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/btg/ is dead, long live /btg/! ¡Vamos a la Periferia! edi
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/btg/ is dead, long live /btg/!

¡Vamos a la Periferia! edition


Old Thread: >>47837174

================================================

>/btg/ does a TRO:
http://builtforwar.blog(not spam)spot.com/

>How do I do this Against the Bot thing?
http://pastebin.com/pE2f7TR5

>Overview of the major factions?
http://bg.battletech.com/universe/great-houses/
http://bg.battletech.com/universe/the-clans/
http://bg.battletech.com/universe/other-powers/

>How do I find out what BattleMechs a faction has?
http://masterunitlist.info/

>Map of /btg/ players (WIP):
https://www.zeemaps.com/map?group=1116217&add=1

>BattleTech Introductory Info and PDFs
http://bg.battletech.com/?page_id=400

>Rookie guides
http://pastebin.com/HZvGKuGx

>Sarna.net - BattleTech Wiki
http://www.sarna.net/wiki/Main_Page

>Megamek - computer version of BattleTech. Play with AI or other players
http://megamek.info/

Unit Designing Softwares
>SSW Mech Designer
http://www.solarisskunkwerks.com/
>MegaMek Lab
http://megameklab.sourceforge.net/

>BattleTech IRC
#battletech on irc.rizon.net

>PDF Folders
https://www.mediafire.com/folder/9q792hobnbpw3/Battletech
https://www.mediafire.com/folder/sdckg6j645z4j/Battletech
>>
Alright lads, let's kick this thread off with a design challenge:
Design a [C] or -IIC variant of a mech that has no good reason to have one
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>>47887969
>>
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>>47887969
>Design a [C] or -IIC variant of a mech that has no good reason to have one
>>
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>>47888170
but that's not a 'Mech
>>
>>47888046
>more than one ton of missile ammo.
>Calling it a Targe
Dropped.
>>
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>>47887969
Dare you refuse THIS batchall?
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>>47889497
>IIC 'Mech with a melee weapon

Bunch of slack-jawed surats around here...
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Just leaving this here...
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>>47887969
>>
>>47889728
>Wolverine IIC

haha, nice
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>>47887969
>Design a [C] or -IIC variant of a mech that has no good reason to have one

say no more, familia
>>
I haven't painted any of my minis yet. At the moment I'm leaning towards Eridani Light Horse.
But then I thought of something, a troll paint scheme. Would jimmies be rustled if my mech were painted like 40k space marines, especially something awful like ultrasmufs?
>>
>>47890586
Here's a novel thought - you could quit being a massive faggot
>>
>>47890658
I could but dick just tastes way too good bruh.
>>
>>47890586
Just go Light Horse. In a few years you'll be looking at joke figs and hating them, and you'll be stripping em and painting em again.
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>>47890297
>>
>>47890586
Go for the ELH. Troll schemes are foolish since you'll have to live with them for years. Just paint a real scheme and call it a day.
>>
So, under what circumtances would I want to use Compact Heat Sinks or a Compact Fusion Engine?

Both add a ton of weight, and the CHS don't seem to compare to (clan, particularly) double sinks very well.
>>
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Is one star of Bashkir omnifighters too low a bid to take on an Overlord (3056 upgrade version) without fighters of its own?
>>
>>47892067
Yes. The Star Commander is either absurdly over confident or too dumb to live. The Overlord, at minimum, has 150 armor on a facing.
>>
>>47892197
How many stars should be bid?
>>
>>47892067

The rules in play are going to make a difference here. If you're playing individual fighters vs the DropShip, the bid is DEFINITELY too low. If you're playing old squadron rules (10 fighters in the squadron), the Bashkirs can kill it. If you're playing new squadron rules (2 groups of fighters), they may or may not kill it. And of course if you're playing with vector movement rules instead of cinematic movement, the DropShip gains a better ability to put legitimate guns onto your paper-armor ships by virtue of spinning in place (you may still be able to auto-win init, but it's at least *easier* for the Overlord with vector movement)

In *general*, 10 Bashkirs is probably too low, because the Bashkir's armor is less than a joke, even against the Overlord's crappy weapons suite. However, the specific variant of Bashkir you're using will matter TREMENDOUSLY. Most all of the canon 3055 ones are trash for this. However, the C, D, and Z configs are all hard-hitting enough for light anti-DropShip work. Especially the D. If the Star was something more like 6 Bashkirs and 4 Avars, it would be more of a sure bet; you'd win for sure barring bad dice luck or raw incompetence.
>>
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Are the first two Succession Wars looked back on the same way we look at WWI?

https://youtu.be/k4Pd527GN48

trigger warning for the video
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>>47892513
>Are the first two Succession Wars looked back on the same way we look at WWI?

No, they actually remember what they were fighting over.
>>
>>47891993

>So, under what circumtances would I want to use Compact Heat Sinks

Leaving fluff aside? Basically never, unless you're a very light 'Mech with a very small engine and Endo and Heavy Ferro-Fibrous. DHS are just so much better.

>or a Compact Fusion Engine?

Fluff aside again, only if you really need those CT slots for something. If you want to free up a bit of room in the CT always go with the Compact Gyro, it's two slots for two tons max. Four CT slots gives you room for a Heavy PPC, an IS LRM-15 with Artemis IV, an ER PPC and a C3 Slave, or Boosted C3 and an Angel ECM, among other things.
>>
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Fixed my Dirty Harry pic to /tg/'s specifications.
>>
>"""""Free"""""
>"""""Rasalhague"""""
>"""""Republic"""""
>>
>>47892915
>Four CT slots gives you room for a Heavy PPC, an IS LRM-15 with Artemis IV, an ER PPC and a C3 Slave, or Boosted C3 and an Angel ECM, among other things.
Or, if you're a greasy mixtech bastard, two CERPPCs
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>>47886260
>Is it even possible to like the Dracs unironically?

Are you kidding? They churn out some great rides, have some of the best stories, and are always in the thick of the action. Other factions are either too boring, too sueish, or basically forgotten (the FWL)
>>
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Once you got your citizenship would the Confederation be a pretty sweet place to live?

>free healthcare
>guaranteed income
>strong social services
>sense of community and nationalism
>free porches
>>
>>47893624
>slant-eyed roaches everywhere
>communism up the wazoo
>you'll quickly be executed for voicing opinions that disfavor the Confederation
>everyone else in the inner sphere greets you with "ayyy liao"
>>
>>47893624
>Once you got your citizenship would the Confederation be a pretty sweet place to live?
I think you mean "If"
And yeah, it probably wouldn't be TOO bad, in the same way that being a mid-level party member in the USSR would probably have been a decent way to live
>>
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Apologies for the shitty stitching, have some OC.
>>
In your opinion, /btg/, what's the best all-around introtech medium?
>>
>>47895723
The Hunchback. It has far too many solid variants to dismiss.

