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Multicolor vs. monocolor edition!

>To make cards, download MSE for free from here
http://magicseteditor.sourceforge.net/

>Formatting Guide
https://docs.google.com/document/d/1Jn1J1Mj-EvxMxca8aSRBDj766rSN8oSQgLMOXs10BUM

>Mechanics doc (For the making of color pie appropriate cards)
https://docs.google.com/spreadsheet/ccc?key=0AgaKCOzyqM48dFdKRXpxTDRJelRGWVZabFhUU0RMcEE

>Q: Can there be a sixth color?
A: http://pastebin.com/kNAgwj7i

>Q: What's the difference between multicolor and hybrid?
A: http://pastebin.com/yBnGki1C

>Q: What is precedence?
A: http://pastebin.com/pGxMLwc7

>Art sources.
http://digital-art-gallery.com/
http://www.artstation.com/
http://drawcrowd.com/
http://fantasygallery.net/
http://grognard.booru.org/
http://fantasy-art-engine.tumblr.com/

>Stitch cards together with
http://old.photojoiner.net/
http://photojoiner.net/
http://www.fotor.com/features/photo-stitch.html

>/ccg/ sets (completed and in development)
http://pastebin.com/hsVAbnMj

OT: >>46766298
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sure i'll post some custom commanders I made
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i think this one has way too many stats
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>>46811775
I think that she should instead have "When ~ enters the battlefield you gain 6 life, creatures you control gain indestructible and double strike until the end of turn. Screw the flash, man. W and G ain't sneaky breeky.
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>>46811743
>>46811756
>>46811775
Cardsmith/10

>>46811743
*If you do, Not then. I'd lower the P or T by one. Quite like it, but may be a bit broken.

>>46811756
Interesting. I'd make it cost UBG, or give it an evergreen, feels a bit naked for 4, tricolor cmc.

>>46811775
I like the intention. A lot. butitsshit
You're probably better off with a Hold the Line type of effect.
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>>46811872
Why does 4chan always remove my tripfaggotry ;_;?
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>>46811872
i wanted to give Astika wither, but mtg cardsmith sux
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>>46811756
This doesn't work well as a replacement effect as they can't target.
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>>46811890
>>46811872
>Cardsmith/10
Couldn't have said it better myself.

>card
Intimidate is dead, Kazy. Use Menace instead. And I'd personally say
>If that creature would leave the battlefield, exile it instead of putting it anywhere else.

Also, were you the person asking about Scarecrows before? Because I'm certain one of the designs was similar to pic related.
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>pic
flavortext? It's an spirit warrior from a forgotten war.

>>46811900
Naaaah. Wither doesn't do it for me. It needs to be something really aggro, to encourage to put counters on it, or really defensive to use it as a stick.

My instinct is Hexproof, but that'd make it a boring and uninteractive card.

Because of the colors, costs, and flavor, I'd be inclined to make a graveyard or infect types stuff that procs on cards entering your graveyard.

>>46811920
I'm against Intimidate being dead. I believe it does have a place in MTG, swingy as it is. It does fit as a primarily Black mechanic, at least a lot more than Menace does, in my opinion. Black should have intimidate as its primary evasion, and red should have Menace. And in any case, Mythic Rare, huehue.

And about the wording, I want people to be able to bounce and shuffle the creatures, and the exile to only prevent infinite sacrifices.

And I wasn't! But I posed three or four for that Anon, and actually made the Mythic for him.
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>>46812162
>flavortext?
How about
>I should have Menace, but Kazy only lets me have Intimidate ;_;
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>>46812202
That's a good one.
>>
>posting way too many times.

By the way, anyone wants to test out a set on Cockatrice?
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>>46812225
But really, I think it could do with an evasion ability. And I'm utter shit at flavor text.

Oh wait, maybe not an evasion ability. I mean, this is huge in mill. But... Eh, I'll have to think on it. I guess it would help to compare it to creatures that get buffed based on the graveyard.
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Toned down the buff it gives to other creatures from Double Strike to First Strike.

>>46812263
If I can get Cockatrice working, sure.
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>>46812162
>It's an spirit warrior from a forgotten war.
I guess something about how everyone but him forget the war he died in?

Shouldn't it say "Whenever AT LEAST one card" to make clear something like startled awake doesn't give him +13/+13?

Also, just to be sure: "from anywhere" means any cards being discarded (good, that's quite black), anything on the battlefield being destroyed (ok I guess), any kind of mill (sound kind of blueish to me) AND any instant or rituals played (definitively blue). All that regardless of owner. That's pretty wide and definitively UB.
I would at the very least limit it to permanent cards. But it can still go up extremely quickly, though it doesn't have evasion.
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>>46812263
>>46812291
OK, Cockatrice is up. Now what?
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>>46812614
But I do want Startled Awake to give him +13/+13 Anon ;-;

Uh oh! I totally didn't think about Ins/Sorcs. I want it to include mill though, because of dredge stuffs and a graveyard mechanic. I'll remove the non-permanent casting.

