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Exalted General - /exg/
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>What is Exalted?
An epic high-flying role-playing game about reborn god-heroes in a world that turned on them.
Start here: http://theonyxpath.com/category/worlds/exalted/

>That sounds cool, how can I get into it?
Read the 3e core book (link below). For mechanics of the old edition, play this tutorial: http://jyenicolson.net/exalted/. It'll get you familiar with most of the mechanics.

>Gosh that was fun. How do I find a group?
Roll20 and the Game Finder General here on /tg/. With the new edition, though, chances are more games will crop up.

Resources for Third Edition

>Final 3E Core Release
https://mega.nz/#!ctgxyJaC!ygkrLnFsrnBJzIUZY-dJsMfyFrhFQgDsQuuo52fcW0I
http://www.mediafire.com/download/q51qw8skdw1rg15/Exalted_3e_Core.pdf

>3E Backer Core (Old)
https://mega.nz/#!E1dRBBIa!ZbQG4IasYCJRli2bhgE2MOdWeFAeV3N1rqL9kAIGbNE

>Frequently updated Character Sheet with Formulas and Autofill https://docs.google.com/spreadsheets/d/1pfjmZKzcUqAX9mB58IAEUIFkZr8rq4CvdRRM4kzwwgU/edit?usp=sharing
>General Homebrew dumping folder: https://drive.google.com/folderview?id=0ByD2BL6J89NiQzdCWWFaY0c5Mkk&usp=sharing
>Collection of old 3e Materials, including comics and fiction anthologies https://www.mediafire.com/folder/t2arqtqtyyt28/Exalted_3Leak
>Charm Trees:
>Solar Charms: https://imgur.com/a/q6Vbc
>Martial Arts: https://imgur.com/a/mnQDe
>Evocations: https://imgur.com/a/TYKE4

Resources for 2.5 Edition:
>All books with embedded errata notes, as well as some extras: https://www.mediafire.com/folder/253ulzik1j9s5/Exalted
>Chargen software: http://anathema.github.io/
>Anathema homebrew charm files: https://www.mediafire.com/folder/pka3nz3vqbqda/Anathema_Files
>MA form weapon guide: http://www.brilliantdisaster.net/dif/ExaltedMA.html
>http://www.mediafire.com/view/ua7tanepy2jfkdp/Exalted_2nd_Ed_-_Return_of_the_Scarlet_Empress.pdf

Resources for 1e:
>https://www.mediafire.com/folder/9vp0e9id3by6m/Exalted_1e
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>>47137313
Anyone else find it weird, funny, sad or all of these things that by the time the game is actually out we've already pretty much discussed the core book material to death?
>>
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>>47137350
It's almost as though that thing Holden said about the leak wearing out the hype too soon wasn't complete bullshit after all. On other hand, given the time between the backer pdf release and the full core book release, /tg/ still would've had about a six months to discuss the core book material to death anyway.
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>>47137936
Maybe building a business around hype is a bad idea?
>>
>>47138061
How do you do any entertainment-related business without being affected by hype?
>>
>>47137350
Agreed. The leak has done them no favours.

We should make more homebrew in these threads. I have a second draft of that sword from the previous thread in the works. Moderately proud of it. Will post later.
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>>47138079
Being affected by hype is one thing, being built on hype is quite different.
>>
>>47138150
Damn right you'll post it later. I liked the idea of it. The evocations seem like they might need to be handled delicately, but I liked the concept. The capstone evocation I think Capstone B might be a better idea, but I'd probably want to decide that after seeing it written in depth.
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>>47138150
>Agreed. The leak has done them no favours.
It should have done them a wealth of favors, getting an influx of hundreds of new playtesters. But then you read shit like Hammer on Iron not working RAW and wonder what the fuck they were doing for the full year the leak was out prior to release.
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>>47138519
>It should have done them a wealth of favors, getting an influx of hundreds of new playtesters.
In case these threads havent tipped you off, random dudes usually dont make good play testers.
>>
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>>47138512
Well here we go then. Let's see how much I can post at a time.

The Blade That Is Not
Starmetal Daiklave, Artifact ****

It is written, that as news of Autochthon's betrayal and the creation of the Exalted spread, a Primordial whose name has been lost to history sought to vent his wroth upon the mortals of Creation by destroying their fields and farmlands. The Primordial's first target was Twelve Blossoms Turning, a Harvest God of no particular significance. He was torn apart by the Primordial, the first needless death in what seemed in those days to be an endless series of needless deaths.

So it is written. And so it was not.

The Primordial's attack was perfect, irresistible, written into the fabric of fate itself. Stopping it was impossible. But a Solar sword-master stood in the field as the God attacked, and Solars have no concern for the impossible. A lone Solar could only fight a Primordial for a moment, but the moment was long enough for the god to flee, and so it was that a thing that should have happened did not.

The Yozi would claim that this act of defiance against fate introduced the first flaws into what was once a perfect tapestry. The Solars of the First Age claimed otherwise. Regardless of the truth, the god survived the Primordial War when Fate decreed that he would not. As a result, the god's star fell, and did not. And the metal of that star was forged into a sword to honour the fallen Solar, a sword that survives to the present day, and does not. This is The Blade That Is Not.

Evocations:
A Solar or Sidereal who attunes to The Blade That Is Not awakens Everywhere and Nowhere at no cost. If the Exalt pays three additional motes when attuning, they gain two initiative whenever they take a delayed action using the blade.

...
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>>47138519
It would have done them favors if they haven't their head in their asses to the shoulders. Being in some sort of "Open Development" like other OPP lines would have changed that, but with their Ivory Tower Design Stance it didn't help at all.
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>>47138672

Everywhere and Nowhere
Cost: —; Mins: Essence 1
Type: Reflexive
Keywords: Uniform
Duration: Indefinite
Prerequisites: None

From its first forging, The Blade That Is Not has existed outside of Fate. Even when wielded in battle, it is eager to slip out of reality, ready to return at the right moment.

The Exalt may reflexively banish the blade to Elsewhere at no cost. The Exalt may also call the blade from Elsewhere freely, but only once per round. If the player does so as part of an attack or parry attempt, this Evocation grants one automatic success or a +1 to Parry for that action only.

Once and Again
Cost: ?; Mins: Essence 2
Type: Reflexive
Keywords: Uniform
Duration: Instantaneous
Prerequisites: Everywhere and Nowhere

The boundary between the present and the past is almost impermeable. Almost.

The Exalt may retroactively apply the benefits of an Aim or Full Defense action to an attack or parry with this weapon, either rolling three additional non-Charm dice and adding them to an attack roll or adding two non-Charm successes to the Exalt's Parry defense for the entire round.

The Exalt must spend their next turn performing the action they just benefited from, as a miscellaneous action that cannot be placed in a flurry and provides no additional benefit. If they are unable or unwilling to do so, the paradox causes The Blade disappears to Elsewhere as with Everwhere and Nowhere, and it cannot be recalled for the remainder of the scene.

...

Everwhere and Nowhere is mostly flavour and utility, so the mechanical benefit isn't supposed to be that great. Once and Again, however, should be pretty effective. Anything that lets you boost yourself after you've seen the dice fall should be effective. Currently it doesn't have a set mote cost, because it has the cost of either your next action or not being able to use the sword again for that fight. Big effect, big cost. Might need some balancing.

Still working on those capstones.
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>>47137936
>It's almost as though that thing Holden said about the leak wearing out the hype too soon wasn't complete bullshit after all.

On one hand, you raise a valid point.

On the other hand, that's at least partly on them - Exalted third edition was promised in 2012, in 2013, in 2014, leaked in 2014, was promised later in 2014, then in 2015... the leak aggravated the issue, but Death-Of-Hype Meditation was already in full effect from seeming vaporware.

On the grasping hand, they used the leak as an excuse to reduce playtesting and slow down development. This seems like a bullshit maneuver if you're concerned about wearing out your hype, and a self-fulfilling prophecy.
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>>47138150
>We should make more homebrew in these threads.

Here, I came up with this when thinking "How might a Solar grossly overengineer a solution to traffic jams?"

Overlap Gates (Artifact ?)

Large colored gates can be found scattered several places around the location of the First Age city in which they were forged. Some palaces even contain several of these arches imported as insets, obviously standing out from the lesser work of the Age of Sorrows. Blue Overlap Gates are great curving arches wrought from orichalcum and blue jade; Red Overlap Gates are more rectangular, made of moonsilver and red jade. These are the most common colors, but others may exist.

Inspection of an inactive gate (practically all gates are found inactive) by a character with sufficient skill reveals that it has an unpowered function related to materialization and dematerialization. When a gate is powered by plugging it into a geomantic network (in a pinch, inserting a hearthstone will also power it, or paying 10m will activate it for an hour), a character passing through the gate in one direction becomes tinged with the gate's color and quasi-immaterial: he can still interact with regular objects normally, but he and whatever possessions he was carrying will be immaterial relative to characters who have passed through a gate of another color.

These were developed as a parlor trick by a Solar wishing to pack a hundred guests into a manse-room for fifty without having to rebuild the entire manse, but soon found other applications, such as placing several at right angles along a street grid, allowing vehicles to drive at full speed through intersections as they would pass through any vehicles going another way through the same crossroad.

