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Nintendo's "Supplemental Computing Device" patent
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Remember that "Local Cloud computing Cluster" patent from last year? It's just been cleared for approval.

Is this the final form of the Nintendo NX?

http://www.uspto.gov/web/offices/pac/mpep/s1309.html
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Infinite processing power
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>game console
>supplemental computing box
>control
Wtf
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>>334701278

ultimate power
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Just because they have a patent for something doesnt mean anything is going to be made.
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>>334699956
>supplemental computing power
>with 40-100 ping
literally useless.
That said pluggin compatible deviced directly works. With the Dena deal, I can see them use a phone app to connect to the console and process shit on it. Since people change phone every 6 month, the console gets more powerful every 6 months basically.
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>>334701667
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>Buy big NX and mini NX
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>>334701667
dude that genius. make it also work with laptop and pc and it's golden
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>>334701708
think about it. it's basic server/client stuff. the server compute AI, physics, scores and shit. The client only focus on graphically render those data.
I think it works best if you keep the graphics on the console, and outsource the server on the secondary device. BUT on the other hand, modern phones are strong I could see the NX only computing, then the phone render, and is linked to the TV with hardware so you don't lose more time to display.
works too.
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Software dev here.

This shit won't work, ever. Network latency makes any, and I mean virtually ANY data useless by the time it's finished processing and has made it's way back to you, the user. Getting the best fiber connection you possibly can won't change anything.

>but it can compute AI!
...and have the computer opponent/ally be constantly behind everyone else? How would you like to have symptoms of lag in your single player games?

>but it can compute scores!
Really? Your pocket calculator can calculate that without even breaking a sweat. It would literally require more programming and computing to process something remotely than for the processor to literally do what it's designed for locally.

It's like calling some faggot in India and have him calculate something on his calculator for you.

>but graphics!
There's hardly any data we need to be more instantly accessible than graphics data. Streaming it over a network or getting it as a service is absolutely fucking retarded.

Even if you plug in a smart phone, doing that kind of data transfer over a usb cord or similar, much worse through the iOS/Android OS is extremely dubious and downright slow.

This "supplemental computing device" needs to basically be a graphics card in a box connected through a PCI-express connection through cable or similar.

Face it, Nintendo is absolute garbage.
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>>334699956
Remember when everyone made fun of Xbox for trying cloud game rendering?
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>>334702878
Did it even do that?
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>>334702878
When? I just remember the NSA box debacle.
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>>334702619

>I'm pretending I know what I'm talking about!
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>>334703428
Not pretending. Unless there's been a quantum leap in networking I'm somehow unaware of, it's exactly as I've said.
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>>334703048
>he doesn't remember THE POWER OF THE CLOUD
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>>334703567

>he doesn't trust Nintendo magic
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>>334703428
>>334703652
Oh great, a nintenyearold.
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>>334702619
>This "supplemental computing device" needs to basically be a graphics card in a box connected through a PCI-express connection through cable or similar.

This exists on PC, and works well enough for laptops. It's pointless on a console, because the entire point of consoles is zeroconf.
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>>334703760

>he thinks memes have any power over me

Bruv, you have no idea what you're talking about.
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>>334699956
looks kinda like cloud bullshit.
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>>334703760
Sorry Nintendo fanboy, we see through your ruse
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>>334703861
i have the power to get you to reply :^)
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>>334703971

That's because you're a powerful guy. I can tell from your powerful intellect.
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>hook the NX to my high-end PC
>play quality Nintendo titles at 2k res and 120fps
>Sonyboxers still playing Feefah of Duty at 2 frames per second

the future is alright
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>>334702619
>Software dev
>somehow not aware all his "impossible" fact are how the whole industry runs today
Have you ever programmed online games?
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>>334699956

I don't get it, I assume this is how they're going to make the NX backwards compatible with their CD based consoles?
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>>334699956
Didn't xbone did this? It was made quite a big deal too.
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>>334703567
>quantum leap
>to do what MMO and server based shooters have been doing for 20 years
OK kid.
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>>334702878
Yes and this is just as dumb, honestly.
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>>334704096

>Nintengods are back
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>>334704137
>>334704213
>somehow not aware all his "impossible" fact are how the whole industry runs today
>to do what MMO and server based shooters have been doing for 20 years

top kek.
This is what nintenyearolds actually believe.
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>>334704213
So you want the online only experience and lag in singleplayer?