If you don't want to count variants, then you'll want to look at the Wolverine probably.
>>
>>47895723
The Wolverine-M is probably the best, with a close second being the Lineholder
>>
>>47895790
>Wolverine
It's an AC/5, medium and SRM.
I'd spring for a good 4/6/4 over that. Something like an Enfircer to really lay the hurt on at all ranges.
>>
>>47895861
It's a 5/8/5 55 tonner with appropriate armor levels with a solid Introtech loadout. The Wolverine is much better than you think.
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>>47895723
I'm really fond of the Cronus. It's properly crit-packed, has good brackets, and it's a fine hit-and-run machine. Basically a slightly refined WVR-5M built on a Shadow Hawk chassis, and it's on the Merc General list.

For pre-3000, there's the Griffin-1S, which is just cruel.
>>
>>47895723

Quickdraw. It's got everything a good medium needs.
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>>47896195
>>
>>47895861
He said the Wolverine M. So the one with a Large Laser in place of the AC/5.
>>
>>47896154
The Cronus is a design I'd like to see put down in MWO art style.
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>>47895861
>I'd spring for a good 4/6/4 over that. Something like an Enfircer to really lay the hurt on at all ranges.
The problem with the Enforcer is its utterly shit endurance and poor heat management. In broken terrain it's dramatically outperformed by a Phoenix Hawk or any of the 5/8/5 jumpers with a LL or PPC, and in open terrain it struggles to bring its limited supply of AC/10 ammo to bear. It's got decent armor, and high damage >potential<, but I find that without something else backing it it has trouble sealing the deal - especially since it's basically incapable of punching. Once the LB-10X appears that all changes, of course.
>>
>>47896229
>If you don't want to count variants
So no, he meant the standard Wolverine.
>>
So are the only Robotech sets worth getting for unseen are; Spartan/Phalanx Destroids, Valkyrie Wing, and Tomahawk/Defender Destroids.
>>
>>47896513
Dammit that was supposed to be a question.
>>
>>47894981
Wow you drew that? Friggin sweet!
>>
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>>47896513
here are comparisons of the ones I didn't take pictures of.
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>>47896975
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>>47896998
It needed the point if it was going to jump.
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>>47897018
Also, assuming we ever get the Armored Valkyrie/Crusader, it's like to be the same size as the standing Valk heightwise. Also, forgive my RUINED Longbow, but I don't own any with radar pod.
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>>47897043
>>
>>47896154
The Cronus is an excellent mech, just a shame that it's so ugly
>>
Is the Thunder Hawk an adequate ride for a Lyran commander?

Also, does the LCAF still attach Lightning Companies to all major commands or did that drop off at some point?
>>
>>47897153
>Is the Thunder Hawk an adequate ride for a Lyran commander?
Yes, absolutely. It's pretty common in that role
The nightstar is fluffed as having better command gear, but then again that's not necessarily something that a lyran commander would care about when MAXIMUM GAUSSWALL beckons
>>
>>47896154
>built on a Shadow Hawk chassis,
Huh. Didn't notice that till you mentioned it.. Neat.
So the Cronus is built on a shad chassis, and the lineholder and marshal are both build on the griffin chassis, which brings the 55 ton trio up to an even six; three originals and three descendants.
Wonder if the Wolverine has any descendant mechs like that
>>
Playing a campaign of a FedSuns company fighting off a raiding force of Cappies in 3040s. Suggestions for dirty tricks?
>>
>>47897441
There are some neat occurrences of mechs built on unseen chassis. Like the Bushwacker on the Griffin, which is part of why I like it (plus in an AU campaign I was part of the Archon had his throne flanked by two Bushwackers).
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>>47894981
Fantastic, really captures the OG FASA aesthetic, but with some modern flair. 10 out of 10 Laubensteins.
Have some OC of my own to share too. MWO Jenner and a folder of camo tiles from MGSV. All for your MekHQ.exe pleasure. Metal Gear: 7za.pomf.cat/ufvgjs.7z
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>>47897819
fucked up link, it is: a.pomf.cat/ufvgjs.7z
Have a crab.
>>
>>47897819
>>47897859
You made those sprites?
>>
>>47897859
>Crab

Sold.
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>>47898068
Yeah, I have been making sprites for MegaMek and releasing them in these threads for like 2 years.
>>
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Anyone else put music on while playing BT?

https://youtu.be/WWpZC1bKfX8
>>
>>47897572
>Bushwacker on the Griffin
Wait, really?
Guess I also missed that one too.
>>
>>47898150
I see. Beg your pardon then. A bit new here.
>>
>>47896975
>>47896998
>>47897018
>>47897043
>>47897078
Thanks, they do seem very comparable. So just avoid the main box set?
>>
>>47898150
Do you have a folder for your collected unit sprites?
>>
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>>47898272
No problemo.
>>47898420
I'm in the middle of redrawing all the oldest ones that aren't up to my current standards/style. Plus I want to have good examples of unseen and reseen. Stay tuned though.
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>>47898619
Wham, for example.
>>
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No idea why i can't start the mission.
>>
>>47898299
Well I think the only way you get the Valkyries is to get the box set currently. So if you want those, you'll need to get that. Though really only the LAMs are worth it.
>>
>>47898660
What date is the game currently? The Missions itself doesn't start until April 13th, and the contract started on March 30th.
>>
>>47898660
The special missions are a bit of a clusterfuck.
What you have to do is go to your TO&E and select a mech, and right-click it and select "deploy" to the special mission
This took me almost a month to figure out, it's retarded
>>
>>47898660
You need to select mech that will participate in that mission.
>>
>>47898725
Date is ok because game tells that advancing the day will result in mission failure and a contract breach.
>>
>>47898771
Oh I see. Thanks a lot. I had the same problem in my previous campaign and I restarted because of it.
>>
>>47896808
>Wow you drew that? Friggin sweet!
I meant htat more along the lines of "a new scan" - it's from Kell Hounds. Laubenstein, by the looks of the thing.

>>47896513
Yeah, basically. Although on the bright side, you can make a Kurita Archer with the Spartan box, since it comes with two PHX gunpods (AKA the LL).