>>46812663
Uh, I'll hop on; log on it and PM me. Same name as here.
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>>46812886
Yeah, no idea how this works. Do I need a port? Also, I'll be calling myself CO Anon.
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>>46812886
>>46812962
OK, I'm on the Cockatrice server now, port 443. Now what?
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Survival bump
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Here are some red Riggers I've been working with. Gonna post some other R/U/Colorless Rigger/Contraption stuff momentarily.
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>>46815482
Reminds me of this guy.
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>>46815482
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>>46815534
I didn't realize it had already been done, but that won't stop me. Though I realize I need to fix the Assemble wording, and I'd like input on how to make Unstable more interesting
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>>46816877
How is your Assemble wording incorrect? Seems fine to me. If you're saying this because of the cards I posted, ignore them. This was before Investigate was a thing.

>Unstable
I really don't like this. Keywording coin flips sounds awful.
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>>46817284
Yeah, I'm not happy with Unstable either. Hence asking for input. I wanted to give the feel of needing a crew to operate them, and have them be kinda chaotic/unpredictable, but I feel like there's gotta be a better way.
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>>46817488
And of course, factor in explosions.
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>>46817528
Actually just got an idea about it. I have to go to work, but I'll be back tonight with a new and improved Unstable mechanic. No coin flips included.
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>>46817284
Their use of Assemble doesn't work because Steamflogger Boss's wording implies the creatures do the assembling, but his version of assemble functions as a triggered ability where a player does something, not a creature. The current state of it means assemble can be stapled onto anything sense it is a passive thing like lifelink or trample.
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How equal in power would you consider this cycle? Any too strong?
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>>46821008
I don't really see much of a difference between the anon's keyword and how this guy's second ability works with Evolve.
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>>46823224
I'd argue this is stronger than the Talismans.

>>46821196
White strikes me as the strongest (evasion + removal protection). Green can get out of hand depending on what anthems/overruns you have. Black is annoying in limited only if you don't have ample ways to deal with artifacts in your set.
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Woof
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>>46823853

so a less interesting Pyreheart Wolf?
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>>46824600
Yeah, not the greatest at this. Eh, I'll think on it later.
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I'm considering to change the subtype name from tome to rhetoric or lesson so they can be something other then books or scrolls. Thoughts?

>>46823505
>White seems strongest
I'll keep this in mind, maybe make the cost WW1.
>Green could be nuts
I will consider giving the tokens defender.
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>>46824942
"As Sanctify enters the battlefield, name a card other than a basic land card.

Permanents with the chosen name are legendary. (ReminderText)"
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Derailing this threads with no survivors
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Fairy tale plane, working on card mechanics. Any advise, ideas?

(Blue) Whimsy - When you play an instant, {value}

(Green) Fable - Wheneven you put a token onto the battlefield, {effect}

(Black) Punishment - Rename Curse, Enchantment for the enemy players that does nasty stuff

(White/All?) Quest - Whenever {Value}, put a quest token on this {Card name}. Remove five quest tokens from {Card Name}: {Effect}

(Red) Wish - I got nothing.
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>>46824732
Maybe reference or thesis? IDK, both of those names you mentioned are better than tome flavorwise. I, and I think most magic players, associate tomes too strongly with artifacts.
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>>46827406
black should be deals (effect occurs only when opponent agrees)

red should be passion (opponent chooses between (min)two options)

white should be purity (downsides for multicolor targets, upsides for monocolored targets)

all should have quests
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>>46827544
Good ideas. Curses would be something your opponent may {value}. If no, you {Value}.

Red I'm not sure how that's different from black's deals, but white's purity is good. Something like Target {Color Creatures} gain X or something. Like red gains defender.
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>>46827595
Purity: Whenever your opponent casts a [something], {value}
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>>46827595
deals ONLY effect work when the opponent agrees
enchantments effects the opponent toggles

passion is selected by the opponent out of a list
like a charm spell the opponent selects out of
instants stack resolution

sure they are similar
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>>46827595
>>46827676
you seemed to have confused hosers with my idea

I don't care about the specific color
I care if they punish multicolored, or buff monocolored
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>>46827704
Ah. So purity would be like "Creatures you control with a single color gain first strike" or "Creatures your opponent control with more than one color gain defender."

Situational, and it has to be limited to who controls what.

