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HYPER LIGHT DRIFTER


Thread replies: 521
Thread images: 87

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Praise/Bitch about/Play/Compare the game to EVA here.

Old Thread: >>333048107

General advice is that if you like the combat, you'll enjoy the game, so it may be worth a download. Probably not worth a purchase though - pic related is stretch goals, and below are all the ones they missed.

"Stretch goals not reached:

>co-op campaign
>competitive mode
>challenge mode + co-op challenge mode + online challenge mode
>ravenous mire
>Vita port currently being internally questioned
>Wii U port currently in limbo (doesn't matter whose fault it is, Heart Machine promised it in their stretch goals when they weren't 100% certain it would work)
>B-Side OST Remixes will not be featuring Baths (the creator of the trailer music) or Luke S.

Never minding the fact that the game and all the stretch goals are two years late. All the ports were supposed to have released at the same time as well.

Oh, and Co-Op mode in general isn't actually confirmed to still be happening - just that they hope they might be able to do it."
>>
>>333104808
>Compare the game to EVA here.
the what now?
you mean ESA?
>>
>De-make
Why the fuck
>>
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It's FEZ 2.
>>
Two additional bosses?
you mean the game only had 2 areas initially? get the fuck outta here.
>>
>>333105186

>Eva
>Evangelion

Christ anon, get your shit together.

But yeah, this game's basically evangelion without the giant robot fights.

So it's shit without any redeeming qualities.
>>
>>333104808
>Wii U port currently in limbo (doesn't matter whose fault it is, Heart Machine promised it in their stretch goals when they weren't 100% certain it would work)

Why should they be forced to make a game for a dead system that has shit hardware?
>>
Is this like Adventure Time meets EoE meets dark souls?
>>
>>333104808
Wasn't aware of it until yesterday so I fortunately avoided excessive hype ruining the game. That said I'm not sure it could have been ruined. Having an absolute blast so far, it's hitting all my strike zones. I wasn't such a cheap shit I might even have bought it. Well worth pirating in any case.
>>
>>333104808
You forgot to add in:

>Expanded Cutscenes
>Two additional bosses
>Burning Cavern & Sunken City
>Fully Realized Soundtrack by Disasterpeace
>Extended Lore and Characters
>Broken Shallows + Emerald Brink
>Loot

They have an incredibly simplistic gear system in that certain achievements and actions can give you a cloak, and depending upon the color of the cloak you get different bonuses or penalties, but you can only have 1 cloak equipped at any time and there is no way to splice or combine bonuses. Everything else is a module, the different types of gun shots are basically treated as modules because they share the same resource.
>>
>>333105781

Because they promised it in return for money and entered a legal contract to deliver it when they received money from the backers?

Should they have promised it? Fuck no. Wii U's a stupid fucking system. But they did, and now they have to own up.
>>
Well I'm playing the game right now, glad I didn't pay for it though, I'm really trying to like it but as some anon mentioned in the last thread I don't like how attacking stunlocks you.

Additionally I feel like like the forced ambiguity is really starving me of knowledge to make informed decisions based on where to go or what my goals are.

The yellow things you can find as an example, I have zero clue what they are, all I know is if I collect 4 I get a square with a symbol in it.
>>
>>333105926
They're 1/4 monies.
>>
>>333105836
>and depending upon the color of the cloak you get different bonuses or penalties
...Thanks for telling me, game?
>>
what makes this game better than oceanhorn, another indie zelda clone?
>>
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>>
I'm really resisting the urge to buy this right now, it looks good to me. I love pixelshit and the artsyle is compelling. How good is the combat though, I can't tell if it's satisfying from the videos I've seen, how does it "feel".

I've heard it compared to LttP also, which is my all time favorite game, how much truth in those claims?
>>
>>333106026
Yeah I figured that out almost immediately after I made this post because I didn't walk up in the main town area, I followed the fox to the right of the screen because I thought that was the developer saying "come this way"
>>
>>333105836

I only included the stuff that CAN'T be debated. I'd agree with most of what you said though.

>Expanded Cutscenes
The game has literally two cutscenes, one of which we'd already scene - this is a joke to think they reached it, even if they may have on technicalities.

>Two Additional Bosses
This sorta happened in the South, even if they're shit, and they took away the awesome bosses.

>Burning Cavern
Literally no where in the game. I should have included this in OP - my bad.

>Sunken City + Broken Shallows
Seem to be combined into the East side. Shitty, but sorta there.

>OST by Disasterpiece
This actually happened. Unfortunately too, since it's not that good.

>Extended Lore and Characters
I suppose they count "pictures in textboxes" for this, even if that's shit.

>Emerald Brink
Ok, this one is actually just the West area.

>Loot
The gear/credit system is a really poor excuse for this, but it's there.
>>
>>333106389
Low framerate, unfinished, literally bump against wall tier secrects
>>
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Looks like a fun game but I'm not buying it for full price. Didn't even buy Bastion while it was full price when /v/ were jizzing all over it.
>>
This is why I hate kickstarter shit, because it gives /v/ a million reasons to absolutely despise every single iota of the game, even if it's an okay game.

I have no stake in the success or failure of this game at all, it's just on my backlog to eventually play. I'll judge it by what's there when I do. Meanwhile /v/ will spend 3 months bitching because they dumped $100 into every kickstarter project they saw and are upset that they didn't get their wiiu port
>>
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>>333106462
>>
I had to take off my headphones multiple times just because how droning and annoying the ambiance can get. This happen to anyone else?
>>
>>333106628
>Kickstarter promise a lot of shit
>Met huge goals that promise content
>game didn't give them
They have every right to be pissed.
>>
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>>333106667
I kept trying to remember "turn down the volume to 1 before you get the fourth whatever" and then I never remembered
>>
>>333106389

Nothing. Oceanhorn is better.

Oceanhorn is literally LttP with the Father as Zelda and Oceanhorn as Ganon.

Hyper Light Drifter is LttP if tools, alternate weapons, combat depth, good level design, good exploration, good music, and decent story were replaced with the ability to dash.
>>
>>333106790
Even if they do it's still the most fucking annoying thing ever. Every time a kickstarter game comes out there are a hundred million God damn threads picking it apart, whining, bitching, moaning, it's just fucking annoying. I just want to talk about video games not the shitty politics of crowdfunding
>>
>less than 6 hours long
>the secret things to find don't unlock anything, no other endings, bosses, etc, just purely added for OCD things to find
I finished it and loved it, but there just wasn't enough content for how much hype there was
>>
>>333106581

>better than oceanhorn

You just listed all the reasons it's worse than oceanhorn.

Not that that's wrong. Oceanhorn may be a pretty average game, but it's better than HLD.
>>
>>333105912

There is no legal obligations.

It's why KS is stupid and the people that support it should probably NOT
>>
>>333105480
>this game's basically evangelion without the giant robot fights.

>its basically Eva without the Evas

so in other words, it has as much in common with Evangelion as Super Mario Sunshine or Civ V do?
>>
WHAT WAS THE STORY ABOUT?
>>
>>333107238
No, it has the Evas. They're just window dressing.
>>
>>>/vg/

now fuck off
>>
>>333104808
whats eva?
>>
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>>333104808

If you pledged you deserve this. Kickstarter is worse than early access. Paying for shit that doesnt exist yet lol dumb fucks.
>>
>>333107375

Drifter has deathitis and is looking for a cure to his disease

everything else is, I shit you not, left intentionally 2deep4u because they couldn't be fucked to write an unambiguous story
>>
>>333107107
I should actually just clarify, yeah you get costumes and shit for finding the extra triangles, but nothing actually worthwhile. Was really expecting a second ending sequence considering how much narrative they tried to shove in the game.
>>
>>333104808
was there any official reply about missing content?
>>
>>333107052

We can talk about the game then.

>Gameplay
Exploration is shit, level design is poor, combat is fluid but extremely lacking.

>Replayability
Fucking none. NG+ is the same thing with less health.

>Music
Completely unmemorable and bland - it fits the game fine, but it doesn't add anything.

>Story
It's a poor story. They pretend not using words means it's "show, don't tell", but then they have no actual plot progression until the very end of the game, just backstory that's told to you through pictures. The story itself is about the dev's heart disease.

>Graphics
Better than most pixelshit, but it's still pixelshit. 30fps also had no real reason to happen.

>Controls
Gamepad: Acceptable. There's NO reason not to allow it to be customize-able, and there's little reason not to let right stick be aim.
KBM: Shit. They fucked all established convention and made up their own random control scheme without letting you change it.

To be honest, it's slightly above average, a 6/10 game, but no better than that.
>>
>>333104808
Gameplay elements we are missing from the different trailers they released:

>The ability to pilot mechs
>The factories that were supposed to be in the other 3 areas, including a mass titan production line, a factory for producing piloted mechs, and a bio-lab that where they grew crossbreeds and studied the biological giants the titan robots were supposed to fight.
>The titans, there were supposed to be more than ten of them, you were supposed to be able to find parts of different titans all over the place and even potentially use parts.
>Two bosses, one was supposed to be a beast master that would send animals after you, and the other was some kind of berserker with a giant axe and fire mane.
>A giant malfunctioning robot boss that you had to trick into destroying the room so it would destroy itself.
>Laser pillar enemies that were invincible but their 'targeting laser' was visible and you could dash through their field of vision, but they usually were placed in groups along a corridor.
>Some kind of powerplant that used geothermal energy, but the circuits to power the rest of the world were physically disconnected... until you came along
>Being able to summon swarms of robots to help you fight.
>A Cthulhu based biological weapon you had to fight.

The dev basically tried to make a game demo video with lots of awesome ideas he obviously took from other games and anime, tried to force his heart disease as a subplot for said game, and got the gamer equivalent of those rich bastards that pay a million dollars for a vertical line on a canvas to applaud and say it was a masterpiece.

Game as it was kickstartered would have been great, but this isn't even a game, and the fact that he tries to hide his shortcomings by claiming that SNES games didn't have text or deep story is just annoying as hell.
>>
>>333107238

Autism fight I know but it's more like Nausicaa than anything if you're talking about how giant monsters came out of nowhere, randomly died, and there seems to be one still sort of alive that's found deep under the earth.
>>
>>333107521

>game has been out for half a week
>hurr take it to /vg/

newfag
>>
>>333107725
>There's NO reason not to allow it to be customize-able, and there's little reason not to let right stick be aim
>this guy again
>>
>>333106462
what was in the game to offend is israeli sensibilities?
>>
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>>333107375
The story, map, and characters were made to be intentionally ambiguous to make them seem deeper and more detailed than they actually are.
>>
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>>333107710

Yes.

From the Kickstarter: https://www.kickstarter.com/projects/1661802484/hyper-light-drifter/posts/1534048

>"I've had a few questions about content and stretch goals."

>"First: I feel we have done our very best to fulfill as much as we could humanly produce during the cycle. We got the challenge mode in, all of the levels we really wanted, a massive amount of music and sound and art, hired the people we needed. We even added a bonus soccer mini game! We made a huge game with a very small core team. We worked our bodies and souls and hearts out. We're satisfied with the end result, even if it is imperfect."

>"Second: Things change during productions. Ideas that seemed great at the time two and half years ago, become moot. Enemy designs changed, bosses changed, level layouts changed massively as we learned, grew as a team, skills become honed and everything is the better for it. We improved on every aspect each week. So, things like the shield, the crummy old UI, some bosses we ended up disliking (or morphed into something much better) changed over the course of two years. Again, this is part of the creative, iterative process, (especially when it's years of production) where we figure out what works and what doesn't; what we really like; what really fits with our game world."

So basically
>We're happy with it
>Even if it's not what we promised you
>So long, and thanks for all the shekels
>>
>>333105836
Yo, /vg/ here.

We found that you can splice different outfits in order to combine bonuses. For example, having the cloak equipped from one set while using the sword from another set will give you the bonuses of both sets. You only need one piece of the set to be equipped at any given time in order to gain its benefits.

No sets have any penalties that we are aware of.

>>333106305
Check out the general for a list of the bonuses, m8. Game isn't going to tell you jack shit.
>>
>>333107756
>claiming that SNES games didn't have text or deep story is just annoying as hell.

Did this actually happen? How did no one call him on that with fucking Chrono Trigger?
>>
>>333108183
>massive game

>3 hours of content

fucking lol
>>
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>>333108183
>We even added a bonus soccer mini game!
>>
>>333108183
Wow, that's fucking amazing. Backers got shafted and they are not even trying to make a good excuse
>>
>>333108460
>there's no reward for completing it either, it's just for fun! :^)
>>
>>333107825

Probably not whatever guy you're thinking of, I haven't mentioned controls in all of my posts.

Gamepad is generally fine for everything.

Stick should be allowed to be shooting, but there's some "okay" arguments against it. I don't really care about this though.

There's literally no way anyone can justify not being allowed to customize the controls though. Again, literally zero reason not to allow a trigger button to be slash, or to allow a bumper button to be dash.

