New imperial armour tau units incoming edition.
>Rules databases
https://mega.co.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
https://kat.cr/warhammer-40k-pdf-library-t9575373.html
>FAQs
http://www.games-workshop.com/en-GB/Rules-Errata
>40k 7th edition quick reference sheet(s)
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef_V7.pdf
>Forgeworld Book index
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index
>White Dwarves
https://www.mediafire.com/folder/tx4hcy4u487pv/WD
>Novels (Working link as of 02/02/2016)
https://mega.nz/#F!wx4BiKhD!YhnAf1BqSmAB8dO6xDM56Q
THIS THREAD HAS BEEN FORTIFIED!
>>47239119
First for there are orks and tyranids units waiting for an imperial armour update.
So the Tau and Admech are fighting for the secrets of an abandoned Forgeworld.
What are these secrets?
And will win?
>The Adeptus Astartes are one of the most elite and feared fighting forces in the Imperium of Man
>no Fear USR
>I4
>>47239196
Red Scorpions will win
>>47239196
who will win?*
>>47239210
Literally who?
>>47239196
Are you referring to the next Imperial Armour? Because Imperials always lose that one, except for Badab War.
>>47239196
Imperials. But why did the AdMech abandoned the Forge World?
1000 point Rengade army. Tips, advice?
HQ
Arch-demagogue (bloody handed reaver, hot-shot pistol, carapace armor)
9 Disciples (plasma gun, heavy weapons team mortar, carapace armor, vox)
Troops
3x10 Renegade Grenadiers (each w/ 2 hotshot volley, 2 melta guns, carapace armor)
Transport
4 Chimeras (autocannon, militia training)
Heavy
2 Rapier Lasers (militia training)
>>47239241
Your guess is as good as mine.
But whatever it is, it must be really dire to make the admech abandon all their factories and goodies.
>>47239196
>Who will win?
Lady Malys. She stole the secrets while everyone was busy fighting. It's kind of her thing.
>>47239222
Forgeworld's pet chapter who is also involved.
>>47239273
Maybe Men of Iron woke up and the cogboys decided to leave and then start up shop again once the robutts run out of juice.
>yfw the AdMech gets the Men of Iron to soften up the Tau
>>47239247
>grenadiers as your staple troop
why?
>>47239247
You can't really do much with 1000 points. You look a little infantry/firepower light. I'd drop the Chimeras or Disciples upgrades to either add more cheap bodies or more cheap firepower like Rapiers. Rapiers are some of the best bang for buck in the game depending on what weapon you mount.
>>47239222
A chapter who's tactics are now overshadowed by the IH.
>>47239161
I hope so.
Though I believe Tyranids have had their book updated at least once.
Orks have not.
So guys, what's the verdict (just looks/design)
New or Old?
I like the new one it feels consistent with the Manta designs and is very sleek, but it looks a bit large and isn't really in line with the other Tau vehicles in my opinion.
>>47239222
Guys with the second best loyalist colour schmeme
>>47239196
Ad mech and suddenly all Imperial armies will be able to deploy volkite weapons again.
>>47239317
I kind of prefer the new one. Its flatter, so it feels more like a plane, even if is somewhat larger when viewed from above.
>>47239317
The new one is winning me over.
>>47239152
By the black legion?
So regarding the stormlance demi battle company, am I right in that:
A unit MUST shoot in order to get the 1d6 extra movement?
Vehicles in the formation also get to move 1d6 after shooting?
>>47239373
Nay! By the Hammers of Dorn!
>>47239317
I like the new one apart from the tail fins. Being all squared off they look too imperial to me. Probably fairly easy to leave them off though.
>>47239414
that seems like RAW. Almost certainly not RAI, but this is GW we're tallking about.
>>47239419
Cause I swear its like that is the scheme for the black legion.
Reformed the list i posted some days ago, thoughts on my spushal snowflake?
>>47239317
I think they're both ugly, but I prefer the newer one slightly. It's a bit more sleek.
Best build for thunder wolf calvery?
>>47239206
>I4
so faster than any other humans, and any aliens save eldar and some nids.
>thinks being feared in general=Fear USR
given that the Fear USR is pretty damn worthless in 40k, I'm going to go with 3 fuckoff out of 3.
>>47239317
I prefer the old one because I'm familiar with them and they have the wide, manta ray look that I associate with Tau.
The new ones are very sleek but are a bit too sharp/angular to look similar to Tau. But I guess that's just the style they're going with now with high tech Riptides and stuff. They're getting less organic/boxy and more high tech. You can see this when comparing XV8 to XV9.
>>47239332
God no, the CSM players butthurt would implode this board if that happened.
>>47239119
How do you build Orks now that tankbustas can't grenade things and KFF doesn't work in vehicles?
We were already the worst codex, did we really need this nerf?
Would using Dark Angels models for a Tzeentch army be a good idea. I'm thinking a Wizard look might be nice, but really I'm struggling to come up with a good style that fits Tzeentch other than tentacles everywhere.
>>47239535
>so faster than any other humans
Callidus is like initiative 7.
>>47239522
Storm shields, everything else is circumstantial.
>>47239557
DA are the most wizardy marines with their robes. Go for robes and hoods on everyone and give everyone force staves and books and watchers/chaos spell familiars. Paint the robes muted blue, grey, or red.
Army of wizards.
>>47239562
Assassins aren't exactly what you would call human anymore.
>>47239567
Well, are power axes worth it? Or power swaaaards. They seem outclassed by hammers and claws
>>47239119
>Yet another Tau imperial armour
oh boy, they really need all these new formations and units.
>>47239552
That is a good question.
> KFF doesn't work in vehicles
Since when?
The Ork Codex says it bestows the Invulnerable to the vehicle if the bearer of it is embarked upon said vehicle.
>>47239479
The Hammers of Dorn have reappropriated your color scheme and made it respectable in the eyes of the Imperium, and hated by the Word Bearers and Ultramarines.
>>47239605
They are, but they can work with pretty much everything, you can pack even 1-2 powerfists just to deal with the tough things.
>>47239196
>The Tau vs *
>Who will win
I can't tell if you're joking or not, to sell more models to tryhard waacfags the tau are unstoppable and win in every piece of media and fluff written by anyone at GW.
>>47239579
Cool, sounds like it'll be just what I'm looking for then.
I didn't want to go with Thousand Sons, since I've heard they aren't as good, though I wish I could get Psyker champions for other squads.
Would taking that new Sorcerer Formation and splitting them across my army be a good call?
>>47239676
Good thing its a FW book then
>>47239661
Loyalists: "And the shirts on your back too"
>>47239749
Why are chaos fans so damn bitchy
Weird how Tau is the faction they're pushing now. Is it to get the weebs?
>>47239778
Tau = #1
Dumb gue'la go home
Well, maybe they'll use this new IA book to show off how cool the Skitarii/Admech are and why everyone should stop buying Tau and get this new army. Nothing says "Buy our shit!" like a bunch of new formations and a book of pretty pictures!
>>47239676
Name one recent book outside their codex where the Tau won.
You can't.
>>47239778
Its probably that they saw the success of the Riptide in 6e, and thought it was just people wanting bigger robots rather than a bunch of WAACfags jumping on the army because Riptides were cheese.
>>47239812
The Tau/Raven Guard supplement.
>>47239812
Thandros campaign.
>>47239640
Move on to other games if you arent already.
What if the Space Wolves actually had a successful successor chapter?
Been using IG rough riders a lot more often in my games. I never realized how reliably they can kill space marines.
>>47239373
>Women in the Black Legion
Nigga that better be a Daemonette in disguise or I'm going to go Angron on your sorry ass
>>47239878
It'd be even more special snowflake than normal wolves.
>>47239867
>Thandros
I mean Taros
As someone that know next to nothing about admec, what do they use for air support? Do they have the same kind of agreement with the navy as they do with some knight houses or just call on the Imperial Navy if they need them? Do they pilot any of their own fighters/bombers?
>>47239884
>Female Chaos cultists don't exist
>>47239878
I'd allow it. But only if they were called the SpaceCorgis.
>>47239900
>Taros
>recent
>>47239884
probably from the RPG and it's an attached rogue psyker/sorceror.
You know, like happens in the RPG.
To laszy to check, but do the renegades rules allow for the sort of powerful witches and such that show up in the rpgs?
>>47239941
There are rogue psyker covens, but I don't think those are very strong.
>>47239770
Because every single update GW makes, something gets taken away and given to Loyalists, or they nerf something in our Army.
We. Have. Nothing. To. Have. Fun. With.
Ork players at least get to do all sorts of crazy and cool conversions and have fun with their army through that, even if they do suck on the table even harder than CSM.
CSM has been the punching bag of GW for almost a decade now, how long do we have to pay for 3.5e Iron Warriors before we are forgiven?
>>47239884
it's a human psyker you spastic
>>47239914
Either Cultists got some special rules while I wasn't looking, orthat bitch is not shooting psychick dakka. Odd, could've sworn thereweren't any Female Sorcerers either.
>>47239976
Until someone at GW actually plays them, and cares about them. That's about it. I'm glad when I came back to the hobby a year ago I shelved my csm.
>>47239976
The crimes of chaos can never be forgivin. Gw is purging you
>>47239907
The have servitor piloted lightings.
>>47239594
Neither are marines.
>>47240012
Oh I know. I picked up Necrons when the 7ed update came out, but I am getting worried how they've not recieved any updates since. Other than that small Armory thing, which wasn't that good
>>47240001
Sorcerer = space marine psyker turned to chaos
Psyker = any human with psychic potential
>>47239701
Imperials always lose in FW books though.
>>47240001
You're retarded
>>47239976
I would forgive you for the sins of the Iron Warriors, but my forgiveness won't help anything.
>>47239956
so trying to represent and outbreak of the Pilgrims of Hayte on the table top would require basically making my own rules, and not just some houserules.
Got it.
>>47239976
>We. Have. Nothing. To. Have. Fun. With.
That's because your definition of fun is cheese.
>>47239152
>>47239373
I see your legion and raise you a crusade
>>47240091
Fuck Slaanesh lashers
>>47239976
At least you know you'll get something in the future
My army has lost its individuality and options more and more with each update, soon it will be nothing more than an alternative paint scheme to give your ultramarines
>>47240116
>Confusing the chapter that loves Dorn with the one that looks almost exactly the same but hates Dorn and pretty much everyone else on the Loyalist's side.
