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/cofd/&/wodg/ Chronicles of Darkness and World of Darkness General
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You know the drill by now.

Old thread:
>>47177322

http://pastebin.com/PPptBB5u

Obligatory thread question: What is the creepiest encounter you've had while playing WoD (in or out of game, doesn't matter).
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>>47197477
Since it was practically the last post in the last thread I'm re-posting this here:

>>47197323
Hmm. Shadow fits even better for Nemesis. Both because of the Shadow Realm, and because he hides the results of their actions from humans... So with that in mind, here is my proposed list:

The Chancellor: Greed (I'm also considering Wealth, since he also rules the Pantechnicon. Another kind of wealth there)
The Psychopomp: Mourning (He claims to control what comes after death)
The Nemesis: Shadow (Double meaning mentioned above)
The Raptor: Predation (Instinct might also fit fine)
The Prophet: Awe (In the traditional sense of course)
The Ruin: Despair (Nothing You Do Will Matter! Yeah, pretty despair-filled)
The Gate: Void (Iä! Iä! Chtulhu f'tagn!)

Now we just need to figure out mechanics for all these.
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>>47197488
Also, thinking on it, shouldn't the ruin and prophet switch Arcanas?

Fate feels a lot better for the one who rises above the rest, while Time fits better as the eventual destroyer of everything.
Destiny for one, "nothing lasts forever" for the other.
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>>47182968
In my Mage games, Exarchs did a piss poor job at rewriting time line, and while Atlantis never existed, there are still plenty of ancient temples, sunken cities and sub-dimensions of ancient mages. Moreover, there are rumors that entire Altantis is existing in the depths of the Abyss, and many mages go full Scelesti to find real Atlantis with all it's magical secrets.
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>>47197511
So Atlantis is like Alhambra from Princess? Pretty neat, Alhambra is one of the cooler things about Princess.
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>>47197576
In some way, yes. My players made a theory that Oracles cut out Altantis as part of their fight with Exarchs, but they didn't won and thus couldn't paste it back to reality, so they "buffered" it into Abyss for savekeeping.
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>>47197336
Slasher, definitely of the Avenger undertaking.
>>
I'm sure that question has been asked a hundred times since second edition of MtAw came, but here it goes. I've read the first edition book, but I'm not very fluent in the setting. My player don't know the setting at all. Are there any cool ready-made adventures for me too run? What are good ways to start a campaign for newbies who will require a lot of hand-holding?
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>>47197576
No idea what Alhambra is, but here is what Atlantis is:
In the Time Before, a nation of Awakened existed.
Someone fucked up badly (the Exarchs are generally blamed/praised for this).
As a result the Awakened nation got removed, retroactively from reality.
But the removal was a shoddy job, and bits and pieces of it stayed behind.
From these bits and pieces later mages pieced together the story.
They used Plato's metaphor of the destroyed super-kingdom as a name for it.
>>
slasher slasher slasher!
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>>47197771
I'm aware of how Atlantis works. The person in question is saying that in their setting, Atlantis exists somewhere trapped within the Abyss, and that certain Scelesti indulge in Abyssal magic to try to return Atlantis to power. That's more or less how Alhambra and the Princesses of Tears work in Princess. Alhambra is essentially the Princess version of Atlantis, the last great and beautiful city.

It's trapped in the inner surface of a bubble that protects it from nothingness, constantly raining and dreary, and lit only by lamplight that holds back the oblivion of Darkness. The City is populated by ghosts, who remain among the dead and advise the living.

http://princesswod.wikia.com/wiki/Alhambra

>The streets are silent. Nobody will talk to you as you pass by, but to duck their heads and continue on. They glance up very seldom, except to check that the lamps are all lit; a lamp in Alhambra invites citizens to look up, just once, to make sure that the starved green holy light they produce is still bright. They never linger too long on one lamp, because to keep looking is to see the vacant sky and the faint impression of buildings, far away. The light only shines so far, and maybe this time, when you look up, something made from feather-shadow and the bones of birds will drop on you from above. It could happen, if you keep looking up. So you look down.

>Welcome to Alhambra. Try not to think about the sun. It will only make you homesick.

What's great is that The Queen of Tears is the only one of the Queens who's still present and around. She also leads one of the Twilight Princess groups and is hellbent on ensuring that Alhambra survives, no matter the cost to the "Rebellious Provinces" of the real world. The idea of Mages who are willing to let the Fallen World fall further if it means restoring or maintaining Atlantis is pretty great.

http://princesswod.wikia.com/wiki/Tears
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>>47197851
Ah right. Apologies, I just went on a rant because of all the idiots who can't go beyond LoLAquaman.
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>>47197488
Didn't someone post their ideas for the Sword, Crown and Temple of Gate? I personally find it easier with Prelacies to sort out the Crown and then do Sword and finally Temple.

>Raptor
>Crown of Predation
The Crown of Predation is tied to Blood Magic, be it the blood magic of mages, or the Sorceries used by the Kindred.

So yeah, Raptor promotes alliances with the Kindred, his Sword should grant Yantras for bloodletting. Not sure about his Temple though. Also if he get a ministry, it should be called the Ministry of the Maw.
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>>47198210
>Didn't someone post their ideas for the Sword, Crown and Temple of Gate? I personally find it easier with Prelacies to sort out the Crown and then do Sword and finally Temple.

Yeah. That was me. Add [something] to the Gnosis dice pool when controlling paradox.
Could be Space, Seer Status, or Initiation within the Secret Order (if one wants to make it a Mystery Cult, something I kind of like).