>>46827688
Red would be something like: "Your opponent chooses one of the following effects."
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>>46827811
yes
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>>46827894
How multicolor is the set?
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>>46827894
Nice, I'd use it. Do colorless count as one color?
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>>46828268

...No. It has no colour.
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>>46828286
Yeah, so I figure artifacts and eldrazi would be boned by a 2 cost.
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>>46828298
yes and?
doom blade already does that
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>>46828298
And path, and dec, stone. There are a lot of things that easily remove something at 2 mana. Only hitting multicolors & colorless as removal is pretty big of a restriction.
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>>46828395
Eldrazi are indestructible, don't give a fuck about doom blade.
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>>46828547
Ulamog is the only indestructible eldrazi.
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>>46827401
What. No. Stop that immediately.
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>>46827401
>see exited because I made that card
>huh why would this derail the thread, the only time I posted it it only got 1 reply telling me it was well made/balanced
>look on 4chan archive
>5 replys calling the card completely totally, and insanely broken
Looking at the replys I've got a feeling like they didn't realize that the effect was symmetrical, does it really need to be vanishing 1?
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>>46829497
I thought it was fine,

but it can be put in any deck, is basically free, and its effect is very useful

desu i think it's just some autists complaining who don't understand why no one plays "i win in one turn" legacy/vintage
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>>46829497
It doesn't even counter spells already on the stack

I think its fine, if an auto-include in every deck, which might be the actual problem
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>>46829619
>It doesn't even counter spells already on the stack
It's not supposed to, I'm not so dumb as to try to make a 0 mana force spike. Confusion might be a problem, but I'm making the set more experienced players so I think it shouldn't be too big.
>if an auto-include in every deck, which might be the actual problem
You mean like in the sideboard? I don't think that it's good enough for many decks to play it maindeck, but I could see it being too good against combo maybe.
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>>46829730
I think it has play potential in most decks.
Playing aggro creature deck? Turn 2 if red, 3 if black, 4 if white to prevent the wipe.
Slow down tron a few turns to get the win.
100% blowout against burn.
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>>46829775
>Slow down tron a few turns to get the win.
Ah, modern. I play pauper/legacy much more often, so I made the natural comparison to lotus petal (which is mostly unplayable in pauper and is fair in legacy) I don't think petal is playable in most standards either looking at simian spirit guide, though it was good enough with yawgamoth's bargain/will in tempest/urza's to get banned back then. Modern is a lot more deprived of fast mana though, so whatever little rituals it does get tend to be amplified.
What deck(s) do you think I should test it in for modern? I'll try testing it in zoo for now.
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>>46829775
>>46829976
Back from a bit of testing, it's total trash in zoo, (I don't know where you got the idea that it was good against burn, it felt the most useless against burn, OK against affinity though)
An issue with it for being playable in modern (maindeck) is that if it prevents a player from being able to cast a spell then they can tap their land and effectively gain 2 life instead, instants can also negate the tempo advantage as well as well as activated abilities or suspend.
There might be some sort of shell for it, but I doubt it would be too strong against an average deck.
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>>46831405
>and effectively gain 2 life instead
wat
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>>46831516
So if your opponent was planning on playing a 1 drop but then you played a bauble they can't play their card anymore so instead of playing their shockland untapped and losing 2 life they play it tapped.
This means they're down 1 mana in tempo but up 2 life.
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>>46831530
why the hell would you play it that fucking early?
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>>46831542
People have 1 drops past turn 1, and if the only creatures in your hand are one or two one drops then it is the optimal time to cast it against most decks.
Also if you know you're playing against affinity, it's usually right to do it on turn 1.
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>>46831577
>affinity
no one said this would be effective against affinity

at most they said the archive reaction was inappropriate
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>>46831589
>no one said this would be effective against affinity
I never said anyone said it would be effective against affinity?
I don't what problems you have with my statements.
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>>46831601
But why report back after such little play testing against an already extremely overpowered opponent
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>>46831405
Modern burn relies heavily on it's creatures, eidolan of the great revel, goblin guide, and monestary swiftspear, to function, and delaying those creatures by even one turn can let pretty much any deck have a much better chance of finding their burn answer post board, which is something most decks have.
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I heard you folks like Deathrite Shaman
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>Seems suspiciously old for something like this

>Warning, do you want to install this program from an unknown publisher?

...Ummm...
Nah.
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Feel like posting the card anyway.
Please excuse the lack of patience in finding a good card maker that I trust.
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>>46832163

