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Pathfinder General /pfg/ Shapeshifting general: Details mat
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Pathfinder General /pfg/

Shapeshifting general: Details matter

N. Jolly's vigilante book playtest: https://docs.google.com/document/d/1Hrk1hl8uXVHazaiPOCvWsFUHX3PB6fQVd13tzguJTgE/edit?usp=sharing

Unified /pfg/ link repository: http://pastebin.com/hdPm41ad

Please search for the unerrata'd content here:
http://web.archive.org/web/http://www.d20pfsrd.com/

Old Thread: >>48124544
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rolling up a 10th level synth summoner. Is VMCing rogue worth it for the evasion, dodge, and sneak attack damage?
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>>48136670
>OP is El Goonish Shive

How low have we sunk?
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>>48136790
It's a cute frame, doesn't need context.
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>>48136764
I feel like there are better classes than rogue to VMC for a summoner. It seems like you're mostly going melee combat, but you could always go a qinggong or MOMS, or a stalker if you have 3pp access.
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>>48136670
Shapeshifters are lewd
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>>48136670
>>48136790
>>48136813
I recognized it from the thumbnail, but I think it's nice. It lets everyone who comes here know, this is a thread for degenerates.
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>>48136832
Considering rogue is literally the worst VMC, I would agree.
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>>48136856
Literally can't be as bad as gunslinger.
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>>48136832
>>48136856
Trapfinding would be shit, but getting the dodge and evasion are interesting.. but going biped/huge/fucktons of attacks means that dex is going to be shit.
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>>48136855
Trying to decide a multiclass for my aegis, thinking of bloodrager.
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>>48136670
why does everyone and their mom play pathfinder? what does it do well? what does it do badly?

not b8
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>>48136937
Short answer you'll get here: People play it because other people play it.

It's easy to find games.

I personally play it for the number of options, and my friends are cool. So we ignore or fix many of the system choices.
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>>48136764
I created an improved VMC homebrew. Might be worth taking a look at:

https://docs.google.com/document/d/1lQR08Ay37FhDpVzYQ0yi9gzUn4WudeLRdH9ejVvjmmM/edit?usp=drive_web
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>>48136670
Fuck pathfinder. All you need to do to win is to put as many ranks into search and spot as you can; take feats like skill focus and whatever, and you'll find the path.
It seriously takes longer to roll up a character than it does to play a full game.
Pathfinder a shit.
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>>48137081
nice bait
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I'm level 6 and I have 850 gp left to spend for a caravan focused game, /pfg/. My current items are a Mithral Katana, a Mithral Chain Shirt +1, a Cloak of Resistance +1, a Belt of Dexterity +2, an Amulet of Natural Armor +1, a Ring of Protection +1, and a Vest of Endure Elements. What else should I buy?
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>>48137081
This anon knows what's up
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Does Astral Skin aegis mode count as +0 for purposes of Crystal Spaulder enhancement bonuses, or do I need to just cover myself in Djzet skin to have something to buff?
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>>48137081
but anon, you use perception. spot and search are 3.5e.
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>>48136937

Well, when D&D 4th Edition came out, a lot of people hated how different it was from 3rd and 3.5 Edition. Pathfinder is very similar to 3.5, but with a few small changes and improvements, so 3.x fans migrated to it rather than the hated 4e. It's a high-fantasy, combat-heavy system with craploads of options that let you make just about any kind of character you could ever want-however, it has balance issues, and is pretty inaccessible to new players, thanks in part to the inclusion of trap options that should have been removed back in 3.5. Also, it's awkward at running anything that ISN'T a high-fantasy, combat-heavy game.
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>>48137181
My DM uses survival for pathfinder the absolute madman.
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>>48137153
Why buy a mithral katana?

That's 3000 gold you're never going to see again. I'm a little tired to be looking over lists of wondrous items, but you could always go for a sleeves of many garments, traveller's any tool, handy haversack, or any one of a hundred little items, like bags or crowbars.
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>>48137215
Mithral Current user, maybe?
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>>48137228
Maybe, I suppose. That's still a difference of 2910gp for 1 damage.

Not really the most efficient at 6th level.
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>>48137215
What >>48137228 said - I'm a Bushi Stalker (Vigilante), Mithral Current is my main discipline, and I can make enemies vulnerable to Silver (and never have to worry about DR/Silver). Plus, it's a flavorful item.

Can't afford the Haversack, but the Anytool might come in handy.
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>>48136973
I personally like the system.

I may not like a lot of the CONTENTS of the system, but I like the system itself.
>>
>writing mythic AP
>all mythic ranks are gained by slaying mythic creatures and stealing mythic sparks from them
>difficulty is turned up to 11
>homebrew races, only ones human related being humanoid
>homebrew continent with odd politics
>players are part of one of 3 mercenary companies they choose at the beginning with large list of started NPCs
>follow a war both public and in the shadows
No idea if people would even play it or if it is too difficult. There is a legitimate chance if simply "Losing" the AP and having to stop (which is stated at the beginning of book 1).
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>>48137857
>>homebrew races, only ones human related being humanoid
Why?
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>>48137908
Because I want more unique races rather than "human but..." races.
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>>48137926
So what are the races in setting going to be?
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So, how do you guys balance having Path of War enemies? I dabbled with this once but I wound up having the party getting trashed.
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>>48137947
Lot's of counters.
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>>48137947
Don't give the enemies full-on initiating. Give them only the Martial Training feats, or only give them a couple levels in a partial-initiator class like Myrmidon or Primal Disciple. Focus on the enemies having counters rather than boosts or strikes; the biggest problem with Pathfinder combat is that it's rocket tag, so counters help to prolong a fight and make people more wary and careful instead of blowing all of their buffs at once only to get countered with it all.
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>>48137947
A signature, but not optimized maneuver, maybe a stance if they're supposed to be a boss. Getting into a pose with their sword encased in frost magic, or enshrouded with fire is good pre-fight flavour.

And yeah, plenty of counters. It makes a fight last without them feeling like you contrived them being useless to keep the fight going.
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>>48137947
>>48137998
Pretty much this. Monsters already have the TAB and damage they need and special abilities to make them dangerous anyway - or at least, should - so giving them counters helps make the combat longer.

Don't give PoW to enemies if there's more than 3 in the field, or it just takes too long.

If you want to challenge a PoW party, use pressure, not attrition. Increase the CR of an encounter out of the blue by having reinforcements show up (that were there before, don't magic them into existence unless you gotta), traps go off, etc. that force them to decide if they want to spend time recovering maneuvers or just run away and come back in a few minutes after the enemy's prepared for them better.
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Which book is Initiator's Soul in?
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My attempt at making a template for a single creature boss fight

Grip of Destiny(Su)
"The creature summons bets their whole being on the battle gaining unnatural prowess."

At the start of combat the creature can force their entire soul to blaze forth.