I also had some ideas for letting the Raptor get more Mana from Sacrifices, +Life, or something like that.
And personally, I'd call it the Ministry of the Hunt, and theme it closer to Werewolves, if anything.
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>>47198210
>Didn't someone post their ideas for the Sword, Crown and Temple of Gate? I personally find it easier with Prelacies to sort out the Crown and then do Sword and finally Temple.

Also. Sword and Temple are the same for all Exarchs, it's just the Crown that changes.
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>>47198242
>And personally, I'd call it the Ministry of the Hunt, and theme it closer to Werewolves, if anything.
Fair dos, maybe it's a bit of both?
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>>47198248
>Also. Sword and Temple are the same for all Exarchs,
Ah but it's the requirements/results of the Sword and Temple that are different. Lets take Chancellor

>Sword: Use a random valuable thing for Yantras. this destroys the random valuable thing.
>Crown: Use your dot in Resources in place of your dots in Status when dealing with Sleepers (Everyone has a price)
>Temple: Verge gives a negative dice modifier relative to the Resource dots of the Seer who created ( I think this was how it worked.)
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>>47198352
>Verge gives a negative dice modifier relative to the Resource dots of the Seer who created
*to any Mage casting Supernal magic near it.

I can't brain.
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>>47198352
Here is the mechanics of how the various merit dots work:

Chosen Vessel (•): your character gains the Persistent Mystery Commands Condition.
Sword (••): The character may use the patron Exarch’s symbolism as a patron Yantra in spellcasting, worth half her Prelacy dots in dice (round up).
Crown (•••): The character gains an Attainment based on her Exarch’s symbolism.
Temple (••••): If one of your character’s soul stones is incorporated into a Demesne, the Demesne becomes a Supernal Verge keyed to her Exarch, inhabited by Supernal Entities loyal to the Throne. Including soul stones from Seers with Prelacy linked to a different Exarch causes the Temple to collapse and immediately destroys all soul stones involved.

Having the resources as penalties sounds a bit wimpy for a bloody Supernal Verge.
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>>47198400
So this is where I was going off the rails and over a cliff!

>Having the resources as penalties sounds a bit wimpy for a bloody Supernal Verge.
Blame me not remembering the exact details correctly, but the jist may have been the Supernal being ignored in favor of the Materiel, or something along those lines.

I know for a fact that the Temple of Void creates a hole into the Space Between (or to put another way, a stonking great hole into the Abyss that anything can come out of)
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>>47197477
Camilla here, I know you guys don't like me. And to be honest, I've stopped caring. I do feel kind of bad that I was such a dick to you guys over this 1e vs. 2e debate. While I still will only use 1e for my games, if you guys prefer 2e, fine by me. I'll just play 1e Requiem with the emotional deadness removed and you can play 2e however you want. Live and let live.

But I do need some advice in crafting a 1e game that is a crossover of Vampire: The Requiem and Changeling: The Lost. I'm trying to think of how to tie Changeling into the plot I have come up with. The basic concept for the plot is about a turf war between covenants with the Ordo Dracul and Circle of the Crone on one side, and the Lancea Sanctum and Invictus on the other. But I want to somehow tie Changeling into it as well, though I'm not sure how.

Should I not bother with Changeling and just focus on Vampire? Or should I think of a way to tie the Courts into this Covenant turf war?

I'm legit confused here. Also, here's some yaoi.
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Question for /wodg/, what kind of refreshments do you have at your gaming table when playing WoD or CofD?

For me, I usually go with Pepsi MAX, Mountain Dew, and when I'm specifically playing Vampire, Mountain Dew Code Red.

If we want something a little harder to take the edge off, then either Bud Lite, Redd's Apple Ale, Yuengling, or Boone's Farm Strawberry Hill.
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>>47198469
Which Courts are you using? Seasonal, Directional, Temporal (Day &Night, Dawn &Dusk) or your own custom Courts?
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>>47198509
Seasonal
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>>47198450
>I know for a fact that the Temple of Void creates a hole into the Space Between (or to put another way, a stonking great hole into the Abyss that anything can come out of)

Not "know for a fact", since that's not stated anywhere, except the last thread (as an idea), as far as I know.
Irises to The Place Between can spawn in Abyssal Verges. And I think the Temples to the Gate fit as well.

Anyhow, looked it up, all the Swords have two benefits. I'll have to think of a second one for Sword of the Void.

I also think that the Secret Order works better as a hidden Nameless Order, working inside the Seers, than it does a Legacy, myself. I'll throw out the ideas for it if you want to.
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>>47198504
Camilla confirmed for American, it seems.
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>>47198588
Yup, American born and raised. Originally from Boone, North Carolina. Currently living in the middle of nowhere in Virginia, but gonna be moving back to Boone in about three or four weeks.

Also, here's some more yaoi. This time it's relevant to the conversation.
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Stat us, /wodg/
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>>47198569
I'll just put my hands up right now and say I have no clue what I'm doing.
>>
3 hours to the Pack
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Give me cornbread when I'm hungry
Corn whiskey when I'm dry
Bishie anime guys can swarm around me
Sweet Heaven when I die

But seriously, I'm wondering how to tie the Seasonal Courts into my Requiem game.
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>>47198653
>>47198694
Holy shit, even when you aren't going on about how terrible the game that you don't understand is, you're still being insufferable. It's fucking 10:30am. No one is going to answer your question.
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>>47198469
>>47198504
>>47198601
>>47198694
Please go away.
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>>47198791
No, I will not go away.

