even the worst parts of 2 felt enjoyable in comparison.
Am I the only one who likes the series but really didn't like BB? Only one I didn't finish.
DS2 looked so great in the first trailers. Not only graphically, but some areas looked more interesting too. Like OP's pic, you can see that that's a downward slope which is not present in the final game, so I thought chariot was supposed to be just a strong enemy in a dungeon and it sounded interesting.
>>337151981
>Are you confusing ADP for agility?
He literally said agility. It's even in the quote of his post included in your post. You just pretending to be retarded, son?
Contrarians are really trying to push this "Dark Souls 3 wasn't good" thing
Bloodborne > Dark 1 > Demon's > Dark 3 > Dark 2 (SOTFS) > Dark 2 (vanilla)
I've never played BB because I don't own a PS4, but will soon.
I swear if it isn't the best game ever made that sucks my dick while I play it I'll never take you guys seriously again.
>>337150095
Uh.... have you played SOFS?
Thought so.
Keep on memeing.
>>337151693
I have always said that DS2 pvp was the best in the series.
And I will forever take that people like you are just shit at DaS1 pvp and couldn't figure out the most basic mechanics the babbling retards you are. DaS2 pvp was utter shit on release, and its remained shit to this day. Muh 6 million balance patches only shifted usage of cancer meta weapons, but the core physics and mechanics remain total garbage.
As a shit cherry on top lies some of the worst design decisions ever made: no full orbs and SM matchmaking.
>>337152693
>game is all grey
>they release a update at full price as if it were a new game but now it have colors and swapped enemy and item placements
>think this is somehow good
>>337152995
So you didn't play it then?
Thanks for confirming. Opinion discarded.
>>337152693
Didn't SOTFS actually make a lot of lighting in the game less colorful? And it still has a bunch of dull bad lit areas
>>337152690
before bb, i was in a real rut. i dont think i finished a single game in like 2 years before i got bb. once i bought it, i played through the main story, did literally everything there is to do, and i thought i was gonna be done with it. but once i beat the last boss, i just made a new character and kept playing with a new build. bb really got me back into games.
>DaS3
>bad
wew lad
>>337153253
I'm on my 4th character in DaS3 and feel very much the same way you just described. Once the PS4.5 launches I'm hoping to recreate the same feelings with BB.
>>337152378
I didn't like it either, the setting isn't for me. I prefer dark fantasy over sickdark victorian. The weapons were also really limited and the pvp was shit.
I still like Dark Souls 1 the best but it's ridiculously broken. Poise is absolutely overpowered and looking how broken Havel's Ring and Ring of Favor were back then you could wear even the heaviest armor and still light role trough the game.
>>337153153
i am not that guy but i played it you retard and it was shit
DaS > BB > DeS > DaS3 > DaS2
Dark Souls 2 is the worst, now and forever.
>>337154315
While I had a unique and incredible experience with DeS when it came out in the west I don't see how DS3 is worst.
>>337146847
I don't have to apologize.I was never on the DaS3 bandwagon to begin with.The moment i saw the animations and that animu feel of them i knew that the game was going to be shit.
>>337153612
If you want a game with a tight balance then play some action game. RPGs are the one genre where worrying about balancing too much makes for a bland, forgettable game.
>>337154527
The animations in 3 are thousands of times better than the ones in 2.
>>337152213
Remove the line about rats and no one can tell what soul game you're talking about
>>337154606
In this case being completely broken makes the already bad second half of Dark Souls 1 even worse and more forgettable. I will hold off on my general opinion till the DLC for Dark Souls 3 is out though since the DLC for dark souls 1 was honestly only highlights from start to finish.
>>337154675
Did we play the same games?DaS3 feels like japanese trash.DaS2 feels like a proper game.
>>337154902
>bad second half of Dark Souls 1
>>337150880
>>337154252
Why do people suck DeS's dick so much? I played it a couple of years ago when this place kept saying it was still the best title and, while it was alright, it was nothing special. I know it came first and is the template for the soulsborne franchise but honestly compared to DaS it felt like a chinese bootleg version of DaS. Soundtrack was ass too. Its only quality that stands out is the atmosphere in some places and even then DaS still did that better.
Enlighten me plz
>>337154915
Are you insane? Even the character moves in a shit way in 2, everything is off. DeS, DS1 and 3 all have similar type of animations so you can fuck off you bioware shill.
Artorius of the Abyss > DaS 1 before endgame + Dukes Archives > BB > Dark Souls 2 SOTFS > Dark Souls 3 > Dark Souls 2 > Dark Souls 1 endgame > Dark Souls 3 infinite stamina bosses
>>337154902
More like the last 1/4. The fact its so short, is what saves it from being terrible.
>>337155113
good taste
I actually fell for the DSII is bad meme, for a while I too used to put it at the bottom of my rankings.
Last week I started playing DSII again after feeling DSIII was lacking somehow and because in my original run of DSII I never got around to doing the DLC areas.
I was amazed by how much more there is to this game than DSIII, it's not as polished as Bloodborne but you can tell much more effort went into making it. What's more, it's so much more fun to play.
I'm sorry DSII, I was wrong about you all along.
DeS>BB>DaSII (SotFS)/DaS>DaSIII
>>337155093
>DeS, DS1 and 3 all have similar type of animations
>if it feels similar it must be good
kill yourself console turd
>>337154902
The second half is exactly where the poor balance matters the least because you are fully upgraded at that point, so difference in power is pretty negligable compared to the early game. Look at it this way, sequence breaking to get good gear, upgrade materials and embers early isn't balanced, but it sure as fuck is fun. Making insanely powerful builds is very fun too.
>>337146847
But why? 3 is the best in the series. And I never said 2 was bad, just not enjoyable as the others.:)
>>337155113
>Artorius
>>337155003
Most fun pvp (not most balanced)
Best gimmick bosses
OST is on par with DS1
Best hub
Best NPCs
Best atmosphere and visual level design
>>337155093
Dark Souls 3 has a lot of similar animations because they could not finish revamping all of them.
Some of the new animations, like Swords and Daggers are completely insane.
Then we got the weapons who got to keep their animation, but got speed up. I.E Axes and Rapiers.
Then we got Spears, who are a 100% Dark Souls 1 carry over, but with enemies that recover and moves 2x faster. The spears are practically useless.
>it's a DaS2 did nothing wrong episode
>>337146847
How many times are you going to make this thread? People who dislike DaS2 aren't going to change their minds, and people who like DaS2 have no reason to apologize in this thread.
>>337155870
For every terrible decision Dark Souls 2 made, the fact remains: Unpatched it was one of the few games where you can play as a Faith character, and go full faith very very early. After one of the first bosses even.
Compared to
>No, did we mention all the damage spells are located in the last part of the new game
>Goingtothecatacombs.jpg
>>337151070
>WAAAAAAAH WHY ISN'T MY INVINCIBILITY BUTTON FREEEE WAAAAAAAAH WHY DO ARPGS REQUIRE STAT INVESTMENT WAAAAH
If i have to say good things about DS2 it would be powerstance, bonfire ascetics, the broken early game bell tower pvp and these chicks
>>337154902
>bad second half of Dark Souls 1
The whole game is bad
>>337156261
>needing stat investment for something based specifically on reaction time
>so disappointed with Dark Souls 3 that I want the souls series to end and either make a new series or a Bloodborne 2
I feel like Dark Souls 3 was solid as fuck but had the least amount of highlights.
1 had an incredible amount and even Dark Souls 2 had a little bit more even if the game had the most flaws and is ultimately worse.
>>337151526
ds2 fans will defend this
>>337156261
>dont level adp
>game is broken and you get hit by things that should not hit you
>level adp
>game is broken and things that should hit you dont hit you
everything about it its retarded and you are retarded
>hey what about you give a soul, and then you are invincible for more time when you roll and backstep, what about that
who the fuck thought this would be a good idea
>>337156682
>needing stat investment for something based specifically on reaction time
You mean like raising endurance so you can fastroll in heavy armor?
>>337156682
>needing
I have never invested a single point in ADP and have never had any trouble clearing DSII.
Never used a shield either, so I didn't just block as an alternative.
>>337157169
Are you him?
How does it feel to be playing DaS2 on a toaster?
>>337155113
AotA has really bland design. I mean the bosses are great, but everything else is shit.
>>337156978
>>dont level adp
>>game is broken and you get hit by things that should not hit you
more like get hit by things that SHOULD hit you
>>game is broken and things that should hit you dont hit you
so like DS1?
>hey what about you give a soul, and then you are invincible for more time when you roll and backstep, what about that
>who the fuck thought this would be a good idea
The morons who came up with "hey what about you give a soul, and then you can hold a sword that for some reason requires intelligence to swing properly"
>>337157112
That's not the same thing. There are alternatives to heavy armour that still allow you to fastroll but every character starts out with a shit amount of i-frames no matter what.
>>337157387
AotA is 4 medium areas with 3 great bosses.
Compared to Lord Souls areas: 1 great area and 6 short and shit areas.
AoTA has the advantage of not overstaying its welcome.
>>337156978
>don't level vig
>game is broken and you get killed by things that should not kill you
>level vig
>game is broken and things that should kill you don't kill you
You're retarded. The only thing ADP did was make PvP level brackets about 20 soul level's higher.
>>337155696
I love the PvP and DeS is my favorite game, but in a lot of ways it's awful.
Just out of the list there, the NPCs are worse than DaS and the atmosphere and level design is strictly worse than BB. Like all of the Shrine is awful, the drawbridge is shit, the swamp is shit, and Stonefang is generic Dwarfshit Thaigs/Deeproads from fucking Dragon Age.
Can't tell which is worse. DaS2 apologists or MGS4 apologists after Phantom Pain was released.
>>337157491
Wow, it's like they're supposed to be weak and bad at fighting at the beginning
DaS2 has:
>best PvP by a longshot
>best weapon variety
>actually balanced magic
>best armor variety
>most content
>most replayability
>b-b-but muh SM that only matters if I play for 400 hours I want poisestabfests and r1 dark sword ganksquads get gud muh beeteem
Just how shit does someone's taste have to be to consider the pile of dogshit that was DS2 a good Souls game? Or is this just hipster contrarianism?
>>337157351
>ADP 9
I wouldn't go that high personally.
I first played on PS3, but I'm playing through SotFS on PS4 now.
>>337158102
Keep moving those goalposts, bud.
>>337157469
>more like get hit by things that SHOULD hit you
like the webm i posted champz?
>>337157738
no its not you dont even know anything about the game you are defending you retard
>>337158297
>hipster contrarianism?
>DS2's superiority is universally agreed upon
>a few loudmouth hipsters disagree
>>337158297
Considering DaS1 is literally half a game and DaS3 is shit, I'd say it's the best Souls game
>>337158406
ADP doesn't have shit to do with most of the dodges in that webm tho. It affects rolling iframes and only those. Dodges from weapon movesets are just timing and luck
>>337158406
>adp
>weapon moves
pick one
>>337158317
>I wouldn't go that high personally.
Neither would i but i started as a knight so this is his base ADP.