>>47897105
>The Cronus is an excellent mech, just a shame that it's so ugly
I've got sketches for a 4e-style redesign, I just have to figure out how I want to do it up (traditional or 3d sculpt). It's part of the "retcon equivalent" movement to replace the Unseen, along with the Watchman and a few other things.

>>47897441
The Bushwacker and one of the quads are built on Griffin chassis as well; it's apparently incredibly versatile. The PHX is a strengthened Wasp chassis with its own descendants (including the Chameleon), and the Enforcer has been rebuilt into half-a-dozen different designs as well.
>>
>>47899167
>I've got sketches for a 4e-style redesign
Would you be willing to post those?
>>
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>>47899253
eh, what the hell. This is still just a couple roughies feeling the idea out, I've been more focused on making my 28mm Thud and doing paperwork for some RPG stuff than sculpting of late.
>>
I'm going to be running as a Kurita OpFor in a series of upcoming games. Era is the FCCW.

So I need to know: what are some Kurita mechs and battle armor that don't suck?
>>
>>47900103
>those sketches
Looks pretty good so far
>28mm Thud
[Heavy Breathing]
>>
>>47900290
They aren't fond of mediums aside the hunchie.
Lots of the Grand Dragons not only scream Kurita, but are fun as fuck.
Hatchi motors clearly
Jenners are great scouts

That's about as DCMS as it gets to start.
>>
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>>47900321
>>47900321
Thud is love
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>>47891993
You can improve Rifleman III a little using compact heat sinks. That's it
>>
>>47900290

If it's not being balanced by tonnage, build a C3 network. That decreases the shit factor of a lot of Drac designs.

If not, you're going to have to roll with the punches and deploy the best they've got, which means stuff like the Daikyu, Gunslinger, Cerberus, Dragon Fire, Avatar, Black Hawk-KU etc. You can also close the gap by fielding some Clan machines, a well-supplied Drac Company in that era should have 1-2 salvaged or captured Jaguar machines.

For BA they have the IS Standard/Raiden which is adequate for general-purpose stuff. If you want to create a strong point or do area denial the Kanazuchi excels in that role.
>>
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>>47900573
Stuffing 4 sinks into one slot on a particularly massive Superheavy could also be fun, I guess.
>>
Speaking of heat sinks, here's an idea that just popped into my head:
High-Density Heat Sinks:
2 crits and 1.5 tons each, dissapates 2 heat each
I was kinda inspired by stuff like LFF and endo-comp and LFEs
Any thoughts?
>>
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>>47900436
I like you, let's be friends.
>>
Have you ever fired so many shots and clusters at somebody that your opponent was just tempted to declare it dead right there?
>>
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>>47902077
>Have you ever fired so many shots and clusters at somebody that your opponent was just tempted to declare it dead right there?
Last game I was in someone took sixty charge damage on a medium that was into internals on three locations.
It lived.
It killed another two 'Mechs before the end of the game, and walked off with one point of IS in one leg and three in the other.
Goddamned Trebuchets are like cockroaches, man. Either they squish as soon as you swing or they just will. not. fucking. die.

Meantime, I'm excited to be picking up an original lead Goliath and Ostsol from a legit source for under thirty bucks. Then them bitches are going straight into some plat-cure silicone..
>>
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>>47902077

Driving Jackson Davion and his Battlemaster during the Vengeance Gambit 2006 worldwide event. We'd kept him alive for the entire game, despite concerted efforts to trap and kill him by the WoB. However, as part of the game, we had to move Davion from Point A to Point B on the map.

The WoB had sacrificed reinforcements to allow for hidden-unit rules to be in play. On the next-to-last turn of the game, and with nobody else in a position to scout Point B ahead of me, I was forced to move Davion into that hex.

The WoB promptly revealed an entire Level 2 of Gunnery 0 SRM carriers, stacked 2 to a hex, adjacent to Point B, and fired under the "interrupt movement" clause of Hidden Unit rules. So that ended up being 60 SRM-6s, hitting on 3-ish (stationary, range 1, Jackson's +2 for running, and that was about it; maybe there was a +1 in there somewhere I forget). Something like 58 of the launchers hit and after cluster rolls something like 275 missiles actually hit Jackson's Beemer.

The FanPro Commando running the event made us roll it out, even though I think mathematically there was no actual way for it to survive. I would have just pulled the mini off the table.

20-something of those hits were TACs to the CT, and a ludicrous string of 11s and 12s resulted in something like 40 actual critical hits to the 12 CT critical hit slots. A minimum of 3 hits to each slot, with some extra hits to spare.

We still won the scenario for Davion, but losing Jackson like that stung a bit. I ended up getting a painted Legionairre mini for MVP (coordinating the Davion side), though, so it wasn't a total loss.

>I forgot how potato digital cameras were in 2006
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>>47903168
tfw Stackpoling rules would have given Jackson some revenge
>>
>>47896195
5 jump and a kick that can remove heads?
>>
>>47903708
>and a kick that can remove heads?
Yup.
Honestly, I've found that the best way to use a Quickdraw should you be unfortunate enough to roll one is to get it in close and start kicking lights and mediums as much as you possibly can before it's inevitable end
I do this so often that a guy who I play with a bunch has started calling them 'kickdraws'
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>>47903861
I just call them Quickies - never quite your first choice, and it's all over in fifteen minutes, but it's still better than nothing.

If I roll one in my merc units, it's traditionally named The Afternoon Delight.
>>
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>>47903168
>Precentor Avitue, the commander of Blakist forces on New Avalon, breached the fusion engine reactor in her Grim Reaper while grappling with Jackson's BattleMaster, killing him in a massive explosion.[2][13]

>breached the fusion engine reactor
>massive explosion
>>
>>47903168
>The WoB promptly revealed an entire Level 2 of Gunnery 0 SRM carriers, stacked 2 to a hex, adjacent to Point B, and fired under the "interrupt movement" clause of Hidden Unit rules.
What profound faggotry
Though I suppose it's to be expected of WoBfags
>>
>>47903968
well if you do it a certain way you can get that "boiler explosion" effect, anyway, though it's nothing like what would happen in full-on stackpoling.
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>>47903968
Look, literally everyone knows that Stackpoling is bullshit, but it's still fun and cinematic as Hell.