The Creature rolls Initiative three times. On the Highest of these rolls, the creature acts normally. The other rolls, the creature gets a single standard action.

Spell slots are recharged after 1d4+1 rounds.

Fast healing = to HD/class levels.

Melee attack damage is bumped up a size category.

all the power comes at a price, For every round they have the power active, they burn a class level, or hit die as fuel Loosing it permanently outside of wish/miracle spells, or regaining the lost levels via leveling up.

IF they exceed their HD in rounds spent, they start hemorrhaging their soul and die after Con modifier rounds.

Its anime as fuck, and completely unplaytested, but i like it.
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>>48138090
Well yeah, but pretty soon they'll be too low-level to do much.

And then you just kinda push them around and laugh until they drop dead.
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>>48136764
Doesn't synth. summoner already get evasion from their eidolon?
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Gonna link this in the new thread too, now.

I've created an archetype for the Kineticist that gives it Veilweaving, therefore helping it to live up to ALL-DAY MAGIC. It's also compatible with the Avant Guard, so there's that! If people could give me some helpful critique that'd be wonderful.

http://pastebin.com/7vWfS4CU
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>>48138122
>>48138090

Oh right, the level down effect was supposed to kick in after they stopped using it.
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>>48138149

I want to fuck that jackal.
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>>48138090
Read through this: http://theangrygm.com/return-of-the-son-of-the-dd-boss-fight-now-in-5e/
It did what you intended, except better and simpler.
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Do we know anything about about Legacy of Dragons beyond the info on the Paizo website yet? Pathfinder has been supplying me a good amount of Dungeons, but I will go after anything with Dragons like a......
...something? I can't think of a metaphor, I need my fix of overhped scaley goodness.
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>>48138315
Like a kobold, anon.
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>>48138149
>http://pastebin.com/7vWfS4CU
State whether Gather Essence stacks-with or overwrites the existing essence investment in things. Just to note, if it's the latter, toss this ability in the trash and set the room on fire to make sure the trashcan can't escape.

Assuming it was the former; it's a bit too action intensive; you're spending 2 such essence per 1 burn, so even composite blasts require prior charging up.

Consider setting veilweaving attribute to CON, because kineticists already require DEX and CON to be quite high.

Kinetic Weaving is not very good. You're looking at a 15 essence class, 17 realistically with the extra essence feat, and since you've lost your empower blast and all that are required to keep full essence investment in your blast, for what's effectively Overflow-again.

We're looking at 5 essence always stuck there.
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>playing evil campaign
>everyone is meh tier "I guess since I'm evil I'll steal this and kick a kitten"
>actually play a sickfuck hedonistic bastard
>murder, drugs, sex, the whole shebang
>GM is suddenly uncomfortable about my evil-ness
Well what the fuck did you think would happen you stupid idiot?
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>>48138503
People would be reasonable humans instead of autistic edgelords or something along those lines, I'd guess.
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>>48138503
Last time I played an evil character I was a radical anarchist terrorist. I cleared the character, his alignment, and his motivations with the GM before hand. He ended up killing my character session 2 with a powerful NPC. I don't even know why, I didn't fuck over the party, and I did not do anything that did not make sense for my character to do. I was subsequently kicked from the game and my actions retconned.

We weren't even in a predominately good party. It was LN, TN, and NG besides me.
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>>48138228

Right this is already leagues better than what i came up with. Thanks a bundle!
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So what does everyone think of that Vigilante Playtest in the OP, anyway? Is it busted, or pretty good so far? Most of the archetypes and talents looked kinda dumb, but I have a massive boner for the Fortune Thief and am hopeful for the archetypes that got teased. Some of the talents look totally ridiculous, though I'm not really sure I can complain since it would make a lot of really stupid gimmick weapons and fighting styles actually usable.

I don't actually have any superhero-esque image in my folder so you get this shit instead.
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>>48138543
Not even playing it as an autistic edgelord though. There is a difference between:
>I stab the merchant and drink his blood because I failed my roll to get a better deal
and
>party has to interrogate a hired goon who might have information
>tell their PCs to leave the room if their squeamish
>go "the best of 24" on the guy and start peeling off toe nails

Sex, drugs, rock and murder does not an edgelord make. Just because you're an autist doesn't mean everyone else is.
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>>48138606
>Well what the fuck did you think would happen you stupid idiot?
>no ur the autist
Ok
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Question about leadership (I know I know...):

You can get leadership for free as Olheon's 3rd boon (Celestial Obedience feat or Mystery Cultist PrC). The text is possibly missing a bit?

>"You automatically gain the Leadership
feat, and you are always considered to have a reputation of fairness and generosity so long as you maintain your allegiance to Olheon. If you already have the Leadership feat, you gain an additional +2 bonus to your Leadership score. You may choose to attract a hound or legion archon as a cohort. Your archon cohort gains additional HD to bring its total HD to 2 lower than your own level."

Do they... take class levels, as normal cohorts do, or do they just get increased HD instead?

Monster cohorts usually have an effective cohort level, so they still take class levels but just get a lower number of them. This seems like the most reasonable way to interpret the boon (as opposed to starting at lv1 as humans do), but they aren't given an effective cohort level, nor are they on the normal list of them (http://www.d20pfsrd.com/feats/general-feats/leadership---final).

what do, other than not taking leadership?
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>>48136790
>El Goonish Shive
Dafuq is that and why should I be bothered to give two shits?
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>>48138352
Well that escalated quickly.
Little scaly fleshlights...
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Is there anything that gives you "better leadership" besides Cavalier's Esquire and Daring General?
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>>48138842
Noble Scion
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>>48138842
>>48138655

Legion Archon is effective level 15th.
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>>48138842
Instructor Wizard
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>>48138075

Path of War: Expanded.
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>>48138894
>>48138875
>>48138871
I mainly mean gives you extra cohorts.
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>>48138452
Alright, thanks for the advice! I've taken it and modified the archetype a bit to be more effective and have some clarity to things. It modifies less stuff and now keeps Metakinesis, so that it can use that "convert essence into burn" ability more effectively.

http://pastebin.com/cN0PkkMR

"What does Akasha look like" was in my head when I was rewriting this, so the pic is what I assume a fully decked-out-in-veils character looks like.
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I'm trying to build the most overpowered character I can under the following constraints:
>1pp only
>core races, nagaji, tengu, kitsune (ugh) or wayang
>no summoners except the shitty unchained one
>2 traits, no drawbacks
Yes, it's for PFS. Yes, I realize PFS is shit. I wouldn't be doing this otherwise. Right now, I'm thinking half-orc (fate's favored and sacred tattoo) dual-cursed (haunted and legalistic, haunted improves) lunar oracle. Can I do better?
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>>48139232
So be a lunar oracle with the Hunger curse. Be a race that gets claws to start (or gore, either works). Take the natural weapons revelation. At level 3 take power attack. You can go at something like 60 average damage per round at level 3, plus your animal companion.
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>>48139008
Personally, I always imagined it as some kind of magic EQUIP action like in Digital Tamers, Megaman.eye stuff, Medabots, or like a spontaneous version of Zoids

I also liked some of the illustrations from the original Incarnun book, since you can see the meld being specterally projected from the individual casting it.
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>>48139475
Kinda like pic related with his crown, you mean? Also, got any feedback for this? Any bit helps, even just a "this sucks and doesn't work and here's why"!
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>>48138951
>extra cohorts
get cucked
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>>48138352
>the coke can
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>>48139519
Daring General does, they just have to be full BaB classes.

