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Warhammer 40k General


Thread replies: 417
Thread images: 53

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Ebay appreciation edition

>Rules databases
https://mega.co.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
https://kat.cr/warhammer-40k-pdf-library-t9575373.html

>FAQs
http://www.games-workshop.com/en-GB/Rules-Errata

>40k 7th edition quick reference sheet(s)
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef.pdf

>Forgeworld Book index
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index

>White Dwarves
https://www.mediafire.com/folder/tx4hcy4u487pv/WD

>Novels (Working link as of 02/02/2016)
https://mega.nz/#F!wx4BiKhD!YhnAf1BqSmAB8dO6xDM56Q
>>
>>47911875
looks like it's covered in toilet paper and poop from a sewer.
>>
Orks is best.
>>
This thread is undead!
>>
>>47911899
Given that it's Tau that may have been the intention.
>>
>>47911812
Rather Snipers get Precision Shot on 4+ and -2 to LOS.

They also get Pinning back.
>>
>>47911866
350 point models should be GMCs and get Eternal Warrior anyway. Maybe just make 6s do d3 Wounds that don't spill over?
>>
>>47911952
>Sufficiently expensive models should be GCs
No thanks.
>>
I really want to get into painting minis but I just don't have the work space or the ventilation. Do you need really good ventilation to paint minis? Also, I fear fucking up and ruining a mini
>>
>>47911952
>Daemon Princes should be GMC

And the power creep continues.
>>
>>47911926
ID makes them a counter to MCs and deathstars, though. Plus you're not just going to take one sniper scout squad and negate all MCs since there will still be saves to contend with.
>>
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>>47911979
With a paintbrush you don't need any special ventilation. Assuming you're using normal acrylic hobby/mini paints.
>>
>>47911971
There shouldn't be 350 point MC models without EW like there shouldn't be 250 point Infantry models without EW.
>>
How is a 1500 highlander style tournament? Never been to a tournament. Should I try it out?
>>
>>47912000
Death stars and good MCs will just laugh off 6s to ID unless they also rend.

If they also rend they will delete most tyranid monsters instantly making a poor codex even worse.
>>
>>47911979
>Also, I fear fucking up and ruining a mini
This is the reason I'm not collecting Black Templars.
Gotta get good first.
>>
>>47912039
tournaments are normally 1850 singles or 2000 pt doubles (1000 per person)
>>
I'm glad none of you retards actually write GWs rules.

>>47912039
Go for it but be prepared to lose badly.
>>
>>47912000
I guess that's where you and I disagree on what we want Snipers to do.

I'd prefer Snipers to become Anti-Upgrade / battle field control. Picking off Special/Heavy Weapon users or Characters.

I'd also rather Snipers become less a Ranged upgrade and more a Special Weapon. (Aka not just take a squad of 10 Scout Snipers, but Sniper Team becomes a 1-3 model per unit style, wounding on 3+, 4+ Precision, -2 LoS. Kinda like a how the Vindicare is, but not as good.
>>
>>47911979
Only with an airbrush or spray can. Unfortunatly most primers are spray can. Only somewhat decent brush-on primers I know are vallejo.
>>
>>47912049
What are death stars again?
>>
>>47912097
One big group that's hyper powerful. Like 10 Librarians on bikes with Force weapons and a rerollable 3++ on every facing.
>>
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>>47911902
Yes.
>>
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why do i get the feeling you keep making up memes every few months?
>>
>>47912130
>Like 10 Librarians on bikes with Force weapons and a rerollable 3++ on every facing.
That's fucking disgusting
>>
>>47912169
Yeah but it ends up costing like 800 points so it either steam rolls everything or you lose.
>>
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FIRST FOR SLAANESH!!

Themesong: https://www.youtube.com/watch?v=Hiu1hPdJk-Y
>>
Wait so can Slow and Purposeful units assault straight after Deep Striking out of a Drop Pod
>>
How's this, then?

>Sniper Rifle
>Special Weapon (typically one per 5 models)
>S:X AP4 Heavy 1 Precision Shots, Sniper, Rending, Pinning
>Sniper: Automatically Wounds on a to Wound roll of 4+, deals D3 Wounds on a 6.
>>
>>47912227
Nope, you can never Assault the turn you entered the battlefield from Reserves, unless a special rule specifically allows it.
>>
>>47912253
Not one per 5 models no. That's essentially the same weapon it is now but you add the D3 wounds. That's not major enough to warrant being reduced to a special weapon I think. Maybe a point cost upgrade but not by much neither.
>>
>>47912253
Should the D3 wounds spill over?
Also, I agree with >>47912074 that sniper rifles shouldn't just be a convenient, cheap weapon alternative, but should be a choice that has weight and punch. A sniper squad with height and los on a portion of your infantry should be a "Oh shit gotta get those dudes" situation, not what it currently is, a way to make backline objective holders less useless.
Why did they lose pinning, anyway?
>>
>>47912221
powerwolf is a great band for 40k in general
>>
>>47912253
Probably too weak unless you make them free or something. Make them AP2 and 15 points per model.
>>
>>47912356
>Lets introduce more AP creep
>>
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Rolled 5, 6 = 11 (2d6)

I roll to hit with my shoota.
>>
>>47912334
I know right? I can't help but imagine a squad of noise marines playing that particular song. It's too ... energetic for a song about boners.

Sacred and Wild/Night of the Werewolves is basically Space Wolves, Armata Strigoi is Vampire Counts/Blood Angels, In the Name of God is Black Templars as fuck..
>>
Rolled 2, 4 = 6 (2d6)

>>47912383
I roll to dakka my target, this thread, with my shoota
>>
>>47912253
Snipers right now would be fine if it used BS more, like
BS1-3 precision shots on 6s
4-6 5s
7-9 4s
10 3s
>>
>>47912356
>Make them AP2
No, man, seriously, don't add to the AP bloat.
>>
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>>47912356
People like you are the reason this game has gone to shit, because if it isn't cheap and isn't AP 2 then it isn't worth fielding.

You are a cancer.
>>
>>47912401
That's actually cool. A finesse weapon, reliant on your skill. A scout or guardsman would have only have so much skill as opposed to, say, a vindicare.
>>
>>47912387
>blacktemplars
https://www.youtube.com/watch?v=SW2bqSbbo1g
>>
>>47912426
Or an Ork.
>>
>>47912472
Well I'll be damned. I forgot that one and surprised there's a tribute too. Definitely one of the best and most fun powermetal bands around
>>
>>47912381
>>47912406
>>47912414
>Let's make Sniper a slightly different (better?) Plasma
>REEEEEEEE AP CREEP IN MUH SUPERHEAVYHAMMER REEEEEEEE NORMIE GO HOME
Fine, how about AP4 rending, but does D3 wounds (rolled to save once) on any to wound roll?
>>
>>47912401
>>47912426
Because every time I play 40k I stare despondently at my rulebook and wish it had more extraneous tables to roll on.
>>
>>47912539
>super heavies
>threatened by snipers
What about terminators? Meganobs? hell, tyranids as a whole as they don't have easy access to invulnerable saves?

If anything more ap2 just reinforces the superheavy/GMC meta.
>>
>>47912562
>To hit roll
>extraneous
????

You do know how precision shot works, right?
>>
>>47912562
Well, any change will always involve one of these methods:

- It gets more complicated
- It gets more streamlined
- It gets baked into something/homogenized

Pick your poison. If you wanted to play a game where everything's done for you, those exist, they're called fucking videogames. Christ. God forbid you have to have some human input in a fucking physical dice game.
>>
>>47912539
>D3 wounds
Actually, I like this. It makes it more of a budget Vindicare. It shouldn't spill over, though. Also, -2 to LOS! for PS is a good idea.
>>
>>47912573
This.
What you are doing is making elite infantry useless because your sense of the game is so skewed by power creep.
It's sorta sad you don't see this.
>>
>Waaaah vehicles can die in one hit
>Waaaah MCs can't
>Here's my 27th attempt at shitty homebrew to try to rectify my fried rectum
Protip: fuck off.
>>
>>47912587
Roll a 6, choose your target. No tables required.

>>47912597
More streamlined is not a bad thing. Reduced player input is, so don't streamline things by removing choices. But making the game more accessible without making it less dynamic is always a good thing.
>>
>>47912617
>Game is broken
>Let's fix it
>No, if it was broken, GW would have fixed it because that's what they're paid to do
>40k is as fair and balanced as it could ever possibly be
>>
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>>47907457
this is what I ended up doing for my Templar, it worked out pretty nice with the BaC marines since the torsos are one piece. also it cost around 40 bucks for the 5 man upgrade to ship to the US which is cheaper than GW shipping the Black Templar upgrade for some reason.
>>
>>47912617
>don't talk about the game
>spam memes instead!
Clearly from /v/.
>>
>>47912668
What they should really do is weed out all the special rules that do the exact same thing. Increasing input wouldn't be seen as complicated if you didn't have to keep track of a million pointless things to begin with.
>>
>>47911979
I use citadel's Imperial Primer, brushed on. You don't need a ventilated space. Also I am not an artist and have never done any sort of art project before and am painting decent minis. I just follow Duncan's advice step by step. He's on gw's youtube channel
>>
>>47912715
Man the 30k Templar Brotherhood minis look amazing.
Do you have a 40k Templar army too?
>>
>>47912668
>No tables required.
Yes?
That's how precision shot always worked. I'm just suggesting that snipers could, say, roll a 5 to hit and if they're bs4 take that that as a precision shot.
>>
>>47912736
Agreed. Also, special rules that confer other special rules (Sniper and Zealot come to mind) are derpy and confusing for new players that have to hunt around in their rulebooks for obscure rules interactions.
>>
>>47912721
You mean like you're doing now?
>I WANT /V/ERMIN TO LEAVE xDDD
>>
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>Orks are a melee race!
>I2
>>
>>47912756
I agree. and even if they aren't 100% what the 30k Templars are supposed to look like, I think they look close enough! I'm building a 30k Templars army right now actually. The great thing about 30k Imperial Fists is that you can choose to build your army as the standard wall-building fortifying siege Imperial Fists, or you can take special units and make proto-Black Templars by having Sigismund lead your army. pic related is my WIP at the moment.
>>
>>47912702
It's just fucking tedious that one twat continually goes on about how his precious vehicles aren't as good as MCs he hates. I'm bored of seeing his stupid fucking suggestions for vehicles to no longer explode, for MCs to have an exact copy of the vehicle damage chart, and other shite that just cuts variety from the game.