The quasi-immateriality wears off after one day, or when passing back through a gate of the same color (gates of other colors are impermeable when tinged), or by leaving the gate's maximum influence range, or when the gate becomes unpowered again.
>>
>3e final is finally out
So has Jon Chung found the optimal way to play 3e yet?

t. bitter 2e grognard
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>>47140064
Max out your Join Battle, blow all your initiative on a single decisive attack as the first action of the combat, and hope your opponent doesn't have any of the handful of things that turns that immediate victory into a drawn out defeat. Works 90% of the time.

In other news, you can win Shadowrun by shooting the other guy first.
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>>47140064
No because we have nothing to work with but solar charmset and stock characters.
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>>47140064
>Blinding Battle Feint
>Ambush
>win
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>>47140064
Well, he admits to not having read the book yet still goes around critisising it, so I don't think he's an authority on the game anymore. All he does is shill ES's Style stuff and talk about combinatory hell.
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>>47140064
When they roll Join Debate... you roll Join Battle.
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>>47139230
That's a fantastic 1st age invention and I will likely steal it for my campaign. Thank you, you are a gentleman and a scholar.
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>>47138061

Maybe building a business around hype, and then delivering the product 3 years late is a bad idea.
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>>47138150

I posted this a few threads back: http://howsfamily.net/Exalted/wiki/index.php?title=Artifacts/Perfect_Form
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>>47138150
>We should make more homebrew in these threads.

Alright, I'm game. I've been working on some War expansion charms, and I've got solid ideas for a bunch of charms, but I want to get one more big effect in as a big capstone charm for the strategic warfare subsystem, but the printed charms already cover stuff like 'more than one strategem at a time!', 'surprise strategems mid-battle', and 'counter the enemy's strategem if they manage to beat you on the roll'. The bases are covered so well I'm at a loss for what else I could add that would be worthy of E5.

Ideas?
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>>47141268
Didn't they finally ban him on RPG.net for doing that?
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>>47142015

Command action. Instead of getting a dice bonus equal to your result, your army makes a magical flurry, with an extra attack for every X successes in your command roll.

Flurries seem to be the basis of big OP combat effects. Again.
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>>47142115

Not a bad idea, but I was looking for something more specific to the strategic warfare/strategem widgets. Maybe... removing action restrictions for allied battle group flurries for (Essence) rounds as a special strategem that you can pop when you would enact a strategem?
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>>47142144

By 'remove action restrictions for flurries' I mean along the lines of Principle of Motion.
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>>47142015
I dont think its a good idea to write a big OP affect just for the sake of having a big OP affect. If war is good as is then why not just leave it?
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>>47142225

The point isn't to be OP, necessarily, but rather to be a big jaw-dropping effect to give war some E5 stuff.
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>>47138150
GOREBURNER

*** Soulsteel Grimcleaver

Goreburner is not an old or storied weapon. Its creation dates back to the last few years, when it was crafted by an Abyssal as part of her instruction of necromancy, and the essence of blood in particular. Its evocations often involve either forcefully ripping gore from enemies upon cleaving their flesh, or else consuming that gore in order to fuel powerful attacks.

Its shaft is uncommonly short among grimcleavers. Its axehead depicts mutilated and dismembered corpses in red jade, and several barbs of the material sprout from its edge, included by its maker in a successful effort to give it powers useful against enemies without blood. Upon confirming this, she christened it Goreburner, an ugly name for an ugly weapon.

Evocations:

Ripping the Entrails, 2m
Reflexive, Decisive
Essence 1
Upon removing the axehead from a target, whether by pulling it out or cleaving straight through, the exalt commands Goreburner to feed. Feed it does, catching guts and sinew with its barbs and tearing them from its victim. The gore is reduced to scarlet essence and absorbed, causing the red jade to glow with sick power. Deals one extra level of lethal damage on a damaging hit, wielder gets ‘gore’ for use in later evocations, if he knows them. Foes without flesh or blood are immune.

cont.
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>>47142390
Blood Knows its Home, 3m
Simple
Req. Ripping the Entrails, Essence 2
With a flick of his wrist, the wielder releases the essence within his weapon. Throws gore in enemy’s eyes to blind, expending it. Resolved as a difficulty 4 gambit, unless it’s the target’s own blood, in which case the blood follows its occult link back to its source, changing direction midair and flowing over and around shields and weapons. The attack roll cannot be blocked or dodged, though the Exalt must still roll Init.
Refer to the ‘Blind’ flaw on page XX (in the leak, p195). The target can immediately clear the blood from his eyes with a miscellaneous action that cannot be placed in a flurry.

Corpse Pyre, 5m
Supplemental, dual
Req. Essence 3
Decisive attack does three extra damage dice from fire, withering does five extra. Consumes a gore. The target is afterwards coated in burning blood, and takes further damage until he extinguishes himself.

Blood Calls to Blood, 4m
Supplemental, dual
Req. Ripping the Entrails, Essence 3
Spends a gore and gives double 9s on an attack roll. If the gore came from the target, double 8s instead.
Upon purchasing this charm, Goreburner’s hunger grows. It can now hold two gores. As long as it does, Goreburner gains the ‘Balanced’ tag.

Boil the Foe, 5m
Reflexive, decisive
Req. Tearing the Flesh, Fuel, Essence 4
Spends one gore upon damaging an enemy to give that enemy an additional -3 wound penalty. Reroll all 6s on the damage roll if the gore came from the target originally.

Blade of Burning Bone, 6m
Simple, withering
Req. Blood Calls to Blood, Hungry Furnace, Essence 5
Two attacks in the place of one. Costs two gore, allows the attacks to share an Excellency if one of the gores is from the target, or share any and all charms if both of them are.
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>>47138150
This probably needs an update.
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>>47138672
>>47138772
Nice sword.
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>>47142015
>>47142144
>>47142162

Here's the new entry-level War charm I'm considering:

Supreme Martial Instinct
Cost: - ; Mins: War 3, Essence 1; Type: Permanent
Keywords: None
Duration: Permanent
Prerequisites: None

As a peerless soldier and strategist, the Solar feels the flow of battle as easily as the breath in her lungs. Purchasing this charm provides the Solar with the following permanent enhancements to her capabilities:
-The Solar may roll Join Battle using her (Wits + War) if the encounter would be subject to a Strategem.
-For every enemy character or battle group who scores lower than the Lawgiver in her first Join Battle roll of a scene, she may grant any number of allied battle groups one free point of initiative.
-The Solar may ready a weapon reflexively at no cost or penalty while Joining Battle, and may ignore the -1 penalty to her Defense for switching weapons with the Draw/Ready Weapon action.

--------------

Manipulating the flow of battle (as represented by initiative) seems like it should be well within War's thematic wheel house, and I feel like there should be other ways to invest in Join Battle other than superhuman senses (i.e. favoring Awareness). This introduces these to the charmset at a low essence so that they 'exist' for later charms to make use of.
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>>47143287

>she may grant any number of allied battle groups one free point of initiative.

Does this reduce the amount of initiative the Solar has, or is it created out of nothing?

>The Solar may ready a weapon reflexively at no cost or penalty while Joining Battle

JB rolls automatically ready a weapon. All fights that don't start with an ambush assume that every is armed.
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>>47143410

>Does this reduce the amount of initiative the Solar has, or is it created out of nothing?

The intention was that it was created from nothing, which was why I said 'free point'. Is there a better way to phrase that?

>JB rolls automatically ready a weapon. All fights that don't start with an ambush assume that every is armed.

Hah, oops. Guess I should've reread that section before working on this. Hmm, you think the first two bonuses on the charm are enough that having the third perk be just ignoring the Defense penalty for switching is okay?
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>>47143482

>Is there a better way to phrase that?

Change "she may grant any number of allied battle groups one free point of initiative" to "all battle groups allied to the Solar gain one point of initiative."

>Hmm, you think the first two bonuses on the charm are enough that having the third perk be just ignoring the Defense penalty for switching is okay?

How does that interact with the Quick Draw Merit on page 164?
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>>47143602

>Change "she may grant any number of allied battle groups one free point of initiative" to "all battle groups allied to the Solar gain one point of initiative."

Ah, yeah, that is better.

>How does that interact with the Quick Draw Merit on page 164?

*sigh* Right. Merits. I could probably make it work but I think it'd be more trouble than it's worth. Think it'd be OP to just have it ignore the -1 Defense penalty for miscellaneous actions? Think it fits the thematics?
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>>47143741

>Think it'd be OP to just have it ignore the -1 Defense penalty for miscellaneous actions? Think it fits the thematics?

No and no. Catch all, rarely done actions aren't governed by any one ability, putting a bonus in War just seems jarring.
>>
How weirdly pulp can I get with this?
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>>47143824
If your pulp levels are not turned up to 11 or higher you're not Exalted enough
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>>47143780

Hmm. The ready weapon power was really just a nod to the Ink Monkeys charm tree I snatched the name from, so I'm not actually that attached to it. Honestly, the charm is probably worth the XP just for the first two functions, but rule of three makes it feel kind of awkward to only have two modes. >.<

Maybe "The Solar gains (Essence/2) initiative for successfully making a withering attack against battlegroups instead of the normal 1"?
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>>47138579
>In case these threads havent tipped you off, random dudes usually dont make good play testers.
OK Holden, we get it. Ignoring feedback's been working wonders for you so far, why stop now?
>>
I've spent a lot of time wondering whether I should boost my Willpower, and which builds or roles need it. I still got nothing. Would there be any interest in my going through the charms and counting up the number per ability that have 1+wp in their activation cost?
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>>47138150

As the person who did the Alchemical homebrew and trying to do the Infernal homebrew, I need my life to stop being a damn rollercoaster. I mean normally I don't like bringing personal matters into threads, but this is getting a bit nuts:

- Father got cancer for a *fourth* time, this time terminal

- Forest Fire forces entire city to evacuate, now away from home from anywhere from two weeks to several months.