KBM is absolutely shit, and even if the game's designed around the Gamepad, they made some really fucking stupid design choices involving the mouse + dash direction that eschews everything anyone's ever become accustomed to in all other action games.
>>
Honestly the thing that annoys me is that there's little to no incentive to do all this extra exploration. Sure you can get new guns from the 8-module doors and the areas themselves are challenging, but finding all hidden pillars only gets you an outfit? Collecting keys barely gives you anything aside from unlocking the arena, which itself doesn't even reward you greatly for passing all the sections.
I had assumed that the pillars would have unlocked some really cool extra area but that must have been more content they dropped.
>>
>>333107783

>it's more like Nausicaa

You're absolutely right, I just couldn't think of the name of the anime when I put in the post.
>>
>>333106538
Thing is you can get all of that from just watching videos of it on Youtube and downloading high rez screenshots. There are only a handful of visually 'cool' parts in the game, most of it is just repeat of the same hallways in different configurations.

There is a lab part that has a bunch of dead bodies floating in the water, then when you take an elevator up to the top of the lake you can see those same bodies.

The titans look cool.

The bosses look pretty cool.

The cannibal frog section is interesting.

But those are a few screenshots in an entire game of bumping against walls and trying to dash across gaps, when the entire thing is usually a red herring and you needed to get there from another screen.
>>
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Thinking about refunding Hyper Light Drifter and just going back to Rabi-Ribi.
>>
>>333104808
anyone get x360ce to work on the GOG version? It just doesn't work for me.
>>
>>333108603

Silly anon, getting all the keys gives you the challenge mode.

Don't worry about the Boss Rush, Speed Running, Leveling up, or co-op for this mode, you don't need it. I know it was promised, but it's better for you this way.

Just enjoy it like a good little goy.
>>
>>333108221
I thought that the NG+ set decreased your max health?
>>333108301
He said it in an interview. You can check the wiki, the kickstarter, or anything else with him in it and it will mention how he lovingly attempted to capture the 'textless' style and theme of the old SNES games that he played as a young man.
>>
Wasn't there some kind of backer-only gameplay change? Like the character had a different moveset and a dog head, what's with that?
>>
>>333109106
Ah yes, that's right. I didn't think of that because I had thought of it as just an entirely different game mode. My mistake.

Well, amend my statement then to say that "none of the NORMAL outfits have any penalties that we are aware of."

Thanks m8.
>>
>>333109106
He could probably afford one game for the snes and it happened to be another world
>>
>>333109114

Anibus Drifter.

>3 Health
>Can link 3 dashes together without Chain Dash upgrade before endlag
>Sword swings have more reach but are narrower

That's it.
>>
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>>333109114
Here's a brief gameplay webm.
>>
>>333109336

>dev only played another world

THIS EXPLAINS FUCKING EVERYTHING
>>
>>333109381
Huh
How use?

>>333109481
Yeah that's the one
>>
>>333109597

>how use

The fuck are you saying?

If you mean "How do I play as her" you have to have the code from being a kickstarter backer and then beat the game normally to unlock her.

Otherwise, you have to wait either:
>For 6 months when she becomes DLC
>For someone to crack it (anti-pirate measure is making it difficult, will probably happen tuesday or wednesday)
>>
>>333109381
>Can link 3 dashes together without Chain Dash upgrade before endlag
can't normal drifter do that too?
>>
On the one hand, I'm enjoying the game, and glad I backed it. But I did feel like the game was supposed to be more than it was.
>>
>>333109870

Not the way she can.

I wish I had a webm of it.
>>
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>isometric game with realtime combat

WIPE THIS MEME OFF THE FACE OF THE EARTH
>>
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>>333104808
>>333109978

I GOT A GOOD DRINKING GAME IF YOU WANT TO GET ALCOHOL POISONING

Watch the original trailer: https://www.youtube.com/watch?v=VslU2On9kkU

Every time you see something in the trailer that's not in the game, take a drink.
>>
Where is my wii u version
It's the only reason I donated in the first place
REEEEEEE
>>
has it occurred to anyone that the devs actually did put in everything they were promising but just

hid it?
>>
>>333111134
>take a drink

anon
>>
>>333111134

>drink whenever something in the trailer's not in the game

jesus anon, even russia doesn't have enough vodka for that
>>
>>333111191

Yes.

Then they posted this: https://www.kickstarter.com/projects/1661802484/hyper-light-drifter/posts/1534048

And now we know that all the backers got screwed hard

kek
>>
>>333111191
no because the game is completely uncompressed
>>
>>333110995
We need more of this you dumb faggot.
>>
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>>333110995

>Link's Awakening
>Meme
>>
Remember kids. 3000 dollar game machines for this. 3 fucking 000 dollars.
>>
>>333112567

>3000 dollar game machines for this

I actually have no idea what you just said.

If you mean pc, then it's playable on a low-end pc with a working graphics card (just use windowed mode).
>>
>>333107783
All things considered Eva was influenced by Nausicaa and early screens of this game had an enemy that was literally just Sachiel. Not sure if it's still in as I haven't played past the first half hour.
>>
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>>333110995
>Ys
>Meme
>>
SJW game
don't buy
>>
>literally no issues with any cut content or shit
>but can't stand 30fps
>>
>>333113367
>>333112314
Do you know what isometric means?
>>
>>333112767
He's implying that people buy high end PCs to play pixel games, you dense retard
>>
So it's actually shit?

Damn...
>>
>>333110995
Divine Divinity was fine.

>>333114605
Hyper Light Drifter isn't isometric.
>>
>>333114883
I just beat it about half an hour ago. I dunno man, I really enjoyed myself. I think I'll start up NG+ tomorrow.
>>
>>333114883
It's mediocre, not shit. Functional and the aesthetic is novel, if nothing else.

Not worth $20 considering the length, though.
>>
>>333115327
>western numale pixelshit is new
>>
Anybody else having crashing issues?


I havent been able to make any progress after the north boss because it keeps crashing
>>
just play westerado
>>
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KEK
>>
>>333115473
Hyper-saturation and visual noise out the asshole is, for an indie action game.
>>
>>333107238
>implying evas = robots
>>
>>333115579
>John Walker
Stopped reading there.
>>
>>333115579
>bullet hell

wew LAD
>>
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>>333105265
It's not Fez 2
Fez had all the collectables at least unlocking a full ending. This doesn't even have that.
>>
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>people actually thought this would be good

It looked like garbage from day one. It advertised itself as a callback to Sega Megadrive games and yet it retains that generic over-saturated indie pixel art that resembles NO era in video games except this modern, uninspired era of pretentious, ambiguous but ultimately meaningless nonsense.
>>
>>333116075
To be fair, the game it was reminding me most of was Beyond Oasis from the megadrive/genesis. The combat feels somewhat similar, along with the ambience and some of the level design.
>>
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>>333116075
>heard /v/ talking about Hyper Light Drifter
>holy fuck that name sounds hype as fuck
>holy shit this MC looks hype as fuck, this HAS to be a hype ass 2d sidescroller fast paced action game
>watch the first commercial
>it's top bottom walking around looking at stuff
I wasn't on board with this thing since day 1.
Granted now that I've played it it's much more action oriented than I thought it'd be but it's gameplay is so fucking simplistic and surprise surprise you spend a majority of the game walking and looking at stuff.
>>
people keep falling for kickstarter scams 5 years later

why?
>>
>>333108301
It was even mentioned in game informer. It's obviously just a way to cover up laziness
>>
>>333117210
This one is a few years old, the bubble has burst.
>>
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>>333115579

game's beatable with literally no upgrades in less than 7 hours - pic related

john walker is the fucking plebiest shit on the planet

fuck, if it's so goddamn tough, you can go to the other lands and collect credits to upgrade yourself and then take on the boss later

ALSO he went to Harvey Birdman first, not Pepe.
>>
>Stretch Goals

>I've had a few questions about content and stretch goals.

>First: I feel we have done our very best to fulfill as much as we could humanly produce during the cycle. We got the challenge mode in, all of the levels we really wanted, a massive amount of music and sound and art, hired the people we needed. We even added a bonus soccer mini game! We made a huge game with a very small core team. We worked our bodies and souls and hearts out. We're satisfied with the end result, even if it is imperfect.
>>
>>333118613
>Second: Things change during productions. Ideas that seemed great at the time two and half years ago, become moot. Enemy designs changed, bosses changed, level layouts changed massively as we learned, grew as a team, skills become honed and everything is the better for it. We improved on every aspect each week. So, things like the shield, the crummy old UI, some bosses we ended up disliking (or morphed into something much better) changed over the course of two years. Again, this is part of the creative, iterative process, (especially when it's years of production) where we figure out what works and what doesn't; what we really like; what really fits with our game world.

>Third: some of these goals are still in the works, such as the art book with featured artists, the b-sides album (Disasterpeace is just finishing his pass on the actual OST to be released SOON).

>We did miss some things, for different reasons:

> Coop: we made a hard decision very late in production that it was just too unstable to ship with this feature. We plan to tackle this soon, and if we do end up with a great version of it, will release it down the line as a free patch for everyone. It requires a fair amount of play testing and bug fixing that just wasn't possible within our timeline.
> Online Challenge mode: this is nightmare feature to implement. We decided to avoid delaying the game any further and drop any network integration. We feel it was the best call, as we have seen other games get delayed by months for a feature that is not vital to the core experience.
>>
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>>333118613

>we got the challenge mode in

>Details on the Challenge Mode
>This mode will have several mix-up mini quests for you to test your skills at; you'll have wave-based challenges where you fight off increasingly difficult hordes to see how long you can survive as you level up, boss rush runs, speed runs and other odd modes that wouldn't typically fit in the main game. All will have a scoring mechanism that unlocks achievements, plus we are working on local co-op for this mode.

I'm not even angry about it - I'm straight up impressed how he can say it with a straight face.
>>
>>333108098
Not enough land to conquer controlled by poorly armed cavemen hiding in schools.
>>
>>333115579
kek, indiebabbies expected a walking simulator and got an actual game
>>
>>333105480
>giant robot fights
What giant robots? :^)
>>
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So, what is this? It looks like your normal everyday indie garbage. What makes this so special?
>>
>>333115579
>gigantic faggot who somehow likes Gone Home but hates Mist and is terrible at video games in general doesn't like Hyper Cut Content Drifter

what a surprise
>>
>>333119519
I dunno. I never heard of it until they did some crossover special with the Shantae kickstarter that was running at the same time. Never really paid it any attention then, and after the kickstarter ended I never heard anything about it again until it just came out.

>tfw Shantae still isn't out
>>
So ignoring kickstarter promises not fulfilled and the integrity of whoever's developing the game and any dumb internet drama/controversy that no one gives a shit about, and purely looking at the game itself, is it fun? is it worth its price on Steam? I just saw this game and it looked interesting.
>>
>>333119698
>and it looked interesting.

You actually like the ugly artstyle?
>>
This shit isn't even worth pirating. Save your bandwidth
>>
>>333119698
Yes it's fun
Yes I think it's worth the money because for fuck's sake 18 bucks really isn't that much money
It has some flaws, kinda buggy in places, and the music will randomly get unnecessarily loud when you see big impressive-looking vistas so I'd avoid headphones, but it's pretty damn fun to play
>>
I beat it in about 11 hours and didn't 100 percent it. I had a lot of fun. Bought it on a whim, played it all last night and some of today. 8/10. Solid little game.
>>
>>333119818
I don't think it's ugly, but beauty is subjective, and yes I like it.
>>
>>333119990
>for fuck's sake 18 bucks really isn't that much money

Oh shit, someone told me it was like $30. I'll probably get it sometime before the current sale ends then.
>>
>>333119698
You spend most of the game mashing attack and win by dashing all over the place. When you die you basically go back a couple feet and try again. Also it can become irritating as fuck if you don't like hugging walls constantly to find hidden paths where 90% of the upgrade points lie. And you DO want those upgrade points.
I found it boring as fuck and definitely not difficult, no idea where this meme is coming from. You just die a lot, but spawn back maybe a screen away.
>>
>>333105265
But anon, Fez 2 was cancelled due to misogynistic harassment.
>>
>>333119698
>is it worth its price on Steam?
>is it worth its price on Steam?

Answer to this question - NO.
>>
>>333120160
>>333119990
>>333119698

No, it's not worth $18.

I'd pay maybe $10.

But it's hardly worth playing to be honest.
>>
>>333120019
Are you glad that supported kikes who were more than happy to run away with money without making any of the stretch goals?

Glad you enjoyed yet another indie game that borrows and outright copies shit from previous series and franchises though.
>>
>>333104808
I hate this fucking game and I'm ashamed to have backed it.

The only good parts of the game are the visuals and the audio, but god damn the actual gameplay suffers so bad.

You feel stiff as fuck. Like, swordplay, gunplay, dashing around and just moving in general feels like you're so fucking stiff the entire time. You can't seem to cancel out of animations and everything feels so sluggish when youre trying to fight.

Encounters feel poorly designed, just slap tons of enemies in an area and maybe annoy the player with some gimmick bullshit floor moving patterns. Most of the time it just feels like a constant battle to get into a position to get one hit in so I don't get gang banged by a billion enemies.

Getting hit leads to some fucking utter horseshit chainstuns and instadeaths where an enemy will hit you, knock you down and then everyone just gang bangs your ass before you can do anything about it. The same thing tends to happen if you have to heal in combat because it takes so long to do that and often times you're just gonna get fucked again trying to recover because you'll get the chain stun shit again.