Clerics start with 4 and depraved with 6.
I really like great hammers lately.
>>337158530
>universally agreed upon
>universal
>there's a huge part of the Souls community that like every other game better
>but us DaS2 players, we're the majority yeah yup uh-huh
>>337157957
FFXIIIfags are getting kind of annoying lately.
>>337158102
"Muh lore" doesn't excuse the fact that needing to put points into a stat to get better at magically roll through things is dumb.
>>337158618
You're not fooling me, it's just not humanly possible to be this stupid. It's a pretense. Would you also consider pretending to like eating shit just because most people dislike that?
>>337158758
>91.8% weight
Well no shit you don't need agility.
>>337158297
It's not the taste, it's just the fact that Dark Souls 3 was much worse, so it made 2's flaws easy to overlook in comparison.
>>337158406
>attack animations
>being affected by ADP
No.
>>337158880
>put points into a stat to get better at magically roll through things
Literally putting points into END
>>337150186
BB would be good if it was longer than 3 hours.
3>2>1>Demons
that simple guys
>>337158912
>Well no shit you don't need agility.
Oh i'd love some agility to speed up my knives/bombs in PvP but i am too cheap to spend my souls on consumables.
Once i enter the high soul memory bracket i'll probably start buying all the crap i like.
>>337159061
No, that lets you use heavier equipment without getting slowed down as much because you can endure it's weight. END and ADP are apples and oranges.
>>337158730
>>337159031
you can see the guy being hit 200 times by the enemy without being damaged, what would never happened without adp leveled
>>337158297
It's mostly just people who are extremely bad/haven't played the series much. DaS2's mechanics are clunky and simplistic and the bossfights are all piss easy, so both PvP and PvE lend themselves to scrubs and casuals.
>>337150351
Reminder that /v/ has considered DaS2 a let down ever since the first week of release.
>>337159249
Did you put your arrows the wrong way around by mistake?
DeS>BB>1>2>3
>>337159313
He's not rolling through those attacks though.
>>337159504
/v/ considered Dark Souls 2 a let down ever since it was announced that Miyazaki wasn't directing it, so that doesn't really mean much.
>>337159530
switch des with 1 tho
>>337159530
If you unironically finished playing Dark Souls you aren't qualified to post about vidya.
>>337158896
>>337159313
>SHITPOSTING SHIELD: ACTIVATE
Dude, you have no fucking idea how the game works and you're proving it crystal fucking clear
Consider killing yourself
>>337159574
>/v/ considered Dark Souls 2 a let down ever since it was announced that Miyazaki wasn't directing it
You mean since it was announced to have a PC release.
>>337152693
Just started it a few days ago. Runs amazing but I want the pursuer to go and stay go
>>337159402
>Their just bad at it :^)
What does that say about the people who finished and still say it's garbage?
I think all 3 are good. They each have their own weaknesses. DaS2 weapon and build variety with DaS3's bosses and hitboxes would be incredible.
I kind of want to see them release a game that's literally just all 3 put together. All the bosses, all the weapons, everything. Would be fun.
>>337157738
>any form of pvp meta in ds2
top fucking kek
>>337146847
>The From Syndrome
>Muh DaS2 was better than 3!
No, no it isn't
>>337158406
Where did that guy get those animations...?
>>337160165
>Dark Souls 2 hitbox meme
>>337160195
You really need to be brain damaged to actually enjoy the R1 spam uninspired linear garbage that is Dark Souls 3, or play the games only for boss fights because those are the only things that redeem it somewhat.
>>337160294
I love Dark Souls 2, my power stance whip playthrough was my favorite run of any souls game, even more than my first DeS run. The hitboxes are fucking awful though.
>>337151664
I got up to fume knight without knowing about adp and I never use a shield in these games. It's completely doable. ADP just makes it so the game breaks in your favor.
>>337160395
>R1 spam uninspired linear garbage
This describes every game other than Demon's Souls and Bloodborne though.
>>337146847
Nope, DaS2 may be liked by PvPfags but still its the inferior souls game. Chariot was a good boss tho, remind me to the gimmick boss fights of DeS
>>337148425
It's almost as if /v/ isn't one single person.
>>337156978
>>337156978
Spot on with the ADP part. The mimics did that shit to me in das1 too though. All the fucking time. I'm so glad they can't bullshit grab you in 3. At least I haven't had issues yet...
>>337151664
>there are literally undodgeable attacks in the game
What are those attacks if i may ask?I consider running away from an attack a dodge too.
>>337160575
Are you retarded? Bloodborne's just as bad if not worse, only saved by the superior moveset. The other games actually require you to dodge and counter and punish mashing.
>>337146847
I never actually encountered this thing in ds2.
best pvp of the series
>>337159297
>it's OK needing to raise a stat to do things
>it's not OK needing to raise a stat to do things
>>337148425
>v is one person
>>337146847
Stop making these fucking threads, you fucking loser. DaS 2 is and will always be a fucking piece of shit.
>>337159625
DeS is better than DaS in pretty much every way that matters.
Better bosses, better levels, better music, better characters.
>>337161141
How can it even compete with DS1
goty 2014
>>337161340
nice meme
Guys I don't think I'll ever end up beating the DS2 ice DLC, am I missing anything?
>>337161548
Yes. One of the best areas in the series. Unless you're talking about the snowstorm section in which case nope.
>>337161145
>it's not OK needing to raise a stat that determines what armour you can wear and affects defense, resistances and poise
>it's OK needing to raise a stat that affects some abstract thing that makes you roll better just because
>>337161262
simply ebin reaction image
DaS II is the most bland and forgettable game ever, I have zero interest to ever replay it
>>337161548
>Guys I don't think I'll ever end up beating the DS2 ice DLC, am I missing anything?
Use the wiki if you are really really stuck.
http://darksouls2.wikidot.com/frozen-eleum-loyce
>>337161463
it cant
*teleports you from behind*
nothing personell, kid
>>337161548
whole lotta wasted time and back-tracking
>>337161757
>abstract thing that makes you roll better just because
Bet you just panic roll through shit instead of actually timing them
>>337161832
Damn right it can't
>>337161757
>it's not OK needing to raise a stat that raises your survivability
>it's OK needing to raise another stat that raises your survivability
top kek
>>337161962
You're the reason why Dark Souls 3 sucks so much. Fuck you, buddy.
>>337161894
It's the shockwave.
>>337161894
he is supposed to put his hand between his legs, it looks weird because of the stairs
DaS1 > DaSIII = Bloodborne > DaSII
>>337162058
what are you on about
>>337155113
This is objectively correct.
Anyways. I prefer DS2 over 3 because it did things differently. DS3 is just DS1 with a bigger number on the end and a lmao throwbacks.
It doesn't create anything new, it doesn't expand the story properly. Hell, it doesn't even have a proper ending nor explains the story well at all. At least Dark Souls 2 had explanations with SOTFS.
I also preferred the DS2 slower combat, as you could anticipate things easier. Instead of these CUUHRRAAAZZZZYYYY Bloodborne enemies jumping and dodging your shit constantly, whereas you cannot even get a hit off unless you're using meme weapons.
>>337146847
Dark Souls 3 was a disappointment, but Dark Souls 2 is a trash game.
It feels like shit, it looks like absolute shit, the progression isn't fun, the bosses are lazy and uninspired (almost as uninspired as Dark Souls 3's). Every mechanic is anti-fun.
>>337155113
SOFTS is not better than 3, no way
Also your entire way of ranking is autistic
>>337161448
>Better bosses
More original and varied, yes. Better? They're piss easy and gimmicky as all hell so I guess it depends on what you want from a boss fight. No boss in the series has ever been as fun and cool for me as my first time fighting False King, but at least half of the bosses have virtually no replay value whatsoever whereas there are plenty of bosses in DaS that are fun after multiple times through, especially in the DLC.
>>337146847
>DaS3
>shitshow
>>337162151
The way backtracking was handled is what made Dark Souls 1's world good. The way Eleum Loyce used backtracking was also what made it such a damn good area, especially since it actually encouraged you to use its shortcuts despite warping. But you faggots seem to hate actual exploration and prefer a straight line with dead ends and shortcuts that are glorified checkpoints before bosses.
>>337146847
No because for all you can say against 3, 2 was much much worse.
The only thing in the entire game that was good about 2 was the dlc. The dlc areas were actually fun to play and the characters they added were fun to fight. Every other area in 2 felt like a slog compared to 3
>>337162208
>It feels like shit
This is what ruined it for me. DasII's weapons felt like butter-knives compared to the ones of DaS
>>337161495
Your opinion is the shitty meme, you shitters started emerging around the release of the PC/SOTFS versions.
>>337161978
the only thing ds2 changed about that was removing poise
>>337162162
No it isn't.
>>337162162
>Dark Souls 2 had explanations with SOTFS.
>At least Game had explanations with an expac vs. game which does not yet
Oh wow.
But I enjoyed Dark souls 3 more than the other 2 games before it
>>337162281
DSIII is the worst entry in the series.
>>337161978
> sample with obviously hacked stats is relevant
seriously ?
fuck PCcucks
>>337162105
Reminder that this isn't a bug. This is how the game deals with hit detection:
>enemy begins attack
>is player in range? If yes, they will get hit no matter where they are when the attack actually reaches them
>you MUST dodge to activate iframes to avoid taking damage
>actually getting out of the way of the attack doesn't even matter
>>337150186
>>337150880
>>337153401
Wait is DeS3 really this good? I heard it was an improvement on 2 but better than 1? srsly? Making me want it even more but I'm such shit tier internet for downloading currently + on a bit of a budget.
>>337146847
I am about to replay DaS1 since I missed all of the DLC stuff my first playthrough, STR or DEX?
>>337162448
Except it also made guard breaking much more viable, and removing poise by itself already would make a situation like that much less cancerous.
>>337162518
Yeah you're a faggot
>my opinion is better: the thread
>>337162527
it's a different kind of game. It's a good deal harder, too. Better than DaS? I don't know if I can answer that, it's a tough call.
>>337162010
Don't move the goalposts, faggot.
>>337162476
Considering how you kekolds praise A team over B team, you'd think Miyazaki would deliver a better story? It seems not. He'd rather do the same story again and not introduce anything new at all or explain things well.
>>337162597
90% of all discussion among human beings is over opinion
>>337162718
well yeah is there any point arguing over facts?
>>337162574
See >>337162713
As I said. You'd expect them to deliver a story with an actual ending, considering this is your praised Miyazaki, within the base game. But it seems he can't even do that right.
Worded myself poorly. Not trying to bait.
>>337159634
Well, if by "finished Dark Souls" you mean "beat the game once and then said 'Well, I'm done with this game forever!'", then yes, you're right.
Otherwise, here's a free (You)
Is this bait or this the Zelda cycle?
>tfw made a qt in DS2
>can't replicate her even partially in DS3
>>337162428
The movement is horrible.
>>337162527
Only if you value bosses, graphics and novelty over good world design, encounter design, combat, pvp, build variety and balance.