Well things could always be worse.
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>>47145702
Wait wait... Alchemicalfag you're from Fort Mac?
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>>47145719

St. John's, but I moved up to Fort Mac a year ago with the rest of my family.

Currently in Edmonton
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>>47145779
My friend, I lived in fort mac for 5 years, I moved to calgary about 3 years ago. I have friends who are also in edmonton because of the fires and one currently staying with me. I wish I was in edmonton so I could buy you a beer or something. I'm also so sorry to hear about your father, my condolences.
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>>47145702
What did you do to piss off a Sidereal so badly?
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>>47145812

I've accepted my father, and the good news is that we've confirmed that our house is still standing (My cousin's BF is part of the cleanup crew, so he confirmed it for us). So not as bad as it could be, but good lord is it ever annoying.

>>47145883

If I did, I probably forgot it.
>>
Out of curiousity, what weapon would represent a Naginata/Halbred for artifact weapons?
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>>47146035

Heavy weapon, with the 2-handed, reach and slashing tags.
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>>47146035
Grand grimcleaver or Dire Lance.
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>>47138150
Yes sir.

CALCULATED MAID OF SAPIENCE
Cynical soul of SEVENTH MACHINE OF DESTRUCTION
Essence 6
Not unlike her patron, Calculated Maid of Sapience appears at first glance to be a woman of indeterminate age clothed in strict black garments. This isn't a coincidence, as the souls of Seventh Machine of Destruction tend to be the more human-like of the hierarchy descended from Octhon.

In personality, however, nothing would be more different. Indeed, Calculated Maid of Sapience is composed at all time, even in the wake of destruction. Her cynical sense of humour and gloom outlook on the world makes a starching contrast with her patron, and though by far the less dangerous second circle demon descended from Octhon, she also has the habit of not helping (or doing anything at all) unless specifically ordered to.

For many sorcerers, summoning Calculated Maid of Sapience is an exercise of frustration. Fortunately, she is also the perfect maid and caretaker of a manse, able to quickly and efficiently train an army of servants in all tasks imaginable. Her non-dangerous and useful nature made her a very popular summoning in the First Age, a practice that continues to this days for the few celestial sorcerers that owns a palace big enough to see her needed.

Calculated Maid of Sapience can enter Creation when a young girl suddenly finds she is a musical genius. She rarely does so, though, unless she needs something.

Attribute:
Strength 3 Charisma 4 Perception 4
Dexterity 2 Manipulation 5 Intelligence 3
Stamina 4 Appearance 3 Wits 4

Abilities:
Archery 0 Athletics 4 Awareness 4
Brawl 2 Bureaucracy 3 Craft 0
Dodge 1 Integrity 5 Investigation 0
Larceny 3 Lore 4 Medicine 2
Melee 0 Occult 3 Performance 5
Presence 4 Resistance 2 Ride 1
Sail 0 Socialize 5 Stealth 0
Survival 1 Thrown 0 War 0
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>>47146200
Charms:
Calculated Maid of Sapience is a powerful second circle demon. She can be assumed to have a large number of spirit charms, most of them pertaining toward useful, direct, day-to-day application. Additionally, she has the following charms:

Perfect Maid of Duty:
Calculated Maid of Sapience gains (Essence) automatic success on any roll made to clean a room, cook a feast, or do any other stereotypical maid duties. This includes training the staff of a palace and receptioning and entertaining guests. This bonus can never be leveraged for combat, as a maid should never be in a fight, but can be leveraged in appropriate social actions.

Last Words:
The nature of Calculated Maid of Sapience is to find reconfort in besting her better. When summoned, she instantly gains 1 temporary willpower each time she wins a non-trivial argument with her current master. This cannot occur more than once per day.

Snarky Retort Venom (5m, Simple, Instant, Eclipse, Essence 4):
This charm uses the corrupting essence of Octhon in a most strange manner, however unwelcome. For five motes, Calculated Maid of Sapience can find the perfect sarcastic retort for any situation. The sentence is so corrosive that everyone that listen to it and is able to understand the language it is spoken treats it as a social attack made with her (Wit + Socialize) against his resolve. Modifiers apply normally. If the social attack passes the resolve of a character, this character is stunned for one round as the sentence burrows under his brain. It doesn’t necessarily mean a negative reaction, though: laughters are equally possible. Characters stunned cannot take any actions until they get their wits back.
Calculated Maid of Sapience likes to use this charm as liberally and often as possible, unless ordered not to. Most sorcerers do that between the first five minutes of interacting with her.
>>
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>>47146218
Bored Soul Rings No Bells (10m 1wp, Simple, Indefinite):
No other demon can affect an air of boredness more powerful than Calculated Maid of Sapience. Indeed, if she’s so willing, her unamused countenance is all somebody will ever read on her.
For as long as she maintains this charm, Calculated Maid of Sapience automatically wins against any Read Intentions action made against her. No matter what kind of magic helps the other party, they will only get that she is incredibly, mind-bogglingly unamused by everything that is happening around her.

Smiling Back At The Clowns (2m+, Reflexive, Instant):
Using this charm, Calculated Maid of Sapience can reflexively buy an additional point of resolve for 2 motes (maximum 3 points of resolve) to defend against any social actions targeted at her and leveraging either no intimacy, or a negative intimacy of her.
Calculated Maid of Sapience’s greatest weakness is to be made to care. If a social action targets any positive intimacy of any sorts, this charm becomes inapplicable.

Verdant Arrows of Implications (15m, Simple, One Conversation):
The green fire of Malfeas suffuses Calculated Maid of Sapience’s speech with numerous unheard implications. This charm functions as Subtle Speech Method, but is conversation long, and she can converses with (Essence) people simultaneously while seemingly having a normal conversation for any external person.
Each interlocutor can be fed something different. Thus it is possible for Calculated Maid of Sapience to talk about the weather while cajoling a particular guest and making plans to kill them all with her master.
This form of discourse is surprisingly emotionally powerful, though it is difficult to use complex arguments this way. Any (Presence) social action hidden by this charm adds one dice, while any social action made with (Socialize) loses two dices.
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>>47146200
>>47146218
OHBOYOHBOYOHBOYOHBOY. MORE YOZICHTHON!
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>>47146240
Friend With Everyone Technique (5m, Reflexive, One Scene):
Despite her attitude, Calculated Maid of Sapience is surprisingly good with people. This shouldn't be, for which maid cannot be friendly when she wants to be?
This charm can be used the first time Calculated Maid of Sapience meet a character. With but a few words, she instantly finds the way to endear herself to that person. For the rest of the scene, that person gain a temporary positive Minor Tie of amicality toward Calculated Maid of Sapience, unless it conflicts with another of his intimacies.
This Minor Tie fades slowly with the end of the scene, but it can be cultivated like any other intimacy.

Divine Accord Concordance (25m 1wp, Simple, Indefinite):
This charm is her most cherished secret, for using it means opening her own heart. Even sun kings of the first age were usually not privy of this secret. Indeed, it would be a great task to unearth it, if it is to be found at all, and Calculated Maid of Sapience would deny its existence against all evidence.
This charm can only be used in a musical performance, and only when Calculated Maid of Sapience accompanies another performer. When those prerequisites are met, she can activate and maintain this charm for as long as the musical performance continues.
For as long as Divine Accord Concordance is active, the other performer gains the capacity of using the charms Mood-Inducing Music, Soul-Firing Performance, and Heart-Compelling Method. This is true even if that musician doesn’t have the prerequisites for those charms (and indeed, even if he is a mortal!). Once per story.

Unmovable Object Approach (3m 1wp, Reflexive, Instant):
Calculated Maid of Sapience gains (Essence) automatic success against any tentative to move her. This include attack made to throws her around or to make her prone. This charm doesn’t prevent damage in any way. This charm is inherited from her patron, even though this version is obviously imperfect.
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>>47146280
Defining Principle: I am not easily amused.
Major Principle: I am competent in my duties, one of the best there is. I am a professional.
Major Principle: I keep my secrets.
Minor Principle: Despite my behavior, I am still a good person at heart.
Major Intimacy: Seventh Machine of Destruction (Equal part exasperation and fondness)
Minor Intimacy: Future Yet To Come, Heavenly Goddess of Maids (one-sided rivalry)
Minor Intimacy: Mortals (crass)
Minor Intimacy: Demons (stupid)
Minor Intimacy: Gods (annoying)
Minor Intimacy: Exalts (crass, stupid, and annoying)

Calculated Maid of Sapience is dry, cynical, and perpetually foul tempered. She is also arguably the best maid of Creation, a fact she is keenly aware. She is often summoned into Creation to take care of a manse or a household for powerful Celestial exalts and was even summoned several times by Terrestrial sorcerers for the exact same reason. She’s virtually never met outside of Malfeas without an official capacity of some sort.
STs are encouraged to play her as a perfect ‘Jeeves’ that is as supremely competent as she is grating for everyone, her master first. She’s oh-so-very sarcastic, but surprisingly benign for a second circle demon. In a pinch she can be a decent social character, though most of her social prowesses are defensive in nature.
If her master is in danger, she will usually stay in the guideline and use Snarky Retort Venom every round. She never fights directly and will attempt to escape any combat before it even begins, unless bound by a major positive intimacy or a direct order. She has no particular quandaries at being slain to return to Malfeas.
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Well seeing as this is HAMBREW time, I drew up a 2nd circle Warden soul. I don't really have much on the summoning of it or anything, but I did write up a charmset and such. Someone has urged me to share it so I shall do so. If you like it feel free to take it and slap it onto a 3rd circle you think it'd fit. Assume the usual spirit charms I suppose. Obviously Nala is her 3rd circle. I also know the name Nala is from the lion king. I realized it after I had already made the 3rd circle and the name is dear to me now.