>>47198780
Sorry for my insufferable behavior, I am a little drunk right now. I got bored and downed a lot of Jameson this morning so forgive me if I'm posting some bullshit.

The fact I can type coherenly is a miracle. If I take another drink, we could probably kiss that goodbye.

Fuck, I need to lay down.
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>>47198924
Camilla confirmed for being an alcoholic
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>>47198924
You need to go away, not because we don't like you (which we don't, but you seem aware of that) but because you clearly have a drinking problem if you're downing hard liquor at 10:30 in the morning out of boredom.

Come back when you've sobered up and can lay off the yaoi bullshit. Then I'll answer your questions, sound fair?
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i was browsing the "werewolf: the forsaken" tag on tumblr.
i was only a little bit disappointed.
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>>47198970
What is it with this thread and gay werewolves?
>>
I'll be honest, Carmilla may be an insufferable weaboo drunk, but I'll take him over Aspel's self-righteous "progressive" pseudo-intellectual bullshit. Both are insufferable, but Carmilla's weeb gangster bullshit is marginally less so, since his line of thought isn't hurting society and the media at large. Aspel's line of thought is.

Though I'd be happier if both of them fucked off and never posted on here again.
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>>47198992
The only shitposter I can stand is atamajakki since he's actually a nice guy and friendly about his stuff.

Aspel is a self-righteous SJW like you said

Carmilla is an annoying insufferable weeb who may or may not be autistic, is resistant to change even if benefits him, and he definitely needs to lay off the booze.

Then you have the Mage supremacists, the oWoD nostalgiafags, and all the other less prominent yet equally annoying shitlords.
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>>47198977
>muscular men, often without shirts
>powerful, animalistic instincts
>rage-filled submission & domination
>hairy

one wonders
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>>47198970
tumblr, you disappoint me yet again.
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>>47198992
>>47199012
Aspel is technically an insufferable SJW, but the insufferability and SJW-ness are separate. His social views are fine, he's just an obnoxious person in general.
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>>47199028
Fair point
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>>47199033
True, but combine SJW views with an insufferable personality and you get something that I don't want stinking up my gaming discussions with their crusader bullshit.
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>>47198970
>Not linking it

>>47198992
>>47199012
When people out of nowhere call me self-righteous, I tend to assume they're salty over being corrected.
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>>47198977
Just from that information it could be hetero lycanthrope banging.
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>>47199033
aspel just can't stand a conversation that isn't about themselves. so yes, obnoxious.
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>>47199012
>oWoD nostalgia fags

Which reminds me, am I the only one here besides Carmilla who doesn't like Martin Ericsson? I mean, Carmilla's immense hatred for him is irrational and stems from the whole dislike of all things gothic, but I don't like him because of his smug attitude and his dismissive and frankly rude treatment of CofD and its fans.

He says "Requiem should have been axed" and I say he's an insufferable douchebag.

I mean, this guy is the reason why we'll never get any video game or other media adaptations of Chronicles of Darkness, and then the dickheads at By Night Studios refuse to update the LARP rules for CofD, making the whole thing even worse.

Why do people still cling to oWoD when nWoD/CofD is clearly superior in both mechanics and thematics?
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>>47199082
Agreed

>>47199056
It's that incessant need to correct everyone and police their exact wording that makes everyone in this thread hate you.
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>>47199079
It was gay!
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>>47199105
Yup

Aspel is a colossal douche, and while Carmilla is god-awful in his own way, he at least has a drinking problem, is somewhat aware of people's dislike of him, and most likely has some form of autism and other mental illnesses as well (which would be further compounded by his alcoholism). While that definitely doesn't excuse his behavior, it at least explains it.

Why Aspel is so obnoxious is beyond me. I can't think of any explanation for his narcissism and overall dickish behavior.
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>>47199105
>>47199082
>>47199158
How is it narcissism when I'm not the one who brought me up :V

>>47199087
When did he say Requiem should have been axed? He's actually said that nWoD was a better roleplaying game system, but that oWoD is a better licensed property. I don't really agree with him on either of those. Though it is true that he seemed quick to remind nWoD fans that he owns them and it was by his graciousness and generosity that it wasn't canceled.

Does By Night Studios really matter, though? I thought the LARP's rules were just rock paper scissors, or only a d10+ or something.
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>>47199053
What crusader bullshit would you be worried about, precisely? I'm curious to see whether you'd want to forbid me as well.
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>>47199169
I think he said in one of his interviews about wishing Requiem would be axed. His attitude towards nWoD fans is pretty shitty like you said.

Also, while oWoD has extensive LARP support from both the old White Wolf days in the 90's and the new stuff from By Night Studios, nWoD does not.

White Wolf did produce MET adaptations of the Mortals corebook and Vampire: The Requiem back in 2005, but the MET adaptations were cut short when CCP bought White Wolf. Werewolf and Mage were planned, but never fully released (MET Mage did later get released as a PDF only supplement).

nWoD LARP as it currently stands uses a card-drawing mechanic instead of Rock Paper Scissors, and fortunately is similar enough to the tabletop mechanics that you can easily backport the other 1e gamelines.

But if you want LARP rules for the new 2e mechanics and gamelines, you're shit out of luck.
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>>47199158
This. As much as I hope Carmilla would go away and leave these threads alone, I kind of pity him for the fact he desperately wants to like this game system yet doesn't fully realize he'd be happier if he let it go and just moved onto another system like D&D, FATE, or BESM.