MCs and vehicles are completely different in mechanics, and the game is more interesting like that. Please stop trying to make them the same.
>>
>>47912770
So you have to have a table comparing your BS to the precision shots requirement. Or is it somehow obvious that BS3 gives PS on a 6 and BS7 and 8 get it on a 4?
>>
>>47912821
You know that you are the first one to bring up anything like that in this thread, right?
Stop being a bitch because someone wants to discuss the game mechanics.
Even as it stands, it is a fact that for much of the life of 40k, vehicles have been shitty death traps, and any walker that wasn't an elite SM dread would get rolled by an MC.
If you are alright with it, say so, but don't prattle on like it hasn't been a long running issue. I remember people also said that old power weapons were perfectly fine, despite shitting on all TEQ infantry for existing.
>>
>>47912852
not him but how about this

>If your sniper has an effective ballistic skill over 5, subtract 5 from your ballistic skill, your precision shot is modified by that amount to a minimum of 2+
>>
>>47912892

>any walker that wasn't an elite SM dread would get rolled by an MC.

I've seen a lot of the game's Monstrous Creatures that are absolutely pathetic in close combat with a Walker with some not even being able to do anything to one with their regular attacks.
>>
>>47912821
tau and eldar MC/GC should be vehicles.
>>
>>47912892
Yeah, because the whole "let's make snipers more deadly" totally doesn't directly follow from last thread's vehicle/MC discussion (which started the sniper idea) right?

MCs are not the problem. A couple of specific MCs are overpowered/undercosted, but thinking that means game mechanics need to change to nerf all MCs shows why /tg/ should have nothing to do with rules writing.
>>
>>47912930
No argument here.
>>
>>47912898
That rule doesn't affect anything because Vindicares already get Deadshot.
>>
>>47912930
Defnitely. it's absolutely retarded that they can't be affected by Melta.
>>
>>47912930

They should probably just create a new type of Unit Category for those.
>>
>>47912996
Why not just Walkers?
>>
>>47912930
I think this is the one thing everyone can agree on.
>>
>>47912938
>totally doesn't directly follow from last thread's vehicle/MC discussion (which started the sniper idea) right?
>>47912938
No, it doesn't, because the point was to make sniper rifles something more than cheap backline alternative weapons.
Further, sniper rifles have been nerfed in the game with successive editions. Look them up in 2e, a sniper rifle was brutal shit, compared to now where a squad of snipers can literally be ignored.
You are the one trying to strap them together.
>>
>>47913004

Maybe the Tau I could see, but not the Wraith Knight and certainly not the Wraith Lord, Wraith Guard and Wraith Blades.
>>
>>47912952
you could make some sort of special rule that snipers get double thier units BS count for double, but that would only really buff the tau so meh
>>
>>47913034
MC discussion aside, the removal of pinning from barrage and snipers is baffling. Shit like Mortars and Snipers are point sinks for a reason that eludes me.
>>
>>47912253
There should be different levels of sniper rifles. Like strength X+2 or assault instead of heavy. Also, for cheap units like guardsmen (and at 2pt a pop) it's perfectly balanced in its current configuration.
>>
>>47913034
>You are the one trying to strap them together.
Nope. The reply chain in the last thread started with vehicle/MC butthurt, then led (>>47911546) to the sniper rifle suggestion, which spilled into this thread.
>>
>>47912813
I might go Imperial Fists with my BaC set too.
I dont know if anyone plays 30k in my area, but it would be fun for sure.
>>
>>47912938
Here's a synopsis of the discussion:
>Vehicles are shit because they're just worse MCs
>Vehicles aren't worse than MCs, they just have different counters
>MC counters are rare and of questionable effectiveness
>Maybe MCs should have an accessible counter like vehicles do
>Sniper Rifles are useless at the moment but fluffwise should be an effective counter to MCs. Let's make it useful.
>Sniper Rifle rules discussion begins
What part of that seems unreasonable for a general thread for tabletop gameplay? If you'd rather spout memes, try >>>/trash/, and if you'd rather talk about the setting, try 40k roleplaying general, and if you'd rather talk about your tiny plastic army men, try WIP general.
>>
>>47913085
see
>>47912074
>I'd prefer Snipers to become Anti-Upgrade / battle field control. Picking off Special/Heavy Weapon users or Characters.
>I'd also rather Snipers become less a Ranged upgrade and more a Special Weapon. (Aka not just take a squad of 10 Scout Snipers, but Sniper Team becomes a 1-3 model per unit style
Yeah, all about those MCs, son.
>>
So a couple threads back I had asked for some help as a newbie, with my goal being I wanted to build up to collection of models that would give me decent take-all-comers lists at 1850, 1500, 1000 and 500.

So I believe we more or less established Khorne Demonkin can fit the bill, and is a much better choice than CSM, which was my original intention.

So far what I'm planning to build from my dark vengeance box and add onto with additional models. Here's my idea so far

Lord of Slaughter:
-Bloodthirster of Unfettered Fury

Slaughtercult:
-Chaos Lord with Axe of Ruin (dark ven)
-x2 bloodletter units
-possessed unit
-x2 cultist units (dark ven)
-1x chaos space marine unit (dark ven conversion)

Gorepack:
-2x units of bikers (1 dark ven)
-2x units of flesh hounds

War Engine:
-Helbrute (dark ven)


.That there should get me to well 1k points. How is that for a start? Looking for feedback.
>>
>>47913064
They would be fine as walkers>>47913068
>>
>>47913114
What meme did I spout?

>MC counters are rare and of questionable effectiveness
What is grav? What is plasma? What is poison? What are autocannons and autocannon-equivalents?
>>
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>>47913034
sniper rifles should be ID and ap2 on the to wound roll of a 6.
>>
>>47913078
>strength X+2
Just make them Fleshbane, then.
>assault
Really? An assault sniper rifle?
>it's perfectly balanced in its current configuration
It's literally useless in its current configuration, and it makes zero sense to make snipers work best in huge blobs.
>>
>>47913114
My man. It's a synopsis of the discussion so far. Not his opinion.
>>
>>47913163
;_;
>>
>>47913159
To expand: not every MC has 6+ wounds. Not every MC has a 2+ or 3+ save. Don't let the unbalanced examples skew your judgement of the unit type.
>>
>>47913145

They'd be just as wonky as what we currently have.
>>
>>47913159
this. I'm tired of all these 'reasonable marine' players and wanting their edgy sniper units buffed to extreme levels. Doesn't matter though, because they never will be!
>>
Can I counter MCs with just bringing Plasma Guns in every Tactical Squad? No one in my local meta play Riptides or Wraithknights.
>>
>>47913251
Most of them will go down to plasma, if you bring a turn it turns in to a game of him trying to be tricky and get in to combat without giving you a clear shot.
>>
>>47913218
Alright, anon, start listing them, then.
Most MCs either have strong saves or high T, almost all have 4+ wounds. Even then, carnifex is the gold standard of MCs, being durable and a threat in melee and at range.
>>47913159
>What is grav? What is plasma? What is poison? What are autocannons and autocannon-equivalents?
Something that orks have almost none of.
Your move, faggot.
>>
>>47913246
What if it was accompanied by Grav being changed from the unabashedly broken pile of shit it is now to the balanced 30k rules? Plus, nearly everyone gets snipers.
>>
My group is testing a new rule that monstrous creatures take additional wounds from unsaved heavy weapons. Whenever a monstrous creature suffers an unsaved wound, compare its toughness to the strength of the weapon, and it suffers a number of wounds equal to one or more if the strength is greater: S:D functions as normal.

So S6 and S7 would only cause one wound on T6, S8 would cause two, S9 three, and S10 4.

Because internal damage and bleeding is usually caused by impact from a tank shell.

Thoughts?
>>
>>47913298
>Grav
True.
>Plasma
Kustom mega-weapons.
>Poison
True. Well, painboyz technically, but they're not in the army to punch things.
>Autocannon-equivalents
Lootas.

>Carnifex is the gold standard of MCs
And yet it's so weak in the current meta that the advice for most new tyranid players is "don't take carnifexes". (It can be worth taking in one specific build.) Hence why I think the problem is certain specific MCs/GCs, not the unit type in general.
>>
>>47913159
>What is grav?
Something everyone bitches about when you field it due to it being anti-everything, not MCs.
>What is plasma?
Overpriced for years in Imperial armies, not powerful enough in Xeno armies to count as "anti-MC".
>What is poison?
Something only DE can field in abundance. Also, ask DE players how well poison has been working out for them against MCs lately.
>What are autocannons and autocannon-equivalents?
What armies can get those on more than 2 platforms total?
>>
>>47913372
>Holding up a shitdex as proof that MCs are balanced
Orks get superheavies, Orks are shit, therefore superheavies are shit. QED.
>>
>>47913355
Pretty Terrible. Rapes weaker MC's further while stronger MC's are better off. Basically rapes weaker armies and keeps stronger armies on top further.
>>47913302
The fact is that these sniper changes only really buffs marines and other top armies with snipers further into the statosphere.