>>47240095
Not really. Just house rule that renegade psykers can buy additional mastery levels, and expand the psychic powers they have access to.
That is, assuming there isn't some other weirdness about that scenario
>>47239976
I still field CSM now and then. But the only fun left in that army comes from putting a bunch of FW models on the table. Im starting a double Avenger Renegade Knight as soon as I finish 6 more Plague Drones. So once thats done, the Death Guard will see the table for a game or two.
That book is just so lacking compared to other codexes. I cant believe theyre continuing to let it ride.
>>47240103
What would you consider some fun fluffy rules that CSM get?
>>47240178
CSM should get Mob Rule.
>>47240103
And where did you get that from? Because of the Iron Warriors mention? I didn't play back then, I've only heard the rumours.
Regardless, I'd settle for a mid-tier codex at this point, something decent that would stand a reasonable chance against most lists even without Heldrake or Daemon summon spam.
I just want to have a game against something else than Orks and have a chance at winning.
>>47239884
Moraina the Weeping Girl is a member of the Black Legion. She came to Abaddon and offered her services.
>>47240166
well, some mutants based on the genestealer cult abhorrents, some USR, and and a FMC that's basically a refluffed bloodthirster with lower WS and BS and higher wounds.
And the Maiden of Pain, which can send out deadly novas in the psykic phase that hit friendly units too.
>>47240194
oh sweet, the worst special rule in the entire game gets added to the worst faction in the entire game. just squat them already and be done with it.
>>47240129
>our vows were taken
>our sword brethren cast aside
>filthy, heretical, disgusting psykers forgiven
>they DARE to say we are no longer fearless in combat
its ridiculous what they did to us brother. we are fathers to a murdered codex, husbands to murdered fluff, and we will have our vengeance, in this edition or the next.
>>47240178
Just give it up. GW is never going to get 40k rules/balance to a respectable level. Dont chase that carrot.
>>47240161
>not taking the time to realise the guy posting the black legion was poking fun at a loyalist chapter
don't bother calling the commissar, ill hang myself.
>>47240300I knew. You've just fallen into my trap is all!
>>47240214
So what are some "fun" things other armies have that CSM don't?
If you can't have fun with CSM just because they're weak that's your problem. You even mentioned Orks can "at least have fun converting" when Chaos can too with mutated conversions.
I'm not saying CSM don't need help, I'm just saying you're a whiny fucking bitch with no argument other than "waaah CSM are bad and I wish they weren't but I'm going to disguise it as a legitimate complaint".
I'm thinking of dismantling my 3 Basilisks to create the gun for a Crassus Dominus. thoughts?
>>47240403
>So what are some "fun" things other armies have that CSM don't?
Significant number of options for kitting out squads
Rules that completely change the way the game is played when compared to other armies
Rules/Formations that make it rewarding to play tactically and with good positioning
>>47240403
Challenges are pretty fun.when you win them
Having Daemonology Sorcerors can also be fun
>>47239812
Here we go again with the Tau shitposters.
>>47240403
Mutations don't even compare to the shit Orks can pull off. Truks alone can be made into so many things, convert that shit into looted tanks or build your own Orkanaut.
Also, how the fuck am I going to have fun playing an army when every single game is going to be a losing one? Losing can be fun, sure, but it's going to get pretty dull when the match is decided before you put your models on the table.
>>47240316
I'm confused now, dam your chaos mind tricks.
>>47240276
Of course not! GW would need a small army of statisticians to balance the 8 factions and 15-some subfactions properly. And even then they'd have to account for unit combos within the factions, unit combos between factions when allied, formations, formations with allied combos, and now the holy hot mess that is flyers and their rules on top of THAT. And then you got to consider maneuverability, special abilities, player behavior and objectives...The game is just so damn big now that tweaking a rule is like trying to replace a fusebox on the Occurrence Border.
It's easier with video games like Wargame: Red Dragon. Sure you may have 10 different factions with 50 units each, but at least you can update the game every month and use collected statistics to identify and fix the balance issues. In a tabletop game you can only collect data from secondhand game sources and update once every year at most. Beyond that your relying on mathematical models. So the game will never be balanced no matter how hard GW tries.
>>47239812
It was nice when the largest loss that the tau had ever had had gotten retconed to *A few, unimportant planets that were forgettable at best."
>>47240508
Challenges would be fun, if the random table wasn't so shit.
Sorcs perils on any doubles, unless you get a Crimson Slaughter Possessed Sorcerer, so I guess that still counts, if only barely.
>>47240403
I haven't played against a chaos player for a loooong time, but I imagine they have the same problem regular marines and other armies have. You aren't playing Eldar.
>battle focus
>fair and balanced
>holo fields
>fair and balanced
>bladestorm
>fair and balanced
>bright lances
>fair and balanced
>bs 4 aliens
>fair and balanced
>>47240521
Purge it, just to be safe.
>>47240503
>Significant number of options for kitting out squads
Chaos have this. But you're just going to whine that marks aren't good.
>Rules that completely change the way the game is played when compared to other armies
Chaos have this, you just don't like them because they don't change the game to be easier and more powerful for you.
>Rules/Formations that make it rewarding to play tactically and with good positioning
No armies have this except DA and vanilla. All formations are either shit or cheese.
Of the major armies, who has the oldest model line?
Orks?
>>47240564
Check the new Marine supplement.
Welcome to Cheese Town, Population: Librarius Conclave
>>47240574
So, you're either a massive faggot and an idiot, or a troll.
>>47240612
Thanks for the insight, Mr. Pot.
>>47240585
SoB, then Orks and CSM. SoB are still metal, don't know how you forgot about that other than the fact that they're SoB so everyone forgets about them including GW.
>>47240593
I agree the new vanilla psychic powers are even more broken than Eldar, and were added to an army that was already close to Eldar in power levels, but at least they can be automatically shut down by Daemons, heavy amounts of psykers, or Culexis. You can't "shut down" Eldar.
>>47240574
Give one good fluff reason why every single Chaos Lord has decided that they can have a Combi-Flamer, but have sworn off using a Heavy Flamer.
Give a reason why two 10 man squads of CSM have 4 special weapons, while one 20 man squad has 2.
Give a reason why Cult Terminators no longer exist.
>>47240585
When did Nids last get an update?
>>47240669
>SoB, then Orks and CSM. SoB are still metal, don't know how you forgot about that other than the fact that they're SoB so everyone forgets about them including GW.
When I said "of the major armies", I specifically was thinking that clearly excluded Sisters...
>>47240671
Vanilla HQs don't get HF either unless you're Lufgt Huron.
At least you can go up to 20 squads AND have Cultist/Zombie alternatives.
At least you have marked Terminators with combi options.
>>47240692
Oh snap
>>47240692
SoB are a major army. They're not a mini-dex. Although by today's standards they're almost a mini-dex. They still have more units than Harlequins, MT, and even Skitarii.
>>47239414
It's ghetto battle focus, don't see what's so confusing. It's to let you shoot then run, not run twice
Only weird thing is jump units can go 2d6 when they normally run 1d6
>>47240671
>Cult Terminators
>most people don't even take cult marines anymore
Hue
GW pls
>>47240512
I told you that you can't.
Ergo, the Tau are alright.
How much longer before the Tau win? It's pretty much inevitable.
>>47240706
>HQs
I said fluff, not crunch. Why would a Chaos Lord not want the best weapon for himself? They don't have to follow the codex Astartes
>At least you have X
Still not hearing a reason.
>>47240564
those things are fair and balanced, and give eldar something fun and powerful.
Well except for BS4 aliens, because that's hardely unique and should not be surprising.
The shit that's OP and ruins the codex isn't part of that list. D weapons, flickerjump, and scatbikes. Or in the last codex, Waveserpents being one of the best shooting vehicles in the game. None of which was asked for by eldar players btw.
>>47240512
Stop with the fish meme.
They have hooves for fuck's sake. They're from a grassy plains world. They're cow people.
>>47240744
Depends on whether Farsight's rebellion fucks their shit up, and/or the Tyranids do.
The Tau hit dramatically above their weight class, but couldn't actually take the Imperium's full firepower if it wasn't split amongst 30,000 other things.
Hell, they mostly beat the Raven Guard / White Scars by recognizing that they follow literally the same battle strategy in every fight (kill the one in charge).
>>47240744
The Space Time is stuck on Imperial time 0.999.999 M41, so never.
I suspect the Emperor is to thank for this, he saw the unavoidable doom and froze time to save humanity.
>>47240774
Corsairs were always Eldar +1BS so they should be BS5 now.
Make it happen, FW.
>>47240774
>D-Weapons
100% agree. Change all D-weapons to STR 10 and leave that shit to Apocalypse and suddenly WK aren't stupid.
>>47240774
>those things are fair and balanced
No they aren't. You know how you can tell? Power creep. They are fair because power creep has made OP shit "fair and balanced". They need this OP shit to compete with the other OP shit that has crept into existence. It's just more OP shit contributing to more power creep.
>>47240838
Theyre still stupid.
295 point GC. Initiative 6. etc, etc..295 points, they must not have been selling that well.
>>47240774
Something I don't get. Why do Craftworld Eldar get Battle Focus? Aren't Dark Eldar supposed to be the more physically adept ones focused on speed?
>>47239317
I don't like the new one's tail fins or the wing fins, and the turrets look like they're going to fly off as it accelerates.
>>47240774
Now Wave Serpent shields are immune to pens on a 2+
Cant D the Wave Serpent. The only unit in the game that laughs at D weapons.
Eldar players should shelf their army. But I guess if you're playing Eldar, you have no shame.
>>47240672
Genestealer cult stuff. Before that, Shield of Baal.
>>47240992
>Initiative 6.
Initiative 5, actually.
>>47241000
Battle Focus isn't supposed to represent physical ability, IIRC, so much as it represents a near-perfect level of squad cohesion and mental/psychic unity. A squad of Kabalite Warriors might have an edge over a squad of Guardians in terms of raw strength and agility, but the Guardians are able to function better as a cohesive unit.
>>47240669
Except Librarius Conclave + new psychic powers is game breakingly stupid. There is a lot of dumb shit in those new powers, but Geomancy is perhaps the most retarded thing GW has done this year. And they just released Death from the Skies as a supplement. The worst supplement since Escalation. Maybe even dumber than that.