>>337162392
>The only thing in the entire game that was good about 2 was the dlc. The dlc areas were actually fun to play and the characters they added were fun to fight.
Who started this bullshit anyway? The DLC for DaS2 is the same crap people complained about in the main game turned up to 11.
And Crown of the Ivory King is the second worst shit to ever grace any Souls game. There's nothing fun about it, it's From at it's laziest yet.
I've always preferred Dark Souls 2 to 1 and now 3.
It tried to do things differently. Whereas 3 just copies 1 and waters things down in favour of fancier graphics.
2 is also nicely nonlinear in the first part and you can also choose to do the DLCs in any order at (almost) any time (assuming you've done the relevant prerequisites). 3 is just a lot more linear and I doubt the DLC will fix that.
2 also has a high variety of areas, sure some might look rather boxy and others might look a bit shitty, but there's a decent amount of variety
3 is very short, re-uses the same area 3 times with firelink, has a fairly large castle lothric area that gets very samey, then there's lots of swamp and catacombs and anor londo, these things are far too reminiscent of dark souls 1 and it just comes across as lazy.
both 3 and 2 don't feel like the areas are lifting their designs from real world locations. it's actually worse in 3 since everything has this high fantasy design to it, whereas 2 is a lot more dark fantasy like it should be
3 also doesn't have the bonfire ascetic system which is disapointing
>>337162527
Story and lore: 1
Level design and gameplay: 3
Covenants: 2
>>337162961
Everyone knows it but people will always try to pass it off as an ADP problem.
>>337150186
Nah, it will always be this.
>DaS3=BB=DaS2=DaS1>DeS
Every game has brought improvements but has also taken a few steps back.
>>337163054
The only DLC I enjoyed for it was Sunken because of that area design. Prety much the rest of it was crap but damn that was one hell of an area to have fun exploring.
>>337162527
Doesn't fall apart midway through.
>>337163054
>There's nothing fun about it
Exploring a big, open, interconnected, consistent area in search of secrets that are hidden all over the place isn't fun? Gathering your own squad of knights to take on the boss that has been built up during the entire area isn't fun? The most creative and engaging invader NPC isn't fun? What IS fun to you?
>>337162713
Blame lorefags like ENB for that. LOOK AT THIS BROKEN STRAIGHT SWORD HILT HERE, COULD THIS BE GWYN'S FIRST BORN USING THE PENDANT TO TIME TRAVEL BACK TO AGE OF FIRE TO PREVENT SEATH FROM BECOMING SCALELESS?
Demon's Souls storytelling
>background, setting, and game objectives all explained clearly
>info on the game universe expanded upon through dialogue and item descriptions
Dark Souls "story"memeing
>LOL AMBIGUOUS BULLSHIT THAT DOESN'T TELL YOU ANYTHING
>barely any idea who you are or why you're doing anything
>item descriptions are vague so as to leave plenty of room for souls jewtubers to shill their theories
>muh nihilist endings where nothing you do matters
>>337162524
thats even worst, because all the devs know its autistic and retarded and they do nothing about it because they dont give a shit about the game, this is not fine just because its intentional
>>337162920
theres something wrong about ds2 faces but i cant tell what is it
>>337163184
I think Dark Souls 2 would have been better if it had released last month and was also a bit more open world and interconnected, and also had a lot of stuff we saw in Dark Souls 3 mixed into it.
You could probably connect most DS2 and 3 locations together in a nice big open world ARPG map.
>>337163054
fuck yourself, it was the one of the only good areas in the entire game. It actually looked nice, you were exploring to find more knights for the bossfight which was a neat idea, it was actually a bed of chaos done right, the bosses were interesting and fun to fight (minus 2cat), it had a cool secret area you could access, and I actually felt like I was exploring a cool ice fortress and having engaging and challenging encounters rather than any other area in the base game which felt like a boring layout with a handful of enemies thrown around in groups.
>>337163081
>Some might look shitty
All the areas in Dark Souls 2 look shitty.
The ones you can argue look cool like Shrine of Amana are horribly designed and also still look like garbage.
>Dark Souls 3 is linear
Yeah, it is, but at the same time if you're good you can do the sequence break and kill Dancer early giving you access to some cool stuff.
Most of the games are fairly linear, Dark Souls 2 "looks" like you can go 4 ways in the beginning, but you can only go to Heides or the Forest. The Gutter and the Forked Road are blocked by requiring ladders and a fragrant branch.
Sure, you can kill Dragon Rider then go to Huntsman's Copse but that's basically one of the two intended routes, the other being going to the Bastille.
>hipsters
I just want a Souls game which puts the focus on the multiplayer.
The only reason anyone gives a shit about the Souls series is because of the groundbreaking 'pseudo-multiplayer' elements in the original game. Then instead of expanding on that, they're just been scaling it back.
Dark Souls 6 is just going to be a soulless shitfest where the only kind of multiplayer allowed is you can summon ten helpers to escort you through every level.
DaS>DeS>BB>3>2
>>337163339
sunken king felt like it was over too fast. I really felt like I didn't get a chance to explore that cool looking aztec pyramid enough. Ice fortress and chained fire pillars were also awesome level designs. I can't think of anything in the base game that came anywhere close to being that interesting.
>>337163659
You can get down The Gutter by buying the cat ring, and you can get the fragrant branch down there and use it to unlock the path to the fork road.
>>337163459
yea but dark souls have MUCH more lore than des, and if you want to discover things about des and the lore theres not much a lot really, just some cool things here and there, and thats all. i like the mystery of ds1 , but its different from the mystery of ds2, because in ds2 not even the devs know what is going on and when you discover things by putting items descriptions together etc its just shitty and not interesting as it was in ds1 and bloodborne.
>>337163687
>the only reason anyone gives a shit about souls is multiplayer
IM GONNA STOP YOU RIGHT THERE.
The pvp and co-op was a nice little addition to Demon's Souls, but Demon's was not reliant on it by any stretch. It was a game focused on character building, exploration, and good level design, while not being even remotely hand holdy, and using extreme restraint in things like cutscenes.
A ton of encounters in Dark Souls 2 and 3 are basically encouraging you to co-op by having gank squads or enemies duplicating.
>>337162281
3 would have a amazing game, had the Bloodborne improvements been finished.
Instead we got 2 Bloodborne endgame bosses, 2 weapon types with new animations, a lot of weapons with speed up animations, and some with Vanilla Dark Souls 1 and 2 animations(i.e Spears).
We also got Bloodborne enemies with no poise, which is fucking shit.
And we got a lot of shit content, and too many short shit areas(I.E Road of Sacrifices).
Also too much shit Japanese content(Tengus, Nameless King, The Masters, Curse Tree, etc), without any effort put into them beyond the Curse Tree.
>>337163405
Same fucking knights in groups again, same types of bosses again, the laziest pre-boss gauntlets yet, bland level design, those fucking respawning reindeer...
For fuck's sake, Ivory King reuses bosses within the DLC itself. Anyone who claim it's anything but shit can go fuck themselves.
>>337163816
Cat Ring requires 16000 souls or something.
So you're effectively killing at least one boss to get that kind of dosh, and when you're low level those souls are better spent on levels.
You can argue these things if you want, but at the end of the day, it's absolutely not as open as Dark Souls 1 or Demon's Souls. Dark Souls 3 is even less so.
>>337163794
example, covetous demon from ds2:
>There once was a man whose deep affections were unrequited. He transformed into the Covetous Demon, which only made him lonelier than before.
>mfw
fuck that, this is not interesting or creative, is just a fat guy, that became jabba from star wars for whatever reason
>inb4 aldrich and king allant are the same
no it's not the same they didn't became deformed because they were hungry or because they were lonely its because they absorved souls and shit
LITERALLY unplayable garbage
>>337163964
They don't really encourage you to do that because even the biggest groups of enemies become broken as soon as another person enters the scene. It's just the simplest ways to make encounters more engaging, 1v1 fights tend to be unchallenging to any more experienced player, so groups are a quick and lazy way to give veterans more of a challenge without severely changing the core design of the games.
>>337163659
You can also go to FotFG and get a fragrant branch off of melentia and go to the shaded woods that way
There's a few other branches further down the heide's/no man's/bastille route too.
it's still fairly non-linear compared to DS3. Being locked out of the archives until you've killed Aldrich/Watchers/Yhorm is a bit shit.
>>337163964
>The pvp and co-op was a nice little addition to Demon's Souls
>literally one of the focal points of every single DeS trailer, one of the things that received the most praise by reviewers, and probably the single most unique and recognizable things about the series in general
>a nice little addition
>>337162527
I wouldn't say better since it's mostly a Retread in the Super Metroid Sense but it's pretty much on Par with what made Dark Souls and Demon's Souls fun and entertaining for me at least.
All the Homages to Demon's Sous were nice.
Things that make 3 a shit game:
>unbalanced as fuck(hopefully gonna be fixed)
>no sure-fire guardbreak anymore
>useless covenants
>being virtually forced to farm covenant items
>shit weapon variety
>bland world
>no ascetics
>fuckton of bonfires, same of them are actually useless to the player
>aside from some bosses it's still easy
>no point in item durability anymore
>no powerstancing
>poise literally turned off
>shit fashion
>shit story that doesn't g anywhere
>convoluted NPC questlines which are hillariously easy to break
>fast roll under 70%
>another shitty swamp that no one likes
>estus chugging is back
>shitty NPCs, most of them are either straight up clones or expys with next to no dialogue
>weapon infusion limited as fuck
>no PvP arena
>terrible fashion, with sets mixing terribly for the most part
>literally being forced to wear equipment on all slots because the defences are flat %s
>boring NG+
>most weapons have the same WAs
>weapon upgrade memory aka soul memory 2.0
And some others I forgot about.
>>337164051
>We also got Bloodborne enemies with no poise, which is fucking shit.
What's wrong with that? BB doesn't have poise either.
>>337155003
>Enlighten me plz
Sony only so much like BB Sonyggers will eat that shit up and call it the best ever.
>>337159504
I remember since us Euros had to wait a few days after it was released in the US and the whole of /v/ were losing their shit at how bad the game was
>>337163687
the only reason people summon at the beginning of levels instead in front of boss gates is because pvp is so crazy now.
Instead of just one person maybe breaking into your game you can have like 3 or more different factions all fucking about in your level in an environment that's much more dangerous than the previous souls games.
Not to mention, you get waaay more souls for beating enemies in a summoners world than beating a boss in a summoners world. I don't know what they changed but I feel like I get like 40,000 souls just for going through anor londo and killing invaders and enemies and i get fucking nothing for helping someone kill a boss
>>337164198
Only in SotFS ya fucking pleb.
>>337164085
>posting dickstrokephil
>>337146847
If anything DS3 made DS2 look even worse.
>>337164213
Funny how "homages" are called "rehash shit" when it's any other game or company doing it but suddenly once it's your precious Dick's Holes Fromsoft are geniuses for reusing bosses, characters, and story elements.
>>337158406
The problem with these enemies wasn't the hit box it was their tracking and infinite combos. Try harder.
>>337164148
theres a game released in the same year called skyrim, you will surely enjoy it
I miss the fashion.