MC's need to be handled on the individual unit level, not some overarching rule change to a weapon. This whole sniper change is just marine players angry that big monsters (which some codexes need to be effective) ruin their vehicle's days, and their excuse like this >>47913448 guys is that "oh they were a shit armies anyways so it doesn't matter, just help us beat Eldar and Tau."
>>
>>47913355
Dunno, I kind of like it, but it turns Lascannons into the same kind of anti-everything cheese that Gravcannons are now. One Lascannon Devastator squad would flatten most MCs in a single round shooting.
>>
How high quality does my painting need to be to not get laughed out of my lgs if I want to play a game?

I've been painting dark eldar because I like the models but my models don't look great so far. I struggle with eyes and other smaller details.

That doesn't bother me but the fact that your average 40k player seems to be an incredibly good painter is scaring me away from playing.

What is the minimum respectable standard of painted army?

I won't go unpainted because I enjoy doing it and I try to make sure I think my paints but overdo it sometimes.
>>
Can I ask a quick question from people who have used miranda before?

Just wondering if you order from her site or if that's just a makeshift catalog and there is actually a email I have to dig up.
I don't want to accidentally throw money into the nether.
>>
>>47913355
Interesting, but what I'd like in general is for certain Heavy Weapons to get Multiple Wounds

>Imperial Guard for example
Autocannons stay the same, but Lascannons (and maybe Missile Launchers) deal 2 Wounds for each failed Saving Throw.
>>
>>47913575
Check out Duncan Rhodes' painting tutorials on Games Workshop's Youtube channel. Helped me a lot.
>>
>>47913575
If it's anything like my LGS, the simple fact you have finished and not half-painted models will awe the locals. Half-painted as a whole is impressive but a wholly painted army is unheard of!
>>
>>47913575
you should go to your flgs's 40k night and see for yourself how good everything is painted. I didn't do this until I learned some basics and painted up most of my stuff to about a 1500 point level.

The result of my visit was me seeing that the people at my flgs are pretty terrible painters, and often just play with 1 color models or even grey in some cases. I basically have the best painted stuff in group now and my stuff isn't even that great. This is why you should see for yourself first. The quality might be a lot lower than you think. Of course if you are British or Euro players will probably have better painted stuff.
>>
>>47913546
>One Lascannon Devastator squad would flatten most MCs in a single round shooting.
And is also expensive as hell.
However, there is a reason no one runs devastators, and that is because they are immobile, and not killy enough for their cost, on top of being on a MEQ chassis that is killed quickly enough.
>>
>>47913611
what, like in fantasy, how some weapons caused multiple wounds on a failed save? That could work, but >>47913546 made a great point about it making devestator squads too good.
>>
>>47913494
Let's list the armies that get Snipers:
>SM
>IG
>Eldar
>Tau
>Necrons
And the armies that have Snipers but don't really:
>Orks
>DEldar

How is making Sniper better just buffing SM?
>>
>>47913647
My flgs has 40k night tomorrow. Will they mind somebody turning up just to watch what's going on?
>>
>>47913659
Exactly like Fantasy (and Age of Sigmar)

And true, but right now 40K is about Quantity of shots not Quality.

Would like to try to swing the pendulum closer to the middle.
>>
>>47913616
>>47913647
Wew lads.
No one will make fun of you at my LGS for not being good, or even playing with some grey, but people here are GOOD painters.
Some of the models I see when I go there look like you could photograph them and put that photo straight into a Codex.
They're good.
>>
>>47913684
*Should have Snipers but don't
>>
>>47913695
Of course not, you big dumbo!
Be respectful, show your enthusiasm for your shared passion, ask to see any models that catch your eye when people aren't playing.
>>
>>47913648
My god are space marine players whiny. Seriously, Necrons pay 40 pts for an autocannon with half range and 50 for a lascannon that shoots 36 inches, and those are considered good.
>>
>>47913684
Because he is a meme'ing shitter, don't evxpect him to make sense.
>>
>>47912930
until they are though i'll keep throwing my 30 gant squads w/ toxin sacs and making them rue the day
>>
>>47913723
Yes, and what else is on them, anon?
Easy to make claims when you post only a fraction of the information.
>>
>>47913648
I see lasdev squads backfielding all the time. Even if they were garbage, they'd quickly stop being garbage if it was a way to put an average of 6 wounds on a T7 MC every turn
>>
>>47913684
>SM top tier
>Eldar top tier
>Tau top tier
>Necrons very good tier
So why do these top tier armies need buffs to killing monstrous creatures again?
>>
>mfw I should be studying for my upcoming differential psychology exam
>mfw im just watching 40k batreps on youtube
FUCK
>>
>>47913796
>If I can't kill it in one turn, what's the point?
>>
>>47913648

This.

I got 3 squads of devastators and sometimes I wish I could just plop them in terrain and blast away all game. But they just can't handle that.

I've been playing so much cc oriented stuff that I'd actually like a gunline for change.
>>
>>47913846
yup, literally tau levels of complaining from space marines today.
>>
>>47913857
Twin-linked Las-Cannon Centurion Devastators
>>
>>47913801
Because sniper rifles have nothing to do with it, and whole equipment choices shouldn't be shit because someone is abusing the most broken one.
>>47913846
This is what people think, tho.
>>
>Sniper Rifle (20 pts):
>S:X AP4 36" Heavy 1
>Precision Shots, Sniper, Rending, Pinning, Turbo-Penetrator Rounds
>Sniper: Always hits on a 4+, -2 to LOS! rolls to a minimum of 6+
>Turbo-Penetrator Rounds: Wounding hits with this weapon deal D3 wounds
>>
>>47913906
>Always hits on a 4+
Sorry, wounds on a 4+
>>
>you can now only roll for armor saves if the opponents weapon AP meets your save
>any AP lower than the armor ignores it
>AP values higher than the armor have no chance to penetrate.

There I fixed 40k.
>>
>>47913846
I think you misread my post, friend.
>>
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>>47913956
>>
>>47913886

Built mine with Grav because competitive meta. I really should get another box though as despite the common opinion, I actually like the models.
>>
>>47913956
Orks perma fucked, whats our compensation?
>>
So how do you guys decide how to paint your models? Do you go for a canon color scheme, or paint them in original colors, or even homages to non 40k things?
>>
>>47913906
>-2 to LOS! rolls to a minimum of 6+
for what purpose
>>
>>47913956
that basically ruins a few armies though. so no, terrible.
>>
>>47913956
>AP values higher than the armor have no chance to penetrate.
>This kills the Assault Phase
>>
>>47913983
>I actually like the models.
Me too, but only with certain chapters.
They fit really well into Imperial Fists because MUH SIEGE
But if I ever in my life see a Black Templar running Cent-Devs I will shit fire.
>>
>>47913956
You made lasguns literally worthless
You made most of the shooting phase pointless
way to go you just shattered 40k
>>
>>47913992
I sit down, read through the fluff and look at the schemes, and pick out one or two that catch my eye.
And then I ignore it and make my own scheme anyway because I'm a fucking faggot that just wants to do his own thing for no real reason. Helps me make them My Dudes I guess
>>
>>47913956
this may be the dumbest most thoughtless post in the thread, and just goes to show the broad strokes of "balance" that people in the 40k general like to gravitate to in order to "fix" the game.
>>
>>47914014
I guess it doesn't actually make a difference. I just figured I'd cover my ass in case of some strange rules interaction. I don't like negating mechanics entirely. Fuck Ignores Cover.
>>
>>47913992
I like to take a base color scheme and add my own ideas to it, usually adding a bit more color on the details that I like. I end up with something slightly different than the original faction's scheme, but something still undeniably of that faction/chapter.
>>
>>47913992
Test models. I try multiple ideas out, look at the painted models next to each other, and decide what to go for for the whole army. Has the added bonus that I can see if a paint scheme is beyond my skill to make look good.
>>
>>47913988
get to be i3
>>
Are formations detachments? Would I be able to take a Court of the Archon in the new Dark Eldar formation?
>>
>>47914163
Formations are a special type of detachment.

Formations and formations are legal

Formations and detachments are legal

Detachments and detachments are legal

Formations and unbound is legal

Detachments and unbound is ILLEGAL.
>>
>>47914163
yes you can
>>
Corpsethief Claws are fucking STRONG holy shit
>>
>>47914163
>Are formations detachments?
Yes
>Would I be able to take a Court of the Archon in the new Dark Eldar formation?
Not unless it's specifically listed in the Formation composition.
>>
>>47914038

I painted them to my own chapter colours. Light brown armor with black trims, white helmets, black weapon casings and blue lenses. They kinda look like Imperial Fists.
>>
For Orks, would it improve things in melee if more of their ranged weapons like Mek Guns and Kannons got the Concussive rule?

I2 wouldn't be so bad when everyone else is at I1.
>>
>>47913846
>>47913879

Superheavy/MC with one HP left is still at full function.

Devastator squad with one wound left is?
>>
>>47914260
It's a decent idea in principle, but the level of planning involved doesn't feel very ork-y to me. Space marines might plan clever combined-arms tactics to disorient the enemies before they charge, but orks are more likely to just sprint in with axes waving.
>>
>>47914322
...still capping the backfield objective he's standing on.

jk, I do get what you're saying.
>>
>>47914324
How about a concussive Hammer of Wrath?
>>
>>47914260
It would be fine if Concussive wasn't such a shit rule. It would literally only help you out against MCs and nasty beatstick HQs, against which Boyz fold like wet paper anyway.
>>
>>47914322

Riptide that takes one AP2 large blast loses 1 wound if it fails its invuln save.