Got a bunch more refining done on that Cronus sketch. It's coming out looking like the Reseen Ostsol and a Thunderbolt had a baby with the 4e Enforcer and the Shad, and I'm kind of okay with that.
>>
>try against the bot
>Get a scenario
>deploy an overstrength lance of mechs
>get a fucking trinary of Clan Nova Cat as Op For

I'm not even mad, I'm just impressed at how hard a game can troll.
>>
>>47904862
>, I'm just impressed at how hard a game can troll.
It's not trolling, it's just that the designers of AtB decided that a 3-1 or so average BV advantage is proper compensation for how bad the bot's AI sucks. Dumb, but it's a normal thing
>>
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Mechwarrior RPG/A Time of War players: Tell us about your most recent characters.
>>
>>47905844
>Mechwarrior RPG/A Time of War players
>players
>>
>>47905875
yes I realize I may be chasing ghosts, but dammit I can dream.
>>
>>47904053
>What profound faggotry
How's that?
>>
>>47906385
6 SRM carriers unloading all at once during the *movement* phase with Gunnery 0 doesn't somehow strike you as a bit of brie?
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>>47906997
How else you going to use your SRM carriers against a beemer?
And certainly no reason to bring childish factionfagging into it.
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>>47906385
It looks like b8 m8
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My latest.
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>>47907613
The previous one.
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>>47907623
Now I want to paint the Atlas, but I'm unsure about the colors.
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>>47907623
I like that pattern
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In honor of Barbarossa Day I'm working on a Lyran company, circa Clan Invasion/FCCW era (haven't settled on some details for the campaign).

What are some must-have mechs for a lightning company?
And what Lyran regimental camo patterns would you recommend?
>>
>>47908660
Blitzkrieg?
Blitzkrieg.
>>
>>47907623
For an Atlas, go for either a Lyran Guards or Royals scheme

>>47908660
>Obligatory plug for lance of Blitzkriegs

Osiris, Nightsky, Griffin, Wolverine, Starslayer, Uziel, Caesar, Banshee, Commando...

Plenty of good other ones to choose from too.
>>
>>47897549
Take 'Mechs faster than their Urbies.
>>
>>47910277
Off table arty
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>>47907623
>>47907613
Dude, if you work on your photo setup and your bases you'd be good enough for Camo Specs. You might want to check out their forums; Wackrabbit is especially helpful, and they have entire threads on how to set up a lightbox for under $20.
>>
>>47911251
Thanks, I'll take a look. Didn't know they had forums.
>>
I need to put together a 3054-era capellan company as opfor. Any suggestions beyond the obvious bugs, vindis and cataphracts?
>>
>>47912007
urbies and catapults
>>
>>47912007
I think that's almost their darkest hour in terms of mech selection. Luckily within a couple years that Sunny magic gets working and Capellan industry takes off.
>>
>>47912007
Here's how I'd do it:
>Recon Lance
Raven-3L
Pixie-1D
Locust-1E
Locust-1E
>Battle Lance
Vindicator-3L
Vindicator-1L
Cataphract-1X
Warhammer-6D
>Fire Lance
Catapult-C3
Archer-2R
Longbow-0W
Valkyrie-QA
>>
>>47907613
>>47907623
are these the starterbox minis?
>>
>>47895723

WVR-6M, all the way. Also HER-2M.
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>>47912796
They have to be, note the lack of striations on the Dervish and the integral bases.

>>47912007
>Any suggestions beyond the obvious bugs, vindis and cataphracts?
A Liao "Hothammer" always makes for a fun company command ride, as does those Chargers they refitted or even an un-upgraded Thud or Victor. LB-10X Urbies are acceptable bodyguards for long-range Fire Lances. Liao upgraded Cruds may only be spectacular when they explode, but even so they're decent.
The ERPPC Clint is a CapCon variant, and a solid design - in may ways, it's an unfucked Panther. With its 6/9/6 movement and 20 sinks, it can hop for a +3 TMM and pump out 10point shots all day without breaking a sweat. It pairs well with a salvaged Javelin, if you want ot go that route.

Upgraded Ostscouts. Ravens, and Catapults also fit the Cap tactical doctrines, if your opponent allows artillery. If not, there's always "Shattered" Ravens and FASCAM.
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>>47887969
>>
>>47913709
>pdf
stop
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>>47913753
I use SSW for my 'Mech crafting because MegaMekLab straight up doesn't work right for me.
>>
>>47913778
Yes, we all use SSW but we have our ways to post images. Pdf isn't friendly towards mobile users and many desktop browsers. It is common courtesy to post images instead of pdfs
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>>47913821
Well this is all I can get it to print the sheets out as, because the limitations of my shitty computer don't give a damn about common courtesy. Deal with it.
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>>47913863
Enjoy being ignored then, you should try the official forums instead
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>>47913905
Okay.
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>>47913778
What's wrong with it?
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>>47913964
Doesn't like the equipment tab for some reason. Weirdly, it works fine when switched over to any unit type other than a 'Mech. Every time I try it for a 'Mech, it glitches the fuck out and becomes unreadable.
>>
>>47913709
I'd have probably made it a 5/8 design, though I have a habit of giving designs a bit less armor than they probably should have.
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>>47914171
Then it's just a Loki, man. Gotta have something to differentiate the Whammy clones, after all.
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>>47915460
This pic has me thinking of missile carriers and IndustrialMech technicals again.
>>
Is it possible for me to have a mech equipped with a hand held weapon pack in megamek? Want to experiment with RL accordions.
>>
>>47893624
oh buoy, dat leg!
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>>47915691
Well, there's already the HellTrucks from Klondike and Re-U War. But yeah, I love running games with technicals because it allows for a force that's scary as hell to the eye but not >quite< so lethal on the table. Plus it's fun rolling for all the explosion and crit chances.
>>
>>47915955
>dump truck with three AC/20s
[Terrified Urban Combat Noises]
>>
>>47916104

Advanced fire control? Mil grade armor? Or are we talking paper tiger here?
>>
>>47916308
Of not be silly friend anon, of course is advanced fire control. Our crews painted very advanced crosshair on cockpit window for use of aim weapon!
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>>47916308
Massive slabs of milspec armor, 5 shots per gun, basic FC, but it fires to the rear. Easy to flank - fucking terrifying in an emplacement. Re-U war also published another Brunel with LRMs-15 instead of 20s and 16 shots each.
>>
>>47915715
No, handheld weapons are not supported in megamek yet.
>>
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Canopus posting
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>>47913943
He's right though. Most in this thread just skim past PDF record sheets without checking them out
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>>47917484
Well, I'm not really looking for massive attention here anyway. Anybody who wants to look can look, anybody who doesn't for whatever reason ain't gotta. I'm just playing the hand I'm dealt.
>>
Has anyone here played Titans of Steel?
>>
>>47917595

Exporting to an image file is easy though.

In SSW, go File -> Export 'Mech -> To Clipboard.