If anyone splashed this against my cleric deck, I'd be dead. Should be changed to tap all cleric tokens.
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>>46832143
Tried to cut the text for you friendo
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>>46832221
I'm not really sure if the wording came out right, i'm being too retarded to find cards to compare it to.
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>>46832228
Thought of hybrid, but I couldn't see why mana of all 1 color should be able to cast an opposite color spell that effects an enemy color. Maybe remove 1 of the Shaman's abilities, but which 1 would make more sense writing-wise?
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>>46832304
>>46832228
The mana cost is so prohibitive that i'd just make it have no cost, its going to have to be cheated in anyway, and it works because the previous version was a land into token.
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>>46832316
Zero cost spells are just asking for cascade abuse.
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>>46832332
Or other things like that.
Also, cards that use creatures' mana costs would refer to people drawing off her power, like the other cards relating to her do and refer to.
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>>46832201
>Counter target spell or ability that targets ~.
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>>46832392
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>>46832402
This is Library of Alexandria levels of broken.
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Which fixing would you prefer to see in a multicolor limited format?
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>>46832402
This + Laboratory Maniac + no Sorceries.
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>>46832450
The middle, due to its flexibility.
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>>46832489
Would 10 of them be too much, I'm talking 30 multicolor cards at common?
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>>46832520
Yes, split them up across the sets thematically, or only have certain pairings represented in the set.
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The wording looks right, maybe switch the bottom part to Cleric creature tokens, so it matches with the top. Also, in that form, it wouldn't even need to be a mythic. Probably just an uncommon or a common.

Hilariously, I would try that card with white/blue and maybe try something like Stasis and Crescendo of War with your card. All in all I think it's quite a cool card.
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>>46832552

meant for

>>46832291
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>>46832177
...why? In what context would you ever play something strictly worse than a basic land?
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>>46832590
It's a common land for a set where colorless matters.
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>>46832552
For some reason i seem to thing that when token creatures are made is worded differently than when referenced elsewhere, but i cant seem to find precedent either way, so heres the way you said.
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>>46832597
For a Lumberyard I would have imagined it would filter G to <>

>>46832413
That's pretty brutal, I would say mythic worthy.
I guess it's also pretty slow.

>>46830801
Look like flash would be more appropriate than haste.
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>>46833024

The issue with Flash is it's not really mono-red in that case and I was trying to keep it mono-red.
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>>46830801
I like it.
Would be ironic to see this countered though.
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>>46833079
Mmh, I counted 13 flash red cards with only 7 creatures. I can understand your view.
I think red can have flash when it's justified, mostly for etb effect : Bogardan Hellkite being the most well known example, or Dualcaster Mage who can't work without it.
Your card doesn't have a etb ability in the strictest sense, but I would consider it close enough. That being said, flash instead of haste would weaken it as a beater, which you may not want.

And I personally think red should have more flash.
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>>46833406

Yeah, Flash is one of those 'If it really needs it, any colour can get it' keywords.

I'm just a bit hesitant if it's a 'Needs'. Still, I'll ponder it.
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I was thinking about Medomai and extra turns and pic related came up.
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>>46834260
So... Stax tech, right?
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>>46834271
It's a double Smokestack trigger for someone but twice the chance for a combo player to assemble victory or amass advantage. I actually want to play with this on EDH, seems like it would make for some political trickery while sneaking some commander damage.
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>>46832450
>>46832538
If I do five, would this be a nice compromise to ensure all 10 color pairs get a mana rock?
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>>46834776
Whoops forgot to adjust the manacost.
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>>46828268
Does barefoot count as a type of shoe?
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>>46832520
>Would 10 of them be too much
You realize that nearly every cycle in Ravnica was with 10 cards, right?
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>>46836476
cluestones were aweful
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I'm back! Work and alcohol meant I didn't come back last night as planned, but here we are. Made Assemble basically a copy of >>46815534, because>>46821008 confirmed my suspicions. Although, I may mess with it some more. Also fixed Unstable as promised and made some more cards. (1/4)
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>>46838892
Oh, also - colored artifacts because why not
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>>46838917
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>>46838939
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>>46838917
And I forgot this one
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>>46838970
>>46838939
>>46838917
>>46838892
I can pretty much guarantee you that nobody's going to remember what Unstable does without the reminder text in front of them.
>>
>>46839009
Yeah, I'm still not pleased with it, but I want to get that kind of flavor across. Any suggestions?
>>
>>46839067
Not the most original idea, but the only thing that comes to mind now is basically Vanishing, but with time counters and it doesn't remove a counter if you control a Rigger.

Also, I'm pretty sure that anon was wrong when he said your use of Assemble was wrong. Again, look at Renegade Krasis.
>>
>>46839147
That could work. Change the name of the counters, and when it disappears, it explodes. If that anon was wrong, I may go back to how it was before, since it felt more original and less wordy.
>>
>>46839190
>>46839147
The only thing I don't like is thst the vanishing idea gets rid of the necessity for a "crew" of riggers or whatever, but I guess you can't have everything...
>>
>>46839190
>when it disappears, it explodes
No. Actually, that's one of the biggest problems.
>>
>>46839789
Why? I really don't think it's too hard to remember "When this vanishes, it pings each creature." I get that it's a little wordy, and if there's a more simple/elegant way of getting across dangerous instability, I'm all ears, but the explosion is kind of an important part.
>>
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>>46832228
I did this some time ago.
>>
>>46842114
It being a graveyard-scaler with Trample is already almost an instant-kill, nevermind the fact that it lets you cast tons of stuff for free. Would be fun as fuck as an EDH general, even if CMC 9 relegates it to casual playgroups.
>>
>>46832020
I wouldn't put that effect on a 1 drop (green very rarely gets Savannah Lions anyways).

