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Fluff for the Fluffless: Marines
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One of these threads went up a week ago and seemed pretty popular, so lets keep it going!

There's a lot of "/tg/ rolls up a Space Marine Chapter" threads that pop up, and while they're fun, there's a shit ton of Chapters that have next to no fluff already in the canon. So I thought it might be fun to fluff some of these chapters out. Its a good place to kick around those half-baked ideas you've had for a chapter, or if you want to come up with something new. Hell, you could even use the tables to quickly get some ground fluff out if you want. A good number of these Chapters are literally just a name with nothing attached, so there's plenty of room for creativity!
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>>47812125
There's about 193 chapters including the ones fluffed out last thread on this list. The chapters from last thread that received most of the love were:

>Auric Patricians
>Brotherhood of a Thousand
>Pentients
>Knights of Eternity
>Dictators
>Widowmakers
>Halo Brethren
>Death Knights
>Persectutors of Darkness
>Red Wolves
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>>47812161
>dumpin color schemes
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>>47812408
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>>47812425
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>>47812468
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>>47812489
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>>47812502
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>>47812522
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>>47812632
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>>47812654
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>>47812668
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>>47812161
Got a pastebin for the ones that got fluffed?
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>>47812930
I was actually working on a 1d4chan page, but I got busy with work, and I couldn't think of a good enough name. I have last thread though: http://suptg.thisisnotatrueending.com/archive/47647866/#top
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>>47812522
I do imagine the celebrant with blunt weapon and high speed vehicle
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>>47813067
Damn, I don't get it
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>>47813144
Would you care to explain it to me, then?
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>>47813163
Mostly, Yes
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>>47812632
Look, would it be too much to ask GW if they can change the Dark Brotherhood's insignia to a handprint?
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>>47813181
Based on the colour, the beaky helmet and the Chapter name, I was thinking of space marine mounted on scooter, with thunder hammer.
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>>47813444
>Not going for the obvious choice of emblem

They'd work better as a chaos warband, with the night mother being their daemon prince
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>>47813564
chit, forgot it
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>>47813564
What about loyalists that just work closely with the oficio assasinorum?

and are also loyalist alpha legion successors
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>>47812161
>Brotherhood of a Thousand

Sounds pretty heretical if you ask me
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>>47813769
>and are also loyalist alpha legion successors
why not just have them be plants? Don't really need to work close with the Assasinorum, just have a shadow network of assassins to manipulate the Imperium from within
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>>47813817
I actually like them alot. Too bad there's jack all written about them. Even last thread didn't have much
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Widomakers guy here.

In an effort to blend two of the main fluff ideas we had together, how about the planet was initially an irradiated prison camp penal colony that was shit and sucked balls, then there was a ~WARPSTORM~ cutting them off from the Imperium. With the lack of oversight and authority, they morphed into a Roman-Republic esque government, strong emphasis on civic duty, fairly democratic, etc. But the planet itself is still mostly a shitty uranium and sulfur mine.

During the storm, which occurred conveniently during the 13th founding, somehow they got a space marine chapter. My take is that they're a few loyalist holdouts/descendants of the Death Guard that actually take showers and abhor Nurgle, and thus abhor the death and terror they must sow as Marines, but take it on as their civic duty etc etc etc and have that whole tradition going.
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>>47813819
Plot twist: they're both, and neither. At the same time.
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>>47813859
Man, fuck alpha legion. I don't think they even know what they're about anymore
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>>47813917
Isn't the meme that they never really had any fluff other than "they're spooky and no one knows anything about them?"

The only deviation from that is probably DoW Alpha Legion, but it figures that over a few thousand years the whole group might splinter up into Chaos and non-Chaos renegades and even loyalists.
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>>47813972
At least they have nice colors
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>>47813844
Its always a warpstorm cutting people off. Could just be normal lack of oversight and lack of interest
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>>47812161
Exsanguinators is too cool of a name to not have anything for them. Right now, I'm saying they have the same omophagea problem as the blood drinkers, as well as a big problem with red thirst as apposed to the black rage, which is rather negligible in the chapter. They should also probably have something to do with the exsanguination process of extracting geneseed, but who knows
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>>47813835
>Brotherhood of Thousand
>Have "M" for insignia.

I don't even have an appropriate reacction image. What's next, their motto is "All according to plan"?
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>>47814073
It can be whatever, warpstorm could just be a placeholder.
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>>47814228
I think a better twist would be if they were completely unrelated. Right now its too obvious to just be straight up thousands
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first thing is to figure out some planets terrain. for homeworlds...so lets pick like six chapters and do one homeworld terrain after another. Then work in a systematic way down the line like that.
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>>47814595
We can roll for chapters

6d193
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Rolled 99, 55, 110, 51, 137, 107 = 559 (6d193)

>>47814792
'Ere we go!
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Rolled 5, 2, 3, 5, 5, 6, 6, 2, 1, 5, 3, 1, 4, 1, 3, 2, 6, 5, 3, 2, 3, 4, 4, 2, 1 = 84 (25d6)

>>47814792
Or did you mean this?
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>>47814834
>Honored Sons
>Dark Templars
>Iron Shades
>Crusaders
>Metamarines
>Solar Hawks
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>>47813917
>>47813972
The grimdark plot twist for Alpha Legion is that it doesn't matter what Alpharius and Omegon wanted, because most of the Marines knew fuck all about their plans. My theory is that both twins realized Chaos is bad. Omegon decided to betray the traitors and help the Imperium in secret, but his pride got him killed by Guiliman. Alpharius still remained loyal to Horus, but wanted to free him from Chaos. But Horus' death messed up his plans and he somehow disappeared. Only a few of their officers knew of these plans and some of them stayed loyal to these ideas and still continue the fight. But the majority of them were clueless and did what they thought was right and joined their Chaos brethren.
So you got a few warbands that are helping the Imperium in secret and a few more are fighting against Chaos in a bid to help humanity, but more than half of them are full on CSM.
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>>47814912
honored sons first i guess. what do we know about them?
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>>47815128
>995.M41 - Engaged Hive Fleet Jormungandr alongside the Death Spectres
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>>47815148
ok...well they have a green and white color scheme. possible crimson fists successors..dosnt say much about the home world they come from. it is probably a death world or a feudal world though..
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>>47815192
With a name like honored sons, I think what's most important is what sons refers to. We could roll for progenitor, but we could always choose something else to be the sons of
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Hear me out

My mom joined the Mormon church recently, (srsly pls hear me out) so I did a bunch of research on them to see how fucked up they are.

SUPER tl;dr it's a Luciferian Freemason cult. I'm not kidding.

In real life, that sounds hilariously retarded, but in 40k, Luciferian Freemasonry sounds pretty bad ass.

The more I keep converting Mormon elements into 40k elements, the better it gets in my head.

But before I even do it, is there a Chaos Black Templar equivalent? I'm sure there is, but I don't know. I was gonna scrounge up ideas and throw a pitch for Falling Star.
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>>47815035
I do have to admit, despite the mysterious cluster fuck that Alpha is, they still have more interesting stuff going on than most warbands
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We rolled up a chapter last thread using the SM tables and it didn't get tossed around too much, so I'm just gonna dump the rolls here.