Then open MS Pain or your equivalent, and paste into a text box.

Then save the image file and add it here.

If you absolutely have to have the record sheet format because reasons, at least screen cap it and post it as an image.
>>
>>47917806
And then there's those whose MS Paint refuses to cooperate in this for some inexplicable reason. In which case, open the PDF in your reader, go under File, and Export To Image.
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>>47917806
Hm, I'll give that a try, thank you.
>>
>>47917595
I didn't think I'd ever say this in my life, but you might actually consider using HMP. It works on everything (because it's from 2004), it's export to text feature is good for posting here and it has the majority of stuff in it. Missing some of the DA stuff, but it has options to add homebrew stuff, which should enable you to kludge it in if you need to
It's crap, but it might be the best option for you
>>
>be a merc they said...
>good money they said...
>>
>poorfag: the hunching.
>>
GAS THE CAPS. RACE WAR NAO
>>
>>47917906
Hm, yeah. MS Paint didn't want to cooperate--kept jumbling half the sheet into a disorganized mess and just not wanting to display any of the other half. Tried the other way, only to find out that the closest thing I could do was saving an image to the clipboard and trying to drop that into Paint...which ends up looking nearly illegible.
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>>47918143
You know the guys in that pic are Caps, right?
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>>47917947
Maybe, though at this point I might just have to leave it as is for today at least. Anons with good in-browser PDF readers can look. I use Foxit Reader and Firefox; the two of those work together more or less flawlessly for me.
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>>47918365
Its a fucking propaganda piece of the Caps doing what Caps do on their own planets.

Gas the Caps.
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>>47918390
>what Caps do on their own planets.
Try to defend them and fail?
>>
>>47918390
FUCK YOU GWAILO

CAPELLAAAA-LALALALALALALALALALAAAAAA
>>
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Had a bit of help. It's a bit for ants though.
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>>47918912
Actually that's about perfect. Not a bad design, either.
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>>47918143
They're the most interesting faction in the game. Have been for years.
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>>47918738
>>47918390
Alright Mikey, Chinko-Pinko, let's settle down and discuss this like civilized people, over a hot roast beef and cheddar. I've got enough daughters to go around..
>>
>>47918912
It kinda looks like a jumpy bandersnatch
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>>47918975
Thanks. The Hammerhands is really a pretty obvious-to-upgrade design.
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>>47918650
>Try to defend them and fail?
I think that's the Federated Suns

>The Prince's eyes flashed like arctic storms. "I went after you because you dared, in your attempt to get me, to destroy him. You robbed him of his face, of his memories, of his life. If you could do that, if you could steal from a person all that makes him an individual—claiming it is for the good of the state—there is no telling what other inhuman acts you could justify in your mind. For that, I had to break your power, and that is what I have done."

>Hanse glanced out of the frame toward where his double had gone. "We will rebuild him and try to make him whole again. We will do the same with those of your people we have liberated. But for you, and your dreams of being the First Lord of a New League, there is no cure. Good bye."

it's like poetry
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>>47919041
>I've got enough daughters to go around..
You know, im actually kind of surprised that hanse never tried to marry one of the S-D daughters off to Allard-Liaos so as to get the SIC into his family
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>>47916404
putting the armor and the guns in the back actually makes a lot of sense for a defensive ambusher vehicle. Park it somewhere until somebody wanders around a corner, then blow the shit out of them and immediately hightail it out of there. If they survive your first salvo they're stuck trying to chase you down while you continue driving directly away from at top speed with your guns and armor still facing them (although i guess the "power reverse" quirk also basically accomplishes the same thing)
>>
So, lads, I'm in a bit of a tight spot: I like a lot of jihad and Dark Age mechs, but i really don't like the plot developmente of those eras whatsoever.
So, i guess the question is, are there any jihad/DA machines that could reasonably be fitted into earlier eras? Preferably before 3062
>>
>>47919809
Could always look for ones that don't have any components that only became available after that date. I'm not as high up on Jihad/DA specific machine knowledge, though, so I'm not certain of examples.
>>
>>47893388
I legit love the Dracs because they are pretty much the Zeon of the game, except they own up the absolute shit they do with a smile instead of going "Muh opression".

Their motivation range from "space nationalists" to "fucking insane". I mean the whole thing about avoiding a Steiner war just so they can fuck off to Davion space and get into fights it's not behaviour from a regular human being, you don't stop doing something successful just so you do something much harder.

Reading through their old school handbook is pretty fucking hilarious how much shit they started that either went nowhere, ended with their leaders getting blow the fuck up (sometimes literally!) or with them just losing battle over and over again.

Finally, the Luthien Campaign book fluff with Theodore Kurita having to tell "no this is fucking stupid. Stop." to a bunch of old, homicidal, genocidal and suicidal old men was and still is one of my favorite bits of fiction of this whole thing.

I love House Kurita for what they are, and what they are is fucking insane.
>>
>>47919090

Say what else you want about the Suns, this argument for getting rid of Mad Max is absolutely, 100% correct. Shame he didn't actually finish the job, though. I would have liked to have Davion/Marik border wars; the Suns would be at least interesting opponents.
>>
>>47905844
I play my own system while using Alpha Strike, it's a RPG so still counts. I'm the GM. Here's my group, all Mercs
>Kevin
A 11 year old boy genius who is a walking gundam cliche but done for the laughs
>Himasan
A small time gladiator-type pilot who dreams to go on to Solaris championships. The player is using Pootie Tang as his character's portrait.
>Odette
Space Pirate turned Mercenary, her hobby involves punching trees. Kevin loves her and wants to make her into his bride. She is Seven feet tall.
>Qastro
A young cadet that got into Outreach's cadet program through his wealthy father from somewhere in Steiner space. Hates mechs, hates piloting, but he is very good at it. His father promised him a cat if he ever graduates.