>>46832081
It should get only basic Forest/Islands, since it's already reasonably costed as a mana rock.

>>46832085
I like this a lot. Note that phyrexian symbols are also colored mana symbols, which probably breaks all sorts of things. Reminder text is typically "(This effect lasts indefinitely.)"

>>46832450
>>46832520
Middle for simplicity and flexibility. If you really want to support all 10 pairs, split the common fixers between lands and artifacts (5 ally lands, 5 enemy rocks, for example).

>>46834097
Keywords are not automatically capitalized, only at the beginning of a sentence of list. If you want the reminder text on undying, put it on its own line, or separate it with a semicolon (just put it on its own line).

>>46834260
Just give them the full extra turn.
>>
>>46838939
Unstable is overly complicated and incredibly parasitic. Your Contraption stuff has potential.
>>
>>46838939
Why do you say "fewer than 1 Rigger creatures" when you could say "no Rigger creatures" or even "no Riggers" and save some ink?
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>>46842259
Yeah, she's pretty op, but as you say, CMC 9.
I wanted a Nicol-Bolas level of power feel for the card.

She started as a Planeswalker even.
>>
>>46842114
DREDGE
R
E
D
GIFTS UNGIVEN
E
>>
>>46843030
"Creatures have no abilities" is too strong when you realize that many creatures have "abilities" which are drawbacks meant to balance an otherwise undercosted creature.
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>>46842692
>Keywords are not automatically capitalized, only at the beginning of a sentence of list. If you want the reminder text on undying, put it on its own line, or separate it with a semicolon (just put it on its own line).

Yeah, as a common I really should keep the reminder text. That's the convention for 'What needs to have reminder text' iirc.
>>
>>46843162
Well you've spent 9 mana casting it, go on and win your game. =P

>>46843179
Of course! That's the idea though. It affects your creatures and your opponent's, but they're turned into stickmen most of the time; no evasion, or protection, or buffs of any kind. Possibly you can do some layer stuff with it and enchantments, but I only know so much about it to just know it can happen.
>>
>>46842114
Getting P/T from your hand is such a small bonus over the massive boost you get from your graveyard, while free casting spells from your yard is nuts. I'd change it so that it gets p/t from yard and free cast from hand.
>>
>>46843329
It'll only affect the base abilities and stuff granted by cards played earlier. Anything that grants an ability that you play after damping grid will work just fine.
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Barump. Plugging away at my set. Slowly but surely. Poor green needs some love; it's always the last one. For some reason, I have a way easier time making blue, white, and black cards.

>>46843983
Hm. Wordy. Very powerful though; gives you a free 2/2, which is also basically a card in hand because of how manifest works, AND gives you ramp to use it if you want. It's a neat card but I'm not sure how balanced it is. I mean it's pretty much better than Sword of Body and Mind, innit?

>>46843222
Seems fine to me.

>>46838992
>>46838970
>>46838939
>>46838917
>>46838892
All dem Contraptions and Riggers. I think contraptions might need some kind of revision, since with Clues coming out, the idea that you'd just make an artifact token that does nothing besides sit there is sort of weak now. I think people would expect to see them have at least a sac ability or something. I realize that these Riggers make them do stuff, and I suppose because of that you might be able to value price them and their abilities, but still, it might be worth exploring the Contraptions having some kind of base "thing" they do. Maybe I'm overthinking it?
>>
>>46846042
>it might be worth exploring the Contraptions having some kind of base "thing" they do.
It would make the Riggers extremely wordy since they would have what an Contraption does alone and what they grant to it.
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>>46846442
Point taken. Especially if you want them to grant Contraptions other abilities.

Or, you can go at it a different way and have Riggers that make contraptions, and Riggers that use them/trigger off of activating them. It'd be a bit more like how Clues work right now though, so if that's too samey I could understand rejecting that idea.

>card
Redid this and made it a bear.
>>
Btw why does MSE doesn't have Soulbond suddenly? I redownloaded from the OP link but nothing.
>>
>>46846730
You can just add it back in manually, it's not hard.
>>
>>46832450
the bounce monolith is bonkers. it is like a bouncland but better, because you still get to play a land. image having these AND bounclands.
>>
>>46846730
this >>46846764; alternately, what MSE are you using? I have the latest one myself and it has soulbond. I think maybe I got it from their forum though... maybe not the link on the main MSE page? I forget.
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>>46846935
2.0, the one from the page. I'll get the forum one, maybe they stopped updating the page.
>>
>>46829497
>>46827401
Affinity dumps their hands and then drops this. You can no not cast any spell on your turn 1 such as a Bolt or Path etc that might clear a creature. Affinity untaps and attacks, maybe plays another card since it has so much fast mana it can afford to. You get your 2nd turn where you can cast a single 1 mana spell or wait until it vanishes if you have instants. Affinity untaps and kills you or just plays another copy...