I still think he's annoying and idiotic, and I do hope he'll eventually get the message and leave these threads though.

Aspel can go jump off a cliff for all I care. He is literally that obnoxious and holier-than-thou.

atamajakki is actually pretty cool and I like him.
>>
Is anyone here willing to be the ST of a game i'm trying to get together. I'm rather new to the WOD so I would need a bit of help starting out. It would be a vampire game, the setting and choice of version would be up for discussion.
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>>47199302
Maybe, you could try the Onyx Path forums. They have a whole sub-forum for finding games.
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>>47199187
Basically arguing that people grow the fuck up when it comes to complaining about "inclusiveness".

>>47199253
How does this card draw mechanic work? Does everyone keep a deck of cards on them or something?
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>>47199320
Essentially you use ordinary playing cards, 2-10, plus the Ace (the Ace represents a roll of 1). Each card is like a d10, and the number you draw is combined with your stats to determine the outcome of the challenge. It's been a long time since I've LARP'd nWoD, so my knowledge is a bit rusty.
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>>47199318
I made an account there a week ago and the admins still haven't approved it so I can't post anything yet.
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>>47199320
Well, I do believe that people should grow the fuck up when it comes to complaining about inclusiveness. The amount of whining over sidebars and the like has been quite unwarranted.
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>>47199033
>His social views are fine, he's just an obnoxious person in general.
Before you say something like that you should appreciate that he is pro pedophilia.
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>>47199355
I'm going to need some context for that statement.
>>
So, as I said. I wanted to make the Secret Order of the Gate into a nameless order hiding within the Seers of the Throne itself. This is my first draft, what do you think?

Mystery Cult Initiation: The Secret Order of the Gate

• The Gatekeeper learns the first secrets of The Gate, and gains an Occult skill specialisation in The Abyss (or the Area of Expertise merit, if they already have it)
•• The Gatekeeper is initiated further into the mysteries, and is taught the secret ways of communication within the Secret Order, and gains the Language merit, teaching them the Parametric Language
••• Keeping the Order a secret is paramount. At this level, the Gatekeepers have been doing it long enough to earn an additional dot of Subterfuge.
•••• At this level, some part of the Gatekeeper is always in the Place Between, and gains Occultation •••
••••• At the pinnacle of the Mysteries of the Gate, the Gatekeeper can buy the Prelacy merit as it applies to the Gate. If they are already Prelates of another Exarch, the power of the 11th Iron Seal is such as to tear the Gatekeeper away from their former master, and take them as it's own servant.

I was thinking of presenting the Parametric Language as the Abyssal version of High Speech. Mechanically it'd be similar, but bumped up to +3 if using Abyssal magic, or specifically handling Abyssal entities. Can't be combined with High Speech.
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>>47199375
It's even more irrelevant to WoD than the bitching about me already is, and it's hard to sum up in a short post. "Age of consent is arbitrary and dumb" is the jist of it, and has more to do with teens having sex with each other. Technically it would be pro-ephebophilia :V
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>>47199414
I like it.
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>>47199414
To build on this, I think this works pretty good as a Crown of the Void attainment:

The Gate (Secret Order of the Gate) grants the Crown of the Void. When a character invites Paradox into a spell they may add their Status (Seers of the Throne) dots to their Gnosis to control the paradox, additionally they may treat their Status (Seers of the Throne) dots as Honorary Rank when dealing with abyssal creatures.

I chose Status to hold out the weirdness of the Secret Order. If one wants to be more conservative, choose Space dots instead.
>>
https://www.youtube.com/watch?v=zzeNAUOp17c
Ministry of the Paternoster?
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Why would anyone use Find the Balance over Craftsman's Eye? By the time you can use FtB spending the reach for CE isn't as bad.
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>>47200294
Because FtB is a buff on objects, Craftsman's Eye is a buff on yourself.
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The pack is almost here. Any minute now.
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Stupid question. In the Mage 2e book, where is the actual table for the Paradox dice for each level of Gnosis? The Paradox dice table just says "the dice amount listed for the character's Gnosis," but it doesn't say WHERE it's listed.
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>>47201109

The Pack is here
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>>47201251

On the same table where max mana per Gnosis is listed.
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>>47201258
pdf pls
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>>47201251
Page 86.
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From the Pack. Each Tribe has 3 pillars.
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>>47201313
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>>47201313
Yessss, spoilers nourish me.
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>>47201384
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>>47201313

Lodge of Scrolls forever

Fuck mages
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>>47201418
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>>47201469
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>>47201490
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>>47201509
WITNESSED! V8! V8! V8!
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>>47201469
Wait, what. Is Ravening Wolf still a Pangaean?
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First chapter covers diffrent aspects of the pack, showing them through four sample packs (posted here)
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>>47201589
Ravening Wolf was never a Pangaean.
But she was always a Firstborn.
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>>47201490
Huh, Garm killed Ravening Wolf.
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>>47201589
Prolly.