Arey, the Unstoppable Inferno (Warden Soul of Nala)
Essence 6; Willpower: 10; Personal: 110 Health Levels: -0x5/-1x10/-2x13/-4x3/Incap.
Attributes: Strength 5, Dexterity 6, Stamina 5, Charisma 2, Manipulation 2, Appearance 3, Perception 4, Intelligence 2, Wits 5
Abilities: Athletics 5, Awareness 6, Brawl 6, Dodge 6, Integrity 5, Resistance 4
Specialties: (Dodge) +Unarmored, (Brawl) Unarmed, (Brawl) Grapple, (Athletics) Rushing, (Awareness) Sight
Soak/Hardness: 14/8
Attack (Blazing Claws): Withering 17 (Damage 15 Ovw. 3) [Arey’s Attacks can always deal Lethal damage]
Attack (Grapple): 12 dice (11 dice to control)
Arey contrasts her Patron Nala's restraint with reckless disregard for collateral damage, yet she still echoes Nala's vast power. Arey tends to protect those she is charged with protecting by displaying overwhelming force. As her flames scorch what they touch, it turns to glass, no matter the material so burned, fond reminders for her to look over as she recalls her destructive prowess. She leaves entire fields turned to glass in her wake, every footstep leaves a perfect glass footprint. Her method of attacking those who cross her tends to comprise of shock and awe tactics that overwhelm her opponents in a vast display of force.

(Cont.)
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Damn, forgot her art.

-Crystallizing Flames: The flames of Arey burn as surely as any other fire, but they leave in their destruction beautiful glass instead of ash. Just as every step leaves a glass footprint, so does every strike whittle away at the enemy’s strength as their very flesh betrays them. Any Decisive attack that Arey makes that does 3+ levels of damage causes a limb that she attacked to turn to glass. If an arm was holding anything it drops it immediately. Two handed weapons cause the user to suffer a -2 penalty to all actions when using one hand. Should both arms be turned to glass in this way the defender can only use a weapon with clever stunting. If she targets a leg then the target takes a -1 penalty to all actions involving movement and evasion. If both legs are turned to glass in this way the target is falls prone and takes a -3 penalty to all movements. This can be healed by exalted with a difficulty 7 Stamina + Resistance check made after 8 hours of sleep each day. The difficulty of the check lowers by 1 each failed check.
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>>47146421
>>47146436

-Flames of Imagination: If Arey can be calmed down long enough, she can produce stunning works of glass art. With a gesture of her hand, flames dance perfectly throughout the air and create a beautiful glass art. Depending on how much of her power she pumps into it, she can create a statue worth anywhere from resource 1 to resource 5, each 10 motes pumped into it focuses the flames more perfectly, raising it by 1 dot per 10 motes.

-Burning Rending Claw (8m, 4i, Supplemental, Instant, Essence: 6): Arey looks at the damage she’s already done to her opponent and strikes at the wound with unfettered force. Striking at the crystallized wound, she seeks to shatter it. This attack adds Essence unsoakable levels of damage to a decisive attack, these extra levels can be removed, but only if the target accepts a permanent crippling effect (which does not count to the once per story limit). If the target accepts the penalty, the glass miraculously holds firm against the massive blow. Once per fight, resets by crashing an opponent.

-Unmatched Fury (2m+, Supplemental, Instant, Essence: 5): So long as Arey is charged with defending something or someone and that charge is under threat, she can add up to 5 successes at 2 motes per success. She can also activate this charm whenever she needs to, so long as she buys at least 3 successes, showing off her overwhelming force.
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>>47146448
-Burn Away the World (2m (+3m, 3i), Supplemental, Instant, Essence: 4): Areys flames lick and weaken the defensive powers of hide and armor alike. Using this charm Arey’s claws coat themselves in a hungry fire with hints at her power to turn anything to glass. This charm removes soak equal to Essence for a withering attack. On a Decisive attack this removes Ess/2 Hardness. For a surcharge of 3m and 3i, a withering attack can remove this soak for an entire scene, this effect stacks with itself, but it cannot bring someone to negative soak and each use of this charm on a target already effected by the scene-long effect incurs an extra 2i surcharge to use this effect.

-Raging Burst (2m, Supplemental, Instant, Essence: 4): As Arey takes damage, cracks open in her charred flesh and flames spill out, seeking to repay what has been done. Arey may add twice her current wound penalty as damage to a withering or decisive attack (max of 4)

-Power Overwhelming (7m, 1wp, Reflexive, Instant, Essence: 6): Focusing all her fury into a concentrated burst of flame, Arey makes a special withering attack. She strikes at her target and the attack is soaked as normal, However all leftover dice on the withering damage roll are changed directly to decisive damage dice to be applied directly to the opponents health track, and for each success Arey rolled over her opponents defense on the attack roll, she may double one 10. After the attack is completed, Arey loses initiative equal to half of the levels of damage dealt. If this damage does 3+ levels of damage Arey can apply the effect of Crystallizing Flames to the target, she may choose any limb she wishes or she can cripple a sense such as the eyes or ears. If the eyes are crippled the target takes the usual -3 penalty for being blind and hearing means that all attempts to use that sense instantly fail. Once per scene, reset by incapacitating a non-trivial opponent.
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>>47145702
I'm sorry to here that. I'm a fan of your work and I hope things get better for you soon.
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>>47146463

-Explosive Rebuke (10m, 1wp, Reflexive, Instant, Essence: 6): In response to being struck, Arey’s charred flesh bursts open, sending a massive gout of flame at anyone foolish enough to strike her. She unleashes an unblockable decisive counterattack with an attack pool of 15 dice. This attack has a base damage of 10 + Levels of damage taken and DOES NOT reset her to base initiative. She may enhance the attack roll with Unmatched Fury as well as Raging Burst. Raging burst adds damage as per the wound penalty that she had before the damage was taken. Once per scene, reset by unleashing a decisive attack at 12+ initiative and then building back up to 15+ initiative.

-Frenzied Defense (5m, Reflexive, Instant, Essence: 6): When Arey’s charge is in danger, Arey can flash to their side, leaving a blazing trail in her wake. This allows Arey a reflexive defend other action to her charge out to Short range.

-Incomprehensible Rage (8m, 1wp, Reflexive, One Scene, Essence: 6): Arey’s fury cannot be contained, and it only serves to make her more dangerous, not less. Upon taking damage that would put her into a lower wound penalty, she can instead enter a battle rage. This rage reverses the current wound penalty she is at, as well as giving her the option to add decisive soak equal to her current wound penalty + 2. If she goes to a greater wound penalty from taking damage she may reflexively pay 5m which is not committed to activate this charm again to make her new wound penalty reversed. E.g. Arey falls into her -2 health levels from a frightening decisive attack of her enemy. She activates Incomprehensible Rage to gain +2 to all her combat actions. Later on in the fight she falls into her -4 health levels, she then spends another 5m which is not committed to increase her combat bonus to +4 instead of taking a -4 penalty.
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>>47145779
>>47145812
More Albertans in here than I really expected. I'm from Calgary myself.
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>>47146293
That's all, folks.

Calculated Maid of Sapience is extremely specialized as far as demons go, but that's fine. She's not a fighter.
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>>47146463
>However all leftover dice on the withering damage roll are changed directly to decisive damage dice to be applied directly to the opponents health track, and for each success Arey rolled over her opponents defense on the attack roll, she may double one 10. After the attack is completed, Arey loses initiative equal to half of the levels of damage dealt.

This seems out of line.
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>>47142390
2m for an extra Health Level seems a little bit cheap, at what point during attack resolution do they pay that?
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>>47145702
We're behind you, anon (no homo).
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>>47146479
aaaand finally a few intimacies. These aren't complete.

Defining Principle: I will destroy any who stand in my way
Defining Principle: Those who would harm my charge will be as sculptures, or shattered glass.
Defining Tie: (Annoyed Obediance) Nala
Major Principle: Joy comes from conflict
Major Principle: Art comes in many forms/
Minor tie: (Enjoyment) Her Statues.