>>337164281
Bloodborne is designed around no poise.
Dark Souls 1 has some design idea that players are suppose to have some Poise, and a shield for learning.
The only good thing about Dark Souls 3 is that shields is insanely viable in PvE because of how they work, except they don't block % damage for shit anymore.
>>337164405
>Only in the definitive version of the game; the version anyone discussing DS2 would be referring to.
>>337164067
>Same fucking knights in groups again
So? They're some of the best designed knights in groups in the game. They're the easiest to backstab, the tracking is pretty lenient and they are fairly slow and very predictable. What "pre-boss gauntlet"? There is only one, and while it IS shit, it's the only bad part of the area. The fight against Aava and the fight against Ivory King are unlike anything else in the game. Ivory King himself is fairly basic, but that's because the fight isn't just a straightforward 1v1 duel, if they made him more aggressive and hard to predict then repeating the raid would become tiresome. Not to mention the fights are actually built up during the area, instead of coming out of nowhere like most Souls bosses. Also "bland level design"? Are you serious? It's the only level in Dark Souls 2 or 3 which actually uses its shortcuts to do something meaningful rather than serving as checkpoints before bosses, which makes it on par with the better areas of Dark Souls 1.
>>337164521
ornstein was the best ds2 boss imo
>>337164556
did i write ''hitbox'' in my post?no?
that's what i thought
>>337151373
I remember pre patch DS2 having incredible hihg speed heal miracles. Holy fucking shit, it was amazing. Fuck the nerf to that.
>Miyazaki took away all my cool armors and replaced them with generic garbage
>can't even make a blonde qtpi anymore
>>337164662
Poise was introduced to make Armor viable.
Everyone in Demon's Souls just used Black Leather, Binded or Ancient Kings because it was the best armor set in terms of not fucking over your stamina regen and giving you a decent amount of armor.
Poise was a great way to balance the reduced stamina regeneration and higher equipload for armor while making it so you aren't totally fucked over if you do get it since rolling is heavily favored in these games.
Demon's Souls and Dark Souls 3 both have ridiculous fucking stunlock on enemies and players, it kind of makes it shitty to play.
>>337153236
Yes and op keeps posting modded pics as well.
>>337164838
>someone trying to use healing miracles in PvP
>run in to punish/interrupt
>it was actually WotG
>>337164378
>the only reason people summon at the beginning of levels instead in front of boss gates is because pvp is so crazy now.
As someone who's spent ~600 hours doing red invasions in DS2 and ~120 so far in DS3, no. I would estimate 75% of my invasions featured the host and two gold phantoms just breezing through the level spamming down all the enemies from 50 miles away with lightning spear.
>>337164746
>The fight against Aava and the fight against Ivory King are unlike anything else in the game.
You cannot be serious...
>>337164746
>There is only one, and while it IS shit, it's the only bad part of the area.
And not only this, but the area was designed explicitly with co-op in mind. Complaining about how hard it is to solo would be like choosing to use a broken straight sword and then complaining that you deal no damage.
>>337164649
>Play Dark Souls 3
>Get Dragonslayer Spear to +5
>Get Leo Ring and one of the buffs(Lloyd Sword Ring, Power Within, etc)
>Use the Special on a boss
>Deal only 800 damage and be stuck in recovery animation until boss performs counter attack
>Use Normal attack
>200 damage
>Could have performed 3 sword attacks in same time frame for 900+ damage
>>337164882
>That black guy
>>337164781
That's what the webm you posted was showcasing, the correlation between adp and hitboxes. Regardless there are many more problems with DS2 than solid design choices
>>337165071
Which bosses are they similar to, exactly?
DS2 had the rat covenant which was kinda unique.
Oh and the dark covenant was a neat little sidequest type thing.
also blue eye orbs
>>337164945
Demon Souls at the least was playtested and designed around the poise. Even if they most likely found it to be fucking shit like 50% into making it, and added hyper armor to some of the slower super weapons.
>>337165115
>And not only this, but the area was designed explicitly with co-op in mind.
That's not exactly a good idea in a predominantly single player game.
Dark Souls 2 is fantastic
>>337150186
Nah
BB>DaS3>DeS>DaS1>DaS2
DaS2 had the best PvP though. BB had the worst
>>337165135
>feast upon defecation
Every time
>>337146847
Absolutely not, ds3 still better than ds2
>>337165315
They have two (2) NPC phantoms for you, then. They were cheaply made areas created with reused assets (Smelter, 2Cat, NPC ganksquad) that probably took them at most a week to throw together. It doesn't detract from the single-player at all.
The Looking Glass Knight summons you!
Become a Mirror Squire, and vanquish the world master.
Post your ever faithful.The best covenant ever. I loved placing my sign as a faithfag and healing the boss to 100%, buffing him with Sacred Oath, and then one-shotting the host with a Sunlight Spear as a last fuck you.
>>337165589
>built around having an assistant
>It doesn't detract from the single-player at all.
Sure thing, buddy.
>>337165326
KEK
>>337165679
oh shit yeah
ds3 had nothing cool like that
it'd be great if those summons in archdragon peak could summon players too
oh well
>>337165214
You have played Dark Souls 2, right?
The Ivory King is the most common boss type in the game and almost all his moves are shared with multiple other bosses. The only difference between it and the others is that for the rest of the game From decided you should traverse a level fighting enemies before you get to the boss fight, for Ivory King they just thought "Fuck it, we won't have a level to traverse, we'll just spawn a ton of enemies in the boss arena before the boss fight starts."
Aava is the same shit as Royal Rat Authority, just without the little guys. But that's fine, you get to fight two of them at once again later in the same DLC so it's "different", right?
>>337165679
I always used to get summoned as a Looking Glass Squire and use cheat engine to change my phantom type so I could help the host kill the boss
There was always a great 'what the fuck' moment of pause when the host tried to attack me and I'd just roll away and start swinging on the knight
>>337165810
There was a lot of awesome shit like in Demon's like being summoned as someone's final boss for World 3.
It was fucking great. I don't know why they didn't do it again.
>>337165679
>the looking glass knight summons you!
>roll to a corner, look at the fight with binoculars
That's how I got most of my victories invading on that boss
>>337165950
The Ivory King boss fight consists of you leading a fucking raid on his lair, not just the fight itself. The entire area is built around that concept, so your idiotic assumption that it was some kind of last second decision is laughable. His moveset is basic for a purpose, because if they made him unique and aggressive, the raid would lose its impact because you'd have to repeat it many times. Also saying Aava is the same as the Royal Rat Authority is just downright stupid and makes me think you're baiting.
>>337165698
>Game gives you tools so you can complete it in single player.
>You choose not to use them and bitch instead.
>>337166035
It's a cool concept but the dupe glitch made it so that the faggot who was summoned as your boss could just sit there munching on Dark Moon Grass and make the fight last for an hour.
How come every webm of DS2 shows how trash it is?
Just watching the character walk around makes me hurl.
>>337152693
I have, yep.
Look at this retarded lighting that doesn't work properly without a torch.
>>337166350
Yeah, and a shitload of changes were put in place to adjust that in Dark Souls PvP and onward, like Lloyds Talismans, Estus being limited and Humanity being fairly uncommon.
So yeah, they could've adjusted it and made it work, but they chose not to, and instead give us such great encounters as Deacons of the Deep, Wolnir, Twin Dragonriders. They almost made it good with Looking Glass Knight but the bosses in Dark Souls 2 are so easy it's totally possible to kill LGK well before he even summons someone.
>>337166231
>His moveset is basic for a purpose, because if they made him unique and aggressive, the raid would lose its impact because you'd have to repeat it many times.
Are you even aware of fucking retarded you are being in order to excuse From's laziness?
I think I'm the one being baited here.
>>337166906
It applies to pretty much every gimmick boss in the series, and the same design principle's been used for countless difficult games over the years. Are you being intentionally stupid or something?
https://www.youtube.com/watch?v=S3_-0OQQgFQ
remember me /v/?
https://www.youtube.com/watch?v=z_JFDPCtXFY
WHAT HAPPENED
>>337166272
No, it's just shit design to build an area like that in a predominantly single player game.
At no other point does it expect you to summon an NPC for aid, they're there if you want the aid but it is never expected of you.
>>337164945
>Dark Souls 3 both have ridiculous fucking stunlock on enemies and players
Nigger did you even play the game?
There's plenty of enemies with poise and you can never be stunlocked by more than two hits
>>337146847
>It's high time
NAW
IT'S HIIIIIIIIIIIIIIIIGH NOOOOON
>>337167081
>Gimmick boss in the series
You guys need to kill yourselves if you think "gimmick" bosses are a bad thing.
Yhorm and Storm King are some o the most memorable boss fights in Demon's and Dark Souls 3 because it's just fucking cool to swing a sword that shoots fucking huge air blades.
Ancient Wyvern was also cool becuase you got to do something fucking awesome during the fight. I think it wasn't handled the best, but it was definitely a nice change of pace.
Old Hero in Demon's Souls was great because his "gimmick" was that he was blind and he had to look for you, and you could plan your strategy around that.
There are some gimmicks that are bad, and stupid, like putting a fucking Channeler overlooking the Gaping Dragon's boss room, and having Capra Demon have 2 dogs. Those are bad gimmicks.
But they add variety. I get bored of fighting big guys in armor. Vordt shouldn't have been a big guy in armor, Vordt should've been a fucking snow lion, or a dragon or a fucking griffon or something that would make sense being quadrapedal, but for whatever fucking reason FROM has a boner for stupid enemy designs.
>>337165950
>Aava is the same as Royal Rat Authority
Did you play the game?
>>337167393
There are quite a few enemy types with poise yes, but they are elite enemies that appear in very specific environments and even then very rarely. The amount of trash enemies with no poise in 3 is off the charts. And then there's enemies which you think would be given more poise but are still just as easily stunlocked as the trash mobs like the Irithyll guys and Lothric knights.
>DS1 world design
>>337167393
I beat every boss and every enemy using the starting Knight longsword.
The vast majority of enemies can be dispatched by using the longswords R1 spammed over and over without issue.
Your assertion that theres plenty of enemies with poise is rendered moot, so what if the few Black Knights and the Big Snake dudes in Archdragon Peak can't be stunlocked? Almost every other one can.
>>337167649
You can climb that mountain.
>>337146847
I think 2 was a lot better than 3, not than 1, but meme all you want, it had some cool shit.
I can't overlook some things in 3, when I see Anal Rodeo the only thing that pops in my mind is ''BAZINGA'', a worthless running gag that has nothing new to offer, aside from one NPC, a ''boss'' that's just 2 bosses from the first game, and a spiderwolf thing that is also probably some unused enemy from BB.
Fuck, 2 didn't have a good world design, but at least a lot of the areas looked cool as shit, the coolest areas in 3 are areas back from DaS1.
>>337167283
I bet you complained when you had to use a bow to hit switches in Sunken King, too.
>>337167649
There's some leeway here, since you're in some magical underland.