The pistol is trash. Nuclear throne's aiming did a much better job. Why the fuck cant the right thumb stick be used to aim instead? That would have made using the gun more enjoyable.

Drifting/dashing feels awkward. There's some weird weight to it and you can't dash through enemies or attacks, so it takes some getting used to with that. Chain dash feels awkward, like a series of short teleport steps instead of a continual movement. The reflective dash doesn't seem to work half the time either.

Some enemies are designed well, others not so much. One of the most annoying are the large plants that attack way too fucking often and can hurl themselves halfway across the screen in a single bound. They have a huge health pool and can knock you down leading to stupid chain shitting.

(cont)
>>
>>333120960
git gud
>>
>>333109481
gee willy, 2 robots?
>>
>>333120960
>are the visuals

They look like generic indie garbage. It's an eyesore to look at. The fact that the game touted itself as a callback to the 16-bit era only rubs salt into the wounds.
>>
>>333120960

I agree with you that the gameplay is poor - especially in regards to how bad endlag is on EVERYTHING, I disagree that the audio is good (it's average at best), but you really do sound like you just need to play better.
>>
>>333120960
(cont)

Exploration feels like a fucking chore. Most of the time its just "rub your face against the wall to find the secret passageway!" with no real indication that something is there. It gets old real quick.

Exploration also suffers because of non-indicated invisible platforms. The game makes sure that a lot of areas look like there will be some kind of hidden platform you can dash to in the air, so you wind up taking hits just because you want to look around. In town you can hit RB to throw some kind of rock or hotdog or whatever the fuck thats supposed to be, but for some reason where that'd be useful you're not allowed to do it so instead you have to hurl yourself off the edge.

The "story" fucking sucks. The trailers hyped you up to fighting these massive robots just for them to get killed right in the opening, so you wind up wandering aimlessly in a world where evertyhing is pretty much OK for the moment with no clear goal. There's no urgency to get anything done. Then you start finding things and get treated to unexplained recycled shit from the intro. This all leads up to an underwhelming ending.

The game feels like a fucking rushjob and it's a shame that I sank five hundred dollary doos backing this piece of shit, esp. with the cut content.

>>333121165
Heart machine should have done that and made a better game.
>>
>>333121320
The lag on shit just ruins it for me. I fucking hate it so much, the demo didn't feel like this at all. Speaking of which, where the fuck is the powered up weapon gimmick that was in the demo? I got the bird and the frog bosses down already and i'm halfway through crystal and still haven't seen that shit.
>>
>>333121207
>They look like generic indie garbage.
thats like, your opinion, man. Personally the visuals remind me of abstract 70's scifi, but with some anime influence.
>>
>>333121459

>Non-indicated invisible platforms

On the one hand, if you're near an invisible platform, your robot beeps and has a question mark above it's head, and you can hold Y to see all the platforms. So you really, really do need to get good at learning the game.

On the other hand, you're right, it's still shit design, since you basically have to hug every single fucking LEDGE in the game to find all the invisible platforms (the robot only beeps when you're really close), so it's still just wall hugging.

Heart machine found a way to include wall hugging even when there's no walls, so I suppose they should be commended for that at least.
>>
>>333108183
>We're satisfied with the end result, even if it is imperfect.
They act like that's what people care about. "I paid into the kickstarter hoping to fund this cool area, and I was upset that the devs didn't get to finish it, but now I know that they don't want to do it and I feel better."
>>
>>333121617

>powered up weapon

They took it out.

Along with the shield mechanic. (They could have easily made the sword charge the shield when you hit enemies)

They also ADDED lag to a lot of shit. That dash in the first trailer? ZERO FUCKING ENDLAG.
>>
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>>333110995
>isometric
>>
>>333122002
God damnit. I don't have anything to look forward to in this game do I? Just "gitgud" memes and then drifter just dying for no fucking reason at all
>>
>>333122002
the shield was integrated into the dash upgrade, and they made you able to deflect bullets with a sword upgrade
>>
>>333122168
That's not true. You can also look forward to the non-ending of the game and the constant crashes and black screens.

>>333122173

>shield was integrated into the dash mechanic

NOPE.

Shield originally deflected ALL damage, melee, projectile, or other.

Currently, the dash upgrade (which is fucking buggy) only reflects projectiles, along with the sword.
>>
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>>333121459
>500 cellulose currency carpets
>for one game
>>
So now after the dust has settled. /v/ was once again right about a game. Hyper Light Drifter is the SJW indie pixel pile of shit game pandering to furrys that we all expected. Its just a huge EVA ripoff.

I just want to thank my homies from the last days who united with me and backed up against the SJW shill propaganda.

keep up the good fight and take care of yourself. The indie developer warchest is huge granted by jewmoney from kikestarter so the Shills are everywhere and everyone. Dont trust anyone even yourself.
>>
>>333121459
>that I sank five hundred dollary doos backing this piece of shit
what is wrong with you
>>
>>333110995
> isometric

protip: don't use technical terms you think you know the meaning of but can't actually explain why the name means what you think it does.
>>
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Alright. I just started playing this game and I'm about 30 minutes in and I've already encountered a ball busting puzzle. How in the fuck do are you intended to beat this shit? I use two heals to even make it to the platform and every time I fuck up and fall in the water on the way back but it doesn't seem feasible regardless because I only have one heal for the entire trek back. Also for whatever reason I can't take screenshots so I had to find a streamer who was at the same area
>>
>>333122706
>>333122902
The game looked amazing and came during a really bad part in my life, so I clung to it in hopes that it would be amazing and wanted to fund it. I had so much fucking faith in Heart Machine to make a good game, and I just kinda said fuck it and threw a big number at it hoping it'd help.
>>
>>333123094
>do are you
shit whoops
>>
>>333123094
Gotta chain dash that, but even then the controls are so shitty that youre going to fuck up several times. If you get low don't bother using a medkit, just suicide and try again. Thank god that thing a little up and right from there counts as a checkpoint.
>>
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>all these kuckstarter donators trying to keep people from enjoying the game

Like everything else that comes out, I barely looked at any trailers and waited until the reviews started before making a decision. Nobody gives a fuck about your wasted money.
>>
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>>333123437
>tfw kickstarted at the lowest game tier, and just left it alone till it was finished
>tfw fairly happy with the game, even if i'm a bit disappointed that trailer stuff wasnt included

maybe im just easy to please.

also how the fuck do you open this door
>>
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>>333122113
>>333122902
No, it actually is isometric. In a 3D environment, parallel lines should converge to a single vanishing point, but in a pseudo-3D one like this, they remain parallel forever. That's the definition of isometric projection vs perspective projection. It doesn't have to be a grid viewed from a diagonal to be isometric. The grid can also be head-on like this game.
>>
>>333123185

> hipster depindie pixelshit
> good looking

yeah it must have been a bad part of your life
>>
>>333123887
nvm found it
>>
>>333123887

You don't, you go around.

Yes, it's fucking bullshit.

Like a lot of the game.
>>
>>333123923
keep digging the hole deeper, retard.
there are tons of different non-perspective projections, and while isometric is one of them, it's not the one that HLD uses.

come back when you figure out why you're wrong and willing to apologize for your brazen ignorance.
>>
>>333124129
I found it.

I never thought that id find a game that rewarded my Doom and DN3D wall humping skills!
>>
>>333123437

>implying I gave any money to heart malfunction

Honestly, it was hardly worth pirating.>>333123094
>>
>>333124225
>pirating

you're right that it's prolly not worth the download but here it is if you want it

http://uloz.to/xUQRfPBz/hyperlightdrifter-winnodrm-4-1-2016-cutcontentrestorationpatch-7z
>>
>>333123923
> hurr de hurr, it's isometric

faggot confirmed for having zero understanding of CAD, drafting, etc.
>>
>>333124225
you need a certain upgrade to get through that. It took me like 10 seconds to figure that out nigger
>>
>>333121459
On that note, you should share all the kickstarter crap posted on their kickstarter to feel good. Also, im really curious what they were posting during those 3 years
>>
>>333125171

https://www.kickstarter.com/projects/1661802484/hyper-light-drifter

Honestly, I don't think much of it, or even any of it, is backer only.

At least they did that right.
>>
>>333121459
>and it's a shame that I sank five hundred dollary doos backing this piece of shit

HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA
>>
holy wow that Western boss
>>
>>333106538
You'll like it, based off what you said. Combat is good. Better than LTTP even.
>>
>>333118105

I did the bird before the frog and did ok. No upgrades for the first one, too.
>>
holy SHIT fuck the PC-dashing controls.

I'm in the Crystal-Spike Challenge dungeon in the Western area (past the 8-part door) and its fucking terrible.

If anyone wants a script for the 800-dash unlock in the Dashing Practice room just ask - and avoid getting carpel tunnel
>>
>>333126242
I did Western first.

How is he vs the other bosses? Western was okay imo - you just attack 2-3x after his 2-sword combo (which becomes a 3-sword combo when hes sub 50% hp) and then just shoot at him when he stands still.

Also make him destroy his own crystals.
>>
>game thanks Zoe Quinn and Anita in the credits
You have 10 seconds to explain why you're still supporting this SJW garbage
>>
>>333124192
>wall humping skills!
As much as I enjoy parts of the game - i fucking HATE this.

I prefer secret areas that are found via inspection - and NOT wall-humping 24/7
>>
>>333126937
Western is probably the hardest boss next to bullet hell in the south.
>>
>>333127035

Because I literally don't give a shit about that drama
>>
>>333126937
Id say hes the hardest so far for me- the North boss was tough but mostly a twitch dodge on his magic attacks, and the gun was very useful on him. Eastern Boss was a Joke.

havent gone south yet. West though, he's fast, up close, and hits hard.
>>
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>>333126824
This place is hell
>>
>>333127640
just chain dash nigga
>>
>>333127829
>chain dash on PC
I've been practicing forever - and I know that the first 3 dashes are slow and after that its the same timing.

But still cant do it.
>>
>>333104808
>start game
>30 fps instantly noticable and annoying. Why would you constrain a game's framerate when teh game requires no power to run?
>get gun
>aiming is done with the left stick, as is walking
>can't rebind

deleted. thank god i found out about 30 fps and didn't buy. video games that do two things fundamentally wrong within three minutes of play are fucking wretched.
>>
>>333127901
then just practice some more senpai.
>>
>>333127901
hint- the way to get a nice start is dash, and right before the dash finishes, dash again, and then again and it should put you in a dashing rythm

its best to practice the timing for the start in the dash room
>>
>>333107710
>>333108183
For someone that did not back the kickstarter and did not follow the development at all, but KNEW about it back when the kickstarter was life, but just the basics.... Realistically, how upset should I be about "cut content"? I know, cutting any content is shitty, but, I also understand projects evolving and changing?

Is there honestly anything in there that was cut that seems like it was just lazy?
>>
I honestly didn't believe this game was ever coming out. It did, and I got it, and got assmad at the chicken-warlock boss in the North.

I think the music should be better. The indie retro pixel wave we're getting has high standards for music and HLD doesn't meet it. The creeping ominous droning is appropriate for exploring, but when I start laying on the buttfuck I need something better.

The controls feel good with a x360 controller. It feels snappy enough that I feel like I have some agency in fights.

The story makes jack all sense. The fucking slideshow conversations is a cool idea, I guess, but I'm honestly head-canon'ing that the Drifter's blood-cough disease has made the language center in his brain fuck off and now he just sock-puppets things in his head.

The game is decently difficult where if you are getting killed all the time, by the time you learn how to not get killed, you feel like a badass.
>>
>>333127160

bullet hell guy in the south is easy when you realize all you need to do is dash up to him while he's summoning the little things and use a charge slash to kill all of them in one shot

then all he does is fly around and occasionally do a dash attack which is very easy to dodge
>>
>>333107756
All this and faggots will still become apologists for it.
>>
>>333128548
cut content should only bother you as much as you care. I only paid the base backer tier, so i get the game and the PDF, and thats it. I'm kind of upset, but I still like the game because it's fun, so whatever. this IS the kind of thing that happens in game development. the difference is that Kickstarter development usually being an open book, means that you get to see all the nifty stuff that got left oyu, that with a big dev like say, Capcom, you wouldnt see until years later when someone hacks the game, or some obscure beta comes out
>>
>>333128837
Fair enough, thank you for your response. I've just heard that they seemed like they cut Bosses (even bosses that people paid money into their kickstarter?? is this true?) that were supposed to be in for no reason or enemies or whatever and, being that I didn't follow the development, I don't feel any loss of this. I've got my moneys worth out of the game for sure and, while it isn't a perfect game, it has been fun and addicting and an interesting take on the medium. It's given me some feels and flashbacks to Journey and Neon Genesis Evangelion.
>>
>>333108165
funny, I saw it a bit straightforward

>4 advanced furry races united to open some sort of gate, the jackal and his diamond thing.
>This leads to catastrophe and unleashing of their giant titan robots
>world deals with titan robots and catastrophe
>time goes by, life goes on
>Jackal is still stuck and wants to get back into his realm
>He guides drifters to complete this task
>You are the drifter that succeeds.
>Jackal rewards you with nothing, because he doesn't care, he's home now.
>>
Maybe if all the areas didn't play exactly the same I wouldn't be disappointed. Once you play one, you know exactly what to expect for the others.
>>
>>333129182
>flashbacks to journey

go fuck yourself dude. journey runs at 60 fps.
>>
>>333126824
>>333127640
I just beat this part, wasn't that bad. The fire and invisible platforms in the East are far worse, at least you can heal most of the time in the spikes.