Their Sacred Hunt bonus is real nice, so is the blessing
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>vampire trying to fit in with werewolves
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>>47201418
That's a neat take on werewolves, might hijack that for my hunter game.
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>>47201738
I AM GANGREL AND IM GONNA DANCE ON YOUR TOLERANCE WOLFBITCH!
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>>47201738
Wow this is fucking great. Fucking FINALLY it spells out the x y and z of vampire vs werewolf alliances and conflicts. This is great, I love it.
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>>47201738
Thyrsus Dynasty of Wolfbloods when?
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>>47201738
Nice.
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>>47201589
Honestly he sound more like he was one of the First Pack.
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No changelings in the pack? We can help too. Like hunt and bite and other stuff. Baka...
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>>47201738
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>>47201384
...That guy sure looks like a neo-nazi.
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>>47201738
>vampires are inherently selfish because blood is at the top of their hierarchy of needs
I hate this shit. Not because it doesn't make sense, but because literally everything that eats has the same hierarchy. Singling out vampiresmakes no sense.
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>>47201887
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>>47201890
Thats sun symbols
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>>47201923
>pack with a mummy
Isnt they supposed to decay soon?
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>>47201890
I thought he looked like a younger Axl Rose
>>47201905
>but because literally everything that eats has the same hierarchy. Singling out vampiresmakes no sense.
when the beast is ascendant, a vampire will even destroytheir touchstones
blood is more to vampires than food is to humans
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>>47201384
>>
>>47201980
It is not at all uncommon for starving people to turn on each other if it gets them food, regardless of prior relationships. Sure, there are those who won't, but then, there are Kindred who are better at resisting the Beast too.
>>
>>47202029
thats when you're starving
a vampire can frenzy even when full
>>
>>47202051
Imagine having a Beast guy inside you talking every fucking time about his family, his lesson, cruel world and other shit you dont want to know about.
>>
>>47202051
Wasn't frenzy heavily nerfed in 2e?
>>
>>47202051
They don't frenzy for blood at full though, iirc.

Weres and vamps both have about the same level of awful tempers.
>>
>>47202115
>add blood potency to all physical rolls
No
>>47202123
they'll still drink, they're just greedy
>>
>>47202123
Vampire frenzy a lot more often than werewolves death rage.
>>
>>47201469
>>47201694
Shit, that's fucking great
>Purge Vinculum
>Steal Vitae/Essence/Plasm/Pillars
I like why it doesn't work on Prometheans.
>>
>>47202115
Nope. They buffed the hell out of it.

Or.. They weakened it as a drawback, if that's what you mean.
>>
>>47201980

If you're still here, could we see the stuff on either troupe play or playing as spirits?
>>
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>>47201418
During periods of intense solar activity such as solar
flares, your character gains the ability to consume the soul
of a human marked as prey in the Siskur-Dah when she kills
him. Consuming the soul in this way refills the adherent’s
Willpower entirely, grants her 5 points of sun-resonant Essence,
and transfers the soul on to Apollo.
>>
>>47201887
The Promethean Screaming about "Killing the Good Wolf" cracked me up.
>>
>>47202314

Can we see the Hunting Grounds?
>>
>>47201418
PRAISE THE SUN!
>>
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>>47202291
There's some goo d art it's just not on these pages
>>
So I'm not familiar with Werewolf at all, but these spoilers have got me interested. I have a question: is it exactly as it sounds like on the tin, and the characters are all were-WOLVES? Or are there other were-animals in the game?
>>
>>47202370
Other shapechangers exist in the setting, but Changing Breeds is bad an War Against the Pure is 1e
>>
>>47202339
pick one!

Malta?
Dubai?

or Bangkok?
>>
>>47202338
Same.
>>
>>47202370

Werewolves pretty much stand alone in the setting. Other shapechangers have been brought up in supplements, but the only ones to be mentioned since are the were-bulls of the Gudthabak or Baal-Hadad, who seek worship as favored children of the sun.
>>
>>47202370
everyone in werewolf is a wereWOLF
but there's a really cheap ability that lets you turn into other animals
>>
>>47202429

Bangkok, please! Though if you could tell us the gist of Malta and Dubai, that would be great.
>>
>>47202370
See >>47202398

But it really isn't hard to adjust form bonuses and have whatever were-things you want running around. The setting sort of assumes that werewolves are the most populous and organized of any of them, but you can always change that too.
>>
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>>47202479
Dubai has been heavily corrupted by a sort of oil-thing that isn't a spirit or idigam (but seems like an idigam)
Malta is a crossroads for more than just humanity. All
manner of creature comes through the ports of these islands
— a stream of the unnatural from every country with coast
on the sea. Malta is a melting pot for monstrosities, and the
Uratha of the islands have done their best to ensure that it
retains its position as the Casablanca of the supernatural
world. Almost anyone is welcome here, as long as they follow
the laws of Death Wolf’s children. Malta lies over a door into
Hades itself, and the Bone Shadows are its terrifying guardians.
>>
>>47202533
Pack of weregoldfishes pray upon children and teenagers who dare to enter ruins of old oceanarium.
>>
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>>47202589
>>
Why don't you just post the book?
>>
>>47202623
Why don't you just buy it? It's 9.99.
>>
>>47202708
I only buy physical books.
>>
>>47202623
Anon The Faggotry.
Attention is resource stat like blood or mana.
>>
>>47202723
It is called Vitae.
>>
>>47202720

Then you've only got to wait a few weeks, even less if The Pack's mostly spotless. OPP tends to be pretty quick with the revision turn around time.
>>
>>47202589
>Dubai has been heavily corrupted by a sort of oil-thing that isn't a spirit or idigam
That sounds pretty interesting.
>>
>>47202756
You just complete one of your Goals of Faggotnes, Unnecessary Correction and now as a storyteller i grant you 1 point of experience. Spend it wisely.
>>
>>47202723
Wow nice comeback, i'm sorry for depriving you of the opportunity of calling me a poorfag neet.