Last time I played a level 20 Daring General I had a Paladin, a Ranger, and a Bloodrager.
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In pathfinder one would consider most PCs essentially a PMD (Person of Mass Destruction).

It occurs to me that a lot of this power would be highly regulated by any competent government. Because of magic globalization is a thing for any wealthy nation, along with enormous amounts of facilities that normal countries with their technology level would not have.

Some of the things I could see are the following:
>Tests on children to find Sorcerers/Bloodragers in the population, have them be on a watch list
>Alchemy/Wizardry/Magi/Anyone who uses a spell book be highly regulated with "banned spells". These would be stuff like the more high power combat spells and stuff related to mind control.
>People capable of stuff like rage would be noticed and be told to register, since there are semi-supernatual rage powers (and some just straight supernatural ones)
>Divine casters must register with the government and be part of state sanctioned religions
>Oracles would be taken in by the government if found

What other sort of things could a government do to try and stabilize a nation where PC classes exist.
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>>48139677
Give in.
Government funding for the adventuring guild, mandatory minimum attractiveness for barmaids, anything necessary to convince adventurers to go adventure in the other countries and bring the wealth back home to sell and trade away.
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>>48139709
I took a leaf out of a post on /tg/ and have the government actually just have paid enforcement squads of PCs.

Also essentially do what you're saying with the government funding expeditions to keep dangerous individuals out of the country killing primitives.
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>party go up against dwarf half-dragon draconic bloodrager
>guy is in massive fullplate
>party tries to steal his hoard, thought he was a dragon by how his kobold servants talked about him
>guy stops them, asks them to leave
>party doesn't
>dwarf asks why they are even there, just to steal his belongings
>the party tell him he terrorized the closest town (a dwarven town)
>dwarf tells them he was exiled as a fact of his birth, and that he isn't terrorizing but simply mining the same land for gold
>players not sure what to do as they now have a bit more of the full story
>party feel bad about killing a dozen or so kobolds
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>>48138664
its before your time, the cultural values, idioms, and memes of it were esoteric or fringe at best when it was young, and obsolescent and arcane in this day.

Its like wondering about some truly old, pointless bullshit. There are a ton of web-comics have have come and gone, some wonderful, many not, that are already forgotten and in many cases, thoroughly obliterated from the internet.

tl/dr: Its nothing to waste time on.
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>>48139892
>TFW you were there for the eternal September.

what have I done with my life?
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>>48139813

They're kobolds, man. Odds are, they would have done something really stupid and killed themselves somehow. At any rate, it just means more food for the other kobolds.
>>
I never really got how fixed priced special abilities work for magic arms & armor. Do they contribute towards the max +10? Why are they fixed rather than variable like others?
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>>48139930
They aren't actually fixed. If you're looking at those tables, that's how they're divided up for the purposes of loot tables.

Like, the one that gives you Breath of Life once a day is grouped with the +5s, because it counts as that for loot rolls, and nothing else.

Flat cost enhancements just add to the total cost, they don't consume or limit or impact the +10 limit at all.
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>>48136670
Wow, that person is really fucking terrible at drawing facial features hey?
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>>48139962
So I can make a suit of armor with Greater Elemental Resistance to every element?
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>>48140003
So long as you can afford it, laddo.
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>>48139677
The problem is extremely similar to modern day "lists": Those who should be shot on sight for the safety of the population are those making the list without checking it twice, and giving no fucks if you're naughty or nice.

ANY massively intrusive information or individual-regulation program will always (and history has shown us there really are no exceptions) be abused in every way possible, in the worst ways the program's limitations can allow, and then some. In fact, nowadays many such programs have no use whatsoever outside the abuses and corrupted practices; though they may have a tough-sounding official statement of existence, they were not, are not, and will never be used for anything other than abuses of power!

What it would do is not actually stabilize anything at all, but rather gut the fuck out of the kingdom where this is done: Those in charge, just like the "high programmers" in Alpha Complex (you do recall knowledge of programming is treason) the mind-controllers, miracle-emitters and wish-casters are allowed to do everything they damn well please, divinations are used to ensure anyone who could be a threat is faclon-punched before they're even born, and those allowed to be born are known ahead of time to be exactly the corrupt replacements/reinforcements those who write these laws want.

MEANWHILE you're standing in line to be detected and identified, you randomly get strip-searched by orcs before being allowed to board a carriage, and if someone working for the mind-controllers happens to like your daughter or your shoes, you're under arrest, and they're confiscated for safety.

and you'll lap this shit up like nobody's business, too, because you've had fucking enchanting methods used on you since before your parents were even born.
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>destined primalist bloodrager
>Huge luck bonus to saves
>bonus from superstitious
I actually feel pretty damn safe.
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>>48139677
So, you're saying mortal governments should have all these restrictions against people who are basically gods? Good luck with that.
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>>48140226
They would employ people with PC levels.
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>>48140236

There's at least one terribly-written comic series covering the ensuing punch-up when that happens.
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>>48136790
The fact you realized it and pointed it out first means wherever we sank, you're at the fucking bottom.
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>>48136670

Is this just fetishes general now or what?
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>>48139232
You can make the DM throw things at you with a Kitsune Sorcerer taking the FCB and just Charming everything in sight or you can be a Human Divination (Foresight) Wizard with good spells and an Improved Familiar (high level) or Arcane Bond (low level).
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>>48140294

>Now
>Implying it wasn't before
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>>48139898
Hah! Oldfag!
>>
So, halve all spell slots of fullcasters by half. Is this better?
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>>48139232
Dunno if all of this is allowed, but

>Human Juju/Legalistic Spirit Guide Oracle
>Noble Scion (War)
>UMD a Ring of Revelation (Nature's Whispers) since the errata on that only says non-Oracles can't use it, not that Oracles with the wrong mystery can't use it
>TECHNICALLY, an Onyx Spell requires Animate Dead to function, so TECHNICALLY if you hold one and then jump off a cliff, you'll turn into a Juju Zombie with full HP per HD. Do it at the bottom of a Descrated cliff, or stick a Voidstick in the ground down there before you jump, so you get even more HP. Then you also get CHA to Fort saves and HP on top of that, easily having double or triple the HP of all the martials at the table, and also the natural armor and whole other host of benefits Juju Zombie provides. Then you're immune to goddamn everything that's bad ever.
>If the GM won't allow that, make a pressure plate-based trap of Create Dead set to Juju Zombie mode out of a CL 11 scroll + an Enervate scroll. You made the trap, therefore you made the undead that it shits out, and it's explicitly Create Undead. Now you and the party can have a jolly old time as undead together.
>If the GM still won't allow that, I'm pretty sure the rules for cursed items are PFS. Use the crafting rules to ignore the CL requirement for a Phylactery and stack a shitload of nasty curses on the thing to make it like 2gp, throw it in a fucking well and forget about it since it never works anyway, and attain Lichdom without the resurrection at whatever fucking level you want.