>>47146524
Care to elaborate?
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>>47146549
Very good conversion rate on initiative to damage combined with not resetting initiative, and then a free powerful lead-into Charm that's very hard to reliably counter due to the double 10s.
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>>47146648
Hmmm, I see your point. I did take a bit of the idea from Flashing Edge of Dawn. Mayhaps I will remove the double 10's rule on it. Thanks for clarifying.
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>>47146421
I like her anon.
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>>47146240
>Verdant Arrows of Implications
Nice.
Also the rest of the stuff feels very thematic for this character you're making, I like how the charms describe her.
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>>47146448
Decisive attacks don't get soaked.
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>>47146835
The idea was to ignore decisive soak charms. Though thinking about it now that might be a bit much.
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>>47144737
Truth
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>>47146473
>>47146526

Thanks, it makes me happy that people like you guys are behind me and enjoy my work.
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>>47146864

Yeah, the decisive soak charms sit in the same kind of 'charmtech to counter this is a bad idea' domain that 2e perfects sat in, even though they're not actually "perfect" anymore.

Don't write Zeal for Ex3 is what I'm getting at.
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>>47147205
I would hope it's not QUITE on the level of Zeal. But I will be removing that after looking over it again.
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>>47137313
>http://jyenicolson.net/exalted/
Do we still not have a mirror for this broken link?
I'd really like to try this tutorial out.
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>>47147205
>>47147221
That's really not as bad as Zeal, but I agree that decisive soak is a rare enough effect to let those invested in it be able to keep it.
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>>47138150
Homebrew question: What does anyone think about sorcerous artifacts?

One of the options for shaping rituals is the Talisman of Ten Thousand Eyes, and it doesn't have any references to the user needing to be an essence user in order to activate it. Similarly, the tattoos that Mara offers have evocations mentioned, but do not refer to this being an Exalts-only option.

I'm thinking about designing some Sorcerous Artifacts. They can be used by any sorcerer, mortals included, and their evocations are fuelled by sorcerous motes rather than the user's essence or lack thereof. Since these motes are essentially free, costing only time to accumulate, the design would be interesting; they could be very costly and have short durations, or be usable only once without a lengthy recharge.

Sound reasonable? Any thoughts on the concept?
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>>47148440
You have my approval. Proceed!
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>>47142433
Guy that made that here, yeah it probably does, it was one of my first homebrews. What exactly do you think needs change, though?
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>>47148472
So this one is based on a character I'd like to play, a Dawn who uses Volcano Cutter and ends up learning Sorcery from Javarajati, VC's keeper. The Ifrit Lord shaping ritual has the Burning Name trait, and I was thinking it'd be neat to attach a few evocations to that as a magical tattoo, probably based on henna designs because Javarajati has an Indian sound to it.

So this is a tattoo that would have a conventional evocation with a conventional mote cost attached to it, for boosting the effect of the fire throwing attacks it makes to artifact-level (and doing something else, because Evocations should be more interesting than just dice adders), and a separate sorcerous evocation.

Keyword Sorcerous in this case means that the activation of the charm requires you to make one or more shaping actions. Basically, treat it as its own spell you're shaping.

Kindleflame
Cost: 15sm, 1wp; Mins: None;
Type: Simple
Keywords: Sorcerous
Duration: One scene
Prerequisite Charms: None

Fire calls to fire. The sorcerer captures the energy of the Pole of Fire, preventing it from dissipating into Creation. While this Evocation is active, all flaming attacks and fire-based environmental hazards within Medium range of the sorcerer roll two additional dice for damage. This also applies to damage inflicted upon the sorcerer.

While Kindleflame is active, the sorcerer may pay an additional 10sm to increase the damage bonus by one.

Special activation rule: On the tick that the sorcerer successfully casts a fire-based sorcery or takes decisive damage from a fire-based source, they may reflexively add 5sm to Kindleflame's total. This does not eliminate the Willpower requirement for the Evocation, but it may also be paid reflexively if enough motes are gathered reflexively.
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>>47148839
I'm pretty happy with how that turned out given that I didn't have it prepared, but I'd change a couple of things. The Minimum section could refer to the level of Sorcery that the sorcerer has initiated into. Terrestrial seems fine for this one. It's not breaking physics any harder than Exalted normally does to make flames burn hotter.

I'd also change the section on willpower cost at the end. If sorcerous evocations work like sorcerous spells, then you'd get the willpower back if you succeed in activating the thing. No point in asking for willpower and then giving it back, so the wording would be "The sorcerer must pay this evocation's willpower cost when first gathering motes toward activating it, including this method".

In order to make sorcerous evocations different to conventional evocations, the definition of Keyword: Sorcerous could be expanded. Not sure what the formal wording would be, but basically you only lose motes toward a sorcerous evocation at the end of the scene. The sorcerer doesn't need to concentrate on the evocation, and can even cast a different spell while trying to activate this one. That makes sense given the particular function of this spell, but also helps to clarify why this even needs to be a sorcerous evocation rather than simply making it a spell.

Finally, if you don't like tattoos, here's a lantern. The DB officer of Lookshy's Fifth Battalion Sorcery Corps. holds this thing while the mortal sorcerers under his command pelt the enemy with flame sorcery, to make up fluff at random.
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Does Shadow Victor's Repose work for non-stealth based JB rolls?
If it's only for Stealth-based, is Blinding Battle Feint assumed to be free?
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>>47149265
I think the general case is that you can't use a charm from one ability on a roll for a different ability. The game points out the specific instances when you can.

That said, I'm not sure it's obvious for this charm. Posting the text, in case someone else wants to chime in.

Shadow Victor’s Repose
Cost: 3m, 1wp; Mins: Stealth 4, Essence 2
Type: Simple
Keywords: Mute
Duration: Instant
Prerequisite Charms: Blinding Battle Feint
Standing unseen in the midst of her enemies, the Exalt
revels in her control of battle’s flow. Once per scene,
while concealed during combat, the Exalt may roll
Join Battle and add her result to her current Initiative,
so long as she has landed at least one decisive attack.
Any Charms the Exalt uses to enhance her roll are au-
tomatically muted.
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>>47149439
The Thrown JB enhancers explicitly state they can be used with other abilities, this would seem to show SVP is for Stealth only.
Would this mean you're forced to use Blinding Battle Feint for the associated JB roll or does it provide its own [Dex+Stealth] JB roll?
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>>47137313
I guess I might as well read them, since you are basically spoonfeeding me. Maybe then I will finally get that "Keychain of Creation" webcomic which I have bookmarked for years.
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>>47147455

>http://jyenicolson.net/exalted/

Try this.

https://web.archive.org/web/20160314105757/http://jyenicolson.net/exalted/
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Hey guys, I'm currently attempting to homebrew some of Creation's craziest sex charms and artifacts, I'm currently looking at Chimera Lunars and I think they'd be pretty wyld in bed, does anyone have any thoughts on some cuhrazy charm ideas for me?
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>>47149530
Didn't think that'd work, thanks. Can someone make a more solid mirror?
Remember to update the OP next thread.
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>>47149473
I'd say you have to use BBF.

Thinking about it, the fact that SVR's only pre-requisite is BBF does make one charm's reliance on the other make sense.
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>>47149579
Woops, I didn't notice this was a tutorial for 2e. I don't think the OP should be using it to help introduce players to 3e's mechanics, it should be moved to the 2e collection instead.
Any news of someone working on something similar for 3e?
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>>47149544
I'm going to assume you mean 2e since Chimerae aren't mentioned in 3e yet.

Stamina charm for endless sex without refractory period or fatigue is probably a good starter, followed up by charm for endless orgasm, and then you can maybe have a comic upgrade that converts motes into exponential volume of orgasm. (Downhill: "This river wasn't here yesterday." "That's no river.")

Possibly a merged charm across multiple Attributes in order to stretch/compress to be able to receive/insert bits that are too large/small, like Dog-Tongue/Dog-Ear method is merged across Charisma/Perception. Maybe a comic upgrade here too, allowing one to fit (like with Many-Pockets Manipulation) any object the character can lift with one hand.

Appearance charm to influence/compel anyone who's tasted your bodily fluids. Manipulation charm to make people addicted to sex with you. Perception charm to know off the bat "a little lower, oh yes, right there".

Peeking over to shapeshifting, I don't think you need to add much to what's already printed there. Hybrid Body Rearrangement to grow your own tentacles and orifices, Prey's Skin Disguise to take on a variety of humanoid forms, Changing Plumage Mastery to adjust the fine details on both the previous, Lunar Blood Shaping Technique to mod your partner(s), Life of the Hummingbird/Courtesan's Possession to imitate anyone you've slept with, and of course Twin-Faced Hero. Best of all, you don't even need to be a chimera for any of these. Regular Lunars can be bust-resizing celebrity-imitating tentacle-sprouting traps just fine with what the developers gave them.
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>>47149902
>Chimerae aren't mentioned in 3e yet.
As if 100% of games aren't just going off of 2e fluff majoritively
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>>47150050
>Not 1e
Get some taste, pleb.
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>>47150071
>Not using the development notes from 1999
Get a load of this noob
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>>47149544
Strength charm where you fist someone (or equivalent sex act), leaving them ruined for sex with anyone other than you and your glorious yeddim penis. Craft charm (Intelligence?) to take a partner into your womb, apply mutations, and rebirth them as your child. Chimera charm to turn into goo and safely envelop and flow into someone's genitals. Upgrade to large amounts of someones -- maybe something like Magnitude=Essence, seeing how Lunars can tell conservation of mass to get stuffed.