>>337167205
>WHAT HAPPENED
consoles
>>337167781
actually >>337163339
Keep trying.
>>337146847
Nah, DaS2 is still the steaming pile of shit it always been, and always will be.
Stop posting this fucking thread.
>>337167610
>in very specific environments and even then very rarely.
I can't recall one single level that doesn't have enemies with poise
>>337167681
There's plenty of more enemies with poise than Black Knights and snake men
>>337167765
FROM doesn't get it.
You know, MGS4 was fucking retarded for the most part, but when you returned to Shadow Moses it was fucking cool because it was what, like 12 years and 2 console generations between the games.
The difference is there was like 6 years between Anor Londo and it was still pretty fresh in people's minds, and it just feels lazy by comparison.
I think Dark Souls 3 was just not a very interesting game. Mechanically it's a lot better than 2, maybe even 1, but it's so uninspired.
>>337167968
The 7 or so fat ladies in Undead Settlement don't make up for the fact that the rest of the area consists of 100 trash mobs.
>>337167852
So you did not complain when an area was designed around a bow (despite the entire rest of the game being designed around melee combat), but you do complain when an area was designed around companions (despite the rest of the game being designed around solo combat)? How hypocritical is this?
Your entire argument so far has been "it's different than the normal game, so it's bad" but you can't even keep yourself consistent.
>>337165326
The areas actually overlap? Holy shit how disgusting
>>337167804
It's more like the game had to be remade from scratch halfway through.
>>337146847
this boss fight had some great music...
but yeah
BB > DeS > DaS2 > DaS3 > DaS
>>337168080
Pretty sure those saw guys also have some kind of poise or hyper armor. I don't really see the point of your blatant hyperbole shitposting.
>>337165326
Efficient use of memory, explains why it can run at stable 60 FPS while both DS1 and DS3 are shit-ass jankfests
>>337168478
Nah they just kinda break out of their stunlock whenever they feel like.
>>337168503
Okay, i'll give you that, but that doesn't outweigh the bad world design compared to the whole game.
This game was lazy.
>>337165326
>>337168330
Dark Souls 1 did the same thing. I fell off a cliff in Firelink shrine and this is where the bloodstain appeared from Undead Burg.
>>337165326
What exactly is wrong with this? Both from developer's and player's view? Does it affect anything at all?
>>337168813
It lacks the "oh, nice" effect when you realize that the layout makes perfect sense. That's about it.
>>337168798
Isn't that right above the Armourwarthog?
Oh well, didn't know that.
>>337146847
https://boards.fireden.net/v/search/text/%20apologize%20/filename/dark/type/op/
How long will you keep this up OP?
>>337148425
V is a single entity right?
>>337168503
That's a bug that places your bloodstain elsewhere, different levels in Dark Souls 1 don't share the same euclidean space.
>>337168209
Bows are useful in every Souls game. Both melee and ranged are core facets of the combat along with magic. Using those facets in unconventional ways is good game design.
Using a bow does not detract from it, in fact using a bow was part of what made the area so good and satisfying to explore.
I'm not the fag you were originally arguing with.
>>337165315 That's where I jumped in
So explain, how have I been inconsistent?
>>337168982
meant for >>337168798
>>337152995
tfw i got it for 13 dollars 2 weeks ago
>>337168503
What are you talking about? They run at 60 FPS for me
>>337169178
He means his toaster i guess.
>>337169178
For you maybe but what about people like him? >>337158758 >>337157351
>>337161978
I really miss that shotgun spell. I wan to be Dark Magician again.
>>337168952
No, I was standing on the bridge where the hellkite makes its first appearance.
>>337168982
No it isn't. You can see your bloodstain from fucking miles away in some areas. And in some areas it appears floating outside of the world, because the world geometry isn't as 100% perfect as fanboys pretend it is.
>>337169062
By saying that an area designed around previously unused mechanic X is fantastic but an area designed around previously unused mechanic Y is a terrible idea, without any further explanation. Why is an area that asks you to summon NPC companions a terrible idea? I'm not talking about execution, just the idea itself.
>Both melee and ranged are core facets of the combat along with magic
Magic and bows have been straight up broken since Demon Souls, mate. You must be fucking with me.
>>337155003
It's the first that introduced us to this type of games again and now we have 5 of these games.
Isn't it great?
Thank you DeS.
>>337163139
T B H
>>337167205
They stole my baby away.
>>337162578
But he is right, it's bland as fuck.
DS2 has problems, but it's not as bland.
Maybe DLC can fix it, but i wouldn't count to much on it, even if From ALWAYS had god tier DLC. Lets hope for the best.
Londor DLC would make my dick hard
>>337164085
>>337164410
https://www.youtube.com/watch?v=PrOTMeqzgXU
>>337163774
Good list
>>337167205
SOTFS on PC with a few reshade filters looks as good as, or better than this trailer.
>b-but modding doesn't count!
If you buy a game on PC and don't choose to take advantage of the benefits of the PC, you're throwing money away. I don't give a fuck how ugly the game is for console gamers, it looks amazing when I play it.
>>337169389
>>337169456
>No it isn't. You can see your bloodstain from fucking miles away in some areas. And in some areas it appears floating outside of the world, because the world geometry isn't as 100% perfect as fanboys pretend it is.
Show me some examples. It's an objective fact the areas don't share the same euclidean space. I'm pretty sure that just a bug that places the bloodstain on unreachable places.
>>337150186
BB > DaS > DaS 2 >>>> DaS 3 > DeS
>>337167205
I wonder what the Astrologist covenant was all about. All that was left what the set.
>>337163139
>Level design: 3
'No'
>>337169472
>Magic and bows have been straight up broken since Demon Souls, mate. You must be fucking with me.
Doesn't remove them from the core facets of combat.
>previously unused X mechanic
New stuff, good for exploring and aided making the area design more interesting and unique.
>previously unused Y mechanic
>area focussed on multiplayer
>single player game
>no expectation to summon aid throughout
>all of a sudden expected to
It's at odds with the rest of the game.
Summoning is not a previously unused mechanic. It's a mechanic hammered so hard there's nothing left of the hammer.
These two issues are not alike, as much as you try to conflate the two.
One governs the area, how it is traversed and how it is built.
The other governs combat.and enemy design.
>>337170175
>I'm pretty sure that just a bug
I'm pretty sure you're just making shit up because you're too autistic to admit that your favourite game (and mine) has flaws.
>>337156560
God, even the fucking animations are shit
>>337170985
Still the best in the series by far. Especially DS1 animations looks like dogshit trying to get through a sea of snot
>>337170936
No, I'm not making shit up. Google 'dark souls bloodstain bug' and you'll find tons of hits. Claiming a bug that occurs sometimes means what you're stating is blatant shitposting.
>>337170847
>no expectation to summon aid throughout
>all of a sudden expected to
I specifically asked you why the idea was terrible and you reply "it's different than normal" Embarrassing.
I don't know why you keep repeating the single player thing, either. Does summoning NPC phantoms suddenly turn it into a multiplayer game? No, it's just a tool the developers give you to help you complete the area they designed around that tool, much like how they give you the bow in Sunken King.
>>337168503
OK fagget, explain how could that use less memory.
>>337171467
It's not a bug, literally a feature with downsides.
It's part of allowing you to see where your bloodstain is from a distance. Well, not just see but actively make it stand out.
It just tends to fuck up near traversible map edges that look out into skybox.
>>337167649
do you think the map size is endless? it isn't. most of this trees are 2D. and if you go past them you will see a cave in the other side of one of the skybox layers. theres no reason to ruin the view, but its there.
>>337161487
>Beat Ancient Dragon with dual poison whips
It took like an hour
>>337171449
No they dont, they are speed dependent of the stats, but the weights and times are correct. DS2 animations look amateur
After playing DaS3, it really made me appreciate DaS2 more. Yeah, DaS2 more doesn't feel as good to play, but I enjoyed it more overall due to the amount of content it had. I replayed through that shit with like 5 different builds (short sword, giant club, miracles, hexes, sorceries) and always had fun going through the areas because while they were corridors, they were all visually distinct and interesting. In DaS3 when I beat the game once I had no real desire to go back and replay it because magic is all gimped, large weapons are just shit compared to fast weapons, and the PvP is busted.
I don't know what Miyazaki has in store for the DLC, but if it isn't great it is going to save the game for me.
It pains me to do it, but I'm not buying a FromSoft product until I'm confident they'll never do some shit like they did with Scholar of the First Sin again (ie. release a full-price product, then three $15 DLCs, then release a full-price 'remaster' with its own online pool that invalidates the previous purchases)
>>337172317
>the pursuer was a girl
Kawaii ne...
>>337172410
Jokes on you, I'm using a great club.
>no fun secret items in exchange for beating DS3 in a challenging way
Disgust
>>337167481
You do realize that Yhorm is a shitty boss, right? Your complaints for Ivory King about having shitty moves apply to Yhorm too.
Gimmick bosses are intentionally easy to highlight whatever other aspect of their battle.
>>337172317
>Pursuer is actually a cute girl
:3c
>>337167765
ds2 was shit but anyway, bandai namco would make a ds3 anyway on the same tier of ds2, but miyazaki wanted to join the team to another ds2 don't happen.
>when I see Anal Rodeo the only thing that pops in my mind is ''BAZINGA''
really? its a SEQUEL, something that ds2 isn't, and it should had been, ds3 is the sequel that ds1 should have had, the only BAZINGA moment i had is when i dropped solaire armor from the crown, that was almost ds2 tier fan service
remember that ds2 have a fucking WOODEN shield PAINTED with solaire even being 1 billion years after ds1 and that shield should be ashes already and this item description:
>A miracle that launches a spear of lightning. Said to be the legacy of an ancient clan whose leader was revered as the God of Sun. (Patch: Reduced uses to 3 but increased damage. Damage needs confirmation)
The name of the clan has been lost to time, but the gross incandescence of our magnificent father shall never wane.
this is so cringe
>but at least a lot of the areas looked cool as shit, the coolest areas in 3 are areas back from DaS1.
no they didn't looked cool, only the ice place from the dlc and the shrine of amana looks cool, the rest look like shit. that swamp level in ds3 was not cool or good looking but the rest was much better than ds2 in all aspects. the worst part about ds2 was the bland and soulless npcs for me. the npcs were one of the best things about des and ds1
>>337146847
>>After the shitshow that was DS3
What? Best souls
>pic is DS2
HAHAHAHHAHAHAAHHA
are you fucking serious? are we still in the
>DS2 is good
meme?
>>337171823
>The other governs combat and enemy design.
When you focus an area on co-op, the enemy design/placement/AI etc. is all balanced around there being an extra person.
I hate phantoms in general. I enjoy challenge.
>Does summoning NPC phantoms suddenly turn it into a multiplayer game?
Yes, because of AI and how it reacts differently between one combatant and two combatants.
A good challenege (solo) or some good fun (co-op/NPCs) doesn't equate to good design.
>>337172317
Pursuer-chan is cute! CUTE!
Dark Souls 3 needs to just remove Estus for all multiplayer invasions, or at least tone it down to 1-2. Every fight takes forever and every asshole just runs away to chug, prolonging the fight by another 10 minutes.