>TL;DR Juju Zombie Oracle + Become fucking undead somehow = OP as shit.

You can also use Blood Money and a Wand of Lesser Restoration to basically turn everyone you meet into skellingtons and ruin every single AP you come in contact with, via skellingtons, because it's hilariously easy to stack CL for Animate Dead, and Juju Oracles get 6HD/CL anyway, so even the shitty Lesser AD can grab good shit at CL 4.
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>>48140827
No, they just spend more money on Pearls of Power and Rods of Echoing Spell you fucking retard.
>>
>>48140827
It's a very, very anti-fun solution that doesn't solve much. They still completely change the game and need more frequent breaks OR completely change the game and then play on their fucking phone for the rest of your session.
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>>48140827
Ban T1 classes unless the player specifically works with the GM and provides a reason to use one, put the Tiered Gestalt rules in effect, and use some of the better 3pp stuff that makes non-casters better and provides options for less-retarded casters.
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>>48140915
Ban that shit, you goddamn thirsty cockmongler.

>>48140923
They'll be able to cast fewer times, and need to consider what they cast.

>>48140984
Not necessary to ban them, just rein them in a whole deal.

Generalist wizards should be banned, with school specializations only available.
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>>48141019
No, I'm saying that that's basically what you do to fix the problems to some degree. Halving spell slots is an unnecessary kick in the dick, and doesn't actually solve any of the problems.
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>>48141019
You kill them in the early game where they're not a significant problem, and they have enough spell slots when they get high level to not be hurt.
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>that OP

Well the tone is set

Would you polymorph your character into a Seoni?
>>
>>48141035
How's that?

>>48141048
Good, they need to earn their experience.


Another idea is to have them keep their spell slots but have spells deal sanity damage proportional to the level of spell cast.
>>
>>48141091
The problem isn't spell slots, it's that T1 classes get enough power to drastically change how the game functions, and to some extent, so does T2. Tiered gestalt allows underperforming classes to do better and branch out a bit. Banning T1 unless the player works with the GM and agrees to not be a cunt does something to stop it, and gives a direct "We made an agreement. You violated it, fuck off." clause to things.

Halving spell slots is nothing more than a poorly-educated and shittily done slap-dash fix that doesn't actually address the problems.
>>
>>48141110
What about vancian casting, get rid of the entirely?
>>
>>48141128
Great idea, I'll expect your full system rewrite on my desk by tomorrow.
>>
>>48141110
You need to rework all spells, and edit feats.
Might as well play 5e.
>>
>>48141128
>>48141137
Spell points would be the way to go.
>>
>>48141152
Spell points is another caster power trip unless it's been changed a lot since 3.5
>>
>>48141128
It's shit, but it's less shit than most other options. The only real way to help fix magic is GM adjudication when things come up, and working with your players to avoid problematic bullshit and system-abuse.

>>48141140
This guy is also right on the feats thing. Feats need HEAVY editing, because the powerlevel is all the fuck over the place. There's a LOT of useless feats, a slightly lesser number of WAY too strong ones, and a pretty good number of them that aren't completely shit but are still kinda not worth taking.
>>
I'm new to /tg/, me and my friends are playing a homebrew pathfinder campaign, what's the best place to share a video of our session (which i editied all the downtime out of) without getting yelled at for doing it in the wrong place
>>
>>48141158
Doesn't Spheres basically use this system?
>>
>>48141189
Paizo forums, probably.
>>
>>48141189
Nowhere.

Or the Paizo forums, I guess, since they're a shitheap anyway.

This isn't really because you guys are necessarily bad, it's more because there's just not a lot of real interest.
>>
>>48141236
What if it's a fun well produced above average campaign?
>>
>>48141197
Spheres replaces the spells instead of just switching vancian to spell points. Anything that does that I'm all for.
>>
>>48141250
I've seen people stream their campaigns on Twitch. I don't know how else you'd get people to watch them really.
>>
>>48141250
I mean, if you wanna toss up a link, I'm bored as shit anyway so I'll give it a watch and say my thoughts, but I'm not gonna gurantee anything positive.
>>
>>48141250
>>48141260
Actually that's just it, we don't know at all what you'd do to get viewers. It's not really our thing. My advice is to ask some other group or website that does get people watching their games. That would be your absolute best chance at getting a decent answer. Probably followed by asking in a general-roleplaying forum of some kind instead of specifically Pathfinder places, but following that you might ask at the Paizo forums if anyone's done similar.
>>
>>48141260
Hmm, I'm surprised there's not more of a DnD culture for this kind of stuff, I like spectating if the campaign and GM are good.

>>48141266
Sure, here's the vid:
https://www.youtube.com/watch?v=uHFe7x98AuU
And here's the work in progress wiki for Atria, the world this is set in:
https://1drv.ms/u/s!AiURPzyCOVcwbspv4L25MqZOAy4
Full disclosure I'm the dwarf Urzbek Bricksmith.
I'm a fan of honest feedback, my response to negative constructive comments are usually "shit, they're right, gotta fix that"
>>
>>48140984
Or you just discuss things with your players, making a gentlemen's agreement not to fuck the game like someone who doesn't have autism.

Or play between levels 3-10, where the caster/martial discrepancy is less painful.
>>
>>48141307
I suspect part of why people aren't super into spectating for it are because most groups are fucking terrible, meme-spouters, SJWs, or fuck-ugly fat dudes with cameras. Also because people want to be IN the games, not necessarily WATCH the games.
>>
>>48141307
One of your characters sounds retarded.
>>
>>48141603
Lol, which one? If its my dwarf I'm trying to do a welsh accent for him.
>>
>>48139504
Is it your artwork? If I was attempting to criticize for the point of criticism, his attire is not accessorized or 'regular details''d enough for my liking, but what do I know?
>>
>>48141603
>>48141629
Nah, the player I mean.
>>
>>48141636
It is NOT his artwork. It's from a 3.5 suppliment, tome of magic, specifically the binder section
>>
>>48141636
The guy was asking about the pastebin, not the art.
>>
>>48139232
Kitsune Fighter with the trait that lets you take Magical Tail in place of bonus feats. Spend all of your feats on Magical Tail. Have Dominate Person by 7th level.
>>
>>48141184
Really? The current feats are that bad?
>>
>>48141913
In a word, yes. They range from "Have free metamagic on every spell in exchange of some skill ranks" to "If you don't take this feat, you'll only ever be okay at best in your primary fighting style" to "there's no reason whatsoever to take this feat unless it's a prerequisite for something else you want"
>>
>>48141913
Honestly? Yeah. Yeeeeeeah, they are.

