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How would you like your D&D? - DESTROYED
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Imagine a situation: you are a lead developer of DnD6e. Yes, we had a thread about it a while ago...
...but now I ask you to describe your actions if you wanted to COMPLETELY fuck DnD's shit up. Like, so that nobody but autistically heavy fans will play it.
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>>47555969
Shazam!
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Make 6e Pathfinder
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>>47556022
I don't think it's already that bad
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Its impossible
D&D has no virtues above other systems that would make anyone but "autistic heavy fans" play it if they were aware of the other possibilities and had any comparision, but brand name and virtue of being first make wonders
No matter how bad will it be, it still will be "default" RPG because that's the name people know and that's what everybody around is playing
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>>47556074
so what would you say people should use instead to run games in a DnD-style setting?
don't say Pathfinder, 5e is so much quicker that it's not even funny
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>>47556095
BURPS
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>>47556031
This desu
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>>47556074
>implying
Please tell me how GMing GURPS doesn't turn into a part-time job compared to D&D 5
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>>47556095
But anon, Pathfinder IS D&D too
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>>47556159
Why do people always consider even more crunchy, overblobbed systems as alternatives for D&D instead of the fucking contrary?
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>>47555969

I basically make it 4e.
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micro-transactions, digital only
1 book for each level of each class, only $1.99 each
pay to unlock new enemies, $0.99 each or 6 for $4.99
DRM and proprietary dice or something
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>>47556187
But anon, many anons like 4e.

>>47556190
Now that's beyond evil.
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>>47556197
>But anon, many anons like 4e.

Okay, that's true. I'll give a serious answer.

4th edition will be the starting point because 4e almost killed D&D financially and drove me personally away from it. BUT in order to make sure that 4e's own fanbase doesn't come back, I will make all classes purposefully completely unbalanced, so the one arguable benefit of 4e rules is lost. I'll make the classes every bit as soulless and shitty and stupid and boring and conceptually void and metagamey and composed of nothing but numbers and abilities as in 4e, but I will also arbitrarily make some classes thousands of times, millions of times better than others so that the game becomes absolutely unplayable for anyone. And THAT will be an utterly irredeemable game.
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>>47556240
That made me wonder... How would AoS of D&D look like?
>>
>I'll make the classes every bit as soulless and shitty and stupid and boring and conceptually void and metagamey and composed of nothing but numbers and abilities as in 4e

Why were you so angry that 4e had D&D be an actual game? It's like the RPG side of tabletop gaming is terrified that their game is a game and not some kind of pen and paper virtual reality experience.
>>
Just reprint 4E.
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>>47556289
>Not wanting to live in a p&p virtual reality for a few hours every week.
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>>47555969
Take 90% of the suggestions from the other thread and actually apply them. Nearly everything was awful.

/tg/ couldn't design their way out of a wet paper sack.
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>>47556289
>Why were you so angry that 4e had D&D be an actual game

With "actual game" do you mean boardgame? Some kind of strategic game of dice and figurines where you hack other figurines with your figurine according to roll of the dice and your one-use bonus abilities written on cards? You mean that kind of shit, correct?

Well, here's the thing. D&D is supposed to be an RPG. And RPGs are superior to boardgames. They're a higher form of being, a master race, the true lords of game-kind with manifest destiny to rule, while board games and strategy games and card games are all sub-RPG mongrels compared to them. It follows from this, that an RPG who mimics a board game or assimilates any elements of a board game debases himself, while when the reverse happens it is commendable that the awful beast tries to behave like a man.
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>>47556370
HAYL FREEFORM
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>>47556331
This.
I cannot understand fags who prefer to just sit and roll dice while moving miniatures on the table and cutting goblins above that.
I mean, board games are fun too, but you don't need to overcomplicate them with improvised arbitrary elements and rules that take few books to explain.
Board games are fun, RPGs are fun, but they don't mix, and hybrids between them are abberant monstrosities.
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>>47556370
And 3.5 flat-out said in the DM's guide it was designed to be played with a map grid and miniatures, to the point of making diagonal movement with them retarded because muh autisms.
I fail to see your point.
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>>47556390
>>47556370

RPGs are just wargames and boardgames where you pretend you're one of the people you're controlling. Only their fans seem to think that just because they play their special kind of pretend, the rules can be as clunky as possible. Everything that makes RPGs "superior" can be done by anyone playing anything, so you might as well play something with good rules attached to it.