Processing AI and events is the absolute last thing that requires any sort of processing power. The limitations are graphical, and rendering all of those elements.
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>>334704257

Bruv

Instead of spouting memes, prove you know what you're talking about. I'm not a programmer, however I have a basic understanding of how networking works.

Dazzle us Mr. programmer, prove you're not a worthless, NEET sack of shit masturbating in your parents basement
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>>334704186
>>334704201
xbone talked about it but never did it. The thing is since you have network delay to take into account, the online computed parts can't be key elements but you can still discharge a decent amount of stuff in it. the local device however can perfectly do the job for more demanding matters.The error is to assume the game will generate graphics online. That's the worst option. But as said before, computing math and physics stuff work. All server based game do that already. So the only thing the console does is ask what to display and where, while sending the online system the inputs.
the syste works great for single player games, except if you need super tight frame based data like for modern fighting games. But then again, smash works online just fine. It's not 2010 anymore.
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>>334704213
>>334704137
You're a bunch of fucking retards. You want to have rubberbanding and network lag in singleplayer? Besides, there are a shitload of other problems - for instance, someone's going to have to provide that compute power.
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>>334704257
>mmos and massively multiplayer shooters don't exist because they make me wrong
so much for "I'm a dev".
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>>334704483
Then let's have some discussion. My post is here: >>334702619
if you're interested.
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>>334704553
>You want to have rubberbanding and network lag in singleplayer?
You literally already play games with forced online and those problem never happens. if SFV and other modern fighting games can work online, then nintendo games can do it too.
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>>334704483
> basic understanding

>>334704568
You fucking retard, this isn't even remotely the same thing. And those very games suffer from huge glaring network issues regularly.
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>>334699956
So what is this trying to say? That I can connect the console to my network with this device and use my computer as a supplemental processor for the console? That'd be cool but I'm not sure how effective that would be since I don't into networking.
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>>334704587
You've got completely obliterated with that "post". Seriously. Read the threads, not only the (you)s
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>>334704587

I would rather you just hang yourself

I'm only engaging you because I wanted an excuse to post puppers
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>>334704670
Those games check in regularly for DRM purposes. The only data going back and forth is "Is this a pirated copy?" And "No". This system requires substantial networked data transfer, which would definitely cause issues even with ping as low as 30.

The cache is tools in your hands. The RAM is tools on your belt. Hard drive is tools on your car. And internet data is driving to the store to buy more tools.
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>>334704505
Here's the problem, computing where things are supposed to be is not computationally intensive. The only reason the server computes those things in online game is because it's more secure, otherwise the player could control the placement of objects in the game world. Rampant cheating.

In other words, due to network latency it's going to actually make the game perform worse.

>>334704750
>>334704828
All right then, you're a nintenyear old just out to shitpost. I don't have to waste my time with you.
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>>334704892

I'm sure your time is very valuable

look at this little bastard :3
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I never expected Nintendo fans to be this unintelligent.
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>>334699956
How the fuck can a local connection computing be trademarked?
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>>334704568
Son, are you retarded? MMO's and MMOFPS's are plagued with lag and lag wizards. You are going to make the game perform worse in terms of latency.

Just maintaining the protocol which transfers the data will literally take more processing power than computing where to place players/enemies/game objects locally.

The only reason the server controls the positional data of objects in MMO's and similar games is because there's multiple people playing it and everyone can't decide where the object is to be. One has to be the server.
That and to obviously avoid cheating. You wouldn't like it if other players could teleport you off a cliff.
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>>334702619
>Face it, Nintendo is absolute garbage.
So you just tried to demonstrate that this technology is useless, but you're still convinced that they're going to do it?