Go look at Lunge. Go look at Prone Shooter. Go look at Sacred Geometry, any Metamagic feats, and anything caster-oriented.

Look at Weapon Focus and how weak it is. Look at Piranha Strike, the strictly worse version of Power Attack. Look at any of the various +2 to two skill feats, Skill Focus, or even that feat that lets you get access to Unchained skills in like 90% of cases. Look at most of the Style feats and how useless they are. Look at fucking Improved Stonecunning or most of the racial feats.

Look at combat styles like Mounted Combat, where you're either KING OF KINGS, GOD OF ALL COMBAT, or you don't have your mount where you are and now you're just Jack the Fuckwit who has a lance he can't properly use.

Don't get me wrong here, there are SOME feats that are okay. Power Attack is decent. Vital Strike with Mythic Vital Strike is relatively usable. Shit like the Combat Maneuver feats are frankly fucking terrible as-is, but if taking the feat for all the Power Attack related ones applied the bonuses to ALL of them, and the same for the Combat Expertise derived ones, then they'd be decent. Because it means you get OPTIONS beyond just one, singular fighting style. It means that you have a character that CAN do more than one thing, and doesn't have to hyperspecialize to the point where their one thing is either THE BEST THING EVER or just not-applicable and the entire character is therefore useless.

Because the way that shit's designed is fucking terrible beyond proper words, and it's a shitty holdover from 3.0/3.5 because of bad writers/developers with no real idea how to design shit, and Paizo continuing it directly off of them because that's what more of the retarded fanbase will eat up. Because nobody is actually smart enough to sit down, look at it, and realize that it's got problems that run deep into the system.

Continued.
>>
Someone should create more traits which benefits the other attributes. Fuck the Int Supremacy
>>
>>48141981

I've said it before, and I'll say it again. This system is shit, we all know it. But we play it because it's popular, and we know it well enough to at least mostly avoid the pitfalls. We know where it breaks and sorta how to whack it back into place. It isn't perfect. It's FAR from perfect. But it's familiar. It's the old, beat up car that everyone's parents had, and even if it smelled a little weird, it was comfortable to drive. You knew how to make the engine purr and what the seat positions needed to be so you'd feel good driving in it. All your friends knew what their seat was in it, they knew how the stereo worked in it, and how to whack the AC to make it turn on properly. That's basically Pathfinder at this point, except Paizo's the manufacturer demanding recalls on their parts, and replacing them with worse, non-functional parts that weren't tested at all. They keep releasing "upgrades" for it that just blatantly don't work, or start making the whole thing belch smoke and fire.
>>
>>48140909
It isn't. That ring only works if you are of the appropriate mystery/level.

I'm not sure what onyx spell is, but I very much doubt your GM would let you pull that cheese, if you expect to cast spells after you die. Also voidsticks give off the desecrate aura when they're in the ground, not your chest.
>>
>>48142007
Produce one that's interesting and legitimately better, and we'll do that.

There isn't one. I've looked, repeatedly, for near on a decade at this point. Pathfinder has the benefit of a large community that produces 3pp content, homebrew, and discusses fixes and problems that the system presents. It makes analyzing it easier, provides solutions for it, and generally gives options that give alternatives to bad options. Sphere for casting, PoW/ToB for martials, stuff like the Legendary Rogue from Legendary Games for Rogues. That sorta shit. Other systems? They don't have that.
>>
buil me( please) the best skald possible( not heavy or medium armor, i hate them) 25 points build form lv to lv 15, if use 3rd party please link me
>>
>>48142042
Kill yourself, you filthy spic.
>>
>>48142007
Just because we can all agree that Pathfinder is shit doesn't mean we agree on some other system to use instead.

>>48142026
Pick a system at random. Chances are it's better than Pathfinder. It just doesn't have the community and never will, because spergs like you insist on only playing the most popular system.
>>
>>48142078
I don't play this shit because it's the most popular, I play it because I personally enjoy it. That doesn't mean that it being popular doesn't effect why some people play it, the amount of content, or the quality of content for it. If there was a system that legitimately was of higher quality, while still retaining a large amount of varied content that supported as many ideas as Pathfinder does, then it'd be worth playing. There isn't, though, so Pathfinder it is.
>>
>>48142102
You DO realize that the amount and variety of content a system gets is directly related to how popular it is, right?
>>
>>48142367
That would mean people actually have to admit that PF is the most popular fantasy system, and people can't do that because /tg/ isn't allowed to like fun thing or things that they like.
>>
>>48142367
Anon, that's literally what I'm saying in that post. I might have fucked it up due to being tired as all shit, but that's part of what I was trying to say.
>>
>>48142099

5e is objectively better and has like 6 pages of ads on Roll20 compared to Pathfinder's 3.
>>
Does a Conversion of the 5e CoS to pathfinder exist?
>>
>>48142404
Your 'objectivity' is suspect given the fact I've seen as many rules and class gripes on the 5fe discussion threads as any PF one.
>>
Can you please help me build a skald from l1 to lv 13( 25 points build, 3rd party allowed, but please tell me, no heavt or medium armor)?
>>
>>48142495
Fuck off.
>>
>>48142495
http://zenithgames.blogspot.com/2012/11/the-comprehensive-pathfinder-guides.html
>>
Is there a way to switch disciplines for an initiator class? Veiled moon looks good for a stalker vigilante but for some reason doesn't get it as a discipline any more.
>>
>>48142662
the guide to the skald sucks.
>>
>>48142680
There's a trait, or you could join a martial tradition.

Vigilante Stalker lost Moon because it's a less Su stalker. It's Batman as opposed to Master Roshi.
>>
>>48142680
Can switch one with a trait, or see if the DM allows martial traditions. http://www.d20pfsrd.com/path-of-war/martial-traditions/the-wayward-path
>>
>>48142741
>>48142740
Perfect. This stalker's a consumate liar and has already been kicked out of the Lords of the Wheel, so getting kicked out of another martial tradition for lying through her teeth and losing the related feat but not the knowledge would be spot on.