>Gorgons
>Iron Hands successor from the 37M, created for strategic prognostication
>Pure Geneseed, however the chapter has a knack for kleptomania, and suffers not the xenos to live
>They are stewards of a desert feral world
>They are codex divergent, and utilize terror tactics.
>They have little to no techmarines, despite this, they have large amounts of (clearly stolen) rare weaponry.
>The hold the emperor above all, even at the point of their own extinction
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>>47818141
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>>47812161
Halo brethren sounds cool.
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>>47814228
There was a Brotherhood of a Thousand techmarine in one of the Deathwatch stories. The other marines found the notion that the chapter was, "Always at 1,000 brothers," to be absurd and they didn't know how the chapter maintained it. Was a pretty good story, also featured a Carcharodon Black Shield Scout Sergeant.
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>>47819901
Shit dog, we did that one last thread. They were a chapter who takes abnormally long to have scouts turn into marines, and suffered many casualties. They bolstered their ranks by extensive use of Krieger-esque battle serfs. They also temporarily have two scout companies instead of one.

There's some other stuff, but that was about it
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>>47819934
Kmow the name of the story? Didn't know they were ever mentioned
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>>47815453
Word Bearer crusade host would be the closest I could think of.
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>>47819955
It was one of the stories in the recent Deathwatch: Ignition.

Which despite having covers that all look like ass, some of them aren't half bad, depending on the author.
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>>47819936
Still a cool name.

I like SPACE, halo brethren sounds likeg asg iants and asteroid rings....IF sucessors that like their space ships and recruit from void farer clans etc in great orbital stations!
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>>47812452
Love this color scheme. Almost certainly Racen Guard successors.
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>>47820006
With blue and black, could be like space navy seals? Sneaky and Aquatic
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>>47819996
Could be a humble fortress monestary on one of the asteroids with a series of smaller mining way stations around the ring to support it. Don't know how's they'd get food outside of hydroponics
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>>47820006
Not necessarily. Astral implies it may be related to the Astral Knights line and be Imperial Fists, or the symbol could be related to one of the Consul chapters and be Ultramarines.
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>>47819990
>Deathwatch: Ignition
Thanks man. I'm usually not a big fan of 40k's written work, but I'll give this one a go
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>>47820074
Watch for Ben Counter's stories. He's still as shit as ever.
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>>47820060
Hydroponics should work rather well, if you have enough nutrients and water,

All the solar energy you need.
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>>47820073
I don't know about the consuls, since every chapter related to that geneseed tends to have consul in their name.
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>>47820118
I always pictured them with this idyllic monestary on a grassy knoll, but hidden inside the crags of an asteroid sounds more fitting for an Astartes
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>>47820026
I was thinking that they have a great of love drop pods and other deep strike tactics.

>>47820073
Fair point. I could see them as Fists, too, given that their paint scheme kinda makes me think of the Hammers of Dorb.
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>>47820171
Might be, doesn't have to be all grim and dark all the time.

Maybe they have some nice internal biosphere meadows to simulate different environments.

Buts thats first founding chapter shit, like in the fang.

To stronk.
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>>47813835
>Too bad there's jack all written about them
Given what GW has managed to do to perfectly good chapter names by paying attention to them, you are probably better off if they forget the chapter exists.
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>>47820343
Like what
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>>47820491
He probably means the Clan Raukaan supplement.
By comparison, the Angels Penitent got an awesome write-up when they were given more than a name.
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>>47819883
Arent those guys like banned, but still loyal?
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>>47820552
They're banned, but the head of the chapter is trying desperately to stop them from going full chaos, despite incredibly large death company and khorne tendencies in the new recruits
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>>47819883
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>>47812537
i wonder if there was ever an aspirant to this chapter who didn't make it, but his friend did, and he while talking to him, in the capacity of a chapter serf, was like "i coulda been a contender."
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>>47820913
Legit though, that's a really shitty chapter name
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>>47813844
Or they could be just marines who hold no illusions about their job.

Too many human on human conflicts with both sides indistinguishable from the other. Too many gene stealer purges. Too many purely secular civil wars. Too many of His children left as widows by their hands.

To them no Astartes is a good man. It was they and their kind and progenitors that caused the Horus Heresy.

When they see a marine happy or proud in their work they have to fight down hard to team kill the twat. They are in a state of perma-grudge with EVERY other marine chapter they meet.

Get on real well with Ecclesiarchy and Guard due to their willingness to take orders and strict adherence to a hard firm of the Imperial Faith.

Recruited from death row of their shity little penal colony. The increased age of recruitment results in increased mortality bit it's death row so who gives a shit. All are mind-wiped.

Men that survive but can't make the transformation become penitent-soldiers. Women that are on death row get mind-wiped and become serfs. Any that show signs of reverting back to old behaviour, human or starters, become servitors.

Their colours are, officially, grey of unpainted ceramite and adamantium. In practice they often take up the colours of whichever regiment they get attached to.

They are grim and dour and despised by other astartes. The feeling is mutual.
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>>47812684
>cont
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>>47823432
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>>47823449
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>>47823476
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>>47823493
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>>47823522
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>>47823595
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>>47823606
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>>47823645
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>>47823665
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>>47812489
The Black Guard, a Second Founding chapter descended from the Raven Guard.
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>>47823843
They don't go for the stealthy approach, right? Like big guns, they do
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>>47818141
These guys were my first chapter I used when I used to play the Tabletop. Too bad there is no lore. If I actually recorded logs of how each battle I went would make lore myself. Granted it would be very skewed lore since the main guy I played against used Tyranids so I balanced most of my army around what I thought would strong against nids.
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>>47824037
Well, hey, anything's good. What units did you have? Remember anything cool from any battles?
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>>47822180
I like the first part. Somehow though I feel like being depressing and openly aware of the shittiness of the universe would not endear them to the church or Guard high-ups since the whole schtick of the Ecclesiarchy and the Guard's propaganda is to hide how bad things actually are beneath a thin veneer of bullshit.

Also having them just be mind-wiped criminals takes some of the weight away behind their feelings. In order to really connect with the awful stuff they do, they'd need to remember what it's like living in the gutter of society.
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>>47824064
I don't really have a list or anything, since it was years ago. We also played really low points since we lacked money back then, hell if we knew about Kill teams we would've just used that. Both me and the guy with nids were rather new to the game, so we both used what people said were good against each other online. So I'd stock up on flamers, a few missles, and other blob killing goodies. He'd get shit with good armor then and zoanthropes. I'd then either bitch about it or hope I good get my hands on something to counter it in which he would do the same.