That is just one example of a strategy that would be absolutely broken with this card.
>>
>>46846638
I feel like this isn't blue.

>>46846042
>>46843983
Cute.

>>46843222
Nearheath Stalker is the same card less haste. At the same rarity too.
At common this should probably cost 1 more.

>>46843179
Same with Torpor Orb. It's fine.
>>
>>46846986
Very strange. Oh well, re-adding it is easy. I had to change Madness for my set to the new wording, and add Menace I think.

>>46847099
>mindsoother
Was monowhite, I stuck it into WU to make it a bit harder to cast and beef it up a little. WU are permission colors so it having a permission ability should be okay, I hope.

>seraph
Glad it's not ringing any alarm bells.
>>
>>46847099

>Nearheath Stalker is the same card less haste. At the same rarity too.

Mind you, Nearthhearth is utter junk so a strictly better might not be bad.
>>
tfw MSE is a buggy piece of shit but you autists wont respond to anything not made in it
>>
>>46847910
Did you install it in Program Files? Doing that causes a bunch of permission issues that can't even be solved by Admin half the time. Put it someplace else. If you didn't put it in Prog Files, I dunno what to tell you; have never had problems with it except with the Hi-Rez template because it's not supported anymore.
>>
>>46847910
Most of the stuff that gets posted out of the browser makers is poorly formatted dogshit, so its understandable that people gloss over it.
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tfw WOTC doesn't make OP black cards anymore
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>>46831811
Now make it a 1-drop.
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R8, H8 & Masturb8 plz
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>>46848542
Now i want a creature called "fluid druid"
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>>46842954
Because it's an automated keyword that I haven't bothered figuring out how to fix yet.
>>46842836
Yeah, I've been thinking that myself, but I want some sort of keyword to set the contraptions apart...
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Leaving this legendary Spellshaper cycle here. Let's play Spot the Reference!
>>
>>46849913
>replicating color-pie-breaking cards
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>>46849913
oops, Alkaris is supposed to be 3/3. Thought I changed it, but I guess not.
>>
>>46849928
What do you mean? With the exception maybe of Fabricate, all those cards do very on-color things...
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>>46849970
Beast Within was a mistake
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>>46849988
>Destroy noncreature permanent
>Put a 3/3 token down
How does that go outside the color pie for green?
>>
>>46850008
>Destroy noncreature permanent
That is not what Beast Within says, nor is it what your card says.
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>>46850008
Even MaRo thinks Beast Within is a huge color pie break.

Because it is.
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>>46850022
Yeah, sorry. It's late. Still, destroying a permanent isn't horrendously ungreen.
>>
>>46850041
Alright. I'll take another look at the cycle when I'm not deliriously tired. I'm done for tonight, though.
>>
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>>46849988
>>46850008

Got bored, decided to give something a shot based on all this arguing.
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>>46850274
Sure would help if that token was a creature.
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>>46850340

...knew I forgot something.

Also made it a Sorcery as the creature was a bit hefty for it's cost as an instant.
>>
>>46843639
Well, can't believe my initial thoughts were right.

>>46843983
Really like it, but manifest/gold feels really meh, regardless of how good it is mechanically.
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card??
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>>46850989
Me gusta.
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I base most of my cards by picking interesting effects from a random generator and altering them to function
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>>46851262
Interesting way to filter. I'd just make it 1 life for 1 Swamp. Since it already has the Island type, it doesn't need the U mana ability (put it in reminder text if you want).
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>>46851283
Right, i wasn't originally gonna make it an island, but decided that entering tapped made it enough of a downside to still work despite being fetchable.

I suppose that any time you need 2 swamps you'd just pay more life anyway, so your right on the that.
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>>46851413
White usually benefits more from being able to multiblock, so I don't think this is a good fit. Especially with menace in enemy colors.
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Would make them a full set of 5 but so far I don't have any decent images for the other colours.
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>>46851413
>>46851463
>so I don't think this is a good fit
Doubly so since it's a very green ability (and one that green needs as an "evasion" ability).

>>46851528
The art isn't really doing them justice as snek people. The menace also does very little for the black one.
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>>46852415

>The art isn't really doing them justice as snek people.

Oh?

>The menace also does very little for the black one.

I'll admit, Menace was 90% there just to fit the 'Fear' theme. Think I should play with the P/T or change the ability to something else?
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>>46852415
How about this? OP at cmc2?
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>>46852655
Deathtouch could work, as it synergises well with the triggered ability but it'd up the power level.
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>>46852672

Deathtouch was my original thought but I was hesitant with it's already very killy base ability.