Thanks, /pfg/!
>>
>>48142495
Ask on a gaming forum, you're just going to get told to fuck off here, for good reason you filthy mong.
Why can't you build one yourself?
>>
>>48143001
>>48142662
>>48142539
build me one
>>
>>48142977
Every time that fucking image, that fucking annoying image. Why the fuck?
>>
>>48143014
Go fuck yourself.
>>
>>48143014
Go be a nigger elsewhere.
>>
>>48143024
build me one
>>
>>48143018

I don't get why it's so annoying.

I think it's kind of cute!
>>
>>48143029
kek
>>
>>48143014
YOUR MOTHER'S SO LOOSE
Skald 1
N Large magical beast
Init +5; Senses darkvision 60 ft., low-light vision, scent; Perception +12
Defense
AC 15, touch 10, flat-footed 14 (+1 Dex, +5 natural, –1 size)
hp 47 (5d10+20)
Fort +10, Ref +5, Will +2
Offense
Speed 30 ft.
Melee 2 claws +8 (1d6+4 plus grab), bite +8 (1d6+4)
Space 10 ft.; Reach 5 ft.
Statistics
Str 19, Dex 12, Con 18, Int 2, Wis 12, Cha 10
Base Atk +5; CMB +10 (+14 grapple); CMD 21 (25 vs. trip)
Feats Improved Initiative, Great Fortitude, Skill Focus (Perception)
Skills Perception +12
Ecology
Environment temperate forests
Organization solitary, pair, or pack (3–8)
Treasure incidental
>>
>>48143029
>>48143059
build me one
>>
>>48143032
See >>48143059
You can shut the fuck up now.
>>
>>48143079
build me one with more cha
>>
>>48143085
Skald 1
CE Small humanoid (derro)
Init +6; Senses darkvision 60 ft.; Perception +0
DEFENSE
AC 17, touch 13, flat-footed 15 (+2 armor, +2 Dex, +2 natural, +1 size)
hp 25 (3d8+12)
Fort +5, Ref +3, Will +6
SR 14
Weaknesses vulnerability to sunlight

OFFENSE
Speed 20 ft.
Melee short sword +5 (1d4) or aklys +5 (1d6)
Ranged repeating light crossbow +5 (1d6/19–20 plus poison) or aklys +5 (1d6)
Special Attacks sneak attack +1d6
Spell-Like Abilities (CL 3rd)
At will—darkness, ghost sound (DC 13)
1/day—daze (DC 13), sound burst (DC 15)

STATISTICS
Str 11, Dex 15, Con 18, Int 10,Wis 5, Cha 16
Base Atk +2; CMB +1; CMD 13
Feats Improved Initiative, Weapon Finesse
Skills Perception +0, Stealth +9
Languages Aklo, Undercommon
SQ madness, poison use
>>
>>48143085
lvl 8 skald
LE Large outsider (giant, native, oni, shapechanger)
Init +7; Senses darkvision 60 ft., low-light vision; Perception +13
DEFENSE

AC 21, touch 12, flat-footed 18 (+4 armor, +3 Dex, +5 natural, –1 size)
hp 92 (8d10+48); regeneration 5 (fire or acid)
Fort +12, Ref +5, Will +10
SR 19
OFFENSE

Speed 40 ft., fly 60 ft. (good)
Melee greatsword +14/+9 (3d6+10)
Ranged composite longbow +10 (2d6+7)
Space 10 ft.; Reach 10 ft.
Spell-Like Abilities (CL 9th)

Constant—fly
At will—darkness, invisibility
1/day—charm monster (DC 17), cone of cold (DC 18), gaseous form, deep slumber (DC 16)
STATISTICS

Str 24, Dex 17, Con 23, Int 14, Wis 14, Cha 17
Base Atk +8; CMB +16; CMD 29
Feats Combat Expertise, Combat Reflexes, Improved Initiative, Iron Will
Skills Bluff +14, Disguise +14, Fly +5, Intimidate +14, Knowledge (arcana) +13, Perception +13, Sense Motive +13, Spellcraft +13, Use Magic Device +14
Languages Common, Giant
SQ change shape (Small, Medium, or Large humanoid; alter self or giant form I), flight
>>
>>48143014
>>48142495
PROTIP: /PFG/ will not build you a skald if you ask them to build you one.

However, if you build a shitty skald they will tell you you're a faggot and tell you the optimal build.

Because they are only happy in shitting over others to prove superiority.

Hope that helps, and try that next thread!
>>
>>48143109
Fuck off you filthy mong.
>>
>>48143104
>>48143129
>>48143095
build me one
>>
>>48143154
(You)
>>
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What race is the most likely to have no issue with becoming a prostitute, or being particularly promiscuous?
>>
I'm making a custom trait for each of the PCs in a new game I'm starting, and one of them is a big time glory seeker who wants to make a name for himself as a monster slayer. I'm thinking that a good trait would be a +1 trait bonus on attack and damage rolls as long as he's attacking a powerful foe, but which of the following would be a better way to determine what counts as a powerful foe:

a) a creature with HD greater than your character level

b) a creature with CR greater than your character level

I want the trait to be something that triggers often enough but isn't always going to be active. There's no glory to be found in killing a bunch of crabs on the beach, but slaying a dragon or something will have people talking about your name for a long time.
>>
>>48143195

Human.
>>
>>48143195

Elves.

They're damn near immortal, are typically beautiful, can't get pregnant easily and have a pantheon that includes the Goddess of Sluts.

Though >>48143206 brings up a fascinating point; Elves have many lovers because that's just how their race functions due to their unique physiology, but Humans? They're just sluts for the D.
>>
>>48139892
But it updates to this day.
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>>48143195
Gnomes, based on Gnomes of Golarion.
>>
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I've been house-ruling a lot. One of the things I want to do is reduce the number of numbers to be looked up and added in character creation. So, instead of getting HP and skill points and spell slots from ability scores and class, they get it only from class, though the amount the classes give is increased to compensate.

One thing I want to get input on, however, is "how much HP should characters have, anyway?" My current system is 20 HP at 1st level +5hp per level after that, but I'm not sure if that is too much.
>>
>>48143195

Gnomes. They're originally from the First World and that makes them Fey too.
>>
>>48143195
Humans, Gnomes, Tieflings, Elves, Fetchlings, Changelings, Suli, Ratfolk, Dhampirs, Vanaras, Vishkanyas, and Sylphs
>>
>>48142977
Essence is going to be better than 1/2 level frequently on classes that care, due to the catalyst items, but it's more complicated for sure.
>>
>>48143195

In order

>Elves
>Tieflings
>Changelings
>Dhampirs
>Gnomes
>Half-Elves
>Humans
>>
>>48143288
Are you even playing pathfinder anymore?
>>
>>48143288
That's not how you do it. That's not how you do that shit at all.

If you want to kill number bloat start axing magic items and look into E6/E8 style games.
>>
>>48143349
Eh, I use max +10 at first level, then half-round-down after that to mitigate Rusty Dagger Shanktown.
>>
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>>48143349
That's a Ship of Theseus puzzle I don't want to get into.