Either the technology isn't as useless as you claim, which means you're stupid and wrong, or it is, which means that you're an idiot for thinking this isn't just some random patent like all of the other absurd impractical shit that never got implemented.
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>>334704892
It'll only make the game perform worse if the time it takes to process and transfer data from the connected processor is longer than the time it would take to fetch and process something from the disc or from the console's memory in real time. Having a computer doing some processor work would at the very least cut load times down by a good amount. It would only be detrimental if it was using a computer as a crutch rather than a supplement.
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>>334705285
I mean that Nintendo is absolute garbage considering their hardware, and that for Nintendo fans to conjure up hope for an idea like this is just sad.
So they (you as well) have to face it, they're garbage. Don't get false hope.

>>334705314
>It'll only make the game perform worse if the time it takes to process and transfer data from the connected processor is longer than the time it would take to fetch and process something from the disc or from the console's memory in real time

Which is always the case. Consider that you have to transfer data from the network, into the RAM, and then process it.
You're just adding an extra step with unbearably long transfer times over a network.
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>>334705527
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>>334705527
>I mean that Nintendo is absolute garbage considering their hardware, and that for Nintendo fans to conjure up hope for an idea like this is just sad.
Oh, so you can't write. Or you're very terrible at backpedaling maybe.
>So they (you as well) have to face it, they're garbage. Don't get false hope.
And you project super hard too.

Don't bother posting something like that again, unless you get a kick out of getting people to reply to (You). Your post is completely useless.
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>>334705527
If you're gonna have a supplemental processor for the console I would assume the processor would have already processed the data and would just send that processed data when called. With something like load times, this could cut them down to almost nothing or increase draw distance, etc. etc.
I don't even understand computers that much and I can tell you're twisting this so that it makes this look like it won't work at all when it could actually work.
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>>334705919
>Oh, so you can't write. Or you're very terrible at backpedaling maybe.
or you're so butthurt that you're literally deconstructing what I wrote because you can't find anything else to pick at. Yep, that's it.

>>334706018
>I don't even understand computers that much
Yeah, which appears to be the problem here. Computers don't run on Nintendofag hopes and dreams.

The "supplemental processor" would have to be connected directly to the console in question. Even then, it's a massive hardware and software challenge to make it work, and all you've got is a gimped PC with next to no upgrade options except for Nintendo proprietary boxed solutions.

If it's over network then just forget it. It's not going to work, and you're only infusing quick single player experiences with single player lag which will just make the performance worse since you now have to deal with a networking protocol on top.

The network-connected processor can't know the state of the other machine(s) or their dataset without network transfer. This takes time, a time that is an eternity compared to how quickly data is transferred from disk to RAM, RAM to processor cache and back again.
We aren't in the stage of usable consumer quantum computing just yet.
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What went wrong?
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>>334706473

you seem upset

anything on your mind you wanna talk about?
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>>334704892
>The only reason the server computes those things in online game is because it's more secure
Jesus kid. read a fucking book
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>>334706748
>>334706746
>this nintendofag damage control
Why do you do this to yourselves?
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>>334699956
as long as is an extra and not the main power source, this is a full win, especially if that old idea/ rumor is true
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>>334701667
>literally useless.
not for inmobile objects like background textures and shit,
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>>334706473
>you're only infusing quick single player experiences with single player lag
Only if it's used to process data that would need to be stored in RAM and accessed quickly. Something like loading levels, both in load screens and during play, would benefit from this as would anything else that needs to be processed in bulk.
But you'll keep saying how it won't work at all and spout memes about nintendofags while pretending to be some pseudo-intellectual fa/g/. I see how this could work and the most I know is basic machine language and computing and how to code poorly. If you say you know so much more then you would see how this could work as well.
>>334706845
Why do you? You came here to shitpost. You're a retard that's trying to incite flame wars rather than discussion. Piss off.
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>>334699956
oh god.... is this the POWER of the cloud??
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can't we all just get along and post pictures of dogs?
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>>334701551
What? That's literally what it means. Nintendo doesn't patent shit they don't plan on actually making.
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>>334707190
>Only if it's used to process data that would need to be stored in RAM and accessed quickly.
No no. Everything goes in the RAM. Everything. Even if it isn't accessed often. When you load a level, you load it from disk into RAM. Everything he game program wants to process is read from the RAM.