The room full of enemies afterwards was a dick move, but you just have to dash right back to the safe spot before it and let them all kill themselves.
>>
>>333117210
Because they just look at the Kickstarter games that managed to be okay and go "see this one might work".

Which is horrible when you think about it. Even if they're not the majority countless games and projects funded end with "and then the game never came out/was fucking terrible". But then people post like the three decent Kickstarter games of the year and everyone relaxes and goes "oh see it's fine Kickstarter games are super duper guys".

The entire Kickstarter system is a fucking joke. On paper there's nothing wrong with the idea that people can collectively give money to smaller projects that would otherwise go unfunded but that's not reality.

The reality is these people are so fucking terrible at running a business (and that's what any indie dev team is part of) that they can't find anyone to invest in their horrible ideas. Do investors of real games know what makes a game good or bad? Fuck no but at least these early small teams managed to convince people to give funding. With Kickstarter you don't have to show anything other than "hey look at this cool thing" and people will flock to it because they're not shelling out $500k to make a profit they're giving out $20 for a game they want.

So you end up with people who either A) would never have been able to convince anyone to fund their game or B) Have never touched money of that degree before in their lives and since it's crowdfunded with nobody to handle the money they can't allocate funds correctly and just fucking waste it (grant you that's more incompetence than anything but that's not an excuse).

Kickstarter is built on handing money to the "idea guy". Oh sure maybe he'll end up shooting past your hopes but most of the time you're waiting months on the edge of your seat wondering if he's ran off with it or the game will be shit or what and that's why I would never trust any Kickstarter campaign no matter how much I'd trust the dev in question.
>>
>>333129182
well the kickstarter pitch shows a bunch of ideas, it shows a couple of bosses and mechanics that did not make it into the final game for one reason or another. obviously, people paid because they wanted to see those. so its legit to be upset that stretch goals that people paid extra to see reached- were left out, but at the same time, nothing wrong with not caring and liking the game regardless. i dont know why people keep expecting the fucking Sistine chapel out of kickstarter. Kickstarter is usually- literally just a randome dude or dudes, who decide they want to make a videogame and make a living out of it. so they factor in costs for the work, such as how much people get paid, (since its usually all freelance artists that contribute and want to get paid) and all that stuff. Contrary to what it seems, it is not "an investment" like the image of a board of directors sitting at a table. it's a donation like Patreon, only it's a one time sum you are giving towards a guy's project, instead of Capcom giving a budget to say, Clover, for Viewtiful Joe.

in many cases, people should be happy it came out at all. there's plenty of kickstarters that started out with loads of promise but then are either vaporware, or the devs cut and run with the money.

Like the 90's Arcade Racer.

https://www.kickstarter.com/projects/896834116/the-90s-arcade-racer

or that Yogscast game.
>>
>>333129918
>in many cases, people should be happy it came out at all.
It coming out means it's subject to regular criticism of the design process, the advertisement involved and the final game. This is a warranted discussion, that's being handled reasonably and honestly should be something people could take for granted.

It not coming out means the devs should be fucking crucified.
>>
>>333129918
>or that Yogscast game.

I like how they've ran off with all that money and that's basically it.

They got all that money and most people end up never being heard from again when they steal like that. But nobody gave a remote fuck.
>>
>>333104808
it's referred to as NGE, not EVA you stupid fucking faggot
>>
>>333128837
>this IS the kind of thing that happens in game development

Capcom doesn't promise me jack shit if I buy their games.

There's a very minor difference (being told you're going to get something) between shit getting cut and shit you were promised getting cut.
>>
>>333129918
I mean, I'm happy with HLD, but I did not back it so I honestly don't even know what stretch goals weren't included. It is shitty that they missed some though, even if I have no idea what they were.
>>
how many times will kickstarter games need to be a massive disappointment for people to wake the fuck up
it's honestly surprising that funded games even make it to a full release anymore much less actually include their stretch goals if they got any
>>
>>333130163
well noone saying it isnt a warranted discussion, but fact is there's certain expectations to be had in check. And if you overly hyped yourself for a kickstarted indie game and got burned, you really only have yourself to blame.

>>333130309
well thats the difference. kickstarter has to sell you it's pitch. Capcom just does that selling internally and eventually puts something out and hopes it is well received. but that doesnt change how game development works, and that doesnt change the fact that something that was in early development might not make it into the final game
>>
Okay I'm loosing my mind. There is one frag left in east I need, it's below the part of the map with the two stairs leading down. I've been there before, but I cannot find it again.
>>
I played it and had fun, but I was really upset to see all of the features that they promised but didn't add.

This game could have been so much more, so much wasted potential.
>>
Pixel graphics unoriginal derivative garbage for hyperhipsters and cucklords.

If you like this trash, go into your kitchen, get a butter knife, and slit your wrists because the world will be better without you.
>>
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>>333131869
>buzzword buzzword buzzword edge edge edge
>>
>>333131869

don't do this it makes mustard gas
>>
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>>333132141
what the fuck
is this what marketing has come to
>>
Pretty good, could be better. 3/5
>>
>>333132441

thats not a girl
>>
>>333104808

Just beat this game, shit was fucking cash. 9/10

I only got two of the corners in the south region and didn't get any corners in any of the other regions. Also never figured out what the server-like monoliths were for. How much did I miss?
>>
>>333133251
8 shards to open a door for a cape/sword/drone set, except East which is a bouncing shotgun
>>
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>>333133459

wow it's fucking nothing

also what was with the areas that needed a key, what in the fuck
>>
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>>333130728
Be more specific?
>>
>>333133251

>missed corners

Missed out on some random weapons, gear, and challenging rooms but nothing too fantastically different except for maybe the skylab.

>never figured out the server monoliths

You get a brown coat for getting all of them. Figuring them out I think involves some complicated cryptology that isn't worth doing and has already been done -- just some vague messages that are supposed to explain the story but don't really.
>>
>>333133539
each area has four keys
so sixteen total
keys usually open doors for shards
example in East, the upper part of the 3 lock door has a hidden door with a seven(?) key lock
>>
>>333132141
Sauce?
>>
>>333133724

where in the FUCK were those keys? I thought I was pretty thorough
>>
>>333132141
pfff
>>
>>333130728

I know exactly what you're talking about. Assuming you mean the one on the bottom left of the above-ground map.

It's cheap and hidden behind some wall in the northeast part of the room. If you're looking at a map online showing where it is in that specific area, it's wrong.
>>
>>333104808
>Compare the game to EVA here
>Compare the game to
>EVA
>EVA
>EVA

>Compare too

someone explain this shit to me right now before i slap someones mother
>>
>>333104808
>Never minding the fact that the game and all the stretch goals are two years late.
of the handful of kickstarter games that actually released did ANY of them come out on time?

Expeditions conquistador was the closest I think, it was supposed to come out in January 2013 and came out 4 months late in May.
>>
>>333133815
keys in the east?
one below the teleporter zone, you shoot a button off screen on the right
one in the 3 lock door room, I believe right next to the explosive containers
one way up in an elevator room next to the giant sword, I forget where it's hidden
one top of the map on the C looking block from map view
>>
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OP of the last /vg/ thread here, are we just going to constantly make threads in /v/ now? Nobody made another thread while I was asleep and it died.

>>333133724
>>333133815
I updated my maps a bit to be a little more correct on area placement, some minor adjustments were made, stuff like the key/3shard door in the West were corrected, etc etc

http://imgur.com/a/ybMHO

Will also be testing stuff I've heard about color sets tonight and posting comparison webms, like if the yellow set makes your run speed faster.
>>
>the world map isn't a titan's head
>>
>>333134280

this map makes me feel retarded for missing so much stuff
>>
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I enjoyed it for what it was, I kickstarted it ages ago though so the hole in my wallet isn't fresh enough for me to care.

I'm more amused at babbies like John Walker complaining about the bosses than the game itself.
>>
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>>333108183
Welcome to vidya in 2016. Quit now.
>>
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This game felt a lot like Dark Souls 1 sometimes, anyone else get that?

Wish the combat was a bit better, it feels good, but could feel a lot better
>>
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>>333118994
i found this fight actually gets easier the less hp the boss has
>>
>>333133786
arekusa mahone
>>
>>333134438
I'm also a backer and have legitimate grievances for this game that went unacknowledged by that fucking man child.
Where do they find those insufferable fuckers that can't do anything, and then hire them?
>>
>>333119698

yes, it's worth 17 bucks or whatever, it's a nice game

or you could pirate it like I did, but it's worth the money
>>
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>>333134362
I've put quite a bit of time into running into walls, also collaborating with others to find that damn central monolith in the East area.

>>333134438
Same, it was so long ago that I legitimately did not even remember the things they promised in order to get mad at them not being there. My only takeaway on beating it the first time was that it was a little shorter than I had hoped - was expecting/hoping for a full underground region after you beat the 4 cardinal directions.
>>
>>333134438
Once you have abilities the bosses become really easy though.
>>
Can you make a pic with all the cut content from the kickstarter teasers?
>>
>>333134628

Now I feel slightly less retarded
>>
>>333134603
See the problem with the devs promising things and then not delivering is there is literally no way for the people who they promised these things to to be able to get some form of redress for their grievances. Instead you will just get individuals like this who look at the situation from the cost benefit analysis of buying the game or not. They will not vote for your interests with their wallets and will even say the finished product is worth the money, rather than saying "the game didn't deliver on its promises, therefore no one should buy it."
>>
God I wish the devs had put more time into making the swords unique beyond just aesthetic appeal.
>>
>>333134060
its an anime people think this game is ripping, but they are too under age to know that its ripping Nausicaä
>>
>>333134280
How do you get to the triforce piece right to the right of the tp pad. Be as specific as possible, I've been looking for hours, I think I may be on the spectrum.
>>
>>333128837
yeah that's fair, but its just another reason why you shouldn't back kickstarter games and instead just wait for them to come out and buy them if they seem good

that way you'll never get burned (even if you still get disappointed)
>>
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>>333123094
tap left, dash 4 times, tap down, dash, tap right, dash 3 times, tap down, dash 2 times... see a pattern? don't hold the direction. Just tap it once, you'll continue dashing in that exact direction. if it's too much on controller just go to KB. And yes, you have to do it again on the return trip.
>>
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>>333134819

I had never heard of this game until Best Friends played it last year. Then I immediately forgot about it until two days ago and torrented it.

I had fun, I really liked the art. It was a nice game, probably my favorite new game since Witcher 3.
>>
>>333134861

this F.A.M.
>>
>>333134919
which zone?
>>
>>333134861
B-but Anno animated the dripping giant scene
+ muh pic related
>>
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were you a bad enough dude to do it without the exploit?

I wasn't
>>
>>333135049
Sorry, east. It's been a long night...
>>
You always, always have to think what you can do to get the person making a promise to you to deliver. You have to have some kind of recourse. For example, digital games. Say Sony or MS suddenly says "no more access to your digital shit, pleb, hope you liked them." What can YOU do? Virtually nothing. This is the type of deal you must not enter into. Say a KS guy says "we'll give you X Y and Z" but then gives you only X. What can YOU do? Virtually nothing. This is the type of deal you must not enter into.
>>
>>333135125
Alright
Go through the 3 lock door under the tele
Keep going until you're in the arena infront of the bosses door, kill everyone and a walkway on the side will open up
Go there and down the stairs
Up, left up right to the exit, don't go through
There's a hidden key door next to the frogmen at the exit
>>
I hadn't heard of this game until it showed up on Steam some days before release, bought it on launch.

Really disappointed that all of this content is probably not coming out, but frankly I'm enjoying the game so far. Heard it's short, though.
>>
>>333135264

I clocked 8 and a half hours, I would consider myself to be an averagely skilled gamer
>>
>>333135259
If you get through the keydoor
There's a hidden path on the left wall of the smasher's room up-top
Follow it around the the bottom of the area
Two switches to make a walkway, and the shard's right there
>>
>>333135264
same, i never backed it so i dont have an issue

>>333135090
have you ever watched nausicaa dude? its pretty uncanny
>>
>>333135174
Right, but consider this: you could bitch about it and call them a bunch of faggot cocksuckers who should get pummeled in prison.
>>
>>333135438
>B-but Anno animated the dripping giant scene

I'm talking about Nausicaa.
>>
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y'all are some butthurt niggers

if you give me an eight hour action game with a moderate challenge and good pixel art, I will enjoy it and that's that

quit getting mad at video games, quit throwing money at kickstarters
>>
>>333135463
That isn't going to make them do anything though
>>
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>>333134919
>>333135125
sorry, was away for a bit

>>333135259
>>333135343
This guy's got it though.