Souls 2 had it right with no one but the host being able to Estus when invading and the healing being gradual instead of instant.
Fucking A-Team, fix your shit.
>>337172317
>bought DeS
No problems
>Bought DaS
No problems
>Bought PtD PC
No problems, great DLC, happy to finally ditcch console
>Bought DaS2
Massively disappointed, didn't bother finishing, just dropped halfway through
>Bought SotFS
Shitty decision, shouldn't have believed people when they said it fixed a ton of shit
I didn't buy the DLCs because I dropped it too fast to care about them but I seriously regret buying SotFS.
I pirated DaS3 because I couldn't buy it on good faith anymore. It was a good game but I'll still hold off on any purchase until the DLC train is over.
you clocked at 50+ hrs and keep going. It must be a good game.
>>337172813
>really? its a SEQUEL, something that ds2 isn't, and it should had been, ds3 is the sequel that ds1 should have had
How is this an excuse?
>>A miracle that launches a spear of lightning. Said to be the legacy of an ancient clan whose leader was revered as the God of Sun. (Patch: Reduced uses to 3 but increased damage. Damage needs confirmation)
The name of the clan has been lost to time, but the gross incandescence of our magnificent father shall never wane.
You're comparing something optional side thing to a place that you HAVE to go to to complete the game, I'd say in your face fan service is worse than optional fan service.
>no they didn't looked cool, only the ice place from the dlc and the shrine of amana looks cool, the rest look like shit. that swamp level in ds3 was not cool or good looking but the rest was much better than ds2 in all aspects. the worst part about ds2 was the bland and soulless npcs for me. the npcs were one of the best things about des and ds1
This is really just a matter of opinion.
>>337172813
>it has to be a creatively dead rehash to be a sequel
>>337172410
>beat the shit out of him until he runs away
>use seed
>wait until he dies
I fail to see the issue
It kinda makes me sad seeing so many people disliking DS3. I loved the PvE aspect, clocked a good 45 hours first playthrough.
None of the areas felt like a drag, and almost all bosses were extremely fun. Lack of world inter-connectivity is a non-issue for me.
Hopefully it's just /v/ memeing like they always are.
>>337175121
I hated every area to be honest, something about it was just boring.
>>337175121
It kinda makes me sad seeing so many people disliking DS2. I loved the PvE and the PvP aspect, clocked a good 100 hours first playthrough.
None of the areas felt like a drag, and almost all bosses were extremely fun.The world felt connected with a few exceptions.
Hopefully it's just /v/ memeing like they always are.
>>337173681
>sequel game shows what happened to places from previous game
>fan service
literally what the fuck, do you even know what fan service means? do you know what the word ''sequel'' means?
>>337175612
4th game in the series.
Fan service out of the wazoo.
It is to be expected.
>>337176028
all they know are memes
>>337175749
>PvE aspect
Very bland areas with a few exceptions.
>100 hours first playthrough
Quantity =/ Quality
>Almost all bosses were extremely fun
Almost all bosses were extremely easy and boring, with exception of DLC.
>The world felt connected
Because Earthen Peak>Iron Keep just makes a bunch of sense.
>>337175749
i dont get it, no areas felt connected, the npcs were shit, the bosses disappointing, the regular areas and enemies annoying ctrl+c and ctrl+v everywhere, i don't get how people like it after playing des and das1, its a downgrade on everything, everything that was good on the other games, al their qualities, were just lacking on ds2, all of them
>>337176028
Why is it there though, logically, why the fuck is it there? You don't teleport there or some shit, you flat out walk and it has ZERO effect on the rest of the game, you get there kill a boss, then you fucking leave like nothing happened how is that NOT fan service, how is showing something from the first game that has nothing to do with the rest of the game not fan service?
I only beat the first boss in DaS2 but I can easily say that DaS2 is the worst souls game
>>337173029
Was playing video games.
>When you focus an area on co-op, the enemy design/placement/AI etc. is all balanced around there being an extra person.
And if they designed an area around magic or if they designed an area around trap usage, then the game is balanced based off of that. You are not making any points.
>I hate phantoms in general. I enjoy challenge.
Good for you; the areas were designed to be challenging with summons. If you feel they fell short in that regard, that's still not a problem with the idea itself but rather the execution.
>Yes, because of AI and how it reacts differently between one combatant and two combatants.
And the areas are designed with multiple combatants in mind. It is not a multiplayer game, it is a single-player game with allied companions.
>A good challenege (solo) or some good fun (co-op/NPCs) doesn't equate to good design.
Can you rephrase this into something coherent because you just said a good design is not a good design.
>>337176524
>I only beat the first boss in DaS2 but I can easily say that DaS2 is the worst souls game
There are 4 possible first bosses in DaS2.
So who are you to tell us how bad a game is when you are such a noob?
>>337175121
Honestly the first half of the game was a drag to me. I didn't really like the aesthetics of any of the areas especially with the piss filter.
Ithryil was where the game finally had an actual colour palette and started looking interesting.
>>337176719
it's that bad
>>337146847
My only two issues with DaS3 are
1) linear progression from level to level results in less variety in playthrough and weapon/item availability and results in the game being less replayable compared to DaS1
2) PVP and invasions kinda suck, for a variety of reasons
DaS2 is still the worst game in the series by far. Bland level design, retarded mechanics like soul memory and enemy despawning, god-awful slippery imprecise loose controls, fucking agility, etc.
>>337176850
>it's that bad
:^) your logical arguments have convinced me.
>>337176435
so why aren't you crying about firelink shrine and lost izalith being in the game too? and armor and locations from previous games? and weapons from previous games? oh because ds2 had that and its fine when ds2 does it
>you flat out walk and it has ZERO effect on the rest of the game
you can say that about all the areas that don't have continuation(like entire ds2 that when you beat a boss you have to teleport back to majula and find another path to go)
>how is that NOT fan service, how is showing something from the first game that has nothing to do with the rest of the game not fan service?
because its the same place from ds1, people just changed shit. people died/moved from anor londo, lost izalith, firelink shrine, but new people arrived and build more things, then left, and more people arrived, thats what happened, this happened a lot of times in real life.
>>337177110
>people still can't make the difference between level design and level aesthetics
>>337177110
>1) linear progression from level to level results in less variety in playthrough and weapon/item availability and results in the game being less replayable compared to DaS1
This. Even DaS2 was way more nonlinear at the beginning of the game.
>>337177225
>so why aren't you crying about firelink shrine
All it shares with the DS1 version is a name
> lost izalith being in the game too and armor and locations from previous games? and weapons from previous games?
Optional, so not forced.
>you can say that about all the areas that don't have continuation(like entire ds2 that when you beat a boss you have to teleport back to majula and find another path to go)
This discussion is about fan service, so I don't see what your point is here.
>because its the same place from ds1, people just changed shit. people died/moved from anor londo, lost izalith, firelink shrine, but new people arrived and build more things, then left, and more people arrived, thats what happened, this happened a lot of times in real life.
How does that make it not fan service? You're just saying shit without actually explaining yourself.
>>337177110
>weapon/item availability and results in the game being less replayable
I honestly don't get this criticism. Sure, there are less weapons overall, but most have a unique moveset thanks to weapon arts.
Each DS2 weapons class had such a samey moveset.
>>337146847
You're right. It's time to admit it.
We were wrong. Dark Souls 2 is a good game IF YOU LIKE SHIT.
>>337177330
No, I'm talking about the fucking level design, you mongoloid.
compare the layout of maps in DaS2 to those in DaS3. DaS2 level design was bland as shit. flat walkway here, bridge there, walk through this tunnel, etc. Very few areas were at all interestingly laid out.
>>337177330
DaS 3 has the best level design in the series.
>>337177970
You just described DS3 except for like 2 areas.
>>337177819
>but most have a unique moveset thanks to weapon arts.
The small handful of weapon arts with only one or two them actually worth using do little to differentiate R1 spam.
>>337178064
Cathedral of the Deep is the only place with an interesting level design though, everywhere else is move forward until you reach a bonfire.
>>337178186
Wrong. Stop shitposting.
>>337177819
Power Stance did much more to add uniqueness than Weapon Arts.
>>337178064
>posting Cathedral of the Deep as good level design
>when it has redundant shortcuts and areas
This is bait.
>>337178128
I dunno, I use weapon arts all the time, they're just so damn fun.
Gotthard Twinswords are my favorite.
>>337178263
Wolnir's tomb is almost a straight line.
Ithryil only has two paths.
Dragon's Peak is a straight line.
>>337176713
>And if they designed an area around magic or if they designed an area around trap usage, then the game is balanced based off of that.
Not likely to happen due to build variance/preference. NPC summons were optional, with the balance changes present it pushes it pretty close to forceful. That balance does detract from the single player, like the above would detract from it due to the build variance and the wide difficulty band associated with such. They tried it in DeS with piercing weapons in 2-X, there's a reason it hasn't really resurfaced since.
>It is not a multiplayer game, it is a single-player game with allied companions.
The effect the companions have on enemy AI drastically alters how the single player plays. With the balance shifted towards the multiplayer end, it detracts from the single player. Choosing to forgo the companions still leaves you with enemies and fight design based around multiplayer aspects. Much like O&S, take a phantom and you only have to deal with one on top of you, very rarely both. It's a less extreme example because that fight was actually balanced for a single combatant.
>rephrase
Just because you end up with two favourable outcomes, does not mean it is well designed. A great many found it too challenging and resorted to summons. I guess I could've used difficult challenege instead but my first thought was good because I actually enjoyed said challenege. I didn't like the feeling that I was being pushed towards summoning.
>>337158180
>best weapon variety
Making lots of weapons isn't hard if you give them all the same moveset
>>337177352
DaS2 wasn't much better. It's interlevel progression was still linear, but there were 4 linear pathways instead, so at least you could pick which one to go down first. And the level design within each level in DaS3 is better anyway, so yeah.
>>337177819
The issue with completely linear progression is that if you want to play the game with a specific build or weapon or spell or whatever in mind, there was no way to play the game to get particular items earlier on to help with your build.
Let's take DaS1 for example. Maybe I'm a cleric and I want to go down to the catacombs/TotG first in order to rescue the maiden and get some dank miracles. Maybe I'm a pyro and I want to go down to depths/blighttown to get some useful gear from those areas. See what I mean? You were able to play how you wanted to move through the game world. Take this route this time, go through this level, skip this area, etc etc etc. It gives the possibility to make each playthrough different and unique.
In DaS3, it's the same every time. You're going from wall to settlement etc etc etc. There are very few times where you can actually skip ahead and go somewhere early (ie, dancer). And this also means you'll be getting the same basic weapons in the same order and such. So, for instance, your early game weapon choices will always be the same handful of early game weapons available to you.
>>337178331
>rendundant
How so?
>>337178263
How is this not "move forward until you reach a bonfire"?
>>337178092
Oh come on now. That's patently false. The level structure is much more intrawinding, akin to demon souls areas.