So in these rules can the Empire finally exterminatus that Xeno loving cancer of GW that is Warhammer Fantasy? (WHFB have been the cancer of GW since 1st edition. With 18% of sales. It deserves an exterminatus.)
Also Orkz don't need to be updated. They are magical space mushrooms of awesome. You can't really improve on the only perfected race in 40k.
>>47241160
>So in these rules can the Empire finally exterminatus that Xeno loving cancer of GW that is Warhammer Fantasy? (WHFB have been the cancer of GW since 1st edition. With 18% of sales. It deserves an exterminatus.)
It has already happened. Look up Age of Sigmar.
>Also Orkz don't need to be updated. They are magical space mushrooms of awesome. You can't really improve on the only perfected race in 40k.
You ignorant, ignorant fool. You haven't seen these threads.
>>47240774
no they aren't fair lol. D weapons are overkill but things like that aren't what break the game, its having ridiculous basic advantages that no other army gets, like extra movement, saving throws for vehicles, instant wounds on your regular soldiers weapons, a heavy weapon that can and will destroy any armour in the game.
lascannons are str 9, vs armour 14 you still need a 5+ to do anything, bright lances you will never need anything worse than 4+. those are the little bullshit advantages that make eldar better than every army in the game. your margin for error while playing against them is ridiculously low.
>>47241142
thats a really fancy way of saying its just extra movement that allows them to jump in and out of cover while still shooting at full strength.
So /tg/ how do i deal with 700+ imperial gaurd soldiers at 1500pts of blood angels i dont think my flamers are going to be enough for all that lasgun fire
>>47240403
>>47240574
Wow them thousand sons sure are the tits
Gotta get me some of them.
>>47241157
I already said that.
Think about it this way. Eldar have a lightsaber, and Space Marines just got a gun. You only have a knife. BUT you can also have a kevlar vest.
Who is worse in the end?
>>47241253
>one faglord claims CSM aren't fun because they don't have cult terminators
>one other faglord claims CSM aren't fun despite having cult marines
You're just proving what a moron you are and all you want are OP units. You'd be all over Thousand Sons if they were scatterbikes. How many Heldrakes do you own, faggot? If it's more than 0, you should kill yourself and never post again.
>>47241142
If its just pefecy squad cohesion, shouldn't that just be high leadership, or maybe split fire to represent coordination?
Running while shooting accurately strikes me as the sort of thing where physical coordination and speed is more important than being focused.
>>47241000
both are about speed, but craftworld are about being extremely tactical and focused.
I agree deldar should have something giving them speed too though.
For the fliers this is pretty well represented, craftworld get Vector Dancer, and Deldar get Supersonic.
>>47240966
fuck off. powers that make someone interesting and fit the fluff are good for the game.
If people had the option of balance achieved through taking interesting and fluffy stuff away from the OP armies, or giving fluffy stuff to the weak armies, what whould CSM, Orcs and Nids prefer?
And half the shit you mentioned isn't unfair powercreep at all. BS4 on xeno? what so only marines ever get to be good shots?
Bright Lances? Basically just lascannons. Worse most of the time, slightly better against only AV14.
>>47240838
old codex rule for D was fine.
If they want Wraithknights to be at the power level they want, make them cost approriately. At 450+pts they could even have 2 single shot D weapons, because that costing is for apoc games
>>47241055
the 2+ prevent was in 6th ed. you just didn't notice because it was shot every round.
Serpent shields defense was a thing forever.
And the D thing basically never matters, just admit it already. Wave serpents were not dying to d any signficant amount of the time.
And fuck you, there is plenty of ways to play eldar as upper mid tier. If your army has problems with that, then your army is fucked.
>>47241276
>two people want different things out of an army
What a shock
>>47241160
>Orkz don't need to be updated. They are magical space mushrooms of awesome. You can't really improve on the only perfected race in 40k.
Their models are mostly 20 years old or nonexistent, and they're the worst codex in the game
>>47241285
Make it so Eldar only run after shooting, and Dark Eldar run before.
>>47241280
well all eldar are extremely coordinated and agile. hence high initiative (though deldar is higher, because even more agile), universal fleet, and in the RPGs unnatural agility and very high agility.
battle focus is that they are able to put the attention needed to shoot accurately, while on the move.
Moving and shooting is there thing, it's why there is only one unit type that can't move and fire at full BS.
>>47241285
>fuck off. powers that make someone interesting and fit the fluff are good for the game.
found the eldar player
>>47241276
Maybe you should get your head out of your ass and recognize that every army deserves to be spoiled for choice and have all their units viable regardless.
>>47241336
that's not that great. Given that deldar is supposed to be a more assaulty army, I'd prefer they get run and charge.
Yes that's kinda the waagh rule, but orks are supposed to be about unstoppable charge, not inevitable. Orks need a numbers or surviablity boost, not a base speed boost.
>>47241316
Which is strange. They're the most Iconic faction next to space marines in the game. They appear in Warhammer 40k Games as or more often than Chaos does. You'd think GW would want to capitalize on their popularity more.
>>47241341
then why not just give them weapons that represent this, or an ability that allows them to move and shoot a heavy weapon without penalty. having an extra 6 inch movement every turn is broken.
>>47241276
Thousand Sons: Oh boy, you've just stumbled one of the the most skub units in the entire game!
>>47240791
>Stop with the fish meme.
>They have hooves for fuck's sake. They're from a grassy plains world. They're cow people.
The fish stands for b8 m80
>>47241276
>>47241276
I play Slaanesh, so I already like Noise Marines a lot. They're a solid unit. I would like the army to be more fluffy by letting me take Sonic Weapons on more things, because they're cool.
The other guy doesn't like his Thousand Sons. Obviously getting more Thousand Sons wouldn't fix his issues.
In a book with this many options, its only natural people would want different changes.
>>47241349
yes, and when the codex came out I was pissed as shit about the d weapons and tons of scatbikes, and happy that the serpent shield shooting got a nerf.
The majority of the codex is where other codex should be brought up to. What do you play?
Would you rather get a buff up to aspectdar levels though fluffy rules and options, or everyone be forced to keep one you have while others get nerfed?
So I'm usually pretty anti-formation but tonight I played a game against the Infernal Tetrad from CotW - and I must say it was a fun game. I lost by two point but playing a 4 model army actually was more enjoyable than I thought it would be.
>>47241384
The only heavy weapon shooter is slow and purposeful so they can't run. That doesn't feel like your mobile, it feels like your a heavy weapon user.
Using shorter range weapons but being able to manuver better feels mobile. And it's not the broken part of the codex. Mobile armies are a thing, it's one of the things an army can be good at.
>>47241341
>Battle Focus is about their coordination as a group, which let's them:
>Split fire
>Fire BS 2 Overwatch
>Have Stubborn
>Fire normally while falling back
>Have 3" squad coherency
Battle Focus is a really broad name. It could mean anything, but for some reason they picked 'be faster than everyone'
CSM Codex ideas
Include warband tactics like C:SM chapter tactics.
Squadrons of Contemptor Dreadnoughts
Dark Mechanicus units
Daemonkin formations for all 5 chaos gods
Give cultists upgrade options, like having a mutant or plague zombie per x cultists.
Rhinos as assault vehicles
Xenos allies/slaves
Possessed much cheaper points wise.
Abbadon wins and Cadia is taken by chaos.
>>47241501
Daemons and CSM should be intertwined completely.
>>47241530
Sounds like a good idea to me, rolling them into "chaos"
>>47241276
>Own one unit in the coddex that used to be half-way decent
>You fucking whiny WAACfag stop crying about your shit-tier army
Stop replying to this guy already
>>47241530
I'll take that, and add in the 3.5 rule of "Greater Daemons count as teleport homers for Daemons of their type".
>>47241493
>split fire
not a good idea to give to every unit. Pointless on some, broken on others.
>BS2 overwatch
again pointless on some, and already exists on others
>stubborn
means stubborn
>fire while falling back
Tau thing
>3" squad coherency
likely to lead to bullshit, while being useless 90% of the time.
>faster than everything else
no, Dunestrider did that. The capacity to run before and after shooting is about flexibility and maneverablity more than raw speed.
And again, craftworld eldar are supposed to be fast and agile. That has been their fluff forever..
>>47241530
As long as playing a pure Marine or a pure Daemon army remains viable, I'd be all for that.
>>47241476
nah man this is a game not real life, its just broken. for one your playing a turn based wargame, which does not compute, but hey its a game and no one has to actually die, sure lets play. but when 1 person starts getting all these little advantages that no one else has it gets out of hand.
>>47241413
I play templars, now that they're just part of the generic marine codex I don't think any buffs are needed to marines. I don't think any nerfs are needed to anyone but eldar, and those nerfs end with battle focus, bladestorm, and holofields. those 3 things are something everyone should have, or no one.
>i shoot your tank! ha a pen!
>ok i shoot your tank, nice a pen!
>not so fast buddy, I make my fucking holofield save that you're army for some reason does not also have the technology to create
>hah tough luck pal, looks like my vehicle is fine
>you're gonna have to come out from hiding eventually dude
>nah I think ill just pop out, shoot you, then fairy dance my candy ass back behind this cover
>my 20 guardians shoot at your 10 marines
>average stats dictate that with my 40 shots you are going to lose at least 30% of your squad with no armour saves ahahahahahaha
>oh yea well i shoot back with my boltguns
>*rolls 10 dice*
>>47241604
>Tau thing
I meant falling back as in literally failed morale and running away, not Darkstrider's thing.
How bad is this list/10?
MELTA BAWKSES
HQ - Ordo Malleus - 55
Terminator
Psycannon
Elites - 52
3x Meltagun Acolytes
Psyker
Elites - 52
3x Meltagun Acolytes
Psyker
Elites - 52
3x Meltagun Acolytes
Psyker
HQ - Ordo Malleus - 55
Terminator
Psycannon
Elites - 52
3x Meltagun Acolytes
Psyker
Elites - 52
3x Meltagun Acolytes
Psyker
Elites - 52
3x Meltagun Acolytes
Psyker
6x Razorback - 270
Psybolts
742/750
Techmarine=90
Servo harness
Ironclad Talon=435
3 dreadnoughts, 3 heavy flamers
Tactical squad=85
5 marines, plasma cannon
Tactical squad=165
10 marines, combi-plasma, plasma gun, The Imperial Space Marine
Tactical squad=130
5 marines, razorback
Scout squad=65
5 sniper rifles
Predator=115
lascannons sponsons
Librarian Conclave=245
3 librarians, two psyker master level 2s
Eversor assassin=135
Eversor assassin=135
Eversor assassin=135
Eversor assassin=135
Eversor assassin=135
2000 (probably)
Vs Orks.