It's no wonder so many RPG fans are into anime. It's the same kind of escapism they actually want, only they don't have to deal with other people like in an RPG.
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The base game is very simple. Four races, four classes, a little bit on how to play, and a smattering of level 1 spells for the wizard and cleric. Then comes the booster packs. Spell and feat booster packs for each class, class option sets to make Rangers, Warlocks, etc also supplemented by their own booster packs, magic item booster packs, extra race template booster packs, setting-based booster packs, anything you can think of placed in card format and shoved in a tiny foil sleeve to be drawn out and put into your D&D character. No errata as well, everything is allowed RAW.
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>>47556438
It was true... WHEN D&D 1E CAME OUT FOR THE FIRST TIME
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>>47556438
Yes, but 4E is boring. The powers are bland and the combat is repetitive. Just take that shit away and improvise.
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>>47556438
Good rules for game of pretend are ones that don't steal time and attention of participating players from actual "pretend" part for throwing dice, moving miniatures, thinking about how to efficently use mechanics and actuallly memorizing all the shit from 600-pages long handbooks.
Trying to play a boardgame while playing an RPG is like trying to read a book while jogging.
Both are fine on their own, but you'll get better results if you do this separately and don't disperse your focus between two separate things with little relation to each other.
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Enforce heavy stat changes due to stature, gender, and body shape using the average human male as the standard. want an orc female? She'll be -2 str rather than -4 as orcs have +2 racisl bonus to str. They also get -2 to Cha across the board. Gnomes? Well shit thats -4 str just because you're a fucking midget and your arms and muscles are that much smaller? Female gnome? Shit. Thats like -6 str at least. Oh and all women get -1 Wis, -2 Int, Con, but +2 Cha along with -4 str.

In todays atmosphere socially speaking this would essentially be committing franchise suicide and only autists who actually say these are good and accurate guidelines would play.
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>>47556470
>Yes, but 4E is boring. The powers are bland and the combat is repetitive.

You mean compared to "Poke it with a sword repeatedly or let the Wizard handle it?"
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>>47556470
>powers are bland
>getting up in a monster's face and smashing it one when it tries to move past you
>napalming entire areas
>bland

Also
>having clear and concise rules for combat to prevent people from getting butthurt
>NAH YOU DON'T NEED THAT SHIT, LET'S GO MOTHER-MAY-I INSTEAD

You are the cancer killing RPGs
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>>47556501
>A racist/sexist post to entice some kind o flame war
>ZZZZZZZZZzzzzzzzzzzzzzz
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>>47556522
I wonder what kind of game /tg/ plays. I've never had wizards ruin my game.
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>>47556501
Disversity Dungeons, heard about this?
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I'd give 5e magic item treatment to all rules. All classes are the same, and get common, uncommon, rare and legendary abilities (not too many because class abilities are supposed to be rare). There are no descriptions so you shoud think them up yourself. Now when your party is ready, the combat rules are changed - now you have to roll your d20 and you achieve a common, uncommon, rare or legendary outcome of your actions. They aren't described in the book so that you can think them up yourself. Now, after combat is over you probably want to loot enemy equipment. There are uncommon, common, rare...
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>>47556538
I was actually being serious. There's a huge emphasis in hobby and gaming industries right now centered around female achievement and inclusion in what was originally viewed as male only. If you made something so blatantly sexist and possible racist and shoved it on a worldwide known franchise that before was breaking down social walls it would instantly kill the franchise in an irreversible manner. Every attempt afterwards to go in any other direction would look like an attempt at burying evidence and admitting you fucked up which would be worse than just disappearing and being forgotten.
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>>47556558
/tg/ automatically assumes everythign takes place in a world where GM's are all ultrapemissive and there isn't anything to mitigate the spells wizards can take, like rules.
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>>47556532
Yeah, because 4e was such a huge success right?

Also:
>napalming entire areas

There was nothing like this in 4e. All I remember from 4e was taking forever to kill some CR 2 monster shit.