>>48143367
I did cut down magic items a lot. E6, however, is a whole different playstyle.
>>
>>48143329
This is false. Dangerously false.
You cannot afford a +3 Catalyst before level 11, and that assumes you put 72k of your 82k WBL into the catalyst.

At level 11, you are allowed to invest 3 essence. Half your level would be 5, and 6 at 12th. You can *match* half your level at 12th using a +3 catalyst and maximum essence, only beating the basics if you've got an expanded capacity by being a vizier for example. Still need at least a +1 catalyst to equal on a vizier though, since 5 is notably not 6.

So maximum investment AND a catalyst can match half-level... and the other veils do not.

If you weren't putting your money on being equal,you could instead increase the save DCs above and beyond half your level for much cheaper.

Essence Invested vs half-level is a crossbow vs longbow situation.
>>
Can a Ring of Spell Storing store a spell-like or supernatural version of a spell?

Like, can it store a spare "Magic Weapon 1/day as a supernatural ability" or whatever?
>>
>>48143917
Spell-like, maybe. Supernatural, no. I don't think spell-likes are allowed by RAW, but I'd allow it if I was running the game.
>>
>>48143917
Spell-like, arguably. Sp. are treated just like spells for most purposes. Supernatural, definitely not.
>>
Any way to get Astral Armor to count as Mithral or something?
>>
Quick question as a DM
How can I DM for a group of two level 5's and two level 1's in a way where every party member feels impactful and useful?
The level 5 characters are a from a past adventure that my friends are playing, and the level 1 characters are being played by two friends that we are introducing to pathfinder.
What do.
>>
>>48144028

You couldn't just let the new people play level 5 characters?
>>
>>48144028

Let the new players start at level 5.
>>
>>48144028
Well first, it helps if they themselves are useful. If it was just the fighter and the monk, you're going to need a different kind of campaign.

Your biggest issue is the level difference. The players are going to have to really get involved in 'training' the newbies rather than showing off; taking on challenges and holding back to give the level 1s a chance to learn and thrive; CR5 encounters would murder them, but CR1 might be too much even if they hold back and just buff the lowbies. Try 2 if they buff, 1 and ask'em to hold back otherwise.

Either way, the "goal" here is to get the newbies up to speed, as it's NEVER a good idea to adventure with such vastly different character levels.

Also don't forget, sped-up levelling on the newbies will require gear to match!
>>
>>48144042
>>48144048
I'm trying to avoid that, because they are completely new to tabletop RPG's and I want them to take it easy when it comes to learning the 10 billion rules that pathfinder has. I feel like escalating them to 5 off the bat would make things a lot more overwhelming with the class abilities/feats/etc that they would end up gaining.
>>48144069
I've been thinking about limiting the level 5 characters in a similar way, but they are both just fighter classes with no spells and the players get their fun out of being the carries/tanks with stronk weapons; that's what they were for the group previously. This makes me scared because if I limit them, they would literally be doing nothing in combat and wouldn't be having fun.
>>
>>48137153
A wagon?
>>
>>48144111
>they are completely new to tabletop RPG's

Obligatory reminder that Pathfinder is a TERRIBLE system for introducing new people to tabletop gaming.
>>
>>48144141
I know pathfinder is a terrible first system, but our group of friends are more focused on the roleplaying bit and don't care enough to learn something beginner friendly like 5e for the new guys.
>>
>>48144141
This is not trolling, anon is entirely correct.
We're all here because we're autism and everyone else uses it because their autism. The system is broken every which way to the core.

There are SO MANY better options to introduce newbies.
>>
>>48144168
>more focused on roleplaying
>still insist on using Pathfinder

Sounds like you have a terrible group.
>>
>>48144111

Well, even if you don't want to blindside them with rules, level 1 is risky bidness anyway, especially if you're including challenges to keep the level 5s busy. They have only a single hitdie's worth of health, and very few class features that can keep them alive while they plunge the depths of Rusty Dagger Shanktown-even if you intend to make speed-leveling a thing, would it really be so bad to start them at 2?
>>
>>48144016
I don't know, but do you know what natural attacks count as under the Improved Damage ability?
>>
>>48144210
We're just a group of friends that wanted to play a roleplaying game, and learned from a guy that played pathfinder.
The two level 5 players don't want to relearn a new system. I've pitched 5e to them several times and they have resisted so far. It doesn't really matter too much to me, so I'm not gonna force them into a different system.
>Sounds like you have a terrible group.
Sure, but we have fun.
>>48144224
2 could definitely work, I'll have to take a look at the adventure path and figure things out.
>>
>>48136670
So for a mini-campaign I'm making a Brawler, and I wanted to go the full CQC route
I've got grappling as the focus with Charging Stag Style, but I was curious if Trip or Disarm should be the next focus
No PoW is preferrable. Most of the other players save one are new. Like, brand spankin' new, so the DM suggested starting with just the 1st party stuff, and going from there
>>
>>48144518
Take a look at the Throat Slicer feat if you're going for a CQC build. It fucks enemies up.
>>
>>48142026
>Darwin's World (Savage Worlds system conversion)
>Mutant Chronicles
>Dark Heresy
>Rogue Trader

FantasyCraft is decent but lacks a proper setting of its own, if you're gonna get frothy about sci-fi.
>>
>>48144292
I'd say put the party up against CL4 single-enemy encounters, but I'm apparently capable of having a pair of grizzly bears nearly a whole party of level 6/mythic 1 characters...
>>
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>>48144016
Nobody?
>>
>>48145015
Ask your DM if your astral suit qualifies as "mind armor" for the purposes of a Power Charm of Quicksilver from Steelforge?
>>
If I'm using a shield as a primary weapon, I don't need to take the off-hand penalty to bashing with it, do I?
>>
I really like 4 level casters (paladin/ranger/bloodragers). What are the most castery version/archetypes for these classes?
>>
>>48144266
Natural weapons are always considered to be light weapons for these purposes.

>>48144016
It doesn't exist, but that's an interesting thought.
At the very least, the armor forms are automatically masterwork.
>>
>>48145062

Don't know about rangers or bloodragers, but Paladins can take the Sacred Servant archetype to get Domain spells, and they also get the Planar Ally series of spells (Lesser at 8, normal at 12, Greater at 16) as a once-per-week SLA without having to pay material costs unless you make them do something really unreasonable.
>>
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>>48144734
>>
>>48144028
Get them mixed enemies.
Some dragon or whatever fits for the 5lvls, while getting some weak-ass kobolds for 1lvls.
1lvls get a task of holding the line against the kobolds, so stronger guys can peacefully take care of dragon/bigass monster.
>>
>>48145110
Yeah but they're shit at higher levels though. Heavily limited on your dex bonus to AC, still giving you ACP...
>>
I heard that with the Time element and Avant garde archetype for Kineticist you could stop time infinitely or something like that. How exactly does that work?
>>
>>48145264
Frankly, the actual armors assume you're going to be front line material. It's honestly just as efficient to go with Astral Skin and some regular fuckin armor, which you can not only get in Mithral, but enchant as well. Astral Skin works with any armor.