The assassins are enough to deal with a Ghazghkull deathstar, right?
>>47241604
>pointless on some, OP on others
You mean like Battle focus?
>>47241687
>Ghazghkull deathstar
Now that's an oxymoron.
>>47241413
Its interesting getting a glimpse of the thought process of Eldar players. Seeing how they justify playing with huge advantages is so strange to me. I dont think this guy can even see all of the advantages his codex has. Typical self-centered milennial/gen Y behavior.
>>47241687
Oh the fag who list tailors for Orks. People like you are the reason I dont go to LGS anymore
>>47241639
so you don't actually know the rules, and who has them or what they do.
And you are the first templar player I've even heard of who doesn't want their special templar rules back.
Got it.
>>47241722
no, it's just generally good on every unit that can run.
Technically useless on the units that can't run, but it's just a good bonus for most.
>>47241786
no, what I said is that they are benefits, and that every faction should have benefits that make them feel like they are brining something special to the table.
If I had my choice I'd apply a large number of nerfs to the codex, the only thing that would get a buff is Shining spears having hit and run, and they should probably get a point cost to pay for that.
>>47239119
Doing Footdar for the first time tomorrow. Thoughts?
+++ Pale Court (1995pts) +++
Pale Courts Battlehost
Dark Reapers [3x Dark Reaper]
Dark Reaper Exarch [Eldar Missile Launcher]
Dark Reapers [3x Dark Reaper]
Dark Reaper Exarch [Eldar Missile Launcher]
Dark Reapers [3x Dark Reaper]
Dark Reaper Exarch [Tempest Launcher]
Spiritseer
Aspect Host (Ballistic Skill)
Dire Avengers [9x Dire Avenger]
Dire Avenger Exarch [Power Weapon and Shimmershield]
Fire Dragons [9x Fire Dragon]
Fire Dragon Exarch [Firepike]
Warp Spiders [9x Warp Spider]
Warp Spider Exarch [Twin-linked Death Spinner]
Aspect Host (Weapon Skill)
Dire Avengers [9x Dire Avenger]
Dire Avenger Exarch [Power Weapon and Shimmershield]
Howling Banshees [9x Howling Banshee]
Howling Banshee Exarch [Executioner and Shuriken Pistol]
Striking Scorpions [9x Striking Scorpion]
Striking Scorpion Exarch [Scorpion Chainsword and Scorpion's Claw]
Heroes of the Craftworld (Eldrad Ulthran)
Living Legends (The Avatar of Khaine)
>>47241687
>4 Eversor assassins
>vs orks
dear god, please tell me this is a troll.
also
>imperial space marine
sorry bud, time's up on that dude, he was a one day unit for the anniversary
>>47239119
How do a thousand SPESS MEHREINES accomplish anything? In the grand grim darkness of the 41st millennium 1,001 marines is just too many to say defend a planet? how? and why?
>>47241812
>so you don't actually know the rules
I know exactly how gay those rules are. I think I did a pretty good job conveying that.
see theres what the codex says, and then what actually happens in the game, I get mad about the shit that happens in the game.
and I do miss the old templar rules, I miss the vows and the being fearless in combat. in exchange for that we got given access to the entire space marine armoury, which is ok I suppose.
if I was incorrect on any of those rules tho, please do tell! my friend is using an older eldar codex and has not bought the newest edition, so if anything I said was wrong that means hes been cheatin, unintentionally of course.
>>47241846
as long as those "benefits" aren't extra movement, armour saves for vehicles, and instant wounds for basic troops with bs 4 str 4 weapons, I completely agree with you.
>>47241866
5 assassins
>>47241851
fire dragons without wave serpent is gonna hurt, but can understand that you might need to kill a tank. Still that's a lot of points in a unit that will not be able to act for much of the round.
I haven't found Eldar Missile Launcher to be a worthwhile upgrade. If you're reallying on dark reapers to take down fliers, the rerolls with krack missiles on all will get you some hits, and the one shot with skyfire is okay, but not great.
And the plasma missiles are rarely better than just the normal missiles unless you're fighting something tightly clumped.
Random Eldrad?
If you're going for a WS host and avatar, I'd try double banshees. They cost the same as avengers.
>>47241851
>not going for cookie cutter cheese
>playing an eldar list that actually looks beatable
you, I like you.
>>47241922
no, you got them wrong.
Holofield is just a +5 invuln. Serpent shield is the pen preventer. It's current form is good, but right now they're just a tough expensive transport.
If guardians can shoot your marines your marines are in rapid fire range. 100% of the marines shots back will deny armor saves. And the marines will get more wounds per shot.
the extra movement is nice, but what fucking game invulves 'your gonna have to come out from hiding eventually', why aren't they just shooting from the cover? Are you saying they're hiding in the backline behind LoS blocking terrain? with their guns with under 24" ranges?
>>47241851
Needs some swooping hawks.
It's a pity there's not Wraithlord formation, those belong in any list.
>>47241987
>Eldrad
Scouting Avatar and Invisible Dragons.
>Missile Launchers
I get that.
Thank you for your input. I actually don't have another set of Banshees. I own all of this, and more (all the stuff you'd expect), but never get to field 70+ fucking Aspect Warriors.
>>47242035
Thanks. Test runs at lower totals have been fun, but tough as fuck.
>>47242089
Don't have any.
For all three of you, by way of comparison, the ldrad could be either Ra or Kharandras if I so choose.
>>47239552
You don't use GW's shit rules.
https://www.dropbox.com/s/lsx27fo3rq2x7tk/Codex%20-%20Orks%207th%20Edition%20Update%20%5BSpace%20Odin%5D%282016%29.pdf?dl=0
>>47242080
a 5+ invuln for a vehicle, aka an armour save. or can you not use holofields against pens?
the marines will have 20 shots vs the guardians 40, this is arguably a fair match up but everyone else who isn't marines disagree's.
I think we can both agree the extra movement is cheese. and yes they're obviously hiding behind LOS. 24 inch range might not seem like much of a distance gap to close, but well you know, you play eldar.
>>47241950
>extra movement on a mobile army is bad.
40k doesn't have different movement speeds within unit types. So how do you represent a mobile army?
Or are mobile armies not allowed?
>armor saves
it's a 5+ invuln save. It could already jink, as can many vehicles in other armies, imperials get the option to pop smoke, all of which gives better saves.
>how dare anyone but space marines get BS4
no I'm not letting go of how stupid and inane that is.
>ignore armor
so go back to just being a bolter? or is being only a 12" gun just not a disadvantage in your mind.
Personally I agree that it contributes to the over abundance of AP2, and would prefer it as banestrike. But paying for short range with an advantage is the type of thing that gives an army a unique feel.
>Have a game against Tyrands tomorrow @ 2000pts
>The only thing I am genuinely worried about is his flyrant
I am playingHeavy Infantry Reclamation Legion with an Orikanstarso I don't exactly have anti-air.
I know he brings a fair share of thropes and gaunts so hopefully I can just shoot down most of his troops before they get in for the fight and myLychguardcan attempt to cut down his thropes from behind.
I am bringing2x10 Warriors in Ghost Arks, 10 Tesla Immortals in a Night Sycthe, the RL's Overlord with a Solar Staff in a 20 Warrior unit and the 3 Tombblade tax (with neublo scope so maybe I can shoot them at the jinking tyrant but I doubt it). my Orikan Star has Obyron and a Teleporting Warsycthe Overlord with 8 Sword and Board Lychguard in a Night Scythe
>>47241812
And Split Fire is generally good on any unit that can shoot.
Can you at least accept the idea that there might be a special rule for Eldar more fitting than Battle Focus?
>>47241916
They use several centuries worth of tactical knowledge to plan the defense, to tier equipment and marksmanship to help man fortifications, and elite strike teams to attack important enemy facilities, landing zones, or transports.
>>47242215
>It could already jink
only flyers can do that
>imperials get the option to pop smoke
they can't shoot if they do that
>40k doesn't have different movement speeds within unit types. So how do you represent a mobile army?
Or are mobile armies not allowed?
nah its cool dude just take the free movement phase that no one else can have, because you know, you're faster than kroot, imperial guard, and everyone else.
>how dare anyone but space marines get BS4
when you combine this with all the above mentioned bullshit, it adds up. of course take all that bullshit out and this is perfectly fine. imagine tau with bs 4.
>all of my basic troops are ranged genestealers
nothing wrong with that desu famalam
The Emperor was a traitor.
>>47242198
it's a 5+ save on a thing that could already jink. Why say armor save when talking about an invuln save?
>20shots vs 40 shots
where are you getting this from? 10 extra guardians? Because you got the points wrong?
The marines got at least an extra turn of shooting. Wounding on 3s with no armor save.
And no, because I don't consider the idea of having a mobile army cheese. And I said less then 24" for damn reason, it's 12" to 18". And if they are standing back there, what are they doing that you care about?
Outside of the units I agree are cheese, you outrange them by at least 6". They can't pull of the move shoot move out of LoS trick reliably.
>>47242313
Skimmers can't Jink now? That's news to me!
>>47242313
>only flyers can do that
Not him, but Skimmers, Bikes, and Jetbikes all get Jink.
Still, a 5+ invuln is very nice compared to a 4+ cover, especially when that 4+ cover prevents you from accurately shooting next turn.
>>47242271
no, because split fire on mostly short range units (ie most eldar units) is not good, and leads to cheese.
And eldar are suppose to be a mobile army. The fluff of eldar is they are fast and agile, and has been forever. Why should I think split fire is a better fit than something that fits that fluff?
>>47242313
>only fliers can do that
so you don't know the rules. Done with your.