Enjoy your deal x damage to 1 enemy or x/2 damage to area.
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>>47556348
everytime I see someone on /tg/ say "I've worked on a few games in my day" or something similar I picture the most delusional neckbeard, and I see it regularly.
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>>47556497

Then clearly the answer is to move away from any crunchy mechanics whatsoever, and create a rule-set that enhances the free flow of "pretend". D&D as it is is exactly the sort of half-way you're describing, currently it's a sub-par wargame that people pretend around.
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>>47556587
And the Wizard always have the best spells for every occasion, like some kind of Mana-Batman.
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>>47556583
>I was actually being serious.
ZZZZZZZZZZZZZZZzzzzzzzzzzzzzz

You're putting me to sleep bro.
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>>47556370
>And RPGs are superior to boardgames. They're a higher form of being, a master race, the true lords of game-kind with manifest destiny to rule, while board games and strategy games and card games are all sub-RPG mongrels compared to them.
Impossible to tell if you're a God-Tier troll or the saddest person on /tg/.
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>>47555969
To thoroughly destroy D&D, I would start taking /tg/ seriously.
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>>47556598
>Then clearly the answer is to move away from any crunchy mechanics whatsoever, and create a rule-set that enhances the free flow of "pretend".

I believe that 5e does this. It's not a perfect system but you can easily spin it around and call some improvised rolls.
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>>47556625
/tg/ as a whole or angry spergs that cannot be satisfied?
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>>47556589
>Yeah, because 4e was such a huge success right?
It outsold 3 and 3.5. WotC have stated that every edition of D&D they've released so far has outsold the previous editions they've done.
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>>47556617
You are completely wrong. He's a shit-tier troll AND the saddest person on /tg/,
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>>47556240
>BUT in order to make sure that 4e's own fanbase doesn't come back, I will make all classes purposefully completely unbalanced, so the one arguable benefit of 4e rules is lost.
Call it "Essentials" then?
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>>47556640
I'd imagine as a whole would make it worse. You'd have shit like
>>47556610
>>47556583
Where you get opposing opinions all over the place making it impossible for the game to function without several doctorates and day long debates and several scientific studies.
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>>47556370
D&D started out as an expansion to a wargame
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>>47556640
Unfortunately, the angry spergs dominate /tg/ to the point where the whole thing is a wreck. I see /tg/ as the /b/ for geeks. I enjoy it more when I frame it that way.
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>>47556645
And PF outsold 4e. That means people prefered the previous edition.
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>>47556683
And humans started out as an expansion to apes
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>>47556470
Compayed to "how much do I power attack for this round" and "let the wildshaped druid handle it"
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>>47556703
>Neanderthals were the splatbook of mankind.
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>>47556698

Only after Essentials, which was an attempt to capitulate to fans of the previous edition. PF ended up doing that better, so of course it was going to outsell Essentials.
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>>47556698
People prefer Star Wars to Harry Potter, but that doesn't mean Harry Potter isn't successful. Paizo also has readily available pdfs and releases an adventure every month. They are much smarter at selling a game than WotC is, even if their game is dogshit compared to every WotC edition.
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>>47556703
See this shit? This is whats wrong with the videogaming industry. You get a nice bit of dlc and suddenly BLAM! You find out you gotta buy the next 3 that expand on the original DLC and shit will leave off on a cliff hanger till they pop out the second game with more or less the same business scheme.
Back in my day we went from single cell to multicellular and that shit was free. It wasn't even a patch or DLC just a fucking update.
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>>47556709
Again, I'm sorry if the 3rd edition touched you bad places but it's still more successful than that boring-ass game that was 4e.

>I use x on the monster and deal 210 damage
>Ok. The monster attacks with y and you're slowed. Also take 33 damage.
>Ok.

The excitement!
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I would make it pathfinder mixed with dungeon world.
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>>47556178
What the fuck is "overblobbed" even supposed to mean, it's not even a word.
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>>47556735
>People prefer Star Wars to Harry Potter, but that doesn't mean Harry Potter isn't successful.

Except that I'm comparing two similar things here. It's like saying people prefer the old SW movies better than the new ones.
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>>47556755
>I attack it.
>Ok. Roll damage.
>I did 14 damage.
>Ok.
And that's every class without spells, yay!
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>>47556755

There is straight up no difference between that and how you would describe an attack in the previous edition, except the rules were clunkier. Every RPG is going to be bad when you describe what you're doing in just mechanics. If describing an attack using only 3.5/3.X's rules excited you, you might be better off playing a good wargame.
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Make 3.5, remove the spell lists, have the casters improvise for spells,
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>>47556775
That doesn't change the fact that 4e was successful. It wasn't the MOST successful, but it made money, it got people into the hobby, and it still has fans.
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>>47556778
>I feint
>I grapple
>I pin
>I trip

Every fighter at my games of 3e were very into maneuvers.