So far, 2 whole sessions dealing with "the graduation day", all the mech action was done in simulators.
>>
>>47919809
Well, I'll start with 3145 mercs because that's what's on my computer right now.
>Spectre Stealth BA
Call it a WoB design deployed in the chaos march, works fine
>Marauder BA
A bit early to be a Marian design. If you wanted to keep the periphery feel, call it the taurians first attempt at BA in the late 50s or so, or else a design by folks on Solaris for mercs. Doesn't need modification
>Gun Trailers
EZ fit, should really have already existed in the 50s and 60s
>Gossamer VTOL
Could still be an OA design, just call the MPLs and FF imports
>Garrot VTOL
Swap the LMGs for regular models and it could have existed literally forever
>Lamprey
Stone cold era agnostic, could just as easily came out in 2545
>Kite
This one is a bit problematic, since it's mixtech and uses a lot of era-specific gear. Probably best to just dump it.
>Cardinal
It's fine, just call it a Hell's Horses domestic design and swap the APGRs for MGs
>Tetsudo
Again, rather too high tech for the Marians.
It could be a FWL design, I think, exported to mercs and the periphery.
Just swap the LMGs for regular models
>Bishop VTOL
Yeah it's fine
>Savior repair vehicle
Again, could just as easily have come out in 2400
>Koshi (standard)
I suppose it could be a cheap blood spirit knock-off, but otherwise it doesn't make a ton of sense. You'd have to drop the light TAG for something in any event.
>Cadaver
Call it a failed drac design that they managed to unload on mercs
Drop the CASE II for regular CASE and a SL
>Tibulon
Again, it'd be a pure clan exclusive.
Dump the Watchdog CEWS for more SRM 2s or whatever
>Stalking Spider II
Once more, it'd be a clan exclusive
>Black Hawk (standard)
As with the Koshi, call it a cheap knock-off or ignore it
>Vulture MK IV
Same as all other clantech machines, but you'd also have to dump the ferro-lam
>Con't
>>
>>47919809
>>47920353
>con't
>Hound
Works 95% just fine. Call it a taurian design, partner to the Marshal, sold widely to mercs to pay for it's extreme development costs. Trade the twin LPPCs for a regular PPC, dropping a SHS. Maybe also drop half a ton of armor to add CASE, but that's just my personal preference for making the hound more perfect
>Jade Hawk
Yeah, this is rather completely unsalvageable to older eras
>Mad Cat MK IV
Really rather unnecessary considering that the original is still around and common
>Hawkwolf
Call it a collaboration between the TC, MoC, OA and maybe Randis and/or other small states to finally produce a native periphery assault, which they promptly started selling to anyone with the cash
Trade out the MMLs for either SRM-6s or else dual MLs and upgrading the 15s to 20s.
>Hippogriff protomech
Too DA. Drop it
>Condottiere assault craft
Call it built on outreach or Solaris or wherever for the merc market, using modern RACs imported from the FedSuns
>NL-45
Probably can be safely ignored
>Nagasawa
Same as the NL-45
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>>47918082
>dat Atlas

A 'Mech to fit the Battletech Generalísimo. The sombrero's probably removed to ease access to the head.

Where's this (and the Hunchie) from? I don't think I've seen these before.
>>
>>47921106
They (alongside the pic of Capellan ravens) are from the artwork used in the career selection screen for MWO's faction/community warfare mode.
>>
>>47920353
>>47920548
Alright, thanks m8. You want ta do 3085 next?
>>
SMOKE JAGUAR DID NOTHING WRONG
>>
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>>47922978
Even if they did their camo schemes are the best.

So memes aside, you have a favorite cluster or other formation to use?
>>
>>47923041
I'm honestly more of a Bearfaggot, though I will admit that paint scheme is fuckin' rad. I tended to go with Ghost Bear Alpha Galaxy back in the day.
>>
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Alright guys, how do we fix this situation?
>>
>>47923071
To be honest the Bears were one I liked some at first but they became harder to as time went on. I made the mistake of reading 'Roar of Honor' for my first BT novel and that kinda killed them for me. Fluff-wise anyway.
>>
>>47923090
Logically, the wuffs and birds should have worn themselves out and will be easy pickings (relatively) for whatever inevitably comes out from behind the wall and home world clans when they inevitably invade. But this being derp age, clans will inherit everything then ghost bear saves the day.
>>
>>47923090
We don't, death to Elsies!
>>
>>47912796
Yes, they are. I will buy metal ones when I finish the full box.
>>
>>47923090
Focus on the Falcons, the Wolves have had sufficient revenge and probably care more about Terra. Then, when the Falcons are driven back, you can worry about the Wolf.
>>
>>47904747
y_u_no_case.png
>>
>>47925013
El riesgo siempre vive
>>
>>47906997

You are aware that's how hidden units work, right? They can interrupt the movement phase with weapons fire when they reveal themselves.

Parking a shitton of nasty short range units on top of a mandatory objective is literally "good tactics", not faggotry. Doubly so in a demo team-run scenario where you're not selecting your own units or the rules under which you play. The tactical failure was almost entirely on NEA's team for not scouting what they knew was an objective, and a little bit on NEA himself for moving an important asset into a not-scouted objective (though I got the impression he was under a compulsion to move there; since I don't know the scenario rules I couldn't say how culpable he was in the mistake).

Is this sort of thing why people here hate good groups like toronto or Cincy? The level of tactical incompetence here is so high that when a group is even marginally tactically skilled it seems like cheating? Is that it?
>>
>>47923090
Marry an heir off to the burds, remove wuff.
>>
>>47925088
>Is this sort of thing why people here hate good groups like toronto or Cincy? The level of tactical incompetence here is so high that when a group is even marginally tactically skilled it seems like cheating? Is that it?

I just assume either it's b8 or some salty scrub that sucks at the game.
>>
>>47917684
I tried, once. It was similar to "MechForce" or "BattleForce" by Ralph Reed - ie, late 80s style interface, and played kind of slow.
>>
>>47925281
>Is this sort of thing why people here hate good groups like toronto or Cincy?
>I just assume either it's b8 or some salty scrub that sucks at the game.

Well, that and they set a terrible example for everyone else. It's not reasonable to expect your local group to live up to the standards set by Chicago or Cincy, but people - especially new players - are going to look at the long-established groups and compare their home groups to those and almost inevitably come up short. Those new players are then more likely to just give up and leave the franchise rather than spend the 5-10 years that Toronto or Chicago did in building a solid and professional group.

That's why those major groups are bad for the game. They hurt our ability to attract and retain new players who don't want to spend the time necessary to be able to compete against such groups.
>>
>>47925088
I understand that's how hidden units work. For me it was more the gunnery score of 0 bit that tickled my cheese meter. And I've got nothing against the demo teams, Cincy, or Wobbies. It was more poor wording on my part, and I apologize for lowering the quality of thread a bit, even if unintentionally.
>>
>>47926379
It's just the same butthurt faggot who comes in baiting every time someone mentions Cincy, ignore him.

On that note, guess what Catalyst just dropped on their tumblr? Looks like the Shimmyrauder is finally getting some love. And GDL, no less.
>>
>>47926712
Nice. And it's on the part of IntOps that I've actually been waiting for this whole time.
>>
>>47927261
Indeed. I really hope they beta it before GenCon - God knows it's the single part of the ruleset LEAST likely to get any actual playtesting from TPTB, and the one that most needs it.
>>
Is there any reason why a lot of the Atlases that were in production remained in the Sphere when Kerensky made his exodus?