So most of the fights ended up being whoever countered the other more and were pretty one sided. However after awhile we both ended up with pretty big armies where we probably broke several rules playing but they were fun. But I had to quit since I had a bad track recored of losing my figurines and after I lost to many I just decided the game was too expensive and sold them for some extra cash. Looking back I wouldn't have done that.
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>>47823894
How about stealthy big guns? As in they like to stealthily move everything into position and then let rip with BIG GUNS! Surprise!
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>>47824672
Since they're called the black guard, I'd imagine they're mostly defensive. So, maybe they prepare all their stealthy big guns in advance, bait the enemy in, and pop out of everywhere with bolts
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>>47824803
I could see them laying meticulous groundwork, the scouts providing range information, wind speed and enemy disposition/numbers etc and then, as you said, the trap is baited with tactical squads proficient in a rolling retreat to lure them onto the waiting big guns. Assualt squads are used to mop up!
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>>47824956
So like an unholy fusion between the Imperial Fists and the Raptors? That sounds absolutely terrifying.
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>>47824956
I can see guardsmen hating to work with these guys, since they'll be used as bait for earthshattering traps more often than not
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>>47814201
>Created as they were from the Blood Angels' gene-seed, they too, carry the genetic Flaws inherited from Sanguinius. Like many of their contemporary Successor Chapters founded in later centuries, the Exsanguinators were greatly affected by the Black Rage and like the Flesh Eaters, they too, are a shrinking Chapter as the Flaw begins to whittle down their numbers.

They got fucked hard by the black rage. Could be they use exsanguination from their fallen brothers to get a constant stream of initiates in before the chapter implodes from its genes.

Not the most badass, but its an idea
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>>47825066
Their 1st company are devastators.
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>>47812161
>Destroyers
How about White Scars successors who act as discount Minotaur. They have serious fire power, but its all outdated or disrepaired. They base tactics around devastators, making use of centurion armor. 30k bolters, autocanons, assault canons, they're all about putting out as many bullets as possible.
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>>47826085
Could see them with overlapping fields of fire, never stopping their advance. To cope with weapons failures due to outdated or disrepaired weapons, there's a mish mash of weapon types throughout each squad. They're relentless.
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>>47826238
They'd have resourceful techmarines, too, in order to keep everything running haphazardly. Not skillful in the traditional sense, but their ingenuity keeps ships mostly smoothly sailing

The only canon about these guys is that they enjoy battle a dangerous amount, so I'd have every marine get their pet gun to tote around and dote over. These guys basically just love guns, is what I'm getting at
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>>47816051
>Yellow Jackets
That cannot be canon. Can it?
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>>47826501
http://warhammer40k.wikia.com/wiki/Yellow_Jackets

I think they were a fan submission to white dwarf
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>>47826434
Would they even have techmarines? Why not each squad has a chap that's a bit more tech savvy than the rest. Just enough to keep everything going. Maybe his arms could be painted red or maybe a shoulder pad to denote his added role.
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>>47826604
They'd have this on their right arm, I'd say. They can be called "Squad Maintainers" or something like that
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>>47826527
I just checked the stated source WD#177p30 and there is nothing there nor are they on Lexicanum. Methinks it is bollocks.
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>>47826687
I couldn't find them in the Successors booklet either
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>>47826674
I like the idea of the chevrons on the right arm but 'squad maintainer' sounds a bit goofy. Not sure what else to suggest though. They'd be masters of percussive maintainance though.
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>>47823606
Their color scheme is just a reverse of the Knights of Dorn.
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I want the Brazen Minotaurs to be literally minotaurs.
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>>47826780
Technician? Master of Arms? Armorer?
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>>47826811
not much lore wise...what if the reason the knights of dorn and the omega marines have such similar colors is because they come from tidally locked worlds?
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>>47826085
What's funny is that 30k shit isn't outdated, it's elite. They built it to last back then

The cheap shit would be around 36k when they started losing the good STCs and filling the gaps with the "modern" stuff. Old enough to be worn down, but new enough to be cheaply made.
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>>47827091
My idea for the Omegamarines was that they were the Ultramarine equivalent of the Lamenters in terms of getting shit on. The Ultramarine geneseed is well regarded for its stability and purity, but the Omegamarines were the exception. Prone to mutations and missing organs, they were shunned by their brother chapters, treated as a forgotten blemish on Guilliman's reputation.
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>>47823493
are they Iron Hands or Imperial Fist gene seed?

Either way they're gonna be a tough as nails chapter
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still need to pick like six chapters or so and start with what kind of world they are from.
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>>47827187
This is awesome

Also, who the hell are >>47812668 these guys?

The color scheme isn't great, but I wouldn't call it awful and I don't think there are nearly enough nautical chapters... and I sorta have an idea

>Homeworld is a feudal one with one Giant fertile island and a bunch of smaller rocky ones situated around it.
>Rest of the planet is sea
>Those on the main continent are farmers and such, while the rock Island dwellers are Raiders
>The Chapter fortress is under the waves, deep on the ocean floor where the chapter resides
>After a particularly succesful raid, or long war between Raiders, these 'Sea Gods' will rise from the surf and take the greatest raiders from their boats, murder any who try to stop them, and return to the surf
>The raiders see them as the Sea Gods Devils, who wish to take the greatest warriors for their own.
>Those who are dragged beneath the surf obviously drown, but once drowned are placed in pressure resistant capsules and sent down to the monastery.
>There, they will either wake up, gagging and spitting sea water to rise once more as Emperors Spear inititates, or remain drowned and jettisoned into the deep.

What do you think? I really like it but I obviously came up with it... this is also only a bit on homeworld and recruitment but I can do more
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>>47827330
>why not both? Chimeric geneseed
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>>47827412
Sounds like the Iron born. They're called the emperor's spears, so I think their combat should reflect that, I think. They make use of spears in assault squads (Powered or otherwise), and often have direct, pinpoint charges with diagonal flanks on either side, creating a "spear" on the battle field. They have a three pronged assault known as the Trident, for which they are famous for
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>>47827535
Yea kinda, tho Iron born are pretty badass... So I see no real probs with it

Why don't we have assault sqauds use powered or explosive tipped spears like the lances Imp Guard cavalry use?(Yes, spear idea is cool, we should run with it)

I like the three pronged assault idea as well. I think we should tie them to the sea a bit more as well to reflect their almost entirely watery world. Do they see the sea god as the Emperor or something else? I'd say something else if they consider themselves Devils rather than Angels

Who should their progenitor be, and how does this effect them?
>>
>>47827412
think it would be cooler if there chapter had a floating fortress.
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>>47827610
Progenitor, I'm torn between iron hands and Imperial Fists. Either way, they should be tough as nails and refuse to surrender. I think the White Scars had explosive tipped lances too, yes? Maybe the catch for these guys is that they function more as torpedoes/anti-armor weaponry for assault against vehicles
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>>47827453
Chimeric geneseeds are surprisingly underused. The only chapter I can think of that has one are the Minotaurs.
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>>47827767
Assualt squads specialized in destroying armour? I love it, Personally I like the Iron hands as a Progenitor, gives them the right ruthless feel, and coldness

>>47827753
The Great ship of the Sea Gods Devils? I love it. Thee Fortress monastery looks like a mssive terrifying Ship, it should also be a submersible I think, keep things mysterious
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>>47827784
It would make sense for the Brazen Minotaurs then.
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>>47812489
>Black Guard
>not Black Watch
>we will never get Scottish kilt wearing space marines.
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>>47827949
What about the storm wardens
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>>47827970
they're blue and silver, Scotlands colours are blue and white. and the Black Watch actually wear red with a green and black government issued tartan, as they fought for the British empire.
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>>47828049
I know what the black watch is. Maybe one of the storm warden's companies wears kilts
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>>47827807
When were these guys founded? Do they have any mutations or flaws?
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>>47828661
I say for founding we roll for, so 1d100 please

Lets decide for ourselves any flwas they may have, Ideas?
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Rolled 22 (1d100)

>>47828771
The obvious one is gills, but I think that's too easy. I'm gonna crack open the codex and reread what weird organs there are
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>>47828817
The 35th millenium, we missed that cursed founding by only a few digits boys... which gives me an idea

What if we have a thing we=ith the cursed Chapters? When I say that I mean despising and hunting them more than anything else. Seeing them as an afront to what it means to be an astartes and as if not more impure than CSM's.