>>47242331
10 marines rapid firing is 20 bolter shots
20 guardians shooting their assault 2 weapons is 40 shots. and your breakdown implies the eldar are actually leaving their cover to attack the marines, the more realistic scenario is
>marines advance
>advance
>advance
>in range of eldar
>fairy dance around cover, unload 40 catapults
>4-7 marines charge you
>get overwatched
>1-5 make it into combat
>I don't consider the idea of having a mobile army cheese
so lets give every army with troops of a similar build battle focus then.
>it's a 5+ save on a thing that could already jink
are you only allowed to take holo fields on flyers? im gonna flip my fuckin desk if this is true.
>>47242239
For what it's worth, I've done very well with two teleporting Immortal blobs and a shit ton of Blades with Scopes against what you are describing. I'll post list if you want. Keep in mind the Mephrit Detachment works just as well as a Decurion even though you have to buy Crypteks instead of Blades a a tax.
>>47242377
Name units, because I can easily see Split fire being useful on all of them. Maybe not as useful as battle focus, but that's because Battle focus is super strong.
And I'm not saying to accept that Split fire fits better. That's just an example of something else that the name 'battle focus' could easily represent. It fits the fluff of 'they have good coordination' whichh is the only justification you've given aside from 'they're fast'
But Dark Eldar are faster, so wouldn't it make sense for them to get the rule to represent being fast, while normal Eldar got one to be coordinated?
I'm not asking you to accept split fire. I'm asking you if you really think Battle Focus is the fluffiest possible rule for Eldar and nothing could replace it.
>>47242340
>>47242361
>>47242377
so wait...not only can eldar tanks vehicles take holofields, they can all jink too? im...not even surprised at this point, why the fuck not?
>so you don't know the rules. Done with your.
I didn't know that rule, and it only makes eldar even more broken.
>>47242456
Don't forget EldarJetbikes! Not only can they Jink, they can also jump 2d6 after shooting to pull off those cover tricks even better.
>>47242456
All Skimmers can Jink not just Eldar. Even Marine speeders. Go ask a Dark Angel player about that. Or better yet, their opponents.
>>47242486
>All Skimmers can Jink
>all eldar vehicles just happen to be skimmers
>p..pure cc..coincidence
>>47242479
what a fucking joke lol, I played eldar 15 years ago and thought they were great back then, this is just ridiculous now.
>>47242424
what the fuck board do you play on? what the fuck mission do you play?
wtf do you get your math from?
That is not a thing that actually happens.
>give other mobile armies rules that represent that.
Sure. Hey tau, like having a lot of suits with assault moves?
Hey deldar, I'm sorry you got screwed this edition. You should totally have a rule that represents your mobility.
Hey Skittari, do you like that dunestrider rule your mobile units have?
>>47242456
>I don't know a rule from the BRB that every army but IG can benefit from.
And you question why I don't trust your judgement about how the game plays.
>>47242549
They always have been. For like twenty years. Try harder.
>>47242447
I am pretty stoked just to play such a large point game as my friend has only faced me up to 1250 so far. This time he is letting me take the army and pilot it myself without a coach against Tyranids at 2000 so the hype is real. The necrons are awesome.
I do need to get more tomb blades especially since my friend plays Ravenwing. I will honestly end up dropping the 20 warrior blob and replacing it with points equivalent tomb blades (at least two more boxes if i want to field 2500 with what I have now without these dumb monoliths).
Is the Mephrit Detachment from a supplement. I keep forgetting to check OP for them.
Unfortunately I have to buy the army from my friend before I buy any more models for myself. I bought the Start Collecting box to see if I liked putting them together.Including the list from my original post + 2 Monoliths, 3 destroyers, the Ctan in robes and a handful of scarabs +2 more lychguard and the hard cover codex and a set of templates be worth $500USD??? It is all assembled, primed and in a ghetto storage.
>>47242549
Oh, but don't worry. All Dark Eldar vehicles are Skimmers or Flyers as well.
Ignore the fact that their Skimmers, Jetbikes, and Flyers tend to be made of paper without AV 10, 5+ saves, and no Invulns, while Eldar vehicles get decent armor and invulns in case they don't want to jink, and Eldar Jetbikes have a 3+ armor save so they only need to Jink against strong guns rather than bolters.
>>47242486
>Go ask a Dark Angel player about that.
*hides his 80% list of 2+ Rerollable jink discretely*
>>47242449
the name was an admittedly kinda random name to fit the concept of them being fast and agile. The goal was to represent mobility, the name came after and isn't as important as fitting the fluff. I could give a long list of rule names that aren't a great fit to the rule.
And as I said before, deldar being faster is represent by their higher initiative, and they should have a bonus to movement too
>>47242569Adam. I know its you. Stop shitposting
>>47241501
Wish they would just give Blood Angels a chapter tactics variation instead of the Baal Strike Force organization bonus. Fight the good fight, heretics.
>>47242581
eldar player here.
And this is why I say deldar should have been given a number of buffs. Or would you rather everyone else be brought down to your level?
Okay so my Blood Angels Battleforce should arrive in the mail by tomorrow, I'm also splitting the Dark Vengeance pack with a friend so he can have a Chaos Army starter. That should come with the die, the templates, and some other shit. Exactly what goes in to setting up a 1 v 1 skirmish? He keeps telling me I need an HQ. What the fuck is that? Say we get a table, does it matter how we set it up in terms of unit formation or are there specific ones you have to use?
>>47242597
I see you.
>>47242569
Requires three Troops and one HQ, but grants rerolls of 1s on RPs on said Troops. Let that sink in for a moment
>>47242631
Have you tried Flesh Tearers?
>>47242556
>what the fuck board do you play on? what the fuck mission do you play?
wtf do you get your math from?
That is not a thing that actually happens
you aren't actually rebutting with anything, you're in full damage control mode. normally when you tell someone they're wrong you say why, not just you're wrong.
ill make it easy for you and give you yes or no questions.
do 10 marines rapid firing produce 20 bolter shots?
do 20 guardians shooting catapults produce 40 shots?
>>47242559
they were always good, no arguing that. but I don't remember them being this retarded
>>47242581
yea totally dude, its almost like eldar have all these little advantages that literally no one else has, almost like that anyways.
>>47242653
>HQ
See that guy with the Sword and Storm Bolter? That guy. Also, that Dreadnought can be any one of three variants, one of which is an HQ.
>>47242658
>I see you.
>>47242486
oh ok so all we gotta do to contend with eldar is play dark angels, got it.
>>47242597
ive heard you pricks can overwatch at full bs too...is this true?
>>47242653
It is going to come with a rulebook, if you were foolish enough to order models without reading the one in OP and printing off the quick reference sheet then start there.
Matter of fact even if you have been reading that shit since you placed the order you should start there.
If you didn't order a codex then you should grab that from OP as well.
>>47242686
>I don't remember them being this retarded
You aren't wrong. They are good. However, they can be beat very handily if you concentrate on what you have that they do not. What do you even play?
>300+ posts
No, I ain't reading shit. Just tell me.
>>47242715
Get good. Stop being a scrub who only plays his friends. Go to a shop and learn tech. Learn to Internet. It ain't hard.
>>47242653
if you live within driving range of a GW i suggest going there. those guys love new players and will explain everything you need to know in person, plus you'll get to play on badass looking terrain.
>>47242715
>ive heard you pricks can overwatch at full bs too
Not Ravenwing, though a non jinking DA unit with Grim Resolves Overwatches with BS2.
If you use the Lions Blade Task Force (ew troops and transports) then yes those units can overwatch at their full ballistic skill. This is fluffy because it represents how keen of an eye the DA have for their enemy and how quickly they can take control of a situation.
>>47242765
>tfw a GW is opening in my state soon
I might actually get my driver's licenses after 5+ years of not having it just to stop playing in my friend's garage.
>>47242773
Thank Khaine for Banshee Masks, he said sarcastically.
>>47242747
>Get good. Stop being a scrub who only plays his friends
just cause you don't have any is no reason to get upset. I understand exactly how to play the game, so i'll ask you a more direct and to the point question.
I play Templar, what is the most cheese I can throw down in a 1500-2000 point game. I'm done trying to play fair or have fun, these eldars fuckers need to go down.
I just started playing again after missing a few years so I am still adapting to all the new shit. from what i've seen centurions look like they're nice and broken. should I just go with an army of them?
>>47242765
>those guys love new players and will explain everything you need to know in person
Only the non-douchebag employees and even those can be vultures.
The first two GWs I went to before finally finding my LGS were so chock full of WAACunts that I was getting tabled turn three while going against Invis GravCentStars and 1250 Necron Decurions while I was just playing an army of models I which I was told the best way to do.
>>47242830
>Trying to out-cheese Eldar
Don't bother. It's a losing game. The only winning move is not to play.
>>47242773
>This is fluffy because it represents how keen of an eye the DA have for their enemy and how quickly they can take control of a situation.
>>47242857
I meant the guys who work there, not the people who show up, those fuckers play for keeps.
go in when its a slow day and ask one of the employees to explain how the game works, they're getting paid to play warhammer, and they love it.
>>47242239
as a tyranid player you have nothing to worry about, just get rid of the flyrant and the game is literally over
>>47242817
I mean its not like I am also bringing 16 TL plas, 6 Grav, and a unit with 7 heavy bolters that can overwatch for my Deathstars.Oh wait I am
>>47242893
>CHANGELING.png
CHANGELING NO CHANGING
>>47242830
Oh, NOW he can get some bass in his voice. There you go. Good start.
I won't lie. I don't play Templars. Blood angels, Necrons, and Eldar here. Blood Angels are ass, but they are the only SMs I play and I would be of no help to you.
Ask the the DA guy posting. He can help you better than I can.
>>47242865
then I guess its just back to fighting and dieing with honour
https://www.youtube.com/watch?v=bcsiQPdS-Swtruth be told, I wouldn't have it any other way
>>47242830
As the "DA guy that is posting" you are doomed if you are facing scat bikes.
I also don't own any troops, field nothing with ObSec and everything with scout so fuck your slow ass army :^)
Seriously though build towards a gladius and try to win the mission.Templars such, call them Raptors or Ultramarines
>>47242922
Seriously, though, for what it;s worth I'm 1-2 in 1v1 against the new DA with my Eldar. The shop's DA player is the only guy to ever kill my Wraithknight. Twice. Last time we played, though, I steamrolled him good. It was bad.
>>47242765
Sadly the closest one is maybe 40 minutes away by car and the only hobby shop in the area I know of closed down for the time being while they find a new place to open up.