Devastator that takes one AP2 large blast loses...?
>>
>>47914388
Wow, groups of models are more vulnerable to blast weapons, whoever saw that coming?
>>
>>47914324
>Space marines might plan clever combined-arms tactics to disorient the enemies before they charge
SM codex doesn't have the tools to actually support combined arms approach. It's been the great failing of the book for decades, imo.
>>
>>47914388
None, because they're in a building or one, because they're behind reinforced high cover.
>>
>>47914324

The idea of Concussive is Orks simply putting enough ordnance in the weapon to create a big boom for the sake of destruction.

It does say their weapons are brutal, loud and noisy.
>>
>>47914322
Dev's don't need to be buffed. Superheavies and certain MC's need fixes/nerfs. All I hear is crying.
>>
>>47914433
>DON'T COMPLAIN ABOUT INFERIOR UNITS YOU FAGGOT OR ELSE YOU'RE JUST AS BAD AS THE TAUFAGS
>well duh they're bad

Which is it faglord?
>>
>>47914449
>abloobloo superheavies need nerfs
>All I hear is crying

Yeah, yours.

P.S. how'd those "fixes/nerfs" to 6E Necrons, 6E Tau, and 6E Eldar work out for you?

>trusting GW to nerf things that aren't CSM, Orks, or Tyranids

Lel.
>>
>>47914473
Not even the fag you're arguing with, you're just grasping at straws. Of course a unit of models is going to take more casualties than a single multi-wound model if you hit it with a blast weapon, that's what blasts are fucking designed to do.

Also, what >>47914447 said.
>>
Know whats really needs to be fixed?

Walkers
>>
>>47914447
>>47914497
>infantry heavy weapon teams have to deal with snapshotting and hiding to stay alive
>MC gets to run around with two battle cannons akimbo diving through the open with a 3++ and still take less damage and lose less combat capacity
>>
>>47914198
Yeah I get how they work in terms of unbound and stuff, I'm just wondering how they interact with Court of the Archon. I know Dedicated Transports can be taken unless explicitly disallowed, but the Court can be taken in any detachment without using a force slot if that detachment has an archon. My guess is you can't, but just seeing what other's think.
>>
>>47914520
>implying walkers aren't actually, alongside infantry, the perfectly balanced standard of 40k and everything else is just broken by comparison
>>
>>47914520
What's wrong with them, apart from being worse than MCs in general, and Dreadnoughts being garbage in particular?
>>
>>47914493
You act as if your changes to MC's is something GW will actually pick up on. No one but you and your small group of friends wants to play with such shitty rules. Typical Marine baby.

>Lel.
okay
>>
Wargear costs are the real problem. Look at scatbikes. People gladly take them. If lascannnons didn't cost a retarded 20 points each devs would be fine. Imagine 70 points for 5 devs then like free lascannnons or 5 points per lc.
>>
>>47914547
>Dreadnoughts being garbage in particular
And Sentinels

And Killa Kans
>>
>>47914565
Which would make vehicles even more gargabe.
>>
>>47914549
>if you hate the OP armies (of which marines are one) you're a marinefag

Okay xenosfaggot/Tau/Eldar/Necronfaglord babby.

Not even a marine player and only using devs as an example since that's what you cucks are whining about. I love how you morons can say "i'm not even the person you're arguing with" but you assume I'm the same moron you're arguing with.
>>
>>47914576

That was caused by hull points, and vehicles right now die to wargear that's automatic takes regardless, or free missile/LC/AC equivalents found on vehicles.
>>
People say MCs aren't broken because Tyranids suck, but Carnifexes and Wraithlords were the Riptides and Wraithknights of their day.
>>
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>>47911902
ya boss
>>
>>47914570
Sentinels would be decent and balanced in a game where other shit wasn't as bad. They could be an equivalent to crisis suits/broadsides (armored shooty walker) if crisis and broadsides weren't dumb.
>>
>>47914623
Oh look I'm not the same guy either. And it doesn't matter either way. Your examples and your ideas are just bad. Stop trying to 'balance' the game. You aren't good at it, and the way you argue subjects is terrible too.
>>
>>47914570
Let's fix them, then.

Dreadnoughts get 5++ and Crew Shaken/Stunned immunity.

Sentinels get Camo Netting baked in, shrouding if they moved at combat speed, and stealth if they didn't move.

Killa Kans get a codex that isn't shit from top to bottom.
>>
ITT: Children try to balance the game around whatever faction they play. Badly.
>>
>>47914728
>ITT: Children break the game trying to balance it around whatever faction they play. Badly.
fixed.
>>
>>47914728
I would prefer Sveninch Flacid over this dribble any day desu senpai.
>>
/tg/ I wanna get into the hobby and Necrons seem cool and relatively easy to paint (at a beginner level at least). Are they friendly tactics-wise to a new player? Is the "start collecting" box actually a good place to start?
>>
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>>47914570
>And Sentinels
I propose Sentinels to become MCs for the next IG codex and a new GMC unit. Sentinel Knights as LoW with a S:D Heavy Multi-laser Cannon and optional belly mounted Reaper Chainsword.

In a serious sense I didn't know Sentinels are shit, I was planning on actually using them in the future to mix things up instead of playing mech Guard.
>>
>>47914757
They are a pretty powerful army. Most of their units have excellent durability so if you fuck up you might not have to watch half your army disappear next turn. They have access to the Decurion that boosts said durability to absurd levels.

The SC box is a great deal, moneywise and gamewise. It saves you a bunch of cash, and the units it gives you are all pretty good. The formation it coems boxed with, which allows you to run the models right out of the box as-is, is also the most powerful of all the so-far-released SC formations.
>>
>>47913721
Im sorry, but your posts make me imagine you speaking like Big Gay Al.

Ya big silly.
>>
>>47914761
They're slower landspeeders with fewer weapons. They might not be bad, but they're certainly not good.
>>
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>>47914761
>I didn't know Sentinels are the shit
FTFY
>>
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>Walkers may make a Strength test to treat penetrating hits as glancing hits.

>Sniper rifles are S3 fleshbane, armourbane and rending.

fixed
>>
>>47914761
The retarded scale of the Sentinel in this image gets me every time.
>>
>>47914833

I've always been an advocate of allowing Walkers to have strength that can go above 10.
>>
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post orks boss
>>
>>47914800
Thanks ya big dumb idiot that's exactly what I was going for!
>>
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>>47914866
Yeah, but Orks are gay.
>>
>>47914833
Walkers should either have AP3 base and/or MCs should LOSE their auto AP2.
>>
>>47914909
>>
>>47914934
You mean there's Walkers that don't come with DCCWs? Ones that aren't just artillery, I mean.
>>
>>47914909
plants cant be gay dude
>>
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>>47914822
I dream about taking an army of multiple Talon formations just to see the look on my DE friend's face as I charge him waves of Sentinels.

I also dream about future CCW options for Sentinels, like replacing the Chainsword in pic related with a Power Fist for that x2 STR.
>>
>>47914991
Fungi aren't plants, mate.
>>
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>>47914995
>Sentinel Power Fist
oh my god
>>
>>47914991
They're not plants you fucking retard THEY'RE FUNGI REEEEEEEEE
>>
>>47915003
>>47915018
look im an ork player you need to cut me some slack
>>
>>47914995
Imagine the sentinel running into a Riptide with the Power Fist.
41st millenium jousting
>>
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>>47915041
>He doesn't even know what the race he plays is.
>>
>>47914934
Why don't walkers just get Smash as well? If we pretend like that needs nerfing (kek), make all DCCWs confer Smash. Job's a guddun, Boss.
>>
>>47915126
Wouldn't Smash with a DCCW not do anything except make them A1?
>>
>>47914995
You probably already know, but that isn't a chainsword. It's a tool to cut foliage and shit so the chicken walker can actually walk in a forest.

>>47915126
But aren't DCCWs S10 AP2? Smash would do very little of use.
>>
Smash on walkers would have a few interesting implications. For one thing, rifleman dreads with S6 AP2 attacks. For another, the Triarch Stalker is suddenly versatile enough to be worth it's points.
>>
>>47915126
give all walkers Smash and each DCCW adds 1A
>>
>>47915193
>But aren't DCCWs S10 AP2?
They're Sx2 AP2. Which is exactly what Smash is.

>>47915235
So having two DCCWs gives you 3 attacks on the charge? Instead of having 4+1 attacks base?
>>
>>47914995
Wait, sentinels gave a close combat weapon option? I didn't see that option in the codex.
>>
>>47914833
>Vehicles may make a Strength test to treat penetrating hits as glancing hits.
>If the model has no strength value treat its remaining number of hullpoints as its strength.
>>
>>47915193
>It's a tool to cut foliage and shit so the chicken walker can actually walk in a forest.
Except it's above leg level so it doesn't actually help at all.
>>
>>47915278
>So having two DCCWs gives you 3 attacks on the charge? Instead of having 4+1 attacks base?
Yup. Melee Naughts become terrifying murder machines and all walkers become versatile enough to actually use.
>>
Are there any good novels involving the tau?
>>
>>47915300
>Terrified of having his AV11 Rhino blown up in one shot
>When whatever unit is shooting at it is probably going to have enough firepower to take off all its hull points in one round of shooting anyway
>>
>>47915330
>Yup. Melee Naughts become terrifying murder machines and all walkers become versatile enough to actually use.
How does reducing the number of attacks from 5 to 3 make them more powerful?
>>
>>47915391
>How does reducing the number of attacks from 5 to 3 make them more powerful?
You still have 4 base, +1a for each DCCW +1A for charging.
>>
>>47915278
>Which is exactly what Smash is
Smash is AP2, with the option to swap all your attacks for a single attack made at Sx2 that rerolls armor penetration. Therefore, Smash on a DCCW, which is already AP2 and 9 times out of 10 will bring the user's S up to 10, is mostly pointless because weight of attacks is more important that having a better chance at penning high AVs.

