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>knock enemy down with attack >they're impervious
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Thread replies: 31
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>knock enemy down with attack
>they're impervious to damage while knocked down
>have to wait for them to slowly get back up to attack again
>>
>hurr durr fair play is for chumps
>I just wanna crush people xD xD xD
How does it feel to be 13 years old?
>>
>>320644715

Why even have the knock down mechanic then?
>>
>knock enemy down with attack
>they're not impervious but roll to the side and get up while evading your attack
is it so hard to make sense?
>>
>>320644609
>knock down enemy
>now that they're down I can hit them continuously until they die

It's almost like you don't understand balanced game design
>>
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>>320644715
>fair play
>against AI
Thank god you don't design games.
>>
>>320644870
crowd control?
>>
>>320644870
this 2bh.

>>320645107
>>320644715
and yet you same faggots love shit like DMC and MGR.
>>
>>320644715
Go away Sakurai
>>
>>320644609
You're right, that's unfair. Let's just make them immune to knockdown instead.
>>
>>320645169
>playing against AI in fighting games

hi casual
>>
>>320645346
>and yet you same faggots love shit like DMC and MGR.

nice made up scenario, but nobody mentioned those games
>>
>>320645380
FROM Software design in a nutshell. Just remove any advanced AI and hit effects as well.
>>
>>320645392
>implying this is exclusive to fighting games
>implying these issues aren't extremely prevalent in action/beat-em-up games
>>
>>320645392
OP didn't say it was a fighting game against a human opponent senpai.
>>
>>320644609
>Enemy knocks me down with an attack
>They stand around awkwardly while waiting for me to get up.
>Knock me down immediately again.
>Repeat
>>
>enemy knocks you down
>get endlessly stunlocked while lying on the floor unable to heal or even pause
FUCK YOU ONIMUSHA
>>
>>320645636
He didn't say AI either, casual.
>>
>>320645514
Have you even played souls sperglord? There is knockdown and hitstun.
>>
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>not just hitting them with a Stop sign while they're down
>>
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>Hit enemy while they're down
>They snap to their standing up pose
>>
>>320644870
To set up a vortex.
>>
>>320645849
I have, and it was a boring circlestrafefest with piss-poor AI and almost no hit feedback.
>>
>>320646383
Maybe stop using tiny babby weapons scrub.
>>
>>320645807
I've never seen a fighting game where downed opponents are impervious to damage. Maybe you should actually play a video game before posting on /v/.
>>
>>320646563
As if. Zweihander, one of the biggest weapons in the game, goes right through enemies like they're made of air. There isn't even any hitstop.

That is, except a handful of very select enemies for some reason, like the copies of the Asylum Demon, which have proper hitstop as weapon hit feedback. Guess FROM got lazy. Again.
>>
Ummmmmmmmmmmmm..........just hit them? That works in all smash games btw
>>
>>320647006
>What is teching
>>
>wind up melee attack
>enemies stagger you interrupting attack
>>
>>320646652
>I've never seen a fighting game where downed opponents are impervious to damage.
?
>>
>>320646652
>I've never seen a fighting game

fixed that for you
Thread replies: 31
Thread images: 4

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