Alternatively, beg one of the DSP psionics devs to make a customization for it, or ask your GM to do it.
>>
>>48145291
Its useless but hilarious.
Basically, because of infinite effective PP, you fill up on burn, cash-out, use the temporary PP to use the time-stop power (forget exact name). It's nowhere near as effective as the SPELL, so basically you get something like 2 rounds of timestop: in non-cash-out rounds you use a swift to fill up on burn with a wager, then you cash-out and cast it again next round.

You've effectively halved your actions for the remainder of existence, and are more or less too busy to do much, but can cycle burn and timestop indefinitely this way.

It's cool in a "so the wizard moves to his demiplane after everything is done, the cleric ascends as some new herald for his god, and you become saint-germain" way.
>>
>>48145364
See normally I'd just 'skin' it. However, I was trying to fit a skin of the proteus in there if possible, but they both count as skins...

Any alternatives, assuming I can't convince the MG to houserule anything?
>>
>>48145399
*GM
Why am I slysdexic today
>>
>>48145399
>skin of the proteus
What level are you building this character?

As for alternatives, like I said, ask your GM if you can have a 3- or 4-point customization that makes Astral Armor/Juggernaut count as mithral.

Honestly, that's the sort of thing I'd attach to an item, like a modified Crystal Spaulders or something. "You get x points and also your armor counts as mithral".
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>>48145505
astral armor*, obviously
>>
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Hey, can anybody post the Noble class from the child's Pathfinder supplement? Or the book as a whole?

I would be eternally grateful.

Also, my level 15 Planescape character just retired, suggest things for me to play. DSP content allowed. Other 3pp stuff case-by-case.
>>
>>48145505
As expected the answer was "That's not in the book for a reason".

Level 14 but I was hoping to keep the metamorphosis effect constant; 'improved critical' to all natural weapons and the ability to just switch sizes around without it costing customization points wasn't bad, but I can make do without and stick to the skin form.

If you ask me, though, "the reason" is that everyone gets channeled into skin-form by mid levels, lest their AC, customization points or *both* start to take a severe hit unless their dex is really really bad.
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>>48145565
Wait what?
What the fuck do you have against 2e planar cosmology?
Is there something wrong with you?
>>
Should I go sorcerer or wizard for arcane trickster?
>>
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>>48145565
>asking a general pathfinder question that happens to be tangentally related to planescape
>hurr durr containment thread
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>>48143282
So does rathergood.com, but it's hardly relevant any more. Hell, so does Penny Arcade and who the fuck reads that?

The golden age of the webcomic is long gone sadly. Most were shit, some were gold, but they were different at least.
>>
>>48145611
Planescape is a setting. Pathfinder is a system.

How are those things mutually exclusive?
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>>48145611
He's asking a question about pathfinder, retard. The setting is irrelevant.
>>
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>>48145664
>>
>>48145664
This IS the appropriate containment thread.
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>>48145664
>"Hey guys, I'm playing Dark Sun but with Pathfinder rules, does anyone know a good psionic-" "GO TO YOUR CONTAINMENT THREAD YOU FUCKING FAGGOT"
This? This is what you sound like.
>>48145748
Golarion is a puerile and overrated setting and doesn't deserve to be in this thread.
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>>48145748
>Puerile
>Overrated
In Golarion's thread, of all things.
>>
>>48145748
Still better than golarion.
>>
Suppose I'm a martial with monstrously high INT modifier.
How do I add it to as many things as humanly possible? Adding int to something several times over is great as long as it stacks.
Any 3pp allowed.
>>
>>48145792
We're mad that we cannot stop shoveling PF shit into our mouths, so we spew it on others.
>>
>>48145556

How about a Ravenlord whose attempts to be a brooding dark hero are undercut by his inability to stop being a total dad?
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>>48145872
Well, you can go with Harbinger. They get INT to a lot of things.
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>>48145903
I'm considering Harbinger, but is there anything a bit more ranged-friendly?
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>>48145914
I don't think so, sorry. At least, not that I'm aware of.
>>
> GM thought my level 8 Half-Orc Sorcerer can only blast and has no other utility

I guess he doesn't knew what Shadow Conjuration can do...
>>
>>48145872
>>48145914
Kirin Strike with Combat Stamina passively lets you add Int to damage with every attack against an identified enemy. You can still use your swift to make it double your Int.

Focused Shot adds your Int to damage with one ranged attack within 30 feet. If you use Combat Stamina you can use it as a swift action.

You can get the rest of the things here
https://docs.google.com/document/d/1o91Z-s0R7Vf2Ujj1lFqGC5W--9JOyU0I6uC9XRIR5to/edit#heading=h.5uq277y2uird
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>>48146045
Kirin Stike doesn't crit, Focused Shot doesn't let me full attack. That makes both of them meh.
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>>48146059
You didn't say either of those before. What exactly is your build?
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>>48146073
Living Legend with Mystic Might of the Archmage and +21 INT going all pew pew.
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>>48145794
Can Golarion really be considered overrated? There can't be many people who actually like it, can there?
>>
>>48146084
I don't think there's any way to get Int to damage instead of strength/whatever. Kirin Strike is your best bet, and there's nothing in there that prevents it from critting as far as I can see.
>>
>>48145588
Wizard of the Void school, because that scales off of your caster level instead of wizard level. Vivisectionist/mindchemist for sneak attack.
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>>48146165
>I don't think there's any way to get Int to damage instead of strength/whatever.
Focused offence gives that and I already have it.
>Kirin Strike is your best bet, and there's nothing in there that prevents it from critting as far as I can see.
>While using Kirin Style against a creature you have identified using that feat, as a swift action after you have hit a creature with a melee or ranged attack, you can add twice your Intelligence modifier in damage (minimum 2).
The wording is very sketchy. Combat Stamina version might crit, though. I'm so concerned about criticals since my DPR calculator tells me that with my 17-20x4 and automatic confirmations, most of my DPR comes from criticals and non-critting damage is superfluous.
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>>48146084
http://www.d20pfsrd.com/classes/3rd-party-classes/tripod-machine/scholar
Gains INT to AC at 1st and to attack at 2nd.
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>>48145587
>What the fuck do you have against 2e planar cosmology?
Alignment is dumb. Classical elements are dumb. Basing your planes on alignments and classical elements is double dumb.
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>>48146272
The AC there is nice and would stack with my already monstrous AC.
The attack bonus wouldn't stack, unfortunately.
Still, a golden 1 level dip. Thanks, anon.
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