Just a suggestion, it could be cause we were once allied with one such chapter... bfore things went horribly wrong
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>>47828892
That makes sense, sort of the mentality of "Look, we were made around the same time and we didn't fuck up, its not hard" and despise them. I think our guys should double as actual space marines, with ship to ship combat and boarding and stuff, but that might be pushing it
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>>47828945
Yea exactly, 'so lets say we were founded right near the end of the 35th like... 986 M35 or somthing

I agree, the ship to ship is a bit to far. Besides, the planet is more raiders on the coast than ship to ship combat anyways so it would make less sense.
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>>47828817
>>47828892
I really hate to JUST stick with the aquatic theme, but here's some ideas:
>Scales - A mucranoid mutation that produces hardened scales in response to physical trauma. Some Marines have mutations that cover them completely.

>Underwater-breath/being able to hold breath for days on end - Multilungs with filtration to alloy oxygen to be taken from water, also increased size lets them hold their breath for days on end, useful in the void or underwater.

>Swimming Skill - Biscopea mutation that causes muscles associated with swimming to have increased strength

that's all I got right now
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>>47829095
Honestly scales aren't that bad, they are useful for anti fire and such as well. Its ok for us to keep the aquatic theme to an extent, and some scales on marines if ok by me

The swimming thing is weird... why not just have them be trained in swimming better? Rather than it being an actual mutation.

Those are fine for mutations I think, and thats as fishy as I thinnk we should get. So what ARE our tactics?

We recruit from raiders who ravage the coastline and occasionally even further inward if that helps at all
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>>47827882
Why's that?
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>>47829180
Not saying we should have all those, just maybe choose one.

Tactics, probably a lot of use of 3D space, coming up underneath ships from under the water, using jump backs to board up top, ramming the sides, ect. Same thing goes for space and possibly land if they work with tools that have subterranean capacity.
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>>47829214
They're the same symbol and name as the Minotaurs, save bronze
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Drawing a space Marine, and I can't choose any of these so, should roll to decide!

1d100 for chapter
>1-7 Auric Patricians
>8-15 Brotherhood of a Thousand
>16-23 Pentients
>24-31 Knights of Eternity
>32-39 Dictators
>40-47 Widowmakers
>48-55Halo Brethren
>56-63 Death Knights
>70-77 Persectutors of Darkness
>78-85 Red Wolves
>86-93 Emperor's spears
>94-100 Destroyers
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Rolled 2 (1d100)

>>47829742
Emperors spears get!
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Rolled 37 (1d100)

>>47829742
>>
Rolled 63 (1d100)

>>47829742
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>>47829770
WOOOOO AURIC PATRICIANS!
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>>47830310
>>47829770
Alright, since you seem to be happy about it, Right now I'm just drawing a helmetless assault marine. Anything special to give him? I don't think I'll give him a weapon or anything
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>>47826811
Why do these guys always get brought up
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Bumping for bed
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>>47816051
I made up my own chapter years ago and I am sickened to see that the Patriarchs of Ulixix on that list have an almost identical colour scheme.
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>>47835166
You should sue
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>>47830363
I dunno, a bionic eye or limb, perhaps? Shows that he's been in combat and battle-scarred.
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>>47836245
I'll see what I can do
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>>47814201
>>47825415
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>>47837530
Some artist guy loves them at least
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>>47836899
>>47836245
I started, I'll finish it tonight
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>>47838765
Oh! If you have anything you want me to change/add, let me know now. When I'm done I'm gonna see if I can't get someone to color it in the draw threads
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>>47838924
>>47838765
This is AMAZING! Now I really wish I had rolled Emperors blade... we should keep discussing them btw

What should we name their planet? We know they hate the cursed founding chapters, have they personally destroyed any?

Also, what weird rituals do they have?
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>>47838969
I was going for a Greek theme in my head, since they have a trident and remind me ultra marines, but how about they're vaguely like the sea people? Already sorts there, they're mysterious and only show up to raid/take stuff. Could work.

Kinda lame, but how about Ageaos for planet name?

Also, sorta related, are there any Astartes approved boat patterns? Do they have ANY naval equipment?
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>>47839233
Something to consider is that the trident is also representative of Shiva in Hinduism.
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>>47839285
Hindu Marines are better suited to chaos I'd think
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>>47812161
>Death Eagles
They actually have some minor fluff, though. It's believed they were loyalist EC. They even had a similar original paint scheme.
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>>47840422
Not all of these are 100% fluffless. Just minimal fluff
>>
Here's a link to a bunch of color schemes:

http://www.bolterandchainsword.com/topic/309546-index-astartes-successor-chapters-gallery/
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>>47812125
Could you add the Sanguine shields to that list there if we make this a weekly thread or something? I absolutely love these guys to death and if I had a way to update the wiki I'd do it myself.
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>>47827182
What would work for standard equipment, then? Right now I pictured them mostly Umbra bolters with the odd phobos or tigrus bolter
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>>47846126
I have a way to update the wiki, but I don't know where to begin with it. I can find all the threads easy enough, but I'm not sure how to go about actually writing or updating the page
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>>47846196
Yea the threads were an absolute shit show. I'd probably start with fleshing out the basic characteristics, the battles they fought in, tactics (Maybe combine battles with that as an example), forgo the stupid fucking command system for now and then probably any extra stuff that should be there. Would be nice if we could get a couple of anons helping us decide what we should add an what not though.
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>>47846505
I keep saying I'm gonna work on the page, but I just can't muster the enthusiasm long enough.

You can edit wiki pages from mobile, if that's the issue
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>>47838765
Now that looks absolutely nice, mate! Way better than I expected! Can't wait to see the finished product.

>>47838924
I can't really think of anything, other than it looks great.
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>>47846691
It's fucking cancer to try it Though
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>>47838969
>>47846742
Thanks guys, he's a bump/update
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>>47847687
Still needs to get done. I'd say we should make a thread, but its been so long I don't think anyone will care anymore
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>>47823449
This colour scheme is almost my homebrew. Even a fucking sun emblem on the pauldron.
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>>47847885
Yea it belongs in this thread hopefully some more anons from the other threads notice this
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>>47847843
Here's upright.