>>333135264
My first playthrough was probably 7 - 7.5 hours, not really looking through collecting stuff. Second playthrough has been over 27 hours thus far, looking for everything and testing stuff to make those maps. Kinda depends on how much you feel like exploring. If you were to use those maps and just blast your way through the game it's probably closer to like 4-5 hours.
>>
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>>333106568

They made a post on their kickstarter addressing these issues. While I'm personally of the opinion that the internet at large is full of whiny bitches that want to play armchair game designer (i.e. the Overwatch "Tracer Pose Debate") this one actually pisses me off since people shelled out hard cash to get a reward in the form of design. A good example of doing this well: Darkest Dungeon. They made badass characters and bosses collaborating with their backers to fit their vision of the game. Maybe what the backers had in mind in Heart Machine's case didn't fit their vision of what the game should be, but all it takes is some communication. To fully cut areas outright because they "don't fit" seems odd too... Sounds lazy actually. I can imagine the art style is hard to sustain, but c'mon. Just give people a couple of rooms on fire to fight through with a power up at the end and call it the Burning Cavern.
>>
The projectile reflecting ability makes the last boss pretty trivial.
>>
>>333135318
That's how I'd classify myself, two hours in right now. Fair enough.

>>333135438
Even though I didn't back it, I'm still a little upset after having looked through the content that was cut. Regardless, I am really thoroughly enjoying the content that did make it to the game.

Granted, I wouldn't pay for anything on Kickstarter, period. I'll gladly fund a finished product, but fuck that noise.

>>333135632
I feel like my first playthrough is just going to be getting to the end, but I am definitely interested in looking for all the extra shit.
>>
>>333135714

this is true, F.A.M.

I was worried I'd wasted my hard-earned gold thingies up until that point
>>
>>333135259
>>333135343
They're all dead. Where should it be?
http://steamcommunity.com/sharedfiles/filedetails/?id=659147778
>>
>>333135660
Some guy who claimed to either be a dev or know the devs posted >>137435128 in the now dead /vg/ thread, short version being that since they were all complete amateurs, they made a bunch of that shit, then playtested it and realized it was shit, so they cut TONS of shit-tier content in order to work on what was actually fun, leading to a lot of their dev time and money being wasted on not fun shit that didn't end up being a part of the game.
>>
>>333135838
too far up
the zone before you approach the door
small walkway on the left, maybe 2 [blocks] wide
>>
>>333104808
i got the game and i played for 15 min i COULDNT STAND how delayed the camera follow is .... holy shit it actually made me refund the game. if there wasnt the delay game would be fun as fuck
>>
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>>333135838
This is what the 3keydoor area looks like if that's what you were looking for.
>>
>>333135969
Cheers anon!
http://steamcommunity.com/sharedfiles/filedetails/?id=659148904

What I failed to realize is that the fight was a trigger on reentering the area after having already passed it. Ty.
>>
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I didn't get a single fucking cape except for coolguy's.

just kill me
>>
I hear the costumes have actual effects
What are they?
>>
>>333104808
I bought this game for €18, and for that price I think it's a worthwhile purchase.

While I it's fair to complain for the backers not to have gotten at least part of that stuff, from the point of view of somebody extraneous to the Kickstarter there's nothing wrong with the price of the game if you think about similar titles in the same price range.
>>
>>333135103
What exploit? Highest I got last I tried was around 200
>>
>>333136806
Something to note with these, the outfit means any of the 3 pieces you get when you find a color set, so equipping just the droid from one of these sets will give you the bonus. You can have three bonuses at once.

>default outfit
no bonus
>pink outfit
faster stamina recharge rate (Have not verified)
>purple outfit
halves energy consumption
>brown outfit
+1 health
>black outfit
decapitation kill animations
>orange outfit
faster bomb recharge rate (default 70s, orange 50s)
>white outfit
faster interaction speed (doors, medkits, etc.)
>fuchsia outfit
double ammunition gains (have not verified)
>yellow outfit
appears to increase walk speed very slightly (have not verified)

>>333137405
http://pastebin.com/3Ytxmw5R from the general threads, looks like that anon might still be updating it.
>>
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>>333137927
The Pink (or Salmon) outfit that you get from the other drifter does not make your stamina recover faster, it reduces the time it takes to start recovering, from 1.5s to 1s approximately.

Will post the default recovery after this. You can see in the first frame or two the end of a heavy slash as the start of the stamina recovery process.
>>
Someone posted this last thread

> When beating the final boss a second time you unlock a separate save that shows what happened to you after the battle. You don't need to do NG+, just reload your save after you did the boss and beat him again.


IS THIS TRUE


I DON!T WANT TO GO THROUGH ALL THAT FIGHTING AGAIN FOR NOTHING
>>
/v/ doesn't like videogames so of course you all hate HLD
>>
>>333138495
Default for comparison (I should probably figure out how to edit video files)
>>
>>333138593
le /v/ hates video games meme
erin simply erin
>>
>>333138593
I love HLD.
I'd buy it a second time.
>>
>>333138646
Show me ONE videogame /v/ likes
>>
>>333138575

yeah, my dad works at nintendo, that's what he told me
>>
>>333138691
you'll just say it's shit while posing as someone else
kill yourself
>>
THERE WAS A FUCKING ARENA I MISSED?
>>
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>>333137927
Fuscia (Hot Pink) doubles ammo recovery from enemy kills, it does not affect ammo recovery from breaking objects.
>>
In the North the shard next to the line of pillars as you scale up
How to get it
>>
>>333138853
Yeah, it's in town after you get all the keys.
>>
>>333139213
Default for comparison. Having said double I'm not entirely confident it's exactly double since the test situations are different, but it's certainly increased. Can post webms showing that it doesn't affect breaking objects but I doubt anyone cares.
>>
>>333138575
>>333138575
>>333138575
>>333138575
>>
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>>333105480
Leave it to 4chins to target, obsess, and bitch over one vaguely weeb detail from the game that is shown to be destroyed in the intro and every single trailer/preview.

Game was 10/10 for me.

>>333106568
fuck you double nigger the ost is my favorite part.

>>333128548
You probably shouldn't be very upset about this. Sure its kinda sad that you won't get to experience some things, but it was probably for the best. They built the game to provide the experience they were looking to deliver and those things probably didn't fit the bill.

/v/ is like the number one place for asshats to squeeze their aching, bloody vaginas over some really standard creative process procedures. It is especially common for kickstarter games because they a have more transparent dev process and suddenly the yung'ns think this is some new corner cutting travesty that only happens to somehow take their money.
If the dev process was as transparent for every game ever released the whiners' heads would explode when they found that cut content is even more prevalent in all their favorite AAA games.


My only real gripe is that I feel like I'm being punished for exploring some times and falling from things. How the fuck was I supposed to know that this invisible, tree obscured corner would kill me?

Also the very limited health pool is great for making combat challenging, but one tiny misstep in a non-combat area dings your health and sometimes just makes the "challenging" combat frustrating instead.
I feel like the consequences for falling off of shit when not in combat should be different.
>>
>>333139298

Wait are you talking about the soccer game, or is there something else?
>>
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>>333139425
There is a 12 key door in town southeast of the bomb vendor, next to the drunk blue man.
>>
It seems the story was just way too intellectual and profound for the average /v/ shitposter.

I understood it perfectly fine and HLD's fine, intricate plot elevates the industry as a whole.
>>
>>333139537

>drunk blue man

I feel bad for that guy :(
>>
>>333135090
you motherfuckers are acting like they didnt had any enemy design of their own.

Fuck me I dont care if they ripped off the EVA`s. If you steal steal from the best. IT suits the HLD world very well.

also what the fuck is with the people saying its about 8 hours long. Iam 4 hours in the game and only cleared the east area. How fucking bad am I?
>>
>>333139689
>Iam 4 hours in the game and only cleared the east area.

You're gaming journalist tier. End yourself.
>>
>>333139689

If you speed through it with the bare minimum 4 shards per area it's supposedly about 10 hours long.

I went for all 32 shards and a few of the keys and hidden upgrade cubes/health packs and I finished it at about 20 hours, but I assume others have done it much faster.
>>
>>333139689
It's 8 if you're an average player and aren't at all concerned about finding all the hidden shit. If you were trying to 100% or near to on your first playthrough it'd probably be more like 15-24 hours.

>>333139640
Well if you believe some of the crackpot theories, blue people are manufactured soldiers from the south and instigated all the titan shit, and the towns people probably remember that. And your weirdo main character just covers his face so nobody knows. That or nobody fucks with drifters, regardless of race.
>>
>>333139640
>his sprite is replaced by a bird man when I tall to him
Nice fucking game
>>
>>333139339
>>333139213
doesn't look like much of a difference, try testing it with completely empty ammo
>>
>>333139740
fugg

Still I like the game
>>
>>333128548

I wanted Co-Op
I backed it only when the Co-Op stretch goal was reached
I didn't get Co-Op

I'm pretty irritated.
>>
>>333108448
3 hours is just bullshit. i explored a little and took me 9 hours. really speeding you could pull off 5 or 6, but most people will not speed. there's no way it's close to 3 hours on a normal 1st playthrough
>>
>>333139846
Yeah that's a pain in the ass to actually empty your ammo, and find a consistent test parameter - in the hot pink one one kill takes it from about 1/5 of an ammo slot to a full one, while in default it starts at closer to 3/5 and one kill takes it to maybe 1 and a bit. I'll see if I can't spend a little more time to make a better example.

In the mean time, here's yellow move speed, will post default in a bit. I can't really tell a difference.

>>333139951
This is a legitimate cause for irritation, hopefully they'll patch it in, their most recent update made it seem like it was still a possibility.
>>
>>333139951
I agree. Co-op would be nice. But I can understand some other decisions. You shouldnt try to jam everything in the game when it doesnt fits.

Of course it would be better if the game would feature more content. But it still feels like a round and completed gaming experience. So no need to force things just to for the purpose of stretch goals.

Different endings would be nice so it matters if you collect stuff or not.
>>
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>>333140151
And I didn't post the webm
>>
Can't find the shard in the North area with the long jump way surrounded by mystic bird shamans
>>
>>333140252
default for comparison.
>>
>>333139689

>4 hours in
>cleared east area only

multiple jesus christs

someone's speed run the game in 50 minutes
My first playthrough was a no-upgrade run in that took 7 hours (while still collecting all west + south modules and 28 full yellow squares)

you're pretty bad
>>
Was a good map one of the failed stretch goals too?
>>
>>333139267
The area above before the ruins with the dogs, ledge hug of screen to left and look for invis walk way heading down
>>
>>333140247

>no need to force things just for the purpose of stretch goals

I completely agree, but in that sense they shouldn't have fucking offered the stretch goals.

Co-Op + Boss Rush are completely missing, and those were the things I was looking forward to the most.

They literally promised that both of those things would be in if they got extra money. We gave them the extra money, and they didn't do them.

As is, I can't play the game with my friends who were looking forward to co-op and that I bought it for, and there's no boss rush for me to enjoy after I've 100% the game, which means pretty much no replay value.

But they found the time to put in a worthless soccer minigame that literally rewards you with nothing.
>>
>>333120960
>You feel stiff as fuck. Like, swordplay, gunplay, dashing around and just moving in general feels like you're so fucking stiff the entire time. You can't seem to cancel out of animations
It never felt stiff and http://steamcommunity.com/sharedfiles/filedetails/?id=656467622

>The pistol is trash. Nuclear throne's aiming did a much better job. Why the fuck cant the right thumb stick be used to aim instead?

..:But you can? You can just use the shoot button and he'll shoot at the direction you're pointing the right thumb stick has? Also, there's plenty of other weapons, shotgun is fucking great.

>Drifting/dashing feels awkward. There's some weird weight to it and you can't dash through enemies or attacks

Because the dash has no iframes and is meant to use for dodging? You could always get the dash slash upgrade if you want to dash trough enemies.

Reflective dash works in such a way that, just like most other stuff in the game, needs to be timed. You can't just mindlessly dash and expect not to get hit.

>Exploration feels like a fucking chore. Most of the time its just "rub your face against the wall to find the secret passageway!" with no real indication that something is there. It gets old real quick.

A large majority of secrets has indication, subtle ones but they're there. The ones that don't tend to be the extra shards, which can be heard if they're nearby and thus indicates that you should look around.

>Exploration also suffers because of non-indicated invisible platforms.

Anon...

They are indicated, your robot will display a "?"

Anyway, just wanted to make a few corrections, feel free to continue feeling that the game is shit if you like.
>>
>>333104808
My 30 second review of the game, coming in to it knowing absolutely nothing about its Kickstarter or past demos or 5 year dev history in general:

1) the lack of responsiveness just murders it. You can move freely but only attack / shoot in 8 directions (I get that sprite art prevents properly animating it but at least make the shots come out in the direction of movement 1:1).

The fact that you can get anim-locked into an attack and the drift/dash doesn't immediately work is super-frustrating when your combo string is exactly 3 hits before cool-off and there are typically 12+ enemies on screen at any given time. The game practically demands a dash-in-slash-dash-away style of play, for the animation to not support that 100% fluidly is pretty frustrating.

2) you have to work way too hard for upgrades. I mean I love exploring for little gold chip macguffins, but 12 of those fuckers PER melee/movement upgrade? That's a lot given how initially limited your moveset is.