>>47149902
>Perception charm to know off the bat "a little lower, oh yes, right there".
Sounds weak. It should be more like Perception charm to determine all target's lusts and fetishes, then borrowing from Know the Soul's Price: showing up in the appropriate form and offering sex makes the target have to spend Willpower if they want to turn it down. Also give it a less powerful mass scanning mode: "who here in this room likes tall redheads?"
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>>47137350
>>47137936
On a similar note, im really starting to feel the hype again for realm and DB's and the other books
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>>47150435
I'm impatient to see Arms of the Chosen, because if Evocations are to be the next big thing, the corebook isn't enough at all.
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>>47137313
I am currently downloading the PDFs, mind if I ask some questions?

What are the better and worse parts of 3E compared to 1E and 3E?
How complex is Exalted, compared to other storyteller games, like WoD (My groups mainly plays OWoD).
Are there any parts of the system that are completely broken? More in the "plays like shit"-sense then in the powerplay sense)
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>>47150435
Me too. Aside from anything else, the guys who I'd like to run Exalted for think that the Dragon-Blooded sound more like their cup of tea than Solars.
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>>47150505
Your first question is going to have a million different answers, but the general consensus is that the combat system is leaps and bounds ahead of previous editions.

As for complexity, the easiest way to put it is that you actually end up interacting with the rules a lot more often than OWoD--there is a lot more crunch, and you'll be using charms way more often than you would use, say, vampire disciplines.
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>>47150505
3e has better combat system inside the niche of what the devs think combat ought to look like, but starts to look stupid when you stretch it (Awareness being best assassination skill, for instance). 2e has a combat system that plays more like a boardgame/TCG of "get this threat, get this counter" with its unblockables and unsoakables and unexpecteds and magical flurries. 1e tends to devolve to stacking long-duration defense buffs.

Exalted is a hell of a lot more complex in every edition.

The Craft subsystem isn't so much broken as simply dysfunctional across the board. Exalted as a whole is much more *breakable* than broken, in the sense that it won't necessarily go wrong, but sometimes you can accidentally outclass or underperform the rest of the party to a ridiculous degree. It really needs the ST to keep a sharp eye on what's going on, and be ready to adjust on the fly.
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>>47150505
2e really needs to be played with the large errata known as "2.5e", so that's a strike against it for sheer volume. I seem to recall there were updated fanmade PDFs that included errata into books, though?
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I hope exigents comes out soon to make homebrew easier. I want to convert that one second circle demon who liked to go around on ships and adventure and drink and all that stuff.
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>>47150595
>>47150657
>>47150711
So I guess I'll stick with the newest version for now and maybe read the erlier one for fluff.
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>>47150757
For fluff, looks to 1E. Savage Seas, Games of Divinity, Scavenger Sons, Manacle and Coin and the Caste books are all great.
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>>47137313
Could anybody share the Exalted comics by UDON?
>>
Would an Abyssal with Bureaucracy as their Supernal (well, if they have supernals) that has made himself into a Guild Prince make a good villain?
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>>47151635
Sure. Is his overall plan to help his Deathlord take complete control over the Guild?
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>>47151655
That's a long term goal of his, yeah, but the Guild is pretty tricky to infiltrate. In the mean time, he helps his master procure war supplies via enslaving people and forcing them into soul-crushing industrialization that doesn't stop even after they die as their ghosts will be press-ganged into service the second they enter the Underworld (or forged into Soulsteel if they're very unlucky), as well as subtly manipulating other Guild members into being even more callous and amoral and preventing moral traders from gaining ground so as to prevent reform. Basically he's everything wrong with capitalism.
>>
i vote you add kill six billion demons to resources for exalted
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>>47152487
Seconded.

I pretty much steal wholesale from KSBD now for my Exalted campaign.
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>>47152487
I vote for a no, because even though Kill Six Billion Demons is both great and good Exalted inspiration, it isn't directly Exalted-related, and also because the OP is almost at maximum length as it is.
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>>47152663
It's pretty long. Maybe remove the old Backer Core?
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>>47149265
>>47149439

I think that the key thing here is that Join Battle is, unlike so many other things, a defined system term. So, SVR asks you to roll Join Battle, and that's defined as being Wits + Awareness regardless of the fact that it's a Stealth Charm. You COULD use BBF, because it specifically calls out that it modifies Join Battle, and hell if you were Stealthed while riding a horse (because you're Exalted, of course you can hide your horse), I'd imagine you could use Grizzled Cataphract's Way if you wanted.

That said, I do have one question: Are the three extra successes part of every Join Battle roll, or are they special to your first JB roll of the scene?
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>>47153051
Every join battle gets the. +3 successes. That's supposed to be the strength of all the charms that let you roll JB during a fight. You know you're getting at least 3i.
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>>47150717
For a 700-page rulebook there sure is a lot of emphasis on home brewing your own material.
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>>47153349
I suspect that emphasis will stick around until more splats are out. Though I personally don't mind, I love homebrew material and this edition is finally allowing me to do so more often. My players in the game I run are also enjoying it.
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>>47153439
I wish it gave more guidelines. For Artifacts, Exigents and Evocations, we have examples to model ourselves off of, but not any design theory advice to use. With so much emphasis on making your own stuff, they should have provided more tools to help with doing that.
>>
How do I make a character that's really stubborn? Is that high Willpower, or maybe a minor principle of "I am not wrong?'
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>>47153911
Well there will be guidelines for artifacts (hopefully, they said there would be but sometimes things just don't work like that.) in Arms of the Chosen. Specifically help making evocations and such. Exigents will get their own splats which should come with guidelines on how to stat charms and such.
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>>47153928

High Integrity, Defining Principle of "I will never admit fault"
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>>47153928
You'll want a high Resolve, Integrity excellency at least, and plenty of willpower. Maybe even make it a major principle.
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>>47153928
I mean if you want to be really stubborn and an asshat you could use the intimacy I used on my Solar bitch princess. Defining principal of 'My way is the right way.'
>>
>>47153928

Wits, Integrity, Willpower, Charms, and an Intimacy along the lines of "A decision made should never be unmade" would all be factors in stubbornness. It's a wide scale, not a single stat.

Enjoy having your circle be triply-punished for trying to stop you from doing something once a social specialist convinces you to do it, though.
>>
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I didn't realize the Integrity Charm tree was full of Charms that you meet the prereqs for with other Abilities' Charms.

Should this Charm also apply to Hold At Bay penalties? I know that RAW it doesn't, but if you can ignore pain, shouldn't you be able to ignore the threat of pain?
>>
>>47154069
Bridge keyword was one of the unequivocally great additions in 3e

And no, it's Toughness. You shrug off existing pain, not pre-emt potential pain.
>>
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I hardly blame them for not catching this typo
>>
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>>47154680
Yes, the Type goes to the left of the :: operator. It's only natural.

>>47155102
They've gotten by without any editors for this long, why change?
>>
>>47155691
>C++
Get that shit out of here
>>
On the subject of editing, I quote Wyld-Shaping Technique, a recurring source of hilarity across editions.

> at phase five, wealth in excess of Resources 4 but below
Resources 5 can be created.

If you feel such a need for a Level Four-And-A-Half amount of money, maybe it's a sign that you should go back and give Resources more granularity so that you aren't left trying to represent six-digit amounts of money with only five categories.
>>
>>47156015
The electric snap of a new idea will hit us like the breath of life itself.
>>
>>47151340
Seconding this request.
>>
>>47151340
>>47156634
I've got them, but I'm pretty sure actually directly posting them on here is a bannable offense. Not sure where you could download them from. Apparently I got them six years ago.
>>
>>47156747
>implying storytime is bannable
>>
>>47156955
If you've got a better place to send them, I'm open to the idea, but /tg/'s max file size wouldn't allow me to post them as pdfs and extracting 160 pages would take yonks.
>>
>>47152487
>>47152643
>>47152663
>>47152994

Honestly, if we're gonna add anything maybe add the raw text leak back in? There's some good stuff there that didn't make the final PDF.
>>
>>47157177
>extracting 160 pages would take yonks.
So do it. Don't be a faggot. You've got comics, we've got comics.