>>337162105
4.5 games later and people still dont understand how grapple attacks work
>>337178398
Irythill doesn't only have two paths. But how does that invalidate the other areas?
>>337178526
Because there's multiple paths and stuff to explore. You don't even need to do the tree boss because it's optional. You can trivialize every single Souls game with that retarded phrase.
>>337178514
The front door shortcut, the very same shortcut that is necessary to trigger the Siegward quest progression and Patches cutscene, is made entirely redundant by exploring the area and discovering Rosalina's bonfire.
The only way the front door shortcut is useful is if you purposefully did not explore the roof of the Cathedral, which you unlock access to before opening the front doors.
The design of the level is so bad that the player is actually punished for exploring, and if you want to progress the Siegward quest, you have to backtrack to the well and then backtrack even further to Firelink to trigger Patches.
>>337178626
Most of DS3 was flat walkways, bridges, and tunnels. The only areas I can instantly think of that weren't are the Farron swamps, I forget there names.
>>337146847
How would you consider a successful entry into the series a shit show, and why would that necessitate an apology for awful B-Team Fanfiction?
>>337178402
> With the balance shifted towards the multiplayer end, it detracts from the single player.
No, it _changes_ the single player which is a concept you have difficulty grasping. You can choose to play against how the developers intended -- you can choose to play the game without a weapon or without using Estus but the developers have no responsibility to make that fun for you.
>A great many found it too challenging and resorted to summons.
As intended by the developers, holy shit anon. That's like saying "Sunken King is poorly designed because you can't go through it without a bow" or "this whole game is poorly designed because you can't go through it without a weapon".
I am not saying you have to enjoy the areas that are intended to be played through with AI or real life companions, but to say they were a bad idea simply because you refuse to play how the developer intended is plain idiotic.
>>337178695
>>337162524
The issue is that in DaS2 the hitboxes don't accurately reflect what you actually see as the characters on-screen. This results in some very blatant "teleport" effects. It's not a bug, it's just poor design.
The fact that your roll animation is not tied/linked to your i-frames also makes this more annoying.
>>337178904
>This thing is X.
>No it isn't, here's a picture showing thing is X
>How is that not X
>Because you can go to multiple dead ends before it is X.
>>337178974
>discover an entire covenant if you explore
>hurr durr the player is punished for exploring
Are you actually retarded?
>>337179354
Nice strawman you actual fucking retard.
>>337151693
nigga git gud at parrying and you can completely fuck over R1 spammers
>>337179392
>I didn't read the rest of the post
If you discover Rosaria BEFORE opening the front doors, you will entirely miss out on a cutscene and an entire quest line unless you backtrack.
And once you have Rosaria's bonfire, you have no reason to backtrack unless you know about Siegward in the well before hand, because Rosaria's bonfire is a quicker shortcut than the Chapel.
Actually read before you post, anon.
>>337179554
How is that a strawman, that is exactly how this conversation went.
>>337164085
Dude, if you even bothered to get the rest of the lore you'd have understood that Mytha (the woman right up the fucking stairs from this guy) is the woman who perverted his love for her.
>>337179162
Stop treating this like you're going to make me 'see the light' or some such nonsense.
I disagree, the overall multiplayer focus of the area negatively affected the single-player.
This is not a misunderstanding, it's a disagreement.
I have never tried to change your position, only clarified my own as requested.
>>337179194
It's a design choice made for the sake of reality. The idea is that the monster makes an attack, and if you are in the attack's range and not in an i-frame then it hits, but if they managed to animate a monster barely nipped your ankle and then hoisting you up in the air by it they'd eventually have disc upon discs of just death animations. I understand that it's frustrating at times, but the alternative is a much, much easier game.
>>337179687
>move forward until you reach a bonfire
>no, there's multiple things to explore and you're rewarded for it
>don't even have to do the boss
>hurr muh dead ends!!
You're an actual retard.
>>337146847
sorry ds2
>>337179652
You're rewarded if you find a quicker shortcut and still be able to use the other one if you didn't. That doesn't even break the questline, just make you miss a cutscene. What exactly is wrong with this?
>>337179943
If that were the case the hitboxes would be smaller.
There are times where you are blatantly out of range it you still get sucked back in. Not just examples where a toe is still in range.
The hitboxes are shit, when before in DeS and DaS1 they were not. And surprise surprise, we get DaS3 and BB and we no longer have Le Shockwaves problem anymore.
Lazy programming is what it is.
>>337180060
>Move forward until you reach a bonfire
>No, here's a map showing a bunch of dead ends making you go back to the right path, but there's stuff there despite them still being dead ends so I guess that makes them not dead ends.
>But there's still fairly staightforward path to each bonfire needed for progress
>hurr muh items !!
What point are you trying to make here, man
DaS>>>>DaS3>>DaS2
>>337179585
That's not the point anon.... It's pretty fucking boring to parry every invader and 1shot them. Please send more darksword / estoc / shortsword faggots my way so I can L2 to victory.
It's so fun man.... If you think DaS3 has good PvP, you're shit at this game.
>>337180585
There's no 'right' path, there's multiple paths that take you where you can progress. You're clearly pretty retarded anon
>>337180442
given the two clips we have posted in this thread it's quite obvious that the hit detection is worked in a way that saves memory by avoiding countless animations
if you feel that way i'd have to take it by face value, 'cause at this point it just seems anecdotal
>>337180348
The only purpose for the front door shortcut is to access the boss fight.
You unlock the lift to the roof before unlocking the front doors. Thus if you explore the roof, and discover Rosaria first, you have no reason to use the front door shortcut and no reason to discover Siegward.
On the off chance you still decided to go out the Chapel and discover Siegward despite having no real reason to, you are also faced with the fact that you have no way to trigger Patches and thus continue his quest.
That is unless you decide to go back to Firelink Shrine and purchase the tower key, something you must do before progressing or you will not be able to finish his quest.
All of this could be negated by having a better level design.
>>337180585
Would Darkroot Garden/Basin be a good example of what you mean by multiple paths?
>>337181179
There are 2 that eventually become 1.
>>337181208
>anecdotal
come the fuck on. This shit is well documented.
>it's quite obvious that the hit detection is worked in a way that saves memory by avoiding countless animations
That's just another way of saying "lazy programming and it was implemented like shit, resulting in an unsatisfactory gameplay experience". Giving a reason why it's shit doesn't change the fact that it's shit. Other games before and after were able to do it properly. Noe excuse for DaS2
And DaS2's awful slippery controls only compound the hitbox problem this game has.
>>337168978
>V
Get out. Never speak to me or my son ever again.
>>337181863
>come the fuck on
I don't know what to tell you bud, I'm watching this clip and I clearly see attacks that in real life would be a clipping attack. You can even see the Smelter Demon and the Old Dragonslayer barely hit their feet.
>well documented
Maybe by sour-ass non-guds like you bud, but plenty of other people have been able to understand the hurt and hitboxes in this game well enough.
>>337181335
So your argument for bad level design is a trigger from a questline that can be completed anyway? Compelling.
>>337181842
Maybe you should look at the map again >>337178263
>>337182347
My argument is that there is literally no reason to use the front door shortcut, which in turn causes you to miss out on an entire quest, and if you do manage to continue that quest you have to jump through multiple hoops to do so.
All because of unnecessary shortcut/bonfire placement. It's bad level design.
>>337182618
i'd wager it's more accurate to say it was poorly designed in your opinion, considering plenty of other people don't mind the unusual progression or even find it realistic from a story-telling pov
would you prefer a more linear game with clearer objectives that you can't accidentally walk past?
or be punished for not exploring in a game that promotes exploration?
>>337182618
>My argument is that there is literally no reason to use the front door shortcut
There is if you didn't find the other one.
whats wrong with DaS3? im finding it pretty easy but its still enjoyable. feels like the most refined in the series
>>337146847
>it's high time you apologize to this good game.
What good game?
>>337146847
>posts one of the worst bosses
>>337162881
a shitposter trying to force the Zelda cycle meme
>>337183035
If you remove the bonfire from Rosaria's chamber, it would literally fix the entire situation.
They made a shortcut completely redundant (and negatively impacted an entire questline) with one too many bonfires, and your response is to strawman about me personally?
Top kek. You're done, kid.
>>337182437
If you're trying to get to the next area there are to paths to get to Dilapidated Bridge, then it's one path to road of sacrifices.
>>337146847
kek
remember when the lighting actually looked like that?
>>337183091
>there is if you didn't explore
This would hold water if you didn't unlock the roof before the front doors, but you do.
Literally no reason not to find Rosaria other than choosing not to explore.
You're meming if you act like DS2 isnt the worst game in the series
>there is unironically a large amount of DS2 fans
holy fuck you people actually exist? I thought it was all false flagging
>>337164084
ye but the branch is also a starting item. Truthfully it's linear, not completely but it's like 3 paths at start (FotFG, Shaded whatever with branch, heide's tower) but 2 lead into the lost bastille. You do get the option to go somewhere else after dragonrider but yeah. Not what people wanted BUT it does lead to some unique-ish play in terms of progression. I'm sure no one actually did it but dragonrider right away, go through earthen peak find gilligan then go down to the gutter. So technically you could get the Lord Souls in any order? Interesting.
>>337146847
I still wish it actually looked that good, and the world design and areas were as good as I imagined they would be.
For instance in your pic OP, youre wearing the starting shit set, youre also in a prison or asylum setting with torturers. I thought the Executioners Chariot was going to be the first boss with a gimmick like the plunge attack on the asylum demon.
You make your way through the dungeons escaping your undead asylum tutorial place and kill the executioner watching over it to escape.
Way better than the shit we got to start out with in my opinion.
But its too late now,The game was a huge disappointment for me after all the changes and downgrades. Dark Souls 3 however is fine by my book in terms of areas and world design.
>>337178974
>backtrack
>to the hub
I get what you're saying
But give it a rest
>>337183513
What straw man? I'm literally using your opinion as a reference. Calling an opinion an opinion is a given.
>And once you have Rosaria's bonfire, you have no reason to backtrack unless you know about Siegward in the well before hand, because Rosaria's bonfire is a quicker shortcut than the Chapel.
>no reason to backtrack
>no reason
Looks like you decided not to back track, even though it's a part of the game that forward progression changes parts of the game previous. Just because it's redundant doesn't mean it's poor level design, it means that you don't like how the game is made personally.
I don't know how the hell else I'm supposed to gauge your opinion here: No reason to backtrack. So, you don't feel compelled to explore the game, or is this just presumptuous?
>kid
Look man, sorry not everyone is reaffirming your opinions.
>>337164084
>Cat Ring requires 16000 souls or something.
or take off your clothes and put like 3 levels into VIG
>>337162162
>At least Dark Souls 2 had explanations with SOTFS.
If only this were true. I remember rewritten descriptions on some items that barely added anything to the already painfully disjointed and vague narrative.
I also remember the blob monster that would pop up out of nowhere at certain bonfires for seemingly no reason to dispense paragraphs of absolute gibberish that added nearly nothing to the story.
>>337183767
It's easily missable.