3) it needs WORDS. I understand the aesthetic choice of having narrative told with pictures, but like, fuck, there's no INSTRUCTION. It took me forever to even figure out how to buy upgrades. Not even dialogue, just a little "you need more [gold card things] to access this upgrade!" woulda been nice

4) I hate how auto-saves remember your HP. I mean, I kinda get it, but it sucks to make it to the last room of a dungeon with 2HP left and no first aid kits and, oops! this one has 48 enemies you have to kill before the next save point. So it's like, you can retry over and over, but you're now locked-in to the fact that one hit from most of these enemies will kill you and you now have to kill 48 of them, and knowing that you sure wish you could go back and try that last segment over again because you wasted a first aid kit you didn't need to waste.

5) it's pretty as hell and I'm having a good time playing it.
>>
>>333140151
then perhaps try it on a gun that takes longer to charge with fewer shots. super railgun had only 3 shots max iirc?

>>333140252
>>333140352
yeah i can't see the difference here either, it could be such a small bonus that you would need a larger space to really test it
>>
>>333140409
I-i tried other areas too but i didnt beated the boss in them.

Iam sorry for being such a failure I mostly play strategy games.
>>
>>333140320
Anyone?
>>
>>333140738
they patched the save points if u arent playing the latest. To be honest, figuring out the upgrade took me a minute but other than that,i had no stuck moment.
>>
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>>333139846
Good call to check on that, it is a significantly less pronounced difference than I originally thought. 6 pixel gain on default kill, 8 with fuscia, 12 needed for a single shotgun shot. So 50% increased ammo gain from kills.

>>333140794
As it turns out hitting the teleporter recharges your ammo too, so that made it easier.

>>333140906
It's not underground.
>>
I hope some autist picks it up and shows a good speedrun, the chain dash has so much potential.
>>
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>>333140870

>failed at other areas entirely
>I mostly play strategy games
>strategy games

Nigga, if you play pic related, you're completely forgiven.
>>
>>333141018
I know that the white suit makes picking up medkits quicker. Do the different swords give you any benefits?
>>
>>333141032

You know not the power of the autistic.

http://www.speedrun.com/run/pyd121xy
>>
>>333141202

Swords and Companions give you the exact same bonus that the capes do.

You get the whole bonus if you're wearing all three, two, or just one, and different bonuses can be in effect at once, but same bonuses don't stack.
>>
>>333141202
Any piece from any color set gives you the bonus. So if you use the orange sword or the white droid from the white set, you pick up/interact with stuff faster. You can have three bonuses active at any given time as a result.

Also I just tested to debunk what I originally thought about the white one, it does not make using medkits any faster.

>>333141225
Apparently someone got it down to 43 minutes today.
>>
>>333141289
>>333141306
oh, cool
>>
>>333141306

>43 minutes

I do not know the power of the autistic.
>>
Well that was disappointing. Got two area two before I started getting bored, just deleted the game midway at area four.

>combat is too simple
>not enough difficulty
>zero puzzles
>getting stuck on walls trying to find hidden paths
>using your special throws the bomb where your character is aimed not where the mouse is aimed. Shooting, dodging attacking all work with the mouse, why the special works differently I have no idea
>gun "upgrades" are just more ammo from what I can tell

While I thought the game was pretty neat I just didn't have it in me to finish the game. I was really pissed that finding hidden shit was just a matter of fucking running around looking for hidden passages, it reminded me of playing some point-n-clicks and just randomly clicking shit to try to progress. The combat was far too easy, only difficult parts were about three or four rooms I recall. It was stupid to have "money" system for upgrades it just undervalues your progress. It would have been far better to receive some random upgrade after killing a hard room.

Not bad for a 20$ game hoping sequel is far better
>>
>>333140870
Don't feel bad, the game is fun (for action game lovers) but unfairly balanced.

The dev himself has confessed to dying all the time playing it, which is not a good sign, given the conventional wisdom that the developers should be able to clear any section/fight without getting hit once... due to their extreme familiarity with all the nuances and minutiae of gameplay, enemy patterns, animations, etc., a dev should be able to breeze through the game like a top-tier player. If the dev is getting his shit pushed in it means the game isn't telegraphing properly or is throwing more at the player than the game's mechanics allow them to handle.

(Watch the lead dev play Super Hexagon on the hardest difficulty for proof of this; if you spend 5 years making something, you WILL be impossibly good at it, it shouldn't challenge you at all).
>>
What does the outfit you get from clearing the underground arena do?
>>
>>333141913
Kojima is awful at playing his games though. just because you've got the architectural knowledge of it down pat doesn't you'll be able to do much with it.
>>
>>333142082
Just makes kills bloodier, like normal sword kills will always decapitate.
>>
When you play with the Anubis skin, you get 2 companions. Do they do anything differntly?
>>
>>333141847

>It would have been far better to receive some random upgrade after killing a hard room.

FUCKING THIS.

There's NO reason to fight the majority of enemies in this game. Like, fucking 0 reason to not just dash right the fuck past them.

You don't get exp, items, nothing.

All you get is a chip occasionally if you happened to kill the correct enemy.

What would have been better?

>Upgrades for killing
>Exp for killing
>Less useless mooks, more elites with chips
>Chip possesion indication

If grinding would be an issue (it fucking never is), then just make it so that an enemy the character's already killed changes palette and gives significantly less experience - discouraging grinding but still allowing it.
>>
>>333142192

>did the devs do any actual work?

HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAA
>>
>>333142090
It may be different for someone like Kojima because he's a big-picture type of boss and probably isn't even involved with the gameplay at the real meat-and-bones level. It's different for indie/small teams

I know for a fact that "when I play it, I shouldn't ever be getting hit" was the balancing rule the devs used for Super Metroid, for example.

It's tricky for a dev to do balance properly (especially one without access to playtester teams) because the act of fine-tuning every element of the controls, enemy attack patterns, etc gives them an intimate knowledge of the game typically reserved for extremely expert players. Everything feels too fucking easy.

Kojima probably didn't actually spend any time in the iteration loop for things like rate of fire or attack speed on individual guns in the metal gear solid games, he was too busy writing and directing nonsensical 8 hour cutscenes for that.
>>
>>333142090

>Kojima

He doesn't ever actually play his games though, he just watches them.


Like everyone else when they play them.
>>
>>333142203
>There's NO reason to fight the majority of enemies in this game. Like, fucking 0 reason to not just quit the program and make a cup of coffee and watch some TV

Anon, why would you voluntarily skip the core gameplay experience? If the killing of enemies isn't an engaging and entertaining challenge for you, HLD is probably not a game you should be wasting your time on.

I'll never understand people who want a game to force them to do things. If they're fun, you should WANT to do them; hell Platinum's games usually have secret areas that reward the discoverer with MORE enemies to kill.

Also most dungeon rooms won't unlock until all the enemies are dead, so skipping is only really an overworld option.
>>
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How do I get to this teleporter?
>>
>>333142203
yea a level system would have been better

they could of even still kept the shop bullshit if they made it that you needed to find an item or person in an area in order to unlock that upgrade. just some sort of progression
>>
>>333142829
either the path below it or hidden along the wall the 3 moving blocks smash against
>>
>>333142829

Go back to the left and search the southern wall for a secret pathway. It leads to another teleporter and a shard I think.
>>
>>333142426
Then isnt the same for the dev? He's not the main programmer right and quite frankly if they balanced it to his playstyle if he's bad as he says he is then the game wouldn't have anywhere nearly enough fun as it is now.
>>
>>333142982
Level systems suck, I like the unlock system.

It just should have been front-loaded more.

It would have been better if, instead of 4-chips-to-1-card, they just used chips as a single unit of purchase, and the purchases were gradiated. This attack costs 1, this costs 3, this costs 7, this costs 12, up to the last ones costing like 24/25.

Same type of hand-guiding used for the upgrade system in the DMC games.
>>
>>333143064
He still probably has like 6,000 hours logged on the game, though, and a fairly intimate (if not the most intimate) knowledge of how it works.

A player of that caliber should rarely die, unless we're talking about ultra-super-challenge mode style shit meant specifically to test the skill of players of that caliber.
>>
>>333124542
I want more games in military.
>>
>>333108183
At least they were honest, thats how industry works I believe. I will never contribute to any kickstarter, things always change and we have no control of what will come out. Better just wait to it come out, test it in some store or demo them decide if worth paying for it. At least is cheap.
>>
>>333139404
10/10 doesn't seem right to me anon. a 7-8/10 is okay, you know? The game was far from groundbreaking despite its okay atmosphere. That's good enough, but not extraordinary.
>>
>>333143248
If I had to gripe I'd say I would've wanted just more upgrades, and a lot of the stuff you had to buy as either boss rewards or starting the game with them. Chain Dash feels like something that should've been given to you either from the get go, or very quickly at the end of some area you had to do first. Heavy Swing or Sword Reflect also sort of feel like something a lot of the gameplay is just balanced around. I don't really like visiting East at all in the early game because a lot of it is chain-dash mandatory segments, and almost all the enemies are balanced around you having sword reflect.

>>333143430
I think the dev just sorta sucks at the game, or his heart condition somehow fucks up his ability to concentrate/hand eye coordination. The hardest combat segment in the game is almost definitely the 5th Arena Challenge, and that only took me like 5 tries, and I've got, you know, sub 50 hours of game time, much of which was spent in photoshop making maps. What's more I don't really consider myself a super competent player.

>>333143559
Yeah, it might be a bit disappointing given what people might've been expecting from their vague kickstarter/stretch goals, but the end product, disregarding any preconceived notions, is actually pretty great.
>>
>>333104808
Fuck off shill.
>>
>>333143559
They would have been honest if they announced which changes didn't make it before the game was released. Letting people buy the game, discover the missing content and then making a half-assed apology is not honest
>>
>>333104808
>SNES Demake

Will he have to program the game entirely in assembly to do that? Or will he go someplace like NESDev and hire someone to do it?
>>
>tfw I went for Vita version
it is going to suck when it comes out right?
>>
>>333144410
>when
>>
>>333138575
Yes, it's true. Tested it right now. But prepare to get sad.
>>
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So someone on the steam forums found this one and green/blue, though I haven't verified green/blue yet:

Blue: Decreases time between sword combos.

Green/Blue: Makes it easier to perform chain-dashes.

Both of the webms I'll post for the blue set are 4 seconds long and I tried to make them start on the exact same frame - neutral immediately into mashing left click 20 times a second to swing as fast as possible. From these it looks like there is a VERY SLIGHTLY lower cooldown on the combo for the blue set.
>>
>>333144737
Default for comparison.
>>
>>333144737
This looks valid, can you also test the green/blue effect? Try using an auto-clicker maybe, so it can be verified.
>>
>>333145427
Working on Green/Blue now, which has required some general research on chain dash timing in general:
The first four steps of a chain dash are a gradual increase in timing window, your initial chain dash (from first to second dash) requires a window of between .25s and .45s - post 4 dashes has a maximum timing of .30s - so if you set your turbo anywhere between .25s and .30s delay you can chain dash permanently.

Need to find the minimum timing on post-4 chain dash in order to test the bounds of green/blue but I'll have it shortly.
>>
>>333134440
Isn't it Animal Farm by George Orwell? I remember it being a great book.
>>
>>333145427
>>333145519
Alright that steam thread was placebo, guys probably thought dashing was easier since getting the green/blue set requires you to actually figure out chain dashing pretty damn well. Nothing changes from default to Green/Blue. .25s - .45s is the window for starting chain dashes, .20s - .30s is the window for continuous dashes.

.31s on both default and green/blue will regularly put you between 3 and 5 consecutive dashes since the timing window is shifting. I'd more thoroughly test the windows for steps 3 and 4, but given the exact same results from .31s delay on default and green/blue I'd say this one is plenty debunked.
>>
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>>333105820
It's the Dark souls of the Bastion Genre!
>>
Anyone got a game like HLD but with more content and good?
>>
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>>333104808
>game gets over 550k before its even released
>charges 20 bucks per copy

Why are people sheep? Why?
>>
>>333146938

If you want slashing and dashing there's the PS2 Shinobi game and it's sequel
>>
>>333146938
Check out the Ys series.
>>
>>333123094
Get the heal upgrade, or just warp back to the waypoint if you can't make it back
>>
>>333104808
>Get 600k.
>Only make to the 42k goal.

Man I should make a kikestarter where if they give me 3 million dollars I will release gold from my ass and then say I have some illness and couldn't do it.
>>
>>333147764
Asspain IS incurable anon. That's half the work done already.
>>
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So I did a bit better of a test this time around, wrote an AHK script to hold D for exactly 2 seconds, yellow color set does indeed make you run very slightly faster.

With this the only cloak that's still an unknown is the blue/green.
>>
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>>333148715
Default for comparison.
>>
>>333148715
So guess it'll be yellow, purple and blue for me.
>>
P R E T E N T I O U S
>>
>>333148940
THANKS DOC
>>
How do I open this door? Sorry for the shitty picture but I can't take screenshots for some reason
>>
>>333148715
The second I equipped the yellow set after I found I had a strong feeling I'm moving faster. Didnt post my find here as to not induce confirmation bias like when I posted the white set effect I found.
I'm glad your tests confirm it.
>>
>>333135103
I didn't use an autoclicker, but it was the only time I used M+KB controls so I only had to worry about timing the button presses.
>>
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>>333148940
Purple kinda just feels like how stamina should've been in general, at least for attacks - if you ever want to use dash attacks or heavy slash it feels damn near mandatory.