Don't blame me if your games were crap.
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>>47556809
All of those are trap options compared to just attacking.
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>>47556775

Except you're comparing D&D 4E essentials, a 4.5 that tried to walk back some of 4e's changes to appeal to alienated 3.X fans to Pathfinder, a game that literally replicated 3.X's rules. You think it's a demonstration of superiority and preference when it was really just better marketing.
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>>47556806
>it still has fans.

So does The Phantom Menace, but most people don't want to see The Phanton Menace II Eletric Boogaloo.

In my opinion, 4e was a mistake and considering the attitude of the publisher, writer and most of the fans, I can back it up.
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>>47556821
No, they fucking aren't. Specially if you have some feats or fighting as a team.

Don't go all braindead on me, son.
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>>47556854
>implying I wouldn't prefer to see another Phantom Menace instead of the dogshit we actually got
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>>47556867
>Specially if you have some feats or fighting as a team.
By taking feats that improve maneuvers, you're missing out on feats that improve dpr or survivability. Thus further making them trap options.
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>>47556867
>fighting as a team
And by that you mean having any caster worth a fuck render your shitty trips or grappling (fucking seriously? The grapple rules are shite and always have been shite) entirely pointless by just blinding the enemy or sending them to sleep.

Have fun being battlefield cleanup, faggot

>>47556589
Like every fucking controller-type class in 4e is centered on napalming entire areas or shoving enemies down pits, learn to read
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>>47556874
I'm literally who that anon is arguing with an you're a tasteless idiot.
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>>47556125
Scoot the burbs?
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>>47556910
I can find more good things to say about TPM than TFA. Learn to deal with the fact not everyone liked Playing it Safe and Shitting on Established Lore: the Movie
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>>47556931
The only thing TPM does right are soundtrack and world building. TFA is superior in every other respect.
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>>47556854

Certain things about 4E were a mistake, and almost none of them had anything to do with mechanics. We need to, as a group, admit that the biggest problem people had with 4E was that it was too transparent and too well formatted and just move the fuck on.
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>>47556965
That and they were maybe a bit too savage. Looks like the detractors are still butthurt.
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>>47556903
Ok guys, 4e is great. And you can't play non-casters in 3.pf.
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>>47556953
>soundtrack
>world building
>fight choreography
>working in the expanded universe because fuck you, we wouldn't have Coruscant without it
>actually making us give a fuck
>a villain who isn't laughable and can handily account for himself in a fight instead of struggling against an untrained stormtrooper who likely never even saw a lightsaber before
>characters that weren't Mary Sue bullshit, with actual explanations of why they can do (x thing) so good
>>
>>47556965
The biggest problem with 4e is that it was weird. The DMG actually advise us to wire plot to a succesion of combat encounters.

>But that what D&D is!

No. It fucking isn't. It's not some kind of 'art' or supreme game, but you can fuck about with narrative in D&D. A lot of possible adventures won't work on 4e.
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>>47557073
Jesus! Have you watched Phantom Menace recently? It's boring GARBAGE! Being boring is the worst sin you can do in an action fantasy movie!

Contrarianfags are the worst!
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>>47557155
>it didn't have anything I recognised so it's boring
Nice subjective opinion faggot
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>>47555969
Switch to the system used by Warhammer RPGs
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>>47557180
>it has a bunch of irrelevant boring shit that gets thrown out of the window after 30 minutes of movie
>IT'S GREAT!

Nice subjective opinion faggot
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>>47556240
>4th edition will be the starting point because 4e almost killed D&D financially
Yeah, it would be funny to 'destroy D&D' by making people angry about good game design...wait, are you serious?
>>
>make a thread about shitting up dnd
>no op, it's 4e hate thread
>no one asks what kind of evil outsider is that artopode
>>
>>47556240
Not a biased opinion at all, then. No sir. Not a single grain of salt to be found in this entire post.
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>>47556370
Your shit's all retarded and your post contradicts itself like six times.