>when bosses die they drop a bonfire
>even when there's sometimes a bonfire right after the boss
who the fuck playtested that and though that was ok?
Dragonslayer to archives especially
>>337184105
>>337184105
Oh not to mention better bosses and it actually has NPC side quests that were good like Dark Souls 1
>>337184268
>I didn't pay attention.
>So it's all meaningless.
DS3 beats DS2 in terms of level design, bossfights, characters, music and invasion mechanics
DS2 had powerstancing and more interesting covenants.
>>337184105
>Thinks image is from release product
>Mad about not getting fanfic boss
Wew lad. What are these downgrades you speak of? As far as I'm concerned mechanics were improved upon heavily, with some things coming down to opinion, and just SM as confirmed shit. I did like the areas but thought the aesthetic as a whole was horrendous. They knew what they wanted to do but did not explore concepts at all.
>>337184680
talking about 2's appearance not 3
>>337184385
>y-you just weren't paying attention
>>337155113
>SOTFS > DS3
I don't get this meme
You've still got all the mediocre DS2 bossfights and level design. The only good thing about it was the DLC
>>337184368
>who the fuck playtested that and though that was ok?
is it that big of a deal?
maybe they had other priorities at the time, over redundant bonfires
BB=Ds1>DeS>DS2>DS3
>>337184680
>Wew lad. What are these downgrades you speak of?
for real?
>>337184680
I didnt think that pic was from the release, I know full well it was not. First thing I said was
>I wish it actually looked that good
As for that boss its what I imagined they had as an idea before they underwent all those changes and downgrades.
The downgrades I speak of are of course the lighting and texture downgrades.
I agree the mechanics were improved thats why i only mentioned I was disappointed with world design and so on.
Opus Tier:
The first half of Dark Souls + DLC
Great Tier:
Bloodborne + DLC
Dark Souls 3
Crown DLC
Demon's Souls
Mediocre Tier:
Dark Souls 2
The second half of Dark Souls
>>337184183
>What straw man?
Oh gee, I dunno. This maybe?
>would you prefer a more linear game with clearer objectives that you can't accidentally walk past?
>>337185386
>its what I imagined they had as an idea before they underwent all those changes and downgrades.
are you legitimately autistic?
>>337150880
Des is between 1 and 2 and you know it
requiring a trigger to make Patches and Siegward appear was stupid to begin with
>>337185365
i gotchu
>>337184961
DS3 was worse.
>>337185830
>>337185365
The Gutter has really awful ceiling textures like this too, but the darkness hides it
I assume they just removed the entire lighting system from Earthen Peak and didn't bother changing the textures
Even funnier is that they kept the exact same shit for SotfS. They've really got zero respect for their audience.
I dont need to SOTFS is my favorite dark souls
>>337185698
No in the pre release image like OP showed the character is in the gear you start out with.
Escaping an asylum seemed like a go to thing for the beginning of the game like dark souls 1.
Sorry i think it was a good idea for the starting area and its triggering you so much
>>337185949
I'm sorry you feel that way
I hope you don't feel like you wasted $60
>pre-release bullshit footage
I might have had some more forgiveness to alot to DaS2 if it didnt look like hypershit
>>337186123
respect for autists looking at textures only visible through game hacking.
It looks like an old school game. You are just a graphics whore.
>>337186123
>developers had to choose between graphics and the lighting system
>they chose graphics
>but with the gutter they chose lighting
best level in ds2
>Anons say Dark Souls series follows the Zelda cycle
>X game is shit until Y game releases, then Y game is shit until Z game releases
>Retardnons say it won't follow that cycle
All of the games are good, each have their ups and downs.
>>337186220
I really do, it feels like the whole game is asking me why I'm not just playing the first Dark Souls.
>>337186358
>they had to choose between lighting and graphics
I would have been happy with either one, but we got neither.
>>337186297
thought this would be the gif where someone jizzes on a mantis
SOTFS>DKS>DKS3>DKS2
Undisputable.
Mgs=dks
Mgs2=SOTFS
Mgs3= Bloodborne
Mgs4=dks4
>>337186209
>Sorry i think it was a good idea for the starting area and its triggering you so much
Its more the fact that you seem convinced they had the exact same idea as you
>>337186123
Any pictures of Tomb of the Giants lit up? I remember seeing giant coffins in the ceiling.
Regardless, the Gutter only looks kinda cool when lit up. It's just the same bland planks over and over.
I accidentally killed the shrine maiden while testing out a weapon. Is there a way to revive her like in 2? Fucking hell
>>337186317
are you actually defending the downgrade?
why?
Unrelated but when do you think they'll announce their new project?
>>337186358
>best level in ds2
dunno if you're being sarcastic
but I really did enjoy the Gutter
one of the few DS2 stages with a decent bit of verticality to it
>>337186467
that sounds frustrating
I can see why you would be upset
>>337186619
Wrong. The Gutter is undisputedly the best area in DS2 lit or unlit
>>337186420
Why don't you fall for the Zelda cycle when everybody else does?
Do you consider yourself smarter than the majority of 4chan
>>337186515
>DKS
>>337186642
there was no downgrade.
The demo was runing on the dark souls 3 engine. And yes that was a shit move. But dks2 always looked like that, FROM is a small company and the only way they could make a game as big as dks2 was if they didnt focus on things that barely matter. The result is a game that feels like a modern kings field. You are probably too young to appreciate that.
Look at dks3, we got a pretty game with only 3 complete areas that ends in less than 40 hours.
>>337186557
Im not really convinced but I dont see it being very far fetched.
Things undergo a lot of change in development, and DaS2 underwent huge amounts of change, as you can see with the areas in the E3 demos.
I also dont want to believe they actually thought it would be a good idea to not have a tutorial boss and a shitty starting area like thing betwixt
>>337186642
Anything that takes time and effort = Autism
You got to keep up on your /v/ slang man.
>>337186962
>The demo was runing on the dark souls 3 engine
do you just make this shit up?
>>337186962
>The demo was runing on the dark souls 3 engine
DBZ = DaS
DB GT = DaS2
DBSuper = DaS3
Let's see if anyone disagrees
>>337186883
Probably, but that doesn't change/have anything to do with what I said.
>>337186962
how many complete areas did we get in DS2, again?
The game was filled to the brim with tiny, halfbaked levels and ideas.
>>337150186
no ps4 because im a poor fuck but
DS3 > DeS > DS1 > DS2
>>337165679
>Think you are memeing
>its true
Holy shit. Pretty neat
>>337146847
Do you know what I hate about the sequels to Dark Souls? The inconsistency of the narrative and how the world works.
In the first game, humanity were fragments of the Dark Soul, and it was those fragments that made you more human. It was the goal of undead to gather as much humanity as possible to keep from hollowing.
In 2, humanities are now effigies for some reason, and now you're trying not to forget, judging by the conversations you have with NPCs, but you still look like you're becoming more hollow? Are you trying to keep from forgetting, or becoming hollow? Why didn't this happen in the first game?
I don't even know what the fuck is going on in 3 with the ash and embers. Not even sure I care since the narrative has deviated so much they may as well have been 3 completely different games with different stories. The only thing really linking them are references and the ending of either linking or abandoning the flame. I hear DaS3 does something a bit different, but I'm not sure I can be bothered to find out.
>>337187080
>>337187073
It's pretty obvious it was the BB engine being adapted for pc for dark souls 3. They all shared years of dev time.
The version we got in the game has completely different assets. It was a vertical slice.
DS2 was a massive step down in terms of bossfights and level design. It felt like a Chinese Souls knockoff.
BEST SOULSBORNE BOSS FIGHT COMING THRU
>>337187251
I actually cant complain about that, even the short areas give some variety. In dks3 everything looks the same.
>>337187392
>It's pretty obvious it was the BB engine being adapted for pc for dark souls 3. They all shared years of dev time.
no, for real
are you basing this on a shred of evidence? Or is it all your ridiculous headcanon
As an aside, do you agree that it was unethical to b8 and switch their customers like that?
>>337187392
>It was a vertical slice.
An accurate description
>It's pretty obvious it was the BB engine being adapted for pc for dark souls 3
A bullshit asspull
>>337187538
>even the short areas give some variety
oh yeah, I love hallways and square brick rooms
exploration? a sense of scale? organic design? when have those ever been a part of Souls level design
>>337167765
>I think 2 was a lot better than 3
Butthurt trapfag detected.
>>337187496
this guy got beaten by Velstadt
how
>>337186962
>The demo was runing on the dark souls 3 engine
You're not even trying.
>>337187840
He only became that powerful because of his waifu abyss lady. Which he found after his ass was stomped
>>337187624
Yeah lets call it headcanon, educated guess whatever. The actual game never looked like that.
Yes it was an unethical shit move probably pushed by bamco. But I dont hold it against the actual game. There was no way they could get dks2 looking like that, its too big a game. Specially sharing development time with BB and DS3
>>337186962
>The demo was runing on the dark souls 3 engine
When did this revelation occur to you, exactly?
Did you originally think that DS2 was going to have a decent lighting system?
>>337187959
And Velstadt has been doing nothing but sitting around in an undead crypt for a very long time, and I suspect he never really got that many visitors
>>337188023
>Yes it was an unethical shit move probably pushed by bamco
Bamco coded an entire fake demo?
>>337188265
pushed, they wanted it and from obliged. better?
>>337187840
He fucked with a guy so confident in his skills that his weapon of choice was a bell on a stick, he stood no chance.
>>337188257
Yeah but their fight happened well before either of them were there
>>337184268
You are one dense motherfucker
>>337154985
The 2nd half is clearly unfinished though
>>337188394
Yes, but I'm saying that Velstadt was also likely much stronger than when we fought him at the Crypt, while Rayme only got stronger with his waifu
>>337159313
>prematurely roll
>expect to dodge
KEK. You can roll through attacks with 3 ADP if you're not a shitter.
>>337188023
>its too big a game.
I think this was DS2's main problem
A million ideas, but zero direction
You've got the most bossfights and areas out of any Souls game, but what's the point when the bossfights are all bland and the areas are all tiny
>>337188510
Maybe he was dead lifting that giant bell 24/7
>>337188568
It's a better game if you treat it like a 3rd person kings field.
https://www.youtube.com/watch?v=5T8nb45F-v8 seriously
None of the bosses in DS2 felt like characters
>>337150186
nah m8 its
BB>DaS1>DeS=DaS3>DaS2
gonna play the first dark souls for the first time, Any tips? played through dark souls 3 and bloodborne and enjoyed both
The difference in quality between DS2 and the Crown DLC is pretty staggering.
SotfS really isn't that good outtside of those 3 stages
>>337188893
Humanity in the counter increases item drop rate (up to 10 Humanity) and increases defence by the equivalent of 1 SL =1 Humanity (up to the full 99, yes you can have SL100 natural defences at SL1)
There's nothing else significantly different from the others off the top of my head.
>>337188964
I disagree, I actually had a blast with every area.
The dlc areas are more complex in their design and have harder enemies. If you get off on complex areas then I can see why you would think that but its not THAT much better than the main game.