>>47847944
What's your homebrew? I can steal it and use it for those guys
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>>47847885
>>47847950
I'd be up for trying to fix it. I was initially part of the Sanguine Shields project, but got turned off by those one or two anons that kept trying to take it over for themselves.

Hell, I wanted to make an army of them.
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>>47829014
Here is a question. How soon did it become apparent that there was something wrong with the 21st founding?
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>>47848200
I'd really like to see these guys done justice too. My first ever paint was one of them
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>>47848200
I was the same way actually
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>>47848247
Well, the Blood Gorgons who were a cursed dfounding chapter fell to chaos after a mere 60 years, as stated in their book 6 decades.

So pretty quickly, less than a hundred years certainly
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>>47846165
Also, what would be the cheapest power armor? Maximus? Heresy?
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>>47849386
Heresy or Aquila
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>>47823645
I had actually written a small amount of fluff about the Silver Eagles when I went around looking for a random sm colourscheme to use as my own chapter.

Basically this Chapter operates from within a fleet that's made up of not only a large number of the more typical Astartes cruisers and barges, but also has a large number of more main-line Imperial ships to call on, along with ties to a group of Mechanicus forge-ships that they saved from destruction at the hands of an Ork WAAAGH! These Ships include the up-armored Lunar Class vessel Fist of Arduata, along with a number of light cruisers and escorts. This has caused no small amount of tension between the Silver Eagles and the Imperial Navy, who see this deviation from the standard fair of transport and support vessels as a potential threat to their control, what with an independent fleet moving to complete their own agendas in Navy controlled space.

The Chapter, while following normal Codex structuring, further divides its forces among their fleet of ships as a deterrent to any attempted boarding actions, and as a way to easily deploy strike forces to other worlds. With a Demi-Company already loaded up with its full complement of warriors, ammunition, and equipment in a Light cruiser, its a simple matter of a warp-jump to a system that needs aid. Larger strike forces will be comprised of multiple vessels, each contributing to the whole of the operation.

The Chapter also maintains its Fourth company and at least one Reserve company remain with the main Chapter fleet as both an honor guard of the Mechanicus factory-ships they guard, and as protection against any large loss of Marines in combat. In this way, the Chapter has endured defeats that would potentially cripple them as a fighting force otherwise.
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>>47849386
>>47850061
I'd go with Aquila if you're going for the "we don't have a lot of shit" chapter
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>>47850307
It's not that they don't have a lot of shit, quite the opposite. They have tons of shit, except it all sucks, is crude, or in poor condition.
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>>47850397
I'd still go with Aquila personally, heresy era armour is more reserved for CSM. Atleast that's what I think
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>>47850508
Why not pieces of both? Pauldron here, helmet there.
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>>47850544
I'm not sure if you can nig-rig power armour like that and even if you can that feels likes it's too run of the mill for the emperors angels of death
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>>47847966
>>47847843
Alright, not the best, but here it is! If you guys want me to change anything, let me know. I'll go see if I can't get this colored now.
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>>47850630
Pretty sure it can be done, and the Destroyers are supposed to be gun-nut discount minotaurs with a khorne problem, not the most glamorous or noble of the Emperor's angels
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>>47850294
I like it. They're marines that focus on void combat, but none that had their own fledging flotilla. Also, I don't think I've ever heard of conflict with the Imperial Navy, so I applaud you for taking a path less traveled in terms of rivalry
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requesting a 40k chapter that looks similar to 30k Emperors Children (purple armor, white shoulder pads, gold aquilla, etc.)
Anything exist?
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>>47850942
Celestial Guard, I think
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>>47851010
i guess i could merge the two schemes and just call it celestial guard.
thanks bud.

im in love with the 30k EC scheme but cbf with 30k... :(
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>>47851061
I'm not sure if that's the canon color scheme or not, but that's what's on Lexicanum.

There's also the soul drinkers, but they're loyalist renegades
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>>47823449
>>47847944
Ayy, same here
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>>47838548

I think the artist's name is Diego Lorens.
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>>47852651
I just found his stuff on deviant art
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>>47850658
The guy needs a name!

What chapter should I do next? I'm thinking Destroyers or Halo Brethren
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>>47852695
I suggest the Angels of Damnation with that kickass color scheme and name.

Though your the bad ass draw fag so draw whon you want
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>>47852695
Also, Veteran Sergeant Oliphius

A name that sounds good to me
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>>47853741
I wanted to do chapters people worked on first

Although, you're right about the Angels of Damnation. We should work on them! Are the DAngel or BAngel successors
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>>47854208
Alright!

Well, looking at colors it seems BA, but the Heraldry and chapter badge is sort of DA...

Would a Hybrid Gene seed of the two be possible? That could certainly be interesting...
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>>47854491
Possibly? Though, if that would be the case than I doubt that they would be accepted by either, perhaps?
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>>47855188
Outcast by both their Progenitors, and yet also carry the curses of both?

I like it, and it certainly makes sense for the whole 'Damnation' ideal.

We could have them either trying to please eacj parent chapter, or possibly say 'Well fuck you too!', or we could have them always wallowing in self pity.

Any of them could make for an interesting dynamic

Also question, as a Chimeric Gene seed, do they have the Black Rage and Red thirst? Only one?
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>>47855324
Hmmm.... Well, it depends. DA have some of the most pure geneseed, while BA is, well, you know. And the chimeric Chapters were all a part of the cursed founding as well. So I'm thinking that they all start out pure, but then start to develop the Red thirst and Black rage more aggresively than the BA later on in their lives. At first, they were believed to be a success, but then when they started getting the Red thirst and Blavk rage out of nowhere, it proved that they too, were cursed.
>>
I have to wonder if, in-universe, it doesn't suck a little bit to be part of a Chapter few people have heard of.
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>>47855401
Well thats founding out of the way.

I like the idea of them turning into even worse examples of Black Rage and Red thirst than other BA succesors.

How do they view this? Obviously not the best situation, but that combined with the fact that neither father Chapter llikes or accepts them, like I said above how do they deal with that?
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>>47813835
I have an idea for these fellows.
The brotherhood of a thousand are notable for two reasons among their fellow marines: Firstly, they actually can claim to be at full strength at nearly all times. Secondly, they are a brotherhood to a greater degree than most, for all their applicants come not just from a single world, but from a single genetic line.

Founded in the earliest foundings (The Administratum actually records a chapter by their name as being made in both the 4th and 5th foundings separately, with the Brotherhood claiming the 4th founding to be correct), the Brotherhood of a Thousand was made when information on the traitor chapters was quite hard to come by. Thus someone thought it would be a brilliant idea to make a chapter that emphasized scholarly aspects, especially regarding the study of war. And so, wholly without meaning to, the tech priests managed to create a near-duplicate of the Thousand Sons legion practically by accident.