You can take the coward's way out and throw them on mediafire or mega.
>>
>>47157688

Not that Anon, but we're talking about the 2e comics with the newly Exalted Eclipse, right. I have them here: http://www.mediafire.com/download/f8q5p2i5prldkcy/Comics.rar

Also, someone asked for the Raw Text Leak.

http://www.mediafire.com/download/6asga1vcgn7p79f/Ex3_In_Dev.pdf
>>
>>47157993
Comic 5 is missing.
>>
Are there Sourcebooks about gods and the celestial bureaucracy?
>>
>>47158340

Well, shit. I seem to have trouble finding it as well.
>>
>>47158531
Games of Divinity, Compass of Celestial Directions: Yu-Shan.
>>
>>47158655
And the fourth book of sorcery: the roll of divinity. And Manual: Sidereals, which has some good stuff about the Department of Destiny and Yu-Shan, and maybe the Glories books.
>>
anybody have a full list of official first circle demons?


where should I look?
>>
>>47159547
• Aalu, insect bureaucrats that eat books to learn
o Cecylene?
• Agatae, beautiful giant flying wasps
o Cecylene
• Amphelisiae, whispering lizards with powers over poison and poisonous animals that hate laughter and love reflections
o Adorjan
• Angyalkae, harpests
o Adorjan
• Ahnules, poisonous demon spiders
o Anyone, many different kinds
o golden-weavers are good kidnapers and guardians, scarlets are good assassins, star-spinners make capable implements of torture, and dog-spiders are formidable practitioners of coercion
• Baidak, mindless machine-like soldiers
o Kimbery
• Bisclavarets, cruel almost-sapient shape-shifters
o Ebon Dragon
• Chrysogonae, wooden puppets that ‘eat ambition’ and hate children
o Ebon Dragon
• Decanthrope, body snatchers
o Malfeas
• Demjen, lamias that forge metal and swim a ton
o Adorjan
• ERISTRUFA, mist creatures that drive people nuts with illusions
o Kimbery
• Erymanthoi, blood apes, eat blood
o Malfeas
• Firmin, humanoids who grow sharp needles and bigger stuff out of black ichor
o Ebon Dragon
• Gilmyne, dancing flames that somehow convince people they’re human, or whatever the viewer is.
o Cecylene
• Gethin, shape-shifting otter-like things that seek their ‘treasures’
o SWLihN
• Heranhal, lustful midget smiths
o ?
o Celestial Directions
• Infernal worms, sort of huge hideous lampreys
o Kimbery
• Luminata, hunting worm-deers
o SWLihN
• Marottes, weird yarn balls that like to rearrange the landscape and secrete narcotics
o Adorjan
• Metody, vitrol elementals
o Malfeas
• Neomah, prostitutes
o Malfeas
>>
>>47159627
• Noresores, nearly invisible eels that eat and regurgitate memories
o Malfeas
• Naneke, insect scholars
o Cecelyne?
• Perroneles, grey ooze that become living armor
o Adorjan
• Radeken, storms that take the forms of chimera and control the wind
o Kimbery
• Sesseljae, bugs that heal injuries and eat toxins
o Ebon Dragon
• Teodozjia, jade lions and missionaries of the Yozi that hate gods
o Cecylene
• Tinsiana, cruel scorpion warriors that can hijack and corrupt another’s body if they lose their own
o SWLihN
>>
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>tfw your GM tells you that a Primordial escaped the Solars and is coming back to fuck shit up and that the last time it fought with Creation it took the entire Exalted Host and Heaven's efforts to fend it off AND tells you that your party's amnesiac is getting his memories back in one session

I was not prepared
>>
>>47159885
Hahahahahah, I wonder if he'll have remade his concept to be about fucking people up just like that other one that came back.
>>
>>47159885
Looks like you're in for a weird campaign. Who gets to form the head?
>>
>>47159885

What? Slay it's Fetich enough times until you get something that is relatively easy to throw into Malfeas.
>>
>>47159940
I think it's that one that came back, and it somehow survived. So yeah, it's gonna do that again.
>>47159986
Oh sure, slaying Essence 10 walking nukes is an easy and repeatable feat, especially when their maker has been generating a damn army for them outside of the universe since the fucking First Age.
>>
>>47160060

Much easier than fight a Primordial in its entirety.
>>
>>47160060
Kill 4 or 5 of its 2CD first.
>>
>>47160155
>>47160172

Because the rest of the Titan will just politely sit around jerking off while you go for its most important pieces.

Fighting a Primordial is fighting ALL of a Primordial.
>>
>>47160213
The secondary problem is: If it's coming to do battle you can bet it's taken its time to make more than just its fetich soul. It could easily bring along an astonishing amount of 3rd circle and subsidiary souls. I mean adorjan has like 20 3rd circles. It's not unfair to assume it would bring at least a couple....
>>
>>47160213
Well, it'll obviously be ripping out the Elemental Poles one-by-one, but that's Luna's problem.
>>
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Also I just remembered that the fucking Scarlet Empress is somehow off doing some shit on Autochthon so now if I wanna use the fucking Sword of Creation against that Primordial I gotta find a way to teleport to fucking Autochthonia. Truly this is the worst of all possible Creations.
>>
>>47160559
Where on EARTH did you hear that?
>>
>>47160621
In our campaign, my character got high on a N/A rated artifact hookah and saw a vision of the Empress in a dark place with brass, crystals, smoke, and lightning everywhere. It's almost certainly Auto-bot.
>>
>>47160659
This sounds like a fun campaign.
>>
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>Core book fair folk cataphractoi
>They get a reflexive counterattack that's also a soft flurry breaker that cancels onslaught penalties

They reaaaaally didn't want a repeat of Chungian combat did they?
>>
>>47160830
Definitely an example of high fantasy.
>>
>>47162197
Suppose everything goes pear-shaped for you and all your enemies are gunning for your hide, with your mortal lover at risk of being caught in the crossfire. You resolve to shunt him into Hell, where a Second or Third Circle demon that owes you a favor will keep him or her safe until you go back to reclaim your spouse.

Question is, who will you entrust with the safety of your husband/wife?
>>
>>47162756
Amalion, because she understands the importance of loved ones and can easily construct them a fortified bunker-manse.
>>
>>47154106

Actually, I hate it. It's an annoyingly-fiddly bit of book-keeping, for one special-snowflake, that is only needed because Integrity is a boring-ass ability that should have been folded into Resistance.
>>
>>47162866

But then literally everyone would get Resistance without question.
>>
>>47163302

Why?
>>
How are relations between the Realm and Lookshy these days?
>>
>>47162866
It's too strong and wide to fold into Resistance, mental fortitude and willpower is interesting charm space, and the charms are good, they've just never been able to make it work normally.
>>
>>47163538
How are relations between North and South Korea these days?
>>
Can Sids disguise themselves as non-human beings like Dragon Kings?
What about beings outside of fate, or a shaped raksha?
How hard would it be to pierce such a disguise?
>>
>>47163587

Except that it wasn't. Have a look through the charms originally in it in the leak - all the dead boring. The ones they added are all powerful, and interesting - but they have very little to do with willpower and mental fortitude.

Its all stuff lifted from other abilities - learning spirit charms (occult), regenerating health (resistence), regaining motes (lore), and enduring deprivation (survival).
>>
>>47164225
>regaining motes (lore)

That's something that should have been Integrity's bag ANYWAY, Lore only gets it because of legacy reasons.
>>
>>47164225
>enduring deprivation (survival).

No, enduring deprivation is definitely Integrity. Survival is not getting deprived in the first place because you can asspull food out of a volcano.
>>
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I did a thing /exg/. I wanted to make a style based on the idea of "flinning" for all those brave souls wanting to play a dashing swashbuckler in the Western setting. Tell me how much I failed.
>>
>>47164254

*shrug* Im happy to give you that. Its the most boring-ass application of either ability. My point still stands - integrity's boring, and they fixed it by putting interesting non-integrity charms in it.

I think the problem is, they put all the exciting defensive social stuff in socialize (Soul Void Kata, Inverted Ego Mask). Some effects like that that let a character *do* something in response to an attack, or dick with their attacker - that would have gone a way towards making integrity interesting and thematic, instead of stuffing a grabbag of other powers in there.
>>
>>47164237

I actually felt the same way about Lore and Wyld Shaping Technique. I thought that was better as integrity - forcing your vision of reality into malleable chaos by sheer force of will.

I actually think Lores willpower tree is more of a candidate for Integrity than its Essence stuff - integrity has its own "yay, willpower!" tree anyway.
>>
>>47164334
Has a bunch of typoes, but I like it.
>>
>>47164414
English isn't my first language, I might make some grammatical errors. I did run the thing through spellcheck, I thought it would have been enough.
>>
>>47164334
Its pretty nice stuff, all in all! Maybe nerf the Form a bit by limiting the amount of initiative you can get from stunts each round. Since now you could stunt your Attack and flurry a Social Influence action and get 2-6 initiative from just doing your Styles "thing". Basically passive initiative regeneration should be a really big thing. Maybe have the stunt based initiative gain be based on the enemies Intimacies towards you so that the more vexed you have managed to make your opponent, the better you are in control of the fight?
>>
>>47164453
Spellcheck frequently results in using the wrong word and spelling it right. "wave the penalties" should be "waive the penalties", for starters, and there are several other sentences which have gone astray.

> While in this Form the stylist against a couple of benefits.
gains a couple of benefits?

> making a roll to persuade him to rely the massage.
That should be "relay the message", I believe. A "message" is something you tell someone to say. A "massage" is when you get a backrub.

> accurate and powerful thrusts straight into the enemy's hearth.
> a hero with a truly pure hearth
heart
>>
>>47164453
There's a reason why 'Editors' exist in any publishing company.
>>
>>47164503
Hm, good point. I did try to make it clear that you can't generate Initiative just by sitting and twiddling your thumbs, you need to act and push the fight forward anyway, it's just that you get more out of doing to stylishly. And the stunted actions need to be successful anyway, so I don't know if it's really imbalanced. On average you will get 0-1 extra point of Initiative per round, you'd only get 6 points if you made 2 3-points Stunts and have both of those actions succeed and let's be honest here, if you managed that you deserve that 6 points of Initiative. 3-points Stunts are supposed to be a highlight of the entire Story, you're not gonna casually spam these and neither will you casually spam 2-points Stunts.
>>
>>47159627
thanks :)
>>
First for morke and holden are liars
>>
>>47159986
doesn't having infernal exalted make that stop working quite so well? iirc swlihn calculated that their charms don't get rerolled on fetch death if somebody else knows them?

iirc they'd still get weaker but aren't in danger of dying like the neverborn did and also don't get changed the way fetch death normally does?
>>
>>47166241

Not quite. This is a Primordial like Gaia or Autochthon. It's not a Yozi and thus has no Exalts. It'll have the full suite of Devas, though.
>>
What's the difference between shadowjumping with Abyssal Charms, Ebon Dragon Charms and Ebon Throne Shadow Style?
>>
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>>47165829
>>
>>47146526
Well, you know.