Separating the mechanical from the narrative was the best fucking thing 4e did because it meant that the game was no longer held back by attempting to (poorly) emulate 'fantasy realism' while the narrative was no longer being choked to death by nonsensical mechanics and poorly thought out social rules.

You don't fucking get to reinvent what the phrase 'RPG' means just because you profess to a fanatical hatred of a single example that exists within that genre. That is not how it works. Fuck you and the horse you rode in on.
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>>47557320
>evil outsider
>not Lawful Good
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Hire guy from pic related to write rules.
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>>47556278
>Sapienses
>Eldars
>Darfs
>Leprekeks
>Quarterlings
>Demos
>Winged guys
>Half-orcs are not a core race
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>>47557117
It was a natural progression after 3.5 emphasized combat to such an extent that the core rules felt like they published mainly Combat & Tactics.

AD&D, towards the tail end of 1E and for most of 2E, was the only time where they really tried to be narrative, with 3.0 still keeping some of it.
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>>47557293
>>47557927
Aaaaah! The wet, hot, ass-pain of 4rries.

Like lemonade on a hot summer's day.
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>>47556900
> Hi. I've decided DPR outweighs fun but now I will complain about my lack of fun.

And now the rest of the assholes just like this asshole will leap off their suddenly bleeding assholes to become defensive assholes.
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>>47556095
Runequest
Savage Worlds
Fantasy Age
BRP
A Song of Swords
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>>47559791
When a system says "You do not get to be as effective if you try to do something interesting" that is a shit system that stifles creativity.
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>>47555969
I'd stay with 4th and 5th edition.

Thus making certain, that d&d would suck, and only the desperate and the retarded would play it.
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>>47559101
I don't bother getting angry at people who are wrong.
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>>47555969
>take RaHoWa
>slap a D&D cover on it
>market it like it's the best thing since sliced bread
>like seriously hype it up no matter how much you have to lie, but don't reveal any details about the system or setting
>put it on the shelves
>sit back and watch the fireworks
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>>47559850

First you have to define "as effective". If you're measuring it by dpr, that's where you've gone full asshole.
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>>47556558
Same.

TG suffers from a lack of non-shit dm's.
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>>47559850
Please give me your definitions of "something interesting" and "not as effective". If you're the kind of player who can't play a character unless it's min-maxed up the ass, or who wants to play a rat juggler and expect to do more damage than the party Barbarian just because you feel like you should, then I hope you die of a painful disease. If not, your comment doesn't make any sense.

If a system has mechanics at all, there will always be characters that are more optimised than others. Basically what you're saying is that the only RPGs worth playing are freeform.
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>>47559945
IMO, effective=good times

I'll play wow or something if DPR and DPS is what I'm seeking.
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>>47559952
/tg/ is the new /b/. Trolls, whiners, shitposters, "girl wat do", SJW, anti-SJW and a rare diamond I the dogshit.
>>
>>47559985
I can't argue that.

Sadly.
>>
>>47559985
/tg/ is the very definition of a fallen board. Too many thirsty faggots hungry for edition wars. 'Spergs who make it their life's mission to ruin threads that they don't like.

We're two steps from being /tv/ or /mu/
>>
>>47559974
Well then i can solve your problem. You can have good times doing ANYTHING. You're defining it by how much you believe your piece of paper with numbers on it can do compared to your perception of what some other piece of paper with numbers can do based on some optimized expectations that immediately gimp your ability to have a good time. Stop doing that stupid shit.
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>>47559969
>Basically what you're saying is that the only RPGs worth playing are freeform.
That isn't remotely what I'm saying, and that you got that from what I said either points to really poor reading comprehension or a specific agenda.