At first they were quite typical for the Codex chapters made in those early days; 1000 brothers, varied companies, but with an emphasis on studying and applying atypical tactics and strategies. They served alongside the White Scars and learned the arts of cavalry warfare, and then later would fight with the Imperial Fists to learn the ways in which a Space Marine chapter could serve in a siege capacity. But the most important part of their history would come when they found themselves assaulted by a force of Chaos Marines whose deathless automata and terrible sorcery left them nearly destroyed as a chapter.

They were saved by an unlikely ally, the planet's Planetary Defense Forces, led by their imperial governor. Though they were weak and underequipped to handle the Thousand Sons, the PDF fought bravely and gave the Brotherhood just enough help to fight back their traitorous brethren. For this act of selfless devotion, the world's governor and his soldiers would be rewarded with the chapter's eternal loyalty.
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>>47855812
I can get behind this. I feel the single genetic line bit might be stretching it, but this is pretty cool. Sort of like a reverse Mentors, right?
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>>47855812
This loyalty led to an exceedingly useful bit of symbiosis. The system's three worlds dedicate a substantial chunk of their production to the Chapter's industrial needs, leaving them with an armory that would be overstocked by nearly any standard. Supposedly, the entire chapter can deploy on bikes, in speeders, or be equipped entirely as specialist devastator marines if the need should arise.

The more interesting detail comes from the loyalty of the governor's line; every cadet (2nd and later son) is given a chance to join the chapter, going through their rigorous testing process. While a great many fail, each cadet who fails can have still more sons who will apply when they come of age as well. Since this practice began millennia ago, apparently as much as 97% of the chapter is now made up of uncles, cousins, brothers, and nephews of other marines. While obviously the marines themselves cannot have children, more than one battle brother has served alongside a much-renowned uncle or family member in the same squad.

And, since they have the alliance of such a well-equipped and wealthy world, the end result is that they actually have an EXCESS of applicants, to the point that the brotherhood sometimes must put a hold on having cadets apply so that they don't go over codex-approved recruitment levels. Hence the Brotherhood of a Thousand; one thousand related marines, each descended from the same heroic ancestor.

Their scholarly pursuits leave them well-trained in various combat techniques, and they try to share their knowledge with other chapters when possible; to some younger chapters, this makes them valued allies and mentors. To more independent and older chapters, it makes them smug know-it-alls who maybe should mind their own business.
>>
>>47852695
I'd like the Death Knights to be done. Think Solid Snake Marines.
>>
>>47855943

Despite their unique means of recruitment and their respectable history, the Brotherhood has historically operated in an oddly peaceful section of the galaxy, so they tend to have to travel far afield to find wars in which to fight. As such they are neither remarkably famous nor unknown in their operational area, and commonly serve alongside other chapters in conflicts large enough that more than one chapter is needed to combat the threat. They can be thought of as many chapters' second best friends; not their first choice in allies, but far from a bad set to have at your side.

They generally treat humans well, but their shared heritage can make them insular, and they can be even more patronizing to baseline humanity than they are to other marines.

(That's all I've got so far, and this was written basically train-of-thought. I look forward to complains/insults/criticisms!)
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>>47855606
Only if you care about that stuff. Sure, no one will come to your aid in your darkest hour or lament your destruction, but you also have minimal obligations, and all the political and physical perks of being a Space Marine. Some people will literally worship you, for crying out loud
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So, I've started to get some ideas for the Guardians of Celeres after both seeing their pic and googling if 'Celeres' even meant anything.

From Wikipedia:
"The Celeres were a personal armed guard of 300-500 men maintained by Romulus, the mythical founder of ancient Rome. The Celeres were associated with Celer, the lieutenant of Romulus responsible for Remus' slaying in some stories. Livy mentions that they served in peacetime and in war, unlike the short terms of service in most ancient armies (including Rome's). It is unknown whether they were infantry or cavalry; Dionysius claims the former, while Livy and other sources argue that the Celeres were a cavalry unit. The latter seems more plausible given that celeres means literally "the swift"."

Their generic marine pic is a bit unique because it depict the marine with a flamer and not a bolter. So I've started to think up a Marine chapter which is quite small and act as an elite defense force to a small realm within the Imperium (much like how Ultramar is a realm of its own). They would specialize in using special/heavy weapons mixed with drop pods, essential compensating their small numbers by using super-precise strikes of squads with special weapons. They would focus on defending their realm and their chapter would have very strong ties to the rulership of said realm.
>>
>>47855688
Perhaps they initially leaned towards venerating Sanguinius more than Lionel, but as the gene flaws became more apparent, they tended to try and side with the Dark Angels, distancing themselves from their other half. Because of their flaws being unique to BAngels, and their former devotions, their Green Brothers want nothing to do with them, labeling them pretenders
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>>47856189
And, since they tried to turn their backs on the sons of Sanguinius, they are despised by the BA and other successors as well!

Basically, their the chapter that politically fucked itself by trying to flip flop between Progenitors and now have no allies at all.

So, how do they see themselves now?

Personally, I like the idea that they tried to flip flop, and now since they can't said 'well fuck both of you' and struck off to find their own destiny. I'm sick of all the chapters trying to 'redeem themselves' for offending another chapter and it'd be nice to see one that unapologetically despises their progenitors for 'Refusing to accept them' despite the fact its their fault. A sort of self denial leading into spite
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>>47856162
Maybe there's a particularly wealthy Rouge Trader or Inquisitor in the demense that they they provide marines for as an honor guard? In return, the Marines are given pay and resources, allowing them to become elites.
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>>47856400
Both of these would, however, come off as a bit of a 'conflict of interest' for the Imperium, as a Rogue Trader or Inquisitor able to have such pull over an Astartes chapter would be an issue for the Imperium. However, your idea is not without merit: there definately need to be some powerful figure/organization for these marines to be bound to, which I imagine is a result of sharing a homeworld/region of space very tightly with said powerful 'thing'. It would have made it a mutual interest for both to serve together, the influent 'thing' able to provide the marines with ressources and in turn the marines acting as a powerful guard for that realm/system/planet and an elite force far superior to the Planetary Defense Forces.
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>>47856256
They're suffering heavily from Black Rage and Red Thirst, yes? They probably feel like they were damned by their Progenitors, that they were scorned for "no reason". These guys don't strike me as the most loyal of all marines, so I could see these guys eventually slipping to chaos unless they make some friends.

Actually, what about allies? They could have come to the aid of a group of Sisters shortly after they were full on outcasts, and now their only real supportive allies within the Imperium are a group of Sororitas. These sisters are the one real thing keeping them in the Emperor's light, and generally stick with them while they wander around doing Astartes things. Could be the Sisters of Salvation or some shit, but that might be too corny
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>>47856475
>These guys don't strike me as the most loyal of all marines, so I could see these guys eventually slipping to chaos
People have slipped to chaos for less so, yes, suspicions of heresy do not seem remotely far-fetched.
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>>47856458
A local Autocrat comes to mind initially, but that might be taking an easy way out. It needs to be someone without much military influence, maybe wealthy Navis Nobilite family?
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>>47856562
Don't they all dwell on Terra?
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>>47856579
Good point.
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>>47856475
I like the sound of their only ally being a soroitas sisterhood, it make things interesting. They are the only thing that keeps them from falling into spite and abandoning the Imperium alltogether.