I downloaded the Blood Angels codex and have been reading while also trying to find relevant data in the rule book. Just finally found out wtf those symbols meant on the data sheets so now I know which units are HQ units. Still, I got my captain, my tactical squad, and my dreadnought.. let's pretend I have the dice, a board, templates, all that shit. Can I just play an unbound game with a simple objective "kill the other dude's shit"? Like Elimination? Or do I have to field my dudes in a certain formation? Can the game be played with just what comes from the Dark Vengeance pack?
>>47243001
Wraith Eldar is a really rough match up
I won't even face a scat bike list anymore
Though 2/3 of the Tau players at the shop won't play me either so I am doing something right.
>>47243043
I field Cannon bikes. I'm the Footdar guy from a few posts back. I field a little bit of everything in my all comers list which that isn't.
>>47243020
the book that comes with the vengeance pack has all the basic rules, or so i've been told. yes you can play just kill each other, objectives are nice once you both know what you're doing.
there aren't any formations in 40k, you only need to have units from the same squad be within 2 inches of another unit from that squad. I would read the little rulebook you got with your kit, it will explain a lot.
>>47242997
>>47243043
>people who actually play the game discuss what's the cheesy shit in eldar
>it's none of the things listed by the anon who admitted he hasn't played in years and doesn't know the basic rules.
>>47243020
>Can I just play an unbound game with a simple objective "kill the other dude's shit"?
that's probably the easiest way to learn the game
you could also add in a simple "capture the flag/hill/bunker" objective
>Can the game be played with just what comes from the Dark Vengeance pack?
Yes. It has dice, all the rules, and even a set of scenarios using the contents of the box.
So i've decided on necrons for my first army but i'm having a little trouble deciding what units to buy/how to build my army.
Can i get some recommendations for a good 750-1000 point army?
Also, can i use Vargard Obyron to keep deep striking deathmarks to use their hunter ability and is it worth while to use him without
Nemesor Zahndrekh or is it pretty much mandatory?
I also really like the idea of using wraiths, doom scythes, and tomb blades and just hammering them with fast units.
>>47243062
>>47243062
Does your DA player use a mix of the wings or only bikes/speeders?
Never seen Footdar but we only have the one Eldar player who only shows up for campaigns and proceeds to be a bit of a cunt.
>>47243020
Yes. Go buy a Drop Pod or a Rhino.
+++ New Roster (500pts) +++
++ Codex Adeptus Astartes: Blood Angels (2015) (Flesh Tearers Strike Force) (500pts) ++
+ (No Category) +
Flesh Tearers Strike Force
+ HQ (115pts) +
Captain (115pts) [Combi-grav, Frag Grenades, Krak Grenades, Power Sword]
+ Elites (160pts) +
Furioso Dreadnought (160pts) [Extra Armour, Magna-grapple]
Blood Talons [Heavy Flamer, Meltagun]
+ Troops (175pts) +
Tactical Squad (175pts)
9x Space Marine [9x Boltgun, Grav-gun, Heavy Flamer]
Space Marine Sergeant [Bolt Pistol, Combi-grav]
+ Fast Attack (50pts) +
Drop Pod (50pts) [Deathwind Launcher]
>>47242997
so basically I just need to cast aside all notions of strategy and make an army of landspeeders/bikes. dam good thing eldar are fair and balanced, if they were broken I would have absolutely no chance.
>>47243097
A mix. He loads up on Bikes and Speeders then distracts you with DSing Terminators up your ass.
>>47242765
Hah! GW brick and mortars are notoriously terrible places to play. Populated by waac fsnboys, pushy ass redshirts.
>awesome terrain
My flgs hasliterally10x the terrain that the local GW does.
Im in Scottsdale, AZ and I live 10 mins from a GW. I drive 30 mins to the flgs.
No way I can support that faggot redshirt Luke, and his godawful waac, socially retarded regulars. That place is a cesspool.
>>47243128
I'm blessed to have a God-tier GW then. Fuck yeah, Washington!
>>47243099
Have you visited 1d4chan? For what it's worth, the tactical advise is sound.
>>47243020
>Can I just play an unbound game with a simple objective "kill the other dude's shit"? Like Elimination?
I think this is called Purge the Alien. Might be called something else, but it is a game mode. It used to be the primary game mode until 6th edition changed the game from "kill each other" to "capture those bases" in 2012.
>>47243087
At low points a good necron list (under 1000) isn't using a named character. Instead use a Cryptek / Destroyer Lord/ Overlord / Catacomb Command.
Two units of 10 warriors in Ghost Arks, 1 Catacomb Command Barge and 2 Anhilation Barges then fill in with tomb blades if not wraiths then work towards a canoptek harvest.
Alternatively go check out other sites where people post list and see those.
>>47243144
Its cool, the flgs near me is a Mecca of gaming. Huge community supporting tons of games. All the big ones are played constantly. ~20 tables.
>>47243144
WA, State? If so, where?
>>47243117
>distracts you with DSing Terminators up your ass.
That is a piss poor distraction. They crumple so easily. I bring my Termis as to be fluffy, tone down my list or reach over 3500points.
But under 3500 its all bikes, all the time.
>>47243065
I've watched some youtube tutorials that basically explain how combat works in terms of phases, saves, toughness, etc. I also know about squad coherency. It's just the initial set-up I'm a little confused about. Can I just go "Okay this is my side, that's your side, here's my army, there's your army, now let's fuck each other up!"? We're both just starting so complex scenarios and battle arrangements will come later, we haven't even slapped together shit to use as terrain and cover... we don't even have a board. Oh shit speaking of a board, what's a good starting size space? If a Spehs Mareen rocket launcher has a range of 48 fucking inches, I assume it's fair to not have either army start within range of each other's weapons right off the bat right?
GW stores are either terrible or amazing. No inbetween. US probably has less terrible stores just because we have less stores in general. We also don't have as many awesome FLGS as EU/UK. All that combines to the perception regarding FLGS and GW stores on /tg/.
>>47243144
>>47243128
it's a place by place basis really. I also drive to the store 30 minutes away, or even the one an hour away, over the one ten minutes from here, because of douchebags, and all of them are privately owned.
>>47243182
Yes. Why? Are you in Washington too?
>>47243194
Yeah, I know. It sounds ass, but somehow, he makes it work without being way over the top like what you described and what the other guy is complaining about. We both field strong, but good lists and compete. It works.
>>47241687
Eversors hate anything with a 2+ armor save.
so long as you can snipe the painboy, you have a decent chance of drowning him in fleshbane attacks.
>>47243165
Okay, thanks. I'm still totally new to this so if you have any sites in mind i'd appreciate it. Also, is the obyron tactic valid or would it not work that well?
>>47243204
You divide the board in half. Then you divide each board half in half. You can put things in your half but not the middle half or the enemy's half.
You can divide the board any way, diagonally, long, or short. Go pirate the rulebook and read it, it explains everything. Certain units like spies and scouts can go anywhere they want as long as they don't get too close to the enemy or are hidden well. Some armies also get to re-arrange their army or move forward once before the game starts, after both players have set up armies.
>>47243245
The Orikan Star is a great unit in a casually competitive environment. It isnt a canoptek harvest/destroyer cult but it still does work.
You don't need a full unit of lychguard either, with Obyron, an Overseer and Orikan you just need 5-8 sword and shield lychguard.
>>47243204
unless im mistaken, standard board size is a 48x48 inch field. for terrain just use whatever you have lying around the house. for a complete basic just kill each other scenario give each person 1 edge of the field and allow them to deploy up to 12 inches in from that edge.
if you feel that 48x48 is not fair then do 60x60.
>>47243098
I can't invest much more money in to this until what I currently ordered arrives, I honestly still have no idea what weapons and armor come in each pack. I do want me a Drop Pod for maximum fuckery but 2 tactical squads, 1 captain, 1 librarian, 2 sergeants, 1 chapter commander, a dreadnought, 3 bikes, and a 5 man terminator squad needs to hold me over until I learn more and understand what direction I want my army to go. Also I have no artistic talent to speak of so painting these things is going to take fucking forever.
>>47243246
Yeah but what's a good starting size? Is it common to start in range of each other's weapons? I mean this is assuming either the blood angels tactical squad or the dark angels tactical squad comes with a rocket launcher.
>>47243204
Standard size is 6 feet by 4 feet, or 72 inches by 48 inches. Deployment zones are generally 1-2 feet.
>>47242830
Look at the Skyhammer and Shadowstrike Kill Team or whatever they're called. You drop the Devestators where you want shit to die or be unable to shoot back, drop your assaults on things you want to hit after the first hit with the devestators, and send the precision dropped vanguards to kill the nasty stuff. Put in a couple large crusader footsloggers to march up to the tied up units and wipe objectives clean.
>>47243308
Well you are playing Blood Angels so your direction should be toward Codex: Space Marines
Though if you are facing CSM I guess you can both suffer together.
>>47243218
You'd be surprised at the lack of FLGS in the UK man. I'm in one of the largest cities and we have GW, a church (outwith the city border) and a venue hall to play in with a few card and generally "nerdy" shops dotted around without gaming space. Maybe I'm just unlucky though.
>>47243306
Ah okay, I guess that'll be that for now then. I'm still a little confused about the Assault Phase. So can you move 6 inches in the movement phase and then an additional 6 inches in the assault phase (for standard infantry for example)? Or is it movement 6 inches and allowed to charge 6 inches? Also can only units that didn't move last turn use overwatch? I plan on rewatching the tutorial on the assault phase again later but that's what I remember not understanding last time I saw it.
>>47243362
>Look at the Skyhammer and Shadowstrike Kill Team or whatever they're called
i've used the shadowstrike kill team and it was very successful. I saw that new dev/assault formation and instantly fell in love so I will be trying that out too.
I guess the answer has always been drop pods and deepstriking.
>>47243308
That is everything you need to do a basic army. You'll be fine.
>no artistic talent
Might not be the army for you. BA are blingy as fuck.
>>47243363
Do I have to read Codex: Space Marines as well as the Blood Angels codex?
Posting the Start Collecting! formations. Now updated to include orks and NOT to include the WFB formations.
Anything I've missed?
>>47243405
Best part is you can combat squad the two Devs and get up to 4 units prepped up for the fisting. I can see at least 4 grav cannon being used to rape MCs or Multi Meltas for superheavies since the devs are relentless.