>>47915317
It's 40k. That's what it's supposed to exist for, but it's also probably an improvised weapon extraordinaire knowing Catachan.

Also, why has nobody mentioned Sentinel Power Lifters yet? Those things aren't S10 but they are S8 AP2.
>>
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>>47915355
Ones invilving the guard would be prefarable?
>>
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>>47915426
please
>>
>>47915426
They don't exist. All tau literature that exists currently is pretty bad.
>>
>>47914665
its not that MCs are broken its that a lot of the broken units are MCs, particularly due to how cheap they are for what they can do
>>
>>47915355
>tau
>good
wew
>tau
>autistic weeb smut
lad
>>
>>47914665
MC's also had much better rules back then.
>>
>>47915420
>mostly pointless
It's entirely pointless because Smash modifies base strength. If your walker is S3 or S4 with an Sx2 weapon, it will still be making attacks at S6 or S8 regardless of whether you use Smash or not.
>>
>>47915235
Sentinels and war walkers are now cc units.
Yep great idea. Exactly what everyone wanted
>>
>>47915286
They don't, as unfit as they would be I want the option because it would be fun.
>>
>>47914520
War Walkers or Vypers?
>>
>>47915491
I dont get it. What is so bad about having something it has.
>>
>>47915178
>>47915193
>>47915278
>>47915420
>>47915485

OK, so nobody saw the implication: Walkers with Smash would get AP2 attacks (& have the silly option to go x2 for 1 attack) so that when they lose a Power Klaw or DCCW, they remain a threat of sorts to basically most things.

Yeah, nerfing it to DCCWs would be redundant & stupid. I'm distracted; my wife is in the ER w/ a possible stroke. /blog
>>
>>47915463
I liked the one with the catachans.
>>
>>47915465
You wanted the one with the fucked up face!
>>
>>47911875
So normally I play IG and CSM, but I'm going to have a decent amount of extra money laying about after I finish some contracting work in a month and I'm really liking the lore of the Carcharadons so I want to build the rippingest teariest army possible. I'm aiming for 1850 points and so I've got 1245 planned. What do you guys think needs adding, changing, or being taken away? Any suggestions would be appreciated.


HQ: (190)

Tyberos the Red Wake

Elites: (495)

Terminator Assault Squad
>>6x Assault Terminators w/ Lightning Claws
>>1x Sergeant w/ Lightning Claws
>>Land Raider Crusader

Fast Attack: (210)

Assault Squad
>>4x Assault Marines w/ Bolt Pistol, CCW
>>1x Sergeant w/ Bolt Pistol CCW

Assault Squad
>>4x Assault Marines w/ Bolt Pistol, CCW
>>1x Sergeant w/ Bolt Pistol CCW

Assault Squad
>>4x Assault Marines w/ Bolt Pistol, CCW
>>1x Sergeant w/ Bolt Pistol CCW

Troops: (350)

Tactical Marine Squad
>>9x Tactical Marines w/ Bolt Pistol CCW
>>1x Sergeant w/ Bolt Pistol CCW
>>Rhino

Tactical Marine Squad
>>9x Tactical Marines w/ Bolt Pistol CCW
>>1x Sergeant w/ Bolt Pistol CCW
>>Rhino
>>
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I like walkers but I dont use them because when they get wrecked it pisses me off if they lie down on their side and show their base or just stand there and its impossible to balance smoke on them as well.
>>
>>47915665
Change it so you buy the ccw and pistol on the tacticals as an upgrade then swap one for a melta and give oen to the sargents for combi-melta.

Give your assault sargents power swords or power axes.

Scouts in land speeder storms is also good.
>>
>>47915606
Walkers without DCCWs are just fluffy tanks, though. Why would you want to melee with them, and why should they be useful in melee? I don't think it's necessarily a bad idea, I just don't think it actually makes any sort of difference gameplay.

Good luck, I hope she's okay.
>>
>>47912913
I have had dread claw equiped penatent engines, maulerfields, and soul grinders absolutely wreck face.

Why? Most shit cannot deal with av11 and up in cc. Especially with the grenade nerf.

Get you walkers into terrain and force you opponebt to get near them, almost everyone under rates them in game.
>>
>>47915606
Good luck to your wife man. That shit has to be one of the scariest times of your life.
Hope you gave her Eternal Warrior, just in case.
>>
>>47915606
I hope she recovers and lives a long and fulfilling life with beautiful children that grow up and play 40k.
>>
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Can someone tell me the weps on these guys? I see scatter lasers but I dont know the other wep
>>
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>>47914995
use powerlifer, it may not be a power fist, but is better than nothing
>>
>>47915925
Starcannon I believe.
>>
>>47915824
This is true, Marines can't do the Krak Spam, FW can't EMP dreads any more either
>>
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>>47915824
>Walkers
>Getting into close combat
>>
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So /tg/ this is what i got so far model wise of BA and im currently painting up some Assault marines what else should i buy to expand my collection?
>>
>>47916057
how did the photo end upside down. its completly rightside up on my computer and everything. Goddammit
>>
>>47916057
>2016
>Being Australian
How many times did you get your car crushed last year?
>>
>>47911875
Should there be set charge and run distances for each unit? How would this change the game?
>>
>>47916057
Hey are you in Australia too? We should hang out.
>>
>>47916080
Australian? is this a dank meme i dont understand?
>>
>>47916098
>Should there be set charge and run distances for each unit?
No.
>How would this change the game?
It would make everyone forget how far each of their dozen different units can charge and slow the game down as they look it up. It would be a little less derpy if it were part of the race statline (so humans run 4", SM run 6", pansy-asses run 8", etc), but the current method is perfectly fine.
>>
>>47916112
yeah, it does contain quite the dankness, doesn't it xD
>>
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Anon from last thread, rate my shitty first attempt at a Deldar list. Archon goes with the true born in a deep-striking raider, haemonculus in the venom with the incubi.
Second warrior squad is for sitting on objectives inside my deplyment zone, first for sitting on objectives outside it.
Also, I know all these melee weapons on the champions are shit but I want them because they're cool.

Archon 175
Husk blade, soul trap, haywire genades, shadow field, webway portal

Haemonculus 80
Flesh gauntlet

10 Kabalite Warriors 105
Haywire blaster, sybarite, haywire grenades
raider 65
Shock prow

10 Kabalite Warriors 105
Haywire blaster, sybarite, haywire grenades

9 Kabalite trueborn 194
Dracon, agonizer, pistol, blasterx4
Raider 55

4 Incubi 90
Klaivex
Venom 65
second splinter cannon

6 Reavers 181
champion, agonizer, heat lancex2, cluster caltropsx2

5 scourges 140
heat lancex4, solarite, power lance

Talos 120

Cronos 125
spirit probe

1500/1500 points exactly
>>
>>47916112

Anon, humor me, what orientation does Australia have in contrast to the north hemisphere where the rest of western civilization is situated?
Further more, what nickname does Australia have that might give you a clue to solve this conundrum?
>>
>>47916112
>dank meme
Yeah he's an aussie all right, shitposting king of the world.
>>
>>47916221
okay i got it after doing some rational thinking . ill now continue to lurk in shame.
>>47916235
I live in Louisville tho
>>
>>47916102
>>47916219
Posting twice is not good
>>
>>47916253
Louisville... Australia! Take him away, boys.
>>
Just posted this in the AoS thread.

I've grown up alongside of GW stuff but never got too involved in it. It's expensive, it requires some degree of artistry, etc. I'm more of a computer gamer and book reader. Thus, I enjoyably play the games and read the lore of 40k for example.

I don't know, are others like me? The tabletop stuff is just a hobby I've not successfully gotten into, but I love the lore behind it all. Has anyone in my position transition into the tabletop stuff? Just curious.
>>
>>47916285
Okay i did lie i live across the river from louisville. But on a more serious and back to my original intentions is there anything i should buy for my Blood Angels?
>>
>>47916303
I did the transition. My brother and I played Dawn of War for years without knowing anything about the tabletop. Then we found out about the tabletop and started playing Orks and Chaos. We painted our minis terribly at first, and then we got better with practice. We've now introduced another 6 people to the hobby, so we have a nice little group.
>>
>>47916303
I only learned about 40k during my days as a dishwasher. The guy I worked with kept telling me about the universe and such. I then found out about the hobby thing and said we should just both jump into it. We are now at around 8.9k points between the both of us.
>>
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>>47916057
>owning pop figures
>>
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>>47916346
Well, I don't know, anon. Your photo is really shitty so I can't tell what anything is.
>>
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>>47912813
Give that lot a spray of satin or semi-gloss varnish (or skip that step bu it'll be better if you do it) then dilute brown paint about 1:20 in thinner and use this to giver everything a wash. Once that dries, hit it with matte spray. This will help define the edges and recessing so your stuff doesn't just look like a yellow box from 3 ft away
>>
>>47916303
>I don't know, are others like me? The tabletop stuff is just a hobby I've not successfully gotten into, but I love the lore behind it all. Has anyone in my position transition into the tabletop stuff?
I did. What's stopping you from moving over to the tabletop aspect?
>>
>>47916363
>>47916367
>>47916444
Can you help me understand the appeal of it?