"Something interesting" in that situation is having more variety or choice than just a melee basic attack/ full attack every round. "Not as effective" doesn't just mean "doing less damage," it's also taking into account that maneuvers like grappling and tripping are useless against a wide variety of enemies and don't do as much to incapacitate an enemy as just attacking would do, and investing in getting better at it just makes you even worse at incapacitating enemies.
>>
>>47560078
We won't be /v/ until we cave in to the /pol/ brainwashing
>>
>>47559985
>/tg/ is the new /b/
No./tg/ is one of the most normie boards on all 4chan.
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>>47560117
How proud we must all be.
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>>47560164
No. I'll put all the reasons I listed vs. the unsupported opinion you spewed as proof.
>>
>>47560175
Small victories, anon.
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>>47560164
>more than /b/
>more than /sp/
>more than /fa/
>more than /fit/

Nah.
>>
>>47560211
Are we valiantly holding a position or have we been corralled into a strategically unimportant location so we can be ignored?
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>>47556190
Shhh! They'll hear you!
>>
>>47560256
/tg/ definitely isn't being ignored. We've just got janitors that are pretty good about deleting /pol/ shitposting.
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>>47560223

Yah.
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1.) Stick to Vancian magic
2.) Stick to classes
3.) Make it so the only possible BBEGs are liches, demons, demonic liches, and lich demons

There you go.
>>
>>47560277
Then I tip my virtual (non-fedora) hat to the janitors.
>>
I change the name. One of the major reasons why D&D is so popular is brand recognition. For uninitiated, D&D is often synonymous with the very concept of pen and paper roleplaying. Changing the name would disrupt this and make everyone confused, ruining D&D's main selling point.
>>
>>47560203
Listen,faggot,as long as majority of arguments doesn't consist of "You're wrong 'cause I fucked your mouth,you[put some Cucks in here]",less than 30% of all threads are memes and majority of people don't believe that their opinion is the only right opinion that should be forced upon everyone ,it's not /b/.It's not even /v/ if amount of /pol/ is less than 60%.
>Trolls, whiners, shitposters, "girl wat do", SJW, anti-SJW
The only place where this doesn't exist is some shitty closed forum with hard moderation. I'm pretty sure only a really pathetic faggot could enjoy such safespace circlejerk.
>>
Two words:
>diceless
>narrative
>>
Make it Fantasy Craft
>>
>>47556289
4e introduced me to D&D. My friends and I were very excited. My party had a defender and a striker, so they told me I had to be a healer for party balance. I think Clerics, and most of their alternatives, are lame...but I don't dislike being a healer, so I chose Bear Shaman, which people online said was a healer. Nature-y dude with a spirit bear? Cool.

Every picture in the 4e books looked hilariously stupid. I would rather play my fat neckbeard self than any of the races in those books. So since I had no desire to be a particular race, I decided to be a race that gave bonuses a Shaman would want.

Every race that fit my class, was a holier-than-thou, emotionless tribe of ugly assholes. Reading about these races gave me the impression that if you played one, you had to be this wise, stonefaced dude far, far up his own ass, with little variance. I played around with the idea of a few, but my party hated them all, except Deva. So I was a Deva Shaman.

I couldn't get into it at all, because I couldn't really understand why a guy who had the memories of a thousand lifetimes, would be a level 1 Shaman of all things, and skilled at basically nothing. My friends and I never got into characters, and when a fight started, it turned into a board game. I spent most of our first fight trying to get around a shed while my team got slaughtered, and once I finally caught up with the group, I healed twice and was tapped out.

We didn't play again. One day, I heard 5e existed, so I looked it up and was immediately inspired by just reading the Player's Handbook. Instead of feeling like I have to make a character within certain parameters, for some reason I actually WANT to make characters in 5e, even if I never play them. I'd even play a Cleric.

That's all I can really say. Maybe an experienced player wouldn't have these problems, but I did. Surprisingly, we roleplayed more playing HeroQuest.
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>>47560431
Your willingness to eat shit so long as it's on a good roll doesn't mean you're not still eating shit.
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>>47560510
>so they told me I had to be a healer for party balance
Nope, 4e had the least need for a dedicated healer thanks to second wind.
>Reading about these races gave me the impression that if you played one, you had to be this wise, stonefaced dude far, far up his own ass, with little variance.
Did it not occur to you that not ever member of a race behaves according to the overarching stereotypes? Besides, Dwarves, Goliaths, Minotaurs, and Shifters all fall well outside of that characterization.

>I couldn't really understand why a guy who had the memories of a thousand lifetimes would be a level 1 Shaman of all things, and skilled at basically nothing.
The book told you that they don't have perfect recollection of all that time, just scattered bits and pieces. Each time a Deva is reborn it walks its own path and forges its own identity.
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That's easy. Take 3.5.

Overload it with rules and charts and tables for all kinds of minutiae. Make sure these minutiae actually affect the rest of the game, such as rolling low on height makes you smaller.