Were there just that many of them or were they (for whatever reason) not wanted?
>>
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>>47928698
A mix of reasons. First off, the SLDF was using the Atlas II by that point, and many of the higher-ranked officers that would be assigned the machine in the non-Hegemony powers were using nastier Royal designs. The Atlas was considered a little low-tech and (while not as ass-backwards as the Mackie) something that a grunt would be using.
Then, too, there really >were< kinda that many. As well as several House-controlled lines manufacturing them. Assaults may be uncommon in general, but it's not like some folks pretend and they're completely extinct. Having an Atlas is a great stoker of your e-peen, and so people will put effort and money into restoring one that a Crockett or even an Awesome might not see no matter which unit is better on the battlefield. Especially when you're dealing with Dracs and mercs.

Finally, OOC everybody has one since they started putting them in the starter sets, so the relative rarity of Atlases in art and fluff started getting rewritten in the late 3050s. Not that I mind, it's a decent enough design.
>>
>>47926150
Is this satire?
>>
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>>47929014
Now, I know what you're thinking (or maybe not) -
"Didn't Anton use one though?"

Well, yes. But both DeChev and Kerensky were grunts' generals - men who'd clawed their way to the top and fought on the frontlines, not 'Mechhopping pencil pushers. They used what they liked, and what worked, not just the newest and best thing off the shelf. Yeah, they upgraded, but they kept the old warhorse chasses they liked, and it kinda fit their personalities.

One other thing that's easy to forget - the SLDF had hellacious equipment to start, but had gotten the SHIT kicked out of them for the better part of twenty years at that point. And commanders/bodyguards are always the priority target in combat.
Food for thought: Given how many transports and droppers went down, more Atlases probably died when the convoys rushed Earth during LIBERATION than were lost in the >entire< Third Succession War.

Anyway, the Successor States still had essentially intact militaries with most of their 2750 OoB intact. The SLDF, on the other hand, had taken something like 60% casualties even with constant reinforcements.
>>
>>47929275

Why would it be?

If people perceive an activity as too difficult or too elitist to get into, they're less likely to do that activity. The more groups that put on large, regular event, and who don't do all the stuff that gamers are comfortable with (explode in drama, fall apart as schedules conflict, etc), the less comfortable gamers are going to be getting into the hobby.

High standards keep people away from games. The lower your standards, the more people can participate. This is common sense stuff. Those sorts of groups have high standards and their standards are becoming more common across the country. This is bad for recruitment and retention of players.
>>
>>47929014
>>47929373

So the most produced 100 Ton Assault Mech for Command in the Inner Sphere is the Atlas?
>>
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>>47929275
Yes.

>>47929383
>>47926150
Shut your fuckholster. Giving someone something to aspire to is the opposite of intimidating.
Also the parenthetical part in your second post makes it a little too obvious that you're going for sarcasm, you might want to add more incoherent rage and misspellings to the post to really capture the essence of CincyHaterFag
>>
>>47929520
...Well, that's a really goddamned narrow window you've painted. I mean, it's been in production longer than any of the others besides the Highlander, has more variants, and ins't restricted to a single realm unlike the other 100-tonners you could call "command" 'Mechs per se.

But I suspect that the Battlemaster is actually more common than Atlases as an Assault command unit, and the PIxie or Wolverine is the most common "command" design out there.
>>
>>47929383
>Why would it be?
It sounds unbelievably silly and childish.
>>
>>47929690
>It sounds unbelievably silly and childish.
Where do you think you are?
>>
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What's your favorite ArtilleryMech?
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>>47929770
A place where the childish silliness is at least a LITTLE believable.
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>>47929866
>What's your favorite ArtilleryMech?
>>
Can you use a supercharger with TSM?
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>>47926712
Made me proud.
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>>47930185
Yes. You can also use one with MASC.
>>
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>>47929690

>I'm going to take a second and rant for a moment here
>Go ahead and skip if that bothers somebody, I don't care

It's probably important to remember that there actually are people who think that sort of thing in complete, 100% seriousness. It's EXTREMELY common in larping, for example. I've personally been asked to either change costumes or leave a game because my costume and armor "made new players feel intimidated" because they didn't feel they could ever get a costume that nice.

Forget the fact that I pieced my armor together over several years and at great expense; they fact that they couldn't go out and order a set of alwhite plate that would get to them before the next game - and the fact that it would cost them more than $50 (yes, that's the real number I was quoted) - made them feel bad about their own costume. And since they felt bad, *I* had to change.

For the record, I acquiesced once. The second time that happened (with a different, much less expensive costume being built for Viking re-enactment), I left the game, and I have not returned to that community since.

>pic goddamn related

So yeah, I can see that sort of cancer invading here too. Why not? People more concerned about MY FEELS ARE MORE IMPORTANT THAN YOU have ruined practically every other goddamn aspect of life, so why not BattleTech too?
>>
>>47929383
>All of the groups I have been part of have been shit, therefor it's in the best interest of the hobby that all groups, everywhere, be shit.
I'm pretty sure you're just upset that other people can sucesfully do fun things as a group when you can't. That's the impression I'm getting here.
>>
>>47930818
Hey NEA, how'd that business with the campus morons shake out in the end?
>>
>>47931255

On the advice of my legal counsel, I cannot comment on that matter at this time.

No, that is not a joke.
>>
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>>47930818
I know there are people with that attitude - it's what almost got me to quit reenacting as well, but I enjoy crafting my own shit too much to care. I basically said "try and fucking stop me" last time, and founded my own household of other people who are sick of the political shit in the community and just want to fuck around doing historical research, crafts, and art for our various eras. We have a fabulous time. My little brother, several friends, and two of my sisters do Viking, my wife does late 15th, I do early 17th merchant seaman and Bronze Age Celt/Beaker Culture shaman depending on my whim, we've got an honest-to-God Saami who just likes her cultural heritage, and a dozen other folks and we crash SCA events and enjoy the shit out of ourselves.

>>47930855
>>47929383
Having grown from three people in a year to almost two dozen without any other kind of advertising? I say enjoying the shit out of yourself - >especially< when you're friendly, outgoing, explain what you're doing and why, and talk to folks about how you do what you do - is a better recruitment tool than any degree of "dumbing it down". So is having people of all skill levels at your events, which is exactly what Toronto, Cincy, Puget Sound, and the Gulf Coast group I was in in the nineties all did and/or do. When you see a couple guys with stitch-perfect shit treating a complete newbie bedsheeter like an equal, it makes the whole thing be more accessible than a pack of drunken slobs will ever be.