For me, it just seems like it takes such a commitment. Such a commitment of time and money in order to even build an army, but I'd imagine you'd feel great pride in it. I don't know. It seems like a great environment and a like a great way to have friends and a great place to hang out at.
>>
>>47916409
my brother buys em for me as presents.
>>47916422
yea im sorry bout the shit photo quality. its a couple tac marines a Terminator Librarian and some death company.
>>
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>>47916470
Good job shinji, you just realized the appeal and draw of tabletop games
>>
>>47916473
Tell your brother he needs to get better taste in gifts.
>>
>>47916470
Well, part of the appeal to me was some of the lore and skill combined together. If you really liked a certain regiment from a book likes gaunt's ghosts, the hobby lets you place something that you can take pride in onto your shelf. You can also write your own lore and shape your regiment by the battles you have faced. A simple matchup between some Eldar and Spacemarines vs Tau and Necrons can forge quite the narrative for your homebrew lore.

Also, painting and assembling is therapeutic. If you have problems with stress or anxiety, set aside some minutes each day to do it. It puts you in a state of zen.

Price isn't too big of an issue. Its only how much you make it out to be. You can get a pretty nice army for about 200-300 dollars, and thats like 25 dollars a month? The game scales pretty well too so if you want to start of small, you can do that. 1hq and 2 troops gets you playing the game. Then, as you slowly build your army, the higher point values you can play.
>>
>>47916023
Maulerfiends actually have a realistic chance. 12inch move and move through cover.
>>
>>47916473
>my brother buys em for me as presents.
Disown him.
>>
>>47916057
Cannot really see what you have there, but I would say something with range for firesupport/anti armor duty. Predator maybe(not Baal, real predator) or Dev squad.
>>
>>47915606
Make Gork and Mork be there for your wife.
>>
>>47916470
>spend $500 and 100s of hours on some shitty video games
>have nothing to show for it
if you do the same thing with 40k you end up with a nicely painted army thats actually worth more than $500
>>
>>47916219
>Archon goes with the true born in a deep-striking raider,
Wait, what, why? trueborn are shit in melee, but you bought them mucho dakka. You should decide what the squad is going to do, rather then give them equipment all over the place.
Also kabalites cannot take a haywire blaster, only a blaster, if I am not mistaken.

Reavers should likewise focus on one task (shoot or melee)

This one-task only is because your units are cardboard so you should put as few pts in a unit as possible. And jinking forces snapshots, be it jetbikes or passenger.
>>
>>47916470
Why the fuck are you even asking? You clearly understand the appeal.
>>
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>>47916470
seeing as i just made the transitions recently. the time and commitment i believe is worth it as it helps me deal with times of sadness or other things. it also as other anons said that you actually have something to show for all the time you put into it.
>>47916573
i mean we are only related through my mother so it shouldn't be that hard.
>>47916593
>not baal predator
Oops, i have 2 assault marines squads that im currently painting up to be my anti vehicle suicide squads. i was thinking of picking up some vindicators (pic related) in the picture i have 2 tac marine squads 10 death company marines and a terminator librarian. i also have 2 more drop pods to build and the aforementioned Baal Predator.
>>
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>>47916470

In my experience, people that get into 40k were the kids that got big into LEGOs. They have personalities that enjoy creating order from chaos - turning plastic sprues or pewter into something beautiful like turning a pile of LEGO bricks into something appealing. That's mixed in with the charm of a fun science-fantasy setting with RPG elements. It appeals to the guy who likes RPGs because he likes to design his own characters, and to the kid who likes to build and design his own toys.
>>
>>47916470
The point of a hobby is to waste time.
If you waste time, learn stuff, develop art and strategy skills and have something to show of it and be proud of its easier to enjoy the time sink without the guilt of throwing money away.
>>
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>>47916603
>>47916558
Nice answers.

Alright then, let's take it a step further. Where do I start? In the past, I actually have given it a go or two. I wanted to go with the Tau because I like their concept of the greater good and that I could be an army that appeals to me and which isn't the space marines since it seems like everyone does space marines and I wanted my experience to be special. I even didn't do the yellow Tau color but the urban blue.

I don't know, I suppose I wish I had a guide who could help me with this.
>>
>>47916470
Well, you already hit more than one nail on the head.
Another major appeal is the actual game aspects, namely it serving as a repersention of the battles of the 41st millenium, though this requires some immagination. For intance, in one of your games, a lone gaurdsman is locked in combat with an ork warboss, and through some miracle manages to kill the ork. One can then imagine what's "actually happening" as the gaurdsman is confronted by the green towering behemoth and watches as his entire squad is wiped out, yet, he, through righteous faith, courageously continues the fight, thrusting his bayonet into the beasts heart, ending the vile waagh as the hulking creature topples over.
Then you can get into the narrative aspect. Narrative campaigns, esspecially ones played with good friends, are extremely fun. Now the games are interconnected, telling a story of a war in the grimdarkness of the 41st millenium. This also crosses over with the "your dudes" aspect, as often times campaigns will have characters and models that do impressive things be the "stars of the show", allowing them to advance in power sometimes (campaigns were models can "level up" and gain new attributes and such are some of the funnest in my opinion), and you can watch as that lowly gaurdsman slowly becomes a hero of the war, perhaps eventually becoming a major leader of his regiment, like a general or something. As I said, this has a major crossover with the ypur dudes part, as you breathe life into your models, giving them names, backstories, recording their feats, changing their models up to depicts their advancements.

That's some of the reasons I enjoy it at least.
>>
>>47916720
>good friends
I suppose I wish that I was in an environment where I had the kind of friends that would give me more a motivation to do this as part of a group activity.
>>
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>>47916713
Tau isn't fun, they're also the most evil faction in the game bar chaos. If you want to play a "Good" faction, I'd say imperial guard. As for where to start, the start collecting boxes.
>>
>>47916566
As a Maulerfiend fan at least in principle the problem is that if they get Immobilized, they basically do fuck-all for the rest of the game.
>>
>>47916738
I' sure you can convince at least a couple of your friends to join the hobby.
Or you can make new ones at your FLGS.
>>
>>47916743
>5++
>Ignores crew shaken and stunned
They are always mobile for the entire game, maulerfiends are terror.
>>
>>47916023
conversely, on the topic of "MCs are OP"
>MC
>getting into close combat
>>
>>47916769
They can still get Immobilized.

I'll agree that when they work, they work, though.

Source: Ran two for 8 games. One of them always gets Immobilized.
>>
>>47916473
Ok then. I'm hoping your holding onto them till they go up in value so that you can sell them for a pretty penny, and buy worthwhile stuff.
Like more blood angels
>>
>>47916713
Well, if you really loved the lore the answer should be pretty easy. Now, the thing about spacemarines is that the only overdone ones are Dark Angels and Ultra marines. There are many different chapters out there with their own customs, beliefs, morals, tactics, lore, etc.... The only limit to them is what you make of them.
>>
>>47916741
>>47916713

List of "good guy" factions/armies/doods:

>Farsight Enclaves and a few non-FSE Tau
>Lamenters
>Salamanders
>Certain Inquisitors and Guard officers (not most of them)
>Certain Eldar
>Certain Knights
>A few Necrons
>CAPTAIN TITUS
>FORCE COMMANDER GABRIEL ANGELOS
>>
>>47916654
Kabalites can take a heavy weapon if you have a squad of at least 10 which includes a haywire.

I'm pretty used to units hiding inside transports so the idea of the heat lances is to blow up a transport and charge what was hiding inside with the reavers. As for the trueborn I imagine it going like this
>They deepstrike in without scattering
>They have one round of shooting to destroy something valuable looking
>People realize how much they're worth and everyone targets them
>Raider jinks like a bucking bronco forcing everyone inside to snap-shot as they hold on for dear life
>hopeful the raider absorbs enough fire that the squad inside crews out of the wreckage mostly intact
>still snap shooting, they spray blaster fire and charge the closest unit.
>if everything goes well the rest of my army hits at the same time and saves their arses
>>
>>47916825
Oh, and those two Ultramarines that got exiled for being actually intelligent about their tactics and went on crusade to fuck up Honsou. Cause fuck that guy.
>>
>>47916821
>>47916825
I think I'm actually moving in the right direction then. I want to really have a good foundation in the lore, and then I'll feel a greater connection with a particular army, thereby having an experience similar to what was detailed here >>47916720 .

I suppose I do see the appeal then, I'm just getting ahead of myself. Back to the books it is!
>>
>>47916807
>blood angels
>worth while
Yeaaaaa...
>>
>>47916825
and depending on how you view some things:

>ORKZ
>>
>>47916847
how many jinks do you take and pass in a game?
>>
>>47916789
>6+ wounds
>7+ toughness
>No vehicle damage table
>2+ or 3+ save
>Often has shooty guns
>Can fire at full BS while moving 12"
>>
>>47916904
>Can fire at full BS while moving 12"
>12"
in what world
>>
>>47916891
last game I passed 3/4 penetrating hits on my burning chariot, the last was just a crew shaken.
>>
>>47916741
>the most evil faction in the game bar chaos
You think so? No one's particularly good, but Tau aren't as bad as Deldar, are they?
>>
>>47916057
Get a Vindicator.

It's one of the best units BA has since we can make it a Fast Vehicle for 10 points, allowing you to move 12 inches and still fire the S10 AP2 Large Blast up to 24 inches.