>>47243405
That, and Centurionstars. Also, Vindicator squadrons with Apocalyptic Blasts.
>>47243400
you move 6 in the movement, during shooting you can either shoot or move 1d6. if you move 1d6 you cannot assault, if you rapid fire you cannot assault, if you have done neither then you assault 2d6. there is no movement during assault phase unless you have a special unit that can do so.
for example any unit with a jump pack.
I don't actually know about that overwatch rule, you'll have to find another source on that.
>>47243428
No, you should probably avoid doing that even.
>>47243400
Read a book, nigger.
>>47243428
No but that is the better codex to use.
Also you can use all the formations in the SM codex as Battle-Brothers so it is relevant.
>>47243362
>>47243405
>>47243440
>>47243444
and then he'll run this against a footdar list an insist that he has the non-cheese army because the other side is full of bladestorm weapons and things that are running and shooting.
>>47243223
Yea.
I've started reading the Horus Heresy series, and I'm currently halfway through Horus Rising.
It seems pretty crap, do the other books get better?
>>47243473
the fact that it took 4 people to come up with a strategy to even compete against eldar means you should just take your moving and shooting and sit down.
>>47243473
I had one of those Vindicator squadrons eat 270 points of bikes in one shot once. The Warlock survived because he was outside the blast. So yeah. That happened. It was fun.
>>47243473
You can't stop faggots from being faggots. If someone abuses the cheese to fight perceived cheese, then he will be excommunicated from his FLGS by his own virtue.
I'm reserving these formations for that one Tau faggot who loves his giant mecha.
>>47243458
bro I'm reading all the books but digging through fluff and lore to find what I actually need to know is kinda tough. There's no section that's like "SO THIS IS HOW A FUCKING MATCH GOES, YOU THROW YOUR SHIT HERE, YOUR OPPONENT'S SHIT GOES THERE, NEXT YOU DO THIS SHIT". It's kind of just thrown around. I'm getting it, I'm still reading, but asking on here both gets me answers and helps me arrange my own thoughts.
>>47243518
>I'm reserving these formations for that one Tau faggot who loves his giant mecha.
thats my other buddy. one plays eldar one plays tau. the eldar are so gay they actually make tau look fun to play against.
>>47243518
>that one Tau faggot
Ours fucked off after he got furiously angry mid game when I called him out on his bullshit. He got 15 wounds on my guys that I found out were illegal shots. Cost me the game. He hasn't been back since. Good riddance.
>>47243490
Where?
>>47243556
Read specifically the assault phase section.
>>47243556
Have you read the core rulebook? It goes through what you need to do phase by phase and is available for free through the mega link at the top of this thread.
Other than that go watch miniwargaming's videos. They can explain and show you the game as well as anyone.
>>47243565
How did he try and claim that he could make those shots? What was he doing?
>>47243513
that isn't what happened. But then again, you seem to have a poor understanding of what is happening or what could be happening.
Because you live in a world where guardians just sit out of LoS waiting for the marines to march towards them, and somehow still win the game.
but incase you happen to be actually listening, they're telling you how to beat the actual eldar cheese. The one where there isn't any bladestorm, or battle focus.
The closest you might get to that is warp spiders, and battle focus is not what makes them cheese.
>>47243565
Near Seattle
>>47243598
It was a while ago, but he tried to combine the Commander's (?) run and shoot thing with the combined fire thing. Once the first guys starts firing in a combined fire, the commanders ability to make guys be able to run and shoot no longer works.
>>47243623
Our GW in Puyallup is run by a great guy and actually had mostly awesome players to boot.
>>47243609
god dam you're mad son. battle focus and bladestorm are just the beginnings of cheese, the first layer. these gentlemen are taking my knowledge of cheese to the next level, and the whine you're providing is leading to quite the experience for my strategic pallet.
>>47243662
no, you just don't know how to play the game as it currently exists and are making assumptions that are wrong.
Just take a standard SM list against an actual footdar list. Or a heavy tank eldar list. Once. So you can actually see how that shit works.
The reason I'm pissed isn't because you're saying there is OP bullshit and cheese in the Eldar codex, because fuck yeah there is. It's that your confusing the fair units that lead to fun games against most factions, with the cheese.
And you're insisting you know which is which despite admitting that you haven't played the game in years.
>>47243513
First off, faggot, I was two of those "4" guys. Second, it's not hard to counter cheese. If you're playing someone who regularly uses cheese, don't play them. It's that easy. It's not fucking hard to look at what's available to you. Everyone talked about the Skyhammer when it debuted, and there are hundreds of options available to find ways to wash certain enemies away. You're acting like a famous formation is some new fucking revelation and that you're some kind of mastermind for someone else pointing you at a fucking well known formation.
I'm also >>47243518
calling you a fucking faggot if you abuse good units and formations in the casual scene. Not everything has to be about outcheesing other people.
Is an Enginseer worth it in a 1500 point game with 4 vehicles?
>>47243640
Bit of a drive, but good to know
>>47243800
Go for it. What do you have to lose but gas money and time?
>>47243747
>>47243759
you seem to not understand what im trying to say. every single part of the eldar codex is a broken piece of shit. your best units down to your most basic units.
warhammer is a game of strategy and chance, sometimes the dice rolls win you the game when you should have lost, and vice versa. eldar have access to more of those dice rolls, because they're cheese.
marines aren't cheeseless, theres a lot of broken shit they can pull off. from what i've seen no one else can charge you out of deepstrike, thats pretty broken.
the game has always been about out cheesing other people so don't give me that bullshit, the only thing im confused on is how to do it in the current edition..
>>47243915
Why does anyone agree to play with you? You're not in it for mutual fun and that's for damn sure.
You may want to seek a therapist for those budding symptoms of a sociopath before you start talking about how you enjoy sticking dead animals near anthills for entertainment or some shit.
>>47243915
how do you know which units are cheese if you haven't played the game in years?
How do you know that strategy isn't involved in any of the eldar play? again if you haven't played in years.
>White scars, a chapter that literally nobody plays, gets their own campaign book with formations and strong relics
>Black Templars, a chapter that used to have it's own fucking codex, gets sub-par tactics and warlord traits in a WD (Traits that are 90% redundant if using any of the templar characters)
fucking why
>>47243946
not him but its almost impossible to have mutual fun when your competitors definition of fun is throwing the cheesiest list at you
>>47243974
Black templars were a mistake.
>>47243978
I'm inclined to call you samefagging. "His" definition of fun is literally that same line of thinking, instead of talking this shit out and learning what works well and doesn't autowin.
>>47244017
You were a mistake, the pill didn't work.
>>47243974
>White scars
>a chapter that literally nobody plays
Pick one, and only one.
>>47244038
Says the guy playing the aborted chapter.
>>47244048
So thats why the White Scars special edition SM codex sat for days when all the other version sold out in hours?
>>47243974
Here's a chapter that literally no one plays.
The Auric Patricians.
>>47244019
nah i'm just a lowly bug, i like getting smashed as long as i can bring my big bugs, but when someone brings a horribly cheesy list the game stops being fun and its /usually/ because of eldar players, i do admit that you're right though and i have nothing to contribute to this conversation
>>47243776
To be more specific, this is the build I was thinking of doing for 1500 points
Points Used: 1435
HQ [2]
Command Squad [270]
> 4x - Veteran
> 1x - Astropath
> 1x - Master of Ordinance
> 1x - Officer of the Fleet
> 1x - Creed
> 1x - Chimera
Techpriest Enginseer [70]
> 1x - Techpriest
> 3x - Servitor
Troops [3]
2x - Veterans [120]; Grenadiers
> 1x - Vet Sergeant
> 6x - Veterans
> 3x - Veterans; Plasma Guns
Veterans [105]; Grenadiers
> 1x - Vet Sergeant
> 6x - Veterans
> 3x - Veterans; Melta Guns
Heavy Support [2]
2x - Wyvern Battery [80]
> 1x - Wyvern; Enclosed Compartment
Lord of War [1]
Stormsword [485]
>>47244097
I forgot to add a Heavy Weapons squad with 3 Lascannons for 105 points
>>47243946
I don't make a big deal out of it when im playing, its my buddies after all. but I'm sick and tired of getting demolished, so I come here to vent.
this is how you respond to me calling out your bullshit eldar? im a sociopath? lol
>>47243961
i've been playing quite frequently for the past 6 months, just with my buddies, and they play tau and eldar so thats what im up against. we're all adapting to the new system but my one friend took it to the next level and bought some really gay shit, so now I have to retaliate, this is what friends do. im not calling my friend an idiot, he obviously puts thought into what he does, we all do, his rules just cover his ass more than ours do.
https://www.frontlinegaming.org/community/frontline-gamings-independent-tournament-circuit/itc-2015-rankings/
heres a current list of tournament rankings by army. Eldar and Tau both have the highest faction scores.
let me put it this way, is america retarded scrub lords for using ac-130's and smart missiles to destroy a bunch of dudes with assault rifles and jeeps? no. is it fair? no. I just want my ac-130's and smart missiles as well, thats why I came here.
>>47244141
rather than getting ac-130's and smart missiles you should get a hard counter for those ac-130's and smart missiles
>>47244092
I can see why. Who thought Piss Yellow was a good colour scheme?
>>47244141
>ITC
Take cover! Shit Storm approaching!
>>47244093
eldar player whose been in this debate, and I'll flat admit that the only other guy who plays eldar here has a stupid cheesy list. He say's it's because he loves the wraith look, but that doesn't explain the scatterbikes.
I run aspectdar, because they do take strategy, because you it's a bunch of t3 infantry with a couple transports and mostly short range guns. If you don't possition and choose targets correctly you'll get killed before you can kill anything. A standard SM army is a good matchup.
The scatterbikes (all 5 of them) and howling banshees (all twenty) come with mostly so I can tone my power up and down to have a good match. Because a facerolling win isn't any goddamn fun.
What I fucking object to is the arguement that I can't bring fair fun list, and playing the army whose lore and look I like means I'm automatically cheesing.
>>47244175
Mate, that's gold. Like full-on Gold. Not Marines Malevolent piss.
>>47244162
which is exactly what I came looking for. the vindicator formation and shadowstrike kill team seemed to upset the eldar player, so ill try that.