Better luck next time.
>>
>>47202589

So is Malta an explicit crossover setting, or does it leave things vague?
>>
>>47202807
An achievement that small is worth a beat tops.
>>
>tfw no Hunter/Mage/Mummy crossover chronicle that takes the scarce few good ideas behind Assassin's Creed and turns it into a globe-trotting espionage story that spans all of human history
>>
>>47202893
>>47202893
>>47202893
Where does mage come in?
>>
>>47202918
There is twist when at the start of the campaign Mummy almost get crushed under rolling rocks and in the end mage cast spell back in time to crush mummy.
>>
>>47202918

The central Mystery of the Guardians of the Veil is reincarnation.
>>
>>47202973
Immortals has the Reborn

Sorted
>>
>>47202918

The Pentacle vs Seers is like the Assassins vs Templars, both the surface freedom vs control and the hefty grey areas both live in once you dig past it.

Also, the precursors and their temples resemble Mage's Time Before and "Atlantean Temples" a hell of a lot more than Irem does.
>>
>>47203029
And throughout all this the Arisen is trying to find his alarm clock.
>>
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>>47202833
It's sort of an explicit crossover setting.

It is one, but it's werewolf dominant.

It mentions that the supernaturals there often join packs, but
>The Forsaken will not tolerate any other rivals on Malta, so the vampires here have no Prince and no Covenants; the wolves abide no Changeling court and no sorcerous Consilium.

There's a really ancient history there and the werewolves are sort of keeping control of Malta to make sure the world isn't destroyed.
>>
Oh wolfies and their cutie stories
>>
>Still no secrets of the covenants.
>>
>>47203110
>no Changeling court
So there is no changelings? Cort means deal with forces of nature, protection from fey.
>>
>>47203206
Looks like if changelings pop up they are either sent to another place where they can get a court or are protected by werewolves

there's a Prince in Messina who the werewolves are currently at odds with, they've taken in a lot of vampires that were driven out of his court
>>
>>47203186
It's in torpor.
>>
>>47203264
Ha!
>>
>>47203206
And btw there is no ebb and flow courts? Creation of those could benefit changeling society.
>>
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>>47203264
>>
>>47203110

Can we see the rest of Malta?

Are there rules for playing as a spirit?
>>
>Curse of the Blue Nile errata thread up
>book isn't out for sale

reeeee
>>
Right, made it to Poland in one piece.

...is drivethrurpg down at the moment? Goddamnit.
>>
>>47204118
Tell Dave to come back, we have much bitching to do
>>
>>47204118
Why is Chris in Poland?
>>
>>47204118

Yup, it's down.
>>
>>47204132
Dave's quite busy these days.

>>47204149
Visiting wife's family.
>>
>>47204289
>Dave's quite busy these days.

That's no excuse to ignore his shitposting obligations. WE all have shit to do too, WE all make time for this.
>>
>>47204307
>WE all have shit to do too,
LIES!
>>
>>47204307
Mage Supremacy! No allowances for Supernatural Tolerance trait in Withstanding! Time Travelling Assholes!

(enough shitposting?)

Oh - I got a new one.

Deviant When?
>>
>>47204610
Good to see you.
>>
>>47204610
>tfw I can summon Dave

3 dot attainment in the secret arcana of Internetz

>Deviant When?

I'll bite - Deviant when?
>>
But seriously, I was on holiday when Mage dropped (you wait all year for something, and...) and I'm trying to keep Official Answers to the FAQ thread. "Try to piece all the shit Dave says all over the internet" was fun when it was spoilers, but for a live game not so much.

Now, if I could just get bloody Drivethru to work, I'd be reading The Pack.
>>
>>47197477
OP that's a good choice of starter image, the Numbers Stations are probably my favorite thing nWoD ever wrote up
>>
>>47204610

You're a natural.

I don't know why people on the forums are bitching about Prime, by the way. It's probably one of the most-improved Arcana.
>>
>>47204610
But I don't want Deviant, I want Inferno!
>>
>>47204656
m-muh Phantasms

Seriously though, Platonic Forms & Eidolons are wank by comparison to Phantasms & Tulpas.

Also they don't make sense because commanding things is the practice of Ruling (2 dots), but puppetting tass requires 5 dots. And Dave promised no silly speed bumps during the pre-release phase.
>>
>>47204610
Never ever since we all know Paradox is going to take you out behind the woodshed any day now.
>>
>>47204684
List of liars employed at OP: Holden, Morke, Dave
>>
>>47204656
>. It's probably one of the most-improved Arcana

Yes, but it's so meta that and "truthiness" is so new, that it really needed a lot more sample spells or just more example effects.

I believe a lot of people just don't know what to do with it or how to do it.
>>
>>47204684
>Dave promised no silly speed bumps during the pre-release phase

I think he probably intended to remove them in good faith, but then he hit the hard reality of the importance of game design internal balance considerations.

The Arcana were also all written by different authors. This helps explain some of the obvious differences in capabilities and interpretation of the Practices.
>>
>>47204763
Clearly the person who wrote the Aether arcana hated Obrimos, because Prime's many defects aside, Earthquake being in the practice of Unmaking is beyond retarded.
>>
>>47204693

It costs Paradox pretty much nothing to keep OPP doing their thing. The only way I see things changing is if One World of Darkness does really, really poorly. Like, "the new Vampire video game is a huge flop and not even slot machine money can counterbalance it" poorly.
>>
>>47204804

Even then, it would cost Paradox more money to send the lawyer down the hall to even have a conversation about cannibalizing OPP than they'd ever get for it.