Did I mention you can also give said blast Ignores Cover too for 35 points?
>>
>>47916928
jump pack monstrous creature
>>
>>47916928
This one, I put wings on all my monsters.
>>
>>47916943
see>>47916683
>>
>>47916935
Were you out of cursed earth range or something?
>>
>>47916952
Somehow I feel like using a jetpack would disrupt one's ability to aim properly.
>>
>>47916940
Yes. At least Dark Eldar don't assimilate other cultures into "Tau" and hide their fucking evil intentions under a facade of niceness and unity.
>>
>>47916975
So you're already thinking of getting a Vindicator?
Good, you won't be disappointed.

Other than that, consider getting a Furioso Dreadnought or a pack of Sanguinary Guard.
>>
>>47917052
i was planning on making a Dante deathstar with sang guard a jump pack sanguinary priest and librarian for the fun of it.
>>
>>47917050
jump =/= jetpack and jetpacks give relentless anyway due to stabilizers.
>>
>>47917045
I was trying a mostly khorne list and didn't manage to roll it.
He was playing IG and I fell for his conscript trap like a retard when I charged it with my bloodthirster, he used divination to give them a 4+ and the priest gave them all rerolls so he spent 5 turns in combat with them.
>>
>>47916952
>riptides & WK are all MC
okay
>>
>>47916940
the only thing worse than someone who's openly an asshole is someone who's an asshole and then pretends that they're the good guy
>>
>>47917139
riptides don't move 12" and wraithknights are jump. either i'm not paying attention or you're not
>>
>>47917084
I've actually ran that in a few games.

It worked surprisingly well, but I was also playing vs 'nids so that may be more the reason why I won.
>>
>>47917090
How did you do/what was your list?
>>
>>47917168
Wraithknights are GC, not MC.
>>
Is WarConvo acceptable to play now that you can't get drop pods for it? That formation just looks so cool on the table for me.
>>
>>47917161
>>47917051
Fair enough. I always saw that aspect of them being more like ancient Persia or Rome, swallowing up entire cultures like amoeba. But I haven't actually read any fluff outside of the codex.
>>
>>47917229
It's still cheesy still, so it's fine against cheese. The lack of mobility sucks, though.
>>
>>47917187
thats good to hear. i think ill pick up some sang guard after i finish with my Assault squads as i only have a small group of friends to play with and none of my friends except one has even bought their minis yet so i think im decent with my time.
>>
>>47917278
Alright.

I really like the idea of it, but if it's still cheesy I'll hold off on building it until my Necron friend has his Decurion and my Tyranid friend buys more Flyrants/
>>
>>47917229
Warconvo is fine when you are playing vs the high tier armies.
It's still a shitty thing to do against the low tier though.
>>
>>47917240
That's how they are. But some book implied that Ethereals use pheromones to mind control the other Tau so now faggots like to scream fascist, despite the fact that the Kroot and Humans and such seem to be just as happy with the way things are going.
>>
>>47916847
>Kabalites can take a heavy weapon if you have a squad of at least 10 which includes a haywire.
No, they can't. Their options for Heavy Weapons are Splinter Cannons and Dark Lances.
>>
>>47917307
Yeah a decurion with canoptek harvest is a good match for it.
>>
>>47917308
It's also acceptable to field against Melta bitches.
>>
>>47917378
Them too, especially when it's a tourny/meta list with 3 Exorcists.
>>
>>47917208
bloodthirster with skullreaver and some greater gifts.
herald of tzeentch with paradox staff.
herald of khorne.
bloodletters.
horrors.
skull cannon.
Soul grinder.

He had a big blob of conscripts with 2 priests, an inquisitor and a divination psyker so I assumed the idea was to bait me in to charging and killing me with a force weapon.
I charged anyway assuming I would win with my 7+d3 attacks a turn + hatred + strength D but he just cast that 4++ and used the priest to give them all rerolls to their saves. In the end he kept me in combat from game turn 2 to the end of turn 6, my bloodthirster won in the end but he won on points.
>>
>>47917324
Confirmed taufag
>>
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>>47917324
Anon, it's okay to tell us where the Etherals touch you and just how much of their genetic material you swallow. Which one hurt you?
>Kroot
As long as they eat they're happy. It's only a matter of time before a Kroot Suit Riot happens.
>>
>>47917324
I also recall them sterylizing some human populations for various reasons, but hell, who hasn't fantasized about that?

I kind of like the idea of evil Tau, and may build a Tau army allied with a Necron destroyer cult.
>>
r8 my list 500 points

Inquisition Detachment

2x Ordo Malleus Inquisitor - 120
Hellrifle
Liber Heresius
5x Servo skulls


Raven Guard Allied Detachment

HQ - Librarian - 135
ML 2
Armor of Shadows
Combi Flamer

TROOPS - Scout Squad - 55

HEAVY SUPPORT - Devastators - 200
4x Plasma Cannons
+5 Marines

Use the Liber to try and scout the Devastators up into ruins, then give them 2+ cover and turn the board into a kill zone. Use the Liber to get Split Fire.
>>
>>47917441
Your army idea doesn't seem too far off from regular Tau in my opinion.
>>
>>47917422
Only 3? You're talking about a 1250 point army, right?
>>
>>47917475
In a single CAD I meant. That's the max you can take in one.
>>
If tau only live to be about 50 how do they develop wisdom?
>>
>>47917370
Oh shit, you're right. I didn't see the little thingy that said they're for scourges only.

I guess that means I have 20 points spare.
Take off the shock plow and give the raider squad a splinter cannon and splinter rack?
>>
>>47917562
Fire Warriors live to about 40-60. I think their drone teachers upload knowledge to their brains directly.
>>
>>47917562
By having Plo'tu Armour that confers +10 skill and +10 wisdom over all other races.
>>
>>47917473
Destroyers are JSJ, so yeah not far off.

I've been looking for an excuse to scrounge up 9 destroyers for a cult, and I have a kroot/tau army that I haven't settled on a theme for yet.
>>
>>47917584
Do it, Anon. Not doing it is like denying that Vostroyans don't view the Golden Throne as the Murder Cube.
>>
Thinking about starting with this at 1500pts. Thoughts?

150pts zhardsnark
75pts painboy on bike

179pts 8 warbikes upgrade one to nob w pk
54pts 3 warbikers
54pts 3 warbikers

188pts 11 tankbustas upgrade one to nob w Pk + bp and bomb squig

195pts Gunwagon x3 w ram
600pts Bullyboys
>>
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>>47916695
holy fuck you just described me... I love my legos...
>>
>>47916696
Wasting time as a purpose is so negative. I prefer using your extra time doing something you enjoy.
>>
>>47916696
That isn't the point of a hobby, no. Its to spend your free time doing something fulfilling.

Watching TV or playing video games, or other things that are a "waste of time" aren't hobbies.
>>
>>47918336
>playing video games, or other things that are a "waste of time" aren't hobbies.

I think video games at could be considered a hobby for the amount of skill some people learn to do well like in SC2 and other pro circuit games.
>>
r8 my bt force, I'm using skyhammer

1500 Pts Black Templars
HQ
The Emperor's Champion (140 Pts) FgGren, KrGren, Bolt Pistol, Armour Of Faith, Black Sword
Troops
Crusader Squad (195 Pts)
- Initiate (10): FgGren, KrGren, Power Armour, Bolt Pistol(10), Chainsword(10)
- Neophyte (0): FgGren, KrGren, Bolt Pistol, Bolter(4)
- Razorback (1): Twin-linked Heavy Bolter, Searchlight, Smoke Launchers
Crusader Squad (105 Pts)
- Initiate (5): FgGren, KrGren, Power Armour, Bolt Pistol(5), Chainsword(5)
- Neophyte (0): FgGren, KrGren, Bolt Pistol, Bolter(4)
- Rhino (1): Storm bolter, Searchlight, Smoke Launchers
Fast Attack
Assault squad (85 Pts)
- Assault Marine (4): FgGren, KrGren, Bolt Pistol, Chainsword, Jump Pack(5)
- Sergeant (1): FgGren, KrGren, Bolt Pistol, Chainsword
Assault squad (85 Pts)
- Assault Marine (4): FgGren, KrGren, Bolt Pistol, Chainsword, Jump Pack(5)
- Sergeant (1): FgGren, KrGren, Bolt Pistol, Chainsword
Elites
Terminator Assault Squad (225 Pts)
- Terminator (4): Terminator Armour, Thunder Hammer And Storm Shield(4)
- Terminator Sergeant (1): Terminator Armour, Thunder Hammer And Storm Shield
Heavy Support
Devastator Squad (205 Pts)
- Devastators (4): FgGren, KrGren, Bolt Pistol, Bolter, Heavy Bolter(2), Grav-cannon and grav-amp(2)
- Sergeant (1): FgGren, KrGren, Combi-Grav, Chainsword, Signum
- Drop Pod (1): Storm bolter, ,
Devastator Squad (210 Pts)
- Devastators (4): FgGren, KrGren, Bolt Pistol, Bolter, Heavy Bolter(2), Grav-cannon and grav-amp(2)
- Sergeant (1): FgGren, KrGren, Bolt Pistol, Power Weapon, Signum, ,
- Drop Pod (1): Storm bolter, ,
Land Raider Crusader (250 Pts) Twin Assault cannon, Hurricane Bolter(2), Searchlight, Smoke Launchers
>>
>>47918336
reading books is also not a hobby
>>
>>47918442
>using skyhammer
Off yourself faggot.
>>
>>47918489
r00d
>>
>>47918495
You are no better than the Eldar and Tau you whine and complain about. Kys.
>>
>>47918442
terrible formatting, tl dr
>>
>>47918540
Sorry for taking the one thing that makes my army anywhere near competitive.
>>47918545
It was copy paste, so that's fair.
>>
>>47918442
I'm not sure what's worse, the fact that you felt the need to say multiple times that you were taking 0 neophytes, or the fact that you STILL listed every single bit of their fucking equipment despite not taking any.