Maybe a few of us are a little homo about it.
>>
>>47153959
>Well there will be guidelines for artifacts (hopefully, they said there would be but sometimes things just don't work like that.) in Arms of the Chosen. Specifically help making evocations and such.
Morke said explicitly no, there's not. No guidelines, no fucking 'nuff'n.

I hope he was just being a prick and lying, because if that's true, that's fucking retarded.
>>
Charm writing guidelines, including evocations, will be out with Exigents. Arms of the Chosen is a small-ish book with artifacts and warstriders.
>>
>>47167017

Didn't the devs explicitly state that this wouldn't be the case?
>>
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>>47138150
>We should make more homebrew in these threads.
Like the Projects Homebrew?
>>
>>47167045
>Didn't the devs explicitly state that this wouldn't be the case?
What? No.
>>
>>47160060
>>47160155
>>47160172
>>47160213
http://media.oglaf.com/comic/swordmaster.jpg
>>
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>>47167239
>>
I have Tiger Style and Athletics, so I've got Rushes and opposing Disengages down.
I'm wondering what I could do to become a black hole drawing enemies in toward me?
>>
>>47168551
>I'm wondering what I could do to become a black hole drawing enemies in toward me?
Get an Evocation that lets you do a counter-attack which forces people to succeed at a Disengage or be pulled in one range band?
>>
>>47168700
Going Unarmed, so I was looking for something already in the core.
>>
>>47168776
>Going Unarmed, so I was looking for something already in the core.
There's nothing that pulls people in towards you in core.
>>
>>47168823
Aw, not even with presence or something to lure people?
>>
>>47168845
No. You absolutely have to homebrew if you want to force other people to Rush you or force other people to Disengage to maintain their distance.
>>
>>47167017
Yep, and Exigents will be out by 2018 at best.
>>
>>47169163
>Exigents will be out by 2018
I remember when I thought people saying 2016 for the core release was absurd.

I remember when I thought people saying 2017, 2018, 2019 or more for Exigents was absurd.

I don't find it absurd anymore.
>>
>>47169269
Sadly, yes. There's Backer's charms, Arms of the Chosen, The Realm, and the Dragon-Blooded book before them. Even if the Backer's charms and AotC are small, it'll take time to release it all.
>>
Interesting strategy I learned recently: if you're fighting a Single Point specialist, and you have a higher initiative than their sword, delay your attack to their sword's tick.

At that point, they have the option of either a) trying to clash you (which they will probably fail because Single Point has zero accuracy enhancing charms beyond a full ex and you can't use combat ability charms with martial arts ones), or b) giving up their sword's action for that round and relying on their normal defensive charms.

At least, I think that's how it works.
>>
>>47169269
The release was such hard work that they have extra-long siesta afterward. It can't be helped.
>>
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>>47169453
There were exigent circumstances.
>>
>>47162756
>pear-shaped
There are no pears on creation, they were blown up by SWLIHN and the concept of pears was lost forever.
>>
>>47169647
Are there ploins?
>>
So how quickly can a second circle soul make a 1st circle demon? There are basically infinite 1st circles in hell, but each is usually a progeny of a 2nd circle demon. Is this stated anywhere?
>>
>>47172266

Generally you don't make "a" 1st Circle Demon, you make the entire species' initial population in a single act of creation, and it propagates from there.

And no, there's no system given for it in any book that I'm aware of, since it's pretty rare that any new 1CD species arises nowadays.
>>
>>47172266
I'd say however quickly it can recover 30m,2wp.
>>
>>47172364
Why that number of motes and wp?
>>
>>47172415
I pulled it out of my ass.
>>
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>>47169433

Even better: as a Sidereal it looks like it's always in your interest to clash with your opponent if you can because of how excellencies work this edition.

A Solar with a base pool of 10 can add ten dice for a total of 20 and 10 average successes costing 10 motes.

A Lunar with a base pool of ten can add either five or up to ten dice with an appropriately described stunt, for a total of 20 and an average of ten successes costing 10 motes.

A Sidereal with a base pool of 10 and an essence of 5 can add five dice then drop the TN for an average of 12 successes costing only 8 motes.

And that disparity? It only scales up as various dice adders are similarly effected by Sidereal excellencies. 3e's base excellency system for Sids is fucking way better than Essence Auspicious ever was.
>>
>>47172761
>essence 5 sidereal

Sure, Elder Sidereals have an amazing excellency, no doubt
>>
>>47172996

>essence 5
>elder Sidereal
>>
>>47173014
essence 5, in 3e, IS uncommon for even centuries old exalts. The bronze faction assassin in the corebook is essence 3
>>
The 'experienced' DB is over 100 years old and is essence 3
>>
>>47173056

Essence 3, in the above scenario, offers 13 dice, 10.4 successes, and costs only 6 motes. They match or best their competition and ramp up from there mate. We're quibbling over a die or two and you're missing the big picture.

Also where does it say in the core that essence 5 is rare even for centuries old exalts? Or are you just extrapolating that from somewhere?
>>
>>47173101
In the character advancement section, there is a big sidebar about essence advancement for NPCs. Not an extrapolation
>>
>>47173124

*sigh*

Off to read. But if nothings stops PCs from scaling up their essence at that rate then nothing stops NPCs either.
>>
>>47173101
And yes, their offensive excellency is superior to any other exalt. Their defensive one is pretty shitty tho
>>
>>47173140
NPCs explicitly don't grow at the rate of PCs and the xp system should not be used as a guideline for how quickly NPCs 'advance'
>>
>>47173144

Probably why they seem to really like archery this edition.
>>
Just finished reading KSBD, thanks for the recommendation, it's good.
>>
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>Quoll-Lion Lunar
>Start combat with a drop-ambush in animal form with all of the merits then shapeshift to DBT after enjoying your various ambush and initiative bonuses thanks to merits and special attacks

Best idea or bestest idea?
>>
>>47173686
awesome idea.
>>
>>47173686

>playing an actual drop-bear

Only if you have an australian accent in character.
>>
>>47168845
Well, there is Countenance of Vast Wrath in Presence, but that requires Ess 4 and quite a few charms to get there, but it makes enemies lose initiative if they don't attack you, so theres that. It allows you to terrorize rocks, tho, which is kinda coolios.
>>
Hypothetically, what's to stop me from just throwing out only decisive attacks and saying fuck it to the whole withering thing?
>>
>>47174123
Nothing. You just run the risk of being crashed easily so you cannot launch decisives. Also hardness says fuck you a lot.
>>
>>47174123

Hardness. Being crashed really easily. Getting slaughtered because your opposition was building up initiative unhindered, effectively doubling or tripling his damage against you.

Brawl Charms can build you into a fighting style that does exactly that, but it requires significant magical support, and even then it's a risky tactic.
>>
>>47174187

>effectively doubling or tripling his damage against you

But building up initiative doesn't let you act multiple times in a round.
>>
>>47172761
Excellencies aren't the only Charms that exist.
>>
>>47174123
Beyond what the others have said, you can't make decisives in Crash.
>>
>>47174394

So the risk is that someone is going to crash me, then roll me after landing consecutive attacks? But if I'm landing anything it's coming right out of their health levels.
>>
>>47174123
Why do people keep asking this question? It's obviously a bad idea just from a cursory glance at the combat system, and only gets worse the more you read it.
>>
>>47174489
Or getting stuffed entirely by Hardness.

Seriously, your masterful battle plan loses automatically to anyone in even light artifact armor. And any Twilight.
>>
>>47173164
This is true. It's explicitly stated in the book.
>>
>>47168845

You can take persuade actions to compel people to come to you. One of my players.does this with Nightingale Style, and a specialty in Pissing People Off. Force them to attack her, while.the Crane Stylist Defend-Others her. Extremely effective.
>>
>>47174489
Yeah. If you make a decisive attack, and hit, then your initaitive resets down to 3.

If any attack flung out by an enemy does 3 damage, your entire battle plan falls apart right there.

Or if they have any amount of hardness, your plan falls apart.

Or if you miss once, your plan falls apart, since you lose initiative for missing a decisive attack..

Unless your entire plan is to blow all your motes on join battle and making an immediate decisive attack on a guy with as many charms as you can shove on it, and hope it works literally every time and that you're only fighting that one guy, then your plan seems a bit wanting.
>>
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>>47172761
>looking only at average successes
>not just drawing a graph
Roll 1:Solar/Lunar with 20d10, TN 7, Double 10s; 10m
Roll 2: Essence 5 Sidereal, 15d10, TN 4, Double 10s; 8m
Roll 3: Essence 1 Sidereal, 11d10, TN 4, Double 10s; 4m
>>
Seasoned Beast-Rider Approach (pg 381) says when the mount does a Ride-based movement action the Solar's mount no longer uses up the Solar's movement action. Can the Solar then use his movement action to move, on the steed? In other words, does this mean he can Disengage twice, or Rush twice, while mounted?

I don't know what this line means, in other words.
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