As for me, purple sword, white cloak, yellow droid.

White reducing activation is pretty handy just for doors and shit.

Anyways, the list as I've got it thus far in the image.

>>333149621
You can't, you need to go above that and shoot a pillar with the sniper, then there's a hidden passage leading behind it.

>>333149941
Yeah, though not knowing what green/blue does is gonna kill me until I figure it out.
>>
>>333150416
Perhaps its knockdown recovery. That doesn't seem to be covered yet.
>>
>>333127035
If the game is great, I don't care who's behind it.
>>
>>333150416
Now where do I find this shit?
>>
>>333151162
see >>333134280 I think it has all of em on there.
or http://pastebin.com/3Ytxmw5R

>>333150975
Could be it, I'll check into it. Still trying to figure out how to get an AHK script working so I can more concretely test all the steps of the chain dash.
>>
You don't get to have a gun in NG+?
>>
>>333151291
Thanks man, I missed that.
>>
>>333146905
But this exists. http://store.steampowered.com/app/350050/?l=dutch
>>
>>333105265
You are a
R E T A R D
E
T
A
R
D
>>
>>333151291
Don't think the chain drift has anything to do with the capes. Timing never felt any different to me while I had the green droid. In fact I wasn't able to nail the timing during the time I used it.
>>
>>333151543
Yeah I'm like 99% confident it has nothing to do with that, I just want very concrete proof since people tend to argue.

Also since I can't get this AHK script working the way I want, guess it's time to check the falldown recovery.
>>
>>333151512

He literally posted that 7 hours ago anon.

He is, but get your shit together.
>>
>>333151305

You do, you just don't get the first gun. You still get boss guns and bonus guns.
>>
Umhhhh, am i doing something wrong?
I'm doing a boss on the left side of the map but i can only take like 10% of his HP
>>
>>333152120
Wait what? Then how do you get across the first bullet switch?
>>
>>333152180
I think that would mean you are not effectively dodging.

>>333152219
You don't play that part of the game, you just wake up in the other drifter's house. Also presumably you could just go back and pick up the pistol anyways, since that area is accessible from the North.
>>
>>333152180
He's the hardest boss and you need to git gud. He's still doable without upgrades.
>>
can anyone tell me where i can buy the upgrades? if it's back in the center part of the town, how do i warp back there? do i need to collect all 4 triangles before i can warp?
>>
Magnets for latest update

Windows
magnet:?xt=urn:btih:20baec261f9c080b48f7e6061500dd08d2f49320&dn=heartmachine%2FHyperLightDrifter_Win_4-1-2016-1.zip

Mac
magnet:?xt=urn:btih:a7baceea7bdc5f8909d7170b34d65ddba26c5ce6&dn=heartmachine%2FHyperLightDrifter-DRMFree-MacOSX-2016-04-01.dmg

Linux
magnet:?xt=urn:btih:b5100b3769aa8a0e1065a792eefb6cca28da7727&dn=heartmachine%2FHyperLightDrifter-DRMFree-Linux-2016-04-01.sh

Downloads for launch version

Windows
https://drive.google.com/open?id=0B6UTWJavxsmFdkpwdU5zcnpDOGc

Mac
https://drive.google.com/open?id=0B6UTWJavxsmFMXFFQU5hci00S28

Linux
https://drive.google.com/open?id=0B6UTWJavxsmFV3VMNkFFbU9QQlE
>>
>>333152357

Isn't this illegal?
>>
>>333152180
You can start the battle before he notices you by shooting him once

You can bait his attacks to make him break the crystals the adds are in before he activates them

Focus first on dodging, shoot him when he ground slams, and reflect his bullets at him when he pulls out the magnum.

If you get gud you can slap his shit with the charge slash when he rushes you and still dodge out of the way quick.
>>
>>333152357
Does this do anything to fix the unresponsive controls?
>>
>>333152316
Yes, you buy upgrades in town.

You can warp to any warp pad you've activated whenever you want.
hover over it in the map screen and hold "inspect"
Completely leaving a zone, ie: going back to town, respawns all the enemies and health packs in that zone
>>
>tfw one key short of 16

Fuck.
I have no idea where it would even be. Why didn't they add a map marker for found keys and monoliths?
>>
>>333152526
That's not an issue with the game?
>>
>>333152402
being a faggot is illegal and yet here you are.
>>
>>333152602
Then it does absolutely nothing. Thanks for the info anon.
>>
>>333152568
This might help you >>137589571
>>
>>333152568
WHere the fuck do you even find the keys? Seriously, I can find the cores I need relatively easily, found 6-7 monoliths, but only 2 keys.
>>
>>333152632
Being less shit might help. If there is actually a technical problem causing an issue that does not appear on others' games, then maybe that update will fix it, who knows. From the sounds of it though you're just unable to play videogames.
>>
>>333152527
thanks, better not go back yet then.

i still need to find one triangle in the east area, it's the one on the far right, below the boss marker. no idea how to get to it, do i go underground or do i need to find a secret passage or what?
>>
>>333152568
>>333152697
I fucked up my linking, >>333134280 here you famila, it's earlier in the thread.
>>
>>333152697
Look at floor tiles to find walk through walls
walk along the edge of chasms to see if there's a platform you can dash to

So basically stuff you've probably already been doing.

Only stuff I had to look up was one of the 8 triangles in the North Invisible platforms in the burnt out rookery area and one of the monoliths in the East After you come back out from underground after the wave shotgun weapon
>>
>>333152760
You have to kill the boss to get to that one
>>
>>333152751
3 hit combo is unresponsive at times. Tried mashing, timing it to get it consistently but it randomly stops after the 1st or 2nd hit.
Dash cancelling from said combo is also unresponsive, I know it can't be done after 3rd hit but sometimes it chooses not to come out during 1st or 2nd hit.

But sure, go all defensive on me with
>Its your controller/keyboard/whatever you're playing with!
>Werks on me!
I don't expect any serious replies from shits like you who're so quick to reply with "no problem here bro!"
>>
>>333153005
It's probably your device.
After some testing, my laptop's built in mouse buttons don't always register, but my actual mouse always does.
>>
>>333153005
I generally take those as timing requirements. There are a lot of timing requirements, and while they might be construed as bad, or wanting in the leniency department, what they are not is inconsistent/unresponsive.

>>333145519 and >>333146230 are me, I've been testing this stuff pretty thoroughly trying to figure out the cape shit.

However, what I can't rule out is computer specific failures, for all I know the game has some shit comparability with your hardware/software and really IS inconsistent and unresponsive, in which case I would suggest trying that updated version and seeing if it fixes it.

Still though, most people who post shit like that just refuse to play the game within the bounds its controls set, and instead think it's unresponsive/shitty because it isn't as lenient as they think it should be.
>>
What's a good way to kill the charging Audrey 2 lookalikes without taking damage?

I'd like to do the gauntlet fights, but I can't deal with these pieces of shit.
>>
this game is nothing special and the fact that it cost so much and runs at 30fps is kinda laughable
>>
>>333153650
Wait for an attack, dodge, either do 1 hit > heavy slash, or Shotgun + hit to instant kill them. The Shotgun method is faster and thus better for those gauntlet fights since shit gets hectic in there.
>>
>>333153679
>it cost so much
>~2 movie tickets
>>
>>333153774
Considering this is about 4 hours long, yeah, idk senpai. It's kinda pricey for what it is
>>
>>333153945
>this is about 4 hours long

Go ahead and record your first play through, I've got 4 hours to kill.
>>
I'm glad there's a map for all the shit to collect, but even still shit is obtuse at best to discover

Plus, one major fucking gripe is if you do something like activate a shortcut or grab an upgrade and die on your way out the room, you respawn at the beginning of the fucking room, and you lose all your progress

Maybe little screenshots of which wall you should walk into in the spots the map marks?
>>
>>333154439
>Maybe little screenshots of which wall you should walk into in the spots the map marks?

Look at the floor, walk through walls have a tell.
>>
>>333154068
Its 4 hours long if you're not retarded.
And i've died many times.
>>
>>333154610
Post a screen shot of your clear file at 4 hours then
>>
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>>333154439
I actually have every single one saved similarly to this, unfortunately a lot of them are behind multiple secret paths, so this sort of thing isn't usually enough, and I just use it as a hint for where stuff is for me. Also even on the map it's kind of hard to tell which area gameplay wise is on the map, I tried to put the icons on the part of the map that looked similar to where it actually is in the world, but it doesn't always mesh up too well.

If I get extremely, extremely autistic I might make maps of whole areas using screenshots of in game assets. Once I figure out what the blue green cloak does my next plan is to start over and start marking locations of gearbits on the map as well.

>>333154610
4 is certainly more believable than the 2 people were spouting at launch at least, congratulations.
>>
>>333154564
most of them do, but then they lead to just an upgrade bit, and the one leading to a key or monolith is sometimes literally invisible, I find myself often just dashing off to the side and hoping the camera shifts to reveal a secret
>>
does it have a story
>>
>>333152974
okay, how do i get to the east boss? must be missing something really obvious
>>
>>333154928
You shouldn't have any problem reaching the boss, just follow the most obvious path.
>>
>>333153774
And a movie would probably be a better use of your time than playing an extremely watered down LttP.
>>
>>333154928
Teleport, take the downstairs, take the right gate
>>
>>333154916
Does Sonic the Hedgehog or Super Metroid?
>>
>>333154689

I did a 7 hour play through with no upgrades my first run

There's already a speed run of the game that's under 45 minutes

https://www.youtube.com/watch?v=yX_AhlTRzOM

It is not a long game anon.
>>
>>333155291
Turns out that watering down one of the greatest action adventure games ever made still results in a pretty damn good game.

And I don't remember aLttP having this kind of fast paced action anyway.
>>
>>333154689

Not him, but it took me 6 hours, I found extra red things, and I'm kinda shit at action games.

Really, this game isn't long. And any "bonuses" you get for 100% completetion are pretty shit.
>>
>>333155467
>It took me almost double the amount of time i made as assertion about to complete the minimal amount of content

And I guess Morrowind is a small game because the speed run is 14 mins?
>>
>>333155751
>Moving the goalpost
There is a difference between a indie pixel action game than a AAA open world adventure game
>>
>>333155870
I think the argument was that how fast a speedrun is is largely irrelevant to the 'length' a normal person would feel.

Still, while it is possible that you could beat the game on your first playthrough in 4 hours, it's not very likely. Unless you were REALLY trying to just do the bare minimum at all times and get it done as fast as possible, in which case I suppose you'd probably manage 4 hours, in exchange for begging the question of why you're even playing a videogame to begin with.
>>
>>333155605
>And any "bonuses" you get for 100% completetion are pretty shit.

Having fun?
The point of doing the content should be because you enjoy doing the content.
If you don't derive enjoyment from playing video games then shit nigga what the fuck are you doing?

I found the secrets because I like finding secrets, I did the optional hoard fights because I like the challenge.
If you didn't enjoy playing the game, then so be it, but don't be one of those people that complain there's not enough content when you only did 50% of the content.
>>
>>
>>333155870
>Moving the goalpost

Says the guy who changed it to 7 hours after saying 4 first.
Faggot
>>
>>333155751

No.

7 hour run included all secrets found in the West and South, 32 full yellow chips, as well as being a no-upgrade run which means it's significantly slower since I do less damage, fights take longer, and I can't chain dash which DRASTICALLY improves movement speed.

I also did West first and the boss took me an hour - I'm not fantastic at this kind of game.

If it took me 7 hours to do this while limiting myself, performing a lot of exploration, and getting stuck on points no one else should, it's pretty reasonable that a decent player can easily finish the game in under four hours. Especially with Chain dash.

NG+ took me 2 hours with all red modules found. I'm sorry anon, but it's pretty short.
>>
>>333107132

Actually now they do if they have British backers after two years ago when British lawmakers force a law which demand creators to honor their their written promises in crowdfunding due to their citizens being ripped off and getting pissed off.
>>
>>333156107

>don't complain about the content when you didn't do it
>the only way I'd know about it is if I did it

Anon, I 100%'d the game. Ultimately, what you get for doing that isn't a great big boss fight or a new level - you get a fucking shit colored sword.

The challenge rooms were fucking awful because the content in them was lacking - they were boring and not actually challenging. I would have loved to have redux boss fights, those were actually fun, but waves of easy as fuck mooks was just tedious, not engaging.
>>
>>333156223
Considering the upgrades are pretty much just ease of use, and the only thing worth using to do damage is shotgun, doing a 'no upgrade run' isn't really a badge of 'look how hard this was' unless you didn't use guns either.

Also still feels like you're full of shit, but it's not like I can prove you didn't do NG+ in 2 hours. did you use my map

I mean, all I can really go on for length is that it took me 7-8 hours my first playthrough without stressing exploration - and this seems to be the common range. Then I spent more than 20 hours exploring and documenting. I sure as shit got my money's worth, since I actually like the game.

>>333156438
Would that apply retroactively? HLD was kickstarted well before 2 years ago.