Cut all the shit. Seriously, don't list options you're not taking and don't list default equipment. What is so hard to understand about that?

Oh your squad has exactly one sergeant? That's weird for a second I thought you were taking that special space marine squad that has two sergeants. Holy shit that terminator squad has terminator armor? I'm glad you remembered to mention that, because I thought it was a terminator squad in carapace armor.
>>
>>47918392
There are video game related things that could be considered hobbies. Building and tweaking gaming rigs, for example. Modding consoles, etc.

Just playing them, no way. A lot of people who are super good at games are professionals, who do it for money, too. That isn't their hobby.
>>
>>47918589
see >>47918570
I should have checked that. I didn't see it listed shit I wasn't taking.
>>
Is Skyhammer viable at 1k pts? I'll be facing Eldar or Tau.
>>
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>>47918593
does making 2d ship art for mods of a videogame I like count?
>>
>>47918570
you're forgiven. we don't need to see everything your characters have equipped, if they don't have anything special. also if you're doing CAD with a formation at least put a space in between them so we know which is which. try this format listed below. as for your list, don't mix heavy weapons in the dev squad. all grav or all heavy bolter though i suspect you will be combat squading these guys. i'd put some claws in the assault terminator squad.

>Emperor's champion
>5 Devastator squad, 2 heavy bolters, 2 gravcannons, signum, drop pod
>>
>>47918442
>>47918589
1500 Pts Black Templars
HQ
The Emperor's Champion (140 Pts)
Troops
Crusader Squad (195 Pts)
- Initiate (10): Bolt Pistol(10), Chainsword(10)
- Razorback (1): Twin-linked Heavy Bolter
Crusader Squad (105 Pts)
- Initiate (5): Bolt Pistol(5), Chainsword(5)
- Rhino (1): Storm bolter
Fast Attack
Assault squad (85 Pts)
- Assault Marine (4): Bolt Pistol, Chainsword, Jump Pack(5)
- Sergeant: Bolt Pistol, Chainsword
Assault squad (85 Pts)
- Assault Marine (4): Bolt Pistol, Chainsword, Jump Pack(5)
- Sergeant (1): Bolt Pistol, Chainsword
Elites
Terminator Assault Squad (225 Pts)
- Terminator (4): Thunder Hammer And Storm Shield(4)
- Terminator Sergeant: Terminator Armour, Thunder Hammer And Storm Shield
Heavy Support
Devastator Squad (205 Pts)
- Devastators (4): Bolter, Heavy Bolter(2), Grav-cannon(2)
- Sergeant: Combi-Grav
- Drop Pod
Devastator Squad (210 Pts)
- Devastators (4): Heavy Bolter(2), Grav-cannon(2)
- Sergeant: Bolt Pistol, Power Weapon
- Drop Pod
Land Raider Crusader (250 Pts)


better?
>>
>>47918715
It's getting there. And did you intentionally put the razorback in the 10 man squad and the rhino in the 5 man squad or was that a typo?
>>
>>47918777
fuck, yeah I got those backwards
>>
>>47916713
>the only overdone ones are Dark Angels

That's a funny way of saying Blood Angels
>>
>>47918715
>5 TH/SS Terminators
>Heavy Bolter Devastators
Why?
>>
How's my list (It's only for vs Tau and Eldar):
>Points
1k

>Game-mode
Probably Maelstrom or some other type of objectives

>Casual or Competitive
Just tired of losing to Tau and Eldar

>Chapter
Ultramarines

>Primary detachment:
CAD (330pt)

>HQ (90pt)
Librarian (90pt)
-lvl 2 mastery
-force axe

>Troops (240pt)
2 Tactical squads of the following form (120 pts each):
-Plasma gun
-Drop pod

>Secondary detachment:
Skyhammer fuck you force (670pt)

>Fast attack (180pt)
2 Assault Squads (90pt each):
-1 flamer
-Jump packs

>Heavy support (490pt)
2 Devastator squads (245pts each)
-4 grav guns
-Drop pod

>Spell school for librarian:
I don't know yet. I'm thinking of Telepathyfor Invis (no fun allowed) or Librarius (more no fun allowed). With a mastery level 2 psyker, I don't really know to be honest.

Thanks in advance.
>>
I will never take any of the complaints about Eldar and Tau seriously here anymore after these skyhammer lists.
>>
>>47919009
>I don't buy intercept units: The Movie: The Video Game: The Post
>>
>>47919058
intercept is a bullshit rule and people who buy the upgrade should feel bad.
>>
>>47919058
>I'm a waacfag, but it's okay I play space marines the post
>>
>>47919099
But using skyhammer against tau/eldar is excusable.

Can you say the same about playing tau/eldar?
>>
>>47919099
skyhammer is only good against tau/eldar

tau and eldar are faggots who deserve to get rekt by waacfags
>>
>>47919115
>I only use X against Y i'm not a waacfag
You actually sound like a Tau player now. And list tailoring is it's own sort of scum.
>>
>>47919115
>>47919149
So if a tau/eldar player comes on here and posts a waac list and says "oh don't worry, it's against space marines." you fags would be all for it right. Oh wait that's happened and they get called waacfags, just like everyone else. Get over it waacfags.
>>
>>47919199
space marines arent a WAAC army.
>>
>>47919204
Are you being serious right now?
>>
>>47919204
The ultimate bait. Nice one.
>>
>>47919224
>>47919227
Less so than tau and eldar.
>>
>>47919224
>>47919227
their not.

just because they have 1 formation that shits on your faggot WAAC tau/eldar army, doesnt make space marines a WAAC army.

play skyhammer against an ork horde and you lose
>>
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1441495618299.png
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>>47919204
>>
>>47919157
>list tailoring is it's own sort of scum
Pretty funny you should say that because everyone loves bringing AP 3 as soon as they know you're playing marines.

But that's just common sense, right? Not list building.
>>
>>47919245
>B...b...but Tau and Eldar exist so they can't be WAAC
Just stop.
>>
how much smaller are Tempestus Scions compared to Space Marine Scouts? Because I fucking hate the SM Scout model with a passion and was thinking about using Scions with bolters instead.
>>
>>47919245
I don't even play tau/eldar. Just tired of seeing waacfag marine players trying to justify their waacfag lists. Post a waacfag list for tau/eldar I will shit on that too. You have to take the heat honey.
>>
>>47919265
they arent WAAC you stupid taufaggot.

drop skyhammer wiht grav on an ork army and youd lose.

skyhammer is only good vs tau and eldar, who are both broken faggot armies. and thats why you stupid waacfaggots are mad at space marines.
>>
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1441451461242.png
260KB, 320x371px
>>47919284
>>
>>47919255
Yes that is tailoring, if you're using all flamers against horde armies and then swap to all plasma against SM then that's fucking tailoring, why would it not be?
>>
>>47919284
>skyhammer is only good vs tau and eldar
holy shit hahahahha. I play this orks and this is some sad delusion.
>>
>>47919279
>I don't even play tau/eldar
Yeah dude.
>>
>>47919301
its true.

play skyhammer against nids, orks, demons, ig, etc and it will eat shit.
>>
>>47919284
I play Space Marines and I'm not mad at them, I'm mad at you because you're a colossal faggot. If you hate Tau and Eldar with such a burning passion then just don't play them. Don't bring out your OP bullshit and try to convince everyone it's not OP bullshit.
>>
>>47919333
trips of god damn truth
>>
>>47919321
Only if you take all grav and no extra assault marines.
>>
>>47919333
>I play Space Marines
Yeah dude.
>>
>>47919321
unending delusion
>>
>>47919387
unending shitposting.
I don't even play
>>
>>47919333
>I play Space Marines
why do you lie on the internet?

if some faggot is taking tau or eldar i will run skyhammer with grav guns, because fuck those faggots.

>>47919369
>taking extra assault marines
but thats retarded
>>
>>47919403
then why post? I actually do play. So ask yourself who the actual shitposter is.
>>
>>47919455
New Thread
>>47919455
Leave your same-fagging, bait-posting here
>>47919455
>>
>>47916847
>I'm pretty used to units hiding inside transports so the idea of the heat lances is to blow up a transport and charge what was hiding inside with the reavers.

I hope you spend a second to look at the resilience of your reavers before you wrote that....

No


no you did not. right.

Well they are T4 W1 5+ each.

You say with these you want, without jinking, get into heatlance melta range of a transport (9') then you hope 2 shots will open a transport and then you charge.

Think about it, a single boltgun hit has a 50% chance to kill one. 50%

>>hopeful the raider absorbs enough fire that the squad inside crews out of the wreckage mostly intact
2 more problems here.
a) A raider is 10/10/10. It does not absorb fire.
(BTW, in case you are too braindead to leave that idea, there is a nifty raider upgrade,which gives him stealth for +1 cover save. Might be useful)
b) when the raider explodes (open topped!) every passenger gets a S4 hit. What are the resilience stats of trueborn.... T3 W1 5+. How many will die. Yes many will. BTW if you see a flamer, crap your pants. d6 S4 Ap5 hits on the passengers of your raider. Something to consider.
your raider + trueborn + archon is >400 points, that is almost a THIRD of your army.

did not see earlier, also the champions of kabalites and scourges are point wastes.
if you squeeze it together you might get another raider with 5 kabalites out of your dead points.
>>
>>47913575
>average 40k player
> incredibly good painter
Maximum Kek. Are you serious? 60 percent are too lazy to even get past a fucking base coats or are 'in it for the game' and field grey plastic
Thread replies: 417
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