I'd want to play with the P/T to be much more P happy if I did that (To prevent it being too reusable as a Deathtouch source)
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I also considered just making it RW for the second effect only
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>>46852914
Replacement effects can't target.
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>>46853025
I don't see that under replacement effect in the comp rules, mind pointing it out?
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>>46853083
It's not an exception under the comp rules, it's that targets are only chosen as part of spells and abilities and replacement effects don't have that option.
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>>46853121
I suppose the effect would probably be fine without replacing the lifegain anyway, as its a 5 mana enchantment that does nothing on its own, right?
Or should i limit it to hitting either players or creatures?
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>>46853154
It's stupid powerful as it is, compared to sanguine bond, so you have to decide what you want out of it.
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>>46853161

That needs to either be a +1/+1 token OR 'Until end of turn'

That guy is kinda silly.
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>>46853201
Sorry, was supposed to be EoT
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>>46852914
>>46853154
> Whenever you should gain life, you may have ~ deals that much damage to target creature or player instead.
Damage need a source, and I think having to choose is both flavourful and necessary.
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>>46853704
That's not how abilities work in magic at all.
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What overarching theme (graveyard, Enchantments, artifacts, dual/tricolor, dargons, etc) would you like to see for a set?

What type of world/plane would you like to see with that theme?
>>
>>46848292
Shouldn't its power be based on Converts, not Human Converts?
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>>46846785
>there are people who say "bonkers" unironically
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>>46832160
Really interesting, I like it
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>>46832477
That would do nothing, it just reveals
>>
>>46855391
Triple color enchantment block set in an Egyptian world
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>>46855391
We have seen so much cataclysms and world ending events already that I would like to see the "birth" of a plane for once.
Everything is new! Actually many thing aren't even new yet! Mana is all over the place and things change everyday.

It could have unstable mana (painlands, manaburn) that doesn't know what to be yet (morph/manifest), future elder races/beings in their infancy (treefolk as young and keen sprouts, cephalids as curious and candid explorers, giants than haven't grown yet or stupid shit like that... maybe an ancient evil toddler), little to no graveyard interaction (design challenge for black), little to no artefact.

The issue may be to have an actual plot, maybe a planeswalker wanting to studies how the fuck the multiverse work. Tamiyo maybe? I want to avoid Jace. Or maybe even Karn day off, rediscovering that life is beautiful and shit. Of course that may require to have at least a few answers to give...
Mysterious Colourless Creators?
>>
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Fixed this cycle
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>>46812162
"He fought until he died, now he knows to fight until he can't.
or
"Long ago, he fought flesh against flesh, now he takes the much easier route of spirit versus flesh."
Or
"The war was to be forgotten. It's fighters however..."
>>
>>46857419
Grexxya should really be "1, T, Pay 4 life, Discard a card:"
When was the last time you saw someone cast dismember for 1BB?
>>
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I'm back again. I know Unstable is unpopular. It's still wordy, but I messed with it some. I just want to keep the flavor. If I think of something better, it will change. Assemble went back to original wording. (1/3)
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>>46858075
(2/3) Actual Unstable in this one
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>>46858103
(3/3) Tynara and the Academy may be OP, but that's why I like input.
>>
>>46858051
hmmm... good point. Maybe I'll do that.
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>>46858134
Just realized that the new Unstable wording makes Tinkering Automaton pointless. I may just scrap Unstable altogether, but I want some sort of keyword for the concept. Also, in >>46858103, Dwarven Mechanist is supposed to be 3/3.
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>>46858075
And Academy Aeronaut is supposed to be 1/2. Geez, I need to pay more attention.
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Solely from a mechanics perspective, is anything in here too powerful or useless?

Please ignore the art. I'm a weeb, and I play with other weebs.
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>>46858284
Haven't Scrapped Unstable yet, but I did fix Tinkering Automaton.
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>>46858557
The black one
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>>46858557
White and Blue seem overpowered, and Red's first mode shouldn't have "the," otherwise. Not bad as far as I can see...
>>
>>46858590
>>46858598
Actually, yeah. Upon second look, Black is really OP. Didn't realize it returned creature to battlefield, in addition to Murder and Thoughtseize modes
>>
>>46858598
>>46858590

Which modes in particular do you feel are pushing it?