Take the ivory tower design to eleven. Add tonnes of class, weapon and spell options, only to have one that's almost, but not quite, obviously better than all the others in each category.

Enforce random character generation and bring back hard attribute requirements for classes. Make sure the better options have higher requirements, as well.

Cram as many choices at levelling up as possible, using mechanisms like feat chains and the aforementioned requirements to ensure that careful consideration and foresight is required at every step to build a successful character.

Don't forget the trap options. Entire classes that function as gotchas, playing fine at low levels, then suddenly find everything immune to their key abilities.

So basically, take 3.5's design to its logical conclusion.
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>>47556240
>>4th edition will be the starting point because 4e almost killed D&D financially

You know, aside from the fact that it made more more money than 3.5 did by WotC's own admission.

The problem was, 4e was the first time Hasbro stopped letting them bundle D&D and Magic the Gathering's profits together and made them stand up individually. Problem is, Magic was the one making all the money, and D&D's sales had always been incredibly underwhelming.

I've said it before, a vast majority of 4e's failings had basically nothing to do with the game itself, and more on some really unfortunate circumstances that happened at the worst possible times.
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>>47560891
To add to this, Mearls explained at one during D&D Next that 4e was making a profit, but in light of how nerd culture seemed to be expanding exponentially there was a feeling at WotC that the D&D brand hadn't grown in popularity in a similarly explosive rate. The assumption was that a new edition would be an opportunity to tap into the suddenly massive nerd subculture and turn D&D into a major cash cow.
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>>47556031
>posting skub
Opinion rejected because anyone who likes skub is objectively wrong about everything :^)
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>>47560938
What if he was trying to point out how terrible skub is?
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>>47556698
>And PF outsold 4e

Correction.

4e was shitting on Pathfinder saleswise. It didn't even start catching up until Essentials, but 4e was still beating it out.

It wasn't until almost a year after 4e stopped getting any new material that Pathfinder finally overtook it, but bragging that you're winning a race against someone who's literally not in the race anymore doesn't win you many points.
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>>47555969
Alignment is enforced. If you are lawful good, all of your actions must have a lawful good justification, otherwise you automatically fail.

That's all I have to do to completely break it.
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>>47560946
>It wasn't until almost a year after 4e stopped getting any new material that Pathfinder finally overtook it,
I do think Pathfinder overtook it in the same quarter that Heroes of the Elemental Chaos was printed. But I'm pretty sure that was the final 4e splat, so you're mostly correct.
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>>47560961
Fuck you, that is glorious but seriously fuck you.
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>>47555969
get rid of dice.

Every character gets an attack deck, each class gets a couple extra decks, one for each class ability. Leveling up l ets you change the ratios of cards in your deck, while feats let you do things like scry or flip two pick best, etc. all actions are taken by flipping the top card of the appropriate deck and applying effects.

In addition to these base decks which are sold as sets, there are booster packs of bonus cards(with absurd rarities, natch) that you can replace up to 8 of your cards across all your decks with, a number you can raise with magic items.
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>>47560608
Why are not on Reddit then?The safest circlejerk where you can stuff your mouth with all the cum you want ,pathetic faggot.
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>>47561121
>Every character gets an attack deck, each class gets a couple extra decks, one for each class ability. Leveling up l ets you change the ratios of cards in your deck, while feats let you do things like scry or flip two pick best, etc. all actions are taken by flipping the top card of the appropriate deck and applying effects.
That actually sounds somewhat baller.

>In addition to these base decks which are sold as sets
DEATH DEATH DEATH DEATH DEATH DEATH!
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>>47559985
>Right down to the "/b/ used to be good" fallacy.
/tg/ was always trolls, whiners, shitposters, "girl wat do", and whatever else. It was never good.
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>>47561270
You might enjoy Mike Krahulik's Thornwatch RPG if it ever comes out then.
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>>47561270
>That actually sounds somewhat baller.

It was supposed to. Simply breaking the game is trivial, I wanted an actually plausible mechanic.

So, special card decks and booster packs to nickel and some players with. I'll have D&D players as throughly jewed as magic players by the time I'm done. Bet we could cook up some justification for our own reserved list even, which we would naturally break towards the (unannouncd) end of the editions life cycle.
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