How do I bring this back to BT?
When I'm running BT training scenarios, I keep it simple. I occasionally fuck up, and >explain how I'm doing it< so the other player can learn to recognize and exploit advantages and mistakes. Training is never about ego, or winning, it's about gettin gud.
RPG games? Laid-back, but I don't pull punches either. Had some merc companies get wasted on mission 2 because they got dumb. Had games last 2 years, too
Tournaments? Bring your A game, I'm bringing mine.
>>
>>47931274
Jesus Christ.
>>
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>>47931411
>Toronto, Cincy, Puget Sound, and the Gulf Coast group
Should say, these are the BT groups. I have no fucking clue about their LARP/reenacting/SCA cultures, other than the PNW.

To elaborate on
>Tournaments? Bring your A game, I'm bringing mine.
I think the 100% tournament mindset is poisonous to group growth and to being a good player in general. As NEA has already pointed out, enabling the "beer and pretzels only, all turrettech, all 3025" whiner in your group is going to drive away players just as surely as demanding hyperfocused, Bloodname level play every week. And the former is going to drive away the players who make >everyone< better right along with the stitch nazis; it leads to stagnation and death, just as sure as the latter option does. There's only so many games you can play in introtech before it gets boring, no matter how much Bill hates the Clans; Bill can fuck off for a couple weeks while we get four other players up to speed.
>>
>>47932274
>Bill hates the Clans

Why do the clans still get better technology than the 99%? Why are we tolerating this trueborn privilege? It's 3219, people!
>>
So what would a Christmas Card from Wayne Waco to Jamie Wolf likely have on it?
>>
>>47932699
I'd assume a tracing of a middle finger.
>>
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>>47932595
>Why do the clans still get better technology than the 99%? Why are we tolerating this trueborn privilege? It's 3219, people!
We've already scheduled that discussion for the Tuesday game, Melissa. And before you ask, no, you still can't make Clantech LAMs with the Illegal quirk and try to play them in quirkless games. Per club rules, as you know, Illegal is only allowable in campaign games and the rolls are cumulative between games.
>>
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>>47932699
>So what would a Christmas Card from Wayne Waco to Jamie Wolf likely have on it?
Anthrax.
>>
>>47932595
Clans represent white people, so rationally they'll have better tech than the nigger sphere.
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>>47932699
>>47932739
Also, "Murry Christmas, yuh Heathen Godless Varmit. Mah New Years A'Resolutin' is ta kills yah, same as last yurrs. This tahm Ah'm'a-bringin' the Temptowners anna special surprise from the Phone Comp'n'y".
>>
>>47925148
>Marry an heir off
>To the test tube babies

Anon, perhaps you might want to take a brief refresher course on the basics of the fluff? We'll wait.
>>
So are the Wolves-in-Exile completely dead now?

And if so, does anyone really miss them? I feel like their purpose disappeared a long time ago.
>>
>>47933208
heh, Zentradi Officer Pod.
>>
>>47933260
>I feel like their purpose disappeared a long time ago.

Kinda did, the entire point of the ARDC was just to provide some protection of the Lyran border against CJF since Melissa was in gigacunt mode and forcing people to kowtow if they wanted military protection.
>>
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>>47933209
>eagles aren't birds
>>
>>47933353
is there a story about the dropship painting?
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>>47933371
It's a Thera carrier surrounded by aerospace fighters.
>>
>>47933371
they are reusing artwork
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>>47933420
yeah it's pretty lazy too. but hey,
>fwl
>>
>>47926712
dat's a sexy cover
sadly there's an stupid map on the background, otherwise would be a 10/10
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>>47933371
A little bit of dick-waving: "You are us, we are the FWL, and we are awesome: just look at our bitchin' navy!"
And then the Blakists jacked most of it and turned it into a hollow sentiment.
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>>47933963
Hey, the map's exploding, so there's that at least.
>>
Shimmy, rev up your abilities
https://www.4chan.org/banner-contest
>>
>>47932274
>There's only so many games you can play in introtech before it gets boring, no matter how much Bill hates the Clans; Bill can fuck off for a couple weeks while we get four other players up to speed.

I do sometimes wonder how the all-3025 guys stand it. Also how a lot of introtech matches tend to be just slugging away endlessly with relatively low-powered weapons at relatively heavy armor, until somebody takes a TAC to an ammo bin and gets completely vaped because CASE doesn't exist.
>>
>>47935381

But that's the only objectively fun and challenging way to play the game, anon.

Non 3025 babbies can't into heat management, massed fire, combined arms, or tactical movement because those are only things you can learn to use in 3025-only, final destination games.

So sayeth the grogs, and theirs is the kingdom, the power, and the glory forever and ever amen.
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>>47935381
I stand it by just doing it to have fun, personally. Just had a game the other night:

Lance v Lance, ~3700BV

Me:
Cyclops 10-Z
JagerMech -S
Blackjack -1
Locust -1V

Brother:
Enforcer -4R
Centurion -A
Dervish -6M
Commando -2D

Lasted a few hours, was a good time. Played on the Introbox maps, and had a lot of laughs. He was a good sport about losing all his mechs and me not losing any (though the Cyclops got tore up and the Locust almost died). We're both pretty casual and he is actually the bigger grog between the two of us, even though he's younger, which is sort of funny. He does like Helm Core stuff and all that though, he just dislikes the Clans for mostly lore reasons. Intro is just easy for us to pick up and play, because we're used to it. But I guess I can see how it'd be confusing to see someone play 3025 all the time, like once a week, unless it was a campaign. I mean I could probably gladly do it, but I can see how most people would need to switch up. Thankfully I can also enjoy the later eras too, even if they aren't what I usually play. I can't really describe why I enjoy Introtech play, I just do.
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>>47935513
Fair enough. Lord knows I've had a good number of fun introtech matches myself. Just...can't see myself doing that, and only that, forever.
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>>47935562
I gotcha. It also helps that I don't get to play very often, so when I do, keeping it simple helps get the game going so we don't have to check rules all the time due to being collectively rusty.
>>
THIS IS THE BEGINNING LADS, DAVION STROOONG!

https://www.youtube.com/watch?v=yHNfvJc99YY
>>
>>47936286
Gotta wonder if this'll affect 40kers or not.
>>
How the fuck do I set up a MegaMek server
Thread replies: 255
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