>>333156467
Did you get the hoarder achievement or is that shit just broken?
>>
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>>333118994
tfw somone reposts your webm while calling others casual
>>
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>>333156223
Alright, load up your 7 hour file, equip this droid (found in a secret in the South), save, and then take a screen shot of your file select screen
>>
>>333156198
A story of every overfunded kickstarter ever
>>
>>333156534
>Would that apply retroactively? HLD was kickstarted well before 2 years ago.

then probably not.
but it would pretty much depend on how much noise the British backers decide to make since it is about election season and politicians want to look good in front of their young voting constituents. What better way than to lay the smackdown on a foreign asshole trying to screw their people?
>>
Honestly, there's only one story aspect that needs further explaining.

Why are the bird men so into hip hop?
>>
is there any word on a 60FPS fix
>>
>>333156807
>spoiler
>>
Found this old map on my HDD. How much of this have even made it ingame?
>>
>pixelshit

when will this meme end?
>>
>>333156534
>>333156534

"No upgrade run" means no shotgun either - I picked up the railgun but only because I had heard it's required for certain switches, never used it in a fight.

I never said it was terribly difficult, just that it definitely takes longer.

And the Chain Dash speeds up the game a LOT. Just moving around becomes significantly faster. You're right in that most upgrades are more for ease of use (though reflectors and grenades help make a lot of fights go faster), but the chain dash cuts a very significant amount of time off when you get it down Didn't use your map for the red modules, but I didn't 100% the ng+. Playing alt Drifter now, using your map for that to 100% everything

I enjoyed the game, it's just that the average play through definitely isn't long and should easily fall within 4 hours, especially if the person's not shit at games.
>>
>>333157049
Everything except the Mire, and the fire area.
>>
>>333157049
1/3
>>
>>333157116
>And the Chain Dash speeds up the game a LOT. Just moving around becomes significantly faster

Not if you're me and you keep crashing into walls and sliding off ledges after you stop dashing.
>>
>>333156534

Still broken as shit.

Never doing that again to find out, either.
>>
>>333157104

as soon as 3D turd and mobile games graphic meme die off

so never
>>
>>333157116
Honestly you're the only person I believe that's gotten a normal playthrough that quickly. Everyone else just spouts off 'lol 2 hours' and then disappears.

>>333157049
Pretty much all of it just sorta got mashed into what's there. You could say the underground labs in the East are kinda the Ravenous Mire, just going by color scheme, the underground in the South is a factory, all the shit in the West just sorta mixed together to have both red woods and green crystals all over them, the north looks fairly similar to what it is now... The charred wastes in the south are underused as fuck, but what're you gonna do with a desert.

>>333157178
Just pause after every 3, and if you think you're in an area you're going to touch walls, pause after 2. I only go past 4 chain dashes if I know I have a pretty much straight shot into an exit from the area.
>>
>>333104808
how long it is?
>>
>>333156807
Because their leader had dance magic.
>>
>>333157482
52 mins

completion time varies wildly based on if you do the bare minimum or if you try to 100%, as half the content is just bonus
>>
>>333157482
6-7 hours if you're good, took me 10 but I'm dumb.
>>
>>333157150

Found the dev.

>>333157049

Seriously though
>Flame Lake
>Ravenous Mire
>Sky Factory
>The Frost

All 100% not in the game in any way, shale, or form.

>Broken Shallows
Got merged with the East area
>Forest Downs
Got merged with the West area

In their defence, they had literally no idea what the fuck they were doing. At all. And they thought they could get away with it. And people STILL gave them money, so they did get away with it.
>>
I feel retarded playing this game, I can't find shit. I went left and found 4 triangle thingies and kinda lost interest a bit. Is the game all just randomly walking around trying to find spots where stuff is hidden?
>>
>>333157482
7 hours for main story, if you don't die too often
add another 5 if you want to collect EVERYTHING
>>
>>333157615
https://www.youtube.com/watch?v=rIBcw8lBD9U

Only in the same way that Mario 64 is 6 Mins. Quit being an asshat.
>>
>>333157580
Which originated from Compton 1992?
>>
Pick a Game that has a better way of hiding secrets
>>
>>333157681
Sky Factory is where you get the better Railgun, it's only 3 screens, but it's there.
>>
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Played it for like 10 hours and then dropped.
Reason being that the enemies get tougher and tougher, and while you in fact can upgrade your character, the power-ups doesn't seem to really power you up that much.
Getting stuck with that fucking slow ass three hit combo and weak as hell sword for the entire game doesn't feels right to me.
>>
>>333157796
Grimrock 1/2
>>
>>333157681
They didn't know what they were doing and wasted a lot of time and resources as a result, but what came out the other side is still great. Maybe not what was originally promised, but don't sell it short.
>>
>>333157770
That was sarcasm ya dunce.

Did you not read the spoiler to get my actual response?
>>
>>333157681

what >>333156198 said basically if you choose to believe him
>>
>>333157482

Jesus fucking Christ

>Speed Run
Less than an hour.
>Regular casual play through
4-8 hours - it widely varies because so few people realize until later on that you don't need more than 4 modules per area to complete the game
>100%
~20 hours if you're not using a map
>>
>>333157830
You need to actually utilize your other tools, like the shotgun or heavy slash to do damage. Bombs are huge aoe tools, the sniper line rifle is great for picking off projectile enemies who almost all have 2 health. Your normal sword combo is generally just for quick smaller enemies who get up in your face, or hit and run. Dash Slash is also good for those smaller aoe groups.
>>
>>333157909
>Hurr durr just pretending to be retarded
>>
>>333157830
Charge slash does something stupid like 5 points of damage

Both shotguns are basically cheating when it comes to damage output too. I prefer the secret one with higher firerate, but the normal one is great too

And the bullet reflection sword upgrade is REALLY good.
>>
>>333157830
dude the shotgun + slash dash upgrade makes the game almost too easy.
>>
>>333157830
dont combo ur slashes, u just slash then dash then shoot. And the upgrades are actually too good.
>>
So the plot is basically

>You're a blu guy with a terminal illness
>Giants fucked everything up
>You're pursued by a monster which you can't escape from and hurt you (no doubt echoing to the dev's heart problems)
>To search for a cure, you travel in the past, aided by a dog-like being which is pobably the settin's equivalent of god considering its face is on the stones in the cinematic
>You arrive at a time period when the giants have been defeated for the first time but are starting to resurface, the animals races being slaughtered from all side by their minion
>You kill their servant and eventually destroy their core/energy source and the entiry that was chasing you
>The dog send you back to your time when the giants are no more and the world is saved, and in the last moments your injuries catches up and you dies.


Sound plausible?
>>
>>333157827

Didn't know that. It seems like more of a token effort than an actual effort, like the fucking embarrassing excuse for a challenge mode, but at least it's an effort.

>>333157930

Was in the /vg/ for that.

Completely believable, but it mainly reinforces that they wasted a LOT of time merely by ignoring their better judgement.

>>333157857

>don't sell it short

It's actually pretty good for an indie pixel game, but it's only just barely above average in relation to actually good action/rpg games like Ys or handheld Zeldas.

Combat's fluid but very lacking, exploration is awful, level design is completely unmemorable, story and delivery are poor, music is passable, and graphics are OK. It's playable, even enjoyable, but there's but it fails in too many aspects to be called a great game.
>>
>>333158370
http://steamcommunity.com/app/257850/discussions/0/365163537818966507/ You might find this interesting and helpful for figuring out the plot. Translations of the tablets.
>>
>>333158370

Long story short, the story's a metaphor the lead dev and his (terminal) heart problems.

Drifter ultimately DIES at the end, and the lead dev's upcoming surgery doesn't have a very high success rate, so the whole game is basically him coming to terms with his condition and how much time he has left.

He didn't name the company "Heart Machine" just because it sounded cool.
>>
>>333158038
your dumb
>>
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>hundreds of flayed bodies
>their skins stretched out to dry on racks and tent roofs
>>
>>333158436
It is not perfect, and has a lot of problems, but the sound design, general aesthetics, and fun basic combat really elevate it for me to up there with the greats - if it weren't so short of surface area. As for exploration and level design, I found those enjoyable and positive. I liked finding the little hints that mean a wall is breakable or you can walk through it. The game probably could've used puzzles instead of just a few chain-dash challenges, but you know, problems.

Then again, I actually don't like any Zelda game, I can't finish any of them due to feeling just extreme tedium for some reason. In the presence of so many people finding those to be the epitome of this type of game, you'd really have to question my taste.

>>333158370
Pretty much every drifter has the disease. Most plausible explanation I've heard for that is that it's the pink power source causing it. Like the Perfect Cell or whatever might be nuclear energy, and drifters, who do nothing but scavenge old technology are just exposed to it way more than others.

And this: >>333158667 which is overall depressing.
>>
>>333158038

He wasn't, he literally posted his actual response.

We get that you're mad about being shit at the game and taking forever to beat it, but holy fuck stop sperging out over it.
>>
>>333158685
Frog genocide best day of my life.
>>
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AAARGH how do I get over there?
>>
>>333158989
Top right most cell has a hidden passage leading to the right, then you just walk down the right side I think. Assuming you're even where I think you are, I'm not 100% sure.
>>
>>333158757

The basic combat would be great if it weren't so repetitive and flowcharty.

Instead it's a decent system that could use a lot of refinement and is almost never used intelligently.

Not liking Zelda games due to their pacing is usually an indicator that you'd enjoy the Ys. series more. I'd suggest trying those out - they're faster, have a much greater focus on combat than puzzles, and have better combat than HLD.
>>
Trying to make sense what parts of the map are actually real areas/routes is kind of pain.
>>
>>333159124
Jesus I hate this wall hugging secret shit. Thanks a lot man.
>>
>>333158038
So this... is the power... of true autism...
Whoa...
>>
>>333159248

I don't mind the vague map or even drifter's vague placement in it, but it's really fucking irritating when areas that you can access on the map have an identical sister a little further away that inaccessie and is just in the map for show.

Same with the fucking secrets.
>>
What do you get for collecting all 8 crystal things in each area?
How the fuck are there so many hidden keys? I beat the game but I've only found like three, whilst I've passed doors that require like 12+ keys.
>>
>>333159442
Collecting all 8 modules unlocks a door in each area, what's behind the door varies, but is usually something of value.
>>
>>333159252

>wall hugging secret

Fucking worst part of the game.

Sure, there's occasionally an indicator that there's something there, like a light on the ground when there's nothing else around, but for every one of those we have a blue flag indicating a secret passage when the previous 15 blue flags didn't mean shit.

Oh, and invisible platforms are literally only found by hugging the ledge - the fucking robot needs to be within a foot of a platform to beep, so you'd better be within half a foot of the ledge at all times if you don't want to miss anything.

Fuck the game's secrets.
>>
>>333159442
>>333159524
A weapon, a key, or a costume.

The weapons aren't really worth it - the new shotgun is worse than the old one, and the new railgun is about the same as the old one.
The keys are generally used to unlock new challenge rooms. Challenge rooms are pretty poorly designed - a few waves of enemies you've already memorized and could beat in your sleep.
Costumes provide very minor boosts - the absolute most useful boost is probably the +1 health, which really says something about their worth. most useful one is actually the purple one that halves stamina usage, but that's gotten from the 800 dash challenge at any point in the game
>>
>>333160102
when is stamina ever an issue? I'm never dashing THAT much in a combat zone
>>
>hidden platform indicator appears
>dive off the edge in a bunch of different directions
>use up all my healing
>still can't find it
>>
>>333160231
If you actually start using your skills regularly you'll run out fairly often. Reflecting bullets takes stamina, slash dash takes half a bar, dash stab takes half, heavy slash takes probably a third, I'm not sure if projectile shield takes any.
>>
>>333160231
special attacks that you unlock in the sword shop consume stamina. 1 dash slash costs half a bar
>>
>>333160303
... You know that means you hold Y and your drone will show you the platform right?
>>
>>333160304
>>333160329
that explains it. Only bought dash, health, and bomb upgrades.
>>
>>333160102
Do different clothes list their benefits anywhere? I have a handful of different ones but I haven't bothered with them because I assumed it was just a cosmetic palette swap.
>>
What's the difference between slash dash and dash stab?
>>
>>333160516
Slash does two damage and hits everything along the whole length of the dash.
Stab I think also does two initially, and only hits at the end of the dash, but it launches enemies which can cause them to crash into things/each other for 1 more damage, plus it can knock people into pits pretty easily.
>>
>>333160437
see >>333150416

Still no damn idea what the green/blue color set does.

>>333160516
Roll from X > A for slash dash, A > X for dash stab. Slash Dash goes through people and hits everyone in the area for 2 damage, Dash Stab does 1 damage but knocks people back, doing damage to others they hit and to them, they can bounce off the walls multiple times, doing a decent amount of damage.
>>
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>>333160361
I don't even know why I didn't try that.
>>
>>333160303

Your Robot beeps when there's hidden platforms and you can then hold Y for him to light the platforms up.

I mean, it's still shit design because the robot has like a foot wide detection radius so you have to hug every single fucking ledge, but you don't have to kill yourself over it.
>>
>>333160231

You know every attack but the basic one uses stamina, right?
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