These sisters in turn see the Angels of Damnation as Astartes who have begun to slide down a slippery slope, but rather than just trying to murder them they instead allied with them, attempting to keep them in the Light of the Emperor. Hence they travel with their fleet, helping them fight many righteous wars to keep them pure.

That sounds good to me, what are the individual relations like? What do the Angels of Damnation think about the Sisterhood?
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>>47856162
What if they were escorts for colony ships? Like they attached themselves to some fleet that was supposed to colonize a more peaceful system, but the second they left the system to pursue their own goals the colonists came under heavy Ork attacks. They came back as quickly as possible, but at that time only a single outpost was still standing and only because they set up a nice defensive position among some hills. Only by working closely together alongside the colonists they managed to defeat the Orks. In the following years they slowly secured other planets, but a third of the Chapter always stayed at the original outpost to protect it from frequent feral Ork incursions. Now the the majority of the Chapter does it's own thing, but always has a token force protecting the system from feral Orks and occasional uprisings. For this they are venerated by the populace, with which they still work closely together. Especially the rulership of the original planet that was later turned into a powerful Forge World with the priests there venerating the Emperor as an aspect of Omnissiah. That's also where they get all the fancy gear at.
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>>47812654
RIP AND TEAR!
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>>47855990
>>47855943
>>47855812
I like it! There was a bit in the last thread:

>The Brotherhood of a Thousand are a chapter that often follows Black Templar crusades, setting up field hospitals for their Astartes brothers and enforcing martial law in the newly conquered worlds.

>Sternguard and Vanguard are merged into one entity, the Leevon Hospitaliers - named in honor of and based on their homeworld of Leevon. These brothers prefer close combat with power weapons.

Perhaps they never get any acclaim in battle is because they always serve in the stern guard, or some other such position as well?
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>>47856724
>What if they were escorts for colony ships?
Like some sort of loose metaphorical connection between the Celeres and Romulus, who was the mythical founder of Rome?
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>>47856747
Yeah. And the feral Ork thing is the reason for flamethrowers and a barbarian metaphor while the last outpost is Rome standing on 7 hills.
It's as subtle as 40k gets imo
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>>47856792
That's a good start, althought I think I'll keep on the original idea of specialization in special/heavy weapons in general and not just flamer, as flamer-boner is a Salamander thing. The way I see it, they fight in rapidly-deployed tightly organized squads with special weapons, wielded with precision and full of special formations differently arrayed, inspired by those fancy roman formations...only with big scifi guns.
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>>47856579
Some are nomadic and live on their space ships. Others live on lesser worlds.
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>>47856868
Ah, thanks, I was not aware of this fluff detail.
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>>47856831
I was kinda aiming that at start they rellied heavilly on flamers. The rapid squad thing could be used for quickly dealing with any feral Ork attacks on their planets and they are highly trained in all kinds of weaponry because the force left in the system is generally quite small so every Marine counts.
The main bulk of the Chapter operates in a similar manner, deploying strong fast response teams wherever needed. They often fight Chaos and Dark Eldar, which neccesiates such tactics to deal with them as quickly as possible. Not much of a Rome buff, but DE could also be a stand in for the barbarian boogeymen kidnapping children for pagan sacrifices and Chaos are rebellious leginarries (idk if that was common), if you want even more Rome metaphors.
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>>47856945
Works so far, thanks. I imagine different foe require different formation and thus loadout of special weapons. I imagine them as extremely efficiency-oriented but also heavily non-codex compliant only in a way very different from, say, the space wolves are.
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>>47856831
My custom chapter is kind of like this in the fact that they act as attorneys and judges during trade and house disputes. They are nomads traveling around space and specialize in boarding tactics. They also have a gene curse where their skin goes increasingly pale the longer they live. Prompting them to always remain covered.

Using flamers against their sworn enemy, my buddies chaos pirates, they board and toast everything. Often burning up as much as possible before retreating back to their pod. The 5pts per flamer is nice as well.
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>>47856831
>>47856945
>>47857049
What if the Guardians of Celeres aren't codex-compliant due to how odd and flexible their formations are, because mainly they fight in these quickly-deployed, super-specialized formations, of which many exist depending on the foe and situation. So basically their marines aren't really organized in squads which are as clearly defined: sometimes its a five-man-heavy-weapon-squad, sometimes its a five-man-assault-squad and sometimes its a 20 marines-strong (as they used to do in the Astartes Legion days) squad of the usual bolter-wielding Tacticals who function as a total wall and hail of concentrated bolter fire. Librarians and Techmarines being deployed with whatever squad needs it.

I'd say they are low on Terminators, however, even by normal standards of Terminator rarity.

Considering I'd have them number between 300 and 500 like the Celeres, seems like it would make sense.
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>>47856735
I considered having the Brotherhood of a Thousand be more rear-guard, emphasizing how they teach instead of doing sometimes, but I admit I hadn't caught that there were bits of their lore in the previous thread.

I like them being useful support instead of front-line elites like many chapters though. Ties in neatly with their relatively limited popularity.
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The Dragon Lords are a chapter of Salamanders successors, who disappeared in the Drachenritter sector in M35 and returned to the Imperium in M40.

When they returned, they brought with them strange reptilian creatures of many species - apparently brought from the Drachenritter sector.

Stardrakon - Massive reptiles with thick scales and great wings, Stardrakons are capable of somehow surviving in the void - allowing them to fly through space. Their slab-like muscles and ridiculously sharp claws make them well-suited for attacking small voidcraft.

Kraggoth - Great serpents with scorching fire-breath and mighty jaws, ridden by Veterans into battle.

Cold Ones - Mighty land-borne reptilian creatures capable of going head-to-head to Dreadnoughts, Cold Ones are a force to be reckoned with.
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>>47858434
Typical flame based chapter otherwise?
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I have some ideas for the Penitents and Knights of Eternity - nothing big for right now - and also the Angels Resplendent.

Penitents are good old DA offshoots, but for whatever reason they never got the memo about WHY the DA's are always going off and abandoning warzones to do their own thing. As such, while they keep the name, they actually have nothing whatsoever to do with the hunt for the Fallen. Instead, they've taken a policy of penitent crusades, serving alongside the dregs of humanity (abhumans, penal legions, mercenaries and so on), while also sending a truly absurd number of marines to Deathwatch. They see every flaw in their own actions, and this self-awareness makes them into some of the most sympathetic, caring, and honest marine chapters in their segmentum. It also makes them damn DEPRESSING, but you can't argue with the results of their constant drive for self-improvement. This is a chapter that never sits on its laurels talking about how great they are; they're absolutely sure they suck, so they work harder than anyone to make sure they don't.