What you're proposing is downloading a level every time you want to play it. Which is absolutely ludicrous and is extremely slow compared to loading it from disk. The average harddisk can read data from about 70-170 MB/s, if it's a modern 7200RPM disk. A SSD can do more than twice of that speed, and far more if it's a good quality SSD.

If you have a good connection, you'll get 10 MB/s if the network is fine. Which I'm sure you know, isn't always the case.

The worst part is that you're not even going to download it directly into the RAM, it's going on the storage first, and then into RAM, because holy fuck
>downloading arbitrary unchecked data into RAM
has to be the worst idea ever.

>But you'll keep saying how it won't work at all and spout memes about nintendofags while pretending to be some pseudo-intellectual fa/g/.
It won't work at all, and "nintendofag" isn't a meme. It's a very, very real creature that's completely blind to the reality of this world.
>I see how this could work and the most I know is basic machine language and computing and how to code poorly.
>If you say you know so much more then you would see how this could work as well.

You don't know shit. Basic machine language? Really? REALLY?

>>334707190
>Why do you? You came here to shitpost. You're a retard that's trying to incite flame wars rather than discussion. Piss off.
I'm more or less the only one discussing this on a mature level save for a few others. Stop doing damage control and start discussing instead.
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>>334707960
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>>334707960
>I'm more or less the only one discussing this on a mature level
And you're saying other people are completely blind to the reality of this world while saying
>and "nintendofag" isn't a meme. It's a very, very real creature
in the same sentence.
>damage control
You're really the only one here trying to cover their ass.

>RAM
I meant cache.
>speed, speed, speed
You talk about how it would be slow but if you left processing and loading high-res backdrops and far-off parts of levels, reducing draw distances, while the console processed the parts of the level that the player was actually on at the same time, it would cut down on the time anyways. For someone who is popping off trivia like it's jeopardy, you seem to skim over the fact that they would operate at the same time rather than one at a time.
And if it happens to not work at all, which is unlikely, then there's no harm done and can probably just be converted to a normal cloud storage space service for people that don't want to buy SD cards.
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>>334707862
Sure
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>>334708763
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>>334708763
>I meant cache.
The cache is stored in RAM, or the processor cache which is only a few megabytes in size. Everything the application wants to work with goes into the RAM, or the slow storage which is the disk if it's not needed on the fly.

>You talk about how it would be slow but if you left processing and loading high-res backdrops and far-off parts of levels, reducing draw distances, while the console processed the parts of the level that the player was actually on at the same time, it would cut down on the time anyways.
No, because you'd still have to transfer that huge blob of data so that by the time, if EVER it becomes relevant to the local machine, it's outdated.

It would not cut down time, it would create data that is worthless.

>For someone who is popping off trivia like it's jeopardy, you seem to skim over the fact that they would operate at the same time rather than one at a time.
It doesn't matter, because you've got a connection that bogs down the communication between the machines.

It doesn't work and that's a fact. Accept it and get over it. There's a reason why no one else does it. It's absolutely retarded and only hampers user experience.
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>>334709254
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>>334709254
>The cache is stored in RAM
Pfft. You might want to reword that if you don't want to sound retarded.
>if EVER it becomes relevant to the local machine, it's outdated
If a player enters a level, how are the textures and models of that level and its backdrop not fucking relevant? Hitboxes and instances of shit the player interacts with needs to be relevant but shit like non-moving textures and models do not need to be updated every nanosecond and could benefit from being preloaded from a secondary processor while the console processed hitboxes and interactive elements in real time, which could possibly allow for better performance on some level.
>it doesn't work because I say so
Yeah, ok.
>There's a reason why no one else does it
They don't do it because they don't have the spare money to blow on something ultimately unnecessary like this. The other consoles are tied to companies that have other priorities than wasting more money on their consoles for something that won't work on a level that's full applicable for another decade maybe, but someone has to take the first step.
Half of your post is a fallacy of some sort so consider this my last reply. There's no point in "discussing" this with someone who's opinion is so firmly planted up their ass along with their head. Next time, don't act like you know what you're talking about when you truly don't.
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>>334710308
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>>334710308
You got your explanation in the previous posts. Now you're merely being stubborn.
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>>334710675
Fuck off underware dev
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>>334711991
Thread replies: 81
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