It's probably cheaper for them to just write the whole thing off and shrug, leaving OPP to keep sending them a check for IP licensing every year.
>>
>>47204804
Eh, I can think of like three coherent reasons that they might yank the license and since Paradox is a publicly traded company they might do it for stupid reasons.
>>
>>47204668
Congrats on being literally the only one
>>
>>47204891
I-i like inferno too ;_;
>>
So is Deviant supposed to be the CofD equivalent of Freak Legion? How much do we know about it other than that its supposed to come out this year?
>>
>>47204918
Deviant is Avengers: Assemble. You choose your power level.

So if you want to play Scarlet Witch your enemies will be mooks with swords and your mind-controlled best buddy.

If you want to play Captain America your enemy will be Iron Man.

If you want to play the Hulk, your enemy will be the US Army and your end-game boss will be Thor.
>>
>>47204918
It's more like if Pathogen the Infected was a serious splat and not a collection of neat ideas that don't add up to anything.
>>
>>47204951
>Deviant is Avengers: Assemble
man it's real early to be calling deviant shit anon
>>
>>47204953
Beast was supposed to be that, for Leviathan.
>>
>>47205020
>seamlessly integrate heroes of different power levels into a single, cohesive movie
>shit

https://i.4cdn.org/wsg/1462822085189.webm
>>
>>47205052
I'd rather play Leviathan.
>>
>>47205066
A superhero movie is carried by its villain. Whedon Loki is a gibbering idiot afflicted by 'space madness' and backed up by the battle droid army from episode 1. If it wasn't for the chemistry between the actors the Avengers movie would have been an utter bore.
>>
>>47205163
Yeah right, I hate protagonists with chemistry too
>>
>>47203183
i honestly fucking love all the wolf myths. The one about Death Wolf accidentally dying is one of my favorites in particular.
>>
So how do influences work? It's all so vague. What can an entity do with say death 1 & 2? The rules seem to imply you can add rank to static values but how does it map to other things? And that's just strengthen!
>>
Then anyone confirm if there are 'play as a spirit' rules in the pack. That could make it a must buy when drivethru comes back up.
>>
>>47205305
>It's all so vague.
That's because there's Influences for everything, you're expected to do some legwork yourself for this
>>
>>47205305
>What can an entity do with say death 1 & 2?
Give some bonuses to a ghost or undead creature, or an act of exorcism or warding against one, keep people on the verge of death from dying, or ensure it happens quick
>>
>>47205305
Pretty sure low-level death spirits use their influences to push people who are in a bad way over the edge which is why you are likely to find them in hospitals but the influences really could stand to be given a bit more work in general.
>>
>>47205305
1: Strengthen

You could add your Rank t your dicepools to kill people in a way that fit your theme.

If you have Influenc: Death because you're a zombie spirit, you add it to your dicepool to animate corpses. etc.

2: Influence

You can make something within your purview do something that it could already do. So a spirit of early unfair death could turn benign cancer malignant. Or a ghost obsessed with poisonings could push a toxin into someone's heart
>>
>>47205020

No, he's calling it mediocre. If he said Avengers: Age of Ultron, then you'd be right.
>>
>>47205327
>Then anyone confirm if there are 'play as a spirit' rules in the pack.
Nothing special for it just a part of troupe play
there's no special rules for playing a spirit any more than there are a human or wolf-blooded (you know how to make them, play one)
>>
>>47205401
Darn, but that makes sense. Oh well, still sounds like a fun book, even if just for the Apollo lodge.
>>
>spirit rules are intentionally NPC-only
>give Mages access to spirit rules

Thyrsus a broken
>>
>>47205562
Gets somewhat balanced by everyone being able to call down Supernal beings when shit gets real. Also seriously, only Acanthus and Obrimos lack Arcana to deal with ephemeral beings, and Obrimos may or may not work on Angels while Acanthus just stumble across an agreeable one.
>>
>>47205662
Poor Acanthus.
>>
>>47205662
>Obrimos lack Arcana to deal with ephemeral beings

>The symbol-forms of the Aether are real enough to cut through all layers of reality. This spell enchants the subject to be as solid to Twilight entities as to physical matter. This spell is equally effective against all forms of Twilight; the subject may interact with ghosts, spirits, angels and stranger things with equal facility.

Nigga pls
>>
>>47205686

The Acanthus can probably bend hobgoblins to their will.

When are we getting a crossover book for Mage, anyway? It would get more use out of it than any other line.
>>
>>47204118
That would explain why I can't buy it. Hmm.
>>
>>47205692
I mean as in actually manipulate them with a particular Arcana. Death has ghosts, Mind Goetia, and Spirit spirits. Prime just has some ability to interact with them, not messing around with them like a dedicated Arcanum would.

Unless of course they later release Prime spells for manipulating Supernal summons. Though those would have issues with counter spells on any they don't agree to.
>>
>>47204891
I want both. I also want Dave to do both.
>>
>One-Dot Attainments
>Counterspell
>Knowledge of one Arcanum imparts the understanding of how to unravel it. To cast a spell, the mage forms an Imago; to counter a spell, the mage simply needs to disrupt one.

>Two-Dot Attainments
>Prime: Universal Counterspell
>An Apprentice of Prime understands the formation of spells and the creation of an Imago well enough to attack it on a direct, metaphysical level, allowing her a great deal more defensive capability.