Knights of Eternity actually changed their name after a weird mutation hit them; their marines are oddly long-lived even by marine standards. After changing their name from the dark and dreary "Knights of Lost Hope" (If you couldn't tell, these are Imperial Fists descendants), they took up a much brighter path and now have a disproportionately high number of veterans in their chapter. Unfortunately this mutation also means they can't recruit as many because rejection rates go up, so they NEED those extra veterans to make up for the lack of personnel. Honorable sorts, given to long-winded speeches and they have a serious fetish for giving their brothers titles for every little thing (Knight-sergeant Ulthos, guard of the sanctuary, second son of the Chaplain's banner, slayer of demons, savior of the Tannis system, he who never leaves the toilet seat up), but friendly and seriously loyal too.
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>>47858843
>I have some ideas for the Penitents and Knights of Eternity
Shit man, care to choose different chapters for those? They were pretty popular in the last thread. Knights of Eternity would work with the fluff of last thread.

I swear, I'll start compiling this shit right away, I just can't think of what to call all these chapters.
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>>47858843
>Penitents are good old DA offshoots, but for whatever reason they never got the memo about WHY the DA's are always going off and abandoning warzones to do their own thing. As such, while they keep the name, they actually have nothing whatsoever to do with the hunt for the Fallen. Instead, they've taken a policy of penitent crusades, serving alongside the dregs of humanity (abhumans, penal legions, mercenaries and so on), while also sending a truly absurd number of marines to Deathwatch. They see every flaw in their own actions, and this self-awareness makes them into some of the most sympathetic, caring, and honest marine chapters in their segmentum. It also makes them damn DEPRESSING, but you can't argue with the results of their constant drive for self-improvement. This is a chapter that never sits on its laurels talking about how great they are; they're absolutely sure they suck, so they work harder than anyone to make sure they don't.

Actually, last thread, the jist of what was said about the chapter is that they are comprised of delinquent wards of the state who suffer from a gene-flaw that causes them to loose their memories from when they were human. They feel guilt for their unknown sins, are prone to self flagellation, and use power-flails in battle.

I don't think these two ideas contradict each other TOO much, maybe just some working around
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The Halo Dragons are a Space Marine Chapter of unknown founding and Progenitor, though some within the munistorum have suggested Salamanders, aside from their badge of a Dragon there is little to support this claim and the Dragons themselves vehemntly deny the claim.

Although the Dragons seem to be fleet based they are recorded as having a homeworld, named Mortix IV, however records on the world are spotty at best. They seem to suggest it is an airless mining world, but its last recorded tithe was in late M.36, yet no inquest seems to have ever been made. In addition there is no record of it ever being gifted to the Halo Dragons in the first place, despite its listing as their homeworld.

The Dragons themselves neither confirm nor deny the existence of the world or its status as their Homeworld, many giving seemingly conflicting answers when questioned. Irregardless, the Dragons seem to have a faair number of well made and maintained ships, some of which appear to be mysteriously new. The Chapter itself specializes in a combination of void combat, Ship to ship warfare, and drop pod assaults. Nothing particularly incredible, but the way they carry out these operations is highly unusual.

The Dragons are noted for seemingly materialising out of nowhere to join in a fleet combat, contacting any Admirals or other officers and asking them to pull back. Those who have worked with the Dragons claim that everything they do seems highly ritualized, from simple boarding actions and marching to the incredibly complex awards ceremonies the Marines carry out once a campaign has come to a close, one notable instance being when the ceremony took two solar weeks before being completed.

Any attempt to assuade the Dragons to pick up the pace of their rituals was met with stern defiance and silent scowls.

cont shortly
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>>47846126
>>47846196
>>47846505
>>47846691
>>47847687
>>47847885

Looking at the wiki page, the Overview section I think is a good summary of the chapter, although I feel like a few things stand out to me that I feel should be modified

>Homeworld called Aleksandria
I know they're supposed to be somewhat themed after Macedonia, but I feel like that's extremely on-the-nose.

>Guard regiments formed on Aleksandria
There's kind of a reason why there hasn't been mention of Imperial Guard regiments being founded on Space Marine homeworlds, I would think. Probably something to do with most fighting-capable men being raised more to become Astartes than Guardsmen. Hell, not even the Ultramarines have Guard regiments on their homeworld, just PDF.

>Strength at 3,000~
I don't have too big an issue with this, but I feel like this is a bit of a stretch for a chapter that only recruits from one world. It's very time-consuming and resource-draining to train a Space Marine. That, and the only post-Heresy chapters that are known to have numbers over 1,000 are either First Foundings or crusading chapters like the Black Templars; the former because they have some extra leeway due to their history (and even then, I think only the Dark Angels and Space Wolves are above strength; the former is only implied and no one really knows how big they are) and the latter because they have tons of planets to recruit from.

Unless the Sanguine Shields are just sitting on their asses for centuries, or recruiting from more than Aleksandria, I can't see how they'd be able to amass numbers like that. Additionally, I would think they'd have someone breathe down their neck about being way over the standard 1,000. I get that the roll was for "Overstrength," but that doesn't necessarily mean 2,000 overstrength.

>Unique organisational names
This isn't as bad as I remember it being, but I feel it goes a little overboard. Tagma is fine, but I feel like the rank structure is ridiculous. Con't
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>>47859185
Largely because NO ONE is going to use, or probably even remember, those names.

>History
Only problem with this is that it's just bare.

Anyway, these aren't changes I see as mandatory, but some that stand out to me to be put under consideration.
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>>47856162
>>47856724
>>47856747
>>47856792
>>47856831
>>47856945
>>47857180
All right, began my work on a coherent draft for the Guardians of Celeres:

The Guardians of Celeres have their origins when a small, under-manned young chapter escorted an Imperial colonizing effort in the Segmentum Tempestus in M34. Then called the Green Blades, the chapter helped with the foundation of the settlement which would one day become the great city of Celeres. Once it was secured, the chapter left...only to find itself called back soon after as Orks were overruning the settlements. Heavy casualties were taken but ultimately the orks were held back. On the brink of extinction, the chapter opted to settle down in Celeres and recruit from the colonists. In time, most marines eventually came from Celeres and the chapter eventually renamed itself based on the monicker given by the citizen: the Guardians of Celeres.
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>>47859244
The Guardians are not codex-compliant. They specialize in rapid-deployment and swift surgical strikes within their domain, the Realm of Celeres. It is rare for them to deploy more than a few squads outside of large war-zones. In general they face the constant threat of alien raids which they need to respond quickly to. Larger deployments are usually done with 'Numerus Auxillia', human warriors of the Celeres Planetary Defense Forces.

The Guardians usually number around 300 and 500 and form in large companies which usually number in the hundred, like a codex-compliant chapter. When the chapter is at a higher battle strength, these companies grow in size: rarely do they split into smaller companies. Their companies are all Battle Companies, as the concept of 'Battle' and 'Reserve' companies is pointless to how the chapter operate. Scouts and Veterans are, likewise, part of their respective companies rather than organized in special ones.

The chapter specialize in various formations which make heavy use of heavy and special weapons. Squads are assembled as needed for the mission and the marines are expected to learn to master all possible weapons the chapter use and adapt to whatever tactic their sergeant for the mission might demand. Some of the formations used by the Guardians of the Celeres include: (continued in next post)
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