>implying you can counter ac-130's and smart missiles
>>47244048
Yeah, plenty of people play then now AFTER they got that huge buff in Kauyon
>>47244205
uh oh, is ITC taboo round these parts? it was the first google link when I searched "warhammer 40k tournament rankings"
>>47244221
That's some dead hard shit right there. It isn't a fair representation of the kind of friendly play you encounter at most stores.
>>47244210
it's not your fault they're op dude, no ones gonna blame you for that. the boasting and the acting like its not op is what pisses people off.
if you're that guy who posted the aspect list earlier then I know you understand this.
>>47244210
>aspectdar
Tell me what you think of this.
>>47241851
>>47244092
I'd play them. Pretty pimpin' color scheme there.
What exact colors would I need to paint them?
>>47244241
true, tournaments are hard as fuck. but my friend fielded a wraith knight last game so I figured we ascended past friendly games. in truth this is all my fault, I used to destroy my tau friend when he played nids, then he switched to tau and we were 50/50, then he bought a riptide and I started getting destroyed, the eldar guy didn't like that thing so he started dropping bombs. now its just out of hand.
this is how me and my friends are though, one person starts gearing up and the rest of us are like "YOU FOKKEN WOT M8?"
>>47244210
i've never honestly played against a not cheesy eldar list but i've also never played against non-WAAC "ITC is better than faq" eldar players, so i'll have to take your word for it
>>47244221
Usually people go full retard at the mention, half don't like their house rules they claim is just an FAQ, the other claim it's the best shit since plastic models.
You are now the dedicated gunner of a Basilisk in a battle that will last 100 years.
Assuming you don't die, how long until it stops being fun?
>>47244267
already did. I was the one asking why the Eldrad.
>>47244258
but they aren't. Footdar isn't op. Aspect dar isn't op so long as you stay away from spiders. Melee dar isn't even a good army.
Or did you not notice that no one called >>47244267
list OP? despite it having lots of bladestorm and lots of running and shooting.
You're just wrong in thinking every eldar list is cheesy op shit.
>>47244092
MASTERS OF STEALTH!
>>47244213
It all looks piss to me. Only colour worse than piss is bloody piss: orange.
>>47244362
When The Emperor tells me. Not a second early, nor a second later.
>>47244367
Got it. Thought that might have been directed at me because I field a little bit of everything in my all comers list, including a Wraithknight.
>>47244362
As the gunner? All you do is make minute adjustments to a gun that is, fluff-wise, miles away from combat. Also your deaf. So a few days before its mundane.
>>47244367
ok fine 1 or 2 lists aren't pure cheese, happy? I was wrong to deal in absolutes.
>>47240523
Yeah, but it can be more balanced than it is now. They've shown it in the past, when they've had competent designers. Fuck, Space 0din put together an ork fandex that is far better balanced than the official product, and he's not getting paid for it. >>47242164
>>47240585
Orks and eldar have models dating back to 2e.
>>47241285
>powers that make someone interesting and fit the fluff are good for the game.
Only if the points are done properly and the powers are at least somewhat balanced.
>>47244375
I see you have good taste in anime, anon.
Also, I just realized what their preds and dreads would look like.
These guys have no fluff either, which means that I can go as autistic as I want.
Time to make these guys the richest, pimpest, Spess Mehreen chapter there ever was.
>>47242559
Do you remember 5e? Predex 3e? They've been at both ends of the spectrum. That said, they've tended towards being up the better end of things.
>>47244448
Well, their name is Aurich Patricians. That literally means 'Golden Noblemen'
Sounds to me like they're the flashiest, richest marines of them all.
>>47244495
Oh yes. Yes indeed.
Now to figure out which chapter tactics I should use with them.
And what paints I'd need for them.
>>47244141
I don't even have eldar, faggot. I play Black Templar. This isn't your blog to vent on.
>>47244510
You definetly want to go shooty. Like Flashgitz, but Flashier. And less gitty.
>>47244548
Hmmm... First thing that comes to mind is the Imperial Fists.
Rerolling for bolters and tank hunter on dev squads doesn't sound bad, and I do like how Heavy Bolters look as well. Might check out some of the other Chapter Tactics as well.
>>47244536
>This isn't your blog to vent on.
thats exactly what this is. but since we both play templar ill excuse you.
>>47244510
Well, for the darker black parts, you'd probably want to base coat in black and do a layer of dark grey on top of that to give it some depth. I'm not sure which shade of gold would work best, though you'd want one of the brighter ones for sure. Most of those I've tried are a bit more orange.
Yellow and black could be tricky though.
>>47244577
imperial fists are pretty gritty for a chapter thats supposed to be rich and flashy. I'm thinking something more like an elite unit of ultramarines.
>>47244510
>>47244577
Star Phantoms might work, since they're focused on a single big turn of everything getting twin-linked, along with modifying reserve rolls to deep-strike stuff in.
>>47244602
Sounds good, I'll look around for more tips and stuff like that. Pretty sure I saw a 'How to paint black armor' on GW's YouTube channel.
>>47244615
While that's true, I'm thinking Chapter Tactics right now. Plus, IF are the only chapter, iirc, that are allowed to recruit straight from Terra. Pretty rich if you ask me.
>>47244638
Also sounds good.
>>47244502
>60+ posts on how to deal with eldar
>finally agree that 1 or 2 lists aren't cheese
>gold star!
>eldar players
>>47244655
>I'm thinking Chapter Tactics right now.
they would definitely stand out then, the tactical doctrine for ultramarines is something to consider tho.
>>47244655
I'd go with Imperial Fists, especially if you use one of the supplements to give them full re-rolls on bolters.
Bolter shells are supposedly rather labor intensive to make, so being able to fire off tons of them would certainly show some bling.
Anyone have the email for if you just want to send GW rules suggestions and the like?
>>47239419
Every time someone mentions the doorknobs of dorn I think about how they got clowned by Farsight and basically gave him one of the armies relics.
>>47239640
Weird, I think that every time I see Space Marines in a campaign book or a boxed set.
http://www.strawpoll.me/10206777
Do you create your own color schemes for your army, or just use a preexisting one?
>>47245096
Do you ever stop being a faggot, or do you just spam a new strawpoll every time you take a new dick up your ass?
>>47245116
Wait what? I've never posted one on here, just thought that it'd be something to know.
>>47240403
>you're a whiny fucking bitch
>with no argument
>being objectively bottom-tier
>in a game based on match play
>isn't a legitimate complaint
Your shrewd analytical skills have almost won me over. Please tell us more!
>>47241687
I want to watch the batrep
How would you fix the Eversor?
Personally, I would
>Increase his invuln to 3+
>2d6 attacks
>Can throw 3 grenades a turn
>+3" to all movement
>can make d3 attacks in close combat with his melta bomb
Maybe a small increase in points
>>47245211
>smash
>explosive dead reaction S5 ap3
Done now fuck off
>>47245234
Make it a large blast ap2
>>47245234
The explosive reaction is a blast that never scatters and is put over a miniature of the controlling player choosing.
>>47245267
No, it's a last resort measure capable to deal with most targets, it isn't a portable black hole feat like the ones vect like to do.
>>47245287
Apocalyptic blast SD AP1
How would you fix the Razorshark Strike Figther/Interdector Bomber and Sunshark Fighter-Bomber?
>>47245287
>S5 ap3
>Able to deal with most targets
You're lucky if you kill a marine or two with that
>>47245309
Make them actual support aircraft
Have them able to shoot down markerlights onto units
>>47245053
why are the farsight enclave the best, simply the best, aspect of the tau
>>47245317
It's supposed to kill a commander, not a fucking titan with that explosion, also despite the game meta armours capable of withstanding those kind of attacks are pretty rare and S 5 deals with most of current characters.
And no, a hive tyrant doesn't count.
>>47245309
Sunshark should be more oriented towards supporting the army.
Razorshark, as an Interdector should have better sensors. As inderdector it should be able to operate alone way behind enemy lines.
>>47245364
A commander would shrug off a hit like that
If it were supposed to kill a commander it would be a s5 ap2 small blast with instant death
>>47245290
Good one.
>>47245096
>strawpolls are clickbait here anon
>thought you should know
That said, I've seen 40kids spraypaint a million monochrome marines over the years - black, white, green, red, blue, orange, yellow even purple. Red bolters and green base edges made them all bunker-friendly "3-colour" monochrome marines. So I commend all of you anons who have made the effort to go above and beyond youngblood levels of effort in personalising your armies.
Salud!
>>47245381
I'll concede the instant dead, but ap2 is a no no, it's an chemical explosive reaction, not a miniaturised fusion reactor.
>>47245426
Well bits are going to be flying out, or maybe its acidic, I dont know. Maybe give it rending
>>47245438
Ok, rending it's admissible, a lucky fragment of shrapnel can be dangerous indeed specially if it's coated with eversor poisonous blood.
New inconvenience
>>47245501
>>47245309
Razorshark needs a long-barrel burst cannon or something for its main gun, with the ability to swap it out for a high-yield missile pod. Make it better as dedicated anti-air.
The Sunshark should have targets hit by its bombs increase the Strength or AP of other Pulse weapons that shoot at the target in the same turn. Also, swap the Missile Pod for a Smart Missile System. That should make it more appealing to use against entrenched ground targets, and leaves its anti-air protection up to the interceptor drones.
These changes might need some point fiddling, but a clear division of roles for them would be nice.
>>47245211
The only thing he needs to be good is some form of ap2 for characters and rerolls for his attacks so he can actually chop up chaff units.
Give his neuro gauntlet rending, make his power-sword master crafted then give the assassin himself rage and hatred. Rage doesn't do anything it's just there for fluff.
>>47245234
>smash
That would be way too strong on him, can you imagine what he would be like with smash?
>>47243974
Stormfags a shit
>>47245096
Where is the modify existing scheme option?
>>47243974
>BT players finally realize just because you had a codex or a supplement at one point doesn't mean you will have it forever
No-Codex Anonymous gets together Sundays at the youth center, 6pm. Room 404.
>>47239317
Who cares, they're both 2HP.
>>47240564
>Run shoot run on 12 inch guns is OP now
>BS4 is somehow noteworthy
>>47241000
It represents the War-mask state. CWE enter a trance that keeps them calm and focused during battle. Deldar are the opposite of that.