So presumably you can just treat dots in Prime as dots in (other arcana-1) for effects you can generate?
>>
Naah... It's like the difference between recognizing a language and actually speaking it.
>>
Looks like drive thru is back up
>>
>no answers here

>no answers in FAQ

Dave confirmed for hating Obrimoi
>>
>>47201923
HOLY SHIT, pack krewes are amazing they combine ceremonies and rites.
>>
And once again I feel like an idiot for not backing the Mummy kckstarter.
>>
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>>47205528
I should point out that although it doesn't specifically have special rules for playing spirits, it does support you playing them as part of the pack system
>>
>>47206306
why?
i backed it and I don't feel particularly lucky
>>
>>47206366
Atamajakki really, really, really loves Mummy.
>>
>>47206366

Curse of the Blue Nile might be out to backers today, same as Dreams of Avarice was a little while back.

I hated Mummy until a few years after release, and now feel like an idiot whenever backers get things early.
>>
>>47206436
oh I'll have to check my email
>>
>>47206436
if its out to backers today it hasn't been made available yet
>>
>>47206308
That table is fucked up, slightly. The row for Supernatural creatures has the numbers skewed over; 6+ should be average dice poo, 5 pack cost, 4 antag cost.
>>
>>47206506

Huh. Ian made an errata thread for it on the forums.
>>
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>>47206308
>average dice pool
>20
fucking spirits
>>
>>47206577
That's actually overstating it quite a bit.
A rank 3 spirit can only have 9 dots, max, in its attributes, and it rolls attribute1+attribute2 to do anything, so the max it could roll is 18 dice.
I'm guessing someone hit the wrong key.
>>
>>47206687
>A rank 3 spirit can only have 9 dots, max, in its attributes,
Spirits can boost their stats higher than the trait limits.
>>
>>47206528

Might be a little early on the draw. I'm a Mummy backer and I haven't gotten my copy yet.
>>
Man I'm happy we got a book for Werewolf 2e, but... Man why is it only 105 pages? It's so smoll.
>>
>>47207205
As long as the quality is great, I can live with it.
>>
>>47199087
Because oWoD is clearly superior in both mechanics and thematics.
>>
>>47202893
I like Assassin's Creed. I just wish the writers got to explore the setting more.
I want to do a Conspiracy that involves unlocking hidden potential by reliving past lives through Genetic Memory machines, and eventually through guided meditation.
>>
>>47205562

Of course the mages get everything, why would it be different
>>
>>47207526

You rang?

forum.theonyxpath.com/forum/main-category/main-forum/the-new-world-of-darkness/832338-minor-template-the-incarnates
>>
>>47205562
>>spirit rules are intentionally NPC-only
>>give Mages access to spirit rules
what're you talking about?
>>
>>47205562
Eh. Werewolves get 'em too.
Off-hand, without looking stuff up, I can think of three different ways to gain Influence as a PC in the core book.
>>
>>47207582
I was talking about my version of the same idea.

Which I don't have on this computer, and I'm too lazy to get it.
>>
Did a new werewolf book come out or are these spoilers?
>>
>>47207989
it just came out lad. read.
>>
Curse of the Blue Nile is out for Mummy backers.

All we need now is the Mummy novel and I believe this will be OPP's first officially fully fufilled Kickstarter project.
>>
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>>47200034
I like this, though I don't know if I'd use Status (Seers) as the base, since members of the Order often keep a low profile within the Iron Pyramid so that they don't get found out as Gate-worshippers.

Maybe use the Gate's Mystery Cult rank instead? And change the 5-dot version from unlocking the Prelacy? I don't think I like having to have a 5-dot merit before you can use it, "normal" prelacies only require 3 dots in Seer status after all.

I'd move the "You can take the Gate Prelacy" rank of Mystery Cult to 3, and bump the current 3 and 4 to 4 and 5, then have the Crown of the Void give a bonus equal to their Mystery Cult dots/ Honorary Rank.

...God, does anyone want to actually run a Secret Order of the Gate game? Please? It's been on my list of most wanted games since the original Seers book came out.
>>
>>47208048
>All we need now is the Mummy novel and I believe this will be OPP's first officially fully fufilled Kickstarter project.
they've had several already

v20 companion, children of the revolution, ww20, hunters hunted 2, changing breeds, anarchs unbound, demon the descent
>>
>>47208292
>...God, does anyone want to actually run a Secret Order of the Gate game? Please? It's been on my list of most wanted games since the original Seers book came out.
Yeah it's the next game I'm running, they are not the central plot element, but it's a Seer game and they will have a presence.
>>
Onyx Path doesn't care about vampire people
>>
>>47208344
the vamp developer came down ill and hasn't been able to work, she hired a co-developer to pick up the slack and things are moving along on secrets of covenants
>>
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Onyx Path Kickstarters are great if only because you start getting books you don't recall ever asking for and you don't know what they're about and the only way you even know you got them is when someone on 4chan starts begging for it

Cool cover, though
>>
Is the The War Against the Pure still usable for the second edition? Especially silver crusade.
>>
>>47208511
you'll probably have to do a little homework to convert it but I think so.
>>
>>47208511
You could do the Silver Crusade stuff, you might tweak it a bit to fit with the new tribes n shit, the chapter is mostly background/motivations, not mechanics.

It's werewolves go to jihad.
>>
>>47204708
Do you visit exalted general by any chance?
>>
>>47206308
Why do supernatural creatures have higher dice pools than humans? Getting powers doesnt make them any better at mundane stuff
>>
>>47208689
>Why do supernatural creatures have higher dice pools than humans? Getting powers doesnt make them any better at mundane stuff
Vampires can boost attributes with physical intensity, werewolves get higher base attributes (mostly) by changing forms and supernaturals start with extra merits and dots than humans.
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