>Red's first mode shouldn't have "the,"
Whoops, I need to learn to delete better when I change things.
>>
>>46858075
>>46858103
>>46858134
dont forget the steamflogger boss reprint
>>
>>46858685
For white, the fact that you can exile all other permanent's with the same name seems like unnecessary power for an already strong ability. For black, all three modes are very strong abilities. If you're gonna let people choose between abilities, I would keep your favorite, then dumb down the other two. For blue, I don't know if it really is that OP, but when I first looked at it, being able to counter ALL spells, ALL abilities or draw 2 cards seemed really strong.
>>
>>46858854
Wouldn't that be the ultimate troll move for Wizards to pull? Finally print contraptions/riggers, and never actually reprint Steamflogger Boss?
>>
>>46858854
Yeah, I hadn't decided if I was actually gonna put the effort in, since it's already a card. I probably will just for the sake of completionism and not having to look it up for wording.
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>>46858880
The first mode of Priestess' Charm was me attempting to bring the declaration in stone effect more in line with its color, but now I realize it doesn't have a downside. Then I looked at it, and considering the cost at instant speed, ten life was a lot of life as well, so that came down too.
Do they look better now?
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>>46858854
Just for you, anon.
>>
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And the first colored card that isn't red or blue. This whole thing just started out as a randlm idea, but I may go all the way and make it a set...
>>
>>46858075
>>46858103
>>46858134
i really love the fact that you're doing this.

i have some input though. the set so far seems very one note. i like contraptions and riggers but you should try and come up with some abilities that interact with them rather than simply relying on them.

you have a lot of assemblers. i don't think you need that many. i also don't really like the contraptions tokens as is.

i'd rather them be 0/1 artifact creatures that have some kind of unpredictable ability.

i.e. if you control 1 rigger they get +1/0, if you control 2 riggers they get flying, if you control three riggers they -lose- defender. etc.

i'm curious how you are gonna work white and green into the mix. i imagine green will be strictly anti-contraption?
>>
>>46859383
I appreciate the input! When I started, I didn't plan on making it a full set, but I've fallen in love, so I probably will. I was thinking Riggers and contraptions would be mainly R/U with a few riggers in W/B. Green will mostly be Contraption hate, but I was thinking of factoring in Fortifications (look up Darksteel Garrison if you're unfamiliar) as the main mechanic for W/G. Black's main mechanic hasn't been figured out yet, but I want to do something Pollution-related. As for the token creature idea, I think that would just complicate things, as I would have to state that in the Assemble reminder text. I understand wanting to give them a base ability, but I think I prefer just having Riggers make them useful.
>>
>>46858103
You forgot Dwarven Mechanist's S/T.
>>
>>46859542
see
>>46858284 and >>46858355
>>
>>46859000
Yeah, I don't see anything wrong with those...it
>>
>>46859383
cont.

it bothers me that each rigger has a different cost to make the same contraption token. that's not fun to me. i kind of feel like it could be a good come into play ability too, or at least tap the riggers?

imo you could change unstable to be: remove a counter unless you sacrifice a contraption rather than simply having it be rigger based. having a rigger seems like a very simple requirement to get an under costed card.

alternatively i think unstable could be interesting as an ability that cares about chump blocks. so each time the creature blocks or is blocked you would remove a maintenance counter. that way you could chump block a big contraption several times and cause it to fall apart despite never doing that much damage to it, you could then under cost all of the unstable contraptions. basically cheap work. if you had contraption tokens be 0/1 artifact creatures with defender then you could use those to chump block. it would create an interesting interaction and make chump blocking a unique thing in the set.

here are some ideas for other mechanics:
>overdrive (1,2,3): if this creature dies while attacking or blocking it deals damage to all creatures blocking or blocked by it.
dismantle: if this creature would deal damage to a creature with counters on it instead remove that many counters.

white could probably get protection from artifacts and be good.
>>
>>46859902
cont.

here are examples of cards that would work with this system.

Ramshackled Behemoth - 3RR
artifact creature - giant contraption
Trample
Unstable 3 (whenever this becomes blocked or blocks remove a counter)
5/6

Incensed Baloth - 2WG
Whent his comes into play, destroy target token.
Dismantle (if this creature would deal damage to a creature with counters on it instead remove that many counters.)
3/6

>so the baloth could dismantle the behemeoth
>>
>>46859195
This goes infinite if you and your opponent control this card. gg. ;_;
>>
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>>46857954
I'll go with the first one; I like aphorism-sounding flavourtext.

>>46860102
>Choo Choo 17 cards left. :^>
>>
>>46859383
>>46860102
I like the idea behind Dismantle. I may take it and tweak it slightly. I don't think I'm gonna make every single contraption a creature, though. It's not the way I want to do the set. The Unstable thing would work, though. Only have it on Contraption creatures...
>>46860266
Oops, you're right. I'll make it nonblack riggers.
>>
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Leaving some big, dumb mythics.
>>
>>46863632
>Golgari
>mutant
Also, I think the last thing dredge needs is another powerhouse, and I'm not sure the pirate is worded correctly
>>
>>46832256

Tap symbol comes first desu
>>
>>46860590
After the first sentence, I was expecting the flavour text to be go something around "Theke doesn't teach us about reciprocal violence... So we had to learn on our own."
>>
>>46860590
I'm not sure about this, as its a huge amount of value compared to Retaliate.
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